-=Frederick Pohl's GATEWAY - HINT Booklet=-

PART 1: GATEWAY PROSPECTOR


1. THE DEBIT CARD AND THE PV COMMSET.
1A. Where is the debit card?
ANS. You'll find the debit card on the desk in your quarters. TAKE DEBIT
    CARD to add it to your inventory.

1B. How do I get my messages?
ANS. To use the PV commset, PUT DEBIT CARD IN PV COMMSET while you are in
your quarters. When PV commset comes up on the screen, select option
<1>. Read through all your messages.


2. THE DATAMAN.
2A. HOW DO I GET THE DATAMAN?
ANS. While you are in your quaarters, OPEN DESK DRAWER and then TAKE
BOOK. If you then READ BOOK, you will see a note from your proctor
telling you to exchange this book for the dataman in the Corporation
offices. Go to the offices, and GIVE THE BOOK TO RECEPTIONIST. She will
take the hardcover book and give you the dataman. To use dataman, simply
TURN ON DATAMAN.


3. SHIP HANDLING CLASS.
3A. Where and when is the class held?
ANS. Ship handling class is held in room T20 at 15:00. Room T20 is on
level Tanya, just west of corridor T6. Take the dropshaft from level Dog
by going to corridor D4 and then DWON to level Tanya.

3B. Where do I get a blue badge?
ANS. You will be given a blue badge if you attend shipp handling class.


4. THOM SELDRIDGE.
4A. When and Where am I supposed to meet Thom Seldridge?
ANS. You should meet Thom at the Blue Hell bar at 20:00.

4B. What is Thom waiting for after he tells me about Gateway?
ANS. After Thom tells you about Gateway and begins to look at you
expectantly, BUY THOM A DRINK. He will then tell you about the Orion
Program, give you a corporation memo, and tell you where to meet Terri
Neilson ( in the Blue Hell Bar at 22:00 ). BUY THOM A DRINK again when
he finishes talking about the Orion Program and he will introduce you
to Nubar Kamalian.


5. NUBAR KAMALIAN, THE TRIVIA GAME, AND THE SILVER MEDALLION.
5A. Where do I find Nubar?
ANS. Thom will introduce you to Nubar if you have been friendly and
plied him with a couple of drinks.

5B. How do I get the silver medallion?
ANS. BUY NUBAR A DRINK after he sits down and asks you for one. Listen
to him talk. Eventually he will challenge you to a game. He will get a
score of 7 points. PLAY GAME when he is done. If you get a score higher
than 7, he will give you his medallion.

5C. What are the answers to the question in the Old Earth Trivia Game?
ANS. Answers to the game.

Question      History &         Art &      Science &      Games
Number        Geography         Ent.       Nature         .....
(1)              3               4           3              1
(2)              2               2           2              2
(3)              4               4           4              4
(4)              2               1           1              4
(5)              4               1           4              1
(6)              1               2           3              4
(7)              2               3           2              2
(8)              4               4           4              3
(9)              1               1           3              2
(10)             4               3           4              4


6. THE FIRST MEETING WITH TERRI NELSON.
6A. Where do I find Terri Nelson?
ANS. Per your talk with Thom you learned when Terri shows up at the bar.
Show up at the same time.

6B. How do I get Terri to sponsor me for the Orion program?
ANS. She will tell you if you ASK TERRI ABOUT ORION PROGRAM or GIVE
TERRI MEMO.

7. THE FIRST MISSIONS.
7A. How do I get on a mission?
ANS. You can go on a mission the day after you get your badge. The
procedure is simple. Go to the Hangar Entrance on level Tanya and GIVE
BADGE TO AGENT. If you have a valid badge, he will sign you up for a
mission, escort you to the dock, and program you set course. When he
leaves, go UP to enter the ship, CLOSE THE HATCH, and SIT to access the
control panel.

7B. What am I looking for the first time I go on a mission?
ANS. Use the course codes to explore the destinations available. When
you find yourself in orbit around a planet, you have found what you are
looking for.

7C. What is the significance of the Black Hole, Fragments, Red Giant,
 Ardromeda, and Nebula missions?
 ANS. These missions are 'strike' missions. You don't even have the
 opportunity to leave your ship. You need to ship out again once you
 get back from one of these missions. There are no puzzles to solve on
 these missions.


8.  SIGMA DAYAN 7.
8A. How do I get into the cave opening on the cliff?
ANS. Go WEST from below the cave entrance to the base of the cliff, then
WEST again to the rockslide. CLIMB ROCKSLIDE to reach the top of the
butte.

8B. How do I solve the 'Moving Portal' puzzle in the entry chamber?
ANS. Once in the Entry Chamber, note where the portal appeared last:

       IF THE PORTAL                 YOU NEED TO GO
       APPEARED TO THE....           TO THE.....

       Northeast                     EAST
       East                          WEST
       West                          NW
       Northwest                     NORTH
       North                         NE

You'll anticpate where the portal will appear and sail through just in
time. After a crawl through a passageway, you will be in the Ovoid
Room.  TAKE THE BOX you see there.  This box (and evidence of two trips
out) is what you need to qualify for the Orion Program.


9. GETTING THE GREEN BADGE.
9A. I've gone on 2 missions and brought back an artifact. How do I get
my green badge?
ANS. Once you have gone on two missions and brough back the artifact from
Sigma Dayan 7, you have fulfilled the requirements that Terri outlined
for the Orion Program (see 6A. and 6B.).  You need to give Terri a
call on the PV commset using the phone number that is on the cocktail
napkin shegave you during the first meeting.  Go to Your Quarters,
INSERT DEBIT CARD IN SLOT, and select meu option (6), Place Call.
Dial the number that you read off of the cocktail napkin,  If Terri
isn't in, call back an hour or two later.  If Terri is in and you
have met the requirements, then she will agree to meet you in the
Blue Hell and give you your green badge.  Note: If you have met the
requirements for a green badge but you never talked to Terri before
you shipped out, then meet her in the bar at 22:00 and ask her about
the Orion Program.


10. THE MAINTENANCE KEY.
10A. What do I do with the machine in Central Park?
ANS. PULL THE RED LEVER on the machine in Central Park. A man will show
up a few turns later. He has a key that will allow you to open vents in
the armory, your quarters, and conference rooms on level Tanya.

10B. How do I get the maintenance key from the old man?
ANS. The man will hand you the key right after he shows up. DROP
MAINTENANCE KEY IN HYDROPONICS TRAY to hide it. You can pick it up after
he has left.

10C. What is important about the old man's speech?
ANS. The most important clue the man gives you is that Perry shows up on
level Babe every night at midnight and then disappears.


11. THE MAGAZINE.
11A. How do I get the magazine?
ANS. You can get the magazine from the receptionist in the Corporation
offices by giving her the rose tha you find in Central Park.


12. THE TUNING FORK.
12A. Where is the tuning fork?
ANS. The tuning fork is on display in the Gateway museum.

12B. How do I get the tuning fork out of the museum without being
 arrested?
ANS. You need the medallion you git from Nubar. Go to the museum. If
you examine the device, you will see a circular depression on its
upper surface. PUT MEDALLION IN DEPRESSION and the device will hum.
TAKE TUNING FORK FROM PEDASTAL and PUT TUNING FORK INSIDE DEVICE. A
hologram of the tuning fork will appear above the medallion. TAKE
HOLOGRAM. PUT HOLOGRAM ON PEDASTAL. The hologram will spoof the alarm
system. You can now TAKE TUNING FORK FROM DEVICE and leave the museum
with the fork in hand.


13. THE GUN.
13A. Where is the gun?
ANS. The gun is sitting atop a storage cabinet in the Armory.

13B. How do I get the gun out of the armory?
ANS. You need the maintenance key. Go to the armory and TAKE THE GUN.
STAND ON CABINET. OPEN VENT WITH MAINTENANCE KEY. PRESS BUTTON. This
wil summon the robot. PUT GUM IN SPIDER ROBOT CONTAINER. Go to another
room with a vent. The robot will reappear with the gun. TAKE GUN.


14. PERRY AND THE SECRET ROOM.
14A. Where and when does Perry appear?
ANS. The maintenance man will tell you that Perry appears on level Babe
at midnight. He also tells you that he had a crate dragged into the
corridor that Perry uses so the old man can spy on Perry.

14B. How do I spy on him?
ANS. Go up to corridor B4 before midnight. HIDE IN CRATE. WAIT while
Perry shows up and then dissapears into wall.

14C. How do I get into the sceret room?
ANS. Perry will drop a slit of paper when he is fumbling around. EXIT
CRATE and TAKE SLIP OF PAPER. READ SLIP OF PAPER. You will see a 5 digit
code. HIT TUNING FORK. Enter code. A portal will appear.

14D. What do I do in the secret room?
ANS. You don't need to come back to the secret room until much later in
the game.


15. THE GRREN BADGE BRIEFING.
15A. Where and when are the special Orion Program debriefings?
ANS. The Orion Program briefings are held everyday at 09:00.

15B. How do I get into the briefing?
ANS. You need to have a green badge to participate in briefing.


16. THE METAL CYLINDER ON ALEPH 4.
16A. How do I stop the Mutzer creatures from kicking me out of the
 clearing ( So I can spy on them )?
ANS. HIDE BEHIND BOULDER or go WEST from clearing. WAIT while Mutzers
file into the clearing and perform their ritual.

16B. How do I get the metal cylinder from Chief Mutzer?
ANS. TAKE THE SALAMANDER from the lake shore. WAIT until you here the
2nd wailing sound. Then go to Mutzer village. ENTER BIG HUT and then
go DOWN ti hide under the hut. WAIT until the Mutzer chief returns to
the hut, and climbs into the tank. Then: UP. DROP SALAMANDER IN TANK.
WAIT. Go back DOWN to hide and WAIT until Mutzer wakes up. and runs off.
Once they have left, return to the lake shore. You will see the metal
cylinder next to the pile of rocks. TAKE CYLINDER.


17. GETTING INTO THE DOME ON ALEPH 4.
17A. How do I get into the dome?
ANS. Go to the base of the dome. PUT METAL CYLINDER IN DOME SLOT. Then
take the test.

QUESTION          DESCRIPTION                  ANSWER
(1)           Triangles & circles                 4
(2)           Starts with a pentagon              4
(3)           Lots of intersecting lines          3
(4)           Mirror images                       2
(5)           Circles within circles              5


18. THE PRIMARY COLOR PUZZLE INSIDE THE DOME ON ALPEH 4.
18A. How can I take the Heechee device that is inside the dome?
ANS. TAKE ALL FANS. CLIMB PLATFORM. PUT BLUE FAN IN RED SLOT. PUT
YELLOW FAN IN BLUE SLOT. PUT RED FAN IN YELLOW SLOT.


PART 2: OTHER WORLDS.


19. THE BEACH VR AND THE PEDROZA CLUB MEMBERSHIP PIN.
19A. Where is the Pedroza Lounge?
ANS. The lounge is behind the oak door in the casino.

19B. How do I get into the Pedroza Lounge to meet the person who sent
 me the cryptic message?
 ANS. You need to gold Pedroza Club membership pin. The VR in the VR
 terminal is a member, and will offer you his memership if you find a
 bug in his beach Virtual Reality program.

19C. How do I get into the Beach VR?
ANS. Go to the VR terminal. LIE ON COUCH. PUT ON COLLAR. SET SWITCH TO
BEACH. PRESS POWER BUTTON.

19D. How do I break the Beach Virtual Reality?
ANS. The key to breaking it is to overload it by creating an infinate
number of Banana Daiquiris. Get him drunk. TAKE DRINK. GIVE DRINK TO
BARTENDER. AGAIN. AGAIN. AGAIN. Once he is slumped over and singing to
himself, TAKE DRINK and PUT DRINK IN SCANNER.


20. LEONARD WORDEN'S SPECIAL BRIEFING.
20A. I met the big shot in the tanning room - Now how do I get into the
 special briefing?
 ANS. Go to the Corporation offices. Make sure you are holding you
 green badge.


21. THE METAL DESK ON AURIGAE 6.
21A. How do I repair the metal disk?
ANS. Replace the cracked prism in the tray with the clear prism you get
from the Residence.

21B. What do I do with the disk once I've repaired it?
ANS. STEP ON DISK.


22. GETTING THE BLACK PYRAMID FROM THE RESIDENCE ON AURIGAE 6.
22A. How do I get the black pyramid from behind the panel in the
 residence?
ANS. Go to the Temple court from the city center after transporting
over from the landing pad. CATCH BEETLE. Then go back to the landing
pad and take the clear prism and bright cube. Go to the residence and
PUT THE CLEAR PRISM IN DIAMOND TRAY, then PUT BRIGHT CUBE IN SOCKET.
PUT BEETLE IN OVAL TRAY and then TAKE PYRAMID.

22B. Why do I need the black pyramid?
ANS. The black pyramid is the key to deactivating the force field in the
temple court.


23. THE TEMPLE COURT AND THE OCTAGONAL ROOM MAZE ON AURIGAE 6.
23A. How do I deactivate the force field in the Temple Court?
ANS. You need to navigate through the octagonal room maze and put the
black pyramid on the stand.

23B. How do I get through the maze?
ANS. The solution path is as follows: SE, EAST, NW, SOUTH, WEST, SE,
NORTH.

23C. What do I do once I've reached the middle of the maze?
ANS. PUT PYRAMID ON STAND to deactivate the force field.


24. ACTIVATING THE AURIGAE 6 SHIELD GENERATO.
24A. How do I activate the shield generator now that the force field
 is down?
ANS. While in temple court, TURN KNOB, PULL LEVER, and then PRESS
BUTTON.


25. THE SPIDER AND THE ANEMONES OF KADUNA 3.
25A. How do I kill the spider?
ANS. When it first appears, SHOOT SPIDER WITH GUN. SHOOT SPIDER again
to finish him off, then go WEST to break the grip shoots.

25B. How do I get through the anemones?
ANS. Reclaim the gun from spider. Wade into the ichor from the spiders
mortal wound. This will protect you.


26. THE SWAMP CREATURE ON KADUNA 3.
26A. How do I get past the swamp?
ANS. THROW WORM INTO SWAMP. You can walk across the carcass of the beast
to get accross.


27. THE PLAZE AND THE SNAKE OF KADUNA 3.
27A. How do I get past the snake?
ANS. You need to get the pod from thepod tree near your ship. TAKE POD
and head EAST until you get to the spikeball field. DROP THE POD. TAKE
RAT. Go EAST, then GIVE RAT TO SNAKE.


28. THE PUFFERSLUG IN THE TOWER ON KADUNA 3.
28A. How do I get past the pufferslug?
ANS. Back in the spikeball field there is a spick stuck to into one of
the trees. Get spike, then STAB PUFFERSLUG WITH SPIKE.


29. ACTIVATING THE KADUNA 3 SHIELD GENERATOR.
29A. How do I activate the Kaduna 3 Shield generator?
ANS. TURN KNOB, PULL LEVER, and then PRESS BUTTON.

30. THE BOWL AND THE BERRIES ON DORMA 5.
30A. What is the first thing I should do on Dorma 5?
ANS. TAKE THE BRANCH AND VINE while on Dark Forest. Then WAIT and watch
the beasts movements.

30B. How do I get past the beast?
ANS. When the beast enters the cave on the southeastern side, you can
go EAST, and then NORTH.

30C. How do I fix the bowl?
ANS. You need the small stone you find on the Northen shore. PUT SMALL
STONE IN BOWL to plug the hole.

30D. What should I do with the bowl once I have fixed it?
ANS. You need to fit it with berries and leave it in the tunnel
Antechamber to distract the beast. You can find the berries on the
Northwestern shore.

30E. How do I get the crystal shard?
ANS. Fill bowl with berries and then go to the tunnel Antechamber when
the beast is in the cave. DROP BOWL. Return to dark forest, wait for
beast to go into tunnel, and go in cave. HIT SHARD WITH BRANCH, then
TAKE SHARD.


31. TAMING THE BEAST ON DORMA 5.
31A. How do I tame the beast?
ANS. By using the crystal shard. Make sure you WASH SHARD in pond. If
you TETHER BEAST WITH VINE, he will follow you around.


32. REPLACING THE BOULDER IN THE DIKE ON DORMA 5.
32A. How do I get the beast to put the boulder back in the dike?
ANS. Lead beast to dike. THROW CRYSTAL IN POND to break its hold on
beast. He will then pick up the boulder and throw it at you. Go EAST
into the pond while boulder is in the air. It will plug the dike.


33. ACTIVATING THE DORMA 5 SHIELD GENERATOR.
33A. How do I activate the shield generator?
ANS. TURN KNOB, PULL LEVER, and then PRESS BUTTON.


34. GETTING THE BECKER'S HOUSE ON NEMIRA 3.
34A. Where is the Becker's house?
ANS. Becker's house is accross the rope bridge from the pinnacles. To
get to the pinnacles from the mountain plateau, head NE to the halfway
point, NW to the mountain trailhead, NORTH to the meadow, NORTH to the
cliff trailhead, and finally NE.

34B. How do I get accross the rope bridge?
ANS. If you still have the pistol, you can shoot it. If not, you can
blow th whistle that's hanging on the cactus at the crash site.

34C. What are these cairns for?
ANS. He put them in various places to remind him of the proper trails
to reach specific mountain sites.


35. MOVING BECKER'S PER DINOSAUR ON NEMIRA 3.
35A. How do I get the gopheria off the control panel?
ANS. If you have the pistol, you can shoot it. If not, you can ASK
BECKER ABOUT THE GOPHERIA. If you ASK BECKER ABOUT THE JUBIFRUIT LEAVES
he will tell you he grows them in his garden. Find Becker's garden, and
PICK LEAVES. Return to Becker's house, and FEED LEAVES TO THE GOPHERIA.

35B. How do I keep the gopheria from getting back on the control panel?
ANS. While he's eating, MOVE THE SMALL MAT TO THE FLOOR, and the animal
returns it to its new position.

35C. How do I get past the small mattress on the control panel?
ANS. Move it to the floor.


36. REPLACING THE MISSING FOCAL LENS ON NEMIRA 3.
36A. Where is the focal lens?
ANS. It is the glassy object visible accross the chasm from the meadow,
just north of the Mountain Trailhead.

36B. How do I get the lens from accross the Chasm?
ANS. Take the axe to the meadow and CHOP DOWN TREE WITH THE AXE. The
fallen tree spans a distance accross the chasm. Walk EAST to recover the
lens.

36C. Where can I find an axe?
ANS. In Becker's tree house, up the rope ladder from his garden.

36D. Where can I find some rope?
ANS. On the trail beside the rope bridge, at the Pinnacles.

36E. What do I do with the focal lens?
ANS. You need to replace the lens in the lens housing underneath the
control panel in Becker's house. PUT LENS IN HOUSING or PUT LENS UNDER
PANEL to install it.

37. FINDING THE MISSING ACTUATOR CELL OM NEMIRA 3.
37A. Where is the actuator cell?
ANS. Buried behind a grave that Becker once dug.

37B. What do I need to dismantle the field actuator?
ANS. A grommet wrench, a flange defuser, an actuator discharger, and
some actuator clippers.

37C. Where is the grommet wrench?
ANS. Inside the maintenance crib at the crash site.

37D. Where is the flange defuser?
ANS. Inside the maintenance crib at the crash site.

37E. Where is the actuator discharger?
ANS. In the drawer in Becker's tree house.

37F. Where is the actuator calipers?
ANS. In the drawer in Becker's tree house.

37G. Where is the shovel?
ANS. In the garden

37H. Where is the canterlope grave?
ANS. At the river trailhead although you'll need to read Becker's
personal log to find out about it first.

37I. What do I do with the actuator cell?
ANS. The Actuator cell needs to be installed in the lens housing in
Becker's house. PUT CELL IN HOUSING to replace it.


38. DISMANTLING THE FIELD ACTUATOR ON NEMIRA 3.
38A. How do I remove the grommets?
ANS. REMOVE GROMMETS WITH WRENCH.

38B. How do I remove the cylinder cap?
ANS. UNSCREW THE CYLINDER CAP.

38C. How do I remomve the flange connector?
ANS. REMOVE FLANGE CONNECTOR WITH FLANGE DEFUSER.


39. REPLACING THE MISSING LENS COVER ON NEMIRA 3.
39A. Where is the missing lens cover?
ANS. Becker's got it. ASK BECKER ABOUT LENS COVER, ASK BECKER ABOUT THE
ORE, or ASK BECKER ABOUT ABANDONED MINE, he'll offer a trade.

39B. Where can find some vermcaculite ore?
ANS. In a vein of rock beneath the surface of the River Overlook, south-
west from the River Trailhead.

39C. Where is the pickaxe?
ANS. In Becker's abandonedmineshaft.

39D. What do I do with the ore?
ANS. GIVE ORE TO BECKER and he'll trade you for the lens cover.

39E. How do I get Becker to give me the lens cover?
ANS. After you give him the ore, he says he's got to test it. Go to the
garden, and he'll give you the lens cover.

39F. What do I do with the lens cover?
ANS. The lens cover needs to be installed in the lens houding in
Becker's house.


40. THE RAFT TRIP ON NEMIRA 3.
40A. What do I do with the raft?
ANS. You need to ride the raft with Becker.

40B. I agreed to help Becker with his cane. Now what do I do?
ANS. If you've agreed to help Becker, ASK BECKER ABOUT THE RAFT and
he'll tell you need a pail and a tiller to begin the voyage.

40C. Where is the tiller?
ANS. At the river trailhead, just south of the garden.

40D. Where is the pail?
ANS. In Becker's garden.

40E. How do I begin the river voyage?
ANS. You need to have the metal pail, and Becker needs to have the
tiller. GIVE TILLER TO BECKER. Go to the River Shore and GET ON RAFT.
TELL BECKER TO GET ON RAFT. You're ready yo go. LAUNCH THE RAFT and
you're on your way.

40F. How do I survive the river voyage?
ANS. Listen to Captain Becker and BAIL each and every turn until the
raft trip is over.


41. HINTS ABOUT ROLF BECKER.
41A. What do I do with the magazine?
ANS. Give him the magazine, and he'll make you a happier guy.

41B. What do I do with the wooden stand?
ANS. ASK BECKER ABOUT WOODEN STAND for a surprise.

41C. What do I do with the personal log?
ANS. You might try reading it while Becker is napping.

41D. What do I do with the field notebook?
ANS. You can learn about all the wonders on Nemiran in Becker's book.

41E. Does it matter whether I am nice to Becker?
ANS. Yes. He may not return with you if you are not nice.

41F. How do I get Becker to come back to Gateway with me?
ANS. Be nice to him and do what he says.


PART 3: ENDGAME.


42. THE STARCHART.
42A. Where can I find the silver sphere that Worden told me about in the
 briefing after all the shield generators were activated?
 ANS. You'll find it behind the panel in the secret room after all 4 of
 the shield generators are turned on.

42B. What do I do with the sphere once I've got it?
ANS. Take it down to the Corporation Offices after you get out of the
briefing with Leonard Worden.


43. DEEP PSYCH.
43A. How do I get into the Deep Psych virtual reality?
ANS. You need to go from the meeting to the VR Terminal, where you will
get a password. Once you have the password, LIE ON COUCH. PUT ON COLLAR.
SET SWITCH TO DEEP PSYCH. TYPE . PRESS BUTTON.

43B. How do I get past the Deep Psych test?
ANS. JUMP OVER CHASM so that you are on the same side as demon. WAIT.
Contine WAIT until the demon is clawing on door. LIFT DEMON. Together
you will sail through the door and aviod plunging into the chasm.


44. THE HEECHEE SATELLITE.
44A. How do I activate the cloaking system once I'm in the Heechee
 satellite?
ANS. PRESS BUTTON.

44B. What do I do with the ring in the compartment?
ANS. PUT ON RING.

44C. There are sparks on the surface globe. What do I do now?
ANS. TOUCH THE GLOBE.

44D. I'm in the travel pod at the satellite. What next?
ANS. PRESS PEDAL.

44E. I've docked with the watchtower. What do I do with the orb?
ANS. TOUCH ORB.


45. THE BALLROOM.
45A. Why do things keep changing?
ANS. This is a clue that you are in virtual reality.

45B. Why do I keep winning?
ANS. The directive of the VR you are in is to keep you winning.

45C. How do I escape the environment?
ANS. You must find a way to lose. Go to the wheel of fortune booth.
If you bet more than one number, you will lose one of your bets.


46. THE DEMON GAUNTLENT AND THE EMPTY CHAMBER.
46A. What is this hell environment?
ANS. It is another virtual reality generated by the assasin.

46B. How do I get accross the Demon Gauntlent?
ANS. Take the sword from the Hydra Lair. Go to the Demon Gauntlent and
cross. When you hit with the net, CUT NET WITH SWORD. CUT NET WITH
SWORD again. TAKE THE SACK that the demin throws you. TAKE THE NET.
46C. How do I make the invisible demon on the empty chamber visible?
ANS. PUT ASH IN THE SACK. Go to the empty chamber. WAIT. Continue to
WAIT until you hear a scuffle on the stalagmite shelf. THROW ASH ON
SHELF. He will become visible.

46D. How do I get the ring?
ANS. THROW THE NET ON THE DEMON. TAKE RING.


47. ESCAPING FROM HELL.
47A. What do I do in the mirror room?
ANS. WAIT until one of the statues starts moving. Note the name of the
one that does. PUT SACK ON {name of statue}.

47B. How do I escape this environment?
ANS. After the statue in fills the sack with dust, TAKE SACK and return
to the Hydra Lair. THROW DUST ON HYDRA.


48. THE FINAL STEP.
48A. How do I solve this puzzle?
ANS. Once you have slept and gotten your message, you know that you are
in another Assasin virtual reality. The puzzle is to figure out how to
get the Deep Psych password so you can unleash the virus program. The
answer is to use the UV light in the Tanning Room to read the VR manual.
TAKE THE MANUAL from the VR Terminal, then go to the Tanning Room. READ
THE MANUAL in the Tanning Room. Note the day of the month on the status
line, and remember the password on the corresponding line in the manual.
Return to the VR Terminal. LIE ON COUCH. PUT ON COLLAR. TYPE .
And - Hold your breath here - PRESS BUTTON. That's it. You've won!