Wie Electronic Arts heute offiziell angekündigt hat, wird es für den Echtzeit-Strategie-Hit Command & Conquer 3: Kanes Rache ein weiteres Update auf die Version 1.02 geben. Ein konkreter Termin wurde zwar noch nicht genannt, aber dafür eine sehr, sehr umfangreiche Liste an Bugfixes etc. veröffentlicht:


==================================================================
Command & Conquer™ 3: Kane's Wrath
Version 1.02 Patch Notes

This patch brought to you by the C&C Live Team, EALA
==================================================================

This patch for Command & Conquer™ 3 Kane's Wrath fixes several bugs and makes gameplay and slight economic balance changes across all nine factions.

Bug fixes:

  • Fixed an error that sometimes caused players to unexpectedly select multiple control groups at once when rapidly switching between control groups.
  • Beacons once again work for subfactions
  • GDI Slingshot and Shatterer icons swapped at the Reclamator Hub to mirror the War Factory
  • Watch tower will now correctly autotarget units at maximum range
  • ZOCOM Shatterer can no longer bypass the overload beam power down by using Call for Transport
  • Sonic fencing will no longer disappear from the armory when healing infantry
  • Decoy Specters will no longer deal the full non-decoy damage if the decoy dies while the weapon shell is in flight
  • Decoy specters will no longer do damage if the decoy dies while the shell is in flight
  • Specters will no longer damage airborne units
  • Nod Crane can now build the Voice of Kane
  • Units will no longer retain the mothership catalyst effect when transported through a wormhole
  • Decoy Tripods can no longer EMP
  • Fixed an exploit that allowed small units to walk along the map border, outside of normal detection, on the Tournament Tower map
Global Conquest:
  • Meta-unit hardpoints will be reset at the beginning of each Global Conquest battle
  • Strike forces can now have spaces in their names
Global changes:
  • Level 2 Veterancy bonus increased from +20% damage, +30% health to +25% damage, +40% health.
  • All Harvesters: cost reduced to 1600, build time reduced to 16s. This will speed up the time to unit production and decrease the impact of all-in rushes without affecting the early-game scouting phase.
  • GDI factions - units
    • Guardian Cannon damage increased from 175 to 200
    • Hammerhead: range increased from 200 to 300, speed increased from 150 to 160
    • ZOCOM Orca: clip size increased to 5
    • Rig: unpacked hit points increased from 5000 to 5500
    • Rig stealth detection range increased from 200 to 400
    • Zone Shatterer overload beam damage increased from 1250 to 1500
    • Shatterer and Zone Shatterer: range increased from 325 to 350
    • Orca attack duration increased by 50% per shot
    • Mobile Repair Transport repair drone leash distance increased from 50 to 100
    • Mammoth tank health increased from 10000 to 11500
    • Juggernaut: clip reload time reduced from 5s to 3s
    • Juggernaut and Behemoth: turret turn rate doubled
    • Titan range increased from 300 to 325
    GDI Factions - abilities
    • Zone Trooper/Zone Raider jumpjets no longer have a small pre-jump delay, flying speed increased
    • Sniper Team no longer unstealths when using Bombard
    • Sensor pod cost reduced to 100
    • APC minefield cost reduced to 300
    GDI Factions - upgrades
    • Pitbull Mortar: upgrade cost reduced to 1000
    • AP Ammo: cost reduced to 2000, build time increased to 60s
    • Hardpoints: build time increased to 60s
    • Zone Trooper/Raider Scanner Pack: upgrade range bonus increased from 10% to 20%, cost reduced from 1000 to 500, build time reduced to 15s
    • Zone Trooper/Raider Autoinjectors: cost reduced to 1000, build time reduced to 30s
    • Stratofighter: upgrade cost reduced to 1000, build time reduced to 30s
    • Composite Armor: cost reduced to 1500, build time reduced to 45s
    • Tiberium Field Suits: cost reduced to 1000, build time reduced to 30s
    • Railgun: upgrade cost reduced to 4000
    • Adaptive Armor: research cost reduced to 1000
    GDI Factions - powers
    • Railgun accelerator: rate of fire bonus increased to 200%, cost reduced to 500
    • Orbital bombardment: cost reduced to 3000
    • Supersonic air attack: cost reduced to 2000
    Nod factions - units
    • Fanatics: damage increased from 700 to 800, explosion radius increased from 50 to 60
    • Attack bike armor versus cannon reduced by 10%
    • Black Hand raider buggy stealth detection range increased from 200 to 400
    • Obelisk of light cost/build time increased to 2000/20s
    • Specter cost/build time increased to 1500/15s
    • Shadow team: range increased from 200 to 225, clip reload time reduced by 40%, speed increased from 80 to 90, flying speed increased from 100 to 120
    • Reckoner health increased from 2000 to 2200
    • Avatar range increased from 350 to 375, commandeered beam cannon damage increased from 900 to 1100, range of flame weapon increased from 100 to 200
    • Flame tank range increased from 100 to 150
    • Awakened are now much more resilient to missile and cannon fire
    • Enlightened hit points increased from 600 to 650
    • Venom damage, pre- and post-upgrades, increased by 10%
    • Vertigo Bomber area effect radius increased from 30 to 40
    Nod factions - Abilities
    • Disruption pod: cost reduced to 300
    • Booby trap: cost decreased to 100
    Mod factions - Upgrades
    • Tiberium Infusion: cost reduced to 1000, build time increased to 30s
    • Laser capacitors: cost reduced to 2500, build time increased to 1:15
    • Black disciples: upgrade cost reduced to 1000, build time reduced to 30s
    • Tiberium core missiles: cost increased to 2500, build time increased to 1:15
    • Super charged particle beam: cost reduced to 3000
    • Dozer blades: armor bonus decreased from 25% to 15%
    Nod factions - powers
    • Cloaking field: damage vs infantry reduced to 400 from 500
    • Power signature scan: cost reduced to 300
    • Decoy temple: cost reduced to 500
    • Redemption power: cost decreased to 750
    • Radar Jamming Missile: cost reduced to 300
    Scrin factions - units
    • Hexapod: ravager addition no longer hits air
    • Devourer tank range reduced from 350 to 340
    • Corrupter healing reduced by 50%
    • Seeker tank armor versus rockets increased 10%, armor versus gun increased 10%
    • Planetary Assault Carrier: damage increased from 45 to 55, health of drones increased 10%
    • Mechapede: disintegrator segment range increased from 150 to 175
    • Mechapede corrupter segment healing reduced by 66%
    • Mechapede ravager segment: range increased from 300 to 325
    • Shard Walker: cost/build time increased to 800/8s
    • Tripod and Reaper Tripod damage increased by 10%
    Scrin factions - abilities
    • Blink packs have been tuned to feel significantly more responsive
    • Ion storm healing increased from 2% to 5%
    • Mastermind/Prodigy teleport recharge increased to 20s, no longer works on EMP"d/phased units
    • Cultist, prodigy, and mastermind mind controls (all types) no longer work on Epic Units or commandos
    Scrin factions - upgrades
    • Advanced articulators: cost reduced to 1000, build time reduced to 30s, speed bonus increased by 10%
    • Traveler engines: cost reduced to 1500, speed bonus increased by an additional 10%
    • Reaper 17 forcefields: cost reduced to 2000, build time reduced to 60s
    • Shard launchers: cost reduced to 2500, build time increased to 1:15
    • Plasma Disc launcher: cost and build time reduced to 1500/45s
    • Blink Packs: cost/build time reduced to 500/15s
    • Forcefield generator: cost reduced to 4000
    • Blue shards: cost reduced to 2000, build time increased to 60s
    • Attenuated forcefields: build time reduced to 60s
    Scrin factions - powers
    • Tiberium vibration scan: cost reduced to 300
    • Infestation power cost reduced to 1000