+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | Red Faction: Armageddon | | Walkthrough By: redapocalypse04 | | Contact: snapzilla2050@stewiesminions.com | | Version: 1.00 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ || || || Table of Contents || || || +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I. Walkthrough Chapter 1________________________________________________________________[W1] Chapter 2________________________________________________________________[W2] Chapter 3________________________________________________________________[W3] Chapter 4________________________________________________________________[W4] Chapter 5________________________________________________________________[W5] Chapter 6________________________________________________________________[W6] Chapter 7________________________________________________________________[W7] Chapter 8________________________________________________________________[W8] Chapter 9________________________________________________________________[W9] Chapter 10______________________________________________________________[W10] II. Technical____________________________________________________________[TECH] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ || || || Walkthrough || || || +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You can also find this guide on the iPhone App Store by searching for the Red Faction Armageddon guide sold by Michael Mahon. | ========= | | | | Chapter 1 | [W1] | | | ========= | ________ |Tutorial| _______________________________________________________________________________ Look up using the Right Thumbstick when prompted. Hold the Left Trigger when prompted to aim at the explosive barrel in front of you. Now tap the Left Trigger to snap between the explosive barrels. Blow them up after this to get some salvage. You get salvage from explosive materials, and you can use it to purchase upgrades later on. Press Up on the D-Pad to switch to the Maul when ready. Walk up to the wall and lay into it using the Right and Left Triggers when you have the Maul equipped. _____________________ |Enter the Terraformer| _______________________________________________________________________________ You should see some ammo laying on the ground in front of you. You'll also gain access to the Plasma Cannon, which is a powerful weapon that's great for destroying structures. It comes with limited ammo though. Explore this area before you proceed. Keep an eye out for blue salvage and ammo, and also for orange barrels and tanks. They are explosive and yield salvage when you blow them up. ________________________ |Destroy the Solar Towers| _______________________________________________________________________________ Walking towards the shielded door gives you this objective. There are three towers in the area that you need to bring down. Use the explosives near each one to make this a quick job. Don't forget to grab the salvage left behind. There's plenty of ammo in this area, so don't be afraid to play around. After you've taken all three towers down, explore the road on the opposite end from the door you need to go through. It's an area underneath a bridge (which you may have destroyed by this point). There's some salvage back here along with an Audio Log. Hold X to listen to it. _____________________ |Enter the Terraformer| _______________________________________________________________________________ Go through the doors and you'll find enemies on the bridge ahead. Just wait a bit and an airstrike comes in and destroys them. Move through the door and look to the left. There's an area here with plenty of explosives, salvage, and ammo. There's also salvage down the road on the right side. There are several enemies at the end of the road, including one in the tower on a turret. Take him out first (the plasma cannon works well here). Once they're down, keep going until you see the ship fly over you. Explore the area to your right for goodies, then hit the cutscene. _______________ |Secure the Area| _______________________________________________________________________________ There's a three story building on the right side of the road, and it's filled with enemies. Your priority should be the rocket turret on the roof. Blowing it up takes a good chunk of the building with it. Check the corner of the platform the building is on for an Audio Log. If you keep going forward, you'll come across a broken bridge that you can't yet repair. Instead, go up the stairs on the opposite side of the road as the three story building. _______________________________ |Find the Cultist Reinforcements| _______________________________________________________________________________ Keep going and you'll come across another three story building filled with enemies. Again, the priority should be the turret on top, though this one doesn't fire rockets. There's plenty of explosives floating around the area. ______________________ |Eliminate the Cultists| _______________________________________________________________________________ These guys will be firing at you from up the hill, where you need to go. There is usually a green guy with them. He's tougher than the rest, and he carries a rocket launcher. Still, he's not too bright, so you can trick him into blowing away half of his own allies and some of the explosives by him. Scour the area for salvage, then drop back down to the broken bridge. You now have access to the nanoforge, which allows you to rebuild objects by holding the Left Bumper. Use it on the bridge to get over to the door. _____________________ |Enter the Terraformer| _______________________________________________________________________________ Go through the doors and stock up on ammo. You'll need it. Now hit the button. You will be trapped in a large room with a large four-legged mech. If it sees you, it instantly starts draining your energy with an electric attack. If you go behind cover, lasers come out and converge on your position. When they close in, a huge blast eliminates everything you're hiding behind. Get used to rebuilding cover with the nanoforge. The best way to do this is to get up on the raised sides of the area and just run in a circle around the mech. Hit him with a few plasma cannon shots to take him down for good. Alternatively, you can blast the orange explosive bolts on the ceiling. Doing so will cause the crane things up there to fall. It takes some precision, but hitting the mech with one of those is pretty satisfying. After he's down, you can scour the area for ammo and salvage. Hold X to proceed to the next chapter. | ========= | | | | Chapter 2 | [W2] | | | ========= | _______________________ |Get to the Turbine Room| _______________________________________________________________________________ You immediately acquire the Impact ability. Press the Right Bumper to use it. It sends out a wave of energy directly ahead of you. Great for clearing the area of enemies and also for quickly busting through buildings. The meter on the left side of your reticule corresponds to all nanoforge abilities. When it's full, you can use an ability. Use Impact to get through the doors (or just melee, it works too). You'll come to a room filled with enemies on all levels. There's are also a few to your right as well. Get everything you can on the first floor. Don't worry about getting upstairs, you'll be up there in a minute. Go downstairs and take out the next batch of enemies. One of them has a rocket launcher. Remember that you can press Back to use the GPS, which shows you where you need to go. When you go back upstairs, you'll engage in close combat with a few enemies. There's also an Audio Log in the second side room you come across. You'll soon be on the upper part of the room you were in previously. There are a couple of enemies across the bridge and to the left, but a large number of them will come from the room on the right, where you need to be going. A plasma cannon shot or two works well here for clearing them out. _________________ |Stop the Cultists| _______________________________________________________________________________ You'll soon come to a room with three turbines. They are the things with beams of energy rising out of them. Clear this entire area of enemies, then repair any turbines that were blown up in the fight. Be sure to check the area for explosives and salvage. ____________________ |Save the Terraformer| _______________________________________________________________________________ You'll enter a room with a large device in the middle. Clear the bottom floor of explosives, salvage, and enemies, then climb the ladder. There are more enemies in the next room you come across, including one with a rocket launcher. Use the explosives in here to good effect. Just before you exit this room back into the main area with the device, you should see an Audio Log on the floor to your left. Go right when you're back in the main area and you will enter another room filled with enemies. When you get to the very top of this room, watch out, because green enemies armed with plasma beams are on the other side, and those things do a lot of damage. Take them down and move through the door. Keep going and you'll reach a cutscene. You will then be trapped in a room with an exo suit. It's hardly as tough as the mech from earlier, but the room is cramped, cover is minimal, and that thing packs a punch. Quickly hit it with a couple of plasma cannon rounds to take it down, then move into the next room and hit the switch. Don't forget to check upstairs for goodies. The rest of the chapter is an enemy free walk to the finish. | ========= | | | | Chapter 3 | [W3] | | | ========= | ________________ |Explore the Tomb| _______________________________________________________________________________ You're in an exo suit, but your abilities are limited to the magnet gun. Still, it's a pretty cool weapon. Fire a shot at something you want moved, then fire another shot at what you want it moved to. The first tagged object will go flying towards the second tag. Use this weapon to remove the door ahead of you. Soon you come to a holographic projection of an Ultor scientist. The big ball above it comes crashing down. Explore the area for salvage, then sling the ball into the door ahead using the magnet gun. In the next area, you need to use the magnet gun to tear apart the structure in the middle of the room. There's another large ball above it. Use the magnet gun to bring it down on top of the structure. Keep tearing at the thing until it finally falls apart. ___________________ |Get Back to Bastion| _______________________________________________________________________________ After the cutscene, you're no longer in the exo, but you do still have the magnet gun. You also have access to dual-wielded pistols. Keep going and eventually S.A.M. notes that she detects a life form up ahead. You should see a shadow on the wall. She also notes that it's moving too quickly to get a lock on it. Enter the room where it was and immediately look to the left. You should see a broken down structure with some salvage on it. Drop down here and you'll find more salvage and an Audio Log. Use the magnet gun to pull the structure down and the salvage along with it. Use the magnet gun again to clear the path ahead. You'll need to repair the upgrade station here. Use it and you can spend your salvage on upgrades. At first, only the first tier is available, but more become unlocked as you progress through the story. Keep going and you should notice a single salvage container off to your right. Drop down and collect it, then keep going and you'll come across two more. You eventually come face to face with your new enemy, and it's a bug! Squash it. A lot more come out to fight you. This particular type of bug isn't hard to kill. They like to get in close, which is perfect because they are susceptible to melee attacks. Sometimes they'll spit at you, but it's generally nothing to worry about. Remember to tap the Left Trigger to quickly snap to and between targets. This is necessary since they like to jump around so much. Further on you'll encounter another large group of bugs around a ruined structure. There's also some salvage to pick up here. The next group of bugs are coming out of a pod. It's a fairly obvious thing attached to the wall with electricity surrounding it. Take it out first, because it continually spawns them. There are two more pods up ahead with a large group of bugs guarding them. You'll also find a shotgun around here. After you fall through the floor, you'll need to take out a large number of bugs and two pods. Use Impact to clear them out quickly. If you turn around, you'll see two salvage tanks behind you. Keep going until you reach the next cutscene. There's a new type of bug to deal with now. It's just as fast as the others, but it's tougher and it shoots back. Repair the bridge when you get to it and cross over to the salvage. Drop down and double back underneath the platform you were just on. There's a pod down here to take care of. There's another group of bugs to deal with ahead. This one has both types. Keep going until you see a structure to your right. There's an Audio Log on the ground between it and the main path. It's almost impossible to miss. ________________________ |Get to the Mining Colony| _______________________________________________________________________________ Keep going until you have to turn left and go across a bridge. Instead, turn right and explore the collapsed tunnel for an Audio Log. After walking for a while, you come across the charge launcher. You can shoot up to four charges at once, then press X to detonate them all. You'll have to exchange it for another weapon, preferably the Maul. That hammer is rather pointless if you have the magnet gun in your possession. Once you enter the village area, a large number of enemies come for you. They come out of cracks in the wall. Although these cracks look like pods, you cannot destroy them. They simply vanish after releasing some bugs. There are so many bugs here that you will probably have to take cover in one of the buildings and let them come to you. After they're down, go to the signal, then scour the area for loot. There's also an upgrade station here. ___________________ |Get to the Elevator| _______________________________________________________________________________ In the tunnel ahead you'll find more bugs. As the game notes, this is a good place to use Impact. In the next area, a huge...thing comes out of the ground. Not only does it fire heavily damaging blasts at you from time to time, but it also boosts the health of every enemy in the area greatly, and it takes a lot of damage. Switch to the charge launcher and lay into it. Don't even focus on the lesser enemies if you can help it, not until that thing is gone. Two more groups of bugs come out of the walls after it's gone. Scour the area for loot, and look on the left side, just past the large collapsed tunnel, for an Audio Log. Activate the elevator to end this chapter. | ========= | | | | Chapter 4 | [W4] | | | ========= | ___________________ |Secure the Elevator| _______________________________________________________________________________ Before you head forward, go to the left and look on the side of the elevator. You'll find an assault rifle, an Audio Log, and some ammo and salvage. As you move down the tunnel, you should notice some light above you. Shooting the sparking part near the top will cause the light to explode, dropping a small bit of salvage. Almost immediately you run into one of the large pincer things that come out of the ground, along with a few enemies. Take it out and move on until you reach a weapons locker. Here, you can switch out any weapon with another weapon as long as you've already found it. _________________ |Escort the Convoy| _______________________________________________________________________________ At the next structure you'll come across a new type of enemy. He's big and he takes a lot of damage. He also hurls a ball of energy at you. It explodes a couple of seconds after touching something. Take him down and you'll have to deal with at least four waves of bugs coming out of the walls. Once they're all gone, repair the bridge. _________________________________ |Investigate the Construction Site| _______________________________________________________________________________ You come across a building with a lot of pods on it, except the pods aren't spitting out enemies. There are a couple of bugs here to deal with, though. Bring the building down on top of them, and make sure you sift through the rubble for plenty of salvage. Head up to the raised area. Here you'll find salvage, ammo, an Audio Log, and an upgrade station. You'll also find the plasma cannon, again, except this time it goes into your armory. It's also going to be very helpful for what's about to come. Activate the excavator when you're ready. __________________ |Ride the Excavator| _______________________________________________________________________________ This sequence only lasts a little over a minute at most, but it's pretty intense. You are stuck on the excavator as it cuts a hole through the rock. A ton of enemies will be coming from behind, shooting at you. This includes every type of bug you've faced so far, and a new one. These new bugs are like weaker variants of the big hulking things. They don't take much damage, but they shoot balls of energy that hurt a lot. When Mason speaks to S.A.M., the sequence is about to end. ____________________ |Get to Carver Center| _______________________________________________________________________________ When you next face the bugs, they'll be all over you. Use Impact to clear them out. Head up the road and you'll come to the Carver Center. The area is crawling with bugs, a couple of pods, and two infested buildings that you need to destroy. Luckily, there's an exosuit to your right that you can hop in. It makes things much easier. Check the area over thoroughly for salvage and explosives, then head forward. You can stay in the exo, which is advisable. __________________________ |Get to the Gondola Station| _______________________________________________________________________________ You'll come across two of the pincer things in the next area, along with a few bugs. The mech should take them all out fairly quickly though. Check a building on the right side for an Audio Log. The next area you come to has another pincer thing and some bugs. After this you reach the gondola station. Collect everything and use the weapon locker/upgrade station if you need it, then activate the gondola. At this point, the second vehicle gets blown up and you'll need to take out a bunch of enemies. Hop on the gondola when they're all dead. ________________ |Ride the Gondola| _______________________________________________________________________________ You'll have to fend off a lot of enemies while riding the gondola. Keep an eye out for lots of pods in the area too. At two points you'll have to clear the track of infection, the same type of infection that takes over buildings. ___________________________ |Get to the Bastion Elevator| _______________________________________________________________________________ There's plenty of salvage to collect once you exit the gondola. If you head up the road to your right, you'll also find an Audio Log. Heading forward you will come across two more pincer things and a lot of bugs. There are two hulking monsters on the other side of the tunnel. Further on you reach the elevator. Go down below it and repair the generator here. When you get back up top, there's a ton of bugs and a pincer thing across the chasm. Take out a few waves of bugs, then wait for the vehicles to get on the elevator and activate it. | ========= | | | | Chapter 5 | [W5] | | | ========= | __________________ |Gather Power Cells| _______________________________________________________________________________ Take down the group of bugs when you encounter them. There's a turret in the middle that swivels around 360 degrees, and it does heavy damage. Check the cylindrical store near the beginning of this area for an Audio Log. Scour the area for goodies, then bring the power cell down to you. Move to the next area, where you'll find more bugs and a pod. There's also an infected building next to the power cell. Destroy the building, grab the cell, and continue up to the tunnel. There are two turrets here you can man to fight the horde of enemies that come down the tunnel for you. After they're all gone, explore the area to the right of the turrets and you'll find an Audio Log. In the next area, if you don't go up to the shielded door, you can just explore it for salvage and an Audio Log at the far end of the room. When you're ready, go up to the shielded door. Press the button. It doesn't work, so you'll have to repair three generators in this room. Standing in your way are a lot of bugs. Once they're all repaired, hit the button again. Take out the hulking monster in the tunnel and move on. The final room has a pincer thing and several bugs. Take them all out, then acquire the power cell and clean the room of loot. _________________ |Return to Bastion| _______________________________________________________________________________ When you reach the room with the second power cell, you'll need to deal with several bugs and a weakened pincer thing. When you get back to the starting area, you'll be right next to a pincer thing and surrounded by enemies. Abilities like Shell come in handy here. There's a turret here, but it's in an awkward position. It's usually better to just fall back and take pot shots. ____________________ |Find the Water Pumps| _______________________________________________________________________________ You'll immediately face a few bugs. Look in one of the shacks on the right side for an Audio Log. Move forward a bit and you'll find the nano rifle. It's good at destroying buildings, but still doesn't have the magnet gun's infinite ammo. It's a great back-up for your assault rifle though. The next area is crawling with bugs. There's an Audio Log on the top level on the other side of the room. There are also multiple pods down on the bottom floor. Take them out and clear the room of bugs, then repair the four water pumps. _____________________________ |Find the Next Pumping Station| _______________________________________________________________________________ You'll immediately come across another hulking monster, except this one is yellow and a lot more powerful. It's a lot faster and launches yellow balls of energy at you that explode on contact and do a lot of damage. Take it out quickly. Move forward and take out the pods and bugs ahead. Keep going, down the spiraling ramps. A few more waves of bugs will come out of the walls. Take them all down and repair the pumps, then head into the tunnel and into the sewer. _________________ |Find the Corporal| _______________________________________________________________________________ Keep going until you find a rocket launcher. There are plenty of things to collect in this area. There's also an Audio Log by the crates behind the upgrade station. After you try to contact the corporal, look to your left in the next area. There's an infected building you can destroy. Further on you'll find out what's causing the flashes. A new type of bug. These guys blink in, attack you, and then disappear again. Their attack is pretty powerful, but slow. The nano rifle is a great weapon for taking them out quickly. The area ahead has a few of these guys floating around. Make your way to the top and repair the generator. There are some more bugs ahead, along with a pod. Move through the next room. When Mason comments about the Red Faction beacon, go left and you'll find a little cubby hole with some goodies. Exit and you'll fight a few bugs. There's also an invisible bug up ahead. In the next room a wave of enemies comes from the wall. As you climb up, a couple more waves pop out, but they're augmented by a pincer thing. Don't get caught up on the top level with these guys. You can easily be overwhelmed here. Further on, past the upgrade station, you'll face another load of enemies. There's a hulking monster here and two pincer things, along with an invisible bug and all sorts of other bad guys. Use the cover here wisely and try to either take the pincers out quickly or sit back and whittle the powered up enemies down. There comes a point where you can go left on a yellow walkway or down and right. Go right to find an Audio Log. On the walkways you'll encounter a few invisible bugs. At the top there are a few small bugs. Move forward and extend the bridge. You'll need to hold off a large wave of bugs as the bridge extends. Keep going until you reach another walkway. There are a few bugs here as well. On the other side, go right and you'll find some salvage. Keep going to the waypoint. _______________________ |Find an Upgrade Station| _______________________________________________________________________________ Head towards the cavern. There's an invisible bug on the way. Inside the actual structure you'll encounter a few more enemies, including a hulking bug. Take them all out and make your way to the upgrade station. You get access to repair grenades. A bunch of enemies will swarm in from the cavern area. Take them out, then go out into the cavern and eliminate the pincer thing. Clear the place of salvage and move on. There's another pincer thing and some bugs just outside of the cavern. When you get back to the generator, tap the Left Bumper to send a repair grenade towards it. _____________________________ |Get to the Purification Plant| _______________________________________________________________________________ First, head back to the lift and get the salvage/ammo. Continue forward. Both paths lead to the same place, but it's easier to go up top and then backtrack on the lower path. When you choose a path, some bugs come out. If you continue along the upper path, you'll find a side room. Inside are two invisible bugs, some explosives/ammo/salvage, and an Audio Log on the bottom floor. When you get back to the bottom, you'll have to deal with several bugs, two pods at the top of the stairs, and three hulking monsters. In the next area, you have to bring down the entire purification plant, as it's been infected. The area is filled with enemies of all types. A good tactic is to use the magnet gun to fling the hulking monsters into the bottom of the plant. Destroy the bottom of the plant to bring it down all at once, then clear the area of enemies and hold X to end the chapter. | ========= | | | | Chapter 6 | [W6] | | | ========= | ______________________________ |Destroy the Infected Buildings| _______________________________________________________________________________ You'll pick up the plasma beam shortly. This is a fantastic weapon for taking down structures. It functions like a continuous-fire nano rifle. Across the chasm, take down the large group of enemies and the infected building here. Explore the area and you'll find an upgrade station and weapon locker. Across the path from it you'll find an Audio Log. You can do most of these buildings in any order. From the first infected building, you can go either down the dirt path by the Audio Log, or through the door and into the tunnel with a hulking monster inside. I went down the path and took out the building/bugs here, then went down the next large tunnel. After exiting the greenhouse type building, go right and look in one of the buildings on the ground floor for an Audio Log. Keep going and take out the large infected building here, then kill the pincer and all the bugs and backtrack to the second room. Turn right and go through this tunnel. There are a ton of enemies in here to kill along with the building. There's also an Audio Log near one of the smaller buildings. Keep going until you reach the final building. It's relatively lightly guarded, but take out the pods before you do anything else. ____________________________ |Find a Way Out of the Sewers| _______________________________________________________________________________ You come across the pulse grenade early on here. It does decent damage, but doing no damage to structures isn't really a benefit when you can repair anything at any time. It's definitely not a replacement for your main weapon, your heavy weapon, or your destruction weapon. Anyway, go across the bridge and take out the bugs and single pod in this structure. There are more enemies on the second floor when you get close to the upgrade station. To the left of the station there's a wall you can destroy which takes you to some salvage. The next room has two pods on the bottom floor and one in a room up top. The place is also filled with enemies, of course, including an invisible bug. Make your way to the top and cross the next bridge. There are two waves of bugs to fight over here. Go through the next structure, but wait before you cross the bridge. The mob detonates a charge on a rock above the bridge, causing it to crash through the bridge. _______________________ |Meet Kara at the Market| _______________________________________________________________________________ Keep going and you should see a weapons locker straight ahead. There's an Audio Log to the left of it. Keep going and you'll face more bugs, a pod, and a hulking monster. In that same area, you can go up the ramps to your left, where the pod was, and blow a hole in the wall at the top. There's some salvage behind it. In the next area, if you stay on the upper floor, keep an eye out for another breakable wall on the right side, just before you enter the cave system. After the next cutscene, you'll face a few waves of bugs as you progress through the area. _________ |Find Kara| _______________________________________________________________________________ When you drop down you'll be in a room with an upgrade station, weapons locker, and an exo suit. Get in the suit and move forward to find more bugs and an infected building. You'll also have quite a few hulking monsters thrown at you during this sequence, but the suit should make short work of them. Also, most of the bugs come from pods, so keep an eye out. You'll come back to a cave area with signs up pointing you to different towns. Shortly after this you'll have to take down a pincer and two pods. After that, you enter a structure. Immediately look left, on the bottom floor, for an Audio Log. On the top floor in this area you'll find two pods. Further on, after crossing the bridge, take out the two groups of bugs, then head into the barracks. You'll come across more enemies here. _________________________________ |Reach the Elevator to the Surface| _______________________________________________________________________________ There's really not a whole lot to do here except move from structure to structure, eliminating vast hordes of enemies as you go along. When you reach the prison area, don't forget to check the cells on all three levels for salvage. You'll come to another three story cell block. This one has two invisible bugs in it. Keep going and you'll come to a point where you have to leave the exo suit behind and climb up a ladder. There's an Audio Log at the top in plain sight. _________________ |Kill the Behemoth| _______________________________________________________________________________ Soon enough you'll be trapped in an area with a very large monster. It likes to shoot poisonous balls of energy at you, and it will also charge at you if you run away. Try to get it to charge through the infected building in the middle, just to get it out of the way. Maintain your distance and hit that thing with your heavy weapon of choice as much as possible. After it's down, clean the area of loot and move forward to the end of the chapter. | ========= | | | | Chapter 7 | [W7] | | | ========= | ___________________________ |Find and Destroy Alien Pods| _______________________________________________________________________________ Take out as many bugs as you can and move forward. You'll need to take out the actual pods to stop them from spawning. You quickly encounter a new creature: the tentacle. It grabs a piece of debris and hurls it at you. It's pretty easy to take down as long as you dodge at the right time. Take it out, along with the pods in the area. There are two to the right in a cave. There are also a couple of infected buildings in the area. Move forward and another tentacle comes up, this time accompanied by a yellow hulking monster. There's yet another tentacle up ahead when you make your way towards the final pods. Once you get to the top and eliminate the final pod, you'll have to deal with an invisible bug, another tentacle, and a lot of other enemies. When you head back down the hill, a behemoth comes towards you. Just keep backing up and pelting him with heavy weapons. After you take him down, head back towards Red Faction and you'll face a pincer and two tentacles. Take them out and eliminate any straggling bugs. Enter the exo suit when you get the oppurtunity and hold off the waves of bugs and tentacles. __________________________ |Destroy the Relay Stations| _______________________________________________________________________________ Plant the beacon, then move towards the first station. You'll face a few enemies of the human variety. Tear the tower down and move on. You'll come across the rail driver, which is essentially a sniper rifle that can shoot through walls. There's also an Audio Log here. When you get close to the next relay station, a tornado drops down and wipes it out. There are more enemies to deal with on your way to the next tower. You'll also probably be picked up by a tornado/dust devil at some point, but it doesn't really harm you. Take out the tower here. Keep an eye out for an Audio Log by one of the ramps leading down to the next tower. Take it out and then take out the last tower. The last tower is guarded by an exo suit, but it only takes a few shots from the rail driver to take it down, and you can destroy it before it even notices you. ____________________________ |Get to the Perimeter Outpost| _______________________________________________________________________________ You'll be placed inside of a four-legged mech for this one. It's the same kind that you destroyed near the beginning of the game. Right Trigger fires the electrical beams that are great for dealing with infantry, and holding the Right Bumper fires an explosive attack. The Left Bumper turns on some kind of visual mode where enemies show up better, and clicking in the Right Thumbstick sends out a pulse of energy around the mech. This mech is also capable of simply walking right through buildings. Take out all the enemies in this area, along with the single exo suit, and move on. There's another camp of enemies up ahead that you'll have to destroy as well. Continue ahead, wiping out enemies and their occupied structures as you go. You'll face another walker just like yours, but it's easy to take down. Just avoid it's own laser attack. You'll eventually have to destroy an excavator. ______________________ |Hold off Hale's Attack| _______________________________________________________________________________ You'll be stuck in a slow-moving mine cart while Hale follows you in a walker. Keep shooting the electrical junction node things on the floor when Hale gets over them. It'll short out his weapons for a bit. Also keep an eye on your compass at the top of the screen. Enemies will show up ahead of you from time to time. After a while you reach the end of the tracks and your mine cart starts to go up a slow-moving elevator. Cultists will come out from all sides as you ascend. At the top, use repair grenades to fix the generators and open the doors. There are more enemies out here, and Hale starts following you again. There are no junction nodes to hit though. When prompted, destroy the generator hanging above Hale's walker. This will take care of him, for a few seconds anyway. _______________________________ |Drop the Power Stations on Hale| _______________________________________________________________________________ Back up to the force field and wait. When the game prompts you, shoot the targeted object. It'll blow up the power station on the ceiling and that will then drop onto the walker. Do this three times and Hale should be just about dead. Just hit him with a couple more heavy weapons shots to take him down for good. Make sure you blow the power stations exactly when the game tells you to, otherwise you could miss, and you don't want to be stuck in the last, small room with Hale's walker if he's not almost dead. ____________________ |Get to the Marauders| _______________________________________________________________________________ You're back in the four-legged walker for this one. You'll face a LOT of opposition from the cultists, including exo suits and vehicles. After killing a ton of enemies for about 5 minutes straight you should find yourself at a shielded door. You need to destroy three generators in this heavily guarded area to take down the shield. Once it's down, you'll enter a tunnel that's completely free of cultists! Unfortunately it's filled with bugs and infected buildings and even a few behemoths. At the end you'll have to deal with two behemoths at the same time. Just stick back and take them on one at a time and they shouldn't be too much trouble. | ========= | | | | Chapter 8 | [W8] | | | ========= | _____________________ |Get to the Front Line| _______________________________________________________________________________ You'll be facing bugs again. Keep going until you kill the hulking monster. Take out the infected building and move on. You'll come across the singularity cannon on the ground. It's great for taking out groups of enemies. Move into the next room. If you keep going straight, you'll pass under the weird looking generator thing and come to a platform with some salvage and an Audio Log on it. There's also two waves of bugs and a hulking monster to take down here. Further on you'll find more bugs and another infected structure. When you drop down, be prepared to take on a behemoth and an invisible bug. The area's kind of cramped and awkward, so keep moving. Once you're done here, move up and you'll find two marauders being swarmed by bugs. Fight them off and go towards the bridge. You'll face a load of small bugs on your way, and when you get there you'll find six pods. Take them all down and destroy the bridge. Now backtrack and go down another path to the cave supports. You'll have to take out a tentacle first. Destroy the supports to bring the cave down on the bugs on the other side. Keep going until you're in the first actual room with a weird thing going from the floor to the ceiling. On the left side of this room you'll find an Audio Log. In the next room, get on the turret and you'll have to deal with a ton of bugs. The turret is slow-firing, so the bugs will swarm around you pretty quickly. Just shoot the floor around you to clear the immediate area. Do this for about a minute and a shield will pop up. ____________ |Find the Lab| _______________________________________________________________________________ Move forward until you see a weapons locker. There's an Audio Log in front of it. Keep going and you'll be trapped in a room with a lot of bugs and an invisible bug. Move forward onto the walkway. Be careful here. At two points along the walkway a tentacle bursts from the wall and damage the walkway, then goes back in. Later on, the tentacle comes out of the ground, and here you can kill it. When you first see it come out of the ground, look to your left for an Audio Log. When you get down to where the tentacle was, another one pops out, along with some bugs. Further on there are even more bugs and a yellow hulking monster. When you enter the next structure, keep an eye out for an Audio Log to your left. In the next room you'll be trapped with some bugs, two pods, and an invisible bug. _____________ |Find the Chip| _______________________________________________________________________________ There's a behemoth in the hallway up ahead. Keep going and you'll eventually be trapped in a room with a LOT of enemies and at least 8 or 9 pincer things. They are literally everywhere, so keep an eye out for heavy weapon ammo, because you will need it. Also, make good use of your nano forge abilities. ______________ |Get to Winters| _______________________________________________________________________________ You'll be flying in a ship for this one. Pressing the Left Bumper brings up another visual mode, similar to the walker's. Right Trigger and Right Bumper control the weapons. Pressing X and A causes you to ascend/descend vertically. Most of this is a whole lot of flying around, taking out a ton of enemies and infected buildings. The ship isn't as hardy as the walker was, so don't get too cocky about flying into the middle of a lot of enemies. The visual aid mode helps out a lot, since there's a lot of space for enemies to hide, and the bugs blend into the walls real well. After a while, you'll be tasked with destroying some generator things that emit energy which block your path. After you do that, you get a cutscene. You then have to demolish a rather large bridge. Do so to end the chapter. | ========= | | | | Chapter 9 | [W9] | | | ========= | ______________ |Ride the Barge| _______________________________________________________________________________ Go down and get on the barge. Man the turret and blow away the few bugs that show up. You'll have to get off the barge again shortly when you reach a shielded door. While on foot you'll encounter a wave of bugs. Repair the bridge and move across. There are two invisible bugs floating around here. After repairing and crossing the next bridge, you'll find two hulking monsters in the small area, so prepare to back up. There's another monster further on, too. After you've taken them out, shut the shield door down and jump from this platform back onto the barge. After shooting a couple of tentacles you'll have to get off again. This time you move through an area filled with bugs and a few pods. The top floor of this area also has a hulking monster in it. You'll find the thing you need to repair just after you defeat him. After repairing it you'll move out onto a bridge. There are of course more bugs here. You can take cover in the little hut thing there, but make sure you don't use anything destructive too close to your location. Everything you're standing on can be demolished, sending you into the magma below. The next turret sequence makes you work to get to the next area. There are a load of enemies to fight, and they jump all over the place. Try to prioritize the large monsters first, then the ones that shoots balls of electricity. You'll have to get off again after a while and unlock another door. You first encounter an invisible bug, then a yellow hulking monster. After this, use the terminal and get back on the barge. When you become trapped between the door, fire your turret at the wall when it prompts you to. You'll soon come to a machine that's guarded by four shield generators. Shoot them all to hell with your turret. Ignore all of the monsters unless you are seriously low on health. Next, destroy the four arms of the machine and then target the small thing at the bottom of it to take it out completely. _______________________ |Find the Ultor Facility| _______________________________________________________________________________ You'll be dumped inside another four-legged mech, except this one is upgraded, it would seem. Your weapons are different, but everything else works the same. Move through the cave system, wiping out loads of bugs as you go. You'll come across a lot of pincers too. When you finally reach the Ultor entrance, you'll have to deal with bugs, pincers, and tentacles. _____________________ |Find the Queen's Lair| _______________________________________________________________________________ More walker stuff, but this time you're moving through a cave that's not only filled with enemies, but with pods. Also, your shields are damage. To turn them on, you must push A, but they'll quickly start to drain again. Your actual health doesn't recharge, so you must be careful here. Stay back and take pot shots. Don't rush in or try anything hasty, even with the shields on. They just diminsh too quickly to be useful for anything other than absorbing a blast of energy. ______________________________ |Investigate the Heat Signature| _______________________________________________________________________________ You're now on foot. You'll need to move through this area and destroy the ends of three tentacles. The first one is fairly easy, though after you destroy it, prepare to face a few invisible bugs. The next two tentacles have you fighting a lot of enemies. You'll face just about everything they can throw at you. To top it off, there's always at least two pods that you'll need to deal with to stop them from spawning. Take out the heaviest enemies first, then rush forward and deal with the pods. Always keep an eye out for ammo and upgrade stations/weapons lockers. They're floating around the area. The last tentacle has you fighting a behemoth as well. On your way to the heat signature, you'll face three of the hulking monsters all in one spot. Run away and target one of them from a distance. When that one dies, the explosion should be enough to at least seriously damage the other two, if not destroy them outright. There's a wave of small bugs after this. ______________ |Get to the Top| _______________________________________________________________________________ This sounds easier than it is. You'll have to fight your way up a long rock-ramp thing filled with bugs. The first part has a few invisible bugs in particular. There are pods all over the place and plenty of bugs to go with them, so you'll constantly have to push forward or risk running out of ammo. Eventually you encounter tentacles and two hulking yellow monsters. After that you come to a chamber with a bunch of bugs and pods and a behemoth. A pincer also shows up after you take him down. Heavy weapons ammo is bound to be scarce by this point. There's some ammo on the ground floor by a weapon and some more if you rush up top and go to the left. Also, if you've upgraded the Berserk ability completely, it offers you infinite ammo while it's active, so make use of that. Keep going and you'll fight more bugs and eventuall three yellow hulking monsters. ______________ |Kill the Queen| _______________________________________________________________________________ Pull out your heavy weapon of choice and wait for the queen to move forward and spew yellow stuff at you. At this point, three spots on it will be vulnerable. Two on the sides, and one in the middle of its chest. Hit those spots. Every time you destroy a spot, enemies come out to pester you. Take them down and continue destroying all three spots. At this point, the queen destroy the central pillar, your only means of cover. She also starts dipping down below. When she comes back up, she fires a huge beam of energy across the entire stage. It's unavoidable, as far as I can tell, and it will kill you quickly. Try to dodge so that you roll under it and you should come out okay. When the queen is firing the huge beam, there are four points on her head that are vulnerable. They don't take much to destroy, so lay into them. Everytime you destroy a spot, more enemies come out. Keep an eye on the queen at all times though, and make sure you prioritize her. Destroying a spot shuts the beam off, and that's more important than killing the enemies around you. Take out all four spots to bring the queen down...sort of. | ========== | | | | Chapter 10 | [W10] | | | ========== | __________________________ |Get Inside the Terraformer| _______________________________________________________________________________ A lot of bugs will be coming out of the big hole in the middle of the area here. There's also a few hulking monsters roaming around. After traversing the walkways, you'll come to a large structure that you need to enter. There are two behemoths guarding it, along with some other enemies. Inside you'll find a ton more bugs, plus a couple of pods. You'll need to go up the ramps to get to the next area, so make sure you repair them. ___________________________________ |Activate the Environmental Controls| _______________________________________________________________________________ At the start, don't drop down. There are at least two yellow hulking monsters down there. Pick them off from your safe perch and deal with any other enemies in the area. Try to stay on the top floor if you can, since the controls are on the top floor on the other side anyway. After doing that you'll need to get to the bottom floor and make your way to the security area. In here, operate the blast door controls. At this point a ton of bugs and two tentacles come out of the floor. There's also a yellow hulking monster on the other side of the room. You can easily get caught in a tight spot in here, since the room is so small, so try to backtrack and bring the enemies to you. Once they're down, enter the blast door and hit the button. At the next door, you'll immediately encounter enemies. Do NOT drop down. There is a behemoth on the ground floor. Just pick him off and anyone else, then destroy the tentacle ends. You'll have to go into the room just to the left of the entry door. Here you can destroy two pods and the last tentacle end. There's another pod on the other side that you can get from ground level. Hit the last button when it's clear. _______________________________ |Get to the Central Control Room| _______________________________________________________________________________ After the next cutscene you'll be trapped in a room with a ton of enemies. Also, tentacles will keep popping out of the floor for a while, so stock up on heavy ammunition. Once you finally take them all down, move on. You'll have to destroy tentacle ends in this area. After taking one down, a few bugs will show up. After taking out all of the tentacle ends, move into the middle of the area and repair the cores. At this point, a bar shows up in the middle of your screen and slowly fills up. You'll have to hold off wave after wave of bugs as they try to take the cores offline. Get used to using repair grenades, you will need them. Also keep an eye out for hulking yellow monsters that appear on the solid ground connected to the main platform you're standing on. When the bar finally fills up, the game is over. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ || || || Technical || [TECH] || || +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Any website may use this guide, as long as it is kept intact and proper credit is given. Contact me at snapzilla2050@stewiesminions.com if you have any questions about the guide or the game.
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Red Faction :: Walkthrough v1.0
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