Die Entwickler von Turtle Rock Studios haben für den asymmetrischen Koop-Shooter Evolve zwei neue Updates veröffentlicht, die zahlreiche Spielbalance-Anpassungen vornehmen.Der Patch v2.1.1 ist PC-exklusiv und beinhaltet zusätzlich zum Patch v2.0.1, der für alle Plattformen verfügbar ist, eine verbesserte KI sowie Bugfixes und einen höheren Schutz gegen Cheater.

Hier die komplette Changelog zum Nachlesen:

PC ONLY -- Patch 2.1.1

General
  • Implemented additional security measures and fixes
  • AI Hunters/Monsters will now randomize more effectively
  • Assault
    • Fix to hit effects not appearing on personal shields
  • Trapper
    • The Trappers Dome will now come down after a small amount of time if the Trapper is not in the Dome
  • Behemoth
    • Fixed an issue with Badge unlocks occurring before the goal was met
    • Fixed an issue where AI Behemoth Tongue Grab was not grabbing
  • Goliath
    • Fixed an issue where players could use another ability while performing a Leap Smash
    • Fixed an issue where breakable objects would stop momentum when Goliath collided with them
    • Fixed an issue with Rock Throw damage and splash damage being applied more than once
Balance
  • Nest Mode
    • Increased Minion Health
  • Defend Mode
    • Increased Minion Health
    • The Monster now starts with Full Armor
    • Reduced the damage Kraken's Lightning Strike can do to Generators

ALL PLATFORMS -- Micro Patch 2.0.1 (micropatches only include balance updates -- never bug fixes)


  • Goliath
    • Traversal Stamina
      • Fully recharges 2 seconds slower when in combat
  • Kraken
    • Lightning Strike
      • Travels 1.5 meters per second slower
  • Wraith
    • Traversal Stamina
      • Fully recharges 2 seconds faster when in combat
  • Behemoth
    • Stomach Weak Spot
      • Reduced size dramatically
    • Melee Stamina
      • Takes longer to recharge heavy hit when not constantly melee attacking. Light hits will be used for a period of four seconds.
    • Traversal Stamina
      • Added a one second delay before traversal stamina begins to recharge after use
      • Entering the ball takes 5% more stamina
    • Roll
      • Reduced Hunter knock back
    • Reduced roll damage
      • Roll speed is slowed less by stasis effects
    • Armor
      • Max armor increased by two bars
      • Armor regeneration rate increased slightly
      • 25% more armor earned per meat
    • Health
      • Stage 2 health increased by 5%
      • Stage 3 health increased by 8%
    • Rock Wall
      • Rock Wall is much less likely to have holes in it when spawned directly under a Hunter.
      • Rock wall is initiated 46% sooner
      • Level 1 wall width increased by 50%
      • Level 2 wall width increased by 25%
      • Level 3 wall width increased by 12.5%
    • Fissure
      • Can now be aimed until the Fissure effects are triggered
    • Tongue Grab
      • Reduced diameter of the world collision
      • Increased start radius
      • Decreased end radius
      • Reduced pause by 50% after successful grab
      • Sped up tongue latch and pull back animations by 25%
  • Hyde
    • Toxic Grenade
      • Proximity detonation radius increased from 5 to 8 meters radius to help vs a flying target.
  • Torvald
    • Autofire Shotgun
      • Damage reduced by 10%
      • Reload increased by .25 seconds
    • Mortar Cannon
      • Damage reduced by 10%
  • Abe
    • Tracking Dart Pistol
      • Zeroed out rotation spread modifier when zoomed in
  • Val
    • Tranquilizer Gun
      • Zeroed out base rotation spread modifier
  • Slim
    • Leech Gun
      • Damage reduced 30%
    • Spore Cloud Launcher
      • Increased proximity detonation radius for use against air targets
  • Bucket
    • Sentry Guns
      • Increased range by 10%
  • Sunny
    • Mininuke Grenade Launcher
      • Damage reduced 25%

Die Updates werden automatisch installiert, wenn man Evolve startet.

Quelle: Offizielle Patch-Ankündigung