Laut dem Entwicklerteam Splash Damage konnten die Arbeiten am Mehrspieler-Shooter Enemy Territory: Quake Wars abgeschlossen werden, so dass dem Release am 28.09.2007 nichts mehr im Wege steht. Die Fans dürfen sich bereits auf eine in Kürze erscheinende Demo freuen, um einen ersten Eindruck vom fertigen Game gewinnen zu können.

Diese wird aktuell zwar noch entwickelt, soll aber am kommenden Montag, den 10.09.2007, erscheinen. Details zum Inhalt und Umfang der Demo sind bislang leider nicht veröffentlicht worden.

Hier ein paar Key Features zum Game:

  • QUAKE Wars is all about conquering and securing enemy territory, and pushing forward or holding your team"s front line. Players must work together using their vehicles, deployables, and character class abilities to complete objectives, defend valuable installations, or execute massive assaults. The gameplay is designed to allow players of every skill level to jump into a match and make a sizeable contribution to the overall mission. Every player"s choice of character class, along with their actions play a critical role throughout as they gain rank, upgrade skills and provide specialist abilities necessary for victory.
  • With "asymmetric gameplay,” the characters of both the GDF and the Strogg look, move, and behave uniquely. Bases, characters, vehicles and weapons demonstrate the different technologies and behavior of each side and require distinctive approaches to combat from each player. For example, a GDF Medic can heal and quickly revive injured or fallen soldiers on the field, while the Strogg Technician may use a GDF corpse as a "host” body for a waiting Strogg reinforcement. Similarly, the GDF Field Ops will deploy and call-in a laser-guided strategic strike missile, while the Strogg Opressor peppers a GDF convoy with his Plasma Mortar. Players can choose one of five character classes unique to each force, including the GDF"s Soldier, Field Ops, Engineer, Covert Ops and Medic, or the Strogg"s Aggressor, Opressor, Constructor, Infiltrator, and Technician.
  • QUAKE Wars are much more than standard issue equipment. Each selection truly affects gameplay and is integral to a team"s success or failure. Set in the relative near future, the Human arsenal is based on ultramodern updates to today"s conventional Earth arsenal, while the Strogg utilize a more advanced technology suitable for conquering vastly different alien worlds. The GDF use weapons, and vehicles such as machine guns, rocket launchers, armored personnel carriers, and hover-copters, among others. Conversely, the Strogg"s technology is built on the manipulation of energy and gravity and includes assets like the Hyper Blaster, Lightening Gun, a giant mech-walker, a hover tank, vertical take-off and landing Hornet, and more. Players will also utilize unique strategic assets like radar, auto targeting anti-personnel or vehicle turrets, artillery or strategic strike missiles - all of which are realistically deployed onto the battlefield when and where you choose.
  • QUAKE Wars renders large, highly detailed and un-tiled outdoor environments all the way to the horizon. Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather. Advanced real-time physics, and all new network code support large-scale military combat for up to 24 players through real-world locations, including deserts, glaciers, mountains, and countryside.
Weitere Informationen erhaltet Ihr unter dem nachfolgenden Link:

Quelle: Artikel @ worthplaying.com