A Quattro Adventure release:

___ __  __     __     __  __    __            __    __  ______
 | |__)|_  / (_ /  |__)|_   |(_ |   / | ||    |  | _/ _/_/
 | |  |__/--__)__/|  |__  |__)|__/--| ||__/  |__/|/__/__ |   v1.6



v1.6 - Completed 3/9/02

Written and maintained by Adam Lamontagne
Copyright ©1996, 2001, 2002 Adam Lamontagne (alamont1@maine.rr.com)

Treasure Island Dizzy on the Quattro Adventure 4-in-1 game cartridge is a game
for play on the Nintendo Entertainment System (NES) published by Camerica Ltd
Inc. and licensed by Code Masters Software Company Ltd. 1991.



=================
TABLE OF CONTENTS
=================

I.     Revision History
II.    Introduction
III.   Story
IV.    General Info
V.     Controls
VI.    Areas in the Game
VII.   Items
VIII.  Finding all the Coins
IX.    Frequently Asked Questions
X.     Game Genie Codes
XI.    Acknowledgements
XII.   Disclaimer



===================
I. REVISION HISTORY
===================

3/9/02: V1.6
-Added my current email address.
-Removed a site that hosted the FAQ.

3/26/01: v1.5
-Major overhaul of a FAQ untouched since early 1996.
-Added a small ASCII art title.
-Changed email address.
-Added Table of Contents.
-Added Revision History section.
-Changed the Story (added from the game manual).
-Reformatted.
-Added a Controls section.
-Reorganized the Areas in the Game section.
-Reorganized Item section.
-Reorganized the Coins section.
-Added Game Genie Codes section.
-Added Acknowledgements section.
-Added Disclaimer.
-Added 1 Frequently Asked Question

4/10/96: v1.0
-First version complete.


[NOTE: All of my revisions up to 1.0 are based roughly on about what percentage
of the FAQ/Walkthrough I think is completed.   When I finish all the sections
and consider the FAQ/Walkthrough complete, that will be version 1.0.  Any small
updates after that will raise the version 0.1 points and any major update that
really shakes things up will raise the version 1.0 points.]



================
II. INTRODUCTION
================

The following is part FAQ, part walkthrough for Treasure Island Dizzy, which is
one of the four games on Camerica's unlicensed Quattro Adventure cart for the
NES.  It is not a straightforward walkthrough, though I tried to include all of
the information known on the game but, as unlikely as it may seem, may have
missed a thing or two :) If you have any info to add to this FAQ/Walkthrough,
please contact me at alamont1@maine.rr.com so I can throw it in.  Thanks for
reading, and maybe this will actually help someone out!



==========
III. STORY
==========

Taken directly from the manual:

"All the Yolkfolk gathered at the beach to wave goodbye to Dizzy (TM) in his
new boat.  He had built it himself and it really was very nice, with its bright
white sails and shiny red hull.  Dizzy felt proud as Daisy kissed him goodbye
and the fresh sea breeze filled the sails, and the boat sailed out to sea on
its first voyage."

"The sky was clear and the weather was fine as Yolkfolk's village disappeared
over the horizon.  Dizzy dangled his fishing rod over the side and daydreamed
about what adventures might lie ahead in strange, distant lands.  Suddenly the
wind stiffened, the boat started to roll, and dark clouds gathered in the sky."

"'Grand Dizzy was wrong about the weather', thought Dizzy as the waves started
breaking over the side of the boat.  Before long a ferocious storm was raging,
and Dizzy's little boat was being tossed about in the enormous waves. 
Lightning crackled and thunder roared as Dizzy tried bravely to keep the boat
afloat, but it was no use."

"Just before the boat sank below the surface, Dizzy spotted a distant island
illuminated by a flash of lightning.  He dived into the heaving waters and
started to swim.  That was how Dizzy came to find himself poaching on the
silent, sun-kissed beach of a seemingly deserted island.  Now he had to somehow
find a way back to Zakeria, land of the Yolkfolk."



================
IV. GENERAL INFO
================

You only have one life to live, so be careful at every step of the way (almost
to a point of paranoia).  Unless noted otherwise in this FAQ, anything that
moves will kill you.  Anything that doesn't move may kill you as well :)  Be
careful of cages in the Tree Hut area.  They don't look like much, but if you
walk under them, they will drop onto ol' Egghead and finish him.  Just jump
past the area directly underneath them.  NEVER, EVER enter the water without
the Snorkel.  Instant death!  You can jump from any height and Dizzy won't get
hurt (he's no Humpty Dumpty!), as long as you don't jump onto something nasty.

You can carry up to 3 items at once.  You often have to leave certain items
behind and backtrack for them later.  I'll refer to the 3 items you can carry
as the top, middle and bottom items.  When you pick up an item (by pressing B
it starts in the bottom spot, and if you pick up another item (or just press B
again), the item in the bottom spot moves up to the middle spot and the item
you just picked up (or the word "nothing" if you picked up nothing and just
pressed B) is now in the bottom spot.  Once you move an item to the top spot on
the list and then press B again, you will get rid of the item (it just
reappears on the screen, where you can pick it up again, or leave it) or you
will "use" the item to perform a certain task.

All this nonsense is important because if you have the Snorkel in the top
position while you are under water and you go to pick up an item, you will
quickly find yourself as fish-bait, because the item you just picked up moved
the Snorkel off of your item list and you can no longer breath. Always be aware
of the order in which your items are displayed.



===========
V. CONTROLS
===========

The controls are pretty basic:


                -----------------------------
               |                             |
               |     +                       |
               |   +++++           (*)  (*)  |
               |     +     ==  ==   B    A   |
               |           SE  ST            |
                -----------------------------



The LEFT and RIGHT buttons walk Dizzy around the landscape.

The A button is for jumping.

The B button will pickup/drop/use items.

The START button will begin the game and pause during play.



=====================
VI. AREAS IN THE GAME
=====================

There are several different areas in the game.  There aren't any official names
for each area, so I just used what seemed appropriate:


STARTING POINT
-Doh!  I will use this as a reference point when pointing out the location of
other areas.

HOOKJAW'S BRIDGE
-Just to the left of the starting point, to the right of Hookjaw's grave.

TREE HUT AREA
-Left of Hookjaw's Bridge.  This area extends upward into the sky and is where
a lot of items and coins can be found.

BLASTING AREA
-The leftmost area of the game, next to the Tree Hut area.

UNDERWATER SHIP
-To the right of the starting point, in The Ocean.

THE OCEAN
-The big area of water which is centrally located in this game.

AIR POCKET
-To the right of the underwater ship; found after dislodging a rock with a
crowbar.

ISLAND IN THE SKY
-Use the Pogo stick on the underwater ship to vault to this area.

TOTEM POLE SCREEN
-Above ground, to the right of the water area.  Consists of a Hut, a tree, a
cloud, and a weird, totem-like thing that extends into the sky.

SECOND GRAVE
-To the left of the Totem Pole Screen.

SMUGGLER'S CAVE
-Found under the Second Grave.

BLACKBEARD'S SECRET KITCHEN
-In the Smuggler's Cave.

THE RED GUY'S HUT
-A Hut to the right of the Totem Pole Screen where a Dude dressed in red trades
items for the Four Treasures.

PIER
-To the right of the Red Guy's Hut.

LEFT CLOUD AREA
-Get here by jumping from the upper right most hut in the Tree Hut Area.  There
is also a Secret Warp (#2) which takes you here.

RIGHT CLOUD AREA
-Get here by using the Magic Pebble at the Totem Pole.



==========
VII. ITEMS
==========

Listed below are all of the items in the game, where they are found, and what
they are used for.  This isn't a "real" walkthrough, but if you piece it
together with the COINS section and the FAQ's, you should be able to figure out
what you need to know.


LARGE ROCK
-Found: The beach near the starting point.
-Use: Pick it up and carry it one screen over to use as a step.

MAGIC PEBBLE
-Found: In the Tree Hut Area.
-Use: Use it in front of the Totem Pole to warp to the Right Cloud Area.

HEAVY WEIGHT
-Found: In the Tree Hut Area.
-Use: Put it under a hook in the same area to lower a platform to a new area.

RUBBER SNORKEL
-Found: In the Tree Hut Area.
-Use: You must have this as one of your three items when entering the water.

INFRARED DETONATOR
-Found: In the Tree Hut Area.
-Use: Place this to the right of the brown square in the Blasting Area AFTER
placing the Sticks of Dynamite to the right of the grey rock on the same
screen.

GRAVEDIGGER'S SPADE
-Found: Another Tree Hut Area item.
-Use: Use it on the Second Grave in the area to the right of The Ocean (make
sure the Snorkel is one of your 3 items when you use the Spade).  You can use
it on Hookjaw's Grave, but you will see that the grave must be breached in
another way (later in the game).

SALTWATER CROWBAR
-Found: In the Underwater Ship.
-Use: Use it while standing on the rock that is one screen over from where you
found it, although before you use it, you will have to exit the Ocean Area to
switch around your items so that the Crowbar is in the top spot.

HOLY BIBLE
-Found: On the Totem Pole Screen.
-Use: Bring it with you, along with the Snorkel, when going to get the Cursed
Treasure under Hookjaw's Bridge later in the game.

LARGE BRASS KEY
-Found: This is on the Pier.
-Use: To move the floor panel aside in the Smuggler's Cave to get to
Blackbeard's Secret Kitchen.

STICKS OF DYNAMITE
-Found: In the water to the left of the Smuggler's Cave.
-Use: Place it next to the grey rock in the Blasting Area, then place the
Infrared Detonator to the right of the brown square to blast the rock out of
the way (the brown square protects Egghead from the explosion).

WOODCUTTER'S AXE
-Found: On the Second Grave screen.
-Use: Go to Hookjaw's Bridge and use it while standing on the grey part of the
bridge.  Make sure the Snorkel is one of your 3 items, as you fall into a water
area.

BAG OF COINS
-Found: Behind the large grey rock you just blasted in the Blasting Area.
-Use: Give it to the Red Guy for an item.  This is one of the 4 Treasures.

POGO STICK
-Found: In the Left Cloud Area.
-Use: Use this at the "Official Pogo Jumping Area" on the Underwater Ship to
get to the Island in the Sky. Just press A with this as one of your 3 items at
the Pogo Area and you'll vault upward.

PAIR OF FLIPPERS
-Found: In the Right Cloud Area.
-Use: Take them with you into the water and you can swim around.  You need
these to get out of the water beneath the Air Pocket.

FIRE RESISTANT SUIT
-Found: This is the only thing of importance on the Island in the Sky.
-Use: This gets you past the candle in the Smuggler's Cave.

DEHYDRATED BOAT
-Found: The Red Guy gives you this when you present him with one of the 4
Treasures.
-Use: Use it at the Pier to make the boat appear (you still need 3 more items
to make the boat run).

VINTAGE BRANDY (Has anyone ever seen this in a video game?)
-Found: Get this in (where else!) Blackbeard's Secret Kitchen.
-Use: Yes, that Red Guy values the Brandy as one of the 4 Treasures.  He'll
give you an item for it.

LARGE DIAMOND
-Found: This is on an altar in the Smuggler's Cave.
-Use: The Red Guy also takes this in trade and gives you another item.  One of
the 4 Treasures.

OUTBOARD MOTOR
-Found: One of those items that the Red Guy gives you.
-Use: Use it at the Pier and it magically appears on the boat.

GALLON OF PETROL
-Found: The Red Guy surrenders this for one of the 4 Treasures too.
-Use: Use this at the Pier also and it lowers the boat further into the
water...just one more item needed to get the boat going!

CURSED TREASURE
-Found: This is the infamous treasure of Hookjaw, found underwater beneath
Hookjaw's Bridge.
-Use: Give this to the Red Guy as well for another item.  This is one of the 4
Treasures.  You won't escape Hookjaw's underwater grave with the Cursed
Treasure unless you take along the Holy Bible.

IGNITION KEY
-Found: This is the last item the Red Guy gives you (afterwards he softens up
and tells you that you were his best customer...no doubt his only one!).
-Use: Bring this to the Pier and use it to get the boat running.



===========================
VIII. FINDING ALL THE COINS
===========================

-There are 30 coins to be found in all.  You must find all 30 to get the "best"
ending.

-Most coins are in plain sight.  Just stand over them and press B to add them
to your collection.  Some take a little exploring and probing to find.

-Here are the 2 I had a hard time finding.  Go two screens left from the
Starting Point.  Hit B in front of the tree and a coin will drop out of it.
Pick it up.  The other hard one to find is located 3 screens to the right of
the Blasting Area.  Go to the second tree from the left at the bottom of this
screen and hit B.  Another coin will fall to the ground.  Pick it up.

-Two coins are found by running into bees.  Both are in the areas left of the
Starting Point.  Just make contact with the bee and the coin will fly to the
next screen.  What are ya waiting for?  Go get it!  These bees are some of the
rare "friendly" creatures that won't kill you when you touch them.  One of the
bees can only be reached by dropping on it from the clouds.  This one will also
yield a coin.  A third bee won't give up a coin but if you touch it, something
strange will happen.....

-A bunch of coins can be found by pressing B in front of many of the hut doors.
 Not all of them, but quite a few will reveal coins.  You can only get one coin
per door, if you get one at all.

-There is a big fish above the area where you used the Crowbar to pry away the
rock.  This is another of the "friendly" creatures in the game.  Jump on the
weird green guy that doubles as an elevator and ride him up to the big fish. 
Jump into the big fish and you'll find yourself in its belly. Unfortunately,
the fish wasn't very hungry before he gobbled you up, as he only has one coin
in him.  Grab the measly thing and get out of there.  Oh yeah, don't touch the
identical looking big fish on the screen to the left of the "friendly" one, as
he will kill you without as much as a second thought.

-One coin is in Blackbeard's Secret Kitchen (next to that Brandy).  Another
out-of-the-way coin is on a ledge on a screen above the Sunken Ship.  Use the
flippers to swim to it, or get lucky and manage to fall onto the ledge from the
Island in the Sky.

-There is also a coin on the shore where you end the game, after constructing
the fully operational boat.



==============================
IX. FREQUENTLY ASKED QUESTIONS
==============================

Send any questions to: alamont1@maine.rr.com

Actually, I haven't heard any of these questions asked, but they would probably
have been asked to me if I was a Game Counselor at Camerica.  If I had
Camerica's number, I probably would have annoyed them with a few questions
myself.  Ask away little dude:


Q:  Okay, why the heck do I die when I go into the water?  Even the shallow
water kills Dizzy.  This isn't very realistic!
A:  No, it isn't realistic, unless of course the water is boiling hot.
Hard-boiled Dizzy anyone?  Get the Snorkel first.  It even works deep
underwater!!

--

Q:  Will those bees kill me?  I'm afraid to touch them, since whoever
programmed this game only allows you to have one life.
A:  Yeah, those Camerica people are no dummies.  They also made the Game Genie,
and if you buy one of those, Dizzy will be invincible.  If they gave you a
bunch of Dizzy's to complete the game, you might not feel the need to go out
and buy the Genie, though you probably have one anyway.  Sorry, I digress...go
back and read the FINDING ALL THE COINS section and find out how the bees can
be your friends.

--

Q:  Why in the world am I walking backwards?  Is this permanent?
A:  You ran into that weird low-flying bee who endows you with his Michael
Jackson Moonwalking technique.  It's pretty cool actually and only lasts for a
minute or two, though has no apparent use other than to confuse you and make
you ask dumb questions.  If you have a Genie, you can Moonwalk to your heart's
content.

--

Q:  There's a coin in the area above the Blasting Area.  How do you get up
there?
A:  Make like a Wookiee.  Climb to the upper left most hut in the Tree Hut area
and take a leap of faith to the left off the ledge.  Somehow Egghead lands next
to that coin without even a hairline fracture of his dome. Chewbacca would be
proud.

--

Q:  How do I get to the treasure in Hookjaw's Grave?
A:  You don't.  Actually, it's in the area under his grave.

--

Q:  But how do I get in there?
A:  Listen you greedy little...whoops, sorry dude.  You need to get the
Woodcutter's Axe and chop the grey segment off Hookjaw's Bridge.  Make sure you
have the Bible and the Snorkel as your middle and bottom items.  You'll fall
into the water where you can grab a couple coins and the Cursed Treasure.

--

Q:  Alright, I did this, but when I left the underwater area under Hookjaw's
Bridge, I get zapped by a lightning bolt.
A:  You weren't listening, were you?  They don't call it the Cursed Treasure
for nothing.  If you plan on stealing Hookjaw's Cursed Treasure and escaping
alive, make sure to bring that Bible with you.  It protects you from getting
cooked from above.

--

Q:  Man, I was just jumping around on Hookjaw's Bridge and I suddenly died. Is
there a time limit or something?
A:  I wondered this myself.  There is no time limit in this game, but if you
look at the bridge area, you notice two candles on posts on each side of the
bridge.  These kill you if you jump into them (or actually, near them) unless
you are wearing the Fire Resistant Suit.  This Hookjaw character meant
business!  There are two candles in the Smuggler's Cave as well, one of which
blocks your path, so wear that Suit!

--

Q:  How come I die when switching items around under water?
A:  You probably had the Snorkel in the top slot, and when you hit B it moved
the Snorkel out of your inventory, therefore cutting off your oxygen supply,
therefore making you fishbait.  Make sure whenever you go into the water you
are careful about the order of your items and try to keep the Snorkel as the
bottom item.

--

Q:  Hey look, I found an Air Pocket.  Wait a second...how do I get out of the
water area below it?
A:  Well, if you jumped into that section of water without the flippers, the
only way out is to hit the reset button :(    Take the Flippers with you next
time you go down there.

--

Q:  That goofy looking drunk, I mean Red Guy, wants something for a boat. What
does he want?
A:  Booze, jewels, cursed treasure, you know, the usual stuff.  Actually, this
guy is a key part of the game.  Bring him the 4 Treasures (Bag of Gold Coins,
Vintage Brandy, Large Diamond, and the Cursed Treasure) and in turn he'll give
you an item for each of those you bring him, which will help you make a boat to
escape the island.  The items he gives you are the Dehydrated Boat, an Outboard
Motor, a Gallon of Petrol (he even throws in the can!), and the Ignition Key to
start her up.

--

Q:  When I grab the Large Diamond in the Smuggler's Cave, the item I had in the
top spot is left where the Diamond was and I can't get to it after. How do I
get out of this mess?
A:  The programmers of this game gave us a low blow with this one.  The only
way out of it is by doing the following.  Make sure you don't have any item in
the top spot of your inventory when you grab the Diamond.  After grabbing it
from the altar, a large boulder rolls after you (Indiana Dizzy?).  Run like
hell to the left and get out of there.  Be sure to dodge the falling rocks that
suddenly appear in the next room.

--

Q:  You told me that there were two secret warps in this game.  Were you just
pulling my leg?
A:  Would I pull your leg?  There are indeed two secret warps (besides the
Magic Pebble/Totem Pole warp I mentioned earlier).

Secret Warp #1:  Go to the Left Cloud Area.  Fall off of one of these clouds to
land on another cloud on a screen below (you can touch that bee from here to
get the coin).  Jump one screen to the right to land on the cloud on the screen
with Hookjaw's Grave.  Stand on the right half of this cloud and press B.  Make
sure that faithful Snorkel is equipped, as you'll be warped to the area to the
right of the Sunken Ship.

Secret Warp #2:  After using the Magic Pebble at the Totem Pole to get to the
Right Cloud Area, jump left off of the cloud to the next screen, where you'll
land on another cloud.  Stand on the left half of this cloud and press B to
warp over to the Left Cloud Area.

These warps aren't necessary to complete the game, but they are pretty useful
if you want to bypass certain areas of the game and get someplace quick.

--

Q:  Oh no, the I just used the Ignition Key for the boat and it started moving.
 Should I jump?
A:  Calm down little fella.  The boat harmlessly moves back and forth on the
screen.  Just walk off the Pier onto the boat and walk right to the next
screen.  Jump onto the shore and read the sign for the game's ending! (You can
also jump onto the stationary boat first and then use the Ignition Key, but
that kinda takes the fun out of it)

--

Q:  Well, I read the sign and it says I only found 28 out of 30 coins.  I'm
never gonna find those two, am I?
A:  Why ya asking me?  Would I ask a question like that (hey tsr)?  Look back
at the FINDING ALL THE COINS section, or don't even bother trying to find those
two coins.   You'll get the same cheesy ending anyway for all your trouble. The
only difference is that you get basically the same message, except it says you
found all 30 coins.  No Princess, no fireworks, no King or Queen to greet you. 
Just that Dizzy character flipping up and down like a mad man (or egg).

--

Q:  You mean they don't even show you credits?  I played this game non-stop for
over a week and all they show is that one little screen!!!  I wanted to see who
was responsible for this game.
A:  Alright, quit yer whining.  You've been a studious, faithful 8-bit Power
Player for awhile now, so I'll let you in on a little secret.  You can resume
your game even after ending it by pressing Start at that wonderful ending
screen, though all you can do is go back and sight-see
(hey, you've done everything there is to do, or have you?).  Actually, grab
that Snorkel and head back to the Sunken Ship.  On the leftmost side of the
Ship is a platform.  Jump onto it and stand on the right half of the platform. 
Now hit the B button.  Voila...the Programmer's Screen!!!  Who the heck are the
Highlanders?  Actually, you can access this at any point in the game, but wait
until you finish the game...it's more rewarding.  Now go play Wizardry or
something...  :)

--

Q: Quattro Adventure, which includes Treasure Island Dizzy, was also released
as an Aladdin cart by Code Masters.  Are there any differences between the
regular NES version and the Aladdin version?
A: The Aladdin cart is smaller :)   Seriously, I haven't played through the
Aladdin version yet.  I know that the game Fantastic Adventures of Dizzy was
released as both a regular NES cart and an Aladdin cart and there are several
differences between versions, so I'm willing to bet there are probably some
minor differences in Treasure Island Dizzy.  I guess this gives me another
reason to update this FAQ in the future.



===================
X. GAME GENIE CODES
===================

Just in case you feel the need to cheat:

Invincibility:
PEXSZYAA
Game starts on island in the sky. Walk left to begin at the normal starting
point.

Walk backwards:
OZNTKASX

Start with Snorkel:
PEUSYYAA

Start with Axe:
PEUSYYAA
PEKNIZZP

Start with Dynamite:
PEUSYYAA
ZEKNIZZP

Start with Heavy Weight:
PEUSYYAA
IEKNIZZP



===================
XI. ACKNOWLEDGEMENTS
===================

Code Masters: For making such a cool series.  Check out Fantastic Adventures of
Dizzy as well as Dizzy the Adventurer, also for the NES.


Niall Kavanagh (dizzyfan@doramail.com): For being the only person since this
FAQ came out in '96 to send me email about it.  He was nice enough to inform me
that:

	"I know it's an old FAQ, but I figured I would tell you something you missed
on Treasure Island Dizzy. The reason the ending is so crap is because it's a
conversion of a hella old spectrum game, Dizzy was a bit of a video game super
star in the UK 'til the Playstation came out and the Codemasters only really
made sports and racing games. The Highlander's are the Oliver Twins [I think he
means the Darling brothers, who created Code Masters], I think. They've moved
on to other things as well."


Ken Gifford (aka |tsr): For lending me the Quattro Adventure cart way back when
I first got on the 'net in '96 in a temporary trade.  He also has the best NES
site of all time (http://atarihq.com/tsr/) even though he will probably never
update it again :(



===============
XII. DISCLAIMER
===============

This walkthrough is not endorsed by Code Masters, Camerica or Nintendo of
America. The information contained within this document is provided without
guarantee.  All copyrights and trademarks are recognized.

This FAQ may be reprinted, posted in newsgroups, or placed on web sites, as
long as the proper credit is given to the author.  The most recent version of
this walkthrough can be found at:

www.gamefaqs.com
www.vgstrategies.about.com

©1996, 2001, 2002 Adam Lamontagne (alamont1@maine.rr.com)



Hope you liked!

Closing Credits:

Quattro Adventure by Camerica (Codemasters)
Game used for original FAQ owned by |tsr (thanks man!)
Game Genie by Camerica (Codemasters)
The three other games on Quattro Adventure:
1-Boomerang Kid
2-Linus Spacehead
3-Super Robin Hood

THE END