Changes in the v1.08 Patch (See Version 1.07 for more changes.)

Skill Balance Changes
  • Whirlwind now alternates between two weapons when using two-weapon style.


  • Increased Holy Shock's melee damage bonus.
  • Decreased the power of Conviction.
  • Added a casting delay for Fist of Heavens and increased its damage.
  • Increased the blocking bonus that Holy Shield gives.
  • Conviction does not affect immunities.


  • Increased Fire Golem's melee damage.
  • The hitpoints for a Revived monster no longer increase with more players in a game.
  • Amplify Damage and Lower Resist do not affect immunities.


  • Increased Fire Wall's damage.
  • Increased Blizzard's duration.
  • Decreased Meteor's casting delay.
  • Decreased casting time for Chain Lightning and Lightning.
  • Increased Frozen Orb's damage.
  • Thunderstorm now hits a target every time.
  • Cold Mastery will not affect cold immune monsters.
  • The damage inflicted by Ice Blast, Fire Ball, Lightning, Nova, and Glacial Spike, per level has been increased.


  • Increased Freezing Arrow damage.
  • Increased Ice Arrow damage.
  • Increased Immolation Arrow damage, added a casting delay and decreased the fire duration.
  • Added a casting delay to Plague Javelin and increased its damage.


  • Creatures can be summoned in town, as long as the summoning does not require a corpse.
  • Adjusted affix level for wands and staves. (Higher levels of these items have better magic attributes.)
  • Increased the chance of enhanced damage affixes on weapons.
  • Increased the chance of enhanced attack rating affixes on weapons.
  • Increased the chance of enhanced armor affixes on armor.
  • Increased the chance of elemental damage suffixes on weapons.
  • Increased the level and the damage for certain high level elemental damage affixes.
  • Increased chances of extra quantity affixes on throwing items.
  • Increased chances of regenerate quantity affixes on throwing items.
  • Changed Izual to be able to drop treasure.
  • Changed Charsi's imbue quest to always give a plus to individual skills on items that can have them.
  • Items sold to stores are priced as if they were fully repaired.
  • Lowered prices for items with +2 or +3 to single skills.
  • Removed throwing potions from stores.
  • Unique monsters with the "teleport" attribute now heal a fixed amount.
  • Crushing blow is at 1/2 effectiveness on bows.
  • Crushing blow is affected by physical resistance.
  • Increased chances of finding unique and set items.
  • Slightly increased the item drop rate for extra players in a game that are not in your party.
  • Lowered gambling prices that scale with your level.
  • Changed prices on rejuvenation and full rejuvenation potions.
  • Increased blocking for grim shield.
  • Increased AC for Bone visage helm.
  • Changed increased rate items, (fast, faster, fastest) to display as a percentage faster.
  • When used in melee throwing weapon durability decreases at one third the thrown rate.
  • +2 to all skills affixes can now spawn on rare amulets.
  • Changed items with pierce to use their pierce value as a percentage instead of as a level in the skill.
  • Added sound to shift-click of potions in grid.
  • Keys now stack to 12 instead of 6.
  • Right mouse click works the same as left mouse click if assigned an attack skill.
  • Act II hirelings have been improved with additional skills including auras.
  • When using two-handed attacks the speed of both weapons are averaged.

Major bugs

  • Addressed certain duping issues when entering and leaving games.
  • Fixed a bug which could allow you to have a defense rating after using Berserk.

Minor bugs

  • Added missing "crimson" affix with adds +5-10 fire resistance.
  • Fixed a bug were expert's/veteran's/master's prefixes were swapped with sounding/resonant/echoing prefixes.
  • Fixed a bug which allowed spells cast while wearing items of piercing to have piercing.
  • Fixed a bug where single skill bonuses did not stack properly.
  • Fixed a bug where variable costs for armor types was not being calculated properly.
  • Fixed a bug where you were allowed to multi-buy rejuv potions in stores.
  • Fixed the bug that added javelin damage to Lightning Fury, and made the graphics simpler for the lightning.
Patch 1.08 FAQ
How will the Diablo® II 1.08 patch alter my gameplay experience?
The Diablo II 1.08 patch will adjust the balance of several skills, modify certain aspects of gameplay and address bugs previously found in the game. For a comprehensive list of modifications, please read the patch text file provided with the patch.

Why did Blizzard Entertainment decide to make gameplay changes to Diablo II?
In order to maintain Blizzard Entertainment's high standards of quality, we continue fine-tuning gameplay, when appropriate, by providing patches. Patch 1.08 was designed specifically to enhance the classic gameplay found in Diablo II by creating improvements to the balance and item generation found in the game. These improvements were also incorporated to prolong the life of the product for our players without requiring the purchase of Diablo® II: Lord of Destruction TM.

Why can't I cast some spells as frequently as before?
We have introduced the concept of Casting Delays for certain spells. A Casting Delay is a period of time after a player has cast a spell during which the player cannot re-cast that spell. For example, after casting the Blizzard spell you must wait a few seconds before you're able to cast another one. These casting delays will provide the player with an increase in frame rate. Further, the spells modified by casting delays have been enhanced to make them much more powerful in order to compensate for the new delay between castings.

What spells have been made more powerful by the implementation of casting delays?
All of the spells associated with Casting Delays have been made more powerful to provide counterbalance. The Casting Delays vary from skill to skill. Most skills will continue to not have a Casting Delay. For a complete list of spells that now utilize casting delays, please see the URL below. Each of the spells, which are listed in this link, will include details as to how they were each modified.

Why have Set and Unique Items been removed from the Gamble option?
Set and Unique Items have been removed from the Gambling option in order to increase their rarity. By limiting their availability, we make Set and Unique Items more rare and in turn, increase their value and power. As always, Set and Unique items can be found as treasure through exploration of the world or by trading with another player.

Were any changes made to the random properties on Magic Items?
Yes. Modifications were made to some of the properties that will appear on individual item types and also to the timing in which these properties and items appear in the game. This revised method of generating items means that both high and low level characters will find items more appropriate for their level of experience throughout the game.

What changes have been made to Unique Items?
Newly dropped Unique Items will now have level requirements. Certain Unique Items have also been given upgrades to their Defense and Damage. These changes were implemented to better balance these items and to prevent low-level characters from utilizing extremely powerful Unique Items.

How will Unique Items that I already own be affected by these new enhancements?
Unique Items that players currently own will receive the upgrades to Defense and Damage, but will not be given level requirements. However, when players convert their Characters for use in Diablo II: Lord of Destruction, these items will be given level requirements.

What is Blizzard's policy on item duping?
We believe that item duping undermines the basic rules of fair play and detracts from the spirit of true competition. Furthermore, we have discouraged item duping by blocking all known duping exploitations and have removed duped items from our servers. We shall continue to monitor and stop any attempts at item duplication

What changes have been made to dual leech jewelry items (Life & Mana Stealing) and how will this affect game play?
Dual leech items no longer spawn in games. We felt that they were too powerful and imbalanced the game. Existing items will not be modified, and characters will retain their previously acquired dual leech items.

What changes have been made to since the release of Diablo II?
Blizzard Entertainment continues to make several enhancements to the infrastructure by increasing the number of servers and providing additional bandwidth. Beginning June 2000 and continuing through June 2001, we have increased the number of game servers in our Asia gateway to 300, increased the number of servers in the US gateways to 160 and raised the number of servers to 48 in the Europe gateway. We have also added two new Asian Realms to our Diablo II world as well as increased the size of all Realms. The team is extremely committed to providing our users with the best possible game play experience. In order to provide this experience, we have also expanded the number of personnel dedicated to These changes were put into place in order to make your gaming experience enjoyable while maintaining our dedication to keeping a complimentary service.

Changes in the v1.07 Patch (Includes previous fixes)

Skill Balance Changes
  • In non-expansion games, the Blessed Hammer/Concentration combination remains the same.
  • Zeal is now limited to 5 swings and gives an increased percentage to Attack Rating.
  • Fixed display for Vengeance's damage to reflect its actual damage.
  • Increased damage for Fist of the Heavens.
  • Decreased the length of time that Converted monsters fight for you.
  • Increased the Smite damage for Holy Shield.
  • Increased resistance bonus for Resist Fire, Resist Cold, Resist Lightning, and Salvation.
  • Increased the Mana regeneration rate for Meditation.
  • Added melee lightning damage to Holy Shock.
  • Added melee damage to undead to Sanctuary.
  • Allowed Conviction to reduce an enemy's resistance to a negative value.
  • Increased the player's resistance penalty for Conviction.
  • Added a damage bonus to Fanaticism.


  • In expansion games, Whirlwind is now properly modified by weapon speed.
  • In non-expansion games, Whirlwind remains the same.
  • Frenzy, Double-Swing, and Double-Throw are now properly modified by weapon speed.
  • Added damage bonuses to Concentrate and Frenzy.
  • Frenzy now increases in attack speed as more monsters are hit.
  • Increased the damage bonus on Berserk.
  • Changed Battle Orders bonus to increase by 3% per level at all levels.
  • Increased the damage of War Cry.


  • Strafe has a greater range.
  • Impale and Jab are now properly modified by weapon speed.
  • Impale increases damage with level and decreases the chance to lose durability.
  • Fend is now uninterruptible and does more damage.


  • Increased the damage of Hydra.
  • Lightning Mastery now affects electrical damage rather than decreasing the Mana cost of those skills.
  • Added a casting delay to Fire Wall, Meteor, Blizzard, Frozen Orb, and Hydra and commensurately increased their damage to prevent a drop in framerate, while maintaining the same overall balance.
  • Decreased the Mana cost for Enchant and increased its bonus to fire damage.
  • Most skills received a damage increase when the skill level is above 8.


  • Enhanced the damage and decreased duration for Poison Dagger, Poison Explosion and Poison Nova.
  • Increased duration and adjusted radius for Decrepify.
  • Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life stealing.

Major Bugs

  • Fixed a bug with Paladin skills and party/hostility on the borders of town.
  • Fixed a bug that allowed a Necromancer to summon more than one Golem at a time.
  • Player can no longer steal Life/Mana from inanimate objects.
  • Fire Mastery now correctly increases damage to the Hydra skill.
  • Fixed a bug that occasionally prevented Hirelings from dying along with the player.
  • Fixed the double-draw bug in some skill effects, including Blizzard, to improve framerate.
  • Fixed the updating of the summonables' health bar on their icons.
  • Fixed a bug with left-hand swinging on the right-hand spell selection side.
  • Fixed the pop-up description for Fist of the Heavens.
  • Fixed the overlapping of the character name and level name in the party screen.
  • Fixed bug with Barbarian Masteries.


  • Some Set Items now use unique palette shifted Art.
  • Global Run/Walk Speed was lowered and +speed items now work on a diminishing returns basis.
  • Gambling prices are now based on the character level.
  • Sets and Uniques can no longer be gambled for.
  • Boss monsters now do 30% less damage to Hirelings and minions than before.
  • Monsters now display if they are Undead or Demon, when highlighted. If nothing is listed, they are an "Animal" type.
  • General levels for monsters in Nightmare and Hell difficulty have been adjusted.
  • Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
  • Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit Points, and lower attack ratings than before.
  • Poison Damage attacks from Monsters, do more damage than before.
  • Mana and Life stealing effects are reduced by half in Nightmare and Hell.
  • Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death.
  • Adjusted the stocking of vendor inventories based on difficulty level. Adjusted how Hirelings react to missiles.
  • Adjusted Hireling resistances.
  • Increased the amount of Gold a character can hold in the Stash.
  • Increased the power of all Gems/Skulls and added level requirements.
  • Increased the power of all throwing potions and added level requirements.
  • Sounds for Gems in inventory have changed.
  • Looting corpses is available only in Hardcore games.
  • In multi-player, you may only go hostile once per minute with each other player in your game.
  • New Party Experience Bonus to players in a Party in multiplayer.
  • Crystal Swords have an increased durability.
  • Scepter class items have increased damage.


  • Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills any empty slots in the belt. This applies to buying scrolls of Town Portal and Identify scrolls too.
  • Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt.
  • Improved the displays for character status screens.
    • Total blocking % is now shown and is a related to a player's level and dexterity.
    • Chance to Hit and Defense against last monster fought is now shown.
    • Maximum Resistances are now shown in Gold color.
    • Elemental damage only items, display colors for elemental type damage.
  • Wells now heal hirelings.
  • Removed collisions for players with pets.
  • Pets health will scale up accordingly in Nightmare and Hell difficulty.


  • Players can no longer steal Life/Mana from certain monster types.
  • Names of pre-existing Rare Items have changed. However, the item properties have not.
  • The maximum damage of Enhanced Damage items may change 1-3 points.
  • The damage of many items has been increased.
  • Items with one or two sockets may gain an additional socket.
  • After patching, newly-discovered Set and Unique items will have additional level requirements.
  • Level requirements have not changed for Classic Set items (those discovered in the original Diablo II).
Changes in the v1.06b Patch (Includes previous fixes)

Major bugs
  • Fixed a bug that allowed players to crash other players by spamming them.
  • Fixed a bug that was not saving Open Battle.Net characters.
  • Fixed issue with Samsung Drives and copy-protection.

Changes in the v1.06 Patch (Includes previous fixes)

  • Updated's Terms of Service agreement. It can now be accessed without having to create a new account.
  • Further optimized client to server communication.
  • Fixed copy-protection for various CD, DVD and CD-R drives.

The Diablo II Realms now scan characters for duplicate items. If a player is found to have more than one of the same item, the duplicate items will be deleted leaving just one of that item.

Common Questions:

Q: Why have some of my items of a certain type vanished?
A: Character files were scanned for duplicated items. All duplicate items but one were deleted.

Q: What items were selected for deletion?
A: All rare and unique items were scanned for duplicates.

Q. What constitutes a duplicate item?
A. Any item that was generated by an exploit which created an exact copy of another item.

Q: Why did Blizzard Entertainment only delete some of the dupes, and not every dupe?
A: Blizzard Entertainment wants to maintain an enjoyable and balanced play experience for every user. To that end, we removed all but one duplicate item. We're making an effort to protect those players that legitimately traded for those items.

Q: Are all methods of duping stopped?
A: All known methods of duping have been fixed. We will continue to monitor the Diablo II realms for duplication exploits and fix them as needed.

Q: Where can I report hacks or exploits?
A: You can send your reports to

Changes in the v1.05B Patch (Includes previous fixes)

Major bugs
  • Fixed a video driver crash encountered when displaying graphics in the chat room.
  • Fixed copy-protection for various CD, DVD and CD-R drives.
  • Fixed a problem where character avatars were left in the list after that character had left a channel.
  • Fixed several visual glitches with the character select screen.

Changes in the v1.05 Patch (Includes previous fixes)

Major bugs
  • Fixed copy-protection for various CD, DVD, and CD-R drives.
  • Barbarians wielding two potions are no longer prevented from entering games.
  • Socketed items were mistakenly and irreversibly de-randomized in 1.04. Now their gem effect values are taken from the upper end of their original (pre-1.04) random ranges.
  • Fixed all spell ranges. They were mistakenly reduced in v1.04.
  • Fixed a bug that prevented deleting some Characters.
  • Fixed numerous foreign language display problems.
Minor bugs
  • Fixed a bug in the trade screen when the Horadric Cube was open.
  • Duplicate ladder entries should no longer occur.
  • The Ladders scroll properly now when there are less than 999 entries.
  • Realm characters should no longer appear as robed.
  • Fixed a bug allowing users to appear in a channel twice.
  • If the user cannot connect to a default realm, a "Realm down" message is displayed.
  • Fixed the "packet sniffing" exploit used when gambling.
  • High-durability items no longer lose durability when you join a game after exiting or dying.
  • The Conversion skill no longer causes a monster counting error in the Den of Evil.
  • A prompt now appears informing the user to delete characters when they have greater than eight characters in a Realm.
  • Player profiles now have a link to their ladder records, if they are in the top 999.
  • A "connecting to realm" message was added.
Balance Changes
  • The Paladin's Concentration skill now enhances the damage of Blessed Hammer just as it did in 1.03. The damage displayed on the Character screen is correct, too.
  • The Amazon's Strafe skill now correctly enhances base bow damage rather than total bow damage.
  • The Amazon's Guided Arrow skill now enhances base bow damage rather than total bow damage.

Changes in the v1.04B Patch (PC only patch)

  • Fixed problems with accessing the Play CD at startup on some CD and DVD drives.
  • Fixed a crash problem with the Video Tester in Windows NT and Windows 2000

Changes in the v1.04C Patch (PC only patch)

  • Fixed problems with accessing the Play CD at startup on some CD and DVD drives.

If you are experiencing CD-ROM problems at startup with the 1.04B patch, then you may want to try the 1.04C patch. This version only fixes some CD-ROM problems, and is not recommended otherwise. All other users should use 1.04B

Changes in the v1.04 Patch

Major bugs
  • The Prismatic amulet, Coral ring, and other Horadric Cube recipe items no longer change into other items upon starting a new game.
  • Lances, Holy Water Sprinklers, Grim Helms, War Clubs, and Stilettos can now be dropped by monsters and chests.
  • Fixed an assertion when a high-level character kills a monster.
  • Barbarian's Whirlwind and Leap Attack and Paladin's Charge no longer keep all inventory items red and unusable after attack ends.
  • Equipping a barbarian with a two-handed sword or with a shield while holding two two-handed swords will no longer cause disconnection from the Realm.
  • Fixed an assertion that could happen when unequipping one item while wearing another gemmed item that enhances a character stat.
  • Fixed a bug that prevented damage-enhancing magic properties from working properly on bows.
  • Closed a loophole that could allow a player to declare hostility on anyone regardless of where the declarer is.
  • Closed a loophole that could allow a player to run around too fast.
  • Closed a loophole that allowed a player to equip and use an item that was beyond the character's ability.
  • Improved compatibility with Delta CD-ROM drives.
  • When loading a saved character holding bad items, all the bad items are deleted, allowing the character to be played.
Minor bugs
  • Charged Bolts are no longer invisible for a radius (based on the caster's light radius).
  • "Bonefarming" eliminated in Single Player and Open games.
  • Fixed the "Moon-walking" bug that occasionally appeared when knocked back by a monster.
  • French and German Create Queue status messages no longer overlap.
  • Fixed attack speed bonuses and descriptions to be accurate for Griswold's Edge, Goreshovel, The Diggler, Witherstring, and Twitchtroe.
  • Fixed cast rate descriptions for the unique and set items: Arcanna's Tricks, Maelstromwrath, Ume's Lament, The Iron Jang Bong, Wall of the Eyeless, and Magefist.
  • Long emotes in chat combined with a 15 character-long name no longer assert.
  • The inventory sounds of the Sallet, Heavy Bracers, Battle Gauntlets, War Gauntlets, Mesh Boots, Battle Boots, War Boots, and Demonhide Sash are now the same as the unexceptional versions of these items.
  • Removed "invisible islands" from the River of Flame, Tal Rasha's Tomb, Spider Forest, and Tower Cellar, preventing Barbarians/Sorceresses from leaping/teleporting onto them.
  • Changed the Amazon's Jab skill description to multiple attacks.
  • Fixed a number of typos ("ordinateur" (in French version), "Eats and Spits Corpses", "Stiletto", "Explore Tal Rasha's Chamber") and capitalization mistakes ("extra gold from monsters", "better chance of getting magic item", "Hit Causes Monster To Flee", "bonus to Attack Rating", "Slows target by", and "Hit blinds target").
  • When a Realm character tries to join a game at a higher difficulty level than earned, the correct error message is used.
  • The difficulty setting of the last Realm game created or joined will no longer carry over to the next Single Player game.
  • Fixed an error displaying the Chance to be Hit by a monster when having activated a second Armor Shrine before the first one wears off. The chance actually never goes below 5%.
  • Fixed a bug where an open quest log was not updated to reflect the saving of Cain.
  • Fixed a bug that gave the wrong name to a Waypoint highlighted by a player standing in a different "room" in the game environment.
  • Two-handed items are now equipped properly (doing proper damage) at the beginning of a game.
  • Closing the Waypoint list by pressing Ctrl+Alt no longer disables pop-up text on NPC's and inventory items.
  • Attempting to trade a Tome or Scroll to a player without enough room to accept them, no longer causes a phantom Spell to appear in that player's spellbook.
  • The gauntlet cursor can no longer be erroneously turned into a trade/repair arrow/hammer.
  • Fixed a bug with the mini-experience bar above level 75.
  • Fixed a bug in the display of the Chance to be Hit.
  • Fixed a bug in the count of the number of Scrolls remaining in Tomes of Town Portal and Identify.
  • The ranges of the Scythe and Grim Scythe have been increased to the intended values.
  • A miscalculation of the distance ranges of some skills has been fixed.
  • The Iron Maiden skill now heals a Blood Golem based on the amount of damage done to it rather than the maximum life of the monster attacking it.
  • Fixed a bug with experience accumulation and its display in the Realm Ladders above level 93.
  • Guided Arrow skill properly increases damage with additional skill points.
  • The Realms handle character data more quickly now.
  • Added a gateway selection to the main menu.
  • Added a Change Password feature.
  • messaging has been upgraded to use character names, not just account names. The new message addressing formats are: /msg CharacterName, /msg CharacterName@RealmName (where RealmName is USWest, USEast, Asia, or Europe), and /msg *accountname. The old addressing format was: /msg accountname.
  • Duriel's graphics are pre-loaded before entering his lair. This minimizes the chance of getting killed by him before loading is complete.
  • Added a CONTRAST video option to allow users who preferred the original Glide settings to the 1.03 version to change the setting back or somewhere in between.
  • Slightly increased the effectiveness of Corpse Explosion by making every point (not every other one) add to the radius of the damage.
  • Health and mana reductions are no longer smoothed. Now, if you take a big hit, you immediately see a big drop.
  • Grim Shield base blocking was changed from 0 to 10.
  • Added low quantity warning for Balanced Axe and Hurlbat.
  • Added chances for Blades and Stiletto to be generated as treasure.
  • An equipped belt can now be traded, if it is empty of all items.
  • If player 1 has a chat window open and player 2 clicks on player 1, nothing will happen now. This prevents trading requests from interrupting someone who is trying to chat.
  • Messages sent by a player in trade are only sent to the other person with whom the player is currently trading. Also, messages from players outside the trade are squelched and will not appear in the message log.
  • Chat colors have been adjusted to help players identify the source of the text. The new chat colors are Name = Gold, Whisper = Green, Alert = Red, Message = White, Emote = Gray, Enter/Exit = Gray, and Blizzard Representative = Blue.
  • Removed the chat cheats "scrollhack1" and "scrollhack2".
  • Added some new error messages to and clarified a few others.
  • Changed the chat history scroll bar to Windows-style "page up/down" instead of "scroll to this spot".
  • Changed the "i" and "l" (lower-case "L") in the chat font to look different. The small "5" and "6" in the Character screen are now more distinguishable, too.
  • Maximum number of characters increased to 8 characters/realm.
******Game Hint/Spoiler******
  • Quest items will no longer be destroyed when transmuting quest items in the Horadric Cube already containing another complete recipe.
  • Fixed a bug that occasionally prevented the Golden Bird and Gidbinn quests from giving their rewards.
  • Cain no longer gives out extra Mephisto Soulstones.
  • Removed the pesky "thief" ability from Lord De Seis. (That oughta' fix him!)
  • Fixed a bug that erroneously gave credit for the Act 4 Soulstone quest to a party member who was not in Act 4.
  • The resistances of certain Super-unique monsters have been reduced. Now, Andariel correctly takes extra damage from fire, while the Smith and Hephasto take extra damage from poison.
Changes in the v1.03c Patch (Mac only patch)
  • ATI's most recent driver update has solved incompatibilities with Rage 128 video cards and RAVE/OpenGL. To use RAVE or OpenGL with a Rage 128 card, you will need to download and install the new drivers, and then choose "Rescan Monitors" from the video configuration screen. If you can already select RAVE or OpenGL mode, you do not need to download this update. The drivers can be downloaded from:
  • Minor changes for Japanese and Korean support.

Changes in the v1.03b Patch (Mac only patch)
  • Fixed a bug that could cause crashes when playing in RAVE or OpenGL. (Mac only)
  • Fixed a rare bug that could cause the game to lock up in low memory situations. (Mac only)

Changes in the v1.03 Patch

Major bugs
  • Fixed a rare bug that would mark a character as "Unable to join, Bad item." A typical cause of this bug was high lag conditions while two characters simultaneously attempted to use the same item lying on the ground - for example, a Necromancer casting Iron Golem on a sword while another tried to pick it up.
  • Fixed a bug where Diablo II would crash when using 64MB video cards.
Minor Bugs
  • Magic Mauls with the Enhanced Damage Property have been fixed
  • Unique Boots Treads of Cthon and Tearhaunch now give players the proper increased walking speed
  • Static Field (Sorceress) Fixed Spell Description
  • Leap Attack (Barbarian) Fixed Spell Description
  • War Gauntlets are now spelled properly
  • Strafe (Amazon) Fixed a bug where extra arrows would be fired for any minions or party members the Amazon had, which will reduce its effectiveness in these situations
  • Fixed a loophole that allowed either the Necromancer wearing the complete set of Infernal Tools or the Paladin with the Milabrega set to temporarily boost his skills to very high levels.
  • Fixed a bug that caused Amazons wielding a javelin in the right side inventory box and a shield in the left to do no damage with javelin-throwing skills assigned to the right mouse button.
  • Fixed a bug in Open games that dropped players with slower machines from the game when they talked to Act III NPCs.
  • Fixed 3 rare lock-up bugs with Lord De Seis: 1) killing him as any character, 2) leaping away from him as a Barbarian, and 3) being killed by him while simultaneously drinking a potion.
  • If a player tries to create a game when a Realm server is fully occupied, the player is prompted to join a game instead. It no longer reports "Server Down" in this case.
  • The "Toggle Belt" hotkey is no longer active when the in-game chat overlay is displayed.
  • Corpse Explosion (Necromancer) Reduced the explosion damage so that it is not scaled up for each additional player in the game
  • Critical Strike (Amazon) now works on all weapons.
  • The "Z" Key will now toggle between views of Minions only, No Minions or Party Members, and Your Minions and Party Members.
  • Items sold by Vendors under the Misc Tab no longer sell out
  • Settings are kept when creating games on
  • Game creation queue added. Client now informed of game creation position.
  • Reduced the average bandwidth required for each player/client. Effects: reduction in lag and a slight modification to the updating of the Life Orb. There may be a period of adjustment for some players and we encourage you to pay closer attention to your Life Orb until you are used to this change.
  • Added support for future server performance improvements. Effect: Future reduction in lag and future increase in the number of games per server.
  • When a server goes down, the clients will no longer be left in "limbo" for up to 20 seconds, but will exit immediately to chat.
  • Messages from are now yellow.
Balance Changes
  • Players that have not completed the last quest in Act III can no longer use the Portal to Act IV until they have properly completed that quest.
  • Corpse Explosion (Necromancer) Reduced the extra radius gained per level of the skill from 1 to 1/2.
  • Revive (Necromancer) Removed the hit point boost for extra levels gained in this skill
  • Conversion (Paladin) Lowered the formula calculating the chance to convert for extra levels gained in this skill
  • Whirlwind (Barbarian) Decreased the number of attack attempts made when using this skill
  • Pierce (Amazon) Magical arrow effects such as Immolation will apply to every target hit

Changes in the v1.02 Patch

Major bugs

  • Fixed a bug that deleted your single player or open character if you deleted a Realm character with the same name.
  • Fixed several bugs to improve memory usage--those bugs could cause the game to slow down after playing for a while.
  • Fixed a bug associated with ejecting the Play CD.
Minor Bugs
  • More consistent closing of dialog boxes and pop-up screens when hitting Esc key.
  • Fixed a bug to allow faster drawing of the auto-map.
  • Will auto-close some NPC menus when necessary.
  • The automap can be toggled when a waypoint is active.
  • Game log file names follow the format D2YearMonthDay.txt.
******Game Hint/Spoiler******
  • Fixed a bug that caused the portal to the Valley of the Magi to disappear if a player had completed the Arcane Sanctuary quest (by killing the Summoner) but exited the game without taking the portal and establishing the waypoint in the Valley of the Magi. (Act II).

Changes in the v1.01 Patch

Major bugs

  • Fixed a crash bug that occurred upon entering the red Portal to the Canyon of the Magi, if a player had completed the Arcane Sanctuary quest, then saved and started a new game, before completing the Seven Tombs quest (Act II).
  • Fixed a multiplayer bug that prevented a character from completing the final quest in Act II (and advancing to Act III), when joining a game started by a character who had already defeated the final boss, but who had not yet visited Meshif for the reward.
  • Fixed a bug that prevented you from getting credit for killing a quest boss, if you died before it did -- perhaps, by killing it with a poisoned weapon.
  • Fixed a bug that could crash the game during the countdown after completing the final quest in Act IV, if the player used Waypoints to return to the earlier Acts.
  • Fixed a hang bug that could occur if picking up gold while fleeing from a Gargantuan Beast (Act I).
  • Fixed a crash bug that very rarely occurred when a Sorceress cast the Meteor spell.
  • Fixed the "black screen" crash that could occur if one pressed 'Alt-tab' during a cinematic.
  • A Multiplayer Install running DirectDraw will no longer crash when one cancels the Cinematic selection menu.
  • Fixed the following 3 bugs that could occasionally crash the game:
    • Killing Lord De Seis (Act IV).
    • In Perspective mode Glide entering a Tomb in the Canyon of the Magi (Act II).
    • A multiplayer party fighting in the Kurast Bazaar (Act III).
  • Fixed a bug that caused a quest item being held in the cursor to disappear when pressing the Horadric Cube's transmute button.
  • Fixed a bug that prevented two quest rewards from scaling up properly for Nightmare and Hell difficulty.
  • Sand Leaper corpses no longer prevent players from moving through a tight pass in the Act II desert.
  • Wounded Act II spiders no longer greatly reduce the frame rate.
  • Lower-titled characters may now join Open games created by higher-titled characters (those who have completed the game in Normal, Nightmare, or Hell difficulty).
  • Fixed a bug that prevented some complete Item Sets from having their full bonus.
  • Fixed a bug in Open games that allowed a second player to create another game with the same name as an already existing game. No one could join the second one.
  • Fixed a bug in TCP/IP games when a Town Portal was smothered in piles of gold, it could cause a player entering from the other end of the Portal to be disconnected from the Host.
  • Fixed a bug that prevented interacting with the Stash, NPCs, or Waypoints if the player clicked on the Stash, then pressed 'H' before arriving at the Stash, and finally pressed 'H' again after arriving at the Stash.

Minor bugs

  • Removed an unused gossip from Ormus (Act III).
  • Fixed a bug where if the 'Space bar' were assigned to another function, it would erroneously continue to close the Message Log, Quest Log, and Waypoint menu.
  • Fixed a bug that occasionally allowed some monsters to enter the Act II town of Lut Gholein.


  • Improved the stability of the servers and the behavior of clients when a server malfunctions.
  • Changed the amount of gold dropped by a player who is killed by another player (PKed) to equal the amount that would normally be lost "to the void" as a death penalty when killed by a monster.
  • Updated the ReadMe.htm to document the PK gold-drop penalty.
  • Changed the text color for Blizzard Representatives in Diablo II chat rooms to yellow.
  • Australian users connect to the USWest Realm instead of the Asia Realm.