Alle Half-Life 2 Fans sollten heute mal wieder STEAM anwerfen, denn ein neues Update ist erschienen, welches einige Änderungen, u.a. bei der Performance mit sich bringt:

Source Engine


  • Improved the performance of writing out save games. This will reduce the pause when you pass over an autosave trigger in Half-Life 2, or when you press the quicksave button
  • Improved the performance of writing out the thumbnail image for save games. This will also reduce the pause when passing over an autosave trigger or pressing the quicksave button
  • Increased cache memory usage for machines that have greater than 512MB of physical memory. This will reduce hitching due to cache thrashing.
  • Optimized the sound cache manager, which will reduce hitching as a result of sound cache thrashing
  • Minor optimization to the world renderer and world collision
  • Minor optimization to the way that asynchronous sound files are loaded
  • Optimized the way that sounds were loaded that are trigged by acting sequences
  • Optimization to reduced the number of times model sequences are iterated on per frame
  • Fixed rcon packet bug that was accepting negative packet lengths
  • Fixed rcon server failing on server restart
Half-Life 2

  • Weapon script files are preloaded at startup, instead of when they are accessed. This will reduce some hitches while playing Half-Life 2
Linux Server

  • Added "-pidfile" command line argument to output a pid file on startup
Condition Zero

  • Fixed "Your server is out of date Please update and restart" error

Quelle: News @ SteamPowered.com