Das Entwicklerteam von Massive hat einen weiteren Patch für das Echtzeit-Strategiegame World in Conflict mit der Versionsnummer #005 veröffentlicht. Mit dem Update werden einige Bugs und Balancing-Probleme behoben sowie diverse Tactical Aids verteuert.

Hier die vollständige Changelog:

This is the fifth update for World in Conflict containing several new feature implementations and bug fixes. The most notable additions are a new rank-based team balance feature, XML feeds for in game statistics, improved clan features and enhancements to the replay function.

New features:
  • Added a Rank Balance feature. Players who purposely create team unbalance will now get a Reinforcement Point penalty.
  • Added a Clan Wars feature to make it easier to find a clan match.
  • Added a log to the clan profile that displays results and stats from the last 63 clan matches.
  • Added XML feeds for stats.
  • Added commentary and music support to replays.
  • Added time indication to replay transport.
  • Replay camera does no longer start in the corner of the play field.
  • Mouse over on units should now work in replays.
  • Old / Incompatible replays will no longer show up in the in-game replay list.
  • Added progress information to the server list refresh.
  • Added ability to send attentions on the mini-map (Default Q and left-click on the mini-map).
  • Added a pop-up dialogue to enter name of replay when you save replay at end-screen.
  • Added a option to disable Mood Changes (Enabled by checking a box in Game Options).
  • Added special mode for color blind users (Enabled by checking a box in Graphics Options).
  • Increased icon visibility range of large-radius Tactical Aid.
  • Improved visibility of Player and Clan profile buttons in the Massgate menu.
  • Improved the visibility of Tactical Aid ground markers.
  • Added Clan Match Lobby start feedback.
  • Ground markers from Tactical Aid are now always visible for team mates.
  • Added new map subdirectory to DS installs for easier installations on remote systems.
Units and balancing:
  • Increased cost of Aerial Recon for all roles.
  • Increased recharge time of Aerial Recon by 50%.
  • Napalm cost increased for all roles.
  • Heavy Artillery Barrage cost increased for all roles.
  • Heavy Artillery Barrage recharge time increased by 50%.
  • Heavy Artillery Barrage direct damage decreased slightly.
  • Light Artillery Barrage no longer destroys forests.
  • Repair Tank Emergency Repair special ability recharge time increased by 33%.
  • Repair Tank repair speed at max level decreased by 25%.
  • Score from repairing decreased by 25%.
  • Movement speed of Repair Tanks increased slightly.
  • Heavy Anti-Air Vehicle turret rotation speed doubled.
  • Heavy Anti-Air Vehicle view range and fire range increased slightly.
  • Medium Anti-Air Vehicle turret rotation speed doubled.
  • Medium Anti-Air Vehicle fire range decreased.
  • Medium Anti-Air Vehicle accuracy increased significantly.
  • Medium Anti-Air Vehicle offensive special ability damage increased by 50%.
  • Heavy Attack Helicopter firing range and special ability firing range decreased slightly.
  • Improved WP shell / Frag-HE shell special abilities for Medium Tanks of all factions.
  • Movement speed of Amphibious Transports increased by 20%.
  • Decreased time Airdropped Transport and Airdropped Light Tank animations are visible for opponents.
  • Medium Tank icon redesigned to be more distinct.
  • Improved visibility of infantry selection rings.
Bug fixes:
  • Fixed bug where the third placement of a Tactical Aid would get lost when placing multiples of the same.
  • Fixed a bug where Nuke medals would not register when playing as NATO.
  • Fixed a bug where getting auto team balanced would not instantly refund Reinforcement Points.
  • Fixed a bug that made resupplying infantry squads cost less if player switched role.
  • Fixed bug where the Reinforcement Menu would become unavailable for short periods of time.
  • Fixed bug with random colour assigned after map change due to dropped players.
  • Fixed bug that sometimes created duplicate replay files.
  • Fixed randomization of map cycle. The same map should no longer load twice in a row.
  • Fixed issues with server name not working in replays.
  • Fixed the Automatic Team button. It should now randomize when the teams are even instead of always picking team 1.
  • The Line of Sight (LOS) shader in Mega Map mode is no longer out of sync with the play field.
  • Fixed a bug that occurred if you tried to rejoin a match that had ended in your absence.
  • Fixed exploit where holding down ALT on buildings out of Line Of Sight would show Line Of Fire if it housed infantry.
  • Fixed bug where changing roles in the middle of an infantry resupply would cause you to permanently lose Reinforcement Points.
  • Fixed bug with VoIP solo function where all players on your team would see the feedback icon despite not hearing anything.

Quelle: Zum Patch-Download