Changes in the v1.04B Patch (PC only patch)

  • Fixed problems with accessing the Play CD at startup on some CD and DVD drives.
  • Fixed a crash problem with the Video Tester in Windows NT and Windows 2000

Changes in the v1.04C Patch (PC only patch)

  • Fixed problems with accessing the Play CD at startup on some CD and DVD drives.

If you are experiencing CD-ROM problems at startup with the 1.04B patch, then you may want to try the 1.04C patch. This version only fixes some CD-ROM problems, and is not recommended otherwise. All other users should use 1.04B

Changes in the v1.04 Patch

Major bugs
  • The Prismatic amulet, Coral ring, and other Horadric Cube recipe items no longer change into other items upon starting a new game.
  • Lances, Holy Water Sprinklers, Grim Helms, War Clubs, and Stilettos can now be dropped by monsters and chests.
  • Fixed an assertion when a high-level character kills a monster.
  • Barbarian's Whirlwind and Leap Attack and Paladin's Charge no longer keep all inventory items red and unusable after attack ends.
  • Equipping a barbarian with a two-handed sword or with a shield while holding two two-handed swords will no longer cause disconnection from the Realm.
  • Fixed an assertion that could happen when unequipping one item while wearing another gemmed item that enhances a character stat.
  • Fixed a bug that prevented damage-enhancing magic properties from working properly on bows.
  • Closed a loophole that could allow a player to declare hostility on anyone regardless of where the declarer is.
  • Closed a loophole that could allow a player to run around too fast.
  • Closed a loophole that allowed a player to equip and use an item that was beyond the character's ability.
  • Improved compatibility with Delta CD-ROM drives.
  • When loading a saved character holding bad items, all the bad items are deleted, allowing the character to be played.
Minor bugs
  • Charged Bolts are no longer invisible for a radius (based on the caster's light radius).
  • "Bonefarming" eliminated in Single Player and Open games.
  • Fixed the "Moon-walking" bug that occasionally appeared when knocked back by a monster.
  • French and German Create Queue status messages no longer overlap.
  • Fixed attack speed bonuses and descriptions to be accurate for Griswold's Edge, Goreshovel, The Diggler, Witherstring, and Twitchtroe.
  • Fixed cast rate descriptions for the unique and set items: Arcanna's Tricks, Maelstromwrath, Ume's Lament, The Iron Jang Bong, Wall of the Eyeless, and Magefist.
  • Long emotes in chat combined with a 15 character-long name no longer assert.
  • The inventory sounds of the Sallet, Heavy Bracers, Battle Gauntlets, War Gauntlets, Mesh Boots, Battle Boots, War Boots, and Demonhide Sash are now the same as the unexceptional versions of these items.
  • Removed "invisible islands" from the River of Flame, Tal Rasha's Tomb, Spider Forest, and Tower Cellar, preventing Barbarians/Sorceresses from leaping/teleporting onto them.
  • Changed the Amazon's Jab skill description to multiple attacks.
  • Fixed a number of typos ("ordinateur" (in French version), "Eats and Spits Corpses", "Stiletto", "Explore Tal Rasha's Chamber") and capitalization mistakes ("extra gold from monsters", "better chance of getting magic item", "Hit Causes Monster To Flee", "bonus to Attack Rating", "Slows target by", and "Hit blinds target").
  • When a Realm character tries to join a game at a higher difficulty level than earned, the correct error message is used.
  • The difficulty setting of the last Realm game created or joined will no longer carry over to the next Single Player game.
  • Fixed an error displaying the Chance to be Hit by a monster when having activated a second Armor Shrine before the first one wears off. The chance actually never goes below 5%.
  • Fixed a bug where an open quest log was not updated to reflect the saving of Cain.
  • Fixed a bug that gave the wrong name to a Waypoint highlighted by a player standing in a different "room" in the game environment.
  • Two-handed items are now equipped properly (doing proper damage) at the beginning of a game.
  • Closing the Waypoint list by pressing Ctrl+Alt no longer disables pop-up text on NPC's and inventory items.
  • Attempting to trade a Tome or Scroll to a player without enough room to accept them, no longer causes a phantom Spell to appear in that player's spellbook.
  • The gauntlet cursor can no longer be erroneously turned into a trade/repair arrow/hammer.
  • Fixed a bug with the mini-experience bar above level 75.
  • Fixed a bug in the display of the Chance to be Hit.
  • Fixed a bug in the count of the number of Scrolls remaining in Tomes of Town Portal and Identify.
  • The ranges of the Scythe and Grim Scythe have been increased to the intended values.
  • A miscalculation of the distance ranges of some skills has been fixed.
  • The Iron Maiden skill now heals a Blood Golem based on the amount of damage done to it rather than the maximum life of the monster attacking it.
  • Fixed a bug with experience accumulation and its display in the Realm Ladders above level 93.
  • Guided Arrow skill properly increases damage with additional skill points.
  • The Realms handle character data more quickly now.
  • Added a gateway selection to the main menu.
  • Added a Change Password feature.
  • messaging has been upgraded to use character names, not just account names. The new message addressing formats are: /msg CharacterName, /msg CharacterName@RealmName (where RealmName is USWest, USEast, Asia, or Europe), and /msg *accountname. The old addressing format was: /msg accountname.
  • Duriel's graphics are pre-loaded before entering his lair. This minimizes the chance of getting killed by him before loading is complete.
  • Added a CONTRAST video option to allow users who preferred the original Glide settings to the 1.03 version to change the setting back or somewhere in between.
  • Slightly increased the effectiveness of Corpse Explosion by making every point (not every other one) add to the radius of the damage.
  • Health and mana reductions are no longer smoothed. Now, if you take a big hit, you immediately see a big drop.
  • Grim Shield base blocking was changed from 0 to 10.
  • Added low quantity warning for Balanced Axe and Hurlbat.
  • Added chances for Blades and Stiletto to be generated as treasure.
  • An equipped belt can now be traded, if it is empty of all items.
  • If player 1 has a chat window open and player 2 clicks on player 1, nothing will happen now. This prevents trading requests from interrupting someone who is trying to chat.
  • Messages sent by a player in trade are only sent to the other person with whom the player is currently trading. Also, messages from players outside the trade are squelched and will not appear in the message log.
  • Chat colors have been adjusted to help players identify the source of the text. The new chat colors are Name = Gold, Whisper = Green, Alert = Red, Message = White, Emote = Gray, Enter/Exit = Gray, and Blizzard Representative = Blue.
  • Removed the chat cheats "scrollhack1" and "scrollhack2".
  • Added some new error messages to and clarified a few others.
  • Changed the chat history scroll bar to Windows-style "page up/down" instead of "scroll to this spot".
  • Changed the "i" and "l" (lower-case "L") in the chat font to look different. The small "5" and "6" in the Character screen are now more distinguishable, too.
  • Maximum number of characters increased to 8 characters/realm.
******Game Hint/Spoiler******
  • Quest items will no longer be destroyed when transmuting quest items in the Horadric Cube already containing another complete recipe.
  • Fixed a bug that occasionally prevented the Golden Bird and Gidbinn quests from giving their rewards.
  • Cain no longer gives out extra Mephisto Soulstones.
  • Removed the pesky "thief" ability from Lord De Seis. (That oughta' fix him!)
  • Fixed a bug that erroneously gave credit for the Act 4 Soulstone quest to a party member who was not in Act 4.
  • The resistances of certain Super-unique monsters have been reduced. Now, Andariel correctly takes extra damage from fire, while the Smith and Hephasto take extra damage from poison.
Changes in the v1.03c Patch (Mac only patch)
  • ATI's most recent driver update has solved incompatibilities with Rage 128 video cards and RAVE/OpenGL. To use RAVE or OpenGL with a Rage 128 card, you will need to download and install the new drivers, and then choose "Rescan Monitors" from the video configuration screen. If you can already select RAVE or OpenGL mode, you do not need to download this update. The drivers can be downloaded from:
  • Minor changes for Japanese and Korean support.

Changes in the v1.03b Patch (Mac only patch)
  • Fixed a bug that could cause crashes when playing in RAVE or OpenGL. (Mac only)
  • Fixed a rare bug that could cause the game to lock up in low memory situations. (Mac only)

Changes in the v1.03 Patch

Major bugs
  • Fixed a rare bug that would mark a character as "Unable to join, Bad item." A typical cause of this bug was high lag conditions while two characters simultaneously attempted to use the same item lying on the ground - for example, a Necromancer casting Iron Golem on a sword while another tried to pick it up.
  • Fixed a bug where Diablo II would crash when using 64MB video cards.
Minor Bugs
  • Magic Mauls with the Enhanced Damage Property have been fixed
  • Unique Boots Treads of Cthon and Tearhaunch now give players the proper increased walking speed
  • Static Field (Sorceress) Fixed Spell Description
  • Leap Attack (Barbarian) Fixed Spell Description
  • War Gauntlets are now spelled properly
  • Strafe (Amazon) Fixed a bug where extra arrows would be fired for any minions or party members the Amazon had, which will reduce its effectiveness in these situations
  • Fixed a loophole that allowed either the Necromancer wearing the complete set of Infernal Tools or the Paladin with the Milabrega set to temporarily boost his skills to very high levels.
  • Fixed a bug that caused Amazons wielding a javelin in the right side inventory box and a shield in the left to do no damage with javelin-throwing skills assigned to the right mouse button.
  • Fixed a bug in Open games that dropped players with slower machines from the game when they talked to Act III NPCs.
  • Fixed 3 rare lock-up bugs with Lord De Seis: 1) killing him as any character, 2) leaping away from him as a Barbarian, and 3) being killed by him while simultaneously drinking a potion.
  • If a player tries to create a game when a Realm server is fully occupied, the player is prompted to join a game instead. It no longer reports "Server Down" in this case.
  • The "Toggle Belt" hotkey is no longer active when the in-game chat overlay is displayed.
  • Corpse Explosion (Necromancer) Reduced the explosion damage so that it is not scaled up for each additional player in the game
  • Critical Strike (Amazon) now works on all weapons.
  • The "Z" Key will now toggle between views of Minions only, No Minions or Party Members, and Your Minions and Party Members.
  • Items sold by Vendors under the Misc Tab no longer sell out
  • Settings are kept when creating games on
  • Game creation queue added. Client now informed of game creation position.
  • Reduced the average bandwidth required for each player/client. Effects: reduction in lag and a slight modification to the updating of the Life Orb. There may be a period of adjustment for some players and we encourage you to pay closer attention to your Life Orb until you are used to this change.
  • Added support for future server performance improvements. Effect: Future reduction in lag and future increase in the number of games per server.
  • When a server goes down, the clients will no longer be left in "limbo" for up to 20 seconds, but will exit immediately to chat.
  • Messages from are now yellow.
Balance Changes
  • Players that have not completed the last quest in Act III can no longer use the Portal to Act IV until they have properly completed that quest.
  • Corpse Explosion (Necromancer) Reduced the extra radius gained per level of the skill from 1 to 1/2.
  • Revive (Necromancer) Removed the hit point boost for extra levels gained in this skill
  • Conversion (Paladin) Lowered the formula calculating the chance to convert for extra levels gained in this skill
  • Whirlwind (Barbarian) Decreased the number of attack attempts made when using this skill
  • Pierce (Amazon) Magical arrow effects such as Immolation will apply to every target hit

Changes in the v1.02 Patch

Major bugs

  • Fixed a bug that deleted your single player or open character if you deleted a Realm character with the same name.
  • Fixed several bugs to improve memory usage--those bugs could cause the game to slow down after playing for a while.
  • Fixed a bug associated with ejecting the Play CD.
Minor Bugs
  • More consistent closing of dialog boxes and pop-up screens when hitting Esc key.
  • Fixed a bug to allow faster drawing of the auto-map.
  • Will auto-close some NPC menus when necessary.
  • The automap can be toggled when a waypoint is active.
  • Game log file names follow the format D2YearMonthDay.txt.
******Game Hint/Spoiler******
  • Fixed a bug that caused the portal to the Valley of the Magi to disappear if a player had completed the Arcane Sanctuary quest (by killing the Summoner) but exited the game without taking the portal and establishing the waypoint in the Valley of the Magi. (Act II).

Changes in the v1.01 Patch

Major bugs

  • Fixed a crash bug that occurred upon entering the red Portal to the Canyon of the Magi, if a player had completed the Arcane Sanctuary quest, then saved and started a new game, before completing the Seven Tombs quest (Act II).
  • Fixed a multiplayer bug that prevented a character from completing the final quest in Act II (and advancing to Act III), when joining a game started by a character who had already defeated the final boss, but who had not yet visited Meshif for the reward.
  • Fixed a bug that prevented you from getting credit for killing a quest boss, if you died before it did -- perhaps, by killing it with a poisoned weapon.
  • Fixed a bug that could crash the game during the countdown after completing the final quest in Act IV, if the player used Waypoints to return to the earlier Acts.
  • Fixed a hang bug that could occur if picking up gold while fleeing from a Gargantuan Beast (Act I).
  • Fixed a crash bug that very rarely occurred when a Sorceress cast the Meteor spell.
  • Fixed the "black screen" crash that could occur if one pressed 'Alt-tab' during a cinematic.
  • A Multiplayer Install running DirectDraw will no longer crash when one cancels the Cinematic selection menu.
  • Fixed the following 3 bugs that could occasionally crash the game:
    • Killing Lord De Seis (Act IV).
    • In Perspective mode Glide entering a Tomb in the Canyon of the Magi (Act II).
    • A multiplayer party fighting in the Kurast Bazaar (Act III).
  • Fixed a bug that caused a quest item being held in the cursor to disappear when pressing the Horadric Cube's transmute button.
  • Fixed a bug that prevented two quest rewards from scaling up properly for Nightmare and Hell difficulty.
  • Sand Leaper corpses no longer prevent players from moving through a tight pass in the Act II desert.
  • Wounded Act II spiders no longer greatly reduce the frame rate.
  • Lower-titled characters may now join Open games created by higher-titled characters (those who have completed the game in Normal, Nightmare, or Hell difficulty).
  • Fixed a bug that prevented some complete Item Sets from having their full bonus.
  • Fixed a bug in Open games that allowed a second player to create another game with the same name as an already existing game. No one could join the second one.
  • Fixed a bug in TCP/IP games when a Town Portal was smothered in piles of gold, it could cause a player entering from the other end of the Portal to be disconnected from the Host.
  • Fixed a bug that prevented interacting with the Stash, NPCs, or Waypoints if the player clicked on the Stash, then pressed 'H' before arriving at the Stash, and finally pressed 'H' again after arriving at the Stash.

Minor bugs

  • Removed an unused gossip from Ormus (Act III).
  • Fixed a bug where if the 'Space bar' were assigned to another function, it would erroneously continue to close the Message Log, Quest Log, and Waypoint menu.
  • Fixed a bug that occasionally allowed some monsters to enter the Act II town of Lut Gholein.


  • Improved the stability of the servers and the behavior of clients when a server malfunctions.
  • Changed the amount of gold dropped by a player who is killed by another player (PKed) to equal the amount that would normally be lost "to the void" as a death penalty when killed by a monster.
  • Updated the ReadMe.htm to document the PK gold-drop penalty.
  • Changed the text color for Blizzard Representatives in Diablo II chat rooms to yellow.
  • Australian users connect to the USWest Realm instead of the Asia Realm.