IceWind Dale II Inventory codes for ctrlaltdel:createitem("x", #)
Enter the following cheat code in the console by pressing ctrl-tab.
ctrlaltdel:createitem("x", #)
Where "x" is the item reference number listed below and # is the quantity. Please note that the quantity field has only worked on gems so far. You can only summon up armor, boots, belts, etc. one at a time.
Example - For twenty diamonds you would type:
ctrlaltdel:createitem("00GEM26", 20)
Item Reference Code |
Description |
Cloaks |
00CLCK02 |
Protection +3 |
00CLCK03 |
Displacement (+4 to Save vs. Missile) |
00CLCK04 |
Non-Detection (invisible to scrying spells) |
Bracers |
00BRAC01 |
Bracers |
00BRAC02 |
Defense +2 |
00BRAC03 |
Defense +3 |
00BRAC04 |
Defense +4 |
00BRAC05 |
Archery |
00BRAC10 |
Expertise |
00BRAC11 |
Icelandic Pearl (+? To Save vs. Cold) |
Belts |
00BELT03 |
Bluntness (+3 to Save vs. Blunt Weapons) |
00BELT04 |
Piercing (+3 to Save vs. Piercing Weapons) |
00BELT05 |
Beautification (Permanent Blessing) |
Boots |
00BOOT02 |
Stealth (+2 to Hide) |
00BOOT03 |
North (+? To Save vs. Cold) |
00BOOT04 |
Avoidance (+4 to Save vs. Missile) |
00BOOT05 |
Grounding (+4 to Save vs. Electricity) |
00BOOT09 |
Winterbranch (Immune to Snare,Entangle) |
00BOOT14 |
Yeti (+? To Save vs. Cold) |
00BOOT15 |
Snow Wolf (+? To Save vs. Cold, +1 Char) |
Armor |
00CHAN06 |
Baleful (+7? Char-3, Immune to Mind) |
00CHAN07 |
Elven Chain of the Hand (+8?) |
00CHAN08 |
Armor of Life (Regen+1, +8?) |
00CHAN09 |
Ogien"s Armor (+7?, Enrage Animal) |
Wands |
00WAND01 |
Wand of Fear |
00WAND02 |
Wand of Magic Missiles |
00WAND03 |
Paralyzation |
00WAND04 |
Fire (6d6, 6d6+6) |
00WAND05 |
Lightning (6d6) |
00WAND06 |
Sleep |
00WAND07 |
Summon Monster (Summon Monster II) |
00WAND08 |
Wand of Heaves (Cleric wand) |
Gems (00GEM01 through 00GEM30 are all valid gems) |
00GEM26 |
Diamond (Needed for Airship Quest, Chapter II) |
00GEM29 |
Kings Tears |
00GEM30 |
Rouge Stone |
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