Changes in the v1.03 Patch

Major bugs
  • Fixed a rare bug that would mark a character as "Unable to join, Bad item." A typical cause of this bug was high lag conditions while two characters simultaneously attempted to use the same item lying on the ground - for example, a Necromancer casting Iron Golem on a sword while another tried to pick it up.
  • Fixed a bug where Diablo II would crash when using 64MB video cards.
Minor Bugs
  • Magic Mauls with the Enhanced Damage Property have been fixed
  • Unique Boots Treads of Cthon and Tearhaunch now give players the proper increased walking speed
  • Static Field (Sorceress) Fixed Spell Description
  • Leap Attack (Barbarian) Fixed Spell Description
  • War Gauntlets are now spelled properly
  • Strafe (Amazon) Fixed a bug where extra arrows would be fired for any minions or party members the Amazon had, which will reduce its effectiveness in these situations
  • Fixed a loophole that allowed either the Necromancer wearing the complete set of Infernal Tools or the Paladin with the Milabrega set to temporarily boost his skills to very high levels.
  • Fixed a bug that caused Amazons wielding a javelin in the right side inventory box and a shield in the left to do no damage with javelin-throwing skills assigned to the right mouse button.
  • Fixed a bug in Open games that dropped players with slower machines from the game when they talked to Act III NPCs.
  • Fixed 3 rare lock-up bugs with Lord De Seis: 1) killing him as any character, 2) leaping away from him as a Barbarian, and 3) being killed by him while simultaneously drinking a potion.
  • If a player tries to create a game when a Realm server is fully occupied, the player is prompted to join a game instead. It no longer reports "Server Down" in this case.
  • The "Toggle Belt" hotkey is no longer active when the in-game chat overlay is displayed.
  • Corpse Explosion (Necromancer) Reduced the explosion damage so that it is not scaled up for each additional player in the game
  • Critical Strike (Amazon) now works on all weapons.
  • The "Z" Key will now toggle between views of Minions only, No Minions or Party Members, and Your Minions and Party Members.
  • Items sold by Vendors under the Misc Tab no longer sell out
  • Settings are kept when creating games on
  • Game creation queue added. Client now informed of game creation position.
  • Reduced the average bandwidth required for each player/client. Effects: reduction in lag and a slight modification to the updating of the Life Orb. There may be a period of adjustment for some players and we encourage you to pay closer attention to your Life Orb until you are used to this change.
  • Added support for future server performance improvements. Effect: Future reduction in lag and future increase in the number of games per server.
  • When a server goes down, the clients will no longer be left in "limbo" for up to 20 seconds, but will exit immediately to chat.
  • Messages from are now yellow.
Balance Changes
  • Players that have not completed the last quest in Act III can no longer use the Portal to Act IV until they have properly completed that quest.
  • Corpse Explosion (Necromancer) Reduced the extra radius gained per level of the skill from 1 to 1/2.
  • Revive (Necromancer) Removed the hit point boost for extra levels gained in this skill
  • Conversion (Paladin) Lowered the formula calculating the chance to convert for extra levels gained in this skill
  • Whirlwind (Barbarian) Decreased the number of attack attempts made when using this skill
  • Pierce (Amazon) Magical arrow effects such as Immolation will apply to every target hit

Changes in the v1.02 Patch

Major bugs

  • Fixed a bug that deleted your single player or open character if you deleted a Realm character with the same name.
  • Fixed several bugs to improve memory usage--those bugs could cause the game to slow down after playing for a while.
  • Fixed a bug associated with ejecting the Play CD.
Minor Bugs
  • More consistent closing of dialog boxes and pop-up screens when hitting Esc key.
  • Fixed a bug to allow faster drawing of the auto-map.
  • Will auto-close some NPC menus when necessary.
  • The automap can be toggled when a waypoint is active.
  • Game log file names follow the format D2YearMonthDay.txt.
******Game Hint/Spoiler******
  • Fixed a bug that caused the portal to the Valley of the Magi to disappear if a player had completed the Arcane Sanctuary quest (by killing the Summoner) but exited the game without taking the portal and establishing the waypoint in the Valley of the Magi. (Act II).

Changes in the v1.01 Patch

Major bugs

  • Fixed a crash bug that occurred upon entering the red Portal to the Canyon of the Magi, if a player had completed the Arcane Sanctuary quest, then saved and started a new game, before completing the Seven Tombs quest (Act II).
  • Fixed a multiplayer bug that prevented a character from completing the final quest in Act II (and advancing to Act III), when joining a game started by a character who had already defeated the final boss, but who had not yet visited Meshif for the reward.
  • Fixed a bug that prevented you from getting credit for killing a quest boss, if you died before it did -- perhaps, by killing it with a poisoned weapon.
  • Fixed a bug that could crash the game during the countdown after completing the final quest in Act IV, if the player used Waypoints to return to the earlier Acts.
  • Fixed a hang bug that could occur if picking up gold while fleeing from a Gargantuan Beast (Act I).
  • Fixed a crash bug that very rarely occurred when a Sorceress cast the Meteor spell.
  • Fixed the "black screen" crash that could occur if one pressed 'Alt-tab' during a cinematic.
  • A Multiplayer Install running DirectDraw will no longer crash when one cancels the Cinematic selection menu.
  • Fixed the following 3 bugs that could occasionally crash the game:
    • Killing Lord De Seis (Act IV).
    • In Perspective mode Glide entering a Tomb in the Canyon of the Magi (Act II).
    • A multiplayer party fighting in the Kurast Bazaar (Act III).
  • Fixed a bug that caused a quest item being held in the cursor to disappear when pressing the Horadric Cube's transmute button.
  • Fixed a bug that prevented two quest rewards from scaling up properly for Nightmare and Hell difficulty.
  • Sand Leaper corpses no longer prevent players from moving through a tight pass in the Act II desert.
  • Wounded Act II spiders no longer greatly reduce the frame rate.
  • Lower-titled characters may now join Open games created by higher-titled characters (those who have completed the game in Normal, Nightmare, or Hell difficulty).
  • Fixed a bug that prevented some complete Item Sets from having their full bonus.
  • Fixed a bug in Open games that allowed a second player to create another game with the same name as an already existing game. No one could join the second one.
  • Fixed a bug in TCP/IP games when a Town Portal was smothered in piles of gold, it could cause a player entering from the other end of the Portal to be disconnected from the Host.
  • Fixed a bug that prevented interacting with the Stash, NPCs, or Waypoints if the player clicked on the Stash, then pressed 'H' before arriving at the Stash, and finally pressed 'H' again after arriving at the Stash.

Minor bugs

  • Removed an unused gossip from Ormus (Act III).
  • Fixed a bug where if the 'Space bar' were assigned to another function, it would erroneously continue to close the Message Log, Quest Log, and Waypoint menu.
  • Fixed a bug that occasionally allowed some monsters to enter the Act II town of Lut Gholein.


  • Improved the stability of the servers and the behavior of clients when a server malfunctions.
  • Changed the amount of gold dropped by a player who is killed by another player (PKed) to equal the amount that would normally be lost "to the void" as a death penalty when killed by a monster.
  • Updated the ReadMe.htm to document the PK gold-drop penalty.
  • Changed the text color for Blizzard Representatives in Diablo II chat rooms to yellow.
  • Australian users connect to the USWest Realm instead of the Asia Realm.