Für das Strategiespiel Age of Wonders 3 ist dieser Tage ein umfangreiches Update auf die Version 1.10 veröffentlicht worden. Neben Bugfixes und einem VPN-Support-Update wurden diverse Verbesserungen am Spiel vorgenommen. Dazu zählen das Beseitigen von Problemen der Multiplayer-Verbindung, Verbesserungen bei lokalisierten Texten und der Spielbalance für das Mid- und Endgame des Strategietitels.
Hier ein Auszug aus der Patchlog:
General FixesDer Patch wird via Steam automatisch heruntergeladen, die komplette Liste des Patchinhaltes findet Ihr über den nachstehenden Link:
- The game doesn"t crash anymore when a hatched egg of a dead hero is selected.
- The game doesn"t crash anymore when a game is loaded which was saved before patch v1.09 in which an egg had just hatched.
- The game doesn"t crash anymore when an item is sent to a hero who just died.
- Changed allied victory so only human players need an alliance to all other players
- "Research Not Set” event is now also shown when research pickup is used or when vault of knowledge is cleared
- Fixed issue where empire morale would not be used in TC
- Fixed issue with throne tooltip showing incorrect owning player
- Fixed a bug where seasoned achievement was not properly applied when a unit would gain a level in TC
- Fixed treasure raider achievement
- Fixed issue where structure"s random defender strength was not resolved during activation resulted in out of syncs on user made maps
- Fixed issue where quest would not correctly have their rewards set
- Fixed hot seat issue where an AI player would not correctly end turn when it had won/lost
- Fixed auto combat crash
- Fixed bug in AI trade analyzer code
- Made cities way more valuable in trades
- AI will no longer trade its throne city
- AI will not trade accept cities from the other player when at war, because these are to easy to recapture
- Fixed issue bug where quests were given when a player was at war with the city
- Fixed players being able to build cities and fortress on top of map hazards, such as briar patches and cobwebs
- Strategic AI will no longer build a settler if doing so would cause a city to become underpopulated.
- Fixed issues where the the AI would wait behind city walls while player killed it with spells and long range weapons
- Tactical AI will no longer spam dispel on abilities bestowed by structures on the world map
- Fixed issue in classic turns which caused turn order to be handled incorrectly in some cases, when a player is defeated.
- The AI will no longer target concealed stacks with damage spells on the strategic map
- Fixed camera controls being affected by tactical battle speed up
- Fixed certain structures still giving income to cities when occupied by enemy armies
- Fixed a crash occurring when an item is traded and the item owner died before the trade was resolved.
- Fixed an input control issue to allow 3rd party software to map gamepad button.
- Fixed an issue where second player of classic turn MP game would get a new hero every time you load a save file.
- Fixed an out of sync issue with the Freeze Water spell.
- Fixed a bug where disabling the ‘Remember Password" check-box didn"t have any effect the next time the launcher was started.
- Play as guest check-box is now remembered for the next time that the launcher is started. This also ensures initial settings - e.g. graphics settings - are taken from the Guest profile, preventing players that only played as ‘Guest" from having their settings be reverted to default settings..
- Fixed minor issue for players with a ‘." (dot) character as the final character of their account name.
- When the profile data is corrupted then the user will be notified when launching the game.
- Fixed a crash for players that are loading corrupted save games.
- Player now gets a notification when the connection to the server is lost.
- Fixed a mouse clipping issue that sometimes occurs when having multiple monitors.
- Fixed issues with camera clipping through floor in tactical maps
- Fixed issues with camera bounding area being to small or to large for tactical maps
- Fixed various graphical issues in tactical maps
- Fixed an issue where units could stand on hexes surrounded by blocking obstacles in tactical battles
- Adjusted Line of Sight settings for various objects on tactical maps
- Fixed an issue with auto-move which could cause the game to crash on pressing the end turn button.
- Fixed an issue with custom hero names not showing up properly in the event that shows up when an egg hatches.
- Fixed an exploit where concealed units in a visible stack could be found through the morale tooltip.
- The statistic screen now shows data of the last turn - the one that"s selected - correctly.
- Fixed an issue with the select next hero shortcut: the hero now gets selected instead of the city when the hero is standing on a city.
- Fixed a bug with the cycling through the heroes when the player first selects a hero stack with the mouse.
- Fixed issue with item bags not being rendered correctly when they spawned on top of mountains, which made it seem as if no reward would spawn.
Quelle: Age of Wonders 3 Patchlog v1.10












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