Für das Echtzeit-Strategiegame World in Conflict wurde von dem Entwicklerteam Massive ein neuer Patch mit der Versionsnummer #006 veröffentlicht. Mit dem Update werden nicht nur wieder eine Reihe von Bugs und Balancing-Probleme behoben sondern auch neue Features integriert.

Hier die vollständige Changelog:

This is the sixth update for World in Conflict, focused primarily on balancing and several new features like enhanced server filters, enhanced "Play Now" functions and a feature to hamper clan smurfing. There are also several additions and enhancements to the various communications tools featured in the game.

New features:
  • New server list filters added, Rank Balance (Any, Rank Balanced, Not Rank Balanced).
  • New server list filters added, Game Mode (Any, Domination Only, Assault Only, Tug of War Only).
  • Some settings are now forced on Ranked Servers.
  • Implemented features to prevent clan smurfing.
  • Made all text messages more intelligible through better screen placing and color.
  • Added visual travel directions on some Tactical Aid markers.
  • Added a feature where player units are high-lighted when using VOIP.
  • Added text and sound warnings when doing damage to teammates.
  • Improved the alias functionality, making it possible to bind a specific key to a specific tactical aid and much more (see this post for details).
  • Changed the default colors available in "Set Player Color" (see this post for details).
  • Changed behavior for the mode Special Abilities. Activating it twice via the keyboard shortcut will no longer abort it.
  • Added ability to define your own colors in "Set Player Color".
  • The Options for "Play Now" has a new direct shortcut under the "Play Now" button.
  • "Play Now" will default to Rank Balanced Domination Only servers, this can be changed in "Options>Massgate".
  • Added an option to change camera height in "Options>Controls>Camera Maximum Height".
  • Added name of current server to end screen.
  • CheckMouseDown function added to python modding interface (mod specific).
Units and balancing:
  • All out-of-role unit costs have been reduced.
  • Increased cost of the Laser Guided Bomb Tactical Aid for all roles.
  • Heavy Anti-Air Vehicle now gives 40% more score when killed.
  • Heavy Anti-Air Vehicle view range and fire range decreased.
  • Heavy Attack Helicopter fire range and special ability fire range decreased.
  • Heavy Attack Helicopter rocket accuracy decreased.
  • Medium Anti-Air Vehicle fire range decreased.
  • Medium Anti-Air Vehicle accuracy decreased.
  • Light Tank cannon damage increased.
  • Updated hit boxes for USSR Transport Truck.
  • Tweaked Tactical Aid marker behavior to make the rotation more responsive.
  • Tweaked the auto team balance feature to start earlier.
  • Tweaked do_quarry to fix incorrect path-finding in several places.
Bug fixes:
  • Fixed a bug where Tactical Nukes sometimes wouldn't make Command Points go neutral.
  • Fixed a bug where infantry in houses would not always auto-acquire targets.
  • Fixed a bug with Reinforcement Menu sometimes not closing correctly right at the start of a game.
  • Fixed a crash bug on "Mission 1 - Invasion" of single-player.
  • Fixed a bug on do_xmas where a bridge would become impassable after having been blown apart and repaired three times.
  • Fixed a bug that made texture streaming sometimes fail on single core computers resulting in low resolution textures.

Quelle: Zum Patch-Download