Auch für den Ego-Shooter Far Cry ist heute ein patch erschienen. Dieser behebt das Update Probleme mit dem Multiplayer-Modus, fügt ein Anti-Cheat-System hinzu und entfernt etliche kleine Fehler im Singleplayer-Part, unter anderem im Zusammenhang mit der künstlichen Intelligenz der Computer-Gegner, welche sich euch in den Weg stellen.
Hier die Feature-List des Patches:
1. We are aware of an issue causing players connecting to an internet based multiplayer game to drop their connection and timeout during a connect. If you find your connection stalling when joining a server, we recommend that players retry the connection until it succeeds. 2. When hosting games on LAN with punkbuster, please remember to enable pb_sv_lan 1 pb_sv_guidrelax 7. 3. We strongly recommend players host multiplayer games only through FarCry dedicated server. Singleplayer: - Added toggle modes for Aim and Crouch - Fixed numerous small bugs - Fixed a crash when attempting to load more than one instance of FarCry - Fixed bug with AI autobalance that sometimes caused it not to initialize outside of DEVMODE - Fixed issue where player spawns a little higher in the air after a load from checkpoint. - Improved AI saving state at checkpoints. Multiplayer: - Fixed issue with FarCry anti-cheat kicking players connecting to non-similar regions due to post process copy protection - FarCry anti-cheat is now disabled by default (replaced with Punkbuster) - Added support for All Seeing Eye - Added Punkbuster support - Added new netcode optimizations, vehicles now use significantly less bandwidth in client to server updates. Mounted weapons no longer generate packets when not being used. Included various other packet compressions. - Added network commands to help players tune the network rates for better performance, including the following commands: cl_cmdrate - Limit the number of command packets sent from client to server sv_maxcmdrate - Limit the max cmd rate clients can specify cl_updaterate - Limit the number of update packets sent from the server sv_maxupdaterate - Limit the max updates clients can specify cl_maxrate - Max bits per second can be adjusted sv_maxrate_lan or sv_maxrate (for non lan, ie internet) will limit the cl_rate allowed on the clients sv_DedicatedMaxRate - To change the server update speed - LAN servers now restricted to LAN IP"s - Configurable ubi.com ports sv_auth_port (port directing ubi.com cdkey authentication) and sv_regserver_port (port used to register servers with ubi.com) for admins. - Added ability to disable server address publishing with command sv_servertype "NET” - Fixed some issues with sv_port variable - Open query protocol to allow monitoring of the server with external tools - Server config can now be anywhere with any name - Improved priority based network system (below a certain limit it was not sending, now it does) - Fixed adjustable cmdrate with vehicles - Fixed command line joining, there was still a little problem - Added some optimizations to UI system drawing/updating - Fixed bug where "Join game button” no longer worked in multiplayer UI - Fixed issue with dedicated server running on Windows 2003 Server edition - Fixed bug when players get out from a vehicle, the player will go in standing pose (no crouch or prone). - The message "drop your weapon to take this other weapon” will disappear only when the player go away from this weapon, not immediately. - Fixed no pain sounds if an explosion didn"t really hurt the player. Other - Improved shader speed (up to two times faster) for NVidia Geforce FX cards on very high settings - Fixed fog bug with NVidia drivers - Added support for NVidia NV40 chipset - Fixed realtime shadows from blended trees - Made improvements to lighting shaders on very high settings - Fixed bug with lake reflections - Added support fro PS3.0 shader profile
Quelle: FarCryHQ.com
Es liegt bisher kein Kommentar vor.