Die Entwickler von Turtle Rock Studios haben für den asymmetrischen Koop-Shooter Evolve zwei neue Updates veröffentlicht, die zahlreiche Spielbalance-Anpassungen vornehmen.Der Patch v2.1.1 ist PC-exklusiv und beinhaltet zusätzlich zum Patch v2.0.1, der für alle Plattformen verfügbar ist, eine verbesserte KI sowie Bugfixes und einen höheren Schutz gegen Cheater.
Hier die komplette Changelog zum Nachlesen:
PC ONLY -- Patch 2.1.1
General
Balance
- Implemented additional security measures and fixes
- AI Hunters/Monsters will now randomize more effectively
- Assault
- Fix to hit effects not appearing on personal shields
- Trapper
- The Trappers Dome will now come down after a small amount of time if the Trapper is not in the Dome
- Behemoth
- Fixed an issue with Badge unlocks occurring before the goal was met
- Fixed an issue where AI Behemoth Tongue Grab was not grabbing
- Goliath
- Fixed an issue where players could use another ability while performing a Leap Smash
- Fixed an issue where breakable objects would stop momentum when Goliath collided with them
- Fixed an issue with Rock Throw damage and splash damage being applied more than once
- Nest Mode
- Increased Minion Health
- Defend Mode
- Increased Minion Health
- The Monster now starts with Full Armor
- Reduced the damage Kraken's Lightning Strike can do to Generators
ALL PLATFORMS -- Micro Patch 2.0.1 (micropatches only include balance updates -- never bug fixes)
- Goliath
- Traversal Stamina
- Fully recharges 2 seconds slower when in combat
- Kraken
- Lightning Strike
- Travels 1.5 meters per second slower
- Wraith
- Traversal Stamina
- Fully recharges 2 seconds faster when in combat
- Behemoth
- Stomach Weak Spot
- Reduced size dramatically
- Melee Stamina
- Takes longer to recharge heavy hit when not constantly melee attacking. Light hits will be used for a period of four seconds.
- Traversal Stamina
- Added a one second delay before traversal stamina begins to recharge after use
- Entering the ball takes 5% more stamina
- Roll
- Reduced Hunter knock back
- Reduced roll damage
- Roll speed is slowed less by stasis effects
- Armor
- Max armor increased by two bars
- Armor regeneration rate increased slightly
- 25% more armor earned per meat
- Health
- Stage 2 health increased by 5%
- Stage 3 health increased by 8%
- Rock Wall
- Rock Wall is much less likely to have holes in it when spawned directly under a Hunter.
- Rock wall is initiated 46% sooner
- Level 1 wall width increased by 50%
- Level 2 wall width increased by 25%
- Level 3 wall width increased by 12.5%
- Fissure
- Can now be aimed until the Fissure effects are triggered
- Tongue Grab
- Reduced diameter of the world collision
- Increased start radius
- Decreased end radius
- Reduced pause by 50% after successful grab
- Sped up tongue latch and pull back animations by 25%
- Hyde
- Toxic Grenade
- Proximity detonation radius increased from 5 to 8 meters radius to help vs a flying target.
- Torvald
- Autofire Shotgun
- Damage reduced by 10%
- Reload increased by .25 seconds
- Mortar Cannon
- Damage reduced by 10%
- Abe
- Tracking Dart Pistol
- Zeroed out rotation spread modifier when zoomed in
- Val
- Tranquilizer Gun
- Zeroed out base rotation spread modifier
- Slim
- Leech Gun
- Damage reduced 30%
- Spore Cloud Launcher
- Increased proximity detonation radius for use against air targets
- Bucket
- Sentry Guns
- Increased range by 10%
- Sunny
- Mininuke Grenade Launcher
- Damage reduced 25%
Die Updates werden automatisch installiert, wenn man Evolve startet.
Quelle: Offizielle Patch-Ankündigung
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