----------------------------------------------------------------------------- Final Fantasy X - The Knowledge Within, Part 1 Written: for PAL version, also recommended for NTSC and Int. versions Platform: Playstation 2 Version: 7.1, released on 30th May 2003 Written by: Split InfinityCopyrighted to: 2002 - 2003 Split Infinity Contents: Walkthrough, Lists, Strategies, Sidequests and more Made in: MS Word, Courier New font, Font Size 10, Characters/Line 79 Best viewed with: MS Word, Courier New font, Font Size 10, Characters/Line 79 ----------------------------------------------------------------------------- '''o,_,, , ,_ OO ', ,,,;;;', , '' O'~O'' _,, ;';;,; ,,', ; o'' _,~' ;;;;,,;; ';;; _,,oo',, ,,;,';;;, ',;;;;, , ',,~' Oo,O,~' ;' ''';;',';;;;,;' ,,~'~,', , OOO,','~~ ';;;,';;;'; ; ' ,o,';o OOOOO ,;;;;, '';;;' ,,,''O;,oO''''' ''';''''''''; ' ',OOOOO @"@ @ @ @ @ @ @"@ @ @ @ @@@ @ 6"@ @ @ ; q p , OOOOO @,' @ @t@ @ @ @,' @ @t@ j@t @ ",' Y Y ;; q p o ',OOOO @@ @ @'@ ;"; @ @@ ;"; @'@ @ ;"; ", V ,;;; @ '',' ,OOOO' @' @ @ @ @,@ @ ; @' @,@ @ @ @ @,@ @ @ @ ;;; d b ,''o,o,',' O @ , @ @ @ @ @ @,@ , @ @ @ @ @ ~ @ @ @ ",9 @ ,, d b o, O ~',O =========================================================== , ,oO''~',OOOO OOOO,~, ;',',,' ,;;;;;,,'';, '''',;;;;;;' ' '~o'''' '~', ','',o'''o' ,' ;,oo',oo' ,,; ;;;;;;;;;;;;;;;;; , ,''O~,, ,, ' ' ,',OOO' ,' o,o',ooo, ' ';;;;,,;;;;;,,,;;;;' ,'' ,o',OO ' , OOOOO' ;',o,o,',o' ',;;' , ''''' ,OOO ,'OO''' ,,OOO', ,';,ooooooo' ;' '' o' ,' ,'', ,o ,o' ,o,ooooooo'' , ' ',',OOO',''''~~~oo,''', ''''o',o'''''' ' OO'O' ,OOOOOO''''O' ''' O' ,'oO' ,,,oO' ' 'o, (text art by Paul Courtney) ----------------------------------------------------------------------------- Easy to use PSE (Phrase Search Engine) Step 1: Scroll down until Page 5. Step 2: PSE is before you. Step 3: Find a phrase you're looking for. Listing is in alphabetical order (left to right, top to bottom). Step 4: Note the code number next to the phrase you found. Step 5: Press CTRL + F at same time, then type in code number. Step 6: Press 'Enter' two times. Step 7: Voila! What you've looked for is found. ----------------------------------------------------------------------------- CTRL + F, then type in A9999, then press ENTER twice for Walkthrough. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= ============================================================================= I) LATEST UPDATES ============================================================================= ============================================================================= ============================================================================= - Version 7.1 (30th May 2003) # Part 1 of my guide is now finished. Over the weekend I tend to fix up Part 2 as well. # You're mightily encouraged to contribute to this guide in any way possible. Do you have any suggestions for my guide? Do you have any info I have missed? Do you have a mistake I made to report? Anything else? Come on and send it over via e-mail (address is at top and bottom of this guide). ============================================================================= ============================================================================= ============================================================================= II) LEGAL INFORMATION ============================================================================= ============================================================================= ============================================================================= A) This FAQ can appear on the following site(s): - http://www.gamefaqs.com - http://www.neoseeker.com - http://www.cheats.de (German site) - http://www.ign.com - http://SPOnG.com - http://www.angelfire.com/anime5/a-dimension - http://www.pregaming.com - http://www.ComputerUnderground.com - http://www.squareenix.com B) Legal disclaimer This document is intended for PRIVATE use only. It is copyrighted to me, Split Infinity. If you are a webmaster of the site that wishes to post this guide, you may do so under one condition - you must e-mail me first for permission. If permission is granted, you cannot change a single character of this guide, and you must leave it in txt format. Furthermore, it is your responsibility that you keep this guide up-to-date. If I find out that you do not follow this guideline, I shall request my guide to be removed from your site. This guide cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be given away freely, as bonus or prize, it can't be given away with the game and so on. This guide cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. I am in no way affiliated with Square or any other companies that were/are involved with this game. This document is (c) 2002-2003 Split Infinity All rights reserved ============================================================================= ============================================================================= ============================================================================= III) TABLE OF CONTENTS ============================================================================= ============================================================================= ============================================================================= SECTION NUMBER AND NAME WHAT IS IT ABOUT? ----------------------------------------------------------------------------- I. Latest Updates | Read what was added in last update. II. Legal information | Copyright protection and legal info. III. Table of Contents | Sections of this part of the guide. IV. Phrase Search Engine | Quick search engine of FFX phrases. V. About characters | Learn about characters' backgrounds. ----------------------------------------------------------------------------- VI. Charts and abbreviations | Understanding my charts and abbreviations. VII. Basic Controls | Learn how to control your characters. VIII. What's Sphere Grid? | Learn Sphere Grid's basics. IX. Standard Sphere Grid | Tips on how to best use Standard grid. X. Expert SG (PAL/Int only!) | Tips on how to start using Expert grid. ----------------------------------------------------------------------------- XI. About menus | Learn everything you need about menus. XII. About battles | Learn the way of the warrior! XIII. Walkthrough ---> A9999 | Spoiler-free guide from start to finish! XIV. About items | Detailed descriptions of all 112 items! XV. About key items | Key items, unlocked! ----------------------------------------------------------------------------- XVI. About aeons | Shiva, I choose you...? *becomes frozen* XVII. About overdrives | Learn everything about overdrives! XVIII. About overdrive modes | Learn everything about overdrive modes! XIX. About White Magics | Which is better? Protection of white... XX. About Black Magics | ... or destruction of black? It's here. ----------------------------------------------------------------------------- XXI. About Specials | 22 specialists. Which to choose? XXII. About Skills | 22 skilled warriors. Which to choose? XXIII. About Steal | Steal or not to steal... what from whom? XXIV. About Bribe | Bribing done the 'funny' way. XXV. About drop items | ABC of dropped items. ----------------------------------------------------------------------------- XXVI. About weapons | Lionheart? Excalibur? Save The Queen? XXVII. About weapon abilities| Learn everything about weapon. XXVIII. About armors | This armor is heavy... what do I need? XXIX. About armor abilities | Learn everything about armor abilities. XXX. About statuses | What are those two lil stars and more... ----------------------------------------------------------------------------- XXXI. About shops | Gone shopping? Learn what and where to! XXXII. About blitzball | Everything you need about blitzball! XXXIII. FAQ | ... or Frequently Asked Questions. XXXIV. Past Revisions | History of this guide resides here... XXXV. Credits | All who contributed... Thank you! ----------------------------------------------------------------------------- XXXVI. Contact Info | Find out how to reach me. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= ============================================================================= IV) PHRASE SEARCH ENGINE ============================================================================= ============================================================================= ============================================================================= Q1 - What is this? Why would I even need it? A1 - With the guide at current state it becomes difficult to find what you're looking for. This inspired me to create this phrase earch engine (PSE). Q2 - Okay, sounds good. What am I going to find in it? A2 - What you will find here is an alphabetical list of every item, magic, enemy etc. etc. Q3 - Nothing special. I can make one of my own, if I wish... A3 - What will be so special about this alphabetical list, you ask? Let me tell you then. Each entry shall be given a specific code number. Q4 - How is that going to help me jump straight to what I need? A4 - Let's say you'd need a strategy to help defeat 'Optional boss'. So you look into this list... you look up 'Optional boss' which would appear like this: ... Optional Boss - XBOSS ... Take note of code number at the end. Now press CTRL + F at same time. In the pup-up window type in XBOSS and press Enter twice to be taken to what you're looking for. No hassle whatsoever. Speed satisfaction is guaranteed. Q5 - There are few phrases which mean different things...? A5 - No problem there. Such phrases will be marked by special code in parenthesis. Find what it is here. ----------------------------------------------------------------------------- BB - Blitz tech | C - Celestial wpn upgr. | SS - Special Sphere KI - Key item | WM - White magic | I - Item S - Status | OS - Overdrive skill | F - Fiend S1 - Special command | S2 - Skill command | ----------------------------------------------------------------------------- Q6 - Why are some phrases shortened to one letter only...? A6 - By throwing a quick view in the list, you may notice that some names are abbreviated. That's because these names are spoilers. The only way for these entries to be included was like this. Q7 - I can't find the thing I'm looking for in this part of the guide. Where is it? A7 - Phrases marked with an asterisk (for example, Chocobo Eater* - A095) are explained in greater detail in this part of the guide, whereas those without an asterisk are explained more in second part of the guide. * - STILL NEED TO ASTERISK RELEVANT PHRASES! ----------------------------------------------------------------------------- LETTER A ----------------------------------------------------------------------------- A. Aeon - A000 | Abaddon - A001 | Abaddon Flame - A682 Ability Dis. - A002 [I]| Ability Dis. - A732 [S]| Ability Sphere - A003 Abyss Worm - A004 | Accuracy Sphere - A005 | Achelous - A006 AR2 codes - A007 | Adamantoise - A008 | Aeon's Soul - A771 Aerospark - A736 | Aerouge - A009 | Affection guide - A837 Agility Sphere - A010 | Ahriman - A011 | Aim - A012 Airship coor. - A013 | Airship passes - A014 | Al Bhed Potion - A015 Al Bhed P. I - A788 | Al Bhed P. II - A789 | Al Bhed P. III - A790 Al Bhed P. IV - A791 | Al Bhed P. V - A792 | Al Bhed P. VI - A793 Al Bhed P. VII - A794 | Al Bhed P. VIII - A795 | Al Bhed P. IX - A796 Al Bhed P. X - A797 | Al Bhed P. XI - A798 | Al Bhed P. XII - A799 Al Bhed P. XIII - A800 | Al Bhed P. XIV - A801 | Al Bhed P. XV - A802 Al Bhed P. XVI - A803 | Al Bhed P. XVII - A804 | Al Bhed P. XVIII - A805 Al Bhed P. XIX - A806 | Al Bhed P. XX - A807 | Al Bhed P. XXI - A808 Al Bhed P. XXII - A809 | Al Bhed P. XXIII - A810| Al Bhed P. XXIV - A811 Al Bhed P. XXV - A812 | Al Bhed P. XXVI - A813 | Al Bhed P. again - A851 Al Bhed Ranks - A850 | Alchemy - A016 | Alcyone - A017 Ally - A018 | Amulet - A019 | Anacondaur - A020 Anima - A737 | Another Story - A465 | Antarctic Wind - A021 Antidote - A022 | Anti-Drain - A857 | Anti-Drain 2 - A858 Anti-Nap - A859 | Anti-Nap 2 - A860 | Anti-Venom - A861 Anti-Venom 2 - A862 | Anti-Wither - A863 | Anti-Wither 2 - A864 AP gaining fast - A840 | Aqua Breath - A023 | Aqua Flan - A024 Aqua Toxin - A691 | Arctic Wind - A025 | Armor Break - A026 [S2] Armor Break - A027 [S] | Armors lists - A825 | Attack Reels - A028 Attribute Sphere - A029 | Aurochs Reels - A030 | Aurochs Spirit - A865 Auron's Sphere - A667 | Auron's weapons - A823 | Auron's armors - A831 Auto-Haste - A031 | Auto-Life - A032 | Auto-Life - A033 Auto-Med - A034 | Auto-Phoenix - A035 | Auto-Potion - A036 Auto-Protect - A037 | Auto-Reflect - A038 | Auto-Regen - A039 Auto-Shell - A040 | Avenger - A041 | ----------------------------------------------------------------------------- LETTER B ----------------------------------------------------------------------------- Baaj Temple - A042 | Bad Breath - A043 | Bahamut - A738 Bandersnatch - A044 | Banishing Blade - A045 | Barbatos - A046 Bashura - A047 | Basilisk - A048 | Bat Eye - A049 Battle Mechanics - A856 | Behemoth - A050 | Behemoth King - A051 Berserk - A052 | Berserkproof - A053 | Berserk Ward - A054 Br. F. Aeon - A055 | Bio - A056 | Bite Bug - A057 Black Ice - A696 | Black Element - A058 | Black Hole - A699 Black Magic Sp. - A059 | Blaster Mine - A674 | Blessed Gem - A060 Blizzaga - A061 | Blizzara - A062 | Blizzard - A063 Blitz Ace - A064 | Blitzball info - A833 | Blossom Crown - A814 Blue Element - A065 | Bomb - A066 | Bomb Core - A067 Bomb Fragment - A068 | Bomb King - A069 | Bonus DVD - A841 Braska's Sphere - A667 | Brawler - A866 | Break Damage Limit - A070 Break HP Limit - A071 | Break MP Limit - A072 | Bribe - A073 Bribe info - A853 | Brimstone - A681 | B. Ronso - A074 Buer - A075 | Bunyip - A076 | Burning Soul - A680 Bushido - A077 | Butterfly Hunter - A078| ----------------------------------------------------------------------------- LETTER C ----------------------------------------------------------------------------- Cactuar - A079 | Cactuar Hunter - A080 | Cactuar King - A081 Caladbolg - A082 | Calamity Bomb - A676 | Camisade - A739 Candle of Life - A083 | Capture - A084 | Catastrophe - A085 Catoblepas - A086 | Cave Iguion - A087 | Cavern of the S. F. - A088 Celestial Mirror - A767 | Celestial Weap. - A089 | Chaos Grenade - A677 Char.'s quotes - A090 | Cheer - A091 | Chimera - A092 Chimera Brain - A093 | Chimerageist - A094 | Chocobo Eater - A095 Chocobo Feather - A096 | Chocobo Trainer - A097 | Chocobo Wing - A098 Clear Sphere - A099 | Cloudy Mirror - A766 | Cluster Bomb - A672 Coeurl - A100 | Coeurlregina - A101 | Comrade - A102 Condor - A103 | Confuseproof - A104 | Confuse Ward - A105 Confusion - A106 | Copycat - A107 | Counter-Attack - A108 Coward - A109 | Crawler - A110 | Cura - A112 Curaga - A113 | Cure - A114 | Curse - A115 Curseproof - A116 | | ----------------------------------------------------------------------------- LETTER D ----------------------------------------------------------------------------- Daigoro - A740 | Dancer - A117 | Daredevil - A118 Dark A. Aeon - A119 | Dark Attack - A120 | Dark B. Aeon - A121 Dark Buster - A122 | Dark Element - A123 | Dark Flan - A124 Dark If. Aeon - A125 | Dark Ix. Aeon - A126 | Dark M. S. Aeon - A127 Dark Matter - A128 | Dark Rain - A692 | Dark S. Aeon - A129 Darkness - A130 | Darkproof - A131 | Darkstrike - A132 Darktouch - A133 | Dark V. Aeon - A134 | Dark Y. Aeon - A135 Dark Ward - A136 | Death - A137 | Deathproof - A138 Deathstrike - A139 | Deathtouch - A140 | Death Ward - A141 Defence +3% - A142 | Defence +5% - A143 | Defence +10% - A144 Defence +20% - A145 | Defence Sphere - A146 | Defend - A845 Defender - A147 | Defender X - A148 | Defender Z - A149 Delay Attack - A150 | Delay Buster - A151 | Delta Attack - A741 Demi - A152 | Demonolith - A153 | Designer Wallet - A154 Diamond Dust - A742 | Dingo - A155 | Dinonix - A156 Dispel - A157 | Distil Ability - A158 | Distil Mana - A159 Distil Power - A160 | Distil Speed - A161 | Don Tonberry - A162 Doom - A163 | Doom - A164 | Door to Tomorrow - A165 Double AP - A166 | Doublecast - A167 | Double Overdrive - A168 Dragon Fang - A169 | Dragon Scale - A170 | Drain - A171 Drain Tackle - A867 | Drain Tackle 2 - A868 | Drain Tackle 3 - A869 Drop items info - A854 | Dream Powder - A172 | Dual Horn - A173 ----------------------------------------------------------------------------- LETTER E ----------------------------------------------------------------------------- Earth Eater - A174 | Eccentrick - A731 | Echo Screen - A175 Eject - A765 | Electro Marble - A176 | Electroshock - A686 Element Reels - A177 | Elite Defence - A870 | Elixir - A178 [I] Elixir - A706 [OS]| Energy Blast - A743 | Energy Rain - A179 Energy Ray - A744 | Entrust - A180 | Epaaj - A181 Espada - A182 | Esuna - A183 | Ether - A184 Evade & Counter - A185 | Evasion Sphere - A186 | Evil Eye - A187 Evrae - A188 | Evrae Altana - A189 | Exoray - A190 Expert SG - A838 | Exp. SG stat-max - A846| Extract Ability - A191 Extract Mana - A192 | Extractor - A193 | Extract Power - A194 Extract Speed - A195 | Eye Drops - A196 | ----------------------------------------------------------------------------- LETTER F ----------------------------------------------------------------------------- Fafnir - A197 | Fake chest - A666 | Fallen Monk - A198 Farplane Shadow - A199 | Farplane Wind - A200 | Fenrir - A201 Final Elixir - A709 | Final Phoenix - A705 | Fira - A202 Firaga - A203 | Fire - A204 | Fire Breath - A205 Fire Eater - A206 | Fire Gem - A207 | Fireproof - A208 Firestorm - A679 | Firestrike - A209 | Fire Ward - A210 First Strike - A211 | Fish Scale - A212 | Flame Flan - A213 Flare - A214 | Flash Flood - A689 | Flee - A215 Flint - A769 | Floating Death - A216 | Floating Eye - A217 Flower Sceptre - A815 | Focus - A218 | Fortune Sphere - A219 Frag Grenade - A220 | Frag Grenade - A669 | Freedom - A724 Freedom X - A725 | Freq. Asked Q. - A842 | Friend Sphere - A221 Full Break - A222 | Full-Life - A223 | Funguar - A224 Fury - A225 | | ----------------------------------------------------------------------------- LETTER G ----------------------------------------------------------------------------- Gamble - A871 | Gambler's Spirit - A226| Gandarewa - A227 Garm - A228 | Garuda - A229 | Gemini - A230 Geosgaeno - A231 | Ghost - A232 | Gillionare - A233 Godhand - A234 | Gold Element - A235 | Golden Arm - A872 Gold Hourglass - A236 | Good Morning! - A873 | Grand Summon - A237 Grat - A238 | Greater Sphere - A239 | Great Malboro - A240 Grenade - A241 [F]| Grenade - A242 [I]| Grenade - A668 [OS] Grendel - A243 | Grip Gloves - A874 | Grothia - A244 Guado Guardian - A245 | Guard - A246 [S1]| Guard - A843 [S] ----------------------------------------------------------------------------- LETTER H ----------------------------------------------------------------------------- Half MP Cost - A247 | Halma - A248 | Haste - A249 [S] Haste - A250 [WM]| Hastega - A251 | Hazardous Shell - A675 Healer - A252 | Healing Spring - A253 | Healing Water - A254 Heat Blaster - A678 | Heavenly Strike - A745 | Hellfire - A746 Hero - A255 | Hero Drink - A728 | Hints & Tips - A665 Hi-Potion - A256 | Hi-Risk - A875 | Holy - A257 Holy Water - A258 | Hornet - A259 | Hot Spurs - A730 HP +5% - A260 | HP +10% - A261 | HP +20% - A262 HP +30% - A263 | HP Sphere - A264 | HP Stroll - A265 Hypello Potion - A266 | Hyper Mana - A723 | Hyper Mighty G - A717 Hyper NulAll - A712 | Hyper Vitality - A720 | ----------------------------------------------------------------------------- LETTER I ----------------------------------------------------------------------------- Ice Eater - A267 | Icefall - A694 | Ice Flan - A268 Ice Gem - A269 | Iceproof - A270 | Icestrike - A271 Ice Ward - A272 | Ifrit - A747 | Iguion - A273 Imp - A274 | Impulse - A748 | Initiative - A275 Invisible Shot - A876 | Ipiria - A276 | Ironclad - A277 Iron Giant - A278 | Ixion - A749 | ----------------------------------------------------------------------------- LETTER J ----------------------------------------------------------------------------- Jecht Shot - A877 | Jecht Shot 2 - A878 | Jecht's Sphere - A772 [KI] Jecht's Sph. - A667 [SS]| Jinx - A279 | Jormungand - A280 Juggernaut - A281 | Jumbo Flan - A282 | Jump - A283 Jupiter Crest - A284 [C]| Jupiter Cr. - A782 [KI]| Jupiter Sigil - A285 [C] Jupiter Sig. - A783 [KI]| | ----------------------------------------------------------------------------- LETTER K ----------------------------------------------------------------------------- Killer Bee - A287 |Kimahri's weapons - A824| Kimahri's armors - A832 Klikk - A288 | KO - A289 | Kottos - A290 Kozuka - A750 | Krysta - A697 | Kusariqqu - A291 ----------------------------------------------------------------------------- LETTER L ----------------------------------------------------------------------------- Lancet - A292 | Lamashtu - A293 | Land Worm - A294 Larva - A295 | Left Fin - A296 | Lv. 1 Key Sphere - A297 Lv. 2 Key Sphere - A298 | Lv. 3 Key Sphere - A299| Lv. 4 Key Sphere - A300 Life - A301 | Light Curtain - A302 | Lightning Bolt - A685 Lightning Dodger - A303 | Lightning Eater - A304 | Lightning Gem - A305 Lightning Marble - A306 | Lightningproof - A307 | Lightningstrike - A308 Lightning Ward - A309 | Loner - A310 | Lord Ochu - A311 Luck - A312 | Luck Sphere - A313 | Lulu's weapons - A820 Lulu's armors - A828 | Lunar Curtain - A314 | ----------------------------------------------------------------------------- LETTER M ----------------------------------------------------------------------------- Machea - A315 | Maelspike - A316 | Mafdet - A317 Magic +3% - A318 | Magic +5% - A319 | Magic +10% - A320 Magic +20% - A321 | Magic Booster - A322 | Magic Break - A323 [S2] Magic Break - A324 [S]| Magic Counter - A325 | Magic Def. +3% - A326 Magic Def. +5% - A327 | Magic Def. +10% - A328 | Magic Def. +20% - A329 Magic Defence Sp. - A330| Magic Sphere - A332 | Magic Urn - A333 Magus Sisters - A751 | Malboro - A334 | Malboro Menace - A335 Mana - A721 | Mana Dist. - A331 [I]| Mana Dist. - A734 [S] Mana Sphere - A336 | Mana Spring - A337 | Mana Tablet - A338 Mana Tonic - A339 | Mandragora - A340 | Map - A341 Mark of Conquest - A816 | Mars Crest - A342 [C]| Mars Crest - A778 [KI] Mars Sigil - A343 [C]| Mars Sigil - A779 [KI]| Masamune - A344 Master Coeurl - A345 | Master Sphere - A346 | Master Thief - A347 Master Tonberry - A348 | Maze Larva - A349 | Mech Defender - A350 Mech Guard - A351 | Mech Gunner - A352 | Mech Hunter - A353 Mech Leader - A354 | Mech Scouter - A355 | Mega Flare - A752 Megalixir - A356 [I]| Megalixir - A707 [OS]| Mega Mana - A722 Mega NulAll - A711 | Mega Phoenix - A357 [I]| Mega Phoenix - A704 [OS] Mega-Potion - A358 | Mega Vitality - A719 | Melusine - A359 Mental Break - A360 [S2]| Mental Break - A361 [S]| Mercury Crest - A362 [C] Mercury Cr. - A786 [KI]| Mercury Sig. - A363 [C]| Mercury Sigil - A787 [KI] Meteor Strike - A753 | Mi'ihen Fang - A364 | Mighty G - A715 Mighty Guard - A365 | Mighty Wall - A714 | Mimic - A366 Miracle Drink - A729 | Mix - A367 | Monster Arena - A368 Monster enc. info - A834| Moon Crest - A369 [C]| Moon Crest - A776 [KI] Moon Sigil - A370 [C]| Moon Sigil - A777 [KI]| Mortibody - A531 Mortiorchis - A480 | Mortiphasm - A536 | Movie Spheres - A371 MP +5% - A372 | MP +10% - A373 | MP +20% - A374 MP +30% - A375 | MP Sphere - A376 | MP Stroll - A377 Mug - A378 | Murussu - A379 | Music Spheres - A380 Mushussu - A381 | Musk - A382 | ----------------------------------------------------------------------------- LETTER N ----------------------------------------------------------------------------- Nab Gil - A383 | Nap Pass - A879 | Nap Pass 2 - A880 Nap Pass 3 - A881 | Nap Shot - A882 | Nap Shot 2 - A883 Nap Shot 3 - A884 | Nap Tackle - A885 | Nap Tackle 2 - A886 Nap Tackle 3 - A887 | Nebiros - A384 | Nega Burst - A698 Nega Elemental - A385 | Negator - A111 | Nemesis - A386 Neslug - A387 | Nidhogg - A388 | Nirvana - A389 No AP - A390 | No Encounters - A391 | Nova - A392 NulAll - A710 | NulBlaze - A393 [S]| NulBlaze - A394 [WM] NulFrost - A395 [S]| NulFrost - A396 [WM]| NulShock - A397 [S] NulShock - A398 [WM]| NulTide - A399 [S]| NulTide - A400 [WM] ----------------------------------------------------------------------------- LETTER O ----------------------------------------------------------------------------- Oblitzerator - A401 | Oblivion - A754 | Ochu - A402 Octopus - A403 | Ogre - A404 | O. Ruins - A405 O. Ruins Treasure - A847| Omega Weapon - A406 | One-Eye - A407 One MP Cost - A408 | Onion Knight - A409 | Ornitholestes - A410 Osmose - A411 | Overdrive -> AP - A412 | ----------------------------------------------------------------------------- LETTER P ----------------------------------------------------------------------------- Pain - A755 | Panacea - A702 | Pass - A888 Passado - A756 | Penance - A413 | Pendulum - A414 Petrification - A415 | Petrify Grenade - A416 | Phlegyas - A417 Phoenix Down - A418 | Pickpocket - A419 | Piercing - A420 Pineapple - A670 | Pile Venom - A889 | Pile Wither - A890 Pilfer Gil - A421 | Piranha - A422 | Poison - A423 Poison Fang - A424 | Poisonproof - A425 | Poisonstrike - A426 Poisontouch - A427 | Poison Ward - A428 | Potato Masher - A671 Potion - A429 | Power Break - A430 [S2]| Power Break - A431 [S] Power Dist. - A432 [I]| Power Dist. - A735 [S]| Power Sphere - A433 Pray - A434 | Protect - A435 [S]| Protect - A436 [WM] Provoke - A437 [S1]| Provoke - A438 [S]| Pterya - A439 Pteryx - A440 | Purifying Salt - A441 | Puroboros - A442 ----------------------------------------------------------------------------- LETTER Q ----------------------------------------------------------------------------- Qactuar - A443 | Quartet of 9 - A726 | Quick Hit - A444 Quick Pockets - A445 | | ----------------------------------------------------------------------------- LETTER R ----------------------------------------------------------------------------- Ragora - A446 | Raldo - A447 | Raptor - A448 Razzia - A757 | Red Element - A449 | Reflect - A450 [S] Reflect - A451 [WM]| Reflex - A452 | Regen - A453 [S] Regen - A454 [WM]| Regen - A895 [BB]| Remedy - A455 Remiem Temple - A456 | Remora - A457 | Rename Card - A458 Return Sphere - A459 | Ribbon - A460 | Right Fin - A461 Rikku's weapons - A821 | Rikku's armors - A829 | Rolling Thunder - A684 Ronso Rage - A462 | Rook - A463 | Rusty Sword - A773 ----------------------------------------------------------------------------- LETTER S ----------------------------------------------------------------------------- S. - A464 | Sahagin - A466 | Sahagin Chief - A467 Sanctuary Keeper - A468 | Sandragora - A469 | Sand Wolf - A470 Sand Worm - A471 | Saturn Crest - A472 [C]| Saturn Crest - A780 [KI] Saturn Sigil - A473 [C]| Saturn Sig. - A781 [KI]| Scan - A855 [S] Scan - A474 [WM]| Seed Cannon - A475 | Self-Destruct - A476 Sensor - A477 | Sentinel - A478 [S1]| Sentinel - A844 [S] S. Flux - A479 | Shadow Gem - A481 | Shell - A482 [S] Shell - A483 [WM]| Shining Gem - A484 | Shining Thorn - A485 Shinryu - A486 | Shiva - A758 | Shooting Star - A487 Shops info - A835 | Shot - A891 | Shred - A488 Silence - A489 | Silence Attack - A490 | Silence Buster - A491 Silence Grenade - A492 | Silenceproof - A493 | Silencestrike - A494 Silencetouch - A495 | Silence Ward - A496 | Silver Hourglass - A497 Simurgh - A498 | Sin, first - A499 | Sin, second - A661 Sin, third - A662 | Sinscale - A500 | Sinspawn Ammes - A501 Sinspawn Echuill. - A502| Sinspawn Genais - A663 | Sinspawn Geneaux - A503 Sin. G.'s Tent. - A504 | Sinspawn Gui - A505 | Sin. Gui's Head - A506 Sin. Gui's Arm - A507 | Skill Sphere - A508 | Skoll - A509 Slayer - A510 | Sleep - A511 | Sleep Attack - A512 Sleep Buster - A513 | Sleeping Powder - A514 | Sleepproof - A515 Sleep Sprout - A516 | Sleepstrike - A517 | Sleeptouch - A518 Sleep Ward - A519 | Slice & Dice - A520 | Slots - A521 Slow - A522 [S]| Slow - A523 [WM]| Slowga - A524 Slowproof - A525 | Slowstrike - A526 | Slowtouch - A527 Slow Ward - A528 | Smoke Bomb - A529 | S. Natus - A530 Snow Flan - A532 | Snow Flurry - A693 | Snow Wolf - A533 Soft - A534 | S. Omnis - A535 | Sonic Wings - A759 SOS Haste - A537 | SOS NulBlaze - A538 | SOS NulFrost - A539 SOS NulShock - A540 | SOS NulTide - A541 | SOS Overdrive - A542 SOS Protect - A543 | SOS Reflect - A544 | SOS Regen - A545 SOS Shell - A546 | Soul Spring - A547 | Spare Change - A548 Spathi - A549 | Special Sphere - A550 | Spectral Keeper - A551 Speed Dist. - A552 [I]| Speed Dist. - A733 [S]| Speed Sphere - A553 Sphere Grid - A836 | Sphere Shot - A892 | Spherimorph - A554 Spin Ball - A893 | Spiral Cut - A555 | Spirit - A556 Spirit Lance - A557 | Splasher - A558 | Stamina Spring - A559 Stamina Tablet - A560 | Stamina Tonic - A561 | Standard SG guide - A849 Star Curtain - A562 | Stat-max info - A839 | Status Reels - A563 Steal - A564 | Steal info - A852 | Stoic - A565 Stone Breath - A566 | Stoneproof - A567 | Stonestrike - A568 Stonetouch - A569 | Stone Ward - A570 | Stratoavis - A571 Strength +3% - A572 | Strength +5% - A573 | Strength +10% - A574 Strength +20% - A575 | Strength Sphere - A576 | Sufferer - A577 Summoner's Soul - A770 | Sunburst - A700 | Sun Crest - A578 [C] Sun Crest - A774 [KI]| Sun Sigil - A579 [C]| Sun Sigil - A775 [KI] Super Elixir - A708 | Super Goalie - A894 | Super Mighty G - A716 Supreme Gem - A580 | Suteki Da Ne - A286 | Swamp Mafdet - A581 Swordplay - A582 | | ----------------------------------------------------------------------------- LETTER T ----------------------------------------------------------------------------- Tackle - A896 | Tackle Slip - A897 | Tackle Slip 2 - A898 Tactician - A583 | Tanket - A584 | Tallboy - A673 Tech Find - A899 | Teleport Sphere - A585 | Tetra Elemental - A586 Th'uban - A587 | Thorn - A588 | Thor's Hammer - A760 Threaten - A589 [S1]| Threaten - A590 [S]| Three Stars - A591 Thrust Kick - A592 | Thundaga - A593 | Thundara - A594 Thunder - A595 | Thunderblast - A687 | Thunderbolt - A683 Thunder Flan - A596 | Tidal Wave - A690 | Tidus' weapons - A818 Tidus' armors - A826 | Tips & Hints - A665 | Tonberry - A597 Tornado - A598 | Trio of 9999 - A727 | Triple AP - A599 Triple Foul - A600 | Triple Overdrive - A601| Tros - A602 Turbo Ether - A603 | Twin Stars - A604 | ----------------------------------------------------------------------------- LETTER U ----------------------------------------------------------------------------- Ultima - A605 | Ultima Buster - A606 | Ultima Weapon - A607 Ultra Cure - A703 | Ultra NulAll - A713 | Ultra Potion - A701 Underdog's Secret - A608| Use - A609 | ----------------------------------------------------------------------------- LETTER V ----------------------------------------------------------------------------- Valaha - A610 | Valefor - A761 | Varuna - A611 Venom Pass - A900 | Venom Pass 2 - A901 | Venom Pass 3 - A902 Venom Shot - A903 | Venom Shot 2 - A904 | Venom Shot 3 - A905 Venom Tackle - A906 | Venom Tackle 2 - A907 | Venom Tackle 3 - A908 Venus Crest - A612 [C]| Venus Crest - A784 [KI]| Venus Sigil - A613 [C] Venus Sigil - A785 [KI]| Victim - A614 | Victor - A615 Vidatu - A616 | Vitality - A718 | Volley Shot - A909 Volley Shot 2 - A910 | Volley Shot 3 - A911 | Vorban - A617 Vouivre - A618 | | ----------------------------------------------------------------------------- LETTER W ----------------------------------------------------------------------------- Wakizashi - A762 | Wakka's weapons - A822 | Wakka's armors - A830 Warrior Monk - A619 | Warrior - A620 | Warp Sphere - A621 Wasp - A622 | Water - A623 | Watera - A624 Water Eater - A625 | Waterfall - A688 | Water Flan - A626 Waterga - A627 | Water Gem - A628 | Waterproof - A629 Waterstrike - A630 | Water Ward - A631 | Weapons lists - A817 Wendigo - A632 | White Element - A634 | White Magic Sphere - A635 White Wind - A636 | Wings to Discov. - A637| Winning Formula - A638 Winter Storm - A695 | Wither Pass - A912 | Wither Pass 2 - A913 Wither Pass 3 - A914 | Wither Shot - A915 | Wither Shot 2 - A916 Wither Shot 3 - A917 | Wither Tackle - A918 | Wither Tackle 2 - A919 Wither Tackle 3 - A633 | Withered Bouquet - A768| Worker - A639 World Champion - A640 | Wraith - A641 | ----------------------------------------------------------------------------- LETTER X ----------------------------------------------------------------------------- X-Potion - A642 | Xiphos - A643 | ----------------------------------------------------------------------------- LETTER Y ----------------------------------------------------------------------------- Y. Aeon - A644 | YAT-97 - A645 | YAT-99 - A646 Yellow Element - A647 | YKT-11 - A648 | YKT-63 - A649 Yojimbo - A763 | Yojim.'s compat. - A848| Yowie - A650 Y. Ronso - A651 | Yuna's weapons - A819 | Yuna's armors - A827 Yu-Pagoda - A664 | Y. Woman - A652 | ----------------------------------------------------------------------------- LETTER Z ----------------------------------------------------------------------------- Zanmato - A764 | Zaurus - A653 | Zombie - A654 Zombie Attack - A654 | Zombieproof - A656 | Zombiestrike - A657 Zombietouch - A658 | Zombie Ward - A659 | Zu - A660 ============================================================================= ============================================================================= ============================================================================= V) ABOUT CHARACTERS ============================================================================= ============================================================================= ============================================================================= ----------------------------------------------------------------------------- TIDUS | AGE: 17 | JOINS: He's present from the beginning ----------------------------------------------------------------------------- BACKGROUND | Star player of the Zanarkand Abes, a famous team known throughout Zanarkand, is heading for the play that will decide the victor. During blitzball match, a mysterious force known as Sin destroys Zanarkand. In the chaos that ensues after the attack Tidus is swallowed up many years into the future... far away from Zanarkand he once knew. Torn up from everything and everybody he unwillingly sets foot on a pilgrimage throughout Spira as one of Yuna's guardians. During the trip he develops feelings for Yuna (but we already knew he would, right?:)). But there's one other thing on Tidus' mind: hatred for Jecht, his father. ----------------------------------------------------------------------------- FIGHTING STYLE | His main advantage is high dexterity, therefore making him an excellent choice for disposing of fast and agile enemies. However, he has trouble hitting flying enemies. For being bent on speed domination Tidus employs a variety of agility enhancing techniques, such as Haste and Hastega. As a countermeasure he uses Slow and delay techs to disallow fast enemies to even get a turn in. He is first character capable of fighting underwater. ----------------------------------------------------------------------------- OVERDRIVE | His overdrive is called Swordplay. Once selected, try to stop the marker in highligted area of the bar for additional damage. New overdrives are learned thru repeated use of existing overdrives. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- YUNA | AGE: 17 | JOINS: Besaid island, after leaving Besaid vil. ----------------------------------------------------------------------------- BACKGROUND | Daughter of high summoner Braska, the last summoner who was able to defeat Sin 10 years ago. She has just recently became fully-fledged summoner after her prayers have been anwered at Besaid temple and she was entrusted with first aeon. Yuna has decided long ago that she will follow in her father's footsteps and become the next summoner, who will bring the Calm to Spira. For that to happen she must journey to many temples and pray to fayth inside each temple in order to obtain Final Aeon, the only means of destroying Sin. ----------------------------------------------------------------------------- FIGHTING STYLE | Yuna is one of the weakest characters on the battlefield, when it comes to taking physical damage (she makes up for lack of defence with high starting evasion). Her magical prowess is high, however. She can aid the party well with waste array of her white magic spells, most important being Esuna, Holy, Auto-Life, Protect, Shell and Reflect (there's many more spells, tho'). Her other strength lays in aeons - she's the only one who can summon. Is there a particularly strong enemy in your way that just won't go down? Call in Yuna and let the fiend have a taste of what it feels like to be outmatched. ----------------------------------------------------------------------------- OVERDRIVE | Her overdrive is called Grand Summon. When used, the aeon called enters the fray with full overdrive gauge. Once aeon uses the overdrive, overdrive gauge returns to previous level. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- LULU | AGE: 22 | JOINS: Besaid island, after leaving Besaid vil. ----------------------------------------------------------------------------- BACKGROUND | One of Yuna's guardians. She considers Yuna like a younger sister, which needs to be protected. After Yuna becomes fully-fledged summoner, Lulu decides that she will protect her on the journey, no matter the costs. This is Lulu's third pilgrimage so far and since the third is usually the best... Lulu is calm and always seems to be in control of the situation. However, under the fierce outside appearance a gentle and compassionate heart beats. ----------------------------------------------------------------------------- FIGHTING STYLE | Much like Yuna, Lulu is also pretty weak when it comes to taking physical damage (her starting evasion is even higher than that of Yuna). She's fairly tough when it comes to taking heavy brunts of magic attacks. Her main specialty is black magic, the most important being Demi, Flare, Ultima and Death (there's many more). She is the fear of flan-type and element-type elements, for she can dispose of those using only one of many elemental spells she can learn. ----------------------------------------------------------------------------- OVERDRIVE | Her overdrive is called Fury. When selected, rotate the right stick as fast as you can. New Furies are available once Lulu learns respective spell. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- RIKKU | AGE: 15 | JOINS: Moonflow - North bank ----------------------------------------------------------------------------- BACKGROUND | A young Al Bhed girl, equivalent of FF7's Yuffie and FF8's Selphie, this cheerful individual will surely keep you in the good mood. There seems to be a certain relationship between her and Yuna... what it is about, I'll let you find out for yourself when playing the game. ----------------------------------------------------------------------------- FIGHTING STYLE | Another character that falls easily to physical attacks. She makes up for it with superior starting speed. Where she does come in useful are her special abilities, with which she can steal from enemies (stealing from most robot-type enemies will destroy those instantly), attack enemies using excessive gil or even bribe enemies and receive rare items in exchange. She is second character capable of fighting underwater. ----------------------------------------------------------------------------- OVERDRIVE | Her overdrive is called Mix. By combining two items from your inventory she can conjure up one of 64 ending results ranging from healing to attack. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- WAKKA | AGE: 22 | JOINS: Besaid beach ----------------------------------------------------------------------------- BACKGROUND | Captain of Besaid Aurochs, an unsuccessful blitz team, who is yearning for victory, even if just one. Wakka is easily recognizable with his trademark hairstyle. He introduces Tidus to the rest of the gang after Tidus washes up at the beach of Besaid. After this year's blitz tournament Wakka will retire and devote his time to be full-time guardian. Will he really...? ----------------------------------------------------------------------------- FIGHTING STYLE | Armed with a strange weapon, blitzball, he can take on flying enemies and enemies with high evasion. Thanks for this goes to his superior starting accuracy. Other field Wakka's good at are his skills, with which he can put enemies to sleep, silence or darkness them. He is third and final character capable of fighting underwater. ----------------------------------------------------------------------------- OVERDRIVE | His overdrive is called Slots. When activated, fruit machine with three reels will spin. Depending on the symbols shown a variety of attacks can be launched. More overdives are available by winning blitz games. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- AURON | AGE: 35 | JOINS: Luca, during blitz tourney ----------------------------------------------------------------------------- BACKGROUND | Former guardian of Braska, Auron helped defeat Sin ten years ago. Now she joins forces with Yuna and other guardians to put a stop to Sin's terror once and for all. Rather than words he lets his huge sword do the talking. But there's something about Auron which just doesn't seem to be right... how the heck does he know so much about Sin? This and many other questions will be answered late in the game. ----------------------------------------------------------------------------- FIGHTING STYLE | A powerful melee fighter, Auron is primary choice for dealing with tough enemies, especially those who are armored. He is also known for his Break abilities, which cut down on enemy's attack and defence. Two downsides, low agility and weak magic defence make him susceptible to taking many hits (augmented by high HP). ----------------------------------------------------------------------------- OVERDRIVE | His overdrive is called Bushido. When activated, enter the commands in given time limit to enable additional damage or effects. New overdrives are learned by collecting Jecht spheres. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- KIMAHRI | AGE: 25 | JOINS: S.S. Liki ----------------------------------------------------------------------------- BACKGROUND | Member of the Ronso tribe, proud race of warriors who inhabit Gagazet mountain, Kimahri has watched over Yuna since she was small child. Like Auron, he doesn't speak much, instead focuses only on his job as the guardian. ----------------------------------------------------------------------------- FIGHTING STYLE | Another strong close combat expert, tearing thru armored enemies like they weren't even there. Fails to hit flying and agile enemies, though... in addition he's also somewhat slow and prone to magic damage. ----------------------------------------------------------------------------- OVERDRIVE | His overdrive is called Ronso Rage. When selected, choose one of enemy skills and use it against the enemies themselves. New Ronso Rages are learned by using Lancet on respective enemies. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= ============================================================================= VI) UNDERSTANDING CHARTS AND ABBREVIATIONS ============================================================================= ============================================================================= ============================================================================= ***************************************************************************** 1 - BOSS / MONSTER CHART - OVERVIEW ***************************************************************************** Boss parts within the Walkthrough section, monster parts in 'About monsters' and any enemy I deem worthy enough to be examined will be listed: ----------------------------------------------------------------------------- 1. Name | 2. Hit Points | 5. Stats 3. Magic Points | 4. AP awarded | ----------------------------------------------------------------------------- 6. Steal items | 7. Dropped items 8. Gil reward | 9. Bribed items ----------------------------------------------------------------------------- 10. Status immune | 11. Status resist 12. Doom counter | 13. Poison % ----------------------------------------------------------------------------- 14. Element prop ----------------------------------------------------------------------------- 15. Equipment prop ----------------------------------------------------------------------------- 16. Sensor / Scan ----------------------------------------------------------------------------- 17. Attack prop ----------------------------------------------------------------------------- 18. Strategy ----------------------------------------------------------------------------- ***************************************************************************** 2 - BOSS / MONSTER CHART - IN-DEPTH EXPLANATION ***************************************************************************** Above chart alone doesn't explain much, does it? As you can see, it's set up in 8 aspect classes when it comes to boss / monster information. Abbr you see mentioned below terms are then found in place of their respective longer cousins. ----------------------------------------------------------------------------- ASPECT CLASS 1 - BOSS' / MONSTER'S VITAL INFORMATION ----------------------------------------------------------------------------- 1. Name: Name of the boss / monster 2. Hit Points: Hit Points boss / monster has - once they reach zero, HP boss / monster is defeated; the other value you'll see here after the slash is how much damage you must inflict to achieve Overkill NOTE: NO OV! mark means that Overkill can't be achieved. 3. Magic Points: Magic Points boss / monster has MP 4. AP awarded: as with HP you will see two figures, like this -> XX-YY; AP XX are AP you earn by defeating boss / monster normally and YY are AP gained for Overkill 5. Stats: Information on boss' / monster's statistics, which will go like this... Strength (St), Defence (Df), Magic (Mg), Magic Defence (Md), Agility (Ag), Luck (Lu), Evasion (Ev), Accuracy (Ac) ----------------------------------------------------------------------------- ASPECT CLASS 2 - BOSS' / MONSTER'S ITEM & GIL INFORMATION ----------------------------------------------------------------------------- 6. Steal items: First number and item listed denote common steal, second ST number and item denote rare steal; if there's only one item listed, then same item counts as both common and rare steal; two examples follow Same item for both steals -> 1x-2x Mana Sphere Different item -> 1x Power Sphere, 3x HP Sphere 7. Dropped items: First number and item listed denote common drop, second DR number and item denote rare drop; if there's only one item listed, then same item counts as both common and rare drop; if boss / monster is Overkilled, you usually receive double amount of that item; two examples follow Same item for both drops -> 2x-4x; 2x-4x Special Sphere Different item -> 1x-2x HP Sphere; 1x-2x MP Sphere 8. Gil reward: Amount of gil received at end of battle GIL 9. Bribed items: Item you get by successfully bribing *some* bosses and BR most monsters, followed by amount of gil you need to 'donate' to receive that item ----------------------------------------------------------------------------- ASPECT CLASS 3 - BOSS' / MONSTER'S STATUS INFORMATION* ----------------------------------------------------------------------------- 10. Status immune: All statuses boss / monster is immune to STIMM 11. Status resist: All statuses which can be inflicted upon a boss / STRESIS monster, but with a certain % probability 12. Doom counter: Some monsters / bosses have no immunity or resistance to DCOUNT Doom status. That's why this special entry is needed. Number here marks amount of turns fiend has remaining before being KO-ed. 13. Poison %: Some monsters / bosses have no immunity or resistance to POI% Poison status. That's why this special entry is needed. Number here marks percentage of MAX HP fiend loses for each turn it takes. * - if there is a status NOT mentioned, this means you can inflict that status with almost 100% prob. ----------------------------------------------------------------------------- ASPECT CLASS 4 - BOSS' / MONSTER'S ELEMENT INFORMATION ----------------------------------------------------------------------------- 14. Element prop: Information on boss' / monster's element affinities, ELEMWEAK which are fire, ice, lightning, water and holy; elements ELEMHALF not mentioned cause normal damage to the fiend, while ELEMIMM abbr to the left of this should be self-explanatory ELEMABS ----------------------------------------------------------------------------- ASPECT CLASS 5 - BOSS' / MONSTER'S EQUIPMENT INFORMATION ----------------------------------------------------------------------------- 15. Equipment prop: Information on how many slots you can expect to find on EQUIPMENT dropped pieces of equipment, how many abilities you can DWA expect to find forged into the equipment (DWA - weapons, DAA DAA - armors) weapon and finally prob. % of equipment piece being dropped ----------------------------------------------------------------------------- ASPECT CLASS 6 - BOSS' / MONSTER'S SENSOR & SCAN INFORMATION ----------------------------------------------------------------------------- 16. Sensor / Scan: What info do Sensor and Scan of target fiend hide? ----------------------------------------------------------------------------- ASPECT CLASS 7 - BOSS' / MONSTER'S ATTACK PROPERTIES ----------------------------------------------------------------------------- 17. Attack prop: Information on boss' / monster's attacks, like who they target etc.; if the attack inflicts any statuses, listed in parenthesis will be info for how many chr's turns (those not mentioned are permanently in effect) ----------------------------------------------------------------------------- ASPECT CLASS 8 - BOSS' / MONSTER'S STRATEGIC INFORMATION ----------------------------------------------------------------------------- 18. Strategy: Complete and in-depth strategy on how to defeat the boss; for monsters expect to find a quick hint on defeating a certain monster ----------------------------------------------------------------------------- IMPORTANT NOTE: IF YOU SEE A PART OF THE CHART NOT PRESENT, THAT MEANS THAT MONSTER / BOSS IN QUESTION DON'T PRESENT OR DON'T HAVE THAT PARTICULAR PART! Example 1: Most bosses are immune to Doom, so I'll be omitting DCOUNT part for such bosses. Example 2: Most bosses are immune to Bribe, so BR part will not be included. Example 3: Many regular enemies have no statuses they resist with certain %, so making STRESIS entry is not necessary. ***************************************************************************** 3 - ABBREVIATIONS USED IN THIS GUIDE ***************************************************************************** There will also be a lot of abbrs in Boss sections. They're as follows... ----------------------------------------------------------------------------- WATT - water magic attack | WATTP - water based physical attack FATT - fire magic attack | FATTP - fire based physical attack LATT - lightning magic attack | LATTP - lightning based phys. attack IATT - ice magic attack | IATTP - ice based physical attack GRATT - gravity magic attack | GRATTP - gravity based physical attack HATT - holy magic attack | NATT - non-elemental magic attack CATT - counterattack | STATT - special type attack VS - versus | chr - single character chrs - multiple characters | phd - physical damage mgd - magic damage | std - special type damage fire phd - fire el. physical damage | lightning phd - light. el. phy. damage water phd - water el. physical damage| ice phd - ice el. physical damage holy phd - holy el. physical damage | fire mgd - fire el. magical damage lightning mgd - lig. el. mag. damage | water mgd - water el. magical damage ice mgd - ice el. magical damage | holy mgd - holy el. magical damage NS - nothing special | RAA - recommended armor abilities RWA - recommended weapon abilities | SG - Standard Sphere Grid ESG - Expert Sphere Grid | SIL - silence SLE - sleep | DAR - darkness POI - poison | PET - petrification SLO - slow | ZOM - zombie POW - power break | MAG - magic break ARM - armor break | MEN - mental break THR - threaten | DEA - death PRV - provoke | DOO - doom NUL - nul effects | SHE - shell PRT - protect | REF - reflect HAS - haste | REG - regen DIS - distil effects | SEN - sensor SCA - scan | DEM - demi DEL - delay effects | EJE - eject ST - steal from enemy | DR - drop after battle BR - item that can be bribed | STIMM - status immunity STRESIS - status resistance | DWA - dropped weapon abilities DAA - dropped armor abilities | prob. - probability ELEMWEAK - el. fiend is weak against | ELEMHALF - el. fiend is strong against ELEMIMM - el. fiend is immune to | ELEMABS - el. fiend absorbs as HP FIR - fire | LIG - lightning WAT - water | ICE - ice HOL - holy | na - not applicable DCOUNT - Doom counter | POI% - poison percentage per turn ----------------------------------------------------------------------------- ***************************************************************************** 4 - EXAMPLE OF BOSS / MONSTER CHART ***************************************************************************** ----------------------------------------------------------------------------- Chocobo Eater | HP: 10000-800 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 5 | AP: 90-135 | 25, 25, 20, 35, 12, 15, 0, 25 ----------------------------------------------------------------------------- ST: 1x-1x Potion | DR: 2x Lv.1 Key Sp. GIL: 970 | ----------------------------------------------------------------------------- STIMM: BER, BRI, CON, DEA, DEM, DOO | STRESIS: 50% Break sk., 40% POI EJE, PET, SIL, SLE, THR, ZOM | POI%: 5% ----------------------------------------------------------------------------- ELEMWEAK: FIR ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 99% DWA: Mag+5%, Mag+10%, Piercing, Sensor, Str+5%, Str+10% DAA: Fireward, Iceward, Lightningward, Waterward ----------------------------------------------------------------------------- SENSOR: Vulnerable to darkness. SCAN: Stick with piercing weapons until you knock him over... ----------------------------------------------------------------------------- a) 'Rush attack' - GRATTP VS all chrs - phd - tears off 18,75% of current HP b) You're next! - charge turn for Fist of Fury attack... ----------------------------------------------------------------------------- STRATEGY | An interesting battle. It's comprised of five 'slots'... ----------------------------------------------------------------------------- If you look at the chart with a deep-eye, you'll see few parts missing. As already said, this doesn't mean I forgot about them - IT MEANS THAT BOSS / MONSTER IN QUESTION DOESN'T OFFER THIS PARTICULAR PIECE OF INFO. Let's examine what's not mentioned: 1. Bribe part is missing. Reason? You don't get anything for Bribing Chocobo Eater, as it is immune to Bribe. 2. DCOUNT part is missing. Reason? If you look at STIMM part, you'll see DOO among the crowd - boss is immune to Doom, so no need to make DCOUNT part. 3. In element section only ELEMWEAK is present, others are missing. Reason? Chocobo Eater only elemental affinity is fire - it's vulnerable to fire. Other four elements needn't be mentioned, as boss takes normal damage from those elements. ============================================================================= ============================================================================= ============================================================================= VII) BASIC CONTROLS ============================================================================= ============================================================================= ============================================================================= BASIC CONTROL EXPLANATIONS I'll get you started by explaining what are the controls you'll be using when playing the game. There are four distinctive control modes you'll have to get used to. These are battle screen controls (inside random or boss battle), field screen controls (when walking about), menu screen controls (when inside many menus, accessible with triangle button; when shopping) and lastly Sphere Grid controls. May be hard for a start, but you'll get a grasp of it in ten minutes. I - BATTLE SCREEN CONTROLS Up/down dir.b. - move cursor Left analog stick - move cursor, change between command sets Left/right dir.b. - change between command sets Right analog stick - used only in Lulu's Overdrives Circle button - cancel selection, return to previous selection X button - confirm selection, advance to next selection Triangle button - character defends (also skips the turn) Square button - used only in some of Auron's Overdrives L1 button - display chr switch window, select charracter to switch L2 button - select character to switch R1 button - scroll CTB window up R2 button - scroll CTB window down Start button - not used Select button - turn help window on or off II - FIELD SCREEN Direct. buttons - move character about Left analog stick - move character about Right analog stick - not used Circle button - cancel selection, return to previous sel., walk (hold) X button - confirm selection, advance to next sel., talk, examine Triangle button - enter menu Square button - press near blitz players for their status (once it is available), used to trigger few special events L1 button - not used L2 button - not used R1 button - not used R2 button - not used Start button - pause the game (disabled during some scenes) Select button - not used III - MENU SCREEN Direct. buttons - move cursor Left analog stick - move cursor Right analog stick - not used Circle button - cancel selection, return to previous selection X button - confirm selection, advance to next selection Triangle button - not used Square button - not used L1 button - switch characters L2 button - scroll menu list backwards R1 button - switch characters R2 button - scroll menu list forwards Start button - not used Select button - not used IV - SPHERE GRID SCREEN Direct. buttons - move cursor Left analog stick - move cursor Right analog stick - not used Circle button - cancel selection, return to previous selection X button - call the basic menu (Move or Use), confirm selection, advance to next selection Triangle button - call up status info, scroll thru status info Square button - not used L1 button - change view L2 button - change view R1 button - switch to next character R2 button - switch to previous character Start button - not used Select button - zoom in or out Finally, pressing L1, L2, R1, R2, Select and Start buttons all together performs soft reset and returns you to start up sequence. Soft reset is disabled during certain sequences and during battle animations. ============================================================================= ============================================================================= ============================================================================= VIII) WHAT'S SPHERE GRID? ---> A836 ============================================================================= ============================================================================= ============================================================================= Q1 - What is Sphere Grid? A1 - Sphere Grid is what I would call an advancement system of sorts. If you haven't noticed already, there is no EXP or chrs' levels in FFX. Instead you get to use Sphere Grid, a rather big board with lots of circles, called nodes. These nodes are filled with all kind of stuff... black magic, white magic, special abilities etcetera. You are required to move across this grid, activating the nodes as you pass them in order to raise your characters. Q2 - Raise my characters? I'm not their mother! A2 - Bad wording.:P Anyway, by raising I mean raising chr's statistics, such as HP and Strength. Fighting alone will bring you nowhere, as it doesn't increase stats. You have to use Sphere Grid (SG from now on) in order to increase chr's stats to be able to defeat enemies late in the game. Q3 - So how do I that? A3 - You may have noticed something called S. Level (SLV from now on). This stands for Sphere Level. By having your chrs participate in a battle and defeating fiends any character that made at least one action in that battle (even if just defending for one turn) will gain AP (Ability points). Once you gain enough AP for certain chr's SLV to increase by say one level, that character can now move ahead or back on SG. By ahead I mean moving over SG on nodes character hasn't yet activated or been to, and by back I mean moving on nodes character has already activated or been to. Q4 - My SLV increased by five levels. Now what do I do? A4 - You have two options. Most common decision is to move forward, in which case the cost will be 1 SLV per one new node. In case you decide to move back, cost is 1 SLV for up to four old nodes. So in your case you'd be able to move 5 nodes forward, 20 nodes back or 12 nodes back, then 2 nodes forward. Remember, once you move on SG, that's it! SLV used for the process are lost for good. Q5 - I see a node that has something in it. What is that for? A5 - There's 16 different kinds of nodes you're able to find on SG. a) Empty node - wanna guess? b) Node with letter H - once activated, raises chr's HP c) Node with letter M - once activated, raises chr's MP d) Node with sword - once activated, raises chr's Str e) Node with shield - once activated, raises chr's Def f) Node with encircled triangle - once activated, raises chr's Mag g) Node with shielded triangle - once activated, raises chr's Mdef h) Node with arrow (points left)- once activated, raises chr's Agi i) Node with star - once activated, raises chr's Luck j) Node with 'yin-yang' symbol - once activated, raises chr's Eva k) Node with bulls-eye - once activated, raises chr's Acc l) Node with letter 'X' - once activated, chr can use this Skill m) Node with encircled + - once activated, chr can use this Special n) Node with white square - once activated, chr can use this Wht Magic o) Node with black square - once activated, chr can use this Blk Magic p) Node with L.* sign - this is a Lock node and prevents chrs from advancing past this node; it can be removed with appropriate Lv.* Key Sphere Note: * represents numbers 1, 2, 3 or 4 Q6 - Activate nodes? How do I do that? A6 - There's two requirements in order for a chr to activate a node. First, chr must be on or adjacent to the node you want to activate and second, you'll need spheres. Lots of them. All of such spheres and what they do is listed below: - POWER SPHERE - activates Strength, Defence and HP nodes - MANA SPHERE - activates Magic, Magic Defence and MP nodes - SPEED SPHERE - activates Agility, Accuracy and Evasion nodes - ABILITY SPHERE - activates Skill, Special, Wht Magic and Blk Magic nodes - FORTUNE SPHERE - activates Luck nodes - ATTRIBUTE SPHERE - activates attribute node already activated by ally - SPECIAL SPHERE - activates Special node already activated by ally - SKILL SPHERE - activates Skill node already activated by ally - WHT MAGIC SPHERE - activates White Magic node already activated by ally - BLK MAGIC SPHERE - activates Black Magic node already activated by ally - MASTER SPHERE - activates any node - LV.1 KEY SPHERE - removes Lv.1 Lock - LV.2 KEY SPHERE - removes Lv.2 Lock - LV.3 KEY SPHERE - removes Lv.3 Lock - LV.4 KEY SPHERE - removes Lv.4 Lock - HP SPHERE - turns empty node into HP+300 node - MP SPHERE - turns empty node into MP+40 node - STRENGTH SPHERE - turns empty node into Str+4 node - DEFENCE SPHERE - turns empty node into Def+4 node - MAGIC SPHERE - turns empty node into Mag+4 node - MAGIC DEF SPHERE - turns empty node into Mdef+4 node - AGILITY SPHERE - turns empty node into Agi+4 node - EVASION SPHERE - turns empty node into Eva+4 node - ACCURACY SPHERE - turns empty node into Acc+4 node - LUCK SPHERE - turns empty node into Luck+4 node - CLEAR SPHERE - removes nodes from SG** - RETURN SPHERE - returns to any previously activated node by current chr - FRIEND SPHERE - teleports to any ally's location - TELEPORT SPHERE - teleports to any activated node - WARP SPHERE - teleports to any node Note: ** Clear Spheres cannot erase Ability, White Magic, Black Magic, Skill and lock nodes. Q7 - OK, I get activation and that... btw, what are those small spots I see around every node on SG? A7 - These are used to quickly tell which chr has already activated which node. There are 7 spots, differently colored and representing one of each of playable chrs. Once certain chr has activated a certain node, that chr's spot around activated node will light up. This is a useful feature for quick reference without having to switch thru all chrs to see which chr has activated which node. Also, when chr is selected, you will see a colored line after or before that chr. Use this to see what path that chr has already walked on in order to avoid wasting SLV for trips over paths you've already been to. - LIGHT BLUE color belongs to Tidus - WHITE color belongs to Yuna - PURPLE color belongs to Lulu - GREEN color belongs to Rikku - RED color belongs to Auron - DARK BLUE color belongs to Kimahri - YELLOW color belongs to Wakka Q8 - I need advice on choosing the SG I would like to use during the game. A8 - If FFX is your very first FF or you're playing it for the first time, I highly suggest you choose Standard Sphere Grid. However, if you have already finished the game once, or are feeling daring enough to undertake the challenge of Expert Sphere Grid, be my guest. Expertize as you see fit. What is very good about Expert SG is that all chrs start very close, therefore if you want to have a party consisting of black mages only, this isn't a problem. The bad side is that you need to plan ahead on what path you'd like to take. Q9 - What are all those empty nodes for? I doubt they're there just for an eye-candy... A9 - *eats a candy* Nope. They're to be used late in the game, when you have access to Monster Arena. By defeating monsters there you can gain possession of special spheres that can be used to fill empty nodes. For example, by defeating Ironclad you'll get HP Sphere, which you can use anywhere on SG (as long as it's used on an empty node) in order to raise your HP by 300. The same applies for all other 9 statistics. Q10 - There's a lot of crappy +1 nodes on SG. And all spheres I use on empty nodes morph into +4 nodes, so I wanna get rid of all +3 and lesser nodes. A10 - Your help awaits in Monster Arena again. By unlocking Ultima Buster in Monster Arena you'll be able to buy Clear Spheres, which is used to remove any node (except Ability nodes) from SG permanently. Beware - if you remove say Str+3 node which has been activated by Lulu and Yuna, Str bonus that erased node carried is also 'lost' for Yuna and Lulu, ie their Str stat will drop by 3 when Str+3 node is erased. Q11 - What are new abilities added in FFX PAL version? A11 - Indeed we're lucky bastards... - PILFER GIL (steal gil from enemies) - NAB GIL (steal gil from enemies and deal damage at same time) - FULL BREAK (Power, Armor, Magic and Mental Break on one enemy) - QUICK POCKETS (use items quickly with reduced recovery time) - EXTRACT POWER (target fiend drops Power Spheres) - EXTRACT MANA (target fiend drops Mana Spheres) - EXTRACT SPEED (target fiend drops Speed Spheres) - EXTRACT ABILITY (target fiend drops Ability Spheres) Q12 - Any other tips you can give me? A12 - Let's see... Rather then collecting lots of SLV, use them to teach your characters new abilities or to increase their attributes. Finally, save your game when you enter SG. Thus, if you make a mistake, you can always reload. ============================================================================= ============================================================================= ============================================================================= IX) STANDARD SPHERE GRID ---> A849 ============================================================================= ============================================================================= ============================================================================= In here you'll find info on how many Sphere Levels a certain character must reach in order to learn all abilities on his/her path before reaching the end of its path in case you chose Standard Sphere Grid (I'll make few exceptions of course). Don't understand what I mean? Don't worry, you'll soon get what I mean when you throw a look a bit below. Notes: --> Some abilities require a certain character to stray a bit off from his or her path (for example, Death). I'll include them as well. --> Info on how many Sp. L. you need to gain is based on Standard Sphere Grid --> It'll look like this example: Name of ability - Sphere Levels needed --> After you reach last ability on character's path, I'll suggest on what to do next, for example, send Tidus down Auron's path or something similar ----------------------------------------------------------------------------- I - TIDUS ----------------------------------------------------------------------------- Cheer - 2 | Flee - 5 | Extract Speed - 11 Haste - 14 | Provoke - 22 | Delay Attack - 27 Slow - 40 | Slowga - 53 | Delay Buster - 68 Hastega - 78 | Quick Hit - 105 | ----------------------------------------------------------------------------- WHERE TO NEXT?: Tidus finishes his stroll very close to first third of Yuna's path - which is the way I recommend to go. First wait a bit until you get Lv.3 Key Sp. to remove the annoying lock. Then move in to learn Shell, Protect and Cura. Afterwards proceed in Yuna's direction... ----------------------------------------------------------------------------- II - AURON ----------------------------------------------------------------------------- Power Break - learned | Extract Power - 7 | Guard - 10 Magic Break - 21 | Threaten - 40 | Armor Break - 48 Mental Break - 53 | Sentinel - 87 | ----------------------------------------------------------------------------- WHERE TO NEXT?: Auron finishes close to Tidus' path. While Auron has HP and Str, he lacks Agi and Eva, so I suggest going after Tidus. There's a small matter removing Lv.2 Lock first tho'. After it's gone, learn Delay Attack and Provoke, then proceed after Tidus' path. ----------------------------------------------------------------------------- III - WAKKA ----------------------------------------------------------------------------- Dark Attack - learned | Silence Attack - 7 | Extract Ability - 12 Aim - 20 | Sleep Attack - 27 | Dark Buster - 41 Drain - 44 | Silence Buster - 56 | Sleep Buster - 68 Osmose - 77 | Triple Foul - 105 | ----------------------------------------------------------------------------- WHERE TO NEXT?: Wakka's got the Acc, but not HP and sufficient Str. So Auron's is the way to go. Remove Lv.3 Lock first, then have Wakka learn Armor Break, after which go after Auron's path. ----------------------------------------------------------------------------- IV - KIMAHRI Oh boy, his is a little bit complicated. Namely, Kimahri's path does contain few abilities, but once you learn them all, you'll have to decide what you want Kimahri to be. White Mage, Black Mage, choice is yours... However, I'd suggest sending him down Rikku's path, as having two characters being able to steal always pays off. You may see a problem, tho'. Two Lv.1 Locks. Don't worry, by the time we send Kimahri on Rikku's path, you'll already have a bunch of Lv.1 Key Spheres. From Kimahri's position send him right first. My calculations are done based on that decision. ----------------------------------------------------------------------------- Lancet - learned | Scan - 6 | Extract Mana - 7 Jinx - 8* | At 45 Sp.L...** | Steal - 52 Use - 53*** | | ----------------------------------------------------------------------------- * - now send him past Lancet ability up and travel all over these stat nodes to improve Kimahri's stats ** - use your first Lv.1 Key Sp. to remove first lock and at 49 Sp.L. use your second Lv.1 Key Sp. to remove second lock - you're now on Rikku's path *** - Here use Lv.2 Key Sp. to remove the lock and accumulate additional 3 Sp.L. to learn Dispel, then return on the path Rikku took ----------------------------------------------------------------------------- V - LULU ----------------------------------------------------------------------------- Fire - learned | Water - learned | Thunder - learned Blizzard - learned | Focus - 12 | Fira - 26 Thundara - 27 | Watera - 27 | Blizzara - 28 Reflex - 36 | Bio - 52 | Demi - 68 Death - 75 | Waterga - 78 | Firaga - 79 Thundaga - 79 | Blizzaga - 79 | Flare - 104 ----------------------------------------------------------------------------- WHERE TO NEXT?: Lulu's got the Eva and Mag, but not HP or Agi, so I'd actually go for three choices. If you want to make her even more deadly, go after Yuna's path (in this case use one of Teleport Spheres). If you want to make her fare longer in battle, go after Auron's path (use Teleport Sphere as well). For Agi go down Rikku's path (use Teleport Sphere). ----------------------------------------------------------------------------- VI - RIKKU ----------------------------------------------------------------------------- Use - learned | Steal - learned | Luck - 11 Spare Change - 17 | Mug - 41 | Bribe - 71 ----------------------------------------------------------------------------- WHERE TO NEXT?: Tough call. Personally I'd make her HP bigger, so Auron's path would be the way to go. ----------------------------------------------------------------------------- VII - YUNA ----------------------------------------------------------------------------- Cure - learned | Esuna - learned | NulBlaze - 2 NulShock - 3 | NulFrost - 4 | NulTide - 5 Life - 14 | Pray - 19 | Cura - 37 Shell - 43 | Protect - 48 | Reflect - 59 Dispel - 64 | At 65th Sp.L...* | Steal - 68 Curaga - 82 | Regen - 89 | Holy - 106 ----------------------------------------------------------------------------- * have Yuna use Lv.2 Key Sp. to remove Lv.2 Lock - gain two more Sp.L. to learn Use WHERE TO NEXT?: Same call as with Lulu, so take a look below Lulu's section - where Lulu's mentioned, substitute her name with Yuna's and you've got where you want to go. ============================================================================= ============================================================================= ============================================================================= X) EXPERT SPHERE GRID ---> A838 ============================================================================= ============================================================================= ============================================================================= This is an interesting section, especially for those who own PAL version. When I first purchased FFX, I chose Expert grid, only to find myself later in the game way underpowered since I didn't know how to utilize that grid. Instead of gaining insane amounts of AP to backtrack, I quit and started new game, this time with usual Sphere Grid. I finished the game with no problems that way (well, if I don't count times I died in boss fights). Q1 - What is Expert Sphere Grid (ESG)? A1 - Expert Sphere Grid (ESG) is additional Sphere Grid (SG) you can choose from when starting a new game. ESG is only available in FFX: PAL version and FFX: International. It's not in the NTSC version of FFX. Q2 - What are the differences between regular SG and ESG? A2 - First big difference is starting point of all characters. All chrs, sans Rikku start very close together. If you take a look at expert grid in your game, you will see that Lv.1 Lock is all that separates Rikku from the rest of the party (or vice versa, if you wish looking at it that way). According to my notes, first Lv.1 Key Sphere is obtained at start of Mi'ihen highroad - so only after that event you'll be able to remove the first (this one, if you like) Lv.1 Lock. Second difference is total amount of nodes available on ESG. ESG has 55 nodes less than ordinary SG. Third difference is 8 more abilities were added to PAL version. These abilities are also on ordinary SG, but it feels right to mention them again: - PILFER GIL (steal gil from enemies) - NAB GIL (steal gil from enemies and deal damage at same time) - FULL BREAK (Power, Armor, Magic and Mental Break on one enemy) - QUICK POCKETS (use items quickly with reduced recovery time) - EXTRACT POWER (target fiend drops Power Spheres) - EXTRACT MANA (target fiend drops Mana Spheres) - EXTRACT SPEED (target fiend drops Speed Spheres) - EXTRACT ABILITY (target fiend drops Ability Spheres) Q3 - Any reccomendations on how to start with my characters when they join my party (when using ESG)? Note: For reference use the picture at following URL: http://splitinfinity.50megs.com/images/chr_start.jpg A3 - I'd suggest the following course of action when playing ESG: --> Tidus, Wakka, Lulu and Yuna learn Lancet - that way you'll be supplied with endless stream of HP and MP, both of which you'll be able to get from random enemies you'll encounter along the way --> if you can spare some time, also have Kimahri and Tidus learn Dark Attack --> then have Tidus, Wakka, Lulu and Kimahri learn Cure and Esuna --> around now I'll assume you're able to fight Lord Ochu - kill him (make sure you Overkill him) in order to receive 2x HP Sphere (if you get MP Spheres, reset and kill him again) - use those two HP Spheres on two empty nodes near Esuna and you'll gain quick 600 HP boost for all characters --> after that is learned, have Yuna and Kimahri follow the path that leads to Lulu's Thunder, Fire, Blizzard and Water spells - when you reach them, naturally have them learn those spells --> now you have a party of characters, all of which are able to cure status ailments (no longer you have to rely on Yuna only), all of which are able to restore lost HP (no longer you have to rely on Yuna only), all of which are able to restore HP and MP at same time while weakening the monsters with help of Lancet ability (no longer you have to rely on Save Points and Ethers, which are hard to find) and three formiddable black mages (no longer you need to rely on Lulu only) --> after this preparations are accomplished, distribute the characters back to the way they used to be (you might want to have one more chr go up Tidus' path until both Tidus and that other chr learn Haste) This section remains as it is. I can't think of any reasonable way for the characters to go or recommend to go. There is always a chance that a certain skill is better in certain situation etc. I just can't. Apart from starting tips I provided a bit up I leave you on your own path of choosing what's the best for you. ============================================================================= ============================================================================= ============================================================================= XI) ABOUT MENUS ============================================================================= ============================================================================= ============================================================================= In this part I'll do my best to thoroughly explain each menu, submenu, mastermenu and god knows what menus are there left. I'll decipher in-battle menus first, then those that appear once a battle is over, then those you come by when shopping or selling stuff, and finally the mastermind behind them all - famous Bermuda Triangle, which appears once you press Triangle button whenever on a field screen. *Shoots down UFO*. Better start before the invasion begins... ***************************************************************************** 1A - BATTLE MENUS - MAIN COMMAND WINDOW ***************************************************************************** This is the command menu you'll be using the most when in battle. It is located in lower left of battle screen. It houses seven different commands you can choose from. Not all are available from the start of game. But once you learn a specific ability that falls into one of the command categories, that command will become selectable. Each command, when chosen, will as next step require you to select a target, or lead you to a submenu where even more options await you. Have no fear, the explanations are here. ----------------------------------------------------------------------------- ATTACK | attack an enemy with equipped weapon Very simple. After you select Attack command, you'll be prompted to select one of the targets on the battlefield. By default marker (which will be either a red triangle [meaning you're targeting a fiend] or green triangle [meaning you're targeting one of the party members]) will point to one of the fiends on the battlefield. Choose carefully who you want to attack. If help window is enabled (you'll know so by the additional line at top of the screen), it'll show the name of the target you're attempting to attack. Once the target is selected, the chr performing the action will try to physically attack the target. What may happen is explained below. ----------------------------------------------------------------------------- SUMMON | summon an aeon This command is exclusive to Yuna, for she's the only one who can summon. Select this command to be taken to a submenu. Choose one of the available aeons, press X and aeon is summoned to be used in battle. There are occassions when aeons can't be summoned, or certain aeons are unavailable. ----------------------------------------------------------------------------- SKILL | use Skills Here are stored abilities, which help you alter the flow of battle to your advantage. If you select this command, you'll be taken to another submenu. In here you can find up to 22 additional commands, ie Skills which you can choose from to be used either on your enemies or your comrades. Each Skill when selected, will prompt you to select a target. Do so, confirm with X and ability will be executed. All Skills require certain amount of MP. If that amount of MP is not available, then you won't be able to use that skill. What may happen is explained below. - Sleep Attack - select this, choose a target, press X - Silence Attack - select this, choose a target, press X - Dark Attack - select this, choose a target, press X - Sleep Buster - select this, choose a target, press X - Silence Buster - select this, choose a target, press X - Dark Buster - select this, choose a target, press X - Zombie Attack - select this, choose a target, press X - Triple Foul - select this, choose a target, press X - Delay Attack - select this, choose a target, press X - Delay Buster - select this, choose a target, press X - Power Break - select this, choose a target, press X - Magic Break - select this, choose a target, press X - Armor Break - select this, choose a target, press X - Mental Break - select this, choose a target, press X - Extract Power - select this, choose a target fiend, press X - Extract Mana - select this, choose a target fiend, press X - Extract Speed - select this, choose a target fiend, press X - Extract Ability - select this, choose a target fiend, press X - Full Break - select this, choose a target, press X - Mug - select this, choose a target fiend, press X - Nab Gil - select this, choose a target fiend, press X - Quick Hit - select this, choose a target, press X ----------------------------------------------------------------------------- SPECIAL | use Special Abilities Here you will find abilities, which help you in battle either by altering certain stats or putting enemies into unfavourable positions. There are 22 Specials, some of which will need further detailed explanations, which will issue immediately. What distinguishes Specials from Skills is, that Specials can be used either on enemies, or allies. No Special ability can target both. Some Specials require MP. If you don't have that, certain Special can't be chosen. What may happen is explained below. - Flee - select this, press X - Steal - select this, then select enemy to steal from, press X - Use - select this to be taken to a submenu, here select one of available items (check what it does using help window at top of the screen), then select whom to use it on (some items can only be used on enemies, some only on allies, and some can be used on either target party) - Pray - select this, press X - Cheer - select this, press X - Aim - select this, press X - Focus - select this, press X - Reflex - select this, press X - Luck - select this, press X - Jinx - select this, press X - Lancet - select this, then select enemy you'll Lancet, press X - Guard - select this, press X - Sentinel - select this, press X - Spare Change - select this and another window will appear with two lines; 'How much?' prompts you to input the amount of Gil you'd like to use; you can use as less as 0 and as much as 100000 Gil; 'Gil left:' shows amount of money left after Gil chosen to spent will be used; once satisfied with decision, press X; now choose the enemy you want to attack; damage done is amount of Gil thrown divided by 10 - Threaten - select this, choose an enemy, press X - Provoke - select this, choose an enemy, press X - Entrust - select this, choose an ally (may choose yourself, but it is useless), press X - Copycat - select this, press X (can't copy Overdrives and summons) - Pilfer Gil - select this, choose an enemy, press X - Quick Pockets - select this to be taken to a submenu, choose item to be used, choose a target on which you want to use item chosen, press X - Doublecast - select this to be taken to black magic submenu of that chr; select one of black magics available, then select the target for that black magic to be used on; again you'll see black magic submenu of that chr, so just repeat the exercise; finally press X for the execution - Bribe - select this and another window will appear with two lines; 'How much?' prompts you to input the amount of Gil you'd like to use; you can use as less as 0 and as much as all Gil you currently hold; 'Gil left:' shows amount of money left after Gil chosen to spent will be used; once satisfied with decision, press X; now choose the enemy you want to Bribe; Bribe is successful if you use enemy's MAX HP multiplied by 10 Gil; if it still fails, keep giving that fiend 1 gil until it goes away ----------------------------------------------------------------------------- BLK MAGIC | use black magic spells Sanctum for black mages, this is where you will find all 19 of available black magic spells. Once you select Blk Magic command, a submenu with available spells will appear. Pick one of the magics, then select target to use it on (may be an enemy or ally), and press X for final time for spell to be executed. All black magics (sans Osmose) require MP to be cast. Insufficient MP means no black magics. Only Ultima and Demi are multi-target spells. What may happen is explained below. ----------------------------------------------------------------------------- WHT MAGIC | use white magic spells Sanctum for white mages, this is where you will find all 22 of available white magic spells. Once you select Wht Magic command, a submenu with available spells will appear. Pick one of the magics, then select target to use it on (may be an enemy or ally), and press X for final time for spell to be executed. All white magics require MP to be cast. Insufficient MP means no white magics. What may happen is explained below. ----------------------------------------------------------------------------- ITEM | use an item Select this to be taken to another submenu, where you select an item, then select the target to use that item on and press X for one final time. ----------------------------------------------------------------------------- ***************************************************************************** 1B - BATTLE MENUS - SUB COMMAND WINDOW ***************************************************************************** This screen is also found in lower left of battle screen. But to access it, you must press right when in main command screen. It houses three different commands you can choose from. ----------------------------------------------------------------------------- WEAPON | change equipped weapon Select it to be taken to a submenu, which will display a list of available weapons for that chr; moving a yellow arrow over names of weapons will display abilities integrated in that weapon in another window just a bit to the right; select appropriate weapon you'd like to use and press X to accomplish the change ----------------------------------------------------------------------------- ARMOR | change equipped armor Select it to be taken to a submenu, which will display a list of available armors for that chr; moving a yellow arrow over names of armors will display abilities integrated in that armor in another window just a bit to the right; select appropriate armor you'd like to use and press X to accomplish the change ----------------------------------------------------------------------------- ESCAPE | run away from battle Select it, and then press X for chr to attempt to escape; he/she may or may not succeed in escaping; you can't escape from boss fights ----------------------------------------------------------------------------- ***************************************************************************** 1C - BATTLE MENUS - SPECIAL COMMAND WINDOW ***************************************************************************** This screen is also found in lower left of battle screen. But to access it, you must press left when in main command screen. Also, this command screen is only available if chr in question has an Overdrive available or is able to choose a trigger command. It houses different amount of commands you can choose from, depending on circumstances. ----------------------------------------------------------------------------- NAME OF CHR'S OVERDRIVE Thorough explanations for this command can be found in section, 'About overdrives'. ----------------------------------------------------------------------------- TRIGGER COMMAND Depending on circumstances, chr may be able to choose from one of trigger commands, that appear below overdrive name. Use the help window to find out what trigger command will do, and then select it if you feel it is helpful. You may also be prompted to choose a target of this trigger command. After you do so, press X for final time to complete the procedure. ----------------------------------------------------------------------------- ***************************************************************************** 1D - BATTLE MENUS - SENSOR WINDOW ***************************************************************************** This helpful guy appears in upper left of battle screen in one of three cases: someone in battle party has weapon with Sensor ability equipped, the fiend targeted has been Scanned beforehand or aeon is summoned (aeons have innate sensor ability). There are six lines of info that are helpful to your planning of battle strategy. ----------------------------------------------------------------------------- HP This shows two numbers. First one is fiend's current HP, and the other is fiend's MAX HP. By depleting first one to zero fiend is defeated. ----------------------------------------------------------------------------- x1,5 SYMBOL, FOLLOWED BY FOUR CIRCLES* This shows the elements fiend is weak against. Elements have following colors: fire - red, lightning - yellow, water - blue, ice - white. So if you'd find a red-filled circle in this line, this would mean that fiend is weak to fire attacks and you should proceed using those attacks. ----------------------------------------------------------------------------- + SYMBOL, FOLLOWED BY FOUR CIRCLES* This shows the elements fiend absorbs in shape of HP. You should avoid using element attacks whose symbols appear in this line. ----------------------------------------------------------------------------- / SYMBOL, FOLLOWED BY FOUR CIRCLES* This shows the elements fiend takes no damage from. While not beneficial to anyone, avoid using element attacks whose symbols appear in this line. ----------------------------------------------------------------------------- 1/2 SYMBOL, FOLLOWED BY FOUR CIRCLES* This shows the element fiend is strong against, meaning it takes only half damage from those element attacks. With only half as useful, also avoid using element attacks whose symbols appear in this line. ----------------------------------------------------------------------------- BLUE WINDOW WITH STATUS AFFLICTIONS This window shows names of all statuses fiend is currently afflicted with. If more than one status is afflicted, it switches between them in one second intervals. ----------------------------------------------------------------------------- SENSOR HELP WINDOW This window appears on top of screen and shows two types of info: name of the fiend, and a bit to the right a quick tip about fiend itself (may contain info on fiend's attacks, fiend's weaknesses, or what to look out for...). ----------------------------------------------------------------------------- * - If certain element's color doesn't appear in any line, fiend takes normal damage from that element. However, there is hidden fifth element, holy element (only manifested thru Holy white magic or Blessed Gem). Fiends that resist, absorb, nullify or are weak to holy element also exist. You can learn of these elemental affinities only thru trial end error. ----------------------------------------------------------------------------- ***************************************************************************** 1E - BATTLE MENUS - SCAN WINDOW ***************************************************************************** Can't be missed. Cast Scan at any target in battle screen to have scan screen appear with following data, going from left to right, top to bottom... ----------------------------------------------------------------------------- NAME Simple. Name of target you scanned. ----------------------------------------------------------------------------- HP This shows two numbers. First one is target's current HP, and the other is target's MAX HP. By depleting first one to zero fiend is defeated/chr KO-ed. ----------------------------------------------------------------------------- STR / MAG Shows physical strength and magic power of the target. ----------------------------------------------------------------------------- x1,5 SYMBOL, FOLLOWED BY FOUR CIRCLES* This shows the elements target is weak against. Elements have following colors: fire - red, lightning - yellow, water - blue, ice - white. So if you'd find a red-filled circle in this line, this would mean that target is weak to fire attacks and you should proceed using those attacks. ----------------------------------------------------------------------------- + SYMBOL, FOLLOWED BY FOUR CIRCLES* This shows the elements target absorbs in shape of HP. You should avoid using element attacks whose symbols appear in this line. ----------------------------------------------------------------------------- / SYMBOL, FOLLOWED BY FOUR CIRCLES* This shows the elements target takes no damage from. While not beneficial to anyone, avoid using element attacks whose symbols appear in this line. ----------------------------------------------------------------------------- 1/2 SYMBOL, FOLLOWED BY FOUR CIRCLES* This shows the elements target is strong against, meaning it takes only half damage from those element attacks. With only half as useful, also avoid using element attacks whose symbols appear in this line. ----------------------------------------------------------------------------- IMMUNITIES Shows all possible statuses target is immune to, meaning it can't be afflicted with them no way whatsoever, even if hell freezes over... but as there have always been exceptions, so are here. ----------------------------------------------------------------------------- SCAN INFORMATION Just a bit of information about target. Try scanning your party members! ----------------------------------------------------------------------------- * - If certain element's color doesn't appear in any line, target takes normal damage from that element. However, there is hidden fifth element, holy element. Fiends that resist, absorb, nullify or are weak to holy element also exist. You can learn of these elemental affinities only thru thru trial end error. ----------------------------------------------------------------------------- ***************************************************************************** 1F - BATTLE MENUS - CTB WINDOW ***************************************************************************** Always visible in top right corner of battle screen, it is your pointer to when will which target's turn come. Turns displayed in this window are as if each target would choose 'Attack' command. But alas this is only *if*. Nearly all commands will alter CTB order, with Overdrives having the biggest recharge time, and Quick Pockets having the quickest recharge time. There are abilities available that can speed up your party's turns (Haste), slow down enemy's (Slow), or delay enemy's (Delay Attack). Careful planning of what to use is important, so that you don't find yourself open to multiple repeated enemy attacks. ***************************************************************************** 1G - BATTLE MENUS - SWITCH WINDOW ***************************************************************************** Available by pressing L1 button while in any of three of following menus: Main command screen, sub command screen or special command screen. You also must have more than three chrs available. This screen allows you to switch members freely in battle, suiting your needs for enemy eradication. It will show you list of available party members that can be switched in for a chr you currently think is not useful. Select one of other chrs and press X. Chr that is not needed will exit the screen and chr you selected will join the battle. Note that no turns are lost during the switch, so you can switch members as many times as you want. You cannot switch members that are KO-ed, were petrified/shattered, or have escaped from battle. ***************************************************************************** 1H - BATTLE MENUS - CHARACTER STATUS WINDOW ***************************************************************************** Cosily situated in lower right of battle screen, it shows info for your frontline party, ie the one currently battling. It shows following info: ----------------------------------------------------------------------------- NAME Name of character. ----------------------------------------------------------------------------- HP Amount of current HP. If you'd like to find out what is the MAX HP for chr, target that chr with an item or magic that restores HP. If this number drops to 0, chr is KO-ed. ----------------------------------------------------------------------------- MP Amount of current MP. If you'd like to find out what is the MAX MP for chr, target that chr with an item that restores MP. If this number drops to 0, chr is unable to use magic, and skills/specials that require MP. ----------------------------------------------------------------------------- OVERDRIVE GAUGE Located underneath HP and MP numbers for each chr, this gauge fills each time a certain condition is met (for these conditions check out About Overdrive modes section). Once the gauge is full, chr's Overdrive becomes available. ----------------------------------------------------------------------------- ***************************************************************************** 1I - BATTLE MENUS - POST BATTLE WINDOW ***************************************************************************** Once you win a battle, post-battle window will be displayed. Advance thru them by pressing X button. ----------------------------------------------------------------------------- AP EARNED When you win the battle, two more screens will be displayed. First one will show AP earned in that battle. You receive AP for each enemy defeated. You have to defeat the enemy to receive AP for it. You won't get any AP for partially damaging the enemy and the escaping. Each member that performed at least one action (Defend counts) inside the battle will receive AP. Here's how to 'read' one of the lines that appear in this window... Yuna (1) 500 AP (2) S.LVL 50 (3) Next 5000 AP (4) 1 - Character's name 2 - Amount of AP that character has gained for performing in battle 3 - Current Sphere Level (Max S.LVL is 99) 4 - Amount of AP needed to reach next Sphere Level (max AP needed is 22000) ----------------------------------------------------------------------------- ITEMS, EQUIPMENT AND GIL EARNED After satisfied with info you viewed on AP Earned screen, press X to be taken to this screen. Here you can view all of the spoils you earned for winning... In top left items you earned for winning will be displayed - first name of item and in black circle following the item's name amount of that items won. In top right pieces of equipment you earned for winning will be displayed [if you have more than 178 pieces of equipment, you'll be asked to discard some in order to take place for new ones]. In bottom left you will see two lines, first one shows amount of Gil earned for winning, and the line below is total sum of Gil in your possession. Once you've viewed everything viewable, press X to exit this screen and be returned to Field screen. ----------------------------------------------------------------------------- ***************************************************************************** 2A - SHOP MENUS - WEAPON / ARMOR SHOP MENU - BUYING ***************************************************************************** Approach the shop that sells weapons / armors and pick that option. You'll be taken to weapon / armor menu, where you can buy or sell weapons / armors and finish shopping. ----------------------------------------------------------------------------- a) In top left corner you will see three choices: Buy (buy weapons / armors), Sell (sell weapons / armors) and Done (finish shopping). We don't need this one, since you selected Buy, so moving along. ----------------------------------------------------------------------------- b) Below this line a character's name, HP and MP will appear. Whose name appears here depends on the piece of equipment pointer is showing to. Use that to instantly know for which chr which piece of equipment is. ----------------------------------------------------------------------------- c) In top right amount of total Gil in your possession is displayed. This number decreases each time you buy something. ----------------------------------------------------------------------------- d) Almost whole left of the screen is reserved for shop's wares, that is weapons / armors you can buy in this shop. Move the cursor with Up and Down directionals, or press L2/R2 buttons to move the menu for up to 9 items in case shop has more than 9 weapons / armors available. Position a yellow triangle at the weapon / armor you want to buy. Listed are in this order: - weapon's / armor's symbol for helping you decipher which chr will use the weapon / armor - weapon's / armor's name - weapon's / armor's cost in Gil In case you're not familiar with symbols yet, chr's name (ie, chr that will use the weapon / armor) will appear below 'Buy-Sell-Done' line, thus helping you decide whether or not to buy the weapon / armor ----------------------------------------------------------------------------- e) Once one of the weapons is pointed at, two more sections of screen are filled... - in lower right you can see auto-abilities integrated in the weapon / armor you want to buy - in middle right you can see name of the weapon / armor chr is equipped with and auto-abilities integrated in currently equipped weapon / armor Use these two bits of information to help you further decide if you want this weapon / armor or not. ----------------------------------------------------------------------------- f) Once you decide you want to buy the weapon / armor, position the pointer at weapon / armor you want to buy and press X. Another window will appear asking you if you're sure. Below this window another one will appear - it contains name of weapon / armor you want to buy, amount of Gil that'll be spent, and amount of Gil left after the purchase. Select Yes to complete the purchase or select No to cancel. When you select Yes, another window appears asking you if you'd like to equip lastly bought weapon / armor. Select Yes to equip or select No to not equip [if you're buying armor piece, whose equipping might reduce chr's current HP and/or MP, this window will rephrase the question accordingly]. Note: You can only buy one piece of weapon / armor per time. You cannot buy weapons / armors if you don't have enough Gil (such weapons / armors will be greyed out) and/or already have 178 pieces of equipment in your inventory (all shop's wares will be greyed out and alert window saying 'You can't carry any more.' will be displayed). ----------------------------------------------------------------------------- Congratulations! You've completed weapon / armor buy process. Once you're satisfied with wares, select Done or continually press Circle to be taken to Field screen. ----------------------------------------------------------------------------- ***************************************************************************** 2B - SHOP MENUS - WEAPON / ARMOR SHOP MENU - SELLING ***************************************************************************** Approach the shop that sells weapons / armors and pick that option. You'll be taken to weapon / armor menu, where you can buy or sell weapons / armors and finish shopping. ----------------------------------------------------------------------------- a) In top left corner you will see three choices: Buy (buy weapons / armors), Sell (sell weapons / armors) and Done (finish shopping). We don't need this one, since you selected Sell, so moving along. ----------------------------------------------------------------------------- b) Below this line a character's name, HP and MP will appear. Whose name appears here depends on the piece of equipment pointer is showing to. Use that to instantly know for which chr which piece of equipment is. ----------------------------------------------------------------------------- c) In top right amount of total Gil in your possession is displayed. This number increases each time you sell something. ----------------------------------------------------------------------------- d) Almost whole left of the screen is reserved for your wares, that is weapons / armors you can sell. Move the cursor with Up and Down directionals, or press L2/R2 buttons to move the menu for up to 9 items in case you have more than 9 weapons / armors available. Position a yellow triangle at the weapon / armor you want to sell. Listed are in this order: - weapon's / armor's symbol for helping you decipher which chr uses the weapon / armor - weapon's / armor's name - weapon's / armor's sell cost in Gil In case you're not familiar with symbols yet, chr's name (ie, chr that uses the weapon / armor) will appear below 'Buy-Sell-Done' line, thus helping you decide whether or not to sell the weapon / armor ----------------------------------------------------------------------------- e) Once one of the weapons is pointed at, two more sections of screen are filled... - in lower right you can see auto-abilities integrated in the weapon / armor you want to sell - in middle right you can see name of the weapon / armor chr is equipped with and auto-abilities integrated in currently equipped weapon / armor Use these two bits of information to help you further decide if you want o sell this weapon / armor or not. ----------------------------------------------------------------------------- f) Once you decide you want to sell the weapon / armor, position the pointer at weapon / armor you want to sell and press X. Another window will appear asking you if you're sure. Below this window another one will appear - it contains name of weapon / armor you want to sell, amount of Gil that'll be gained, and amount of Gil left after the sell process. Select Yes to complete the process or select No to cancel. Note: You can only sell one piece of weapon per time. You cannot sell certain weapons. You cannot sell weapons / armors chrs are equipped with. ----------------------------------------------------------------------------- Congratulations! You've completed weapon / armor sell process. Once you're satisfied with wares, select Done or continually press Circle to be taken to Field screen. ----------------------------------------------------------------------------- ***************************************************************************** 2C - SHOP MENUS - ITEM SHOP MENU - BUYING ***************************************************************************** Approach the shop that sells items and pick that option. You'll be taken to item menu, where you can buy or sell items and finish shopping. ----------------------------------------------------------------------------- a) In top left corner you will see three choices: Buy (buy items), Sell (sell items) and Done (finish shopping). We don't need this one, since you selected Buy, so moving along. ----------------------------------------------------------------------------- b) In top right corner total Gil number is displayed. Number decreases each time you buy something. ----------------------------------------------------------------------------- c) On the left of the screen you'll see items shop is offering. Move the cursor with Up and Down directionals, or press L2/R2 buttons to move the menu for up to 9 items in case you have more than 9 items available. Position a yellow triangle at the item you want to buy. Listed are like this: - item's symbol (totally irrelevant) - item's name (at extreme top a help line resides, in which you can find description of what the item selected does) - item's cost in Gil ----------------------------------------------------------------------------- d) Once you position a yellow triangle at the item (say Potion) you want to buy, in lower right corner a certain number will be displayed. If it is 0, that means you don't have any Potions yet. If it is 99, it means you have max amount of Potions already in your inventory (in that case you won't be able to buy anymore Potions). If it is say 35, that means you have 35 Potions in your inventory and are able to buy 64 more Potions. ----------------------------------------------------------------------------- Once you decide to buy an item, new window appears showing following information: - name of item you're buying - first black circle with a number inside shows the amount of that item you're buying (number ranges from anywhere between 1-99); press Left/Right to decrease/increase the amount per one, or Up/Down to increase/decrease the amount per 10 - second black circle with a number inside shows total stock number of that item, that will be in your inventory after you complete the purchase - first Gil line shows amount of Gil that will be spent - second Gil line shows amount of Gil that will be left after purchase ----------------------------------------------------------------------------- Press X to complete the purchase, thus successfully finishing this part of crash course. Once you're satisfied with wares, select Done or continually press Circle to be taken to Field screen. ----------------------------------------------------------------------------- ***************************************************************************** 2D - SHOP MENUS - ITEM SHOP MENU - SELLING ***************************************************************************** Approach the shop that sells items and pick that option. You'll be taken to item menu, where you can buy or sell items and finish shopping. ----------------------------------------------------------------------------- a) In top left corner you will see three choices: Buy (buy items), Sell (sell items) and Done (finish shopping). We don't need this one, since you selected Sell, so moving along. ----------------------------------------------------------------------------- b) In top right corner total Gil number is displayed. Number increases each time you sell something. ----------------------------------------------------------------------------- c) Almost whole screen will be taken by the items you possess. Move the cursor with Directional buttons, or press L2/R2 buttons to move the menu for up to 20 items in case you have more than 20 items available. Position a yellow triangle at the item you want to sell. Listed are like this: - item's symbol (totally irrelevant) - item's name (at extreme top a help line resides, in which you can find description of what the item selected does) - black circle with number inside, showing you have that much of selected item in your inventory ----------------------------------------------------------------------------- d) Once you position a yellow triangle at item (say Potion) you want to sell, new window appears showing following information: - name of item you're selling - first black circle with a number inside shows the amount of that item you're selling (number ranges from anywhere between 1-99); press Left/Right to decrease/increase the amount per one, or Up/Down to increase/decrease the amount per 10 - second black circle with a number inside shows total stock number of that item, that will be in your inventory after you complete the sell process - first Gil line shows amount of Gil that will be gained - second Gil line shows amount of Gil that will be left after sell process ----------------------------------------------------------------------------- Press X to complete the process, thus successfully finishing this part of crash course. Once you're satisfied with wares, select Done or continually press Circle to be taken to Field screen. ----------------------------------------------------------------------------- ***************************************************************************** 3 - TRIANGLE BUTTON MENU - GENERAL INFO ***************************************************************************** Access the menu by pressing Triangle button anytime when on Field screen. ----------------------------------------------------------------------------- In top row help line is displayed, showing information on what does selected part of Triangle menu do ----------------------------------------------------------------------------- In central left part party members' data is displayed, containing info on chr's name, current / MAX HP, current / MAX MP and current Sphere level ----------------------------------------------------------------------------- In central right part eleven headings are displayed (they're explained in deeper depths a bit below) ----------------------------------------------------------------------------- In lower left corner time you've played FFX so far, amount of Gil and your current location are displayed ----------------------------------------------------------------------------- ***************************************************************************** 3A - TRIANGLE BUTTON MENU - SPHERE GRID HEADING ***************************************************************************** Section VIII covers all aspects of SG, so check it out. ***************************************************************************** 3B - TRIANGLE BUTTON MENU - ITEM HEADING ***************************************************************************** You'll spend quite a bit of time with your best friends, the items. What follows is explanation of Item screen... ----------------------------------------------------------------------------- - as usual, the top of the screen is reserved for help line that tells you what a selected item does when used ----------------------------------------------------------------------------- - below is a line with four commands: USE: Let's you use items in your inventory. Note that only a fraction of items is usable, ie those that restore HP and MP - items that cannot be used are greyed out. To use say Potion, place the cursor on it and press X button. A small window containing all currently available chrs will appear, for each showing current HP and MP. Select chr you want to use Potion on and press X to complete the healing. Reapply as necessary, and press Circle to exit this submenu. SORT: Let's you sort out items in your inventory, either Auto or Manual. By selecting Auto items will be arranged automatically, and by selecting Manual you're in the control. Place the cursor at an item you wish to put somewhere else and press X. Blinking cursor will appear near first selected item. What you do now is position another cursor at the second item. When X is pressed again, these two items will switch places. Note: The order in which items are arranged also affects order of items when accessed in battles. EQUIPMENT: Let's you view the equipment you've acquired so far and, similar to items, enable you to sort them manually or automatically. When Auto is selected, equipment is sorted in 'chr fashion', ie first weapons and then armors for a certain chr. For Manual place the cursor at an eq. piece you wish to put somewhere else and press X. Blinking cursor will appear near first selected eq. piece. What you do now is position another cursor at the second eq. piece. When X is pressed again, these two eq. pieces will switch places. KEY ITEMS: Simple enough. Phew. In this submenu all you can do is view key items you've acquired so far ----------------------------------------------------------------------------- - and lastly, most of the rest of the screen is reserved for items you currently posses; first a name of the item, then in the black circle amount of that particular item ----------------------------------------------------------------------------- ***************************************************************************** 3C - TRIANGLE BUTTON MENU - ABILITY HEADING ***************************************************************************** Yippee. Another easy one. Once you select this heading, select one of the chrs whose abilities you want to see. Once done, a list of abilities chr has learned so far is displayed. As usual, top line is helpful information on what the ability does. While here, you can also use Cure, Cura and Curaga to heal chrs in need of HP - process is much the same as when selecting an item you wish to use (but you do need a sufficient MP). That's all. ***************************************************************************** 3D - TRIANGLE BUTTON MENU - OVERDRIVE HEADING ***************************************************************************** Pick this, then select a chr you wish to view overdrive info for. Screen is outlined like this... ----------------------------------------------------------------------------- - top of the screen is reserved for help line telling what a selected overdrive or ov. mode does ----------------------------------------------------------------------------- - below is line with two commands: VIEW: Let's you view all of chr's overdrives he/she has acquired so far. SET MODE: In here you can view all of chr's ov. modes he/she learned so far. Move around available modes with directional buttons and press X on selected mode to have chr switch to that ov. mode. For example, Lulu is using Stoic mode, but you'd like her to switch to Victor. So in Set Mode screen seek out Victor entry, press X when mode is selected and voila! Lulu's ov. gauge now fills according to Victor. ----------------------------------------------------------------------------- - then chr's info with name, HP, MP and SLVL ----------------------------------------------------------------------------- - then name of chr's Overdrive, ov. gauge (shows how full it currently is) and name of ov. mode currently set by that chr ----------------------------------------------------------------------------- - lastly list of all available overdrives (move around with directionals) ----------------------------------------------------------------------------- ***************************************************************************** 3E - TRIANGLE BUTTON MENU - EQUIP HEADING ***************************************************************************** Use this to properly outfit the characters so that they can win easily. First the explanation of Equip screen. ----------------------------------------------------------------------------- - top line is help line ----------------------------------------------------------------------------- - below is chr's line with name, HP, MP and SLVL ----------------------------------------------------------------------------- - then chr's picture, ov. gauge and ov. mode currently in use by that chr ----------------------------------------------------------------------------- - then currently equipped weapon and armor (note that you cannot de-equip a weapon, but you can de-equip an armor) ----------------------------------------------------------------------------- - bottom left of the screen is where all pieces of equipment for selected chr will appear ----------------------------------------------------------------------------- - bottom right of the screen lists auto-abilities of currently selected weapon or armor ----------------------------------------------------------------------------- First choice to be done is to choose what you want to change, weapon or armor. Let's say you'd like to change Lulu's armor. Move the cursor down and press X. Cursor will move to bottom left of the screen, where all available armors for Lulu will appear. Move between them with Up/Down directions. You will see a small purple triangle by the name of one of the armors - use this to identify the armor Lulu is currently equipped with. Use bottom right of the screen to view auto-abilities of armors as you browse thru them. Once you know which armor you want to equip, press X to complete the change (note that when equipping armor whose abilities might cause MAX HP and/or MP to be reduced, you'll be asked to confirm the change). Same procedure is used when equipping weapons. That's it for this section. ***************************************************************************** 3F - TRIANGLE BUTTON MENU - STATUS HEADING ***************************************************************************** Once picked, select chr whose status you'd like to see. There are six screens you can browse thru, each of them explained below. ----------------------------------------------------------------------------- 1ST SCREEN CONTAINS: - chr's name, HP, MP and SLVL - chr's pic, how full ov. gauge is, ov. mode selected, and current equipment - finally listed are chr's statistics ----------------------------------------------------------------------------- 2NS SCREEN CONTAINS - let's you view auto-abilities of currently equipped weapon and armor ----------------------------------------------------------------------------- 3RD SCREEN CONTAINS - let's you view skills selected chr has learned so far ----------------------------------------------------------------------------- 4TH SCREEN CONTAINS - let's you view specials selected chr has learned so far ----------------------------------------------------------------------------- 5TH SCREEN CONTAINS - let's you view white magic selected chr has learned so far ----------------------------------------------------------------------------- 6TH SCREEN CONTAINS - let's you view black magic selected chr has learned so far ----------------------------------------------------------------------------- ***************************************************************************** 3G - TRIANGLE BUTTON MENU - AEONS HEADING ***************************************************************************** This one is huge and a pain to do. Explanation follows... ----------------------------------------------------------------------------- - top line is help line, as usual by now ----------------------------------------------------------------------------- - then command line with three choices: Status, Abilities and Attributes (note that only Status is available from the start, you have to earn Abilities and Attributes). Look for 1* mark a little below to find thorough explanation for these three commands. ----------------------------------------------------------------------------- - most of right side of the screen is reserved for aeons you've acquired so far, showing their name and HP/MP ----------------------------------------------------------------------------- - by placing a cursor over one of the names small picture of selected aeon will appear on the left ----------------------------------------------------------------------------- 1* - Hey! At this place I will teach you how to utilize Status, Abilities and Attributes commands, which are selectable in Aeons heading. --> STATUS Shows you status of a selected aeon. Aeon's has 5 screens, with only the first being a little different, and the rest being exactly the same as by chr's. Aeon's first status screen looks like this: - help line at top, with command line below it - then aeon's name, HP, MP and how full ov. gauge is - then aeon's pic, name of special attack and name of overdrive - finally aeon's stats By pressing X up to four times you can view skills, specials, white and black magic selected aeon has learned so far. That's it for Status part. --> ABILITIES Use this to teach your aeons new abilities, like Full Break and Ultima. Once Abilities command is selected, select an aeon you wish to bring by something new (some aeons can't be taught new abilities). Another rather complicated submenu will appear with following entries... - help line at top, with 3-commands line below it - aeon's name, HP/MP and ov. gauge - in lower left a list of abilities available for learning is displayed - in middle right item cost for selected ability to be taught is displayed - and finally, by pressing Triangle you can scroll thru abilities aeon has already learned so far There's something I have to warn you about. Here's the example. Dark Attack is first ability that is listed in 'Ability to learn' menu. But in order to learn it, you need 6 Smoke Bombs. Which brings me to my 'warning': Dark Attack will appear as available ability to be learned only after you've acquired some Smoke Bombs. If you have no Smoke Bombs in your inventory, Dark Attack ability will not be shown. Item cost entry looks like this: first you'll see name of the item you need for selected ability to be learned, followed by two black circles. In first total amount of item currently in your inventory is shown, and in second amount of item that will be left after learning is done. Subtract second number from first to get the amount of items needed for ability to be learned. So how do you learn an ability? Step by step guide: 1. Select Abilities in 3-commands line. 2. Select an aeon to be taken into protective custody of Dr. Tidus (Shiva). 3. Scroll Up/Down on the list of abilities available (use help line for info on what the ability does). Abilities your aeon already knows or you don't have enough items for will be greyed out (also, a warning window will pop up telling you what is the reason that the ability can't be learned). 4. Let's say you'd like to teach Shiva Dark Attack. Press X (check in Item Cost section to see how many items will be spent) and confirmation window will pop up asking to confirm the process. Move cursor to yes and Shiva has learned Dark Attack. Repeat as needed for other aeons/abilities and you've mastered the art of disguise... erm, I mean teaching. --> ATTRIBUTES Use this to raise aeons' stats, like HP and MP. Once Attributes command is selected, select an aeon you wish to improve. Another rather complicated submenu will appear with following entries... - help line at top, with 3-commands line below it - aeon's name, HP/MP and ov. gauge - in lower left a list of stats will appear (10 stats can be increased) - in middle right item cost for selected stat to be raised is displayed Item cost entry looks like this: first you'll see name of the item you need for selected stat to be raised, followed by two black circles. In first total amount of item currently in your inventory is shown, and in second amount of item that will be left after raising is done. Subtract second number from first to get the amount of items needed for a stat to be raised. HP is raised in increments of 100, MP in increments of 10, and the rest of the staff will be satisfied by 1 point increment. So how do you raise a stat? Step by step guide: 1. Select Attributes in 3-commands line. 2. Select an aeon to be taken into learning custody of Dr. Tidus (Shiva). 3. Scroll Up/Down on the list of stats. Stats you don't have enough items for or if aeon has already reached max value for that stat (HP 99999, MP 9999, the rest 255) will be greyed out (also, a warning window will pop up telling you what is the reason that the stat can't be increased). 4. Let's say you'd like to increase Shiva's HP. Press X (check in Item Cost section to see how many items will be spent) and confirmation window will pop up asking to confirm the process. Move cursor to yes and Shiva/s HP has increased by 100. Repeat as needed for other aeons/stats and you've mastered the art of raising stats. ***************************************************************************** 3H - TRIANGLE BUTTON MENU - FORMATION HEADING ***************************************************************************** This option allows you to switch between members who will appear in frontline party when the battle begins. Pick chr you'd like to switch out and press X for a blinking cursor to appear. Then search out chr you'd like to switch in and press X again to complete the switch process. That's it! Note: No character enjoys and benefits from occupying first, second or third position. ***************************************************************************** 3I - TRIANGLE BUTTON MENU - CUSTOMIZE HEADING ***************************************************************************** Okay, last big bastard and then I'm outta here. First an overview of how Customize screen looks like... ----------------------------------------------------------------------------- - who wants to make a really wild guess what's at the top? ----------------------------------------------------------------------------- - in next line chr's name will appear, HP, MP and SLVL Note: Name that appears depends on piece of equipment you're having selected ----------------------------------------------------------------------------- - in lower left list of all pieces of equipment you currently have in your possession will be shown (small purple triangle denotes that a certain piece of equipment is equipped by a certain character) ----------------------------------------------------------------------------- - once you place the pointer at one piece of equipment, take a look at lower right of the screen to learn what kind of abilities have been melted into it ----------------------------------------------------------------------------- Let's make an example of putting Curseproof on Lulu's Tetra Bangle in this following step-by-step guide. 1. Pick Customize heading. 2. Find Tetra Bangle and select it. 3. You'll be taken to another submenu with a handful of available armor auto-abilities, found in leftmost part of the screen. As you scroll thru abilities, middle right of the screen will show name and amount of items needed for specific ability to be added. Lower right shows name of selected equipment (Tetra Bangle in this case) and names of abilities that may have already been added, as well as any remaining empty slots (in this case no abilities have been added yet, and four empty slots are available). 4. Find Curseproof. Take a look at Item Cost window. As you see, you'll need Tetra Elemental item for this ability. How much? This is what numbers in two black circles below will tell you. Subtract second number from first and you get amount of items needed (if second circle has a minus inside, that means you don't have enough items available). 5. Select Curseproof and confirmation window will pop up asking you to complete the process. Do so by selecting yes and process is complete (note that in most cases adding an ability to piece of equipment might change its name - in this case Tetra Bangle changes to Medical Bangle). 6. Exact same procedure applies for weapon upgrading. 7. Here are some exceptions you need to be aware of: - you can't upgrade certain weapons at all - you can't upgrade a weapon with a certain ability if you don't have enough items to add that ability, if superior ability is already present (you can't add Darkward if armor already has Darkproof), if ability is already present on a piece of equipment or if there are no free slots left - for Curseproof you need Tetra Elementals... but as long as you don't have any Tetra Elementals in your stock, Curseproof ability will not be displayed; once you lay your hands on few Tetra Elementals, Curseproof ability will show up for you to choose With this I hand over the goods you need to know about successfully upgrading your equipment. ***************************************************************************** 3J - TRIANGLE BUTTON MENU - CONFIG HEADING ***************************************************************************** Select this to be taken to eight-part submenu with these entries... ----------------------------------------------------------------------------- SOUND - let's you switch between stereo and monaural ----------------------------------------------------------------------------- SUBTITLE - let's you turn subtitles that appear whenever character talks on or off; subtitles still appear when talking to NPC-s ----------------------------------------------------------------------------- NAMES - select ON to see the name of the person speaking during a dialogue sequence ----------------------------------------------------------------------------- CURSOR - let's you switch between default and memory cursor; default cursor will always appear at the start of any menus and submenus when selecting an entry in random battle; memory cursor will remain at the last heading you picked when in random battle ----------------------------------------------------------------------------- HELP - let's you turn help window you see during battles on or off ----------------------------------------------------------------------------- AEONS - let's you turn aeon sequences (summon and overdrives) to be at default (view full sequence) or short (view shortened version of sequence) ----------------------------------------------------------------------------- MAP - let's you turn mini-map you see when in field screen on or off ----------------------------------------------------------------------------- VIBRATION - let's you turn vibration function on or off ----------------------------------------------------------------------------- ***************************************************************************** 3K - TRIANGLE BUTTON MENU - HELP HEADING ***************************************************************************** This is a help menu of a help menu, heh. Enter this section to be taken to detailed explanations of controls, basic battle terms and explanations of Overdrives, Overdrive Modes, auto-abilities and command abilities. ============================================================================= ============================================================================= ============================================================================= XII) ABOUT BATTLES ============================================================================= ============================================================================= ============================================================================= ***************************************************************************** PART 1 - BATTLE PREPARATIONS ***************************************************************************** 1. First select three characters you'll be using (exceptions apply for battles where you have less than three characters or you're forced to be using certain chr/s). Until comfortable with all chrs, I suggest having one heavy hitter (Auron/Kimahri/Wakka), mage (if going offensively Lulu/if going defensively Yuna) and a speedy character (Rikku/Tidus). 2. Equip your chrs prior to battles. ALWAYS wear a piece of armor. Weapon is a mandatory piece of equipment, so don't bother trying to be weaponless, cos you can't. Yes, I know that you can't predict what lies in future battle, but you're better off having at least something equipped than having nothing. 3. Always save whenever you see Save Sphere. They are invaluable to your progress. Not only do they restore party's and aeons' HP/MP to full, but once you're after a certain tough spot in the game, you'll have a deep Phew! after not having to repeat it again, should you encounter a game over afterwards. ***************************************************************************** PART 2 - BATTLE START ***************************************************************************** As you wander around in Field screen, suddenly a TV screen will shatter! Not literally, but it is your warning that random battle has just issued! One of three possible encounter setups await you: 1. Your party encounters enemy party and CTB window is outlined based on every member's and fiend's Agi stat. Further divisions are possible. - if every member's Agi is higher than Agi of fastest fiend, all your party members will have a turn before fiends or may even have multiple turns before first fiend even gets to act Example 1: Party is Yuna with 30 Agi, Lulu with 33 Agi and Rikku with 45 Agi. Enemy party consists of Dingo with 25 Agi. As you see, Dingo is slower than three gals, so each of them will get a shot at it. Example 2: Party is Yuna with 30 Agi, Lulu with 33 Agi and Rikku with 45 Agi. Enemy party consists of Killer Bee with 14 Agi. As you see, Killer Bee is much slower than three gals, so each of them will get two turns, Rikku even three before Killer Bee even gets to act. - if every members' Agi is lower than Agi of slowest fiend, each fiend will get a turn before your fastest member gets to act; fiends may get to act multiple times in case their Agi is enormous Example 3: Party is Yuna with 30 Agi, Lulu with 33 Agi and Rikku with 45 Agi. Enemy party consists of Dingo with 50 Agi. As you see, Dingo is faster than three gals, so Dingo will act first. Example 4: Party is Yuna with 30 Agi, Lulu with 33 Agi and Rikku with 45 Agi. Enemy party consists of Killer Bee with 90 Agi. As you see, Killer Bee is much faster than three gals, Killer Bee will get two turns before first member (Rikku in this case) gets to act. - if members' and fiends' Agi is a mixed bag, then CTB order goes from fastest Agi to slowest Agi Example 3: Party is Yuna with 30 Agi, Lulu with 33 Agi and Rikku with 45 Agi. Enemy party consists of Dingo with 40 Agi. As you see, Rikku goes first, then Dingo, then Lulu and finally Yuna. 2. Your party is ambushed by enemy party. You'll know so by word 'Ambushed!' that appears at the top of battle screen. All fiends will act first. It doesn't matter how high member's Agi is, fiends will always get to act first. Once fiends use the advantage of free attack, CTB order returns to regular program, ie calculating Agi of every member/fiend and outlining CTB order based on that. For more info on how that is done look at point 1. of this section. 3. Your party ambushes enemy party. You'll know so by words 'Pre-emptive strike!' that appears at top of battle screen. All members will go first, regardless of Agi stat of the fiends. Once members use the advantage of free attack, CTB order returns to regular program, ie calculating Agi of every member/fiend and outlining CTB order based on that. For more info on how that is done look at point 1. of this section. 4. Initiative ability Increases your chances of gaining 'Pre-emptive strike!' advantage and reduces enemy's chances of getting 'Ambushed!' advantage. 5. First Strike ability Allows wielder to act first at beginning of any battle, regardless of Agi stat of members/fiends and regardless of being ambushed. Only exception to this rule is Varuna's Haste, in case you encounter it in O. Ruins. ***************************************************************************** PART 3 - MEMBER'S TURN ***************************************************************************** So a member of your party gets a turn. There's many things you can do now, each explained below. 1. Select Attack to attack your enemy with equipped weapon. Once you have confirmed the target fiend you want to attack, one of these outcomes may occur (say damage done is 100 to make things easier for me to explain): - fiend struck takes 100 damage; this is the outcome that'll occur the most - fiend struck takes 200 damage (followed by a small screen flash); denotes that fiend took a critical strike; chances of critical strike are increased with higher Luck - fiend struck takes 200 damage; denotes that fiend was struck with weapon bearing an element fiend is weak against / fiend is Armor Breaked; continue using that weapon / continue using any weapon - fiend evades the attack; denotes that fiend's Eva is superior to member's Acc; either use the character with higher Acc or improve member's Acc - fiend is struck, but absorbs damage as 100 HP restored; denotes that fiend was struck with weapon bearing an element fiend absorbs; discontinue using that weapon or try other element attacks - fiend is struck, but takes 0 damage or word Immune appears; denotes that fiend was struck with weapon bearing an element fiend is immune to / status ability enemy is immune to; discontinue using that element or try other element attacks / try other statuses - fiend is struck, but takes 50 damage; denotes that fiend was struck with weapon bearing an element fiend is strong against / fiend is armored; discontinue using that element or try other element attacks / use weapons with Piercing ability, try Armor Break or switch to magic attacks - fiend is struck, but a blue multi-hexagon barrier appears reducing damage done by 50%; denotes fiend is under Protect; use Dispel or switch to magic attacks - fiend is struck, takes damage, but then the fiend responds to the attacker by attacking him/her (note that this doesn't require a turn); denotes fiend is capable of countering physical attacks; switch to magic attacks 2. Select Skill or Special and then choose one of abilities displayed to either improve party's status or cripple enemy's. Note that most Skills have longer recharge time (in aspect to selecting Attack) and most Specials have shorter recharge time (in aspect to selecting Attack). - Skills are used mainly to inflict fiends with status disorder and at same time dealing some damage. Use them as needed, but take care of MP. Also take note that element properties of weapons used still come into play, meaning even if you successfully Full Break a Bomb, if weapon you used has Firestrike, damage done will be absorbed. - Specials are mostly used to aid party's status. Most are free of MP charge, so fire away at them. 3. White Magic and Black Magic are core of existence for magic wielders. Black magic is to be used against enemies, whilst white magic aids party members. When black magic is used (also count Holy here), following can happen... (say damage done is 100 to make things easier for me to explain): - fiend struck takes 100 damage; this is the outcome that'll occur the most - fiend struck takes 200 damage; denotes that fiend was struck with element magic fiend is weak against / fiend is Mental Breaked; continue using that magic / continue using any magic - fiend is struck, but absorbs damage as 100 HP restored; denotes that fiend was struck with element magic bearing an element fiend absorbs; discontinue using that element magic - fiend is struck, but takes 0 damage or word Immune appears; denotes that fiend was struck with element magic bearing an element fiend is immune to / status magic enemy is immune to; discontinue using that element magic / try other status magic - fiend is struck, but takes 50 damage; denotes that fiend was struck with element magic bearing an element fiend is strong against; discontinue using that element magic, try Mental Break or switch to other element magic - fiend is struck, but a red three-circle barrier appears reducing damage done by 50%; denotes fiend is under Shell; use Dispel or switch to physical attacks - fiend is struck, takes damage, but then the fiend responds to the attacker by attacking him/her (note that this doesn't require a turn); denotes fiend is capable of countering magic attacks; switch to physical attacks - just as fiend is to be struck, a 'half-of-the-blue-ball' barrier appears and magic caster is struck instead; denotes fiend is under Reflect; use Dispel or switch to physical attacks White magic works just a bit differently: - instead of restoring HP, member being healed takes damage; denotes member is under Zombie; remove Zombie - member is aided, but a red three-circle barrier appears reducing the healing effect by 50%; denotes member is under Shell; use Dispel or switch to other means of aiding, like items - just as member is to be aided, a 'half-of-the-blue-ball' barrier appears and one of the fiends is aided instead; denotes member is under Reflect; use Dispel or switch to other means of aiding, like items 4. Items are to be used mainly for healing party members and restoring status. Recharge time for item command is shorter than that of selecting Attack. 5. Summon (Yuna only) allows you to summon an aeon, who will take the fighting all for himself (or herself!). Aeon's menu works much like member's. 6. Overdrive (available only if ov. gauge is full) allows chrs to perform especially strong techs. Overdrives also have longest recharge time, so know CTB well before you use them. 7. Switch equipment allows you to switch between weapons and armor to suit your battle needs. Couple of examples below. --> If you have Firestrike weapon and your opponent is a Bomb, you won't do well against it. In fact, you'll restore HP to Bomb as it absorbs fire element. But Bomb is weak versus ice and if you have Icestrike weapon in your stock, switch to it and your odds have just improved dramatically. --> If enemy Dingo is constantly putting you to sleep, that means you don't have Sleepproof armor on yourself. Check the stock to see if you have such armor available. If yes, equip it and Dingo's status changing attacks have just been exterminated. See? By experimenting and proceeding further in the game it won't take long before you become an expert in the field. 8. Escape lets one chr flee from battle in case you believe 'Odds are against us...'. You may not always succeed and you can't flee from most boss battles. 9. Switch is used when you believe that chr who is currently up, isn't quite useful according to battle situation. Press L1 and select more appropriate chr, and finally press X to complete the switch. Example follows. - Your party is Yuna, Lulu and Rikku against Bunyip (armored mole enemy type). It's Rikku's turn before Bunyip's. Not too good. Why? None of the gals have particularly high Str and Bunyip is quite strong vs magic. Chr that is good against armored mole enemies is Auron. So press L1, seek out Auron and switch him in. Select Attack and point to Bunyip, who disappears in cloud of pyreflies. 10. Defend is used when you can't think of anything particularly useful to be done. Defend reduces physical damage done until next turn for 50%, but chr defending still takes full magic damage. ***************************************************************************** PART 4 - FIEND'S TURN ***************************************************************************** Now for some of possible outcomes when fiend physically attacks a member. - member struck takes 100 damage; this is the outcome that'll occur the most - member struck takes 200 damage (followed by a small screen flash); denotes member took a critical strike - member is struck and takes 200 damage; denotes member is Armor Breaked; cast Dispel on that member - member evades the attack; denotes member's Eva is superior to fiend's Acc - member is struck, but absorbs damage as 100 HP restored; denotes member was struck with element attack bearing an element member absorbs (only fiend's attack so far that falls in this category is Bomb's Self-Destruct) - member is struck, but takes 0 damage or word Immune appears; denotes member was struck with element attack (Bomb's Self-Destruct) bearing an element member is immune to / status attack member is immune to - member is struck, but takes 50 damage; denotes member was struck with element attack (Bomb's Self-Destruct) bearing an element member is strong against - member is struck, but a blue multi-hexagon barrier appears reducing damage done by 50%; denotes member is under Protect - member is struck, takes damage, but then the member responds to the fiend attacker by attacking it (note that this doesn't require a turn); denotes member is capable of countering physical attacks And the outcomes that'll occur by magical attack... - member struck takes 100 damage; this is the outcome that'll occur the most - member struck takes 200 damage; member is Mental Breaked; cast Dispel on that member - member is struck, but absorbs damage as 100 HP restored; denotes member was struck with element magic bearing an element member absorbs - member is struck, but takes 0 damage or word Immune appears; denotes member was struck with element magic bearing an element member is immune to / status magic member is immune to - member is struck, but takes 50 damage; denotes member was struck with element magic bearing an element member is strong against - member is struck, but a red three-circle barrier appears reducing damage done by 50%; denotes member is under Shell - member is struck, takes damage, but then the member responds to the fiend attacker by attacking it (note that this doesn't require a turn); denotes member is capable of countering magic attacks - just as member is to be struck, a 'half-of-the-blue-ball' barrier appears and magic caster is struck instead; denotes member is under Reflect ***************************************************************************** PART 5 - MISCELLANEOUS INFORMATION AND GOOD-TO-KNOW-STUFF ***************************************************************************** In here I'll list down any helpful info or hints I can think of to ease the suffering of poor fiends that try to get in your way... and in case they succeed, what to do to fix the situation. 1. You lose control of a chr if he/she is berserked, confused, petrified, KO-ed. Berserk is not necessarily bad, as chr continues to attack fiends with increased Str, you just can't control that chr. Confused chr will always attack allies, so quickly use Esuna or Remedy on such chr. Petrified chr is a mixed bag... if chr receives an attack whose damage is greater than current HP (there are exceptions), such chr will shatter and be gone from this battle permanently - Soft OR Esuna used quickly will ensure that will never happen. KO-ed chr is of no use to you, therefore Phoenix Down or Life will give that chr a new chance. 2. Increase your party's amount of turns available by increasing Agi. You can do so in many ways: Haste, Hastega, Chocobo Feather, Chocobo Wing. 3. Decrease enemy party's amount of turns available by decreasing their Agi or incurring certain statuses. Decrease fiends' Agi with Slow or Slowga, or use Delay skills to let fiends never even get the attack in. Putting fiends to sleep and then whacking them with magic attacks is also an excellent way of winning the battle. 4. Augment your Def and Mdef with Protect and Shell respectively (both increase the resistance by 50%). 5. Make enemies hit themselves with magic by having Reflect on (for permanent effect wear Auto-Reflect armor). 6. Each attack enemy does to you will make them feel the pain right back with help of Counter-Attack and Magic Counter weapons (Sentinel and Counter-Attack make a very good combo). Note that you cannot counter multi-target attacks. 7. Steal from enemies often. You will need a lot of items later in the game which will help you in tougher fights or you'll need them to make a proper weapon or armor. 8. Always try to have chr who is good against specific enemies kill that enemy, therefore ending the battle as quickly as possible. That means like this... Rikku - robotic enemies Lulu - flan enemies and element enemies Yuna - super-strong enemies (like Land Worm and Zu), for she can summon Tidus - nimble enemies (wolf and lizard enemies) Wakka - flying enemies Auron, Kimahri - armored enemies ***************************************************************************** PART 6 - BATTLE END ***************************************************************************** Battle is over when: - all of the fiends are killed and / or have escaped - your party fled the battle - your party was killed or petrified (but as long as at least one chr manages to escape, you do not get Game Over) ***************************************************************************** PART 7 - POST BATTLE ***************************************************************************** So enemies have been toasted, AP distributed and items, equipment and Gil received. What to do before next battle? 1. First, heal up any members who suffered heavy wounds (any KO-ed or shattered allies are restored with 1 HP; also any status changes chr was afflicted with at end of battle are gone). 2. Check the equipment your chrs wear. If you feel it doesn't do well against enemies you fought, make proper changes. Hopefully you were 'lucky' enough to get a taste of everything possible fiend can throw at you, therefore making your decision what to use in next battles easier. Aside making equipment changes in triangle menu you can also change equipment inside battles, you know. 3. Practice makes perfect! Keep in mind that there are many generic type enemies you'll meet thru the game. They are no different from their brethren other than in name, color and stats. Once you encounter another enemy of say wolf-type, you'll already know that Tidus is the best option to dispose of it. 4. Keep your eyes peeled! At top left corner of the screen you'll see a mini-map. Red arrow will be pointing you in the right direction. Green squares mark entrances and exits, white squares show save spheres. Also remember to check everywhere and to talk to as many people as you can - doing so may yield many useful items and equipment. ============================================================================= ============================================================================= ============================================================================= XIII) WALKTHROUGH -> A9999 ============================================================================= ============================================================================= ============================================================================= *Better save than sorry!* ***************************************************************************** 701 - ZANARKAND Enemies: Sinscale, Sinspawn Ammes (BOSS) Items: 2x Potion Weapons: Longsword Key Items: None ***************************************************************************** When you have control of main character, move to the bunch of people you'll see on the pier. Talk with three kids, name your character, then talk with two girls. Talk with left one again to hit (on) her. When done, just wait a bit. You're now on a long driveway. Go along it until the end. Talk to every person you see for some funny responses. One of the gals (pink top, yellow tights) you talk to on this highway will give you 2x Potion (when asked if you have some spare tickets, say that you do). Have a laugh or two (heh), then proceed inside (if you wait long enough, Tidus will go in by himself). You'll now view an amazing blitzball sequence. But everything that looks like a ball is not friendly... Some flying 'balls' mean trouble. Your new ally will hand Tidus Longsword (no abilities) and it's battle time. As this is first battle of the game, it's easy - enemy doesn't attack you. BTW, your item stock is currently composed of 10x Potion (12x Potion if you offered tickets to the gal on the road) and 3x Phoenix Down. I'd advise you to KO your ally for this battle and cripple Tidus' HP in yellow, ie below 50% MAX HP. Once you do that, continuously defend with Tidus until he learns Daredevil and Loner overdrive modes. Once both modes are learned, use Phoenix Down on your comrade, have him KO Tidus and continuously defend as well until he too learns Daredevil and Loner modes. When done, use Phoenix Down on Tidus and kill that lonely enemy. When this battle ends, it's not over yet. Another awaits you. This time you're attacked from both sides, 3x Sinscale in front and 2x Sinscale behind your back. Listen to the advice of your comrade-in-arms and attack Sinscales that block your path forward. These five Sinscales still do not attack and this is also a perfect opportunity for both chrs to learn Slayer mode (but make sure that you only target Sinscales behind your back; if you kill the three in front, battle will end). It may be boring a bit, but do persevere, for you'll see that Slayer mode is among the best ones. After three Sincales in front are defeated, you'll reach your goal: first boss! ----------------------------------------------------------------------------- BOSS ENTRY ---> A501 ----------------------------------------------------------------------------- Sinspawn Ammes | HP: 2400-1000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 400 | AP: na | 1, 1, 5, 1, 9, 10, 0, 0 ----------------------------------------------------------------------------- No items acquired! ----------------------------------------------------------------------------- STIMM: BER, CON, DEA, DEM, DOO, EJE, PET, POI, SLE, THRE, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- Immune to SENSOR and SCAN! ----------------------------------------------------------------------------- a) Demi - GRATT VS all chrs - mgd - tears off 25% of current HP ----------------------------------------------------------------------------- STRATEGY | A boss already (with five soon-to-be-killed Sinscales) and we haven't had a chance to save yet. Fret not, you can't die in this battle if you swing your joypad right (picks up few teeth scattered around...). Take a look: Your other party member will have an Overdrive ready. Press left in command window to bring up Overdrive command. Select it, then select Dragon Fang. If you accidentally mess up, Dragon Fang will take care of all Sinscales anyway. So that leaves only Ammes. Demi, Demi, Demi. Even if you're really low on HP, you can't die. All you have to do is repeatedly attack Ammes until it bites the flies. ----------------------------------------------------------------------------- 'Zanarkand: Overpass' Yay. Save sphere. Save! Then go to right of the screen. After a bit of running you'll again fall into a battle against Sinscales. Yawn. Rinse and repeat the last fight you had with them - attack the ones whose turn will come up soonest, but make priority on the ones whose wings start to flicker. After a while your comrade will suggest attacking the generator which will now become a legit target. Attack it a few times (ignore Sinscales!) and generator will take care of the rest... ***************************************************************************** 702 - SUBMERGED RUINS Enemies: Sahagin, Geosgaeno (BOSS), Klikk (BOSS) Items: 200 gil, 2x Potion, 1x Hi-Potion, 1x X-Potion, 1x Ether, 1x Hi-Potion Weapons: None Key Items: Flint, Withered Bouquet ***************************************************************************** 'Submerged ruins' Where are we? Press Circle to dive until game takes over. Where are we now? Geez, swimming again. Before you exit this area in the far north exit, explore the ruins. You'll find two treasure chests (one containing 200 Gil, the other 2x Potion), and Al Bhed Compilation Sphere (useless if you're playing for the first time, BUT if that's your second time thru the game, do examine that compilation sphere and choose to pull Al Bhed Primers from your other save/s into your current game) and a strange insignia on the pillar written in funny language. Done all that? We have nothing left to do here, so swim to far north exit. 'Ruins: Underwater hall' As you enter make left turns until you reach a chest with Hi-Potion. Backtrack and take the other path. Dive and swim in obvious direction... all this to pick a fight? Three Sahagins will try to make short work of you. ----------------------------------------------------------------------------- BOSS ENTRY ---> A231 ----------------------------------------------------------------------------- Geosgaeno | HP: 32767-32767 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 128 | AP: na | 36, 50, 40, 50, 48, 15, 0, 50 ----------------------------------------------------------------------------- ST: 1x-2x Water Gem* ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA | STRESIS: 95% POI Delay sk., DEM, DOO, EJE, PET, PRV | SIL, SLE, SLO, THR, ZOM | POI%: 10% ----------------------------------------------------------------------------- ELEMWEAK: FIR, LIG, WAT, ICE, HOL ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- SENSOR: Covered with thick scales. Vulnerable to magic. Immune to SCAN! ----------------------------------------------------------------------------- a) 'Punch' - GRATTP VS one chr - phd - tears off 50% current HP ----------------------------------------------------------------------------- STRATEGY | After two Sahagins kick the bucket, Geosgaeno shows up. It'll kill remaining Sahagin and then turn on you. An intimidating amount of HP VS Tidus' puny amount of HP. A battle that cannot be won? Indeed it is. So what do you do? Just exchange blows with each other. Don't use any Potions! Geo's punch is gravity based and cannot kill you, ever. After Geo hits you for the third time, battle is over.** * - Acquired with help of AR2. ** - With help of cheats it is possible to defeat Geosgaeno. However, you don't get anything for it. ----------------------------------------------------------------------------- 'Ruins: Corridor' Cough, cough. If I never see another fish, it'll be too soon. Drat, trapped again. Simply go up the stairs. 'Ruins: Hall' You've reached a big room with dead campfire in the middle. Right doors can't be opened... but push to the right of this door to have the screen shift a bit in order to find an area with a chest containing X-Potion! Now what would MacGyver do? Left doors lead to a messed up room... 'Ruins: Small Room' Examine the crushed desk where you must pick up a Flint *KEY ITEM*. Exit to previous big room and go in the back. 'Ruins: Stairs' When on this new screen, check the bottom of the screen for Ether. Climb the stairs and pick up Withered Bouquet *KEY ITEM*. Don't go back yet. You'll reach the balcony of 'Ruins: Hall'. On the end is another chest with Hi-Potion. You've done all you can for now. Return to campfire and press X... ----------------------------------------------------------------------------- BOSS ENTRY ---> A288 ----------------------------------------------------------------------------- Klikk | HP: 1500 - 400 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 5 | AP: 5 - 7 | 14, 1, 1, 1, 4, 15, 0, 50 ----------------------------------------------------------------------------- ST: 1x-2x Grenade | DR: 1x-2x; 2x-4x Ability Sp. GIL: 50 | ----------------------------------------------------------------------------- STIMM: POI, SLE | DCOUNT: 3 ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- Immune to SENSOR and SCAN! ----------------------------------------------------------------------------- a) 'Swipe' - VS one chr - phd ----------------------------------------------------------------------------- STRATEGY | Keep Potions handy. Your first boss battle where you have to be a bit careful! Well, you still can't pull off any fancy moves, so you're left with tried-and-tested strategy of hitting Klikk and using a Potion when your HP is at 150. Klikk can hit you for about 100 damage. Once Klikk loses 750 HP... hmm, who's this? Reinforcements have arrived! Now you can try out a few new tricks. BTW, Klikk's HP is restored to 1500. (Thanks to Gestahl for this.) New comrade's commands include Use (allows you to use items you cannot use with Item command) and Steal (character will attempt to steal from the enemy). Have your comrade Use Grenades on Klikk and have Tidus attack as usual (remember to heal yourself if damaged badly). If you run out of Grenades, you can steal some from Klikk. And 'Give what you get!'. ----------------------------------------------------------------------------- ***************************************************************************** 703 - SALVAGE SHIP Enemies: Piranha, Tros (BOSS) Items: 3x Potion Weapons: None Key Items: Primer I ***************************************************************************** 'Salvage Ship: Deck' Blah blah. It's time for you to learn how to use Sphere Grid, so pay attention. For info on amount of Sp.L. you need to reach next ability, look at my handy section IX of this guide. After tutorial is over, pick up a strange small object on the deck of ship. It turns out to be Al Bhed Primer Vol. I *KEY ITEM*. These books allow you to understand Al Bhed language once you have all of them. Talking with one of male Al Bheds will net you 3x Potion. Then talk to female Al Bhed and off we go. Let's salvage something... anything. Hint: It's very much advisable that you teach Tidus Flee and Haste ASAP. I'm not saying to push yourself hard right now to gain enough AP, I'm merely stating that getting these two Abilities in early stages of the game may save your life quite a few times. If you keep returning from 'Salvage Ship: Underwater' to the deck of Salvage Ship to talk to leftmost Al Bhed, who gives you 3x Potion, you can rack up to 99x Potions that way. 'Salvage Ship: Surface' While you're in water near the ship, press Circle to dive. 'Salvage Ship: Underwater' Keep diving. 'Underwater Ruins' When you reach a strange room, head to what appears to be control panel and press X. I never knew that banging on stuff would be a good thing to do... Anyway, continue on (follow the arrow in the mini-map until you reach an X mark indicated in the mini-map). As you enter the room, couple from Piranhas will charge from behind you. Defeat them, then examine the 'thing' by pressing X. Try to leave... another ambush! ----------------------------------------------------------------------------- BOSS ENTRY ---> A602 ----------------------------------------------------------------------------- Tros | HP: 2200-600 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 10 | AP: 8-12 | 10, 1, 1, 1, 12, 15, 0, 20 ----------------------------------------------------------------------------- ST: 1x-3x Grenade | DR: 2x-4x; 2x-4x Power Sp. GIL: 100 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, DEM, DOO | POI%: 0% EJE, PET, PRV, SIL, SLE, THR, ZOM | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- SENSOR: Attacks with Nautilus Charge after backing away. SCAN: Retreats after the column after taking damage, where it cannot be attacked. Hits all targets with Nautilus Charge on the next turn, inflicting great damage. Use trigger commands to stop it from unleashing Nautilus Charge. ----------------------------------------------------------------------------- a) Nautilus Charge - VS all chrs - phd, requires one turn to charge b) 'Tentacle strike' - VS one chr - phd c) Tentacles - VS one chr - phd ----------------------------------------------------------------------------- STRATEGY | This battle introduces Trigger commands. Follow this strategy: Tidus attacks, girl Uses Grenades (if she runs out, she can steal some from Tros), heal with Potions when necessary. After you deal 350 damage to Tros, it'll get out of range. You can still hit it with Grenades, hehe. If Tidus already has Cheer learned, use it a few times to increase Str and Def. You have three options now. If your health is low, use Potion to heal. If you're quite healthy, use Trigger Command Stand By [restores 50 HP to user]. Or otherwise press Triangle to defend. Get ready for Nautilus Charge and take the punishment of about 170 HP (half less if you were defending). Attack Tros for further 350 damage until it gets out of range again. This time new Trigger Command Pincer Attack [attack an enemy from two sides] becomes available. Only Tidus is able to use it. So? Use it and Tros can't use Nautilus Charge anymore. Tidus attacks, girl grenadiers, but beware of Tros using stronger version of physical attack called Tentacles, heh. It takes off about 100 HP. Wave buh-bye to Tros, who'll disappear in a cloud of mist... ----------------------------------------------------------------------------- Go thru the hole Tros came in and then just keep following the girl. Game takes over again. Hm, I should go grab a snack before we move on. After a long sequence... ***************************************************************************** 704 - BESAID ISLAND Enemies: Piranha, Dingo, Water Flan, Condor, ???? (BOSS), Garuda Items: 200 gil, 2x Potion, 3x Potion, 1x Hi-Potion, 2x Antidote, 1x Phoenix Down, 1x Hi-Potion, 2x Antidote, 1x Phoenix Down, 2x Potion, 1x Hi-Potion, 400 gil, 1x Map, 1x Remedy, 400 Gil, 1x Ether, 3x Phoenix Down Weapons: Rod of Wisdom, Brotherhood, Seeker's Ring Key Items: Moon Crest, Primer II ***************************************************************************** 'Besaid: Beach' Water again. Meet the local blitz team and enjoy a bit of conversation. You'll get 200 Gil, 2x Potion, 3x Potion and 1x Hi-Potion from them. Before you follow their leader (who introduces himself as Wakka) off the beach, explore the area. Pick up Moon Crest *KEY ITEM* at all costs from the chest located on the east in a bay. Between the houses on southwest of the beach you can find a chest with 2x Antidote. 'Besaid: Crossroads' In this new area follow Wakka to the right. You've reached the end of the... 'Besaid: Valley' ...water? Follow the arrow. Don't forget to pick up chests (contain Phoenix Down, Hi-Potion and 2x Antidote) you'll pass across, as this area is one-time deal. Wakka is obviously hiding something and you'll get to learn soon what that is... That's all? No problem! 'Besaid: Village Slope' Simply go left. 'Besaid Village' Yay, our first village, originally called Besaid village. Not a big one, I might add. It has only 5 houses and one temple (which takes off 2/3 of the village). As another rule of RPGs states: Check everything, talk with everybody and check the shops (meanwhile ducks to avoid a Rocket Propelled Grenade). There's a hard-to-see hidden path behind one of the houses on the left, that leads to destroyed house with three chests. Loot them for 2x Potion, Hi-Potion and 400 Gil. Chest in front of item shop has Phoenix Down. Now head for the temple, which is on far north of Besaid village. Check the statues and a priest will explain about... nope, I said no spoilers. Return to Wakka's house and say that you want to sleep. Yawn... when you stand up, go left, as you can't go right very far... wakey, wakey! Go to the temple again. Tidus decides to go on a rescue mission. Welcome to the first Cloister of Trials. While there aren't many of them, these cloisters are annoying. Let's start. I also have pictures present to guide you thru the whole process, so that you won't get lost ever. Under each step will be picture provided so whenever you don't know what to do, copy/paste the link to your address bar and voila. ***************************************** LEVEL 1: Besaid Temple Cloister of Trials ***************************************** LEVEL 1 PRIZE: Rod of Wisdom STEP 1: As you enter first room, game will explain what is the purpose of Cloister of Trials (it conveniently forgets to mention that their other purpose is to annoy the heck out of us). http://splitinfinity.50megs.com/images/btemple01.jpg STEP 2: Approach spot A marked in previous picture and touch the glyph there. http://splitinfinity.50megs.com/images/btemple02.jpg STEP 3: Easy, huh? Now approach spot B marked two pictures back and touch second glyph. http://splitinfinity.50megs.com/images/btemple03.jpg STEP 4: Tadaah! Go down the stairs and when 'road' turns left, you'll see a recess on the wall to the right. Examine it and remove Glyph Sphere. http://splitinfinity.50megs.com/images/btemple04.jpg STEP 5: With Glyph Sphere in hand go down the stairs even more. A door will be in the way. What's this? Another recess. Put in Glyph Sphere... http://splitinfinity.50megs.com/images/btemple05.jpg STEP 6:... and door opens. Leave Glyph Sphere where it is and proceed down the corridor (ignore the recess you'll see on left wall between first and second turn). After two turns you will reach a spot with small white pillar on the left and a bunch of wall symbols on the right. Touch the symbols. http://splitinfinity.50megs.com/images/btemple06.jpg STEP 7: Aren't you a nice little wall destroyer? Enter the newly opened area. At the end is yet another recess (better get used to those). Inside is Besaid Sphere. Remove it. http://splitinfinity.50megs.com/images/btemple07.jpg STEP 8: With Besaid Sphere in hand turn around and stick it into the recess found on small pillar I mentioned before. Third wall gone... Leave the pillar as it is. *Don't move* it yet. http://splitinfinity.50megs.com/images/btemple08.jpg STEP 9: Remember the door we opened with Glyph Sphere. Return there and remove Glyph Sphere from the door. http://splitinfinity.50megs.com/images/btemple09.jpg STEP 10: Now I'll need you to remember the recess I mentioned in step 6. Maybe you tried inserting Besaid Sphere into it before, but it didn't do squat, right? That's because you need to insert Glyph Sphere into this recess like so... http://splitinfinity.50megs.com/images/btemple10.jpg STEP 11: Another wall gone. Enter this small room and remove Destruction Sphere that happily awaits to release its true potential. http://splitinfinity.50megs.com/images/btemple11.jpg STEP 12: Go to the room where you got Besaid Sphere (step 7!). In the recess insert Destruction Sphere. http://splitinfinity.50megs.com/images/btemple12.jpg STEP 13: Unlucky me.:) And another unlucky wall gets smithened. Weee, a treasure chest! Nail it and Rod of Wisdom (Mag+3%, Mag+5%, Sensor) is yours. You also broke Destruction sigil! 1/6 of your work is thus done! Work for what? It's explained in one of the sections waaaay more down in this guide. http://splitinfinity.50megs.com/images/btemple13.jpg STEP 14: I need to show you one more thing. If you look at this pic... http://splitinfinity.50megs.com/images/btemple14.jpg ... there are two points of interest. You need to push small pillar onto square shaped Spot D. If somehow you manage not to succeed into getting it there, step onto Spot C to reset pillar's default position. STEP 15: So stand to the right of pillar like so... http://splitinfinity.50megs.com/images/btemple15.jpg STEP 16:... and press left on directional buttons. Push it all the way down the corridor until pillar is pushed onto Spot D. Pillar will now sink into the floor. Floor will also change design into this... http://splitinfinity.50megs.com/images/btemple16.jpg ... meaning you have successfully completed first Cloister! Congratulations. After listening to another convo you'll be outside of temple. Head left and get a glimpse at what Yuna can do now. Honestly, I expected a known force and not a completely new one. Name this 'pet'. Later when the night falls, move left and talk with Yuna. When finished and Wakka asks you a question, answer whatever you like. Then talk to Wakka again and say you'd like to sleep. Good morning! Wakka will hand over Brotherhood (Str+5%, 3 FS), a sword that previously belonged to... oops, spoiler. Head for the Crusader's tent and nab Vol. II *KEY ITEM*. Now find the girl with the dog (she's in item shop) I bet you saw earlier and talk to her until she says 'that her dog found something'. Go in the third house on the right of the village and 'talk' to the dog inside. You'll get a special item, and somebody learns a new Overdrive. We're done in this village, so get ready to depart. You gain 1x Map item automatically. Equip function is now available in the Triangle menu. 'Besaid: Village Slope' On your way out of the village the game will now lead you by hand by teaching you how to best utilize your new party members. 'Besaid: Promontory' When you reach Promontory, pray or not. It doesn't affect anything later in the game. Proceed in arrow's direction. 'Besaid: Ancient Road' You want some of me? ----------------------------------------------------------------------------- BOSS ENTRY ----------------------------------------------------------------------------- ???? | HP: 750-300 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 10 | AP: 3-4 | 10, 15, 8, 5, 15, 15, 0, 10 ----------------------------------------------------------------------------- ST: 1x-1x Potion | DR: 2x-4x; 2x-4x Ability Sp. GIL: 100 | ----------------------------------------------------------------------------- STIMM: EJE, THR | DCOUNT: 3 POI%: 25% | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 99% DWA: Sensor, Piercing DAA: Def+5% ----------------------------------------------------------------------------- Immune to SENSOR and SCAN! ----------------------------------------------------------------------------- a) 'Halberd' - VS one chr - phd b) Jump - VS one chr - phd ----------------------------------------------------------------------------- STRATEGY | Why must Tidus constantly prove himself? Exchange hits (as usual by now), taking care when your HP gets at 180 or so, which is when you should heal. Every three or so turns ???? will use Jump, which deals about 100 damage when it connects. Otherwise ???? should go down in 7 to 9 hits. ----------------------------------------------------------------------------- Besaid's item shop now sells equipment, so you might want to check them out. 'Besaid: Waterfall Way' Go thru another tutorial battle against Garuda. Call in Yuna, have her summon Valefor and let it rip. After the battle Formation function becomes available in Triangle menu. Another Garuda tutor battle awaits you further ahead. When done, you'll reach the 'Besaid: Crossroads'. Go to 'Besaid: Beach' and head for... 'Besaid: Dock' Talk with people to receive various items, which are: Remedy, 400 Gil, Ether, Seeker's Ring (HP+10%), 3x Phoenix Down. Board S.S. Liki... ***************************************************************************** 705 - SHIP S.S. LIKI Enemies: Sinscale, Sin (BOSS), Sinspawn Echuilles (BOSS) Items: 1x Remedy, [20 - amount of Potions in your stock = amount of Potions received] Potion suitcase Weapons: None Key Items: Primer III ***************************************************************************** More water? Tidus' eyesight sure wanders over interesting places...;) Explore the ship (there's Vol. III *KEY ITEM* in the ship's Power Room - where two chocobos are; you can pick up a Remedy from the chest in the cabin; then there's a suitcase you can kick for up to twenty potions - however, if you already have say 12 Potions, you'll get 8 of them by kicking the suitcase). For a quickie you need to: talk to Wakka, approach the crowd at end of the ship, talk to Wakka, talk to Yuna, talk to... RUN! ----------------------------------------------------------------------------- BOSS ENTRY ---> A499 ----------------------------------------------------------------------------- Sin | HP: 2000-1000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 100 | AP: 10-15 | 1, 1, 1, 1, 6, 15, 0, 0 ----------------------------------------------------------------------------- ST: 1x-1x Potion | DR: 1x-2x; 1x-2x Mana Sp. GIL: 100 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, DOO, EJE, HAS, Nul sk., PET, POI, PRT, PRV, REF, REG, SHE, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 99% DWA: Icest., Piercing DAA: Fireward, Iceward, Lightningward, Waterward ----------------------------------------------------------------------------- SENSOR: Attack with magic and Wakka's ball. SCAN: Save Kilika! Hit Sin from a distance with Wakka' blitzball and Lulu's black magic. Valefor's attacks work well, too. ----------------------------------------------------------------------------- a) 'Move' - simply moves to another location, no harm done to your chrs ----------------------------------------------------------------------------- STRATEGY | Characters I recommend to use are Wakka, Lulu and Tidus. Let Tidus take care of Sinscales, but kill only two of them. If you waste all three, more will come. Naturally concentrate on Sinscales whose wings start to flicker. Otherwise Spines will hit for about 220 damage. Have Lulu use any offensive magic she has on Sin, and have Wakka attack Sin as well. Once two Sinscales are disposed of, switch Tidus out and assign Yuna as medic. Attack and attack until Sin goes down. Liam H. wrote to me: If you feel your guys and gals are strong enough to kill Sinscales with one hit, keep killing them and their reinforcements. Sinscale supply is endless. That way you can end this battle with way more AP than you ever wished for. ----------------------------------------------------------------------------- You're not out of the woods yet! You immediately fall into next boss battle! ----------------------------------------------------------------------------- BOSS ENTRY ---> A502 ----------------------------------------------------------------------------- Sinspawn Echuilles| HP: 2000-400 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 20 | AP: 12-18 | 10, 1, 15, 1, 5, 15, 0, 15 ----------------------------------------------------------------------------- ST: 1x-1x Potion | DR: 2x-4x; 2x-4x Ability Sp. GIL: 115 | ----------------------------------------------------------------------------- STIMM: BER, CON, DEA, EJE, PET, PRV | DCOUNT: 3 SLE, ZOM | POI%: 25% ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 99% DWA: Piercing, Waterst. DAA: Waterward ----------------------------------------------------------------------------- SENSOR: Afflict it with darkness to make it miss. SCAN: Absorbs HP with its Drain Touch. Inflicting darkness is the way to go. But after two Drain Touches it will bring out the Blender, inflicting damage on all targets. ----------------------------------------------------------------------------- a) Blender - NATT VS all chrs - mgd - used every three turns b) Drain Touch - VS one chr - phd - amount of HP deducted from attacked chr is added to Echuilles' HP ----------------------------------------------------------------------------- STRATEGY | What the heck was Tidus thinking anyway? Only Tidus and somebody else are available for this battle. Hope you haven't used all Potions yet. Forget about Sinscales. I know they're annoying (inflict around 65 damage), but they come in infinite numbers, so concentrate your attacks on Echuilles. Drain Touch inflicts about 50 damage and Blender deals 120 damage to all. Take heed: Blender is used every three turns. However, by inflicting darkness (Dark Attack!) you can increase your odds significantly as Echuilles will have trouble connecting Drain Touch. Also have Tidus use Cheer a few times to increase Str and Def. I recommend counting the turns Echuilles uses Drain Touch so you'll know when Blender will come up and use that knowledge to heal yourself in time. Again, ignore Sinscales and concentrate on Echuilles only. Once you rip off 2000 HP it has, it bites the water. ----------------------------------------------------------------------------- ***************************************************************************** 706 - KILIKA Enemies: Ragora, Dinonix, Yellow Element, Killer Bee, Lord Ochu (BOSS), Sinspawn Geneaux (BOSS) Items: 3x Potion, 1x Ether, 1x Remedy, 1x Hi-Potion, 1x Luck Sphere, 2x Mana Sphere, 4x Antidote, 3x Phoenix Down, 1x Elixir Weapons: Scout, NulBlaze Shield, Red Armlet Key Items: Primer IV ***************************************************************************** As you get off the ship, go up and then left on next screen. After the movie go out of the inn, head right, talk to Wakka. There's Vol. IV *KEY ITEM* in 'Kilika - Tavern'. Exit the tavern and then go left all the time (last house you can enter before Kilika Woods has chest with 3x Potion; also, approach the destroyed house with little girl in it... return to tavern and open new chest with Ether). Leave this village until you reach Kilika Woods. 'Kilika Woods' In this next battle you get to see how Enemy Skill works in this game. Have Kimahri use Lancet on Ragora and he'll learn Seed Cannon, useless Ronso Rage (this is how Enemy Skill is renamed in FFX). As soon as Kimahri learns new Ronso Rage from specific enemy, this will fill up his Overdrive gauge to the max immediately, so you can test out new ability. Somewhere around now it's a good idea to have Tidus learn Haste. Explore the forest, open chests, talk to folks roaming around and you'll find/receive: Remedy, Hi-Potion, Luck Sphere, Scout, 2x Mana Sphere, 4x Antidote. If you approach Lord Ochu from the left, engage in battle, let Ochu take a swing or two at you, and then escape, a Crusader will come running and give you 3x Phoenix Down. Meet up with two acquaintances from Besaid village near the bridge you'll see up ahead. Further ahead you will see an enemy which you will instantly recognize if you're a veteran to FF - yep, it's Ochu, but not just any Ochu... ----------------------------------------------------------------------------- BOSS ENTRY ---> A311 ----------------------------------------------------------------------------- Lord Ochu | HP: 4649-800 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 39 | AP: 40-60 |15, 1, 23, 1, 8, 20, 0, 10 ----------------------------------------------------------------------------- ST: 1x-1x Potion | DR: 1x-2x MP Sp.; 1x-2x HP Sp. GIL: 420 | BR: Remedy for 46490 gil ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, POI, PRV | DCOUNT: 1 ----------------------------------------------------------------------------- ELEMWEAK: FIR ----------------------------------------------------------------------------- EQUIPMENT: 1-3, 1-3, 99% DWA: Mag+5%, Piercing, Poisontouch, Str+5% DAA: Berserkward, Darkward, Poisonward, Silenceward, Sleepward, Stoneward ----------------------------------------------------------------------------- SENSOR: Vulnerable to fire. SCAN: Its claws inflict poison. Restores lost HP by sleeping. Retaliates with Earthquake if awakened, so watch out. Being a plant, it burns easily. ----------------------------------------------------------------------------- a) Poison Claw - VS one chr - phd + Poison b) Water - WATT VS one chr - water d. c) 'Lord Ochu falls asleep.' - once sustaining 2500 or more damage, Ochu will go to sleep, receiving Regen status - wake it up and it will counter with Earthquake d) Earthquake - GRATT & CATT VS all chrs - tears off 50% current HP - used if awakened ----------------------------------------------------------------------------- STRATEGY | First boss battle where you get troubles with statuses - this time it's Poison that'll annoy you. Get those Antidotes handy. Ochu's Poison Claw will deal about 120 damage to single chr on top of poisoning it. It may also cast Water for about 300 damage. Shut it up with Wakka's Silence Attack. If you don't have that yet, casting NulTide is another solution. Also have Tidus use Cheer a few times to increase Str and Mdef. Further fighting this guy revealed a set attack pattern: Ochu will use one or two Poison Claws, and then Water, again one or two Poison Claws, then Water. Lulu is nearly a must in this fight. Her Fire will deal big damage to Ochu. Tidus can also be of use by casting Haste I hope you've learned so far (you'll need to gain 11 Sphere levels to get to Haste). Prior to the fight it is also recommended to equip Firestrike weapons, if you have any. I suggest not wasting Antidotes for Poison, but instead use Yuna's Esuna. Once you knock of 2500 or more of Ochu's HP, it'll fall asleep on first turn it'll get after that and at same time getting Regen status. Wake it up ASAP - this will also negate Ochu's Regen. It'll counter with Earthquake, but it cannot kill you cos it's a gravity attack based on current HP. You could also use Valefor to strike Ochu - as Valefor is a flying bastard, Earthquake misses (thanks to Gestahl for this). Once awakened, continue to repeat the advice I gave above and you'll win. Also, if you've followed my tip from start of this guide about Loner, use Slice and Dice on it for quick reduction of HP, hehe. ----------------------------------------------------------------------------- After you kick his lordy ass, go right from your current position and then up at next intersection. Also, one of two acquaintances I mentioned before will give you Elixir; and if you talk to one of both captain Falcons... er, I mean Crusader captains (more specifically, the one who mentions he can't believe you wasted Ochu), you'll receive NulBlaze Shield for Tidus. 'Kilika: Pilgrimage Road' Save and go up the stairs. ----------------------------------------------------------------------------- BOSS ENTRY ---> A503 ----------------------------------------------------------------------------- Sinspawn Geneaux | HP: 3000-900 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 30 | AP: 48-72 | 15, 1, 10, 1, 7, 0, 0, 100 ----------------------------------------------------------------------------- ST: 1x-1x Potion | DR: 2x-4x; 3x-6x Power Sp. GIL: 300 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, DEM, DOO, EJE, PET, POI, PRV, SLE, THR, ZOM ----------------------------------------------------------------------------- ELEMWEAK: FIR | ELEMABS: WAT ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 99% DWA: Darktouch, Piercing DAA: Darkward ----------------------------------------------------------------------------- SENSOR: Vulnerable to magic. SCAN: Its shell deflects physical attacks well. Tentacles absorb magic attacks. Defeat tentacles first, then force it from its shell with fire magic. Absorbs water-based attacks. ----------------------------------------------------------------------------- a) Sigh - NATT VS all chr - mgd - used when Geneaux is still in its shell - used every second turn boss gets while in its shell b) Venom - VS one chr - phd + Poison - always used on chr whose current HP is the highest c) Water - WATT VS one chr - water mgd d) Staccato - VS all chrs - phd ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A504 ----------------------------------------------------------------------------- Geneaux's Tentacle| HP: 450-500 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 10 | AP: 5-7 | 14, 1, 1, 1, 10, 15, 0, 20 ----------------------------------------------------------------------------- ST: 1x-1x Potion | DR: 1x-2x; 1x-2x Ability Sp. GIL: 30 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, DOO, EJE, PET, POI, PRV, SIL, SLE, THR, ZOM ----------------------------------------------------------------------------- ELEMHALF: LIG, ICE | ELEMABS: WAT ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- SENSOR: Absorbs magical attacks against Geneaux. SCAN: Absorbs magic cast against Geneaux's body. Defeat tentacles first, then use magic attacks on the body. Tentacles have high magic defence, so physical attacks are the way to go. ----------------------------------------------------------------------------- a) 'Tentacles absorb magic!' - as long as tentacles live, ANY magic cast at main body is useless b) 'Tentacle strike' - VS one chr - phd ----------------------------------------------------------------------------- STRATEGY | Get rid of tentacles first. Why? ANY magic cast at the body will be absorbed by tentacles. Not only do you waste a turn, you also lose valuable MP. However, magic cast at tentacles themselves won't be absorbed. Element to use in this fight is fire. Body is vulnerable to it, and tentacles take normal damage from it. Tentacles deal about 100 damage on their turn. And there's two of them, so be careful. Heal if you're at 250 HP or less! Now what? Body is weak to magic, but resistant to physicals. Tentacles are resistant to magic, but weak to physicals. Have Tidus use Cheer a few times to increase Str and Def. Meanwhile attack tentacles (3-5 hits should take them down) and then blast away at the boss with Fire magic or Firestrike weapons. When Geneaux's HP falls is 2399 or less, it'll bust out of its shell. Alternatively summon Valefor at the start of battle (in Overdrive, if possible) and energize them to kingdom come (thanks to Gestahl for this). Geneaux uses Venom, Water and Staccato in that order. So use this big tip to plan ahead. When it breaks from shell, first attack it'll use is Venom (about 100 damage to single chr). So use Antidote or Esuna on character that's affected. Before Geneaux's second turn comes up when it casts Water (around 90 damage), cast NulTide. You can also Silence it! On third turn get ready for Staccato. Deals around 100 damage to all chrs. Either Defend or keep up your HP above 200. Then the roulette repeats... of course, you shall prevail. ----------------------------------------------------------------------------- 'Kilika Temple' You've reached the next temple. And you also reached next Cloister of Trials. 'I wanna scream, I wanna jump for joy...' Yeah right. Go inside the temple. Talk to Wakka and pick whichever choice. Wow! Go thru the door up the stairs and enter Cloister of Trials. When all others go, wait until platform comes back up. Then step on it... When down, go ahead and enter the door. ****************************************** LEVEL 2 - Kilika Temple Cloister of Trials ****************************************** LEVEL 2 PRIZE: Red Armlet KS - Kilika Sphere GS - Glyph Sphere DS - Destruction Sphere STEP 1: What you see on this pic is the first room of Kilika's Cloister. One pillar (marked with A) rests KS1. Take it out and stick it into recess found on right of the door (marked with B). http://splitinfinity.50megs.com/images/ktemple01.jpg STEP 2: Hot hot hot! Remove KS1 from the recess... http://splitinfinity.50megs.com/images/ktemple02.jpg STEP 3:... and with KS1 in hand proceed thru now 'broken' door until you reach next big room with four points of interest. C, D and E mark spots where there are recesses (into which you can insert spheres) on the walls. F marks second pillar with GS atop of it. http://splitinfinity.50megs.com/images/ktemple03.jpg STEP 4: Approach recess marked with D (as shown in above pic) and insert KS1. http://splitinfinity.50megs.com/images/ktemple04.jpg STEP 5: A glyph will appear. Now remove KS1. http://splitinfinity.50megs.com/images/ktemple05.jpg STEP 6: With KS1 in hand approach recess marked with E (as shown in step 3) in stick it in. http://splitinfinity.50megs.com/images/ktemple06.jpg STEP 7: Now approach the glyph you just caused to appear. Examine it and you will be able to touch it. http://splitinfinity.50megs.com/images/ktemple07.jpg STEP 8: Access granted. Shown on this pic are two points of interest. G marks the spot of shining glyph, which we shall use later. H marks a recess with KS2 inserted in it. http://splitinfinity.50megs.com/images/ktemple08.jpg STEP 9: Take out KS2 from recess marked with H as shown above. http://splitinfinity.50megs.com/images/ktemple09.jpg STEP 10: Return to recess marked with C (step 3 pic) in insert KS2. http://splitinfinity.50megs.com/images/ktemple10.jpg STEP 11: Now get near the second pillar (marked as F in step 3 pic) with GS atop of it. Remove the GS. http://splitinfinity.50megs.com/images/ktemple11.jpg STEP 12: Get moving to recess marked as H (step 8 pic) and insert GS into it. Wall will split, allowing access to another room, but that room doesn't interest us... yet. http://splitinfinity.50megs.com/images/ktemple12.jpg STEP 13: Now step on shining glyph, marked as G (step 8 pic). Pillar you saw one room back (marked as F in step 3 pic) will be magically teleported near your current position. http://splitinfinity.50megs.com/images/ktemple13.jpg STEP 14: Return to either of recesses marked as C or E (step 3 pic), doesn't matter. But for this guide I shall use recess C. Remove KS2 from that recess. http://splitinfinity.50megs.com/images/ktemple14.jpg STEP 15: Now go to the pillar you teleported before by stepping on shining glyph. Do you have KS2? If yes, insert it in recess found on that pillar. http://splitinfinity.50megs.com/images/ktemple15.jpg STEP 16: With KS2 inserted it's time to do a bit of pushing. Remember how you pushed the pillar found in Besaid temple? Repeat the exercise for this one, but you need to push the pillar onto shining glyph (mark G). http://splitinfinity.50megs.com/images/ktemple16.jpg STEP 17: Part of the floor will crumble, allowing access to yet another recess. From your current position go left, then down the stairs and to the right. You're now near the recess, so remove KS3. http://splitinfinity.50megs.com/images/ktemple17.jpg STEP 18: See another set of stairs leading up not far from here? At the end is a door with a recess on the right of it. Insert KS3 you just got into it. http://splitinfinity.50megs.com/images/ktemple18.jpg STEP 19: Recall the small room you were granted access back in step 12? Now this room does interest us. Go there and remove DS. http://splitinfinity.50megs.com/images/ktemple19.jpg STEP 20: Now go to recess where KS3 rested before. Insert DS into it. http://splitinfinity.50megs.com/images/ktemple20.jpg STEP 21: Kaboom... sort of. A chest. Nail it and Red Armlet is yours. You also just broke Destruction sigil! http://splitinfinity.50megs.com/images/ktemple21.jpg STEP 22: For coup de grace go up the stairs to your left. This is where you inserted KS3 in step 18. Now remove it and Kilika's Cloister of trials is finished. http://splitinfinity.50megs.com/images/ktemple22.jpg You've reached the Antechamber! Talk to Wakka and Lulu until they start repeating themselves. Nothing happens. Try to leave now and Yuna will appear. You have to backtrack all the way to Kilika now. Joy, for you can test out a new toy (if you skipped defeating Lord Ochu before, try your new toy on it). The ship is repaired, so get on it and head out to Luca. ***************************************************************************** 707 - SHIP S.S. WINNO Enemies: None Items: 1x Hi-Potion Weapons: None Key Items: Volume V ***************************************************************************** You'll find yourself in a cabin. Loot the chest for Hi-Potion. Find Yuna, talk to her (stupidos, I'll take ya all on next time we meet!). Pick up Vol. V *KEY ITEM* in ship's bridge. Now you need to find Wakka and Lulu. They're on the top deck of the ship. Go up the stairs that lead there four times. If you want to get one of best blitz techs for Tidus, you better save now. Go and touch the ball you'll find on the main deck. After a so-so explanation of 'controls' try to perform J. Shot. If you fail, don't feel bad about it. Enjoy more convo. ***************************************************************************** 708 - LUCA Enemies: Worker, Oblitzerator (BOSS), Sahagin Chief, Vouivre, Garuda Items: 2x Hi-Potion, 600 gil, 2x Phoenix Down, 1000 gil, 1x Strength Sphere, 1x HP Sphere, 1x Magic Sphere Weapons: Tidal Spear Key Items: Volume VI, Volume VII, Jupiter Crest (in Aurochs' locker room - return to get it later in the game) ***************************************************************************** View the movie. You've reached Luca, second largest city in Spira. You'll find yourself on 'Luca: Nr.2 Dock'. After blahblah is over move right to 'Luca: Nr.3 dock'. Go right a bit more... Sephiroth? Naaah.:) Time to prepare for the game. View the tutorial (or not, since it's rather large). Yuna will burst in, saying that she saw someone you've already met before... What? Let's go find this person. You'll be in 'Luca: Basement A'. Follow the arrow. 'Luca: Main Gate' welcomes you. Go a bit left and down the stairs to enter 'Luca: Basement B'. On the floor here is Vol. VI *KEY ITEM*. There's 2x Hi-Potion chest at end of basement. Turn back and enter 'Luca: Main Gate' again. Now let's go visit the docks. Nr.1 Dock - 600 gil, Tidal Spear Nr.2 Dock - 2x Phoenix Down Return to 'Luca: Main Gate' and go in only direction you haven't gone yet. On 'Luca: Bridge' go north first. Go all the way up until you reach 'Theatre: Reception'. There's Vol. VII *KEY ITEM* in here. Return to 'Luca: Bridge' and go right to find 'Luca: Square'. Climb the stairs on upper right of the screen to enter 'Luca: City Limits'. Nab 1000 Gil. Return to previous screen and enter the tavern. Now we have to look for somebody else. Kimahri, Lulu and Tidus will form a search party. You need to reach 'Luca: Nr.4 Dock'. You'll have to use the left side. Buy Thunder Spear for Kimahri from O'aka at 'Luca: Nr.1 dock'. As you reach 'Luca: Nr.2 dock', you'll get ambushed by some weirdos. New type of enemies... remember to follow Lulu's advice! Same thing will happen on Docks 3 and 4. Kick last few enemies into oblivion, save. Note that this is an excellent opportunity to stock up on Hi-Potions and X-Potions. How, you ask? Return to Dock 3 and you'll engage in random battles against Workers. If you can Overkill one, you'll get 2x Hi-Potion, or 2x X-Potion for rare drop. When bored, proceed to Dock 4 and go right... ----------------------------------------------------------------------------- BOSS ENTRY ---> A401 ----------------------------------------------------------------------------- Oblitzerator | HP: 6000-600 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 10 | AP: 36-54 | 16, 1, 1, 1, 1, 0, 0, 10 ----------------------------------------------------------------------------- ST: 1x-1x Potion | DR: 1x-2x; 2x-4x Elixir GIL: 580 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, Distil sk., DOO, EJE, PET, POI, PRV, REG, SIL, SLE, THR, ZOM ----------------------------------------------------------------------------- ELEMWEAK: LIG | ELEMHALF: FIR, WAT, ICE, HOL ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 99% DWA: Lightningst., Piercing DAA: Def+3% ----------------------------------------------------------------------------- SENSOR: Vulnerable to lightning. SCAN: Speeds up when damaged. Vulnerable to lightning, but chucks a Mute Ball at anyone casting Thunder. Use a nearby object to escape its mighty Blitzball Rush. ----------------------------------------------------------------------------- a) Blind Ball - CATT VS one chr - phd + Blind for one turn - used if attacked with physical attack b) Mute Ball - CATT VS one chr - phd + Silence for one turn - used if attacked with magical attack c) Blitzball Rush - STATT VS all chrs - std - 12 hits randomly distributed between targeted chrs ----------------------------------------------------------------------------- STRATEGY | Tidus will make a smartass comment... which actually pays off. As battle starts, have Tidus use Haste on Lulu. Have Lulu cast Thunder at the Crane three times. Meanwhile have Kimahri defend or use healing items on the party. Do whatever you wish, just leave Oblitzerator the hell alone. Also have Tidus use Cheer a few times to increase Str and Def. Thundering the crane will power it up and now Oblitzerator is doomed. Have Tidus use Trigger Command 'Use Crane' [activates crane]. Crane will move, pick up Oblitzerator and rip off its top part, dropping it in the water, at the same time reducing boss' HP by 93,75% of current HP. I forgot to mention that by ripping off Oblitzerator's top part it cannot attack anymore (thanks to Gestahl for this). Why is this the best way? If attacked with magic, boss counters with Mute Ball - deals about 70 damage and inflicts Silence. Blind Ball is used in case of physical attack. Expect 90 damage and Darkness. On its regular turn it'll use Blitzball Rush, which hits twelve times, each hit dealing around 35 damage. Also, the lower its health, faster it'll become. And there's no Haste involved. So it's best to go with Crane technique. ADDITIONAL STRATEGY (submitted by Terminal Velocity): I managed to defeat the Oblitzerator without using the crane. How so? Instead of wasting time on using the crane with Tidus, I had him Cheer to the point that there was no noticable increase in stats. Lulu shot off a Thunder every so often, with the turns in which she was Silenced by the Mute Ball counter she acted as healer. The biggest breakthrough came when I realized that Kimahri's Lancet would be countered by a Mute Ball, rather than a Blind Ball. This enabled me to Lancet, get Silenced, Attack, get Blinded, then Lancet until the blindness wore off, since Lancet is not afected by either status ailment. The increase in Oblitzerator's Agility wasn't noticable due to Kimahri being in Haste for more Lancet opportunities. ----------------------------------------------------------------------------- What looked impossible was just possibilized! Go to your locker room, then enter it again. Play a bit of blitzball. You obtain 1x Strength Sp. if you manage to win this game. If you don't win, don't sweat it... After that save when prompted. Sahagin Chiefs will litter the pool. Use a good cleansing on them. After you kill 17 of them, reinforcements arrive. Someone you know from before VS Vouivre. Bam! Dead Vouivre. Wakka, Tidus and SYKFB VS Garuda. Bam! Dead Garuda (use Wakka's Dark Attack skill for easier battle). Wakka, Tidus and SYKFB VS ALOE (A Lot Of Enemies). Bam! Dead ALOE. But your party didn't do it... someone else did. Surprise, surprise. SYKFB will now start spreading rumors.:) Alright, we needed that! From No.5 Dock head to 'Luca: City Limits'. After the scene talk with Yuna and then head off by following the arrow. *Before* you do that, tho', return to Nr.5 Dock and check the boxes thoroughly. Between some of them is a passage that leads to two chests containing HP Sphere and Magic Sphere. ***************************************************************************** 709 - HIGHROAD Enemies: Mi'ihen Fang, Bomb, Dual Horn, White Element, Floating Eye, Raldo, Thunder Flan, Ipiria, Vouivre, Chocobo Eater (BOSS) Items: 1x Hi-Potion, 2x Antidote, 1x Remedy, 3x Soft, 1x Lv.1 Key Sp., 4x Antidote, 2000 Gil, 600 Gil, Hi-Potion, 3x Eye Drops, 1x Ether, 1x Lv.1 Key Sp., 2x Mega-Potion, 2x Hi-Potion, 1x Fortune Sphere Weapons: Hunter's Spear, Ice Brand, Echo Ring (win vs Belgemine), Seeker's Ring (lose vs Belgemine), Red Ring, Heat Lance, Thunder Blade, Scout, Scout (donate 100 gil), Ice Lance (donate 1000 gil), Moon Ring (donate 10000 gil) Key Items: Volume VIII, Mars Crest, Volume IX ***************************************************************************** 'Highroad: South End' Welcome to the green. You'll be seeing green for a while and I'm not complaining. A tutor battle awaits you telling you about Auron's specialty. Talk with people you'll see walking around. Also remember to check every nook and cranny of the road. You can find/receive: Hi-Potion, Hunter's Spear, 2x Antidote, Ice Brand. You'll have a few historical lessons, encounter a few Chocobos (they're big in this game), find out more about what Crusaders are up to, kill next boss... wait, that comes later... umm, oh yeah, there's a woman called Belgemine you'll eventually meet before you leave first part of Highroad. She'll challenge Yuna to a game of Tetris. Jes, aj spik ruski. BTW, this isn't in Russian. ----------------------------------------------------------------------------- BELGEMINE'S CHALLENGE, ROUND 1 ----------------------------------------------------------------------------- 'Flameguy' | HP: 3500-560 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 200 | AP: na | 18, 0, 18, 0, 13, 15, 0, 0 ----------------------------------------------------------------------------- No items acquired! ----------------------------------------------------------------------------- STIMM: Just about everything. ----------------------------------------------------------------------------- ELEMABS: FIR ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- Immune to SENSOR and SCAN! ----------------------------------------------------------------------------- a) 'Swipe' - VS one chr - phd b) Meteor Strike - VS one chr - mgd c) Hell Fire - VS all chrs - fire mgd ----------------------------------------------------------------------------- Doesn't matter if you win or not, you get something either way: for winning you'll receive Echo Ring, for losing Seeker's Ring. Return on the main road and keep following the arrow. 'Highroad: South' Locate/receive: Remedy, Red Ring, 3x Soft (don't kick the blitzball!). 'Highroad: Central' Locate/receive: Lv.1 Key Sp., 4x Antidote, 2000 Gil, 600 Gil, Hi-Potion, 3x Eye Drops. After chocobo carriage moves out of the way, there's a nervous Crusader standing on the left of highroad. Talk to him for 1x Ether. 'Highroad: Agency, Front' You've reached first of many Rin's Agencies. Snort. Refresh your stock if you wish, then exit the Agency. Have a talk with Yuna. In the morning you'll receive Lv.1 Key Sp. Try to exit and you'll bump into Rin. He'll give you Vol. VIII *KEY ITEM* and 2x Mega-Potion. Save. Head outside and I bet you want to ride the big bird already... ----------------------------------------------------------------------------- BOSS ENTRY ---> A095 ----------------------------------------------------------------------------- Chocobo Eater | HP: 10000-800 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 5 | AP: 90-135 | 25, 25, 20, 35, 12, 15, 0, 25 ----------------------------------------------------------------------------- ST: 1x-1x Potion | DR: 2x Lv.1 Key Sp.* GIL: 970 | ----------------------------------------------------------------------------- STIMM: BER, CON, DEA, DEM, DOO, EJE, | STRESIS: 50% Break sk., 40% POI PET, SIL, SLE, THR, ZOM | POI%: 5% ----------------------------------------------------------------------------- ELEMWEAK: FIR ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 99% DWA: Mag+5%, Mag+10%, Piercing, Sensor, Str+5%, Str+10% DAA: Fireward, Iceward, Lightningward, Waterward ----------------------------------------------------------------------------- SENSOR: Vulnerable to darkness. SCAN: Stick with piercing weapons until you knock him over. After he says 'You're next!' he'll unleash a powerful attack. Casts Blizzard when HP is low, so stay warm with NulFrost. ----------------------------------------------------------------------------- a) 'Rush attack' - GRATTP VS all chrs - phd - tears off 18,75% of current HP b) You're next! - charge turn for Fist of Fury attack c) Fist of Fury - VS one chr - high phd - requires one turn to charge d) 'Smack' - VS one chr - phd e) Blizzard - CATT & IATT VS one chr - ice mgd ----------------------------------------------------------------------------- STRATEGY | An interesting battle. It's comprised of five 'slots'. From left to right, your party fills second slot, whilst CE fills third slot. If CE manages to push you out of first slot, you lose. If you manage to push CE out of fifth slot, you win. You also win if you defeat CE the normal way. Let's talk strategy now. Its normal attack deals around 300 damage to single chr. However, if you see 'You're next!' appear on screen, prepare to heal or revive that character on boss' next turn, as CE will unleash Fist of Fury, which deals up to 1000 damage. If you can use Provoke already, you will never see 'You're next!' and Fist of Fury. Having HP at about 500 is recommended, as you won't need to revive the chr who might get hit with normal attack. Of course, if chr is going to be hit with Fist of Fury, let that chr take it. 'Rush attack' can't kill you, as it deals damage based on your current HP, but it can knock you off the cliff, so either you knock CE off the cliff or defeat it. Lastly, when CE is on its back and if it has less than 45% HP, CE can cast Blizzard as a counter at one chr when attacked. For as long as CE is standing, it is armored, so only Piercing weapons do full damage. For as long as it's decked, it takes normal damage from any chr's physical attack. As CE is vulnerable to fire, you might want to employ Lulu. Have her use Fire (or Fira, if you've already gained at least 27 Sp. L. for her). Have Tidus cast Haste on the party, and Slow on CE (you'll need about 35 Sp. L. for Tidus to reach Slow, but it's worth it, believe me). Wakka will also be useful in this battle. Have him use Dark Attack or Dark Buster (you need about 38 Sp. L.). Auron? Power Break is very useful. You need to deal at least 1201 damage (not necessarily in one attack) to Chocobo Eater for it to fall over. Once you do that for first time, you could use the free turns to Cheer and Focus. Then when it's on the ground, deal at least 501 damage (not necessarily in one attack) to it and you'll push it back one slot. Watch out for this: when CE is down and if it has 4500 or less HP, it'll counter with Blizzard whenever attacked. It's a bit funny when you manage to push CE off the cliff, but it's not worth the effort IMO. Actually, I correct that: if you push CE off the cliff, you'll receive 2x Lv.1 Key Sp., which I cannot seem to obtain if I kill CE the normal way. It's okay if you lose the battle by being pushed off the cliff, but it's not okay if you lose the battle by having all of the party KO-ed. It'll be Game Over for you, so careful. * - You're awarded Lv.1 Key Sp. only if you manage to push CE off the cliff. ----------------------------------------------------------------------------- If you lose by accident, you'll continue on 'Highroad: Oldroad, South'. You get a free ride if you won. Ride off into the sunset with Billy the Kid on the back... 'Highroad: Newroad, South' Nothing at all. Just go forward. 'Highroad: Newroad, North' Don't run all the time. Go slower and look for small yellow stripes on the ground - these are chocobo feathers. There's aren't many, but they do lead to some treasures. There's one in this part - it leads to Heat Lance. Back on the road look for Vol. IX *KEY ITEM* lying on the road. 'Highroad: North End' You've reached the end of Highroad. Kick the chest for 2x Hi-Potion. Take a right to enter Oldroad... 'Highroad: Oldroad, North' Look carefully for feather - it leads to Thunder Blade and Scout. 'Highroad: Oldroad, South' Feather here leads to Fortune Sphere. At the end of Oldroad you'll find a chest with Mars Crest *KEY ITEM*. Return all the way back to the last crossroads. Dismount Chocobo as you can't take it any further. Laugh at Dona's incompetence (heh, serves you right, you witch). Approach the carriage until it goes away. You can talk to Clasko here and he'll wonder where Elma and Lucile are. You'll be given the option of helping him look for them (carriage led by Gatta and Luzzu must be gone) or letting it be. I don't know yet what kind (if any at all) of consequences it might have to help Clasko out. Talk with everybody and then try going north (as the screen shifts, talk with person in lower left corner and decide how much you'd like to donate, if anything at all - depending on donation, you'll get an item (for 100 gil Scout, for 1000 Ice Lance and for 10000 Moon Ring). You won't be able to go thru as well. As you try to go back, someone will make the guards let you thru. ***************************************************************************** 710 - MUSHROOM ROCK Enemies: Bomb, Dual Horn, Ipiria, Vouivre, Thunder Flan, Floating Eye, Raptor, Red Element, Gandarewa, Garuda, Lamashtu, Funguar, Sinspawn Gui (BOSS) Items: 1x Remedy, 1x Ether, 1x Hi-Potion, 2x Phoenix Down, 1x Hi-Potion, 10x Potion, 1000 Gil, 1x Remedy, 1x Hi-Potion, 1x X-Potion, 400 Gil, 1x Mega-Potion, 1x Mega-Potion, 1x Hi-Potion, 4x Soft (available only after completing Djose temple trials - return to Mushroom Rock: Aftermath and cross to the next screen using the broken machine to reach this chest) Weapons: Tough Bangle, Serene Armlet, Serene Bracer Key Items: Volume X ***************************************************************************** QUICK TIP: If haven't done so already, have Lulu learn her Lv2 element spells: Fira, Blizzara, Thundara and Watera. QUICK TIP: You should train up Yuna until she learns Cura. 'Mushroom Rock' On this road your path further north will be blocked by Clasko guy who insists it's too dangerous to go forward. Yeah right. Talking with people will nab you: Remedy, Ether, Hi-Potion, 2x Phoenix Down. Backtrack a bit to where you entered Mushroom Rock - there will be a guy who hands over Tough Bangle (HP+20%, 1 FS). After all this you'll need to take the left path. 'Mushroom Rock: Valley' Person here will give you Hi-Potion. Then use the platform. After a lot of zig-zaging (during your trip thru here find/receive: 10x Potion, 1000 Gil, Remedy, Hi-Potion). You'll reach next platform. 'Mushroom Rock: Precipice' In new area find your way around. Find/receive: X-Potion, Serene Armlet, 400 Gil. Taking a big curve you'll see on the map leads to Vol. X *KEY ITEM*. Take another platform up. You'll get Mega-Potion from guy closest to mechanical lift. Go past the save point for a bit of story. Then use the lift. 'Mushroom Rock: Plateau' Nothing of interest. Proceed right. 'Mushroom Rock: Ridge' Talk to Gatta and choose whatever you wish. Talk to him again, again choose whatever you wish. You'll meet an old friend of Auron's. When done chatting, save. Loot two chests here for Serene Bracer and Mega-Potion. Look for the person on extreme right and say 'Yes'. ----------------------------------------------------------------------------- BOSS ENTRY ---> A505 ----------------------------------------------------------------------------- Sinspawn Gui | HP: 12000-800 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 30 | AP: 400-600 | 29, 1, 20, 30, 10, 15, 0, 100 ----------------------------------------------------------------------------- ST: 1x-1x Potion | GIL: 1000 ----------------------------------------------------------------------------- STIMM: ARM, BER, CON, DAR, DEA, Delay sk., DOO, EJE, MAG, MEN, Nul sk., PET, POI, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 99% DWA: Piercing, Sleepstrike DAA: Sleepproof ----------------------------------------------------------------------------- SENSOR: Blocks attacks with both arms. SCAN: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. ----------------------------------------------------------------------------- a) 'Punch' - VS one chr - phd b) Demi - GRATT VS all chrs - mgd - tears off 25% current HP ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A506 ----------------------------------------------------------------------------- Gui's Head | HP: 4000-800 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 200 | AP: 48-72 | 1, 1, 1, 1, 15, 0, 0, 0 ----------------------------------------------------------------------------- ST: 1x-1x Potion | GIL: 200 ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA, Delay sk., Distil sk., DOO, EJE, Nul sk., PET, POI, PRV, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 11% DWA: Firest., Icest., Lightningst., Piercing, Waterst. DAA: Fireward, Iceward, Lightningward, Waterward ----------------------------------------------------------------------------- SENSOR: Strike the head to disable its Venom. SCAN: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. ----------------------------------------------------------------------------- a) 'The head is moving suspiciously!' - signifies a charge turn for Venom b) Venom - STATT VS one chr - std + Poison c) 'The head stops moving!' - hit it with magic or Wakka's ball d) Thunder - LATT VS one chr - lightning d. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A507 ----------------------------------------------------------------------------- Gui's Arm | HP: 800-500 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 1 | AP: 37-55 | 1, 1, 1, 1, 0, 15, 0, 0 ----------------------------------------------------------------------------- ST: 1x-1x Potion | GIL: 300 ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, Delay sk., Distil sk., DOO, EJE, MAG, MEN, Nul sk., PET, POI, POW, PRV, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 11% DWA: Firest., Icest., Lightningst., Piercing, Waterst. DAA: Fireward, Iceward, Lightningward, Waterward ----------------------------------------------------------------------------- SENSOR: Protects the body with thick armor. SCAN: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. ----------------------------------------------------------------------------- a) 'The arms regenerated!' - after few turns in which Gui is without its arms pass, they will regenerate ----------------------------------------------------------------------------- STRATEGY | Looks intimidating, but fear not! Another boss with set patterns of moves, hehe. Gui will alternate between 'Punch' (deals about 600 damage) and Demi. Head will go like this: Thunder (deals about 180 damage), 'The head is moving suspiciously!' and Venom (500 damage, unblockable, Poison). Anytime when head starts to move, hit it with anything that flies at a distance, ie Wakka's ball or Lulu's magic. Note that Auron's Dragon Fang will not stop the head. Strange indeed (thanks to Gestahl for this). Doing this will forfeit it's next turn. Otherwise you'll get hit by Venom, and damage dealt can't be halved in any way. Hitting the head when it's twitching will reset head's pattern to Thunder on next turn. Get rid of the head completely to stop the annoying Venom. Gui hits hard, so you should have your HP above 1000. Yuna's Cura will help you much - I hope you listened to my advice and had her learn it? And Gui is immune to Slow and Delay skills. As the battle starts, cast Haste at everyone that'll participate - I'd recommend Tidus, Yuna and Lulu. Tidus will provide Haste for members who might get knocked out. Yuna will heal members or revive them. Meanwhile Lulu will barrage Gui with spells. Take note that physically attacking Gui at any time with at least one arm still alive will not be a good idea - arm/s will move in the way and shield Gui. Damage dealt will be done to Gui, but it won't be much. So get rid of arms first - either by magic or by using piercing weapons. BIG BREAKTHRU: Arms are susceptible to Armor Break! What does that mean? Have Auron use Armor Break on each Arm once (hopefully he won't kill them) and there you have it - you can now concentrate your attacks on main body without those annoying Arms reducing the damage. Yes, they will still move in the way to shield the body, but they *will not* reduce the damage as we've Armor Break-ed them. Just careful not to kill the arms, heh. You've got the tips, now go and win. ----------------------------------------------------------------------------- I thought Crusaders will do all the job, not I! Oh well, after this movie is over, you'll understand why it had to be you that did the dirty job... ----------------------------------------------------------------------------- BOSS ENTRY ---> A505 ----------------------------------------------------------------------------- Sinspawn Gui | HP: 6000-800 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 30 | AP: 400-600 | 15, 1, 20, 30, 10, 15, 0, 100 ----------------------------------------------------------------------------- ST: 1x-1x Potion | DR: 3x-6x; 3x-6x Lv.1 Key Sp. GIL: 1000 | ----------------------------------------------------------------------------- STIMM: ARM, BER, CON, DAR, DEA, Delay sk., DOO, EJE, MAG, MEN, Nul sk., PET, POI, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 99% DWA: Piercing, Sleepstrike DAA: Sleepproof ----------------------------------------------------------------------------- SENSOR: Blocks attacks with both arms. SCAN: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. ----------------------------------------------------------------------------- a) 'Punch' - VS one chr - phd b) Demi - GRATT VS all chrs - mgd - tears off 25% current HP ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A506 ----------------------------------------------------------------------------- Gui's Head | HP: 1000-800 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 200 | AP: 48-72 | 1, 1, 1, 1, 15, 0, 0, 0 ----------------------------------------------------------------------------- ST: 1x-1x Potion | GIL: 200 ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA, Delay sk., Distil sk., DOO, EJE, Nul sk., PET, POI, PRV, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 11% DWA: Firest., Icest., Lightningst., Piercing, Waterst. DAA: Fireward, Iceward, Lightningward, Waterward ----------------------------------------------------------------------------- SENSOR: Strike the head to disable its Venom. SCAN: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. ----------------------------------------------------------------------------- a) 'The head is moving suspiciously!' - signifies a charge turn for Venom b) Venom - STATT VS one chr - std + Poison c) 'The head stops moving!' - hit it with magic or Wakka's ball d) Thunder - LATT VS one chr - lightning d. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A507 ----------------------------------------------------------------------------- Gui's Arm | HP: 800-500 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 1 | AP: 37-55 | 1, 1, 1, 1, 0, 0, 0, 0 ----------------------------------------------------------------------------- ST: 1x-1x Potion | GIL: 300 ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, Delay sk., Distil sk., DOO, EJE, MAG, MEN, Nul sk., PET, POI, POW, PRV, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 11% DWA: Firest., Icest., Lightningst., Piercing, Waterst. DAA: Fireward, Iceward, Lightningward, Waterward ----------------------------------------------------------------------------- SENSOR: Protects the body with thick armor. SCAN: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. ----------------------------------------------------------------------------- a) 'The arms regenerated!' - after few turns in which Gui is without its arms pass, they will regenerate ----------------------------------------------------------------------------- STRATEGY | Same boss as before, only with lesser stats. Gui will alternate between 'Punch' (deals about 100 damage) and Demi. Head will go like this: Thunder (deals about 90 damage), 'The head is moving suspiciously!' and Venom (200 damage, unblockable, Poison). Anytime when head starts to move, hit it with ????'s magic. Doing this will forfeit it's next turn, which would be Venom and damage dealt can't be halved in any way. Gui doesn't hit hard anymore. ????'s healing magic will take care of tight situations. Strategy is pretty much the same as in previous fight, only things different are members you're using and boss' stats. Take note that physically attacking Gui at any time with at least one arm still alive will not be a good idea - arm/s will move in the way and shield Gui. Damage dealt will be done to Gui, but it won't be much. So get rid of arms first - either by magic or by using piercing weapons. BIG BREAKTHRU: Arms are susceptible to Armor Break! What does that mean? Have Auron use Armor Break on each Arm once (hopefully he won't kill them) and there you have it - you can now concentrate your attacks on main body without those annoying Arms reducing the damage. Yes, they will still move in the way to shield the body, but they *will not* reduce the damage as we've Armor Break-ed them. Just careful not to kill the arms, heh. When summing everything up, this battle isn't hard at all, esp of certain chr's stats. So what else remains? Winning! ----------------------------------------------------------------------------- 'Mushroom Rock: Beach' Wake up, Tidus! Explore the area. Find Gatta - depending on what you suggested him to do determines... 'Mushroom Rock: Aftermath' On extreme left is chest with Hi-Potion. Talk with Auron, buy few Softs from O'aka and then follow the arrow to new part of the world... ***************************************************************************** 711 - DJOSE HIGHROAD Enemies: Bite Bug, Basilisk, Garm, Bunyip, Simurgh, Funguar, Snow Flan, Lamashtu, Raptor, Gandarewa Items: 2x Phoenix Down, 1x Ether, 1x Hi-Potion, 1x Mega-Potion, 4x Ability Sphere, 4000 gil, 1x Ether, 1x Remedy, 1x Mega-Phoenix, 1x Magic Sphere, 2x Hi-Potion, 10x Potion Weapons: Soft Ring, Bright Bangle, Variable Steel, Switch Hitter, Halberd Key Items: Volume XI ***************************************************************************** 'Djose Highroad' Talk with people and loot chests to receive: Soft Ring (equip it on Yuna straight away as it has Stoneproof!), 2x Phoenix Down, Bright Bangle, Ether, Hi-Potion, Mega-Potion, Variable Steel. Be careful of Basilisks found in this area. They can petrify your chrs. Check behind stone pillars - one of them hides Vol. XI *KEY ITEM*. Path is pretty straightforward. At the end go right and you will reach another temple, another Cloister and another... well, I'm sure you know what you get at the end, so I won't write that down. 'Djose: Pilgrimage Road' Proceed north. 'Djose Temple' Chest behind the shop has 4x Ability Sphere. On extreme left nab 4000 Gil. Depending on what you replied to Gatta you'll find somebody to right of temple's entrance. Enter the shop, refreshing your own stock. Enter the temple. Inside are chests with Ether, Remedy, Mega Phoenix. Finally enter the Cloister. **************************************** LEVEL 3: Djose Temple Cloister of Trials **************************************** LEVEL 3 PRIZE: Magic Sphere DJS - Djose Sphere GS - Glyph Sphere DS - Destruction Sphere STEP 1: In this pic a part of first room is shown. R1 marks a recess in which DJS1 is inserted. Remove it and stick it in left recess found on the doors (marked with X). http://splitinfinity.50megs.com/images/dtemple01.jpg STEP 2: Repeat the exercise. Remove DJS1 inserted in R2 recess and stick it in other recess found on the doors (again marked with X). Doors will disengage the lock and you're now able to go thru. http://splitinfinity.50megs.com/images/dtemple02.jpg STEP 3: Lots of spheres again. R3 is a recess with DJS3 inside. R4 has DJS4. P1 is a pillar atop which DJS5 rests. http://splitinfinity.50megs.com/images/dtemple03.jpg STEP 4: On this pic Tidus is standing between two recesses. Left one is R5, right one R6. Strange contraption on the ceiling (marked with CON) is activated... http://splitinfinity.50megs.com/images/dtemple04.jpg STEP 5:... by removing DJS3 from R3 and inserting it into R5. Similarly remove DJS4 from R4 and insert it into R6. Contraption is activated! http://splitinfinity.50megs.com/images/dtemple05.jpg STEP 6: For what purpose? For that stand on the left of pillar (marked as P1) and push it to the right all the way you can. Contraption will electrify DJS5. http://splitinfinity.50megs.com/images/dtemple06.jpg STEP 7: At the opposite end of contraption is shining glyph. Step on it. http://splitinfinity.50megs.com/images/dtemple07.jpg STEP 8: Pillar (P1) will return to original position with charged DJS5 atop. Remove DJS5 and insert it into R4. Doing this will remove the door to the left, allowing access in further depths of Djose temple. http://splitinfinity.50megs.com/images/dtemple08.jpg STEP 9: Electrifying! To get across, do the following: Remove DJS3 from R5 and insert it in either one of recesses found on top of pillar (P1). Remove DJS4 from R6 and insert it in other recess found on pillar (P1). After all of this pillar should be in such position... http://splitinfinity.50megs.com/images/dtemple09.jpg STEP 10: Stand below it and push it up until it falls in the chasm. Magically it'll float back up... (red X shows position of pillar, which is otherwise not to be seen in this pic) http://splitinfinity.50megs.com/images/dtemple10.jpg STEP 11: Approach the chasm and Tidus will jump across. E1 marks a device near which you need to press X in order to activate it (you'll find a bunch of them later). So do that. http://splitinfinity.50megs.com/images/dtemple11.jpg STEP 12: After this jump back across. Step on shining glyph again (look at step 7 pic if you forgot its location). Pillar (P1) returns to its position. Remove DJS3 from atop of it and insert it into R1 (step 1 pic!). DJS4, when removed from pillar, must be inserted into R2 (step 2 pic!). On this pic you see Tidus standing in corridor with two white lines (L1 and L2), one on each side. This means you have successfully completed this exercise. http://splitinfinity.50megs.com/images/dtemple12.jpg STEP 13: Only one part of picture remains to be completed. Remove charged DJS5 from R4... http://splitinfinity.50megs.com/images/dtemple13.jpg STEP 14:... and relocate it to R3. Pillar will disappear and will instead be replaced by a lift. http://splitinfinity.50megs.com/images/dtemple14.jpg STEP 15: What's that shining on the wall? Near shining glyph you will notice an insignia that glows every so often. Examine it and touch the glyph. http://splitinfinity.50megs.com/images/dtemple15.jpg STEP 16: Weeee. Destruction Sphere! http://splitinfinity.50megs.com/images/dtemple16.jpg STEP 17: Once you have it, board the lift shown on step 14 pic and up you go. On this pic you have E2, E3, E4, E5 and E6 (E2 and E6 I wasn't able to capture onto pics... they are located behind corners - E2 on left, and E6 on right). Approach all five of them and press X to activate them. Once they shoot down, final steps will become exposed and another pillar shall also arise (marked as P2). http://splitinfinity.50megs.com/images/dtemple17.jpg STEP 18: Approach this second pillar and make it happy with Destruction Sphere. http://splitinfinity.50megs.com/images/dtemple18.jpg STEP 19: Where wall previously existed, there's now a chest with Magic Sphere. Congrats, for you just broke another Destruction sigil... http://splitinfinity.50megs.com/images/dtemple19.jpg ... now all that is left is ascending the stairs to your left. You've reached the Antechamber. Talk to your members until they repeat themselves. Try to exit and Yuna pops out. Pick another name, then go to sleep. When you control Tidus again, head back to the shop. There's a chest with Switch Hitter. Back outside talk to everybody. Now enter the temple and enter leftmost room. Yuna is knocked out on the bed. Talking to the person next to her will prompt Yuna to wake up. Then head back to Djose Highroad. This time people on Pilgrimage Road will hand over items if you stick 'em up... I mean talk to them: Halberd, 2x Hi-Potion, 10x Potion. If you return all the way back to screen 'Mushroom Rock: Aftermath', you'll find a destroyed pieces of some machine in lower left of that screen. Climb the boxes near it and walk to the next screen. Chest you'll encounter contains 4x Soft. ***************************************************************************** 712 - MOONFLOW Enemies: Garm, Bunyip, Snow Flan, Ochu, Bite Bug, Gandarewa, Funguar, treasure chest, Extractor (BOSS) Items: 3x Lv.1 Key Sp., 1x X-Potion, 3x Lv.1 Key Sp., 1x Magic Def Sp., 6x Smoke Bomb (lose vs Belgemine), 2x Dragon Scale (win vs Belgemine), 2x Phoenix Down, 5000 gil, 1x Ether, 4x Antidote, 1x Mega-Potion Weapons: None Key Items: Summoner's Soul, Volume XII ***************************************************************************** 'Moonflow: South Bank Road' Loot the chests for: 3x Lv.1 Key Sp., X-Potion, 3x Lv.1 Key Sp., Magic Def Sp. You'll again run into Belgemine for a new game of badminton... you know the drill by know. It doesn't matter if you win or lose. ----------------------------------------------------------------------------- BELGEMINE'S CHALLENGE, ROUND 2 ----------------------------------------------------------------------------- 'Thunderguy' | HP: 6000-924 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 450 | AP: na | 22, 1, 23, 1, 17, 15, 0, 0 ----------------------------------------------------------------------------- No items acquired! ----------------------------------------------------------------------------- STIMM: Just about everything. ----------------------------------------------------------------------------- ELEMABS: LIG ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- Immune to SENSOR and SCAN! ----------------------------------------------------------------------------- a) 'Swipe' - VS one chr - phd b) Aerospark - VS one chr - phd + Dispel effect c) Haste - on itself - adds Haste d) Thor's Hammer - VS all chrs - lightning mgd ----------------------------------------------------------------------------- You'll receive Summoner's Soul *KEY ITEM* (in case you lose you get 6x Smoke Bomb, but for winning you get 2x Dragon Scale). New tutorial will pop up, telling you how to teach aeons new abilities. 'Moonflow: South Bank' Continue further north. Beautiful. Lol at Tidus. Go left. 'Moonflow: South Wharf' Chest has 2x Phoenix Down. Go left. Refresh your stock, but watch out which merchant you buy from. Buy lots of Potions and Eye Drops. Go left again. After the scene save. Nab 5000 Gil from chest. Talk to the strange driver of Shoopuf and embark on a journey over water. Can you guess what'll happen next? ----------------------------------------------------------------------------- BOSS ENTRY ---> A193 ----------------------------------------------------------------------------- Extractor | HP: 4000-600 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 10 | AP: 660-990 | 23, 1, 15, 1, 15, 15, 0, 30 ----------------------------------------------------------------------------- ST: 1x-1x Potion | DR: 1x-2x; 2x-4x Mega Phoenix GIL: 2400 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, DOO, EJE | STRESIS: 50% PRV PET, POI, REG, SIL, SLE, ZOM | ----------------------------------------------------------------------------- ELEMWEAK: LIG | ELEMHALF: FIR, WAT, ICE, HOL ----------------------------------------------------------------------------- EQUIPMENT: 1-3, 1-3, 99% DWA: Firest., Icest., Lightningst., Piercing, Waterst. DAA: SOS NulBlaze, SOS NulFrost, SOS NulShock, SOS NulTide ----------------------------------------------------------------------------- SENSOR: Vulnerable to lightning. SCAN: After rising, it releases Depth Charges, inflicting darkness and damage on Tidus and Wakka. Hurt it as much as you can to bring it back down. ----------------------------------------------------------------------------- a) Aqua Shooter - WATT VS one chr - water mgd b) 'Readying Depth Charges' - signifies charge turn for 'Depth Charges' c) Depth Charges - STATT VS all chrs - std + Darkness (inflicted for three chr's turns) d) 'The Extractor comes back down!' - after dealing 500 damage to Extractor during its raised state, it'll come back down ----------------------------------------------------------------------------- STRATEGY | Yay? An underwater battle again with only two characters. One of priorities you have to give most importance to is keeping your HP at about 500 or higher. Why? Aqua Shooter deals around 200 damage. Depth Charges deal about 350 damage to each character, on top of it inflicting Darkness. As the battle starts, have Tidus cast Haste on both himself and Wakka. Slow works on boss, as do Delay skills! Extractor will use two turns for Aqua Shooter. On third turn it'll rise, and on fourth turn it'll release Depth Charges. During boss' third and fourth turn try your hardest to inflict at least 500 damage to boss, as you'll bring it back down, thus disabling its chance to use Depth Charges and resetting its attack pattern to Aqua Shooter, Aqua Shooter, 'Readying Depth Charges', etc... If somehow you're too late or don't deal enough damage, use Eye Drops to heal Darkness you might've been inflicted with. Otherwise use Hi-Potions you might have left. By Hasting your chrs and Slowing the boss (at least Haste is recommended to have already) your odds can increase greatly in this battle. Remember to attack as much as you can during its raised state and you will win easily. ADDITIONAL STRATEGY: See two Aqua Shooters and allow the boss to rise - naturally, don't forget to hit the boss. Just before Extractor is about to use Depth Charges, have Tidus use Provoke on Extractor. It'll come back down and two messages will pop up. 'The Extractor is provoked!' and 'Aqua Shooter damage increases!' Don't be alarmed at the latter message, this is actually better that getting hit with Depth Charges. AS' damage increases only by 50% anyway, so why worry? Provoked Extractor will use two powered-up AS. After it has done so, first turn Extractor gets after that, two new messages appear. 'The Extractor cools down' and 'Aqua Shooter damage decreases'. Cool! From now on you'll see regular pattern: AS, AS, rise, Depth Charges, repeat. Just remember to use Provoke before Depth Charges phase and you win. ----------------------------------------------------------------------------- 'Moonflow: North Wharf' Talk to everybody and head left. On this screen pick up Vol. XII *KEY ITEM* - it's a bit hard to see. Left. Open the chest for Ether. Left again. 'Moonflow: North Bank' Recognize this person? I bet you know what follows. Yep, a tutor battle. Open the chest for 4x Antidote. Proceed north. 'Moonflow: North Bank Road' You're not far from next 'city'. Next chest on your way has Mega-Potion. You're now entering city of... ***************************************************************************** 713 - GUADOSALAM Enemies: None Items: 1x Mega-Potion, 1x Elixir, 3000 gil, 2x Hi-Potion, 8x Lightning Marble Weapons: None Key Items: Volume XIII, Venus Crest (appears in Farplane, but only after you set foot in Thunder plains ahead) ***************************************************************************** Bla bla bla. I sure wish you could press Start to skip the sequences. Last option will appear in Main menu - Customize. Yep, with this command you can shape weapons and armor to your liking. A handy tutorial will show you how to do just that. I told you Rikku rocks. There're two chests you can loot for Mega-Potion and Elixir. One of the houses (with four people and 3000 gil chest) has Vol. XIII *KEY ITEM* lying on the floor. Enter the main building. Before doing anything here, go up the stairs and open the chest for 2x Hi-Potion. Approach the big doors, then enter them. Talk to your members, then listen to more convo. Exit the manor, and go a bit down. Yuna is all mine, you know! Head for the Farplane. On screen 'Road to Farplane' there's a chest with 8x Lightning Marble. Go north. Chat, chat again, the go thru the portal. Talk to Wakka, then Lulu, then Yuna. At this point Brotherhood weapon for Tidus is upgraded with following abilities: Str+5%, Str+10%, Waterstrike, Sensor. Exit the Farplane and approach the manor. Chat. Go down the slope and talk to Lulu again and again (or if Rikku's affection for Tidus is higher, you'll have a chat with Rikku). Then try to exit Guadosalam in direction of Thunder Plains. Go back to front of the manor. Finally you can leave. ***************************************************************************** 714 - THUNDER PLAINS Enemies: Gold Element, Larva, Qactuar, Melusine, Kusariqqu, Aerouge, Buer, Iron Giant Items: 2x Phoenix Down, 5000 gil, 2x Hi-Potion, 1x Ether, 2000 gil, 1x X-Potion, 1x Remedy Weapons: Water Ball, Yellow Shield Key Items: Volume XIV ***************************************************************************** Gandof Thunder Plains is the full name. While here, have Rikku steal from enemies items that allow weapons to be customized with Lightningstrike. Now you can also return to the Farplane, where chest has appeared containing Venus Crest *KEY ITEM*. 'Thunder Plains: South' Don't worry if lightning strikes you. It doesn't cause any damage to you. You will see a bunch of strange stones that glow with a picture of Cactuar. Press *Square* button in front of three such stones (when they're glowing) to be able to encounter Qactuars. If Wakka's Acc and Str are high enough, he will hit and kill one with ease. Steal few Chocobo Feathers from them. They'll be useful later. I also recommend trying to dodge 20 lightning bolts. Once you do this, there will be a chest containing 2x MP Sphere in front of Rin's Agency which is located just further ahead. Chests in this area on the left contain: 2x Phoenix Down, 5000 gil and 2x Hi-Potion. On the right side you'll find a chest with Water Ball (this one is hidden in an 'alcove' you'll see in minimap). You must go all the way north until a cutscene... 'Thunder Plains: Agency Front' Talk to Rikku.;) Enter the Agency. Talk to everybody (do NOT follow Yuna yet!) and Rin will show up eventually. Pick the first option and you'll receive Vol. XIV *KEY ITEM*. Follow Yuna. After the scene talk to Rikku. There's also a book with a hint about Cactuar stones you saw outside, which is located on the counter between save sphere and Mifurey (Rin's attendant in this Agency). Outside pick up Yellow Shield, then proceed north. 'Thunder Plains: North' Half more way to go. There're are chests with Ether, 2000 gil, X-Potion and Remedy scattered over north Thunder Plains. Then proceed north even more. ***************************************************************************** 715 - MACALANIA WOODS Enemies: Chimera, Xiphos, Wasp, Iguion, Murussu, Blue Element, Chimera, Spherimorph (BOSS) Items: 2000 gil, 3x Phoenix Down, 1x Remedy, 1x Ether (butterfly game before defeating Spherimorph), 1x MP Sphere (butterfly game before defeating Spherimorph), 2x Elixir (butterfly game after defeating Spherimorph), 2x Megalixir (butterfly game after defeating Spherimorph) Weapons: Sleepy Cait Sith Key Items: Volume XV, Jecht's Sphere ***************************************************************************** 'Macalania Woods: South' Path to the right is blocked, which means you can only go north again. Once you take first left turn, go until you hit first right turn and stop here. Keep walking to the left and press X. You'll get Sleepy Cait Sith. At the end of this part of the forest there's a chest with 2000 Gil. 'Macalania Woods: Central' Halfway thru loot the chest for 3x Phoenix Down. Skip the butterfly game for now, if you don't want to be bothered by it. 'Macalania Woods: North' There's a hard-to-see chest with Remedy here. 'Macalania Woods: Lake Road' Save. *Buy Sonic Steel from O'aka!* Finally you can buy Hi-Potions! Buy a few of them at all costs. On the path to the right is Vol. XV *KEY ITEM*. Go thru the path Auron created... 'Macalania Woods: Spring' Go forward... ----------------------------------------------------------------------------- BOSS ENTRY ---> A554 ----------------------------------------------------------------------------- Spherimorph | HP: 12000-2000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 100 | AP: 3240-4860 | 20, 100,20, 1, 15, 15, 0, 30 ----------------------------------------------------------------------------- ST: 1x Ether - 1x Turbo Ether | DR: 1x-2x; 1x-2x Lv.2 Key Sp. GIL: 4000 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, Delay sk. | STRESIS: 90% POI, 75% THR EJE, PET, PRV, SIL, SLE, SLO | DCOUNT: 20 | POI%: 5% ----------------------------------------------------------------------------- Elemental affinities vary! ----------------------------------------------------------------------------- EQUIPMENT: 2-3, 1-3, 99% DWA: Firest., Icest., Lightningst., Piercing, Waterst. DAA: Fireward, Iceward, Lightningward, Waterward ----------------------------------------------------------------------------- Immune to SENSOR and SCAN! ----------------------------------------------------------------------------- a) Elemental Shift - once boss is hit with an element it is currently weak against, boss'll change its elemental properties b) 'Slam' - VS one chr - phd c) Fire - FATT VS one-all chr-s - fire mgd - used as counterattack in certain situations d) Thunder - LATT VS one-all chr-s - lightning mgd - used as counterattack in certain situations e) Water - WATT VS one-all chr-s - water mgd - used as counterattack in certain situations f) Blizzard - IATT VS one-all chr-s - ice mgd - used as counterattack in certain situations g) Press - GRATTP VS all chrs - phd - tears off 50% current HP ----------------------------------------------------------------------------- STRATEGY | Challenging boss indeed, but not hard to defeat. Characters to be brought into this fight are Tidus, Yuna and Lulu (hopefully you've learned her Lv2 spells already). First cast Haste on all three so you'll get more turns in. Have Yuna defend for the time being. Have Lulu use Focus a few times to increase Mag and Mdef. It's also recommended to bring in Auron for one turn and use Power Break on Spherimorph - doing this will halve the damage Spherimorph is doing with Press - instead of 50% it'll rip off 25% current HP. At any time Spherimorph is weak to one element, and absorbs other three elements. Example: Boss is weak to fire, but absorbs other three. Now when Tidus is done inflicting Haste, have him attack Spherimorph with a physical attack (make sure he doesn't have a weapon with element attack equipped) and take note with which spell boss will counter. If it's Fire / Ice, this means that boss is vulnerable to ice / fire element. If it's Water / Thunder, this means that boss is weak to lightning / water. Okay! Now that you've seen what magic boss has used as a counter, have Lulu cast the correct countermeasure - so if boss used Fire, have Lulu use Blizzard. Boss will use Elemental Shift - its weaknesses will change. I tried figuring out if it has a certain pattern which dictates what will be its next elemental weakness, but it turned out that it's completely random. One last note: Spherimorph *doesn't* always start with Fire spells. First spell it'll use against you is completely random. Again have Tidus attack Spherimorph, memorising which spell it'll use. Then have Lulu use the right counterpart. Rinse and repeat. Should somehow your HP get low... that's why Yuna is here for. Let's assume Spherimorph is currently using Fire. Here's description on how it will act (re-apply for other element magic): - if attacked with fire, water or lightning based attacks (these are all elements boss currently absorbs), boss'll counter with that Fire spell cast at whole party; it'll also counter like that if non-element magic (healing, for example) is used on it - if attacked with physical, boss counters with Fire cast at the attacker - on boss' turn, it'll use 'Slam', which deals about 200 damage, or Press Note: Funnily this boss can be Zombied. Too bad you don't have that ability by now... unless you were really leveling up. ----------------------------------------------------------------------------- You'll get Jecht's Sphere *KEY ITEM*. 'Macalania Woods: Lake Road' Back on track. Save. Then proceed north as usual. Check your equipment and see if you have weapons with Lightningstrike ability for Wakka, Auron and Tidus. If not, I suggest returning to Thunder Plains and steal some items that allow you to customize weapons with Lightningstrike. ***************************************************************************** 716 - LAKE MACALANIA Enemies: Snow Wolf, Ice Flan, Mafdet, Evil Eye, Crawler (BOSS), S. (BOSS), Guado Guardian, A. (BOSS), Wendigo (BOSS) Items: 4000 gil, 400 gil, 5000 gil, 2x X-Potion, 1x Ether, 1x Elixir, 3x Phoenix Down, 2x Remedy, 2x Hi-Potion, 1x Luck Sp., 1x Mega-Potion, 1x Lv.1 Key Sp., 1x Lv.2 Key Sphere Weapons: Shell Targe, Avenger Key Items: Volume XVI ***************************************************************************** 'Lake Macalania: Agency Front' Pick up Vol. XVI *KEY ITEM* to the left of Agency. You'll find a Chocobo to the right of Agency. Pick the second option (you can loot the chest you see after you defeat next boss; it contains 4000 gil, BTW). Then enter the Agency. Refresh your stock - buy at least two dozens of Hi-Potions! Exit the Agency and head left. After the scene go down a bit and get ready! ----------------------------------------------------------------------------- BOSS ENTRY ---> A110 ----------------------------------------------------------------------------- Crawler | HP: 16000-4000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 1 | AP: 4400-6600 | 25, 100,30, 50, 20, 15, 0, 30 ----------------------------------------------------------------------------- ST: 1x Lunar Curtain-2x Lunar Curtain| DR: 1x-2x; 2x-4x Elixir GIL: 7000 | ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA, DOO, EJE, PET, POI, PRV, REG, SIL, SLE, THR, ZOM ----------------------------------------------------------------------------- ELEMWEAK: LIG | ELEMHALF: FIR, WAT, ICE, HOL ----------------------------------------------------------------------------- EQUIPMENT: 2-4, 1-3, 99% DWA: Alchemy, Firest., Icest., Lightningst., Piercing, Waterst. DAA: Fireward, Iceward, Lightningward, Waterward ----------------------------------------------------------------------------- SENSOR: Vulnerable to lightning. Negator disables all magic and summoning. SCAN: Shoots all targets with Gatling Gun. Vulnerable to lightning. Starts countdown to Mana Beam once the Negator is destroyed. Retaliates when hit by lightning magic during countdown. Restores Negator after being hit by magic four times. ----------------------------------------------------------------------------- a) Gatling Gun - VS all chrs - phd - deals 8 hits to random targets b) Assault - CATT VS one chr - heavy phd - used as counterattack if attacked in any way c) 'Mana beam in 3-2-1 turn-s!' - signifies countdown to Mana Beam d) Mana Beam - NATT VS all chrs - mgd - requires three turns to charge e) 'Mana Beam interrupted!' - message pops up if Crawler releases another Negator while counting down to Mana Beam - forfeits use of Mana Beam ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A111 ----------------------------------------------------------------------------- Negator | HP: 1000-1000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 1 | AP: 220-330 | 1, 1, 1, 1, 0, 0, 0, 0 ----------------------------------------------------------------------------- ST: 1x Hi-Potion-2x Hi-Potion | DR: 1x-2x Potion; 1x-2x Hi-Potion GIL: 300 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, DOO, EJE, PET, POI, PRV, REG, SIL, SLE, THR, ZOM ----------------------------------------------------------------------------- ELEMHALF: FIR, WAT, ICE, HOL ----------------------------------------------------------------------------- EQUIPMENT: 1-3, 1-2, 15% DWA: Lightningst., Piercing DAA: Fireward, Iceward, Lightningward, Waterward ----------------------------------------------------------------------------- SENSOR: Disables magic and summoning. Attack it with items and Wakka's ball. Immune to SCAN! ----------------------------------------------------------------------------- a) 'Negator disables all magic and summoning!' - if Negator is present in battle, no chr can use magic based attacks nor can aeons be summoned ----------------------------------------------------------------------------- STRATEGY | Although by taking a look at boss' HP it may seem a hard boss, it's not. Use Wakka, Auron and Tidus. Got lightning based weapons in your stock? Good, unload at the boss until it bites the dust. If you don't have these, it's quite alright, but the battle will take longer. Why is this better strategy than getting rid of Negator? - boss counters almost every attack with Assault, which deals about 800 damage to attacker - on each fourth turn it'll use Mana Beam, which deals about 1300 damage to all chrs (you can check how many turns left by blinking lights on boss' turret gun) - I'd rather get hit by Gatling Gun (with Negator around), which hits 8 times, but it deals less damage than single Assault (each hit scores for about 50 damage) - plus boss doesn't counter at all with Negator around Lastly, use Hi-Potions to heal yourself when need be. ADDITIONAL STRATEGY: Start battle with Tidus, Wakka and Auron. Have Wakka attack Negator until it's killed. For that time being have Tidus and Auron attack Crawler or heal if wounds get severe (if you wish, use Tidus' Cheer to increase Str and Def). Once Negator is down, swap Wakka for Lulu and Auron for Yuna. Now Crawler starts countdown to Mana Beam and will *not* attack for three turns. Mana Beam is released on fourth turn. Tidus now casts Haste at all three, and (if possible) Slow at Crawler. As Scan indicates, Crawler spits out another Negator once Crawler has been hit with four magic attacks. All three of your chrs are now getting two turns in a row before Crawler gets one (or even up to four turns per one Crawler's in case you Slow-ed it down). Your main goal here is to have Lulu throw four magic attacks at Crawler as quickly as she can. Heal her each time she will get countered by Assault. It's also a good thing to cast Yuna's protective spells on the party, if she has learned them already. Once that is accomplished, another Negator pops out. Swap to your original team: Lulu and Yuna out, Auron and Wakka in. Crawler will continue countdown to Mana Beam, but when it reaches the time to be released, nothing will happen cos of Negator around.:) Again have Wakka attack Negator until it's down, Auron and Tidus attack Crawler... etc etc. Simply rinse and repeat and you will win with no difficulties. If Rikku had stolen any elemental-based items so far, you can have her use them on Crawler - highly recommended are Electro Marbles. BIG TIP: If Rikku got lucky and she stole Silver Hourglass from one of these enemies: Lamashtu or Vouivre, have her use it on Crawler. Slow effect works 100% of the time, unless the fiend is immune to it. ----------------------------------------------------------------------------- 'Lake Macalania: Crevasse' Just go down the steps you'll see. 'Macalania: Road' Talk to first person you see for 400 Gil. At the end there'll be a scene. Enter the temple. 'Macalania: Hall' Talk to Tromell for Shell Targe. Loot chests for 5000 gil, 2x X-Potion. Two guys in Monk's Chambers will give you Ether and Elixir (in the back is also a chest with 3x Phoenix Down). Chest in Nun's Chambers has 2x Remedy. Talk to both people to receive 2x Hi-Potion. Now save and enter the Cloister. 'Macalania Temple Trials' Just press forward. Then go a bit right. ----------------------------------------------------------------------------- BOSS ENTRY ---> A464 ----------------------------------------------------------------------------- S. | HP: 6000-1400 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 100 | AP: 2000-3000 | 20, 1, 25*,25, 20, 15, 0, 100 ----------------------------------------------------------------------------- ST: 1x Turbo Ether-1x Elixir DR: 1x-2x Black Magic Sp.; 1x-2x Special Sp. GIL: 5000 ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, Delay sk.| STRESIS: 40% POI, 50% MAG DEM, DOO, EJE, PET, POW, PRV, SIL | SLE, THR, ZOM | POI%: 10% ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 2-4, 1-2, 99% DWA: Piercing, Silencetouch DAA: Silenceproof ----------------------------------------------------------------------------- SENSOR: Casts ice, lightning, water, and fire, in that order. SCAN: Casts ice, lightning, water, and fire spells in that order, so have Yuna cast NulFrost, NulShock, NulTide, and NulBlaze. He'll summon when cornered. Beware! ----------------------------------------------------------------------------- a) Shell - on oneself - magical damage is halved b) Blizzara - IATT VS one chr - ice mgd c) Thundara - LATT VS one chr - lightning mgd d) Watera - WATT VS one chr - water mgd e) Fira - FATT VS one chr - fire mgd f) Multi-Blizzara - IATT VS two chrs - ice mgd g) Multi-Thundara - LATT VS two chrs - lightning mgd h) Multi-Watera - WATT VS two chrs - water mgd i) Multi-Fira - FATT VS two chrs - fire mgd ----------------------------------------------------------------------------- * - Mag stat increases to 32 once you enter third phase of battle. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- BOSS ENTRY ---> A245 ----------------------------------------------------------------------------- Guado Guardian | HP: 2000-2000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 10 | AP: 290-435 | 10, 1, 15, 1, 12, 15, 0, 100 ----------------------------------------------------------------------------- ST: 1x Hi-Potion-1x Ether | DR: 1x-2x; 1x-2x Ability Sp. GIL: 300 | BR: Ether for 20000 gil ----------------------------------------------------------------------------- STIMM: BER, CON, DOO, PRV, SLE | STRESIS: 10% DEA, 20% SIL POI%: 25% | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-3, 1-3, 99% DWA: Mag+3%, Mag+5%, Piercing, Sensor, Str+3%, Str+5% DAA: HP+5%, Mdef+3%, MP+5% ----------------------------------------------------------------------------- SENSOR: Protects S. SCAN: Attacks and defends with items, using Auto-Potion and confusion-inducing Shremedies. He restores S.'s HP too, so stop him from using items somehow. ----------------------------------------------------------------------------- a) Protect - on oneself - physical damage is halved b) Auto-Potion - CATT on oneself - any type of attack is done on Guado G., it'll heal himself for 1000 HP c) Shremedy - VS one chr - inflicts Confusion d) Fire - FATT VS one chr - fire d. e) Thunder - LATT VS one chr - lightning d. f) Water - WATT VS one chr - water d. g) Blizzard - IATT VS one chr - ice d. h) Remedy - if main enemy is suffering from bad status, Guado G. will use Remedy on him i) Hi-Potion - if main enemy is missing some HP, Guado G. will use Hi-Potion on him ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A000 ----------------------------------------------------------------------------- A. aeon | HP: 18000-1400 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 50 | AP: 2500-3750 | 25, 1, 20, 1, 25, 15, 0, 30 ----------------------------------------------------------------------------- ST: 3x Silence Gren.-1x Farplane Shad.| DR: 1x-2x; 1x-2x Ability Sp. GIL: 3000 | ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA, Delay sk., DOO, EJE, PET, POI, PRV, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 2-4, 1-3, 99% DWA: Darktouch, Piercing, Silencetouch, Sleeptouch DAA: Darkward, Silenceward, Sleepward ----------------------------------------------------------------------------- SENSOR: Goes into Overdrive when its gauge charges up. Immune to SCAN! ----------------------------------------------------------------------------- a) Boost - fills up an Overdrive gauge a bit b) Pain - NATT VS one chr - mgd + Death c) Oblivion - VS all chrs - deals 16 hits to random targets ----------------------------------------------------------------------------- STRATEGY | First things first! Use Tidus, Yuna and *Rikku*. As battle starts, Guado Guardians will cast Protect on themselves and S. will Shell himself. Have Yuna use Trigger Command Talk (talk to enemy). Doing this will increase her Magic Def for 10 points (same for Wakka, but I don't find him useful for this fight). Choosing Talk for Tidus will increase his Str for 10 points. Even if KO-ed, stat increases remain in effect for duration of this battle. As usual cast Haste on all three chrs. Meanwhile have Rikku Steal from Guado Guardians to stop them using Auto-Potion.;) Once she stole from each one once, swap her for Lulu (Haste her as well) and use Lulu's Focus a few times. GG are susceptible to Armor Break. But *even* if Auron uses Armor Break on each once, there still won't be any efficient increase in damage you do. Now one thing to memorize is that S. uses element magic in certain order, starting with ice. It goes like this: ice, lightning, water, fire. So each turn before S. gets to act, have Yuna cast respective NulElement on party, ie if S. is about to use Fira, cast NulBlaze. Otherwise S.'s spells deal around 600 damage a pop. Beware of Guado G.'s Shremedy - it inflicts Confusion. Either hit Confused chr or use Remedy on it. On turns Yuna gets to 'waste' have her cast Shell on your members if you have it by now. Use magic attacks on Guado G. until they're gone. Next use physicals against S. until his HP fall below 3000, at which point reinforcements will arrive. I hope you have lots of Phoenix Downs. Don't bother casting Haste over chr you'll revive as they may just get knocked out again. Instead keep attacking S.'s new ally. Her Pain carries Death, but it cannot bypass Deathproof (found out with help of AR2, don't worry about it). If her Overdrive gets full, summon an aeon to shield yourself from Oblivion, which deals massive damage. Personal observation: I've seen some strategies about summoning new Aeon and using Heavenly Strike in order to delay next turn of this enemy. This is a bad suggestion. Why? First it delays new aeon's next turn a bit (you know, being a special attack) and second, this enemy is immune to Delay skills. Take a look. She mostly uses Boost. Now what does Boost do if you choose that command for your aeons? That's right, damage done to them is greater. Same applies here. Remember to summon an aeon if Overdrive is imminent! Tidus' Slice & Dice might come in handy. Once she is disposed of, S. steps back into the fray, mightily improved. His HP is restored and he now casts Multi version spells that hit two chrs at once. Plus they're almost three times stronger. If only one is alive, that chr will get double dose. But again he goes in known order of ice, lightning, water and fire - so Yuna again to the rescue. He will start with whatever element was last used before he summoned. Recast Haste on Yuna is she's too slow to keep up with S. He also falls easily to Slow and is susceptible to Magic Break. With no-one to shield him now he bites the dust. ----------------------------------------------------------------------------- Save your game. Go left. Now you really have to do that dang Cloister of Trials... ******************************************** LEVEL 4: Macalania Temple Cloister of Trials ******************************************** LEVEL 4 PRIZE: Luck Sphere MS - Macalania Sphere GS - Glyph Sphere DS - Destruction Sphere STEP 1: Wow... it's a long way across. And a long exercise awaits you, too. http://splitinfinity.50megs.com/images/mtemple01.jpg STEP 2: Stop for a while at this screen. I need to explain few thingies. R1 is a recess with MS1. R2 is recess with MS2. P1 is pillar with one recess atop of it. R3 marks a recess with GS. SG1 marks shining glyph we'll use few times. http://splitinfinity.50megs.com/images/mtemple02.jpg STEP 3: See pillar (P1)...? http://splitinfinity.50megs.com/images/mtemple03.jpg Stand on its left and push it into an iceberg (marked with IC1). After this push, stand below pillar and push it up into another iceberg (IC2). Pillar will slide down the slope past R1. STEP 4: Picture should look like this now, if you successfully got rid of both icebergs. http://splitinfinity.50megs.com/images/mtemple04.jpg STEP 5: Let's beging inputting those spheres. First remove GS from R3. http://splitinfinity.50megs.com/images/mtemple05.jpg STEP 6: Go past R1 down the icy slope. You'll reach lowest level of this Cloister and bump into pillar (P1), but that doesn't interest us yet. Go as far left as you can and insert GS into far-left recess found on wall. You'll know you hit the right one if a portion of the floor rises on upper level. http://splitinfinity.50megs.com/images/mtemple06.jpg STEP 7: Back on middle level approach newly discovered recess. Surprise, surprise. MS3... remove it. http://splitinfinity.50megs.com/images/mtemple07.jpg STEP 8: Back on lower level you may have noticed two bottom parts of two of three huge pillars that supported ice path which crumbled away once you tried to exit the temple after you defeated last boss. One is very close to recess into which you inserted GS and the other is all way to the right. Left huge-pillar-bottom part has a recess. Into this recess insert MS3. One third of path is created. http://splitinfinity.50megs.com/images/mtemple08.jpg STEP 9: Back on middle level take out MS2 from R2. http://splitinfinity.50megs.com/images/mtemple09.jpg STEP 10: Back on lower level insert MS2 into free recess found on top of pillar (P1). http://splitinfinity.50megs.com/images/mtemple10.jpg STEP 11: After MS2 is in, push this pillar to the right. It'll slide right under huge-pillar-bottom part and create second third of path. It must look like this... http://splitinfinity.50megs.com/images/mtemple11.jpg STEP 12: Back on middle level remove MS1 from R1. http://splitinfinity.50megs.com/images/mtemple12.jpg STEP 13: Finally insert MS1 into R3. Path complete! http://splitinfinity.50megs.com/images/mtemple13.jpg STEP 14: Once you're back to the top... hm, another shining glyph? What does it do? Step on it. http://splitinfinity.50megs.com/images/mtemple14.jpg STEP 15: Oooops. But it is necessary if you want to break Destruction sigil for this temple. *Push* pillar (P1) that materialized near you down the slope. Do not remove MS2 from the pillar! Pillar'll be shot across into some light beam... http://splitinfinity.50megs.com/images/mtemple15.jpg STEP 16:... see the light? MS2 became DS. Step on SG (shining glyph, if you forgot). http://splitinfinity.50megs.com/images/mtemple16.jpg STEP 17: At same level remove MS1 from R3. http://splitinfinity.50megs.com/images/mtemple17.jpg STEP 18: Insert MS1 into R1 to create a path to lower level. http://splitinfinity.50megs.com/images/mtemple18.jpg STEP 19: Remove DS from pillar (P1) that teleported to its default position. http://splitinfinity.50megs.com/images/mtemple19.jpg STEP 20: Go down onto lower level (we recreated the path). I'm sure you've noticed another recess to the right of recess we fed earlier with GS. This recess can be fed with DS... http://splitinfinity.50megs.com/images/mtemple20.jpg STEP 21: A part of floor will crumble away, revealing chest with Luck Sphere. You also broke Destruction sigil for this temple as well. http://splitinfinity.50megs.com/images/mtemple21.jpg STEP 22: Remove DS from recess you put it into. http://splitinfinity.50megs.com/images/mtemple22.jpg STEP 23: Return DS onto its original position on pillar (P1). http://splitinfinity.50megs.com/images/mtemple23.jpg STEP 24: Retrieve MS1 from R1... http://splitinfinity.50megs.com/images/mtemple24.jpg STEP 25:... and put it into R2. http://splitinfinity.50megs.com/images/mtemple25.jpg STEP 26: Return to top floor and step on this shining glyph again. http://splitinfinity.50megs.com/images/mtemple26.jpg STEP 27: Familiar? As before do not remove DS! Push pillar down the slope. http://splitinfinity.50megs.com/images/mtemple27.jpg STEP 28: Go down the slope on middle level and approach SG. Also step on it. DS changed back into MS2. http://splitinfinity.50megs.com/images/mtemple28.jpg STEP 29: Again stand on pillar's left and push it to the right. http://splitinfinity.50megs.com/images/mtemple29.jpg STEP 30: Remove MS1 from R2. http://splitinfinity.50megs.com/images/mtemple30.jpg STEP 31: Insert MS1 into R1. http://splitinfinity.50megs.com/images/mtemple31.jpg STEP 32: Now stand below pillar and push it up, so that is slides to lower level. http://splitinfinity.50megs.com/images/mtemple32.jpg STEP 33: Go after the pillar to lower level. Push it to the right, just like before. Second third of path is again created. http://splitinfinity.50megs.com/images/mtemple33.jpg STEP 34: One last touch... remove MS1 from R1. http://splitinfinity.50megs.com/images/mtemple34.jpg STEP 35: Insert MS1 into R3... http://splitinfinity.50megs.com/images/mtemple35.jpg ... and you're home free. Just be careful that you don't step on shining glyph found on upper level, otherwise you'll have to do some stuff again! Proceed north to exit this Cloister. 'Macalania: Road' Shopping at a time like this? Buy Hi-Potions! They are a must! Then run as fast as you can - if Guado Guardians catch up with you (and they will around three times or so), you can just flee. 'Lake Macalania: Crevasse' Nab Mega-Potion I forgot earlier. Oops. At the end of eastern path there's Lv.1 Key Sp. Make sure that you save your progress! ----------------------------------------------------------------------------- BOSS ENTRY ---> A632 ----------------------------------------------------------------------------- Wendigo | HP: 18000-1432 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 32 | AP: 2000-3000 | 40, 1, 1, 1, 18, 15, 0, 0 ----------------------------------------------------------------------------- ST: 1x Hi-Potion-1x X-Potion DR: 1x-2x Power Sp.; 2x-4x Power Sp. GIL: 3000 ----------------------------------------------------------------------------- STIMM: CON, DEA, EJE, PET, POI, REF | STRESIS: 20% DAR, 20% SIL, 20% SLE SLO, ZOM | DCOUNT: 5 ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-2, 1-2, 50% DWA: Counter-Attack, Piercing DAA: HP+10%, SOS Haste ----------------------------------------------------------------------------- SENSOR: Only uses physical attacks. Curing its berserk status will lower its strength... SCAN: Uses physical attacks only. Once it puts up its dukes, it'll retaliate to any physical attacks with a deadly counter-attack. ----------------------------------------------------------------------------- a) 'Punch' - VS one chr - phd b) 'Ready punch' - CATT VS one chr - phd - any type of physical damage done to Wendigo while its hands are put up will prompt it to counterattack - occurs when Wendigo's HP fall below 50% ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A245 ----------------------------------------------------------------------------- Guado Guardian | HP: 1200-1432 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 330 | AP: 290-580 | 1, 1, 14, 1, 20, 15, 0, 0 ----------------------------------------------------------------------------- ST: 1x Hi-Potion-1x X-Potion DR: 1x-2x Ability Sp.; 1x-2x Ability Sp. GIL: 480 ----------------------------------------------------------------------------- STIMM: BER, CON, MAG, SIL, SLE, SLO | STRESIS: 25% DEA, 25% PET, 25% POI THR | DCOUNT: 5 | POI%: 25% ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-3, 1-3, 3% DWA: Mag+3%, Mag+5%, Piercing, Sensor, Str+3%, Str+5% DAA: HP+5%, Mdef+3%, MP+5% ----------------------------------------------------------------------------- SENSOR: Heals himself with Auto-Potion, so stop him from using items. SCAN: Try to stop him from healing himself with Auto-Potion. He sometimes casts Berserk on other enemies, making them stronger. ----------------------------------------------------------------------------- a) Protect - on Wendigo - physical damage is halved b) Shell - on Wendigo - magical damage is halved c) Auto-Potion - CATT on oneself - any type of attack is done on Guado G., it'll heal himself for 1000 HP d) Berserk - on Wendigo - this will increase Wendigo's Str - each turn Wendigo doesn't spend in Berserk, Guado G. may try inflicting Berserk on it again e) Thundara - LATT VS one chr - lightning mgd f) Blizzara - IATT VS one chr - ice mgd ----------------------------------------------------------------------------- STRATEGY | Ouch. Wendigo's Punch under Berserk deals about 2500 damage. Otherwise you're looking at around 1800 damage when not under Berserk. Yet again you have annoying Guado G. to deal with. First have Rikku steal from them so they can't use Auto-Potion anymore. Then have Tidus cast Haste on himself, Wakka and Yuna. When this is done, use Wakka's Dark Attack (or Buster, if you're that far) on Wendigo to blind it, thus decreasing its chances to hit you. Meanwhile have Yuna cast Protect on Tidus (switch him out and bring Auron in), then Wakka, then Auron. On Yuna's next turn switch her out and bring Tidus in. Now lastly cast Haste on Auron and you're set. With Auron Power Break Wendigo. Wakka should keep using Dark Attack or Buster. Use Tidus to dispose of Guado G. You can also Threaten Wendigo, freezing it up and forfeiting its next turn. Once those two are gone, they'll cast Protect and Shell on Wendigo. Just beautiful. If Yuna is far enough already to use Dispel, then by all means use it. Or call Ixion and use his Aerospark which carries Dispel effect. Otherwise battle is still easy, it'll just take longer. Finally heal that Berserk on Wendigo if it's still affected. Now pay attention. Keep attacking with Tidus, Auron and Wakka (have the latter use Sleep Attack - Buster!) - but as soon as Wendigo puts up its hands - stop. Bring in Lulu and shell Wendigo to oblivion with her spells. You might also consider bringing in Rikku and have her Use attack items in your inventory. Wendigo will alternate between three turns of 'Ready punch' and 'Punch'. That's all you need to know to kick its ass. ----------------------------------------------------------------------------- 'Lake Macalania: Lake Bottom' Talk to Lulu, then Auron, Wakka, Rikku. Talk to Yuna, Wakka, Lulu. There's a Lv.2 Key Sp. chest found near Kimahri. Talk to Kimahri, Yuna, Rikku, Auron. A chest with Avenger is near Auron. Move down. ***************************************************************************** 717 - SANUBIA DESERT Enemies: Zu, Mech Guard, Mech Gunner, Cactuar, Alcyone, Sand Wolf, Sand Worm, Mushussu, treasure chest, Sandragora Items: 4x Remedy, 8x Al Bhed Potion, 8x Al Bhed Potion, 2x Ether, 4x Hi-Potion, 4x Hi-Potion, 8x Al Bhed Potion, 2x Mega-Potion, 2x X-Potion, 1x Elixir, 1x Lv.2 Key Sp., 10000 Gil, 2x Teleport Sphere, 3x Megalixir, 8x Hi-Potion, 3x Mega-Potion, 2x X-Potion Weapons: None Key Items: Volume I, Volume III, Volume V, Volume XIV, Volume XVII, Volume XVIII, Mercury Crest ***************************************************************************** 'Oasis' Yay. Dessert! Not a typo.:) Get out of water, then go back in the water. Get a chest with 4x Remedy. If you missed Primer I at start of game, you can now find it to the right of the save sphere in the shades. Let's go for a stroll in desert. In first battle two others join you. Go up a bit and find third one. Near is chest with 8x Al-Bhed Potion. Also, if you missed getting Primer III before, nail it now. It is under the same tent where you found third one. 'Sanubia Desert: East' On this screen first go right to find fourth one - near this spot you may nail Primer V, but only if you missed getting it earlier in the game. Then go in other direction to find fifth one. Nab two chests for 8x Al-Bhed Potion and 2x Ether. Who's leading the way anyway? A tutor battle will issue introducing how Rikku can dispose of robotic enemies fast. At intersection leading on the left is chest with 4x Hi-Potion. To the right of this chest you can nail Primer XIV, but only if you missed getting it earlier in the game. Follow Rikku into next section of desert... 'Sanubia Desert: Central' Kick the chests for: 4x Hi-Potion, 8x Al-Bhed Potion, 2x Mega-Potion and 2x X-Potion. Save at save sphere found in this part of desert. Further ahead you will see a sign saying 'This way to Home.'. Before it is Vol. XVIII *KEY ITEM*. Backtrack to save sphere and go left. You'll see a lot of ruins. Here you can find Vol. XVII *KEY ITEM* (inside one of ruined houses) as well as few more chests with Elixir, Lv.2 Key Sp., 10000 Gil. Continue on to last part of desert. 'Sanubia Desert: West' There's a few nice goodies here, but you'll need to defeat their guardians in sandtraps. Doing this yields 2x Teleport Sphere, 3x Megalixir. In 'regular chests' you'll find 8x Hi-Potion, Mercury Crest *KEY ITEM*, 3x Mega-Potion, 2x X-Potion. Forget about part of desert with sandstorms - you can't do anything about it. ***************************************************************************** 718 - HOME Enemies: Bomb, Dual Horn, Chimera, Evil Eye, Guado Guardian Items: 2x Hi-Potion, 4x Al-Bhed Potion, 1x Elixir OR 1x Hi-Potion OR 1x Mega-Potion OR 1x Soft OR 1x Potion OR 1x Remedy, 1x Friend Sp., 6x Al Bhed Potion, 1x Special Sp., 1x Skill Sp., 1x Lv.4 Key Sp, 1x Lv.2 Key Sp., 10000 gil Weapons: None Key Items: Volume XIX, Volume XX, Volume XXI ***************************************************************************** 'Home' There's Vol. XIX *KEY ITEM* on left of this screen. Check one of dead bodies for 2x Hi-Potion. 'Home: Entrance' Win a battle. Then proceed right. 'Home: Main Corridor' Careful now! First win a battle. Then go down the stairs and when screen shifts, examine the chest under stream of smoke to your immediate left. You'll receive 4x Al Bhed Potion. Go back up the stairs you just descended and enter first door on the left. 'Home: Living Quarters' Win a battle. Examine the left chest and pick... First row: Bomb, Elixir, Hi-Potion Second row: Mega-Potion, Soft, Chimera Third row: Potion, Remedy, Evil Eye As you can see, it's a bad thing if you choose either: first choice in first row, third choice in second row, or third choice in third row. Chest will open, but you'll have to defeat the respective fiend. The *best* choice is second choice in first row - you get 1x Elixir. Then examine right chest. First pick second option in third row, then third option in second row, then second option in second row. You'll get Friend Sphere. There's also Vol. XX *KEY ITEM* to the right of this chest (hard to see, keep mashing X to pick it up). Exit the room, go down the stairs and go forward. In chest you'll find 6x Al-Bhed Potion. Backtrack a little and head right. There's Vol. XXI *KEY ITEM* at the end of this hallway. Then enter door on the right. 'Home: Living Quarters' Win a battle. Examine the left chest (other hardly visible). A password, eh. First number is sth *plus* sth. Second is sth *minus* sth. Third is sth *times* sth. Last is sth *plus* sth. You'll get Special Sphere. Examine the chest on right of the screen. 'Who wants to be a gillionare?' Pick third choice, then fourth, then second, then first. Skill Sphere is yours! Exit this room and go in only direction you haven't checked yet. Enter door on your left. Win another battle. What the...??? Downstairs there are two chests with Lv.4 Key Sp. and Lv.2 Key Sp. Enter the door. 'Home: Environment Controls' After the scene loot the chest for 10000 Gil and then go thru the exit. 'Home: Airship Dock' Go the only way available. ***************************************************************************** 719 - AIRSHIP Enemies: Dual Horn, Evil Eye, Bomb, Evrae (BOSS) Items: 4x Al Bhed Potion Weapons: None Key Items: None ***************************************************************************** Talk to Rikku's father, then explore the ship. Refresh your stock by Rin. After done talking to everybody, head for the bridge. Talk to everyone on the bridge again, then talk to Brother. Save. Try to exit the cabin... Ambush! Head for the top of the airship and get ready! One of two Al Bhed up here will hand over 4x Al Bhed Potion. Buy any last minute stocks by Rin, but make sure you stock up on Softs and Antidotes. ----------------------------------------------------------------------------- BOSS ENTRY ---> A188 ----------------------------------------------------------------------------- Evrae | HP: 32000-2000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 500 | AP: 5400-8100 | 36, 1, 30, 1, 20, 15, 0, 100 ----------------------------------------------------------------------------- ST: 1x Water Gem-2x Water Gem | DR: 1x-2x; 1x-2x Black Magic Sp. GIL: 2600 | ----------------------------------------------------------------------------- STIMM: ARM, BER, CON, DEA, DEM, EJE | STRESIS: 50% DAR, 50% SLO MAG, PET, POI, PRV, SLE, SIL, THR | ZOM | DCOUNT: 30 ----------------------------------------------------------------------------- ELEMHALF: FIR, LIG, WAT, ICE ----------------------------------------------------------------------------- EQUIPMENT: 1-3, 1-2, 99% DWA: Piercing, Stonetouch DAA: Stoneward ----------------------------------------------------------------------------- SENSOR: Releases Poison Breath after inhaling. SCAN: High magic defence. No elemental weaknesses. Exhales Poison Breath if hit repeatedly by melee attacks. Ask Cid to move the airship away and he'll launch a volley of Guided Missiles for you. ----------------------------------------------------------------------------- a) Poison Breath - NATT VS all chrs - mgd + Poison - requires one turn to charge b) 'Swipe' - VS one chr - phd c) Photon Spray - NATT VS all chrs - mgd - deals 8 hits between random targets - used only if ship is far away from Evrae d) 'Inhale' - signifies charge turn for Poison Breath e) Haste - CATT on oneself - once Evrae is down to about 40% health, it'll use Haste on itself - used as counterattack f) Stone Gaze - VS one chr - inflicts Petrify and Slow (Slow is inflicted regardless of protections!) - used after Evrae suffers from certain attack combos (fully explained in strategy) g) Swooping Scythe - (CATT sometimes) VS all chrs - phd - used if ship is far away *and* if Evrae is low on HP h) 'Out of breath range.' - signifies you've successfully evaded Evrae's Poison Breath ----------------------------------------------------------------------------- STRATEGY | Its 'Swipe' will strike for roughly 1200 damage. Photon Spray deals 100 damage per hit. Poison Breath strikes for 1300 damage to all chrs and inflicts Poison. If ship is close to Evrae, it'll attack like this - 'Swipe', 'Swipe', 'Inhale', Poison Breath, repeat. Never use Delay skills on it. Although they work, Evrae counters with Haste on itself (after three Delay Attacks - after one Delay Buster). However, if you can pull off Delay Attack-Buster with Tidus before Evrae will get a turn in even when hasted, then by all means use only Delay skills on it to kill it without seeing a single attack once. If ship is far away from Evrae, it'll use only Photon Spray. Then later when it's low on HP (that means it is under 10665 HP and hit Haste phase), it'll be using Swooping Scythe for about 700 damage to everyone (if ship is far away and Evrae's turn is not up yet, and you attack it with say Fira, Evrae will *counter* by using Swooping Scythe... in fact, everything you try to use on Evrae will prompt it to counter). Last obstacle fell! I figured out when to expect Stone Gaze move! Hahah, there's not a secret I cannot uncover *ego-talk*. Shhhh! Anyway, you know already of Evrae's attack pattern if close to it. But it may happen that instead of 'swipe'-s you'll see Stone Gaze. Let's say that Stone Gaze has a counter of six points. Stone Gaze will be used after: - Evrae has been target of three physical attacks that dealt damage - Evrae has been target of six magical attacks that dealt damage - Evrae has been target of say... four magical and one physical attack - as you can easily see, physical attack adds two points, and magical attack adds one point to the counter (Special skills do not count) - Stone Gaze is not used anymore after Evrae used Haste on itself (ie after its HP falls below 10665) - I noticed a glitch here: I had Tidus with Ribbon armor be the target of Stone Gaze. He wasn't petrified, but he was slowed. Even more, I wasn't able to input anymore commands for him (he wasn't even in ATB bar, heh). Let's talk strategy - use Tidus, Auron and Lulu for now. Start by having Tidus cast Haste-ga on party, then using Auron's Mental Break on Evrae, followed by Lulu's Focus. Take first swipe. Then Auron uses Power Break, Lulu chucks another Focus and Tidus is switched for Rikku. With her use Silver Hourglass you might have obtained on your trips so far. If not, select to Pull Back. About now Evrae will probably inhale. You're set. Now you'll be shelled continuously with Photon Spray (or get to see a turn of Evrae missing with Poison Breath) - each chr will take between 300 and 500 damage, but this is nothing dangerous yet. I bet you've accumulated a bunch of Al Bhed Potions during your desert trip. And it just so happens that Rikku can use them. So do that. After each Photon Spray have Rikku use Al Bhed Potion. Meanwhile switch out Lulu and Auron bring in Wakka and Tidus. Tidus Hastes Wakka and Rikku as well, then have Wakka attack, and Rikku be on healing duty. Alternatively, have Rikku Mix two Distillers (bought any so far?) to get Mighty G - this will bestow current frontline party with Haste, Shell and Protect! On Tidus' next turn switch him out and bring Lulu back. Now have Wakka attack, Lulu cast spells (or use Focus again for up to 5 times) and Rikku use Al Bhed Potion after each Photon Spray (or two Photon Sprays in case you didn't take much damage from first one). Each turn Cid gets in his ship away from Evrae, he'll use Homing Missiles - 12 hits VS Evrae, each for about 200 damage. It can only do so 3 times, tho', before running out of ammo. Heh. After Evrae has 10665 or less HP remaining, it'll use Haste on itself. Photon Spray is no longer used, instead you face Swooping Scythe (sometimes it is used as a counter, so watch out - thanks to Gestahl for this). You'll need to get close and personal! Wakka's Dark Attack will take care of Evrae's 'Swipe' and Swooping Scythe attacks. As Stone Gaze doesn't deal any damage, you'll only need to use a Soft or even better, Al Bhed Potion. This item will also heal your problems after Poison Breath. To negate Evrae's Haste status, you'll need to Dispel it. If none of your chrs know it, that's quite alright. Do *not* try to Slow it, as it'll automatically counter with Haste. The *only* way to Slow it down again is Reflecting Evrae and one of your chrs, then casting Slow on that reflected chr. Evrae will get Slow and automatically counter with Haste on itself. Newsflash, hehe. As Evrae is under Reflect, it'll bounce off and Evrae will remain Slow-ed for remainder of the battle. Do not remove Reflect! Any action you take against Evrae will prompt it to counter with Haste on itself. As long as Evrae is under Reflect, you have nothing to fear. So, remember to heal Petrify status, to slow Evrae down (at least until Haste phase) and to heal when necessary! ----------------------------------------------------------------------------- ***************************************************************************** 720 - BEVELLE Enemies: YAT-99, YKT-63, Warrior Monk (flamethrower), Warrior Monk (rifle) Items: HP Sphere Weapons: Knight Lance Key Items: Volume XXII ***************************************************************************** 'Bevelle: Tower of Light' Chaaaarge! Win five battles. 'Bevelle: Priests' Passage' Pick up Vol. XXII *KEY ITEM*, then enter the Cloister. ****************************************** LEVEL 5: Bevelle Temple Cloister of Trials ****************************************** LEVEL 5 PRIZE: HP Sphere BS - Bevelle Sphere DS - Destruction Sphere GS - Glyph Sphere STEP 1: This is a general rule. Whenever I say push pillar back, it means you'll have to push it into the electric (?) current, which will cause pillar to disappear and form a platform, which Tidus will use to be transported to various ends. You're currently on level 1. For this pic push pillar ahead. Do not toy around with BS1 already inserted into it. You won't need it. And any BS must be inserted into this pillar anyway, otherwise you cannot use it. http://splitinfinity.50megs.com/images/betemple01.jpg STEP 2: As you see, Tidus is on a green glyph that points out a green arrow. This green glyph only has one direction. There are green glyphs with two directions and one with three. Fret not, all will be explained. Press X to be 'shot' in arrow's direction. http://splitinfinity.50megs.com/images/betemple02.jpg STEP 3: This will be called level 2. There are three green glyphs ahead, marked with G1, G2 and G3. G1 has directions of forward (leads to G2, G3 and DE) and to the right (leads to level 3). G2 has directions to left and right. G3 has directions of forward and backward. DE marks dead end. If you'll be shot into DE, you won't die, you'll simply reappear a bit before G1. http://splitinfinity.50megs.com/images/betemple03.jpg Oh yeah, look at green glyphs' arrow directions. For example, if you travel over G1, Tidus will continue going forward. However, if you travel over G1 and arrow points to the right as you press X button, Tidus' path will change. Understood? Okay, aim for G2, direction left. STEP 4: Retrieve BS2 from recess. http://splitinfinity.50megs.com/images/betemple04.jpg STEP 5: Push pillar back in and travel thru DE. Now aim for G2, direction right. Here insert BS2 into the recess. http://splitinfinity.50megs.com/images/betemple05.jpg STEP 6: Push pillar back in and travel thru DE. Now aim for G1, direction right. http://splitinfinity.50megs.com/images/betemple06.jpg STEP 7: This is main green glyph of level 3. I'll mark it as G4. Number 1 marks right direction, number 2 marks forward direction and number 3 marks left direction. http://splitinfinity.50megs.com/images/betemple07.jpg STEP 8: As you arrive onto G4, you have all the time in the world to make a choice. Choose direction 1! http://splitinfinity.50megs.com/images/betemple08.jpg STEP 9: You will arrive onto level 4 platform. Retrieve BS3 from recess. http://splitinfinity.50megs.com/images/betemple09.jpg STEP 10: Push pillar back and you arrive onto G4 again. Choose direction 2 now and let it carry you all way to the end, so that you will reappear at G4, as showed on this pic... http://splitinfinity.50megs.com/images/betemple10.jpg ... notice G5 further ahead? It has directions of forward and right. You're standing on G4 now, so choose direction 2 again. Don't do anything yet. STEP 11: Showed on this pic are G6 and G7, DE as well. Both G6 and G7 have direction of forward and right. Fall thru DE to reappear at G4. Aim for G7, direction right. http://splitinfinity.50megs.com/images/betemple11.jpg STEP 12: Here insert BS3 into the recess. Push pillar back and fall thru DE. http://splitinfinity.50megs.com/images/betemple12.jpg STEP 13: Aim for G6, direction right. Remove GS from the recess. Push pillar back and fall thru DE. http://splitinfinity.50megs.com/images/betemple13.jpg STEP 14: Aim for G7, direction right. Once you arrive at the place where you inserted BS3 before, a path was created. Proceed down this path and insert GS into recess found on invisible wall. http://splitinfinity.50megs.com/images/betemple14.jpg STEP 15: Retrieve DS. Push pillar back and fall thru DE. http://splitinfinity.50megs.com/images/betemple15.jpg STEP 16: Aim for G6, direction right. Insert DS into the recess. Push pillar back and fall thru DE. http://splitinfinity.50megs.com/images/betemple16.jpg STEP 17: Aim for G7, direction right. Retrieve BS3 you inserted before. Push pillar back and fall thru DE. http://splitinfinity.50megs.com/images/betemple17.jpg STEP 18: Aim for G5, direction right. Careful now! Push pillar further ahead (on this pic this would mean down) to continue. http://splitinfinity.50megs.com/images/betemple18.jpg STEP 19: Back at level 1, but this time near the exit. Insert BS3 you're carrying into the recess found up the stairs. http://splitinfinity.50megs.com/images/betemple19.jpg STEP 20: To your right is a chest with HP Sphere. Congrats, for you just broke Destruction sigil for this temple. Only one more to go! http://splitinfinity.50megs.com/images/betemple20.jpg STEP 21: Step on shining glyph that was below the chest to teleport the pillar (you were using so far for travelling) near your position. http://splitinfinity.50megs.com/images/betemple21.jpg STEP 22: Push the pillar to the left. After traversing thru small tunnel, you'll get Knight Lance. Tidus returns automatically... http://splitinfinity.50megs.com/images/betemple22.jpg ... all that you need to do is to go right past shining glyph to complete this boring Cloister. Long story sequence. ***************************************************************************** 721 - VIA PURIFICO AND HIGHBRIDGE Enemies: Aqua Flan, Cave Iguion, Sahagin, Bat Eye, Maze Larva, Cave Iguion, Swamp Mafdet, Grothia (BOSS), Pterya (BOSS), Spathi (BOSS), Octopus, Phlegyas, Remora, Sahagin (this isn't same one!), Evrae Altana (BOSS), YAT-99, YKT-63, Warrior Monk (flamethrower), Warrior Monk (rifle), S. Natus (BOSS) Items: 1x Elixir, 1x White Mag Sp., 1x Black Mag Sp., 1x Skill Sp., 10000 Gil, 1x Mega-Potion Weapons: Lucid Ring, Avenger, Rematch Key Items: None ***************************************************************************** Ugh, a maze. I hate these. You start with Yuna only (next to a save sphere), so you need to be careful at least until you collect your reinforcements. In this small room you'll see a teleporter with blinking arrow. It will blink in one direction two times, then move one spot counter-clockwise. Let's say arronw is blinking up (ie north). Step on teleporter at this point and you'll be moved to another teleporter (tel. from now on). There's a total of six tel. found in this dungeon: - first at extreme south (can get to sixth) - second at extreme east (can get to sixth) - third at extreme north (can get to sixth) - fourth at extreme north-west corner (unavailable yet) - fifth at extreme west (can get to sixth) - sixth in the middle of the dungeon (can get to first, second, third, fifth) Furthermore, only one tel. is active at any given time, starting with first tel. For example, you use first tel. to warp to sixth. Sixth is now the one active. If you try to use say third tel. to warp to sixth, it won't work. There's a total of eight rooms you visit during your trek thru Via Purifico: - first at extreme south (contains save sphere and first tel.); this room is linked to second, fifth, sixth and seventh - second at extreme east (contains second tel.); this room is linked to first and third - third at extreme north (contains third tel. and save sphere); this room is linked to second and fifth - fourth at extreme north-west corner (unavailable yet, but you can't enter it due to some steel bars blocking the path) - fifth at extreme west (contains fifth tel.); this room is linked to first, third and sixth - sixth at extreme south-west corner (contains tel. release seal); this room is linked to first and fifth - seventh in the middle of the dungeon (contains sixth tel.); this room is linked to first, third and eighth - eighth to the right of seventh room (contains sealed tel.); this room is linked to seventh As I said, you start in first room. Go east to reach second room. In here you'll find Kimahri, as well as chest with 1x Mega-Potion. Continue up north and follow the path until you reach third room. Here you'll get Auron back. Go west now. At next intersection go south (west path is blocked by some bars), then south again and you will reach fifth room. Taking east tunnel here will lead you to Lulu and 1x White Magic Sp. chest. Take south tunnel again, and go south yet again to reach sixth room. In one corner you will receive 1x Elixir from a friendly chest, in the other examine a strange glyph... you've broken the seal! Now go north, at intersection go east and you're back in first room. Go north now to reach seventh room. From this room take north tunnel again, but at intersection take east path to arrive in eighth room. Here nail 1x Black Magic Sp., and step on formerly inactive tel. Sixth tel. will go wacky, destroy the bars blocking access between third and seventh room, and reposition itself just to the right of fourth room (the one you cannot get inside because of some bars). From eighth room go west, at intersection north to arrive in third room. Take west path now and you will soon find tel. escapee.:) Step on it when the arrow is pointing west. You're finally inside fourth room. Loot the chests for Lucid Ring (Silenceward, Confuseward, Poisonward), 1x Skill Sphere, 10000 Gil. When done, step on tel. when the arrow is pointing east. When warping is complete, go east to arrive in third room again. Finally take north tunnel... beware, you cannot escape from random battles inside this red glowing tunnel! ----------------------------------------------------------------------------- BOSS ENTRY ---> A244 ----------------------------------------------------------------------------- Grothia | HP: 8000-2550 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 600 | AP: 2000-2000 | 23, 10, 21, 1, 18, 15, 0, 0 ----------------------------------------------------------------------------- GIL: 2000 ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA | DCOUNT: 5 Delay sk., DEM, Distil sk., EJE, PET | POI, PRV, SIL, SLE, SLO, THR, ZOM | ----------------------------------------------------------------------------- ELEMABS: FIR ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- Immune to SENSOR and SCAN! ----------------------------------------------------------------------------- a) 'Strike' - VS one chr - phd b) Meteor Strike - NATT VS one chr - mgd c) Fira - FATT VS one chr - fire mgd d) Hell Fire - FATT VS all chrs - fire mgd ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- NEXT BOSS ENTRY ---> A439 ----------------------------------------------------------------------------- Pterya | HP: 12000-2550 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 1000 | AP: 2000-2000 | 20, 10, 18, 10, 21, 15, 0, 0 ----------------------------------------------------------------------------- GIL: 2000 ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA | DCOUNT: 5 Delay sk., DEM, Distil sk., EJE, PET | POI, PRV, SIL, SLE, SLO, THR, ZOM | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- Immune to SENSOR and SCAN! ----------------------------------------------------------------------------- a) Sonic Wings - VS one chr - phd + delays chr's next turn b) 'Strike' - VS one chr - phd c) Energy Ray - NATT VS one chr - mgd ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- NEXT BOSS ENTRY ---> A549 ----------------------------------------------------------------------------- Spathi | HP: 20000-2550 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 1500 | AP: 2000-2000 | 31, 1, 38, 1, 20, 15, 0, 0 ----------------------------------------------------------------------------- GIL: 2000 ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA | DCOUNT: 5 Delay sk., DEM, Distil sk., EJE, PET | POI, PRV, SIL, SLE, SLO, THR, ZOM | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- Immune to SENSOR and SCAN! ----------------------------------------------------------------------------- a) 'Countdown' - uses turns charging for Overdrive b) Mega Flare - NATT VS all chrs - mgd ----------------------------------------------------------------------------- STRATEGY | For starters I suggest getting both Yuna and Bahamut into full Overdrive. First battle is against Grothia. As it starts with full Overdrive, *Grand Summon* Bahamut and use Shield. Take about 500 or so damage. Unleash Mega Flare. Grothia goes aaaargh. If Grothia still lives, finish off with Impulse. Second battle is against Pterya. Summon Bahamut and have him unleash another Mega Flare. If this doesn't kill Pterya, later pound away with physical attacks. Lastly it's Spathi. Easy! It'll use four turns to Countdown to its Overdrive. I suggest summoning Shiva for she'll most likely be fastest Aeon you have. Once Spathi's Overdrive is about to hit, use Shield and I guarantee that Shiva will survive. Then Spathi returns to Countdown... yawn. Kick its ass. ----------------------------------------------------------------------------- Now it's down to three remaining party members. There's a save sphere on your left and tresure chest shop on your right (what's a shop doing down here anyway?). After your stocks are refreshed, proceed east, then north up to the next save sphere. Oh, an old friend... ----------------------------------------------------------------------------- BOSS ENTRY ---> A189 ----------------------------------------------------------------------------- Evrae Altana | HP: 16384-2000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 200 | AP: 5800-8700 | 32, 1, 27, 1, 25, 15, 0, 100 ----------------------------------------------------------------------------- ST: 2x Water Gem-1x Healing Spring | DR: 1x-2x; 1x-2x Black Magic Sp. GIL: 3000 | ----------------------------------------------------------------------------- STIMM: BER, CON, DEA, DOO, EJE, PRV | STRESIS: 50% DAR, 50% SLO PET, POI, SLE, SIL, THR | ----------------------------------------------------------------------------- ELEMWEAK: HOL ----------------------------------------------------------------------------- EQUIPMENT: 1-3, 1-2, 99% DWA: Piercing, Stonetouch DAA: Stoneward ----------------------------------------------------------------------------- SENSOR: Weak against healing effects. SCAN: Beware its Stone Gaze and nasty counter-attacks. Open the gate locks to get some distance. Since it's a zombie, healing magic and items are the way to go. ----------------------------------------------------------------------------- a) Stone Gaze - NATT VS one chr - mgd + inflicts Petrify b) Photon Spray - NATT VS all chrs - mgd - deals 8 hits to random targets c) 'Swipe' - (CATT) VS one chr - phd ----------------------------------------------------------------------------- STRATEGY | Easy! Just use two Phoenix Downs on Evrae and you win! Why would you complicate things if you don't have to?;) Well, it's most likely that Evrae will get first turn, in which it'll use Stone Gaze. Chances are high you're down by one chr. Still want challenge? Any attack you do to Evrae, it'll counter with 'Swipe' for about 800 damage. Photon Spray will hit 8 times, each hit dealing about 100 damage. Two Phoenix Downs is still fastest way to go. Do not destroy gate locks during battle or you'll miss out on two counterattack weapons! ----------------------------------------------------------------------------- Once doors are opened, loot two chests you'll come across for Avenger (Counter-Attack) and Rematch (Evade & Counter). Then swim thru the exit... 'Highbridge' Buy at O'aka. How does this guy know where to be, hehe? Reflect will be your best friend in the next boss battle! LEARN IT! Enemies here guarantee that you'll have Yuna learn Reflect faster than a speeding chocobo! After taking a sprint down the bridge you'll approach a save sphere. Few more steps forward and... ----------------------------------------------------------------------------- BOSS ENTRY ---> A530 ----------------------------------------------------------------------------- S. Natus | HP: 36000-3500 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 200 | AP: 6300-9450 | 30, 1, 25, 1, 21, 15, 0, 100 ----------------------------------------------------------------------------- ST: 2x-3x Tetra Elemental | DR: 2x-4x; 2x-4x Lv.2 Key Sp. GIL: 3500 | ----------------------------------------------------------------------------- STIMM: ARM, BER, CON, DAR, DEA, Delay| STRESIS: 50% POI, 10% PRV sk., DEM, DOO, EJE, MAG, MEN, PET | SIL, SLE, SLO, THR, ZOM | POI%: 4% ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 2-3, 1-2, 99% DWA: Firest., Icest., Lightningst., Piercing, Waterst. DAA: SOS Shell ----------------------------------------------------------------------------- SENSOR: Casts elemental magic, Break, and Flare. SCAN: Still uses elemental magic, but now uses multi-spells. When HP is low, he'll petrify with Break and cast the non-elemental spell Flare. ----------------------------------------------------------------------------- a) Multi-Blizzara - IATT VS two chrs - ice d. b) Multi-Thundara - LATT VS two chrs - lightning d. c) Multi-Watera - WATT VS two chrs - water d. d) Multi-Fira - FATT VS two chrs - fire d. e) Break - VS one chr - inflicts Petrify f) Flare - NATT VS one chr - mgd g) Protect - CATT on oneself - physical damage is halved h) Banish - CATT VS an Aeon - KO-es Aeon ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A531 ----------------------------------------------------------------------------- Mortibody | HP: 4000*-NO OV! | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 50 | AP: na | 22, 50, 20, 1, 28, 15, 0, 100 * Its HP drops like this: 4000 / 4000 / 3000 / 2000 / 1000 / 1000 from now on ----------------------------------------------------------------------------- No items acquired! ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, DEM | STRESIS: 50% ARM Distil sk., DOO, EJE, MAG, MEN, PET | POI, PRV, SIL, SLE, SLO, THR, ZOM | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- SENSOR: Watch out for their combo attacks. SCAN: Its Shattering Claw hits petrified characters, smashing them to smithereens. Beware the Desperado, which inflicts damage and negates any magical augmentations. ----------------------------------------------------------------------------- a) Mortibsorption - VS ally - once Mortibody loses its HP, it will drain its ally to replenish HP - first 4000, then 3000, 2000, 1000, and 1000 from now on b) Blizzard - IATT VS all chrs - ice d. c) Thunder - LATT VS all chrs - lightning d. d) Water - WATT VS all chrs - water d. e) Fire - FATT VS all chrs - fire d. f) Desperado - VS all chrs - mgd + removes positive statuses g) Shattering Claw - VS one chr - phd + shatters target chr if he-she was petrified h) Cura - on ally - restores medium amount of HP ----------------------------------------------------------------------------- STRATEGY | This is entirely a strategic boss battle. Remember last encounter with this guy? The battle starts with Tidus, Yuna and Kimahri. As soon as Kimahri gets his first turn, throw him out and bring in Auron. Characters are set, now let's talk strategy. First I'll present a three stage overview on how the boss attacks, that looks like this... ---> Round 1 (Natus' HP range is between 36000 and 24000 HP): Mortibody - Blizzard / Desperado (in case all three chrs are under Haste) Natus - Multi-Blizzara Mortibody - Thunder / Desperado (in case all three chrs are under Haste) Natus - Multi-Thundara Mortibody - Water / Desperado (in case all three chrs are under Haste) Natus - Multi-Watera Mortibody - Fire / Desperado (in case all three chrs are under Haste) Natus - Multi-Fira After this the cycle repeats... ---> Round 2 (Natus' HP range is between 23999 and 12000 HP): Natus - Protect (triggered by first attack that crosses 24000 HP limit) Mortibody - Shattering Claw / Desperado (in case all three chrs are under Haste) Natus - Break ---> Round 3 (Natus' HP range is between 11999 and 0 HP): Mortibody - Cura / Desperado (in case all three chrs are under *same* status, say all three are Protected etc.) Natus - Flare (good thing about it is great delay of Natus' next turn) Pay attention on what spell Mortibody uses. It starts with Blizzard. If it uses Fire (or any level 1 spell for that matter - deals about 250 damage to all chrs), Natus will use Multi-Fira (hits two chrs for 1400 damage each). So it's advised that Yuna goes after Mortibody, but before Natus so that she can cast respective Nul spell. If she can't do that, have her switch weapons or do anything else that might bring her a turn before Natus gets one. If you don't want to be bothered by that, Shell all chrs. Heal with help of Mega-Potions or Hi-Potions. Don't forget to talk to Natus with Tidus and Auron to increase their Str for 10 points. Cheer will increase Str and Def even more, while Focus will help increasing Mag and Mdef. Besides Shell cast Haste on two and only *two* characters. Don't Haste all three of your chrs, as Mortibody is very allergic to three hasted chrs and will use Desperado on first turn he gets (in later stages of battle I figured Mortibody will use Desperado even in cases all three of my chrs are under Reflect or Protect; however, it won't Desperado if two chr are under Reflect, and third under Protect; so as long as only two chrs are affected with same positive status, you're safe from Desperado). Auron is here for physical power - he'll by far be your strongest character. Don't bother with Break skills as Mortibody is immune to them, while Natus can only be Power Breaked, but it is useless, as he doesn't attack physically. Once Natus' HP is 23999 or less, he'll use Protect. Really? Use Dispel. If you don't have that, it'll be harder and longer. BIG TIP: Dispel Protect effect by calling Ixion and using Aerospark on Natus. DO NOT Overdrive. Lately I found out this: If you 'kill' Mortiorchis, ie freeing it of all its HP, it will drain HP from its ally. However, if by doing that Natus crosses 23999 HP remaining limit, he will not use Protect! Or you could reload and fight random enemies some more on the Highbridge until Yuna learns Dispel. Mortibody and Natus no longer use element spells in this stage of battle. Now you'll be shelled with Break, which petrifies one chr. Use Esuna or Soft immediately - do not let Mortibody get his turn before you. Why? It'll use Shattering Claw, which shatters petrified chr and removes that chr from battle. Randomly it may happen that you get lucky and Mortibody uses Shattering Claw against character who isn't petrified. After Natus' HP is 11999 or less, he gets to test out Flare - hits for around 2000. Mortibody will now use Cura on its partner. The good thing about Flare is that it greatly delays Natus' next turn. Recast Shell if it was removed cos of Desperado (in case you accidentally Hasted all of your chrs) to halve Flare damage. Also remember to cure the chr that got hit. Attack with the rest of chrs until Natus bites the dust. Again, hehe. Summoning Aeons? Go ahead, but note that they'll be Banished immediately, so bring one in with full Overdrive and fire away. As I said, Reflect is your best friend in this battle. If you have Yuna cast it at everybody, it'll bounce back *every* spell Natus will chuck at you, including Break and Flare! Only way you can get dispeled is Desperado. Additional strategic tips: Natus can be poisoned. Each turn he'll spend doing something will rip off 1440 HP. And lastly, if you have Stoneproof armor in your stock for chr that has Provoke (most likely Tidus) - here's a great tip: in second part of battle use Provoke with whoever is wearing Stoneproof armor. Natus will be using Break on that character only (and in third part of battle Flare). So now you have two free characters which can easily smite down Natus, while character-who-did-Provoke's only job is healing him/herself. BIG BREAKTHRU: Poison Natus. And then only heal yourself. DON'T ATTACK HIM AT ALL COSTS. Whatever you do, DO NOT ATTACK HIM whatsoever during the fight. Nor try anything else!!! Just leave him alone! When Natus is poisoned, every turn he'll spend will cause him to lose 1440 HP. Wait 25 turns and he is defeated! The biggest catch is that even when he's over 24000 and 12000 HP limits, he'll continue to use Multi-spells. Now if this isn't better than Break and Flare... ----------------------------------------------------------------------------- ***************************************************************************** 722 - MACALANIA WOODS, REVISITED Enemies: None Items: None Weapons: Lucid Ring Key Items: None ***************************************************************************** 'Macalania Woods: Campsite' Talk to everybody, then leave. 'Macalania Woods: To Thunder' Go down. 'Macalania Woods: Spring' 'Talk' to Kimahri, then proceed left. After the sequence go right. Wheee. Go back to previous screen. Nab the Lucid Ring, then backtrack and now go right. 'Macalania Woods: North' Just proceed further. ***************************************************************************** 723 - CALM LANDS Enemies: Malboro, Coeurl, Mech Scouter (on fire), Chimera Brain, Nebiros, Skoll, Mech Scouter, Flame Flan, Anacondaur, Shred, Ogre, Defender X (BOSS), Epaaj Items: 30x Power Sphere (win vs Belgemine), 30x Speed Sphere (lose vs Belgemine), 1x Lv.2 Key Sp., 10000 Gil, 5000 Gil Weapons: Key Items: Aeon's Soul, Volume XXIII ***************************************************************************** Yay. In this area you get to meet the most annoying enemy - Malboro and its Bad Breath. Yippee. *Equip at least one chr with First Strike weapon - preferably Tidus.* If you get ambushed by Malboro, you still get first turn with Tidus, so flee. When you enter Calm Lands, head left. After the scene go left a little bit more. Refresh your stock (guy sells glitched Magic Counter shield for Tidus). In the middle of Calm Lands is another Rin Agency. There's still more - you'll meet Belgemine again to the left of Agency - this time after the 'match' you get Aeon's Soul *KEY ITEM*, which allows you to improve your Aeons' stats. If you win, you'll get 30x Power Sphere as well. If you get wasted, you receive 30x Speed Sphere instead. ----------------------------------------------------------------------------- BELGEMINE'S CHALLENGE, ROUND 3 ----------------------------------------------------------------------------- 'Icegirl' | HP: 15000-1432 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 900 | AP: na | 20, 180,20, 180,21, 15, 0, 0 ----------------------------------------------------------------------------- No items acquired! ----------------------------------------------------------------------------- STIMM: Just about everything. ----------------------------------------------------------------------------- ELEMABS: ICE ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- Immune to SENSOR and SCAN! ----------------------------------------------------------------------------- a) 'Kick' - VS one chr - phd b) Blizzara - IATT VS one chr - ice mgd c) Heavenly Strike - VS one chr - phd + Delay effect - used only on full overdrive ----------------------------------------------------------------------------- Make a stop at Agency now. After the scene talk to everybody, refresh your stock, then proceed to northwestern part of Calm Lands. Find a chocobo lady in here somewhere (she's located directly north of Rin's shop in Calm Lands). At extreme northwest there is Vol. XXIII *KEY ITEM*. Train a chocobo by completing a first course, then choose to quit. After you've trained the chocobo, prompt the lady to ride one. Now loot the chests found in these parts. They contain: Lv.2 Key Sp., 10000 Gil, 5000 Gil. Go back to where you came to Calm Lands and go right. There's a chocobo feather in the ground here, that leads to Remiem temple. 'Remiem Temple' Save at the entrance. Go left and examine sphere on the floor. Further ahead is Vol. XXIV *KEY ITEM*. Now go all the way right and mount the chocobo. Win the race with: - first win will nab Cloudy Mirror *KEY ITEM* - with one opened chest: Elixir - with two: Megalixir - with three: 30x Wings to Discovery!!! This is why we came here! Forget about Belgemine inside the temple for now and exit this area back to Calm Lands. Mount the chocobo and use chocobo feather found here. There's a place called Arena here in the east. I suggest letting it be for now, but do buy weapons with Capture ability for later usage. Proceed for northeastern part where the exit is. 'Calm Lands: Near Bridge' Save. ----------------------------------------------------------------------------- BOSS ENTRY ---> A148 ----------------------------------------------------------------------------- Defender X | HP: 64000-4060 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 1 | AP: 6600-9900 | 42, 30, 5, 1, 20, 15, 0, 0 ----------------------------------------------------------------------------- ST: 4x Lunar Curtain-4x Lunar Curtain DR: 1x-2x Lv.2 Key Sp.; 2x-4x Lv.2 Key Sp. GIL: 3500 ----------------------------------------------------------------------------- STIMM: CON, DEA, Delay sk., DEM, EJE | STRESIS: 95% DAR PET, POI, POW, SIL, SLE, SLI, THR | ZOM DCOUNT: 10 ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 1-3, 1-3, 23% DWA: Mag+3%, Mag+5%, Mag+10%, Piercing, Str+3%, Str+5%, Str+10% DAA: SOS Protect ----------------------------------------------------------------------------- SENSOR: Made of stone. Resistant to physical attacks. SCAN: Boasts very high physical attack and defence. Its counter-attack Blast Punch delays target and causes damage. Casts Mighty Guard and Slowga. ----------------------------------------------------------------------------- a) Blast Punch - CATT & GRATTP VS one chr - phd - tears off 50% current HP + delays next turn b) Mighty Guard - on oneself - gains NulAll, Protect, Shell c) 'Punch' - VS one chr - phd d) Haymaker - VS one chr - heavy phd e) Slowga - CATT VS all chrs - inflicts Slow - used as a counter after Defender X has been a target five consecutive magical attacks, or five items have been used on it, or after many other possible combos ----------------------------------------------------------------------------- STRATEGY | Start the battle with Tidus, Yuna and Auron. Tidus uses Haste/ga first on all characters (and maybe few Cheers as well), Yuna casts Protect, Auron uses Armor Break. Boss will usually physically attack you with 'Punch' for about 1700 damage. Each fourth turn it will use Haymaker (this attack always connects!) for about 3200 damage. Blast Punch is its countermove - beside ripping off 50% of current health it also delays target's next turn. Blast Punch is used after any of following combinations: two physical attacks (rarely three), three magical attacks, combo consisting of one *or* two magical and one physical attack (and many more combinations... after figuring out what triggers Slowga counter in some cases I found it impossible to figure out all examples of triggering Blast Punch counter). So if you're going physical on it, expect Blast Punch each second attack you do on it. I've also figured out when to expect Slowga counter. If you target X with five fire spells consecutively, you'll see Slowga counter after fifth fire spell you chuck at it. I also managed to be Slowga-ed after I used three Bomb Cores on DX, among other things. Easy. Use Provoke with Tidus. DX will only use Blast Punch from now on. Meanwhile have your chrs bomb away at the boss until it's gone. Hard. Once Auron has Armor Breaked DX, switch him out and bring in Wakka. Have him use Dark Attack or Buster on DX to blind it. Its regular 'Punch' will miss most of the time now. Haymaker can't be avoided. Of course, don't forget to put Wakka on Haste and Protect. Once done, switch Tidus for Auron and proceed to pummel at the boss. And how to keep up your HP? With following summary it should be easy - Wakka keeps using Dark Attack (or Buster, since it will almost always inflict Darkness), Auron attacks normally, and Yuna is assigned as healer should some of DX's attacks connect. Absolutely heal before and after Haymaker. Once DX's HP fall below 25%, it may decide to cast Mighty Guard on itself (this is also an impossible task, for I cannot figure out what triggers it). Easy. Just Dispel it. Armor Break DX again cos Dispel you just use removed Armor Break as well. Continue as usual and DX bites the dust. But why bother with complicate strategy when you can just use Provoke with Tidus and boss goes buh-bye before you know it. ----------------------------------------------------------------------------- After it's defeated, cross the other bridge and enter... ***************************************************************************** 724 - MT GAGAZET Enemies: Mech Leader, Mech Defender, Grat, Grenade, Bashura, Imp, Bandersnatch, Nidhogg, Behemoth, Dark Flan, Mandragora, Grendel, Ahriman, Splasher, Maelspike, Achelous, B. Ronso (BOSS), Y. Ronso (BOSS), S. Flux (BOSS), Sanctuary Keeper (BOSS) Items: 20000 gil, 2x Mega-Potion, 1x HP Sphere, 1x Lv.4 Key Sp., 1x Lv.1 Key Sp., 1x Fortune Sp., 1x Return Sp. Weapons: Defending Bracer, Pep Talk, Recovery Ring Key Items: Braska's Sphere, Saturn Crest ***************************************************************************** 'Gagazet: Mountain Gate' Up you go. After the scene save. Then continue on further north. ----------------------------------------------------------------------------- BOSS ENTRY ---> A074 ----------------------------------------------------------------------------- B. Ronso | HP: ****-2500 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 200 | AP: 4500-6750 | *, 30, **, 50, ***,15, 0, 100 * - Depends on Kimahri's HP ** - 1/2 of Y.'s Mag value *** - Kimahri's Agi stat minus 4 **** - Rises in tandem with Kimahri's Str and Mag ----------------------------------------------------------------------------- ST: 1x-2x Lv.3 Key Sp. | DR: 1x-2x Return Sp.; 1x-2x Friend Sp. GIL: 1500 | ----------------------------------------------------------------------------- STIMM: CON, DAR, DEA, Delay sk., EJE | DCOUNT: 20 PET, POI, PRV, REF, SLO, SIL, SLE | THR, ZOM | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 2-3, 1, 99% DWA: Piercing DAA: MP+20% ----------------------------------------------------------------------------- SENSOR: Covers Y. when together. SCAN: Blocks attacks on Y. with Guard, except when separated after performing a Bulldoze. Casts Mighty Guard just once after losing HP. Kimahri can learn many techniques. ----------------------------------------------------------------------------- a) Thunder - LATT VS one chr - lightning mgd b) Bulldoze - VS one chr - phd c) Blizzard - IATT VS one chr - ice mgd d) Mighty Guard - CATT on all allies - adds NulAll, Protect and Shell - used once Y or B lose 75% of HP e) Berserk - on oneself - inflicts Berserk ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- NEXT-BOSS ENTRY ---> A651 ----------------------------------------------------------------------------- Y. Ronso | HP: ****-2500 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 200 | AP: 4500-6750 | *, 30, **, 50, ***,15, 0, 100 * - 1/2 of B.'s Str ** - Depends on Kimahri's HP *** - Kimahri's Agi minus 6 **** - rises with Kimahri's Str and Mag ----------------------------------------------------------------------------- ST: 1x-2x Lv.3 Key Sp. | DR: 1x-2x Return Sp.; 1x-2x Friend Sp. GIL: 1500 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, Delay sk. | DCOUNT: 20 EJE, PET, POI, PRO, REF, SIL, SLE | SLO, THR, ZOM | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 2-3, 1, 99% DWA: Piercing DAA: MP+20% ----------------------------------------------------------------------------- SENSOR: Covers B. when together. SCAN: Blocks attacks on B. with Guard, except when separated after performing a Bulldoze. Casts White Wind just once after losing HP. Kimahri can learn many techniques. ----------------------------------------------------------------------------- a) Fire Breath - FATT VS all chrs - fire d. b) Bulldoze - VS one chr - phd c) Aqua Breath - WATT VS all chrs - water d. d) White Wind - CATT on all allies - restores HP - used once either Y or B lose 75% of HP e) Haste - on oneself - adds Haste ----------------------------------------------------------------------------- STRATEGY | Long, but easy. For starters, don't physically attack them if they're both on same Kimahri's side. If you do that, the other one will block the attack and greatly reduce damage done. I suggest using magical attacks or attack items from your stock with Use (in case you took Kimahri down Rikku's path like I suggested). Wait! Don't kill them too fast. Each of these two can be used to get Kimahri four Overdrives. One (I'll call him Y-guy) can be Lancet-ed for Stone Breath, Aqua Breath, Fire Breath and White Wind (White Wind must be used by Y-guy first, otherwise you won't learn it). The other (B-guy) has Self-Destruct, Thrust Kick, Doom and Mighty Guard (like with Y-guy, Mighty G must be used by B-guy first). Y goes like this: Fire Breath, Bulldoze, Aqua Breath, Bulldoze, repeat. Damage done ranges from 70 to 120. B goes like this: Thunder, Bulldoze, Blizzard, Bulldoze, repeat. You're looking for damage done from 50 to 100. As the fight progresses, there will be a point at which either Y or B will lose over 75% of HP. At this point both of them will make an action: Y will use White Wind and B will use. Both moves are used as a counter only once. Once you kill off Y, B will cast Berserk on himself and only use Bulldoze from now on. If you kill off B, Y will Haste himself. Don't bother dispelling, as he'll recast it again. So better idea is to kill off Y first. In case you accidentally kill either one of them off without learning Mighty Guard and White Wind, don't reload and try again. Soon thereafter there are enemies which you can learn these two skills from. All in all, this is not a hard battle. ----------------------------------------------------------------------------- After you're done defeating those two suckers (finally, I might add), proceed further north. 'Gagazet: Mountain Trail' Straight at beginning go all the way up and back to nail a chest with 20000 gil. Nabbing the rest of the chests will get you: 2x Mega-Potion, Defending Bracer, HP Sphere, Lv.4 Key Sp. - use this to unlock way to Zombie Attack on Auron's path. When you see a small path branching off to the right, take it. You'll find Braska's Sphere *KEY ITEM*. When you run into Wantz, buy Zombie Ward armors for Yuna and Auron. You should also customize five Zombie Ward armors by buying respective amount of Holy Waters. After a long trek thru the outer part of Gagazet, save. 'Gagazet: Prominence' Move along and... ----------------------------------------------------------------------------- BOSS ENTRY ---> A479 ----------------------------------------------------------------------------- S. Flux | HP: 70000-3500 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 512 | AP: 10000-15000 | 30, 40, 15, 40, 38, 15, 0, 100 ----------------------------------------------------------------------------- ST: 1x-1x Elixir | DR: 1x-2x; 1x-2x Lv4. Key Sp. GIL: 6000 | ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA | STRESIS: 90% POI, 50% SIL Delay sk., DEM, DOO, EJE, PET, PRV | SLE, SLO, THR, ZOM | POI%: 2% ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 2-4, 1-2, 99% DWA: Darkstrike, Piercing DAA: SOS Shell ----------------------------------------------------------------------------- SENSOR: Watch out for their combo attacks. SCAN: Predict the Mortiorchis's actions by watching S.'s. His Lance of Atrophy causes zombie, and Mortiorchis follows with Full-Life. Together they unleash Total Annihilation. ----------------------------------------------------------------------------- a) Lance of Atrophy - VS one chr - phd + inflicts Zombie b) Protect - CATT on oneself - physical damage is halved c) Reflect - CATT on oneself - certain spells are reflected d) Flare - NATT VS one chr - mgd e) Banish - STATT & CATT VS an Aeon - Aeon is KO-ed f) Dispel - VS all chrs - negates positive statuses g) 'S. watches... and waits.' - Flux skips a turn h) 'Failed counterstrike.' - appears when Flux casts Flare on himself ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A480 ----------------------------------------------------------------------------- Mortiorchis | HP: 4000*-NO OV! | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 512 | AP: na | 40, 100,40, 1, 38, 15, 0, 100 * Its HP drops like this: 4000 / 4000 / 3000 / 2000 / 1000 / 1000 from now on ----------------------------------------------------------------------------- No items acquired! ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA, Delay sk., DEM, DOO, EJE, HAS, PET, POI, PRV, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- SENSOR: Watch out for their combo attacks. SCAN: Beware its combo attacks. If a character is zombified by S.'s Lance of Atrophy, it will cast Full-Life, causing instant KO. Cast Protect to help survive Cross Cleave. ----------------------------------------------------------------------------- a) Full-Life - VS one chr - KO-es chr under Zombie b) Cross-Cleave - VS all chrs - phd c) Mortibsorption - VS ally - once Mortiorchis loses its HP, it will drain its ally to replenish HP - first 4000, then 3000, 2000, 1000, and 1000 from now on d) 'Mortiorchis: Auto-Attack mode!' - signifies Mortiorchis will start to use Total Annihilation e) 'Mortiorchis: Ready to annihilate!' - signifies charge turn for Total Annihilation f) Total Annihilation - NATT VS all chrs - mgd - strikes all chrs, then delivers six to eight random hits, and again strikes all chrs g) Slowga - CATT VS all chrs - inflicts Slow ----------------------------------------------------------------------------- STRATEGY | This is entirely a strategic boss battle. Start battle with Tidus, Yuna and Kimahri. Characters are set, now let's talk strategy. First I'll present a three stage overview on how the boss attacks, that looks like this... ---> Round 1 (Flux's HP range is between 70000 and 52500 HP): Flux - Lance of Atrophy Mortiorchis - Full-Life Flux - Lance of Atrophy Mortiorchis - Full-Life Flux - Dispel Mortiorchis - Cross Cleave After this the cycle repeats... ---> Round 2 (Flux's HP range is between 52499 and 35000 HP): Flux - Protect (triggered by first attack that crosses 52500 HP limit) Flux - Lance of Atrophy Mortiorchis - Full-Life Flux - Lance of Atrophy Mortiorchis - Full-Life Flux - Dispel Mortiorchis - Cross Cleave After this the cycle repeats except for Protect part... ---> Round 3 (Flux's HP range is between 34999 and 0 HP): Flux - Reflect (triggered by first attack that crosses 35000 HP limit) Mortiorchis - 'Auto-attack mode' Flux - Flare on himself Mortiorchis - 'Ready to annihilate.' Flux - 'S. watches... and waits.' Mortiorchis - Total Annihilation Flux - Flare on himself Mortiorchis - 'Ready to annihilate.' Flux - Reflect (if you removed it with Dispel) / 'S. watches... and waits.' After this the cycle repeats... Want an easy way? Have Rikku mix 2x Wings to Discovery for Trio of 9999. Attack 8 times and Flux is gone. Hard, eh? Start with Tidus (Hastega!), Yuna (Reflect!) and Kimahri (Mighty Guard!). If you Talk to Flux with Yuna, her Mag Def will increase for 10 points. You can increase Kimahri's Str for 10 points by doing the same (although forget it, cos you need heavy hitters for this battle). Once Kimahri made his magic with Mighty G., switch him out for Auron. Haste, Protect, Shell and Reflect him, in that order. Now you're set. Reflect is recommended, but not necessary - namely, sole purpose is to have it assist you bounce back Full-Lives that Mortiorchis will be casting at you. You can easily predict what Mortiorchis will do by following Flux's actions. Flux will be using Lance of Atrophy two times, then Dispel. The pattern then repeats itself until his health reaches 52499. Lance deals about 500 damage and causes Zombie. I hope you bought and customized those Zombie Ward armors. Each turn you spend not healing Zombie is a good turn. As soon as Mortiorchis gets a turn after Flux, it'll cast Full-Life on zombied chr, KO-ing him/her. On each third turn Mortiorchis will use Cross Cleave for about 2500 damage to everyone - that's why we're Protected. After this turn *heal* everyone up. *Never* attack Morti. with Delay Attack/Buster or try to cast Slow on it. It won't work, and it will counter with Slowga (however, I noticed that by 'killin' Morti., ie forcing it to use Mortibsorption on its ally at least once will remove Slowga counter). Then pattern repeats itself. Interesting note - this boss will always go like this: Flux, Morti., Flux, Morti., Flux, Morti. Even if Flux gets another turn before Morti., he *won't* do anything productive. So what to do in this part of battle? First, Haste, Protect, Shell and Reflect everyone you'll be using. Attack normally until Morti. used two Full-Lives, meaning it'll use Cross Cleave on its third turn. Before that we must take care that Flux won't Dispel what we worked hard to achieve. Bring in Wakka and have him use Silence Attack or Buster on Flux. He won't be able to use Dispel, hehe. Switch Wakka out and bring back whoever you threw out (Wakka probably isn't under Protect). Then have everybody Defend - with this (and help of Protect) damage Cross Cleave does will be lessened by 75%. Okay, you're set until Flux reaches next phase. It's also recommended to Bio Flux, so he'll get poisoned. When Flux goes in 52K, he'll Protect himself. Yawn. Use Dispel and no Protect for him. Later he'll continue to repeat Lance/Full-Life combo, with Cross Cleave on third turn. When Flux goes over 50% HP lost - first it'll use Reflect as a counter (use Dispel!!!), and then use Flare on next turn. If Flux is under Reflect at time he casts Flare, he'll use it on himself to be reflected at your party. But if you remove Reflect prior to that... hehehe.;) First turn Mortiorchis gets after 50% limit, it'll enter Auto-Attack mode. On second turn it'll be 'Ready to annihilate!'. On third turn you'll get Total Annihilation. Each character will receive about 4000 damage, 2000 if under Shell. Then Morti. needs only two turns to get ready for another TA. Also you won't see Lance of Atrophy anymore, so heal any zombies you still have! What does Flux do during this time? After TA first turn Flux gets will use to cast Flare on himself. If he's still Reflected, receive the punishment. If Reflect is missing, however, he'll nail himself for about 2000 damage. On his next turn he'll either skip it or Reflect himself again if you dispeled it before. Now the only danger that is left is Morti.'s TA. You can take care of Flare by dispeling Reflect Flux casts on himself, but all you need to do to make it thru TA is have at least 3200 HP and be under Shell. I guarantee you'll survive. Even better: A single chr in battle against Flux with 3000 HP, really low Mag Def and under Shell (Haste is also welcome) will be hit only *five* times. This means chr will only take 2400 damage or less. This is tried and tested. If you haven't been neglecting agility, you're bound to kick his ass with only one chr alive. Is it still so hard beating this boss? Oh yeah, in case you'll be summoning Aeons: it's best to hit Flux with their Overdrives, as he'll Banish them as soon as you throw anything at him. BIG BREAKTHRU: As with previous fight with this guy, cast Haste, THEN Bio on him and then STOP ALL ATTACKS ON HIM. Wait 50 turns for him to do his actions - each will rip off 1400 of his health, including on turns he skips cos he got a turn in faster than Mortiorchis. During this time you mustn't do anything to him, not even Scan him. As soon as you do, bang! He'll start using Total Annihilation and Flare... but if you don't touch him at all, all you'll be seeing are Lance of Atrophy, Full-Life, Dispel and Cross Cleave. ----------------------------------------------------------------------------- Bye! Hope I've seen you one last time. Continue on. Before saving at next save sphere check between the pillars on the left. You'll find Saturn Crest *KEY ITEM*. You'll enter... 'Gagazet: Fayth Cluster' Story. When you wake up, go up, then enter the door. Back outside climb stairs on the right. Finally go up. 'Gagazet: Mountain Cave' Aaaargh. Strategic walkthru goes like this... First go up and then take a left at intersection. 'Gagazet: Submerged Passage' At intersection go forward. Hit the centre with Wakka's ball. Collect Lv.1 Key Sp. Then go back out. 'Gagazet: Mountain Cave' Proceed up the stairs. At next intersection go left and into the water. 'Gagazet: Submerged Passage 2' At the end send Rikku in green hole and Tidus in blue hole (in case you don't get it - colors correspond to chr's color on the Sphere Grid). Collect Fortune Sphere. Then back you go. 'Gagazet: Mountain Cave' Return to known save sphere now. At first intersection on Mountain Cave go left again, then immediately right. Nab Pep Talk. At second intersection I mentioned earlier now go right. Path leads to Recovery Ring and Return Sphere. Back to Mountain Cave. At second intersection go left again. Now look for a set of 'stairs' that appeared. Save! 'Gagazet: Summit Region' ----------------------------------------------------------------------------- BOSS ENTRY ---> A468 ----------------------------------------------------------------------------- Sanctuary Keeper | HP: 40000-6400 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 256 | AP: 11000-16500 | 37, 100,40, 100,32, 15, 0, 50 ----------------------------------------------------------------------------- ST: 1x-2x Turbo Ether | DR: 1x-2x; 1x-2x Return Sp. GIL: 6500 | ----------------------------------------------------------------------------- STIMM: CON, DEA, Delay sk., DEM, DOO | STRESIS: 99% DAR, 50% MAG, 90% POI EJE, PET, PRV, SIL, SLE, ZOM | 50% POW POI%: 5% | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 2-3, 1-2, 99% DWA: Half MP Cost, Piercing DAA: MP+10% ----------------------------------------------------------------------------- SENSOR: High physical and magic defence. SCAN: Its Photon Wings attack causes confusion, sleep, silence, darkness, curse, and other status effects. Tail Sweep negates Haste and delays target's next turn. Uses healing magic and Reflect, among other spells. ----------------------------------------------------------------------------- a) Reflect - on oneself - certain spells are reflected b) Curaga - on oneself - restores big amount of HP c) Photon Wings - STATT VS all chrs - std + inflicts Sleep, Silence, Darkness, Curse, Confusion (Sleep, Silence and Darkness are inflicted for three chr's turns) d) Mana Breath - NATT VS one chr - mgd e) Regen - on oneself - regenerates HP for 10 of SK's turns f) Tail Sweep - CATT VS all chrs - phd + delays next turn g) Protect - on oneself - physical damage is halved h) Esuna - on oneself - nullifies most negative statuses i) 'Swipe' - VS one chr - phd j) Haste - CATT on oneself - agility is increased ----------------------------------------------------------------------------- STRATEGY | A boss with set pattern of moves with few distinctions? Yes please! What to do prior to battle? Get at least *one* armor with Confuseproof (steal Musks from floating one-eye enemies) - best would be three such armors for these chrs - Tidus, Yuna, Wakka. Easy way? Rikku's Mix of two Wings to Discovery for Trio of 9999, which allows any character to hit for 9999 damage. Hard way? It's also an easy way, but with a bit of strategy involved. SK opens the battle by using Photon Wings on its first turn. It causes 1000 damage to all and sleep, silence, darkness, curse, confusion - you're bound to get a few of these babies. I don't mind first four, but confusion is an absolute killer, so I really suggest getting Confuseproof armors. SK's second and third turn are 'Swipe'-s for about 1300 damage to one chr. On fourth turn it'll use Mana Breath for 3000 damage to one. Now it gets annoying. SK's fifth and sixth turns are Curaga on itself. You can tamper with it a bit and have it cast something else with following actions: - if you Reflect SK, then it will use Reflect on you in order to be able to heal itself; not recommended - if Armor Break is used on SK, it will cast Protect - if you put additional negative statuses on SK (except Slow!), Armor Break takes first priority, ie SK will use Protect instead of Curaga; very recommended - if under bad statuses, but Armor Break is not included, it will cast Esuna - it may not necessarily use Curaga, it may choose to use Regen Does SK have any other attacks in its arsenal? Yep. Sometimes during battle it may Protect itself (only if Armor Broken) - remove that with Dispel. Yawn. Lastly you have Tail Sweep. Don't worry, I have it all figured out.;) This is its nasty countermove - hits everybody for about 600 damage, removes Haste and delays next turn. If however, you put Blind on SK, chances of Tail Sweep dealing damage to all chrs in decreased. There's more: it'll be used as a counterattack to anything that would tamper with SK's HP (White magic, Black, Skills), but never sooner than third such attack, and never later than sixth attack. In other words, as soon as you attack SK for third time dealing damage (up to sixth attack), expect Tail Sweep counter. Oh yeah, don't try to use Slow on SK by casting it (SK will automatically counter with Haste). You can inflict Slow on SK only like this... First have Yuna cast Reflect on SK, then have Rikku follow with Silver or Gold Hourglass being used on SK. Ta-daah! You just Slowed SK down significantly. Of course SK will counter by casting Haste on itself, but it will bounce off cos of Reflect we put into place. Much like Evrae, each and every attack you land on SK will now prompt it to counter with Haste on itself, hehe. You can toy with him until it gets down to 19999 HP, at which point it becomes smart enough to cast Reflect on your party members, and then casting Esuna (or whatever suits the situation) on that reflected member to heal itself of bad statuses. So Yuna, Tidus and Wakka. What to do with you three? Tidus casts Hastega for starters. Yuna follows with Shell on everyone, and Wakka keeps attacking with Dark Attack or Buster. Wakka uses only Dark Attack or Buster!!! This is to ensure that you'll never see Curaga. You'll get hit by Photon Wings - use Remedy, Esuna or whatever is needed to get back in fighting shape (give priority to confused chrs). Then it's two turns of 'Swipe', which should miss thanks to SK being blinded. Same goes for Tail Sweep.;) Get Mana Breathed upon. Heal character that got hit. Wakka still uses Dark Attack. Now if you did as I suggested, instead of two Curagas you'll see two Esunas. Pattern than repeats itself... You can help yourself more, if you wish: Using Magic Break on SK will significantly lower his magic abilities - instead of 9999 HP it will heal itself for 5000 or so. Mana Breath will deal about 1600 damage. Take note that casting Dispel removes positive statuses *as well as any Breaks* you already inflicted on SK. Casting Reflect on SK at start of battle is very helpful as well - as it'll try to use curative magic on itself (Protect, Regen, Curaga, Esuna) all of that will bounce of to your chrs (at least until the 19999-HP-remaining-point as explained above). This is all you'll have to know to subdue this sucker. ----------------------------------------------------------------------------- Go away. Proceed further to the left. Don't worry, I'll soon stop saying that. Pick up the sphere... 'Road to the Zanarkand Ruins' Simply follow the path. ***************************************************************************** 725 - ZANARKAND Enemies: Dark Flan, Behemoth, Mandragora, Grendel, Ahriman, Bashura, YAT-97, Fallen Monk (rifle), YKT-11, Fallen Monk (flamethrower), Defender Z, Spectral Keeper (BOSS), Y. Woman (BOSS) Items: 1x Fortune Sp., 10000 gil, 1x Friend Sp., 1x Lv.3 Key Sp., 1x Luck Sp. Weapons: Spiritual Targe, Magistral Rod (available only after you have airship permanently) Key Items: Sun Crest ***************************************************************************** 'Zanarkand Ruins' Ahead you go. Story. Save, then proceed ahead again. 'Zanarkand Ruins: Overpass' Follow the road. Meanwhile nab Fortune Sphere and Spiritual Targe. 'Dome' Uuuh, enter? 'Dome: Interior' Defenders Z fought here drop Lv.2 or Lv.3 Key Spheres. Follow the road. Once you exit from first 'tunnel', climb the slope immediately to the right of the exit from this 'tunnel'. You'll reach a chest with 10000 gil. Then backtrack and keep going ahead. When you reach save sphere, save. Collect Friend Sphere and Lv.3 Key Sp. 'Dome: Corridor' Nab Luck Sphere, then proceed further down. 'Dome Trials' ******************************************** LEVEL 6: Zanarkand Temple Cloister of Trials ******************************************** LEVEL 6 PRIZE: Magistral Rod KS - Kilika Sphere DS - Destruction Sphere BS - Besaid Sphere STEP 1: This will be called Room 1. Step on square marked with X in this pic to initiate the puzzles. http://splitinfinity.50megs.com/images/ztemple01.jpg STEP 2: To solve first puzzle, you need to step on these five tiles. If you mess up, puzzle resets and all tiles you may have stepped on so far reset as well. http://splitinfinity.50megs.com/images/ztemple02.jpg STEP 3: Once first matter is take care of, bunch of doors rise. On this pic E marks exit to Room 2, P2 marks puzzle two, P3 puzzle three and P4 puzzle four. http://splitinfinity.50megs.com/images/ztemple03.jpg STEP 4: P5, P6 and P7 mark respective puzzles... http://splitinfinity.50megs.com/images/ztemple04.jpg ... okay, approach P2 and press X. It'll slide back against the wall, a strange symbol will appear and you'll get to see what tiles are needed to solve puzzle two. Proceed thru exit (marked with E in previous pic) to reach Room 2. STEP 5: Ta-dah! You need to step on these tiles to solve puzzle two... http://splitinfinity.50megs.com/images/ztemple05.jpg ... after you do this, one of six symbols will appear near centre gap. Return to Room 1 and press X near P4. STEP 6: You need to step on these tiles to solve puzzle four... http://splitinfinity.50megs.com/images/ztemple06.jpg ... return to Room 1 and press X near P5. STEP 7: You need to step on these tiles to solve puzzle five... http://splitinfinity.50megs.com/images/ztemple07.jpg ... return to Room 1 and press X near P7. STEP 8: You need to step on these tiles to solve puzzle seven... http://splitinfinity.50megs.com/images/ztemple08.jpg STEP 9: Sphere business at last. Remove KS from recess to the left of monitor found in Room 2. http://splitinfinity.50megs.com/images/ztemple09.jpg STEP 10: Return to Room 1 and insert KS into P3. http://splitinfinity.50megs.com/images/ztemple10.jpg STEP 11: Return to Room 2 and remove BS from recess found to the right of monitor. http://splitinfinity.50megs.com/images/ztemple11.jpg STEP 12: Return to Room 1 and insert BS into P6... http://splitinfinity.50megs.com/images/ztemple12.jpg Mission accomplished! Be warned, save immediately. Do not proceed to Room 2 yet, or you may be sorry. Also, you cannot get DS yet. You can, however, do so, after you have defeated next two storyline bosses. ----------------------------------------------------------------------------- Note: Following steps are done after you return to Zanarkand temple. You'll know when you can do so after you progress far enough in the story. STEP 13: As you have re-entered Room 1, I bet you saw seven white squares at the monitor? Yap, another puzzle. This pic shows tiles you need to step on in Room 2... http://splitinfinity.50megs.com/images/ztemple13.jpg STEP 14:... and this one does the same for Room 1. http://splitinfinity.50megs.com/images/ztemple14.jpg STEP 15: Cool! DS was hidden behind the monitor. Retrieve it. http://splitinfinity.50megs.com/images/ztemple15.jpg STEP 16: Go to Room 2 and insert DS into right recess. http://splitinfinity.50megs.com/images/ztemple16.jpg STEP 17: This monitor will also get out of the way, revealing a chest with Magistral Rod. Congratulations. You have successfully broken all Destruction sigils, thus granting you access to another ally... you know which, otherwise you wouldn't be revisiting here.;) http://splitinfinity.50megs.com/images/ztemple17.jpg ----------------------------------------------------------------------------- Do not exit the trials until not finished, otherwise you'll have to go from start again. There's a boss ahead, so you know what to do prior to that. ----------------------------------------------------------------------------- BOSS ENTRY ---> A551 ----------------------------------------------------------------------------- Spectral Keeper | HP: 52000-8000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 500 | AP: 12000-18000 | 36, 100,1, 100,36, 15, 0, 50 ----------------------------------------------------------------------------- ST: 1x Ether-1x Turbo Ether DR: 1x-2x Lv.4 Key Sp.; 1x-2x Lv.4 Key Sp. GIL: 7000 ----------------------------------------------------------------------------- STIMM: ARM, BER, CON, DAR, DEA, DEM, Delay sk., DOO, EJE, MAG, PET, POI, POW, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 2-3, 1-3, 99% DWA: Firest., Icest., Lightningst., Piercing, Waterst. DAA: Fireproof, Iceproof, Lightningproof, Waterproof ----------------------------------------------------------------------------- SENSOR: Attacks all frontal targets when hit. SCAN: Attacks all frontal targets when hit. It will plant a Glyph Mine upon a circle, causing instant KO when detonated. Use the trigger command Move to transfer to another circle. ----------------------------------------------------------------------------- a) Berserk Tail - VS one chr - phd + Berserk b) 'Swipe' - CATT VS three tiles c) Glyph Mine - plants a mine on two glyphs - if detonated while your chr is standing on one, this chr is KO ----------------------------------------------------------------------------- STRATEGY | His only regular attack is Berserk Tail - does 1000 damage plus Berserk. That's bad. Anything you do to it will prompt SK to counter with 'Swipe', that covers glyph SK is facing to plus glyphs on right and left, deals 1500 damage to everyone caught in this counterattack. There's six glyphs surrounding SK. Put your characters with command Move on glyphs 1, 3, 5 or 2, 4, 6. Main thing is that none of your chrs are together. That way SK's counter won't reach them all. Lastly, SK may use Glyph Mine on first turn he gets after sustaining damage for fourth time, on two glyphs, not necessarily ones you're standing on. If you are, Move away. When Glyph Mine detonates, it's sure KO for chr standing on it. So what to do? Cure Berserk ASAP (or if you have Berserkproof armor, you have nothing to worry about). Only attack with your strongest character - Auron is possibly your strongest one. Well, bring in Yuna, Tidus and Auron. Hastega and Protect are basically all you need. And few Esunas on the way. Remember to Move away from glyphs that are about to explode - check the turn chart in upper right screen to see when glyph's turn comes up. Or if you want to play safe... You'll still need to cure Berserk sometimes, but this way involves aeons. Have Yuna summon an aeon, but don't use aeon's overdrive. Have aeon attack regularly. It takes SK three turns of doing 'Swipe', and on fourth it'll plant Glyph Mine. If you dismiss an aeon before that happens, hehehe... (:P at SK) After mine explodes, have Yuna summon again and repeat until SK is defeated. Additional strategy: Have a chr with Berserkproof armor and have that chr use Provoke on Spectral Keeper. Now continuously defend with Provoker while other two members hack away at the boss until it's dead. ----------------------------------------------------------------------------- 'Dome: Chamber of the Fayth' After Spectral Keeper is defeated, lift will be used. Save at the save sphere found below. Then keep going north. After a long story sequence you will get challenged by none other than... ----------------------------------------------------------------------------- BOSS ENTRY ---> A652 ----------------------------------------------------------------------------- Y. woman | HP: *-10000 (3rd)| St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 500 | AP: 14000-21000 | 20, 50, 30, 50, 40, 20, 0, 0 * - 1st form has 24000, 2nd 48000, and 3rd 60000 HP. ----------------------------------------------------------------------------- ST: 1x Stam. Tablet-1x Farplane Wind | DR: 1x-2x; 1x-2x Lv.3 Key Sp. GIL: 9000 | ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA | STRESIS: 75% THR Delay sk., DEM, Distil sk., DOO, EJE | PET, POI, PRV, SIL, SLE, SLO, ZOM | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 2-4, 1-2, 99% DWA: Piercing, Zombiestrike DAA: Zombieproof ----------------------------------------------------------------------------- SENSOR: Reaper of souls. Vulnerable to holy magic. SCAN: Casts Curaga and Regen on zombified characters. Cure zombie with Holy Water. Her counter-attacks dispel support magic. She also curses aeons with her Mind Blast. ----------------------------------------------------------------------------- 1st form: a) Blind - CATT VS one chr - inflicts Darkness (inflicted for three chr's turns) - used as countermove if attacked physically b) Silence - CATT VS one chr - inflicts Silence (inflicted for three chr's turns) - used as countermove if attacked magically c) Sleep - CATT VS one chr - inflicts Sleep (inflicted for three chr's turns) - used as countermove if attacked with Special ability d) Absorb - GRATT VS one chr - tears off 50% MAX HP and heals Y. for same amount - used on chr's with most HP e) 'Punch' - VS one chr - phd - removes positive statuses except Reflect ----------------------------------------------------------------------------- 2nd form: a) Hell Biter - VS all chrs - phd + inflicts Zombie b) Cura - VS one chr - restores medium amount of HP c) Regen - VS one chr - regenerates HP for certain amount of time d) Absorb - GRATT VS one chr - tears off 50% MAX HP and heals Y. for same amount - used on chr with most HP e) 'Punch' - CATT VS one chr - phd - removes positive statuses except Reflect ----------------------------------------------------------------------------- 3rd form: a) Mega Death - VS all chrs - KO-es all chrs b) Hell Biter - VS all chrs - phd + inflicts Zombie c) Mind Blast - NATT VS all chrs - mgd + inflicts Confusion, Sleep, Curse d) Curaga - VS one chr - restores big amount of HP e) Absorb - GRATT VS one chr - tears off 50% MAX HP and heals Y. for same amount - used on chr with most HP f) 'Punch' - CATT VS one chr - phd - removes positive statuses except Reflect g) Osmose - VS an Aeon - mgd - MP deducted from Aeon is added to Y. MP i) Regen - VS one chr - regenerates HP for certain amount of time ----------------------------------------------------------------------------- STRATEGY | Get those Confuproof armors out for one more time. Y. woman is another boss with set pattern with few exceptions. Only status worth having in this battle is Reflect. Round 1: When Y. gets her normal turns, she'll alternate between Absorb and 'Punch'. Absorb removes 50% of MAX HP of chr targeted and gives same amount to Y., also healing her (remember that it always targets chr with most current HP). 'Punch' removes any positive status, but it's unable to remove Reflect. It also deals about 300 damage. Y. also has a countermove for anything you do to her - Sleep for specials, Blind for physicals and Silence for magic. You could try zombifying your chrs if you have Zombie Attack - then Y. will kill herself for the first round. As battle starts, have Yuna cast Reflect on everybody. Now just proceed hacking away at Y., laughing as none of her counters will hit you. Remember to heal the member that gets hit with Absorb with items. Y. dies... Round 2: Hellbiter will be used straight away. Nothing you can do about that. *Stay as zombie for this round!* If you cure any / all zombies, you'll just get Hellbiter-ed again. Waste of time? Certainly. If all (or at least one member) is zombie, Y. will mostly be using Cura and Regen. That's bad for zombies, you'll say. Nuh-uh, that's why we have Reflect on.;) True, it'll heal her (cast Shell on Y. to halve healing effect), but better that than be dead. So can you use any other status like Haste? Nope. As soon as you attack Y., she may counter with 'Punch', which removes all positive statuses except Reflect. Nothing dangerous left here, eh? Keep hacking away at the boss. If she gets Regened, Dispel it. As long as you deal more damage to her than she restores each round, you'll be okay. If she happens to kill one of your chrs, revive that chr ASAP, then heal him/her, and Reflect it. Also cure all zombies now and restore their health. Next attack Y. uses will almost surely be Hellbiter, which again puts all three chrs in Zombie. Good thing? All three are at nearly full HP. After all this Y. dies... Round 3: Mega Death to all. Zombies too? Nope. Hehe. In this round Y. has a set pattern - Mega Death, Hellbiter / Curaga / Regen, Hellbiter / Curaga / Regen, Mind Blast (600 damage to all + Confusion, Curse or Sleep), Hellbiter / Curaga / Regen, Mega Death, then repeat. Hellbiter does 250 damage to all chrs. Naturally, keep all chrs as zombies so Mega Death won't kill you. Neither will Curaga, cos it will be Reflected on Y. (remember to use Shell in order to halve healing effect). You still shouldn't bother with Haste or anything else cos of... yep, 'Punch' counter still removes everything sans Reflect. Mind Blast will be her most dangerous move - 600 damage to everybody and Confusion (also Sleep [inflicted very rarely] and Curse [also low rate of connecting]). But if you got Confuseproof armors like I suggested, you won't be affected. Y. dies for the third and final time. Finally, if at any time you'll be calling aeons for Overdrives obviously, be warned. During phases one Y. alternates between 'Punch' and Absorb. During phase two Y. alternates between Absorb and Hell Biter. In phase three she gets even nastier. She uses Mind Blast (curses an aeon, thus disabling Overdrives), then Absorb, then Osmose, then Absorb, and starts again with Mind Blast (pattern is then repeated). Thanks to MrVandal for confirming Osmose used by Y. in phase three). Of course, she still counters anything you chuck at her with your Aeons. Y. can be Threatened, but don't count on it too often. ----------------------------------------------------------------------------- After she's defeated, go down the stairs in the back. This should make a chest appear in far left corner of this room. If not, go down same stairs again. In the chest is Sun Crest *KEY ITEM*. Exit the Dome. Don't worry, Auron, I kinda figured it out already... Whoa! ***************************************************************************** 726 - AIRSHIP Enemies: Left Fin (BOSS), Right Fin (BOSS), Sin's Core (BOSS), Sin (BOSS) Items: None Weapons: None Key Items: None ***************************************************************************** Now is the time for sidequests, but I'll save this for later. Talk to all aboard, then go to the Cabin. Talk to Yuna, then return to bridge. Talk to Cid, and select Highbridge as new destination. Go up a bit. Story. When back on the ship, go to bridge. Pick the first destination on the NavMap's list. Then head for top of the airship. Save in the Cabin. Get ready! ----------------------------------------------------------------------------- BOSS ENTRY ---> A296 ----------------------------------------------------------------------------- Left Fin | HP: 65000-10000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 999 | AP: 16000-24000 | 30, 100,30, 50, 20, 15, 0, 0 ----------------------------------------------------------------------------- ST: 1x Mega-Potion-1x Supreme Gem | DR: 1x-2x; 1x-2x HP Sp. GIL: 10000 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, Delay sk., DEM, DOO, EJE, HAS, MAG, PET, POI, POW, PRV, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 3-4, 1-2, 99% DWA: Piercing, Poisonstrike DAA: Poisonproof ----------------------------------------------------------------------------- SENSOR: Gathers energy to cast Gravija. Avoid with trigger command Pull Back. SCAN: Unleashes Gravija once the core is energized, reducing all characters' HP by 3/4. To avoid this, get Cid to back off. Dispels with Negation and sometimes attacks all with a physical attack. ----------------------------------------------------------------------------- a) 'Core gathers energy.' - signifies charge turn for Gravija b) Gravija - GRATT VS all chrs - mgd - tears off 75% current HP c) 'Strike' - (sometimes CATT) VS all chrs - phd - delays next turn of all chrs d) 'Sin remains motionless.' - skips its turn e) Negation - (sometimes CATT) on oneself *or* VS everything - nullifies negative statuses on itself *or* nullifies negative statuses on itself and removes positive statuses of your party ----------------------------------------------------------------------------- STRATEGY | Far away? Use Lulu's magic, Wakka's ball, or any other chr's magic if you had them learn some so far (hopefully). It may attack your party with 'Strike' for about 1800 damage to every chr. Here's when to expect this attack - after you've dealt damage to Sin for five times, first turn Sin gets after that, 'Strike' will be used. If amount of times damage is dealt is four times or less, Sin will remain motionless. Sometimes it may use Negation, which nullifies any bad statuses you might have inflicted on it if you're far away. If you're close when boss does Negation, it'll also remove any helpful statuses on your party. Close and personal? First it'll use three turns for either: 'Strike', which deals about 1300 damage to all chrs or 'Sin remains motionless.'. On each fourth turn core will get energized. Unload everything you have, but take heed that you may get countered with Negation. Fifth turn will be Gravija, which cannot kill you - you can avoid it altogether by selecting Pull Back in Trigger Command window, but I find this to be a waste of time. Cid may not have a move before Sin does. Stop all attacks now, and heal yourself to full. Negation counter is expected as soon as second attack and as late as sixth attack received. Again you'll either get attacked or Sin will remain motionless. So wait (Defend!) for three such moves and once core energizes, attack! Repeat and you win. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- BOSS ENTRY ---> A461 ----------------------------------------------------------------------------- Right Fin | HP: 65000-10000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 999 | AP: 17000-25500 | 30, 100,30, 50, 20, 15, 0, 0 ----------------------------------------------------------------------------- ST: 1x X-Potion-1x Shining Gem | DR: 1x-2x; 1x-2x Lv.3 Key Sp. GIL: 10000 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, Delay sk., DEM, DOO, EJE, HAS, MAG, PET, POI, POW, PRV, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 3-4, 1-2, 99% DWA: Piercing, Stonestrike DAA: Stoneproof ----------------------------------------------------------------------------- SENSOR: Gathers energy to cast Gravija. Avoid with trigger command Pull Back. SCAN: Unleashes Gravija once the core is energized, reducing all characters' HP by 3/4. To avoid this, get Cid to back off. Dispels with Negation and sometimes attacks all with a physical attack. ----------------------------------------------------------------------------- a) 'Core gathers energy.' - signifies charge turn for Gravija b) Gravija - GRATT VS all chrs - mgd - tears off 75% current HP c) 'Strike' - (sometimes CATT) VS all chrs - phd - delays next turn of all chrs d) 'Sin remains motionless.' - skips its turn e) Negation - (sometimes CATT) on oneself *or* VS everything - nullifies negative statuses on itself *or* nullifies negative statuses on itself and removes positive statuses of your party ----------------------------------------------------------------------------- STRATEGY | Far away? Use Lulu's magic, Wakka's ball and-or any chr's magic he-she may have learned so far. It may attack your party with 'Strike' for about 1800 damage to every chr. Here's when to expect this attack - after you've dealt damage to Sin for five times, first turn Sin gets after that, 'Strike' will be used. If amount of times damage is dealt is four times or less, Sin will remain motionless. Sometimes it may use Negation, which nullifies any bad statuses you might have inflicted on it if you're far away. If you're close when boss does Negation, it'll also remove any helpful statuses on your party. Close and personal? First it'll use three turns for either: 'Strike', which deals about 1300 damage to all chrs or 'Sin remains motionless.'. On each fourth turn core will get energized. Unload everything you have, but take heed that you may get countered with Negation. Fifth turn will be Gravija, which cannot kill you - you can avoid it altogether by selecting Pull Back in Trigger Command window, but I find this to be a waste of time. Cid may not have a move before Sin does. Stop all attacks now, and heal yourself to full. Negation counter is expected as soon as second attack and as late as sixth attack received. Again you'll either get attacked or Sin will remain motionless. So wait (Defend!) for three such moves (beware - if you're under positive status and you attack Sin when close, it may counter with Negation) and once core energizes, attack! Repeat and you win. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- BOSS ENTRY ---> A661 ----------------------------------------------------------------------------- Sin | HP: 36000-3000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 999 | AP: 18000-27000 | 1, 100,30, 100,20, 15, 0, 0 ----------------------------------------------------------------------------- ST: 3x-4x Stamina Spring | DR: 1x-2x; 1x-2x MP Sp. GIL: 10000 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, Delay sk., DEM, DOO, EJE, HAS, MAG, PET, POI, POW, PRV, REF, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 3-4, 1-2, 99% DWA: Piercing, Slowstrike DAA: Slowproof ----------------------------------------------------------------------------- SENSOR: Gathers energy when Genais enters its shell. SCAN: When Genais enters its shell, the core begins to energize, unleashing Gravija, which reduces HP of all targets by 3/4. Also dispels positive status effects with Negation. ----------------------------------------------------------------------------- a) Fire - CATT & FATT VS all chrs - fire mgd b) Thunder - CATT & LATT VS all chrs - lightning mgd c) Water - CATT & WATT VS all chrs - water mgd d) Blizzard - CATT & IATT VS all chrs - ice mgd e) 'Core gathers energy.' - signifies charge turn for Gravija f) Gravija - GRATT VS all chrs and Genais - mgd - tears off 75% of current HP - if Genais is in its shell when Gravija strikes, it'll take no damage g) Negation - CATT VS everything - nullifies negative statuses on itself and removes positive statuses of your party h) 'Core is inactive.' - any turn Sin gets while Genais is outside, it'll skip its turn ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A663 ----------------------------------------------------------------------------- Sinspawn Genais | HP: 20000-2000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 200 | AP: 1800-2700 | 30, 80, 35, 50, 25, 15, 0, 0 ----------------------------------------------------------------------------- ST: 1x Star Curtain-1x Shining Gem | DR: 1x-2x; 1x-2x Return Sp. GIL: 10000 | ----------------------------------------------------------------------------- STIMM: ARM, BER, CON, DAR, DEA, Delay| STRESIS: 99% SIL, 80% ZOM sk., DEM*, DOO, EJE, HAS, MEN, PET | POI, PRV, SLE, THR | * - only when inside its shell ----------------------------------------------------------------------------- ELEMWEAK: FIR | ELEMABS: WAT ----------------------------------------------------------------------------- EQUIPMENT: 3-4, 1-2, 99% DWA: Piercing, Zombiestrike DAA: Zombieproof ----------------------------------------------------------------------------- SENSOR: Absorbs magical attacks against Sin. SCAN: After losing half its HP, it enters its shell on its next turn. If hit there, it recovers with Cura and exits the shell on its next turn. Protected from Gravija when inside the shell. ----------------------------------------------------------------------------- a) Venom - NATT VS one chr - mgd + inflicts Poison b) Thrashing - VS all chrs - phd c) Waterga - CATT & WATT VS one chr - water mgd - used as countermove if any magic is used on Genais d) Cura - on oneself - restores medium amount of HP e) Sigh - NATT VS all chrs - mgd + inflicts Darkness (inflicted for three chr's turns) f) 'Magic absorbed.' - any type of magic is used against Sin with Genais around, it'll be absorbed by Genais ----------------------------------------------------------------------------- STRATEGY | Easy way? Rikku's Mix of two Wings to Discovery. It'll allow your members to deal 9999 damage with *anything*. So just pound away, hehe. Hard way? Not dangerous really. I suggest Tidus, Yuna and Auron. Hastega with Tidus, then have Yuna Shell each member and finally have Auron attack. After Yuna Shells everybody, also include Protect, if you wish. Genais has set pattern - Venom, Venom, Thrashing. Venom deals about 1600 damage and incurs Poison (Esuna!), whereas Thrashing deals about 1600 damage to all chrs. Use Shell and Protect respectively. Don't use magic on Genais (it doesn't counter Demi), otherwise it'll counter with Waterga for 2500 damage on the attacker. What about the core? As long as Genais is out, core will not act at all. It'll only act if you attack it physically - the only way is by Wakka. But that's a waste of time and also you may get countered by level 1 spell or Negation. Genais must die! My thoughts exactly. Slow and Silence it! Once you knock off 50% of its health (9999 HP and lower), it'll go in its shell on first turn Genais gets. Now anything you do to Genais while in its shell will prompt it to counter with Cura. On its regular turn it'll use Sigh, which does about 1000 damage to all chrs and adds Darkness. Meanwhile core will also start to act. First turn core gets (with Genais in its shell) will get it energized. On next turn it'll unleash Gravija. It strikes all chrs AND Genais, but if it's still in the shell, Genais is immune to Gravija. So hit Genais once (just once is enough), see Cura counter and hope that Genais will exit its core before Gravija. Bam, Genais is down to mere few thousands. Use Mega-Potion to heal bad wounds and then unload everything you have at Genais until it kicks the bucket. Only core remains! It'll alternate turns between energizing core and Gravija. It may randomly counterattack with level 1 elemental spells aimed at whole party, so beware. Each spell deals about 500 damage to each chr. Sometimes it also counters with Negation. Anyway, if you're careful not to let your HP drop below 500 (or 1000 just to be extra safe), core is as good as dead, right? Right! ----------------------------------------------------------------------------- Talk to everyone, then head for top of the ship. Here talk to Yuna. Who's the girl you have highest affection with? Following sequence will answer that... Lulu (Let's go! Just you and me.), Rikku (Don't worry. I'll cover you.) or Yuna? Again head for top of the ship. Save. ----------------------------------------------------------------------------- BOSS ENTRY ---> A662 ----------------------------------------------------------------------------- Sin | HP: 140000-16000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 999 | AP: 20000-30000 | 30, 40, 30, 40, 30, 15, 0, 0 ----------------------------------------------------------------------------- ST: 1x Ether-1x Supreme Gem | DR: 1x-2x; 1x-2x Lv.3 Key Sp. GIL: 12000 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, Delay sk., DEM, DOO, EJE, HAS, MAG, PET, POI, POW, PRV, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- EQUIPMENT: 3-4, 1-3, 99% DWA: Darkstrike, Piercing, Silencestrike, Sleepstrike, Slowstrike DAA: Silenceproof ----------------------------------------------------------------------------- SENSOR: Finish him before he opens his mouth all the way. SCAN: Pulls the airship in while gathering all his strength to cast the ultimate terror, Giga-Graviton. Stop him before he wipes everyone out! ----------------------------------------------------------------------------- a) 'Drawn to Sin.' - ship is drawn closer to Sin b) Giga-Graviton - VS all chrs - Game over! c) 'Flash attack' - STATT & CATT VS all chrs - std + inflicts Petrify, Confusion and Zombie ----------------------------------------------------------------------------- STRATEGY | I recommend getting Stoneproof and Confuseproof armors for whoever you'll be using. It rarely happens, but I did get my guys petrified, zombified and confused during this battle. First it'll use 'Drawn to Sin.' three times. 'Flash attack', which is used as a counterattack after Sin sustains damage for six times *or* on its regular turns - not very often, deals 700 damage to all chrs along with a small chance to deal nasty status effects, like Petrify and Confusion. Once Sin's Overdrive charges up, you have one more turn to defeat it, otherwise you get Game Over. So how to win? Easy way would be: Bring in Rikku, Wakka, and Lulu. Rikku's Mix of two Wings to Discovery will allow everyone to deal 9999 damage. So after 15 hits Sin is gone. Hard way? Start with Wakka, Lulu and Tidus. First have Tidus use Hastega on everyone. Now have Lulu cast her level 3 spells and Wakka attack normally. If Yuna's far enough to have learned Holy, use her instead of Wakka. When three turns of 'Drawn to Sin' pass, change Lulu for Auron and Yuna for Wakka. Again use Hastega with Tidus, Auron should Armor Break the thing. Now you're set. You'll also be more set if you've reached end of Tidus' path, where he learns Quick Hit. Then use Friend / Teleport Spheres to teleport other chrs here (specifically Auron and Wakka) and have them learn Quick Hit as well. Just pummel away at the boss - or use Quick Hit continuously. If you've customized Confuseproof and Stoneproof armors, you have nothing to fear. Note that you cannot halve damage done by 'Flash attack' in any way. You also can't block Giga-Graviton with an aeon. ----------------------------------------------------------------------------- ***************************************************************************** 727 - INSIDE SIN Enemies: Gemini (there're two kinds), Behemoth King, Exoray, Ahriman, Adamantoise, Great Malboro, Barbatos, Wraith, Demonolith, Land Worm, Varuna Items: 1x Special Sp., 1x Elixir, 1x Lv.3 Key Sp., 1x Lv.4 Key Sp., 1x Megalixir, 20000 gil, 1x HP Sphere, 1x Defence Sphere, 1x White Magic Sp., 1x Skill Sp., 1x Attribute Sp. (these last three items are obtained past the point of no return) Weapons: Phantom Ring, Wizard Lance, Four-on-One, Defending Bracer, Laevatein, Stillblade, Wicked Cait Sith, Infinity, Prism Ball, Mage's Staff, Hrunting, Knight Lance (these last seven weapons are obtained past the point of no return) Key Items: None ***************************************************************************** 'Inside Sin: Near Airship' Yes. We've done it. We're inside! 'Sin: Sea of Sorrow' Explore the area and collect stuff. You can find: 1x Special Sp., Phantom Ring (Water Eater, Fire Eater, Lightning Eater, 1 FS), 1x Elixir, Wizard Lance (Mag+3%, Mag+5%, Mag+10%, 1 FS), 1x Lv.3 Key Sp. Save at the end! 'Sin: Garden of Pain' Don't tell me... ----------------------------------------------------------------------------- BOSS ENTRY ---> A535 ----------------------------------------------------------------------------- S. Omnis | HP: 80000-15000 | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 999 | AP: 24000-36000 | 20, 180,35, 100,40, 20, 0, 0 ----------------------------------------------------------------------------- ST: 1x Shining Gem-1x Supreme Gem | DR: 1x-2x; 1x-2x Lv.3 Key Sp. GIL: 12000 | ----------------------------------------------------------------------------- STIMM: BER, CON, DAR, DEA, Delay sk., DEMI, Distil sk., DOO, EJE, MAG, PET, POI, POW, PRV, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- Elemental affinities vary! ----------------------------------------------------------------------------- EQUIPMENT: 3-4, 1-2, 99% DWA: Mag+20%, Piercing DAA: SOS Haste, SOS Protect, SOS Shell ----------------------------------------------------------------------------- SENSOR: Energized by the Mortiphasms. SCAN: Casts spells once energized by the four Mortiphasms behind him. Their positions somehow affect his actions. Physical attacks turn the Mortiphasms to the left, while magic turns them to the right. ----------------------------------------------------------------------------- a) Fira - FATT VS one chr - fire mgd b) Thundara - LATT VS one chr - lightning mgd c) Watera - WATT VS one chr - water mgd d) Blizzara - IATT VS one chr - ice mgd e) Firaga - FATT VS one chr - fire mgd f) Thundaga - LATT VS one chr - lightning mgd g) Waterga - WATT VS one chr - water mgd h) Blizzaga - IATT VS one chr - ice mgd i) Dispel - VS all chrs - negates positive statuses on your party j) Ultima - STATT VS all chrs - std ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A536 ----------------------------------------------------------------------------- Mortiphasm | HP: 6000* | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 30* | AP: na | 20, 1, 20, 1, 10, 20, 0, 30 * - These two stats were hacked out of the game. ----------------------------------------------------------------------------- No items acquired! ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA, Delay sk., DEM, DOO, EJE, PET, POI, PRV, SIL, SLE, SLO, THR, ZOM ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- Immune to SENSOR and SCAN! ----------------------------------------------------------------------------- Has no attacks, but depending on how each Mortiphasm is turned dictates what attacks Natus will use and his elemental properties. ----------------------------------------------------------------------------- STRATEGY | Easy way? Rikku's Mix of two Wings to Discovery. It'll allow your members to deal 9999 damage with *anything*. So just pound away, hehe. Customize empty armors with SOS Nul abilities and have everyone who will participate in battle in yellow HP prior to commencing actual battle. Why? SOS Nul abilities *cannot* be dispeled nor do they disappear after a chr affected with it has been struck with respective element attack. *wink* Die, Omnis! Hard way? Easy as well. On first turns Omnis will use either level 2 (deals 1000 damage) or level 3 (deals 2500 damage) elemental spells, depending on how Mortiphasms are turned. Halve the damage with Shell. Reflect is a bad idea, cos Omnis may absorb the element he's currently using. As Omnis starts with Fire element, I suggest equipping all chrs you'll be using with Fireward-proof-eater ability. Thus you'll greatly lessen the damage he'll do to you at the start of the battle. If you have Shell on top of it - great. Also, if you'll follow the below strategy and you have sufficient Agility, I assure you won't see any spells again except Dispel and Ultima. Start battle with Tidus, Yuna and Auron. Tidus goes Hastega, Yuna goes way of the Shell (or cast NulBlaze if you lack fire reducing armors) and Auron goes Armor Break. Forget about squeaking around with Mortiphasms - it's complete waste of time. Let's talk about how Omnis attacks can be turned to your advantage. If you don't attack him, all Omnis will be doing is casting four Firagas on his turn. Recast NulBlaze after each Omnis' move until following happens... Once you attack Omnis for *five* times (if you heal Omnis this is considered as an 'attack' - same deal was with Sanctuary Keeper; even Stealing from Omnis will count), Omnis will use Dispel on the first round he gets after your fifth attack. Dispel hits everyone and removes their positive statuses. Use Hastega immediately. Also make sure that Yuna gets a turn before Omnis does. Why? I'll tell you. Damage Ultima does is about 4000, and *cannot* be halved, not even with Shell (odd, I know, but I'm sure of what I've written - Shell does *not* halve the damage). So unless all chrs that are fighting don't have over 4500 HP, you'll meet your end. That's why Yuna should... no, *must* get a turn before Omnis can cast Ultima. Have her summon Aeon, then use Shield with that Aeon. Ultima's damage will now be no bigger than summer's breeze. After Ultima dismiss the Aeon! Funny thing about aeons I noticed the other day... Mortiphasms can't be targetted for Overdrives! I tried using Shiva's Diamond Dust on them, but it said they were out of range. WTF? Heheh. As an alternative you could check if you have any Stamina Tonics in your inventory - this item *doubles* MAX HP of all chrs in frontline party for one battle. Next turn Omnis gets he will use it to rotate Mortiphasms until they all point to ice element - meaning he'll be using Blizzagas. This is Omnis' turn, meaning he'll have to wait until next one to use Blizzagas. During this time I hope you're fast enough with help of Hastega to inflict damage on him five times, so you'll forfeit his Blizzagas and *force* him to use Dispel. If you're not that fast, remember to cast NulFrost to at least nullify two to three Blizzagas. Again, after Dispel, Hastega immediately, assure that Yuna goes before Omnis next turn comes up, summon Aeon, use Shield, wait until Ultima hits, dismiss an Aeon, Omnis wastes a turn, you attack him five times, ad infinitum... or at least until all 80000 HP has are gone down the potty. Yay, now Omnis is finally pushing up the daisies. ----------------------------------------------------------------------------- 'Sin: City of Dying Dreams' Oh woman. Enemies here sure put up a challenge. Equip First Strike weapons cos of Great Malboros around - you can easily get ambushed by them and then watch helplessly as your chrs strike each other down. Use Silence Buster on Demonoliths to disable Pharaoh's Curse counter. Slay Behemoth King with counterattacks to have it not use Meteor. As you set foot in here, go a bit forward and examine the wall on the right. It'll tell you a sob story about 10 fiends that need to be killed. Once you have killed 10 enemies - doesn't matter what kind, examine the wall again and it will move away. Another must-kill-10-fiends wall. Kill next 10 fiends, examine this second wall and buh-bye to it, too. What? *Another wall?* And this time I must waste 15 fiends? Oh well, let's do it. Once also this matter is taken care of, examine the wall to have it removed. Can you guess what's in the chest? It's a crappy 1x Lv.4 Key Sp. Once you get to a hole in the floor, and the other side is accessible over a blue square-shaped stone, press Circle to get access to Four-On-One weapon for Wakka (Lightningstrike, Firestrike, Icestrike, Waterstrike). There's a hard-to-miss pillar that can be pushed down, granting you access to one chest with Defending Bracer (Darkproof, Deathproof, 2 FS). Continue on. Take a left as soon as you can... a dead end? Not really. Examine the wall and it will move away, revealing a chest with 1x Megalixir. Backtrack a bit, then proceed further. You'll find a sort of a hole in the floor. Enter it and open another chest for 20000 gil. Stepping on blue square found in this hole will launch you to a chest with 1x HP Sp., then by taking a stroll down the slope to another chest with 1x Defence Sp. Step on hovering blue square nearby to be safely transported back to the ground. Carry on. You'll reach a wide area with pillars rising from floor, disabling you to proceed further at certain points. Once you reach a chasm, Tidus will look down. Another chest? Turn back a bit and try to get into lower right corner of this open area. You'll notice a tunnel. Enter it and slide down all the way. Chest you saw before contains Laevatein (SOS Overdrive). Climb the stone steps nearby when prompted with an action command as shown in lower right of screen, then proceed in arrow's direction. 'Sin: Tower of the Dead' You've reached last save point. Once you enter the tower that just appeared, there's no turning back... 'Sin: Nucleus' If you touch ice blades coming out of the ground, you'll enter a battle. Your goal here is to collect 10 gems that pop around. Each one collected will nail you: Stillblade, Wicked Cait Sith, Infinity, Prism Ball, White Magic Sp., Skill Sp., Mage's Staff, Hrunting, Knight Lance, Attribute Sp. Items you get aren't necessarily in this order. And they all suck except for spheres. 'Sin: Dream's End' Finally. Make any last weapon/armor changes and commence final battle. ----------------------------------------------------------------------------- BOSS ENTRY ---> A055 ----------------------------------------------------------------------------- Br. F. Aeon | HP:**-20000 (2nd)| St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 100*** | AP: na | 45*,100,50, 100,40, 15, 0, 10 * - In second phase of battle Str stat rises to 50. ** - 1st form has 60000 HP, 2nd form has 120000 HP. *** - Both forms share 100 MP. ----------------------------------------------------------------------------- ST: 1x Turbo Ether-1x Elixir ----------------------------------------------------------------------------- STIMM: DAR, DEA, DEM, Distil sk., DOO| POI%: 1% EJE, PET, REG, SLE, SLO, THR | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- SENSOR: Use the trigger command to talk. SCAN: Draws power from the Yu Pagodas and unleashes Overdrive attacks once his gauge is charged. Stop him from using Overdrives. Have Tidus talk to lower the gauge. ----------------------------------------------------------------------------- 1st form: a) J. Beam - NATT VS one chr - mgd + Petrify b) Triumphant Grasp - VS one chr - phd + Zombie c) 'Punch' - VS one chr - phd d) J. Bomber - VS an Aeon ----------------------------------------------------------------------------- 2nd form: a) J. Beam - NATT VS one chr - mgd + Petrify b) Triumphant Grasp - VS one chr - phd + Zombie c) 'Sword swipe' - VS all chrs - phd + delays next turn d) Almighty J. Shot - STATT VS all chrs - std e) J. Bomber - VS an Aeon f) 'Slam' - VS one chr - phd + delays chr's next turn ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUB-BOSS ENTRY ---> A664 ----------------------------------------------------------------------------- Yu Pagoda | HP: 5000*-NO OV! | St, Df, Mg, Md, Ag, Lu, Ev, Ac MP: 5000 | AP: na | 0, 80, 50, 80, 40, 15, 0, 0 * - If you kill Yu with attacks that dealt say 4500 and 3500 damage, it'll come back with 8000 HP as its MAX HP. As you can see, Yu Pagodas add together amounts of damage dealt to them and then come back with combined total of the attacks. I'll present an example: Yu Pagoda has 5000 HP at start. Attack it once for 3500 damage. Yu adds that to its damage total. Attack it again for 5500 damage. Yu adds that to its damage total, now totalled at 9000. Yu is disabled for few turns. When revived, 9000 HP will be Yu's new MAX HP. Yu's damage total resets to zero. Attack it once for 8500 HP. Yu's damage total is 8500. Attack it again for 99000 damage. Yu's damage total is now 107500. Yu is disabled for few turns. When revived it will have 107500 MAX HP etc. ----------------------------------------------------------------------------- No items acquired! ----------------------------------------------------------------------------- STIMM: BER, Break sk., CON, DAR, DEA | STRESIS: 50% SLO DOO, EJE, Nul sk., PET, POI, PRV, PRT| REF, REG, SHE, SIL, SLE, THR, ZOM | ----------------------------------------------------------------------------- No elemental affinities! ----------------------------------------------------------------------------- No equipment acquired! ----------------------------------------------------------------------------- SENSOR: Inflict damage to halt its actions. Immune to SCAN! ----------------------------------------------------------------------------- Left: a) Power Wave - on ally - restores 1500 HP, removes negative statuses, and fills up something - possible only if both Yu Pagodas are alive b) Osmose - VS one chr - rips one chr of all MP c) Curse - NATT VS one chr - mgd + Curse, Poison, Sleep, Silence, Darkness (Sleep, Silence and Darkness are inflicted for three chr's turns) ----------------------------------------------------------------------------- Right: a) Power Wave - on ally - restores 1500 HP, removes negative statuses, and fills up something - possible only if both Yu Pagodas are alive b) Osmose - VS one chr - rips one chr of all MP c) Curse - NATT VS one chr - mgd + Curse, Poison, Sleep, Silence, Darkness (Sleep, Silence and Darkness are inflicted for three chr's turns) ----------------------------------------------------------------------------- STRATEGY | 'Punch' does about 2500 damage. Triumphant Grasp does 2000 damage to one chr two times and inflicts Zombie. Beam does about 1000 damage and petrifies chr - either you bring Stoneproof armors with you or quickly use Esuna or Soft on petrified chr. Don't ignore it or you'll have one chr less to fight with. Following two attacks need to charge: Triumphant Grasp will strike single chr twice and inflict Zombie, so you better not forget to heal that. Bomber is used if Aeon is present in battle. If both Yu Pagodas are 'alive', they'll use Power Wave on their ally. This'll restore 1500 HP to him and fill up something. When it's almost full, have Tidus use Talk command - doing this will cause that something to empty and also forfeit main boss' next turn. Talk command will be effective only twice. Third time it is used it won't have any effect anymore. If Yu Pagoda is under positive status when you shut it offline, that same status will still be present when Yu goes back online. The same doesn't apply for negative statuses. If you kill off left Yu, right one will be using Curse and Osmose. Same applies when killing right Yu. Any status you inflict on Br. F. Aeon will be cured by Power Wave. Let's talk battle: Tidus, Yuna and Auron are of course recommended. Tidus uses Hastega, Yuna Protect and Auron Power Break (continue using Power Break throughout the battle, cos Power Wave will remove that status. Note that it is possible to Slow Yu Pagodas - hard to connect, but not impossible (use Silver or Gold Hourglass). When hit by J. Beam, Esuna or Soft immediately. His 'Punch' will be halved by Protect. When hit with Triumphant Grasp, first cure zombie status, *then* heal. To get two free chrs to do the attacking, equip one chr with Stoneproof armor and then have that chr use Provoke on boss. Power Wave doesn't remove that - yahoo. Beam, Grasp and 'Punch' will all be directed at Provoker. So what do you do? Two chrs attack relentlessly, while Provoker only takes care he/she doesn't die. After we reach second halftime, game gets more dangerous. 'Sword swipe' deals about 2500 damage to everyone and delays all chrs' next turn as well! Hastega will be vitally important here. 'Slam' deals about 1200 damage to one chr. Beam is still used - Soft or Esuna immediately! Get out those Protects. If Provoked in first half of battle, boss will *still* be affected, but doesn't do you much good anyway cos of hit-all 'Sword swipe'. After you knock boss' HP under 60000, be well prepared. This time instead of Triumphant Grasp (it should be known that Triumphant Grasp used during this part of battle doesn't inflict Zombie anymore!) you'll see sth else - Almighty J. Shot - deals about 4500 damage to everyone and is unblockable. Use that Talk command now! Or as last resort call an aeon and use Shield (I believe that only Shield can lessen the damage done by special type attacks by 75%). Killing off Yus sounds a good idea, but I suggest Slowing them down instead. If you do kill one of them, the other Yu will either Curse you or Osmose you - both of which are pretty annoying. So either you Slow them or kill them. Fast way to kill this boss is to make him a Zombie. Then shell out that Hi-Potions, Mega-Potions and whatnot (X-Potions and Elixirs won't work well). Sooner or later boss will wave goodbye. Or use Quick Hits. Or Mix 2x Wings to Discovery. Bye-bye! ----------------------------------------------------------------------------- What? Strategy for the very last boss? You really (trust me) do not need one except for these three tips: #1 - You're always in Auto-Life status. #2 - Only way you can lose this battle is if you Petrify yourself. #3 - Cast Reflect on very final boss. Sensors of last bosses: 'Strike me down.' V. 'Extinguish me.' I. (absorbs fire) 'End it right here.' I. (absorbs lightning) 'Please... Defeat me.' S. (absorbs ice) 'Soon... Eternal rest.' B. 'Thus I atone.' A. 'Take my life.' Y. 'Stop the suffering.' C. 'Don't cry.' S. 'Gotta say goodbye.' M. 'Possesses aeons.' YY. Oh well, I guess I can provide you with few infos on last boss: It has 99999 HP and 1 MP. Boss can be inflicted with following statuses: Doom (will get KO-ed in 3 turns), Full Break, Zombie, Poison (rips off 10% MAX HP), Slow, Nul spells, Haste, Protect, Shell, Reflect, Regen, Distil effects. Attacks it uses are Gravija (with which it hurts itself, too), Osmose (when it's used, it works on all three chrs), Ultima (you should kinda beware since you can't halve it with Shell... but why bother? Auto-Life is here to save the day) and Curaga, which is used as counter to any damage boss sustains from your chrs' side. Boss sometimes also skips its turn. Two quick ways to defeat it is casting Reflect on it, then it's just a matter of time before it goes down. Or zombify it and then use Life spell on it. Bam! Boss is defeated. BTW, is it just me or does boss' dying sequence make you remember one scene from Tomb Raider the movie?:) Also, killing this final boss was so much satisfactory, ever since I had to fight final boss of FFIX (hates N's guts). You've just beaten the game. CONGRATULATIONS! And I really mean it. Enjoy the ending sequence and cross your fingers that the sequel to this great game will be even in every field if not even surpassing it. Now that you've finished the game, many challenges still await you. Let me name some: - Celestial weapons and their upgrades - Monster Arena - Chocobo racing - Secret aeons - Dark aeons (ONLY in PAL and International version!) - Statistic maxing - Etcetera, etcetera, etcetera... Just about anything you need to know is contained in sections you will find below the walkthrough. ============================================================================= ============================================================================= ============================================================================= XIV) ABOUT ITEMS ============================================================================= ============================================================================= ============================================================================= In this section you'll find info on all regular items you can find throughout the world of FFX. Listed first will be name of item, then what it does and for items that are harder to come by, also some info on where to get it in big amounts. I know there are more options available to get certain items, but they suck in my opinion and/or are waaaay too slow. They tell me I make incomprehensible lists... okay than, I'll let you have it. ***************************************************************************** 1A - RESTORATIVE ITEMS & DISTILLERS - OVERVIEW ***************************************************************************** ----------------------------------------------------------------------------- 1. Name & description ----------------------------------------------------------------------------- 2. Obtain in large amounts where and how? ----------------------------------------------------------------------------- 3. Can customize weapon/armor abilities? ----------------------------------------------------------------------------- 4. Can teach aeon abilities & skills? ----------------------------------------------------------------------------- ***************************************************************************** 1B - RESTORATIVE ITEMS & DISTILLERS - CHART EXPLANATION ***************************************************************************** 1. Name and description Name of the item in question and what does this item actually do. 2. Obtain in large amounts where and how For harder-to-come-by items I may list some fast ways to obtain multitude of item in question. 3. Can customize weapon/armor abilities? If item in question can be used to customize weapon/armor abilities, then find out here how many units of item you need for that ability. 4. Can teach aeon abilities & skills? If item in question can be used to teach aeons abilities, then find out here how many units of item you need for that ability. Like with boss charts from walkthru part above, I will omit sections not necessary. An example will follow soon just a bit below for Potion item - there are many ways to get truckloads of Potions, and it cannot be used for any ability to be customized or taught. ***************************************************************************** 1C - RESTORATIVE ITEMS & DISTILLERS - ITEM OVERVIEW ***************************************************************************** ----------------------------------------------------------------------------- POTION ---> A429 - restores 200 HP to one target, deals 200 damage to zombied targets ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- HI-POTION ---> A256 - restores 1000 HP to one target, deals 1000 damage to zombied targets ----------------------------------------------------------------------------- 99x Hi-Potion to teach an aeon Cure ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- X-POTION ---> A642 - restores target's MAX HP when used in battle, but HP restored this way doesn't exceed 9999; restores MAX HP to one chr if used in Item menu; deals 9999 damage to Zombied targets ----------------------------------------------------------------------------- Bribe Valaha ----------------------------------------------------------------------------- 1x X-Potion to install HP+5% armor ability ----------------------------------------------------------------------------- 30x X-Potion to teach an aeon Cura ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MEGA-POTION ---> A358 - restores 2000 HP to target party; deals 2000 damage to Zombied targets ----------------------------------------------------------------------------- Bribe Grendel ----------------------------------------------------------------------------- 60x Mega-Potion to teach an aeon Curaga ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ETHER ---> A184 - restores 100 MP to one target; lowers MP of Zombied targets by 100 ----------------------------------------------------------------------------- 1x Ether to install MP+5% armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- TURBO ETHER ---> A603 - restores 500 MP to one target; lowers MP of Zombied targets by 500 ----------------------------------------------------------------------------- Bribe Funguar, Thorn, Exoray ----------------------------------------------------------------------------- 30x Turbo Ether to install Magic Booster weapon ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ELIXIR ---> A178 - restores all HP/MP to one target when used in battle, but HP restored this way doesn't exceed 9999 and MP restored this way doesn't exceed 999; lowers MP of Zombied targets by 999 and deals 9999 damage; restores MAX HP/MP to one chr if used in Item menu ----------------------------------------------------------------------------- Bribe YKT-11 ----------------------------------------------------------------------------- 5x Elixir to install HP+20% armor ability 5x Elixir to install MP+20% armor ability ----------------------------------------------------------------------------- 8x Elixir to teach an aeon Life ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MEGALIXIR ---> A356 - restores all HP/MP to party when used in battle, but HP restored this way doesn't exceed 9999 and MP restored this way doesn't exceed 999; lowers MP of Zombied targets by 999 and deals 9999 damage; restores MAX HP/MP to all chrs if used in Item menu ----------------------------------------------------------------------------- Bribe Xiphos, Varuna ----------------------------------------------------------------------------- 20x Megalixir to install Double AP weapon ability ----------------------------------------------------------------------------- 1x Megalixir to teach an aeon Full-Life ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PHOENIX DOWN ---> A418 - revives KO-ed ally with 50% MAX HP restored, but HP restored this way doesn't exceed 9999; - deals KO to zombied targets ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MEGA PHOENIX ---> A357 - revives KO-ed allies with MAX HP restored, but HP restored this way doesn't exceed 9999; deals KO to zombied targets ----------------------------------------------------------------------------- Bribe Ghost ----------------------------------------------------------------------------- 20x Mega Phoenix to install Auto-Phoenix armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ANTIDOTE ---> A022 - removes Poison from one target ----------------------------------------------------------------------------- 99x Antidote to install Poisontouch weapon ability 40x Antidote to install Poisonward armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SOFT ---> A534 - removes Petrify from one target ----------------------------------------------------------------------------- 30x Soft to install Stoneward armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- EYE DROPS ---> A196 - removes Darkness from one target ----------------------------------------------------------------------------- 60x Eye Drops to install Darktouch weapon ability 40x Eye Drops to install Darkward armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ECHO SCREEN ---> A175 - removes Silence from one target ----------------------------------------------------------------------------- 60x Echo Screen to install Silencetouch weapon ability 30x Echo Screen to install Silenceward armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- HOLY WATER ---> A258 - removes Zombie and Curse from one target ----------------------------------------------------------------------------- 70x Holy Water to install Zombietouch weapon ability 30x Holy Water to install Zombieward armor ability ----------------------------------------------------------------------------- 99x Holy Water to teach an aeon Zombie Attack ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- REMEDY ---> A455 - removes Poison, Petrify, Darkness, Silence, Confuse, Berserk, Slow and Zombie from one target ----------------------------------------------------------------------------- 20x Remedy to install Auto-Med armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- POWER DISTILLER ---> A432 - makes one enemy drop Power Spheres after battle with 100% probability; lastly used Distiller will decide what type of spheres you'll get ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MANA DISTILLER ---> A331 - makes one enemy drop Mana Spheres after battle with 100% probability; lastly used Distiller will decide what type of spheres you'll get ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SPEED DISTILLER ---> A552 - makes one enemy drop Speed Spheres after battle with 100% probability; lastly used Distiller will decide what type of spheres you'll get ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ABILITY DISTILLER ---> A002 - makes one enemy drop Ability Spheres after battle with 100% probability; lastly used Distiller will decide what type of spheres you'll get ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- AL BHED POTION ---> A015 - restores 1000 HP to frontline party, removes Poison, Silence, Petrify; deals 1000 damage to Zombied targets ----------------------------------------------------------------------------- Bribe Mech Gunner, Mech Hunter, Mech Defender ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- HEALING WATER ---> A254 - restores all HP to frontline party if used in battle, but HP restored this way doesn't exceed 9999 ----------------------------------------------------------------------------- Bribe Anacondaur ----------------------------------------------------------------------------- 4x Healing Water to install Alchemy weapon ability ----------------------------------------------------------------------------- 5x Healing Water to teach an aeon Pray ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- TETRA ELEMENTAL ---> A586 - restores all HP and adds NulAll status to one chr, but HP restored this way doesn't exceed 9999; there's a mistake in item's description, where it says it restores all HP to -->all<-- chrs... that 'all' is wrong, it restores HP to only one chr ----------------------------------------------------------------------------- Rare Steal of Master Tonberry ----------------------------------------------------------------------------- 12x Tetra Elemental to install Curseproof armor ability ----------------------------------------------------------------------------- ***************************************************************************** 2A - ELEMENT GEMS, ATTACK ITEMS, STATUS CHANGING ITEMS - OVERVIEW ***************************************************************************** ----------------------------------------------------------------------------- 1. Name & description ----------------------------------------------------------------------------- 2. Obtain in large amounts where and how? ----------------------------------------------------------------------------- 3. Can customize weapon/armor abilities? ----------------------------------------------------------------------------- 4. Can teach aeon abilities & skills? ----------------------------------------------------------------------------- ***************************************************************************** 2B - ELEMENT GEMS, ATTACK ITEMS, STATUS CHANGING ITEMS - CHART EXPLANATION ***************************************************************************** 1. Name and description Name of the item in question and what does this item actually do. For element gems expect the results to vary - this is mainly thanks to target's element affinities, which can halve the damage (HALF), nullify it (NULL), absorb as HP (ABS) or take double damage (WKN). 2. Obtain in large amounts where and how For harder-to-come-by items I may list some fast ways to obtain multitude of item in question. 3. Can customize weapon/armor abilities? If item in question can be used to customize weapon/armor abilities, then find out here how many units of item you need for that ability. 4. Can teach aeon abilities & skills? If item in question can be used to teach aeons abilities, then find out here how many units of item you need for that ability. Remember that I will omit sections not necessary. ***************************************************************************** 2C - ELEMENT GEMS, ATTACK ITEMS, STATUS CHANGING ITEMS - ITEM OVERVIEW ***************************************************************************** ----------------------------------------------------------------------------- BOMB FRAGMENT ---> A068 - one fire hit for 600 damage on one target - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulBlaze, hit is neutralized ----------------------------------------------------------------------------- 4x Bomb Fragment to install Firestrike weapon ability 4x Bomb Fragment to install Fireward armor ability ----------------------------------------------------------------------------- 2x Bomb Fragment to teach an aeon NulBlaze ability 1x Bomb Fragment to teach an aeon Fire ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- BOMB CORE ---> A067 - one fire hit for 1000 damage on one target - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulBlaze, hit is neutralized ----------------------------------------------------------------------------- 8x Bomb Core to install Fireproof armor ability 1x Bomb Core to install SOS NulBlaze armor ability ----------------------------------------------------------------------------- 2x Bomb Core to teach an aeon Fira ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FIRE GEM ---> A207 - five fire hits, each for 600 damage, on random targets in target party - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulBlaze, only first hit is neutralized ----------------------------------------------------------------------------- Bribe Flame Flan ----------------------------------------------------------------------------- 20x Fire Gem to install Fire Eater armor ability ----------------------------------------------------------------------------- 4x Fire Gem to teach an aeon Firaga ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ELECTRO MARBLE ---> A176 - one lightning hit for 600 damage on one target - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulShock, hit is neutralized ----------------------------------------------------------------------------- 4x Electro Marble to install Lightningstrike weapon ability 4x Electro Marble to install Lightningward armor ability ----------------------------------------------------------------------------- 2x Electro Marble to teach an aeon NulShock ability 1x Electro Marble to teach an aeon Thunder ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- LIGHTNING MARBLE ---> A306 - one lightning hit for 1000 damage on one target - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulShock, hit is neutralized ----------------------------------------------------------------------------- 8x Lightning Marble to install Lightningproof armor ability 1x Lightning Marble to install SOS NulShock armor ability ----------------------------------------------------------------------------- 2x Lightning Marble to teach an aeon Thundara ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- LIGHTNING GEM ---> A305 - five lightning hits, each for 600 damage, on random targets in target party - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulShock, only first hit is neutralized ----------------------------------------------------------------------------- Steal from Imp ----------------------------------------------------------------------------- 20x Lightning Gem to install Lightning Eater armor ability ----------------------------------------------------------------------------- 4x Lightning Gem to teach an aeon Thundaga ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FISH SCALE ---> A212 - one water hit for 600 damage on one target - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulTide, hit is neutralized ----------------------------------------------------------------------------- 4x Fish Scale to install Waterstrike weapon ability 4x Fish Scale to install Waterward armor ability ----------------------------------------------------------------------------- 2x Fish Scale to teach an aeon NulTide ability 1x Fish Scale to teach an aeon Water ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- DRAGON SCALE ---> A170 - one water hit for 1000 damage on one target - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulTide, hit is neutralized ----------------------------------------------------------------------------- 8x Dragon Scale to install Waterproof armor ability 1x Dragon Scale to install SOS NulTide armor ability ----------------------------------------------------------------------------- 2x Dragon Scale to teach an aeon Watera ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- WATER GEM ---> A628 - five water hits, each for 600 damage, on random targets in target party - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulTide, only first hit is neutralized ----------------------------------------------------------------------------- Bribe Water Flan, Blue Element ----------------------------------------------------------------------------- 2x Water Gem to install Water Eater armor ability ----------------------------------------------------------------------------- 4x Water Gem to teach an aeon Waterga ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ANTARCTIC WIND ---> A021 - one ice hit for 600 damage on one target - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulFrost, hit is neutralized ----------------------------------------------------------------------------- 4x Antarctic Wind to install Icestrike weapon ability 4x Antarctic Wind to install Iceward armor ability ----------------------------------------------------------------------------- 2x Antarctic Wind to teach an aeon NulFrost ability 1x Antarctic Wind to teach an aeon Blizzard ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ARCTIC WIND ---> A025 - one ice hit for 1000 damage on one target - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulFrost, hit is neutralized ----------------------------------------------------------------------------- 8x Arctic Wind to install Iceproof armor ability 1x Arctic Wind to install SOS NulFrost armor ability ----------------------------------------------------------------------------- 2x Arctic Wind to teach an aeon Blizzara ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ICE GEM ---> A269 - five ice hits, each for 600 damage, on random targets in target party - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect and Mental Break statuses do not alter damage done - target's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - if target is under NulFrost, only first hit is neutralized ----------------------------------------------------------------------------- Bribe Ice Flan ----------------------------------------------------------------------------- 20x Ice Gem to install Ice Eater armor ability ----------------------------------------------------------------------------- 4x Ice Gem to teach an aeon Blizzaga ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- GRENADE ---> A242 - one hit for 350 damage (CRIT-700) VS all members in target party - user's Str or Mag statistics, target's Def or Mdef statistic, or target's Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FRAG GRENADE ---> A220 - one hit for 800 damage (CRIT-1600) + Armor Break status VS target party - user's Str or Mag statistics, target's Def or Mdef statistic, or target's Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SLEEPING POWDER ---> A514 - one hit for 750 damage + Sleep status VS target party - user's Str or Mag statistics, target's Def or Mdef statistic, or target's Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done - if target is immune or has a certain % resistance to statuses listed, status change may not succeed; status lasts for eight of afflicted target's turns ----------------------------------------------------------------------------- Bribe most wolf-type enemies ----------------------------------------------------------------------------- 10x Sleeping Powder to install Sleeptouch weapon ability 6x Sleeping Powder to install Sleepward armor ability ----------------------------------------------------------------------------- 3x Sleeping Powder to teach an aeon Sleep Attack ability 10x Sleeping Powder to teach an aeon Sleep Buster ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- DREAM POWDER ---> A172 - one hit for 1000 damage + Sleep status VS target party - user's Str or Mag statistics, target's Def or Mdef statistic, or target's Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done - if target is immune or has a certain % resistance to statuses listed, status change may not succeed; status lasts for eight of afflicted target's turns ----------------------------------------------------------------------------- Bribe Skoll, Bandersnatch ----------------------------------------------------------------------------- 16x Dream Powder to install Sleepstrike weapon ability 8x Dream Powder to install Sleepproof armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SILENCE GRENADE ---> A492 - one hit for 750 damage + Silence status VS target party - user's Str or Mag statistics, target's Def or Mdef statistic, or target's Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done - if target is immune or has a certain % resistance to statuses listed, status change may not succeed; status lasts for eight of afflicted target's turns ----------------------------------------------------------------------------- Steal from fungus-type enemies ----------------------------------------------------------------------------- 20x Silence Grenade to install Silencestrike weapon ability 10x Silence Grenade to install Silenceproof armor ability ----------------------------------------------------------------------------- 3x Silence Grenade to teach an aeon Silence Attack ability 10x Silence Grenade to teach an aeon Silence Buster ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SMOKE BOMB ---> A529 - one hit for 750 damage + Darkness status VS target party - user's Str or Mag statistics, target's Def or Mdef statistic, or target's Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done - if target is immune or has a certain % resistance to statuses listed, status change may not succeed; status lasts for eight of afflicted target's turns ----------------------------------------------------------------------------- 20x Smoke Bomb to install Darkstrike weapon ability 10x Smoke Bomb to install Darkproof armor ability ----------------------------------------------------------------------------- 6x Smoke Bomb to teach an aeon Dark Attack ability 12x Smoke Bomb to teach an aeon Dark Buster ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SHADOW GEM ---> A481 - one gravity-based hit VS target party, reduces HP by 1/2 - if target is immune to gravity attacks, no damage is done ----------------------------------------------------------------------------- Steal from Sand Worm ----------------------------------------------------------------------------- 8x Shadow Gem to teach an aeon Demi ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SHINING GEM ---> A484 - one non-elemental hit for 6000 damage on one target - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect, Mental Break statuses do not alter damage done ----------------------------------------------------------------------------- Bribe Grenade, defeat Coeurlregina ----------------------------------------------------------------------------- 16x Shining Gem to install Magic Counter weapon ability ----------------------------------------------------------------------------- 60x Shining Gem to teach an aeon Flare ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- BLESSED GEM ---> A060 - one holy hit for 7500 damage on one target - user's Str or Mag statistics, target's Mdef statistic, or target's Shell, Reflect, Mental Break statuses do not alter damage done - target's holy affinities may alter damage done (HALF, NULL, ABS, WKN) ----------------------------------------------------------------------------- Rare Steal from Barbatos, defeat Cactuar King ----------------------------------------------------------------------------- 4x Blessed Gem to install Def+20% armor ability 4x Blessed Gem to install Mdef+20% armor ability ----------------------------------------------------------------------------- 60x Blessed Gem to teach an aeon Holy ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SUPREME GEM ---> A580 - one non-elemental hit for 9999 damage VS target party - user's Str or Mag statistics, target's or Mdef statistic, or target's Shell, Reflect, Mental Break statuses do not alter damage done ----------------------------------------------------------------------------- Bribe Halma, defeat Jormungand ----------------------------------------------------------------------------- 4x Supreme Gem to install Str+20% weapon ability 4x Supreme Gem to install Mag+20% weapon ability ----------------------------------------------------------------------------- 99x Supreme Gem to teach an aeon Ultima ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- POISON FANG ---> A424 - one hit for 2000 damage + Poison status on one target - user's Str or Mag statistics, target's Def or Mdef statistic, or target's Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Bribe Killer Bee, Bite Bug, Wasp, Nebiros ----------------------------------------------------------------------------- 24x Poison Fang to install Poisonstrike weapon ability 12x Poison Fang to install Poisonproof armor ability ----------------------------------------------------------------------------- 8x Poison Fang to teach an aeon Bio ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SILVER HOURGLASS ---> A497 - Slow status VS target party - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Bribe Vouivre, Lamashtu, Kusariqqu ----------------------------------------------------------------------------- 16x Silver Hourglass to install Slowtouch weapon ability 10x Silver Hourglass to install Slowward armor ability ----------------------------------------------------------------------------- 20x Silver Hourglass to teach an aeon Delay Attack ability 4x Silver Hourglass to teach an aeon Slow ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- GOLD HOURGLASS ---> A236 - one hit for 1000 damage + Slow status VS target party - user's Str or Mag statistics, target's Def or Mdef statistic, or target's Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Bribe Mushussu, Nidhogg ----------------------------------------------------------------------------- 30x Gold Hourglass to install Slowstrike weapon ability 20x Gold Hourglass to install Slowproof armor ability ----------------------------------------------------------------------------- 30x Gold Hourglass to teach an aeon Delay Buster ability 8x Gold Hourglass to teach an aeon Slowga ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- CANDLE OF LIFE ---> A083 - Doom status on one target - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Steal from Fallen Monk ----------------------------------------------------------------------------- 30x Candle of Life to install Zombiestrike weapon ability 10x Candle of Life to install Zombieproof armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PETRIFY GRENADE ---> A416 - Petrify status VS all enemies - if enemy is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Bribe most of lizard-type enemies ----------------------------------------------------------------------------- 10x Petrify Grenade to install Stonetouch weapon ability 60x Petrify Grenade to install Stonestrike weapon ability 20x Petrify Grenade to install Stoneproof armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FARPLANE SHADOW ---> A199 - Death (KO) status on one target - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- 30x Farplane Shadow to install Deathtouch weapon ability 15x Farplane Shadow to install Deathward armor ability ----------------------------------------------------------------------------- 30x Farplane Shadow to teach an aeon Death ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FARPLANE WIND ---> A200 - Death (KO) status VS target party (4 attempts) - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Bribe Epaaj, defeat Don Tonberry ----------------------------------------------------------------------------- 60x Farplane Wind to install Deathstrike weapon ability 60x Farplane Wind to install Deathproof armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- DARK MATTER ---> A128 - one non-elemental hit for 13000 damage VS target party - user's Str or Mag statistics, target's Def or Mdef statistic, or target's Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done ----------------------------------------------------------------------------- Fight in Monster Arena, get 99 of these by unlocking Ultima Buster ----------------------------------------------------------------------------- 60x Dark Matter to install Break Damage Limit weapon ability 99x Dark Matter to install Ribbon armor ability ----------------------------------------------------------------------------- 2x Dark Matter to teach an aeon Full Break ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- CHOCOBO FEATHER ---> A096 - Haste status on one target (can Dispel) - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Steal from Qactuar, Cactuar ----------------------------------------------------------------------------- 6x Chocobo Feather to install Initiative weapon ability 20x Chocobo Feather to install SOS Haste armor ability ----------------------------------------------------------------------------- 10x Chocobo Feather to teach an aeon Haste ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- CHOCOBO WING ---> A098 - Haste status on target party (can Dispel) - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Rare steal from Cactuar, Bribe Machea ----------------------------------------------------------------------------- 80x Chocobo Wing to install Auto-Haste armor ability ----------------------------------------------------------------------------- 16x Chocobo Wing to teach an aeon Hastega ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- LUNAR CURTAIN ---> A314 - Shell status on one target (can Dispel) - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Steal from Defender, Defender Z, Larva ----------------------------------------------------------------------------- 8x Lunar Curtain to install SOS Shell armor ability 80x Lunar Curtain to install Auto-Shell armor ability ----------------------------------------------------------------------------- 4x Lunar Curtain to teach an aeon Shell ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- LIGHT CURTAIN ---> A302 - Protect status on one target (can Dispel) - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Steal from Iron Giant, Gemini ----------------------------------------------------------------------------- 8x Light Curtain to install SOS Protect armor ability 70x Light Curtain to install Auto-Protect armor ability ----------------------------------------------------------------------------- 6x Light Curtain to teach an aeon Protect ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- STAR CURTAIN ---> A562 - Reflect status on one target (can Dispel) - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Steal from Dark Flan ----------------------------------------------------------------------------- 8x Star Curtain to install SOS Reflect armor ability 40x Star Curtain to install Auto-Reflect armor ability ----------------------------------------------------------------------------- 3x Star Curtain to teach an aeon Reflect ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- HEALING SPRING ---> A253 - Regen status on one target (can Dispel), which lasts for 10 target's turns - if target is immune or has a certain % resistance to statuses listed, status change may not succeed ----------------------------------------------------------------------------- Bribe Achelous, defeat Kottos ----------------------------------------------------------------------------- 12x Healing Spring to install SOS Regen armor ability 80x Healing Spring to install Auto-Regen armor ability ----------------------------------------------------------------------------- 60x Healing Spring to teach an aeon Regen ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MANA SPRING ---> A337 - absorbs up to 1000 MP from one enemy ----------------------------------------------------------------------------- Steal from Coeurl ----------------------------------------------------------------------------- 2x Mana Spring to install Mag+5% weapon ability 2x Mana Spring to install Mdef+5% armor ability ----------------------------------------------------------------------------- 4x Mana Spring to teach an aeon Magic Break ability 10x Mana Spring to teach an aeon Osmose ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- STAMINA SPRING ---> A559 - absorbs up to 400 HP from one enemy ----------------------------------------------------------------------------- Bribe Ogre, Bashura ----------------------------------------------------------------------------- 2x Stamina Spring to install Str+5% weapon ability 2x Stamina Spring to install Def+5% armor ability ----------------------------------------------------------------------------- 8x Stamina Spring to teach an aeon Power Break ability 60x Stamina Spring to teach an aeon Drain ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SOUL SPRING ---> A547 - absorbs up to 1500 HP and up to 1500 MP from one enemy ----------------------------------------------------------------------------- Steal from Bashura ----------------------------------------------------------------------------- 3x Soul Spring to install HP+10% armor ability 3x Soul Spring to install MP+10% armor ability ----------------------------------------------------------------------------- 20x Soul Spring to teach an aeon Lancet ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PURIFYING SALT ---> A441 - one hit for 1100 damage + Dispel effect on one target - user's Str or Mag statistics, target's Def or Mdef statistic, or target's Shell, Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done - Dispel effect works 100% of the time, unless target has nothing to dispel ----------------------------------------------------------------------------- Rare Steal from Fallen Monk or Hornet, usual steal from Abaddon ----------------------------------------------------------------------------- 30x Purifying Salt to install No Encounters armor ability ----------------------------------------------------------------------------- 3x Purifying Salt to teach an aeon Dispel ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- STAMINA TABLET ---> A560 - target chr's MAX HP is doubled for one battle or until KO-ed - can still use this item after, but effects DO NOT stack ----------------------------------------------------------------------------- Bribe Defender ----------------------------------------------------------------------------- 4x Stamina Tablet to install Auto-Potion armor ability 2x Stamina Tablet to install HP Stroll armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MANA TABLET ---> A338 - target chr's MAX MP is doubled for one battle or until KO-ed - can still use this item after, but effects DO NOT stack ----------------------------------------------------------------------------- Bribe Chimera ----------------------------------------------------------------------------- 2x Mana Tablet to install MP Stroll armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- STAMINA TONIC ---> A561 - front-line party's MAX HP is doubled for one battle or until KO-ed - can still use this item after, but effects DO NOT stack ----------------------------------------------------------------------------- Bribe Iron Giant, Gemini ----------------------------------------------------------------------------- 1x Stamina Tonic to install HP+30% armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MANA TONIC ---> A339 - front-line party's MAX MP is doubled for one battle or until KO-ed - can still use this item after, but effects DO NOT stack ----------------------------------------------------------------------------- Rare Steal from Great Malboro, defeat Malboro Menace ----------------------------------------------------------------------------- 1x Mana Tonic to install MP+30% armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- TWIN STARS ---> A604 - reduces MP cost of black magic, white magic, skills and specials for one chr to 0 for one battle or until KO-ed ----------------------------------------------------------------------------- Bribe Spirit ----------------------------------------------------------------------------- 2x Twin Stars to install Half MP Cost weapon ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- THREE STARS ---> A591 - reduces MP cost of black magic, white magic, skills and specials for whole front-line party to 0 for one battle or until KO-ed ----------------------------------------------------------------------------- Bribe Behemoth King ----------------------------------------------------------------------------- 20x Three Stars to install One MP Cost weapon ability 30x Three Stars to install Break MP Limit armor ability ----------------------------------------------------------------------------- 5x Three Stars to teach an aeon Doublecast ability ----------------------------------------------------------------------------- ***************************************************************************** 3A - SPHERES - OVERVIEW ***************************************************************************** ----------------------------------------------------------------------------- 1. Name & description ----------------------------------------------------------------------------- 2. Obtain in large amounts where and how? ----------------------------------------------------------------------------- 3. Can customize weapon/armor abilities? ----------------------------------------------------------------------------- 4. Can teach aeon abilities & skills? ----------------------------------------------------------------------------- 5. Can raise aeon's stats? ----------------------------------------------------------------------------- ***************************************************************************** 3B - SPHERES - CHART EXPLANATION ***************************************************************************** 1. Name and description Name of the item in question and what does this item actually do. 2. Obtain in large amounts where and how For harder-to-come-by items I may list some fast ways to obtain multitude of item in question. 3. Can customize weapon/armor abilities? If item in question can be used to customize weapon/armor abilities, then find out here how many units of item you need for that ability. 4. Can teach aeon abilities & skills? If item in question can be used to teach aeons abilities, then find out here how many units of item you need for that ability. 5. Can raise aeon's stats? Some of the spheres you obtain can raise aeon's stats. I'll tell you if the sphere in question raises any stats in this part. Remember that I will omit sections not necessary. ***************************************************************************** 3C - SPHERES - ITEM OVERVIEW ***************************************************************************** ----------------------------------------------------------------------------- POWER SPHERE ---> A433 - activates Strength, Defence and HP nodes on SG ----------------------------------------------------------------------------- 2x Power Sphere to install Distil Power weapon ability 3x Power Sphere to install Str+3% weapon ability 3x Power Sphere to install Def+3% armor ability ----------------------------------------------------------------------------- 20x Power Sphere to teach an aeon Extract Power ability 5x Power Sphere to teach an aeon Cheer ability ----------------------------------------------------------------------------- Power Sphere/s to raise aeon's HP, Str and Def ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MANA SPHERE ---> A336 - activates Magic, Magic Defence and MP nodes on SG ----------------------------------------------------------------------------- 2x Mana Sphere to install Distil Mana weapon ability 3x Mana Sphere to install Mag+3% weapon ability 3x Mana Spher to install Mdef+3% armor ability ----------------------------------------------------------------------------- 20x Mana Sphere to teach an aeon Extract Mana ability 10x Mana Sphere to teach an aeon Focus ability ----------------------------------------------------------------------------- Mana Sphere/s to raise aeon's MP, Mag and Mdef ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SPEED SPHERE ---> A553 - activates Agility, Accuracy and Evasion nodes on SG ----------------------------------------------------------------------------- 2x Speed Sphere to install Distil Speed weapon ability 20x Speed Sphere to teach an aeon Extract Speed ability ----------------------------------------------------------------------------- 5x Speed Sphere to teach an aeon Aim ability 10x Speed Sphere to teach an aeon Reflex ability ----------------------------------------------------------------------------- Speed Sphere/s to raise aeon's Agi, Acc and Eva ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ABILITY SPHERE ---> A003 - activates Ability nodes on SG ----------------------------------------------------------------------------- 2x Ability Sphere to install Sensor weapon ability 2x Ability Sphere to install Distil Ability weapon ability ----------------------------------------------------------------------------- 20x Ability Sphere to teach an aeon Extract Ability ability 10x Ability Sphere to teach an aeon Scan ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FORTUNE SPHERE ---> A219 - activates Luck nodes on SG ----------------------------------------------------------------------------- Defeat Earth Eater ----------------------------------------------------------------------------- Fortune Sphere/s to raise aeon's Luck ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ATTRIBUTE SPHERE ---> A029 - activates attribute node already activated by ally ----------------------------------------------------------------------------- Bribe Maelspike ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SPECIAL SPHERE ---> A550 - activates Special node already activated by ally ----------------------------------------------------------------------------- Bribe Adamantoise ----------------------------------------------------------------------------- 1x Special Sphere to install Def+10% armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SKILL SPHERE ---> A508 - activates Skill node already activated by ally ----------------------------------------------------------------------------- Bribe Zu ----------------------------------------------------------------------------- 1x Skill Sphere to install Str+10% weapon ability ----------------------------------------------------------------------------- 4x Skill Sphere to teach an aeon Triple Foul ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- WHT MAGIC SPHERE ---> A635 - activates White Magic node already activated by ally ----------------------------------------------------------------------------- Bribe Dark Flan ----------------------------------------------------------------------------- 1x Wht Magic Sphere to install Mdef+10% armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- BLK MAGIC SPHERE ---> A059 - activates Black Magic node already activated by ally ----------------------------------------------------------------------------- Bribe Black Element ----------------------------------------------------------------------------- 1x Blk Magic Sphere to install Mag+10% weapon ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MASTER SPHERE ---> A346 - activates any node ----------------------------------------------------------------------------- Receive 10 for unlocking Nemesis, rare drops of Dark Aeons ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- LV.1 KEY SPHERE ---> A297 - removes Lv.1 Lock ----------------------------------------------------------------------------- Bribe Imp, common drop of Master Coeurl ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- LV.2 KEY SPHERE ---> A298 - removes Lv.2 Lock ----------------------------------------------------------------------------- Bribe Behemoth, common drop of Defender Z ----------------------------------------------------------------------------- 1x Lv.2 Key Sphere to install Piercing weapon ability ----------------------------------------------------------------------------- 2x Lv.2 Key Sphere to teach an aeon Armor Break ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- LV.3 KEY SPHERE ---> A299 - removes Lv.3 Lock ----------------------------------------------------------------------------- Bribe Demonolith, rare drop of Defender Z ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- LV.4 KEY SPHERE ---> A300 - removes Lv.4 Lock ----------------------------------------------------------------------------- Bribe Chimera Brain ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- HP SPHERE ---> A264 - turns empty node into HP+300 ----------------------------------------------------------------------------- Defeat Ironclad ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MP SPHERE ---> A376 - turns empty node into MP+40 ----------------------------------------------------------------------------- Defeat Vidatu ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- STRENGTH SPHERE ---> A576 - turns empty node into Str+4 ----------------------------------------------------------------------------- Defeat Juggernaut ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- DEFENCE SPHERE ---> A146 - turns empty node into Def+4 ----------------------------------------------------------------------------- Defeat Tanket ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MAGIC SPHERE ---> A332 - turns empty node into Mag+4 ----------------------------------------------------------------------------- Defeat Jumbo Flan ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MAGIC DEF SPHERE ---> A330 - turns empty node into Mdef+4 ----------------------------------------------------------------------------- Defeat One-Eye ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- AGILITY SPHERE ---> A010 - turns empty node into Agi+4 ----------------------------------------------------------------------------- Defeat Fenrir ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- EVASION SPHERE ---> A186 - turns empty node into Eva+4 ----------------------------------------------------------------------------- Defeat Pteryx ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ACCURACY SPHERE ---> A005 - turns empty node into Acc+4 ----------------------------------------------------------------------------- Defeat Hornet ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- LUCK SPHERE ---> A313 - turns empty node into Luck+4 ----------------------------------------------------------------------------- Defeat Greater Sphere ----------------------------------------------------------------------------- 2x Luck Sphere to teach an aeon Luck ability 2x Luck Sphere to teach an aeon Jinx ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- CLEAR SPHERE ---> A099 - removes nodes from SG, except Ability, White Magic, Black Magic and Skill nodes ----------------------------------------------------------------------------- Buy in Monster Arena once you unlock Ultima Buster ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- RETURN SPHERE ---> A459 - return to any previously activated node ----------------------------------------------------------------------------- Bribe Dark Element, defeat Chimerageist ----------------------------------------------------------------------------- 1x Return Sphere to install First Strike weapon ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FRIEND SPHERE ---> A221 - teleport to any ally's location ----------------------------------------------------------------------------- Bribe Coeurl, defeat Vorban ----------------------------------------------------------------------------- 1x Friend Sphere to install Counter-attack weapon ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- TELEPORT SPHERE ---> A585 - teleport to any activated node ----------------------------------------------------------------------------- Bribe Barbatos, defeat Sleep Sprout ----------------------------------------------------------------------------- 1x Teleport Sphere to install Evade&Counter weapon ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- WARP SPHERE ---> A621 - teleport to any node ----------------------------------------------------------------------------- Rare Steal from Nemesis, Bribe Master Coeurl ----------------------------------------------------------------------------- ***************************************************************************** 4A - MISCELLANEOUS ITEMS - OVERVIEW ***************************************************************************** ----------------------------------------------------------------------------- 1. Name & description ----------------------------------------------------------------------------- 2. Obtain in large amounts where and how? ----------------------------------------------------------------------------- 3. Can customize weapon/armor abilities? ----------------------------------------------------------------------------- 4. Can teach aeon abilities & skills? ----------------------------------------------------------------------------- ***************************************************************************** 4B - MISCELLANEOUS ITEMS - CHART EXPLANATION ***************************************************************************** 1. Name and description Name of the item in question and what does this item actually do. 2. Obtain in large amounts where and how For harder-to-come-by items I may list some fast ways to obtain multitude of item in question. 3. Can customize weapon/armor abilities? If item in question can be used to customize weapon/armor abilities, then find out here how many units of item you need for that ability. 4. Can teach aeon abilities & skills? If item in question can be used to teach aeons abilities, then find out here how many units of item you need for that ability. Remember that I will omit sections not necessary. ***************************************************************************** 4C - MISCELLANEOUS ITEMS - ITEM OVERVIEW ***************************************************************************** ----------------------------------------------------------------------------- MAP ---> A341 - displays world map ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- RENAME CARD ---> A458 - rename an Aeon ----------------------------------------------------------------------------- Bribe Zaurus ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- MUSK ---> A382 - used in Mix and customization ----------------------------------------------------------------------------- Bribe Floating Eye, Buer ----------------------------------------------------------------------------- 16x Musk to install Confuseward armor ability 48x Musk to install Confuseproof armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- HYPELLO POTION ---> A266 - used in Mix and customization ----------------------------------------------------------------------------- Bribe Murussu, Mafdet, Shred ----------------------------------------------------------------------------- 8x Hypello Potion to install Berserkward armor ability 32x Hypello Potion to install Berserkproof armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SHINING THORN ---> A485 - used in Mix and customization ----------------------------------------------------------------------------- Bribe Larva ----------------------------------------------------------------------------- 4x Shining Thorn to teach an aeon Mental Break ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PENDULUM ---> A414 - used in Mix and customization ----------------------------------------------------------------------------- Bribe Ultima Weapon, Master Tonberry ----------------------------------------------------------------------------- 30x Pendulum to install Master Thief armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- AMULET ---> A019 - used in Mix and customization ----------------------------------------------------------------------------- Bribe Tonberry, defeat Stratoavis ----------------------------------------------------------------------------- 30x Amulet to install Pickpocket armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- DESIGNER WALLET ---> A154 - used in Mix and customization ----------------------------------------------------------------------------- Bribe Defender Z ----------------------------------------------------------------------------- 30x Designer Wallet to install Gillionare weapon ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- DOOR TO TOMORROW ---> A165 - used in Mix and customization ----------------------------------------------------------------------------- Bribe Mech Scouter, Mech Leader ----------------------------------------------------------------------------- 10x Door to Tomorrow to install Overdrive->AP weapon ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- WINGS TO DISCOVERY ---> A637 - used in Mix and customization ----------------------------------------------------------------------------- Bribe Malboro, Great Malboro ----------------------------------------------------------------------------- 50x Wings to Discovery to install Triple AP weapon ability 30x Wings To Discovery to install Break HP Limit armor ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- GAMBLER'S SPIRIT ---> A226 - used in Mix and customization ----------------------------------------------------------------------------- Bribe Floating Death ----------------------------------------------------------------------------- 20x Gambler's Spirit to install SOS Overdrive weapon ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- UNDERDOG'S SECRET ---> A608 - used in Mix and customization ----------------------------------------------------------------------------- receive 99 from Rin once you have all 26 Primers, defeat Th'uban ----------------------------------------------------------------------------- 30x Underdog's Secret to install Double Overdrive weapon ability ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- WINNING FORMULA ---> A638 - used in Mix and customization ----------------------------------------------------------------------------- Bribe Sand Worm, defeat Ultima Buster ----------------------------------------------------------------------------- 30x Winning Formula to install Triple Overdrive weapon ability ----------------------------------------------------------------------------- ============================================================================= ============================================================================= ============================================================================= XV) ABOUT KEY ITEMS ============================================================================= ============================================================================= ============================================================================= ***************************************************************************** KEY ITEMS - CHART OVERVIEW ***************************************************************************** ----------------------------------------------------------------------------- 1. Name & in-game description ----------------------------------------------------------------------------- 2. Obtain where? ----------------------------------------------------------------------------- 3. True purpose? ----------------------------------------------------------------------------- 4. Picture URL? ----------------------------------------------------------------------------- ***************************************************************************** KEY ITEMS - CHART EXPLANATION ***************************************************************************** 1. Name and description Name of the key item in question and its description as viewed on key item screen accessed thru Item menu. 2. Obtain where? Few words on place where you can find this key item. 3. True purpose? Besides its description what's the true purpose of key item in question? 4. Picture URL? For some key items I provided a pic. Copy/paste URL provided in your browser address bar and you will be taken to it. Remember I will omit sections not necessary. ***************************************************************************** KEY ITEMS - ITEM OVERVIEW ***************************************************************************** ----------------------------------------------------------------------------- #1 - CLOUDY MIRROR ---> A766 - The surface is dark and clouded. - Win a chocobo race at Remiem Temple. - Needed to gain Celestial Mirror. ----------------------------------------------------------------------------- #2 - CELESTIAL MIRROR ---> A767 - The surface is shiny and bright. - Obtain by powering up Cloudy Mirror at the great sphere in Macalania Woods. - Needed to obtain Celestial Weapons. ----------------------------------------------------------------------------- #3 - WITHERED BOUQUET ---> A768 - Someone put heart and soul into making this. - Found in 'Ruins: Stairs' screen in the Underwater Ruins. - Needed to start a fire. ----------------------------------------------------------------------------- #4 - FLINT ---> A769 - Used to start fires. - Found in 'Ruins: Small Room'. - Needed to start a fire. ----------------------------------------------------------------------------- #5 - SUMMONER'S SOUL ---> A770 - Allows the aeons to learn abilities. - Obtained from Belgemine after you defeat her for second time. ----------------------------------------------------------------------------- #6 - AEON'S SOUL ---> A771 - Allows you to raise aeons' attributes. - Obtained from Belgemine after you defeat her for third time at Calm Lands. ----------------------------------------------------------------------------- #7 - JECHT'S SPHERE ---> A772 - A sphere recorded by Jecht ten years ago. - Obtained after defeating Spherimorph. - It allows you to start collecting special spheres for Auron's Overdrive. ----------------------------------------------------------------------------- #8 - RUSTY SWORD ---> A773 - An old, rusty sword. - Found in 'Calm Lands: Gorge Bottom'. - Needed to obtain Auron's Masamune. ----------------------------------------------------------------------------- #9 - SUN CREST ---> A774 - A Celestial Token, fashioned in the shape of Sun. - Obtained after defeating Y. Woman. - Needed to power up Tidus' celestial weapon. ----------------------------------------------------------------------------- #10 - SUN SIGIL ---> A775 - A Celestial Token, fashioned in the shape of Sun. - Obtained after getting time faster than 0.0.0 at chocobo race in Calm Lands. - Needed to power up Tidus' celestial weapon. ----------------------------------------------------------------------------- #11 - MOON CREST ---> A776 - A Celestial Token, fashioned in the shape of Moon. - Found on Besaid's beach near where you met Wakka for first time. - Needed to power up Yuna's celestial weapon. ----------------------------------------------------------------------------- #12 - MOON SIGIL ---> A777 - A Celestial Token, fashioned in the shape of Moon. - Obtained after defeating all of Belgemine's aeons and 'dismissing' her. - Needed to power up Yuna's celestial weapon. ----------------------------------------------------------------------------- #13 MARS CREST ---> A778 - A Celestial Token, fashioned in the shape of Mars. - Go to the place where S. convinced few guards to let you thru barricade. There's a path leading down and right. Enter it and you'll be on Oldroad. Go all the way to the end and you'll find Mars Crest in the chest. - Needed to power up Auron's celestial weapon. ----------------------------------------------------------------------------- #14 MARS SIGIL ---> A779 - A Celestial Token, fashioned in the shape of Mars. - Unlock combined total of 10 Area and/or Species creations. - Needed to power up Auron's celestial weapon. ----------------------------------------------------------------------------- #15 - SATURN CREST ---> A780 - A Celestial Token, fashioned in the shape of Saturn. - Found on same screen where you fought Flux. There's a bunch of pillars. Between third and fourth on the left is a chest with this item. - Needed to power up Kimahri's celestial weapon. ----------------------------------------------------------------------------- #16 - SATURN SIGIL ---> A781 - A Celestial Token, fashioned in the shape of Saturn. - Complete both butterfly games in Macalania Woods after you get permanent control of the airship. - Needed to power up Kimahri's celestial weapon. ----------------------------------------------------------------------------- #17 - JUPITER CREST ---> A782 - A Celestial Token, fashioned in the shape of Jupiter. - Found in Auroch's locker room by examining one of the lockers. You *cannot* get it on first visit to Luca. - Needed to power up Wakka's celestial weapon. ----------------------------------------------------------------------------- #18 - JUPITER SIGIL ---> A783 - A Celestial Token, fashioned in the shape of Jupiter. - Once Wakka has appeared in 450 battles against fiends and you have all Overdrives for him, Sigil may appear as a league prize. - Needed to power up Wakka's celestial weapon. ----------------------------------------------------------------------------- #19 - VENUS CREST ---> A784 - A Celestial Token, fashioned in the shape of Venus. - Found in the Farplane. - Needed to power up Lulu's celestial weapon. ----------------------------------------------------------------------------- #20 - VENUS SIGIL ---> A785 - A Celestial Token, fashioned in the shape of Venus. - Dodge 200 lightning bolts consecutively. Sigil will then be in the chest in front of Rin's Agency in Thunder Plains. - Needed to power up Lulu's celestial weapon. ----------------------------------------------------------------------------- #21 - MERCURY CREST ---> A786 - A Celestial Token, fashioned in the shape of Mercury. - Found in western part of Sanubia desert. - Needed to power up Rikku's celestial weapon. ----------------------------------------------------------------------------- #22 - MERCURY SIGIL ---> A787 - A Celestial Token, fashioned in the shape of Mercury. - Complete Cactuar Village sidequest in Sanubia Desert. Sigil is inside one of the chests in newly accessible part of desert. - Needed to power up Rikku's celestial weapon. ----------------------------------------------------------------------------- #23 - AL BHED PRIMER I ---> A788 - Teaches the letter A in Al Bhed. - On first Al Bhed ship. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer01.jpg ----------------------------------------------------------------------------- #24 - AL BHED PRIMER II ---> A789 - Teaches the letter B in Al Bhed. - In Crusader's hut in Besaid. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer02.jpg ----------------------------------------------------------------------------- #25 - AL BHED PRIMER III ---> A790 - Teaches the letter C in Al Bhed. - On Liki ship, in the Power Room. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer03.jpg ----------------------------------------------------------------------------- #26 - AL BHED PRIMER IV ---> A791 - Teaches the letter D in Al Bhed. - In Kilika's Tavern. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer04.jpg ----------------------------------------------------------------------------- #27 - AL BHED PRIMER V ---> A792 - Teaches the letter E in Al Bhed. - On Winno ship, on the bridge. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer05.jpg ----------------------------------------------------------------------------- #28 - AL BHED PRIMER VI ---> A793 - Teaches the letter F in Al Bhed. - In Basement B of Luca Stadium. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer06.jpg ----------------------------------------------------------------------------- #29 - AL BHED PRIMER VII ---> A794 - Teaches the letter G in Al Bhed. - In Luca's Theater reception. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer07.jpg ----------------------------------------------------------------------------- #30 - AL BHED PRIMER VIII ---> A795 - Teaches the letter H in Al Bhed. - Get it from Rin in first Rin's Agency. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer08.jpg ----------------------------------------------------------------------------- #31 - AL BHED PRIMER IX ---> A796 - Teaches the letter I in Al Bhed. - Get it on Mi'ihen Highroad (look closely on the path). Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer09.jpg ----------------------------------------------------------------------------- #32 - AL BHED PRIMER X ---> A797 - Teaches the letter J in Al Bhed. - Get it in Mushroom Rock on the screen with mechanical lift (you'll need to take a path that makes nearly full circle). Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer10.jpg ----------------------------------------------------------------------------- #33 - AL BHED PRIMER XI ---> A798 - Teaches the letter K in Al Bhed. - On Djose Road, behind one of stalactites... or is it stalagmites?:) Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer11.jpg ----------------------------------------------------------------------------- #34 - AL BHED PRIMER XII ---> A799 - Teaches the letter L in Al Bhed. - Get it in Moonflow, North Wharf. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer12.jpg ----------------------------------------------------------------------------- #35 - AL BHED PRIMER XIII ---> A800 - Teaches the letter M in Al Bhed. - Get it in Guadosalam, inside the house with chest with some money. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer13.jpg ----------------------------------------------------------------------------- #36 - AL BHED PRIMER XIV ---> A801 - Teaches the letter N in Al Bhed. - Get it from Rin in T. Plains' Agency by saying 'Okay.' to him. Pictures showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer14a.jpg http://splitinfinity.50megs.com/images/primer14b.jpg ----------------------------------------------------------------------------- #37 - AL BHED PRIMER XV ---> A802 - Teaches the letter O in Al Bhed. - In 'Macalania Woods: Lake Road', on the path to the right. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer15.jpg ----------------------------------------------------------------------------- #38 - AL BHED PRIMER XVI ---> A803 - Teaches the letter P in Al Bhed. - In front of Rin's Agency in Macalania Lake. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer16.jpg ----------------------------------------------------------------------------- #39 - AL BHED PRIMER XVII ---> A804 - Teaches the letter Q in Al Bhed. - Inside one of the ruins found in 'Sanubia Desert: Central'. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer17.jpg ----------------------------------------------------------------------------- #40 - AL BHED PRIMER XVIII ---> A805 - Teaches the letter R in Al Bhed. - Found before the sign 'This way to Home' in 'Sanubia Desert: Central'. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer18.jpg ----------------------------------------------------------------------------- #41 - AL BHED PRIMER XIX ---> A806 - Teaches the letter S in Al Bhed. - Found on first screen of Home (after you find out who Rikku's father is). Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer19.jpg ----------------------------------------------------------------------------- #42 - AL BHED PRIMER XX ---> A807 - Teaches the letter T in Al Bhed. - When in 'Home: Main Corridor', first win a battle. Then go down the stairs and when screen shifts, go back up. Enter first door on the left. Win a battle. This primer is to the right of rightmost chest. Pictures showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer20a.jpg http://splitinfinity.50megs.com/images/primer20b.jpg http://splitinfinity.50megs.com/images/primer20c.jpg http://splitinfinity.50megs.com/images/primer20d.jpg ----------------------------------------------------------------------------- #43 - AL BHED PRIMER XXI ---> A808 - Teaches the letter U in Al Bhed. - Found on the floor in rightmost section of 'Home: Main Corridor'. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer21.jpg ----------------------------------------------------------------------------- #44 - AL BHED PRIMER XXII ---> A809 - Teaches the letter V in Al Bhed. - Inside Bevelle Temple, specifically 'Bevelle: Priest's Passage' just before the save sphere. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer22.jpg ----------------------------------------------------------------------------- #45 - AL BHED PRIMER XXIII ---> A810 - Teaches the letter W in Al Bhed. - Found in northwestern part of Calm Lands. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer23.jpg ----------------------------------------------------------------------------- #46 - AL BHED PRIMER XXIV ---> A811 - Teaches the letter X in Al Bhed. - Found in Remiem Temple, on the path after chocobo on the left. Pictures showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer24a.jpg http://splitinfinity.50megs.com/images/primer24b.jpg ----------------------------------------------------------------------------- #47 - AL BHED PRIMER XXV ---> A812 - Teaches the letter Y in Al Bhed. - Found inside Cavern of S. F. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer25.jpg ----------------------------------------------------------------------------- #48 - AL BHED PRIMER XXVI ---> A813 - Teaches the letter Z in Al Bhed. - Found inside O. Ruins in X-marks-the-spot room beside left blue lamp you'll see in the background. Picture showing location of this Primer available at following URL: http://splitinfinity.50megs.com/images/primer26.jpg ----------------------------------------------------------------------------- #49 - BLOSSOM CROWN ---> A814 - Seems to have some connection with a hidden aeon... - Capture at least one of each fiend on Mt. Gagazet. Return to Monster Arena and you'll get it from manager. - Needed to obtain 8th aeon. ----------------------------------------------------------------------------- #50 - FLOWER SCEPTRE ---> A815 - Seems to have some connection with a hidden aeon... - Trample Belgemine's fifth aeon when duelling her in Remiem Temple. - Needed to obtain 8th aeon. ----------------------------------------------------------------------------- #51 - MARK OF CONQUEST ---> A816 - Given to those who have surpassed mortal bounds. - Given to you by Monster Arena manager after you defeat Nemesis. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= ============================================================================= XVI) ABOUT AEONS ============================================================================= ============================================================================= ============================================================================= O fayth, welcome this section! In here there will be all information one desires about you guys. Where to obtain you, what are your attacks, your Overdrives, how to upgrade you etc. ***************************************************************************** 1 - AEON'S CHART OVERVIEW ***************************************************************************** Roman Number - Name of an aeon 1 - Where and how to obtain 2 - What are aeon's attacks to be used in battle... each aeon (except two) has normal physical attack, a special attack and an Overdrive attack (except one) 3 - Then information on what do you need in order to teach aeon new abilities (after you acquire Summoner's Soul) Note: All but two aeons can be taught new abilities. 4 - Then information on what do you need in order to raise aeon's attributes (after you acquire Aeon's Soul) 5 - Any other specific/interesting info on an aeon, if applicable 6 - What do you have to do to allow an aeon to exceed 9999 damage limit ***************************************************************************** 2 - AEON'S IN-DEPTH INFORMATION ***************************************************************************** ----------------------------------------------------------------------------- I - VALEFOR ---> A761 ----------------------------------------------------------------------------- 1. You'll get her after you complete Besaid Village's Cloister of Trials. ----------------------------------------------------------------------------- 2. Special attacks: - Sonic Wings [---> A759]- VS one enemy - phd + delays enemy's next turn - Energy Ray (Overdrive) [---> A744] - STATT VS all enemies - std - Energy Blast (Overdrive) [---> A743] - STATT VS all enemies - std ----------------------------------------------------------------------------- 3. Amount of items needed in order to teach new abilities: Dark Attack - 6x Smoke Bomb | Silence Attack - 3x Silence Grenade Sleep Attack - 3x Sleeping Powder | Dark Buster - 12x Smoke Bomb Silence Buster - 10x Silence Grenade | Sleep Buster - 10x Sleeping Powder Zombie Attack - 99x Holy Water | Triple Foul - 4x Skill Sphere Delay Attack - 20x Silver Hourglass| Delay Buster - 30x Gold Hourglass Extract Power - 20x Power Sphere | Extract Mana - 20x Mana Sphere Extract Speed - 20x Speed Sphere | Extract Ability - 20x Ability Sphere Power Break - 8x Stamina Spring | Magic Break - 4x Mana Spring Armor Break - 2x Lv.2 Key Sphere | Mental Break - 4x Shining Thorn Full Break - 2x Dark Matter | Pray - 5x Healing Water Cheer - 5x Power Sphere | Aim - 5x Speed Sphere Focus - 10x Mana Sphere | Reflex - 10x Speed Sphere Luck - 2x Fortune Sphere | Jinx - 2x Fortune Sphere Lancet - 20x Soul Spring | Doublecast - 5x Three Stars Cure - 99x Hi-Potion | Cura - 30x X-Potion Curaga - 60x Mega-Potion | NulBlaze - 2x Bomb Fragment NulShock - 2x Electro Marble | NulTide - 2x Fish Scale NulFrost - 2x Antarctic Wind | Scan - 10x Ability Sphere Life - 8x Elixir | Full-Life - 1x Megalixir Haste - 10x Chocobo Feather | Hastega - 16x Chocobo Wing Slow - 4x Silver Hourglass | Slowga - 8x Gold Hourglass Shell - 4x Lunar Curtain | Protect - 6x Light Curtain Reflect - 3x Star Curtain | Dispel - 3x Purifying Salt Regen - 60x Healing Spring | Holy - 60x Blessed Gem Fire - 1x Bomb Fragment | Thunder - 1x Electro Marble Water - 1x Fish Scale | Blizzard - 1x Antarctic Wind Fira - 2x Bomb Core | Thundara - 2x Lightning Marble Watera - 2x Dragon Scale | Blizzara - 2x Arctic Wind Firaga - 4x Fire Gem | Thundaga - 4x Lightning Gem Waterga - 4x Water Gem | Blizzaga - 4x Ice Gem Bio - 8x Poison Fang | Demi - 8x Shadow Gem Death - 30x Farplane Shadow | Drain - 60x Stamina Spring Osmose - 10x Mana Spring | Flare - 60x Shining Gem Ultima - 99x Supreme Gem | ----------------------------------------------------------------------------- 4. Items needed in order to raise attributes: HP, Str and Def - Power Sphere | MP, Mag and Mdef - Mana Sphere Agi, Acc and Eva - Speed Sphere | Luck - Fortune Sphere ----------------------------------------------------------------------------- 5. Valefor may prove very valuable ally in beginning stages of the game, especially because of her Sonic Wings, which have Delay effect. Also, as she is a flying Aeon, some fiends cannot reach her (example: Dual Horns on Highroad). She doesn't belong to any element, therefore you aren't able to heal her with elemental spells. In order to obtain her second Overdrive Energy Blast: just before you're about to leave Besaid Village for the first time, find the girl with the dog (she's now in item shop) I bet you saw earlier and talk to her until she says 'that her dog found something'). Go in the third house on the right of the village and 'talk' to the dog inside. You'll get a special item, and Valefor gains Energy Blast. Listed below are three URL-s showing exactly what you must do: http://splitinfinity.50megs.com/images/valefor01.jpg http://splitinfinity.50megs.com/images/valefor02.jpg http://splitinfinity.50megs.com/images/valefor03.jpg Lately, I've been toying around with various aspects and have discovered following: if you return to Besaid village after completing Djose temple trials, enter the shop. Inside you'll find owner's sister together with the dog. Talk to her and she'll mention that dog gave something to her. She'll give that something to you instead (Energy Blast learned). ----------------------------------------------------------------------------- 6. Valefor exceeds 9999 damage limit after you acquire Yuna's Nirvana *and* power it up with Moon Crest. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- II - IFRIT ---> A747 ----------------------------------------------------------------------------- 1. You'll get him after you complete Kilika's Cloister of Trials. ----------------------------------------------------------------------------- 2. Special attacks: - Meteor Strike [---> A753] - STATT VS one enemy - std - Hellfire (Overdrive) [---> A746] - FATT VS all enemies - fire mgd ----------------------------------------------------------------------------- 3. Amount of items needed in order to teach new abilities: For this please look under Valefor's section, where you'll find full and complete listing. ----------------------------------------------------------------------------- 4. Items needed in order to raise attributes: HP, Str and Def - Power Sphere | MP, Mag and Mdef - Mana Sphere Agi, Acc and Eva - Speed Sphere | Luck - Fortune Sphere ----------------------------------------------------------------------------- 5. Ifrit is fire elemental Aeon, thus allowing you to heal him with fire-based attacks. This is about his only advantage over Valefor. He's also very useful for one particular fiend - Jumbo Flan. Ifrit's Meteor Strike is special type attack, not magical, not physical. I know this is strange, but I have proof. Jumbo Flan is immune to physicals, and Juggernaut to magicals. Guess what? Meteor Strike works on both of them. So, in case you're tired of seeing Anima's Pain, Ifrit is the guy to use.:) ----------------------------------------------------------------------------- 6. Ifrit exceeds 9999 damage limit after you acquire Wakka's World Champion *and* power it up with Jupiter Crest. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- III - IXION ---> A749 ----------------------------------------------------------------------------- 1. You'll get him after you complete Djose's Cloister of Trials. ----------------------------------------------------------------------------- 2. Special attacks: - Aerospark [---> A736] - VS one enemy - phd + Dispel effect - Thor's Hammer (Overdrive) [---> A760] - LATT VS all enemies - lightning mgd ----------------------------------------------------------------------------- 3. Amount of items needed in order to teach new abilities: For this please look under Valefor's section, where you'll find full and complete listing. ----------------------------------------------------------------------------- 4. Items needed in order to raise attributes: HP, Str and Def - Power Sphere | MP, Mag and Mdef - Mana Sphere Agi, Acc and Eva - Speed Sphere | Luck - Fortune Sphere ----------------------------------------------------------------------------- 5. Ixion is much the same league as Ifrit. Ixion is lightning elemental, thus he can be healed with lightning based attacks. His other useful feature is Aerospark, as it carries Dispel effect. Otherwise I see no other beneficial feature which might prompt you to use Ixion often. ----------------------------------------------------------------------------- 6. Ixion exceeds 9999 damage limit after you acquire Kimahri's Spirit Lance *and* power it up with Saturn Crest. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- IV - SHIVA ---> A758 ----------------------------------------------------------------------------- 1. You'll get her after you defeat S. and his cronies for first time. ----------------------------------------------------------------------------- 2. Special attacks: - Heavenly Strike [---> A745] - VS one enemy - phd + delays enemy's next turn - Diamond Dust (Overdrive) [---> A742] - IATT VS all enemies - ice mgd ----------------------------------------------------------------------------- 3. Amount of items needed in order to teach new abilities: For this please look under Valefor's section, where you'll find full and complete listing. ----------------------------------------------------------------------------- 4. Items needed in order to raise attributes: HP, Str and Def - Power Sphere | MP, Mag and Mdef - Mana Sphere Agi, Acc and Eva - Speed Sphere | Luck - Fortune Sphere ----------------------------------------------------------------------------- 5. Ah, my *favorite* Aeon. Her being ice elemental means she could use some icing on the cake... er, I mean she can be healed with ice based attacks. Shiva also possesses tremendous Agility, which will be main reason you'll want to use her. And her special attack has Delay effect. Beware of her low HP and Def, tho'. In a cinch she may fall easily. ----------------------------------------------------------------------------- 6. Shiva exceeds 9999 damage limit after you acquire Lulu's Onion Knight *and* power it up with Venus Crest. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- V - BAHAMUT ---> A738 ----------------------------------------------------------------------------- 1. You'll get him after you complete Bevelle's Cloister of Trials. ----------------------------------------------------------------------------- 2. Special attacks: - Impulse [---> A748] - VS all enemies - phd - Mega Flare (Overdrive) [---> A752] - STATT VS all enemies - std ----------------------------------------------------------------------------- 3. Amount of items needed in order to teach new abilities: For this please look under Valefor's section, where you'll find full and complete listing. ----------------------------------------------------------------------------- 4. Items needed in order to raise attributes: HP, Str and Def - Power Sphere | MP, Mag and Mdef - Mana Sphere Agi, Acc and Eva - Speed Sphere | Luck - Fortune Sphere ----------------------------------------------------------------------------- 5. What the hell did they do to him in this game??? Okay, so he has big Str and Def, but he has low Agi. His Impulse hits every enemy on the field. But both this and Mega Flare need long to charge, so careful with them. Bahamut with Haste learned is a killing machine. He can only be healed by healing magic. ----------------------------------------------------------------------------- 6. Bahamut doesn't require a certain chr's celestial weapon to exceed 9999 damage limit. He can do so after he's strong enough. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- VI - ANIMA ---> A737 ----------------------------------------------------------------------------- 1. You'll get her after you complete Baaj Temple's Cloister of Trials. You must have opened all six treasures (one in each temple - Besaid, Kilika, Djose, Macalania, Bevelle and Zanarkand) in order for final seal in Baaj Temple to disappear. ----------------------------------------------------------------------------- 2. Special attacks: - Pain [---> A755] - NATT VS one enemy - mgd + KO - Oblivion (Overdrive) [---> A754] - STATT VS all enemies - 16 consecutive hits to all ----------------------------------------------------------------------------- 3. Amount of items needed in order to teach new abilities: For this please look under Valefor's section, where you'll find full and complete listing. ----------------------------------------------------------------------------- 4. Items needed in order to raise attributes: HP, Str and Def - Power Sphere | MP, Mag and Mdef - Mana Sphere Agi, Acc and Eva - Speed Sphere | Luck - Fortune Sphere ----------------------------------------------------------------------------- 5. Yuck. But very useful. Pain carries KO. Oblivion is strongest attack in the game. She has big HP and Str. But special attacks take quite long to charge, so careful planning is needed. Don't forget to teach Anima Haste/ga. ----------------------------------------------------------------------------- 6. Anima doesn't require a certain chr's celestial weapon to exceed 9999 damage limit. She can do so after she's strong enough. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- VII - YOJIMBO ---> A763 ----------------------------------------------------------------------------- 1. You'll get him after you defeat optional boss in Cavern of S. F. ----------------------------------------------------------------------------- 2. Special attacks: - Daigoro [---> A740] - VS one enemy - phd - Kozuka [---> A750] - VS one enemy - phd - Wakizashi [---> A762] - VS one enemy OR all enemies - phd - Zanmato [---> A764] - VS all enemies - instant kill against *any* enemy in the game ----------------------------------------------------------------------------- 3. Amount of items needed in order to teach new abilities: Yojimbo cannot be taught any abilities. ----------------------------------------------------------------------------- 4. Items needed in order to raise attributes: HP, Str and Def - Power Sphere | MP, Mag and Mdef - Mana Sphere Agi, Acc and Eva - Speed Sphere | Luck - Fortune Sphere Note: It is useless to raise Yojimbo's MP and Magic, as he doesn't use them. ----------------------------------------------------------------------------- 5. Money-eating-machine is the best I can describe this scrooge. He'll take money from you in order to execute one of his four special attacks. There are only two commands available for him: Pay and Dismiss. Pick Pay, then choose amount of Gil you want to give Yojimbo. Depending on how much he 'likes' you (don't ask, too complicated to explain), he will choose an attack, Daigoro being the crappiest, and Zanmato being the coolest. Daigoro and Kozuka attack only one enemy, Wakizashi attacks either one or all enemies, and Zanmato insta-kills *anything* in the game. If you pay him 0 gil at any time, he'll Dismiss automatically. Sometimes Yojimbo acts on his own and will choose an attack without your investment. Longest I had Yojimbo attack an enemy without me paying was three turns. Kylie T. reminded me about an interesting tidbit I neglect to mention: if you pay Yojimbo some gil and he nods his head, this means he'll launch Zanmato. If however, he shakes his head, this means Daigoro will be used. ----------------------------------------------------------------------------- 6. Yojimbo exceeds 9999 damage limit after you acquire Auron's Masamune *and* power it up with Mars Crest. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- VIII - MAGUS SISTERS ---> A751 ----------------------------------------------------------------------------- 1. You'll get them after you have Blossom Crown and Flower Scepter *KEY ITEMS* and after you have obtained Anima and Yojimbo in Remiem Temple. After you've done all that, examine barred doors in the back of Remiem temple. You'll be asked to use both Blossom Crown and Flower Scepter. Seals have been broken, so enter and they're yours. ----------------------------------------------------------------------------- 2. Special attacks: - Mindy's Passado [---> A756] - VS one enemy - 15 consecutive hits - phd - Sandy's Razzia [---> A757] - VS one enemy - phd - Cindy's Camisade [---> A739] - VS one enemy - phd - Delta Attack (Overdrive) [---> A741] - STATT VS all enemies - 6 consecutive hits to all enemies - std - usable only if all three are alive ----------------------------------------------------------------------------- 3. Amount of items needed in order to teach new abilities: Magus Sisters cannot be taught any abilities. ----------------------------------------------------------------------------- 4. Items needed in order to raise attributes: HP, Str and Def - Power Sphere | MP, Mag and Mdef - Mana Sphere Agi, Acc and Eva - Speed Sphere | Luck - Fortune Sphere ----------------------------------------------------------------------------- 5. Strongest aeons in the game, their Overdrive only surpassed by Oblivion. However, price comes high. As with Yojimbo, you can't control directly what they will use. You are, however, presented with at least two commands to choose from. When entered, Sister on the act may either execute an attack or 'Taking a break...'. I hate it so when that happens. Mindy: Passado, physical attack, all Lv2 element spells, all Lv3 element spells, Drain, Death, Bio, Flare, Ultima, Lancet. Sandy: Razzia, Reflect, Haste, Shell, Protect, physical attack, NulAll. Cindy: Camisade, physical attack, all Lv3 element spells, Auto-Life, Life, Full-Life, Pray, Cure, Cura, Curaga, Mighty Guard, Holy. ----------------------------------------------------------------------------- 6. Magus Sisters don't require a certain chr's celestial weapon to exceed 9999 damage limit. They can do so after they're strong enough. ----------------------------------------------------------------------------- ***************************************************************************** 3 - LAST MINUTE USEFUL AEON TIPS AND TRICKS ***************************************************************************** 1. List of commands is outlined like this: - Attack : launch a physical attack VS targeted enemy - *Special attack* : unleash aeon's special attack - White Magic : exactly the same as if you were controlling your regular characters - Black Magic : exactly the same as if you were controlling your regular characters - Skill : exactly the same as if you were controlling your regular characters - Special : exactly the same as if you were controlling your regular characters - Pay (only Yojimbo): pay money to Yojimbo so that he attacks your enemies - Overdrive : when aeon's Overdrive gauge is full, press left in command window, then pick the name of Overdrive and let it rip (GO Shiva!) - Shield : by pressing right in command window you can access this command, which reduces damage done to aeon until next turn by 75%, but Overdrive gauge doesn't charge - Boost : by pressing right in command window you can access this command, which increases damage done to aeon until next turn by 50%, but also charges Overdrive gauge faster - Dismiss : by pressing right in command window you can access this command, which sends an aeon away 2. Remember, Ifrit, Shiva and Ixion can also be healed with their natural element! Ifrit with fire, Shiva with ice and Ixion with lightning. 3. You should teach your aeons following abilities: Full Break, Lancet, Doublecast, Curaga, Hastega, Slowga, Shell, Protect, Reflect, Dispel, Regen, Holy, Flare, Ultima. 4. When raising aeon's attributes, take heed that after certain amount of times item requirement for certain stat may rise by one. For example: Anima needs 50 Power Spheres in order to raise her HP by 100. After you do so for about ten times, you will need *51 Power Spheres* for next HP improvement. Same applies for all of 10 statistics. Detailed formulas are further down. Also note that strength of an aeon is tied to that of the summoner. So, stronger Yuna gets, stronger aeons get, but there is aeon growth limit, ie a point behind which aeon's stats will stop growing no matter how much you train Yuna. The first increase in aeon's stats takes place after the 60th battle from the time the aeon was first available). From then on, the levels can increase up to 18 times at 30-battle intervals (thanks to piggyback). 5. If aeon is KO-ed in battle, that aeon will need certain amount of battles before his/her HP is restored. His/her Ov. gauge is also reset to zero. You can speed this up by finding a save sphere and examining it. Doing this instantly revives all aeons and restores everyone's HP/MP. ----------------------------------------------------------------------------- Valefor - 8 battles to go | Ifrit - 12 battles to go Ixion - 20 battles to go | Shiva - 20 battles to go Bahamut - 24 battles to go | Yojimbo - 24 battles to go Anima - 24 battles to go | Magus Sisters - 30 battles to go ----------------------------------------------------------------------------- 6. All aeons have inherent ability of Sensor. Whenever you summon one, you will see enemy's stats pop up on the screen when targeting that enemy. In addition to sensor aeons also have innate ability of Piercing (discovered by Terence). ***************************************************************************** 4 - YOJIMBO MATHEMATICS INFORMATOR, NTSC STYLE ---> A848 ***************************************************************************** Note: Information written was permitted to use by Azure Edge! This is a section where the information lies explaining just how exactly does game configure the probability of Yojimbo using Zanmato... and the rest of the attacks. To start, Yojimbo's attacks are involved with six different factors. They are motivation, compatibility, gil paid, Zanmato level of the fiend/s, Overdrive gauge and random factor (like you expected something else, heh). ----------------------------------------------------------------------------- FACTOR 1 - MOTIVATION Motivation is most important factor, for it decides what attack Yojimbo will use. Motivation is a points scale, starting at zero. Higher motivation means better attack. Zanmato is performed at motivation, that is higher than 80. The other five factors are used to calculate motivation. After the calculations are done and if motivation is higher than 80, you'll see Zanmato. If not, calculations are done again, this time assuming Zanmato level of the fiend is one. Basically, first the game will find out if Yojimbo will do Zanmato. If not, another attack is selected. Motivation is resetted every turn, so if you pay Yojimbo 5000 gil one turn and 10000 the next, he will only have the motivation count for that second payment. Because all motivation numbers are whole, in-game equation rounds by ignoring the decimals. Outlined below is small chart showing what motivation triggers what attacks: --> 0 - 31 motivation will trigger Daigoro --> 32 - 47 motivation will trigger Kozuka --> 48 - 63 motivation will trigger Wakizashi VS one enemy --> 64 (and beyond) motivation will trigger Wakizashi VS all enemies The other five factors add up to Yojimbo's final motivation thus determining which attack will be used. Discussed below is how these five factors apply to the attack used. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FACTOR 2 - GIL Cash paid is nearly as important as motivation. Paying certain amounts of gil can add up to 56 points of motivation to Yojimbo's overall motivation. How much gil for how many motivation? This you will see below. Gil Paid | Motivation | Gil Paid | Motivation ----------------------------------------------------------------------------- 1 to 3 | 0 | 4 to 7 | 2 8 to 15 | 4 | 16 to 31 | 6 32 to 63 | 8 | 64 to 127 | 10 128 to 255 | 12 | 256 to 511 | 14 512 to 1023 | 16 | 1024 to 2047 | 18 2048 to 4095 | 20 | 4096 to 8191 | 22 8129 to 16383 | 24 | 16384 to 32767 | 26 32768 to 65535 | 28 | 65536 to 131071 | 30 131072 to 262143 | 32 | 262144 to 524287 | 34 524288 to 1048575 | 36 | 1048576 to 2097151 | 38 2097152 to 4194303 | 40 | 4194304 to 83886007 | 42 83886008 to 16777215 | 44 | 16777216 to 33554431 | 46 33554432 to 67108863 | 48 | 67108864 to 134217727 | 50 134217728 to 268435455 | 52 | 268435456 to 536870911 | 54 536870912 to 999999999 | 56 | | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FACTOR 3 - COMPATIBILITY When you acquire Yojimbo, he starts with a hidden affection for Yuna. Better watch out, Tidus, hehe. It starts at 50, and can raise all the way up to 255 heaven. The equation for compatibility factor is [c / 30 = m], where c = compatibility and m = motivation. Whaaat? Measly +8 motivation for highest compatibility? Sadly it is so. Also, certain actions, when performed, will raise or lower Yojimbo's compatibility. 'Chart' below will show action performed first, followed by compatibility change... --> Pay 0 gil - compatibility drops by 20 points --> Yojimbo is KO-ed - compatibility drops by 10 --> Yojimbo is dismissed without being payed once - compatibility drops by 3 --> Daigoro is used - compatibility drops by 1 --> Kozuka is used - compatibility is not changed --> Wakizashi VS one enemy is used - compatibility rises by 1 point --> Wakizashi VS all enemies is used - compatibility rises by 3 --> Zanmato is used - compatibility rises by 4 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FACTOR 4 - ZANMATO LEVEL There are five Zanmato Levels, and each fiend is assigned to one, even the underwater fiends, which you can't Zanmato otherwise. These levels affect the rate of Zanmato being used on a particular fiend; the higher the Zanmato level, the lower the Zanmato rate becomes. This is also tied in with the answer you gave when you hired him, and the motivation from his compatibility. To find out the effect of Zanmato Level on Yojimbo's motivation, take the motivation added from his compatibility and apply it to the below formula. For this equation, c = motivation from compatibility, p = the amount you paid for the attack, and t = your total amount of gil. c * (0.75 + [{p * 0.5} / t]) Now, take the solution from the above formula and multiply it into the equation below, based on the answer you gave Yojimbo when you hired him. If you hired him to help with your training as a summoner, or if you hired him to destroy fiends... Level One - * 1 Level Two - * 0.5 Level Three - * 0.33 Level Four - * 0.25 Level Five - * 0.2 If you hired him to defeat very strong enemies... Level One to Three - * 0.8 Level Four or Five - * 0.4 Which enemy has what Zanmato level? Their list is below. --> Zanmato level 1 Achelous, Aerouge, Ahriman, Alcyone, Anacondaur, Aqua Flan, Bandersnatch, Bashura, Basilisk, Bat Eye, Bite Bug, Black Element, Blue Element, Bomb, Buer, Bunyip, Cave Iguion, Chimera, Chimera Brain, Coeurl, Condor, Dark Element, Dark Flan, Defender, Defender X, Defender Z, Demonolith, Dingo, Dinonix, Dual Horn, Epaaj, Evil Eye, Exoray, Fallen Monk, Flame Flan, Floating Death, Floating Eye, Funguar, Gandarewa, Garm, Garuda, Gemini, Ghost, Gold Element, Grat, Great Malboro, Grenade, Grendel, Grothia, Guado Guardian (Sometimes Level 4), Halma, Ice Flan, Iguion, Imp, Ipiria, Iron Giant, Killer Bee, Klikk, Kusariqqu, Lamashtu, Land Worm, Larva, Lord Ochu, Machea, Maelspike, Mafdet, Magic Urn, Malboro, Mandragora, Master Coeurl, Master Tonberry, Maze Larva, Mech Defender, Mech Guard, Mech Gunner, Mech Hunter, Mech Leader, Mech Scouter, Melusine, Mi'ihen Fang, Murussu, Mushussu, Nebiros, Nidhogg, Ochu, Octopus, Ogre, Phlegyas, Piranha, Puroboros, Ragora, Raldo, Raptor, Red Element, Remora, Sahagin, Sahagin Chief, Sandragora, Sand Wolf, Sand Worm, Shred, Simurgh, Sinscale (Underwater Sinscales are Level 4), Sinspawn: Ammes, Skoll, Snow Flan, Snow Wolf, Spathi, Spirit, Splasher, Swamp Mafdet, Thorn, Thunder Flan, Tonberry, Valaha, Varuna, Vouivre (2 Types), Warrior Monk (2 Types), Wasp, Water Flan, Wendigo, White Element, Worker, Wraith, Xiphos, YAT-97, YAT-99, Yellow Element, YKT-11, YKT-63, Yowie, Zaurus, Zuu. --> Zanmato level 2 Barbatos, Behemoth, Behemoth King, Cactuar, Qactuar. --> Zanmato level 3 Adamantoise, Anima. --> Zanmato level 4 All Monster Arena bosses (except Earth Eater, Greater Sphere, Catastrophe, Th'uban, Ultima Buster and Nemesis), Arms, B. Ronso, Chocobo Eater, Crawler, dark aeons, Evrae, Evrae Altana, Extractor, Geneaux's Tentacle, Geosgaeno, Guado Guardian (Sometimes Level 1), Head, Kimahri, Left Fin, Mimic, Mortibody, Mortivessel, Negator, Neslug, Oblitzerator, Omega Weapon, Penance, Pterya, Right Fin, Sanctuary Keeper, S., S. Flux, S. Natus, S. Omnis, Shinryu, Sin's Fin, Sin's Core, Sin's Head, Sinspawn: Echuilles, Sinspawn: Genais, Sinspawn: Geneaux, Sinspawn Gui, Spectral Keeper, Spherimorph, Tros, Ultima Weapon, Underwater Sinscale, Y. Ronso, Y. Woman. --> Zanmato level 5 Braska's Final Aeon, Earth Eater, Greater Sphere, Catastrophe, Th'uban, Ultima Buster, Nemesis ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FACTOR 5 - OVERDRIVE This one is quick. If Yojimbo's overdrive gauge is full, this adds 2 points to his overall motivation. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FACTOR 6 - RANDOM FACTOR Random factor will always determine whether or not you'll see Zanmato. It randomly adds anywhere from 0 to 63 points to Yojimbo's overall motivation. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FREE ATTACKS? There's also a chance that Yojimbo will attack free of charge. If c = compatibility, the chance is (c / 1024). When he does this, his motivation calculation is much simpler. If c = compatibility, the formula is (c / 4) + a random factor of 0 to 63. The result is: --> 0 - 31 motivation will trigger Daigoro --> 32 - 47 motivation will trigger Kozuka --> 48 - 63 motivation will trigger Wakizashi VS one enemy --> 64 - 79 motivation will trigger Wakizashi VS all enemies --> 80 (and beyond) will trigger Zanmato Free Zanmato is used if Zanmato level of the enemy is one. It's the most economic way of using Yojimbo, but it'll cost you a few truckloads of gil to get you all the way to 255 compatibility (counts few millions of dead Mimics). At 255 compatibility Yojimbo attacks for free 25% of the time and uses either Wakizashi or Zanmato. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- EXECUTING ZANMATO? Here are a few tips that may help you increase your chances to see Zanmato: - Don't let Yojimbo get KO-ed - Don't pay him zero gil, or dismiss him straight away - Pay him at least 1000 gil every turn you plan using him - Keep his overdrive gauge (near) full - Pay all money you have and hope that randomness is on your side for once - lastly, investing large amounts of gil until he has 255 compatibility ----------------------------------------------------------------------------- ***************************************************************************** 5 - YOJIMBO MATHEMATICS INFORMATOR, PAL / INTERNATIONAL STYLE ---> A848 ***************************************************************************** Info supplied by Olivier Hague on FFX message board. It all depends on Yojimbo's Motivation. It starts at 0, naturally. It is calculated as follows: ----------------------------------------------------------------------------- FACTOR 1: The money you paid him for the attack Motivation according to how much you paid him for the attack: ----------------------------------------------------------------------------- 1 ~3 Gil -> + 0 | 4 ~7 Gil -> + 4 8 ~15 Gil -> + 8 | 16 ~31 Gil -> + 12 32 ~63 Gil -> + 16 | 64 ~127 Gil -> + 20 128 ~255 Gil -> + 24 | 256 ~511 Gil -> + 28 512 ~1023 Gil -> + 32 | 1024 ~2047 Gil -> + 36 2048 ~4095 Gil -> + 40 | 4096 ~8191 Gil -> + 44 8192 ~16383 Gil -> + 48 | 16384 ~32767 Gil -> + 52 32768 ~65535 Gil -> + 56 | 65536 ~131071 Gil -> + 60 131072 ~262143 Gil -> + 64 | 262144 ~524287 Gil -> + 68 524288 ~1048575 Gil -> + 72 | 1048576 ~2097151 Gil -> + 76 2097152 ~4194303 Gil -> + 80 | 4194304 ~83886007 Gil -> + 84 8388608 ~16777215 Gil -> + 88 | 16777216 ~33554431 Gil -> + 92 33554432 ~67108863 Gil -> + 96 | 67108864 ~134217727 Gil -> + 100 134217728~268435455 Gil -> + 104 | 268435456~536870911 Gil -> + 108 536870912~999999999 Gil -> + 112 | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FACTOR 2: The Compatibility parameter This hidden parameter starts at 128. The minimum is 0, and the max is 255. It decreases by 20 points if you pay him 0 Gil. It decreases by 10 points if Yojimbo is KO-ed during battle. It decreases by 3 points if you dismiss him just after you summoned him. It decreases by 1 point when he attacks with Daigoro. It doesn't change when he uses Kozuka. It increases by 1 point when he uses Wakizashi VS one enemy. It increases by 3 points when he uses Wakizashi VS all enemies. It increases by 4 points when he uses Zanmato. It doesn't reset when the battle is over. Yojimbo's motivation according to his compatibility parameter when you paid him for the attack: + (Compatibility / 4) (round off by ignoring what's after the comma) ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FACTOR 3: Your answer when you hired him, and the Zanmato Lv. of the enemy You chose you wanted to hire him as a part of your training as a Summoner: X [0.75 + (what you paid for the attack X 0.5 / the total amount of Gil you have)] (round off by ignoring what's after the comma) You chose you wanted to hire him as a part of your training as a Summoner, or to destroy fiends: Enemy is Zanmato Lv. 1 -> X 1 Enemy is Zanmato Lv. 2 -> X 0.5 Enemy is Zanmato Lv. 3 -> X 0.33 Enemy is Zanmato Lv. 4 -> X 0.25 Enemy is Zanmato Lv. 5 -> X 0.2 Enemy is Zanmato Lv. 6 -> X 0.16 (round off by ignoring what's after the comma) You chose you wanted to hire him to defeat really strong enemies: Enemy is Zanmato Lv. 1~3 -> X 0.8 Enemy is Zanmato Lv. 4~6 -> X 0.4 (round off by ignoring what's after the comma) ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FACTOR 4: The Overdrive gauge If it was full when you paid him for the attack: + 20 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FACTOR 5: The random factor That one is random: it can be anywhere between + 0-63 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FACTOR 6: So, how much does that make? If, after all that, Yojimbo's motivation is equal or superior to 80, he'll use Zanmato. If it isn't, the whole calculation will be made one more time, but the enemy's Zanmato Lv. will be considered to be 1 this time. And according to the new Motivation result... 0~31 -> Daigoro 32~47 -> Kozuka 48~63 -> Wakizashi (one enemy) 64+ -> Wakizashi (all enemies) ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- FREE ATTACK? Yojimbo may also immediately attack for free when his turn comes. Odds are: Compatibility parameter / 1024 When he does attack for free, the kind of attack he does is decided as follows: [Compatibility parameter / 4] (round off by ignoring what's after the comma) + 0~63 (random) If the result is: 0~31 -> Yojimbo uses Daigoro 32~47 -> Yojimbo uses Kozuka 48~63 -> Yojimbo uses Wakizashi VS one enemy 64~79 -> Yojimbo uses Wakizashi VS all enemies 80+ -> Yojimbo uses Zanmato if the enemy's Zanmato Lv. is 1, otherwise, he uses Wakizashi VS all enemies ----------------------------------------------------------------------------- ============================================================================= ============================================================================= ============================================================================= XVII) ABOUT OVERDRIVES ============================================================================= ============================================================================= ============================================================================= ***************************************************************************** 1 - TIDUS' OVERDRIVE - SWORDPLAY ---> A582 ***************************************************************************** Press button at the right time for extra damage! Once Tidus' Ov. gauge is full, press left in command window. A bar with brighter middle part will appear with fast moving marker moving across. You want to stop this marker while it's over that bright part to inflict additional damage. Also the quicker you are, the greater the damage. ----------------------------------------------------------------------------- A - Spiral cut (3 seconds timer) ---> A555 Unsuccessful stop - VS one enemy, 1 strike with attack power 24 Successful stop - VS one enemy, 1 strike with attack power 32 ----------------------------------------------------------------------------- B - Slice & Dice (3 seconds timer) ---> A520 Unsuccessful stop - VS 1-3 enemies, 3 strikes randomly distributed among enemies with attack power 8 Successful stop - VS 1-4 enemies, 6 strikes randomly distributed among enemies with attack power 6 Note - learned once you use previous Overdrive 10 times, regardless of success ----------------------------------------------------------------------------- C - Energy Rain (3 seconds timer) ---> A179 Unsuccessful stop - VS all enemies, 1 strike with attack power 20 Successful stop - VS all enemies, 1 strike with attack power 26 Note - learned once you use previous two Overdrives 30 times, regardless of success ----------------------------------------------------------------------------- D - Blitz Ace (2 seconds timer) ---> A064 Unsuccessful stop - VS one enemy, 8 strikes with attack power 4 Successful stop - VS one enemy, 8 strikes with attack power 4, and then 1 strike with attack power 24 Note - learned once you use previous Overdrives 80 times, regardless of success ----------------------------------------------------------------------------- ***************************************************************************** 2 - YUNA'S OVERDRIVE - GRAND SUMMON ---> A237 ***************************************************************************** Summon an Aeon in Overdrive! Once Yuna's Ov. gauge is full, press left in command window. Yuna can now use Grand Summon. Select an Aeon you want. Aeon she'll summon will come to battle with full Overdrive, instantly ready to be launched. The other cool catch is that if Aeon had full Overdrive prior to Grand Summon, he gets to keep it, meaning you can unleash two Mega Flares in a row, for example. ***************************************************************************** 3 - LULU'S OVERDRIVE - FURY ---> A225 ***************************************************************************** Unleash a barrage of spells on the enemy! Once Lulu's Ov. gauge is full, press left in command window. Pick Fury, then select the spell you want to use. Now rotate right analog stick as fast as you can. The more circles you successfully complete, the more number on screen will rise. Once time limit elapses, chosen spell will be thrown at the enemies. The harder the spell, the more circles you need to accomplish for one successful casting. Two good things about it are that it penetrates enemy's Reflect and is not affected by Shell. Bad thing is that damage done is merely a fraction of what it could be were it cast alone. Here's the order of spells as they're listed in Lulu's Overdrive screen: ----------------------------------------------------------------------------- Fire Fury (attack power 5) | Thunder Fury (attack power 5) Water Fury (attack power 5) | Blizzard Fury (attack power 5) Fira Fury (attack power 10) | Thundara Fury (attack power 10) Watera Fury (attack power 10) | Blizzara Fury (attack power 10) Firaga Fury (attack power 18) | Thundaga Fury (attack power 18) Waterga Fury (attack power 18) | Blizzaga Fury (attack power 18) Bio Fury | Demi Fury Death Fury | Drain Fury (attack power 9) Osmose Fury (attack power 4) | Flare Fury (attack power 22) Ultima Fury (attack power 28) | ----------------------------------------------------------------------------- Notes about Lulu's Furies: - Bio Fury has up to 80% chance of inflicting Poison - Demi Fury reduces current HP by 12,5% - Death Fury has up to 80% chance of inflicting Death - Fury's maximum is *sixteen* spells - available Furies appear as soon as Lulu learns the respective Black Magic ***************************************************************************** 4 - WAKKA'S OVERDRIVE - SLOTS ---> A521 ***************************************************************************** Get the right combination for the ultimate shot! Once Wakka's Ov. gauge is full, press left in command window. Slot machine will appear. His Overdrive is called Slots. Depending on type of reels you've obtained so far you can choose from following: ----------------------------------------------------------------------------- A - Element Reels ---> A177 These are Wakka's primary reels you'll have from the time he joins your party. Once selected, you'll have 20 secs to line up colors of the orbs. There's four kinds of them, each one for respective elemental damage: red for fire, blue for water, yellow for lightning and white for ice. There's multiple outcomes you may get depending on what was lined up. I'll explain them: - if you line up three red orbs successfully, Wakka will perform fire elemental physical attack VS all enemies with attack power 34 (same applies if you line up three blue, yellow or white orbs respectively) - if you line up say two red and one blue orb, Wakka will perform fire elemental physical attack VS one random enemy with attack power 34 (same applies for various other combinations) - if you line up say one red, one blue and one yellow orb, Wakka will perform an ordinary physical attack VS one random enemy for critical damage with attack power 34 ----------------------------------------------------------------------------- B - Attack Reels ---> A028 These are second reels Wakka can use and surprisingly, they're the best out of all four he can joke around with. Attack Reels may appear as a prize in Blitzball Tournament. Picture proving that available at: http://splitinfinity.50megs.com/images/attackreels.jpg Once you take Attack Reels for a spin, you have 20 secs to select among three choices: 1x hit, 2x hit, or Miss. Likewise, multiple outcomes are possible. - if you line up say '1x hit, 2x hit and Miss', Wakka will launch three physical attacks randomly distributed among all enemies on the screen - if you line up say '1x hit, 2x hit and 2x hit', Wakka will launch five physical attacks randomly distributed among all enemies on the screen - if you line up say '1x hit, 1x hit and 1x hit', Wakka will launch six physical attacks randomly distributed among all enemies on the screen - if you line up say '2x hit, 2x hit and 2x hit', Wakka will launch twelve(!) physical attacks randomly distributed among all enemies on the screen - this is the best outcome you can wish for - attack power taken into account is amount of hits multiplied by 10 ----------------------------------------------------------------------------- C - Status Reels ---> A563 These are third reels for Wakka... the least useful as well. Status Reels may appear as a prize in Blitzball League. Picture proving that available at: http://splitinfinity.50megs.com/images/statusreels.jpg Once you take Status Reels for a spin, you have 20 secs to select among three choices: 'Down' symbol, 'skull' symbol and... errr, 'sandclock' symbol. Yet again, multiple outcomes possible. - if you line up three 'Down'-s successfully, Wakka will perform one physical attack VS all enemies with attack power 34 and inflict Full Break at the same time (if you complete 'skull'-s, enemies will be inflicted with Poison, Sleep, Silence and Darkness; by lining up three 'sandclock'-s, Wakka will try to launch an attack which petrifies all enemies) - if you line up say two 'Down'-s and one 'skull', Wakka will launch a physical attack (carries Full Break as well) against one random enemy with attack power 34 (same applies for various other combinations) - if you line up one of each symbol, Wakka will perform an ordinary physical attack VS one random enemy for critical damage with attack power 34 - Wakka must appear in at least 250 battles against fiends before Status Reels become a prize ----------------------------------------------------------------------------- D - Aurochs Reels ---> A030 Last reels for Wakka and useless as well. They may appear as Tournament prize. Picture proving that available at: http://splitinfinity.50megs.com/images/aurochsreels.jpg Aurochs reels are combination of Element and Status Reels. Each slot is comprised of following symbols: red, blue, yellow and white orbs, 'skull', 'sandclock', 'Down' and three Aurochs symbols per one slot. Once activated, you have 20 seconds to line up the symbols. A myriad of outcomes is possible again. For lining up orbs and symbols look a bit above, but I do need to mention two outcomes: - if you line up say two red orbs and one 'Down', this will no longer cause fire elemental attack VS one random enemy - instead one random enemy is hit for critical damage - if you line up three Aurochs symbols, all enemies get hit once with attack power 72 - Wakka must appear in at least 450 battles against fiends before Aurochs Reels become a prize -----------------------------------------------------------------------------
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Final Fantasy X :: PAL Version Guide Teil 1a - Version 7.1
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Beim ersten Final Fantasy-Titel für die PlayStation 2 treten Sie zu einer epischen Reise an! Begleiten Sie Tidus, einen jungen Blitzball-Star (ein futuristischer Sport, der in einer schwebenden Wasserkugel gespielt wird), wenn er von einer geheimnisvollen Macht, die nur unter dem Namen Sin bekannt ist, in die Zukunft versetzt wird. An einem merkwürdigen Ort namens Spira erfährt Tidus, dass seine Heimatstadt Zanarkand vor 1000 Jahren zerstört wurde. Entschlossen, der Wahrheit auf die Spur zu kommen, tut sich Tidus mit einer Reihe neuer Freunde zusammen, darunter Yuna, eine junge Frau, die mächtige Geister, so genannte Aeons, herbeirufen und kontrollieren kann. Gemeinsam brechen sie zu einer unvergesslichen Reise auf...
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