How to play Poker
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While Poker commonly places several players in competition for a shared bet, casino style Poker is played directly with the dealer, with simplified wagering. The player places an Ante bet, and a hand is dealt for both the Player and the Dealer. The Player may then either choose to Raise, Fold, or Discard. These options are covered under Player Options, below.

If the Dealer's hand ranks below a high card of an Ace or King, or if both hands are of identical value, the bet is a Push, and all wagers are returned with no loss or profit. The last card in the Dealer's hand is always visible to the player.

Card Values
The value of a hand is similar to a hand in any classic Poker game. The type of hand and it's odds are displayed directly to the right of your cards. In all cases, an Ace can be played as either the highest or lowest possible card, serving as both a 1 and a 14. Hands are described below, in order from lowest to highest rank.

High Card: 1 to 1 odds:
The card with the highest numerical value.

One Pair: 1 to 1 odds:
Two numerically identical cards, of any suit.

Two pair: 2 to 1 odds:
Two separate pairs of numerically identical cards, of any suit.

Three of a kind: 3 to 1 odds:
Three numerically identical cards, of any suit.

Straight: 4 to 1 odds:
Five cards of consecutive numerical value, of any suit.

Ex; a 4 Clubs, 5 hearts, 6 diamonds, 7 clubs, and 8 spades (For this hand an ace can count either as a 1, or 14).

Flush: 5 to 1 odds:
Any five cards of identical suit.

Full House: 7 to 1 odds:
A hand including both a Three of a Kind, and a Pair.

Four of a Kind: 20 to 1 odds:
A hand containing 4 cards of identical numerical value.

Straight Flush: 50 to 1 odds:
Five cards of consecutive numerical value, and of identical suit. Ex; the 3, 4, 5, 6 and 7 of clubs.

Royal Flush: 100 to 1 odds:
The highest straight possible; a 10, jack, Queen, King and Ace, all from the same suit.

Dealing procedures
The Player's cards will be dealt face-up. The Dealer deals 5 cards to each the Player and Dealer, alternating between the Player and Dealer.
From there the Player may decide to choose from various decisions, which are offered in the bottom left corner of the screen. These decisions are covered in detail below in the "Player Options" section.

How the dealer plays
The Dealer will meet all bets the Player makes, but there is only one decision the Dealer must make; if the Dealer does not have a high card of at least an Ace or King, all bets push, returning even money.

Player options
Holding
After all cards are dealt, the player may choose to hold their hand. This keeps the player's current hand, and does not affect the bet. After Raising, hands are compared, and wages calculated.

Raising
After all cards are dealt, the Player may choose to raise their bet, adding twice the current ante to the bet, while also discarding any selected cards in their hand. After Raising, hands are compared, and wages calculated.

Folding
Folding ends the round, and forfeits your hand and Ante.

Discarding
You may discard any undesirable cards by clicking on your hand, and clicking the Discard command. The specified cards will be replaced with fresh cards from the current shoe, without affecting the current bet. After Discarding, hands are compared, and wages calculated.



How to play Slots
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The rules to slots are simple. The object of the game is to have all the symbols the same on the "payline". You must deposit coins, and then place a bet. You can either "bet one" credit or "bet max", which is a total of three credits. Once you've placed your bet, you can spin by simply clicking on the spin button. If you choose the "play max" button, it will bet the maximum of three credits and then spin the slot machine for you. You can cash out at any time to collect your winnings.

Once you've cashed out, you can place a new bet that will initially be deducted from your balance. Once you obtain credit your bets will be taken out of this same credit, and will not affect your balance.



How to play Baccarat
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First the cards are shuffled by a dealer or "croupier", and then reshuffled and placed in a special box called the "shoe". The object is to assemble a hand of two or three cards with a points value as close to nine as possible. The perfect hand is one that totals nine in the first two cards. Eight is the second best hand and, along with the nine, it constitutes the two "natural" hands. The only hand that will beat a natural eight is a natural nine. If any player's hand or the bank has a natural eight or nine, the others may not draw a third card. In a tie, bets are called off. When your initial card total is a two digit number, the first digit is dropped. Say if you are dealt a pair of sevens-the total is 14, but the count is set to four, as the leading one is arbitrarily dropped. The player with the "shoe" is considered the banker. He may place his bet either with the bank or with the player.

Card Values
Face cards and tens, or any combination of cards totaling ten, counts as nothing. The ace is counted as one, and cards two to nine are counted as their face value.

Banker and player hands
If the first two cards total eight or nine, the banker and the player stand (natural).

Player's hand

  • If the player's first two cards total 0, 1, 2, 3, 4, or 5 the player always gets a third card.
  • If the players first two cards total 6 or 7, the player stands.

Banker's hand
  • If the banker's first two cards total 0, 1 or 2, the banker always gets a third card.
  • If the first two cards total 3, the banker gets a third card unless the player's third card is an eight OR he can get a third card if the player's two card total is a 6 or a 7.
  • If the banker's first two cards total 4, the banker gets a third card if the player's third card is a 2, 3, 4, 5, 6 or 7 OR he can get a third card if the player's two card total is 6 or 7.
  • If the banker's first two cards total 5, the banker gets a third card if the player's third card is a 4, 5, 6, or 7 OR he can get a third card if the player's two card total is 6 or 7.
  • If the banker's first two cards total 6, the banker gets a third card if the player's third card is a 6 or a 7.
  • If the banker's first two cards total 7, he stands.


How to play Black Jack
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The simplest description of the game is that you want to have a hand value that is closer to 21 than that of the dealer, without going over 21.
Other players at the table are of no concern. Your hand is strictly played out against the hand of the dealer.

Card Values

An Ace can count as either 1 or 11.

The cards from 2 through 9 are valued from 2 to 9.

The 10, Jack, Queen, and King are all worth 10.

The suits of the cards do not have any meaning in the game. The value of a hand is simply the sum of the point counts of each card in the hand.
A hand containing a 9 and 10 would be worth 19. The Ace can be counted as either 1 or 11. It's assumed to always have the value that makes the best hand.

Dealing procedures
The player's cards will be dealt face-up. The dealer deals 2 cards to each the dealer and player. From there the player may decide to choose from various decisions, which are offered in the bottom left corner of the screen. These decisions are covered in detail below in the "Player Options" section.

How the dealer plays
The Dealer stands on all 17s. This is the most common rule. In this case, the dealer must continue to take cards until his total is 17 or greater. An Ace in the dealer's hand is always counted as 11 if possible without the dealer going over 21. For example if a dealer has a hand of an ace and a 6, he will not try to get any more cards. Again, the dealer has no choices to make in the play of his hand. He cannot split pairs, but must instead simply hit until he reaches at least 17 or busts by going over 21.

What is a Blackjack hand?
A blackjack is a total of 21 in your first two cards. A blackjack is therefore an Ace and any ten-valued card, with the additional requirement that these be your first two cards. If you split a pair of Aces for example, and then draw a ten-valued card on one of the Aces, this is not a blackjack,but rather a total of 21. The distinction is important, because a winning blackjack pays the player odds of 3 to 2. A bet of 0 wins 0 if the player makes a blackjack. A player blackjack beats any dealer total other than a dealer's blackjack, including a dealer's regular 21. If both a player and the dealer make blackjack, the hand is a push.

Player options
Hitting
The most common decision a player must make during the game is whether to draw another card to the hand ("hit"), or stop at the current total ("stand").

If you think you can get another card without having a total of 21 then you should click on the "hit" button from the decisions menu, or you may click on the "stand" button which means that you do not wish to have more cards.

Doubling Down
Doubling down can only be done with a two-card hand, before another card has been drawn. Doubling down allows you to double your bet and receive only one additional card to the hand. A good example of a doubling opportunity is when you hold a total of 11, say a hand of 6 and 5 against a dealer's up card of 5.

Splitting Pairs
When you are dealt a matching pair of cards (ignoring the suits), you have the ability to split the hand into two separate hands, and play them independently. A great opportunity to split would be a pair of ace, which would give you two independent hands with an ace.

Insurance
In the simplest description, Insurance is a side-bet, where you are offered 2:1 odds that the dealer has a 10-valued card faced down. The dealer will only offer insurance when he/she has an ace for the face up card. If you do purchase the insurance and the dealer has a 10-valued card faced down, you will win the insurance bet, but lose your initial bet because the dealer has blackjack. However if the dealer does not have a 10-valued card faced down then you will lose your insurance bet, and the cards are played out as they are normally.


How to play Craps
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The basic idea behind craps is to establish a "point" number and roll that number again before rolling a 7 (craps). Only the numbers 4, 5, 6, 8, 9 or 10 can be a point number and all other rolls on the dice have special meanings depending on when they are rolled (before or after a point is established). The game is played by tossing the dice from one of the short ends of the table to the other. Payoffs are made based on the number combination displayed when the dice come to rest. Each throw of the dice is called a "roll". Players take turns rolling the dice, clockwise around the table, and the player rolling is called the "shooter". When a new shooter is given the dice, his or her first roll is called the "come out" roll. This begins a new series of rolls by that shooter and lasts for as long as that shooter continues to make winning rolls. A new game in craps begins with the "come out" roll. A "come out" roll can be made only when the previous shooter fails to make a winning roll-known as not making the "point" or "seven out". A new game then begins with a new shooter. If the current shooter does make the "point", the dice are returned to him and then begins the new "come out" roll.

How to play
On the "come out" roll, the "pass line" bet wins if the shooter rolls a 7 or an 11. The bet loses automatically if the shooter rolls 2, 3 or 12. This is known as "rolling craps". If the shooter rolls 4,5,6,8,9 or 10, the shooter must roll this same number again (to win) before rolling the number 7. Rolling any of these numbers on the "come out" roll is called "establishing the "point". Any number so rolled is thereafter referred to as the "point". Establishing a "point" is an event that happens as the immediate result of the "come out" roll, unless that "come out" roll results in 7, 11, 2, 3 or 12, in which case more rolls must be made until a point is established. Craps is a game where players bet either that the shooter will make his "point" (betting "with the shooter" or "betting right") or that he or she will not make their "point" (betting "against the shooter" or "betting wrong").

The puck
The dealer uses the "puck" to identify the "point". It is white on one side and black on the other. Once the shooter establishes the "point", the dealer will move this puck to that "point" number and turn it to the white side up. The puck stays on this "point" until the shooter either makes his "point" or until he sevens out. When the puck is moved to the "don't come" bar 12 area and turned black side up. White side up over a "point" indicates the game is in progress and that this box number is the "point". Black side up means a new "come out" roll is about to take place.

Player options
To bet with the shooter, you must place your bet in an area marked "pass line", before the new shooter rolls the dice. To bet against the shooter, you must place your bet in an area marked "don't pass".

Before the new shooter rolls the dice on his or her "come out" roll, there are a variety of bets that can be made. The "pass line" and "don't pass line" bet are the most common bets to make. Once the shooter establishes a "point", you can then place an additional bet behind your "pass line" bet. This is called "taking odds".

Betting the "don't pass" line is the exact opposite of betting the "pass line". The "don't pass" bet wins if the shooter rolls any craps; 2, 3 or 12 and loses if shooter rolls a 7 or 11. A "don't pass" bet wins if the shooter fails to make his "point", but loses if the shooter does make the "point".


How to play Roulette
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Roulette is played at a table that seats from one to six players. In the case of this game, you are the only one sitting at the table. The player makes his wager, and then the croupier (dealer) spins the wheel.

In this game the only option the player has is where to place the wager(s).


Betting
Inside Bets
Single Number (Straight Bet, Double Zero or Zero)
Betting on a singe number is indicated by placing the chip in the center of the square containing the number you wish to bet on. Payoff is 35 to 1.

Split Bet
Betting on two numbers is indicated by placing the chip on the line separating the two numbers you wish to bet on. Payoff is 17 to 1.

Corner Bet (Square or Quarter Bet)
Betting on a block of four numbers is indicated by placing the chip on the intersection of the horizontal and vertical lines at the center of the block you wish to bet on. Payoff is 8 to 1.

Street Bet
Betting on a row of three numbers is indicated by placing the chip on the line at the edge of the number layout on the row you wish to bet on.
Payoff is 11 to 1.

Line Bet
Betting on six adjoining numbers is indicated by placing the chip on the line at the edge of the number layout straddling the two rows you wishto bet on. Payoff is 5 to 1.

Outside Bets
Dozens
Place bets on 1st 12 numbers, the 2nd 12 numbers or the 3rd set of 12 numbers. Payoff is 2 to 1.

Odd or Even
Indicate this bet by placing the chip on the square labeled "odd" or the square labeled "even". Payoff is even money.

Red or Black
Indicate this bet by placing the chip on the square with the red diamond or the square with the black diamond. Pays even money.

Column Bets
There are only three ways to make this bet on the 1st column, the 2nd column or the 3rd column of numbers. Payoff is 2 to 1.

1-18
Indicate this bet by placing chips on the square labeled "1 to 18". Pays even money.

19 - 36
Indicate this bet by placing chips on the square labeled "19 to 36". Pays even money.