Auch für den Ego-Shooter Far Cry ist heute ein patch erschienen. Dieser behebt das Update Probleme mit dem Multiplayer-Modus, fügt ein Anti-Cheat-System hinzu und entfernt etliche kleine Fehler im Singleplayer-Part, unter anderem im Zusammenhang mit der künstlichen Intelligenz der Computer-Gegner, welche sich euch in den Weg stellen.

Hier die Feature-List des Patches:

1. We are aware of an issue causing players connecting to an 
   internet based multiplayer game to drop their connection and 
   timeout during a connect. If you find your connection stalling 
   when joining a server, we recommend that players retry the 
   connection until it succeeds.
2. When hosting games on LAN with punkbuster, please 
   remember to enable pb_sv_lan 1 pb_sv_guidrelax 7.
3. We strongly recommend players host multiplayer games only 
   through FarCry dedicated server. 

Singleplayer:
- Added toggle modes for Aim and Crouch
- Fixed numerous small bugs
- Fixed a crash when attempting to load more than one instance 
  of FarCry
- Fixed bug with AI autobalance that sometimes caused it not to 
  initialize outside of DEVMODE
- Fixed issue where player spawns a little higher in the air after a 
  load from checkpoint.
- Improved AI saving state at checkpoints.

Multiplayer:
- Fixed issue with FarCry anti-cheat kicking players connecting to 
  non-similar regions due to post process copy protection
- FarCry anti-cheat is now disabled by default (replaced with 
  Punkbuster)
- Added support for All Seeing Eye 
- Added Punkbuster support 
- Added new netcode optimizations, vehicles now use significantly 
  less bandwidth in client to server updates. Mounted weapons no 
  longer generate packets when not being used. Included various 
  other packet compressions.
- Added network commands to help players tune the network rates 
  for better performance, including the following commands:

  cl_cmdrate - Limit the number of command packets sent from 
  client to server

  sv_maxcmdrate - Limit the max cmd rate clients can specify
  cl_updaterate - Limit the number of update packets sent from the 
  server
  sv_maxupdaterate - Limit the max updates clients can specify
  cl_maxrate - Max bits per second can be adjusted 
  sv_maxrate_lan or sv_maxrate (for non lan, ie internet) will limit 
  the cl_rate allowed on the clients
  sv_DedicatedMaxRate - To change the server update speed

- LAN servers now restricted to LAN IP"s
- Configurable ubi.com ports sv_auth_port (port directing ubi.com 
  cdkey authentication) and sv_regserver_port (port used to register 
  servers with ubi.com) for admins.
- Added ability to disable server address publishing with command 
  sv_servertype "NET”
- Fixed some issues with sv_port variable
- Open query protocol to allow monitoring of the server with 
  external tools
- Server config can now be anywhere with any name
- Improved priority based network system (below a certain limit 
  it was not sending, now it does)
- Fixed adjustable cmdrate with vehicles
- Fixed command line joining, there was still a little problem
- Added some optimizations to UI system drawing/updating
- Fixed bug where "Join game button” no longer worked in 
  multiplayer UI
- Fixed issue with dedicated server running on Windows 
  2003 Server edition
- Fixed bug when players get out from a vehicle, the player 
  will go in standing pose (no crouch or prone).
- The message "drop your weapon to take this other weapon” 
  will disappear only when the player go away from this weapon,
  not immediately.
- Fixed no pain sounds if an explosion didn"t really hurt the player.

Other 
- Improved shader speed (up to two times faster) for NVidia 
  Geforce FX cards on very high settings
- Fixed fog bug with NVidia drivers
- Added support for NVidia NV40 chipset
- Fixed realtime shadows from blended trees
- Made improvements to lighting shaders on very high settings
- Fixed bug with lake reflections
- Added support fro PS3.0 shader profile

Quelle: FarCryHQ.com