Innerhalb weniger Tage nach dem Release haben die Entwickler von Shiver Games zwei Patches für das Grusel-Adventure Lucius 2: The Prophecy veröffentlicht. Zuerst wurde ein Hotfix online gestellt, der vor allem wesentliche Bugfixes zu Release behebt. Dazu zählen u.a. verschlossene Türen und Probleme mit der Steuerung. Hier die Changelog des ersten Patches:

Patch 1.0.150216.b - First patch: Hot fixes.

We are aware that there are some major issues with Enemy AI, saving, music and dragging.
We are hoping to get these sorted out as quickly as possible.

Here is our first set of hotfixes.

Saving:
  • Fixed an issue where doors did not save their rotation and locking. This should fix the issue where you could get stuck behind a locked door.
  • There seems to be some sort of memory leak somewhere on the saving and this is causing all sorts of problems. We are investigating the problem. Once this is solved we believe it will help alot with the saving situation.

    Achievements:
  • Fixed an issue where player was able to get MJ achievement in game but did not get it on steam. If you had it in-game then you should now get it on steam too.
  • Fixed an issue with smoking kills achievement.

    Input:
  • Fixed an issue where changing movement buttons did not change Mind control and Object control movements.
  • Fixed an issue where some controllers made the camera spin around.

    Other:
  • Fixed an issue where items suddenly appeared on the players head and killed him.
  • Fixed an issue where mind controlled person could not walk well on the road.
  • Fixed some issues with cremate. Effects should be much more lightweight.
  • Fixed an occluder problem where some of the environment was not visible. (ex. Level 5)
  • Fixed the sprinkler cover breaking in level 3. You can now use it even after loading.

    We will be putting on a bigger patch probably on friday.

Zum Wochenende wurde dann ein umfangreiches Update nachgeschoben, welches eine Reihe weiterer Bugs aber auch Probleme mit Speicherständen beseitigt:

Patch 1.0.200216.b
We have mostly focused on the saving system on this patch.
There are a lot of problems with it, and with the combination system. We are doing our best to find these issues and fixing them as fast as we can.
We are going to be aiming to get another similar patch out in a week or so.


Saving
  • Fixed an issue where saves got corrupted and eternal black screen stayed on the screen. This fix does not actually fix the already corrupted saves but re-saving should not create anymore the same problem.
  • There were some problems with combinable items such as Home-Made Bomb and chemical tubes. These items should now better survive saving, loading and level changing. This will not fix already corrupted saves.
  • Fixed an issue where player took damage randomly on the first level after loading.
  • Fixed several saving issues with the last level boss fight.
  • Fixed issues with animation state saving. Crosses should now remember their animation state.
  • Fixed an issue with vial combing. You should now need all four vials for make an explosive.
  • Fixed an issue where water canister did not survive through level changes.
  • Fixed an issue where boss battle had wrong music after loading with.

    There still is an issue of having some items disappearing. But should not happen as often as before.

    Options
  • Fixed an issue with resolutions were reverting back every time the player died. Fixed also several other bugs related to this.

    Achievements
  • Added a one new way for doing and changed description to Smoking Kills achievement for a more fitting one. Note: Smoking kills is not designed work with Fuel Fire.
  • Fixed an issue with MJ achievement not completing.
    Changed some of the descriptions from The Patience is a virtue achievement.

    Items
  • Fixed problem with player not being able to pick up items from water puddles.This was problematic especially when picking up the shotgun in the final level.
  • Inventory Full text now correctly appears when trying to holster an item while player"s inventory is full.
  • Changing holster button in the options now correctly changes the skill cancellation button as well.
  • Fixed static faucet that were missing a collision in ICU room in level 4.
  • Fixed an issue with money sometimes showing pickup button as [NULL].
  • Items from NPC inventory were sometimes floating in air after the NPC died. This should not happen anymore.
  • Fixed an issue where defibrillator was electrifying twice.


    Other
  • Removed Chromatic Aberration effect from situations where players experienced strange colors during the effect (ie. Mind Control).
  • Fixed performance issue when trying to cremate multiple bodies at once. This was causing freeze or even crash for some players.
  • Mana/Health Full text now appears when trying to pick up these power ups when player has full health or mana.
  • Fixed looping kill music in chapter 1 level 4 in the ICU room.
  • Fixed several other issues of music overlapping.
  • Fixed lucius taking damage out of nothing in the library in second level.
  • Mind controlled NPC"s have no longer problems walking on pavement in ch 2 level 2.
  • Player was not able to see hospital exterior from windows. This is now fixed.
  • Fixed issues with Charles Wagner death narrations.
  • Fixed some lightmaps from level Chapter 1 level 4.
  • Added a helper text to the end scene.
  • Added missing credits.
  • Fixed an issue where player could not get out of level 3 because of elevator doors.
  • Fixed some issues from electric radio puzzle in level 1.
  • Fixed a bug where player was able to exploit himself out of boundaries in Ch2 level 1.



    Minor
  • Fixed some hospital windows that allowed player to position camera outside hospital allowing players to see things they shouldn"t.
  • Fixed missing inventory icon from wooden stick in ch1 level 5.
  • Fixed several descriptions from various objects.
  • Fixed narration subtitles not matching with audio in chapter 1 level 4 ICU room kill.
  • Fixed biocontainment missing icons from Chapter 2 level 4.
  • Body in the morgue was missing material causing it look plain pink.
  • Fixed payphone floating in air in level 5.
  • Fixed some flickering textures from vending machines.
  • Fixed some floating tubes from level 4.
  • Fixed few sink sounds.
  • Fixed an issue where sometimes you would see the button [NULL] on loot icon.

Beide Updates stehen via Steam zum automatischen Download bereit!