IceWind Dale II Inventory codes for ctrlaltdel:createitem("x", #)

Enter the following cheat code in the console by pressing ctrl-tab.

ctrlaltdel:createitem("x", #)

Where "x" is the item reference number listed below and # is the quantity. Please note that the quantity field has only worked on gems so far. You can only summon up armor, boots, belts, etc. one at a time.

Example - For twenty diamonds you would type:

ctrlaltdel:createitem("00GEM26", 20)

Item Reference Code

Description

Cloaks

00CLCK02

Protection +3

00CLCK03

Displacement (+4 to Save vs. Missile)

00CLCK04

Non-Detection (invisible to scrying spells)

Bracers

00BRAC01

Bracers

00BRAC02

Defense +2

00BRAC03

Defense +3

00BRAC04

Defense +4

00BRAC05

Archery

00BRAC10

Expertise

00BRAC11

Icelandic Pearl (+? To Save vs. Cold)

Belts

00BELT03

Bluntness (+3 to Save vs. Blunt Weapons)

00BELT04

Piercing (+3 to Save vs. Piercing Weapons)

00BELT05

Beautification (Permanent Blessing)

Boots

00BOOT02

Stealth (+2 to Hide)

00BOOT03

North (+? To Save vs. Cold)

00BOOT04

Avoidance (+4 to Save vs. Missile)

00BOOT05

Grounding (+4 to Save vs. Electricity)

00BOOT09

Winterbranch (Immune to Snare,Entangle)

00BOOT14

Yeti (+? To Save vs. Cold)

00BOOT15

Snow Wolf (+? To Save vs. Cold, +1 Char)

Armor

00CHAN06

Baleful (+7? Char-3, Immune to Mind)

00CHAN07

Elven Chain of the Hand (+8?)

00CHAN08

Armor of Life (Regen+1, +8?)

00CHAN09

Ogien"s Armor (+7?, Enrage Animal)

Wands

00WAND01

Wand of Fear

00WAND02

Wand of Magic Missiles

00WAND03

Paralyzation

00WAND04

Fire (6d6, 6d6+6)

00WAND05

Lightning (6d6)

00WAND06

Sleep

00WAND07

Summon Monster (Summon Monster II)

00WAND08

Wand of Heaves (Cleric wand)

Gems (00GEM01 through 00GEM30 are all valid gems)

00GEM26

Diamond (Needed for Airship Quest, Chapter II)

00GEM29

Kings Tears

00GEM30

Rouge Stone