GOTHIC 3. Author: GARR This is a down and dirty walkthrough, intended to relieve as much frustration as possible. If you don't want to be led through the game, then don't use this walkthrough. ***If you"ve already been playing and have a few saves, if you start a new game, some things already found will not be there in the new game. Things like the King"s Sorrel plants. If you want to keep your saves, move everything out of the save directory and put them in another special directory. But leave your preferences file so that you don"t have to redo the options. ARDEA. The game starts during a fight with the Orcs. You won't die but you'll get knocked down a lot. Just keep getting up and continue helping out in the fighting. When the fighting is over, pause and carefully read the following three paragraphs. ***This walkthrough is based on being against the orcs and liberating towns, but you can switch sides when it comes time for deciding which of the three methods you use to destroy the 5 Devine Artifacts. In some towns, such as Faring, even though you have at least 75 reputation, you can't always get permission to see the Orc boss. In Faring, you also have to have political reputation of 75 with the Orcs by doing a few things for the Orcs in other areas. See the end of this walkthrough for a quick list. *** Many items in this game are used in quests. Exploring caves gives all kinds of minerals, especially Magic Ore and Iron Ore, Gold Veins for nuggets which you need lots of for other quests, and Sulphur lumps. Pick up all the pieces you find because at least 5 are needed in buying a slave for someone if you don't have 1100 gold to spare at that time. five pieces of iron ore is also needed for another quest. You'll need a pickaxe in order to mine different mineral veins and maybe someone will have to teach you about mining. ***Throughout the game you"re a super scavenger. Any type of meat you get, roast part of it at a campfire by simply getting near the campfire and left clicking, then choose how many pieces you want to roast. After the Orcs are defeated, search the Orc boss to find a world map. Get all items and the Ardea teleport stone from the table in front of the main building. Talk to Hamlar standing behind the table. Before talking to anyone else, look all around the buildings and inside them for items and chests with items. Everywhere you go, read all lecterns (books) to learn about different skills. ***Another bit of advice, grab all the bread, meat, saws, hammers, pickaxes, and weapon bundles. When you eventually get inside Vengard, there"s at least three side quests that requires 30 bread, 30 roasted meat, 15 saws, 10 hammers, 20 pickaxes, and 20 bundles of weapons. Go out the east gate and immediately turn left. Stay next to the wall and just past the second large boulder, find a King's Sorrel plant. They are rare and you need at least four of them as quest items during the game. Pick all other plants you find because several are also quest items. Some plants and animal parts are used for making potions. Also, before long, you'll need 10 healing plants for a quest in Reddock. Kill all Bloodflies you can and take their stingers, because after learning the make poison spell from someone and having enough alchemy skill, you can make a poison, at an alchemy table, with 10 stingers and an empty vial. Five lizard tongues can also be used, or a poison sack. As a matter of fact, kill everything you can and take their items. Simply put, pick up anything that's not fastened down. You have an unlimited inventory capacity, and the more junk you have to sell, the extra gold will pay different npc's to teach you a certain skill. Go back to the east gate and head southeast past the small rock to find another King's Sorrel out in the open. Off to the south at the lighthouse, talk to Jack and accept his quest to get rid of the bilge rats (three bandits). Go east to the cliff edge, then NNE along the cliff edge and kill the three bandits. Take everything and loot the chest. Go back to the lighthouse and talk to Jack again for a reward. You can sell him items for gold. Go back inside Ardea, to the campfire near the west gate, and talk to Diego. Now talk to Milten. Finally talk to Gorn. Go out the west gate and head WSW past a small boulder and find another King's Sorrel in the open field. Be careful of the scavenger nearby. If you can kill it, take it's inventory by clicking on Take All. Go back towards the west gate and turn right on the path. Just as you start downhill toward the pier, at the end of the log on your left is another King's Sorrel. Go on downhill to the two shacks and talk to Lester. Search inside the shacks for items and chests. Go between the two shacks and head SE to find another King's Sorrel. You should now have five King's Sorrel which is enough for the two quests later on. Back at the two shacks, go down to the beach and head north. Go back uphill and inside Ardea's west gate and talk to Milten to get a quest to find Xardas. Now talk to Diego, then talk to Gorn and follow him to Reddock. REDDOCK. Talk to Brenton on everything. Go up the steps, turn left and go counterclockwise around the camp's cliff edge to find 4 Boars and kill them. Be sure to look for some healing plants or any other kind you may see. Go back and talk to Brenton again. Now talk to Gelford on everything, agreeing to take the two quests. For now though, enter the cave just to the north from where you stand. ***Remember, you're on the lookout for Magic Ore and Iron Ore in all caves, etc. Start down and enter the first room on the left and talk to Sebastian. He wants the healing plants before agreeing to teach you. He has an alchemy bench. On down and enter the next room on the left and talk to Marlo. On down to the lower level and talk to Javier about everything. Now talk to Copper, fight him in the arena but just knock him out. Once he recovers, talk to him. Talk to Joey, knock him out in the arena, then talk to him once he recovers. Just east from where you stand, enter the tunnel. In room with goblins, kill them and any lizard, take its inventory. One of the two chests has a teleport stone for Reddock. Move through the tunnel, killing lizards and mine crawlers and take their inventory. Just outside the tunnel exit is a wagon on the left with several tools scattered around. Over on the right is another King's Sorrel. Go back through the tunnel and talk to Joey again. Continue on up and out of the tunnel and up the steps. Just west is a small farm. Ignore the orcs, but talk to Kliff. Inside the shack, talk to Topork and first challenge him to a duel. When you win, choose Kliff as the reward. These orcs are part of Gelford's quest. Kill Topork and the orcs outside. In the shack are three bundles of weapons. Now lead Kliff the short distance NE back to Reddock and talk to Gelford. Continue leading Kliff to the bottom level and talk to Javier. Now talk to Kliff. Go back up to the pit area and up the steps. Go east a little, then NE uphill a bit, then north up a steep hill to four orcs and kill them. Two bundles of weapons lie near the campfire. Nearby is a King's Sorrel, and another just south behind the large rock. Start downhill to the south to the woodcutter's area and get any healing plants you see. There's several in the area above the Reddock pit. You should soon have 10. Return to Reddock and talk to Gelford to complete his quests. Go down the ramp to first room on the left and give Sebastian 10 healing plants. Now he will teach you ancient magic and alchemy. The next room down on the left, sell your scrap items to Marlo. Go on down to the lower level and give Norris 5 bundles of weapons. You should now have 90 reputation. The remaining 10 percent involves Cape Dun (who's the rebel underground). Once you find that out, return here and tell Javier. For now, return to Ardea and talk to Hamlar. Back out the west gate, go back down to the pier and on down some worn stone steps to the beach. Head north till the beach ends and go climb around the edge and continue along the beach. After a long way, you come to a cave on the left with lots of goblins and two ogres. Lots of experience. Move easily and let them come at you one at a time. Outside, continue along the beach in a northerly direction to another cave with some giant lizards. Their tongues are useful. Now return back south on the beach and up the steps to the west gate of Ardea. in the distance, to the northwest past an old shack, you'll see a circle of standing stones where Chris is. He'll teach you about hunting if you kill the 5 shy dear for him, which is a difficult task and they are dangerously close to lots of orcs that king Rhobar tells you to destroy, much later. Remember to kill all wolves you see and take their inventory. Just north of Chris is a cave with lots of bandits and the boss Ortega. There's also 5 crates of lamp oil for a quest. See any magic ore and iron ore? Once that's taken care of, go back SE to the path and head generally west following the road signs, then NW up a long steep path to a fork in the path. Take the left and on up NW and talk to Lomar on all. If he starts to leave, talk again. Give him the 5 crates of lamp oil. Back south towards the three-way intersection, follow the signs on down to Cape Dun, eventually moving west to a shack and talk to Jens who'll teach you hunting if you give him 10 wolf pelts. Roast some meat at the campfire. All around the area you"ll hear wolves. Kill all you can find. CAPE DUN. Continue to Cape Dun and talk to Silas just outside the entrance. On the left, talk to the orc Grobok. On the right, around a wagon, get 3 wolf skins. Back to the town, just inside the gate, talk to Gamal. He sold the paladin Wenzels' belongings to Urkrass, and one of his slaves escaped. There"s a wolf skin behind him. Back out the gate, go left into the woods and find Harek. Give him some roasted meat. Tell him that he"s coming back with you and he says "Maybe we can talk about it.” Then you should say, "What can you tell me”, "Where are you trying to go”, "I"ll take you out of here.” Lead him back to Jens, talk to Jens, then talk to Harek. Back towards the town gate, turn right and go north to climb a hill to a high grassy ledge where the final 3 hungry wolves are hiding. Once all hungry wolves are killed, you get a quest message. Go back to the gate and enter. Straight up the street, talk to Esiel the alchemist. Behind him, on a box, is a wolf skin. On the left two guards to Uruk. You need 75 percent respect to see him. Don't go up the side steps or the orcs turn against you. On up on the right, next to a grind wheel, talk to Bufford on all. Next to wheel is a wolf skin. Across street, in burned out building, is a wolf skin. Another is on the south side of the building. On up behind some boxes, in front of a plow, is a wolf skin. Up on right is Urkrass's warehouse. Talk to him to get the quest for his shipment. Then buy the chalice from him. Talk to Bufford again. Go back out the gate, go right and travel along the cliff edge to the part that sticks out to the south. On the tip of this area, destroy the bandits and get the 3 crates of goods. Return them to Urkrass. Cyrus is sitting on a bench nearby. Talk to him and give him the bottle of booze. Talk to Deckard, then Seruk. If you want, you can go back to the lighthouse at Ardea and get Jack's gold. But first you might want a teleport stone for this town so you wouldn"t have to walk back. For now, talk to Phil who's digging nearby. He wants 3 bundles of weapons. You can sneak, Ctrl, into the warehouse side entrance, while Urkass is outside looking away, and get the 2 gold goblets, a teleport stone, and a bundle of weapons, but you should save first or somehow "make yourself invisible” while sneaking! If you manage to do the warehouse without getting caught, you can teleport to Ardea, get the gold from Jack at the lighthouse, then teleport back to Cape Dun. On up the steep path, turn right into the graveyard area and collect several healing plants. The alchemist might want these. Over in the other direction, where orcs are, carefully approach and talk to the Orc leader Arokkh. After defeating Fadi, talk to him then talk to the orc boss and get a fight with Darmok. Talk to him, then talk to the boss again. By this time, you should have at least 75 percent reputation and you can enter the prison and talk to Wenzel. Do NOT start the liberation at this time. Outside, next to the grinding wheel, is a bundle of weapons. Go back down to where Gamal stands just inside the gate. Turn right and go down the steep path all the way to the beach. Head west to the end and turn north to a cave entrance. In the first area, over by the second campfire on the ledge are two bundles of weapons. Exit the tunnel and go back to town. Go back to the west end and around right and talk to Phil the digger, who may be sitting at the campfire. Also give him the three bundles of weapons. Now return up to the prison and tell Wenzel to start the liberation. Quickly mop up the lighthouse area, then rush down and kill Uruk. Remaining opposition will run away. If Wenzel survived the fighting, he eventually comes down to the gate area. Talk to him and he tells you about his lost sword, another quest. Teleport to Reddock, go all the way down and tell Javier that Cape Dun has been liberated. Now get back on the long uphill path west of Ardea and continue on to the three way intersection. Take the right path up past glowing crystals, then WSW following signs to Montera. Soon, you come to a cave on the right with cowardly orcs. After wiping them out, ***don't forget to look for magic ore and iron ore. You usually find magic ore in chests. Continue on the path a short way and talk to Armon. Continue on the path in a southerly direction, following signs to Montera. You come to another cave on the left with a couple of shadow beasts, lots of vials and bottles, treasures and chests. ***See any magic ore and iron ore? Continue along the path and cross a long footbridge and talk to Domenik. On both sides of the river, pick all the Stoneroot you can possibly find as you go all the way to the waterfall area. Stoneroot is usually close to water and swampy areas. Stoneroot doesn"t seem to show in inventory for some strange reason, but 20 are needed for a quest later on. There"s 13 on the south side of the river, and 15 on the north side, one of which is behind the large rock just south of Domenik. Just east of the falls, go north through the stone arch. Continue along the road, past an old house, to a camp on the left. Talk to Arakos, and go Orc hunting, follow Arakos. When the 4 orcs are dead, search them to find a broken druid stone. Afterwards, be sure the quest is completed by talking again to Arakos. Return south to the camp, go in the cave and talk to Porgan on everything. Give him the stone, then give him 20 stone roots. You get the repaired stone. Head back north past the destroyed orc patrol and at the intersection, go east uphill. When you see a tower in the distance, you soon come to some wreckage in the road. On the left behind a wagon, get the gold casket, a quest item. Up ahead, on the right, talk to Otis but don"t threaten him. Ask to join. Head east around the big rock and left uphill to a tower. Talk to Trano, but he refuses to leave. Go back down past Otis and continue ENE to town and enter the west gate. MONTERA. Straight up the steps and straight into the tavern. Talk to Basir on everything and give him the gold casket. Exit the tavern, go around right and up the steps. At the next steps, talk to Marik and work for him. Ask about mercenaries till no options on that are available. Go back down and out the west gate. Straight ahead to the hill, then left and find a King"s Sorrel. Up on the road, go west through Otis" camp, go east around the rock and left up to Trano and tell him Marik is cutting his pay, then tell him to leave. Go back down to Otis and talk to him. Now NE back into town and talk to Marik, at the first house on the left, about mercenaries. Head south through the slave quarters and downhill. Continue along the path to a cave just south of Montera. In the cave, destroy all the Stray wolves as part of a quest, and get Wenzel's sword lying on the ground. At least one of the chests has a piece of magic ore. Now you could have at least 8 pieces if you"ve been opening all chests. Exit the cave and go back north towards the south exit. Go into the trees on the right and talk to Daryl and say you'll think of something to get rid of the camp guards. Pick up two bundles of weapons. Go back up towards south entrance of town, a guard stands on each side of the path. Talk to the one on the east side of the path and ask him to "Help with a problem." Stay ahead of him going down the hill. Just as the guard starts back in the woods, knock him out (you must let Daryl kill him). While he's knocked out, rob his inventory and pick up his weapon. Now Daryl and party makes quick work of him. Just watch the fight. Go back up and ask the guard, on the west side of the path, if he can hunt. Again, down at the bottom, when he starts into the woods, knock him out, rob him and pick up his weapon and just watch. When the fight is over, go up to the guard on the west side of the well and tell him "Your boss is looking for you." At the bottom, when he starts into the woods, knock him out, take his weapon and rob him, and watch the fight. Go up and talk to the guard, standing next to the stone steps, and say "One of the slaves ran away." At the bottom, when he starts into the woods, knock him out, take his weapon and rob him, then watch the fight. Finally, you can talk to Daryl and get the password that enables you to find out who is the undercover man in Montera. Go up the stone strewn path and enter Montera. Continue on the lower level to the west exit and enter the tavern on the right and talk to the Inkeeper. At the warehouse platform, across from Marik, talk to Sanford and get the wheat and milk quests. Say the password "Long Live Okara" and agree to take a message to Okara. That comes a bit later. Across from Sanford, talk to the frightened slave in the abandoned house. Get a teleport stone from the table. Don"t tell Marik about a traitor, just say that Sanford isn"t very fond of him, and ask him about the house. Exit west gate, turn slightly right and go to the dairy farm. Look around and pick up 5 containers of milk. Talk to Dennis and get rewarded for the stray wolves you killed in the cave just south Montera. Go over towards the town's wall and head NE on the road to the wheat farm. First you"ll come to an old shack on the left. Just inside the fence is a King"s Sorrel. Continue to the wheat farm. Talk to Rufus and agree to help him because he's part of a quest for Okara. Follow him into the woods, then talk again and continue to Okara, watch out for the large pack of wolves along the way. Once there, talk again then follow Rufus down to the entrance. Just before the entrance guards of Okara, turn left and find a teleport stone on a rock. For now, the easiest way back to the wheat farm is to teleport to Montera, and make you way NE on the road to the wheat farm. Look around and pick up 10 sacks of wheat. Talk to Elber but don"t mention the slave contact. Tell him you want to work for him, and ask about everything else. Directly north past the glowing crystals, all the way towards the mountain, kill the 7 bandits and pick up 5 wheat sacks, actually 6. Don"t even think of going in the nearby cave at this time. It"s full of goblins, mine crawlers, and dragons. Maybe later. Go back south and talk to Elber. Go back SW on the road to the west gate and enter. Talk to Marik about Elber. Talk to Sanford and give the wheat and milk. Now you can teleport to Cape Dun and give Wenzel his sword. Teleport back to Montera and go talk to Thorek the blacksmith. Go out the south exit to the intersection, then eastward on the road that eventually turns south. Along the way you come to a large group of bandits on both sides of the road and a cave. Continue south to Domenik"s farm and get the rent gold from him. Teleport back to Montera and talk to Marik. You get to keep the gold. In the south work area, find Bradley in a shack. Agree to help him with the slaves (don't tell him to do it himself, that breaks the quest). Exit, turn left and up the steps, then right to a hole where several slaves are digging. Talk to Osko. Talk to Bengerd. Talk to Bradley again. Now go talk to Dennis at the dairy farm just out the west gate. Order Kelvin back to town and he will give you information if you let him stay. Tell Dennis that Kelvin is staying. Talk to Kelvin again and he gives you information. Now again order Kelvin back to town! Order Leon back to town and he also wants to make a deal with you. After agreeing just to get the information, again order Leon back to town. Just a little way north of the dairy farm is a small band of rebels. Talk to Mason and agree to kill the cows. Pick up the four bundles of weapons. Back at the dairy farm, SAVE. Use only your bow and get far enough away that no mercenary notices you. With some of the cows, you can hide on the corner of buildings out of sight. Once all 7 cows are dead, go just north and talk to Mason again. Now go back in town to the slave section and talk to Bradley again. Talk to Marik about mercenaries. Go to Bradley and make sure he's inside the shack. Notice the scroll on the lower right corner of the table. Knock Bradley out and quickly get the scroll. Take it to Marik. Then take the list back to Bradley and say "Now you have your list back.” go back towards Marik, go up the east steps then north and east to the arena area. If Ashton stops you, just say you"ll pay later. Go behind the arena and to the SE corner by the wall. Get everything from the chest. Go back to Marik and give him the list. Now go up the steps on the side of the warehouse and talk to Sobota to get a quest about 2 slaves. Inside the smithy Thorek's shop is a slave. Lead him away and you'll have to pay a total of 1100, or if you have 5 pieces of magic ore, tell Thorek that you don't have the money and he'll want 5 pieces of magic ore. Take the slave back to Sobota. In the arena area, talk to Dan about everything. He sometimes sits in the shack. Talk to Ashton on all and pay 500 entry fee. Talk to Dan and knock him out in the arena, talk to him once he recovers. You get his slave, who"s sitting under the roof just north. Lead the slave back to Sobota. Now return to the arena area. Talk to Fedor on all, knock him out in the arena, talk again once he recovers. Talk to Goose on all and repeat the routine in the arena, talking afterwards. Defeat Ugo on all and talk after he recovers. Talk to Ashton and defeat him in the arena. Talk to him once he's up and get some experience. Now go report to Marik about mercenaries, but DON"T tell on Sanford. Now it's time to head back to Okara, so teleport there. OKARA. Okara is a large sinkhole covered by a net. You have to enter on the south side. Go down the tunnel to the worker using a pick. Take the left tunnel to some workers and there's some Iron Ore you can get if you have a pick. Go back to the intersection and continue left to a large cavern. Take the tunnel to the left of the two small rooms. Talk to Roland on all. Exit Okara and teleport back to Montera and talk to Sanford. By now you should have at least 80 reputation, so go to the two guards at Varek's castle gate and get permission to enter the courtyard. Talk to Kor-Shach and tell him you'll make Folleck return to work. Go up the stone steps to the north, go left and up the wood steps, on the right, to the top of the tower. Talk to Folleck and say "So this tower...." and "They are looking for you" and finally "Were all alone...." knock him out. When he wakes up, order him back to work. Get the bundle of weapons next to the chest. Go back down and talk to Kor-Shach. Now go into the courtroom and talk to Varek, but DON'T say you'll crush Okara. Go outside the courtyard and talk to Sanford at the warehouse. He says he"ll get everyone ready and tells you to kill Varek. When you do, the liberation is underway. After it's over, talk to Sanford. Be sure to open everything and get all valuables if you want.. Now teleport to Okara and tell Roland about the liberation. Now go up to the main cavern and talk to Mannig the smithy. He needs more people. You should have already told him about Rufus. Six more people are needed. Candela and Fraser are in the ruins north from Okara. Go boar hunting with Fraser, then he agrees to go to Okara. Candela tells you to first get rid of two shadow beasts. They're directly south a little way. Get their horns and sell them to Candela. Now he'll go to Okara. Owen sits at a campfire across the chasm just south of Okara. Give him some booze and send him off to Okara. Rakus is hiding in a cave some distance south of Okara and NW of Montera. There"s glowing crystals outside the cave. Help him run out of the cave, then go back in and clear it out. Rakus will give you a fire chalice, then he will go to Okara. Randall is at a campfire WSW of Okara and on a flat knoll. Help him clear a part of the mine, then go and clear out the rest of the mine. He won"t leave till every single beast is gone (if you accidentally hit him during the fighting, he just stands there, but the quest is completed when you talk to Mannig). Later on, he just shows up at Okara. Before leaving the cave, you can get lots of iron, gold, sulphur, including nuggets and lumps lying around, and other items. Make sure you get everything you can. Now he will go to Okara. Kent is hiding in a cave ENE of Okara, and ripper beasts block the front of the area. Once they're dealt with, you have to threaten him to make him go to Okara. Now go to Okara and talk to Mannig about all of them, then ask him if he needs anything else. Give him 5 pieces of iron ore. Roland should have already told you about the curse on Gotha. In the room next to Roland" tunnel, talk to Shawn about everything. Teleport back to Montera and take the northeast road a good ways toward Gotha. You come to a bunch of orcs on both sides of the road that leave you alone. Once the rebuilding begins, the orcs leave. GOTHA. Potros is in the shack on the left by the path. Don"t talk to him just yet. Go on north up the path. The first house on the right is the old smithy building. In there is a Gotha teleport stone. At the campfire in the middle of the path, go right and enter the cave with lots of undead. At the end of a tunnel is the teleport stone to the temple of Vengard. DON"T go up the final stone steps to the castle courtyard, because Gorn will help you with that. Back down the path, kill all undead you see and check all the empty shacks for items and chests. All the way back down to Potros" shack, talk to him but DON"T "I"ll show you..... " That should be saved for the last option the second time you talk later on. Talk on everything else and pay the 2000 for Gorn. Go in the side room and talk to Gorn on all, then when you walk outside, he"ll lead the way up to the castle"s first courtyard. Quick as possible, kill the demon and take all its inventory that includes an Adanos relic, "The Ring of Life.” All demons have to be killed before the quest "Go demon hunting with Gorn” is completed. Look in all the buildings of the first courtyard, and in the second courtyard, for lots of items. Once the rebuilding starts later, you"re not likely to find very much if you ever come back. Go back down and talk to Potros. He refuses to believe you defeated the demon. Now you can tell him "I"ll show you.... " When he attacks, knock him out and rob his inventory. Quickly look in his treasure chest for a second Gotha teleport stone. Now exit the hut and teleport back to Okara. Talk to Roland. You get 2000 gold and a quest to rebuild Gotha. In the room next to Roland's tunnel, talk to Shawn and give him 1000 gold to start rebuilding Gotha. If you teleport back to Gotha, you"ll see it has been occupied by rebels and slaves. If a rebel stops you, tell him "Bite me”. When he attacks, knock him out. VENGARD. ***This will be the last area liberated until you build your reputation in the remaining towns in order to see those Orc leaders throughout Myrtana. Then you can go back and liberate those remaining towns***. Now teleport to Vengard Temple. Markus greets you and gives you his chalice. Before rushing through to the castle, you have lots of work to do locating and killing the five orc commanders. If any rebels venture out into the fighting, try not to accidentally kill any of them in your fury against the orcs. Take everyone's inventory and open all chests you can. You need lots of saws, hammers, pickaxes, weapon bundles, bread, and cooked meat for quests inside the castle area. You will of course have to kill dozens and dozens of other orcs. When this is all done, you'll get a message about mission success. There's two paladins you have to escort to the castle. Thordir is at the top of a tower south of the castle. Georg is in the next room from where you teleported in. When most or all orcs and the five bosses are dead, take Georg to Cobryn who"s standing in front of the castle gate. Then go get Thordir and follow him. Cobryn and the two paladins will reward you when talking to them afterwards. Go into the castle and talk to King Rhobar and get a quest to kill four orc leaders and their minions at the southwest area outside the barrier. Go through the north side door of the throne room, go up and turn right and go on up to find Karrypto. Show him the chalice that Markus gave you. After talking about everything, get the teleport stone from near him. This stone takes you just outside the barrier. Near the window is another teleport stone which brings you back to the throne room. Now that the 5 orc leaders are dead and you showed Markus" chalice to Karrypto, return to the temple and talk to Markus for rewards and reputation increase. Out in the courtyard, Keldron the smith, wants 20 bundles of weapons. Vandorn wants 15 saws, 10 hammers, and 20 pickaxes. Outside the castles" courtyard just north of Cobryn, you'll find Abe. He wants 30 bread and 30 roast meat. When you're ready to leave, teleport through the barrier, head west uphill till you can go south and start along the high ground leading south and take out all the commanders, at least four, and their warriors. When you get the quest success message, teleport to Rhobar and talk to him. You already have the Adanos artifact Ring of Life. The Ring of Magic is held by Akascha in a cave to the far northeast of Nordmar, along the snowy path on the north side of Xardas's tower (strangely enough, you cannot use the cheat goto Akascha). ***While traveling through the snowy regions of Nordmar, collect all the Silver Wolf Pelts you can get because there's more than one quest later on that requires them. The darker line on the map is actually a river and the path is along its south bank. When you get to the entrance of the cave, there's a small board fence and a few orc warriors and shamens. One of them has a key stone which looks like a fat rock in inventory. The key stone is for a secret treasure in Akascha's throne room. In the throne room, after killing everyone and Akascha, take the divine ring from him. If you have a torch, use it to see better and over in the right area of the throne and against the wall, you'll find a sort of rock altar or lock. Use the key stone to open a large amount of coins and such. Now teleport to Okara, travel west around side of hill, then northwest past the campfire and see Silden in the distance. SILDEN. Continue straight NW and wade the water to where the orc guard Brontobb is standing. Go around the house on the left and talk to Hatlod on everything to learn his tools are missing. The Satiated Lurker (dark grey) is south from town on the other side of the river. Once that one"s inventory is taken, continue south along the water looking for Stoneroot plants. You"ll find several of these which are used as quest items much later. Stoneroots always grow close to water or damp ground. Continue working your way around the lake collecting Stoneroot. They don"t show in inventory but you do have them. When you"re west of town, you"ll find two lizards, one is the Constipated Lizard that has one of the tools. Return Hatlod's tools. You"ll find a blueprint for him much later. Head north to the arena, in the middle of town. Go on past the arena on the right side and make your way to the north gate. Outside the town's north gate and a little to the right is a stone circle. Inside there is a teleport stone lying on a rock. ***In these remaining towns of Myrtana: Silden, Trelis, Nemora, Geldern, and Faring (done last), build up town reputations till you can see the Orc leaders. Once you've built up at least 75 political reputation with orcs in all of Myrtana, including Faring, you can see the chief orc of all Myrtana, who resides in Faring***. ***Remember, DON'T liberate this town till the remaining ones are ready to be liberated***. Go back south to the arena and talk to Barrack standing next to the arena. Knock out Jarock. While he"s out, rush into the east cave and get a bundle of weapons. Go talk to Barrack. Knock out Jaroll. While he"s out, rush into the west cave and get Kadok"s hammer. Go up and talk to Barrack. Knock out Trompok in the arena, talk to him when he wakes up. Talk to Barrack. South of the arena, and around to the right, talk to Frillock and give him 5 pieces of roasted meat. Northeast, uphill to the steps, talk to Denpok about everything. Go back down SW and talk to Frillock again, then go back up NE and talk to Denpok again. Just north, at the house with two wagon wheels over the door, talk to Gambal the cook. He wants 50 pieces of raw meat. Head north out the gate, then NW and start hunting. There's several Bison, worth about 4 each, and even rabbits for 1 each. Once you have the 50 pieces of raw meat, go back in the town gate and SE uphill, talk to Gambal again. Just north of Gambal is Inog in a house. Agree to help him for now. He also needs 5 bundles of weapons. There's some in the mill (you might get accused of stealing), and in some of the buildings. Just SE of Inog"s house is a house with skulls over the door. Go in and talk to Grompel. Directly north in the high woods are 3 slaves at a campfire. To the west of them is a single slave, and back past the three, to the east, is one more slave. Just go ahead and kill all 5 for an alternate quest. Anog, the leader of the rebels, is in the woods ENE of town. Talk to him. Tragak camps somewhat to the east of Anog, just inside Nordmar. Don't kill Tragak because he has to get back to town and deliver a message. If he dies, Umbrak will no longer trust you and attack, as well as all other orcs in town. Then from now on, any town not visited and freed, all towns will be hostile toward you. Since Tragak has the Goods Delivery on him, you obviously cannot return them to Anog. Carefully lead Tragak south towards Okara. Make sure you lead Tragak far enough south of the Okara entrance so that the guards don"t see him. Then west, and northwest past the campfire, continue northwest towards Silden and cross the water to the fishermen"s area where you first arrived. Then lead Tragak roughly north to Grompel. Talk to Grompel, then to Tragak. The next shack down, talk to Inog. On the northwest side of the arena, just out the north gate, then left into the slave area, at or inside a house is Zapotek. Talk to him about everything. Agree to kill Grompel for him, and you"ll be doing that much later when it"s time to liberate the town. For now though, go speak with Inog again, then kill him. All the way over on the west side of town, Kadok sits beside the outside steps of a large building near the water. Learn about his hammer and give it to him if you got it from the arena west cave. Talk about everything, then follow him back and talk to Denpok. Brontobb stands guard in the fishermen's section. Talk to him on everything. On the back deck of the building north of Hatlod"s partly built ship, go inside and get Irmak's "Krush Irmak” halberd attached to the wall. Around the fishing huts and on the boardwalks, collect at least 8 barrels of fish. In the large building near Brontobb, talk to Temmy. Back at Brontobb, go directly across the river from him and start killing lurkers till you get the mission success message. Across to the fishermen's area and talk to Brontobb on everything, then follow him. Talk to Denpok. Irmak is sleeping in the mill area northwest of the arena. Talk to him on everything, then give him his halberd, if you got it from the fishing hut wall. Now get him to go into town. Follow him and talk to Denpok. Gancka stands guard near the north gate at the prisoner's quarters northwest of the arena. Talk to him on everything and follow him. Talk to Denpok. Go back to the prison camp again to the NW of the arena, and look all around for 7 bundles of firewood. There's 2 in Zapotek's hut, but he has to be outside looking away. Save, or quick save, then walk just in the doorway, then sneak (Ctrl) into the hut and get the two bundles of firewood. Also get the fire chalice beside the window. Now sneak back out. Outside the SE gate of the prison camp, get 2 bundles of firewood sitting on a pile of lumber. You should now have 11 bundles, 10 are actually needed. North of the arena, go all the way west to the long wood bridge across the water. In the building there, talk to Givess about everything and give him 10 bundles of firewood and 8 barrels of fish. Now return to the fishing district and talk to Temmy again. Just north of the arena, in the slave quarters, Jerek sits at a campfire. He needs 5 bundles of weapons (some in the mill, don't let anyone see you, and other buildings of the inner section of town) and 25 roasted meats. If you don't have enough, Gambal the cook, east of the arena, will give you 10 pieces. If you need more, and you don't have any raw meat to roast, go hunting. Just southwest of Jerek, then west, Quadir is sitting near a long wooden bridge. Talk to him on everything. Go across the long bridge, then west up between two large boulders. One of the workers is Bozep. Talk to him and get a delivery of berries for Stan. Another worker is usually off by himself. Talk to Will on everything till he attacks you. Knock him out, then make him come with you. Lead him back across the bridge and talk to Quadir. Now go to the fishing hut, south of the arena, and give the berries to Stan. Now back across the bridge in the west section, go talk to Bozep to complete the quest. Pavel stands just inside the north gate. Go with him up to the hunting cabin, paying attention to the general direction. Once there, talk to Lukjan about everything. Around the building area are 7 crates of pelts, and 1 on top of the well box. Talk with Falk, but don't tell him he's a coward. Go snapper hunting with him. Afterwards, return to Lukjan's hunting cabin, then head west to another hunting cabin and talk to Bram. Go Silver Wolf hunting with him. Return to town, then to the warehouse on the west end and give the pelt delivery to Givess. Now return north to the hunting lodge and give the 1500 gold to Lukjan. Now return to Silden. In the northwest section of town, just NE from the slave quarters, Lars is being held captive in a shack. Talk to him on everything. Just south to Zapotek and talk to him. Pay the 300 gold for Lars. Go talk to Lars again and follow him to an area near the pass. He says it"s just north, but actually you have to go SE to the rebel camp, then up the steep path to the snowy region, then roughly north along the snowy trail, which is guarded with all kinds of opposition. But for now, teleport back to Silden and get permission to see Umbrak. He will be suspicious of all Moras, but won't harm you. Talk about everything, but DON"T say "We will fight..... ", instead say "What can I do.... " He"ll order you to kill Anog, but a quest about that is Much later. For now, teleport to Montera. You"re at the west gate, so just turn around and head WSW on the road. Continue going downhill a long way, continue past a left turn. Continue downhill and Trelis will show in the distance. TRELIS. At the intersection near town, go left and cross a stone arched bridge. Turn right and go check the chest, behind the shrine, to get a teleport stone. Go to the nearby south gate bridge and talk to Thorus on everything. Just WSW is a large pit. As you start down, get the King"s Sorrel on the left. Defeat five ogres. In the cave is a bundle of weapons. Back northeast, talk to Thorus again. Head west to intersection. Nearby is a destroyed farm. Talk to Kapotth about everything. Just west in a cave are three saber toothed tigers and useful items. Report back east to Kapotth. On the north side of the house, among the rubble, is a bundle of weapons. Go east to the road intersection, then NW and N, cross long wood bridge, just past a white tree on left, go west to farm. In the house talk to Torn on everything, but no teaching. Kill him, rob his inventory and loot the shack. The guards outside don"t seem to notice. Back down to road, then south to the wood bridge. On the west side towards the falls, there"s 4 or 5 Stoneroots on each side of the water, a few somewhat back away from the water. On the east side of the bridge towards more falls are 2 or 3 Stoneroots on each side. Continue south on the road to the ruined farm, talk to Kapotth on everything. Back at the road intersection, head east to Trelis" south gate and report to Thorus. Go south to an arched stone bridge and go across. Go SE through trees to a clearing and notice temple ruins up to the east. Go there and talk to Tempeck. On the east side of camp are two bundles of weapons. Stuck in the wagon, get Milok"s sword.. Before going down inside the ruins, just inside at the end of the left ledge, get Ben"s Shovel. Kill the temple beast and skeletons as you work your way on down. Talk to Kamak on everything and follow him out of the temple. Talk to him again, then talk to Tempeck. Go back down NW to the road and west across the arched bridge. North and talk with Thorus. Enter Trelis. Ahead near the west wall, talk to Konrad on everything and get his fire chalice. Go in the near building, talk to Khabir. Somewhere in town Prank will stop you. Say, "Don"t you have an alchemist”, "Alright, I"ll get you an alchemist”, "Why so few potions”, "Here is a potion.” on the east end, talk to Milok the smithy on all and give him his sword. Go out the SE gate and left around the town wall. Head NW past the large boulders and enter the cave to the NE. In there, around left, are two bundles of weapons. Jump down and kill the beasts. Go on outside, head right to the hill behind town and go up to the farm. Talk to Peer on all, then talk to Josh on all. Finally, talk to Avogadro and DON"T say anything about money, "You"re no farmer”, "Why did you run away”, "You"re going back....” Follow him to town. Talk to Prank. Follow Avogadro to the lab near the south gate. Talk to him about potions. Go talk to Prank again. Get in to see Vak. Talk about everything and buy the artifact. Exit, go right and talk to Khabir in the building. Exit the SE gate and across the arched bridge there. Go east, and northeast to Derec"s farm. Talk to Derec and fight the goblins that appear. Talk to Derec again, then head north on top of the grass bank between the river and cliff. Go in the goblin cave and get a bundle of weapons in the first room. Two bundles of weapons in the second room. Exit and south to Derec and talk to him. Talk to Ben, don"t anger him, say "Relax kid... " and give him his shovel. Head SSW to the temple ruins area and north uphill. Continue NE uphill to a camp, in front of a cave, and talk to Steve. Enter the cave nearby, talk to Charles and tell him you know where Nemora is. Go downhill to the temple ruins, kill the orcs and get Kamak"s inventory. Go back up and talk to Charles in the cave. Exit and go SE uphill to another cave and clear it out. Back down and talk to Steve. Go SE downhill, then NW to the road and west across the stone bridge. Head south to Farmon"s farm. Talk to Farmon on everything. Hengley is actually in the next area you will visit. At the shack door, sneak inside and rob the chest to complete a mini quest. Go back north and cross the stone arched bridge. Continue along the road to the intersection, go left and cross the SE bridge, turn right and go around the outside of the town wall and uphill to the farm. Tell Peer about Farmon"s farmhouse. Now go back down and cross the bridge, continue to the intersection, go west and cross the bridge, then south to Farmon"s farm. Talk to Cole and go with him to Nemora. There"s lots of opposition along the way, so do your best to keep Cole alive. NEMORA. Once at Nemora, talk to Cole. Just upslope on the right of the entrance, there"s a chest down in front of the large bones. The chest contains a teleport stone. Just past the entrance guards, talk to Tyler at the campfire. Talk to Finley. Down in the pit area, talk to Kippler. He talks about Kapotth that you"ve already met. In the tunnel first room, talk to Treslott about everything. On through the tunnel, don"t bother anything but talk to Hengley about all and get Farmon"s rent. Exit the tunnel and up out of the pit and out past the exit guards. Go left and up towards the large bones, and head west killing all snappers and snorting beasts. Look all around the area and find 5 Herbaceous Lobelia. From the Nemora entrance, go downhill to the east and at the farm, kill Kapotth and the others. The cow is worth 4 pieces of raw meat. Teleport to Trelis and go south to Farmon and talk. Teleport back to Nemora, talk to Kippler down in the pit. Go to the first tunnel room and give Treslott the 5 Herbaceous Lobelia. Get the fire chalice. Go up out of the pit and go immediately left. Take the first right, continue to the outside and talk to Russel. Continue south on the ledge and talk to Rendell. Go on up towards the bones and around left. Climb the rock behind the chest. Head ESE directly towards the left edge of the large distant mountain. You eventually find Karlen sitting at a camp fire. Talk about everything. Follow Karlen and you soon come to a tent surrounded by a few beasts. Karlen will wait in a grove of trees while you rush in and kill the beasts. One is around behind the tent. In the tent, get the "Goods from the desert.” Go back to Karlen and continue following him and fight lots of bandits. You eventually arrive where Kurt is. Once he and the bandits are dead, search Kurt for the fire chalice. Don"t ask Karlen about Nemora yet, save that option for last after he leads you to the edge of the desert. Sometimes, Karlen gets sort of lost, so you might have to look a little to relocate him. He eventually continues and you arrive at a cliff overlooking the desert. Talk to Karlen again to make sure he will go to Nemora. Go north a little, then on down the trail. You eventually arrive just north of Braga. You can talk to the water vender, but don"t get involved in anything just yet. Now for a long journey side trip for a couple of teleport stones and another quest item. From the south side of Braga, head eastward on the sandy road to Ben Erai. Just before there, on your left is a cave and an army of sandcrawlers including at least 6 "Tough sandcrawlers”. SAVE before trying this part. Once all sandcrawlers are dead, you get a "Quest success” message concerning someone much later. Once at Ben Erai, don"t bother anything and don"t go in any of the buildings. Go to the dirt ramp that leads up to the mines. At the bottom of the ramp, there"s a teleport stone lying on a barrel. Continue south then east on the sandy road that eventually turns back north. Continue on to Lago and go straight up to the open front store. Talk to the doped out Sibur on everything. You should have the 5 white wolf pelts to trade for the ship blueprints, a side quest item for Hatlod in Silden. On the northeast side of town, in a patch of swampweed surrounded by a fence, there"s a teleport stone. Now head back south on the road and back through Ben Erai. Continue along the road in a westerly direction back to Braga. Now head south on the sandy road quite a way towards Mora Sul. Once there, walk clockwise around the town and uphill to the south entrance of Mora Sul where a Hashishi sits in the middle of the entrance area. The ONLY reasons for being here at this time is to become champion in the arena which is necessary to be allowed to fight in the arena in Faring (the final town to visit) and to pick up a couple of fire chalices. Go west through town till you see Bandaro, standing opposite Angar the smithy. Don"t talk at this time. On Bandaro"s right is a teleport stone on the table. Just WSW stands Felipe the arena boss. Get a fight with a paladin, knock him out, and talk to him once he recovers. Talk to Felipe for the next fight with Anktos, then Oelk, and finally Angar, talking with each after they recover. Felipe gives you the Moon Blade, another quest item. Head straight west back to the east exit and straight north a little to Ismael the smithy. Talk to him and give him the Moon Blade. Return straight south to the lower street in town and go west to find Masil and talk on all. He has a fire chalice but wants you to do some things. First he wants you to take Orknarok to the temple, which has you going somewhere else because nobody wants to fool with him. Just lead Orknarok northeast to the exit and far enough outside of town where no one can see. Tell him to go back to get him out of the party, then quickly kill him. Back in town, return southwest to Masil and inform him that there was a problem. When you ask for the fire chalice, he wants you to sell an ore blank for him and retrieve three promissory notes. Go west and SW to the big round tower and north to where Felipe stands in front of the arena. Head north, past the steps, to an open shrine in the right and talk to Ramon only about the promissory note. He will just give you the note. Continue north and talk to Ilja and only ask about the promissory note. He will accept the ore blank and gives you his note. Continue NE and SE in the street to Hector who"s sweeping the stone patio on the east side of his tavern. If it"s night, he is inside somewhere. Buy his note for 1400 gold. Now return around town to the arena, and go south to the outer street, then east and talk to Masil and give the notes for the fire chalice. Continue NE to the east exit and go out. Work your way left to the north side of Mora Sul. Head northeast across the sand rubble and soon catch sight of some ruins. Continue NE through the ruins and some jackals. Eventually there"s a tent in the desert. Talk to Cruz and follow him. Kill the sandcrawlers, and get the fire chalice from the "Injured Sandcrawler”. Now teleport back to Silden and go to the southeast side to the fishermen"s quarters. Talk to Hatlod and give him the ship plans. Now teleport to Nemora. To the right of the entrance, go up slope and around left to Russel on the upper level platform. Talk on everything, give the "Goods from the desert”, and ask who"s boss. Tell Russel about Hengley, then about Charles. Ask how you can help. Now teleport to Trelis again. Just south from the gate bridge, cross the arched bridge, go SE to the temple ruins area, and uphill to the left side of the ruins. Go NE up to Charles" cave and talk to him. Now teleport back to Nemora. Go through the cave tunnel to Hengley"s room and loot it. There"s a ring behind the stack of boxes. Go up to the second level platform and talk to Dudley. He needs 10 bundles of weapons. Finley and Tyler can wait till you"re ready to liberate Trelis. Two more towns to build up reputation. You should now have 10 of the fire chalices, and the next town of Geldern gives you number 11. Milten at the Nordmar Monastery has number 12. For now, teleport to Trelis, head west following the signs past the intersection, and head north, cross the long wooden bridge, and on up to Geldern. GELDERN. Outside the southern exit, a little to the southwest is a teleport stone on a rock near a chest. A little closer to the exit and on the right is a King"s Sorrel. After entering, go left then right. Up ahead is Lares, standing near the drummer. Talk to Lares on everything. Barely south, and east between the two buildings Jared is standing on the platform or in the building with the arch over the door. Don"t bother any of his things. After talking, go back west and north towards the drummer. Lares sometimes wanders about. Talk to him, then back to Jared and talk again. Go west, then south to the house on the right and talk to Marius on everything. Go back east a little and out the south gate. Head about WSW uphill, passing near three 3 ogres. Just up from there is a board fence around a camp and cave. On the south side of the camp is a King"s Sorrel. In the cave you"ll fight a Stone Golem in the first room to the south. All around are gold, sulphur, and ore veins you should mine. On a rock is an amulet. In the last room, Mazin is digging. After talking to him about everything, on south is one last vein. Exit and go back NE to town. Go east to the building on the left with a banner and an awning. Talk to Mirzo on all (later you"ll tell Nemrok about him). Outside, go east and out the south gate. Back WSW to mine and talk to Mazin. Back in town, go east, past the arena, and enter the mine. Pick axe any veins not being mined by slaves. A slave completely out of sight of any guards, knock out the slave and mine his vein. Near one guard is a dark tunnel. Light up a torch and find a fire chalice and a shovel at the end. You should now have 11 fire chalices. ***After setting up Geldern, and next Faring, the last one, you"ll be making the long trek north to the Monastery in Nordmar to bless the chalices. Then start returning them to the paladins. Konrad, in Trelis, will be much more powerful in helping during that town"s liberation. Exit the mine, go right and uphill. Talk to Hamil, sometimes in his shack. On past the arena and south, then west, and north to the front of the temple and talk to Nemrok. Enter his service, and work for him. He asks for 50 gold nuggets and you should almost have the 50 pieces. Tell on Mirzo. Return south, then west to Mirzo. Talk and he attacks. Knock him out and rob his inventory. He has a second teleport stone. Outside, go all the way west to the last house on the left. Talk to Grimbol and give 5 pieces of sulphur. North to the house on the right with red carpet. Talk to Renwik. Talk to him again to give a King"s Sorrel. Outside the back of the house, just NE Gorock sits, sometimes in his shack. Only tell him Torn is dead, DON"T insult him, yet. That"s useful later. From Gorock, head just south to the warehouse, and go up the outside steps. Talk to Peratur to find out he"s in league with Hamil. Go tell Nemrok. Go south, then east to the arena. Talk to Agenak, who sometimes sits in his shack. First you fight Dimitar, knock him out and talk to him once he recovers. Talk to Agenak again and get a fight with Gembak. Once he recovers from the knockout, talk to him and follow him to Ivan. Gembak might pause 2 or 3 times in front of the temple. Once Ivan is dead, you must talk to Gembak on the high ledge where Ivan originally was. Now southwest back down to the road and head north. Just northeast down the road, is an old mine. There"s two rooms with mine crawlers. Once they"re all dead, mine all the gold veins you see. In the last room is a Weathered Stone Tablet lying on a rock. Back southwest and enter town, head west towards the smithy, then south to the last house on the right. Talk to Marius for a reward. Head east to the arena and talk to Agenak. Knock out Kulak and talk when he wakes up. Talk to Agenak and you tell about Mirzo. Go back northwest, then north past Nemrok and out the north gate. Turn left and go NW and kill the 8 snappers, some of them are west on the side of the hill. At the nearby mine, talk to Sulfock and he gives you 9 lumps of sulphur. Outside the mine, look carefully for 6 more lumps of sulphur. On entering the cave, look carefully for a lump of sulphur on the right behind the second patch of plants. In the first room are at least 6 lumps and several pieces. Pick any veins not being worked on. In the second room are several lumps lying around. You might find altogether, at least 31. 30 are needed for a quest. Exit the mine and continue north till the road starts down. Continue to a chest in the road and go north up slope to the mine with 8 tunnel wolves, 5 outside and 3 inside. In the mine are veins of gold you should pick, and an amulet on a rock. There"s all manner of beasts around the mine area and you should kill all you can find because later you"ll bring four different slaves here for a quest. Exit the mine and continue north. Watch out for the three trolls. Continue north till you start uphill on a large overhang. Go past a camp, then down slope a little, gradually turning west and on up. Keep watching the top of the south mountain and see some ruins, your eventual destination. Continue south and southeast up the final hill to the old ruins. There"s 4 shadowbeasts. You"ll find a shadow scepter and some vials. Back down NW a little towards the waterfall, then south to the orcs and talk to Ballock on everything. Go WNW to a mine with zombies, skeletons, and a gargoyle. There"s a ring on a glowing coffin. Just outside the mine entrance, go down NE to a ranger camp. In the hut talk to Runak on everything, then kill him. Go back up SW, then SE to Ballock and talk. Teleport to Geldern and go to the area above the arena and talk to the "particularly eager slave” and follow him to the wolf mine (watch out for any beasts that might have spawned. Back south to town and to the north side of the arena, talk to the "eager slave” and follow him to the wolf mine. He walks really slow and pauses 2 or 3 times. Now you need two more eager slaves. They are in the mine just SE from the arena. They also walk slowly and you have to go with them one at a time to make sure they get there. The first one in the mine is easy to find. Once you get him safely to the wolf mine, go back to town and to the SE mine. The fourth eager slave is in the short west tunnel beside the really dark tunnel. Once he"s safely at the wolf mine, the quest is complete. Now go back south to town. Inside, go to the west side and talk to Samuel for a reward concerning the old mine. By now you should have more than enough reputation in order to get in to see Grok in the temple. Go speak to Nemrok on everything and go in to speak with Grok. You shouldn"t give him Torn"s druid stone, but you can mention the fire mages are looking for the fire chalices, and Grok doesn"t have one. Now exit the temple and go over to the west end and talk to Marius in his shack. After mentioning you have been in the temple, he says he will aid you when you start the revolution. But that will have to wait for awhile. You probably have some remaining quests that are just side quests, most of which can probably wait till after Geldern has been liberated. It"s up to you if you think you can sneak and get it. But save first, if you intend on trying. It"s not critical items though, just a side quests. They are probably; Find the first paladin"s helmet. It"s in Grimbol"s building just west of the south gate. It"s in view of the other guards, so is pretty risky trying to sneak and get it. The seven ancient rings of the Alchemists: On a stand in Peratur"s room. On Remwik"s table. On a stand in Marius" building. On the central stand in the building where Grimbol, one of the two shamans there, is. On a stand in the locked treasure house, west of the north gate. In Gorock"s On the weapon rack to the right, just inside the door. On a locker in the sleeping quarters over the tavern. Gold plates for Lares (actually they are gold bowls); One is on a stand in Grok"s throne room. Five are in the shaman room, just outside the throne room exit. Liberate Geldern from the orcs. This obviously will be done much later. TIP: For the ring on Grimbol"s stand. I found out that the ring on Grimbol"s stand can be taken from behind of him. Stand behind him while he"s at the stand. If you stand enough to his left, the large post blocks the opposite guard"s view, and the one by the door can"t see through his huge sword. When the ring name is showing, press Ctrl to sneak and grab the ring! Maybe there"s some way to also sneak when nobody can see, and get the other six rings. Also, if Grimbol is on the other end of the room away from the paladin"s lost helmet, and looking away from it, you can stand there, sneak and grab the helmet. The guards will warn you about sneaking, but won"t actually see you take the helmet. For now, it"s time to move on. Teleport to the outside of Vengard, using one of the stones that is labeled "No one knows where this goes to.” Then head west up hill, following signs to Faring. The road eventually turns NW. Off in the distance, on the right, you"ll see a high arched bridge to cross. Once across, head NW up the trail and talk to Mitch. Go troll hunting with him, there"s three. Then back NW and up the trail. Talk to Rocko. If you buy his ring, he says he really doesn"t want to let it go and he says, "I have grown really fond of it” (a pun on Bilbo Baggins in the Lord of The Rings?) and learn about a cave near a tower. For right now, enter the nearby cave. Down the right side tunnel at the end is a teleport stone and some tools. Exit the cave and go on up to the town. FARING. Inside the gate, near or in the first house on the left you should see Connor. He has lots of information at a cost. On the other side at the store is Flint. Learn all you can. The first orc just standing in the street is Gorok. Give him some booze. Next is Wilson nearby. Talk to him about everything. The house over on the left, Tom is sitting or walking around. Talk to him. He wants Ali's artifact. Watch for Ali as you go a long way up the path. If you're out of sight of any orcs, knock Ali out and get his key. Go on up past the elite warrior, you eventually get to talk to Mojok. He wants a better booze, Nordmar Noggin Fog. Turn right and go past the lumber pile and wagon. Clear out the cave. Back down to the warrior at the intersection. Got Ali's key yet? Go south up the other path and talk to Gnar and sell Wilson's hide for 400 (don't try to get more). Down in the village, talk to Connor and buy his Nordmar Noggin Fog. Talk to Flint and learn about Tippler. Exit town and on down the path, talk to Rocko, then on down and talk to Mitch if he"s still there and buy his bottle of Nordmar Noggin Fog. Now, back at the stone bridge, go southeast to Tippler's shack in the woods. Don't try to buy his booze, it's more interesting to get him the ingredients to make Nordmar Noggin Fog. He"ll teach you if you get rid of 7 goblins in the ruins just southeast. Then back NW and talk to Tippler again. After this quest is complete, go back NW to town. Go up the steep trail to Mojok and give him some Nordmar Noggin Fog. Go back down to town and talk to Gorok. If you pickpocketed Ali's key, go up the outside stairs of the inn. If nobody is there, get everything out of Ali's chest. Loot all the other chests. Gorok may suspect you of steeling, but only gives you a warning. See Tom and give him Ali's artifact. Talk to Wilson and give him the 400 gold then go lurker hunting with him. Follow him down over the hill towards the waterfall. At the bridge, talk to him. Run across the bridge and kill as many lurkers as you can. Once all are dead, talk to Wilson again. Go back up and talk to Tom again about taking the rune stone to Nordmar. You now have about 72 percent respect. Up the trail to where the elite warrior is standing at the intersection, turn left from the trail and go just NW over to the small arena and talk to Curtis. In the arena, knock Goran out and talk to him after. Talk to Curtis. Knock Moff out in the arena and talk to him after. Talk to Curtis. Knock out Spike and talk to him after. Finally talk to Curtis. Now you have about 96 percent respect. Go all the way up the trail past Mojok and continue going up till you see Rathgar. Talk about everything and give him the stone. Agree to go with him. Don't lose sight of him and keep him alive if necessary. You"ll go through ripper beasts, wooly rhinos, and wolves. At Ejnar's tomb, go in and kill lots of skeletons. Toward the end of the cave you'll find more skeletons and Ejnar. He has the helmet that Rathgar mentioned. Behind the throne and to the right is a rune altar. Examine it to find a rune receptacle. Exit the cave, go around right till you can climb an icy path to the west and find Rathgar and Pedar at a cabin. ***You cannot ask for the rune stone back till you"ve talked to Kerth at the Fire Clan, north of the Monastery. Kerth gives you the task to find all of the ancestor stones and use them at the ancestor tombs to recover their ancient knowledge. You receive a map with the tombs marked. When you go back to Rathgar, at Pedar"s cabin, he will give you the ancestor stone and you can place it in the rune socket in Ejnar's tomb. Since you"ll be going to the Monastery after setting up Faring, you can make the side trip to the Fire Clan to speak with Kerth. Pedar will offer some work for you if you want more experience. When you"re ready, teleport back to back to Faring. FARING. Walk directly up to the castle gate keeper and get permission to enter. Find Tarok. Sometimes he"s dancing near the drummer, and if it"s dark, he might be sleeping in a hut. Other times he could be sitting near the arena. Speak with Tarok and he wants you to prove yourself in the Mora Sul arena, which you"ve already done. Get your knockout bouts first with Vigo. Second with Tukash. Tarok sometimes wonders off, either dancing at the drummer or in one of the shacks to the left of the castle steps leading to Kan. Third fight with Mortis, and fourth with Rozhov. After all fights, talk to Tarok for the reward. Talk to Zakosh the smithy. If it"s dark, he also might be dancing, or sleeping in his shack. Since you've already taken care of the three trolls, he'll recognize you as a good fighter. He will train you in smithing if you can lift the millstone wheel. Talk to Ur-Gosh at the boiling pot. He too might be dancing, or in his shack near the boiling pot. Give him 3 King's Sorrel and he will train you. Since you probably don"t have 75 reputation with orcs all over Myrtana, you can"t get in to see Kan. That doesn"t matter if you"re for the rebels because much later you"ll get to kill him during the liberation. ***Normally, if you chose side with the orcs and agree to Kan's orders, you would be killing the five human leaders King Rhobar, Javier, Roland, Anog, and Russel. Then report to Kan for the reward. ***For right now, Faring should not be liberated. First you"ll be making the long trek northeast of Silden to Nordmar and make your way to the Fire Clan (to talk to Kerth and pick up one of the two teleport stones there), then the Monastery tp pick up a teleport stone and bless the chalices. Milten there has the last one you"re looking for. Make sure you have a ton of healing potions and wear your best protective armor and jewelry. Teleport to Silden, then turn around and cross the short foot bridge. Head directly northeast to the second woodpile, then north to a rebel camp. Continue ENE to the left of the tall standing rock to another camp, then NE to a third camp and cross a foot bridge. Go east past the large rebel camp, and continue quite a way due east past an orc outpost. Don"t bother them, they"re harmless. Go up the long mountain trail. At the snow, straight ahead east to the snowy path. Head down north, swinging around right. At the sign, continue down north. At two signs, head down SW towards Hammer Clan. Go past some wood cutters and past some ripper beasts, to a sign lying in the snow. Go NNW on the path, past wooly bison, swing east at the sign to the Hammer Clan and continue east a good ways. At a T intersection with goblins, north up a long steep path, swinging west on the path and back northwest. At 2 signs, go north towards Fire Clan and down past ice golems. Continue north. At an intersection with 3 signs, a sign points NW to the Fire Clan. Past a troll, west then up SW, swing around right to an intersection, then east. Cross the bridge and talk to Sivert and say "Friend.” Talk about everything. Cross the next bridge. In the shack there, get a teleport stone. Back across the bridge, swing right and go uphill. Swing right and left and go on up to the big house to the west. Talk to Kerth on everything and agree to get the powers of the stones. In the big house, at the second shelf on the left, get a teleport stone. Go back down past Sivert at the first bridge. Continue west a ways, then north past orcs on the left. Continue up a steep path, gradually swinging south past a couple of ogres. Continue SE past wolves and up to a wood platform and talk to Pyran. Give him 5 mana plants if you have them. On up and up the icy steps, talk to Kilian. Back down and go up the wood steps. In the library cave, go right and all the way down to the lower level. Kill a demon, and several goblins. Read all the books. On one side of the stairs, get a teleport stone from the chest. Go all the way back up and outside. If it"s night, go left and up the wood stairs to the sleeping quarters. Talk to Altus (he"s not usually here during the daytime) on everything. Exit from the sleeping quarters and down the steps. Go up the icy steps and talk to Kilian again. Go on up to Milten and talk on everything and get the last chalice. Look at the small burning pot on the pedestal and choose "Throw the chalices in the fire.” get the twelve chalices that have been blessed. Talk to Milten. If it"s still night, Olivier is one of the chalice owners and he"s usually in the sleeping quarters. 1. Teleport to Okara and give Roland his blessed chalice. 2 down. Now teleport to the Vengard Temple where you first arrived there. Give Markus his blessed chalice. Thordir, Georg, and Cobryn are usually near the castle area, sometimes around a campfire. 6 down. At Vengard castle, you might want to go up in the tower and talk to Karrypto about the chalices. Teleport to Reddock and give Javier his blessed chalice. 7 down. Teleport to Cape Dun and give a blessed chalice to Wenzel. 8 down. Teleport to Nemora and give Karlen a blessed chalice. 9 down. Teleport to Trelis and give Konrad a blessed chalice. 10 down. Teleport Mora Sul, then go to Cruz who"s still at a tent in the desert NE of town. Give him a blessed chalice. 11 down. The final chalice will have to stay with you because there"s a bug in the game. Finally, the liberation of the remaining towns. Teleport to Nemora. NEMORA/TRELIS.. In Nemora, Pick up Finley, and Tyler (you have to talk to him after talking to Finley, and tell him to come along) and head east to the woods near Trelis. Have them wait there while you enter Trelis and talk to Konrad and give him his blessed chalice if not already and make sure you asked him to help. He should have already said that when you start, he"ll start helping. Then go back out and tell Tyler to follow, and tell Finley to attack. Once it"s all over, be sure to loot the town. In the castle basement are piles of stuff. Now you can go up to Josh"s farm north of town and talk to Peer. SILDEN. Grompel is in a shack south of Denpok. Speak to Grompel about everything. Once Grompel leads you away from town and across the bridge, quickly kill him before he crosses back over the bridge. Now report back to Zapotek. Now go attack Umbrak and the liberation fighting will begin. After it's all over, be sure to search all around for all you can find, especially bundles of weapons. GELDERN. Teleport to Geldern and start fighting. Marius and his following will automatically help. Once the fighting is over, be sure to check out the treasure room just left of the north gate. Also the treasure room under Grimbol"s building in the SW of town. FARING. When you look at your log page L, on the lower left is reputation with different factions. If you don't have 75 with orcs (all previous areas combined), you cannot get permission to see Kan. But since this is the final area with reputation buildup for all Myrtana towns, go ahead and kill the two guards in front of Kan"s building. Once most all enemies in Faring are dead, the rest will run away and the liberation was a success. Be sure to check out the treasury and all other chests, because once the town is repopulated, most everything will have been looted. Now teleport to King Rhobar in Vengard and inform him that all of Myrtana has been liberated. > > > This completes the Myrtana walkthrough. You can continue with either Nordmar or Varant, but two of the five artifacts of Adanos are in Varant. The present author will continue to complete the Gothic 3 walkthrough, but it will take quite some time. Hopefully someone will continue this style of walkthrough for a complete work for Gothic 3. Once all three major areas are completed, up to the point of having the five artifacts, then it's possible to choose either of the three endings. Going with the Orcs, the artifacts are destroyed at the furnace inside the Fire Clan mountains. If you side with the Hashishin, the artifacts are destroyed at the shrine in a Varant temple, but you need 75 reputation with the Hashishin to get into the temple. Author: GARR **** Addemdum I made reference to orc reputation but failed to include it in yesterdays submission. Here it is. BUILDING REPUTATION WITH THE ORCS IN MYRTANA. If you are siding with the humans, most of these should not be done because your reputation with the orcs is not important in order to liberate towns. After building town reputations to at least 75 and if you side with the orcs, do all of them possible but you only need 75 to see Kan in Faring. REDDOCK. Destroy the rebel camp Reddock. (Uruk in Cape Dun). +7 CAPE DUN. A plague of bandits in the coastal region. +1 Destroy the rebel underground in Cape Dun (Phil) +2 MONTERA. Eliminate the rebel positions around Montera. +3 Yorik needs old weapons (20 bundles). +3 Make Folleck go back to work in the castle yard. +1 Do away with Sanford. +3 VENGARD. Destroy Vengard, the capital of the humans. +7 SILDEN. The warlord Umbrak wants Anog the rebel leader dead. +7 Kill the undercover rebel (Inog). +3 Kill the slaves who escaped from Silden (5). +1 Inog secretly helps slaves escape (tell Zapotek) +1 Improve your reputation in Silden (when town reputation is 75, ask Denpok permission). +1 A delivery from Nordmar (given by Grompel). +1 TRELIS. Vak needs fifty thousand gold coins for the Hashishin. +7 NEMORA. Destroy the rebel camp Nemora (Trelis orc leader gives this). +7 GELDERN. The orc shaman Grok wants all the fire chalices. +7 Discover the secret of the Druid Runak. +2 Kill the Druid Runak (Ballock give this). +4 Kill the Druid Torn (Gunack gives this). +4 Kill the unholy mercenary Ivan. +2 FARING. Break the last resistance of the Morras! Kan, the leader of the orcs in Faring castle, tells you that it's up to you to finalize the orcs' victory by killing all rebel leaders. If you decide to help him, kill Javier in Reddock, Roland in Okara, Russel in Nemora, Anog near Silden and king Rhobar himself. Now, return to Kan to receive the orcs' highest commendations. +7 Forging in Faring. Talk to Zakosh the blacksmith in Faring castle. Once completing the Kill the three trolls in the hills near Faring, task for him, ask him if he would be willing to train your smithing skills. He is, if you can prove that you're strong enough. He wants you to lift the millstone lying in the courtyard to prove your worth. You'll require 250 strength for doing so. Once succeeding, Zakosh will train you. +1 Defeat Vigo, Tukash, Mortis, and Rozhov in the arena. +8 Bring Ur-Gosh three king's sorrel plants. +2 Total. 92 of which you only need 75 in order to see Kan, leader of all world orcs, in Faring.
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Gothic 3 :: Walkthrough
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Offizielle Produktbeschreibung
Gothic III - Willkommen in Myrtana! Der dritte Teil der erfolgreichsten Rollenspielserie Deutschlands stürmte bereits ein Jahr vor dem geplanten Release die "Most Wanted" Charts in Deutschland und befindet sich jetzt auf dem Weg, die restliche Welt zu erobern.
Die Story von Gothic 3 setzt genau dort an, wo Gothic 2 endet: In Gothic 1 und 2 wurden Sie vom verbannten Sträfling zum Held der Insel Khorinis, nun wird es Zeit für Sie und Ihre Freunde den Weg zum Festland Myrtana anzutreten. Orks haben die menschliche Armee von König Rhobar geschlagen und versklaven nun die überlebenden Einwohner. Doch es gibt noch wenige freie Menschen in der Welt von Myrtana, etwa im eisigen Norden oder in der Wüste im Süden. Auch haben sich einige Rebellentruppen in den Wäldern versteckt, um so den Orks noch Widerstand bieten zu können.
Helfen Sie den Rebellen im Kampf um die Freiheit oder verbünden Sie sich mit den grausamen Orks - aber eines sei Ihnen immer gewiss: Die Zukunft Myrtanas liegt in Ihren Händen!
Features:
Speziell entwickeltes, neues Kampfsystem
Klare, freie Hauptziele - Spieler kann selbst entscheiden, wie diese gelöst werden
Einzigartige freie Spielwelt - keine Barrieren behindern das Spielvergnügen
Erhöhte künstliche Intelligenz für hunderte verschiedener Charaktere welche alle volle Sprachausgabe besitzen
Unzählige Nebenquests warten darauf gelöst zu werden
Über 50 verschiedene Monster und Tiere und unzählige menschliche Gegner
Mehr als 50 magische Sprüche und über 100 verschiedene Waffen stehen zur Verfügung
Einzigartig freies Charakter-Entwicklungssystem
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