Für das Strategiespiel Age of Wonders 3 ist dieser Tage ein umfangreiches Update auf die Version 1.10 veröffentlicht worden. Neben Bugfixes und einem VPN-Support-Update wurden diverse Verbesserungen am Spiel vorgenommen. Dazu zählen das Beseitigen von Problemen der Multiplayer-Verbindung, Verbesserungen bei lokalisierten Texten und der Spielbalance für das Mid- und Endgame des Strategietitels.

Hier ein Auszug aus der Patchlog:

General Fixes
  • The game doesn"t crash anymore when a hatched egg of a dead hero is selected.

  • The game doesn"t crash anymore when a game is loaded which was saved before patch v1.09 in which an egg had just hatched.

  • The game doesn"t crash anymore when an item is sent to a hero who just died.

  • Changed allied victory so only human players need an alliance to all other players

  • "Research Not Set” event is now also shown when research pickup is used or when vault of knowledge is cleared

  • Fixed issue where empire morale would not be used in TC

  • Fixed issue with throne tooltip showing incorrect owning player

  • Fixed a bug where seasoned achievement was not properly applied when a unit would gain a level in TC

  • Fixed treasure raider achievement

  • Fixed issue where structure"s random defender strength was not resolved during activation resulted in out of syncs on user made maps

  • Fixed issue where quest would not correctly have their rewards set

  • Fixed hot seat issue where an AI player would not correctly end turn when it had won/lost

  • Fixed auto combat crash

  • Fixed bug in AI trade analyzer code

  • Made cities way more valuable in trades

  • AI will no longer trade its throne city

  • AI will not trade accept cities from the other player when at war, because these are to easy to recapture

  • Fixed issue bug where quests were given when a player was at war with the city

  • Fixed players being able to build cities and fortress on top of map hazards, such as briar patches and cobwebs

  • Strategic AI will no longer build a settler if doing so would cause a city to become underpopulated.

  • Fixed issues where the the AI would wait behind city walls while player killed it with spells and long range weapons

  • Tactical AI will no longer spam dispel on abilities bestowed by structures on the world map

  • Fixed issue in classic turns which caused turn order to be handled incorrectly in some cases, when a player is defeated.

  • The AI will no longer target concealed stacks with damage spells on the strategic map

  • Fixed camera controls being affected by tactical battle speed up

  • Fixed certain structures still giving income to cities when occupied by enemy armies

  • Fixed a crash occurring when an item is traded and the item owner died before the trade was resolved.

  • Fixed an input control issue to allow 3rd party software to map gamepad button.

  • Fixed an issue where second player of classic turn MP game would get a new hero every time you load a save file.

  • Fixed an out of sync issue with the Freeze Water spell.

  • Fixed a bug where disabling the ‘Remember Password" check-box didn"t have any effect the next time the launcher was started.

  • Play as guest check-box is now remembered for the next time that the launcher is started. This also ensures initial settings - e.g. graphics settings - are taken from the Guest profile, preventing players that only played as ‘Guest" from having their settings be reverted to default settings..

  • Fixed minor issue for players with a ‘." (dot) character as the final character of their account name.

  • When the profile data is corrupted then the user will be notified when launching the game.

  • Fixed a crash for players that are loading corrupted save games.

  • Player now gets a notification when the connection to the server is lost.

  • Fixed a mouse clipping issue that sometimes occurs when having multiple monitors.

  • Fixed issues with camera clipping through floor in tactical maps

  • Fixed issues with camera bounding area being to small or to large for tactical maps

  • Fixed various graphical issues in tactical maps

  • Fixed an issue where units could stand on hexes surrounded by blocking obstacles in tactical battles

  • Adjusted Line of Sight settings for various objects on tactical maps

  • Fixed an issue with auto-move which could cause the game to crash on pressing the end turn button.

  • Fixed an issue with custom hero names not showing up properly in the event that shows up when an egg hatches.

  • Fixed an exploit where concealed units in a visible stack could be found through the morale tooltip.

  • The statistic screen now shows data of the last turn - the one that"s selected - correctly.

  • Fixed an issue with the select next hero shortcut: the hero now gets selected instead of the city when the hero is standing on a city.

  • Fixed a bug with the cycling through the heroes when the player first selects a hero stack with the mouse.

  • Fixed issue with item bags not being rendered correctly when they spawned on top of mountains, which made it seem as if no reward would spawn.
Der Patch wird via Steam automatisch heruntergeladen, die komplette Liste des Patchinhaltes findet Ihr über den nachstehenden Link:

Quelle: Age of Wonders 3 Patchlog v1.10