Thus you have conquered Monster Arena at last. All of the created bosses that
poor geezer created have had their behinds handed to them. After you toast
Nemesis, you'll be awarded Mark of Conquest (for those, who have surpassed
mortal bounds). Yeah, right, I've surpassed even more. But toughest challenge
awaits you yet...

-----------------------------------------------------------------------------
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=======================
IX) ABOUT DARK AEONS
=======================

IMPORTANT NOTE: Dark Aeons are only available in PAL and International versions
of the game. They cannot be fought in NTSC version of the game!

Dark Aeons are where the true challenge lies. Undeniably they're the hardest
bosses in the game (along with Nemesis). There's eight Dark Aeons. Once all of
them are defeated, a new boss, Penance, will be unlocked. Return to NavMap and
pick new destination that showed up in the drop menu...

Q1 - Where are these guys?
A1 - As soon as you get the airship under your command, go to following places:

Dark Valefor - in front of Besaid Village
Dark Ifrit - in Sanubia Desert (go all the way into the desert until you reach
the sand pit where you fought Sandragora for passage to Home; near the pit is a
person standing looking for her daughter; say yes and you'll go on a search;
when prompted, go up...)
Dark Ixion - in Thunder Plains (when you select Thunder Plains in ship's
navigator, you'll land in Rin's agency; exit it, then go up; you'll see a
warrior standing below one of the pillars; talk to him...)
Dark Shiva - in front of Macalania Temple (return to Macalania Temple; once you
approach, a Guado summoner will spill the beans and then...)
Dark Bahamut - in Zanarkand ruins, in the same room where you fought Y-woman
Dark Yojimbo - in Cavern of the Stolen Fayth (go all the way into the back of
the cavern; when you try to exit... (don't use the teleport pad!))
Dark Anima - in Mt. Gagazet (remember the first trial in Mt. Gagazet where you
had Wakka and his ball hit a center of some circling thingey?; return to this
spot and repeat the exercise; careful - if you miss, you'll have to fight some
fiends [you can flee], then you can retry...)
Dark Magus Sisters - in Mushroom Rock (return here and you'll see two females
on the road; try going past them...)
Penance - after all dark aeons are defeated, go to airship and choose NavMap;
in fall down menu Penance entry will appear
[Penance destination pic available at following URL:
http://splitinfinity.50megs.com/images/penance_destiny.jpg]

Q2 - I went to the exact location you wrote in Q1, yet no Dark aeon appeared! I
have the airship already and the only boss still left standing is final boss.
What am I doing wrong?
A2 - Dark aeons can ONLY be fought in PAL (ie European countries) and
International versions of FFX. You cannot fight Dark aeons, if you have NTSC
version. Why? Simply because they're *not* in NTSC version.

Q3 - Let me at them!
A3 - *Not* so fast. They can and will wipe the floor with your party if you're
not well prepared.

Q4 - Okay, what do I need?
A4 - Lots of preparations, some of which include:
# An armor consisting of Auto-Phoenix, Ribbon, Auto-Haste, Auto-Protect.
# A weapon consisting of Break Damage Limit, Triple Overdrive, Counter-attack,
Magic Counter. Even better choice are Celestial weapons. However, with custom
made weapons it is possible to defeat first four dark aeons with ease. At 255
Str and a bit of Luck you can deal 99999 damage to Valefor and Shiva. Ifrit and
Ixion will take about 70000 damage per strike.
# Your stats should be beefed up a lot. I suggest maxing out all statistics
except Magic and Luck (but you do need your Luck to be at least 80 or so).
# Don't bother maxing your HP over 9999 as each and every Dark aeon can be
smoked off with 9999 HP... and right strategy of course.
# Learn Quick Hit, Auto-Life and Quick Pockets.

Q5 - Which characters do you recommend?
A5 - Personally I used Tidus (Blitz Ace), Yuna (her aeons can block attacks),
and Rikku (Mix). However, once you max the stats of certain character, none of
them is better than the other. The only difference lies in their Overdrives.

Q6 - Hey! Wakka's Attack Reels deal more damage than Blitz Ace.
A6 - Of course. So you may want to switch Tidus for Wakka. I prefered Tidus
only because of... well, him being the main character.

Q7 - Got all that. Any last minute changes and notes?
A7 - I suggest starting on Dark Valefor. It has the lowest HP of the bunch.
Then eliminate them in order you got them thru the game (with few exceptions).
Fighting Dark Aeons is useful cos they like to drop an armor piece with Ribbon
already on it.

For first four dark aeons you will do very well with weapons having Break
Damage Limit, One MP Cost, Magic Counter, Counter-Attack.

Now let's begin. In ship's NavMap choose Besaid Island as your next
destination. Walk all the way up to Promontory and *save* your game. Walk to
the entrance of village and let the battle begin.

**********************
ROUND 1 - DARK VALEFOR ---> A134
**********************

1. Monster's HP: 800000/99999
3. Monster's MP: 999
4. AP gained when monster is defeated: 10000/15000
5. Items stolen: 2x X-Potion/1x Elixir
6. Items dropped: 1x/2x Dark Matter; 1x/2x Master Sphere
7. Gil earned: N/A
8. Items bribed: Immune to Bribe
9. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom
10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
148,120,186,220,105,48, 10, 250
11. Monster's el. info: Strong to all elements, including holy
12. Monster's Sensor info: Immune to Sensor
13. Monster's Scan info: Immune to Scan
14. Monster's equip. dropped info: 3-4 slots, 1-2 abilities already present,
99% probability of equipment piece being dropped
15. Weapon abilities: Break Damage Limit, Firest., First Strike, Icest.,
Lightingst., Waterst.
16. Armor abilities: Auto-Regen, Break HP Limit, Ribbon
17. Monster's attacks:
a) Energy Ray - NATT VS all chrs - mgd
b) Energy Blast - STATT VS all chrs - std
c) 'Swipe' - VS one chr - phd
d) Sonic Wings - VS one chr - phd + delays next turn

18. Monster strategy:
[Dark Valefor pic available at following URL:
http://splitinfinity.50megs.com/images/dark_valefor.jpg]
RAA: Auto-Haste, Auto-Shell, Auto-Protect
RWA: Break Damage Limit, Magic Counter, Counter-Attack
With Agi of 255 and Auto-Haste you will get at least two turns with each
character before Valefor gets a kick in. Info about Valefor's attacks:
- 'swipe' deals 3700 damage
- Energy Ray deals about 1000 damage to all
- Energy Blast deals 50000 damage to all (cannot be halved in any way)
- Sonic Wings deals about 1200 damage
- this is amount of damage dealt to chrs with 255 Def and Mdef
As you can see, only danger lies in Energy Blast, which is only used when
Valefor's Ovedrive gauge charges to the max. Among other turns Valefor will be
using Energy Ray, 'swipe' and Sonic Wings, none of which are particularly
dangerous.
You'll also need to have high Accuracy, or else you'll keep missing Valefor
when physically attacking. Don't bother with magic, unless you have 255 Mag and
Doublecast. I suggest using only physical attacks.
Valefor's Overdrive gauge will fill up after you attack it for 8 times. On
first turn it gets after that, you'll be Energy Blasted. Unless your HP goes
well over 60000, you'll die. Okay, let's discuss a bit how you should fight.
First thing to be done is cast Auto-Life on all three chrs. Forget about Shell
and Protect, they're useless. Have Rikku Mix Trio of 9999 and use Pray to heal
all chrs when necessary. Then use Quick Hit ability to keep attacking Valefor,
thus allowing you to get even more hits in.
Once Valefor hits Overdrive, silently eat the punishment. As soon as you wake
up thanks to Auto-Life, recast it! Then simply repeat what you were previously
doing and Valefor goes down the potty.

********************
ROUND 2 - DARK IFRIT ---> A125
********************

1. Name: Dark Ifrit
2. Monster's HP: 1400000/99999
3. Monster's MP: 999
4. AP gained when monster is defeated: 20000/30000
5. Items stolen: 2x Mega Phoenix/1x Elixir
6. Items dropped: 1x/2x Dark Matter; 1x/2x Master Sphere
7. Gil earned: N/A
8. Items bribed: Immune to Bribe
9. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom
10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
220,173,177,163,124,27, 8,  230
11. Monster's el. info: Absorbs fire, immune to lightning and water, strong to
ice
12. Monster's Sensor info: Immune to Sensor
13. Monster's Scan info: Immune to Scan
14. Monster's equip. dropped info: 3-4 slots, 1-2 abilities already present,
99% probability of equipment piece being dropped
15. Weapon abilities: Break Damage Limit, Firest.
16. Armor abilities: Break HP Limit, Fire Eater, Ribbon
17. Monster's attacks:
a) Hellfire - STATT VS all chrs - std
b) Meteor Strike - NATT VS one chr - mgd + delays chr's next turn
c) 'Swipe' - CATT VS one chr - phd

18. Monster strategy:
[Dark Ifrit pic available at following URL:
http://splitinfinity.50megs.com/images/dark_ifrit.jpg]
RAA: Auto-Haste, Auto-Shell, Auto-Protect, Auto-Phoenix
RWA: Break Damage Limit, Magic Counter
Here's what you absolutely need if you want to have a chance against Ifrit. You
don't need any status protection (for a change). You do need Auto-Haste in
order to keep up with delay effect of Meteor Strike. Your HP doesn't need to
exceed 9999. And lastly, high Agi, high Acc and about 50 Luck. Set Overdrive
mode to Comrade.
Let's talk a bit about Ifrit's attacks:
- Meteor Strike does about 22000 damage to non-Shelled chr and delays that
chr's next turn
- 'Swipe' does about 10000 damage to non-protected chr; it is only used as
counter
- Hellfire does 33000 of non-element damage to all and can't be halved
As battle starts, Protect everyone and then Shell. Auto-Life is not to be used
except before Hellfire... which is when you may just as easily summon an aeon
to take the shot. Have each chr use Quick Hit once, and as Ifrit will counter
them, each will have a fraction of HP missing. So have first chr whose turn
comes up, use Megalixir or Healing Water.
Ifrit annoyingly counters everything you throw at him. If you have Protect on,
you'll get his for about 5000 damage. You should always have Shell on as well,
else you'll get 20000 HP taken aways when Meteor Strike comes. On regular turns
Ifrit uses only Meteor Strike and 'Swipe' as a counter. Attack Ifrit with Quick
Hits. If chr falls, revive him with Full-Life. When Ifrit's bar is filled,
you'll see Hellfire on next turn. Auto-Life yourselves or summon an aeon
instead. One dead aeon later continue with strategy of each chr taking one
Quick Hit, then having one heal all members, again each chr takes one Quick Hit
etc.
Little girl has been found! Congratulations to Dark Ifrit.

In case of lack of Luck, I have two alternate strategies:
- You could try Doublecasting Flares or Ultimas at his ass. Will take longer,
but at least you don't need to have high Luck. You do, however, need high Magic
if you want to deal a good amount of damage.
- Blitz Ace and/or Attack Reels. Overdrive attacks do not miss, regardless of
Luck and Evade of the enemy. Once Tidus or Wakka used their Overdrives, Entrust
either one with Overdrive bars from fellow party members. Comrade Overdrive
mode will take care of Overdrive gauges filling up quickly so that it won't
take long before unleashing further Overdrives.

********************
ROUND 3 - DARK IXION ---> A126
********************

1. Name: Dark Ixion
2. Monster's HP: 1200000/99999
3. Monster's MP: 999
4. AP gained when monster is defeated: 20000/30000
5. Items stolen: 2x Stamina Tablet/1x Elixir
6. Items dropped: 1x/2x Dark Matter; 1x/2x Master Sphere
7. Gil earned: N/A
8. Items bribed: Immune to Bribe
9. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom
10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
176,220,133,188,180,36, 0,  250
11. Monster's el. info: Absorbs lightning, immune to fire and ice, strong to
water
12. Monster's Sensor info: Immune to Sensor
13. Monster's Scan info: Immune to Scan
14. Monster's equip. dropped info: 3-4 slots, 1-2 abilities already present,
99% probability of equipment piece being dropped
15. Weapon abilities: Break Damage Limit, Lightningst.
16. Armor abilities: Break HP Limit, Lightning Eater, Ribbon
17. Monster's attacks:
a) Aerospark - VS one chr - phd + removes positive statuses, including
Auto-Life
b) Thundaja - NATT VS one chr - mgd + delays chr's next turn
c) Thor's Hammer - STATT VS all chrs - std + Full Break
d) 'Slash a' - CATT VS one chr - phd + Sleep, Armor Break and Mental Break
e) 'Slash b' - VS one chr - phd + Confuse, Armor Break and Mental Break

18. Monster strategy:
[Dark Ixion pic available at following URL:
http://splitinfinity.50megs.com/images/dark_ixion.jpg]
RAA: Auto-Haste, Auto-Shell, Ribbon, Auto-Phoenix
RWA: Break Damage Limit, Magic Counter, Counter-Attack
Here's what you absolutely need if you want to have a chance against Ixion.
You'll need Sleepproof for first battle and Confuseproof for second. What two
battles? Well, you need to defeat Ixion twice before he's considered dead. You
do need Auto-Haste in order to keep up with delay effect of Thundaja. Your HP
doesn't need to exceed 9999. And lastly, high Agi, high Acc and about 80 Luck.
Set Overdrive mode to Comrade. If your Eva is enormous, Ixion's physical
attacks will never hit you and inflict some nasty status changes on you.
Let's talk a bit about Ixion's attacks:
- Aerospark does about 8000 damage to non-Protected chr and removes any
positive statuses on that chr; it is used only in first battle when Ixion's
Overdrive is charged
- 'Swipe a' does about 4800 damage to non-Protected chr; it is only used as
counter in first battle and it can incur Sleep along with Mental and Armor
Break
- 'Swipe b' does about 4800 damage to non-Protected chr; it is only used as
regular turn's move in second battle and it can incur Confuse along with Mental
and Armor Break
- Thundaja does about 5000 non-elemental damage to non-Shelled chr and delays
that chr's next turn
- Thor's Hammer does 12000 of non-element damage to all and can't be halved; it
adds Full Break to surviving chrs
As first battle starts, Protect everyone and then Shell. Auto-Life is not to be
used in this battle. Have each chr use Quick Hit once, and as Ixion will
counter them, each will have a fraction of HP missing. So have first chr whose
turn comes up, use Megalixir or Healing Water.
Ixion annoyingly counters everything you throw at him. If you have Protect on,
you'll get hit for about 4000 damage and Sleep, Armor and Mental Break. If you
pack high Evade, you'll be spared, tho'. On regular turns Ixion uses only
Thundaja and 'Swipe a' as a counter. Attack Ixion with Quick Hits. If chr
falls, revive him with Full-Life. When Ixion's bar is filled, you'll see
Aerospark. If you die, you die. Don't bother with Auto-Life, as it gets
removed, remember? One Aerospark later continue with strategy of each chr
taking one Quick Hit, then having one heal all members, again each chr takes
one Quick Hit etc.
First match time finished. 1:0 for Tidus.
In case of lack of Luck, I have two alternate strategies:
- You could try Doublecasting Flares or Ultimas at his ass. Will take longer,
but at least you don't need to have high Luck. You do, however, need high Magic
if you want to deal a good amount of damage.
- Blitz Ace and/or Attack Reels. Overdrive attacks do not miss, regardless of
Luck and Evade of the enemy. Once Tidus or Wakka used their Overdrives, Entrust
either one with Overdrive bars from fellow party members. Comrade Overdrive
mode will take care of Overdrive gauges filling up quickly so that it won't
take long before unleashing further Overdrives.
Now that big summoner is down, you need to spank the kid. He will randomly
appear in North Thunder Plains along with Ixion. Run into them and second
battle will issue. Note that you can run away from this one.
This battle has few differences. Ixion doesn't counter anymore, on regular
turns he uses 'Swipe b' (same as before, only instead of Sleep you get Confuse)
or Aerospark, and in Overdrive he uses Thor's Hammer. 'Swipe b' can easily be
avoided with high Agility, Auto-Life is still a waste (cos of Aerospark). Only
Auto-Life yourselves prior to Thor's Hammer. Thor's Hammer may likely kill some
of your chrs, but thanks to Auto-Life they'll be back before you know it. On
chrs that survived Thor's Hammer use Dispel immediately to remove Breaks he/she
received. All in all, I consider this battle easier than first one, as you
receive less attacks. Subdue Ixion with Quick Hits as usual by now.

Alternate strategy sent in by Fred K.:
Your three characters are Wakka, Yuna, and Auron. Wakka and Auron have the
Auto-phoenix ability. Have 99 Phoenix Downs. Whenever you attack and Ixion
counterattacks either Wakka or Auron will revive. You need about 20 Phoenix
Downs to win this battle. The first battle you don't have to worry about Thor's
Hammer. When Ixion's gauge is full, he will only use Aerospark, and can only
kill one character.
In second battle Ixion uses Thor's Hammer so when his gauge is nearly full use
Yuna and one of her aeons. When Ixion has used Thor's Hammer you can continue
the fight. If you didn't use one of the Aeons Ixion would wipe
out your entire party (can be rectified with Auto-Life).

********************
ROUND 4 - DARK SHIVA ---> A129
********************

1. Name: Dark Shiva
2. Monster's HP: 1100000/99999
3. Monster's MP: 999
4. AP gained when monster is defeated: 20000/30000
5. Items stolen: 2x Mana Tablet/1x Elixir
6. Items dropped: 1x/2x Dark Matter; 1x/2x Master Sphere
7. Gil earned: N/A
8. Items bribed: Immune to Bribe
9. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom
10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
173,163,244,255,255,73, 0,  250
11. Monster's el. info: Absorbs ice, immune to lightning and water, strong to
fire
12. Monster's Sensor info: Immune to Sensor
13. Monster's Scan info: Immune to Scan
14. Monster's equip. dropped info: 3-4 slots, 1-2 abilities already present,
99% probability of equipment piece being dropped
15. Weapon abilities: Break Damage Limit, Icest.
16. Armor abilities: Break HP Limit, Ice Eater, Ribbon
17. Monster's attacks:
a) 'Kick' - VS one chr - phd + removes positive statuses, including Auto-Life
b) Heavenly Strike - VS one chr - phd + instant KO, Berserk and Confuse
c) Diamond Dust - STATT VS all chrs - std

18. Monster strategy:
[Dark Shiva pic available at following URL:
http://splitinfinity.50megs.com/images/dark_shiva.jpg]
RAA: Auto-Haste, Auto-Protect, Deathproof, Berserkproof, Confuseproof, Ribbon
RWA: Break Damage Limit, Magic Counter, Counter-Attack
Here's what you absolutely need if you want to have a chance against Shiva. You
must get Deathproof and either Berserkproof or Confuseproof (I suggest
Confuseproof, for berserked chr will at least try to hit her). You need
Auto-Haste in order to keep up with Shiva's crazy Agility. Your HP doesn't need
to exceed 9999. And lastly, high Agi, high Acc and about 120 Luck. Set
Overdrive mode to Comrade.
Let's talk a bit about Shiva's attacks:
- 'Kick' does 6000 damage to non-Protected chr and removes any positive
statuses on that chr
- Heavenly Strike does about 10000 damage to non-Protected chr and carries
instant KO, Berserk and Confuse
- Diamond Dust does 85000 of non-element damage to all and can't be halved
- Finally, Shiva appears to have inherent ability of Quick Hit; you can easily
see so in CTB window in upper right corner; when she uses 'Kick' or Heavenly
Strike, see how fast she'll get next turn... after all of your chrs take one;
and this is at 255 Agi and Auto-Haste!
As battle starts, don't bother with casting protective statuses cos of Shiva's
'Kick', which has Dispel effect. Auto-Life is a waste to be used... cast it
only before Shiva's Diamond Dust, which is used when she hits Overdrive. Have
each chr use Quick Hits until Shiva gets an attack in. Heal or revive,
depending on attack she used and your protection against it, then continue with
Quick Hits. As Shiva's Overdrive gets full, eat Diamond Dust punishment. Cough
cough. When woken up thanks to Auto-Life, immediately have one or two chrs
Quick Pocket Megalixir or two. Fighting conditions restored, now kick Shiva
into oblivion.
In case of lack of Luck, I have two alternate strategies:
- You could try Doublecasting Flares or Ultimas at her ass. Will take longer,
but at least you don't need to have high Luck. You do, however, need high Magic
if you want to deal a good amount of damage.
- Blitz Ace and/or Attack Reels. Overdrive attacks do not miss, regardless of
Luck and Evade of the enemy. Once Tidus or Wakka used their Overdrives, Entrust
either one with Overdrive bars from fellow party members. Comrade Overdrive
mode will take care of Overdrive gauges filling up quickly so that it won't
take long before unleashing further Overdrives.

When you defeat Dark Shiva, a familiar scene occurs. Stream of Guado Guards.
Run all the way back to 'Macalania: Crevasse'. You'll need to fight two or
three times anyway, as those bozos are fast. Once on new screen, return to
entrance of Macalania Temple and guards are gone.

Note: From Dark Bahamut onward, it is strongly recommended to max out your
statistics. Concentrate on all of them, except HP (build it up to 9999), Magic
and MP.

**********************
ROUND 5 - DARK BAHAMUT ---> A121
**********************

1. Name: Dark Bahamut
2. Monster's HP: 4000000/99999
3. Monster's MP: 999
4. AP gained when monster is defeated: 30000/40000
5. Items stolen: 2x Twin Stars/1x Elixir
6. Items dropped: 1x/2x Dark Matter; 1x/2x Master Sphere
7. Gil earned: N/A
8. Items bribed: Immune to Bribe
9. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom
10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
245,234,222,233,255,102,0,  250
11. Monster's el. info: NS
12. Monster's Sensor info: Immune to Sensor
13. Monster's Scan info: Immune to Scan
14. Monster's equip. dropped info: 3-4 slots, 1-2 abilities already present,
99% probability of equipment piece being dropped
15. Weapon abilities: Break Damage Limit, Double AP, Double Overdrive, One MP
Cost
16. Armor abilities: Auto-Protect, Break HP Limit, Ribbon
17. Monster's attacks:
a) 'Bash' - VS one chr - phd
b) Impulse - STATT & CATT VS all chrs - std + Full Break, Petrify and Slow -
used as counter after every fifth attack you do on Bahamut
c) Mega Flare - STATT VS all chrs - std + removes any positive statuses on your
chrs (except Auto-Life) - is only used when Bahamut's Overdrive is full

18. Monster strategy:
[Dark Bahamut pic available at following URL:
http://splitinfinity.50megs.com/images/dark_bahamut.jpg]
RAA: Stoneproof, Slowproof, Auto-Haste, Ribbon, Auto-Protect
RWA: Break Damage Limit, Counter-Attack
S***! What's he doing here? I want my Sun Crest. Sorry, first you have to
defeat this 5 million HP jerk. In case you don't care for killer strategy
below, here's what you absolutely need if you want to have a chance against
Bahamut. You'll need Stoneproof (or Ribbon) to avoid being petrified, Slowproof
or Auto-Haste to avoid being slowed and you may or may not want to get
Auto-Protect. Your HP doesn't need to exceed 9999. And lastly, high Agi, high
Acc and about 100 Luck. Yes, Bahamut is one of dark aeons with insanely high
Evade (thanks solely to his Luck) and without your Luck you will do no good.
Set Overdrive mode to Comrade.
Damage Bahamut's attacks do are based on max stats of my chrs:
- Mega Flare 42000 damage to all *regardless* of stats
- Impulse 7000 damage to all
- 'Bash' 8000 damage to one, but it loves to get criticals; that's why I
suggested you may want to employ Auto-Protect
Battle is commencing! Yahoo! Start by using Quick Hits, and most importantly,
*keep count of how many times you attacked him!!!* After each fifth attack
Bahamut counters with Impulse. It inflicts Full Break, Slow and Petrify. This
Petrify shatters your chr regardless of HP. So wear that Stoneproof. You DO NOT
want to be short of a chr. Slow side-effect will be made useless by Slowproof,
or cast Haste on affected chrs. Remove Break effects with Dispel on affected
chr. There, bad effects of Impulse have been negated, proceed with another five
attacks on Bahamut until one of two things happen:
a) Bahamut gets regular attack without Overdrive gauge being full
In this case you'll see 'Bash'. If Bahamut gets a breaked character, revive
that chr, cos he's sure to get KO-ed. If Bahamut gets non-breaked chr, heal or
revive that chr. Protect status is good!
b) Bahamut gets regular attack with Overdrive gauge being full
Alert. Mega-Flare is imminent. If you pack less than 50000 HP, you *will*
either need to cast Auto-Life on your chrs or summon an aeon to take the shot
instead. Once the animation is finished, your chrs are back on their feet.
Auto-Life IS NOT removed by Mega-Flare!
We're back at beginning, so continue with attacks on Bahamut, taking note of
how many attacks you launched against him, to cast Auto-Life prior to
Mega-Flare and to use Dispel on Break-ed chrs.
In case of lack of Luck, I have two alternate strategies:
- You could try Doublecasting Flares or Ultimas at his ass. Will take longer,
but at least you don't need to have high Luck. You do, however, need high Magic
if you want to deal a good amount of damage.
- Blitz Ace and/or Attack Reels. Overdrive attacks do not miss, regardless of
Luck and Evade of the enemy. Once Tidus or Wakka used their Overdrives, Entrust
either one with Overdrive bars from fellow party members. Comrade Overdrive
mode will take care of Overdrive gauges filling up quickly so that it won't
take long before unleashing further Overdrives.
KILLER STRATEGY!!! All you need is Auto-Life White Magic, Sentinel Special and
a weapon with Counter-Attack ability for Sentinel character (if you have
Sentinel and Counter-Attack weapons for all three, that's great). What do you
do? Simply use Sentinel for all of the battle. Bahamut's regular turn is
'Bash'. One of Sentinel chrs will run in, take the damage and then counter with
a physical attack immediately. The great thing about it is *that it doesn't
count to Bahamut's Impulse counter*, ie you can deal damage to Bahamut in this
way 30 times or more, and you still won't see any Impulses! The only danger you
have left is Mega-Flare. Nothing quick Auto-Life couldn't solve (or 45000 HP,
if you have that much - Mega Flare deals about 42000 damage to all chrs with
whatever stats they have). You could also summon an Aeon to take the Flare.

**********************
ROUND 6 - DARK YOJIMBO ---> A135
**********************

1. Name: Dark Yojimbo
2. Monster's HP: 1600000/99999
3. Monster's MP: 999
4. AP gained when monster is defeated: 8000/10000
5. Items stolen: 2x Stamina Tonic/1x Elixir
6. Items dropped: 1x/2x Dark Matter; 1x/2x Master Sphere
7. Gil earned: N/A
8. Items bribed: Immune to Bribe
9. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom
10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
244,210,131,144,243,114,0,  255
11. Monster's el. info: NS
12. Monster's Sensor info: Immune to Sensor
13. Monster's Scan info: Immune to Scan
14. Monster's equip. dropped info: 3-4 slots, 1-2 abilities already present,
99% probability of equipment piece being dropped
15. Weapon abilities: Break Damage Limit, Counter-Attack, Magic Counter,
Overdrive -> AP
16. Armor abilities: Break HP Limit, Curseproof, Ribbon
17. Monster's attacks:
a) Daigoro - VS one chr - phd + Poison and Petrify - cannot be halved in any
way
b) Kozuka - VS one chr - phd + Slow and Full Break
c) Wakizashi - VS all chrs - phd
d) Zanmato - VS all chrs - inflicts instant KO - cannot be avoided - is used
only when Yojimbo's Overdrive is full

18. Monster strategy:
[Dark Yojimbo pic available at following URL:
http://splitinfinity.50megs.com/images/dark_yojimbo.jpg]
RAA: Stoneproof, Slowproof, Auto-Haste, Ribbon, Auto-Protect
RWA: Break Damage Limit, Counter-Attack, First Strike
Let's show this overgrown samurai how one should deal with it. Here's what you
absolutely need if you want to have a chance against Yojimbo (you have to fight
him 5 times before he is gone for good!). You'll need Stoneproof (or Ribbon) to
avoid being petrified, Slowproof or Auto-Haste to avoid being slowed and you
may or may not want to get Auto-Protect. Your HP doesn't need to exceed 9999.
Yojimbo is a bit better at evading as he has slightly higher Luck. Set
Overdrive mode to Comrade.
Let's discuss Yojimbo's attacks a bit:
- Wakizashi strikes all, and does about 24000 damage at max stats
- Daigoro strikes one chr for about 7000 damage, inflicts Poison and Petrify
(thankfully chr doesn't shatter if damage incurred is lower than current HP)
- Kozuka strikes one chr for about 6000 damage and also does Slow and Full
Break
- Zanmato which is only used on Overdrive, strikes all chrs and means Game
Over, as it removes Auto-Life as well; only way to evade it is having an aeon
take the place
Prior to first battle equip all three battling chrs with First Strike custom
weapons. As battle commences in the very back of the cavern Yojimbo will ambush
you 100% of the time. In 33% cases he may use Wakizashi on his first turn. With
more than 25000 HP and Auto-Protect in place (Wakizashi may still score
critical strike), you'll be just fine. If struck by Daigoro, you may go
'Aaaargh!' if chr attacked gets shattered. Equip Stoneproof armors to avoid
that. Else cure Poison status you may also receive from same attack. If
Kozuka-ed, use Dispel to remove Breaks. But as we have First Strike, do
following: have Rikku Mix Ultra NulAll first. Don't go 'Huh? Why do I need
this?0... if you couple this with Auto-Protect armors you equipped prior to
battle together with 5x Cheer effect Ultra NulAll adds, your defence will be
high enough to survive Yojimbo's Wakizashi. As general rule by now, start
attacking with Quick Hits. Heal after each of Yojimbo's attacks! If you're
unable to hit him because of low Luck, resort to Doublecasting Flares and
Ultimas. Yojimbo doesn't counter anything, so you're safe in this field. Beware
of Yojimbo's Overdrive - summon aeon to take Zanmato as you cannot survive it,
not even with Auto-Life.
Thankfully he packs only 1600000 HP - 17 hits each at 99999 and he's a goner.
After you defeat him for first time, his summoner will flee toward entrance of
the cavern. Go into pursuit and on the way you will engage in four more
battles. You *will* have to make a slight detour on the way - that is, check
all the rooms on the way to cavern's exit. Summoner 'hid' himself into one of
those rooms. Repeat the strategy given above and you shall emerge victorious.
Additional strategy in case you can't hit often with physical attacks:
- Blitz Ace and/or Attack Reels. Overdrive attacks do not miss, regardless of
Luck and Evade of the enemy. Once Tidus or Wakka used their Overdrives, Entrust
either one with Overdrive bars from fellow party members. Comrade Overdrive
mode will take care of Overdrive gauges filling up quickly so that it won't
take long before unleashing further Overdrives.

TOP STRATEGIC TIP:
As Yojimbo needs to be defeated five times in order to be legitimately dead,
you can try this: Defeat him four and four times only, then return to back of
the cavern and use save sphere found there to save your game, then reset. Load
lastly saved game, proceed in the extreme back of the cavern and here we go
again. Beat Yojimbo four times, load, reset, rinse and repeat. This is the
fastest and somewhat 80% reliable way of getting 4-slotted Ribbon armors, if
you're a lucky bastard and Yojimbo drops one. As an added bonus you will
receive either Dark Matters or Master Spheres after battle.

TOP STRATEGIC TIP:
Next aeons to be buried are Magus Sisters. You may have already tried to fight
them before, only to be mercilessly slaughtered by Delta Attack (like I did
countless times). One thing I need to mention: Magus Sisters have painfully
high Evade and enormous Luck to boost that. Even with 200 Luck and 255 Acc some
of my attacks didn't connect with Mindy. Thankfully, there is a way to fight
them one by one! First Sandy, then Mindy, and lastly Cindy. What do you need to
do?
[Dark Magus Sisters pic available at following URL:
http://splitinfinity.50megs.com/images/dark_magus.jpg]
Head to Mushroom Rock Road where there are a child and a woman talking. Walk
past them and scene will occur. When given control of Tidus again, *run* to the
exit on your left!!! Don't let them catch you, or you will face them in battle,
all three with full Overdrives and Cindy releasing Delta Attack on her turn.
There's no way in hell to survive that (except aeon sacrificing itself).
Once on next screen, use the platform. When on the top, go up. Minigame will
issue, cleverly called 'Getting Away'. Your goal is to reach the end of this
path before the summoners running after you have a chance to capture you.
Longer you'll get, better your odds in upcoming battle. Screen will flash to
help you decipher how close pursuers are:
- Not flashing -> you're safe
- Yellow flash -> pursuers are getting close
- Red flash -> capture imminent
It may sound easy, but it's quite difficult, especially cos of dumb camera that
has new angles (specifically for this minigame, I presume). You should at least
try to make it past half of the path, at which point you lose one pursuer -
Cindy. If you get caught from now on, you'll have to fight only Sandy and
Mindy. 2 aeons is still bad, but at least you won't see Delta Attack. If you're
able to make it all the way to the second platform at end of the path,
congratulate yourself. You made it! You may now fight sisters one by one,
starting with Sandy. What is great about my strategy for these three is... you
won't need Ribbon at all!

****************************
ROUND 7 - DARK MAGUS SISTERS ---> A127
****************************

1. Name: Dark Sandy
2. Monster's HP: 2500000/99999
3. Monster's MP: 999
4. AP gained when monster is defeated: 10000/12000
5. Items stolen: 1x Friend Sp./1x Elixir
6. Items dropped: 1x/2x Dark Matter; 1x/2x Master Sphere
7. Gil earned: N/A
8. Items bribed: Immune to Bribe
9. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom
10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
186,201,207,168,201,80, 100,255
11. Monster's el. info: NS
12. Monster's Sensor info: Immune to Sensor
13. Monster's Scan info: Immune to Scan
14. Monster's equip. dropped info: 3-4 slots, 1-2 abilities already present,
99% probability of equipment piece being dropped
15. Weapon abilities: Break Damage Limit, Evade & Counter, Magic Counter,
Triple Overdrive
16. Armor abilities: Auto-Shell, Break HP Limit, Ribbon
17. Monster's attacks:
a) Razzia - VS one chr - phd - removes Auto-Life
b) 'Slash' - VS one chr - phd + Petrify
c) Mega-Graviton - GRATT VS all chrs - mgd - tears off 43,75% MAX HP + Sleep,
Doom, Silence, Darkness, Slow - can only be used when Sandy's Overdrive is full
d) Delta Attack - NATT VS all chrs - 6 hits to all chrs - removes *any*
positive statuses, Auto-Life included - can only be used if all three Sisters
are present in battle and their Overdrives are full

18. Monster strategy:
RAA: Stoneproof, Auto-Haste, Ribbon, Auto-Protect, Auto-Shell, Auto-Med
RWA: Break Damage Limit, Counter-Attack, First Strike
Here's what you absolutely need if you want to have a chance against Sandy.
You'll need Stoneproof (or Ribbon) to avoid being petrified. Your HP doesn't
need to exceed 9999 (in which case you'll need Auto-Protect). To negate
Mega-Graviton's nasty side effects, you will need either Ribbon for complete
protection or at least Sleepproof. Set Overdrive mode to Comrade.
Let's discuss Sandy's attacks a bit:
- Razzia deals about 97000 damage to one and removes Auto-Life; survive it only
with 99999 HP and Auto-Protect
- 'Slash' will smoke off about 12000 HP of one chr and petrify that chr, unless
Stoneproofed; if damage done is greater than current HP, chr is lost
- Mega-Graviton is used when Sandy's Ov. bar is full; you *must* have your HP
over half or else you'll be killed, as damage done is based on MAX HP; you will
also receive all sorts of bad stuff, Doom and Sleep being the worst; have at
least Sleepproof in your armor
- Delta Attack ain't used, as there's only one sis to deal with
As battle starts (may get ambushed), first thing to do is Protect yourselves.
Don't bother with Auto-Life except in one condition I'll mention later. Because
of Stoneproof you won't lose any chrs. If Razzia-ed, revive the chr with
Full-Life magic in case MAX HP exceeds 9999! Use Phoenix items in case MAX HP
is 9999. Use Quick Hits or Doublecasted Flares and Ultimas if you can't hit
Sandy efficiently. When her Ov. bar gets full, she'll use Mega-Graviton on her
next turn, so prepare accordingly. Make sure your HP is below 33% MAX HP
(Doublecast Demis on yourself or use Dark Matter on yourself, just make sure
you knock everyone's health under that limit) or 20% MAX HP (this is in case
you have Auto-Shell armor). Cast Auto-Life on all three. If you still have
available turns, attack her. Once Mega-Graviton strikes, everyone dies, but
will then be revived thanks to Auto-Life. Sandy may still get a turn before
your first chr is able to act, but Sandy's attacks only target one, so this is
the most you'll lose.
Final result? One chr dead, two chrs alive and ready to act, *no* bad statuses
whatsoever, Sandy waiting for her input. [This document copyrighted to Split
Infinity. In case writer's name at the top isn't mine, the guide is ripped.
Report to lifearmor@hotmail.com.] First chr that gets to act revives fallen
one, the other Quick Pockets few Megalixirs and here we go. Fighting conditions
restored to maximum and it's ass kicking time.
Additional strategy in case you can't hit often with physical attacks:
- Blitz Ace and/or Attack Reels. Overdrive attacks do not miss, regardless of
Luck and Evade of the enemy. Once Tidus or Wakka used their Overdrives, Entrust
either one with Overdrive bars from fellow party members. Comrade Overdrive
mode will take care of Overdrive gauges filling up quickly so that it won't
take long before unleashing further Overdrives.
Sandy has been subdued, Mindy is next!

-----------------------------------------------------------------------------

1. Name: Dark Mindy
2. Monster's HP: 2000000/99999
3. Monster's MP: 999
4. AP gained when monster is defeated: 10000/12000
5. Items stolen: 1x Teleport Sp./1x Elixir
6. Items dropped: 1x/2x Dark Matter; 1x/2x Master Sphere
7. Gil earned: N/A
8. Items bribed: Immune to Bribe
9. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom
10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
148,187,248,132,233,130,240,255
11. Monster's el. info: NS
12. Monster's Sensor info: Immune to Sensor
13. Monster's Scan info: Immune to Scan
14. Monster's equip. dropped info: 3-4 slots, 1-2 abilities already present,
99% probability of equipment piece being dropped
15. Weapon abilities: Break Damage Limit, Magic Booster, One MP Cost, Triple
Overdrive
16. Armor abilities: Auto-Haste, Break HP Limit, Ribbon
17. Monster's attacks:
a) Passado - VS one chr - phd + instant KO - cannot be halved in any way
b) Calamity - VS one chr - inflicts Full Break, Curse, Silence, Darkness and
Poison
c) Mega-Graviton - GRATT VS all chrs - mgd - tears off 43,75% MAX HP + Sleep,
Doom, Silence, Darkness, Slow - can only be used when Mindy's Overdrive is full
d) Delta Attack - NATT VS all chrs - 6 hits to all chrs - removes *any*
positive statuses, Auto-Life included - can only be used if all three Sisters
are present in battle and their Overdrives are full

18. Monster strategy:
RAA: Deathproof, Auto-Haste, Ribbon, Auto-Protect, Auto-Shell
RWA: Break Damage Limit, First Strike
Here's what you absolutely need if you want to have a chance against Mindy.
You'll need Deathproof to avoid being KO-ed cos of Passado. Your HP doesn't
need to exceed 9999. To negate Mega-Graviton's nasty side effects, you will
need either Ribbon for complete protection or at least Sleepproof. Set
Overdrive mode to Comrade.
Let's discuss Mindy's attacks a bit:
- Passado does about 12000 damage to one and incurs KO; unless Deathproofed,
chr attacked is KO-ed; damage done cannot be halved in any way
- Calamity incurs Full Break, Curse, Silence, Darkness and Poison; all of this
is manageable, but cure *Poison* first, then Breaks (with Dispel, remember?);
luckily it targets only one chr
- Mega-Graviton is used when Mindy's Ov. bar is full; you *must* have your HP
over half or else you'll be killed, as damage done is based on MAX HP; you will
also receive all sorts of bad stuff, Doom and Sleep being the worst; have at
least Sleepproof in your armor
- Delta Attack ain't used, as there's only one sis to deal with
As battle starts (may get ambushed), first thing to do is... nothing. Don't
bother with Auto-Life except in one condition I'll mention later. Because of
Deathproof you won't lose any chrs, unless the damage Passado is doing exceeds
MAX HP of chr that got attacked. Revive fallen Passado-ed chrs with Full-Life
magic in case MAX HP exceeds 9999! Use Phoenix items in case MAX HP is 9999.
Use Quick Hits or Doublecasted Flares and Ultimas if you can't hit Mindy
efficiently. When her Ov. bar gets full, she'll use Mega-Graviton on her next
turn, so prepare accordingly. Make sure your HP is below 33% MAX HP (Doublecast
Demis on yourself or use Dark Matter on yourself, just make sure you knock
everyone's health under that limit) or 20% MAX HP (this is in case you have
Auto-Shell armor). Cast Auto-Life on all three. If you still have available
turns, attack her. Once Mega-Graviton strikes, everyone dies, but will then be
revived thanks to Auto-Life. Mindy may still get a turn before your first chr
is able to act, but Mindy's attacks only target one, so this is the most you'll
lose.
Final result? One chr dead (or none, if she used Calamity), two (or three) chrs
alive and ready to act, *no* bad statuses whatsoever (except if Calamity was
used), Mindy waiting for her input. First chr that gets to act revives fallen
one (or heals the Calamity-ed chr of bad statuses), the other Quick Pockets few
Megalixirs and here we go. Fighting conditions restored to maximum and it's ass
kicking time.
Additional strategy in case you can't hit often with physical attacks:
- Blitz Ace and/or Attack Reels. Overdrive attacks do not miss, regardless of
Luck and Evade of the enemy. Once Tidus or Wakka used their Overdrives, Entrust
either one with Overdrive bars from fellow party members. Comrade Overdrive
mode will take care of Overdrive gauges filling up quickly so that it won't
take long before unleashing further Overdrives.
Mindy has been subdued, Cindy is next!

-----------------------------------------------------------------------------

1. Name: Dark Cindy
2. Monster's HP: 3000000/99999
3. Monster's MP: 999
4. AP gained when monster is defeated: 10000/12000
5. Items stolen: 1x Return Sp./1x Elixir
6. Items dropped: 1x/2x Dark Matter; 1x/2x Master Sphere
7. Gil earned: N/A
8. Items bribed: Immune to Bribe
9. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom
10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
175,223,171,105,185,40, 0,  255
11. Monster's el. info: NS
12. Monster's Sensor info: Immune to Sensor
13. Monster's Scan info: Immune to Scan
14. Monster's equip. dropped info: 3-4 slots, 1-2 abilities already present,
99% probability of equipment piece being dropped
15. Weapon abilities: Alchemy, Break Damage Limit, Gillionare, Triple Overdrive
16. Armor abilities: Auto-Phoenix, Break HP Limit, Ribbon
17. Monster's attacks:
a) 'Bash' - VS one chr - phd - removes *any* positive status on chr hit
(including Auto-Life)
b) Camisade - VS one chr - phd + Osmose effect
c) Mega-Graviton - GRATT VS all chrs - mgd -  tears off 43,75% MAX HP + Sleep,
Doom, Silence, Darkness, Slow - can only be used when Cindy's Overdrive is full
d) Delta Attack - NATT VS all chrs - 6 hits to all chrs - removes *any*
positive statuses, Auto-Life included - can only be used if all three Sisters
are present in battle and their Overdrives are full

18. Monster strategy:
RAA: Auto-Haste, Ribbon, Auto-Protect, Auto-Shell
RWA: Break Damage Limit, Counter-Attack, First Strike
Here's what you absolutely need if you want to have a chance against Cindy.
Your HP doesn't need to exceed 9999 (in which case you'll need Auto-Protect).
To negate Mega-Graviton's nasty side effects, you will need either Ribbon for
complete protection or at least Sleepproof. Set Overdrive mode to Comrade.
Let's discuss Cindy's attacks a bit:
- 'Bash' deals about 12000 damage to one and removes *any* positive statuses,
Auto-Life included; survive it with Auto-Protect
- Camisade strikes one chr for about 60000 damage and has Osmose effect; halve
the damage with Protect
- Mega-Graviton is used when Cindy's Ov. bar is full; you *must* have your HP
over half or else you'll be killed, as damage done is based on MAX HP; you will
also receive all sorts of bad stuff, Doom and Sleep being the worst; have at
least Sleepproof in your armor
- Delta Attack ain't used, as there's only one sis to deal with
As battle starts (may get ambushed), don't bother with positive statuses except
those you have put in your armor. Also don't bother with Auto-Life except in
one condition I'll mention later. If Camisade-d, revive the chr with Full-Life
magic in case MAX HP exceeds 9999! Use Phoenix items in case MAX HP is 9999.
Use Quick Hits or Doublecasted Flares and Ultimas if you can't hit Cindy
efficiently. When her Ov. bar gets full, she'll use Mega-Graviton on her next
turn, so prepare accordingly. Make sure your HP is below 33% MAX HP (Doublecast
Demis on yourself or use Dark Matter on yourself, just make sure you knock
everyone's health under that limit) or 20% MAX HP (this is in case you have
Auto-Shell armor). Cast Auto-Life on all three. If you still have available
turns, attack her. Once Mega-Graviton strikes, everyone dies, but will then be
revived thanks to Auto-Life. Cindy may still get a turn before your first chr
is able to act, but Cindy's attacks only target one, so this is the most you'll
lose.
Final result? One chr dead, two chrs alive and ready to act, *no* bad statuses
whatsoever, Cindy waiting for her input. First chr that gets to act revives
fallen one, the other Quick Pockets few Megalixirs and here we go. Fighting
conditions restored to maximum and it's ass kicking time.
Additional strategy in case you can't hit often with physical attacks:
- Blitz Ace and/or Attack Reels. Overdrive attacks do not miss, regardless of
Luck and Evade of the enemy. Once Tidus or Wakka used their Overdrives, Entrust
either one with Overdrive bars from fellow party members. Comrade Overdrive
mode will take care of Overdrive gauges filling up quickly so that it won't
take long before unleashing further Overdrives.
Cindy has been subdued! Dark Magus Sisters are defeated!

********************
ROUND 8 - DARK ANIMA ---> A119
********************

1. Name: Dark Anima
2. Monster's HP: 8000000/99999
3. Monster's MP: 999
4. AP gained when monster is defeated: 30000/40000
5. Items stolen: 2x Three Stars/1x Elixir
6. Items dropped: 1x/2x Dark Matter; 1x/2x Master Sphere
7. Gil earned: N/A
8. Items bribed: Immune to Bribe
9. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom
10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
155,230,255,255,183,85, 0,  255
11. Monster's el. info: Immune to all elements, including holy
12. Monster's Sensor info: Immune to Sensor
13. Monster's Scan info: Immune to Scan
14. Monster's equip. dropped info: 3-4 slots, 1-2 abilities already present,
99% probability of equipment piece being dropped
15. Weapon abilities: Break Damage Limit, Deathstrike, One MP Cost, Triple AP
16. Armor abilities: Break HP Limit, Deathproof, Ribbon
17. Monster's attacks:
a) 'Bash' - VS one chr - phd + Poison, Zombie, Curse and Petrify
b) Pain - VS one chr - inflicts instant KO - cannot be protected against
c) Mega-Graviton - GRATT VS all chrs - mgd - tears off 43,75% MAX HP + Sleep,
Doom, Silence, Darkness, Slow
d) Oblivion - STATT VS all chrs - 16 consecutive hits to all - std + Osmose
effect - is only used when Anima's Overdrive is full - removes all positive
statuses from your chrs (except Auto-Life)

18. Monster strategy:
[Dark Anima pic available at following URL:
http://splitinfinity.50megs.com/images/dark_anima.jpg]
RAA: Stoneproof, Auto-Haste, Ribbon, Auto-Shell
RWA: Break Damage Limit, Counter-Attack, First Strike
Here's what you absolutely need if you want to have a chance against Anima.
Your HP doesn't need to exceed 9999. To negate Mega-Graviton's nasty side
effects, you will need either Ribbon for complete protection or at least
Sleepproof. You also need Stoneproof (or Ribbon) to avoid being petrified. Set
Overdrive mode to Comrade.
Let's discuss Anima's attacks a bit:
- Pain will 100% guaranteed KO one chr, nuffin you can do about that
- 'Bash' deals about 4000 damage to one chr; its most dangerous side effect is
Petrify, other three are manageable; if not Stoneproofed, chr is shattered
regardless of HP; can be halved with Protect
- Mega-Graviton is used on regular turns; you *must* have your HP over half or
else you'll be killed, as damage done is based on MAX HP; you will also receive
all sorts of bad stuff, Doom and Sleep being the worst; have at least
Sleepproof in your armor; Auto-Shell will reduce damage done
- Oblivion deals about 85000 damage to all, removes all positive statuses (sans
Auto-Life) and has Osmose effect
As battle starts (may get ambushed), don't bother with positive statuses except
those you have put in your armor. Don't bother with Auto-Life except in one
condition mentioned later. If Pain-ed, revive the chr with Full-Life magic in
case MAX HP exceeds 9999! Use Phoenix items in case MAX HP is 9999. Use Quick
Hits. If you can't hit Anima, you're screwed unless your Overdrives are
powerful. What about magic? Anima is immune to all magic. When her Ov. bar gets
full, she'll use Oblivion on her next turn, so prepare like this: summon aeon
to take the cake, but most likely you will run out of aeons in case you aren't
able to do at least 1000000 damage to it between each Oblivion. You stand a
chance against Oblivion only in following cases: you have more than 93000 HP
*or* your Agi is 255, you have Auto-Haste in the armor and you know Auto-Life.
In first case resume the fighting normally. In second case you'll be out of MP
for some Quick Pockets, but you *will* have a chr available to pull out
Megalixir by Item command fast enough for others to have MP available for Quick
Pockets. Then resume the fighting normally with Quick Hits or Overdrives.
Additional strategy in case you can't hit often with physical attacks:
- Blitz Ace and/or Attack Reels. Overdrive attacks do not miss, regardless of
Luck and Evade of the enemy. Once Tidus or Wakka used their Overdrives, Entrust
either one with Overdrive bars from fellow party members. Comrade Overdrive
mode will take care of Overdrive gauges filling up quickly so that it won't
take long before unleashing further Overdrives.

*********************
FINAL ROUND - PENANCE ---> A413
*********************

1. Name: Penance
2. Monster's HP: 12000000/99999
4. AP gained when monster is defeated: 60000/60000
5. Items stolen: 1x Elixir/2x Megalixir
6. Items dropped: 3x/6x Master Sphere
7. Gil earned: N/A
8. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom
9. Monster's el. info: Absorbs all elements, including holy
10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
255,240,255,200,255,10, 0,  255
11. Monster's equip. dropped info: 1-4 slots, 1 ability already present, 99%
probability of equipment piece being dropped
12. Weapon abilities: Break Damage Limit
13. Armor abilities: Ribbon
14. Monster's attacks:
a) Obliteration - VS all chrs - phd + Slow
b) Immolation - VS one chr - phd, Osmose effect + Mental Break and Armor Break
c) Judgment Day - STATT VS all chrs - std - deals 99999 damage regardless of
stats - used only in second half of the battle and if both arms are present
15. Special note: Until Penance's lower half falls off, it is under
Auto-Protect.

--------------
SUB-BOSS ENTRY
--------------

1. Name: Right Arm
2. Monster's HP: 500000/99999
3. Monster's MP 999
4. AP gained when monster is defeated: 10000/10000
5. Items stolen: 1x Elixir/1x Elixir
6. Items dropped: 1x Dark Matter; 1x Master Sphere
7. Gil earned: N/A
8. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom
9. Monster's el. info: Absorbs all elements, including holy
10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
200,200,150,200,150,10, 120,255
11. Monster's equip. dropped info: N/A
12. Weapon abilities: N/A
13. Armor abilities: N/A
14. Monster's attacks:
a) Mighty Guard - on itself, Penance and Left Arm - adds Protect, Shell and
Regen
b) Calamity - VS one chr - inflicts Full Break, Curse, Silence, Darkness and
Poison
c) 'Bash' - VS one chr - phd + Petrify
15. Special note: Right Arm has an inherent ability of Quick Hit.

--------------
SUB-BOSS ENTRY
--------------

1. Name: Left Arm
2. Monster's HP: 500000/99999
3. Monster's MP: 999
4. AP gained when monster is defeated: 10000/10000
5. Items stolen: 1x Elixir/1x Elixir
6. Items dropped: 1x Dark Matter; 1x Master Sphere
7. Gil earned: N/A
8. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom
9. Monster's el. info: Absorbs all elements, including holy
10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
200,200,150,200,150,10, 120,255
11. Monster's equip. dropped info: N/A
12. Weapon abilities: N/A
13. Armor abilities: N/A
14. Monster's attacks:
a) Slowga - VS all chrs - inflicts Slow
b) Mega-Graviton - GRATT VS all chrs - mgd - tears off 75% MAX HP + Sleep,
Doom, Silence, Darkness, Slow
c) 'Bash' - VS one chr - phd - removes *any* positive status on chr attacked,
Auto-Life included
15. Special note: Left Arm has an inherent ability of Quick Hit.

***********************
PENANCE BOSS STRATEGIES
***********************

[Penance pic available at following URL:
http://splitinfinity.50megs.com/images/penance_bastard.jpg]

Kudos to Anothergamer for this extremely useful tip. There's one ability called
Cheer. It is of utmost importance against Penance. By using Cheer five times
from start of the battle not only does it increase party's Str, but it also
increases party's Def, regardless of the fact that your chr's already have 255
Def. With this information whole new area of possibilities is opened. And also
some new discoveries were made.
A character at 255 Def and 5x Cheered takes about 7500-8000 damage from
Obliteration and 9000-9800 damage from Immolation. Arm's physical attacks,
sadly, may still kill you (unless defending), as they deal over 10000 damage.
But with help of my detailed strategy above, you shouldn't worry about being
killed by arms, as you'll never see an attack from them.
Additionally this enables your chrs to drop Break HP Limit ability from armor
and integrate something else of your choice.
More... FFX gameplay board gave another big tip on this battle. In last empty
slot in your armor integrate Def+20% armor ability. Surprisingly enough, it
still adds defence value, even though your defence is already maxed!

A - BOSS PREPARATIONS

Presenting the easiest and the ultimate strategy you've ever seen on Penance.
No longer does one need to suffer cos of Penance wiping the floor with his/her
party... No, this time you *will* wipe the floor with his ass.
a) For starters let's talk about what your stats should be:
- HP of 9999
- MP doesn't matter
- Str and Def at 255
- Mag doesn't matter
- Mdef at 255 (but for my strategy it doesn't matter)
- Agi and Acc at 255
- Luck at about 150 (trust me, you need high luck, else you'll hardly hit it)
- Eva doesn't matter (even at 255 Luck and 255 Eva I still got hit)
b) Next, what should your weapons be:
- Celestial weapons for every character you'll be using
- I recommend using weapons that are easiest to power up fully: Yuna, Auron and
Rikku
c) Next, what should your armor contain:
For this strategy -> Auto-Protect, Auto-Haste, Auto-Potion, Def+20%
d) Next, what abilities you must have:
- Quick Hit, Quick Pockets, Dispel, Use
e) Lastly, what items you will need:
- Potion, Hi-Potion, X-Potion, Three Stars, Purifying Salt

Once you have all that, talk to Cid on airship. Choose 'List' and Penance is
now available as a destination. Pick it, watch the scene and the easiest (or
most boring IMO) battle begins.
Rule 1: You want to have Auto-Protect on, as Penance's attacks are physicals.
Rule 2: About dying... you'll never even have to use any reviving at all. This
strat is 100% dying free.
Rule 3: Never let any of boss' parts get an attack in with any of your
characters being under Break statuses. With this strategy all attacks you'll
ever see are Obliteration and Immolation. Only rule to oblige by is to use
Dispel immediately after Penance's Immolation.
Rule 4: Only attack Penance if both arms are gone. Always give priority to
destroying the arms and not letting them get an attack in.

B - BOSS MOVES OVERVIEW

- Penance will for first half of battle only use Obliteration (11000 of
physical damage to all and Slow effect, which is negated cos of Ribbon),
regardless of fact if he has zero, one or both arms; once 25% of his HP is
knocked off, Penance loses lower half of body and also loses Auto-Protect
status
- in second part Penance switches to Immolation (15000 of physical damage to
one with Armor and Mental Breaks); in case both arms are present, it may use
Judgment Day (99999 damage to all, doesn't remove Auto-Life)
- Right Arm uses Mighty Guard (Dispel Penance first!), Calamity (use Dispel on
chr affected ASAP) or Bash (19000 of physical damage to one, Petrify effect is
negated cos of Ribbon)
- Left Arm uses Mega-Graviton (takes off 75% of MAX HP (or 37,5% if under
Shell)), all status side effects are negated cos of Ribbon), Slowga (negated by
Auto-Haste and Ribbon) or 'Bash' (18000 of physical damage to one, removes
*any* positive status on character attacked, unless integrated in his/her
armor)
Note: Damage written is damage done to Protected and Shelled characters.

C - RECOMMENDED CHARACTERS TO BE USED

Rikku (Trio of 9999), any of the guys (all of their celestial weapons have
either Counter-Attack or Evade&Counter - useful ability for second part of
battle)

D - FIRST HALF BATTLE STRATEGY

These are the only commands you'll ever use in this battle: Cheer x5, Mix 1x,
Quick Pockets 1x, Quick Hit most of the time and occassionally Dispel. I used
Rikku, Tidus and Yuna, therefore what you're about to read is how the battle
went using these three characters.
As the battle starts, you will have 6 (most likely) or 7 (rarely) turns before
Penance gets first attack in.
Use Quick Hit (QH from now on) against Left Arm (LA from now on) until it dies.
Then use three QH against RA until Penance uses Obliteration (OBL from now on).
Don't waste time healing yet! You will survive OBL, as it will deal about 9000
damage to all. QH vs RA three more times until it dies - you'll kill it just
before its turn. 5 turns still left before second OBL. Now let's take care of
business for these five turns. Tidus and Yuna use Cheer, Rikku Mixes Trio of
9999, either Tidus and Yuna Quick Pocket Mega-Potion, and finally third Cheer
before second OBL.
It is possible you'll get in another turn cos of previous quickly pocketed
Mega-Potion - use it for Cheer. OBL strikes for second time. This time you chrs
will automatically heal themselves to full thanks to Auto-Potion and Trio
combination. What else is left to be done? Use Cheer one or two more times (5
times is max - you can continue on using it, but it's useless, as it doesn't
add anymore defence value), then Use Three Stars (nullifies need for MP) and
from now on all you have to do in first part of battle is using Quick Hits and
killing off arms as soon as they appear.
If you followed my advice closely, you'll see that you'll never have both arms
present in battle. This is to ensure that Penance will never have favorable
conditions in second part of battle to be able to use Judgement Day. In no more
than 12 OBL lower part of Penance will fall off.

BTW, here's a brief info on damage you'll receive with 255 Def, Auto-Protected,
5x Cheered and Def+20% armor abilitied chr:
Immolation deals from 8000 to 8500 damage to one (in addition to reducing MP to
zero). Arm strikes for 9000 damage (just an useful piece of info, you'll never
see arm attack anyway). Obliteration does 5900 damage to all.

E - SECOND HALF BATTLE STRATEGY

We arrive in second halftime. First character that gets to act Uses Purifying
Salt on Penance to dispel his Haste status. Main thing is not to worry of
getting killed by Immolation, simply cos you can't get killed by it. Keep using
same strategy as you did for first part of battle except with one minor
difference. You'll need to cast Dispel on chr that gets Immolated to remove
Armor and Mental Breaks. Anything else is still the same. Characters will heal
themselves thanks to Auto-Potion, Quick Hitting right targets and dispeling is
*all* you'll have to do.
Good-DIE, Penance!:)

You simply cannot fail with this strategy. Once again this couldn't have been
possible if Anothergamer didn't share the info on usefulness of Cheer.

There. This is everything I compiled together about Penance. I'm absolutely
sure it'll bring you victory without a single character dying once (in case you
won't be playing roulettes with Immolation, anyway:)).

*************************
STRATEGY FOR BHPL PLAYERS
*************************

A - BOSS PREPARATIONS

a) For starters let's talk about what your stats should be:
- HP of at least 20000 (it is important you have at least that much HP for this
strategy)
Note: Personally I had 52000 HP for every chr I used, I had those HP from a
previous battle, whose strategy you may read close to this one. I didn't need
to heal once personally during whole battle, Auto-Potion took care of it.
- MP doesn't matter:)
- Str and Def at 255
- Mag doesn't matter
- Mdef at 255 (but for my strategy it doesn't matter)
- Agi and Acc at 255
- Luck at about 150 (trust me, you need high luck, else you'll hardly hit it)
- Eva doesn't matter (even at 255 Luck and 255 Eva I still got hit)
b) Next, what should your weapons be:
- three custom made weapons for three starting characters, those weapons
consisting of First Strike and Break Damage Limit abilities
- Celestial weapons for every character you'll be using
- I recommend using weapons that are easiest to power up fully: Yuna, Auron and
Rikku
c) Next, what should your armor contain:
For this strategy -> Auto-Protect, Auto-Haste, Break HP Limit, Auto-Potion
d) Next, what abilities you must have:
- Quick Hit, Quick Pockets, Dispel, Use
e) Lastly, what items you will need:
- Potion, Hi-Potion, X-Potion, Three Stars, Megalixir, Purifying Salt

Once you have all that, talk to Cid on airship. Choose 'List' and Penance is
now available as a destination. Pick it, watch the scene and the easiest (or
most boring IMO) battle begins.
Rule 1: You want to have Auto-Protect on, as Penance's attacks are physicals.
Rule 2: Never use Auto-Life or Auto-Phoenix armor ability... Hah, you'll never
even have to use any reviving at all. This strat is 100% dying free.
Rule 3: Never let any of boss' parts get an attack in with any of your
characters being under Break statuses. With this strategy all attacks you'll
ever see are Obliteration and Immolation. Only rule to oblige by is to use
Dispel immediately after Penance's Immolation.
Rule 4: First you'll need to get rid of Left Arm ASAP.
Rule 5: Only attack Penance if both arms are gone. Always give priority to
destroying the arms and not letting them get an attack in.
Rule 6: When (mostly *if* it manages) Right Arm casts Mighty Guard, Dispel
Penance *first*. Regen effect Mighty Guard carries may restore up to 200000 HP
to Penance!
Rule 7: Equip First Strike weapons prior to battle. At 255 Str and sufficient
Luck these weapons can deal up to 99999 damage to both arms. Don't attack the
body with those... you'll only tear off 25000 or so.

B - RECOMMENDED CHARACTERS TO BE USED

Rikku (Trio of 9999), any of the guys (all of their celestial weapons have
either Counter-Attack or Evade&Counter - useful ability for second part of
battle)

C - FIRST HALF BATTLE STRATEGY

First step to assured victory is to never let any of Penance's arms to get an
attack. In this strategy you'll never see one except for Penance's.
I used Rikku, Tidus and Yuna, therefore what you're about to read is how the
battle went using these three characters.
As the battle starts, check the CTB bar. Thanks to First Strike custom weapons
you will have 9 turns (as you may know, the game counts turns as if every chr
or fiend would choose Attack command next) before Penance gets first attack in.
This is the big difference from a previous strategy - more turns available
before Penance can even act. Tidus, Yuna and Rikku all had 3 turns (starting
with Tidus).
Use Quick Hit (QH from now on) two times against Left Arm (LA from now on). 7
turns left. Rikku is up next. Mix Trio of 9999 now! 5 turns left. Rikku'll get
next turn right before first Penance's. Use QH four more times (2x Tidus and 2x
Yuna) until LA is gone. This will get you still three more turns (each of those
being QH) before first Penance's. QH Right Arm (RA from now on) three times.
Penance uses Obliteration (OBL from now on). All chrs lose 11000 HP. If this
brings them in yellow HP, Auto-Potion will kick in - Potion will be used and
will restore 9999 damage to one (thanks to Trio we mixed before), raising
his/her HP back into white range. Note that healing for the whole fight will
mostly be taken care of by Auto-Potion. You yourself may need to heal only in
following two situations:
-> Danger 1: Any of your characters has 11500 or less HP before next OBL. Last
chr that gets to act before Penance, Quick Pockets (QP from now on)
Mega-Potion.
-> Danger 2: In second part of battle if any of your chrs has 16000 or less HP
before next Immolation. Last and second-to-last chr that get to act before
Penance, QP X-Potion or Mega-Potion.
Okay, first OBL is away and Penance is without LA. You now have three turns
available before first RA's. Use QH three times against RA and it's gone. Three
turns left before second Penance's. Tidus now Uses Three Stars. Yuna and Rikku
switch to celestial weapons (in that order). Yuna, Rikku and Tidus will still
get a turn before Penance. Yuna and Rikku use QH, and Tidus switches to
Caladbolg (in case one chr packs less than 11500 HP, Quick Pocket Mega-Potion
first!). Next is second OBL. Don't worry yet, as Auto-Potion will take care of
negating the damage. Regardless of Tidus' previous input, he will get first
turn after second OBL. Right now LA will regenerate.
Check CTB bar. You have whole 9 moves before third OBL. And you're more or less
set as well!
Use QH against LA six times to re-kill it. As soon as that is done, RA
regenerates. Three turns left before third OBL and ten turns before RA's move
(according to CTB bar). QH vs RA three times, OBL is used. With my 50000+ HP
this OBL was first that caused my chrs to use Auto-Potion. Check CTB bar again.
Still nine attacks left before RA gets a move. QH vs RA three times, RA dies.
Six attacks left before fourth OBL. Use all of these to launch QH vs Penance.
Right before fourth OBL LA will regenerate, then follows OBL.
Nine turns before both Penance's and LA's next move. More than enough. QH vs LA
six times and it's killed. RA regenerates. Three turns left before Penance's
turn and nine turns before RA's. QH vs RA three times. Fifth OBL. QK vs RA
three more times to kill it again...
Basically it's now like this: As you don't need to heal (except in two cases
mentioned a little bit above), all of your job is Using QH against either arm
as soon as it reappears. Once the arm is disposed off, QH Penance himself until
the other arm regenerates. QH that arm until it re-dies, QH Penance, the other
arm regenerates... ad infinitum. I guarantee you'll never see any of arms
attack. Only thing to remember is that you need to throw a look at HP just
before OBL. If HP of one chr is 11500 or less, QP Mega-Potion. Continue to use
this strategy until 3000000 of Penance's HP are knocked off, at which point...
Note: For my strategy I saw 11 Obliterations before lower half fell off.

D - SECOND HALF BATTLE STRATEGY

we arrive in second halftime. If my strategy was successful for you, Rikku will
have just a turn left before Penance's next turn, which will be Immolation (IMM
from now on). Have her QP Mega-Potion. Another turn available! LA regenerates.
On Rikku's turn (last before Penance's) use Purifying Salt on Penance. Why?
He's in Haste mode now (see CTB bar?), so we need to dispel it. Purifying Salt
will take care of that, as well as dealing some damage to him. First IMM. One
chr takes 15000 damage and Auto-Potions him/herself. First turn any character
gets now he/she uses Dispel on chr that got IMM-ed (in my case Tidus was first
one available).
Seven turns left before LA's turn. It'll get a bit tricky now, but don't worry,
I have it covered. QH vs LA three times. RA regenerates. Don't panic, we'll
kill both of them soon enough. QH vs LA three more times. It's gone. Two turns
left before second IMM and eight turns left before RA's. Tidus now uses
Sentinel! Yep, Sentinel can intercept IMM. Tidus will in this case 75% less
damage, counter-attack and heal himself for 2500 HP more than IMM dealt damage
to him. So, now we even start gaining health.:) QH vs RA once. Second IMM. Six
turns left before RA's. First chr uses Dispel on Tidus (Yuna in my case). Now
QH RA 5 more times. You'll kill it just before its turn. Phew. Three turns left
before Penance's. QH vs Penance two times, Sentinel with Tidus. Third IMM.
Tidus takes the cake, counters and heals for +2500 HP. LA regenerates. Six
turns before Penance's. Yuna uses Dispel now. Use QH vs RA four times. Three
turns left before fourth IMM. Tidus, Rikku and Yuna in that order. Tidus uses
Sentinel, and Rikku and Yuna QH vs LA two more times to kill it. Fourth IMM.
You know what happens already. Six turns before fifth IMM. RA regenerates.
Tidus uses Dispel on himself. Six QH vs RA and it dies. Two turns left before
Penance's. Tidus and Yuna are the ones still available. Tidus uses Sentinel,
Yuna QH vs Penance once. Fifth IMM. Six turns left before sixth IMM. Rikku uses
Dispel on Tidus, Yuna QH vs Penance once. And so on...

The above is 100% sure way you'll never die, but also slow. You may want to
employ different strategy for this battle as outlined below.

The battle starts with Rikku and two guys. In first half hack away as outlined
above in part D. When in second half of battle, switch Rikku out for a third
guy, but only after 'Purifying Salt phase'.
Strategy is pretty much the same, except that you don't use Sentinel as
character attacked will counter anyway. Also damage dealt will be 15000, so you
may need to issue a QP-ed Mega-Potion or Megalixir (in case QP-ing is done by
lastly added guy). Don't forget to Use Twin Stars on last guy as well to
nullify need for MP.
This is a bit faster way, as QP are fast and reliable soruce of restoring HP.
Only bit more time consuming action will be Dispel you'll need to use after
each IMM immediately.

*****************************************************************************

Justaplayer, a fellow gamer from FFX gameplay board, has allowed me to use the
info he wrote down about beating Penance with base luck.

... I know this is not much of a big deal, but it might prove useful for those
who would like to try to avoid the Greater Sphere battles and the Earth Eater
battles, although there is still the Maelspike bribing way, but you need to get
Fortune Spheres for the first activation.
First, it is possible to defeat the dark aeons this way. As you know, there is
no problem with the first four, and as long as you have 255 Accuracy you can
handle Dark Anima and Dark Bahamut, as long as Dark Magus Sisters because Cindy
has low luck and evasion stats. The same goes to Dark Yojimbo, because four
Wakka's Reels should kill him. But I'm sure you knew all that already, it is
nothing new.
What you might not know is that via this method of overusing Tidus' Blitz Ace
and Wakka's Attack Reels you can defeat Penance too. My method is just a
variant of the one in the Split Infinity guide, credited to Anothergamer
partially.
Well, let's take you have Auto-Potion, Auto-Haste, Def+20% and Auto-Protect.
Also, you use Cheer five times, and Trio of 9999. That's what the strategy
states. From there on, by just don't letting the arms attacks via Quick Hits
you defeat Penance.
But what if you don't have enough luck and therefore you can't hit the arms?
Then this is the solution: one must use just Rikku, Wakka, and Tidus for this
battle. Have in mind that this is how I did it the other day, so it's proven it
can work.
Wakka's Attack Reels hit an arm for 46000 damage or such, with 255 Strength.
that makes a total of about 200000 on average if both arms are present and
300000 on average if only one is. Tidus' Blitz Ace makes eight hits of 12000
damage more or less and the final one of 99999. In the end this makes about
200000.
Arms have 500000 HP, hardly beatable with just one Blitz Ace and one Attack
Reels, which will be our goal. The way to surely do it is by increasing Tidus
damage to 300000, which can be done via one of Rikkus overdrives, which causes
every hit to be a critical hit. This is Miracle Drink.
Secondly, overdrives must be in Comrade mode, and we must get sure that each
Penance attack will fill them, even when they are 5x cheered. That can be done
by using the overdrives Eccentric and Hot Spurs. I don't know if they're
cumulative, so I used both in first part of the battle.
Once the second part of the battle comes, things get a bit harder because just
one character is attacked. However, the overdrive bars of the other two
characters will get full with each Penance attack still.
If the attacked character is Rikku, we just need to use Wakka's and Tidus'
overdrives against the arm, and Dispel rikku, of course, because of the break
statuses. And if the attacked character is Tidus or Wakka, he will get Rikku's
bar that will be filled.
However it is important to time things so that Penance doesn't attack in second
part of the battle when one of the overdrive bars is still full, because we
need almost all of the overdrives possible and wasting one is not what we want.
I know all this is not much of a big deal, because it's just a variant of a
strategy already known, but I thought I would share this with you because I
read some times that it is needed to have high luck levels, and with this
strategy it is not... Just be careful not to stop Tidus' and Wakka's overdrive
wrong.
If you would like to know, in my case Penance died after 39 arms died too, by
being hit by Wakka's turbos and all the possible quick hits to Penance, since
he has not so much luck levels as the arms do.

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

=====================================
X) ABOUT STANDARD SG STAT MAXING ---> A839
=====================================

**********************************
PREHISTORIC PART, AKA INTRODUCTION
**********************************

Q - Why should I bother?
A - Want to have a prolonged fun with your FFX? Then statistic maxing is one of
the ways for you. By the end of the game your chrs' stats will be in ranges
from 80-100. But the max value a certain stat can reach are:
- for HP 99999
- for MP 9999
- for Str, Def, Mag, Mdef, Agi, Eva, Acc and Luck 255

Q - How to get that high stats, when there's not enough nodes on SG and you
don't even get enough Spheres to fill up empty nodes?
A - Your answer lies in Monster Arena, which serves this purpose. By meeting
some requirements you can fight some strong enemies, which when defeated drop
powerful equipment and spheres that can be used to fill up empty nodes. You can
activate those nodes later and start increasing your stats.

Q - How will you teach me to stat max?
A - Unlike other stat maxing guides, I'll be taking different approach. I've
counted number of empty nodes (including Lock nodes that become empty nodes
when removed) on Standard SG in PAL version. The number is 268 empty nodes.
I've also spent some time to activate any and all nodes on SG with Tidus as a
test chr, noting down his stats at start and end of the process, calculating
the difference. These two pieces of informations combined allowed me to come up
with a stat maxing guide, that will in the end let your chrs have max stats
without ever using Clear Spheres. Yep, you read correctly. You WILL NOT have to
be bothered by capturing five of each fiend in order to be able to buy Clear
Spheres. I have also taken into account you haven't captured anything yet, you
don't have any celestial weapons, and what I think is most important - I have
written stat maxing guide without Yuna's help. Why? It is a fact that her
Nirvana, Moon Crest and Moon Sigil are easy to get, but what if you forgot
Destruction Sp. in Besaid and Macalania temple? Or in both? Then you have a
certain dark problem. And my guide helps you build max stats with that problem
taken into account. Anything and everything you'll need to know has beed
covered in first half of stat maxing guide, going all the way down to Step 21.

Q - Will I even need Clear Spheres then?
A - If you want neatly organized SG, then yes. But I start using them after I
cover SG using the first half of guide. Stat maxing guide using the help of
Clear Spheres will be done from Step 22 onward until the final step.

Q - I have NTSC version of the game. Will this stat maxing guide be useful for
me as well?
A - There are few differences you need to be aware of. For first: according to
few sources NTSC Sphere Grid has 828 nodes in total. For second: Following
first difference it is entirely possible that the amount of specific nodes is
different between NTSC and PAL (for example, while PAL has five STR +3 nodes on
SG, NTSC might have seven STR +3 nodes; note that I'm only guessing the amount
of STR nodes). Other than that, the rest of the information provided in this
section will be useful in your efforts to stat max.

Q - Shall we start?
A - Patiently. In order to be able to fight monsters that drop aforementioned
items, some preparations need to be done. With this, let us begin.

******************************************
PREPARATIONS FOR STAT MAXIMIZATION PROCESS
******************************************

---> Info corner 1 <---
I'll assume you're using the ordinary Sphere Grid (SG in further notes). It is
useful to know the following info about this SG...
Total number of nodes - 860
Total number of ability nodes - 85
Total number of nodes we can mess around with - 775
Wheee, lots of work ahead? Your final dream is to have entire SG covered with
+300 HP, +40 MP (these aren't so much needed) and +4 the-rest-of-the-stats
nodes.

---> Info corner 2 <---
Chr's ultimate weapons, in this game known as Celestial weapons, will be
mightily useful. Listed in Info corner 3 below are:
- what to do first to obtain means of getting celestial weapons
- chr's best weapons, where to get them and where to get upgrades for those
weapons
- finally, my evaluation of best weapons

---> Info corner 3 <---
*Obtaining the means*
Go to extreme north end of Calm Lands. Find a lady on a chocobo there. Talk to
her and tell her you would like to train a chocobo. Win at least first course.
Then quit. Talk to chocobo lady again and say you want to ride one. Take this
chocobo to southeastern part of Calm Lands and look for chocobo feather on the
ground. Press X above it. Dismount and exit to your right. You're at Remiem
temple. Mount the chocobo you'll see on the right. Win and you get Cloudy
Mirror.
Now go to Macalania Forest (enter it from Thunder Plains side). Look for a
shiny path. Near it are a child and a woman. They're missing their
father/husband. You can find him on the screen where your party used to rest
once before. Talk to him and he'll go away. Return to happy family... or is it?
Talk to them and they'll say that their child is missing. Now climb the shiny
path and on your way you'll run into that kid. Talk to him and he'll go away.
Approach the big sphere-like thingey behind him. You've got Celestial Mirror.

*Obtaining the weapons*
Caladbolg for Tidus
You must complete all training courses chocobo lady offers you. Then challenge
her to a race and win. Doing this will attract the guard that was 'guarding' a
small path leading down on extreme north of Calm Lands. Go down that path and
examine the insignia on the wall. Caladbolg is yours. Sun Crest can be found in
the room where you fought Y. woman. If you didn't get chest straight after
defeating her, Dark Bahamut stands in your way. For Sun Sigil you must win the
race with time *faster* then 0.0.0.

World Champion for Wakka
Win a couple of Blitzball games (8 or so should be enough). When you have the
airship, go to the bar where Kimahri picked a fight with Ronsos before. Talk to
the bartender and you'll get this weapon. If she says something like being even
better, win some more blitz games. After that you should get the weapon. You
get Jupiter Crest in Aurochs' locker room. Examine the lockers. One of them is
hiding the crest. Sigil will appear as a league prize once you've obtained all
overdrives for Wakka and he has appeared in at least 450 battles against
fiends.

Masamune for Auron
First item you'll need is Rusty Sword. Go to entrance of Cavern of the Stolen
Fayth. On this screen go right and up. At the end of the path you'll find Rusty
Sword. Now return to airship and pick Djose Highroad destination. On this
screen now go thru southwest exit and you'll appear in Mushroom Rock. Follow
the path (you'll know you're going right if you'll run into 4x Soft chest on
the way) and take first left you'll come across. Activate the stone lift by
pressing X. Examine the statue and choose Yes when prompted. Approach the sign
that appeared and Masamune is yours. For Mars Crest go to the place where S.
convinced few guards to let you thru the barricade. There's a path leading down
and right. Enter it and you'll be on Oldroad. Go all the way to the end and
you'll find Mars Crest in the chest. For Sigil you need to unlock
combined total of 10 Species and/or Area Creations.

Spirit Lance for Kimahri
Go to Thunder Plains. See those strange stones that glow sometimes? Approach
one of them (three in total) and press Square in front of it when it's glowing.
Do this three times and Qactuars will now be fightable. Now go to southern
Thunder Plains. Hug the right until you see a broken pillar of sorts. You'll
see a ghost of Qactuar (it's been said that following this ghost is useless and
I concur:)). Examine this 'pillar' with Square and Spirit Lance is yours.
Saturn Crest you need to go to Mount Gagazet where you fought Flux for third
time. Remember a bunch of pillars in the canyon not far from this battle point?
Between one of them is a chest with crest inside. And for Sigil... In Macalania
woods you'll need to complete both butterly mini-games. Do it successfully and
when you open the chest of second butterfly game completed you'll obtain the
sigil.

Nirvana for Yuna
Capture at least one of every fiend in Calm Lands. Open the chest that will
appear in front of Manager once you talk to him after that point. Moon Crest is
found at Besaid Beach - there's a small beach with chest. For Sigil you need to
defeat all of Belgemine's aeons in Remiem Temple and then choose to 'defeat'
her.

Onion Knight for Lulu
Go to Baaj Temple. After Geosgaeno is gone, examine the same room you fought
in. Somewhere hardly accessible (it may be just me) is a chest with Onion
Knight inside. For Venus Crest enter the Farplane. Venus Crest can be found
here. Note that it *isn't* there on your first visit to Farplane! And for Sigil
you have to dodge 200 lightning bolts consecutively. You cannot save inbetween
or seek shelter beneath rod towers. After you dodged 200 of them, chest in
front of Agency will contain the sigil.

Godhand for Rikku
Input GODHAND as a password when you have control of the airship. Then go to
that destination. At the end of the path is chest with this weapon. For Mercury
Crest you need to visit western part of Sanubia Desert - look in the chest on
one of sandpits. And for Sigil you must complete Cactuar sidequest in Sanubia
Desert. One of chests now accessible in the valley of the sandstorms houses the
sigil.
Quick reference:
- Tomay is near the oasis
- Rovivea can be found running around in east Sanubia desert in westernmost
dead end
- Chava? In same part of desert where Cactuar stone is find sign with '20% off'
stuff on it and examine it
- Alek and Aloja are in Central Sanubia desert in the part of it where there
are lots of ruins
- Vachella is in east Sanubia desert - examine save sphere here and...
- Robeya is in central desert's westernmost treasure chest
- Isrra? Make sure you *leave* this screen and come back - Isrra can now be
found in one of the holes
- Elio? Go to Oasis, then up on airship and then head for the place where you
fought Evrae for first time
- Flaile doesn't need to be found

*Evaluation*
- Tidus: weapon easy to get, but crest and sigil are entirely different story;
for crest you need to waste Dark Bahamut, and for sigil you have to win the
race with time faster than 0.0.0 - 6TH TOP PICK
- Wakka: weapon moderately easy to get, crest easy to get, sigil extremely
annoying and bothersome (especially when you keep resetting for n-teenth time
to get sigil to appear as the prize) - 7TH TOP PICK
- Auron: weapon easy to get, as is the crest... sigil needs a bit of work to be
done, but nothing annoying (first 11 areas [I excluded Sunken Cave cos of
hard-to-encounter Tonberry] with at least one of each fiend that appears there
captured will give you the sigil) - 2ND TOP PICK
- Kimahri: weapon and crest are easy to get, and sigil needs a bit of butterfly
hunting to be done; after you try for about an hour, you'll memorize the path
of little flying bastards so well that you'll surely succeed eventually (I'm
talking from personal experience - I haven't layed hands on butterfly catching
until I was collecting best weapons... after about hour or so I got my Saturn
sigil) - 3RD TOP PICK
- Rikku: weapon and crest are easy to get, and you don't have to do anything
difficult to get sigil - 1ST TOP PICK
- Yuna: weapon and crest are easy to get, and sigil can be obtained quite
easily; remember that you can summon multiple aeons against you-know-who's in
order to defeat them; there can be a stopper in getting Yuna's sigil in case
you forget to get Destruction Sp. treasures in all temples you've visited on
your journey; this stopper can appear in shapes of dark aeons, specifically
Dark Valefor and Dark Shiva - 4TH TOP PICK
- Lulu: weapon and crest are easy to get, but for sigil get ready with a lot of
nerves of steel - 5TH TOP PICK

*Your best party*
PAL players:
Party with which you're advised to undertake stat maxing quest is Rikku, Auron
and Kimahri - you will get their fully powered best weapons the soonest
(Kimahri's might take an hour or so). Use Yuna instead of Kimahri in case you
are able to get Anima and Magus Sisters, which means you got all Destruction
Sp. so far. Personally I used Auron, Rikku and Tidus (but Tidus only cos I got
his sigil before I got Kimahri's). Anyway, this stat maxing guide is done with
a thought that Yuna is unable to get Anima and Sisters.
NTSC players:
Definitely use Rikku, Auron and Yuna.
Before you start, I recommend getting Rikku's best weapon. With the help of
quick guide I provided it'll take you about an hour to get everything.
Kimahri's stuff will take you somewhere up to two hours. We'll take care of
Auron's on the way, but rest assured, you'll get your full-power Masamune
before stat maxing process begins for real.

I'll also take into the account the small chance in which you may have
forgotten to get Destruction Sp. chests in Macalania and Besaid temples, in
which case you have a certain tough boss in your way, also successfully nailing
you out for getting Anima and Magus Sisters.

And lastly, have the airship.:) Otherwise, almost all areas are accessible by
foot, but with airship it goes much faster. And now, stat maxing begins...

*********************************************************************
STEP 1 - LEARNING ABILITIES, GETTING DECENT STATS AND SOME GOOD ITEMS
*********************************************************************

Buy Capture weapons from Monster Arena manager for every character, doesn't
matter if you'll use them now, later or never. Customize those weapons with
First Strike weapon ability. First Strike is IMO very useful for all the fights
you're about to enter. You need Return Sp. for that. D'you have any left? If
not, don't fret, we'll get them in a minute. Manager will start crying that
he's missing all the monsters. Waaaah! Who wouldn't help the guy? Head into
Calm lands and start capturing monsters. You need at least one monster of
following: Skoll, Nebiros, Flame Flan, Shred, Anacondaur, Ogre, Coeurl, Chimera
Brain and Malboro. Rarer monsters (Malboro and Ogre) can be found a bit more
often in northwestern parts of Calm Lands. One of each shall raise
Chimerageist.

Now examine your items. If you still have any stat boosting spheres left from
your journey, use them on the grid now. They're a helpful starting boost to
your chrs. Don't bother with removing lock nodes if you don't have
corresponding lock spheres in your possession. You can get them, but that costs
money you don't currently have.

Save at nearby save sphere and venture into Calm Lands... make a trip (without
chocobo) to Rin's shop in Calm Lands. You're bound to capture few guys for the
arena. Save at save sphere near Rin's shop and start looking around the shop
itself. You'll encounter Malboro and Ogre sooner or later, just don't give up.
I recommend not forgetting to save every so often - it may happen that Malboro
will ambush you and you'll end up with Game Over in case Malboro opens with Bad
Breath.

Okay, Chimerageist is opened. 1/10 of job for Auron's Mars sigil is done. Now
you need to defeat Chimerageist at least 3 times to get few precious Return Sp.
Quick copy and paste... Representation of Chimerageist's move order: Megiddo
Flame, Blizzara OR Thundara, 'Assault', Aqua Breath, repeat. First attack Geist
will use is completely random and cannot be predicted. However, once you see
what Geist has used, you're set for the remainder of battle. Megiddo Flame can
be nullified by Fireproof or better, Blizzara and Thundara can be reflected,
'assault' can be halved by Protect, and Aqua Breath nullified by Waterproof or
better.
In case Geist's too fast for you, (but he shouldn't really), use Yuna's help in
shape of aeons, which you can use to soften him up and then kill him. Do so
three times and you'll get 3 Return Sp. In case you get Dark Matter, reapply
fighting Geist until you get 3 Return Sp. Waste them by integrating them into
weapons for three chrs you'll be using. Right now it doesn't matter who you
will use, just choose your three favorites.

Done? Done! Board the airship and head for Besaid. Easy as pie! Capture one
Dingo, Condor and Water Flan to unlock Stratoavis (2/10 of Auron's sigil). If
you're going by this guide, right now you've also unlocked Earth Eater (which
is unlocked once you unlock *any* two area creation fiends).

Next destination is Kilika. Easy as pie again. Capture one Dinonix, Killer Bee,
Yellow Element and Ragora to unlock Malboro Menace (3/10 of Auron's sigil).

Now go to Mi'ihen Highroad... This is not hard, but will require bit more time
as you need to capture 8 fiends. Mi'ihen Fang, Ipiria, Floating Eye, White
Element, Raldo, Vouivre, Bomb and Dual Horn. One of each plastered unlocks
Kottos (4/10 of Auron's sigil).

Now for Mushroom Rock. One Raptor, Gandarewa, Thunder Flan, Red Element,
Lamashtu, Funguar and Garuda unlocks Coeurlregina (1/2 of Auron's sigil). For
Garuda you need to enter the screen called 'Mushroom Rock: Valley'. Garuda can
only be fought here.

Djose Highroad is next. Garm, Simurgh, Bite Bug, Snow Flan, Bunyip, Basilisk
and Ochu await your arrival. One of each unlocks Jormungand (6/10 of Auron's
sigil). Simurgh is most often found in the most northern part of Djose Highroad
near the sign that shows up as worldmap when examined. Right now you've
conquered 6 areas already. What does that mean? Catastrophe is unlocked at the
arena.

Thunder Plains are home of next fiends, one of each you of course need to
capture: Melusine, Aerouge, Buer, Gold Element, Kusariqqu, Larva, Iron Giant
and Qactuar. Combined they unlock Cactuar King (7/10 of Auron's sigil).
Qactuars can only be fought once you've prayed to at least one glowing Qactuar
statue by pressing Square button in front of it (three statues in total). Iron
Giants can be found in northern part of Thunder Plains.

Examine Macalania next. Find and capture one Snow Wolf, Iguion, Wasp, Evil Eye,
Ice Flan, Blue Element, Murussu, Mafdet, Xiphos and Chimera to unlock Espada
(8/10 of Auron's sigil).

Bikanel proves a bit tougher. One Sand Wolf, Alcyone and Mushussu are easy to
capture. Zu and Sand Worm on the other hand pack a huge amount of HP. Then
there's Cactuar, who has insane evasion (use someone with high Acc try to kill
it, also Provoke Cactuar so it doesn't run away). While you're here, I
recommend doing the Village of the Cactuars sidequest (if not done already -
for tips look a bit more up; alternatively, if you're bothered too much by
random encounters, wait a bit until we cover next area). In the end Abyss Worm
(9/10 of Auron's sigil) will be unlocked.

We already did Calm Lands, so let's move on.

Ah, Cavern of S. F. Yowie, Imp, Dark Element, Nidhogg, Thorn, Valaha, Epaaj,
Ghost (make deadly sure you capture one of these!!!) and Tonberry will in the
end unlock Don Tonberry (10/10 of Auron's sigil).

We have three areas left, but before we do them, let's return to the arena to
collect our prizes. Yes, yes, you can return to arena prior to that to collect
the goodies, but why bother? I recommend not wasting time going to and from,
but instead collect the stuff at once.

Talk to manager and he'll start heading over goodies:
- you've already received 60x Farplane Winds for unlocking Chimerageist
- for unlocking Stratoavis you get 99x Stamina Tonic
- for Earth Eater you get 60x Three Stars
- for Malboro Menace 99x Poison Fang
- for Kottos 99x Soul Spring
- for Coeurlregina 99x Candle of Life
- for Jormungand 99x Petrify Grenade
- for Catastrophe 99x Door to Tomorrow
- for Cactuar King 99x Chocobo Wing
- for Espada 60x Shining Gem
- for Abyss Worm 99x Shadow Gem
- for Don Tonberry 40x Silver Hourglass
- and Mars Sigil for Auron somewhere inbetween!!!
Don't modify anything just yet. We'll use the items we got later to create a
good armor. I forgot to mention that manager will let you take a first swing at
the fiend he created free of charge. I encourage you to at least take a go at
it, so you'll see what you will be up against.

Total result right now is 10 areas covered with at least one monster captured
(we left out Gagazet, I. Sin and O. Ruins), 2 Original cretins unlocked and 10
Area creations unlocked.

If you don't have Rikku's Godhand fully powered up yet, or you're troubled too
much by random encounters whilst looking for Cactuars, your next objective is
to get hold of No Encounter armor. You have two options: either you collect 30x
Purifying Salt, which is enough items to get one No Encounter armor, or you
fight Ghost in the arena (remember what I said before about capturing one
Ghost?). Purifying Salt is a rare steal from Fallen Monks in Z. Ruins, but I
advise against it. Much more advised way is to continuosly fight Ghost until he
spits out an armor with No Encounters. Saving beforehand is very good tip. If
you're worried about cash, no worries. If you're able to Overkill Ghost, you'll
get back as much gil as you payed in order to fight it. Sooner or later you'll
get that No Encounter armor. Once you do, equip it on whoever you got it for.
Wearer doesn't need to be in active party. Then get that sigil to maximise
Godhand's potential.

Second objective is to purchase weapons from Rin's shop in Thunder Plains. Pick
three fighters with high Str and buy weapons for them (two must know Provoke).
These weapons are four-slotted. They already come with Str+10% and Str+5% and
have two free slots. One slot will be used for First Strike (fight Chimerageist
for few of them). Leave the fourth slot empty for now. Go back to the arena.

Third objective is Cactuar you've captured. He gives 8000 AP when defeated and
12000 for an Overkill! I have an easy solution for this guy.;) Cactuar's Doom
count is set at 2 turns. And not long ago you received 99 Candles of Life.
Equip those First Strike weapons and pay 4000 gil (you get 1500 gil back when
Cactuar is defeated, or 3000 for Overkill, but fret not; Cactuar drops HP
Stroll and MP Stroll equipment often which can be sold for cash). Once you
enter the battle, you'll have three free turns, even if Cactuar ambushes you.
For these three turns you have you should do this: Use Candle of Life on
Cactuar, don't forget to Provoke Cactuar and try to slice it down with third
chr, hopefully getting an Overkill. In case you won't succeed in killing
Cactuar until its first turn, you've already won. [This document copyrighted to
Split Infinity. In case writer's name at the top isn't mine, the guide is
ripped. Report to lifearmor@hotmail.com.] Cactuar will most likely kill
Provoker with 10000 Needles (1 more turn left for Doom effect) and will be
killed on next turn it gets (you can kill it easily with second level element
gems). Remember to revive fallen chr (you'd best switch out between chrs in
order to get that big AP for as many chrs as possible). Once Cactuar bites the
dust on second turn it gets, you get your much needed AP. Reapply as necessary
until all chrs have finished their part of the grid.
NOTE: If you get bored easily doing that, switch to AP gaining trick described
way above (press CTRL + F, type in A840A, and press ENTER).
- Tidus knows Quick Hit
- Yuna knows Holy
- Lulu knows Flare
- Rikku knows Bribe
- Kimahri knows... well, whatever path you sent him down, but I recommend you
teach him Steal and Use
- Wakka knows Triple Foul
- Auron knows Sentinel
- of course, don't forget to activate stat nodes on the way

Okay, your chrs now know all of their skills that are located on their paths
over Sphere Grid. They also have at least somewhat decent stats, which means
you can now take onto last three areas. Another important achievement is that
Yuna's aeons have been bettered as well, even though you weren't using them a
lot - remember, as long as Yuna's stats rise (aeons' stats rise even if you
fight battles without Yuna in your party), so will aeons' (there is stat growth
limit tho').

Let's cover Gagazet next. Go to Gagazet and capture one Bandersnatch, Ahriman,
Dark Flan, Grenade, Grat, Grendel, Bashura, Mandragora, Behemoth, Splasher,
Achelous and Maelspike (latter three can be found in watery parts of Gagazet).
One of each drives by Catoblepas. By capturing *two* of each water fiend you'll
also unlock Shinryu.

Moving onto I. Sin dungeon. Here wear First Strike weapons you've purchased
before and customized when I advised you to. Captureable monsters found here
are Exoray, Wraith, Geminis (there's two kinds!), Demonolith, Great Malboro,
Barbatos, Adamantoise and King Behemoth. Words of advice are needed...
- Exoray is easy
- Wraith is a souped up Ghost, and likes to use Doom on first turn - until
second turn it'll already be dead:)
- Geminis are tough; Armor Break one and kill it ASAP to disable two Reaper
attacks in a row
- Demonolith is made harmless by using Silence Buster or Silence Grenade on it,
which disables its Pharaoh's Curse counter; remember to wear Stoneproof armors!
- Great Malboro is a pain; equip your Provoker with First Strike weapon and on
Provoker's turn Provoke Great M. to 'disable' Bad Breath, then kill it
- Barbatos can only be fought in 'city' area, which you can access once you
defeat Omnis; I don't recommend Armor Breaking it, else it'll counter with
Mortar lots of times, but it's your choice
- Adamantoise, eh? Mental Break it, then put it to sleep, then use magic on it
until it has little HP left at which point use a physical attack to capture it
- Behemoth King is another pain; all attacks sans its desperation move target
one chr, so you'll manage to stay alive till the end, when you can capture it
(interesting note: according to NTSC owners, Kingie ends with Meteor even if
you capture it in NTSC version; luckily for us, it doesn't do so in our
version). After all of this stuff us yours, Abaddon is now accessible.

And finally O. Ruins. Zaurus, Floating Death, Black Element, Halma, Puroboros,
Spirit (make sure you Provoke it or you'll be sorry), Machea, Master Coeurl
(capture one of these by all means!!!), Master Tonberry (wait until it gets
close, then unload on it) and Varuna. Capture one of each for Vorban. Now that
all area creations are unlocked, you also get access to Neslug.

Return to arena and get these prizes:
- for Catoblepas you get Blossom Crown (needed for Magus Sisters)
- for Shinryu you get 30x Megalixir
- for Abaddon you get 99x Lunar Curtain
- for Varuna you get 60x Designer Wallet
- for Neslug you get 99x Winning Formula

With this Step 1 of this informator is complete. You're ready for step 2.

************************************************************
STEP 2 - THREE SELECTED CHARACTERS LEARN IMPORTANT ABILITIES
************************************************************

What now? I know you've tried fighting arena creations, only to be defeated. I
did too. In order to survive you don't only need high stats, you need an
assortment of skills as well. IMO getting right skills before maxing stats
takes priority, therefore it is this what I'll discuss next: how to have all
chrs learn important abilities...

It is time to choose the party that will take care of those nasty overpowered
enemies. As stated before, I suggest Rikku, Auron and Kimahri, all with their
fully powered celestial weapons. If you have Anima and Magus Sisters, switch
Kimahri out for Yuna. If you don't have Anima and Magus Sisters, Yuna will act
as a backup in certain tough 'events'.

Which abilities do I deem important?
Esuna, Full-Life, Hastega, Slowga, Shell, Protect, Reflect, Dispel, Holy,
Auto-Life, Steal, Use, Entrust, Copycat, Quick Pockets, Doublecast, Bribe,
Triple Foul, Delay Buster, Full Break, Mug and Quick Hit.

No, no, no, I won't have you walking all over SG just to activate those nodes.
I'll provide you with an easy guide of how to obtain all of these nifty
abilities with ease...

Getting the cash
- sell off all of the excessive weaponry and armor you might have collected on
your journey and you don't need anymore
- equip Rikku with her Godhand (this is her best weapon I'm sure you've gotten
already) or in case you don't have one yet, customize any weapon with two free
slots with Gillionare (use 30x Designer Wallet you got not long ago) and First
Strike
- go to O. Ruins and save at nearby save sphere
- start circling around here and keep falling into random battles
- make sure Rikku (and First Striker) is (are) in frontline party
- most of fights are VS 1x Zaurus and 1x chest (it can be a Mimic)
- make sure you have Rikku Steal from the chest; if it says 'Nothing to
steal.', chest turns into one of four shapes of a Mimic
- defeat this bastard and you'll get 100000 gil
- Rikku must be in winning party or you won't get cash bonus
- for starters you'll need around 4000000 gil

Getting the hard-to-reach abilities for Rikku, Auron and Kimahri (Yuna)
WAY 1:
- head to monster arena
- pay to fight Master Coeurl
- Bribe it 130000+ gil for one Warp Sp. (you'll need about 15 of them)
- now pay to fight Coeurl
- Bribe it 60000+ gil for Friend Sp. (need about 45 of them)
- get 99 Ability Spheres
- now use Warp Sp. to warp to Full-Life node and use Ability Sp. to have Rikku
learn Full-Life
- now have Auron use Friend Sp. to teleport to Rikku's location and use Ability
Sp. to learn Full-Life (do the same for Kimahri, Yuna, or both)
- repeat the process of warpin' and stuff for these abilities: Auto-Life,
Copycat, Quick Pockets, Doublecast and Full Break

WAY 2:
- slaughter heaps of Cactuars so that you gain large amounts of AP with which
you can cross the grid
- alternatively, you can kill lots of Great Malboros or Master Tonberries for
two huge AP boosts
- another alternative to get lots of AP is AP gaining trick described way above
(press CTRL + F, type in A840A, and press ENTER)
- to get lock spheres with which you remove the locks at SG, you need to do a
bit of Bribing again: for Lv.1 Bribe Imp, for Lv.2 Bribe Behemoth, for Lv.3
Bribe Demonolith, for Lv.4 Bribe Chimera Brain
- the rest of the stuff is accomplished much the same as previous way

Learning the rest of important abilities
- according to abilities left (Esuna, Hastega, Slowga, Shell, Protect, Reflect,
Dispel, Holy, Steal, Use, Entrust, Bribe, Triple Foul, Delay Buster, Mug and
Quick Hit) you'll need 24 Wht Mag Sp., 12 Special Sp., and 12 Skill Sp.
- you can get Wht Mag Sp. by Bribing Dark Flan
- Special Sp. will be yours when Adamantoise is Bribed
- Skill Sp. are handed to you by Bribing Zu
- finding all of these guys is not hard, since we already captured one of each
when we were questing after area creations
- if in need of more cash, return to O. Ruins and continue slaughtering Mimics

Second step in accomplishing the task is complete. Although I've singled out
three (four) chrs, the others will get their turn once the selected chrs finish
their route across the SG.

*************************************************
STEP 3 - GETTING READY TO FIGHT SPECIES CREATIONS
*************************************************

Right. In step 3 I'll tell you how to access the chance itself to max the
stats. We'll need to unlock species creations. To do so you'll now have to
revisit each of the 13 areas and capture following amounts of stuff in order to
have Species conquest entry in the end look like this:
- Fenrir - capture at least 3 of each: Dingo, Mi'ihen Fang, Garm, Snow Wolf,
Sand Wolf, Skoll, Bandersnatch.
- Ornitholestes - capture at least 3 of each: Dinonix, Ipiria, Raptor,
Melusine, Iguion, Yowie, Zaurus.
- Pteryx - capture at least 4 of each: Condor, Simurgh, Alcyone.
- Hornet - capture at least 4 of each: Killer Bee, Bite Bug, Wasp, Nebiros.
- Vidatu - capture at least 4 of each: Gandarewa, Aerouge, Imp.
- One-Eye - capture at least 4 of each: Floating Eye, Buer, Evil Eye, Ahriman,
Floating Death.
- Jumbo Flan - capture at least 3 of each: Water Flan, Thunder Flan, Snow Flan,
Ice Flan, Flame Flan, Dark Flan.
- Nega Elemental - capture at least 3 of each: Yellow Element, White Element,
Red Element, Gold Element, Blue Element, Dark Element, Black Element.
- Tanket - capture at least 3 of each: Raldo, Bunyip, Murussu, Mafdet, Shred,
Halma.
- Fafnir - capture at least 4 of each: Vouivre, Lamashtu, Kusariqqu, Mushussu,
Nidhogg.
- Sleep Sprout - capture at least 5 of each: Funguar, Thorn, Exoray.
- Bomb King - capture at least 5 of each: Bomb, Grenade, Puroboros.
- Juggernaut - capture at least 5 of each: Dual Horn, Valaha, Grendel.
- Ironclad - capture 10 of each: Iron Giant, Gemini A, Gemini B.

IMPORTANT: If not already mentioned, you need Clear Spheres to remove crappy
nodes from SG. But in order to do so, you must capture at least 5 of every
captureable fiend in order to unlock Ultima Buster as well as being able to buy
Clear Spheres. Currently you DON'T need them yet.

Additionally, by unlocking two species creations Greater Sphere is also
unlocked. For six species creations open you get to fight Th'uban.

After this feast is complete (I bet you'll never want to see another Tonberry,
Master Tonberry, Simurgh, Ogre, Garuda and some other nice guys) return to the
arena to collect your rewards, which are:
- for unlocking Fenrir you get 99x Chocobo Feather
- for unlocking Ornitholestes you get 99x Stamina Spring
- for unlocking Pteryx you get 99x Mega Phoenix
- for unlocking Hornet 60x Mana Tonic
- for unlocking Vidatu 99x Mana Spring
- for unlocking One-Eye 60x Stamina Tablet
- for unlocking Jumbo Flan 60x Twin Stars
- for unlocking Nega Elemental 99x Star Curtain
- for unlocking Tanket 99x Gold Hourglass
- for unlocking Fafnir 99x Purifying Salt
- for unlocking Sleep Sprout 99x Healing Spring
- for unlocking Bomb King 60x Turbo Ether
- for unlocking Juggernaut 99x Light Curtain
- for unlocking Ironclad 60x Mana Tablet
- for unlocking Greater Sphere 60x Supreme Gem
- for unlocking Th'uban 99x Gambler's Spirit
- for unlocking Ultima Buster 99x Dark Matter

Almost everything unlocked except Nemesis (and Ultima Buster, if you didn't
bother capturing 5 of each fiend). Are you good or not?

*********************************
STEP 4 - FINAL STATISTIC PREPPING
*********************************

In this step I'll prep you up for upcoming battles against species creations.
You should be using Rikku with fully powered up Godhand, Auron with fully
powered up Masamune and Kimahri with fully powered up Spirit Lance (or Yuna, if
her Nirvana is fully powered).

What I'll write now may go against the common belief, but... Personally I think
that it is MUCH better that you try to cover all existing stat booster nodes on
SG *before* you take on any of newly created monsters in the arena. Sure, if
you have Yuna and all her summons, job is easy in this case, but many first
time FFX: PAL players forget to get Destruction Sp. treasures in the temples
and are later unable to win it back cos of certain would-be-tough guys. I have
had that experience.
Also, I don't think that raising HP above 9999 HP is necessary. Forget about
raising MP behind 999 MP - this value will more than suffice.

The below chart took a little bit of work, but boy, if I didn't have time...
I'll present a chart with starting stats of playable chrs:

      Tidus   Rikku   Lulu   Yuna   Wakka   Kimahri   Auron
HP    520     360     380    475    618     644       1030
------------------------------------------------------------
Str   15      10      5      5      14      16        20
------------------------------------------------------------
Def   10      8       8      5      10      15        15
------------------------------------------------------------
Mag   5       10      20     20     10      17        5
------------------------------------------------------------
Mdef  5       8       30     20     5       5         5
------------------------------------------------------------
MP    12      85      92     84     10      78        33
------------------------------------------------------------
Agi   10      16      5      10     7       6         5
------------------------------------------------------------
Luck  18      18      17     17     19      18        17
------------------------------------------------------------
Eva   10      5       40     30     5       5         5
------------------------------------------------------------
Acc   10      5       3      3      25      5         3

Looks crappy, doesn't it? But fear not, after all stat nodes are activated,
picture drastically changes. This next chart shows how much does each stat
improve. I used Tidus and when he covered all nodes, he had following stats:
HP,   St,   Df,   Mg,   Mf,   MP,   Ag,   Lu,   Ev,   Ac
9999  187   160   147   129   999   184   36    134   80

So, what are the exact increases in every stat? The answer is in the below
chart. I'll list the after-stat, and subtract before-stat to get increase-stat.
Complicated? Naah.

        Before-stat          After-stat          Increase-stat
HP      520                  9999                9479
--------------------------------------------------------------
Str     15                   187                 172
--------------------------------------------------------------
Def     10                   160                 150
--------------------------------------------------------------
Mag     5                    147                 142
--------------------------------------------------------------
Mdef    5                    129                 124
--------------------------------------------------------------
MP      12                   999                 987
--------------------------------------------------------------
Agi     10                   184                 174
--------------------------------------------------------------
Luck    18                   36                  18
--------------------------------------------------------------
Eva     10                   134                 124
--------------------------------------------------------------
Acc     10                   80                  70

Note: HP and MP are increased waaaay more cos of sea of HP and MP nodes that
are on SG. But where are those additional HP and MP, you ask? You need Break HP
Limit and Break MP Limit armor abilities for that. Don't worry tho', game
remembers all HP and MP. When you get those two abilities I mentioned, HP and
MP will be properly displayed. With all HP nodes on SG activated chrs' HP end
up somewhere around 20000 (when Tidus reached 9999, I counted 51 more HP nodes
before they were all activated).

Now I'll provide the stats your chrs can have when all of the existing stat
nodes have been activated, not counting the spheres you may have gotten and
used already.

      Tidus   Rikku   Lulu   Yuna   Wakka   Kimahri   Auron
HP    9999    9999    9999   9999   9999    9999      9999
------------------------------------------------------------
Str   187     182     177    177    186     188       192
------------------------------------------------------------
Def   160     158     158    155    160     165       165
------------------------------------------------------------
Mag   147     152     162    162    152     159       147
------------------------------------------------------------
Mdef  129     132     154    144    129     129       129
------------------------------------------------------------
MP    999     999     999    999    999     999       999
------------------------------------------------------------
Agi   184     190     179    184    181     180       179
------------------------------------------------------------
Luck  36      36      35     35     37      36        35
------------------------------------------------------------
Eva   134     129     164    154    129     129       129
------------------------------------------------------------
Acc   80      75      73     73     95      75        73

What do you say now, huh? Aren't your chrs strong or aren't they strong?:)
Really, getting to activate all of the nodes on SG first is more fun to do then
trying to nail some of species creations who may prove way too tough. But hey,
you're nearly ready now, it's time we get you in the clothes you'll use for
next battles (to raise Luck you're advised to use Attribute Sp., which you get
by Bribing Maelspikes).

After everything is covered, ie all abilities learned, all stat nodes activated
and all Lock nodes removed, you will have 269 empty nodes available. Memorize
this number and in the continuing lines you will see how to best employ them.
First we'll want to max Strength. I'll tell what next once Str is covered.

Note: In this note I'll add what stat spheres you may have received if you've
been lucky enough...
- 1x Magic Sp. from Cloister in Djose temple
- 1x Magic Defence Sp. in Moonflow: South Bank Road
- 1x Luck Sp. in Kilika Forest
- 1x Luck Sp. in Macalania Temple
- 1x Luck Sp. in Dome: Corridor
- I may have been missing some, but it doesn't matter really.

*****************************
STEP 5 - FIRST ARMOR PREPPING
*****************************

What you need to do now is go to Macalania forest and find Wantz there. When
you find him, purchase empty 4-slotted armors from him 100000 gil a piece. If
by some strange coincidence Wantz isn't there, head into arena and fight
Adamantoises or Varunas. So far these two are only fiends I know of that drops
empty 4-slot armors. Last alternative for you is to go the airship and purchase
armors from Rin. It'll already have HP+10% armor ability integrated, but will
also have three free slots. We'll get more sets of armors in the long run, just
so you know it.

For first armor we'll be using you'll want to add Auto-Haste. 80x Chocobo Wing
is enough for one, thus making a final total of 240x Chocobo Wings. You got 99
of them for unlocking Cactuar King, and you can get the rest by Bribing Machea
from O. Ruins.
Next add Auto-Protect. You'll need 210x Light Curtains. You got 99x of them
from unlocking Juggernaut. Steal the rest from Iron Giant. Or engage against
Tanket. You can steal 4x Light Curtain per one successful steal. Or in case you
can win against Fafnir, he'll drop 20 of then when killed (40 for Overkill).
For third slot you want to employ Auto-Phoenix. 60x Mega Phoenix for three.
Bribe Ghost for Mega Phoenixes if you're running low on them.

First armor is prepped and ready to use. So equip Rikku with Godhand, Auron
with Masamune and Kimahri with Spirit Lance (Yuna with Nirvana) - all these
weapons must be fully powered up. Don't forget to equip newly created armors!
Also remember that Kimahri's and Rikku's best weapons deal more damage at full
HP, whilst Auron's deals more damage, lower he is on HP.

If you'll be running low on money, remember to return to O. Ruins and kill
Mimics there for money.

************************
STEP 6 - MAXING STRENGTH
************************

First stat you'll want to increase and I strongly urge you to do so is
strength... *activates Stat Scanner* ...Ah, our target is Juggernaut! So save
at the save sphere behind arena manager, talk to him and pay the cash to
engage...

He has 1200000 HP and needs to be dealt a finishing blow over 15000 damage to
get an Overkill. He drops 1x Strength Sp. (2x for Overkill). He can be
status-inflicted will all four Breaks. Here are his stats:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
98, 140,70, 62, 42, 15, 0,  32
Although his Def may intimidate you, he is very slow when compared to Agi of
your speedster chrs. Two to three chr's turns for one of Jugi's is a usual.
Don't bother with magic against Jugi, as he's impervious to any magic.
Juggernaut is an extremely easy species cretin - here's his move pattern:
Charging, Salvo (fire-based attack), complement of moves consisting of either
Attack or Crush Spike... after four Crush Spikes have been used..., Charging,
Salvo... ad infinitum.
As soon as battle starts, you're nearly set for him as you're already in Haste
and Protect statuses. As you see in upper right corner, you will have many
turns (eight or so) before Jugi gets his first turn. Use Full Break or Auron's
Banishing Blade on him, then switch to Quick Hits. Jugi's first turn will be
automatically wasted for Charging. Keep using Quick Hits to assault Juggernaut
mercilessly. Sometime before Jugi's second turn remember to cast NulBlaze on
your party. As Jugi's second turn approaches, you'll see three Immune appear on
screen. Sometime now Juggernaut will go 'Aaaaaaaaargh!!! How could you do that
to meeeeee???'. In case he's still not dead, you'll start seeing Crush Spike or
Attack. Crush Spike will kill chr targetted, but that chr will be revived
automatically by Auto-Phoenix in other chrs' armors. Attack on other hand will
deal about 2800 to 3000 to one of your chrs. Nothing dangerous, as you will
soon see. Wrestle that 1x Strength Sp. (or 2x, if you Overkilled him). Now
enter Sphere Grid and place that Strength Sp. into one of the empty nodes.
Activate it as well with Rikku, Auron and Kimahri (Yuna) to have their Str
increase by four points for the next battle. Closer you get to 255 Str, faster
Jugi will bite the dust, hehe.

POST-JUGGERNAUT-BATTLE-SPHERE-GRID-INFORMATOR

- Lowest Str stat is 177 of Lulu and Yuna. This means you're gonna need 20
Strength Sp. in order to reach max Str stat for all seven chrs. Proceed in
killing Jugi until you have that much. Lay waste upon SG using 20 Strength Sp.
you've just received and Str stat for all chrs is at 255 finally. Yay us. To
avoid traveling over too much of SG, I suggest fighting Sleep Sprout for
Teleport Spheres he drops. Then use Teleport Spheres to move close to those
empty nodes and fill them up with Str +4 nodes, that you later activate. If you
need lots of Power Sp. fast, engage in battle against Kottos, feed him one
Power Distiller and Overkill him to receive 40x Power Sp.
- Empty nodes remaining: 248 empty nodes.
- Next stat target: Defence
- but uhhh, there is an obstacle in the way, as Tanket causes Berserk... before
you nail him, we'll need another armor piece

***************************
BY-STEP 6 - FAFNIR OVERKILL
***************************

Fafnir is another creation that has set attack pattern, therefore this is why I
recommend fighting it for Light Curtains (you need those for Auto-Protect). He
has 1100000 HP and needs to be dealt finishing blow worth over 13000 in order
to get Overkill. He drops 20x Light Curtain (40x for Overkill). Overkill is
very much possible anyway since your chrs have max Str, therefore you'll need
to fight it 6 times to receive all Light Curtains you need. He's also
susceptible to all four Breaks. Here are his stats:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
76, 30, 109,130,38, 15, 0,  100
Even slower than Juggernaut. But he has a nasty trick, that'll be exploited
below. Once the battle commences, you are already in top shape when it comes to
Haste and Protect. If Auron has full Overdrive, Banishing Blade him or have him
use Full Break. Then resort to Quick Hits and Fafnir goes down somewhere around
his first attack, which would be simple 'Bash' for moderate (moderate cos of
Auto-Protect on) damage to one chr. In case you're still not able to defeat it
after his first and he gets around to second turn, remember to cast NulFrost
prior to it (use following move pattern to help you further decipher his next
attacks - 'Bash', Triple Attack *ice* [NulFrost], Triple Attack *fire*
[NulBlaze], Triple Attack *lightning* [NulShock], 'Bash', repeat the pattern).
Careful - Fafnir's triple-stage-attacks have Quick Hit properties... you'll
know what I'm talking about once you view the top right corner of the screen.
Nab him six times or more if he drops some Dark Matters.

***************************
STEP 7 - SECOND ARMOR PIECE
***************************

Purchase another three armors from Wantz / defeat Adamantoise to receive empty
4-slot armor. Buying from Rin on airship is not recommended anymore, so I urge
you to resort to these two ways.
????? Get info on how the hell can you get Wantz to appear in case he doesn't,
ie you forgot to donate to O'aka or you didn't talk to Wantz when climbing
Gagazet. ?????
What shall we integrate in this armor? This time we have four slots to work
around with. In one integrate Auto-Haste (Bribe Machea for Chocobo Wings), in
second Deathproof (Bribe Epaaj for Farplane Winds), in third Berserkproof
(Bribe Floating Eye for Musks), in fourth Confuseproof (Bribe Raldo for Hypello
Potions). This armor will help us in getting Defence and Agility to the max.
IMPORTANT: Purchase additional armor piece for Auron! Extremely important! In
first slot integrate Ribbon using 99x Dark Matters you got if you were bothered
enough to unlock Ultima Buster. If you don't have them yet, or have
insifficient amount of them, save them for later.

***********************
STEP 8 - MAXING DEFENCE
***********************

Strength alone isn't sufficient. Without high Defence you don't stand a chance
against many of Original creations, as well as dark aeons. For Defence boosting
we'll... *activates Stat Scanner* ...take on Tanket.

Prior to battle make sure you equip armor which we lastly created, ie the one
containing Deathproof, Berserkproof and Confuseproof. For this battle
Berserkproof will take care of nasty things.

Tanket is another slowpoke in species creation assortment. And yep, he has an
attack 'pattern' as well. He has 900000 HP and needs to be dealt finishing blow
worth over 10000 in order to get Overkill. He drops 1x Defence Sp. (2x for
Overkill). Overkill is very much possible anyway since your chrs have max Str.
He's also susceptible to Armor Break and Mental Break. His stats:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
103,100,3,  250,41, 15, 0,  100
Slow? Yes? Nasty trick? Yes. Easy anyway? With a little trick, yes. At start of
battle have Auron execute Banishing Blade or Full Break on Tanket to soften him
up. Important thing in this battle is to keep track of how much damage you did
to Tanket. If you're hitting for 99999 (use Quick Hits!), stop at fourth
attack. At this point *always* have Auron use Sentinel until Tanket's next
attack. Auron will counter, dealing a blow, pushing Tanket's HP over 1/2 lost,
thus forcing him in switching to Rush Attack... but you won't see any, as you
will now have way more then five turns left in which you deal another five
99999-s to Tanket, successfully sending him to the Farplane. If you're worried
by Berserk you were being inflicted with in earlier battles, no worries. That's
why we have Berserkproof here - to never be Berserked. Also don't worry about
having delayed turns - as Agi is pretty high, it won't matter.:) Bye, Tanket.

POST-TANKET-BATTLE-SPHERE-GRID-INFORMATOR

- Lowest Def stat is 155 of Yuna. This means you're gonna need 25 Defence Sp.
in order to reach max Def stat for all seven chrs. Proceed in killing Tanket
until you have that much. Lay waste upon SG using 25 Defence Sp. you've just
received and Def stat for all chrs is at 255 finally. Yay us. To avoid
traveling over too much of SG, I suggest fighting Sleep Sprout for Teleport
Spheres he drops. Then use Teleport Spheres to move close to those empty nodes
and fill them up with Def +4 nodes, that you later activate. If you need lots
of Power Sp. fast, engage in battle against Kottos, feed him one Power
Distiller and Overkill him to receive 40x Power Sp.
- Empty nodes remaining: 223 empty nodes.
- Next stat target: Accuracy
- Hornet has two status attacks he will annoy you with: Bewitching Stab
inflicts Confusion (Confuseproof armor we already have) and regular 'Stab'
inflicts KO (what a coincidence - we also have Deathproof armor)

************************
STEP 9 - MAXING ACCURACY
************************

Physical prowess of our chrs has been taken care of. Now let's make sure they
have some means of (nearly) always hitting the enemies... *activates Stat
Scanner* ...oh, gosh, it's Hornet!

Prior to battle make sure you equip armor which we lastly created, ie the one
containing Deathproof, Berserkproof and Confuseproof. For this battle
Deathproof and Confuseproof will take care of nasty things.

Hornet is *not* another slow bastard, so do not get too confident. He has
620000 HP and needs to be dealt finishing blow worth 99999 in order to get
Overkill. He drops 1x Accuracy Sp. (2x for Overkill). Overkill *will* be
possible anyway since your chrs have max Str. He's also susceptible to all
Breaks. His stats:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
63, 70, 88, 95, 102,15, 17, 100
He's a lot faster than his previous buddies. He's also a bit more skilled at
evading attacks, but you will miss maybe in one out of five tries. Nothing
majorly worrying. What could be worrying, but isn't, are his attacks.
Bewitching Stab's Confusion won't work, KO that 'Stab' carries won't work...
you will be inflicted by Poison, Sleep and Darkness, however. Cure them with
simple Esuna.
As battle starts, just let it all out with Quick Hits (use Aim a few times if
you think you miss too often - soon that will improve), only stopping if Hornet
manages to put someone to sleep. Yes, I suggest ignoring Poison and the damage
it does to you - concentrate on downing Hornet instead. With Auto-Haste in
place each of your chrs will be getting two to three turns for one Hornet's.
Not shabby, eh?

POST-HORNET-BATTLE-SPHERE-GRID-INFORMATOR

- Lowest Acc stat is 73 of Lulu and Yuna. This means you're gonna need 46
Accuracy Sp. in order to reach max Acc stat for all seven chrs. Proceed in
killing Hornet until you have that much. After each Hornet battle remember to
visit SG to use Accuracy Sp. you've just won in order to improve Acc for next
Hornet battle, eventually allowing you to hit him with no problem. Also
remember laying waste upon SG until 46 Accuracy Sp. are used and Acc stat for
all chrs is at 255 finally. Yay us. To avoid traveling over too much of SG, I
suggest fighting Sleep Sprout for Teleport Spheres he drops. Then use Teleport
Spheres to move close to those empty nodes and fill them up with Acc +4 nodes,
that you later activate. If you need lots of Speed Sp. fast, engage in battle
against Kottos, feed him one Speed Distiller and Overkill him to receive 40x
Speed Sp.
- Empty nodes remaining: 177 empty nodes.
- Next stat target: Agility
- Fenrir, like Hornet, has two status attacks he will annoy you with: Fangs of
Chaos inflict Confusion (Confuseproof armor we already have) and Fangs of Hell
inflict KO (what a coincidence - we also have Deathproof armor)

************************
STEP 10 - MAXING AGILITY
************************

Str, Def and Acc. What a glorious trio. How about adding another member to the
clan? *activates Stat Scanner* ...Fenrir! Finally. I've been wanting to see
what this wolf is capable of.

Prior to battle make sure you equip armor which we lastly created, ie the one
containing Deathproof, Berserkproof and Confuseproof. For this battle
Deathproof and Confuseproof will take care of nasty things.

Warning! Currently Fenrir is faster than all of your chrs... or is he? Thanks
to Auto-Haste you're ensured that your chrs will be getting one or two turns
for each of Fenrir's. He has 850000 HP and needs to be dealt finishing blow
worth 99999 in order to get Overkill. He drops 1x Agility Sp. (2x for
Overkill). Overkill *will* be possible anyway since your chrs have max Str.
He's also susceptible to Magic Break and Mental Break, none of which interest
us, since we won't be using magic against him. His stats:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
73, 40, 12, 165,200,15, 60, 50
Lot faster than Hornet, also having pretty high evasion. But what was the last
thing we were collecting? Accuracy Sp.! Kiss your Evasion goodbye, Fenrir.
Luckily for us Agility of your chrs is another stat that was pretty populated
on SG, meaning you don't have to fight lots of Fenrirs...
At start of battle... you already know what to do, yes? Quick Hits all the
way... Fangs of Chaos is gravity attack, based on current HP, meaning it won't
kill you, no matter how hard Fenrir can try. It is used the most among the
three attacks Fenrir has to offer. Fangs of Hell can be avoided in maybe 2 out
of 5 times, but we don't have that much Evasion yet to guarantee 100% evasion.
Fangs of Ruin needs some further assessment to be done on my part (?????
doublecheck what the heck Fangs of Ruin do?????), but currently I believe it
will kill chr targetted regardless of Defence stat. You'll get five or six
turns for one Fenrir's (as we've only started collecting Agility Sp.), more if
you're using Quick Hits (watch the number of turns skyrocket once you gain 255
Agi). As you cannot be inflicted with any dangeruos status except being KO-ed
normally by Fangs of Ruin or Fangs of Hell, your only job is to use Quick Hit,
or Quick Pocket a Phoenix Down to revive fallen ally.

POST-FENRIR-BATTLE-SPHERE-GRID-INFORMATOR

- Lowest Agi stat is 179 of Lulu and Auron. This means you're gonna need 19
Agility Sp. in order to reach max Agi stat for all seven chrs. Proceed in
killing Fenrir until you have that much. After each Fenrir battle remember to
visit SG to use Agility Sp. you've just won in order to improve Agi for next
Fenrir battle, eventually allowing you to hit him more times he can imagine.
Also remember laying waste upon SG until 19 Agility Sp. are used and Agi stat
for all chrs is at 255 finally. Yay us. To avoid traveling over too much of SG,
I suggest fighting Sleep Sprout for Teleport Spheres he drops. Then use
Teleport Spheres to move close to those empty nodes and fill them up with Agi
+4 nodes, that you later activate. If you need lots of Speed Sp. fast, engage
in battle against Kottos, feed him one Speed Distiller and Overkill him to
receive 40x Speed Sp.
- Empty nodes remaining: 158 empty nodes.
- Next stat target: Magic Defence
- One-Eye has multi-target multi-status inflicting attack... news that you and
I don't like. Maybe you're thinking that we'll create new armor for him. If you
want to, go for it. I'll provide another section dedicated to creating armor
piece just for One-Eye battles. For those that would like to skip making
another armor, I have a little trick as well.

******************************
BY-STEP 10 - THIRD ARMOR PIECE
******************************

One-Eye's Shockwave inflicts magic type damage along with Confuse, Sleep,
Silence, Darkness and Slow. Silence and Darkness are hardly of being dangerous,
but we need to take care of other three.
Head to Wantz's again and purchase another three armors with four empty slots.
In the slots input Confuseproof (Bribe Floating Eyes for Musks), Sleepproof
(Bribe Skoll for Dream Powders) and Slowproof (Bribe Mushussu for Gold
Hourglasses). Leave fourth slot empty for now. Why not Auto-Haste instead of
Slowproof? I think it's a waste. Your chrs have 255 Agi and when you compare
this to One-Eye's Agi of 38, it makes you laugh.

******************************
STEP 11 - MAXING MAGIC DEFENCE
******************************

Physically your chrs are as tough as they can get, but what about magic
toughness? *activates Stat Scanner* ...One-Eye? The name couldn't fit better...

Prior to battle either make sure you equip armor which we lastly created, ie
the one containing Slowproof, Sleepproof and Confuseproof, or make sure Auron
is equipped with Masamune.

Warning! One-Eye has extremely high probability of ambushing you, in which case
you will get struck with Shockwave (injects Confuse, Sleep, Silence, Darkness
and Slow). One-Eye has 150000 HP and needs to be dealt finishing blow worth
over 15000 in order to get Overkill. He drops 1x Magic Defence Sp. (2x for
Overkill). Overkill *will* be possible anyway since your chrs have max Str.
He's also susceptible to Armor Break and Power Break, none of which interest
us. His stats:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
55, 58, 77, 183,38, 15, 10, 18
Anyone needs speed? You chrs got it... and they've got it lots. If you listened
to my advice before, this battle will become extremely easy. But let's discuss
both ways anyway... If you went in skipping making third armor set, Auron will
be first to act. If One-Eye ambushed you, choose to Flee the battle. If One-Eye
is encountered normally, or you even gained Initiative on him, kill him before
he gets his first turn. Doing so is 100% sure you'll never even get hurt, but
it also costs money you'll waste paying to fight One-Eye, only to find out he
ambushed you and having no option left but to flee. Spending a bit more time
instead on gathering the ingredients for third armor I suggested putting
together will be 100% sure way you'll always emerge victorious.
One-Eye's Evasion and Darkness he can inflict with Shockwave won't help him one
bit in evading any of your attacks... maybe one out of ten, by which he'll
already be defeated, as he only packs 150000 HP (true, he has infinite Regen,
but who cares about that when he can't make full use of it, right?).

POST-ONE-EYE-BATTLE-SPHERE-GRID-INFORMATOR

- Lowest Mdef stat is 129. Strangely, all boys have that much. This means
you're gonna need 32 Magic Defence Sp. in order to reach max Mdef stat for all
seven chrs. Proceed in killing One-Eye until you have that much. After each
One-Eye battle remember to visit SG to use Magic Defence Sp. you've just won in
order to improve Mdef for next One-Eye battle, slowly but surely decreasing the
damage he can do to you with Shockwave. Also remember laying waste upon SG
until 32 Magic Defence Sp. are used and Mdef stat for all chrs is at 255
finally. Yay us. To avoid traveling over too much of SG, I suggest fighting
Sleep Sprout for Teleport Spheres he drops. Then use Teleport Spheres to move
close to those empty nodes and fill them up with Mdef +4 nodes, that you later
activate. If you need lots of Mana Sp. fast, engage in battle against Kottos,
feed him one Mana Distiller and Overkill him to receive 40x Mana Sp.
- Empty nodes remaining: 126 empty nodes.
- Next stat target: Evasion
- Pteryx is much like One-Eye in few aspects... likes to ambush you and has
little HP. Very luckily for us Pteryx doesn't have dangerous statuses throwing
around - he can only Curse you or delay your next turn (which won't matter cos
of high Agi stat).

IMPORTANT: One-Eye can be your richest cash-cow so far. He frequently drops
three slotted Triple AP weapons, which can be sold for 67000+ gil. Since you
can dispose of him in two attacks, I'd recommend switching to this money
earning, as I bet you're tired of seeing Mimics already.

************************
STEP 12 - MAXING EVASION
************************

Sixth stat we're about to max... *activates Stat Scanner* ...Pteryx? Another
flying-o bastard-o.

Prior to battle equip first armor we created, ie the one containing
Auto-Phoenix, Auto-Haste and Auto-Protect.

Pteryx also has extremely high probability of ambushing you, in which case you
will get struck with Beak of Woe (Curses!). Pteryx has 100000 HP and needs to
be dealt finishing blow worth 99999 in order to get Overkill. He drops 1x
Evasion Sp. (2x for Overkill). Overkill *will* be possible anyway since your
chrs have max Str. He's also susceptible to all Breaks. Not like I care. His
stats:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
90, 100,5,  100,60, 15, 60, 100
Let's laugh a lot. Strategy is not even needed for this guy. Two Quick Hits and
it is all over, doesn't matter if you got ambushed or not.

POST-PTERYX-BATTLE-SPHERE-GRID-INFORMATOR

- Lowest Eva stat is 129. Rikku, Auron, Wakka and Kimahri are guilty. This
means you're gonna need 32 Evasion Sp. in order to reach max Eva stat for all
seven chrs. Proceed in killing Pteryx until you have that much. Remember laying
waste upon SG until 32 Evasion Sp. are used and Eva stat for all chrs is at 255
finally. Yay us - we're almost at the end. To avoid traveling over too much of
SG, I suggest fighting Sleep Sprout for Teleport Spheres he drops. Then use
Teleport Spheres to move close to those empty nodes and fill them up with Eva
+4 nodes, that you later activate. If you need lots of Speed Sp. fast, engage
in battle against Kottos, feed him one Speed Distiller and Overkill him to
receive 40x Speed Sp.
- Empty nodes remaining: 94 empty nodes.
- Next stat target: Luck
- Why Luck next and not Magic? Personally I think Magic is completely useless
stat to max in FFX. You will fight toughest enemies of the game with pure
strength and skills that involve raw power. Rare occassions that will force you
to rely on magic power will be narrowed down to reviving with Life or
Full-Life, curing status ailments with Esuna or Dispel, and maybe occassional
Hastega or Slowga. But you know, there are other ways that do the job better,
you just need time and will to know where to look for it. Casting attack magic
is fairly useless for two things: it doesn't pay off as toughest enemies have
high magic defence and I don't want to see Ultima for x-times, where x equals
split infinity. I forgot to add that you need to fight Jumbo Flan in order to
get Magic Sp. It's 'pure' coincidence he can only be damaged by magic (there
are exceptions - Ifrit's Meteor Strike and some Overdrives deal damage to Jumbo
as well). No thanks, I'll pass on that. That's why.

**************************
STEP 13 - PART-MAXING LUCK
**************************

Yep, you read correctly. After all 255 you've seen Luck will be raised only
partly until further notice. There are two reasons to do this: You need to
fight Greater Sp. for Luck Sp. and Earth Eater for Fortune Sp. Furthermore, you
need one Fortune Sp. per one activation of Luck +4 node. Meaning? One Luck +4
node can only be fully activated with 7 Fortune Sp. Man, imagine the number of
Earth Eaters you'll have to kill.

Getting Luck Spheres
You'll need to engage VS Greater Sphere. While I have an easy strat for him,
you'll get bored easily, so make sure you're listening to some music. For
starters I would like to aim for 100 Luck stat for three chrs (or four... you
know, Yuna and Kimahri stuff, blah blah), just enough that you have little to
no problems wasting first four dark aeons.

Equip first armor we created prior to battle, ie the one containing
Auto-Phoenix, Auto-Haste and Auto-Protect. Greater Sphere packs 1500000 HP,
with 99999 worth of damage counting for an Overkill. He drops 1x Luck Sphere
(2x for an Overkill). His stats:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
87, 130,102,120,55, 15, 0,  72
Pretty slow, but dangerous anyway. To get all chrs' Luck to 100 and above,
we'll need 17 Luck Spheres. Subtract three you received so far (hopefully you
didn't use them for Mixes) and number decreases to 14 only. Let's calculate
small probability of Greater Sphere dropping Dark Matters in 1 out 4 cases...
I'd say you'll need to waste about 12 Greater Spheres. Let's do it.
As battle starts, yawn at GS' poor choice of how he wants to be positioned
during battle. After he's put together, Quick Hit him. For each attack you'll
see Ultima counter. At full Mdef it deals 900 damage to all. You may need to
heal once or twice during the process. For last chr that has a turn before GS,
do not let that chr attack. Instead heal to full with Healing Water or
Megalixir. GS regular turn can be Hydraulic Press, which hurts. 16 Ultimas
later GS lays defeated and 2x Luck Sphere is yours.

Getting Fortune Spheres...?
I really really don't recommend doing this if you don't have Tidus or Wakka
with their fully powered best weapons. Multi-hit overdrives are a must against
Earth Eater. He can be killed with chrs I suggested to use throughout
maxing-the-stats process, ie Rikku, Auron and Kimahri, but it'll take another
millenia before you gather enough Fortune Spheres. Unfortunately, you will have
to deck few Earth Eaters in order to get Fortune Sp., needed to activate Luck
nodes.

Getting Attribute Spheres
Again we take shelter in Bribing. You will need 34 Attribute Sp. in case Yuna
can already be part of battle party with fully powered Nirvana, or 51 Attribute
Sp. in case Yuna can't be part of battle party yet. Enemy to look for is
Maelspike, who can be Bribed for Attribute Sp. You will need about 8000000 gil
for this small feast (kill One-Eye and then sell weapons he drops or fight
Mimics in O. Ruins; additionally sell off all weapons and armors you got from
fighting previous creations). Bribe Maelspike with 100001 gil and then keep
giving it 1 gil until it goes away. Of course remember to save before any
Bribes are made.

POST-GREATER-SPHERE-AND-MAELSPIKE-BATTLE-SPHERE-GRID-INFORMATOR

- We'll raise Yuna's, Kimahri's, Rikku's and Auron's Luck to 100 with 17 Luck
Sp. we just got. Then have one of those chrs use one Fortune Sp. for each Luck
node that was newly created, and have the rest of chrs use Attribute Sp. to
activate the nodes. Luck is now 100, enough to waste Dark Valefor and Dark
Shiva with a little to no difficulty.
- Empty nodes remaining: 77 empty nodes.

***************************************
STEP 14 - YUNA 'ALMOST' ENTERS THE FRAY
***************************************

Before continuing I deem it is now time that Kimahri will be forced to step out
of the field and let Yuna enter occassionally. All of her stats are now at 255
sans Luck and Magic (you don't need latter anyway).
First thing to do is enter the airship. Input the coordinates for Baaj Temple:
X between 11 and 16, Y between 57 and 63. Enter newly discovered destination.
Go up the screen and fall into the water. Kill Geosgaeno who appears with one
hit.:) If you killed him before, much better. While still in the water, swim
north to reach the interior of Baaj temple. After climbing some steps you'll
reach Antechamber with six statues.
Top left belongs to Besaid, middle left Macalania, bottom left Zanarkand, top
right Bevelle, middle right Djose and bottom right Kilika. By approaching the
statue it will light up, meaning you broke the seal for respective temple. BTW,
Bevelle statue will light up automatically, there's *no way* you could've
missed that one.
This means we can now get all of Destruction Sp. from all the temples (except
Bevelle one, which we were forced to collect in order to be able to exit it).
- Kilika temple, Djose temple and Zanarkand temple will let you extract
Destruction Sp. with no problems
- you will run into flying problem when trying to approach Besaid temple and
you will run into speedy problem when trying to approach Macalania temple

************************************************
BY-STEP 14 - WASTING DARK VALEFOR AND DARK SHIVA
************************************************

Prior to Dark Valefor battle equip first armor we created, ie the one
containing Auto-Phoenix, Auto-Haste and Auto-Protect.
Valefor packs 800000 HP and needs to be dealt finishing blow worth 99999 in
order to get Overkill. He drops 1x Dark Matter (2x for Overkill). Overkill
*will* be possible anyway since your chrs have max Str. His stats:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
148,120,186,220,105,48, 10, 250
He's moderately fast in comparison to your chrs, but we have Auto-Haste in
place and Auto-Protect. Following is info on damage estimates done to party at
max stats without Shell and Protect in place: 'Swipe' deals 3700 damage, Energy
Ray deals about 1000 damage to all, Energy Blast deals 50000 damage to all
(cannot be halved in any way), Sonic Wings deals about 1200 damage.
As you can see, only danger lies in Energy Blast, which is only used when
Valefor's Ovedrive gauge charges to the max. Among other turns Valefor will be
using Energy Ray, 'swipe' and Sonic Wings, none of which are particularly
dangerous.
Accuracy is at its max (supported by 100 Luck), therefore you will have little
trouble hitting Valefor. If you just can't seem to hit it, use Aim few times (5
times is max before using it becomes obsolete). Don't bother with magic, unless
you have 255 Mag and Doublecast. I suggest using only physical attacks.
Valefor's Overdrive charges to max after he's been attacked for 8 times. Just
before his next turn (at which he'll unleash Energy Blast), either cast
Auto-Life on Kimahri, Rikku and Auron, or have last chr with a turn before
Valefor's switch in Yuna, who summons an aeon to take the damage (I recommend
doing the latter). Aeon will die, but you will not. Heal with Megalixirs or
Healing Waters (you can steal them from Adamantoises) and switch Yuna back in
reserve for whoever you traded before. Nine 99999 hits later Dark Valefor is
defeated. Besaid temple can now be entered again.

IMPORTANT: Remember before when I suggested of purchasing additional
four-slotted armor piece for Auron? You must have 99x Dark Matters by now, cos
I'm definitely sure you collected that much of them from killing monster arena
creations. Auron's next armor will contain Ribbon (99x Dark Matter), Auto-Haste
(Bribe Machea for Chocobo Wings), Auto-Protect (defeat Fafnir for Light
Curtains) and Deathproof (Bribe Epaaj for Farplane Winds).

Prior to Dark Shiva battle equip first armor piece we created, ie one
containing Auto-Haste, Auto-Protect and Auto-Phoenix. Equip Auron with lastly
created armor!!! Don't attempt to fight Dark Shiva without that armor.
She's fast! That's why you need 255 Agility and Auto-Haste. Following is info
on damage estimates done to party at max stats without Shell and Protect in
place: 'kick' deals 6000 damage, Heavenly Strike deals about 10000 damage, and
Diamond Dust 85000 damage to all (cannot be halved in any way). She's also
dangerous cos of her Quick Hit ability, as you will see in CTB window when in
battle against her. Her stats:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
173,163,244,255,255,73, 0,  250
As battle starts, resort to Quick Hits immediately. Your aim is to defeat her
before she gains Overdrive. If you get ambushed, strategy changes a little.
Thanks to Masamune's First Strike ability Auron will have a turn before Shiva
does. Have Auron execute Sentinel! Regardless of Shiva using Heavenly Strike or
'Kick', Auron will run in to intercept the attack, take the damage and
counterattack by dealing Shiva some damage. For whole battle keep having Auron
execute Sentinel. Shiva has inherent ability of Quick Hit. You can easily see
so in CTB window in upper right corner. When she uses 'Kick' or Heavenly
Strike, see how fast she'll get next turn... after all of your chrs take one -
and this is at 255 Agi and Auto-Haste!
Meanwhile Kimahri and Rikku use Quick Hits to attack Shiva, successfully
cycling her HP down to zero. As Shiva has higher Luck than Valefor, missed
attacks are more often, but IMO still nothing to be worried about. Do not
forget to heal Auron every now and then (at max Def he'll take 1500 damage from
'Kick' and 2500 damage from Heavenly Strike if Auron is under Auto-Protect and
Sentinel), but use Quick Pockets!
If you think Shiva will be able to pull off Overdrive, cease attacking. Do not
give in into thinking that you may just be lucky enough to kill her before
Diamond Dust - remember that you can miss in your attacks. Instead resort to
following defence: on either Rikku's or Kimahri's last turn (*NOT* Auron's - he
must remain in battle at all times!!!) before Shiva's Diamond Dust have one of
them switch out and bring Yuna in, who will summon an aeon to take the damage
for you. After aeon dies, switch Yuna out and bring either Rikku or Kimahri
back into battle (depending on who you switched out) and then proceed using the
strategy I wrote above and by the time Shiva would use Diamond Dust for second
time you will defeat her.

Guado attack! Run from these guys all the way to the right so that you enter
screen called 'Lake Macalania: Crevasse'. Once here, return to Macalania temple
entrance and you can now enter without problem.

All of the Destruction Sp. have been collected! Now return to Baaj temple and
grab your Anima.

******************************************
STEP 15 - YUNA ENTERS THE FRAY PERMANENTLY
******************************************

Now that temple fun is behind us, few things await us. For Yuna we still need
to get two of her summons - Yojimbo (in case you don't have him already) and
Magus Sisters. You have to get Yojimbo first.

Getting Yojimbo
We'll visit Cavern of S. F. again. Remember Tonberry and you'll know straight
away where it is located. Go to very back of the cavern, where you'll meet
someone from Lulu's past. This someone will summon Yojimbo, who will engage in
battle against your party. Do I need to mention how pathetically easy he is
when compared to your 255 stats? One strike from any member will send him on
the floor (if only I could kill that annoying dog).
After the battle you'll visit Antechamber where Yojimbo will ask you what do
you wish from him. Answer something, then hand over 300000 gil and he's yours
to command in future battles.

Getting Magus Sisters
For these gals you'll need to visit Remiem temple (east exit from Calm lands,
accessible only with chocobo). Enter the temple and you'll find Belgemine. Talk
to her. Her too...? Accept her challenge, which is besting her in eight levels
of Tetris. You can't choose level eight right from the start, you'll have to
work your way up gradually. After you defeat level five, you win Flower
Scepter. If you got Anima, level six is now accessible. Best it. If you got
Yojimbo, level seven is now accessible. Best it as well.
This is it! Now approach the strange door behind Belgemine and you will be able
to enter. When Yuna exits, Magus Sisters are yours. Talk to Belgemine again and
level eight is now accessible. Best that as well, and finally say farewell to
Belgemine who will go where she belongs. Moon sigil is yours at last, meaning
Yuna's Nirvana is about to be at peak of its power!

Kimahri is now at last forced to leave the party and make place for Yuna, who
will make her glorious entrance.

**************************************
STEP 16 - PRE-FINAL STATISTIC OVERVIEW
**************************************

It's time I present you with another chart showing you stats of all seven chrs.

      Tidus   Rikku   Lulu   Yuna   Wakka   Kimahri   Auron
HP    9999    9999    9999   9999   9999    9999      9999
------------------------------------------------------------
Str   255     255     255    255    255     255       255
------------------------------------------------------------
Def   255     255     255    255    255     255       255
------------------------------------------------------------
Mag   147     152     162    162    152     159       147
------------------------------------------------------------
Mdef  255     255     255    255    255     255       255
------------------------------------------------------------
MP    999     999     999    999    999     999       999
------------------------------------------------------------
Agi   255     255     255    255    255     255       255
------------------------------------------------------------
Luck  36      104     35     103    37      104       103
------------------------------------------------------------
Eva   255     255     255    255    255     255       255
------------------------------------------------------------
Acc   255     255     255    255    255     255       255

****************************************
STEP 17 - PRE-FINAL SPHERE GRID OVERVIEW
****************************************

We haven't deleted single node up to now, yet already your chrs are able to
kick ass left and right. Not to mention the behind, hehe.:)
There's still 77 empty nodes remaining on SG that can be filled with something.
One part of that something I suggest you pour into 38 Luck Sp. (but it isn't
needed!), with which Luck stat will reach 255 value.
Yes, I am aware that having 255 Luck, Evasion and Accuracy is not needed.
Y'see, you can have one of the following:
- either you have 150 Luck, 255 Eva and 255 Acc
- or you have 255 Luck, 150 Eva and 150 Acc
... and you'll get roughly same results. But tell me, doesn't it fill you with
feeling of completion when you take a look at status screen and you see nothing
but 255? Well, in my stat maxing guide everything but Mag.
Subtracting that will come into running total of 39 empty nodes still remaining
on SG. You're left to do with them as you please, but many players go for HP
nodes (get them from killing Ironclad in species creation list). If you
absolutely must have Mag at 255, you'll need 27 Magic Sp. (get them from
killing Jumbo Flan).

*****************************************
STEP 18 - WASTING IRONCLAD AND JUMBO FLAN
*****************************************

Prior to Ironclad battle equip first armor we created, ie the one containing
Auto-Phoenix, Auto-Haste and Auto-Protect. If Yuna doesn't have it yet, make
one for her. For Auron stick to his Ribbon armor we have made.

Ironclad is a nice guy. He has a set attack pattern, 2000000 HP and counters
anything. He needs to be dealt finishing blow worth 99999 in order to get
Overkill. He drops 1x HP Sp. (2x for Overkill). He's also susceptible to all
Breaks except Power Break. His stats:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
100,220,0,  180,65, 15, 0,  50
Strategy? If you insist. First a representation of how Ironclad moves:
Reppageki (used also as counter), Bushinzan, Shinryudan, Reppageki, Bushinzan,
Shinryudan, repeat as much times as needed. Bearing biggest HP of species
creations you'll want to have high Eva and Str for this battle, both of which
we already have. And way over as well.
When battle starts, we're already in Haste and Protect. Anything funny you try
on Ironclad, he'll try Reppageki on you. Now if your Eva is thru the roof,
he'll miss. Bushinzan and Shinryudan on the other hand always hit. Make sure
you heal immediately after Bushinzan. Restore MP too, as Bushinzan has Osmose
effect. Other than that, it's just a matter of Quick Hitting him until he dies.
Watching Yuna strike for 99999 changes one's view of her entirely.

Now that we have a bunch of HP nodes, stick them into SG. For those that are
aching in magic field, here's a brief entry for Jumbo Flan. For those that
don't care about magic, skip to Step 19.

Prior to Jumbo Flan battle equip first armor we created, ie the one containing
Auto-Phoenix, Auto-Haste and Auto-Protect. If Yuna doesn't have it yet, make
one for her. For Auron stick to his Ribbon armor we have made.

Jumbo Flan is not a nice guy - he's immune to any physical attack (funnily
Overdrives deal damage to him), and he can only be harmed by magic. He has
1300000 HP and needs to be dealt finishing blow worth 99999 to gain Overkill.
He drops 1x Magic Sp. (2x for Overkill). He's susceptible to Darkness (what for
I dunno) and Slow. His stats:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
3,  255,98, 80, 60, 15, 0,  0
Strategy? Long, boring and tiresome. Jumbo Flan is immune to any weapon-based
attack, absorbs all elements sans holy, is under constant Reflect and packs a
big HP. For starters cast Reflect on one of your chrs, then Slow on that chr so
it will bounce off and hit Jumbo (or use Silver/Gold Hourglass on Jumbo).
Doublecast Flares the same way you just casted Slow. Now repeatedly Copycat
these two Flares you just casted and sooner or later Jumbo will subdue to
missing HP. Sometimes if low on HP, Jumbo will attempt the following: he'll
cast Reflect on one of your chrs, then *immediately* Curaga. On next turn/s
he'll do Reflect/Curaga combo again (in case you dispeled Reflect), Regen (in
case you don't dispel Reflect) or Ultima. Speaking of which, I believe that
lower Jumbo is to defeat, more of Ultima you'll be seeing.
Anima's Pain bypasses Reflect and is a magical attack. Spare Change works, as
do physical Overdrives and Ifrit's Meteor Strike.

POST-IRONCLAD-AND-JUMBO-FLAN-BATTLE-SPHERE-GRID-INFORMATOR

- You have 77 empty nodes remaining.
- Personally I'm mostly leaning onto having all stats at 255 except Mag and
Luck. Luck IMO is sufficient enough to be at 160. You will be able to kill
everything in the game with that stats. Yes, all dark aeons and Penance. True,
you may still miss with physical attacks against some of later dark aeons
(Magus Sisters), but I've done my best to find out strategies which allow you
to beat them very easily (for example, my Dark Bahamut, Dark Magus Sisters and
Penance strategies).

***********************************
STEP 19 - FINAL STATISTICS OVERVIEW
***********************************

First chart is based on my preferred final stats: all stats at 255 except Mag
and Luck. Leave Magic stat as it is (ie raised only with Mag +1, 2, 3 or 4
nodes already integrated into SG) and Luck being raised onto 160.
As you have 77 empty nodes left remaining, this means you need to get 15 more
Luck Sp. Subtracting that gives us 62 empty nodes still left. Fill them with 62
HP Sp. Lying below is chart with final statistics.
Note: HP stats are rough estimates (ie give/take 1000 HP)

      Tidus   Rikku   Lulu   Yuna   Wakka   Kimahri   Auron
HP    39000   38700   38700  38800  39200   39200     39600
------------------------------------------------------------
Str   255     255     255    255    255     255       255
------------------------------------------------------------
Def   255     255     255    255    255     255       255
------------------------------------------------------------
Mag   147     152     162    162    152     159       147
------------------------------------------------------------
Mdef  255     255     255    255    255     255       255
------------------------------------------------------------
MP    999     999     999    999    999     999       999
------------------------------------------------------------
Agi   255     255     255    255    255     255       255
------------------------------------------------------------
Luck  164     164     163    163    165     164       163
------------------------------------------------------------
Eva   255     255     255    255    255     255       255
------------------------------------------------------------
Acc   255     255     255    255    255     255       255

Looks good, eh? I very highly recommend this ending chart!

Second chart is meant for players who want to have 255 in every stat. Having so
high stats they will, but at expense of lower HP. With 77 empty nodes remaining
(and based on last stats of your chrs) you will need 38x Luck Sp., 27x Magic
Sp. and 12x HP Sp. Lying below is a chart with final stats in this case.

      Tidus   Rikku   Lulu   Yuna   Wakka   Kimahri   Auron
HP    24000   23800   23800  23900  24100   24100     24500
------------------------------------------------------------
Str   255     255     255    255    255     255       255
------------------------------------------------------------
Def   255     255     255    255    255     255       255
------------------------------------------------------------
Mag   255     255     255    255    255     255       255
------------------------------------------------------------
Mdef  255     255     255    255    255     255       255
------------------------------------------------------------
MP    999     999     999    999    999     999       999
------------------------------------------------------------
Agi   255     255     255    255    255     255       255
------------------------------------------------------------
Luck  255     255     255    255    255     255       255
------------------------------------------------------------
Eva   255     255     255    255    255     255       255
------------------------------------------------------------
Acc   255     255     255    255    255     255       255

With this chrs are now at their maximum efficiency. Any fiend pointed will
become crushed under sheer power and speed.

*******************************
STEP 20 - HALL OF MONSTER SHAME
*******************************

Crappy name, but I couldn't think of anything more catchy. Anyway, what will
you find here? Before reading on about stat maxing saga (naaah, we're far from
finished) I'd like to renew a memento on something.

Remember before we become so powerful, you tried to fight area, species and
original creations, only to see few 99999 appear on your chrs who were KO-ed?
Well, in here I'll show you the damage they can do to you with damage-dealing
attacks (yep, I won't be mentioning status inflicting attacks) once your stats
are all at 255. You will notice an *enormous* difference. Unless specified,
attack mentioned targets one chr.

A - Area Creations

1. Stratoavis
'Bash' - Miss
Paean of the Heavens - 93,75% MAX HP lost for all, gravity attack

2. Malboro Menace
Putrid Breath - 40 damage
Chow Time - 600 damage
Gastric Juice Blast - 6500 damage to all
Mega Gastric Juice - Miss

3. Kottos
'Double Punch' - 900 damage
'Punch counter' - 600 damage

4. Coeurlregina
Drain - 120 damage
Flare - must get lucky enough still (???)

5. Jormungand
Space-Time Vorpal - 320 damage to all
'Bash' - Miss
Cold Stare - 170 damage

6. Cactuar King
10000 Needles - 10000 damage
99999 Needles - 99999 damage

7. Espada
Hades Claws - Miss
Blade Shower - 360 damage

8. Abyss Worm
Regurtitate - 9999 damage
Earthquake - 300 damage to all
'Head butt' - 200 damage

9. Chimerageist
Aqua Breath - 3200 damage to all
Megiddo Flame - 200 damage
Blizzara - 150 damage
Thundara - 150 damage
'Assault' - 270 damage

10. Don Tonberry
Karma - amount of enemies chr has killed x 100
'Stab' - 1000 damage

11. Catoblepas
Pop Fly - 1000 damage
Flare - 270 damage
'Swipe' - 400 damage
Ultima - 300 damage to all

12. Abaddon
Firaga, Thundaga, Blizzaga, Waterga - 500 damage
Emblem of the Cosmos - 800 damage to all
Demi - 1/4 current HP lost for all chrs, gravity attack
Flare - 800 damage

13. Vorban
Mortar - 200 damage to all
'Stomp' - 800 damage
Body Splash - 700 damage to all

B - Species Creations

1. Fenrir
Fangs of Hell - Miss
Fangs of Chaos - 93,75% current HP lost for one chr, gravity attack
Fangs of Ruin - ????? I just can't get attacked with this...

2. Ornitholestes
Drain Touch - 500 damage
Poison Touch - 75% current HP lost for one chr, gravity attack

3. Pteryx
Beak of Woe - 600 damage to one chr / all chrs

4. Hornet
Bewitching Stab, 'Stab', Venomous Stab - 300 damage

5. Vidatu
Ultima - 500 damage to all

6. One-Eye
Shockwave - 240 damage to all
Black Stare - 500 damage

7. Jumbo Flan
Firaga, Thundaga, Blizzaga, Waterga - 500 damage
Flare - 750 damage
Ultima - 800 damage to all

8. Nega Elemental
Firaga, Thundaga, Blizzaga, Waterga - 500 damage
Flare - 500 damage
Ultima - 600 damage to all
Drain - 100 damage

9. Tanket
Attack, Rush Attack - 1000 damage

10. Fafnir
'Bash' - 400 damage
Triple Attack - 400 damage to one chr, then 300 to all chrs, and 400 to one

11. Sleep Sprout
Goodnight - 400 damage to all
Firaga, Thundaga, Blizzaga, Waterga - 600 damage
Flare - 900 damage
Ultima - 1000 damage to all

12. Bomb King
'Bash' - 400 damage
Fira - 150 damage
Firaga - 300 damage
Ultima - 450 damage to all

13. Juggernaut
Salvo - 500 damage to all
Attack - 800 damage
Crush Spike - 1700 damage

14. Ironclad
Reppageki - Miss
Bushinzan - 500 damage to all
Shinryudan - 1200 damage

C - Original Creations

1. Earth Eater
'Punch' - 1500 damage
Megaton Punch - 3000 damage
Flare - 2500 damage

2. Greater Sphere
Ultima - 900 damage to all
Hydraulic Press - 93,75% MAX HP lost for all, gravity attack
'Bash' - 600 damage
Flare - 800 damage
Lv3 Element spells - 700 damage

3. Catastrophe
Toxic Cloud - 300 damage to all
Toxic Spray - 400 damage
Hundred Thorns - 1600 damage to all

4. Th'uban
'Swipe' - 500 damage
Condemn - 350 damage to all
Rainbow - 800 damage to all
Convergence - 99999 damage

5. Neslug
Megaton - 4000 damage
Slime - 1200 damage to all
'Lick' - 2000 damage

6. Ultima Buster
Ultima - 3000 damage to all
'Punch' - 4000 damage
Contamination - 2700 damage

7. Shinryu
Shining - 80 damage per hit
'Swipe' - 700 damage

8. Nemesis
'Swipe' - 15000 damage
Ethereal Cannon - 20000 damage
Ultra Spark - 32000 damage to all
Armageddon - 99999 damage to all
Ultima - 5000 damage to all

See? No more constant 99999, but instead you'll keep seeing that much damage
being done to arena fiends.

*********************************
STEP 21 - SOME BANTER FROM WRITER
*********************************

There, another monstrous task is completed, albeit only half of it. I didn't
think there is any other way possible than always buying those dange Clear
Spheres, but after I took my time to study SG more closely and doing some math
it became entirely possible to max chrs' stats without help of Clear Spheres.

Now that first halftime is behind me, there is a second halftime. Yep, in next
part of stat maxing guide I will specialize in restructuring SG entirely with
help of Clear Spheres. Doing this will not cause some drastic changes, but your
HP will gain an enormous boost in the end in case you're not satisfied yet with
the amount of HP you already have. Let us undertake on the dirty job...

****************************************************
STEP 22 - STAT MAXING CONTINUED (WITH CLEAR SPHERES)
****************************************************

In case you fall into class of people that likes having neatly organized SG,
you've come just to the right section. In here I shall guide you through
tormenting way of buying Clear Spheres, clearing the crappy nodes, installing
+4 nodes, buying more Clear Sphere, more clearing, more installing... sometime
during this 1000 Don Tonberries will get killed... Anyway, it'll be boring for
a while. There are few pre-steps you'll have to read thru.

*************************************************
STEP 23 - EXTREMELY DETAILED SPHERE GRID OVERVIEW
*************************************************

What shall be in this overview that is not already covered? Hah, exact number
of any and all types of nodes before we make any remodelling on SG. Yep, I'll
undertake the time to carefully study the SG and provide the most accurate
numbers. And here they are...

1. HP nodes
Amount of HP +200 nodes: 97
Amount of HP +300 nodes: none
Total stat increase: + 19400 HP
Total number of HP nodes: 97

2. MP nodes
Amount of MP +20 nodes: 49
Amount of MP +40 nodes: 7
Total stat increase: + 1260 MP
Total number of MP nodes: 56

3. STR nodes
Amount of STR +1 nodes: 11
Amount of STR +2 nodes: 27
Amount of STR +3 nodes: 5
Amount of STR +4 nodes: 23
Total stat increase: + 172 STR
Total number of STR nodes: 66

4. DEF nodes
Amount of DEF +1 nodes: 1
Amount of DEF +2 nodes: 22
Amount of DEF +3 nodes: 19
Amount of DEF +4 nodes: 12
Total stat increase: + 150 DEF
Total number of DEF nodes: 54

5. MAG nodes
Amount of MAG +1 nodes: 2
Amount of MAG +2 nodes: 13
Amount of MAG +3 nodes: 14
Amount of MAG +4 nodes: 18
Total stat increase: + 142 MAG
Total number of MAG nodes: 47

6. MDEF nodes
Amount of MDEF +1 nodes: 6
Amount of MDEF +2 nodes: 18
Amount of MDEF +3 nodes: 6
Amount of MDEF +4 nodes: 16
Total stat increase: + 124 MDEF
Total number of MDEF nodes: 46

7. AGI nodes
Amount of AGI +1 nodes: 5
Amount of AGI +2 nodes: 20
Amount of AGI +3 nodes: 15
Amount of AGI +4 nodes: 21
Total stat increase: + 174 AGI
Total number of AGI nodes: 61

8. LUCK nodes
Amount of LUCK +1 nodes: 4
Amount of LUCK +2 nodes: 3
Amount of LUCK +3 nodes: none
Amount of LUCK +4 nodes: 2
Total stat increase: + 18 LUCK
Total number of LUCK nodes: 9

9. EVA nodes
Amount of EVA +1 nodes: 2
Amount of EVA +2 nodes: 17
Amount of EVA +3 nodes: 4
Amount of EVA +4 nodes: 19
Total stat increase: + 124 EVA
Total number of EVA nodes: 42

10. ACC nodes
Amount of ACC +1 nodes: 4
Amount of ACC +2 nodes: 13
Amount of ACC +3 nodes: 8
Amount of ACC +4 nodes: 4
Total stat increase: + 70 ACC
Total number of ACC nodes: 29

11. Lock nodes
Amount of Lv.1 nodes: 12
Amount of Lv.2 nodes: 12
Amount of Lv.3 nodes: 20
Amount of Lv.4 nodes: 33
Total number of nodes: 77

12. Empty nodes
Amount of empty nodes: 191

13. Black Magic nodes
Amount of nodes: 19

14. White Magic nodes
Amount of nodes: 22

15. Skill nodes
Amount of nodes: 22

16. Special abilities nodes
Amount of nodes: 22

17. Total amount of all types of nodes
There is grand total of 860 nodes existing on original SG in FFX: PAL.

**********************************************
STEP 24 - POST-REMODELING SPHERE GRID OVERVIEW
**********************************************

In here I'll list amount of nodes that exist all over SG after we're done
remodeling it with spheres we wrestled from the arena fiends with NO Clear
Spheres being used yet. There will be two overviews, one for each of
recommended ways of stat maxing.

-----------------------------------------------------------------------------

First SG overview with Luck of 160 and Mag not being changed at all.

1. HP nodes
Amount of HP +200 nodes: 97
Amount of HP +300 nodes: 63
Total stat increase: + 19400 + 18900 = 38300 HP
Total number of HP nodes: 97 + 63 = 160

2. MP nodes
Amount of MP +20 nodes: 49
Amount of MP +40 nodes: 7
Total stat increase: + 1260 MP
Total number of MP nodes: 56

3. STR nodes
Amount of STR +1 nodes: 11
Amount of STR +2 nodes: 27
Amount of STR +3 nodes: 5
Amount of STR +4 nodes: 23 + 20 = 43
Total stat increase: + 172 + 80 = 252 STR
Total number of STR nodes: 66 + 20 = 86

4. DEF nodes
Amount of DEF +1 nodes: 1
Amount of DEF +2 nodes: 22
Amount of DEF +3 nodes: 19
Amount of DEF +4 nodes: 12 + 25 = 37
Total stat increase: + 150 + 100 = 250 DEF
Total number of DEF nodes: 54 + 25 = 79

5. MAG nodes
Amount of MAG +1 nodes: 2
Amount of MAG +2 nodes: 13
Amount of MAG +3 nodes: 14
Amount of MAG +4 nodes: 18
Total stat increase: + 142 MAG
Total number of MAG nodes: 47

6. MDEF nodes
Amount of MDEF +1 nodes: 6
Amount of MDEF +2 nodes: 18
Amount of MDEF +3 nodes: 6
Amount of MDEF +4 nodes: 16 + 32 = 48
Total stat increase: + 124 + 128 = 252 MDEF
Total number of MDEF nodes: 46 + 32 = 78

7. AGI nodes
Amount of AGI +1 nodes: 5
Amount of AGI +2 nodes: 20
Amount of AGI +3 nodes: 15
Amount of AGI +4 nodes: 21 + 19 = 40
Total stat increase: + 174 + 76 = 250 AGI
Total number of AGI nodes: 61 + 19 = 80

8. LUCK nodes
Amount of LUCK +1 nodes: 4
Amount of LUCK +2 nodes: 3
Amount of LUCK +3 nodes: none
Amount of LUCK +4 nodes: 2 + 32 = 34
Total stat increase: + 18 + 128 = 146 LUCK
Total number of LUCK nodes: 9 + 32 = 41

9. EVA nodes
Amount of EVA +1 nodes: 2
Amount of EVA +2 nodes: 17
Amount of EVA +3 nodes: 4
Amount of EVA +4 nodes: 19 + 32 = 51
Total stat increase: + 124 + 128 = 252 EVA
Total number of EVA nodes: 42 + 32 = 74

10. ACC nodes
Amount of ACC +1 nodes: 4
Amount of ACC +2 nodes: 13
Amount of ACC +3 nodes: 8
Amount of ACC +4 nodes: 4 + 46 = 50
Total stat increase: + 70 + 184 = 254 ACC
Total number of ACC nodes: 29 + 46 = 75

11. Lock nodes
Amount of Lv.1 nodes: 12 - 12 = 0
Amount of Lv.2 nodes: 12 - 12 = 0
Amount of Lv.3 nodes: 20 - 20 = 0
Amount of Lv.4 nodes: 33 - 33 = 0
Total number of nodes: 77 - 77 = 0

12. Empty nodes
Amount of empty nodes: 191 - 191 = 0

13. Black Magic nodes
Amount of nodes: 19

14. White Magic nodes
Amount of nodes: 22

15. Skill nodes
Amount of nodes: 22

16. Special abilities nodes
Amount of nodes: 22

-----------------------------------------------------------------------------

Second SG overview with all stats at 255.

1. HP nodes
Amount of HP +200 nodes: 97
Amount of HP +300 nodes: 13
Total stat increase: + 19400 + 3900 = 23300
Total number of HP nodes: 97 + 13 = 110

2. MP nodes
Amount of MP +20 nodes: 49
Amount of MP +40 nodes: 7
Total stat increase: + 1260 MP
Total number of MP nodes: 56

3. STR nodes
Amount of STR +1 nodes: 11
Amount of STR +2 nodes: 27
Amount of STR +3 nodes: 5
Amount of STR +4 nodes: 23 + 20 = 43
Total stat increase: + 172 + 80 = 252 STR
Total number of STR nodes: 66 + 20 = 86

4. DEF nodes
Amount of DEF +1 nodes: 1
Amount of DEF +2 nodes: 22
Amount of DEF +3 nodes: 19
Amount of DEF +4 nodes: 12 + 25 = 37
Total stat increase: + 150 + 100 = 250 DEF
Total number of DEF nodes: 54 + 25 = 79

5. MAG nodes
Amount of MAG +1 nodes: 2
Amount of MAG +2 nodes: 13
Amount of MAG +3 nodes: 14
Amount of MAG +4 nodes: 18 + 27 = 45
Total stat increase: + 142 + 108 = 250 MAG
Total number of MAG nodes: 47 + 27 = 74

6. MDEF nodes
Amount of MDEF +1 nodes: 6
Amount of MDEF +2 nodes: 18
Amount of MDEF +3 nodes: 6
Amount of MDEF +4 nodes: 16 + 32 = 48
Total stat increase: + 124 + 128 = 252 MDEF
Total number of MDEF nodes: 46 + 32 = 78

7. AGI nodes
Amount of AGI +1 nodes: 5
Amount of AGI +2 nodes: 20
Amount of AGI +3 nodes: 15
Amount of AGI +4 nodes: 21 + 19 = 40
Total stat increase: + 174 + 76 = 250 AGI
Total number of AGI nodes: 61 + 19 = 80

8. LUCK nodes
Amount of LUCK +1 nodes: 4
Amount of LUCK +2 nodes: 3
Amount of LUCK +3 nodes: none
Amount of LUCK +4 nodes: 2 + 55 = 57
Total stat increase: + 18 + 220 = 238 LUCK
Total number of LUCK nodes: 9 + 55 = 64

9. EVA nodes
Amount of EVA +1 nodes: 2
Amount of EVA +2 nodes: 17
Amount of EVA +3 nodes: 4
Amount of EVA +4 nodes: 19 + 32 = 51
Total stat increase: + 124 + 128 = 252 EVA
Total number of EVA nodes: 42 + 32 = 74

10. ACC nodes
Amount of ACC +1 nodes: 4
Amount of ACC +2 nodes: 13
Amount of ACC +3 nodes: 8
Amount of ACC +4 nodes: 4 + 46 = 50
Total stat increase: + 70 + 184 = 254 ACC
Total number of ACC nodes: 29 + 46 = 75

11. Lock nodes
Amount of Lv.1 nodes: 12 - 12 = 0
Amount of Lv.2 nodes: 12 - 12 = 0
Amount of Lv.3 nodes: 20 - 20 = 0
Amount of Lv.4 nodes: 33 - 33 = 0
Total number of nodes: 77 - 77 = 0

12. Empty nodes
Amount of empty nodes: 191 - 191 = 0

13. Black Magic nodes
Amount of nodes: 19

14. White Magic nodes
Amount of nodes: 22

15. Skill nodes
Amount of nodes: 22

16. Special abilities nodes
Amount of nodes: 22

****************************
STEP 25 - CLEAR SPHERES INFO
****************************

Clear Spheres are items you'll now be buying like mad, since we need to delete
many crappy nodes in order to organize the SG neatly.
First step in getting Clear Spheres is capturing five of every fiend. Doing
this will unlock Ultima Buster, as well as making Clear Spheres appear in Item
shop of arena manager. One Clear Sphere will relieve you of 10000 gil. Clear
Spheres can remove any node from SG except: Lock nodes, White and Black Magic
nodes, Skill nodes and Special ability nodes.
In next step I'll make another chart showing how many nodes from each stat
category you'll need to delete exactly, making necessary adjustments. Do not
attempt to delete anything yet! Take that chart only as an info corner to see
what you'll need to do.

******************************************************
STEP 26 - SPHERE GRID OVERVIEW BEFORE CLEAR SPHERE-ING
******************************************************

Yet again I'll have to make two charts, one for each type of stat maxing I
suggested.

-----------------------------------------------------------------------------

First SG overview with Luck of 160 and Mag not being changed at all.

1. HP nodes
Amount of HP +200 nodes: 97 - 97 = 0
Amount of HP +300 nodes: 63
Total stat increase left: + 18900 HP
Total number of HP nodes left: 63
Amount of Clear Spheres needed: 97

2. MP nodes
Amount of MP +20 nodes: 49 - 13 = 36
Amount of MP +40 nodes: 7
Total stat increase left: + 1000 MP
Total number of MP nodes left: 43
Amount of Clear Spheres needed: 13

3. STR nodes
Amount of STR +1 nodes: 11 - 11 = 0
Amount of STR +2 nodes: 27 - 27 = 0
Amount of STR +3 nodes: 5 - 5 = 0
Amount of STR +4 nodes: 23 + 20 = 43
Total stat increase left: + 172 STR
Total number of STR nodes left: 43
Amount of Clear Spheres needed: 43

4. DEF nodes
Amount of DEF +1 nodes: 1 - 1 = 0
Amount of DEF +2 nodes: 22 - 22 = 0
Amount of DEF +3 nodes: 19 - 19 = 0
Amount of DEF +4 nodes: 12 + 25 = 37
Total stat increase left: + 148 DEF
Total number of DEF nodes left: 37
Amount of Clear Spheres needed: 42

5. MAG nodes
Amount of MAG +1 nodes: 2
Amount of MAG +2 nodes: 13
Amount of MAG +3 nodes: 14
Amount of MAG +4 nodes: 18
Total stat increase left: + 142 MAG
Total number of MAG nodes left: 47
Amount of Clear Spheres needed: none

6. MDEF nodes
Amount of MDEF +1 nodes: 6 - 6 = 0
Amount of MDEF +2 nodes: 18 - 18 = 0
Amount of MDEF +3 nodes: 6 - 6 = 0
Amount of MDEF +4 nodes: 16 + 32 = 48
Total stat increase left: + 192 MDEF
Total number of MDEF nodes left: 48
Amount of Clear Spheres needed: 30

7. AGI nodes
Amount of AGI +1 nodes: 5 - 5 = 0
Amount of AGI +2 nodes: 20 - 20 = 0
Amount of AGI +3 nodes: 15 - 15 = 0
Amount of AGI +4 nodes: 21 + 19 = 40
Total stat increase left: + 160 AGI
Total number of AGI nodes left: 40
Amount of Clear Spheres needed: 40

8. LUCK nodes
Amount of LUCK +1 nodes: 4
Amount of LUCK +2 nodes: 3
Amount of LUCK +3 nodes: none
Amount of LUCK +4 nodes: 2 + 32 = 34
Total stat increase left: + 18 + 128 = 146 LUCK
Total number of LUCK nodes left: 9 + 32 = 41
Amount of Clear Spheres needed: none

9. EVA nodes
Amount of EVA +1 nodes: 2 - 2 = 0
Amount of EVA +2 nodes: 17 - 17 = 0
Amount of EVA +3 nodes: 4 - 4 = 0
Amount of EVA +4 nodes: 19 + 32 = 51
Total stat increase left: + 204 EVA
Total number of EVA nodes left: 51
Amount of Clear Spheres needed: 23

10. ACC nodes
Amount of ACC +1 nodes: 4 - 4 = 0
Amount of ACC +2 nodes: 13 - 13 = 0
Amount of ACC +3 nodes: 8 - 8 = 0
Amount of ACC +4 nodes: 4 + 46 = 50
Total stat increase left: + 200 ACC
Total number of ACC nodes left: 50
Amount of Clear Spheres needed: 25

11. Lock nodes
Amount of Lv.1 nodes: 12 - 12 = 0
Amount of Lv.2 nodes: 12 - 12 = 0
Amount of Lv.3 nodes: 20 - 20 = 0
Amount of Lv.4 nodes: 33 - 33 = 0
Total number of nodes: 77 - 77 = 0

12. Empty nodes
Amount of empty nodes: 312 (after Clear Spheres have been used on the nodes I
suggested to erase)

13. Black Magic nodes
Amount of nodes: 19

14. White Magic nodes
Amount of nodes: 22

15. Skill nodes
Amount of nodes: 22

16. Special abilities nodes
Amount of nodes: 22

For restructuring this SG you'll require 312 Clear Spheres.

-----------------------------------------------------------------------------

Now for SG overview with all stats maxed at 255.

1. HP nodes
Amount of HP +200 nodes: 97 - 97 = 0
Amount of HP +300 nodes: 13
Total stat increase left: + 3900 HP
Total number of HP nodes left: 13
Amount of Clear Spheres needed: 97

2. MP nodes
Amount of MP +20 nodes: 49 - 49 = 0
Amount of MP +40 nodes: 7
Total stat increase left: + 280 MP
Total number of MP nodes left: 7
Amount of Clear Spheres needed: 49

3. STR nodes
Amount of STR +1 nodes: 11 - 11 = 0
Amount of STR +2 nodes: 27 - 27 = 0
Amount of STR +3 nodes: 5 - 5 = 0
Amount of STR +4 nodes: 23 + 20 = 43
Total stat increase left: + 172 STR
Total number of STR nodes left: 43
Amount of Clear Spheres needed: 43

4. DEF nodes
Amount of DEF +1 nodes: 1 - 1 = 0
Amount of DEF +2 nodes: 22 - 22 = 0
Amount of DEF +3 nodes: 19 - 19 = 0
Amount of DEF +4 nodes: 12 + 25 = 37
Total stat increase left: + 148 DEF
Total number of DEF nodes left: 37
Amount of Clear Spheres needed: 42

5. MAG nodes
Amount of MAG +1 nodes: 2 - 2 = 0
Amount of MAG +2 nodes: 13 - 13 = 0
Amount of MAG +3 nodes: 14 - 14 = 0
Amount of MAG +4 nodes: 18 + 27 = 45
Total stat increase: + 180 MAG
Total number of MAG nodes left: 45
Amount of Clear Spheres needed: 29

6. MDEF nodes
Amount of MDEF +1 nodes: 6 - 6 = 0
Amount of MDEF +2 nodes: 18 - 18 = 0
Amount of MDEF +3 nodes: 6 - 6 = 0
Amount of MDEF +4 nodes: 16 + 32 = 48
Total stat increase left: + 192 MDEF
Total number of MDEF nodes left: 48
Amount of Clear Spheres needed: 30

7. AGI nodes
Amount of AGI +1 nodes: 5 - 5 = 0
Amount of AGI +2 nodes: 20 - 20 = 0
Amount of AGI +3 nodes: 15 - 15 = 0
Amount of AGI +4 nodes: 21 + 19 = 40
Total stat increase left: + 160 AGI
Total number of AGI nodes left: 40
Amount of Clear Spheres needed: 40

8. LUCK nodes
Amount of LUCK +1 nodes: 4 - 4 = 0
Amount of LUCK +2 nodes: 3 - 3 = 0
Amount of LUCK +3 nodes: none
Amount of LUCK +4 nodes: 2 + 55 = 57
Total stat increase left: + 228 LUCK
Total number of LUCK nodes left: 57
Amount of Clear Spheres needed: 7

9. EVA nodes
Amount of EVA +1 nodes: 2 - 2 = 0
Amount of EVA +2 nodes: 17 - 17 = 0
Amount of EVA +3 nodes: 4 - 4 = 0
Amount of EVA +4 nodes: 19 + 32 = 51
Total stat increase left: + 204 EVA
Total number of EVA nodes left: 51
Amount of Clear Spheres needed: 23

10. ACC nodes
Amount of ACC +1 nodes: 4 - 4 = 0
Amount of ACC +2 nodes: 13 - 13 = 0
Amount of ACC +3 nodes: 8 - 8 = 0
Amount of ACC +4 nodes: 4 + 46 = 50
Total stat increase left: + 200 ACC
Total number of ACC nodes left: 50
Amount of Clear Spheres needed: 25

11. Lock nodes
Amount of Lv.1 nodes: 12 - 12 = 0
Amount of Lv.2 nodes: 12 - 12 = 0
Amount of Lv.3 nodes: 20 - 20 = 0
Amount of Lv.4 nodes: 33 - 33 = 0
Total number of nodes: 77 - 77 = 0

12. Empty nodes
Amount of empty nodes: 384 (after Clear Spheres have been used on the nodes I
suggested to erase)

13. Black Magic nodes
Amount of nodes: 19

14. White Magic nodes
Amount of nodes: 22

15. Skill nodes
Amount of nodes: 22

16. Special abilities nodes
Amount of nodes: 22

For restructuring this SG you'll require 384 Clear Spheres. It is recommended
you clear crappy Magic nodes last cos of Jumbo Flan's extremely annoying
ability of not being harmed by physical attacks.

*****************************************************************
STEP 27 - CHARACTER'S STATISTICS OVERVIEW BEFORE CLEAR SPHERE-ING
*****************************************************************

This part is of informative type as well. I will list here the stats your
characters would have in *case all of the crappy nodes would have been
deleted*. Doing so will help you and me calculate just how much spheres of each
type you'll need to get to install them into SG, thus making SG consist only of
+4 nodes. Anyway, first are stats with Luck of 160 and Mag not being touched at
all, while the rest are stats that are left only with +4 nodes, while the rest
are deleted.

      Tidus   Rikku   Lulu   Yuna   Wakka   Kimahri   Auron
HP    19420   19260   19280  19375  19518   19544     19930
------------------------------------------------------------
Str   187     182     177    177    186     188       192
------------------------------------------------------------
Def   158     156     156    153    158     163       163
------------------------------------------------------------
Mag   147     152     162    162    152     159       147
------------------------------------------------------------
Mdef  197     200     222    212    197     197       197
------------------------------------------------------------
MP    1012    1085    1092   1084   1010    1078      1033
------------------------------------------------------------
Agi   170     176     165    170    167     166       165
------------------------------------------------------------
Luck  164     164     163    163    165     164       163
------------------------------------------------------------
Eva   214     209     244    234    209     209       209
------------------------------------------------------------
Acc   210     205     203    203    225     205       203

-----------------------------------------------------------------------------

Next chart is the one with all core stats being at 255. It shows stats with all
the low-class nodes being deleted, with only +4 nodes left on SG.

      Tidus   Rikku   Lulu   Yuna   Wakka   Kimahri   Auron
HP    4420    4260    4280   4375   4518    4544      4930
------------------------------------------------------------
Str   187     182     177    177    186     188       192
------------------------------------------------------------
Def   158     156     156    153    158     163       163
------------------------------------------------------------
Mag   185     190     200    200    190     185       185
------------------------------------------------------------
Mdef  197     200     222    212    197     197       197
------------------------------------------------------------
MP    292     365     372    364    290     358       313
------------------------------------------------------------
Agi   170     176     165    170    167     166       165
------------------------------------------------------------
Luck  246     246     245    245    247     246       245
------------------------------------------------------------
Eva   214     209     244    234    209     209       209
------------------------------------------------------------
Acc   210     205     203    203    225     205       203

**************************************************************
STEP 28 - CALCULATING AMOUNT OF SPHERES YOU NEED FOR EACH STAT
**************************************************************

Another two-part subpart, I'm afraid. Two calculations have been done, based on
stats of each stat maxing process I suggested. First, as usual, will be stat
maxing guide with Luck of 160 and Mag not being changed.

- for HP you won't need any spheres, but you can accrue 203x HP Sp. if you wish
to have an enormous HP
- for MP you won't need any spheres
- for STR you'll need 20x Strength Sp.
- for DEF you'll need 26x Defence Sp.
- for MAG you won't need any spheres
- for MDEF you'll need 15x Magic Def Sp.
- for AGI you'll need 23x Agility Sp.
- for LUCK you won't need any spheres
- for EVA you'll need 12x Evasion Sp.
- for ACC you'll need 13x Accuracy Sp.

-----------------------------------------------------------------------------

This line-up shows amount of spheres needed in case all core stats are 255.

- for HP you can accrue up to 236x HP Sp. if you wish to have an enormous HP
- for MP you'll need 18x MP Sp.
- for STR you'll need 20x Strength Sp.
- for DEF you'll need 26x Defence Sp.
- for MAG you'll need 18x Magic Sp.
- for MDEF you'll need 15x Magic Def Sp.
- for AGI you'll need 23x Agility Sp.
- for LUCK you'll need 3x Luck Sp.
- for EVA you'll need 12x Evasion Sp.
- for ACC you'll need 13x Accuracy Sp.

************************************************
STEP 29 - FIGHTING SPECIES CREATIONS FOR SPHERES
************************************************

This shouldn't take long... as long as you don't start collecting HP Sp. If
only Ironclad wouldn't counter, battles against him would go so much faster.
But, in the veeeery end, this...

**********************************
STEP 30 - FINAL STATISTIC OVERVIEW
**********************************

I'm almost at the end. Just a few more charts really.

Stat maxing part with Luck 160 and Mag not being changed.

      Tidus   Rikku   Lulu   Yuna   Wakka   Kimahri   Auron
HP    80320   80160   80080  80275  80418   80444     80830
------------------------------------------------------------
Str   255     255     255    255    255     255       255
------------------------------------------------------------
Def   255     255     255    255    255     255       255
------------------------------------------------------------
Mag   147     152     162    162    152     159       147
------------------------------------------------------------
Mdef  255     255     255    255    255     255       255
------------------------------------------------------------
MP    1012    1085    1092   1084   1010    1078      1033
------------------------------------------------------------
Agi   255     255     255    255    255     255       255
------------------------------------------------------------
Luck  164     164     163    163    165     164       163
------------------------------------------------------------
Eva   255     255     255    255    255     255       255
------------------------------------------------------------
Acc   255     255     255    255    255     255       255

-----------------------------------------------------------------------------

And now stat maxing part with all stats at 255.

      Tidus   Rikku   Lulu   Yuna   Wakka   Kimahri   Auron
HP    75220   75060   75080  75175  75318   75344     75730
------------------------------------------------------------
Str   255     255     255    255    255     255       255
------------------------------------------------------------
Def   255     255     255    255    255     255       255
------------------------------------------------------------
Mag   255     255     255    255    255     255       255
------------------------------------------------------------
Mdef  255     255     255    255    255     255       255
------------------------------------------------------------
MP    1012    1085    1092   1084   1010    1078      1033
------------------------------------------------------------
Agi   255     255     255    255    255     255       255
------------------------------------------------------------
Luck  255     255     255    255    255     255       255
------------------------------------------------------------
Eva   255     255     255    255    255     255       255
------------------------------------------------------------
Acc   255     255     255    255    255     255       255

There! With this chart stat maxing guide is now at its end!

*****************************************
SOME LAST TIPS FOR PLAYERS WITH HP GROOVE
*****************************************

No, this isn't another chart or so, I just made yet another subpart for people
who keep mailing me with stuff on how to achieve 99999 HP without having an
armor with HP+??% abilities in it. It's quite simple actually.
If you take a look at stat maxing guide - 160 Luck and Magic untamed - you
prolly know what I'm saying from beginning... Magic sucks! So successfully get
rid of all Magic nodes - 47 nodes in total. Replace them with 47x HP Sp. for
another (calculates) 14100 HP added to current total, thus making chrs have
around 95000 HP already.

      Tidus   Rikku   Lulu   Yuna   Wakka   Kimahri   Auron
HP    94420   94260   94280  94375  94518   94544     94930
5739
Soooo, we need 20x HP Sp. still. Poor Ironclad. But which 20 nodes to erase? I
suggest getting rid of 20 MP +20 nodes which still lurk on SG. The rest of MP
nodes remaining still give + 600 MP boost to chr's base MP value, which is more
than enough for any and all MP needs.

Once also those MP nodes have been erased, you will now have 99999 HP for every
character. You can now throw away those HP+??% armors.

************************************
STATS GO IN HAND WITH GOOD EQUIPMENT
************************************

I see you're still around. *thinks* What the heck did I forget to put down? A
good weapon and armor suggestion, you say? Why not.

It's a common belief (at least I get that impression) that it's good to have
enormous amounts of HP and MP as well as 255-ish stats. Well, personally I
believe it is *not* a good thing to have over 9999 HP and 999 MP. Let me
explain why...
- Having huge amounts of HP is not good. You will need to spend many turns
healing in prolonged battles (Nemesis and Penance, for example).
- Amount of HP (MP in cases of Yuna and Lulu, but since they have One MP Cost
ability on their ultimate weapons, this is hardly a thing to worry about) also
directly relates to amount of damage celestial weapons can do (less HP means
less damage) - now imagine your chrs all have 99999 MAX HP, but their current
HP is 25000 or so; and compare to having your chrs have 9999 MAX HP, but their
current HP is 2500 or so - how many turns does each scenario require you to
heal? Latter only one. The only exception is Auron, who deals more damage lower
his current HP is - and even for him it is *not* necessary to build his HP over
9999 (having 1 HP at 9999 MAX HP or 99999 MAX HP... which is better?).
- Then there are gravity-type attacks which deal damage based on MAX HP.
Quickest example that jumps to mind is Greater Sphere's Hydraulic Press, which
tears off 93,75% of MAX HP. Were you to have over 50000 HP, how many turns
would you need to heal back to top (disregard Rikku's mix of Ultra Potion for
this scenario)? And how many turns would you need in case your MAX HP is only
9999? My point exactly.
- Are you *really* willing to spend many hours wasting Ironclad in the arena
for HP Spheres it drops? Your time could better be used elsewhere...
- Then last requirement to actually have over 9999 MAX HP is Break HP Limit
armor ability. Unless you get one on an armor Nemesis drops, you'll need Wings
to Discovery, for which you need to kill Shinryu (your time is better off doing
something else) or Bribe Malboro-type enemies (quite expensive and unreliable).
Remiem temple race with three open chests is one-time deal only.
- There are no 99999 damage dealing attacks in the game that cannot be
predicted, bypassed, blocked by an aeon taking the damage or prevented by doing
something (cast Auto-Life for example). Heck, even dark aeons overdrives are
easily predicted, for there is a nice bar showing how close they are to
unleashing the overdrive. If you can prevent or anticipate the attack, then why
the hell bother building your HP up to 99999 MAX HP, if you're going to die
anyway?
- Few sections up I made a chart showing damage area, species and original
creations can do to you once your stats have been maxed. With few exceptions
most attacks deal way less than 9999 damage - which makes having HP over 9999
hardly a necessity. Even for dark aeons you will not need that much HP.
I was able to defeat and devise a perfect foolproof strategy against Penance,
toughest enemy in FFX. I did it with only 9999 HP, stats at 255, celestial
weapons and armors having following abilities: Auto-Protect, Auto-Haste,
Def+20% and Auto-Potion. I took time to study Penance's attacks and based on
that info, I weighed my possibilities until I was able to write a very good
Penance strategy... But, this section is not for gloating about Penance's
demise, it's for armor information you have come looking for.
- Let's discuss MP and magic stat for a bit now. Does Jumbo Flan haunt the very
core of your existence? It sure does mine *laughs*. I grew tired of seeing
Anima's Pain animation after fifth Jumbo Flan fight. Based on my FF8 experience
(where magic attacks were completely useless IMO, physical attacks were the way
to go) I tried the same with this FF as well. In FFX magic attacks are again
useless (with few exceptions), and physical attacks are the way to go.
- But it is a good thing to use magic against Greater Sphere, Th'uban etc.
Please! Although they counter if you attack them physically, what do the
counters matter if you can survive them? And which is faster - animation of chr
doing physical attack or animation of chr casting Ultima Spell?
- There are items which help you MP-wise rather than having enormous MP...
these are Twin Stars and Three Stars. Use them in battle and your MP cost has
been nullified.

Let's take a look first over armor abilities game has to offer. You can choose
from 74 different armor abilities. I'll single out the ones worth having. Under
each recommended ability you'll see amount of items you need for one such
ability to be made and under the amount all of possible ways to obtain that
item (I have excluded the chances that item might appear as blitzball prize).

1. Deathproof
- need 60x Farplane Wind for one
- defeat Don Tonberry
- Bribe Epaaj, Ahriman, Wraith
- rare Steal from A. aeon, Wraith, Espada, Sleep Sprout
- Steal from Varuna, Coeurlregina
- unlock Chimerageist
- Master Coeurl, Master Tonberry, Coeurlregina, Don Tonberry, Catoblepas,
Fenrir, Dark Anima all have a chance of dropping armor with this ability

2. Auto-Shell
- need 80x Lunar Curtain for one
- Steal from Crawler, Defender X, Larva, Defender, Defender Z, One-Eye, Jumbo
Flan, Juggernaut
- rare Steal from Tanket
- unlock Abaddon
- Dark Sandy has a chance of dropping armor with this ability

3. Auto-Protect
- need 70x Light Curtain for one
- defeat Fafnir
- Steal from Iron Giant, both types of Gemini, Tanket, Ironclad
- unlock Juggernaut
- Dark Bahamut has a chance of dropping armor with this ability

4. Auto-Haste
- need 80x Chocobo Wing for one
- Bribe Machea
- rare Steal from Cactuar, Fenrir, Ornitholestes
- Steal from Cactuar King
- unlock Cactuar King
- Dark Mindy has a chance of dropping armor with this ability

5. Auto-Phoenix
- need 20x Mega Phoenix for one
- defeat Extractor, YAT-99, Mech Hunter, Mech Defender, YAT-97
- Steal from Dark Ifrit
- Bribe Alcyone, Ghost
- unlock Pteryx
- Greater Sphere, Dark Cindy have a chance of dropping armor with this ability

6. Master Thief
- need 30x Pendulum for one
- defeat Neslug
- Bribe Master Tonberry, Ultima Weapon
- win Remiem temple chocobo race with four chests opened, no poles touched

7. No Encounters
- need 30x Purifying Salt for one
- rare Steal from both Warrior Monks, both Fallen Monks, Hornet
- Steal from Abaddon
- unlock Fafnir
- Ghost, Demonolith, Wraith have a chance of dropping armor with this ability

8. Break HP Limit
- need 30x Wings to Discovery for one
- Bribe Malboro, Great Malboro
- defeat Shinryu
- win Remiem temple chocobo race with three chests opened, no poles touched
- Omega Weapon, Nemesis, dark aeons (continuously fight Dark Yojimbo) have a
chance of dropping armor with this ability

9. Ribbon
- need 99x Dark Matter for one
- Bribe Land Worm (impossible anyway cos you're past the point of no return)
- rare drop of all area, species and original creations
- unlock Ultima Buster
- defeat dark aeons, Penance's arms
- Penance, dark aeons (continuously fight Dark Yojimbo) have a chance of
dropping armor with this ability

Out of 74 we have 9 trustworthy abilites left. The remaining 65 do suck and you
don't need them. And now you have the means to obtain items you need with ease.

Good armor or best armor? A tough fact, but there is *no* best armor. We can
make some good armors instead. Based on my experience in this game, you will
stand awesome chances against anything with following three sets of armors.

GOOD ARMOR SET 1 (meant for everyday battles)
Auto-Protect, Auto-Haste, Ribbon, Auto-Phoenix

GOOD ARMOR SET 2 (meant for prolonged battles)
Auto-Protect, Auto-Haste, Ribbon, Break HP Limit

ARMOR SET 3 (meant for anything status related, including attacks that bypass
Deathproof armor ability)
Deathproof, Ribbon, Auto-Phoenix, Auto-Haste

WHATEVER ARMOR YOU WISH
If none of these three armors I suggested suit you, feel free to make your own
preferred armor. What I do recommend is that you use abilities mentioned above.

- never put anything besides No Encounters; it's a waste of items and free
slot... maybe MP Stroll or HP Stroll, as someone on GameFAQss FFX board
suggested
- never put Master Thief on armor if any of above 8 mentioned abilites is
already present; it's a waste of items and free slot

That's all I had to say for an armored section. Let's shift into expert gear
now!

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
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====================================
XI) ABOUT EXPERT SG STAT MAXING ---> A846
====================================

**********************************
PREHISTORIC PART, AKA INTRODUCTION
**********************************

Q - Expert Sphere Grid (ESG)? Wot dat?
A - Expert Sphere Grid is one of two SGs PAL players can choose from when
starting a new game of FFX. ESG is *not* available in NTSC version.

Q - Why the heck a separate section for it? Aren't they the same?
A - Nope. ESG has less nodes that standard SG to work with. And nodes that are
available on ESG aren't in same amounts than on standard SG.

Q - So, what *is* going to be different here?
A - The charts and nodes overview parts will be totally changed (number-wise,
not structure-wise). I'll also omit some of the stuff that I don't deem
necessary to be in this part.

Q - Will stat maxing process for ESG be different than that of standard SG?
A - Like stat max guide for Standard SG, I'll stick to same requirements for
this guide. I've counted number of empty nodes (including Lock nodes that
become empty nodes when removed) on ESG. The number is 277 empty nodes. I've
also spent some time to activate any and all nodes on ESG with Lulu as a test
chr, noting down her stats at start and end of the process, calculating the
difference. These two pieces of informations combined allowed me to come up
with a stat maxing guide, that will in the end let your chrs have max stats
without ever using Clear Spheres. I have also taken into account you haven't
captured anything yet, you don't have any celestial weapons, and what I think
is most important - I have written stat maxing guide without Yuna's help. Why?
It is a fact that her Nirvana, Moon Crest and Moon Sigil are easy to get, but
what if you forgot Destruction Sp. in Besaid and Macalania temple? Or in both?
Then you have a certain dark problem. And my guide helps you build max stats
with that problem taken into account.

Q - Will I even need Clear Spheres then?
A - If you want neatly organized SG, then yes. But I start using them after I
cover ESG using the first half of guide. Stat maxing guide using the help of
Clear Spheres will be done near the end.

**********************************************
PREPARATIONS FOR ESG STAT MAXIMIZATION PROCESS
**********************************************

This part will be short.

- First you need to know brief info on amount of nodes on ESG:
Total number of nodes - 805
Total number of ability nodes - 85
Total number of nodes we can mess around with - 720

- You should bother a bit to get best weapons for Rikku, Auron and Kimahri (or
Yuna instead of Kimahri, if you can get her Moon sigil). For brief info on
where and how to obtain them look in section XXXVII (Standard SG stat maxing
guide, Info corner 3).

- Your best party:
Party with which you're advised to undertake stat maxing quest is Rikku, Auron
and Kimahri - you will get their fully powered best weapons the soonest
(Kimahri's might take an hour or so). Use Yuna instead of Kimahri in case you
are able to get Anima and Magus Sisters, which means you got all Destruction
Sp. so far. Anyway, this stat maxing guide is done with a thought, that Yuna is
unable to get Anima and Sisters.
Before you start, I recommend getting Rikku's best weapon. With the help of
quick guide I provided (section 36, Info corner 3) it'll take you about an hour
to get everything. Kimahri's stuff will take you somewhere up to two hours.
We'll take care of Auron's on the way, but rest assured, you'll get your
full-power Masamune before stat maxing process begins for real.

- And lastly, have the airship.:) Otherwise, almost all areas are accessible by
foot, but with airship it goes much faster. And now, stat maxing begins...

*********************************************************************
STEP 1 - LEARNING ABILITIES, GETTING DECENT STATS AND SOME GOOD ITEMS
*********************************************************************

Buy Capture weapons from Monster Arena manager for every character, doesn't
matter if you'll use them now, later or never. Customize those weapons with
First Strike weapon ability. First Strike is IMO very useful for all the fights
you're about to enter. You need Return Sp. for that. D'you have any left? If
not, don't fret, we'll get them in a minute. Manager will start crying that
he's missing all the monsters. Head into Calm lands and start capturing
monsters. You need at least one monster of following: Skoll, Nebiros, Flame
Flan, Shred, Anacondaur, Ogre, Coeurl, Chimera Brain and Malboro. Rarer
monsters (Malboro and Ogre) can be found a bit more often in northwestern parts
of Calm Lands. One of each shall raise Chimerageist.

Now examine your items. If you still have any stat boosting spheres left from
your journey, use them on the grid now. They're a helpful starting boost to
your chrs. Don't bother with removing lock nodes if you don't have
corresponding lock spheres in your possession. You can get them, but that costs
money you don't currently have.

Okay, Chimerageist is opened. 1/10 of job for Auron's Mars sigil is done. Now
you need to defeat Chimerageist at least 3 times to get few precious Return Sp.
For info on kicking his ass look above... but I think you already experience
from before.:)
In case Geist's too fast for you, (but he shouldn't really), use Yuna's help in
shape of aeons, which you can use to soften him up and then kill him. Do so
three times and you'll get 3 Return Sp. In case you get Dark Matter, reapply
fighting Geist until you get 3 Return Sp. Waste them by integrating them into
weapons for three chrs you'll be using. Right now it doesn't matter who you
will use, just choose your three favorites.

Done? Done! Board the airship and head for Besaid. Capture one Dingo, Condor
and Water Flan to unlock Stratoavis (2/10 of Auron's sigil). If you're going by
this guide, right now you've also unlocked Earth Eater (which is unlocked once
you unlock *any* two area creation fiends).

Next destination is Kilika. Capture one Dinonix, Killer Bee, Yellow Element and
Ragora to unlock Malboro Menace (3/10 of Auron's sigil).

Now go to Mi'ihen Highroad: Mi'ihen Fang, Ipiria, Floating Eye, White Element,
Raldo, Vouivre, Bomb and Dual Horn. One of each plastered unlocks Kottos (4/10
of Auron's sigil).

Now for Mushroom Rock. One Raptor, Gandarewa, Thunder Flan, Red Element,
Lamashtu, Funguar and Garuda unlocks Coeurlregina (1/2 of Auron's sigil). For
Garuda you need to enter the screen called 'Mushroom Rock: Valley'. Garuda can
only be fought here.

Djose Highroad is next. Garm, Simurgh, Bite Bug, Snow Flan, Bunyip, Basilisk
and Ochu await your arrival. One of each unlocks Jormungand (6/10 of Auron's
sigil). Simurgh is most often found in the most northern part of Djose Highroad
near the sign that shows up as worldmap when examined. Right now you've
conquered 6 areas already. What does that mean? Catastrophe is unlocked at the
arena.

Thunder Plains are home of next fiends, one of each you of course need to
capture: Melusine, Aerouge, Buer, Gold Element, Kusariqqu, Larva, Iron Giant
and Qactuar. Combined they unlock Cactuar King (7/10 of Auron's sigil).
Qactuars can only be fought once you've prayed to at least one glowing Qactuar
statue by pressing Square button in front of it (three statues in total). Iron
Giants can be found in northern part of Thunder Plains.

Examine Macalania next. Find and capture one Snow Wolf, Iguion, Wasp, Evil Eye,
Ice Flan, Blue Element, Murussu, Mafdet, Xiphos and Chimera to unlock Espada
(8/10 of Auron's sigil).

Bikanel: Sand Wolf, Alcyone and Mushussu are easy to capture. Zu and Sand Worm
on the other hand pack a huge amount of HP. Then there's Cactuar, who has
insane evasion (use someone with high Acc try to kill it, also Provoke Cactuar
so it doesn't run away). While you're here, I recommend doing the Village of
the Cactuars sidequest (if you're bothered too much by random encounters, wait
a bit until we cover next area). In the end Abyss Worm (9/10 of Auron's sigil)
will be unlocked.

We already did Calm Lands, so let's move on.

Ah, Cavern of S. F. Yowie, Imp, Dark Element, Nidhogg, Thorn, Valaha, Epaaj,
Ghost (make deadly sure you capture one of these!!!) and Tonberry will in the
end unlock Don Tonberry (10/10 of Auron's sigil).

We have three areas left, but before we do them, let's return to the arena to
collect our prizes. Yes, yes, you can return to arena prior to that to collect
the goodies, but why bother? I recommend not wasting time going to and from,
but instead collect the stuff at once.

Talk to manager and he'll start heading over goodies:
- you've already received 60x Farplane Winds for unlocking Chimerageist
- for unlocking Stratoavis you get 99x Stamina Tonic
- for Earth Eater you get 60x Three Stars
- for Malboro Menace 99x Poison Fang
- for Kottos 99x Soul Spring
- for Coeurlregina 99x Candle of Life
- for Jormungand 99x Petrify Grenade
- for Catastrophe 99x Door to Tomorrow
- for Cactuar King 99x Chocobo Wing
- for Espada 60x Shining Gem
- for Abyss Worm 99x Shadow Gem
- for Don Tonberry 40x Silver Hourglass
- and Mars Sigil for Auron somewhere inbetween!!!
Don't modify anything just yet. We'll use the items we got later to create a
good armor. I forgot to mention that manager will let you take a first swing at
the fiend he created free of charge. I encourage you to at least take a go at
it, so you'll see what you will be up against.

If you don't have Rikku's Godhand fully powered up yet, or you're troubled too
much by random encounters whilst looking for Cactuars, your next objective is
to get ahold of No Encounter armor (defeat Ghost). Sooner or later you'll get
that No Encounter armor. Once you do, equip it on whoever you got it for.
Wearer doesn't need to be in active party. Then get that sigil to maximise
Godhand's potential.

Second objective is to purchase weapons from Rin's shop in Thunder Plains. Pick
three fighters with high Str and buy weapons for them (two must know Provoke).
These weapons are four-slotted. They already come with Str+10% and Str+5% and
have two free slots. One slot will be used for First Strike (need Return
Spheres - fight Chimerageist for few of them). Leave the fourth slot empty for
now. Go back to the arena.

Third objective is Cactuar you've captured. Continuously Overkill it for 12000
AP. If you get bored easily doing that, switch to AP gaining trick described
somewhere else in this guide (press CTRL + F, type in A840A, and press ENTER).

What abilities to learn? For info on this look into Sphere Grid Guide (section
9), where I listed down the order of abilities your chrs can learn while
traversing over SG. True, it applies for standard SG, but all of these
abilities are accessible same way on ESG.

Okay, your chrs now know all of their skills that are located on their paths
over Sphere Grid. They also have at least somewhat decent stats (whose nodes
they've activated while traveling over SG), which means you can now take onto
last three areas. Another important achievement is that Yuna's aeons have been
bettered as well, even though you weren't using them a lot - remember, as long
as Yuna's stats rise (aeons' stats rise even if you fight battles without Yuna
in your party), so will aeons' (there is stat growth limit tho').

Let's cover Gagazet next. Go to Gagazet and capture one Bandersnatch, Ahriman,
Dark Flan, Grenade, Grat, Grendel, Bashura, Mandragora, Behemoth, Splasher,
Achelouse and Maelspike (latter three can be found in watery parts of Gagazet).
One of each drives by Catoblepas. By capturing *two* of each water fiend you'll
also unlock Shinryu.

Moving onto I. Sin dungeon. Here wear First Strike weapons you've purchased
before and customized when I advised you to. Captureable monsters found here
are Exoray, Wraith, Geminis (there's two kinds!), Demonolith, Great Malboro,
Barbatos, Adamantoise and King Behemoth. After all of this stuff us yours,
Abaddon is now accessible.

And finally O. Ruins. Zaurus, Floating Death, Black Element, Halma, Puroboros,
Spirit (make sure you Provoke it or you'll be sorry), Machea, Master Coeurl
(capture one of these by all means!!!), Master Tonberry (wait until it gets
close, then unload on it) and Varuna. Capture one of each for Vorban. Now that
all area creations are unlocked, you also get access to Neslug.

Return to arena and get these prizes:
- for Catoblepas you get Blossom Crown (needed for Magus Sisters)
- for Shinryu you get 30x Megalixir
- for Abaddon you get 99x Lunar Curtain
- for Varuna you get 60x Designer Wallet
- for Neslug you get 99x Winning Formula

With this Step 1 of this informator is complete. You're ready for step 2.

************************************************************
STEP 2 - THREE SELECTED CHARACTERS LEARN IMPORTANT ABILITIES
************************************************************

It is time to choose the party that will take care of those nasty overpowered
enemies. As stated before, I suggest Rikku, Auron and Kimahri, all with their
fully powered celestial weapons. If you have Anima and Magus Sisters, switch
Kimahri out for Yuna. If you don't have Anima and Magus Sisters, Yuna will act
as a backup in certain tough 'events'.

Which abilities do I deem important?
Esuna, Full-Life, Hastega, Slowga, Shell, Protect, Reflect, Dispel, Holy,
Auto-Life, Steal, Use, Entrust, Copycat, Quick Pockets, Doublecast, Bribe,
Triple Foul, Delay Buster, Full Break, Mug and Quick Hit.

Getting the cash
- sell off all of the excessive weaponry and armor you might have collected on
your journey and you don't need anymore
- equip Rikku with her Godhand (this is her best weapon I'm sure you've gotten
already) or in case you don't have one yet, customize any weapon with two free
slots with Gillionare (use 30x Designer Wallet you got not long ago) and First
Strike
- go to O. Ruins and save at nearby save sphere
- start circling around here and keep falling into random battles
- make sure Rikku (and First Striker) is (are) in frontline party
- most of fights are VS 1x Zaurus and 1x chest (it can be a Mimic)
- make sure you have Rikku Steal from the chest; if it says 'Nothing to
steal.', chest turns into one of four shapes of a Mimic
- defeat this bastard and you'll get 100000 gil
- Rikku must be in winning party or you won't get cash bonus
- for starters you'll need around 4000000 gil

Getting the hard-to-reach abilities for Rikku, Auron and Kimahri (Yuna)
WAY 1:
- head to monster arena
- pay to fight Master Coeurl
- Bribe it 130000+ gil for one Warp Sp. (you'll need about 15 of them)
- now pay to fight Coeurl
- Bribe it 60000+ gil for Friend Sp. (need about 45 of them)
- get 99 Ability Spheres
- now use Warp Sp. to warp to Full-Life node and use Ability Sp. to have Rikku
learn Full-Life
- now have Auron use Friend Sp. to teleport to Rikku's location and use Ability
Sp. to learn Full-Life (do the same for Kimahri, Yuna, or both)
- repeat the process of warpin' and stuff for these abilities: Auto-Life,
Copycat, Quick Pockets, Doublecast and Full Break

WAY 2:
- slaughter heaps of Cactuars so that you gain large amounts of AP with which
you can cross the grid
- alternatively, you can kill lots of Great Malboros or Master Tonberries for
two huge AP boosts
- another alternative to get lots of AP is AP gaining trick (press CTRL + F,
type in A840A, and press ENTER)
- to get lock spheres with which you remove the locks at SG, you need to do a
bit of Bribing again: for Lv.1 Bribe Imp, for Lv.2 Bribe Behemoth, for Lv.3
Bribe Demonolith, for Lv.4 Bribe Chimera Brain
- the rest of the stuff is accomplished much the same as previous way

Learning the rest of important abilities
- according to abilities left (Esuna, Hastega, Slowga, Shell, Protect, Reflect,
Dispel, Holy, Steal, Use, Entrust, Bribe, Triple Foul, Delay Buster, Mug and
Quick Hit) you'll need 24 Wht Mag Sp., 12 Special Sp., and 12 Skill Sp.
- you can get Wht Mag Sp. by Bribing Dark Flan
- Special Sp. will be yours when Adamantoise is Bribed
- Skill Sp. are handed to you by Bribing Zu
- finding all of these guys is not hard, since we already captured one of each
when we were questing after area creations
- if in need of more cash, return to O. Ruins and continue slaughtering Mimics

Second step in accomplishing the task is complete. Although I've singled out
three (four) chrs, the others will get their turn once the selected chrs finish
their route across the SG.

*************************************************
STEP 3 - GETTING READY TO FIGHT SPECIES CREATIONS
*************************************************

Now you need to unlock species creations. To do so you'll now have to revisit
each of the 13 areas and capture following amounts of stuff in order to have
Species conquest entry in the end look like this:
- Fenrir - capture at least 3 of each: Dingo, Mi'ihen Fang, Garm, Snow Wolf,
Sand Wolf, Skoll, Bandersnatch.
- Ornitholestes - capture at least 3 of each: Dinonix, Ipiria, Raptor,
Melusine, Iguion, Yowie, Zaurus.
- Pteryx - capture at least 4 of each: Condor, Simurgh, Alcyone.
- Hornet - capture at least 4 of each: Killer Bee, Bite Bug, Wasp, Nebiros.
- Vidatu - capture at least 4 of each: Gandarewa, Aerouge, Imp.
- One-Eye - capture at least 4 of each: Floating Eye, Buer, Evil Eye, Ahriman,
Floating Death.
- Jumbo Flan - capture at least 3 of each: Water Flan, Thunder Flan, Snow Flan,
Ice Flan, Flame Flan, Dark Flan.
- Nega Elemental - capture at least 3 of each: Yellow Element, White Element,
Red Element, Gold Element, Blue Element, Dark Element, Black Element.
- Tanket - capture at least 3 of each: Raldo, Bunyip, Murussu, Mafdet, Shred,
Halma.
- Fafnir - capture at least 4 of each: Vouivre, Lamashtu, Kusariqqu, Mushussu,
Nidhogg.
- Sleep Sprout - capture at least 5 of each: Funguar, Thorn, Exoray.
- Bomb King - capture at least 5 of each: Bomb, Grenade, Puroboros.
- Juggernaut - capture at least 5 of each: Dual Horn, Valaha, Grendel.
- Ironclad - capture 10 of each: Iron Giant, Gemini A, Gemini B.

IMPORTANT: Remember, you currently DON'T need Clear Spheres yet.

Additionally, by unlocking two species creations Greater Sphere is also
unlocked. For six species creations open you get to fight Th'uban.

After this feast is complete return to the arena to collect your rewards, which
are:
- for unlocking Fenrir you get 99x Chocobo Feather
- for unlocking Ornitholestes you get 99x Stamina Spring
- for unlocking Pteryx you get 99x Mega Phoenix
- for unlocking Hornet 60x Mana Tonic
- for unlocking Vidatu 99x Mana Spring
- for unlocking One-Eye 60x Stamina Tablet
- for unlocking Jumbo Flan 60x Twin Stars
- for unlocking Nega Elemental 99x Star Curtain
- for unlocking Tanket 99x Gold Hourglass
- for unlocking Fafnir 99x Purifying Salt
- for unlocking Sleep Sprout 99x Healing Spring
- for unlocking Bomb King 60x Turbo Ether
- for unlocking Juggernaut 99x Light Curtain
- for unlocking Ironclad 60x Mana Tablet
- for unlocking Greater Sphere 60x Supreme Gem
- for unlocking Th'uban 99x Gambler's Spirit
- for unlocking Ultima Buster 99x Dark Matter

*********************************
STEP 4 - FINAL STATISTIC PREPPING
*********************************

In this step I'll prep you up for upcoming battles against species creations.
You should be using Rikku with fully powered up Godhand, Auron with fully
powered up Masamune and Kimahri with fully powered up Spirit Lance (or Yuna, if
her Nirvana is fully powered).

What I'll write now may go against the common belief, but... Personally I think
that it is MUCH better that you try to cover all existing stat booster nodes on
SG *before* you take on any of newly created monsters in the arena. Sure, if
you have Yuna and all her summons, job is easy in this case, but many first
time FFX: PAL players forget to get Destruction Sp. treasures in the temples
and are later unable to win it back cos of certain would-be-tough guys. I have
had that experience.
Also, I don't think that raising HP above 24000 HP is necessary. 20000 or so HP
is more then enough until further notice. Forget about raising MP behind 999 MP
- this value will more than suffice.

The below chart took a little bit of work, but boy, if I didn't have time...
I'll present a chart with starting stats of playable chrs:

      Tidus   Rikku   Lulu   Yuna   Wakka   Kimahri   Auron
HP    520     360     380    475    618     644       1030
------------------------------------------------------------
Str   15      10      5      5      14      16        20
------------------------------------------------------------
Def   10      8       8      5      10      15        15
------------------------------------------------------------
Mag   5       10      20     20     10      17        5
------------------------------------------------------------
Mdef  5       8       30     20     5       5         5
------------------------------------------------------------
MP    12      85      92     84     10      78        33
------------------------------------------------------------
Agi   10      16      5      10     7       6         5
------------------------------------------------------------
Luck  18      18      17     17     19      18        17
------------------------------------------------------------
Eva   10      5       40     30     5       5         5
------------------------------------------------------------
Acc   10      5       3      3      25      5         3

After all stat nodes on ESG are activated, this is how Lulu's stats looked
like:
HP,   St,   Df,   Mg,   Mf,   MP,   Ag,   Lu,   Ev,   Ac
9999  161   139   160   147   999   151   31    152   70

So, what are the exact increases in every stat? The answer is in the below
chart. I'll list the after-stat, and subtract before-stat to get increase-stat.
Complicated? Naah.

        Before-stat          After-stat          Increase-stat
HP      380                  9999                9619
--------------------------------------------------------------
Str     5                    161                 156
--------------------------------------------------------------
Def     8                    139                 131
--------------------------------------------------------------
Mag     20                   160                 140
--------------------------------------------------------------
Mdef    30                   147                 117
--------------------------------------------------------------
MP      92                   999                 907
--------------------------------------------------------------
Agi     5                    151                 146
--------------------------------------------------------------
Luck    17                   31                  14
--------------------------------------------------------------
Eva     40                   152                 112
--------------------------------------------------------------
Acc     3                    70                  67

Note: HP and MP are increased waaaay more cos of sea of HP and MP nodes that
are on SG. But where are those additional HP and MP, you ask? You need Break HP
Limit and Break MP Limit armor abilities for that. Don't worry tho', game
remembers all HP and MP. When you get those two abilities I mentioned, HP and
MP will be properly displayed. With all HP nodes on SG activated chrs' HP end
up somewhere around 20000 (when Tidus reached 9999, I counted 51 more HP nodes
before they were all activated).

Now I'll provide the stats your chrs can have when all of the existing stat
nodes have been activated, not counting the spheres you may have gotten and
used already.

      Tidus   Rikku   Lulu   Yuna   Wakka   Kimahri   Auron
HP    9999    9999    9999   9999   9999    9999      9999
------------------------------------------------------------
Str   171     166     161    161    170     172       176
------------------------------------------------------------
Def   141     139     139    136    141     146       146
------------------------------------------------------------
Mag   145     150     160    160    150     157       145
------------------------------------------------------------
Mdef  122     125     147    137    122     122       122
------------------------------------------------------------
MP    999     999     999    999    999     999       999
------------------------------------------------------------
Agi   156     162     151    156    153     152       151
------------------------------------------------------------
Luck  32      32      31     31     33      32        31
------------------------------------------------------------
Eva   122     117     152    142    117     117       117
------------------------------------------------------------
Acc   77      72      70     70     92      72        70

This looks much better than before, but when comparing these stats to those of
standard SG, you'll notice that stat increases are smaller.

After everything is covered, ie all abilities learned, all stat nodes activated
and all Lock nodes removed, you will have 277 empty nodes left. Memorize this
number and in the continuing lines you will see how to best employ them. First
we'll want to max Strength.

*****************************
STEP 5 - FIRST ARMOR PREPPING
*****************************

Make three armors (purchase them from Wantz in Macalania forest) for Auron,
Rikku and Kimahri (or Yuna) with Auto-Haste (Bribe Machea for Chocobo Wings),
Auto-Protect (defeat Fafnir, steal from Tanket for Light Curtains) and
Auto-Phoenix (Bribe Ghost for Mega Phoenixes).
First armor is prepped and ready to use. So equip Rikku with Godhand, Auron
with Masamune and Kimahri with Spirit Lance (Yuna with Nirvana) - all these
weapons must be fully powered up. Don't forget to equip newly created armors!
Also remember that Kimahri's and Rikku's best weapons deal more damage at full
HP, whilst Auron's deals more damage, lower he is on HP.

************************
STEP 6 - MAXING STRENGTH
************************

Increase Strength first. You'll need to waste Juggernaut. He has 1200000 HP and
needs to be dealt a finishing blow over 15000 damage to get an Overkill. He
drops 1x Strength Sp. (2x for Overkill). For strategy on him look into section
36, Step 6.

POST-JUGGERNAUT-BATTLE-SPHERE-GRID-INFORMATOR

- Lowest Str stat is 161 of Lulu and Yuna. This means you're gonna need 24
Strength Sp. in order to reach max Str stat for all seven chrs. Proceed in
killing Jugi until you have that much. Lay waste upon SG using 24 Strength Sp.
you've just received and Str stat for all chrs is at 255 finally. If you need
lots of Power Sp. fast, engage in battle against Kottos, feed him one Power
Distiller and Overkill him to receive 40x Power Sp.
- Empty nodes remaining: 253 empty nodes.
- Next stat target: Defence
- but uhhh, there is an obstacle in the way, as Tanket causes Berserk... before
you nail him, we'll need another armor piece

***************************
BY-STEP 6 - FAFNIR OVERKILL
***************************

Fafnir is another creation that has set attack pattern, therefore this is why I
recommend fighting it for Light Curtains (you need those for Auto-Protect). He
has 1100000 HP and needs to be dealt finishing blow worth over 13000 in order
to get Overkill. He drops 20x Light Curtain (40x for Overkill). For strategy on
him look into section 36, By-step 6.

***************************
STEP 7 - SECOND ARMOR PIECE
***************************

Purchase another three armors from Wantz / defeat Adamantoise (or Varuna) to
receive empty 4-slot armor. Buying from Rin on airship is not recommended
anymore, so I urge you to resort to these two ways.
What shall we integrate in this armor? This time we have four slots to work
around with. In one integrate Auto-Haste (Bribe Machea for Chocobo Wings), in
second Deathproof (Bribe Epaaj for Farplane Winds), in third Berserkproof
(Bribe Floating Eye for Musks), in fourth Confuseproof (Bribe Raldo for Hypello
Potions). This armor will help us in getting Defence and Agility to the max.
IMPORTANT: Purchase additional armor piece for Auron! Extremely important! In
first slot integrate Ribbon using 99x Dark Matters you got if you were bothered
enough to unlock Ultima Buster. If you don't have them yet, or have
insifficient amount of them, save them for later.

***********************
STEP 8 - MAXING DEFENCE
***********************

For Defence maxing make sure you equip armor which we lastly created, ie the
one containing Deathproof, Berserkproof and Confuseproof, as you need to fight
Berserk inflicting Tanket.

He has 900000 HP and needs to be dealt finishing blow worth over 10000 in order
to get Overkill. He drops 1x Defence Sp. (2x for Overkill). For strategy on him
look into section 36, Step 8.

POST-TANKET-BATTLE-SPHERE-GRID-INFORMATOR

- Lowest Def stat is 136 of Yuna. This means you're gonna need 30 Defence Sp.
in order to reach max Def stat for all seven chrs. Proceed in killing Tanket
until you have that much. Lay waste upon SG using 30 Defence Sp. you've just
received and Def stat for all chrs is at 255 finally. If you need lots of Power
Sp. fast, engage in battle against Kottos, feed him one Power Distiller and
Overkill him to receive 40x Power Sp.
- Empty nodes remaining: 223 empty nodes.
- Next stat target: Accuracy

************************
STEP 9 - MAXING ACCURACY
************************

For Accuracy maxing make sure you equip armor which we lastly created, ie the
one containing Deathproof, Berserkproof and Confuseproof. For this battle
Deathproof and Confuseproof will be helpful.

Hornet has 620000 HP and needs to be dealt finishing blow worth 99999 in order
to get Overkill. He drops 1x Accuracy Sp. (2x for Overkill). For strategy on
him look into section 36, Step 9.

POST-HORNET-BATTLE-SPHERE-GRID-INFORMATOR

- Lowest Acc stat is 70 of Lulu and Yuna. This means you're gonna need 47
Accuracy Sp. in order to reach max Acc stat for all seven chrs. Proceed in
killing Hornet until you have that much. After each Hornet battle remember to
visit SG to use Accuracy Sp. you've just won in order to improve Acc for next
Hornet battle, eventually allowing you to hit him with no problem. Also
remember laying waste upon SG until 47 Accuracy Sp. are used and Acc stat for
all chrs is at 255 finally. If you need lots of Speed Sp. fast, engage in
battle against Kottos, feed him one Speed Distiller and Overkill him to receive
40x Speed Sp.
- Empty nodes remaining: 176 empty nodes.
- Next stat target: Agility

************************
STEP 10 - MAXING AGILITY
************************

For Agility maxing make sure you equip armor which we lastly created, ie the
one containing Deathproof, Berserkproof and Confuseproof. Confuseproof will
take care of nasty things.

Warning! Currently Fenrir is faster than all of your chrs... or is he? Thanks
to Auto-Haste you're ensured that your chrs will be getting one or two turns
for each of Fenrir's. He has 850000 HP and needs to be dealt finishing blow
worth 99999 in order to get Overkill. He drops 1x Agility Sp. (2x for
Overkill). For strategy on him look into section 36, Step 10.

POST-FENRIR-BATTLE-SPHERE-GRID-INFORMATOR

- Lowest Agi stat is 151 of Lulu and Auron. This means you're gonna need 26
Agility Sp. in order to reach max Agi stat for all seven chrs. Proceed in
killing Fenrir until you have that much. After each Fenrir battle remember to
visit SG to use Agility Sp. you've just won in order to improve Agi for next
Fenrir battle, eventually allowing you to hit him more times he can imagine.
Also remember laying waste upon SG until 26 Agility Sp. are used and Agi stat
for all chrs is at 255 finally. If you need lots of Speed Sp. fast, engage in
battle against Kottos, feed him one Speed Distiller and Overkill him to receive
40x Speed Sp.
- Empty nodes remaining: 150 empty nodes.
- Next stat target: Magic Defence
- One-Eye has multi-target multi-status inflicting attack... news that you and
I don't like. Maybe you're thinking that we'll create new armor for him. If you
want to, go for it. I'll provide another section dedicated to creating armor
piece just for One-Eye battles. For those that would like to skip making
another armor, I have a little trick as well.

******************************
BY-STEP 10 - THIRD ARMOR PIECE
******************************

One-Eye's Shockwave inflicts magic type damage along with Confuse, Sleep,
Silence, Darkness and Slow. Silence and Darkness are hardly of being dangerous,
but we need to take care of other three.
Head to Wantz's again and purchase another three armors with four empty slots.
In the slots input Confuseproof (Bribe Floating Eyes for Musks), Sleepproof
(Bribe Skoll for Dream Powders) and Slowproof (Bribe Mushussu for Gold
Hourglasses). Leave fourth slot empty for now. Why not Auto-Haste instead of
Slowproof? I think it's a waste. Your chrs have 255 Agi and when you compare
this to One-Eye's Agi of 38, it makes you laugh.

******************************
STEP 11 - MAXING MAGIC DEFENCE
******************************

For Magic Defence maxing make sure you equip armor which we lastly created, ie
the one containing Slowproof, Sleepproof and Confuseproof, or make sure Auron
is equipped with Masamune.

Warning! One-Eye has extremely high probability of ambushing you, in which case
you will get struck with Shockwave (injects Confuse, Sleep, Silence, Darkness
and Slow). One-Eye has 150000 HP and needs to be dealt finishing blow worth
over 15000 in order to get Overkill. He drops 1x Magic Defence Sp. (2x for
Overkill). For strategy on him look into section 36, Step 11.

POST-ONE-EYE-BATTLE-SPHERE-GRID-INFORMATOR

- Lowest Mdef stat is 122. Strangely, all boys have that much. This means
you're gonna need 34 Magic Defence Sp. in order to reach max Mdef stat for all
seven chrs. Proceed in killing One-Eye until you have that much. After each
One-Eye battle remember to visit SG to use Magic Defence Sp. you've just won in
order to improve Mdef for next One-Eye battle, slowly but surely decreasing the
damage he can do to you with Shockwave. Also remember laying waste upon SG
until 32 Magic Defence Sp. are used and Mdef stat for all chrs is at 255
finally. If you need lots of Mana Sp. fast, engage in battle against Kottos,
feed him one Mana Distiller and Overkill him to receive 40x Mana Sp.
- Empty nodes remaining: 116 empty nodes.
- Next stat target: Evasion

IMPORTANT: One-Eye can be your richest cash-cow so far. He frequently drops
three slotted Triple AP weapons, which can be sold for 67000+ gil. Since you
can dispose of him in two attacks, I'd recommend switching to this money
earning, as I bet you're tired of seeing Mimics already.

************************
STEP 12 - MAXING EVASION
************************

For Evasion maxing equip first armor we created, ie the one containing
Auto-Phoenix, Auto-Haste and Auto-Protect.

Pteryx also has extremely high probability of ambushing you, in which case you
will get struck with Beak of Woe (Curses!). Pteryx has 100000 HP and needs to
be dealt finishing blow worth 99999 in order to get Overkill. He drops 1x
Evasion Sp. (2x for Overkill). For strategy on him look into section 36, Step
12.

POST-PTERYX-BATTLE-SPHERE-GRID-INFORMATOR

- Lowest Eva stat is 117. Rikku, Auron, Wakka and Kimahri are guilty. This
means you're gonna need 35 Evasion Sp. in order to reach max Eva stat for all
seven chrs. Proceed in killing Pteryx until you have that much. Remember laying
waste upon SG until 32 Evasion Sp. are used and Eva stat for all chrs is at 255
finally. If you need lots of Speed Sp. fast, engage in battle against Kottos,
feed him one Speed Distiller and Overkill him to receive 40x Speed Sp.
- Empty nodes remaining: 81 empty nodes.
- Next stat target: Luck
- Why Luck next and not Magic? Personally I think Magic is completely useless
stat to max in FFX. You will fight toughest enemies of the game with pure
strength and skills that involve raw power. Rare occassions that will force you
to rely on magic power will be narrowed down to reviving with Life or
Full-Life, curing status ailments with Esuna or Dispel, and maybe occassional
Hastega or Slowga. But you know, there are other ways that do the job better,
you just need time and will to know where to look for it. Casting attack magic
is fairly useless for two things: it doesn't pay off as toughest enemies have
high magic defence and I don't want to see Ultima for x-times, where x equals
split infinity. I forgot to add that you need to fight Jumbo Flan in order to
get Magic Sp. It's 'pure' coincidence he can only be damaged by magic. No
thanks, I'll pass on that. That's why.

**************************
STEP 13 - PART-MAXING LUCK
**************************

Yep, you read correctly. After all 255 you've seen Luck will be raised only
partly until further notice. There are two reasons to do this: You need to
fight Greater Sp. for Luck Sp. and Earth Eater for Fortune Sp. Furthermore, you
need one Fortune Sp. per one activation of Luck +4 node. Meaning? One Luck +4
node can only be fully activated with 7 Fortune Sp. Man, imagine the number of
Earth Eaters you'll have to kill.

Getting Luck Spheres
You'll need to engage VS Greater Sphere. While I have an easy strat for him,
you'll get bored easily, so make sure you're listening to some music. For
starters I would like to aim for 100 Luck stat for three chrs (or four... you
know, Yuna and Kimahri stuff, blah blah), just enough that you have little to
no problems wasting first four dark aeons.

Equip first armor we created prior to battle, ie the one containing
Auto-Phoenix, Auto-Haste and Auto-Protect. Greater Sphere packs 1500000 HP,
with 99999 worth of damage counting for an Overkill. He drops 1x Luck Sphere
(2x for an Overkill). For strategy on him look into section 36, Step 13.

Getting Fortune Spheres...?
I really really don't recommend doing this if you don't have Tidus or Wakka
with their fully powered best weapons. Multi-hit overdrives are a must against
Earth Eater. He can be killed with chrs I suggested to use throughout
maxing-the-stats process, ie Rikku, Auron and Kimahri, but it'll take another
millenia before you gather enough Fortune Spheres. Unfortunately, you will have
to deck few Earth Eaters in order to get Fortune Sp., needed to activate Luck
nodes.

Getting Attribute Spheres
Again we take shelter in Bribing. You will need 34 Attribute Sp. in case Yuna
can already be part of battle party with fully powered Nirvana, or 51 Attribute
Sp. in case Yuna can't be part of battle party yet. Enemy to look for is
Maelspike, who can be Bribed for Attribute Sp. You will need about 8000000 gil
for this small feast (kill One-Eye and then sell weapons he drops or fight
Mimics in O. Ruins; additionally sell off all weapons and armors you got from
fighting previous creations). Bribe Maelspike with 100001 gil and then keep
giving it 1 gil until it goes away. Of course remember to save before any
Bribes are made.

POST-GREATER-SPHERE-AND-MAELSPIKE-BATTLE-SPHERE-GRID-INFORMATOR

- We'll raise Yuna's, Kimahri's, Rikku's and Auron's Luck to 100 with 18 Luck
Sp. you'll need to wrestle from Greater Sphere. Then have one of those chrs use
one Fortune Sp. for each Luck node that was newly created, and have the rest of
chrs use Attribute Sp. to activate the nodes. Luck is now 100, enough to waste
Dark Valefor and Dark Shiva with a little to no difficulty.
- Empty nodes remaining: 63 empty nodes.

***************************************
STEP 14 - YUNA 'ALMOST' ENTERS THE FRAY
***************************************

Before continuing I deem it is now time that Kimahri will be forced to step out
of the field and let Yuna enter occassionally. All of her stats are now at 255
sans Luck and Magic (you don't need latter anyway).
First thing to do is enter the airship. Input the coordinates for Baaj Temple:
X between 11 and 16, Y between 57 and 63. Enter newly discovered destination.
Go up the screen and fall into the water. Kill Gesgaeno who appears with one
hit.:) If you killed him before, much better. While still in the water, swim
north to reach the interior of Baaj temple. After climbing some steps you'll
reach Antechamber with six statues.
Top left belongs to Besaid, middle left Macalania, bottom left Zanarkand, top
right Bevelle, middle right Djose and bottom right Kilika. By approaching the
statue it will light up, meaning you broke the seal for respective temple. BTW,
Bevelle statue will light up automatically, there's *no way* you could've
missed that one.
This means we can now get all of Destruction Sp. from all the temples (except
Bevelle one, which we were forced to collect in order to be able to exit it).
- Kilika temple, Djose temple and Zanarkand temple will let you extract
Destruction Sp. with no problems
- you will run into flying problem when trying to approach Besaid temple and
you will run into speedy problem when trying to approach Macalania temple

************************************************
BY-STEP 14 - WASTING DARK VALEFOR AND DARK SHIVA
************************************************

Prior to Dark Valefor battle equip first armor we created, ie the one
containing Auto-Phoenix, Auto-Haste and Auto-Protect.
Valefor packs 800000 HP and needs to be dealt finishing blow worth 99999 in
order to get Overkill. He drops 1x Dark Matter (2x for Overkill). For strategy
on him look into section 36, By-step 14.

IMPORTANT: Remember before when I suggested of purchasing additional
four-slotted armor piece for Auron? You must have 99x Dark Matters by now, cos
I'm definitely sure you collected that much of them from killing monster arena
creations. Auron's next armor will contain Ribbon (99x Dark Matter), Auto-Haste
(Bribe Machea for Chocobo Wings), Auto-Protect (defeat Fafnir for Light
Curtains) and Deathproof (Bribe Epaaj for Farplane Winds).

Prior to Dark Shiva battle equip first armor piece we created, ie one
containing Auto-Haste, Auto-Protect and Auto-Phoenix. Equip Auron with lastly
created armor!!! Don't attempt to fight Dark Shiva without that armor.
She's fast! That's why you need 255 Agiliti and Auto-Haste. Following is info
on damage estimates done to party at max stats without Shell and Protect in
place: 'kick' deals 6000 damage, Heavenly Strike deals about 10000 damage, and
Diamond Dust 85000 damage to all (cannot be halved in any way). She's also
dangerous cos of her Quick Hit ability, as you will see in CTB window when in
battle against her. For strategy on her look into section 36, By-step 14.

Guado attack! Run from these guys all the way to the right so that you enter
screen called 'Lake Macalania: Crevasse'. Once here, return to Macalania temple
entrance and you can now enter without problem.

All of the Destruction Sp. have been collected! Now return to Baaj temple and
grab your Anima.

******************************************
STEP 15 - YUNA ENTERS THE FRAY PERMANENTLY
******************************************

Now that temple fun is behind us, few things await us. For Yuna we still need
to get two of her summons - Yojimbo (in case you don't have him already) and
Magus Sisters. You have to get Yojimbo first.

Getting Yojimbo
We'll visit Cavern of S. F. again. Remember Tonberry and you'll know straight
away where it is located. Go to very back of the cavern, where you'll meet
someone from Lulu's past. This someone will summon Yojimbo, who will engage in
battle against your party. Do I need to mention how pathetically easy he is
when compared to your 255 stats? One strike from any member will send him on
the floor (if only I could kill that annoying dog).
After the battle you'll visit Antechamber where Yojimbo will ask you what do
you wish from him. Answer something, then hand over 300000 gil and he's yours
to command in future battles.

Getting Magus Sisters
For these gals you'll need to visit Remiem temple (east exit from Calm lands,
accessible only with chocobo). Enter the temple and you'll find Belgemine. Talk
to her. Her too...? Accept her challenge, which is besting her in eight levels
of Tetris. You can't choose level eight right from the start, you'll have to
work your way up gradually. After you defeat level five, you win Flower
Scepter. If you got Anima, level seven is now accessible. Best it. If you got
Yojimbo, level six is now accessible. Best it as well.
This is it! Now approach the strange door behind Belgemine and you will be able
to enter. When Yuna exits, Magus Sisters are yours. Talk to Belgemine again and
level eight is now accessible. Best that as well, and finally say farewell to
Belgemine who will go where she belongs. Moon sigil is yours at last, meaning
Yuna's Nirvana is about to be at peak of its power!

**************************************
STEP 16 - PRE-FINAL STATISTIC OVERVIEW
**************************************

It's time I present you with another chart showing you stats of all seven chrs.

      Tidus   Rikku   Lulu   Yuna   Wakka   Kimahri   Auron
HP    9999    9999    9999   9999   9999    9999      9999
------------------------------------------------------------
Str   255     255     255    255    255     255       255
------------------------------------------------------------
Def   255     255     255    255    255     255       255
------------------------------------------------------------
Mag   145     150     160    160    150     157       145
------------------------------------------------------------
Mdef  255     255     255    255    255     255       255
------------------------------------------------------------
MP    999     999     999    999    999     999       999
------------------------------------------------------------
Agi   255     255     255    255    255     255       255
------------------------------------------------------------
Luck  32      104     31     103    33      104       103
------------------------------------------------------------
Eva   255     255     255    255    255     255       255
------------------------------------------------------------
Acc   255     255     255    255    255     255       255

****************************************
STEP 17 - PRE-FINAL SPHERE GRID OVERVIEW
****************************************

There's still 63 empty nodes remaining on SG that can be filled with something.
One part of that something I suggest you pour into 38 Luck Sp., with which Luck
stat will reach 255 value (but it isn't needed!).
Yes, I am aware that having 255 Luck, Evasion and Accuracy is not needed.
Y'see, you can have one of the following:
- either you have 150 Luck, 255 Eva and 255 Acc
- or you have 255 Luck, 150 Eva and 150 Acc
... and you'll get roughly same results. But tell me, doesn't it fill you with
feeling of completion when you take a look at status screen and you see nothing
but 255? Well, in my stat maxing guide everything but Mag.
Subtracting that will come into running total of 25 empty nodes still remaining
on SG. You're left to do with them as you please, but many players go for HP
nodes (get them from killing Ironclad in species creation list). If you
absolutely must have Mag at 255, you'll need 28 Magic Sp. (get them from
killing Jumbo Flan). Hm, it appears we ran out of space.

*****************************************
STEP 18 - WASTING IRONCLAD AND JUMBO FLAN
*****************************************

Prior to Ironclad battle equip first armor we created, ie the one containing
Auto-Phoenix, Auto-Haste and Auto-Protect. If Yuna doesn't have it yet, make
one for her. For Auron stick to his Ribbon armor we have made.

Ironclad is a nice guy. He has a set attack pattern, 2000000 HP and counters
anything. He needs to be dealt finishing blow worth 99999 in order to get
Overkill. He drops 1x HP Sp. (2x for Overkill). For strategy on him look into
section 36, Step 18.

Now that we have a bunch of HP nodes, stick them into remaining 25 empty nodes
on ESG. For those that are aching in magic field, here's a brief entry for
Jumbo Flan. For those that don't care about magic, skip to Step 19.

Prior to Jumbo Flan battle equip first armor we created, ie the one containing
Auto-Phoenix, Auto-Haste and Auto-Protect. If Yuna doesn't have it yet, make
one for her. For Auron stick to his Ribbon armor we have made.

Jumbo Flan is not a nice guy - he's immune to any physical attack (funnily
Overdrives deal damage to him), and he can only be harmed by magic. He has
1300000 HP and needs to be dealt finishing blow worth 99999 to gain Overkill.
He drops 1x Magic Sp. (2x for Overkill). For strategy on him look into section
36, Step 18.

POST-IRONCLAD-AND-JUMBO-FLAN-BATTLE-SPHERE-GRID-INFORMATOR

- You have 63 empty nodes remaining.
- Personally I'm mostly leaning onto having all stats at 255 except Mag and
Luck. Luck IMO is sufficient enough to be at 160. You will be able to kill
everything in the game with that stats. Yes, all dark aeons and Penance. True,
you may still miss with physical attacks against some of later dark aeons
(Magus Sisters), but I've done my best to find out strategies which allow you
to beat them very easily (for example, my Dark Bahamut, Dark Magus Sisters and
Penance strategies).

***********************************
STEP 19 - FINAL STATISTICS OVERVIEW
***********************************

First chart is based on my preferred final stats: all stats at 255 except Mag
and Luck. Leave Magic stat as it is (ie raised only with Mag +1, 2, 3 or 4
nodes already integrated into SG) and Luck being raised onto 160.
As you have 63 empty nodes left remaining, this means you need to get 15 more
Luck Sp. Subtracting that gives us 48 empty nodes still left. Fill them with 48
HP Sp. Lying below is chart with final statistics in these cases.

      Tidus   Rikku   Lulu   Yuna   Wakka   Kimahri   Auron
HP    31120   30960   30980  31075  31218   31244     31630
------------------------------------------------------------
Str   255     255     255    255    255     255       255
------------------------------------------------------------
Def   255     255     255    255    255     255       255
------------------------------------------------------------
Mag   145     150     160    160    150     157       145
------------------------------------------------------------
Mdef  255     255     255    255    255     255       255
------------------------------------------------------------
MP    1062    1135    1142   1134   1060    1128      1083
------------------------------------------------------------
Agi   255     255     255    255    255     255       255
------------------------------------------------------------
Luck  164     164     163    163    165     164       163
------------------------------------------------------------
Eva   255     255     255    255    255     255       255
------------------------------------------------------------
Acc   255     255     255    255    255     255       255

Looks good, eh? I very highly recommend this ending chart! HP and MP values can
be achieved by wearing armor with Break HP Limit and Break MP Limit.

Second chart is meant for players who want to have 255 in every stat. Having so
high stats they will, but at expense of lower HP. With 63 empty nodes remaining
(and based on last stats of your chrs) you will need 38x Luck Sp., 28x Magic
Sp. (you'll run out of three slots). Lying below is a chart with final stats in
this case.

      Tidus   Rikku   Lulu   Yuna   Wakka   Kimahri   Auron
HP    16720   16560   16580  16675  16816   16844     17230
------------------------------------------------------------
Str   255     255     255    255    255     255       255
------------------------------------------------------------
Def   255     255     255    255    255     255       255
------------------------------------------------------------
Mag   245     250     255    255    250     255       245
------------------------------------------------------------
Mdef  255     255     255    255    255     255       255
------------------------------------------------------------
MP    1062    1135    1142   1134   1060    1128      1083
------------------------------------------------------------
Agi   255     255     255    255    255     255       255
------------------------------------------------------------
Luck  255     255     255    255    255     255       255
------------------------------------------------------------
Eva   255     255     255    255    255     255       255
------------------------------------------------------------
Acc   255     255     255    255    255     255       255

*******************************
STEP 20 - HALL OF MONSTER SHAME
*******************************

Remember before we become so powerful, you tried to fight area, species and
original creations, only to see few 99999 appear on your chrs who were KO-ed?
You will now notice an *enormous* difference. Damage potential is shown in
section 36, Step 20.

****************************************************
STEP 21 - STAT MAXING CONTINUED (WITH CLEAR SPHERES)
****************************************************

In case you fall into class of people that likes having neatly organized SG,
you've come just to the right section. In here I shall guide you through
tormenting way of buying Clear Spheres, clearing the crappy nodes, installing
+4 nodes, buying more Clear Sphere, more clearing, more installing... sometime
during this 1000 Don Tonberries will get killed... Anyway, it'll be boring for
a while. There are few pre-steps you'll have to read thru.

*************************************************
STEP 22 - EXTREMELY DETAILED SPHERE GRID OVERVIEW
*************************************************

What shall be in this overview that is not already covered? Hah, exact number
of any and all types of nodes before we make any remodelling on SG. Yep, I'll
undertake the time to carefully study the SG and provide the most accurate
numbers. And here they are...

1. HP nodes
Amount of HP +200 nodes: 81
Amount of HP +300 nodes: none
Total stat increase: + 16200 HP
Total number of HP nodes: 81

2. MP nodes
Amount of MP +10 nodes: 3
Amount of MP +20 nodes: 39
Amount of MP +40 nodes: 6
Total stat increase: + 1050 MP
Total number of MP nodes: 48

3. STR nodes
Amount of STR +1 nodes: 11
Amount of STR +2 nodes: 15
Amount of STR +3 nodes: 9
Amount of STR +4 nodes: 22
Total stat increase: + 156 STR
Total number of STR nodes: 57

4. DEF nodes
Amount of DEF +1 nodes: 4
Amount of DEF +2 nodes: 18
Amount of DEF +3 nodes: 17
Amount of DEF +4 nodes: 10
Total stat increase: + 131 DEF
Total number of DEF nodes: 49

5. MAG nodes
Amount of MAG +1 nodes: 4
Amount of MAG +2 nodes: 8
Amount of MAG +3 nodes: 12
Amount of MAG +4 nodes: 21
Total stat increase: + 140 MAG
Total number of MAG nodes: 45

6. MDEF nodes
Amount of MDEF +1 nodes: 8
Amount of MDEF +2 nodes: 10
Amount of MDEF +3 nodes: 7
Amount of MDEF +4 nodes: 17
Total stat increase: + 117 MDEF
Total number of MDEF nodes: 42

7. AGI nodes
Amount of AGI +1 nodes: 4
Amount of AGI +2 nodes: 14
Amount of AGI +3 nodes: 14
Amount of AGI +4 nodes: 18
Total stat increase: + 146 AGI
Total number of AGI nodes: 50

8. LUCK nodes
Amount of LUCK +1 nodes: 3
Amount of LUCK +2 nodes: 2
Amount of LUCK +3 nodes: 1
Amount of LUCK +4 nodes: 1
Total stat increase: + 14 LUCK
Total number of LUCK nodes: 7

9. EVA nodes
Amount of EVA +1 nodes: 4
Amount of EVA +2 nodes: 10
Amount of EVA +3 nodes: 4
Amount of EVA +4 nodes: 19
Total stat increase: + 112 EVA
Total number of EVA nodes: 37

10. ACC nodes
Amount of ACC +1 nodes: 4
Amount of ACC +2 nodes: 10
Amount of ACC +3 nodes: 9
Amount of ACC +4 nodes: 4
Total stat increase: + 67 ACC
Total number of ACC nodes: 27

11. Lock nodes
Amount of Lv.1 nodes: 10
Amount of Lv.2 nodes: 12
Amount of Lv.3 nodes: 18
Amount of Lv.4 nodes: 12
Total number of nodes: 52

12. Empty nodes
Amount of empty nodes: 225

13. Black Magic nodes
Amount of nodes: 19

14. White Magic nodes
Amount of nodes: 22

15. Skill nodes
Amount of nodes: 22

16. Special abilities nodes
Amount of nodes: 22

17. Total amount of all types of nodes
There is grand total of 805 nodes existing on Expert SG in FFX: PAL (56 nodes
less than in standard SG).

**********************************************
STEP 23 - POST-REMODELING SPHERE GRID OVERVIEW
**********************************************

In here I'll list amount of nodes that exist all over SG after we're done
remodeling it with spheres we wrestled from the arena fiends with NO Clear
Spheres being used yet. There will be two overviews, one for each of
recommended ways of stat maxing.

-----------------------------------------------------------------------------

First ESG overview with Luck of 160 and Mag not being changed at all.

1. HP nodes
Amount of HP +200 nodes: 81
Amount of HP +300 nodes: 48
Total stat increase: + 16200 + 14400 = 30600 HP
Total number of HP nodes: 81 + 48 = 129

2. MP nodes
Amount of MP +10 nodes: 3
Amount of MP +20 nodes: 39
Amount of MP +40 nodes: 6
Total stat increase: + 1050 MP
Total number of MP nodes: 48

3. STR nodes
Amount of STR +1 nodes: 11
Amount of STR +2 nodes: 15
Amount of STR +3 nodes: 9
Amount of STR +4 nodes: 22 + 24 = 46
Total stat increase: + 156 + 96 = 252 STR
Total number of STR nodes: 57 + 24 = 81

4. DEF nodes
Amount of DEF +1 nodes: 4
Amount of DEF +2 nodes: 18
Amount of DEF +3 nodes: 17
Amount of DEF +4 nodes: 10 + 30
Total stat increase: + 131 + 120 = 251 DEF
Total number of DEF nodes: 49 + 30 = 79

5. MAG nodes
Amount of MAG +1 nodes: 4
Amount of MAG +2 nodes: 8
Amount of MAG +3 nodes: 12
Amount of MAG +4 nodes: 21
Total stat increase: + 140 MAG
Total number of MAG nodes: 45

6. MDEF nodes
Amount of MDEF +1 nodes: 8
Amount of MDEF +2 nodes: 10
Amount of MDEF +3 nodes: 7
Amount of MDEF +4 nodes: 17 + 34
Total stat increase: + 117 + 136 = 253 MDEF
Total number of MDEF nodes: 42 + 34 = 76

7. AGI nodes
Amount of AGI +1 nodes: 4
Amount of AGI +2 nodes: 14
Amount of AGI +3 nodes: 14
Amount of AGI +4 nodes: 18 + 26
Total stat increase: + 146 + 104 = 250 AGI
Total number of AGI nodes: 50 + 26 = 76

8. LUCK nodes
Amount of LUCK +1 nodes: 3
Amount of LUCK +2 nodes: 2
Amount of LUCK +3 nodes: 1
Amount of LUCK +4 nodes: 1 + 33
Total stat increase: + 14 + 132 = 146 LUCK
Total number of LUCK nodes: 7 + 33 = 40

9. EVA nodes
Amount of EVA +1 nodes: 4
Amount of EVA +2 nodes: 10
Amount of EVA +3 nodes: 4
Amount of EVA +4 nodes: 19 + 35
Total stat increase: + 112 + 140 = 252 EVA
Total number of EVA nodes: 37 + 35 = 72

10. ACC nodes
Amount of ACC +1 nodes: 4
Amount of ACC +2 nodes: 10
Amount of ACC +3 nodes: 9
Amount of ACC +4 nodes: 4 + 47
Total stat increase: + 67 + 188 = 255 ACC
Total number of ACC nodes: 27 + 47 = 74

11. Lock nodes
Amount of Lv.1 nodes: 10 - 10 = 0
Amount of Lv.2 nodes: 12 - 12 = 0
Amount of Lv.3 nodes: 18 - 18 = 0
Amount of Lv.4 nodes: 12 - 12 = 0
Total number of nodes: 52 - 52 = 0

12. Empty nodes
Amount of empty nodes: 225 - 225 = 0

13. Black Magic nodes
Amount of nodes: 19

14. White Magic nodes
Amount of nodes: 22

15. Skill nodes
Amount of nodes: 22

16. Special abilities nodes
Amount of nodes: 22

-----------------------------------------------------------------------------

Second ESG overview with all stats at 255 (sans magic which we have 3 Magic Sp.
left to install).

1. HP nodes
Amount of HP +200 nodes: 81
Amount of HP +300 nodes: none added
Total stat increase: + 16200 HP
Total number of HP nodes: 81

2. MP nodes
Amount of MP +10 nodes: 3
Amount of MP +20 nodes: 39
Amount of MP +40 nodes: 6
Total stat increase: + 1050 MP
Total number of MP nodes: 48

3. STR nodes
Amount of STR +1 nodes: 11
Amount of STR +2 nodes: 15
Amount of STR +3 nodes: 9
Amount of STR +4 nodes: 22 + 24 = 46
Total stat increase: + 156 + 96 = 252 STR
Total number of STR nodes: 57 + 24 = 81

4. DEF nodes
Amount of DEF +1 nodes: 4
Amount of DEF +2 nodes: 18
Amount of DEF +3 nodes: 17
Amount of DEF +4 nodes: 10 + 30
Total stat increase: + 131 + 120 = 251 DEF
Total number of DEF nodes: 49 + 30 = 79

5. MAG nodes
Amount of MAG +1 nodes: 4
Amount of MAG +2 nodes: 8
Amount of MAG +3 nodes: 12
Amount of MAG +4 nodes: 21 + 25
Total stat increase: + 140 + 100 = 240 MAG
Total number of MAG nodes: 45 + 25 = 70

6. MDEF nodes
Amount of MDEF +1 nodes: 8
Amount of MDEF +2 nodes: 10
Amount of MDEF +3 nodes: 7
Amount of MDEF +4 nodes: 17 + 34
Total stat increase: + 117 + 136 = 253 MDEF
Total number of MDEF nodes: 42 + 34 = 76

7. AGI nodes
Amount of AGI +1 nodes: 4
Amount of AGI +2 nodes: 14
Amount of AGI +3 nodes: 14
Amount of AGI +4 nodes: 18 + 26
Total stat increase: + 146 + 104 = 250 AGI
Total number of AGI nodes: 50 + 26 = 76

8. LUCK nodes
Amount of LUCK +1 nodes: 3
Amount of LUCK +2 nodes: 2
Amount of LUCK +3 nodes: 1
Amount of LUCK +4 nodes: 1 + 56 = 57
Total stat increase: + 14 + 224 = 238 LUCK
Total number of LUCK nodes: 7 + 56 = 63

9. EVA nodes
Amount of EVA +1 nodes: 4
Amount of EVA +2 nodes: 10
Amount of EVA +3 nodes: 4
Amount of EVA +4 nodes: 19 + 35
Total stat increase: + 112 + 140 = 252 EVA
Total number of EVA nodes: 37 + 35 = 72

10. ACC nodes
Amount of ACC +1 nodes: 4
Amount of ACC +2 nodes: 10
Amount of ACC +3 nodes: 9
Amount of ACC +4 nodes: 4 + 47
Total stat increase: + 67 + 188 = 255 ACC
Total number of ACC nodes: 27 + 47 = 74

11. Lock nodes
Amount of Lv.1 nodes: 10 - 10 = 0
Amount of Lv.2 nodes: 12 - 12 = 0
Amount of Lv.3 nodes: 18 - 18 = 0
Amount of Lv.4 nodes: 12 - 12 = 0
Total number of nodes: 52 - 52 = 0

12. Empty nodes
Amount of empty nodes: 225 - 225 = 0

13. Black Magic nodes
Amount of nodes: 19

14. White Magic nodes
Amount of nodes: 22

15. Skill nodes
Amount of nodes: 22

16. Special abilities nodes
Amount of nodes: 22

****************************
STEP 24 - CLEAR SPHERES INFO
****************************

Clear Spheres are items you'll now be buying like mad, since we need to delete
many crappy nodes in order to organize the SG neatly.
First step in getting Clear Spheres is capturing five of every fiend. Doing
this will unlock Ultima Buster, as well as making Clear Spheres appear in Item
shop of arena manager. One Clear Sphere will relieve you of 10000 gil. Clear
Spheres can remove any node from SG except: Lock nodes, White and Black Magic
nodes, Skill nodes and Special ability nodes.
In next step I'll make another chart showing how many nodes from each stat
category you'll need to delete exactly, making necessary adjustments. Do not
attempt to delete anything yet! Take that chart only as an info corner to see
what you'll need to do.

******************************************************
STEP 25 - SPHERE GRID OVERVIEW BEFORE CLEAR SPHERE-ING
******************************************************

Yet again I'll have to make two charts, one for each type of stat maxing I
suggested.

-----------------------------------------------------------------------------

First SG overview with Luck of 160 and Mag not being changed at all.

1. HP nodes
Amount of HP +200 nodes: 81 - 81 = 0
Amount of HP +300 nodes: 48
Total stat increase left: + 14400 HP
Total number of HP nodes left: 48
Amount of Clear Spheres needed: 81

2. MP nodes
Amount of MP +10 nodes: 3
Amount of MP +20 nodes: 39 - 3 = 36
Amount of MP +40 nodes: 6
Total stat increase left: + 990 MP
Total number of MP nodes left: 45
Amount of Clear Spheres needed: 3

3. STR nodes
Amount of STR +1 nodes: 11 - 11 = 0
Amount of STR +2 nodes: 15 - 15 = 0
Amount of STR +3 nodes: 9 - 9 = 0
Amount of STR +4 nodes: 22 + 24 = 46
Total stat increase left: + 184 STR
Total number of STR nodes left: 46
Amount of Clear Spheres needed: 35

4. DEF nodes
Amount of DEF +1 nodes: 4 - 4 = 0
Amount of DEF +2 nodes: 18 - 18 = 0
Amount of DEF +3 nodes: 17 - 17 = 0
Amount of DEF +4 nodes: 10 + 30
Total stat increase left: + 160 DEF
Total number of DEF nodes left: 40
Amount of Clear Spheres needed: 39

5. MAG nodes
Amount of MAG +1 nodes: 4
Amount of MAG +2 nodes: 8
Amount of MAG +3 nodes: 12
Amount of MAG +4 nodes: 21
Total stat increase left: + 140 MAG
Total number of MAG nodes left: 45
Amount of Clear Spheres needed: none

6. MDEF nodes
Amount of MDEF +1 nodes: 8 - 8 = 0
Amount of MDEF +2 nodes: 10 - 10 = 0
Amount of MDEF +3 nodes: 7 - 7 = 0
Amount of MDEF +4 nodes: 17 + 34
Total stat increase left: + 204 MDEF
Total number of MDEF nodes left: 51
Amount of Clear Spheres needed: 25

7. AGI nodes
Amount of AGI +1 nodes: 4 - 4 = 0
Amount of AGI +2 nodes: 14 - 14 = 0
Amount of AGI +3 nodes: 14 - 14 = 0
Amount of AGI +4 nodes: 18 + 26
Total stat increase left: + 176 AGI
Total number of AGI nodes left: 44
Amount of Clear Spheres needed: 32

8. LUCK nodes
Amount of LUCK +1 nodes: 4
Amount of LUCK +2 nodes: 3
Amount of LUCK +3 nodes: none
Amount of LUCK +4 nodes: 2 + 32 = 34
Total stat increase left: + 18 + 128 = 146 LUCK
Total number of LUCK nodes left: 9 + 32 = 41
Amount of Clear Spheres needed: none

9. EVA nodes
Amount of EVA +1 nodes: 4 - 4 = 0
Amount of EVA +2 nodes: 10 - 10 = 0
Amount of EVA +3 nodes: 4 - 4 = 0
Amount of EVA +4 nodes: 19 + 35
Total stat increase left: + 216 EVA
Total number of EVA nodes left: 54
Amount of Clear Spheres needed: 18

10. ACC nodes
Amount of ACC +1 nodes: 4 - 4 = 0
Amount of ACC +2 nodes: 10 - 10 = 0
Amount of ACC +3 nodes: 9 - 9 = 0
Amount of ACC +4 nodes: 4 + 47
Total stat increase left: + 204 ACC
Total number of ACC nodes left: 51
Amount of Clear Spheres needed: 23

11. Lock nodes
Amount of Lv.1 nodes: 12 - 12 = 0
Amount of Lv.2 nodes: 12 - 12 = 0
Amount of Lv.3 nodes: 20 - 20 = 0
Amount of Lv.4 nodes: 33 - 33 = 0
Total number of nodes: 77 - 77 = 0

12. Empty nodes
Amount of empty nodes: 256 (after Clear Spheres have been used on the nodes I
suggested to erase)

13. Black Magic nodes
Amount of nodes: 19

14. White Magic nodes
Amount of nodes: 22

15. Skill nodes
Amount of nodes: 22

16. Special abilities nodes
Amount of nodes: 22

For restructuring this SG you'll require 256 Clear Spheres.

-----------------------------------------------------------------------------

Now for SG overview with all stats maxed at 255.

1. HP nodes
Amount of HP +200 nodes: 81 - 81 = 0
Amount of HP +300 nodes: none
Total stat increase left: none
Total number of HP nodes left: none
Amount of Clear Spheres needed: 81

2. MP nodes
Amount of MP +10 nodes: 3 - 3 = 0
Amount of MP +20 nodes: 39 - 39 = 0
Amount of MP +40 nodes: 6
Total stat increase left: + 240 MP
Total number of MP nodes left: 6
Amount of Clear Spheres needed: 42

3. STR nodes
Amount of STR +1 nodes: 11 - 11 = 0
Amount of STR +2 nodes: 15 - 15 = 0
Amount of STR +3 nodes: 9 - 9 = 0
Amount of STR +4 nodes: 22 + 24 = 46
Total stat increase left: + 184 STR
Total number of STR nodes left: 46
Amount of Clear Spheres needed: 35

4. DEF nodes
Amount of DEF +1 nodes: 4 - 4 = 0
Amount of DEF +2 nodes: 18 - 18 = 0
Amount of DEF +3 nodes: 17 - 17 = 0
Amount of DEF +4 nodes: 10 + 30
Total stat increase left: + 160 DEF
Total number of DEF nodes left: 40
Amount of Clear Spheres needed: 39

5. MAG nodes
Amount of MAG +1 nodes: 4 - 4 = 0
Amount of MAG +2 nodes: 8 - 8 = 0
Amount of MAG +3 nodes: 12 - 12 = 0
Amount of MAG +4 nodes: 21 + 25 = 46
Total stat increase left: + 184 MAG
Total number of MAG nodes left: 46
Amount of Clear Spheres needed: 24

6. MDEF nodes
Amount of MDEF +1 nodes: 8 - 8 = 0
Amount of MDEF +2 nodes: 10 - 10 = 0
Amount of MDEF +3 nodes: 7 - 7 = 0
Amount of MDEF +4 nodes: 17 + 34
Total stat increase left: + 204 MDEF
Total number of MDEF nodes left: 51
Amount of Clear Spheres needed: 25

7. AGI nodes
Amount of AGI +1 nodes: 4 - 4 = 0
Amount of AGI +2 nodes: 14 - 14 = 0
Amount of AGI +3 nodes: 14 - 14 = 0
Amount of AGI +4 nodes: 18 + 26
Total stat increase left: + 176 AGI
Total number of AGI nodes left: 44
Amount of Clear Spheres needed: 32

8. LUCK nodes
Amount of LUCK +1 nodes: 3 - 3 = 0
Amount of LUCK +2 nodes: 2 - 2 = 0
Amount of LUCK +3 nodes: 1 - 1 = 0
Amount of LUCK +4 nodes: 1 + 56 = 57
Total stat increase left: + 228 LUCK
Total number of LUCK nodes left: 57
Amount of Clear Spheres needed: 6

9. EVA nodes
Amount of EVA +1 nodes: 4 - 4 = 0
Amount of EVA +2 nodes: 10 - 10 = 0
Amount of EVA +3 nodes: 4 - 4 = 0
Amount of EVA +4 nodes: 19 + 35
Total stat increase left: + 216 EVA
Total number of EVA nodes left: 54
Amount of Clear Spheres needed: 18

10. ACC nodes
Amount of ACC +1 nodes: 4 - 4 = 0
Amount of ACC +2 nodes: 10 - 10 = 0
Amount of ACC +3 nodes: 9 - 9 = 0
Amount of ACC +4 nodes: 4 + 47
Total stat increase left: + 204 ACC
Total number of ACC nodes left: 51
Amount of Clear Spheres needed: 23

11. Lock nodes
Amount of Lv.1 nodes: 12 - 12 = 0
Amount of Lv.2 nodes: 12 - 12 = 0
Amount of Lv.3 nodes: 20 - 20 = 0
Amount of Lv.4 nodes: 33 - 33 = 0
Total number of nodes: 77 - 77 = 0

12. Empty nodes
Amount of empty nodes: 326 (after Clear Spheres have been used on the nodes I
suggested to erase)

13. Black Magic nodes
Amount of nodes: 19

14. White Magic nodes
Amount of nodes: 22

15. Skill nodes
Amount of nodes: 22

16. Special abilities nodes
Amount of nodes: 22

For restructuring this SG you'll require 326 Clear Spheres. It is recommended
you clear crappy Magic nodes last cos of Jumbo Flan's extremely annoying
ability of not being harmed by physical attacks.

*****************************************************************
STEP 26 - CHARACTER'S STATISTICS OVERVIEW BEFORE CLEAR SPHERE-ING
*****************************************************************

This part is of informative type as well. I will list here the stats your
characters would have in *case all of the crappy nodes would have been
deleted*. Doing so will help you and me calculate just how much spheres of each
type you'll need to get to install them into SG, thus making SG consist only of
+4 nodes. Anyway, first are stats with Luck of 160 and Mag not being touched at
all, the rest are stats that are left only with +4 nodes, and all that remained
are deleted.

      Tidus   Rikku   Lulu   Yuna   Wakka   Kimahri   Auron
HP    14920   14760   14780  14875  15018   15044     15430
------------------------------------------------------------
Str   199     194     189    189    198     200       204
------------------------------------------------------------
Def   170     168     168    165    170     175       175
------------------------------------------------------------
Mag   147     152     162    162    152     159       147
------------------------------------------------------------
Mdef  209     212     232    222    209     209       209
------------------------------------------------------------
MP    1002    1075    1082   1074   1000    1068      1023
------------------------------------------------------------
Agi   186     192     181    186    183     182       181
------------------------------------------------------------
Luck  164     164     163    163    165     164       163
------------------------------------------------------------
Eva   226     221     255    246    221     221       221
------------------------------------------------------------
Acc   214     209     207    207    229     209       207

-----------------------------------------------------------------------------

Next chart is the one with all core stats being at 255. It shows stats with all
the low-class nodes being deleted, with only +4 nodes left on SG.

      Tidus   Rikku   Lulu   Yuna   Wakka   Kimahri   Auron
HP    520     360     380    475    618     644       1030
------------------------------------------------------------
Str   199     194     189    189    198     200       204
------------------------------------------------------------
Def   170     168     168    165    170     175       175
------------------------------------------------------------
Mag   189     194     204    204    194     201       189
------------------------------------------------------------
Mdef  209     212     232    222    209     209       209
------------------------------------------------------------
MP    252     325     332    324    250     318       273
------------------------------------------------------------
Agi   186     192     181    186    183     182       181
------------------------------------------------------------
Luck  246     246     245    245    247     246       245
------------------------------------------------------------
Eva   226     221     255    246    221     221       221
------------------------------------------------------------
Acc   214     209     207    207    229     209       207

**************************************************************
STEP 27 - CALCULATING AMOUNT OF SPHERES YOU NEED FOR EACH STAT
**************************************************************

Another two-part subpart, I'm afraid. Two calculations have been done, based on
stats of each stat maxing process I suggested. First, as usual, will be stat
maxing guide with Luck of 160 and Mag not being changed (256 empty nodes).

- for HP you won't need any spheres, but you can accrue 164x HP Sp. if you wish
to have an enormous HP
- for MP you won't need any spheres
- for STR you'll need 17x Strength Sp.
- for DEF you'll need 23x Defence Sp.
- for MAG you won't need any spheres
- for MDEF you'll need 12x Magic Def Sp.
- for AGI you'll need 19x Agility Sp.
- for LUCK you won't need any spheres
- for EVA you'll need 9x Evasion Sp.
- for ACC you'll need 12x Accuracy Sp.

-----------------------------------------------------------------------------

This line-up shows amount of spheres needed in case all core stats are 255 (326
empty nodes).

- for HP you can accrue up to 195x HP Sp. if you wish to have an enormous HP
- for MP you'll need 19x MP Sp.
- for STR you'll need 17x Strength Sp.
- for DEF you'll need 23x Defence Sp.
- for MAG you'll need 17x Magic Sp.
- for MDEF you'll need 12x Magic Def Sp.
- for AGI you'll need 19x Agility Sp.
- for LUCK you'll need 3x Luck Sp.
- for EVA you'll need 9x Evasion Sp.
- for ACC you'll need 12x Accuracy Sp.

************************************************
STEP 28 - FIGHTING SPECIES CREATIONS FOR SPHERES
************************************************

This shouldn't take long... as long as you don't start collecting HP Sp. If
only Ironclad wouldn't counter, battles against him would go so much faster.

**********************************
STEP 29 - FINAL STATISTIC OVERVIEW
**********************************

I'm almost at the end. Just a few more charts really.

Stat maxing part with Luck 160 and Mag not being changed.

      Tidus   Rikku   Lulu   Yuna   Wakka   Kimahri   Auron
HP    64120   63960   63980  64075  64218   64244     64630
------------------------------------------------------------
Str   255     255     255    255    255     255       255
------------------------------------------------------------
Def   255     255     255    255    255     255       255
------------------------------------------------------------
Mag   147     152     162    162    152     159       147
------------------------------------------------------------
Mdef  255     255     255    255    255     255       255
------------------------------------------------------------
MP    1002    1075    1082   1074   1000    1068      1023
------------------------------------------------------------
Agi   255     255     255    255    255     255       255
------------------------------------------------------------
Luck  164     164     163    163    165     164       163
------------------------------------------------------------
Eva   255     255     255    255    255     255       255
------------------------------------------------------------
Acc   255     255     255    255    255     255       255

-----------------------------------------------------------------------------

And now stat maxing part with all stats at 255.

      Tidus   Rikku   Lulu   Yuna   Wakka   Kimahri   Auron
HP    59020   58860   58880  58975  59118   59144     59530
------------------------------------------------------------
Str   255     255     255    255    255     255       255
------------------------------------------------------------
Def   255     255     255    255    255     255       255
------------------------------------------------------------
Mag   255     255     255    255    255     255       255
------------------------------------------------------------
Mdef  255     255     255    255    255     255       255
------------------------------------------------------------
MP    1002    1075    1082   1074   1000    1068      1023
------------------------------------------------------------
Agi   255     255     255    255    255     255       255
------------------------------------------------------------
Luck  255     255     255    255    255     255       255
------------------------------------------------------------
Eva   255     255     255    255    255     255       255
------------------------------------------------------------
Acc   255     255     255    255    255     255       255

There! With this chart stat maxing guide is now at its end!

*****************************************
SOME LAST TIPS FOR PLAYERS WITH HP GROOVE
*****************************************

Well, this section deserves HP shootout up to 99999 HP without having an armor
with HP+??% abilities in it... however, on ESG achieving this much HP will take
a lot of sacrifice.
If you take a look at stat maxing guide - 160 Luck and Magic untamed - you
prolly know what I'm saying from beginning... Magic sucks! So successfully get
rid of all Magic nodes - 45 nodes in total. Replace them with 45x HP Sp. for
another (calculates) 13500 HP added to current total, thus making chrs have
around 80000 HP already.

      Tidus   Rikku   Lulu   Yuna   Wakka   Kimahri   Auron
HP    77620   77460   77480  77575  77718   77744     78130

You're gonna need a huge resupply of 76 more HP Sp. in case you wish to have
99999 HP for all chrs... but just how the hell can you accomplish that? I don't
have any easy solution for it. You will have to sacrifice some of +4 nodes if
you wish to have 99999 HP without the need for HP+??% armors. Which nodes to
erase I leave up to your discretion.

************************************
STATS GO IN HAND WITH GOOD EQUIPMENT
************************************

I see you're still around. *thinks* What the heck did I forget to put down? A
good weapon and armor suggestion, you say? Why not.

It's a common belief (at least I get that impression) that it's good to have
enormous amounts of HP and MP as well as 255-ish stats. Well, personally I
believe this is not so. Let me explain why...
Having huge amounts of HP is not good. You will need to spend many turns
healing in prolonged battles (Nemesis and Penance, for example). Amount of HP
also directly relates to amount of damage celestial weapons can do (less HP
means less damage) - now imagine your chrs all have 99999 MAX HP, but their
current HP is 25000 or so; and compare to having your chrs have 9999 MAX HP,
but their current HP is 2500 or so - how many turns does each scenario require
you to heal? Latter only one.
Few sections up I made a chart showing damage area, species and original
creations can do to you once your stats have been maxed. With few exceptions
most attacks deal way less than 9999 damage - which makes having HP over 9999
hardly a necessity. Even for dark aeons you will not need that much HP (strats
I have for earlier dark aeons do recommend HP over 9999, but at the expense of
not having 255 stats).

Let's take a look first over armor abilities game has to offer. You can choose
from 74 different armor abilities. I'll single out the ones worth having.

Deathproof, Auto-Shell, Auto-Protect, Auto-Haste, Auto-Phoenix, Master Thief,
No Encounters, Break HP Limit, Ribbon...
Out of 74 we have 9 trustworthy abilites left. The remaining 65 do suck and you
don't need them.
Good armor or best armor? A tough fact, but there is *no* best armor. We can
make some good armors instead. Based on my experience in this game, you will
stand awesome chances against anything with following two sets of armors.

GOOD ARMOR SET 1 (meant for everyday battles)
Auto-Protect, Auto-Haste, Ribbon, Auto-Phoenix

GOOD ARMOR SET 2 (meant for prolonged battles)
Auto-Protect, Auto-Haste, Ribbon, Break HP Limit

ARMOR SET 3 (meant for anything status related, including attacks that bypass
Deathproof armor ability)
Deathproof, Ribbon, Auto-Phoenix, Auto-Haste

WHATEVER ARMOR YOU WISH
If none of these three armors I suggested suit you, feel free to make your own
preferred armor. What I do recommend is that you use abilities mentioned above.

That's all I had to say for an armored section. Only final thought remains.

*************
FINAL THOUGHT
*************

Stat maxing... With 1st November (how odd) this section lays to rest as it is
completed. Now on to other challenges still remaining.

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

==========================
XII) ABOUT BATTLE QUOTES ---> A090
==========================

This part of guide will be about quotes different characters say when inside
battles. Some of them are really hilarious. There's a lot of them, and all of
them are in here now. However, you can see that some quotes are still unsorted,
cos I don't yet know where they belong. If any of you readers knows where a
certain quote of those unsorted ones is said and how, send the information in!
Send it to this e-mail:

lifearmor@hotmail.com

Follow a few guidelines, please.
#1 Don't forget to put down who says the quote.
#2 If possible, add info on which occasion is the quote said.
#3 If possible, also include the proper punctuation of the quote. I'd like this
guide to be as accurate as possible.
#4 Please write in proper English.
#5 Last, don't forget to sign down the name you'd like to be credited with.

Note: This section is now complete! I've received huge contribution of quotes
from Clara, who had enough time on her hands to get them off of FFX DVD, sort
them out and send them to me. Whatever was missing from quotes in previous
updates and is now filled up, credits go to her.:)

Allow me to explain how shall I chop up single character's quote section...

1. Abilities quotes
- Listed here will be quotes that character says when executing a certain
ability. This may be white magic, skill, black magic etc.

2. Switch command quotes
- Listed here will be quotes character says once you switch him in front
fighting row during battle.

3. Overdrive quotes
- Listed here will be quotes character says when executing an Overdrive. Yuna
doesn't have Overdrive quotes section.

4. Random battles finishing quotes
- Listed here will be quotes character says at end of battle. I'll also try to
provide in which battle area it is said.

5. Random battles VS specific enemies quotes
- Listed here will be quotes character says when encountering specific enemy.

6. Random battles suggestion quotes
- Listed here will be quotes character says as a suggestion to better course of
action.

7. Revival quotes
- Listed here will be quotes character says when he or she is revived.

8. Summon quotes
- Listed here will be quotes character says when summoning an Aeon. Exclusive
to Yuna only.

And finally, here are some pointers to how can you get quotes to be said...
#1 Most of the ability quotes are said the first time when they're used by the
character. Ability used must also be on character's SG path. For example you'll
only hear Tidus' quote for Haste, but won't hear it from any other character,
because Haste is on Tidus' part of the grid. There are still some abilities for
which I can't get the characters to say the lines for.
#2 Switch command quotes are pretty easy to be heard. Just keep switching
members in battle.
#3 Same stuff would go for Overdrive quotes. Keep using them and if you're
lucky, character will say it.
#4 Ah, battle finishers? These are a bit harder to obtain. There are three main
divisions of those quotes. First division is said by random character of
victory party if all three or two chrs are in good shape (ie their health is
above 50%). Second division is said by random character of victory party if all
three or two chrs are in bad shape (KO-ed or their HP below 50%). Last division
are Game Over quotes. These are said only in specific locations and quote sayer
*must* be KO-ed last. You may KO that chr yourself or let it be killed by
enemies.
#5 Specific fiend quotes? These are the most hilarious quotes IMO. Get them by
having the quote sayer appear at start of battle against the specific fiend or
switch them in later in the battle.
#6 Said mostly in beginning stages of the game, suggestion quotes are obtained
by having a chr perform an action some other chr is more suitable for, like
Tidus attacking Flan-type fiend. Don't you worry, by each such quote I've
provided an action you do to get it.
#7 Revival quotes are another easy get. KO a chr, and use a Phoenix Down, Life
or Full-Life. Auto-Life works too.
#8 Yuna exclusively houses Summon quotes. Summon away!
#9 A special class of tutorial battle quotes is available below. If you ever
forget what they said, find out here.
#10 Then we have starter battle quotes that are related to the progress of the
story. These have been sorted out and thrown into its special class.
#11 And finally, we have boss battle quotes, said either by bosses or
characters when fighting those bosses.

Sorry, guys, there's still more I need to share.
- Ability and specific enemy quotes are said only once, and then never again.
- Ability quotes are never mentioned in boss battles.
- If certain characters are paired up in battles, they will respond to each
other quotes. Trial and error is of the essence here (hopefully you have me to
do that, heh).
- Last chances to hear Game Over quotes is right before reaching Bevelle
Temple. After that point of the game you can Game Over as much as you can, but
to my knowledge no more quotes are said that are available in this department.

...and that, as they say, is that...

****************
A) TIDUS' QUOTES
****************

1. Abilities quotes

- Flee
Live and let live!
I won't go so easy on you next time!
I'll be right back!

- Delay Attack
Sorry, maybe next time!

- Delay Buster
Take a number, buddy!

- Haste
This should be quick!

- Hastega
Let's end this quickly!

- Slow
Relax, take it easy!

- Slowga
Chill! There's no rush...
Let's see if you can keep up.

- Cheer
Let's give 'em all we've got!

- Threaten
Don't move!
Take it easy!

- Provoke
Hey you! Take me on!
Hey, you! Over here!
Hey, hey, hey!
You want some of this?

- KO-es a fiend
See ya! [text line not shown]

2. Switch command quotes

- Make way!
- Nothing to fear, the hero's here!
- No problem!
- Miss me?
- My turn, now!
- Tidus: Newbie here.
Wakka: So-rry.
- Gotcha covered!
- Heh-heh!
- Training, huh...
- Back in the fray!
- All right!
- Let's get it on!

3. Overdrive quotes

- Check this out!
- I've been saving this one for you!
- Too late to beg for mercy!
- Slice and dice!!!
- Eeny, meeny, miny, mo!

4. Random battles finishing quotes

- We rock!
- Too easy!
- Thought so.
- Yeah!
- Lulu: You're not too bad.
Tidus: You ain't seen nothing yet!
- Tidus: This sword is awesome!
Wakka: Told ya!
- Yuna: You're good!
Tidus: Heh-heh.
- All right!
- Told ya!
- Ya like that?
- Hang in there! [battle ends with party in bad shape]
- We can still win... [battle ends with party in bad shape]
- That does it! [battle ends with party in bad shape]
- You're goin' down! [battle ends with party in bad shape]
- Eesh... [battle ends with party in bad shape]
- Whew... [battle ends with party in bad shape]
- That was tough. [battle ends with party in bad shape]
- I thought we were goners... [battle ends with party in bad shape]
- My...story... [battle ends with Game Over while on Luca Highroad, Tidus is
last one KO-ed]
- It can't end like this... [battle ends with Game Over while on North Wharf
battles after gaining final party member, Tidus is last one KO-ed]
- No... not like this! [battle ends with Game Over while on Djose Highroad, and
anytime between Thunder Plains and escaping from Macalania Temple, Tidus is
last one KO-ed]
- Yuna... [battle ends with Game Over anytime between while searching for Home
and before reaching Bevelle Temple, Tidus is last one KO-ed]
- I was distracted... [????? need to find out]

5. Random battles VS specific enemies quotes

- Don't you run, needles! [VS Cactuar]
- This isn't just a rock, is it? [VS Adamantoise]
- This is definitely bad! [VS Omega Weapon]
- Come out and fight like a man! [VS Magic Pot]
- Uh... I have a bad feeling about this. [VS Tonberry]
- How can a bird grow so big!? [VS Zu]

6. Random battles suggestion quotes

No entries so far.

7. Revival quotes

- Thanks.
- Ow...
- Yuna: Are you alright?
Tidus: Fine. No problem.
- Sorry.
- I'm back...
- Maybe I'm in a slump...
- The fiends here are tough...
- Auron: Maybe you should stay back.
Tidus: You can't make me, Auron.
- Lulu: Don't drag us down.
Tidus: S-Sorry...

****************
B) YUNA'S QUOTES
****************

1. Abilities quotes

- Cure
Aid us...

- Esuna
Light shine strong, our woe begone!

- Nultide
Shield us from watery woe!

- Nulfrost
Shield us from frigid blight!

-Nulblaze
Shield us from fiery fury!

- Nulshock
Shield us from thunderous bane!

- Cura
Heal us...

- Shell
Veil of light, ward wizardry might!

- Protect
Armor of light, halt physical might!

- Dispel
Light shine strong, magics begone!

- Regen
A wellspring of health...

- Curaga
Cure us...

- Life
Return to us.

- Full-Life
You shall be restored.

- Auto-Life
A salvation promised...

- Reflect
Mirror of light, reflect magical spite!

- Holy
Light our way!

- Pray
Mend us...

- Threaten
Stop!
D-Don't move!

2. Switch command quotes

- Umm...
- Go!
- I'm ready!
- I'm here!
- O-Okay!
- Let them come!
- Yuna here!
- My turn!
- Summoner Yuna, ready.
- A-all right.
- Let me help!

3. Random battles finishing quotes

- Thank you.
- Thank you, everyone.
- We're doing all right.
- Oh, phew... [battle ends with party in bad shape]
- Thank you. [battle ends with party in bad shape]
- That was too close... [battle ends with party in bad shape]
- Everyone, be strong. [battle ends with party in bad shape]
- Don't give up! [battle ends with party in bad shape]
- I thought we were done for. [battle ends with party in bad shape]
- Keep your chin up, Yuna. [battle ends with party in bad shape]
- We can win, I'm sure! [battle ends with party in bad shape]
- I won't let it end like this! [battle ends with party in bad shape]
- Father... [battle ends with Game Over anytime before reaching Luca, Yuna is
last one KO-ed]
- I have to defeat Sin... [battle ends with Game Over anytime while on Djose
Highroad, Yuna is last one KO-ed]
- Mother... [battle ends with Game Over while on North Wharf battles after
gaining final party member, Yuna is last one KO-ed]
- I tried... [battle ends with Game Over while on Thunder Plains, Yuna is last
one KO-ed]

4. Random battles VS specific enemies quotes

- You couldn't reach the Farplane... [VS Ghost]

5. Random battles suggestion quotes

No entries so far.

6. Summon quotes

- summon Valefor
Please, fight with us!
Please...
Please, help us.
Be strong!
Hang in there.

- summon Ifrit
Will you... help us?

- summon Ixion
My name's Yuna. Pleased to meet you.

- summon Shiva
Please, help us.

- summon Bahamut
Oh, my...

- summon Yojimbo
Please, clear us a path.
I-I must pay you?

- summon Anima
I will share your pain with you.

- summon Magus Sisters
We need all your help.

- summon any aeon
Go, fight on!
Please, lend us your strength.
I believe in you!

- aeon is KO-ed
Oh no!
I'm sorry! I'm sorry!
I'm so sorry.

- aeon is dismissed
Thank you.
Thank you for your help.
See you again.

7. Revival quotes

- Ow... I'm sorry.
- I'm truly sorry.
- Thank you!
- Tidus: You wanna rest?
Yuna: I'll be okay.
- Lulu: Don't strain yourself.
Yuna: All right.
- Tidus: Be more careful.
Yuna: Sorry.
- I'm sorry.

****************
C) LULU'S QUOTES
****************

1. Abilities quotes

- Fire
Burn!

- Thunder
Need a good jolt?

- Water
Anyone thirsty?

- Blizzard
Freeze!

- Fira
Need a light?

- Thundara
Don't look so shocked.

- Watera
Go with the flow.

- Blizzara
Let me break the ice.

- Firaga
Hope you like it hot.

- Thundaga
A storm comes.

- Waterga
Let's see you under pressure.

- Blizzaga
Icing on the cake.

- Bio
This might help your complexion.

- Demi
This won't hurt... much.

- Death
Nice knowing you.

- Drain
Learn to share your health.

- Osmose
Care to share your thoughts?

- Flare
Know pain!

- Ultima
Know pain! But not for long...

- Threaten
You move. You die.
Stop. Now.

- Focus
Focus your mind. Feel the flow of magic.

- KO-es a fiend
Die! [text line not shown]
Enough. [text line not shown]
Goodbye. [text line not shown]

2. Switch command quotes

- Now what?
- So. How shall we do this?
- Allow me.
- Let's end this.
- So you need someone with magic skills.
- Say your prayers.
- Well then. What next?

3. Overdrive quotes

- Magic has no limits.
- Time to get down.
- Can you handle this?
- Strike at will.
- Carve them up.
- Show us your powers.
- Let's see how tough you are.
- Show them you have a point.

4. Random battles finishing quotes

- Victory, for now...
- Too easy.
- Excellent.
- Moving on...
- This is really promising... [battle ends with party in bad shape]
- We won this time, but... [battle ends with party in bad shape]
- Finally... [battle ends with party in bad shape]
- I need more training... [battle ends with party in bad shape]
- We haven't even left the island... [battle ends with Game Over while leaving
Besaid island, Lulu is last one KO-ed]
- Chappu... [battle ends with Game Over while on North Wharf battles after
gaining final party member, Lulu is last one KO-ed]
- Not here, not now... [battle ends with Game Over while on Djose Highroad, and
anytime between Thunder Plains and escaping from Macalania Temple, Lulu is last
one KO-ed]
- Yuna... [battle ends with Game Over anytime between while searching for Home
and before reaching Bevelle Temple, Lulu is last one KO-ed]

5. Random battles VS specific enemies quotes
- How uncouth! [VS Malboro]
- That chest isn't fooling anyone. [VS Mimic]

6. Random battles suggestion quotes

- striking Water Flan with Tidus
Wakka: Leave that one to Lu!
Lulu: Didn't I just tell you? You need magic to harm that one.

- striking Water Flan with Wakka
Wakka: Hmm... this is gonna take a while.
Lulu: I'll handle it. Step aside.

- striking Dingo with Wakka
Wakka: Geez! Tougher than I thought. It'll take more than one shot to do the
job.
Lulu: Why don't you let the boy handle that one?

- striking flan enemy with Lulu physically
Lulu: Just thought I'd give it a try.

7. Revival quotes

- Unbelievable.
- Ungh... this isn't like me...

*****************
D) RIKKU'S QUOTES
*****************

1. Abilities quotes

- Steal
Gimme that!
Let's see what you've got!
Lookie here!
Yahoo!

- Bribe
Take it! Leave us alone, okay?

- Use
Let's see what this can do!

- Spare Change
I hope it's worth it!

- Luck
This should bring us luck!

- Threaten
You! Stop!
Don't move or else!

- KO-es a fiend
Ooopsie! [text line not shown]

2. Switch command quotes

- I'll do my best!
- Ta-dah!
- Rikku's back!
- I'll take care of 'em!
- If you say so.
- Bring it on!
- Leave it to me!

3. Overdrive quotes

- Don't forget to thank me if this works!
- Super-duper-ouch-ouch item, coming up!
- Rikku-approved item, coming up!
- Okay! You asked for it!
- That's it, take this!
- Get outta here!
- Here! This'll pick you up.
- Come on, everyone! Look sharp!
- Come on! Chin up! Eyes forward!
- Trust me. This'll work.
- Hey! I've got just the thing!

4. Random battles finishing quotes

- Heh-heh!
- All right!
- See ya!
- Too easy!
- Case closed!
- This is easy!
- It's all in the wrist!
- Okay! Next, please.
- I was so scared. [battle ends with party in bad shape]
- That was close. [battle ends with party in bad shape]
- Shoulda stayed home... [battle ends with party in bad shape]
- Oof! That was bad. [battle ends with party in bad shape]
- H-help! [battle ends with party in bad shape]
- Maybe we should run... [battle ends with party in bad shape]
- I wanna go home now! [battle ends with party in bad shape]
- This looks bad... [battle ends with party in bad shape]
- It's the lightning's fault... [battle ends with Game Over while on Thunder
Plains, Rikku is last one KO-ed]
- Yunie... [battle ends with Game Over anytime between while searching for Home
and before reaching Bevelle Temple, Rikku is last one KO-ed]

5. Random battles VS specific enemies quotes

- Needles! I hate needles! [VS Qactuar]
- Is it (just) me or does he look grumpy? [VS Varuna]
- Wow! Say, is that edible? [VS Dark Flan]
- Time to go, escargot. [VS Neslug]
- Uh... I'm running if you are! [VS Ultima Weapon]
- Who makes these things!? [VS Demonolith]
- Whoa! Talk about a hard-head. [VS Defender]

6. Random battles suggestion quotes

No entries so far.

7. Revival quotes

- Oooh... I thought I was gonna die.
- I'm fine! I'm fine!
- It was just a dream...
- I had a nightmare.
- Whew! It was just a bad dream.

*****************
E) WAKKA'S QUOTES
*****************

1. Abilities qoutes

- Dark Attack
And stay down!

- Sleep Attack
Sweet dreams!

- Silence Attack
Be quiet!

- Dark Buster
Lights out!

- Sleep Buster
Goodnight!

- Silence Buster
Ah, peace and quiet!

- Triple Foul
It's gonna hurt!

- Zombie Attack
Feel that in the morning!

- Aim
Everyone, go, go, go!

- Threaten
Stay!
Stop right there!

- KO-es a fiend
Booya! [text line not shown]
It's over! [text line not shown]

2. Switch command quotes

- I can take care of those alone, ya?
- No worries!
- Sit back and watch!
- You called?
- Back on the field.
- Bring it on!
- Wakka's back on the field!
- This one is mine!
- You guys are gone!
- My turn!
- Go, go, go!
- I'll take you all on!

3. Overdrive quotes

- Now I'm mad!
- I'm pullin' out all the stops!
- All right, you asked for it!
- Go, blitzball, go!
- Yo, eat this, huh?

4. Random battles finishing quotes

- I'm good, ya!
- I'm on a roll!
- Woohoo!
- End of game!
- An easy win, ya?
- Piece of cake!
- No sweat!
- A winning streak!
- That was tough, ya? [battle ends with party in bad shape]
- Close call... [battle ends with party in bad shape]
- I hope it's easier next time... [battle ends with party in bad shape]
- That wasn't part of the plan... [battle ends with party in bad shape]
- Chappu... [battle ends with Game Over anytime before reaching Luca, Wakka is
last one KO-ed]
- No... not yet... [battle ends with Game Over anytime when on Luca Highroad,
Wakka is last one KO-ed]
- Chappu... I'm sorry. [battle ends with Game Over anytime when on Djose
Highroad, Wakka is last one KO-ed]
- No way... [battle ends with Game Over while on North Wharf battles after
gaining final party member, Wakka is last one KO-ed]
- Yuna... [battle ends with Game Over anytime between while searching for Home
and before reaching Bevelle Temple, Wakka is last one KO-ed]

5. Random battles VS specific enemies quotes

- How many steaks do you think we can get out of these? [VS Behemoth]
- Hey, you... machina! [VS Mech Guard]
- Where's the early bird when you need him? [VS Sand Worm]

6. Random battles suggestion quotes

- hit Element enemy with Wakka
Wakka: Man! Blows can't hurt it, huh?

- hit bird enemy with Lulu
Lulu: No good. It's too fast.
Wakka: Excuse me! I'm in charge of swatting those, ya?

- hit bird enemy with Tidus
Wakka: Don't strain yourself. I'll handle the bird.

7. Revival quotes

- Ok, who did that?
- I ain't hurt...
- Thanks.
- Whoa, sorry.
- Ooof, I'm back.
- Thank you very much!
- Lulu (revives Wakka): I told you you needed rest...
- Lulu: You should take it easy.
Wakka: Hmph.
- Wakka: Who did that!?
Lulu: Oh, calm down.
- I'm not done yet! C'mon!
- Lulu: What are you doing?
Wakka: Oh, come on...
Lulu: I don't want to hear it.

*****************
F) AURON'S QUOTES
*****************

1. Abilities quotes

- Power Break
You will hurt no one!

- Magic Break
You place too much trust in your magicks!

- Armor Break
Your pain shall be twofold!

- Mental Break
You will fear magic!

- Threaten
Do not move!
You don't want to move!
Calm down!

- Guard
Take your best shot.

- Sentinel
I am sworn to protect.

- Entrust
My power is yours.

- KO-es a fiend
Enough! [text line not shown]
Farewell. [text line not shown]

2. Switch command quotes

- As you wish...
- This ends now.
- I foresee no difficulty.
- So, who's next?
- So be it.
- Let's see...

3. Overdrive quotes

- This... is for the fallen.
- You. Away!
- Pitiful!
- Pray. Now!
- No mercy!

4. Random battles finishing quotes

- Hmph.
- Hmph. Let's go.
- That's how it's done.
- No time to waste. Let's go!
- That was too close. [battle ends with party in bad shape]
- Acceptable... [battle ends with party in bad shape]
- Not too good... [battle ends with party in bad shape]
- Ugh... the end might be near. [battle ends with party in bad shape]
- Hmph... is this how it ends then? [battle ends with party in bad shape]
- Jecht... Braska... [battle ends with Game Over while on Luca Highroad, Auron
is last one KO-ed]
- Unbelievable... [battle ends with Game Over while on North Wharf battles
after gaining final party member, Auron is last one KO-ed]
- What a mess... [battle ends with Game Over while on Djose Highroad, and
anytime between Thunder Plains and escaping from Macalania Temple, Auron is
last one KO-ed]

5. Random battles VS specific enemies quotes

No entries so far.

6. Random battles suggestion quotes

No entries so far.

7. Revival quotes

- I must be rusty...
- Lulu: Are you alright?
Auron: I must be out of practice...

********************
G) KIMAHRI'S QUOTES
********************

1. Abilities quotes

- Threaten
Don't move!
Stop!

2. Switch command quotes

No entries so far.

3. Overdrive quotes

- Haaaarhh!
- Hunnnngh!

4. Random battles finishing quotes

No entries so far.

5. Random battles VS specific enemies quotes

No entries so far.

6. Random battles suggestion quotes

No entries so far.

7. Revival quotes

No entries so far.

**************************
H) TUTORIAL BATTLES QUOTES
**************************

1. Battle VS Dingo and Condor

Wakka: Here comes one now... Hey, why don't ya try out that sword I gave you?
*Tidus kills Dingo*
Tidus: No problem!
Wakka: Not too shabby! You kept up with him pretty good. Might make a good
guardian someday.
*Condor enters battle*
Wakka: A flyer! My kind of customer!

2. Battle VS Water Flan

Wakka: That...looks like trouble.
Tidus: Heh! Watch this!
*Tidus strikes Water Flan*
Wakka: Told you. Only magic can beat that thing. If you can't beat them down,
you gotta use magic of an element they don't like.
Tidus: Magic? Element?
Wakka: Let's have our black mage show you what I mean. Lu! You're up!
Lulu: Clueless, aren't you? Good thing I'm here. Spells of ice work well
against fire fiends... and ice fiends are weak against fire magic. You follow?
Tidus: I get fire and ice, but what about lightning and water?
Lulu: Lightning and water are opposed, just like fire and ice. This one here's
a water fiend, which means...
*cast Water on Water Flan*
Wakka: Whoa! Hey! Why you're healing that thing for?
Lulu: This is the sort of thing that can happen if you pick the wrong element.
*cast Fire or Blizzard on Water Flan*
Lulu: Uh, that was a bad example. This one's a water fiend, so fire and ice
aren't very effective.
Wakka: Enough with the lesson, Lu. Let's get this over with, ya?

[Addendum of quotes extracted, but I can't get chrs to say them]
Lulu: Elements are the essence of both magic and fiends. Fire and ice,
lightning and water, four elements in all. The fire element and ice element are
opposed.
Lulu: The elements of fire and ice are two sides of the same coin. There are
four elements - fire, ice, lightning, and water. Fire fiends are weak against
ice magic, and ice fiends are weak against fire. Make sense?
Lulu: If you hit a water fiend with a lightning attack, it should only take one
hit.
Wakka - Uh... Having fun yet?
Wakka - Man! Just use the Thunder on that thing, ya?

3. Battle VS Garuda

Tidus: A flyer! That's your department, right?
Wakka: True, true. But, uhhh... Why don't we let our summoner show what's she's
made of.
*switch Tidus out for Yuna*
Wakka: Your first real battle! Let's see some style.
Lulu: Show us what your training has taught you, Yuna.
Yuna: Okay.

4. Battle VS Garuda

Wakka: Another one of those? No problem, leave this one to me, ya? Say
goodnight, birdie!
*if Wakka is not present at start*
Tidus: Not one of these again!
Lulu: Wakka, this is your show!

5. Battle VS Ragora

Lulu: Kimahri, why don't you use 'Lancet' on it?
Tidus: What's a 'Lancet'?
Lulu: Normally, it's a skill that weakens enemies and heals the user. But when
a Ronso uses it, that Ronso can sometimes learn fiends abilities.
Tidus: Sounds cool!

6. Battle VS Raldo (on Mi'ihen road)

Tidus: Hah! That one looks slow.
Auron: It's also tough. Let me handle this.
Tidus: No way! I can take it!
*Tidus attacks Raldo*
Tidus: What the...?
Auron: *hmph*
*Auron kills Raldo*
Wakka: Told ya, Sir Auron's the best.
Tidus: Hmph, I could've done that.

[Addendum of quotes extracted, but I can't seem to get chrs to say them]
*after Raldo is KO-ed*
Lulu: He truly is a legendary guardian.
Yuna: That was great, Sir Auron.
*in subsequent battles get Tidus to attack Raldo*
Lulu: Leave those to Sir Auron.
Auron: I told you, let me handle their kind.
Wakka: Leave those hard-shelled ones to Sir Auron.
*have Lulu try to toast Raldo*
Lulu: These ones seem resistant to magic.
Auron: Magic won't hurt their kind.
Wakka: Stop that! You'll just waste magic, ya?

7. Battle VS Treasure Box and Bunyip

Rikku: Oooh! A treasure chest! I wonder what's inside?
*Rikku steals from chest; Bunyip appears and attacks her*
Rikku: You should know, I'm scary when I get mad! I'm gonna use that item I
just got on you! You'll be sorry.
*Rikku Mixes Firestorm*
Wakka: W-What did you just do?
Tidus: That was great!
Lulu: Was that...
Auron: Not bad.
Kimahri: Kimahri does not know that skill.
Rikku: I can combine items and use them like this. It's not that tough, really.

8. Battle VS two Mech Guards
Rikku: Let me handle the machina! I can take them apart piece by piece.

*****************************************
I) STORYLINE RELATED RANDOM BATTLE QUOTES
*****************************************

These quotes are said by characters at start or end of random battles before
another major plot event...

1) First battle in the game
--> Auron: This ones don't matter. We cut thru.

[Addendum of quotes extracted, but I can't get chrs to say them]
Tidus: Wh-What's going on here?
Auron: I see you like the taste of steel.

2) Second battle in the game
--> Auron: Don't bother going after all of them. Cut the ones that matter and
then run.

3) Fourth battle in the game (after few turns have passed)
--> Auron: Hmph! This could be bad. *thinking* That! Knock it down!
Tidus: What?
Auron: Trust me! You'll see.
--> Auron is KO-ed
Tidus: Hmmm... *looks at tanker, which becomes a legit target*

4) Random battle on Besaid island
--> Tidus: With four of us, this is no problem!

?) Before reaching Kilika Temple
--> Tidus: Hope I make it to the tournament!
--> Wakka: Take it easy, ya?
Tidus: I'm fine!
--> Lulu: Focus on the fight!
Wakka: No worries!
--> Tidus: This'll be easy!
--> Tidus: Yuna! Aeon!
Lulu: Just who do you think you are?

?) After Kilika Temple trials
--> Tidus: Aaaagh!
--> Tidus: Aaaagh!
Yuna: You can scream more, if you like.
--> Wakka: This is it!
--> Wakka: Careful! Remember the tournament!

?) When on a rescue mission in Luca in fights against Workers
--> Tidus: Whoa! What are they?
Lulu: Ancient machina salvaged by the Al Bhed. They're mostly vulnerable to
lightning.
--> Tidus: What's up with these guys?
Lulu: The Al Bhed were expecting us.

?) After leaving Luca
--> Tidus: Don't break any bones, old man.
Auron: Hmph!
--> Tidus: Hey, I'm a guardian now, so watch out!
--> Tidus: All right!
--> Yuna: You're sure you're all right?
Tidus: Never better!
--> Tidus: How much further do we have to go?
--> Wakka: Here we go!
--> Wakka: Lu! I'll show you what I can do!
Lulu: Go ahead.

?) After Chocobo Eater boss
--> Tidus: Hah-hah! What did I tell ya?
Lulu: You're a modest one...
--> Wakka: Where's a chocobo when you need one?
--> Wakka: I wish I were on a chocobo.
Lulu: Walk or I'll feed you to one.
--> Wakka: Let's see some hustle!

?) Before reaching Mushroom Rock HQ
--> Tidus: Watch and weep, Crusaders!
--> Yuna: It is an honour, Sir Auron!
Auron: Thanks.
--> Wakka: You want some of this!?
--> Wakka: Go away, dammit!

?) After leaving Djose Temple
--> Tidus: Fight, fight, fight...
--> Tidus: I should've slept in this morning.
--> Auron: There were fewer fiends in my time...
Wakka: Oh really?
--> Yuna: Lots of fiends here, ya?
Lulu: Don't talk like that.
--> Wakka: Heh-heh-heh...
Tidus: What?
Wakka: I wanna show you something down by the river.

?) In Thunder Plains
--> Rikku: Please, don't make it rumble...

?) Before reaching Guadosalam
--> Wakka: More of us means less of them!

?) Before reaching Macalania Temple
--> Tidus: You're wasting our time!
--> Tidus: Thinking isn't solving anything! (battle end)
--> Lulu: Everyone, focus on the enemy!

?) After Tidus encounters first Zu
--> Tidus: Whew!
--> (Tidus defeats Zu on his own)
Lulu: Are you alright?
Tidus: We rock!
Auron: Let's go.

?) While searching for Home
--> Tidus: Isn't there an easier way?
Rikku: No complaining!
--> Lulu: You're sure this is the way?
Rikku: Yeah... I think.
--> Wakka: Hmph.

?) When in Home
--> Tidus: Let's find Yuna, quick!
--> Tidus: Yuna... where are you?
--> Tidus: You... why did you do this?
--> Rikku: We'll be there soon, Yunie!

?) When in Bevelle, Tower of Light
--> Tidus: Stay right there, S.!
--> Rikku: We're coming, Yuna!
--> Auron: Remember. Cut the ones that matter!
Tidus: I know, I know!

?) When in Via Purifico
--> Lulu: Failure is not an option.
--> Auron: I hate this place.

?) When fighting on Highbridge
--> Yuna: Hold on, Kimahri!

?) Ic Calm Lands
--> Tidus: Pace yourself, Auron.
Auron: Hmph. Worry about yourself.

?) After Ronso bros battle
--> Tidus: We'll get through this.
--> Tidus: Let's get'em, guys!
--> Auron: Not much has changed in ten years...
--> Wakka: The only way to go is forward.
--> Lulu: The mountain itself is the trial...
--> Lulu: The odds are against us...
--> Auron: Enough.
--> Yuna: My will is strong!
--> Yuna: Father... give me strength.
--> Rikku: What should I do?

?) When in Cavern of SF
--> Lulu: I will not fail this time.

?) After Flux battle
--> Tidus: Rikku, think later.
Rikku: Okay, okay!

?) Before confronting Sin for the last time
--> Wakka: This one's mine!
--> Wakka: Say your prayers!
--> Yuna: Father, give me strength!
--> Auron: Fight as you will, Yuna!
Yuna: Thank you, Sir Auron.

**********************
J) BOSS BATTLES QUOTES
**********************

Listed here are quotes characters say when in specific boss battles...

1) When fighting Sinspawn Ammes
--> Start of battle
Tidus: Get out of my town!
Auron: Some can't wait to die!

2) When fighting Klikk
--> Start of battle
Tidus: Gimme a break...
--> After reinforcements arrive
Tidus: You on my side? Cool!

?) When fighting on S.S. Liki
--> Defeat all Sinscales and have only Yuna standing
Yuna: When's this going to end? The fin, quick!
--> Defeat all Sinscales and have only Tidus standing
Tidus: How many of these things are there? What? We hit the fin first?
--> Defeat all Sinscales and have only Lulu standing
Lulu: The fin! That's where they're coming from.
--> Defeat all Sinscales and have only Wakka standing
Wakka: This place is crawling. The fin! Attack the fin!

?) When fighting Sinspawn Geneaux
--> Try to use any magic with Tentacles around
Lulu: Its tentacles absorb any spells cast at its body.
--> Tidus attacks Geneaux physically while still in the shell
Tidus: It's hard as rock. My sword's no good!
--> Wakka attacks Geneaux physically while still in the shell
Wakka: My ball can't hurt it, either! How 'bout magic?

?) When fighting boss of a rescue mission
--> start of battle
Tidus: Hey, we can use this crane!
--> try activating the crane without any lightning magic being used on it yet
Tidus: C'mon, move!
Lulu: It's probably out of power.
Tidus: I know! Lulu, use that Thunder spell on it! It might make it work!
--> try activating the crane without any lightning magic being used on it yet;
Lulu must be KO-ed
Tidus: Power? Electricity? I know! Thunder spells!

?) When fighting Chocobo Eater
--> CE pushes your party to the edge of cliff
Tidus: What now? We got a cliff at our backs!
Auron: So, we're to be pushed off a cliff.
Wakka: Look out! Cliff behind us!
--> Your party knocks CE on its back
Tidus: Strike now! Hard and fast!
Auron: Attack now! Push it back!
Wakka: Let's get him!
Lulu: Now! Hit it hard and we can push it back!

[Addendum of quotes extracted, but I can't get chrs to say them]
Tidus: Go, go, chocobo!

?) When fighting Sinspawn Gui
--> Head starts moving
Lulu: I'll cast a spell at its head!
Auron: It's going to attack. Aim for the head!
Tidus: It's gonna do something! Time for a head shot.
--> Physical attack vs body is blocked by arms
Tidus: Those arms are in the way.
Auron: So the arms are for defence.
Wakka: It blocked my shot, ya. I don't believe it.

?) When fighting Spherimorph [I can't get chrs to say them, but they do exist,
cos you can extract them]
Lulu: It absorbs all spells except its one weakness.

?) When in 'crawling' battle
--> C. counts to Mana Beam, but Negator is released first
Tidus: They can't use magic either!
Wakka: Stupid machina! They sealed their magic away, too!
--> Negator is negated
Wakka: Lu! Cast your spells now!
Rikku: Yuna! You can use magic and call aeons now!

?) When fighting S. and his buddies
--> Use Talk command with Yuna
Yuna: You may be a maester, but I will still fight!
S.: Your eyes, they burn with resolve... Beatiful.
--> Use Talk command with Tidus
Tidus: I knew you were bad news first time we met.
S.: Oh, my sincerest apologies.
Tidus: S.!
--> Use Talk command with Wakka
Wakka: Maester! We must stop this!
S.: ... ... ...
Wakka: This can't be happening!
--> After S. loses half HP
S.: Feel my pain! Come, A.!
--> After you defeat S.'s Aeon
S.: That power that defeated A... it will be mine!
--> When in battle VS S.'s aeon have party consist of Yuna, Tidus and Lulu
Tidus: Yuna! The new Aeon!
Yuna: O fayth! Lend me strength!

[Addendum of quotes extracted, but I can't get chrs to say them]
S.: That is enough.

?) When fighting Evrae
--> Cid gets a turn with ship away from Evrae
Cid: This is it! I'm hittin' it with all we got! (launches a volley of Guided
missiles)
--> Cid gets a turn with ship away from Evrae, but he shot all three ammo loads
Cid: We're out of ammo? This really isn't my day.
--> Selecting Pull Back command
Tidus: Go back! Farther away.
Rikku: Vydran!
Cid: Just a minute.
Cid: Hold on!
--> Selecting Pull In command
Tidus: Closer! Go closer!
Rikku: Suna!
--> Cid gets a turn with Pull Back / In command being selected
Cid: Yeehaw! We're goin' in!
Cid: Don't be fallin' now.!

?) When fighting Isaaru's buddies
--> First buddy
Isaaru: Your aeons against mine!
--> Second buddy
Issaru: It's not over yet!
--> Third buddy
Isaaru: I cannot let you pass.

?) When fighting Natus
--> Use Talk command with Yuna
S.: It is good to see you again, Lady Yuna, but you don't seem pleased...
Yuna: I'll only be pleased when you're gone to the Farplane.
--> Use Talk command with Tidus
S.: So you, too, seek freedom from this painful life?
Tidus: You talk too much, S.
--> Use Talk command with Auron
Auron: Although he was not the man I once knew... Kinoc was still my friend, S.
You'll pay for his death!
--> use an aeon against Natus
S.: Death awaits you...

?) When fighting Super Mario bros;)
--> Start of battle
B: B. rend you asunder!
Y: Hornless! Hornless!
--> Attack Y. with B. blocking
B: Too slow!
--> Attack B. with Y. blocking
Y: Not good enough, Kimahri!
--> Knock off 75% Y.'s health
Y: Weak Ronso should know their place.
--> Knock off 75% B.'s health
B: Herh! This is the strength of Kimahri.
--> Win the battle
B: You win, Kimahri Ronso.
Y: You... win.

[Addendum of quotes extracted, but I can't get chrs to say them]
Y.: You will pay for this!

?) When fighting Flux
--> Use Talk command with Kimahri
Kimahri: You have angered Kimahri! The spirits of the Ronso will guide
Kimahri's spear.
--> Use Talk command with Yuna
S.: Do you not want to heal Spira's sorrow? Let death carry you off into
peaceful slumber.
Yuna: You can't run from your fate!

[Addendum of quotes extracted, but I can't get chrs to say them]
S.: Accept your fate!
S.: Die a gracious death.

?) When fighting Left and Right fin with grand finish
--> Rikku: Go near more! (in Al Bhed language)
--> Rikku: Father! Go far! (in Al Bhed language)
--> Tidus: Closer! Go closer!
--> Tidus: Go back! Farther away!
--> Cid: Wait a moment! (in Al Bhed language)
--> Cid: Don't be falling now!
--> Cid: Yeehaw! We're going in!
--> Cid: Just a minute!
--> Cid: Hold on!

?) When fighting S. Omnis
S.: Who will drown in Spira's sorrow.
S.: Let darkness take you.
S.: You would oppose me as well? So be it. (summon Anima if you have her)
S.: But there is no salvation for the damned. (he casts Dispel)
S.: Rest in peace, in eternal darkness. (he casts Ultima)

?) When fighting BFA
--> Use Talk command:
Tidus: I won't lose!
Tidus: You won't beat me this time!

?) Belgemine aeon battles
--> First battle VS her Ifrit
Belgemine: Summon Valefor.
--> Start of any aeon battle
Belgemine: Show me how strong of a link you've forged with your Aeons.
Belgemine: Call whichever Aeon you want.
Belgemine: Don't hold anything back! Show me what you've learned.
Belgemine: Choose your Aeon well, summoner.
--> You win
Belgemine: Stop. That is enough.
--> You lose or run away
Belgemine: You have a lot to learn.

?) Unknown boss battle
Wakka: Hey! Maybe we can knock that rock loose.
Lulu: We should drop that rock on it.
Tidus: Say, can't we drop that rock on that thing or something?
Auron: We can use that rock to our advantage.
Note: Where the hell could these four quotes be said? I don't remember any
rock?

*******************
K - UNSORTED QUOTES
*******************

Quotes found here were submitted by Clara. For some of them I have not yet been
able to figure out where they are said. So until I get lucky enough personally
to hear them be said in battle, they'll stick here. I received the list on 17th
October, and while I already sorted out about 2/5 of them, many remain. The
list will decrease until next update when all that remains here will be quotes
I couldn't stick anywhere (yet).

1) Start - Start of Battle
---------------------------

7518 - Lulu - Let's go.mp3
7542 - Tidus - You guys are toast.mp3
7543 - Wakka - No problem.mp3
7544 - Wakka - Here we go.mp3
7545 - Wakka - Outta my way.mp3
7547 - Rikku - Let's do it.mp3
7548 - Rikku - Victory is ours.mp3
7549 - Rikku - Easy as pie.mp3
7550 - Rikku - This is gonna be easy.mp3
8421 - Wakka - Let's see some hustle.mp3
8425 - Tidus - All yours.mp3
8450 - Tidus - Where is that temple.mp3
8471 - Lulu - Everyone, look sharp.mp3
8473 - Tidus - Rikku! Watch and learn.mp3
8476 - Rikku - I know! I'll call you Yunie.mp3
8499 - Auron - Think later, Yuna.mp3
8503 - Yuna - I'm sorry, everyone.mp3
8505 - Rikku - Let's just get out of here.mp3
8514 - Tidus - Get outta the way.mp3
8515 - Wakka - A-Are we supposed to run.mp3
8516 - Rikku - Go away.mp3
8520 - Tidus - Thinking isn't solving anything.mp3
8521 - Rikku - Yunie! Cheer up.mp3
8534 - Rikku - They're gonna pay for this.mp3
8546 - Tidus - We'll get through this.mp3
8548 - Yuna - My will is strong.mp3
8549 - Wakka - The only way to go is forward.mp3
8550 - Rikku - What should I do.mp3
8553 - Wakka - No turnin' back now, ya.mp3
8565 - Auron - Not much has changed in ten years.mp3
8569 - Tidus - Go, Kimahri.mp3
8576 - Yuna - I will fight, too.mp3
8586 - Tidus - Jecht! Show yourself.mp3
8587 - Tidus - I don't have time for this.mp3
8588 - Yuna - Just a little further.mp3
8589 - Yuna - We're almost there.mp3
8590 - Wakka - When the goin' gets tough.mp3
8591 - Wakka - Nothin' to do but charge.mp3
8592 - Auron - Jecht is waiting! Hurry.mp3

10) Interactions - Character Interactions
-----------------------------------------

8374 - Tidus, Wakka - (T) These guys are everywhere! (W) Of course! Fiends are
everywhere.mp3
8376 - Tidus, Wakka - (W) Take it easy, uh. (T) I'm fine.mp3
8377 - Lulu, Wakka - (L) Focus on the fight. (W) No worries.mp3
8378 - Tidus, Wakka - (T) What's up with that Kimahri guy. (W) Never mind.
We'll talk later.mp3
8384 - Tidus, Yuna - (Y) You're good! (T) (Cackle).mp3
8388 - Tidus, Wakka - (W) This is new for you, ya. (T) What do you think.mp3
8389 - Tidus, Yuna - (Y) Are you all right. (T) Fine! No problem.mp3
8390 - Lulu, Tidus - (L) Don't drag us down! (T) S-Sorry.mp3
8396 - Lulu, Yuna - (L) Don't strain yourself. (Y) All right.mp3
8397 - Lulu, Wakka - (W) You okay. (L) Just get them, all right.mp3
8420 - Auron, Tidus - (A) I hope you're awake now. (T) Leave me alone.mp3
8429 - Lulu, Wakka - (W) Woohoo! (L) Don't get too cocky.mp3
8435 - Lulu, Wakka - (L) You should take it easy. (W) Hrm.mp3
8436 - Lulu, Wakka - (W) Maybe you should rest. (L) That's my line.mp3
8452 - Lulu, Tidus - (T) Not again! (L) Think of it as training.mp3
8477 - Rikku, Tidus - (R) You gotten any better. (T) Just watch.mp3
8478 - Lulu, Rikku - (R) This is exciting! (L) Oh dear.mp3
8479 - Rikku, Wakka - (R) All right, let's get 'em! (W) I'm countin' on you.mp3
8497 - Lulu, Tidus - (T) Argh... (L) Focus.mp3
8500 - Lulu, Yuna - (Y) Ugh... (L) Yuna, Focus.mp3
8510 - Rikku, Tidus - (T) Guardians should fight, not think. (R) Huh. What.mp3
8511 - Tidus, Wakka - (T) Guardians should fight, not think. (W) Huh.mp3
8512 - Lulu, Tidus - (T) Guardians should fight, not think. (L) What are you
talking about.mp3
8543 - Auron, Tidus - (T) You with us, Auron. (A) I am a guardian too, you
know.mp3
8544 - Lulu, Wakka - (L) We will be branded traitors! (W) Ha! See if I care.mp3
8545 - Rikku, Wakka - (W) Yevon doesn't scare me no more! (R) You sound like my
Pops.mp3
8551 - Auron, Yuna - (A) Yuna, can you fight. (Y) Yes, I think so.mp3
8552 - Wakka, Yuna - (Y) My father also fought here. (W) May he give us
strength to fight.mp3
8568 - Auron, Wakka - (W) They sure keepin' us busy! (A) Better than freezing
to death.mp3
8579 - Tidus, Yuna - (T) Yuna, support fire! (Y) Yes, sir.mp3
8580 - Tidus, Yuna - (T) I think we can make it! (Y) We will make it.mp3
8581 - Rikku, Wakka - (R) No problem, guys! (W) Ha! That's just what I was
thinkin'.mp3
8582 - Tidus, Wakka - (W) My fastball gone broke da mouth! (T) I can top
that.mp3
8583 - Lulu, Wakka - (W) Traitors, coming through! (L) That's the spirit.mp3
8584 - Lulu, Rikku - (L) So, who wants to go first. (R) I got your back,
Lulu.mp3
8585 - Lulu, Rikku, Yuna - (R) Let's get 'em, girls! (L) Not a bad idea. (Y)
Count me in.mp3

12) Storyline - Battle Events During Game
-----------------------------------------

8170 - Wakka - That I can hit, eh.mp3
8171 - Lulu - Let me handle this.mp3
8193 - Lulu - Are you all right.mp3

13) Tutorials - Tutorial Battles
--------------------------------

8305 - Wakka - Hey, that one's not ours, remember.mp3
8309 - Lulu - Magic, sweet magic.mp3
8310 - Lulu - Let us guardians handle the likes of these.mp3
8311 - Wakka - Us guardians can mop up the little guys, ya.mp3
8312 - Wakka - Yuna, could you heal him.mp3
8313 - Lulu - Could you heal the boy, please.mp3
8314 - Tidus - Whoa! Thanks.mp3
8315 - Wakka - You okay.mp3
8316 - Wakka - If you get hurt, get Yuna to fix you up.mp3
8317 - Lulu - Why not ask Yuna to heal you.mp3
8319 - Lulu - Everyone, look sharp.mp3
8320 - Yuna - Sorry! I can't summon yet.mp3
8324 - Yuna - Oh no! I still can't summon yet.mp3
8326 - Lulu - Stop! Only magic can hurt this one.mp3
8333 - Tidus - This guy won't give up.mp3
8334 - Wakka - Huh. That didn't do no good.mp3
8335 - Lulu - Plant fiends fear fire. Anyone knows that.mp3

-----------------------------------------------------------------------------
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===================
XIII) ABOUT AFFECTION ---> A837
===================

Q1 - Lulu, dear, how about a date? Rikku, darling, care to go with me to the
movies? Yuna, shall we have a romantic dinner?
A1 - What's up with these, you ask? You may or may have not noticed, but in FFX
some of Tidus' actions and responses directly affect which female character
will like him the most and will reflect that in some sequences.

Q2 - Tidus' responses and actions? Which sequences?
A2 - I'll give one example for each.
--> For response: Before Yuna joins your party, Wakka asks you: 'Cute, ya?'. If
you answer affirmative, this will make Yuna's affection for Tidus rise. If you
answer negative, Yuna's affection for Tidus will decrease.
--> For action: In random battle have Tidus KO Yuna. This will decrease her
affection a bit. If, however, you heal or revive Yuna, this will increase her
affection a bit.
--> For sequence: First one that jumps to mind is snowmobile sequence. You can
have a ride with either Rikku or Lulu (that's the two I got so far).

Q3 - Can you list more examples like these?
A3 - Sure.
--> Just before you're about to get Rikku in your party, get past her (don't
get too close) and try going forward. Rikku will yell 'Wait up, you big
meanie!'. Oops, affection level decreased a bit.
--> Once you've visited the Farplane and Yuna is forced to choose from
Seymour's... uh, choice, repeatedly talk to Lulu and she'll warn you not to
fall in love wit Yuna. Answer that you already have for Yuna's affection to
rise. Answer 'You're more my type, Lulu.' for hilarious response by Lulu:
'Interesting. I suppose I could add you to my list. I wish you good luck,
little boy. You're going to need it.'... and increase in Lulu's affection.
Picking middle choice decreases Yuna's affection.
--> KO-ing Lulu will decrease her affection a bit. Healing or reviving Lulu
will increase her affection a bit.
--> KO-ing Rikku will decrease her affection a bit. Healing or reviving Rikku
will increase her affection a bit.
--> In Thunder Plains when Rikku is scared of lightning and moans about
spending some time in Rin's Agency, the rest of the party is slowly getting off
the screen. Longer you wait, lower will Rikku's affection be. Sooner you enter
the Agency, better off you are with Rikku's affection.
--> when in a position of talking to multiple party members, talk to female you
want highest affection with first
--> Tidus guarding (ie taking the hit instead of her) the woman of his dreams
increases that female's affection a bit

Q4 - I've read that depending on affection you can have one of females throw
the ball to Tidus...?
A4 - Yep. For Tidus' Overdrive Blitz Ace this is very true. Depending on which
gal has highest affection with Tidus dictates who will throw the ball. If Tidus
has highest affection with say Rikku, she'll be the one throwing the ball. Same
applies for Lulu and Yuna.

Q5 - I've heard that it is not always Lulu Tidus talks to when in Guadosalam
(after Farplane's events). Dat true?
A5 - Yep. I managed to get Rikku's affection be the highest at that point and
indeed another convo occured.:)

WARNING: SPOILEROOS AHEAD!

Rikku: Yunie's not getting married, is she?
Tidus: Seems that way.
Rikku: It's your big chance, huh?
*then you're offered three choices - select third one: I'd rather have you,
Rikku.*
Rikku (backs off a bit): Oh! H-Honest? (she then punches Tidus a bit)
Tidus: Ouch!
Rikku (jumps off to lower level): Syopa cusatyo! (translated: Maybe someday!)

After this convo you can talk to her two more times. She'll reveal more about
herself and her family, and how she dreams of having a big family herself
with... tsk, tsk, find out for yourself.

Added bonus: Just for an example I'll put down quote-by-quote of what Lulu or
Rikku say when they're riding on snowmobile with Tidus.

WARNING: SPOILEROOS AHEAD!

Lulu snowmobile event:
L: I hope that you're not too mad at Wakka.
T: Hey, not at all.
L: Thank you.
T: Say, what do you think of Rikku?
L: Me? She's... fun to be with.
T: That all?
L: Well, I can tell she's not a bad person.
T: Yeah. You know what the problem is? She's just another Al Bhed to Wakka.
Wakka's head is as hard as a rock. I bet it's because of Yevon. Or, you know,
something like that.
L: Well, there's more to it than that.
T: Hmm?
L: Wakka doesn't like the Al Bhed because of his brother Chappu.
T: Oh... he used a machina weapon, right? And got killed by Sin. Killed by my
old man. *thinking* Damn you, Jecht.
L *catches on Tidus' last words*: What?
T: Oh, nothing! *changes the subject* Hey... Can someone, like, a human become
Sin ever?
L: I can't say that I know, but why?
T: Just a thought.
L: Sin is the punishment for, and the incarnation of, crimes we have committed.
T: So, no one really knows what it is?
L: There's no need to know, so no one asks. You run or you fight. That is
really all you can do. There's no sense brooding over it.
T: What, that's all? I mean, you don't even wonder?
L *smiling*: You really do come from a world where there is no Sin, like you
say.

Rikku snowmobile event:
T: Sorry about Wakka.
R *tries to smile*: He didn't have to be so mean, yeah? I almost cried.
T: Uh... Rikku?
R: Just kidding! It's okay. At least you're still nice. *GO TIDUS!!!* Hey, do I
look like Yunie, you think?
T *acts confused*
R: Well, my dad's sister is Yunie's mother, you get it?
T: I had no idea! If you say so. Okay! I guess you're guarding your family,
then.
R: Yuna's not the only on I want to protect. We Al Bhed want to protect all of
the summoners, you know? Summoners are... Well, you could say that... they
sacrifice themselves to, well... to bring happiness to Spira.
T: What do you mean? Rikku?
R: Yes?
T: 'Sacrifice themselves'?
R: You know, the pilgrimage... It takes a lot out of you.
T: Oh, right. But you know, Yuna's real serious about being a summoner. For
Yuna, well the pilgrimage kinda means everything to her. You are going to help
her, too, aren't you, Rikku? So you shouldn't say that Yuna's sacrificing
herself.
R *hugs Tidus real tight*
T: Rikku?
R: I hope you're right.

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

=================
XIV) TIPS & HINTS ---> A665
=================

I - WEAPONS

There's many a weapon that can be customized in order to get the most out of
your characters.

#1 - STRAIGHT SHOOTER
- First Strike
- Evade&Counter
- Magic Counter
- Initiative

#2 - OVERDRIVE KILLER
- Triple Overdrive
- First Strike
- Break Damage Limit
- Initiative

#3 - BIG MEANIE
- Deathstrike
- Stonestrike
- Zombiestrike
- Slowstrike

#4 - MAGIC SHOOTER
- One MP Cost
- Magic Booster
- Triple Overdrive
- Break Damage Limit

#5 - AP COLLECTOR
- Overdrive -> AP
- Triple AP
- Triple Overdrive

#6 - CUSTOM CHOICE
- Break Damage Limit
- First Strike
- Evade & Counter
- Magic Counter

-----------------------------------------------------------------------------

II - ARMORS

Getting a good all around armor is impossible, but you can customize more of
them. And cos you can switch them during battles to suit your needs, this is
not a big deal at all. Let's talk shop then...

#1 - STATUS PROTECTION
- Ribbon
- Deathproof
- Curseproof
With this setup you'll be almost completely protected against all status
ailments except Breaks. Yep, there are few fiends that can put Break statuses
on your members.

#2 - ELEMENT PROTECTION
- Fire Eater
- Ice Eater
- Lightning Eater
- Water Eater
With this you'll absorb any type of elemental damage done to you except holy,
which is only used by Ultima Weapon and Belgemine's Cindy.

#3 - HERO WANNABE
- Break HP Limit
- Break MP Limit
- Ribbon
- Deathproof
Lots of HP, MP, hardly dies, hardly affected by statuses (except Curse). Beat
that.

#4 - PLAY SAFE, PLAY SOUND
- Auto-Shell
- Auto-Protect
- Auto-Haste
- Auto-Regen
Takes half magic and half physical damage, fast as lightning, automatic
healing.

#5 - AUTOMATIC MODE
- Auto-Potion
- Auto-Phoenix
- Auto-Med
- Alchemy
With this you'll almost always be in top shape when it comes to HP.

#6 - CUSTOM CHOICE
- Ribbon
- Auto-Phoenix
- Auto-Haste
- Auto-Protect

-----------------------------------------------------------------------------

III - QUICK CASH OPTIONS

#1 - MIMICS IN OMEGA RUINS
As you may know, sometimes in O. Ruins you get into a battle with Zaurus and a
treasure chest. There's a 50% chance there'll be nothing in the chest when you
try to steal from it. If that happens, chest turns into a Mimic. Kill it and
you'll receive 50000 Gil. Coupled with Gillionare ability this sum can increase
to 100000 Gil.

#2 - ONE-EYE METHOD
Repeatedly waste One-Eye. Most of the time it drops weapons with 4 slots, one
of which is already stuck with Triple AP. Such weapon can be sold for roughly
67000+ Gil. If you're fast and strong enough to waste One-Eye in two blinks of
one eye (hehe), this method is for you.

#3 - KOTTOS METHOD (submitted by Anders B.)
Go to Kilika, buy as many armor you can, but make sure you have 6000 gil left.
Go to Calm Lands and fight Kottos for Healing Springs once. After the fight add
SOS Regen to the armor, then sell it. You end up with more money then you gave
for it. You can make 1 armor with SOS Regen this way. If you got Overkill you
can make 3 armors with SOS Regen.

In a nutshell:
37781 (price you get for selling it) - 6000 (price for fighting kottos) - 2250
(armor price) = 29531 gil
With overkill: 37781*3 - 6000 (For fighting kottos) - 2250 *3 (armor price) =
100593 gil

It takes less time then finding for money mimics.

-----------------------------------------------------------------------------

IV - STEALING RARE ITEMS

#1 - MASTER THIEF
You need 30x Pendulum to get this. Bribing Master Tonberry costs money. Beating
Neslug costs life. Winning with four open chests in Remiem temple chocobo race
will annoy you. There is one of a time option to get many Pendulums. Ultima
Weapon. When you get to fight it, Bribe Ultima Weapon for at least one million
gil. You'll receive around 90 Pendulums, enough for three Master Thief armors.

-----------------------------------------------------------------------------

V - WEEDING RIBBON ARMORS

#1 - DARK YOJIMBO FARMER
Dark Yojimbo is your man! As you may know, you have to defeat him five times
before he's gone for real. But, if you defeat him four times only, then save
your game, reset it and load it again, Yojimbo fights counter will be reset to
zero. Thus you can kill him additional four times. Need I mention that this is
a top-choice of obtaining 4-slotted Ribbon armors?
True, true, other dark aeons also drop Ribbon armors, but you need to reload
after each fight in case you didn't get what you were looking for.

#2 - BASTARD'O PENANCE
When Penance can be fought, equip chrs with First Strike weapons. Choose
Penance destination in NavMap. When battle ensues, go wild on both arms. Each
one killed will get you 1x Dark Matter (rarely 1x Master Sphere) and 10000 AP.
You can wait for an arm to be regenerated and then kill it again for additional
goodies. Once satisfied, *escape*! Don't let Penance kill you and your hard
work for nothing.

-----------------------------------------------------------------------------

VI - MONSTER FIGHTING TIPS AND TRICKS

#1 - KING BEHEMOTH, CATOBLEPAS
As you experienced, Kingie uses Meteor as desperation move when it dies (and
Cato uses Ultima). And I was informed of a way to bypass it. How? Tidus or
whoever has Counter-Attack weapon should know Provoke. Hack at King until its
HP is merely a fraction of what it used to be. Use Provoke on Kingie. It will
attack the Provoker. As Provoker takes damage (or evades the attack), Provoker
will counter the attack and kill King. Great thing about it is that such kill
doesn't trigger Meteor.
For Cato have the person with Counter-Attack use Sentinel in order to guard one
of Cato's attacks. Once guarded, counterattack will issue, killing Cato in the
process and you'll never see Ultima.

#2 - GREAT MALBORO
These guys love to ambush you. But having a chr with First Strike weapon and
Delay Buster skill is your saviour. When in battle against Great Malboro, use
Delay Buster on it and you'll dropkick its turn faaaar down on CTB bar, more
than enough for you to kill it.

#3 - TONBERRY, MASTER TONBERRY, DON TONBERRY
To avoid their Karma counter, either let them get close for four turns (at
which point Karma is disabled) and then unload on them, or put them to sleep
and then use magical attacks.

#4 - DEMONOLITH
To avoid their Pharaoh's Curse counter, shut them up with Silence Buster. Once
silenced, they can't use it anymore, hehe. So just unload on them.

#5 - BOMB, GRENADE, PUROBOROS, BOMB KING
To avoid their inflating and Self-Destructing, defeat them with
counter-attacks, as these types of attacks won't cause them to inflate. Bomb
King inflates as well, but doesn't explode in the end - instead he gains access
to Ultima. Hacking at him with counters will bypass his inflating.

#6 - SPIRIT
Poison Mist is Spirit's countermove to almost anything you'll throw at it. To
get around it, cast Provoke on Spirit and it'll start using White Wind on your
party each subsequent turn it gets... until you kill it.

-----------------------------------------------------------------------------

VII - FULL OVERDRIVE GAUGE FOR FRONTLINE PARTY IN JUST ONE BATTLE

For this tip you'll need Rikku and any other two characters. Conditions that
are to be met are that all chrs know Victor overdrive mode and have Triple
Overdrive on their weapons. Start by having Rikku Mix Eccentrick, which doubles
the charging of Overdrive gauges. After that just have remaining characters
slaughter the enemies with Overdrives. Cos of Eccentrick and Triple Overdrive
your gauges will be full at start of next battle.

-----------------------------------------------------------------------------

VIII - LATE BOSSES GO AAARGH IN JUST TWO ACTIONS

Here's a tip I've received from a contributor and which myself have forgot to
include.
You can pretty much kill any boss enemy in the game by using a Mix of 2x Wings
to Discovery (Bribe Malboro or Great Malboro, beat up Shinryu or win Remiem
temple race with 3 open chests to get some Wings) and then use the Fury skill
by Lulu. You can reach similar results with Wakka's Attack Reels, Tidus' Slice
& Dice and Blitz Ace.
Another contributor: Alternatively cast Haste on Rikku beforehand and then have
her Use element gems, which will deal 9999 damage five times - this method is
faster than waiting for Lulu's, or anyone's overdrive for that matter (sent by
cerial killer).

-----------------------------------------------------------------------------

IX - AL BHED RANKS ---> A850

As you progress thru the game, you can obtain up to 26 Al Bhed Primers, whose
purpose is to 'teach' you how to talk Al Bhed-ish. After certain amount of
Primers is found, you're awarded a rank. But rank has a pretty weird name...
not anymore.

- 1 Primer found - Hujela - Novice
- 4 Primers found - Pakehhan - Beginner
- 7 Primers found - Typpman - Dabbler
- 10 Primers found - Maynhan - Learner
- 13 Primers found - Cbaygan - Speaker
- 16 Primers found - Hydeja - Native
- 19 Primers found - Unydun - Orator
- 22 Primers found - Medanyde - Literati
- 26 Primers found - Sycdan - Master

-----------------------------------------------------------------------------

X - ONE-TIME ONLY PRIMERS OBTAINED AGAIN? ---> A851

Thanks to many sources it has been confirmed that you can obtain few of
Primers, which are otherwise one time only chances, in Sanubia Desert. They're
scattered all over it and in this part of the guide you'll find out where. So
far two contributors were generous enough to send in the info for four Primers.
More specific locations (also supported with pics) will be added in later
updates once I get around to 'miss' them and find them again.

Primer I - Found in northeastern area of the Oasis.
Primer III - In the place where you found Wakka.
Primer V - In the place where you found Kimahri. However, this Primer can still
be obtained if you visit S.S. Winno's Bridge. Look in the lower right corner of
the screen to obtain this Primer.
Primer XIV - Found in Sanubia Desert - East near the chest with 4x Hi-Potion
inside.

Primers XIX, XX, XXI and XXII need to be relocated still. During my recent game
I wasn't able to obtain them nowhere ever again. Until someone proves me wrong,
I stand to believe that these four Primers are one-time-deal only and if
they're missed, cannot be recovered in the same game. The only way to obtain
them is thru compilation sphere.

-----------------------------------------------------------------------------

XI - QUICKLY ATTAIN ATTACK REELS, STATUS REELS, AUROCHS REELS, JUPITER SIGIL

Be warned. Quickly doesn't mean in five minutes or so, but in 30 blitz games or
so. Let's assume you haven't played any blitz games yet, meaning that your team
(or what's left of it) is still pretty basic.
I'm talking from personal experience here. I'll put down who I used for the
most of the matches and what did I do for the time to pass quicker. Also
important is the fact that you'll never ever have to use Reset Team Data
feature!

First you'll obtain Attack Reels, which appear as Tournament prize. Second are
Status Reels as League prize. Third are Aurochs Reels as Tournament prize. And
finally Jupiter Sigil as League prize.

I started to bother getting Jupiter Sigil and all of Wakka's Reels cos I was
annoyed to see Wakka being the only one not powered up. With one testing day I
got them all. Now I'm about to share my experience with you. You're welcome to
try it yourself if you wish.

For starters I waited until I had the airship permanently. I also didn't play
any games except the story-important one. First I wanted to improve my team. I
replaced all of the original members sans Tidus.

ATTACKER: Tidus is an excellent attacker, so let him be. For the other attacker
I chose Linna (found outside Macalania temple). PAL players might have problems
cos of Dark Shiva, in which case Wedge (17 SH!) will also be a good choice. I
really recommend Linna though, since she starts with Nap Shot 3, a shoot tech
which puts goalie to sleep with 100% probability, unless goalie can resist nap.

MIDFIELDER: I recruited Brother on the airship. IMO he developed in an
excellent all-around player. His speed also proved invaluable in most of the
games.

DEFENDER: I needed two players. I chose Ropp (Mi'ihen Travel agency) and
Balgerda (she's originally a member of Luca Goers, but her contract ran out and
she didn't resign, so I recruited her). If you can't get Balgerda, then I
recommend Kyou, one of the two guards on the bridge leading to Djose temple.

GOALIE: I got lucky once again and was able to recruit Nimrook (Al Bhed
Psyches), but Jumal will also be an excellent addendum. He can be found on Luca
Square, sitting on the bench.

You're not over yet... if you don't have Jecht Shot yet, return to S.S. Winno
and learn it by examining the blitzball there. Now you're done.

After I collected my blitz team, I closed in on nearest save point and chose
'Play Blitzball'... League was open, but Tournament was closed for now.
You need to play 10 league games before season is over. For tournament you need
to play either two (if you were seeded) or three games before season is over.
League game can be tied, but tournament can't. If game is tied at the end of
2nd halftime, overtime issues. Team that scores first wins the game.
Exhibition game can be forfeited at any time (you do need to have the ball in
your possession), but league and tournament only when you're losing and you
have possession of the ball.

I had to use few tricks in order to obtain all Reels and sigil in shortest
amount of games possible. I started by playing League season first. I *did not*
intend to finish first yet, cos the award was a crappy one.
Once league game issued, I let the opposing team score, then as soon as I got
the ball from Blitzoff, pressed Triangle and forfeited the game. After the
results were shown, EXP distributed etc. I was presented with two choices:
'Back' or 'Continue playing blitzball'.
I chose 'Back', since Tournament may have opened. I wasn't sure and didn't want
to risk having a crappy reward appear as first prize. Once I appeared at save
point, I saved the game. Then I chose to play blitzball again. Tournament
wasn't open yet, so I played round 2 in league. I let the opposing team score,
then forfeited the game, chose 'Back', saved, chose 'Play blitzball'.
Tournament was now open, but the prize for first place was Underdog's Secret.
Ugh. Soft reset and loading of lastly saved game. I checked again. Tournament
was open and the prize for first place were Attack Reels. Now we're talking.

Engage in tournament battles! If you're seeded, you will need to win two games,
otherwise three. Personally I was seeded. Set Tidus and Linna (or Wedge) as
attackers, Brother as midfielder, Ropp and Balgerda (Kyou) as defenders,
Nimrook (Jumal) as goalie. If Blitzoff's ball landed in Brother's possession,
good. Otherwise I'd wrestle the ball from opposing player's ASAP and pass it to
Brother. Why him? With 75 speed he's undeniably the fastest current blitzer.
This means I used him to swim near opposing players, who (in attempt to try to
get the ball) started chasing him, but since he was way faster I was able to
keep the distance with ease. I did so for all five opposing players and lured
them to my half of the field. After I felt it was safe enough, I made a pass to
Tidus. Cos all of the opposition was after Brother, I had free way to the goal.
Once I got as close as I could, I used Sphere Shot to add few extra points to
SH. Goal! If one or two enemy defenders still manage to catch up with you or
get in your way, use Jecht Shot to knock them away.
Blitzoff will cause the ball to land in opposition's possession. Now I needed
to keep enemy players away from my goal. After I wrestled the ball from the
again, I passed it to Brother, who again served as bate and lured all enemy
players behind him on the opposing half of the field. This time I passed the
ball to either Ropp or Balgerda (Kyou). Whoever received the ball, I steered it
behind Nimrook (Jumal). Opposing AI is so bad, that it won't come after you if
you're in that position. Uhh, this is getting annoying...:) From now on, every
time I write Balgerda and you don't have her, it means you should read Kyou.
Similar for Nimrook. If you don't have him, then read Jumal.
Now I used this chance to gain some free EXP by passing the ball back and forth
between Ropp and Balgerda until the end of first halftime.
In second halftime as soon as I got the ball, I repeated the exercise with
Brother luring the enemy players away, passing the ball to Ropp and then
gaining free EXP by passes between him and Balgerda. But to not let Tidus and
Linna stay without EXP, I switched Balgerda with Tidus and Ropp with Linna.
Second halftime was over, I was victorious and also gained heaps of EXP, whilst
enemy players were sulking with 0 EXP.:)

I repeated the same strategy for championship match and won without any
difficulties. Attack Reels were mine! 'Back' and saved the game. Next target is
Status Reels, which are league prize. I still had 8 more to go for current
season to finish. Damn. Beware now... most suggest to use Reset Team Data until
Status Reels appear as league prize. *I advise against it!!!* If you do that,
you'll lose all EXP, techs and players you've acquired so far. Although you may
consider that to be a quicker choice, I suggest playing current league up until
round 9 is finished. You either let the opposing team score and then forfeit
the game, or use my strategy I provided above for easy victory and then using
the rest of the match for passes between your defenders for easy EXP. Before
playing 10th league game of current season I saved my game. Engage in 10th game
and do whatever. As it ends, make deadly sure you choose 'Back'. Save your game
in DIFFERENT slot.

Now is the time where game decided what next prize will be. I examined the save
sphere and chose 'Play Blitzball'. Next league prize wasn't Status Reels, so I
reset and reloaded. I kept trying until Status Reels were the prize for first
place. This time I couldn't afford forfeiting too many matches. I needed to won
6 and tie 2 games, so that in the end I had enough points to be first place
finisher. With the help of my game strategy that wasn't a problem at all and
Status Reels were mine.

After I cleared another 10 league games, it was time to start aiming fot
Aurochs Reels, which appear as tournament prize. There was a tournament open at
the time I finished second league season, so I started to play third league
season. After third game of third league season current tournament got closed.
In case you don't know yet, another tournament may randomly open up anywhere
between one to four league and/or exhibition games. This is why I saved my game
right after I completed fourth game of third league season. I wasn't sure if
another tournament would be open with Aurochs Reels as award. Well, it wasn't.
But after sixth game of third league season... Of course I saved after the
game. After selecting 'Play Blitzball' new tournament was open with a crappy
reward. Six tries later (ie reset and reload) Aurochs Reels were the prize for
first place. I entered the tournament and with help of my still foolproof
strategy walked away with Aurochs Reels. Now only Jupiter Sigil remained.

I engaged in remaining four games of third league season. Do not forget to save
after 10th game by selecting 'Back'. DO NOT choose 'Continue playing
blitzball'!!! Once you select 'Play Blitzball' at the save sphere, check if
Jupiter Sigil has appeared as league prize. If it hasn't, reset, reload and
check again for so long until it shows up as prize for first place.
Right now blitzball was growing way over my head, so I had to grit my teeth to
get thru another ten games before I claimed Jupiter Sigil as my final reward.
If I never see another blitzball, it'll be too soon. Besides borrowing this
Duke quote both you and I know this is impossible, otherwise this guide would
cease existing.

-----------------------------------------------------------------------------

XII - WANTZ'S APPEARANCE IN MACALANIA WOODS

Wantz, O'aka's brother, is a guy who appears in Macalania Woods late in the
game, more specifically after Highbridge event. He sells empty four-slot
equipment. Recently more and more people have troubles locating this guy,
therefore I created this section in which I shall put my notes about how can
Wantz appear and if possible, what triggers his appearance.
In my most recent play thru the game I ignored O'aka on the whole line, except
for one time when the game forces Tidus to talk to O'aka (on the boat from
Kilika to Luca). I also skipped talking to Wantz on Gagazet when I ran past
him. If you do that, Wantz WILL NOT appear in Macalania Woods. You also aren't
able to find O'aka anymore, which is otherwise to be found in front of Luca's
Theatre.

-----------------------------------------------------------------------------

XIII - AP COMBO GUIDE (permission granted by Squall6Cloud)

Squall6Cloud's Combo FAQ
GameFAQS Screen-name: Squall6Cloud
Square's PlayOnline Screen-name: Squall6Cloud
Email: Squall6Cloud@aol.com, aroe_90291@yahoo.com
Link to original FAQ:
http://db.gamefaqs.com/console/ps2/file/final_fantasy_ap_combo.txt

This document Copyright 2002 Ali-Reza Okhovat-Esfahani. This document is not to
be used for commercial purposes. This document is not to be plagiarized, in any
way, shape or form be it in part or as a whole.  If you are a GAMING MAGAZINE,
OR PUBLISHER, you may not use this guide in anyway, shape or form, not in part,
not altered, and certainly not as a whole.  If you like to put this guide up on
your site, you need to contact me via email for permission to put it up.  If
permission is granted, you need to have the most updated version up at all
times, and you may in no shape or form alter this FAQ. Failure to abide by the
aforementioned guidelines will result in litigation.

Final Fantasy X is a trademark of SquareSoft.
Playstation 2 is a trademark of Sony Computer Entertainment America.
Consider all Trademarks or Copyrights not mentioned, as acknowledged.

**This FAQ is tested for the U.S. version of Final Fantasy X, and while many
things in one form or another may be consistent in all versions, some may not
be, and may differ from the U.S. version.**
**All tests on SOS Overdrive were done with critical HP**

Introduction
-------------
It all started from a question that was posted simultaneously on the GameFAQs,
and PlayOnline messageboards. The question was:

"Can I add Double and Triple on the same weapon?? What would happen? Will I
get 6x or 5x AP?"

Content
-------
First of all let's get some fundamentals down, because some people may have
problems in the first step. I will list the abilities in order of strength with
the weakest on the left, and the strongest on the right.

Double AP -> Triple AP
SOS Overdrive -> Double Overdrive -> Triple Overdrive

If you want to make a weapon with a combination of the above abilities that are
on the same line, two scenarios happen. If you make a weapon with an ability
and want to add another ability to it, you CANNOT go left on the table. It will
say Superior ability present. So if you have a weapon that already has Triple
Overdrive on it, then you can't add Double overdrive or SOS Overdrive.
However, if you have a weapon with Double overdrive on it, you can add Triple
overdrive to that weapon with no problem, but cannot add SOS-Overdrive. The
effects of combining these different abilities are discussed further down.

Second I conducted some tests. The tests were done on a Dingo in the Monster
Arena. Wakka was the character that would perform the attack. His overdrive
mode was set to Warrior. The damage done by him was 9,999. And obviously he
would Overkill the Dingo.

AP for Killing Dingo = 2 ap
AP for Overkilling Dingo=  4 ap
AP you get for Overdrive charge:  220 ap
Overdrive to ap: 220 + 4= 224 ap
Overdrive to ap + Double OD: 220 x2 + 4 = 444 ap
Overdrive to ap + Triple OD: 220 x 3 = 664 ap
Overdrive to ap + Double OD + Triple OD: 220x3 + 4 = 664 ap
Overdrive to ap + Double OD + Triple OD + Double AP: (220x3 + 4) x 2= 1328 ap
Overdrive to ap + Double AP: (220 + 4) x 2= 448 ap
Overdrive to ap + Triple AP: (220 + 4) x 3= 672 ap
Overdrive to ap + Double AP + Triple AP: 672 ap
Overdrive to ap + Triple OD + Triple AP: (220x3 + 4) x 3=  1992 AP
Overdrive to ap + SOS Overdrive: 220 x 2 + 4 = 444 ap
Overdrive to ap + SOS Overdrive + Double OD = 220 x 2 + 4 = 444 ap
Overdrive to ap (Toss Hot Spurs): 224 ap (Strange, huh? NO CHANGE with Hot
Spurs!! LOL)
Overdrive to ap + SOS Overdrive (Toss Hot Spurs): 664 ap (Works fine here!)
Overdrive to ap + Double OD (Toss Hot Spurs): 664 ap  (Works fine here!)
Overdrive to ap + Triple OD (Toss Hot Spurs): 884 ap  ((Strange, huh? WRONG
RESULT with Hot Spurs!! LOL)
Overdrive to ap (Toss Eccentrick): 444 ap
Overdrive to ap + Double OD (Toss Eccentrick): 884 ap
Overdrive to ap + Triple OD (Toss Eccentrick): 1324 ap
Overdrive to ap + Triple OD + Triple AP (Toss Hot Spurs): 2652 ap
Overdrive to ap + Triple OD + Triple AP (Toss Eccentrick): 3972 ap
Overdrive to ap + Triple OD + Triple AP (Toss Hot spurs AND Eccentric): 5292

We learn a couple of things from all this:

1- We learn that Eccentric will always Double the overdrive amount, however HOT
SPURS DOES NOT WORK THE WAY IT IS SUPPOSED TO!!! When you cast Hot Spurs on
someone, it says 1.5 x Overdrive. From examining the results we see that Hot
Spurs does the following:

No Overdrive enhancing weapons present: Hot Spurs does = 1 x Overdrive
With Double OD or (SOS Overdrive on weapon and Critical HP): Hot Spurs does =
1.5 x Overdrive
With Triple OD on weapon: Hot Spurs does = 4/3 x Overdrive

I thought the above was interesting, since it was obviously a GLITCH WITH HOT
SPURS, since the game itself SAYS 1.5 x Overdrive, when you cast it.  :)

2- Superior ability trait takes over:

Double AP + Triple AP = Triple AP
SOS Overdrive + Double Overdrive = Double Overdrive
SOS Overdrive + Triple Overdrive = Triple Overdrive
Double Overdrive + Triple Overdrive = Triple Overdrive
SOS Overdrive + Double Overdrive + Triple Overdrive = Triple Overdrive

3- Best AP combo involves Triple AP + Triple Overdrive, and having tossed Hot
Spurs and Eccentrick beforehand, which results in:

(24 x Overdrive amount) + (3 x m x Fiend AP)
This is not really recommended unless you are super hungry for AP, because you
will have to use items.

4- Most efficient AP combo is using a weapon with Triple Overdrive + Triple AP,
and no Hot Spurs and Eccentric.

To summarize everything, I will end this with a nice nifty formula:

n=1 for Standard, n=2 for Double overdrive or (SOS Overdrive + Critical HP),
n=3 for Triple overdrive
m=1 for Standard, m=2 for Overkill
h=1 standard, h=2 for Double AP, h=3 for Triple AP
k=1 Standard, k=2  for Eccentrick
j=1 if (no Hot Spurs tossed), OR (Hot Spurs tossed but no Double overdrive OR
Triple overdrive on weapon)
j= 4/3 if Hot Spurs tossed, AND Triple overdrive on weapon
j= 1.5 if Hot Spurs tossed, AND Double overdrive on weapon OR (SOS Overdrive on
weapon and Critical HP)

Total AP= ((j x k x n x Overdrive amount) + m x Fiend AP) x h

(Information permitted to be used by Squall6Cloud)

-----------------------------------------------------------------------------

XIV - ULTIMATE ARMOR GUIDE

Permission granted by Masamune3!

Part 1: Introduction

Much of this information is taken from my message board topic on the Final
Fantasy X board, so kudos to all those who were a part of it. Special thanks
should be given to good 'ol CB!.

Part 2: What is an ultimate armor?

An ultimate armor is the all-around best armor for every situation. Obviously,
you can't expect one armor to get you through the entire game, so for certain
battles (especially Dark Aeons and Penance) specialised armors need to be made.

Part 3: Where do I start?

First you need to get yourself empty 4-slotted armor's for each character. You
can buy them from Wantz at Macalania Woods for 100000 each. If you like, you
can try your luck Inside Sin and at the Omega Ruins to try to win them from
various fiends. But your best bet is just to buy them.

Part 4: Okay, so what do I put on them?

Now, for the business end of your armors. It can take you 5 minutes to 5 hours
to make them. It depends on two things. The amount of gil you have, and your
characters stats. To make things easier, you should at least be able to dispose
of Fafnir in the Monster Arena.

Now, what to put on them? The following is a list of abilities and their
effect, and lastly, my opinions of them.

Ability: Break HP Limit
Effect: Allows you to have more than 9999 HP, up to a max of 99999 HP.
Opinion: This ability is too highly overrated. With max Defence, there is
simply no need for your HP to exceed 9999. Not to mention the time it takes to
obtain enough Wings to Discovery to put it on everyone's armor. A waste of a
slot.

Ability: Break MP Limit
Effect: Allows you to have more than 999 MP, up to a max of 9,999 MP.
Requires: Three Stars x30
Opinion: As useless as Break HP Limit. Especially considering your 2 main spell
casters have One MP Cost on their Celestial Weapons. Use a Three Stars to
reduce MP cost to 0 if you must, other than that, don't bother.

Ability: Ribbon
Effect: Protects against every single status ailment, except for Curse, Death,
and the 4 breaks, all of the time.
Opinion: A top ability, however it is not always needed. My personal preference
is to have it on only one person's armor. Me, Tidus, cause he is the main
character. Not necessary in every battle, because not every enemy uses status
attacks.

Ability: Auto-Haste
Effect: Automatically puts the character in Haste status.
Opinion: One of the best auto-abilities in the game. A must have.

Ability: Auto-Protect
Effect: Automatically puts the character in Protect status.
Opinion: Another great ability, up there with Auto-Haste. Cuts down physicals
by half. Also a must.

Ability: Auto-Phoenix
Effect: Automatically uses a phoenix down when a party member dies.
Opinion: Useful against enemies who only attack one character at a time. Makes
you pretty much invincible. A must.

Ability: Auto-Regen
Effect: Automatically puts the character in Regen status.
Opinion: Worth considering, but it really works (only restores somewhere around
100 - 450 HP per turn) to be effective. Be careful if you are Zombied if you
decide to use it. Better than most, it should be given consideration.

Ability: Defence +20%
Effect: Increases defence power by 20%.
Opinion: Many people have argued to me about using this armor ability, so I
will put it bluntly, you cannot beat Penance without this ability (unless of
course you use Zanmato, exceed 9999 HP, or use Sentinel to protect against
Immolation, none of which are recommended). Couple this with Auto-Protect and
you will reduce damage taken from physical attacks by 60%.

Ability: Auto Shell
Effect: Automatically puts the character in Shell status.
Opinion: Not as useful as you may think, as it not only cuts magical attacks by
half, but also healing magic. Not to mention it is a time-consuming process to
give it to more than 1 character.

Ability: Auto Reflect
Effect: Automatically puts the character in Reflect status.
Opinion: Not great, because you will have to cast reflect on an enemy in order
to use healing magic on the Auto-Reflected character. It wastes turns and is
really not worth the effort.

Ability: Auto Potion
Effect: Automatically uses a potion when attacked.
Opinion: A handy ability, but not one I would use too frequently, good against
Penance and Nemesis, and is much better than Auto-Regen, but only if you can be
bothered to stack up on Potions. Extraordinary when coupled with a Trio of
9999, (if your max HP is only 9999) will give you a full healing without even
wasting a turn. Keep in mind a Potion is only used when your HP falls below
50%.

Ability: Auto Med
Effect: Automatically uses a status-restorative item when attacked.
Opinion: Complete rubbish. Doesn't cure the status' that need curing. And can
be deactivated in too many ways. Don't waste your time, or your Remedies.

Ability: Master Thief
Effect: Receive only rare items when stealing, despite however many common
items the enemy may be carrying.
Opinion: Potentially an excellent ability. It comes down to opinion on whether
you want this or not. If you Steal/Mug a lot, then get it for at least one
character.

Ability: Pickpocket
Effect: Steal or mug rare items more often.
Opinion: Don't bother when you can have Master Thief, which assures a rare item
steal 100% of the time.

Ability: No Encounters
Effect: Eliminates random monster encounters.
Opinion: NEVER PUT THIS ON SOMEONE'S ULTIMATE ARMOR! That character does not
have to be in your active party for it to take effect. Put this on a separate
armor (or weapon, if you got one from the fiend outside Baaj Temple), and equip
it when you need to. You really should have at least one person with this
ability on a separate armor/weapon.

Ability: Sleepproof
Effect: Always protects against sleep.

Ability: Poisonproof
Effect: Always protects against poisoning.

Ability: Stoneproof
Effect: Always protects against petrification.

Ability: Deathproof
Effect: Always protects against instant death.

Ability: Confuseproof
Effect: Always protects against confusion.

Ability: Berserkproof
Effect: Always protects against berserk.

Ability: Curseproof
Effect: Always protects against curse.

Opinion: I personally would not bother putting any of these abilities on *my*
ultimate armor. The only one I may consider would be Confuseproof.

Ability: SOS Shell
Effect: Automatically puts the character in Shell status when in critical
condition.

Ability: SOS Protect
Effect: Automatically puts the character in Protect status when in critical
condition.

Ability: SOS Reflect
Effect: Automatically puts the character in Reflect status when in critical
condition.

Ability: SOS Haste
Effect: Automatically puts the character in Haste status when in critical
condition.

Ability: SOS Regen
Effect: Automatically puts the character in Regen status when in critical
condition.

Opinion: These abilities are not worth it. Their parent abilities are 100 times
better.

Ability: Fire Ward
Effect: Halves fire damage; includes spells and regular attacks.

Ability: Fireproof
Effect: Nullifies fire damage; includes spells and regular attacks.

Ability: Fire Eater
Effect: Absorbs fire damage as HP; includes spells and regular attacks.

Ability: Lightning Ward
Effect: Halves thunder damage; includes spells and regular attacks.

Ability: Lightningproof
Effect: Nullifies thunder damage; includes spells and regular attacks.

Ability: Lightning Eater
Effect: Absorbs thunder damage as HP; includes spells and regular attacks.

Ability: Water Ward
Effect: Halves water damage; includes spells and regular attacks.

Ability: Waterproof
Effect: Nullifies water damage; includes spells and regular attacks.

Ability: Water Eater
Effect: Absorbs water damage as HP; includes spells and regular attacks.

Ability: Ice Ward
Effect: Halves ice damage; includes spells and regular attacks.

Ability: Iceproof
Effect: Nullifies ice damage; includes spells and regular attacks.

Ability: Ice Eater
Effect: Absorbs ice damage as HP; includes spells and regular attacks.

Ability: Dark Ward
Effect: Occasionally protects against blindness.

Ability: Darkproof
Effect: Always protects against blindness.

Ability: Silence Ward
Effect: Occasionally protects against silence.

Ability: Silenceproof
Effect: Always protects against silence.

Ability: Sleep Ward
Effect: Occasionally protects against sleep.

Ability: Poison Ward
Effect: Occasionally protects against poisoning.

Ability: Stone Ward
Effect: Occasionally protects against petrification.

Ability: Death Ward
Effect: Occasionally protects against instant death.

Ability: Zombie Ward
Effect: Occasionally protects against zombie.

Ability: Zombieproof
Effect: Always protects against zombie.

Ability: Slow Ward
Effect: Occasionally protects against slow.

Ability: Slowproof
Effect: Always protects against slow.

Ability: Confuse Ward
Effect: Occasionally protects against confusion.

Ability: Berserk Ward
Effect: Occasionally protects against berserk.

Ability: SOS NulBlaze
Effect: Automatically puts the character in NulBlaze status when in critical
condition.

Ability: SOS NulShock
Effect: Automatically puts the character in NulShock status when in critical
condition.

Ability: SOS NulTide
Effect: Automatically puts the character in NulTide status when in critical
condition.

Ability: SOS NulFrost
Effect: Automatically puts the character in NulFrost status when in critical
condition.

Ability: Defence +3%
Effect: Increases defence power by 3%.

Ability: Defence +5%
Effect: Increases defence power by 5%.

Ability: Defence +10%
Effect: Increases defence power by 10%.

Ability: Magic Defence +3%
Effect: Increases magic defence power by 3%.

Ability: Magic Defence +5%
Effect: Increases magic defence power by 5%.

Ability: Magic Defence +10%
Effect: Increases magic defence power by 10%.

Ability: Magic Defence +20%
Effect: Increases magic defence power by 20%.

Ability: HP +5%
Effect: Increases HP by 5%.

Ability: HP +10%
Effect: Increases HP by 10%.

Ability: HP +20%
Effect: Increases HP by 20%.

Ability: HP +30%
Effect: Increases HP by 30%.

Ability: MP +5%
Effect: Increases MP by 5%.

Ability: MP +10%
Effect: Increases MP by 10%.

Ability: MP +20%
Effect: Increases MP by 20%.

Ability: MP +30%
Effect: Increases MP by 30%.

Ability: HP Stroll
Effect: Regenerates HP when walking in the field.

Ability: MP Stroll
Effect: Regenerates MP when walking in the field.

Opinion: What can I say? All complete crap. Never put any of these on an
ultimate armor.

Part 5: What about you Masamune3? What do you have on *your* ultimate armor?

I opt for:

-Auto-Phoenix
-Auto-Haste
-Auto-Protect
-Ribbon (Tidus)/Master Thief (Rikku)/Auto-Regen (Rest)

This concludes ultimate armor tutorial.

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

======================
XV) ACTION REPLAY 2 ---> A007
======================

Note: Courtesy of www.codejunkies.com

This is a section for those that have Action Replay 2 Cheat cartridge.
Codes found here work only and *only* on Action Replay 2! Also, they only work
on PAL version of FFX. If you have any other version, these codes *don't* work
on others, only on PAL version.
When selecting codes you want to play with, don't select too much of them or
the game will refuse to start. Limit the amount of codes to about 25 or so.

# GENERAL CODES

(M) - Must be on* | Infinite Gil      | Infinite items**
-----------------------------------------------------------------------------
0E3C7DF2 1853E59E | F1FFFFFF BCA99B83 | F1FFFFFF BCA99B83
EE842FEE BCD67D0A | DEAD2C96 C19E5541 | DE8FFFAE 529C9B83
                  |                   | DE8FFFB6 E21C9B83
                  |                   | DE8FFFB2 629C9B85
                  |                   | DE8FFFBE 4B4B9B83
                  |                   | DE8FFF46 C4B2CD38
                  |                   | DE9A34C2 C4AC9A4F
                  |                   | DE9A35CA E0BA9BE6
                  |                   | DE9A35DE 5E7A9B83
                  |                   | DEAD2312 DCAABB83
*: This code *must* be entered, or else other cheats won't be active.
**: Every time you enter item menu from the Triangle menu, all items will
appear in 99's amounts.

# CHARACTER CODES
- MAX HP / MAX MP code enables 9999 HP / 999 MP for that character.
- Full HP / Full MP code will fill MAX HP / MAX MP after each battle.

--> TIDUS
MAX HP*           | Full HP*          | MAX MP*           | Full MP*
-----------------------------------------------------------------------------
F1FFFFFF BCA99B83 | F1FFFFFF BCA99B83 | F1FFFFFF BCA99B83 | F1FFFFFF BCA99B83
CEAD143E BCA9C292 | CEAD1436 BCA9C292 | CEAD143A BCA99E6A | CEAD1432 BCA99E6A
-----------------------------------------------------------------------------
All skills                            | Max Stats*
-----------------------------------------------------------------------------
F1FFFFFF BCA99B83                     | F1FFFFFF BCA99B83
CEAD14D0 BCA99A82                     | FEAD14C3 BCA99B82
DEAD14D2 BBA89A82                     | DEAD14C2 BBA89A82
DEAD14DE BBA89A82                     | CEAD14CE BCA99A82
FEAD14DA BCA99A82                     | FEAD14C8 BCA99B82
*: With any of these active, *do not* change weapons and/or armor during
battles. Doing so may reset HP/MP and character's statistics to their base
value.

--> YUNA
MAX HP*           | Full HP*          | MAX MP*           | Full MP*
-----------------------------------------------------------------------------
F1FFFFFF BCA99B84 | F1FFFFFF BCA99B84 | F1FFFFFF BCA99B84 | F1FFFFFF BCA99B84
CEAD0B4A BCA9C292 | CEAD9B42 BCA9C292 | CEAD0B56 BCA99E6A | CEAD0B4E BCA99E6A
-----------------------------------------------------------------------------
All skills                            | Max Stats*
-----------------------------------------------------------------------------
F1FFFFFF BCA99B84                     | F1FFFFFF BCA99B84
CEAD0B6C BCA99A82                     | FEAD0B5F BCA99B82
DEAD0B6E BBA89A82                     | DEAD0B5E BBA89A82
DEAD0B6A BBA89A82                     | CEAD0B58 BCA99A82
CEAD0B76 BCA99A82                     | FEAD0B5B BCA99B82
*: With any of these active, *do not* change weapons and/or armor during
battles. Doing so may reset HP/MP and character's statistics to their base
value.

--> LULU
MAX HP*           | Full HP*          | MAX MP*           | Full MP*
-----------------------------------------------------------------------------
F1FFFFFF BCA99B89 | F1FFFFFF BCA99B89 | F1FFFFFF BCA99B89 | F1FFFFFF BCA99B89
CEAD091A BCA9C292 | CEAD0912 BCA9C292 | CEAD0926 BCA99E6A | CEAD091E BCA99E6A
-----------------------------------------------------------------------------
All skills                            | Max Stats*
-----------------------------------------------------------------------------
F1FFFFFF BCA99B89                     | F1FFFFFF BCA99B89
CEAD093C BCA99A82                     | FEAD092F BCA99B82
DEAD093E BBA89A82                     | DEAD092E BBA89A82
DEAD093A BBA89A82                     | CEAD092A BCA99A82
CEAD09C6 BCA99A82                     | FEAD0934 BCA99B82
*: With any of these active, *do not* change weapons and/or armor during
battles. Doing so may reset HP/MP and character's statistics to their base
value.

--> RIKKU
MAX HP*           | Full HP*          | MAX MP*           | Full MP*
-----------------------------------------------------------------------------
F1FFFFFF BCA99B8A | F1FFFFFF BCA99B8A | F1FFFFFF BCA99B8A | F1FFFFFF BCA99B8A
CEAD08B6 BCA9C292 | CEAD08AE BCA9C292 | CEAD08B2 BCA99E6A | CEAD08AA BCA99E6A
-----------------------------------------------------------------------------
All skills                            | Max Stats*
-----------------------------------------------------------------------------
F1FFFFFF BCA99B8A                     | F1FFFFFF BCA99B8A
CEAD0848 BCA99A82                     | FEAD08BB BCA99B82
DEAD084A BBA89A82                     | DEAD08BA BBA89A82
DEAD0856 BBA89A82                     | CEAD0846 BCA99A82
CEAD0852 BCA99A82                     | FEAD0840 BCA99B82
*: With any of these active, *do not* change weapons and/or armor during
battles. Doing so may reset HP/MP and character's statistics to their base
value.

--> AURON
MAX HP*           | Full HP*          | MAX MP*           | Full MP*
-----------------------------------------------------------------------------
F1FFFFFF BCA99B85 | F1FFFFFF BCA99B85 | F1FFFFFF BCA99B85 | F1FFFFFF BCA99B85
CEAD0BE6 BCA9C292 | CEAD0BDE BCA9C292 | CEAD0BE2 BCA99E6A | CEAD0BDA BCA99E6A
-----------------------------------------------------------------------------
All skills                            | Max Stats*
-----------------------------------------------------------------------------
F1FFFFFF BCA99B85                     | F1FFFFFF BCA99B85
CEAD0AF8 BCA99A82                     | FEAD0BEB BCA99B82
DEAD0AFA BBA89A82                     | DEAD0BEA BBA89A82
DEAD0A86 BBA89A82                     | CEAD0BF6 BCA99A82
CEAD0A80 BCA99A82                     | FEAD0BF0 BCA99B82
*: With any of these active, *do not* change weapons and/or armor during
battles. Doing so may reset HP/MP and character's statistics to their base
value.

--> KIMAHRI
MAX HP*           | Full HP*          | MAX MP*           | Full MP*
-----------------------------------------------------------------------------
F1FFFFFF BCA99B87 | F1FFFFFF BCA99B87 | F1FFFFFF BCA99B87 | F1FFFFFF BCA99B87
CEAD0A72 BCA9C292 | CEAD0A6A BCA9C292 | CEAD0A7E BCA99E6A | CEAD0A76 BCA99E6A
-----------------------------------------------------------------------------
All skills                            | Max Stats*
-----------------------------------------------------------------------------
F1FFFFFF BCA99B87                     | F1FFFFFF BCA99B87
CEAD0A14 BCA99A82                     | FEAD0A07 BCA99B82
DEAD0A16 BBA89A82                     | DEAD0A06 BBA89A82
DEAD0A12 BBA89A82                     | CEAD0A02 BCA99A82
CEAD0A1E BCA99A82                     | FEAD0A0C BCA99B82
*: With any of these active, *do not* change weapons and/or armor during
battles. Doing so may reset HP/MP and character's statistics to their base
value.

--> WAKKA
MAX HP*           | Full HP*          | MAX MP*           | Full MP*
-----------------------------------------------------------------------------
F1FFFFFF BCA99B88 | F1FFFFFF BCA99B88 | F1FFFFFF BCA99B88 | F1FFFFFF BCA99B88
CEAD098E BCA9C292 | CEAD0986 BCA9C292 | CEAD098A BCA99E6A | CEAD0982 BCA99E6A
-----------------------------------------------------------------------------
All skills                            | Max Stats*
-----------------------------------------------------------------------------
F1FFFFFF BCA99B88                     | F1FFFFFF BCA99B88
CEAD09A0 BCA99A82                     | FEAD0993 BCA99B82
DEAD09A2 BBA89A82                     | DEAD0992 BBA89A82
DEAD09AE BBA89A82                     | CEAD099E BCA99A82
CEAD09AA BCA99A82                     | FEAD0998 BCA99B82
*: With any of these active, *do not* change weapons and/or armor during
battles. Doing so may reset HP/MP and character's statistics to their base
value.

# BLITZBALL CODES

Always win blitz* | Tidus 5-tech slot | Datto 5-tech slot | Letty 5-tech slot
-----------------------------------------------------------------------------
F1FFFFFF BCA99B83 | F1FFFFFF BCA99B83 | F1FFFFFF BCA99B83 | F1FFFFFF BCA99B83
FEAD4B8C BCA99BE6 | FEAD544C BCA99B88 | FEAD544E BCA99B88 | FEAD5449 BCA99B88
FEAD4B69 BCA99BE6 |                   |                   |
FEADRB8F BCA99B83 |                   |                   |
-----------------------------------------------------------------------------
Jassu 5-tech slot | Botta 5-tech slot | Keepa 5-tech slot |
-----------------------------------------------------------------------------
F1FFFFFF BCA99B83 | F1FFFFFF BCA99B83 | F1FFFFFF BCA99B83 |
FEAD5448 BCA99B88 | FEAD544B BCA99B88 | FEAD544A BCA99B88 |
-----------------------------------------------------------------------------
Tidus MAX blitz level**               | Tidus MAX EXP level**
-----------------------------------------------------------------------------
F1FFFFFF BCA99B83                     | F1FFFFFF BCA99B83
FEAD5400 BCA99B82                     | CEAD4A9A BCA9C292
*: As the match starts, result will be 99:0 for Besaid Aurochs. If anyone
scores, no changes are made.
**: Both cheats must be active in order to have Tidus at Lv55, 9999 HP and
enormous other stats.

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

====================
XVI) GAME MECHANICS ---> A856
====================
Information compiled & permission granted by Terence.

-----------------------------------------
Battle Mechanics Topic #1: The CTB System
-----------------------------------------

The CTB system works on a system of clock ticks, very similar to FFT. There
are, of course, differences....
Each monster and party member have a counter. Every tick, this counter reduces
by 1. At that point, anyone whose counter has dropped to 0 may take their next
turn. It is not currently known exactly how the game resolves multiple
characters reaching 0 at the same time.
In addition to the counter, every battle object has a tick speed. This is an
integer worked out from the character's Agility. Any action you take will be a
multiple of this tick speed.
When a turn is taken, it sets the counter to a value related to your tick speed
and the ability used. Each ability has a Rank that designates exactly how fast
the ability is. Lower ranked abilities take less time than higher ranked
abilities, and the progression is linear: a Rank 8 ability will take eight
times as long to recover from as opposed to a Rank 1 ability.
The CTB window shows the next 16 turns that will be taken, in whatever order.
It assumes that each character, when their next turn comes up, will select a
Rank 3 move. Rank 3 is the default speed for any ability. Furthermore, the bar
next to each character's 'turn' represents how many ticks away it is. With no
bar showing, the turn is to be taken during the current tick. A full bright
pink bar represents a turn 20 ticks away, and for each further color that is
filled, another 20 ticks is added on. A full bar of the darkest color
represents a turn that is 60 or more ticks away.
Because of all this, there are very few formulas required to explain all this.
We'll cover the most important one now: what the counter is set to when you
take a turn.

The exact value is:
Counter = [Tick Speed*Rank*Haste Status]

...where Rank refers to the Rank of the ability used, and Haste Status is
either 1/2 for Haste, 1 for Normal and 2 for Slow. Keep in mind that when under
Haste status, your Counter will be rounded up if a fraction remains. This often
results in abilities with odd-numbered Ranks used by characters with
odd-numbered tick speeds being recovered from slightly faster than usual.
Casting Haste and Slow also changes the current Counter. A successful casting
of Haste on a character will halve their current Counter while rounding down,
regardless of whether they were Slowed or not beforehand. The opposite happens
with Slow; their Counter will be doubled regardless of whether they were in
Haste or not. Also note that Dispelling either Haste or Slow will *NOT* change
their Counter. Their Counter will continue to descend at the same high or low
value until their next turn.

Your tick speed is worked out via what appears to be a table. Your Agi is
compared to the table, and depending on your Agi, you are allocated the
appropriate tick speed:

Agi        = Tick Speed | Agi        = Tick Speed | Agi        = Tick Speed
-----------------------------------------------------------------------------
170 -  255   = 3        | 19  -  22    = 10       | 4            = 20
98  -  169   = 4        | 17  -  18    = 11       | 3            = 22
62  -  97    = 5        | 15  -  16    = 12       | 2            = 24
44  -  61    = 6        | 12  -  14    = 13       | 1            = 26
35  -  43    = 7        | 10  -  11    = 14       | 0            = 28
29  -  34    = 8        | 7   -  9     = 15       |
23  -  28    = 9        | 5   -  6     = 16       |

(Note: As of this time, Agi 12 had to be worked out from Buers, 4 from Funguars
and 0 from Magic Pots. The final three Agi scores (1 - 3) are extrapolated from
points 4 and 0, and may not be correct.)
From this, we can see that you will get your lowest (and best) tick speed of 3
at 170 Agi onwards. Higher Agi than that isn't necessarily wasted, but it won't
make your turns come any faster.

SPECIFICS ABOUT REGEN

Regen is very heavily tied into the clock tick system, more than most. Unlike
Poison, which acts independently every time the poisoned victim takes a turn,
Regen activates whenever *ANYONE* takes a turn. However, it takes its strength
from the tick counter.
Regen activates just before the next turn is taken, and it heals proportionally
according to the number of clock ticks that have passed between the turns. The
exact amount of HP healed is:
[Clock Ticks Passed * Max HP / 256] + 100

So, if you had 9999 Max HP and 21 clock ticks pass between your turn and the
next character in line (an enemy, an ally or even yourself), you would be
healed for 920 HP just before the start of that turn.
Obviously, the more HP you have, the more you heal. Also of note is the more
turns that are taken, the more you'll heal over the same amount of clock ticks,
since you get an extra 100 for each turn that is taken.

THE ABILITIES

As stated, your average ability is considered to be Rank 3. Here is a listing
of every ability the player can use in normal combat and their associated rank.
A few notes before we begin. The Overdrive categories sometimes have their own
rank that differs from the individual abilities inside. The ranks of the
categories are included for completeness, and appear to have no bearing on the
actual time taken to recover from an Overdrive.
Also, Summoning pauses the counter for all three party members, and sets Yuna's
next counter to Rank 3. When the summon is killed or dismissed, their counters
resume as normal from the moment the Aeon vanished.

[Main]
-----------------------------------------------------------------------------
Attack: Rank 3          | Summon: Rank 3         | Item: Rank 2
Defend: Rank 2          |                        |

[Sub]
-----------------------------------------------------------------------------
Weapon: Rank 1          | Armor: Rank 1          | Escape: Rank 1

[Skill]
-----------------------------------------------------------------------------
Sleep Attack: Rank 3    | Silence Attack: Rank 3 | Dark Attack: Rank 3
Sleep Buster: Rank 3    | Silence Buster: Rank 3 | Dark Buster: Rank 3
Zombie Attack: Rank 3   | Triple Foul: Rank 3    | Delay Attack: Rank 6
Delay Buster: Rank 8    | Power Break: Rank 4    | Magic Break: Rank 4
Armor Break: Rank 4     | Mental Break: Rank 4   | Extract Power: Rank 3
Extract Mana: Rank 3    | Extract Speed: Rank 3  | Extract Ability: Rank 3
Full Break: Rank 5      | Mug: Rank 3            | Nab Gil: Rank 3
Quick Hit: Rank 2       |                        |

[Special]
-----------------------------------------------------------------------------
Flee: Rank 2            | Steal: Rank 3          | Use: Rank 2
Pray: Rank 3            | Cheer: Rank 2          | Aim: Rank 2
Focus: Rank 2           | Reflex: Rank 2         | Luck: Rank 2
Jinx: Rank 2            | Lancet: Rank 2         | Guard: Rank 3
Sentinel: Rank 3        | Spare Change: Rank 3   | Threaten: Rank 3
Provoke: Rank 3         | Entrust: Rank 3        | Copycat: Rank 3
Pilfer Gil: Rank 3      | Quick Pockets: Rank 1  | Doublecast: Rank 3
Bribe: Rank 3           |                        |

[Blk Magic]
-----------------------------------------------------------------------------
Fire: Rank 3            | Thunder: Rank 3        | Water: Rank 3
Blizzard: Rank 3        | Fira: Rank 3           | Thundara: Rank 3
Watera: Rank 3          | Blizzara: Rank 3       | Firaga: Rank 3
Thundaga: Rank 3        | Waterga: Rank 3        | Blizzaga: Rank 3
Bio: Rank 3             | Demi: Rank 3           | Death: Rank 3
Drain: Rank 2           | Osmose: Rank 2         | Flare: Rank 5
Ultima: Rank 6          |                        |

[Wht Magic]
-----------------------------------------------------------------------------
Cure: Rank 3            | Cura: Rank 3           | Curaga: Rank 3
Scan: Rank 3            | NulBlaze: Rank 2       | NulShock: Rank 2
NulTide: Rank 2         | NulFrost: Rank 2       | Esuna: Rank 3
Life: Rank 3            | Full-Life: Rank 3      | Haste: Rank 4
Hastega: Rank 6         | Slow: Rank 3           | Slowga: Rank 4
Shell: Rank 3           | Protect: Rank 3        | Reflect: Rank 3
Dispel: Rank 3          | Regen: Rank 3          | Holy: Rank 4
Auto-Life: Rank 3       |                        |

[Overdrive]
-----------------------------------------------------------------------------
[Swordplay]: Rank 3     | Spiral Cut: Rank 3     | Slice & Dice: Rank 4
Energy Rain: Rank 5     | Blitz Ace: Rank 7      | [Grand Summon]: Rank 5
Actual GS: Rank 3       | [Bushido]: Rank 3      | Dragon Fang: Rank 5
Shooting Star: Rank 5   | Banishing Blade: Rank 6| Tornado: Rank 7
[Ronso Rage]: Rank 3    | Jump: Rank 3           | Fire Breath: Rank 3
Seed Cannon: Rank 3     | Self-Destruct: Rank 3  | Thrust Kick: Rank 3
Stone Breath: Rank 3    | Aqua Breath: Rank 3    | Doom: Rank 3
White Wind: Rank 3      | Bad Breath: Rank 4     | Mighty Guard: Rank 4
Nova: Rank 7            | [Slots]: Rank 5        | Element Reels: Rank 4
Attack Reels: Rank 4    | Status Reels: Rank 4   | Auroch Reels: Rank 4
[Fury]: Rank 3          | Fire Fury: Rank 5      | Thunder Fury: Rank 5
Water Fury: Rank 5      | Blizzard Fury: Rank 5  | Fira Fury: Rank 5
Thundara Fury: Rank 5   | Watera Fury: Rank 5    | Blizzara Fury: Rank 5
Firaga Fury: Rank 5     | Thundaga Fury: Rank 5  | Waterga Fury: Rank 5
Blizzaga Fury: Rank 5   | Bio Fury: Rank 5       | Demi Fury: Rank 6
Death Fury: Rank 5      | Drain Fury: Rank 4     | Osmose Fury: Rank 4
Flare Fury: Rank 7      | Ultima Fury: Rank 10   | [Mix]: Rank 5
Actual Mix: Rank 6*     |                        |

* Mix has currently only been tested with a couple of mixes; it is unknown for
sure whether all of them are Rank 6

[Aeons]
-----------------------------------------------------------------------------
Attack: Rank 3          | Shield: Rank 3         | Boost: Rank 3
Sonic Wings: Rank 2     | Energy Ray: Rank 8     | Energy Blast: Rank 9
Meteor Strike: Rank 4   | Hellfire: Rank 8       | Aerospark: Rank 4
Thor's Hammer: Rank 8   | Heavenly Strike: Rank 4| Diamond Dust: Rank 8
Impulse: Rank 6         | Mega Flare: Rank 8     | Pain: Rank 6
Oblivion: Rank 8        | Daigoro: Rank 3        | Kozuka: Rank 3
Wakizashi: Rank 3       | Zanmato: N/A           | Taking a break: Rank 3
Camisade: Rank 5        | Razzia: Rank 5         | Passado: Rank 5
Delta Attack: **        |                        |

**Resets counter for all three Sisters to Rank 5

-------------------------------------------
Battle Mechanics Topic #2: Equipment Prices
-------------------------------------------

The prices allocated to the different weapons and armors you find in the game
is very straightforward. The base price for the item is controlled by three
factors: (1) the number of slots in the item, (2) the number of blank slots in
the item, and (3) the abilities on the item.

The latter of these is the most important, so we shall cover that first. Each
ability that can be found a weapon or armor has a base cost to it. The base
costs of every ability will be listed after the mechanics have be explained.

The base cost of the weapon itself is equal to the sum of the individual
ability base costs plus 5 and then multiplied by 5. In formulaic terms, it is
expressed like so:
Weapon Base = (Sum of Ability Base + 5) * 5

The number of slots on the weapon and the number of blank slots on the weapon
each add a multiplier to this. This is done by the following two tables:

0 Slots: SltM = 2
1 Slot: SltM = 2
2 Slots: SltM = 3
3 Slots: SltM = 6
4 Slots: SltM = 10

0 Blanks: BlnkM = 1
1 Blank: BlnkM = 1
2 Blanks: BlnkM = 3/2
3 Blanks: BlnkM = 3
4 Blanks: BlnkM = 400

The final cost of the weapon is equal to:
[Weapon Base * SltM * BlnkM]

The selling cost of a weapon is equal to 25% of the final cost. In addition,
various merchants throughout the game will apply their own discounts and
surcharges to the buying cost of weapons and items.

As an example and a fun exercise, we will look at the Caladbolg, and work out
how much it would sell for if you could actually sell it.

Caladbolg has the abilities Break Damage Limit, Triple Overdrive, Evade &
Counter and Magic Counter. These have the base costs of 0, 4000, 2200 and 2500
respectively.

This gives us a base cost for the weapon of:
(0 + 4000 + 2200 + 2500 + 5) * 5 = 43525

Now, the weapon has 4 Slots in total for a Slot Multiplier of 10, and no blank
slots, giving a Blank Multiplier of 1. So the end result is:
[43525 * 10 * 1] = 435250

Finally, since we want the selling price, we divide this by 4 to get:
[435250 / 4] = 108812

Now, for the abilities and how much they're worth.

WEAPON ABILITIES
Sensor: 20              | Piercing: 0            | First Strike: 600
Initiative: 600         | Firestrike: 70         | Lightningstrike: 70
Waterstrike: 70         | Icestrike: 70          | Darktouch: 200
Darkstrike: 400         | Silencetouch: 300      | Silencestrike: 800
Sleeptouch: 100         | Sleepstrike: 800       | Poisontouch: 150
Poisonstrike: 1000      | Stonetouch: 500        | Stonestrike: 1200
Deathtouch: 800         | Deathstrike: 2000      | Zombietouch: 800
Zombiestrike: 1200      | Slowtouch: 300         | Slowstrike: 700
Distil Power: 1         | Distil Mana: 1         | Distil Speed: 1
Distil Ability: 1       | Strength +3%: 10       | Strength +5%: 50
Strength +10%: 500      | Strength +20%: 1000    | Magic +3%: 10
Magic +5%: 50           | Magic +10%: 500        | Magic +20%: 1000
Counter-Attack: 400     | Evade & Counter: 2200  | Magic Counter: 2500
Magic Booster: 1700     | Alchemy: 800           | Half MP Cost: 2000
One MP Cost: 3000       | No AP: ---             | Double AP: 4000
Triple AP: 6000         | Overdrive -> AP: 2500  | SOS Overdrive: 2000
Double Overdrive: 3000  | Triple Overdrive: 4000 | Gillionaire: 0
Break Damage Limit: 0   | Capture: 600           |

ARMOR ABILITIES
Fire Ward: 150          | Fireproof: 300         | Fire Eater: 1000
Lightning Ward: 150     | Lightningproof: 300    | Lightning Eater: 1000
Water Ward: 150         | Waterproof: 300        | Water Eater: 1000
Ice Ward: 150           | Iceproof: 300          | Ice Eater: 1000
Dark Ward: 50           | Darkproof: 200         | Silence Ward: 50
Silenceproof: 200       | Sleep Ward: 20         | Sleepproof: 80
Poison Ward: 40         | Poisonproof: 150       | Stone Ward: 120
Stoneproof: 250         | Death Ward: 200        | Deathproof: 400
Zombie Ward: 200        | Zombieproof: 400       | Slow Ward: 100
Slowproof: 300          | Confuse Ward: 100      | Confuseproof: 400
Berserk Ward: 100       | Berserkproof: 400      | Curseproof: 800
SOS NulBlaze: 50        | SOS NulShock: 50       | SOS NulTide: 50
SOS NulFrost: 50        | SOS Shell: 400         | SOS Protect: 400
SOS Reflect: 300        | SOS Haste: 2000        | SOS Regen: 2000
Auto-Shell: 2200        | Auto-Protect: 2200     | Auto-Reflect: 1400
Auto-Haste: 5000        | Auto-Regen: 6000       | Defence +3%: 20
Defence +5%: 50         | Defence +10%: 500      | Defence +20%: 1000
Magic Defence +3%: 20   | Magic Defence +5%: 50  | Magic Defence +10%: 500
Magic Defence +20%: 1000| HP +5%: 10             | HP +10%: 100
HP +20%: 600            | HP +30%: 1500          | MP +5%: 120
MP +10%: 600            | MP +20%: 800           | MP +30%: 1800
Auto-Potion: 1200       | Auto-Med: 1000         | Auto-Phoenix: 2000
Pickpocket: 4000        | Master Thief: 6000     | HP Stroll: 600
MP Stroll: 600          | No Encounters: 650     | Break HP Limit: 0
Break MP Limit: 0       | Ribbon: 5000           |

----------------------------------------
Battle Mechanics Topic #3: The AP System
----------------------------------------

There is a stat that we will call Total Sphere Level or TSLv for short.

It starts at different levels for various characters:
Tidus: 0
Wakka: 2
Yuna: 2
Lulu: 2
Kimahri: 6
Auron: 12
Rikku: 25

Every time you gain a Sphere Level, your TSLv increases by 1, to a practical
maximum of 101.

The amount of AP you require to reach your next Sphere Level is dictated by
your Total Sphere Level. The formula for TSLvs 0-100 is:
AP Req = 5*(TSL + 1) + [(TSL^3) / 50]

If your TSLv is 101 (or more, but there's no proof that it ever increases past
that), your AP Requirement will instead be 22000.

AP GAINING
During battle, each character has an AP pool. This pool begins at 0 when battle
starts. Whenever an action occurs that merits an experience increase, it will
immediately increment the pool.
Everyone in the party earns AP from a defeated monster *immediately* which is
applied to the pool. Double and Triple AP is applied here, not at the end of
battle. To be able to use Double or Triple AP, however, the character must be
in the current party and be active: a KOed character, for example, will not be
able to receive Triple AP from a monster kill, even if he is raised before the
battle is ended.
Overdrive -> AP is also handled via the pool, and Triple AP is applied to it at
the exact same time. Switching weapons to bring in a Triple AP *after* you have
accumulated Overdrive -> AP points does not work.
Once the battle has officially ended, either by killing all monsters in the
field or successfully escaping, any character who completed a turn in battle
and is still active is eligible to transfer all AP in their pool to themselves.
Any character that never took a turn will gain no AP, even if their pool is not
empty. Switching out to another character does not count as taking a turn.
As stated, Double and Triple AP are applied as AP is added to the pool; they do
not magically multiply the final result by 2 or 3. You must have the character
in the active party and with the weapon equipped at all points where you earn
the AP in order to benefit.

OVERDRIVE -> AP
Other than killing and overkilling fiends, Overdrive -> AP is the only other
way to accumulate AP in battle.
Your Overdrive meter is measured in percentage points, from 0 to 100. Fractions
of a percentage point cannot be gained.
Overdrive -> AP activates whenever you have a weapon equipped with it on it and
your Overdrive charges. It converts Overdrive to AP based on your current AP
requirement.

The basic formula for this is:
AP Earned = [Overdrive% * AP Requirement / 100]

For example, if your Overdrive is charged by 3% and your current Total Sphere
Level is 97 - giving you an AP Requirement of 18743 - then Overdrive -> AP
would convert that to:
[3 * 18743 / 100] = [562.29] = 562

However, Overdrive -> AP also has a penalty associated with it. In order to
prevent you from continually charging your Overdrive to rake in the AP, each
time your Overdrive is converted past the first time, a cumulative penalty will
be applied to it. This occurs no matter what Overdrive Mode you are in. The
only way to avoid it is to only have your Overdrive charge once per battle.

The penalty is applied separately to each character; if two characters have
weapons that have Overdrive -> AP on it, any one of them will only get
penalised if their *own* Overdrive charges more than once. Only the number of
times the individual character has charged *and* converted is looked at when
working out the penalty.

Charging your Overdrive on a weapon that does not have Overdrive -> AP is not
counted towards the penalty.

The penalty itself is a compounding 90% each time multiplied to the conversion
rate. The exact formulas for each charge can be defined as follows:
1st Charge: AP = [Overdrive% * AP Requirement / 100]
2nd Charge: AP = [([Overdrive% * AP Requirement / 100] - 1) * 0.9]
3rd+ Charge: AP = [(Overdrive% * AP Requirement / 100) * (0.9^(Charge - 1))]

Thus, the best way to get the most out of Overdrive -> AP is to choose
Overdrive modes that can give you a large charge all in one go, not split up
over several turns. In addition, there is no point in charging your Overdrive
more than about 10 times; by that point, you've already collected 65% of the
maximum amount of AP you could get out of this due to the compounding penalty.
22 charges are required to get 90% of the total amount out, by which point each
charge will be giving you only 10% of what your first charge gave you.

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

========================
XVII) ABOUT FFX BONUS DVD ---> A841
========================

PAL players of FFX have received additional DVD with few extra goodies on it.
This section is dedicated to revealing the info contained on that DVD. I know
that NTSC players would be especially interested in it.
Once you pop in bonus DVD, a choice will prompt you to choose from one of five
languages. Next screen will appear, titled 'Beyond Final Fantasy'. Below it
there are five entries:

TRAILERS, PREVIEWS, INTERVIEWS, GALLERY, FINAL FANTASY X THEME SONG
Let's examine each of five entries more closely...

************
I - TRAILERS
************
Picking this option will present you with another submenu with five options,
each of them outlined below, along with info on what they contain.

Ia - Final Fantasy History
As you pick this, a Hironobu Sakaguchi quote will appear: 'I don't think I have
what it takes to make a good action game. I prefer telling stories.'
Then you get to see a few scenew from FFV, FFVI, FFVII, FFVIII and FFIX. After
that a bunch of scenes is shown from FFX, ending it with Copyright notice for
Squaresoft.

Ib - Final Fantasy X Trailer 1
This trailer shows a lot of scenes from first quarter of the game. I can't tell
what is shown in this trailer as it could spoil the game.

Ic - Final Fantasy X Trailer 2
Much like the previous trailer, most of the scenes are from first quarter of
the game. And much like before, I can't really tell you what the scenes are
about.

Id - Final Fantasy - The Spirits Within (Original Theatrical Trailer)
This is the trailer showing scenes from Squaresoft's movie The Spirits Within.
I don't know whether or not you've seen it, so I'll refrain from talking too
much.

Ie - To Main Menu
This option lets you return to main menu.

*************
II - PREVIEWS
*************
Picking this option will present you with another submenu with three options,
each of them outlined below, along with info on what they contain.

IIa - Kingdom Hearts Tokyo Game Show 2001 Preview
The game I anticipate the most. It's said to arrive in Europe at the end of
November. But as long as I have FFX, I'll keep going. As one of the quotes say:
'No matter how deep the darkness, the light shines within.'

IIb - Kingdom Hearts ES 2002 Preview
Another trailer showing the scenes from next Squaresoft game, made with
combined efforts with Disney studios.

IIc - To Main Menu
This returns you to main menu.

****************
III - INTERVIEWS
****************
Here you can enjoy nine interviews. Two are from people who did voices for
Tidus and Yuna, and seven are from game's creators.

-----------------------------------------------------------------------------
INTERVIEW 1 - James Arnold Taylor (voice of Tidus)
The character of Tidus is, he's a young aggressive, excited...young man. He
wants to be right always, he wants to be the hero. When I prepared for that, I
just drew from my own life, especially cos I can relate to the way he reacts to
things, I tend to react and then go, 'This is what I should do in this
situation,' so that's kind of how he takes life and takes...his life in this
game.
Tidus and Yuna, I think when they start off, they're at two completely separate
ends of the world, and they find out throughout the story that they have a lot
more in common than they think. She tends to be very calm and cool and Tidus is
much more aggressive, much more excited, he's ready to go and she's more of a
thinker. But she teaches him so much, it's really a love story between them.
That's what the essential story is, his love for her and him discovering that
love and vice versa.
I think that Tidus is driven by her being so calm and collected. It makes him
more aggressive and he seeks the truth even more and he seeks to pull that
excitement out of her. He wants to see her excited about things and as
energised as he is. And so, I really tried to give some... loving pushes to the
character when they're together to say, 'Come on, let's go! Hey! You know, it's
exciting!' and she said, 'Yeah, OK, I'll get excited but in my time.'
There's like 9000 lines of dialogue, which is really amazing. There is a lot of
dialogue, which is different from any other game that I've ever experienced. On
average, there might be like, for a regular animation, there might be 300 lines
total and 9000 lines... So many different paths to turn in the game and so many
different ways to go, there's so much there.
Well, there's some great memorable moments in this game for me personally.
There's a scene where Yuna teaches Tidus to laugh. Because he's so serious and
he's so set on his mission and he gets so caught up in his emotions. When he's
laughing, it was fun to do and it was fun to watch because we did that to
picture, I got to watch Tidus the character doing this and me adding to it.
That was a lot of fun and very memorable.
There's also some real emotional moments that are very memorable in it where
Tidus finds out some information about Yuna that is shocking to him and he has
to deal with it - he has no choice but to deal with it. And if he wants to be a
hero, he has to take on responsibilities and emotions.
They're new emotions for him but he handles them well and it's a breathtaking
scene, too. The animation in this... when I first say it, we had to stop for a
while where I was going, 'This is amazing animation!' I kept saying it over and
over.
I'd say to the people who play this game and all of the Final Fantasy games,
that this is, in my opinion, the most exciting, the most visually stunning, and
to take the time to go through and get every aspect of the game it could take
hours and hours but it's gonna be a lot of fun and it's a learning experience,
it's a growth. And, you know, not to sound corny, but you'll learn. You can
become possibly a better person because this character, Tidus, he learns and
becomes a better person. If you really get involved in the story, get wrapped
up in it, like most of us do, you should grow from it as well.

-----------------------------------------------------------------------------
INTERVIEW 2 - Hedy Burress (voice of Yuna)
Basically, she is a summoner in a mythical land called Spira and is being aided
by some friends on a mission to defeat Sin. This journey that she's on is one
that her father did before her. I get the sense that it's a generational
obligation, as well as an honour, and it gives her this sense of duty, that
motives her through most of the story.
Duty, respect, honour, these are the things that are important to her. These
are the things that I try to translate to the voice of Yuna as well, but at the
same time, retaining the gentleness and femininity that is so apparent in the
way that she looks. So, it was an interesting dichotomy.
I had to come to finding a way to balance those two aspects out. She's this...
gentle yet forceful presence. I wouldn't say docile, because I don't get the
sense she backseats anything.She's very direct, very forthcoming with her
opinions and her ways but she doesn't have to be aggressive about it, abrasive.
She does it in a way that leads others. She brings them to herself and to her
journey and that's evident with the friends that she has...her companions.
More so than lieutenants and sergeants and things, they're her friends. It's a
very familial kind of energy that she exudes. Tidus' character provides her
with a new dimension that we haven't seen to Yuna before, which is the romantic
dimension. It fleshes her out in that extra part of het that we haven't seen.
That's a little more humanising, too, because we've only seen her duty-bound,
her goal to free the land from Sin.
We see her with her friends being a little more human and a little more
personable. But Tidus really provides that... womanly aspect to her, the
romantic element that fleshes her out completely. I think you have to go into
it with an actor head because these mikes and this whole system is so sensitive
that every nuance to your voice will be heard and you can't make your voice
sound like you're thinking, you have to think and your voice will just do it.
It's a lot more organic, I think, than we would initially assume. It's even
something that I've discovered as I do this. So I try to relate myself to the
character that I'm portraying. In this case, I relate myself as best as I can
to Yuna - I haven't save the world lately, so that dimension escapes me a tiny
bit! But, what elements that are there, that are very specific and human and at
the same time, general and identifiable, I try to tap into those elements,
think about it from that perspective and then my voice reflects what I'm
thinking, what I'm feeling without even trying. So, when you force it, it's
obvious.
When you just do it, it's gonna be a lot more enjoyable for you and for the
listener. If I had one thing I'd like the gamers to take away in this movie's
experience, would probable be that - an experience. I want them to get lost in
the story and in these characters, to forget they're playing a game, to
participate like they're there having it happen.
I hope that through our voices, this animation, this story telling, we can
transport them into a completely different world... right there in Spira.

-----------------------------------------------------------------------------
INTERVIEW 3 - Yoshinori Kitase (Producer)
For FFVIII and VIII, the setting was sci-fi and many players responded by
saying that they preferred a simple fantasy world.
[Fantasy] They seemed to have a fixed notion of what fantasy means to them, and
to them, it consisted of a medieval European world. I wanted to change that
idea. I wanted to expand the definition of what the players thought the word
'fantasy' implied. Going back to a medieval European fantasy didn't seem to
help us advance, so while I was considering different world environments,
Nojima proposed the idea of trying to create a fantasy world that incorporated
Asian elements.
[Voices] Having voices in the game this time was a major breakthrough and
having live actors play a part in development made the characters even more
lifelike. Before, the characters we created were just figments of our
imagination - something completely unreal. But when a real person with acting
skills contributes their talents to those characters, the dialogue, emotions
and expressions become very lifelike. In this way, I think we were able to
create very realistic characters.
[The Theme] Journey is the main theme that runs throughout the story. In
addition to journey there are many hidden themes so I'm sure that different
players will feel more strongly about certain themes than about others. For me,
the theme of family - more specifically, father and son, father and daughter -
happen to stand out. I'm the father of two children, and so from that
standpoint, I can relate to that theme. But others might relate more to the
relationship between Yuna and Tidus. In this way, I feel that there are many
hidden themes that could surface depending on the player and his or her
experience.

-----------------------------------------------------------------------------
INTERVIEW 4 - TETSUYA NOMURA (Character Designer)
The main difference between this game and previous FF titles is how finally
detailed the world setting is.
[The FFX World] I made a conscious effort to not deviate too much and this is
probably what turned out to be the most unique aspect of the game compared to
the other FFs. When the world was first set, there was an overall Asian flavour
to it and there were many elements that were inspired by Thailand and the South
Pacific. These elements reflected the location of the southern islands, and the
Asian flavour was prevalent throughout. Since Japan also exists within Asia, I
wanted to incorporate Japanese touches as well.

INTERVIEW 4 (continued) - FUMI NAKASHIMA (Sub-Character Chief Design)
The aspect I concentrated on most was giving characters from differenet regions
and cultures distinctive styles of clothing. For example, the Al Bhed are
people who function in a machine-oriented society, so I wanted to make them
stand out from other citizens of Spira. I purposely had them wear goggles and
masks in order to make them appear strange and eccentric. The Ronso are a
warrior tribe, so I gave them features that would allow them to engage in
battle easily.
[Favorite Character] If I had to pick one character, it would be Keepa, a
blitzball player for the Besaid Aurochs. He is the only chubby player on the
team, so he stands out. That makes him look cute and that's why I like him.

INTERVIEW 4 (continued) - KOJI SUGIMOTO (Main Programmer - Character)
We gave the designers a little more freedom with facial expression so they were
able to include many bones in the faces. Any by doing this, we were able to
create much more natural expressions. Even the eyes move and blink.
[Playstation 2] It's been said that the PS2 is a very complicated piece of
hardware and that development is complex. That's indeed true, and it's taken a
long time to master it. But the harder you try to push the hardware, the more
rewarding the results. This is where the machine shows its true potential, and
it's fascinating. For example, the detail on Yuna's long sleeves and Tidus'
hood, specular shine and shadows - elements which were different to program
before can now be rendered more realistically, I think.

-----------------------------------------------------------------------------

INTERVIEW 5 - YOSUKE NAORA (Art Director - World)
At the beginning of the project, when the development staff was deciding on the
concept and world and throwing around ideas, [Asia] I noticed that many people
were interested in Asian-related themes. I was personally interested in Asian
elements, and thought incorporating this into a fantasy world might be
interesting. When I spoke to Nojima, the scenario writer, and Kitase, the
director, they seemed to share the same thoughts, and this seemed like it was
going to work. Like previous FF instalments where the visuals were a big
selling point, this instalment would also have to maintain high visual detail,
but also add new elements. To create these particular game visuals, our staff
checked every single detail to ensure that the visuals didn't look unnatural or
awkward. We also tried to make sure the controls were smooth to minimise
inconvenience and stress.
[Game Visuals] So I hope the player won't find anything unnatural about the
game. We consider a project a success if the player doesn't experience any
awkwardness or stress while playing the game.

INTERVIEW 5 (continued) - TAKAYOSHI NAKAZATO (Director - Map)
The world map appears in many games. I decided to abandon that notion [Reality]
and try to depict map system more realistically. So, we threw out the concept
of the world map in favour of a more realistic representation. In the past, we
had pre-rendered backgrounds, which resemble 3D environments but are in reality
just flat images. So to create the illusion of movement, we had to
painstakingly create each image, frame by frame.
[Modelling] This time, we were able to prepare a 3D model and apply motions to
it, so our breadth of presentation expanded considerably, I think. The map
seems ordinary, but if you stand still and look around, You'll find small
details like grass along the roadside swaying in the wind, or the clouds
moving. I hope you'll take the time to look around and enjoy these small
details. I understand that you'll probably want to finish the game quickly but
try looking around when you have the chance. It'll help us feel that adding all
those little touches was worthwhile.

-----------------------------------------------------------------------------
INTERVIEW 6 - TOSHIRO TSUCHIDA (Director - Battle)
It wasn't that I wanted to completely reform the gamem but I wanted to
incorporate elements that as a gamer playing FF I found to be interesting or
entertaining. This resulted in the demise of the ATB system, replaced by a
party interchange system. For example, there's a monster called Bomb that grows
bigger when attacked and in the end, it explodes so the player must try to
defeat it before it explodes. This has been a recurring element in the FF
series, but instead of just progressing through the battles in real time, I
thought it would be more enjoyable for players to take their time [The Thinking
Battle] and analyse how best to defeat the Bomb before is self-destructs.
We've adjusted the battles to offer a sense of satisfaction from taking a
tactical approach. So I believe that those who've tended to fight without too
much thought might now find a new way to enjoy battles by taking the time to
strategise.

INTERVIEW 6 (continued) - SHINTARO TAKAI (Art Director - Battle)
Each time we've created an FF game, there has been a willingness to change some
aspect or the other from its predecessors. For my part, I think I've changed
the way aeons are handled in this instalment. The world setting for this game
is highly developed, and the scenario and art consequently synchronize well.
[Battles And Scenarios] In the same way, the battles are not independent
elements of the game, and it was my intention from the beginning to create
something that mirrored the scenario, too. Coming up with new aeons was easy
and natural for me since I matched the aeons - part of the visual spectacle of
the game - to fit the world. This time, since Yuna's unique ability to summon
aeons was a key point, I knew from the start that I wanted to present scenes
focusing on the connection between Yuna and the aeons. I'm very proud of the
results and although the summoning sequences may seem long, they've been paced
well, so I believe they're enjoyable to watch.

-----------------------------------------------------------------------------
INTERVIEW 7 - MOTOMU TORIYAMA (Director - Event)
Until now, I only had to give directorial instructions to the graphics staff,
but this time, we had voiceovers and actors to act out the scenes. We then used
this as a base to create everything else; so in a sense, I finally felt like I
was able to do directorial work, in the real sense of the word.
[Real Direction] Until now, I had done my work from my cubicle, but I had the
chance to visit the studio often this time, where I came into contact with many
more people. For me, finding a way to imbue - as much as possible - the game's
characters with the realistic qualities of the actors was the main goal.

INTERVIEW 7 (continued) - TAKASHI KATANO (Main Programmer - Event)
As memory capacity increased, we tended to use it up. Since the PS2 has
improved graphics, the amount of data used for presentation also increased and
insufficient memory always seemed to be a problem. Planners' requests were very
demanding, so keeping up with that was the most diificult task for me.
Regarding the seamless transition between events and battles, since the
controls are completely different, the transfer between the two was difficult
to overcome. But the results should show the effort we put into it, so I hope
everyone enjoys the game.

INTERVIEW 7 (continued) - KAZUSHIGE NOJIMA (Scenario)
I worked on the scenario for FF VII and VIII, and the relationship between the
main character and the player [Tidus And The Player] is what I've always been
concerned about. I've wanterd to transform that relationship into something
new. In VII, the character was reserved, so I tried to find ways for the player
to imagine what was going through his mind. The hero of VIII was also reticent,
but I tried to get the player to feel more attached to him by having him
disclose his feelings, although the other character couldn't hear his thoughts.
This time, by having the character reflect on the past, we have two facets to
him: a character who moves through the game as well as a character who reflects
on the past. And then we have the player, who is in a completely different
world. I wanted to do something contrary to what I'd been trying to do before,
where I tried to bring the player and the character closer.
'What is Sin?' Whether Sin represents something... If I were to exaggerate, I
would compare it to the obstacles encountered in life, and giving up without
overcoming them when faced with them directly. This of course differs for each
person, but it can be compared to something along those lines. When I explain
Sin to people, they say it's easy to understand when it's compared to a
typhoon. In a deeper sense, I'm sure this analogy also applies.

-----------------------------------------------------------------------------
INTERVIEW 8 - CHIHARU MINEKAWA (Supervising Sound Editor)
I shouldn't be one to praise this title's presentation but I think it's just
fantastic. And keeping in line with this, I believe the same degree of quality
is required for sound elements. Since the overall production has grown very
elaborate, our job has become more detailed. We created even the most mundane
sounds meticulously, [Streaming Sounds] so they would flow smoothly all the way
through. The sounds I refer to are souns effects. For example, if you go to a
seaside town and travel from the sea to a mountain path, we've designed the
sounds to change naturally from one location to another. So it's possible that
you won't even notice such subtle changes. For the player to be suddenly
walking through the mountains or other new environments without realising it,
this was out toughest task. It was our goal to provide continuous,
uninterrupted sounds. If everything feels natural to you, we're satisfied that
we've accomplished our task.

INTERVIEW 8 (continued) - NOBUO UEMATSU (Sound Producer & Music)
If I was being demanding, I'd like the players to listen to all of the music. I
have confidence in my music [The Harmony] but I'd also like everyone to hear
the harmony between the sound effects, dialogue and music. That's what I take
the most pride in. The music is toned down and the dialogue is projected when
needed, and sound effects take centre stage where necessary. When music is
meant to be the main element, the dialogue and sound effects take the back
seat. I believe that the three sound effects complement each other well.
[The Theme Song] Regarding the theme song, my first concern was finding someone
to sing it. The Asian-inspired theme had nothing to do with the choice, but
since I was personally interested in Okinawan music, my staff and I looked at
various CDs of that particular region. That's when one staff member found some
CDs by Rikki. I had never heard a voice quite like hers and I contacted her
immediately. After that, I had the chance to visit her hometown of Amami
Ooshima and meet her several times. I had a certain image for the song in mind
but it was difficult to complete. The deadline was fast approaching, so I tried
changing my work environment to finish the song. I took the synthesizer from my
office and brought it into the reception room. After the girls at the front
desk left for the day, I sat there alone through the night, composing my songs.
After this switch, I was able to compose nearly ten songs in an hour. Any of
them could have been used but I took the one I considered best for the theme. I
completed the melody first, so I had Nojima write the lyrics afterwards. We
both celebrated the night it was completed.

-----------------------------------------------------------------------------
INTERVIEW 9 - HIRONOBU SAKAGUCHI (Executive Producer)
After switching over to the Famicom (NES), there was a time when I wasn't happy
with anything I was creating. I thought of retiring from the game industry and
I created Final Fantasy as my final project. That's why the title includes the
word 'final' but for me, the title 'Final Fantasy' reflectes my emotional state
at the time and the feeling that time had stopped. They say that
technologically, it's good to keep going, and each time we give it our all and
expend our skills and energy until we can go no further; this is what I
consider to be the 'final fantasy'.
The stories and characters change each time. This is because stories tend to
limit a world and I think by changing these aspects and creating new material
for each title, we try to show our full potential. In a way, you can say it
serves us as a type of challenge for us.
[The Production Of FF The Movie] While we were working on the movie, the eighth
instalment was being developed simultaneously. From that time, I've been giving
input on hair simulation, clothes, and so forth. We use a CG tool called MAYA -
3D CG software as well as original tools created in Honolulu, so I give input
on these elements as well. One thing I noticed while working on the film - and
this is something I've thought about while working on games, too - is the
importance of the pre-production scenarios, concept art and world. It's vital
to have several ideas for the concept and to select just one to shape into a
game or movie. I believe it is important for you to take your time during this
process and to remain focused in order to create something impressive.
[The Future] For example, going from Final Fantasy VI to VII, everyone was
uneasy about the transition. In making the jump to 3D, I had to ask myself
whether this was indeed a Final Fantasy world as we progressed. This time,
moving to the PS2, adding in voices and conducting everything in real time
brought its own share of anxiety.
But as I mentioned before, for me, the true definition of Final Fantasy is to
continue challenging myself. So, I'd like to explore new frontiers and move in
a direction yet to be uncovered.

-----------------------------------------------------------------------------
That's it. These are all the interviews there are on the disc.

************
IV - GALLERY
************
Picking this option will present you with another submenu with four options,
each of them outlined below, along with info on what they contain.

IVa - Illustrations by Yoshitaka Amano
Profile of Yoshitaka Amano
Born in Shizouka, Japan, 1953. After working at Tatsunoko Productions in Tokyo,
creating characters for cartoons, he became freelance, and received much
attention from the publishing world when he did fantasy illustrations and cover
art for magazines and graphic novels.
In 1983, he received the Seiun Award for the first time at the 14th Japan SF
Convention, going on to win it in each of the 3 subsequent years.
From then on he broadened his creative scope by working on visual concepts for
the game Final Fantasy, and theatrical costume designs.
Fro 1995, he started making Lithographs in Paris and New York, and he had two
large-scale personal exhibitions in New York in 1997 and 1999.
There were also numerous exhibitions held inside Japan, including one at The
Ueno Royal Museum.
Now based in New York, he is currently developing on various ideas including
games and published works, based on his original work 'HERO', shown during his
1999 New York exhibition. Also, the graphic novel 'The Sandman: The Dream
Hunters', a collaboration with Neil Gaiman, was nominated for the 2000 Hugo
award, and received the 2000 Eisner Award.
Furthermore, he received the Dragon*Con Award and the Julie Award at the
Dragon*Con Convention in 2000 as an artist.
URL: http://www.amanosworld.com/

Showed after are 16 illustrations by Yoshitaka Amano.

IVb - Story-boards
When this is selected, you can choose among 15 different story boards to view
what's inside them.

IVc - Image boards
When this is selected, you can choose from further three choices:
- Original Character Design (14 pictures)
- Original Background Design (15 pictures)
- Concept Art (15 pictures)

IVd - To Main Menu
Need I explain?

******************************
V - FINAL FANTASY X THEME SONG
******************************
Picking this option will present you with another submenu with three options,
each of them outlined below, along with info on what they contain.

Va - Rikki (profile)
Name: Rikki Nakano
Born in Amami Oshima in 1975. Started to sing traditional folk music at the age
of 4, and at the age of 15 she became the youngest 'Grand Prix' winner in the
history of Japan Traditional Folk Music Awards. She started her career as a
professional singer singer and released her first album 'Mucha ka na' in 1993.
Rikk's talents allow her to combine elements of both traditional folk and pop
music, winning her praise wvene from outside the folk genre.
She has also appeared at international festivals such as the Nagaragawa
International Jazz festival (1994), the Asian Pacific Festival 1996/Asian Now,
the Cannes International Music Festival (1997) and the Japan Art & Culture
festival (1999).
Many musicians are inspired by the voice of Rikki. She was requested to perform
at the opening ceremony of the 1998 Nagano Paraolympics for which Joe Hisaishi
was musical producer, and she appeared in the same year as a spectacular sound
and music event in Daigo temple in Kyoto, again produced by Joe Hisaishi.
The singer Kazufumi Miyazawa of rock band 'The Boom' was inspired by her
singing voice as well and Rikki appeared on one of their albums and on a solo
album by Miyazawa. In 2001, she produced and 'image album' with Joe Hisaishi
for the film 'Spirited Away' (directed by Hayao Miyazaki).
The single 'Suteki da ne', featured in FINAL FANTASY X, was a collaboration
with Nobuo Uematsu and was released in Japan on 18th July in the same year. It
reached No10 on the Oricon, the Japanese singles chart, and continues to sell
well.
The mini album 'Kanaria', containing a version of the single of 'Suteki da ne'
(autumn version), was released in Japan on 3rd Oct 2001.

Vb - 'Suteki da ne' by Rikki
When selected, this will show you a movie where Rikki sings 'Suteki da ne',
accompanied with selected scenes from FFX.

Vc - To Main Menu
Y'know already what this does.

-----------------------------------------------------------------------------

*******************
SUTEKI DA NE LYRICS ---> A923
*******************

Kaze ga yoseta kotobani
Oyoida kokoro
Kumo ga hakobu ashita ni
Hazunda koe

Tsuki ga yureru kagami ni
Furueta kokoro
Hoshi ga nagare koboreta
Yawarakai namida

Suteki da ne
Futari te wo tori aruketanara
Ikitaiyo
KIMI no machi ie ude no naka

Sono mune
Karada azuke
Yoini magire
Yume miru

Kaze wa tomari kotoba wa
Yasashii maboroshi
Kumo wa yabure ashita wa
Tooku no koe

Tsuki ga nijimu kagami wo
Nagareta kokoro
Hoshi ga yurete koboreta
Kakusenai namida

Suteki da ne
Futari te wo tori aruketanara
Ikitaiyo
KIMI no machi ie ude no naka

Sono kao
Sotto furete
Asa ni tokeru
Yume miru

-----------------------------------------------------------------------------

********************
ANOTHER STORY SCRIPT ---> A465
********************

The Final Fantasy X: Another Story Script;
A complete lowdown to what happens.
Written by and (c) 2002-2003 Andrew McKendry. (Mouse_Nightshirt or
MouseNightshirt)
Version 1.8 (10/01/03)
E-mail: james@jmckendry.freeserve.co.uk
*MAJOR SPOILERS INSIDE*

~~~~~
LEGAL
~~~~~
Firstly, must get this out of the way.
This document and its entire contents are absolutely copyrighted to Andrew
McKendry. Under no circumstances is this document, in ANY amount to be,
including but not limited to: copied, published, displayed or edited without
prior consent to the author, me (Andrew McKendry). If you disregard this, I
will give you casual notice. If this is not heeded, I will send you written
notice, giving 30 days to remove it. Once 30 days have expired, I will contact
your host to get it removed, or your account deleted. If this is not done, it
will be taken up in a court of law.

I am not and will not be resposible for any damage, loss or injury caused by
the reading and/or display of this document.

This FAQ is currently only authorized to be shown on the following:

GameFAQs.com
Neoseeker.com
geocities.com/ikarishinjieva01/

This FAQ must not be displayed anywhere else. If you wish to display this FAQ
on your website, or report any infringements of the legal notice, please
contact me. (Contact details later).

Final Fantasy X is a registered trademark of Squaresoft. (Japan, Europe and
America). All other trademarks acknowledged.

~~~~~
*Key*
~~~~~
Now, there is a delicate way of me scripting this, as it's hard to explain
everything that's going on. So, a key was required. A few different symbols
have been used to denote different scene situations, actions, thougths, and
speech. Therefore, you should read this so you understand what they mean!

|///////////////////////////////////|
|                KEY                |
|///////////////////////////////////|
|    | Denotes scene settings.      |
| ^  | IE: Camera changes, and      |
|    | actions by other characters. |
|////|//////////////////////////////|
|    | A thought. Only used by Yuna.|
| *  | IE: *YUNA*: I think blah...  |
|    |                              |
|////|//////////////////////////////|
|    | Character talk description.  |
| () | IE: YUNA: (thoughtfully) blah|
|    | blah blah.                   |
|////|//////////////////////////////|
|    | My thoughts.                 |
| <> | IE:          |
|////|//////////////////////////////|
|    | Denotes character actions.   |
| :: | IE: WAKKA: Hello! ::runs     |
|    | towards Yuna, waving::       |
|////|//////////////////////////////|

~~~~~~~~~~~~
*The Script*
~~~~~~~~~~~~

So here we be, the script! Read and enjoy, and remember to note that there are
SPOILERS!

^Camera in Underwater, in the viewpoint of someone, looking up towards the
sun.^

*YUNA*: 37, 38, 39, 40, 41

^Yuna bursts to the surface of the water. She can see that sky is cloudless,
and sun glare covers half the screen. She takes deep breaths.^

YUNA: (happily) Two minutes, forty one seconds, a new high!

^A shout is heard from behind Yuna^

WAKKA: Yuna! C'mon!

YUNA: Be right there!

^Wakka crosses his arms and looks out to Yuna. Yuna walks up the beach. It's
Besaid Beach.^

WAKKA: (enthusiastically) Pretty good at holding your breath now, ya?

YUNA: Not as good as you!

WAKKA: (embarrisingly) Yeah, well, I haven't even practiced recently.

YUNA: You sure look it.

^Yuna taps Wakka's stomach several times. A stereotypical "rubber ducky" (ie,
when you squeeze a squeaky thing) sound is heard when she prods it. Wakka slaps
his forehead.^

WAKKA: Eh... ah...

YUNA: (exclaiming) It's not like you're the one having a baby!

^Wakka turns round and runs off towards Besaid. Yuna watches him run off, then
turns and looks out towards sea.^

*YUNA*: It's been two years since then. I can hold my breath underwater for two
whole minutes now. It takes more than just physical strength, there's a few
tricks to it that you need to figure out. I didn't understand when it was
explained in words, but after a lot of practise, I finally got it. I'd never
thought there was any kind of trick to it. I couldn't afford to think about
anything back then.

^Camera Zooms out, overlooking the bay. Yuna turns and walks towards Besaid.^

*YUNA*: The Eternal Calm. It's my two minutes and forty one seconds and Wakka's
pudgy stomach. It's not much, just a quiet kind of happiness.

^FADE OUT^

^A large creaking door is heard^

^FADE into Yuna appears with a Yevon drape in the background. Camera zooms in
behind Yuna; she is at the door the Besaid Temple. She walks in. Wakka and some
man are talking to each other. They notice Yuna, and walk over to her.^

OLD MAN: (awestruck) I saw you from a distance at the stadium two years ago...
but I never thought I'd get to see you in person. You're as beautiful as
ever... ::sigh::

YUNA: Thank you.

OLD MAN: (concerned) I have a favour to ask about my grandson. He's joined up
with the Young Persons' Alliance. Now, not to say the Alliance is bad in and of
itself... but me and the missus are both in New Yevon, my son and
daughter-in-law too. My grandson used to come to our meetings, but one day he
just... There's a lot of young folks in the Alliance, so I'm sure it's exciting
for him, but still...

^Camera begins to circle the statue of High Summoner Braska.^

*YUNA*: A number of groups have formed across Spira since then. How should we
build this new world? What should Spira be like in the future? Everyone is
looking for their own path.

^Camera goes back to watch the conversation.^

OLD MAN: I feel that... my grandson and his companions are moving too quickly.

*YUNA*: With so many different ways of thinking, at times conflict is
inevitable. Some people are uncomfortable with the new way of things. Honestly,
I am too, sometimes... But this is good enough for now. That's what I keep
telling myself.

YUNA: I understand your feelings. But try talking over with your grandson. His
actions may appear reckless to you, but his feelings for Spira are the same as
your own.

OLD MAN: ::sigh::

^Camera zooms out again. Yuna and the Old Man are talking, but cannot be heard.
FADE OUT^

^FADE into at a flyby shot of Rainbow Falls at Besaid. Yuna is walking towards
the camera , as it zooms to the bridge. Wakka can be seen
running towards Yuna from behind. Camera zooms to behind Wakka, near normal
game camera position.^

WAKKA: (shouting) He-ey!

YUNA: Who is it? A visitor?

WAKKA: ::sounding tired::  Ya, you know how it is.
The village geezers are shooting their mouths off about that again.

YUNA: Who is it this time?

WAKKA: The son of the head of New Yevon.

YUNA: No way. I'd probably just end up being used by him.

WAKKA: ::slaps forehead:: Man... sorry, Yuna.

YUNA: I'll go turn them down

WAKKA: No problem, I got it. I mean, you don't wanna hafta see their frowning
faces, do ya?

YUNA: ...Right.

^Camera goes to the path, to see a young man, dressed in what appears to be a
Crusaders uniform, runs towards Yuna and Wakka.^

Young Man: Lady Yuna! ::does a Spira Salute:: Lady Yuna! I am Yeivel of the
Young Persons' Alliance! I have come today to deliver a message from our leader
Nurge!

WAKKA: She's not joining the alliance.

YEIVEL: But...

YUNA: Is that why you came?

YEIVEL: ...yes, it is.

YUNA: I'm not going to join with any group.

^Yeivel runs towards Yuna, but is blocked by Wakka.^

YEIVEL: Are you perhaps going to form your own group?

^Camera goes to Yuna, and begins to circle her face.^

YUNA: Please leave.

^Camera zooms around the bend, and Rikku run round!^

RIKKU: Yuna! Wakka!

^FADE OUT^

^Sea and seagulls can be heard.^

^FADE into Rikku's Salvage ship.^

*YUNA*: Rikku sometimes comes to Besaid Island. She travels about Spira,
teaching people how to use machina, excavating old machina from underground or
underwater... She's awfully busy, but she seems to be enjoying herself.

^You can hear Rikku making strange noises. The camera zooms to Wakka's belly.
Rikku is elbowing it cheekily. It makes that strange Squeezy Toy sound again
every time she presses it.^

WAKKA: Stop that!

RIKKU: Quite the tummy you've got now. So how's Lulu?

WAKKA: She's in the village. Come say 'hi' later.

RIKKU: Of course! ::Turns to Yuna:: And Yunie, same as always, huh?

YUNA: That's right. Same as always.

^Yuna looks to the sky, shielding her eyes from the bright sunlight. The camera
goes to an angled birds-eye view of the ship. Seagulls  are seen squawking
past. Camera changes to long side view of the ship.^

WAKKA: So Kimahri's still at Mt. Gagazet?

RIKKU: You betcha! He's teaching the Ronso children tons of stuff. He's really
quite the teacher! ::fumbles in her pouch:: Anyway, I got something from
Kimahri for you. He said he found it up the mountain.

YUNA: A sphere? 

WAKKA: Weird shape, huh?

RIKKU: ::with a hint of concern:: Look closely, Yuna.

^Rikku turns the movie sphere on. The screen fades, and fades back into
something which looks like what you see on a poorly tuned, but nearly there,
TV. Strange rattling sounds can be heard. Suddenly, bars appear, and a rattling
sound... And someone familiar is behind them... Sound quality is poor.^

Tidus: What the hell do I get arrested for? Let me go already! You hear me,
don't you? What'd you think if she was your girl? Who cares if I used the
enemy's machina? It was the only way to save the Summoner! What would you have
done instead?! Let me out of here! Let me see her!

^The movie sphere finishes, and the screen goes white, then back to the ship.^

*YUNA*: A voice... a voice that had been close by for what seemed like
forever...

WAKKA: What's this about? What's he doing there? Is that really him? What's
this all about?

RIKKU: I don't really know... but you want to find out, don't you?

WAKKA: Well, yeah!

YUNA: Yes.

RIKKU: Then let's go!

YUNA: Where to?

RIKKU: No idea! Let's go talk to Kimahri first and think about it then, okay?

WAKKA: But we don't know anything!  Shouldn't we look
into it a little first?

RIKKU: And just who's gonna find it out for us?

???: Leave it to us!

^Yeivel bursts onto the scene. As in the one from earlier. And just where did
he get that RIDICULOUS hat?^

YEIVEL: Our leader Nurge should agree as well! I'll convince him myself!

WAKKA: Get outta here!

YEIVEL: Y-yessir! I'll return as soon as something has been learned! ::Bows and
leaves::

RIKKU: I think that Yunie ought to go herself.

WAKKA: That's impossible.

RIKKU: Why's that?

WAKKA: The next three months are completely booked. Everyone wants to meet
Yuna.

RIKKU: And what about what Yunie wants!

WAKKA: Well, y'know... Someday, when the world's settled down and all...

RIKKU: Whaddya mean, someday!? What's the matter with you, Wakka? Yunie always
worked so hard, she should only have to worry about herself now, so why!?
Everytime I come here, I always think about how everyone's busy finding their
own happiness... except for Yuna.

WAKKA: ::shrugs:: Well, that's...

RIKKU: ::runs towards Wakka:: Has your head gone as soft as your belly!? Yunie!

*YUNA*: I... I want to go. But if I leave, I may disappoint people.

YUNA: I...

^YUNA has a memory of Tidus saying something from some time back...^

Tidus: Well, if acting grown up means not being able to say what I want, then
screw it! Nothing'll change that way!

YUNA:: ::nods, then turns to Wakka and Rikku:: I'll go.

WAKKA: Yuna!!!
RIKKU : ::sighs with relief::

YUNA: After all... this is my story.

RIKKU: Ha! I knew you'd say that, so I went ahead and brought some stuff for
you. ::runs to the door::

WAKKA: ::slaps forehead:: Oh, no...

YUNA: First off, we gotta get you into some new clothes! You're famous after
all, so you'd better go undercover!

WAKKA: J--just a sec, ya? Lemme go get Lu.

*YUNA*: The Eternal Calm. It's my two minutes and forty one seconds and Wakka's
pudgy stomach. It's a small and quiet kind of happiness...  But... ::holds fist
to chest:: I guess I can ask for a little more, can't I?

YUNA: Rikku, let's get going!

^Screen whites out, a ship horn is heard... and...^

THE END. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*Frequently Asked Questions*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This ever expanding list of Question and Answers should be read by you! I still
get questions, which will go in here. Thankfully, I have received very few
questions which are answered here. Let's try and keep it that way!

If a * is beside a question or answer, it means it has recently been updated.

Q: How big is the file?
A: Thanks to Path2XTC for most of this info!
There are three known variations of this file. There are two .avi format ones,
which are approximately 104MB, or 106,900KB to be more precise and the much
much much larger 174MB (178,542KB) one. The .mpg file is 143MB (145,903KB).

Q: Which do you recommend, the .avi one, or the .mpg one?
A: Thanks to Path2XTC for most of this info!
"Believe it or not the smallest AVI at 104MB (106,900KB) is the best of the
three at a resolution of 640 x 480. This is why DivX is ruling, it IS the best
ever. [I'll add that you need the DivX codec for this one to run, more on that
later -Mouse] The largest is another AVI at 174MB (178,542KB) that is only 512
x 368 and the subtitles aren't as good. The last, the MPG, is 143MB (145,903KB)
with a pathetic resolution of about 350 x 200 (I'm not sure on the specific
resolution, because it never finished downloading), but the same subtitles as
the good AVI." Yet again, thanks to Path2XTC for that info!

Q: Is it worth downloading?
A: It depends on a number of factors. If you have broadband, the real thing is
a lot better than this script. If you're on dial-up, like me, I would say only
if you really really want to, as 104MB is no easy feat on a 56k.

Q: Where can I get it?
A: I reccommend that you use a P2P (Peer to Peer) program such as KaZaA or
Morpheus. Failing that, you could look around on some FFX fansites, but I
wouldn't be hopeful, and I don't know of any. It also comes bundled with FFX:
International, but only in Japan, and there are no subtitles.

Q: I have a P2P program, but can't find it amongst all the other FFX stuff!
A: I suggest refining your search to movie files only, and searching for "Final
Fantasy X". And if you're using KaZaA, check the description to see if it is
the subtitled one. I've heard rumours that there is a non-subtitled one
floating about.

Q: I'm on a modem, how do you suggest I download it?
A: I would then reccommend a P2P program, as it saves download progress. If
you've found a website, I suggest using a program such as Download Accelerator
Plus. You can get these at download.com.

Q: I downloaded the .avi version, and it's saying I need a codec!
A: To run most .avi versions, you need the DivX Codec, available at
download.com again.

Q: I'm looking for a Real Player version, as it's smaller. Do you know of any?
A: Nope, sorry. Gimme a shout if you find one.

Q: I'm on a Mac, so KaZaA and Morpheus don't work. What can I do?
A: From what I've heard, the P2P system for the Mac is rather ****. I suggest
you try and find a website.

Q: What do you think happens after what we see?
A: I can't really say, apart from the upcoming FFX spin-offs are based on after
this, or so I've heard.

*Q: What about this spin-off?
*A: Well, in my latest edition of UK Official PlayStation 2 Mag, it gives info
about the new spin off, Final Fantasy X-2. It's getting a preliminary release
date in the UK as September/October, but you might as well stick another few
months, so Q3 2003 - Q1 2004. This is the extract from the magazine (Along with
a nice pic of Yuna!) "For the first time, Square is reviving the story and
characters from one of its Final Fantasy Titles, rather than ditching
everything and starting from scratch. Set two years after FFX, Final Fantasy
X-2 follows the continuing adventurs of Yuna the Summoner. The cheeky minx has
now developed a bit of Lara Croft attitude sporting hotpants (!!!) and a pair
of pistols: she even has a few action scenes, leaping across chasms and
climbing rockfaces, usually Final Fantasy titles merely require characters to
wander from one place to another. Exciting stuff for lovers of RPGs, not to
mention lovers of girls in hotpants." So there you have it!

*Q: Will we get it in the US? We didn't get the Dark Aeons!
*A: To that, I have no idea, but I'm sure that you will. And probably before us
Europeans too!

Q: Why did Lulu and Kimahri not make appearances?
A: Kimahri didn't make an appearance because he was on Mount Gagazet, and there
really was no need to include him. Lulu didn't make an appearance because she
was quite well into pregnancy, if you guess from Yuna's comments early on. It
would be akward to alter her character model.

Q: Wakka doesn't look fat! Why do they keep going on about it?
A: As with Lulu, there's no point in altering the character model.

Q: Is this a story-setter for the upcoming Yuna and Rikku spin-offs?
A: The "spin-offs" are set just after this video. The added ending which came
on the extra DVD on the Japanese International version is the prelude to the
"spin-offs". No-one is sure at this point, but I would think that this is the
scene-setter for the Yuna and Rikku versions.

Q: Why was it never released in the English speaking world?
A: Thanks to Angelus for the following answer!
Well, since FFX: International wasn't released until after the NTSC (American
Version), the voice actors who played the parts had no need to record this
extra scene. Although over here in PAL territory we received the International
version, we still had the American voice-overs, after-all it would be way to
expensive and kinda pointless for Square-Europe to re-record all the voices.
But, because the American production was already complete Square weren't
willing to get back the voice actors to record a 10 minute scene, and is the
main reason other territories did not receive the extra ending. It would have
been possible for them to release it with the Japanese voice-overs and use
subtitles, but this would have made it look a little cheap, especially as after
several hours of gaming, you're used to hearing English voice-overs. Instead of
making it look incomplete Square decided not to include the scene at all.

Q: Will Final Fantasy X International work on my PAL PS2?
A: No. The only difference between the PAL version and International version is
the content of the extra DVD disc (And that you can play the game in Japanese).
It is better for you to download it than to buy it.

Q: Will Final Fantasy X International work on my American NTSC PS2?
A: No. If you want to import it, you either need a Japanese PS2, or you will
have to chip yours, which I severely do not recommend. Chipping is bad, and
also runs a rather high risk of damaging your PS2. I know someone who chipped
their PS2, and wrecked it. It was still under warranty, but it was voided. It
cost him L125 pounds to get it fixed (Around 0). Don't do it.

Q: I have Final Fantasy X International. I completed the game, and the extra
ending didn't show! What's going on?
A: I get this quite often. ;) The extra ending is on the extra DVD disc, it is
NOT in the game. You do NOT need to play the game to view the ending. Also, It
only comes with the Japaneese version of Final Fantasy X International, not the
generic Asian version. Many imported version come from Hong Kong - this version
does NOT include the extra ening. I'm pretty sure of this. Correct me if I'm
wrong.

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======================================
XVIII) FREQUENTLY ASKED QUESTIONS - FAQ ---> A842
======================================

Greetings! In this section most commonly asked questions will be answered.

Q1 - I missed Destruction Sphere at Bevelle, but now I can't enter it again.
What can I do?
A1 - There is no way you can miss Destruction Sphere at Bevelle. You need to
pick it up and use it in order to be able to leave the temple when you first
visit it. Again I stress that there is no way in purgatory you could've missed
that sphere.

Q2 - I have PAL version of FFX and have beaten the game. I have also heard of
extra ending that is on DVD, but I don't get to view it once I beat the game.
After words The End appear, that's it.
A2 - That bit of 'ending' can only be seen on Bonus DVD that came along with
Japanese INT version. The movie you'd like to see sadly hasn't been put on
bonus DVD that came along with PAL FFX.

Q3 - How do I open that darn door in Remiem Temple? I wanna get Magus Sisters!
A3 - You need Flower Sceptre (get it by defeating Belgemine's Bahamut inside
Remiem Temple), Blossom Crown (capture at least one of each fiend from Calm
Lands and Gagazet, then arena manager hands it over). You'll also need to
obtain Anima and Yojimbo. Only then will you be able to remove the seal barring
the door and obtain final trio of aeons.

Q4 - I've entered Baaj Temple in order to get Anima. There're six statues in
there. Five of them lit up and one didn't. But I'm sure I got Destruction
Sphere from all temples I've visited so far. What gives?
A4 - You're missing Destruction Sphere from Zanarkand Temple. Return there.
Monitor shows white squares. You now need to step on all seven white squares
found in both parts of the temple. Once stepped on, pick up now revealed
Destruction Sphere. Go to the monitor in that other room. Insert it in one of
the holes. Collect Magistral Rod and sixth seal is broken. Return to Baaj
Temple and Anima is yours.

Q5 - Where is Tonberry in Cavern of S. F.? And what is the deal with Magic Urns
I so often run into?
A5 - Tonberry is one of rare fiends that's hard to encounter. As is common
belief on Gamefaqs FFX board, Tonberry can be encountered the most in far green
room. If even that doesn't work like it should, save your game and then reload.
As odd as it sounds, this seems to reset game's random encounter order and
frequency of which monsters you encounter, so this might help you find Tonberry
more often.
As for Magic Urns, no purpose has been found as of yet. Urns are only killable
with Yojimbo's Zanmato or by Dooming them (200 turns), but don't bother as you
get nothing in return. You may be interested in 'seven items' stuff you can
find in Urn's scan. That too hasn't been deciphered yet. Either you can get
seven different items from Urn or up to seven items in one battle, neither of
which I've been able to do. So for now, don't bother.

Q6 - There are some guys that won't let me enter the temples! What can I do?
A6 - Have you been to Highbridge yet? When Kimahri suggests so in one of the
scenes aboard the airship, Highbridge will become a destination on NavMap. Go
there, see the scene and you will no longer be prohibited from entering the
temples. BTW, recently I found out that you simply cannot miss talking to
Kimahri and Yuna in order for Highbridge to appear as a destination - you HAVE
to talk to both of them in order for the story to progress.

Q7 - Where the purgatory is eighth Cactuar Isrra? It's pretty obvious from the
clue he's supposed to be in the hole Sandragora was in before, but the bastard
is nowhere to be found.
A7 - You need to exit *Sanubia Desert - West* to *Sanubia Desert - Central* and
then reenter the West Desert. Recheck the sand traps and Isrra will be found in
one of them.

Q8 - Nemesis is still locked!
A8 - You need to capture 10 of every captureable fiend, you need to defeat all
Area creations, you need to defeat all Species creations, and you need to
defeat all seven Original creations (sans Nemesis, of course). Only after
you've done all that, Nemesis will be unlocked. Lastly, Nemesis is found under
Original creations, page two, which means you should press right once you enter
that submenu.

Q9 - I try to enter Besaid after I gain airship permanently, but I get my
behind handed to me by some flying bastard. What can I do? And... um, there's
an icy problem in front of Macalania temple. Tips?
A9 - You *have* to defeat this flying annoyance or 'wooohooo!'. One option is
boosting your stats a bit to stand better chances. The other is summoning
Yojimbo in battle and paying him all your gil, also hoping that random factor
is on your side and he'll do Zanmato.

Q10 - Help! I can't find Garuda, Qactuar, Simurgh etc. Oh, and I also heard
that this enemy most often pops up at this part. Can you take a pic of the
area?
A10 - I'm afraid I'll have to say no to this request. Based on my experience a
certain enemy tends to pop up just as often on one part of the background as it
does on the other. As it's often been said already, if you just can't seem to
capture certain enemy, save your game, then reset, then load lastly saved game
and try again. Monster encounter probability has changed with this, hopefully
for the better.
If I were to take a pic of the area and say: Simurgh pops up here for sure,
you'd go try it... and 10 Basilisks later you'd still be left resultless. I can
only provide you with two specific solutions:
- Qactuar can be fought in Thunder Plains, but only after you've prayed to a
Cactuar stone (you know, the ones that glow every so often) by pressing Square
button.
- Garuda can only be fought on Mushroom Rock: Precipice, and Mushroom Rock:
Valley. You will know so if you enter Triangle menu and examine lower left
corner where it says the name of the area.

Q11 - I need help with this and that boss!
A11 - Please! Use the strategies I wrote in the guide. I assure you that they
will help you win against whatever it is you're up against. Strategies I wrote
are result of lots of trial and error tests I ran when fighting those bosses.
If you still can't win, then next reason you aren't able to do so is cos you're
underpowered, in which case you should level up a bit. If you don't want to do
that, then get all of your aeons in overdrives and use them on bosses. This
alone should finally get you victory.

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=====================
XIX) PAST REVISIONS
=====================

- Version 7.0 (26th May 2003)
# Guide has been split into two parts.
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- Version 6.0 (6th April 2003)
# Fixes and tweaks done here and there.
-----------------------------------------------------------------------------
- Version 5.5 (7th March 2003)
# Rikku's Mix section is finished at last.
# Two more sites that can host this guide.
# Got some work on the quotes done.
# 'Past revisions' section is on a compact route.
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- Version 5.4 (28th February 2003)
# Added characters information, making place for 51st section.
# 'About battles', 'Basic controls' and 'About menus' sections are redone.
# Beefed up 'About overdrives' section even more. Rikku's mixes keep rollin'
in. Only few more to complete.
# Still more info added to 'About blitzball' section.

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===============
XX) CREDITS
===============

1. Companies
- Squaresoft: they created this game
- Sony: for making PS2

2. Internet sites
- GameFAQs [www.gamefaqs.com]: for hosting my guide
- www.neoseeker.com: for hosting my guide
- www.codejunkies.com: for Action Replay 2 codes
- www.cheats.de: for hosting my guide
- www.ign.com: for hosting my guide
- SPOnG.com: for hosting my guide
- http://www.angelfire.com/anime5/a-dimension: for hosting my guide
- http://nanapersonalsite.dot.nu: for hosting my guide
- http://www.pregaming.com: for hosting my guide
- http://www.ComputerUnderground.com: for hosting my guide
- http://www.squareenix.com: for hosting my guide

3. People
- Johan B.: for telling me about the secret of suitcase aboard the first ship
- DannRagnarok: for submitting two of Auron's Overdrive quotes
- Special thanks to Paul F.: for allowing me to use some info from his
'Character/Aeon Overdrive In-Depth FAQ'
- Hawkwarrior27: for submitting one Tidus' Overdrive quote
- stevieuk: for submitting 5 summon and 3 Rikku's VS specific enemy quotes
- MrVandal: for telling me that Y. Woman indeed uses Osmose and Drain when
fighting her. I guess I was just unlucky...
- FFX Gameplay Board for some useful tips on Penance and suggestions on Quick
AP gain trick
- Gestahl: for quite a few bits of useful tips in some boss fights and some
corrections of mistakes I have made
- Anothergamer: for excellent Cheer tip in Penance battle
- Hyprophant: for great Def+??% tip
- Twink: for submitting one Kimahri, one Auron, one Tidus and one Yuna quote
- McDragon: for submitting info on Y. woman's rare steal and reconfirming that
same gal uses Osmose
- G.D.D.: for submitting info on blue butterfly being at start of the course
and pressing Square in front of glowing Cactuar statues
- Saturn: for submitting one Yuna summon quote, one Rikku (VS Demonolith) and
one Tidus (VS Adamantoise) quote and one boss quote
- P. Rizos: a tip for defeating late bosses in the game with ease
- Markus L.: for submitting two Auron, one Wakka and one Tidus 'kill-enemy'
quotes
- Special thanks to Clara: for her huge contribution of battle quotes
- Alp O.: for confirming one of Yuna and Lulu quotes, and for sending in S.
Omnis quotes
- Thomas B.: for confirming one of Yuna and Lulu quotes
- Eduardo: for sending in two monster encounter parties
- Joseph W.: for sending in info on rewards in Remiem and Baaj temples and for
sending in info on some one-time-only Primers relocations
- BIG thanks to Skylark I.: for helping me with some sections whose info is
missing and for sending me an enormous enemy data chart
- Special thanks to Darryl K.: for allowing me to use his O. Ruins Treasure
Hunt info
- Gr8_gobbo: for telling me that Omega Weapon uses Ultima
- DarkxWingx2: for telling me that Silence doesn't stop Neslug's Slime
- Special thanks to Azure Edge: for allowing me to use Yojimbo's mathematics
info found in his guide
- Ultimania guide: Yojimbo's math info originally came from that guide
- Brady Games guide: Yojimbo's math info originally came from that guide
- Olivier Hague: for posting Yojimbo's math info for PAL/Int. versions on
GameFAQs FFX message board
- enigmaopoeia: I used Al Bhed rank info found in her Al Bhed guide
- Soraya O.: for information on where to obtain few one-time-chance Primers, in
case you missed them first time around
- Fred K.: for sending in Dark Ixion strategy
- Guardian Auron: for his submission of few enemies weapon drops
- Paul Courtney: for sending me an impressive ASCII title for my guide
- Blueeyedguy: for pointing out I switched Sufferer and Victim info
- Don Enterprises: for sending in info on 2x Potion at very start of game; for
sending in additional way of obtaining Victim mode; for info addendum on Healer
mode
- Marcin H.: for pointing out a mistake in armor abilities part
- Nash C.: for helping out with four quotes
- C. Mann: for pointing out you can flee from Mimic battles as long as you
don't make it appear
- Hugh H.: an interesting alternative of AP gain trick
- Bill: for info on Tough Bangle you receive on Mushroom Rock
- justaplayer: for allowing me to share his experience on beating Penance with
base luck
- Special thanks to Squall6Cloud: for letting me use his AP-combo-guide
- Special thanks to Terence: for his great input of game mechanics, and for
having contributed much to creation of aeons' stat formula guide
- Special thanks to Masamune3: for his ultimate armor guide, and for having a
part in aeons' stat formula guide
- Special thanks to Xharas: for having contributed much to creation of aeons'
stat formula guide
- Kylie T.: for reminding me of Yojimbo's head moves:)
- Special thanks to MouseNightShirt: for submission of extra ending sequence
script
- Special thanks to Bio: for the item checklist
- SinirothX: for info on 80-bolts-struck prize
- nepence: for confirming summon-Anima-quote
- Special thanks to CB!: for letting me use her mix combo guide as a basis to
complete my own
- Terminal Velocity: strategy on defeating Oblitzerator
- Guillaume: for correct wording of 'coup de grace'
- Anders B.: for info on another quick cash option
- Rdysn5: for info on 2x Teleport Sphere you can receive from Yojimbo
- piggyback official guide: for some excellent charts and other random tidbits,
but most specifically for detailed fiend info
- Mr Gamer: for letting me know Hornet uses Curaga, Mindy uses Drain and Lancet
and that Cindy uses Curaga and Full-Life
- Liam H.: for sending in AP tip for first Sin battle
- A. Radianto: for sending in info on two chests in Baaj temple
- cerial killer: for alternate tip on quickly killing the bosses
- Shay W.: for sending in a quote from beginning of game
- Mike P.: for correcting an error about weapon upgrade in Guadosalam
- Kyle H.: for sending in a quote in late part of game

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==================
XXI) CONTACT INFOA999
==================

1. Send your comments, ideas for improvements, additional info, correction of
mistakes I may have made, and anything else via e-mail at:

lifearmor@hotmail.com

I need to put down a few guidelines.
- as a subject of e-mail please include Final Fantasy X, or FFX
- please make your e-mail be readable, ie do not send me e-mails that are
written badly or in some strange gibberish
- don't ask me to send you updated versions of my guide, because I won't
- *make sure* to check if your question is already answered within these pages;
I may reply to one of your questions, but if you'll persevere in asking more
questions which are answered in my guide, I'll simply direct you to my guide
- I accept e-mails in English, German, Croatian and Slovenian language
- I will answer the e-mails in English, Croatian or Slovenian language; I can
read and understand German well, but my writing skills of German have rusted,
therefore I will answer such e-mails in English
- when crediting contributors, I won't disclose their e-mails
- finally, treat me as you'd like me to treat you

2. Split Infinity's Contributor page

http://www.gamefaqs.com/features/recognition/6434.html

3. Split Infinity's Homepage

http://splitinfinity.50megs.com

Yours truly,
Split Infinity

End of Document