HARRY POTTER & THE PRISONER OF AZKABAN
PC Version Walkthrough
Game (c)2004 EA Games
Harry Potter (tm)2004 Warner Bros.

Walkthrough (c)2004 Barry Scott Will 
Author's Web site: 

This work is licensed under the Creative Commons Attribution-ShareAlike
License. To view a copy of this license, visit
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TABLE OF CONTENTS

   I. Overview
      - Spells in the game
      - Monster fighting "tricks"
      - General hints
      - Buying collector's cards

  II. Hogwarts Express (Tutorial)

 III. Carpe Retractum Challenge

  IV. Of Pixies and Hippogriffs

   V. Lapifors and Draconifors Challenge

  VI. Anti-Dementor Lesson

 VII. Hippogriff Legal Defense

VIII. Bookie Monster

  IX. Glacius Challenge

   X. Rescue Ron

  XI. Rescue Buckbeak

 XII. Final Exams
      - Carpe Retractum Exam
      - Lapifors/Draconifors Exam
      - Glacius Exam

XIII. Exploring Hogwarts
      - Exterior
      - Interior
      - Portraits


VERSION HISTORY

1.00 (2004-06-28)
     - First release

1.01 (2004-07-)
     - Fixed some typos and corrected some mistakes
     - Added information to section VII

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I. OVERVIEW

The PC version of HP3 is quite different from the console versions; and,
it is so easy a five-year-old can beat it. (This is not hyperbole, my
five-year-old son is handling the game just fine with no help from me.)
In the PC version you can play as Harry, Ron or Hermione; but, you cannot
change the lead character, the game chooses for you. Also, there are fewer
spells and they are given out differently.


SPELLS IN THE GAME

Alohomora: Unlocks objects. All characters can cast this spell.

Depulso: Used to push against objects (formerly the Flipendo spell in HP 1
and 2). Also used against books. All characters can cast this spell.

Rictusempra: Used to stun some enemies. All characters can cast this spell.

Spongify: Turns a "Spongify tile" into a springboard. All characters can
cast this spell.

Lumos: Cast on a gargoyle, it allows you to see hidden areas. All charac-
ters can cast this spell.

Carpe Retractum: Used to pull objects toward you or pull yourself to an
object. Can only be cast by Ron.

Lapifors: Used to transfigure a rabbit statue into a rabbit. Can only be
cast by Hermione.

Draconifors: Transfigures a dragon statue into a dragon (a small dragon).
Can only be cast by Herminone.

Glacius: Freezes water to create ice slides and is also used against
salamanders. Can only be cast by Harry.

Expecto Patronum: Destroys dementors. Can only be cast by Harry.


MONSTER FIGHTING "TRICKS"

There are several different creatures you must fight in the game. Some
appear frequently, and others only in specific situations. I'll cover
the frequently appearing monsters here; the specific fights will be
covered in the walkthrough for that section of the game.

IMPS
  For some awful reason, the wizard cracker fight from HP1 has been
  resurrected for this game. Basically, the imps throw wizard crackers at
  you. You have to dodge them, then pick them up (by running over them) and
  then throw them back (with little aiming ability) before they explode. The
  main trick is to stay near the center of the area where you are fighting
  the imps. This way, when a cracker is thrown you can simply run backwards
  and then run forward to pick up the cracker. If you stay near a wall, you
  can only run left or right and may be blocked by furniture; also, it will
  be much more difficult to see the crackers laying on the floor so you can
  run over and pick them up. Try to throw at groups of imps. A single
  cracker can destroy two or three imps at once.

PIXIES/BOOKS
  (By books I mean the "normal" books that attack you. The Monster Book of
  Monsters is covered separately.) The basic tactics for these fights are
  the same, the only difference is the spell cast at the enemy (Rictusempra
  at pixies, Depulso at books--not that it matters, since the game picks
  the spell for you. All you do is point-and-click.) Cast away at the little
  buggers and dodge the energy balls thrown at you. These are really simple
  fights.

FIRE CRABS
  The worst part about fighting these beasts is when they get stuck in a
  corner and you can't get them out. Then you have to let them recover and
  run away from them until they move themselves out into an open area.
  Occasionally, you can bounce them off a wall, but the physics of the game
  are so bad this usually doesn't work. Anyway, Rictusempra the crabs to
  stun them and then continue using the spell to push them into the nearest
  trap--or off whatever platform/ledge they are standing on.

BUNDIMUNS
  Probably the most likely to injure you unless you are really careful; not
  that they are particularly life-threatening, but you will get burned a
  time or two. Use Rictusempra to stun them and then jump over their acid
  trail on top of the creature. Don't move your mouse or use the arrow
  buttons once you bounce off the creature, the game will bounce you in
  such a way as to avoid the acid. If you try to maneuver yourself, you
  will probably end up just hitting the acid. Wait for the puffs of acid to
  disperse, and then collect the goodies the bundimun leaves behind.

SALAMANDERS
  These can be fairly nasty because they regenerate from their fire. So,
  when dealing with multiple salamanders, you cannot concentrate on them
  and then on their fires. Instead, you have to deal with each salamander
  and its fire together. Cast Glacius on the salamander and then hit it
  with Rictusempra to destroy it. Then hit the closest fire with Glacius to
  freeze it. All the while, keep running around randomly so the other sala-
  mander(s) cannot get a fix on you and hit you with their flame.

CHARMED SKELETONS
  Probably the nastiest creatures in the whole game. They require a double-
  cast of Rictusempra to destroy (both Harry and Hermione have to cast at
  the same time or Ron has to hit them twice) and they throw their bones at
  you rather quickly. Keep moving, even while holding your spell, and
  release quickly as soon as Hermione joins in.

MONSTER BOOK OF MONSTERS
  You'll encounter this beast both in the tutorial and in one of the mini-
  games. The battle tactics are covered below in the walkthrough for the
  minigame.


GENERAL HINTS

Wave your wand around. A lot. Some "castable" objects are obvious, such as
cauldrons, chests and suits of armor. Some are not. For example, there are
a few banners and pictures that reveal secrets. Many do not. But you have
to wave your wand at all of them to be sure.

Cast at things more than once. Many of the treat-producing items will
cough up beans, pasties or cauldron cakes more than once. Some as many as
four or five times. Some also produce special rewards after being hit
several times.

It is easier to follow and complete the story and then come back and finish
up the minigames and secrets. You won't "finish" the game until you buy
all the portrait passwords from Fred and George. Hold off on buying those,
and you can continue to play past the Final Exams.

The Bean Bonus Room contains only beans when Ron visits. It will also have
pumpkin pasties and cauldron cakes when Hermione and Harry visit. Make sure
you concentrate on getting the pasties and cakes.


BUYING COLLECTOR'S CARDS

There are a number of students standing around offering collector's cards
for sale. They are all selling from the same inventory, so you don't need
to run around and visit each one, nor do you need to buy the cards when you
first meet the student. Wait until you've finished most of the game and
have a lot of beans and pasties. Then find one of the students and keep
buying cards from that student until he or she runs out.

Collector's Cards purchased from students (in order in which they are
offered):
 - # 1 black (witch), Beatrix Bloxam           25 beans
 - # 6 black (witch), Carlotta Pinkstone      100 beans
 - #12 black (witch), Cliodne                  30 pumpkin pasties
 - # 3 blue (wizard), Crispin Cronk           100 beans
 - # 7 black (witch), Dorcas Wellbeloved      175 beans
 - # 2 black (witch), Dymphna Furmage          50 beans
 - # 4 blue (wizard), Edgar Stroulger         150 beans
 - # 8 black (witch), Elfrida Clagg           125 beans
 - # 2 blue (wizard), Ethelred the Ever-ready  80 pumpkin pasties
 - # 8 blue (wizard), Glanmore Peakes          60 pumpkin pasties
 - #10 black (witch), Ignatia Wildsmith        10 pumpkin pasties
 - # 5 black (witch), Jocunda Sykes           200 beans
 - #14 black (witch), Morgan le Fay            50 pumpkin pasties
 - #11 blue (wizard), Mungo Bonham             50 beans
 - # 6 blue (wizard), Novel Twonk             125 beans
 - # 5 blue (wizard), Oswalk Beamish          225 beans
 - #14 blue (wizard), Thaddeus Thurkell        70 pumpkin pasties
 - # 4 black (witch), Wendelin the Weird       75 beans
 - # 9 blue (wizard), Wilfred Elphick          40 pumpkin pasties
 - #12 blue (wizard), Dzou Yen                 20 pumpkin pasties

Fred and George sell six collector's cards in their shop. They have a
seventh special card they will give you free once you have the 74 cards
that can be collected or bought in the main game.

Collector's cards available from Fred and George's shop:
 - # 7 blue  (wizard), Grogan Stump            25 pumpkin pasties
 - # 9 purple (beast), Mountain Troll         150 beans
 - #10 purple (beast), Streeler               200 beans
 - #11 black  (witch), Hesper Starkey         125 beans
 - #13 black  (witch), Mirabella Plunkett      25 pumpkin pasties
 - #15 black  (witch), Gunhilda of Gorsemoor  100 beans
 - #15 blue  (wizard), Harry Potter               FREE

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II. HOGWARTS EXPRESS (Tutorial)

Objective: Learn the game controls, catch Scabbers
Collector's cards:
  - #1 blue (wizard), Fulbert the Fearful

This section is very simple and the game leads you by the hand. The only
"difficult" part might be the end of the tutorial when you are trying to
block the dementor from entering. Wait for the birdcage above the door
to turn so the Depulso symbol is facing you. Cast at the cage to create
one of the blocks. The other blocks are quite obvious.

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III. CARPE RETRACTUM CHALLENGE

Objective: Collect 10 Challenge Shields
Secrets: 5
Collector's cards:
  - #1 red (vampire), Sir Herbert Varney
  - #2 red (vampire), Amarillo Lestoat
  - #5 red (vampire), Count Vlad Drakul
  - #3 red (vampire), Lady Carmilla Sanguina
  - #4 red (vampire), Blodwyn Blud

Immediately after finishing the tutorial, your third year at Hogwarts
begins with Defence Against the Dark Arts and the Carpe Retractum chal-
lenge. You play as Ron for this challenge and only Ron can cast Carpe
Retractum.

As the challenge begins, use CR to pull yourself to the floating platform.
Depulso the switch in the wall ahead of you to reveal another CR statue.
Pull yourself across to the balcony, and then use CR to pull down a
lever in the far wall, making a ledge. A Spongify tile is revealed; follow
Professor Lupin's instructions to bounce yourself up to the ledge.

Drop into the pit in front of you and use CR to pull out the stone block
in the far wall. Climb up it, turn the corner and repeat the process to
collect your first Challenge Shield.

Turn through the door to your right and Depulso the armor for some beans.
Continue down the hall, jumping over the pit, and Depulso another suit of
armor for some more beans. Turn to your left through the doorway and you
find yourself on a ledge facing a bottomless pit. To your right are some
floating platforms with CR statues on them; ignore them for the moment.

Looking straight across from the doorway, notice another ledge with a gold
chest. Turn to your left and Depulso the armor to move it backwards. Step
into its slot and Depulso the switch in the wall. A CR statue will appear
on the opposite ledge. Pull yourself across and open the chest for a
collector's card (#1 red, First Secret). Now pull yourself to the first
floating platform; pull the ropes to reveal two ledges; and then carefully
jump across to the far floating platform and its Challenge Shield.

From the shield platform, jump back to the nearest ledge and then jump
through the doorway to your first Save Book. The next room contains your
first imp fight (Oh Joy!), so be prepared. After the first imp has been
eliminated, two more will pop out of a hidden alcove. Dispose of them
to reveal a Spongify tile and an opening in the ceiling. Don't forget to
Alohomora the cabinets on either side of the room before leaving.

Once you bounce up into the next chamber, you will have to fight off
two waves of three pixies each. This is relatively simple and opens the
way to the next room. Don't forget to open the nearby gold chest for
some goodies.

The next hallway has four suits of armor and, under a grate in the floor,
a Challenge Shield. Depulso all the armor for some beans and to open the
grate and raise the shield. Advance to the next room.

It's another bottomless pit, but this time, some of the floating platforms
are moving. The CR statues hanging from the ceiling allow you to hang from
them indefinitely. So pull yourself to each one and hang there until a
platform is under your feet. Press either mouse button to release the spell
and drop to the platform. After you have pulled yourself to the first plat-
form, look back and CR yourself to the hidden alcove for your Second Secret
and a collector's card (#2 red). When you reach the last floating platform,
look to your left to see a wall lever. Pull it to open a ledge and another
hanging CR statue above it. Pull yourself up and collect your fourth Chal-
lenge Shield. Now pull yourself down to the next doorway and continue.

After going through the Save Book, you'll find yourself in a hallway facing
a pit. Even though you can see the bottom of the pit, do NOT drop into it.
Before crossing, Depulso the armor on either side of the hallway. CR the
block in the far wall of the pit to pull it out and give you something to
jump on. Cross the pit and continue to the corner. Depulso the two suits of
armor at the corner and then look up. A secret alcove will open above you
(Third Secret). CR up to it and open the chest to get a collector's card
(#5 red) and some cauldron cakes. Now jump down and continue across the next
pit in the same way as the previous pit.

Through the locked door at the bottom of the stairs lies your first en-
counter with a fire crab. Use Rictusempra to knock it into the trap and
open the door. In the next room is a repeat, but with two fire crabs this
time. From here, head through a short hallway to another bottomless pit
room. There's a Challenge Shield just ahead, but the way to it is circuitous.

First, turn right and CR yourself to the floating platform. Once the plat-
form moves over to a small ledge, jump across. Dispose of the pixies, and
then cross the pit to the next ledge using the CR block. Now use CR to
get to the next floating platform and then ride the platform to the shield
and back. Now use CR to get yourself to the next ledge and then on to the
Save Book.

Through the locked door, knock the fire crabs off the small floating
platforms. Two hanging CR statues will come out. Pull yourself across to
the first platform and then use CR on the blocks on the far wall to build
a staircase. Pull yourself to the next platform and then jump to the
staircase and climb it.

Climb into the alcove above the staircase and Depulso the armor and the
switch in the wall. Now pull yourself across to the near ledge. Before
going through the archway, look over to your right and use CR to pull
the lever. Jump across and get Challenge Shield #6. Now jump back and
continue through the arch.

CHECKPOINT: You should have six Challenge shields and three of five secrets
at this point in the challenge.

After the game loads the next section, continue into a large room with
a fire crab. Push the crab into the trap, which will open both the door next
to the trap and a secret door behind you. Go through the secret door, down
the stairs and pull the rope. After pulling the rope, turn around and Depulso
the banner on the wall for some cauldron cakes. Go back up the stairs and
pull yourself up to the walkway that was revealed and collect the shield.
Alohomora the gold chests at either end of the room to release a plethora
of beans into the room. Collect your beans and continue.

Another bottomless pit. You know the drill now. When you get across to the
ledge with the Save Book, look right to see another floating platform. Pull
yourself over to that one, and then pull the rope. Now pull yourself to the
next platform and then up to the ledge. In the small hall, Depulso the
armor on your left until a hidden stairwell is revealed. Up the stairs to
get a bunch of goodies and a collector's card (#3 red, Fourth Secret). Now
back down the stairs and then out the opening to your left to get another
Challenge Shield (#8). Then pull yourself back across to the Save Book ledge.

After a short hall, you will enter a room with some imps. Defeat them and
then Depulso the armor. One suit will spit out pixies along with beans
and pumpkins. (It's the suit to your right when facing the exit.) The other
suit is in a revolving alcove. Each time you hit the armor, it spits out
treats and then turns, revealing another suit. Hit four suits and the last
one will give you a collector's card (#4 red). If you look down through the
grate in this room, you will see a Challenge Shield. We'll be getting it
momentarily.

Continue into the next hallway and go to the end. On the right you will see
a picture of a gargoyle. Alohomora it to reveal an actual gargoyle, which
you can then cast Lumos on to reveal an opening in the floor of the hall
behind you. Drop down and turn around to get the golden chest, then follow
the hall to a Spongify tile (Fifth Secret). Use it to bounce up and collect
the shield below the room you were in previously. Now back through the
hallway, you will need to use the CR statue to pull yourself over the
secret opening.

Now to the last room. From the hallway, exit to a ledge and look to your
right. CR the blocks from the wall and then jump over to them and climb up
to the next ledge. Depulso the armor at either end and then pull the ropes.
Knock the fire crabs off the ledges that pop out of the walls and CR across
to the final ledge and get the tenth shield to complete the challenge.

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IV. OF PIXIES AND HIPPOGRIFFS

Objectives: Destroy a pixie infestation in a well
            Fly Buckbeak through five successively more difficult courses
Secrets: None
Collector's cards:
  Pixie minigame
  - #1 gray (giant), Bran the Bloodthirsty
  - #2 gray (giant), Cyclops
  - #3 gray (giant), Goliath
  - #4 gray (giant), Morholt
  - #5 gray (giant), Hengist of Upper Barnton

  Buckbeak minigame
  - #1 yellow (Quidditch), Jocelind Wadcock
  - #2 yellow (Quidditch), Gwenog Jones
  - #3 yellow (Quidditch), Cyprian Youdle
  - #4 yellow (Quidditch), Roderick Plumpton
  - #5 yellow (Quidditch), Bowman Wright

After finishing the Carpe Retractum Challenge, you find yourself in the
Challenge Door room. This is where you come to replay any of the challenges
you have previously completed. You can Depulso the armor in the room for a
few beans and then leave. You now come into the Portrait Shortcut room; the
portraits in this room lead to every floor of the castle. (There are eight
floors in all, including the dungeon, which is labeled as floor zero.)

Here you will meet Fred Weasley, co-proprietor of the shop where you will
buy some necessary items. He will offer to lead you to the shop, which is
in the Gryffindor area on the seventh floor. Go ahead and follow him up the
stairs, getting a feel for the layout of Hogwarts as you go. Wait to do in-
depth exploration until later. Once you reach the shop, Hermione will leave
and you can poke around Fred and George's shop for a bit.

When you leave the shop, you'll be beset by Peeves. Harry and Ron must
simultaneously cast Rictusempra on him three times to beat him. He will
drop the passwords to the shortcut portraits as he flees. You will then
travel down to the Portrait Shortcut room where you meet Hermione again.
It is now time for Care of Magical Creatures class, and Neville will show
you the way.

Once again, you can explore the grounds if you wish, but you might as well
get the story out of the way first so Ron and Hermione aren't bugging you
about getting to class while you poke around. On the way to Care of Magical
Creatures, you will find a pixie infestation in a well. Now is as good a
time as any to deal with these pixies for good. You'll have to survive five
swarms of pixies, each larger than the last. But they are easy to defeat and
you get chocolate frogs in between each swarm. Go ahead and deal with the
pests and collect your five collector's cards (gray series, giants).

Now, on to Care of Magical Creatures, where you have to fly Buckbeak through
an obstacle course. For each ring you fly through, including the large rings
at the beginning and end of the course, you receive 100 points. For this
first course, you must pass through 15 rings (score 1500 points) to pass.
That represents only about half the rings on the course, so you should have
no trouble. Glide to a ring and then beat your wings once to jump up into it
and then glide to the next ring. You can also use the DOWN ARROW or S key
to slow Buckbeak and make tighter turns. Once you get the hang of it, the
courses are all pretty easy. Each time you match or beat the required score
on a course, you will receive a collector's card (yellow series, Quidditch).

Right now, as soon as you complete the first course, the story will continue
with Buckbeak hurting Malfoy and you quickly find yourself back inside
Hogwarts, ready for Transfiguration class.

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V. LAPIFORS AND DRACONIFORS CHALLENGE

Objective: Collect 10 Challenge Shields
Secrets: 8
Collector's cards:
 - #1 brown (dragon), Common Welsh Green
 - #2 brown (dragon), Hebridean Black
 - #3 brown (dragon), Hungarian Horntail
 - #4 brown (dragon), Romanian Longhorn
 - #5 brown (dragon), Norwegian Ridgeback

On your way to Transfiguration, you'll be waylaid by Peeves (again). This
time you have to triple-cast Rictusempra at him. As soon as you've stunned
him, Ron can cast Carpe Retractum at him to rip his armor and weapons away.
Do this six times, and he'll run away leaving some treats behind. Now on
into Transfiguration class, where McGonagall will call forward Hermione to
take the Lapifors and Draconifors challenge.

Follow the opening tutorial to open the first door and get the first
Challenge Shield. Before taking the shield, Depulso the armor on either
side of the hall; one will cough forth a collector's card (#1 brown). Be-
yond the first shield, at the end of the hallway, is a rabbit banner.
Alohomora it to open the alcove with the rabbit statue. Grab the cauldron
cake behind the statue and then Lapifors the statue.

Take the rabbit through the nearby hole and collect the beans along the
hedges. The nearby dirt mound contains more beans when dug up. Follow the
trail of beans through another rabbit hole and dig into the dirt to open
the gate and let Hermione collect the next Challenge Shield and move on
to a Save Book.

The next long hall has a Lapifors statue midway. Transfigure it and take
the rabbit through the hole opposite. Run around behind the flower planters
and the well collecting treats. Now, looking at the well from where you
entered, the hedge on the left has a rabbit hole. Chew your way through and
go up the ramp to the top of the hedge. Dig the dirt mound to open the well.
Now, drop down the well and climb the underground tunnel to the top of the
other hedge and dig that mound to open the next gate for Hermione.

In the next room you will learn the Draconifors spell. Prepare to be an-
noyed, the Draconifors dragonlet is not very agile and flying him around
is frustrating. As with Buckbeak, use DOWN ARROW or S to slow the dragon
and make tight turns. Once you complete the mission, the walkway will turn
to give you a way across. But, instead, drop down and use Depulso on the
gargoyle heads on either side of the turntable (the ones not spouting
water). This will open a secret door (First Secret) and you will have to
fight some imps before collecting the cauldron cakes in the gold chest that
is revealed. While you're down here, look for pumpkins in the planters. Use
Depulso to blast them apart and get some pumpkin pasties. Now, climb back
up the planters to the starting point for this room and jump across the
walkway to collect the shield.

The next room has an L-shaped bridge over a garden. Before completing the
mission, drop down into the garden (Second Secret) and Depulso the pumpkins.
The large pumpkin produces a collector's card (#2 brown). Note the cauldron
cake that is underneath the bridge. You can collect this later with your
dragon.

Use the Spongify tile to get back onto the bridge and then proceed to the
dragon statue and do that voodoo that you do so well. Once the dragon has
lit the torch, the bridge will turn and Hermione can proceed to the shield
and Save Book.

In the next hallway, Depulso the armor for some beans and the switch in the
wall for a Spongify tile. Use the tile to jump to the ledge and advance to
the next room. Depulso the nearby pumpkins for some pasties and then cast
Lapifors on the rabbit statue and take it through the hole.

Jump the hedge to the walkway to find some earth mounds concealing beans.
Head left through the rabbit hole (Third Secret) and eat the grass for more
beans, pasties and a cauldron cake. Back in the main garden, one of the
planters has beans and pasties hidden behind it. Then go through the next
hole and dig the mound to reveal a Draconifors statue back in the main room.

Transfigure the dragon, and fly it along the trail of beans to the small
opening in the wall. In the next room, walk along the ledges to collect the
beans and then light the three torches to cause three hammers to knock
three wooden blocks through the wall, creating a staircase for Hermione.

When the Draconifors spell ends, note there is now a suit of armor where
the statues were located. Depulso it and wait for the turntable to turn.
An opening in the floor will appear; drop down and you will find yourself
in the garden underneath the Draconifors torches (Fourth Secret). You've
got another imp fight in front of you, then collect the gold chest goodies
as well as some cauldron cakes that are laying around. Go back through the
other doorway and ride an elevator back to the main floor. Then climb the
wooden stairs and collect the Challenge Shield.

CHECKPOINT: You should have six shields and have discovered four of
eight secrets.

After the game loads, you will find yourself in a room containing a column
of three blocks with symbols on four sides. Use Depulso to turn the blocks.
Note the arrow-shaped block in the floor. Arrange the blocks in the column
so the same symbol on all three is facing the arrow in the floor. This will
open one of the gates behind the column. Collect a shield, collector's card
(#3 brown) and some beans, then open the locked door to your left.

You meet a bundimun for the first time. Defeat it and move on through the
Save Book. You enter into a round garden. A fountain, holding up a Chal-
lenge Shield is in the center. At the corners of the fountain are topiaries
representing the four Hogwarts Houses. To your right is a rabbit statue.
To your left is the rabbit hole. This garden is infested with bundimuns.

Move carefully around the circle and watch for bundimuns popping out of the
ground. Destroy them as they come out. Cast Depulso on the topiaries to get
some extra beans. Once the you have circled the garden and disposed of the
bundimuns, cast Lapifors on the rabbit and use it to collect the treats
behind the planters. Then head through the rabbit hole, which is the Fifth
Secret. (Not much of a secret, is it?) Before digging the dirt, turn around
and jump up to the roof of the hutch to get a cauldron cake, then dig the
mound of earth to turn off the fountain and lower the shield. As Hermione
again, collect the shield and enter the next room.

This is a big imp fight (about eight of the buggers, I think) in narrow
confines; however, it is relatively easy to catch them in bunches. I've
hit as many as six at once. After the imps are defeated, collect your treats
and continue on.

In the next hall, cast Depulso on the cauldrons and collect some beans.
Then, look above the Save Book and cast Depulso on the switch in the wall.
Use the Spongify tile that appears to bounce up to a room with three
gargoyles and three colored rings (Sixth Secret). Before working the puz-
zle, turn around and cast Depulso on the large gargoyle over the door to
get a couple of cauldron cakes.

The background tiles on each gargoyle head of the puzzle correspond to one
of the colored rings. Each time you cast Depulso on a gargoyle head, that
colored ring moves one-quarter turn counter-clockwise. Line up the small
icons on the rings with the large icons at the 9 o'clock, 12 o'clock and
3 o'clock positions. The order in which you do this is unimportant. Score
some pasties, a collector's card (#4 brown) and your ninth Challenge Shield.

Jump back down into the hallway and continue through the Save Book into the
last room, which is a hedge maze. Follow the maze around (there's only ever
one way to go--kind of pitiful as a maze), keeping your eye out for bundi-
muns. Once you have gone 'round the center tower and passed another Save
Book, look to your left for the Alohomora symbol on the hedge. Cast at the
hedge to reveal a rabbit statue.

Send your rabbit back through the maze, ignoring the central tower for now,
until you spot a rabbit hole in the hedge. Chew through it and collect some
beans from the dirt pile (Seventh Secret). Now take your rabbit back to
the central tower and find the rabbit hole. Dig through and dig the dirt
to open the tower. The Lapifors spell will end and you can now get your
last collector's card (#5 brown) from the gold chest in the tower (Eighth
Secret).

Now go back around the maze past the Lapifors statue until you reach a
stone patio. Cast Depulso at the switch in the wall to open the iron gate
in front of the dragon statue. Cast Draconifors on the statue and then turn
your dragon around and drop down behind its pedestal for a cauldron cake.
Send your dragon around the tops of the hedges collecting treats, and then
fly up and light the torch. A wood trellis near Hermione will open and a
Spongify tile will appear next to the central tower. Spongify up and finish
the Challenge.

You will now get a trip to the Bean Bonus Room, which will contain cauldron
cakes as well as beans and pasties. Try to collect as many of the cakes as
possible within the time limit. You really should have no problem getting
them all. Don't forget to Depulso the center tile to open the gold chests,
as there are more cakes in those chests.

---------------------------------------------------------------------------

VI. ANTI-DEMENTOR LESSON

Objective: Practice the Expecto Patronum spell
Secrets: None
Collector's cards:
 - #3 black (witch), Honoria Nutcombe

As soon as you leave the challenge room area after Lapifors/Draconifors,
you will see a series of cutscenes that end with Harry getting his anti-
Dementor lesson from Professor Lupin. This is pretty straight-forward.
Complete the test that teaches you how to perform the spell. Timing is
important for this one; cast the spell only after the ring of light is at
least halfway up your wand, but before it reaches the tip.

After successfully casting Expecto Patronum three times, you will enter a
hallway with alcoves off to each side. There are no "secrets" here, but
there are several treat-producing items. Cast at everything in both alcoves,
especially paying attention to the skulls lying by the fireplaces. One of
them produces cauldron cakes. Exit the hallway to a landing at the top of
a double-flight of stairs. Cast Depulso on the skull to your left, and then
head down the stairs to a Save Book.

Now, you will face a boggart (in the form of a Dementor). Then you will
have to face two boggarts. After that, turn around and pick up a collect-
or's card (#3 black). Harry will now fall through a trapdoor and have to
face three real Dementors. Make sure you stun each one and keep circling
to make sure one is not sneaking up behind you. As soon as you have suc-
cessfully stunned all three, they will be destroyed.

You then move through some more cutscenes and eventually end up in the
library, searching for a book for Buckbeak's defense.

---------------------------------------------------------------------------

VII. HIPPOGRIFF LEGAL DEFENSE

Objective: Find a book to help with Buckbeak's defence
Secrets: None*
Collector's cards:
 - #13 blue (wizard), Falco Aesalon

The first thing you have to do is fight off a bunch of malicious books.
This is very similar to fighting the pixie swarms, only you have less room
to maneuver in here. Make sure to check the ailes on either side of the
main aisle, as some of the books hide in them. Afterwards, explore the main
floor of the library for chests and armor that produce treats.

Have Ron cast Carpe Retractum over the large table, he will be dragged to
the ceiling and the table will also rise. Drop onto the table and then use
CR to jump to the balcony. Head to your left to a gold chest and get a
collector's card (#13 blue). Go back past the locked door and cast CR to
pull the rope. A bookcase stairway appears.

Hermione now takes the lead, and climbs the bookcases. She and Ron need to
double-cast Alohomora to open the door, and then Hermione proceeds alone.
Walk through the Save Book and then cast Alohomora on the gargoyle picture
to your left. Cast Lumos on the gargoyle and then walk through the now
transparent bookcase into a long hall.

'Round a right-turn you will find a number of imps. Defeat them and move on
to a Draconifors statue midway down the hall. Transfigure the dragon and
fly down the hall to the fire pickup. Turn the corner and go through the
door and light the fireplace. As Hermione again, continue down the hall and
open the gold chest for cauldron cakes. Proceed through the room with the
fireplace and pick up the book.

*NOTE: If you refer to your current objective's screen, it will say you have
x/4 secrets. The four secrets mentioned are the four to be found in Hog-
warts' interior (see section XII below). There are no specific secrets in
the library.

---------------------------------------------------------------------------

VIII. BOOKIE MONSTER

Objective: Destroy the Monster Book of Monsters in the library
Secrets: None
Collector's cards:
 - #1 magenta (hag), Babayaga
 - #2 magenta (hag), Malodora Grymm
 - #3 magenta (hag), Leticia Somnolens
 - #4 magenta (hag), Old Mother Hubbard
 - #5 magenta (hag), Misericordia

After getting the book for Buckbeak, you will play a short cutscene that
ends with our heroes on the way to Charms class when something wicked this
way comes from the library. Go ahead and take a break from class and deal
with the Monster Book of Monsters that is lurking in the library.

This is similar to the other books and the pixies that you have been fight-
ing; however, you will have a lot less room to maneuver and each page from
the book has to be hit twice. Dodging doesn't really work because the pages
from the book actually charge you, so the lack of room isn't that prob-
lematic. Stay back as far as you can and concentrate on taking out the
pages that are rushing towards you.

You will get hit, so be sure to recharge on chocolate frogs between bouts.
Defeat the book five times to collect five collector's cards (magenta
series, hags) and finish one of your third-year requirements. Now off to
Charms.

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IX. GLACIUS CHALLENGE

Objective: Collect 10 Challenge Shields
Secrets: 5
Collector's cards:
 - #1 green (goblin), Eargit the Ugly
 - #2 green (goblin), Alguff the Awful
 - #3 green (goblin), Ug the Unreliable
 - #4 green (goblin), Urg the Unclean
 - #5 green (goblin), Gringott

As the Glacius challenge begins, you face off against an Amazonian sala-
mander. See "Monster Fighting Tricks" above for details on defeating these
fiery beasts. When the salamander is defeated, you will get your first
shield. Going through the short hall, Alohomora the banner on your left
to reveal a secret room (First Secret). Open the chest inside to get some
beans and a collector's card (#1 green).

Continue on to the fountain and freeze the water. Use this first slide as
an opportunity to learn how to slalom. Some of the shields/cards in this
challenge are high on the walls of a slide, and you will have to learn how
to whip around corners and bank high on the wall to collect them. Good luck.

At the end of the slide, you reach a Save Book and a Spongify tile on a
balcony. Save your game and then bounce down into a room and defeat two
salamanders. A Spongify tile will open in the middle of the room and a
secret door will open in a near wall (Second Secret). Defeat two imps that
come out of the secret room and open the gold chest for treats and a col-
lector's card (#2 green). Be sure to Depulso the iron cauldron in the main
room, and then use the Spongify tile.

You will bounce up through a Challenge Shield and then take a long slide.
Again, use this to practice your technique, especially banking high to
catch the cauldron cakes and pumpkin pasties. Along the way, you will pick
up another shield and finally land in a marble portico. There you will be
beset by pixies; when you defeat them, a Spongify tile will open. Ignore it.

Look for the trail of beans and follow the stairs down, around the portico
to a locked door. Alohomora the door open (Third Secret) and open the chest
inside for a collector's card (#3 green). When you opened the door, a
Spongify tile extended from the stairs. Use it to bounce up and collect
a shield and continue sliding.

After a short slide, you will land on a platform with two salamanders. De-
feat them to open the dual stairways to an upper platform. On the upper
platform, Depulso the suits of armor to raise a shield. Take it, then save
at the Save Book. Now use the Spongify tile to bounce to another slide.

This is the first tricky part. After a short slide, you will come to a
split. Take the right-hand path; you will quickly have to bank back to the
left and you will see a Challenge Shield high on the right wall. You'll
need a lot of speed to bank up to it and fine control to avoid falling off
the slide. If you miss it, quickly hit Escape, re-load the game and keep
trying until you get it. **NOTE** If you get the shield, but fall off the
slide in doing so, you keep the shield! So don't worry about trying to get
it again. Soon after the shield, you will jump off the slide into a pit,
and the game loads a new section.

CHECKPOINT: You should have six Challenge Shields and three of five secrets
at this point.

You are now facing a chasm, with no apparent way across. As soon as you
take a couple of steps, pixies will appear. Dispose of them and proceed
across the new bridge in the only direction possible. Enter a room with a
salamander and destroy it. Now step back into the room entrance and cast at
the banner to your left (as you face into the room) to reveal a hidden room
(Fourth Secret). Collect beans, pasties and cakes from the chest. Then use
the Spongify tile to leap to a ledge, which will sink and extend a new
bridge across the chasm. Collect treats from the gold chest revealed be-
hind the sinking ledge.

Run across the chasm and repeat the process, without the hidden room behind
a banner. The gold chest behind this sinking ledge coughs up a collector's
card (#4 green). Go back to the bridge, turn right and jump across to the
next balcony.

As you step forward, you will have to fight two waves of four imps each.
Once the last imp is gone, the large wooden doors will open and a Challenge
Shield will appear. Step away from the doors to find a Spongify tile that
will propel you across and through the shield. Before walking through the
Save Book, Alohomora the banner on your left for a hidden room (Fifth Se-
cret) and open the gold chest. Save your game, freeze the fountain and go
sliding again.

Once again, the slide splits, and once again, take the right-hand path. The
Challenge Shield along this path is an easy pick up. After the two slides
rejoin, keep your eyes out for a collector's card (#5 green) high on the
right side of the slide. If you miss it, quickly re-load and try again. The
ninth Challenge Shield is floating at a jump point between two slides, but
it is moving back and forth. You may have to adjust the direction of your
jump to pick it up. Again, if you miss it, quickly re-load and do this
whole section over again.

Finally, you will end your slide at the last Challenge Shield and it will
be time to visit the bean bonus room. Once you exit the been bonus room and
then leave the Challenge Door area, you will go through a series of cut-
scenes that end with Ron being captured and Harry and Hermione out to save
him.

---------------------------------------------------------------------------

X. RESCUE RON

Objective: Save Ron from the large, black dog
Secrets: 5
Collector's cards:
 - #9 black (witch), Sacharissa Tugwood

You start in a tunnel under the Whomping Willow. Proceed down the stairs
and advance cautiously. You'll meet your first charmed skeleton. Defeat it
by double-casting Rictusempra on it. Next to the spot where the skeleton
appeared, cast Depulso on a skull on the floor for some beans. Just past
this point, turn into the alcove on your right and look up to the left.
Cast Depulso on the skull on top of the wall for a cauldron cake (First
Secret).

Continue down another flight of stairs and then defeat two skeletons. Cast
Depulso on the skull in the wall to your left and enter a hidden room for
some goodies from two gold chests (Second Secret). At the locked iron gate,
cast double-Alohomora to open it and advance to the Save Book.

Continue into a room with a set of stone steps with the Depulso symbol on
them. First, turn to your left and cast double-Alohomora on the chest for
some treats. Then cast double-Depulso on the steps to move them to a ledge.
Two skeletons will materialize. Defeat them, climb the stairs and collect
the gold chest.

Beyond the next locked door (double-Alohomora) is a room with three sala-
manders. After you defeat them with Harry, you will have to fight four
skeletons. A hidden door will then open (Third Secret) with two gold chests.
Advance to the Save Book.

Beyond the next gate (double-Alohomora), Harry will fall through a trap
door and you will take over playing Hermione. Continue through the now
open door and transfigure the Draconifors dragon to your right. Fly up to
the fire pickup and then head left to a dragon torch that is partially hid-
den behind a column. Light it to open a door directly behind the torch.
Fly through and collect as many goodies as you want (Fourth Secret). Don't
miss the cauldron cake on top of the central tower.

Fly back into the main room and light the two more obvious dragon torches.
As Hermione again, hop across to a double-locked door. You are now blocked,
and switch to Harry. As Harry, advance to the Save Book, not neglecting the
gold chest to your left just before the book.

Get pumpkin pasties from the skull on your right, then freeze the fountain
and go sliding. After a short slide, you'll find yourself in a round tower.
Open the gold chest to reveal a Spongify tile. Bounce up to a small ledge
with another Spongify tile. If you want, carefully walk around the wall,
collecting beans and a pastie. Then use the Spongify tile to bounce up to
another small ledge with another Spongify tile.

Depulso the two skulls in the opposite wall to open a hidden door. Care-
fully walk around to the door (Fifth Secret) and collect its goodies. Back
to the Spongify tile and bounce up to another ledge with a Save Book. Col-
lect beans and a pastie around the inner wall of the tower and then Save.
Cast Depulso on the skull on the floor, Alohomora the gold chest at the top
of the stairs and Depulso the switch in the wall to your left. You are now
reunited with Hermione.

Open the wooden door with double-Alohomora and advance down the hall. You
will have to defeat two skeletons to open some iron bars. After the bars
are open, double-Depulso an iron cauldron and then defeat two more skele-
tons. Advance to a Save Book, being sure to get the double-locked chest
just before the book.

You are now in a musty old room with a set of stairs broken into three
sections. Cast double-Depulso on a section to move it. First, push the
large section right in front of you towards the back. Then push the medium
section on your right to the center and then to the back. Finally, push the
small section on your left towards the center.

After the stairway is in place, three skeletons appear, followed by three
more. After they are destroyed, explore the room and open chests. One of
the chests, when opened, will cause two more skeletons to appear. Now climb
the stairs for a collector's card (#9 black). You will then go through a
series of cutscenes that end with you standing over Sirius black and
fighting Dementors.

Remember the timing of Expecto Patronum (ring of light halfway up your wand),
and keep circling. You have to defeat three Dementors and then five more,
and then more cutscenes, leading up to...

---------------------------------------------------------------------------

XI. RESCUE BUCKBEAK

Objective: Rescue Buckbeak
Secrets: None
Collector's cards:
 - #10 blue (wizard), Armando Dippet

Harry and Hermione find themselves outside the paddock, where Buckbeak is
imprisoned. After you enter the paddock, Hermione will go stand on a wood
platform and you will control Harry. Cast Depulso on the switch on the wall
to your left. Use the revealed Spongify tile to bounce up to another wood
platform and cause Hermione to rise up.

As Hermione, grab the Save Book. Then Depulso the iron cauldron and then
transfigure the Draconifors statue. Take your dragon outside and get the
fire pickup. While you are out here flying around, you might want to pick
up some extra beans from the wood beams extending from the roof.

Light the torch beneath Buckbeak's prison. After Harry finishes whining,
get the fire pickup again and fly through the newly opened door. Collect
the cauldron cakes off the beam near the ceiling. Light the dragon torch.

As Harry again, grab the Save Book and then walk inside the opened door.
Defeat a group of eight imps to reveal a Spongify tile. Make sure you get
the iron cauldron before using the tile, it has cauldron cakes. Bounce up
to a loft and cast Depulso on the switch in the wall. Grap the Save Book
and then exit the loft onto the newly extended Spongify tile. Bounce up to
one of the towers, Spongify again to the other tower, and then Spongify
through the hole in the roof to re-join Hermione.

Cast double-Alohomora on the locked doors and then defeat the pixies. A
Lapifors rabbit is revealed. Before transfiguring the statue, look for
an iron cauldron and Depulso it. You will get a collector's card (#10 blue).
Transfigure the rabbit and take it through the hole.

Follow the trail of beans to a mound of dirt, dig it to open a door. As
Harry and Hermione again, go through the door and get the gold chest in
the left corner. Cast double-Depulso on the wall switches to reveal a
Spongify tile. Bounce up to the roof of Buckbeak's prison. Depulso the
iron cauldrons first, then double-Alohomora Buckbeak's cage and you will
enter some cutscenes that end with you back at the lake, fighting Demen-
tors again.

This time you will have to defeat first three, then five and finally seven
Dementors. Afterwards, you will continue through several cutscenes until
you find yourself back in Hogwarts, ready to begin Final Exams. You have
a choice here to explore Hogwarts, but I prefer going ahead with my finals
in order to have the necessary loot to purchase all the collector's cards
available. So head for the third floor and Ron's final now.

---------------------------------------------------------------------------

XII. FINAL EXAMS

CARPE RETRACTUM EXAM

Objective: Collect five challenge shields
Secrets: None
Collector's cards: None

Pull yourself to the first statue using CR, wait for a revolving platform
to come underneath and drop onto it. Ride it around a half revolution and
fire CR through the arch at another statue. Again, wait for a revolving
platform to come underneath. After dropping onto the platform, quickly run
to the outside edge and jump through a window in the outside wall after
a quarter revolution. Collect goodies from a gold chest.

Jump out the window onto a platform as it comes underneath. Look up and
pull yourself up to the next level of revolving platforms using the statue
above you. Ride around looking for a window with a pull-rope in the outside
wall. Pull the rope with CR and then ride around to the window that has
opened in the inside wall. Collect the shield and then jump back out onto
a revolving platform.

Once again, look up and find a CR statue and pull yourself up one level.
Ride around to an arch in the outside wall and pull yourself through to
another set of revolving platforms. Ride around about one-half revolution
and CR yourself through an arch to a moving statue. Hold on to the statue
as it carries you one-quarter revolution and then drop on to a stationary
ledge with a suit of armor. Depulso the armor twice.

Look up and grab a moving statue again and ride another quarter revolution.
Drop onto another ledge. Climb up into the room in the outside wall. Collect
the goodies from the chest and then CR the rope. Step back out onto the
ledge and grab the moving statue again. Another quarter revolution brings
you to a ledge with a Save Book and a door into the central tower. Enter
the tower and defeat the skeleton that appears to your left--you must cast
Rictusempra on it twice to destroy it.

Open the chest on your right and then circle around to your left. Defeat
two more skeletons and keep going until you collect the shield and another
gold chest. Circle back to the Spongify tile and bounce up to another room.
Depulso the armor for chocolate frogs and open the chest for beans. Walk
out the nearby window onto a small ledge.

Look to your left to see another small ledge. Carefully jump around the
tower from ledge to ledge until you reach another window into the central
tower. Enter through the window and defeat two skeletons. Cast Rictusempra
at them in alternating turns to keep them off-balance. Cast Alohomora on
the gold chests and Depulso on the banner (three times) for treats, and
then use the Spongify tile to bounce up and get your third shield.

Drop back down and exit through the window closest to the Spongify tile.
Jump from ledge to ledge again until you reach a window in the outside wall.
Enter and save your game.

Alohomora the door and pass through to another door. Beyond is a room with
four fire crabs. Again, cast Rictusempra alternating on them, pushing them
all towards the trap while keeping them stunned so they can't attack you.
Before leaving the room, cast Depulso on all the armor and the banner two
or three times each. Now continue through the open door and over the bridge
to get your fourth shield.

After the bridge, you'll pass through a hall. Make sure you cast Depulso on
all the armor. In the room beyond is a jumping sequence from one revolving
platform to another. Before jumping off, cast Alohomora on the large Hog-
warts logo on the wall opposite you. Depulso the revealed switch and enter
the newly opened gate to your right to collect pasties and cakes from two
gold chests. Return to the jumping room.

Jump onto the first platform as it comes out from the ledge on which you
are standing. Jump to the next platform as you approach it and repeat to
the third platform. Ride it around until you see a Depulso switch in the
far wall. Cast at the switch and then use the revealed CR statue to pull
yourself across.

In the room beyond, ignore the circling CR statues above you and drop down.
Inside the central tower is a switch, cast Depulso at it. Alohomora the
grate over the Spongify tile and then defeat the two skeletons that pop up.
Use Spongify to bounce back up to the ledge where you started. Now use one
of the circling CR statues to ride around to the other side of the room and
defeat the imps. Collect goodies from the two gold chests and then use the
Spongify tile to bounce up to the center tower. Use the CR statue on the
far ledge to pull yourself across to the final challenge shield.

Congratulations, you have now finished Ron's Final! You'll go directly to
Hermione's exam next.


LAPIFORS/DRACONIFORS EXAM

Objective: Collect five challenge shields
Secrets: None
Collector's cards: None

Transfigure the Lapifors rabbit in front of you and then take your rabbit
to the right. Dig the mound to unearth a Spongify tile, and then go through
the rabbit hole. Follow the tunnel around until you enter the main chamber
again. Go around to your left, past the next rabbit hole, and dig up
another Spongify tile. Now go back to the rabbit hole you passed and on
through.

Carefully work your way across the grass bridge and go through a rabbit
hole into a tunnel. Follow the tunnel back into the main chamber and dig
to reveal a third Spongify tile. Now bounce Hermione over the trellises,
stopping to knock over cauldrons along the way and keep an eye out for
bundimuns. The final Spongify tile will take you up to your first challenge
shield.

After the Save Book, you will be in a room with four suits of armor and a
shield under a grate in the floor. In order to raise the shield, you will
need to very quickly cast Depulso on all four suits of armor. Stand in one
place and very quickly rotate and cast on each armor. Collect your shield
and Alohomora the door to advance to the next room.

Directly in front of you are four stone blocks set in the floor and slightly
raised. Stand on one and it will sink a bit into the floor. On the opposite
wall (the one to your left as you enter) a corresponding switch will open.
The switch will only be revealed for a short time, so quickly run a bit
closer to the switch and cast Depulso. Repeat for the other three switches.
A Draconifors dragon statue will rise up into the alcove between the wall
switches. There are also two Save Books in this room; use them a bit later
to save your progress.

You now begin a series of timed obstacle courses with your dragon. While
each course is timed, there is no overall time limit or limit to the num-
ber of times you can attempt each course. As you progress through the
courses, the timer will reset each time you pass through any circular hole.

Begin by lighting the dragon torch in this room to open the gate on the
opposite wall. Collect the fire pickup and fly through. Walk through the
next hole and then "hop" (flap once or twice) through the next hole. You
are now in a "maze" of trellises. Walk around the first turn and then fly
up to find a dragon torch. Go ahead and collect the goodies around the
ledges and then light the torch. One of the gates will rise giving access
to a challenge shield. You can now continue racing the clock or end the
spell and try again.

Back down in the trellis maze, walk around to reach another hole. In the
next room, you will have to fly through a simple obstacle course consisting
of stationary walls with gaps in them. Then, it's another quick walk
through two small areas. Now you have to fly through gaps in walls, but the
walls move up-and-down.

In the next room, you must fly up up through gaps in a rotating circular
platform. The room is filled with goodies, but don't worry about trying
to collect all the beans. You will have (in fact, already do have) more
than enough beans to complete the game. Concentrate on picking up pumpkin
pasties, and, if you don't mind repeating the course a time or two, fly
around and make sure you get all the pasties.

If you are continuing from the previous dragon torch or forgot to get the
fire pickup in the first room, grap the one on the lower level of this room.
Go up through the rotating platform, fly all the way up to the ceiling to
collect a cauldron cake, and then fly through the hole. Fly up to the ceil-
ling again to get a cake, and then fly through another hole in the upper
level. Light the dragon torch to open another gate for access to another
challenge shield.

Then fly *down* through gaps in two rotating platforms. Then head through
the hole into the next room. Fly along the trail of pumpkin pasties (keep
your eye on the ground for cauldron cakes) around some stationary walls and
through gaps in some moving walls until you enter the room with the last
challenge shield. Get the fire pickup and light the torch to open the gate
for Hermione.

You have now finished Hermione's final exam. Harry is up next.


GLACIUS EXAM

Objective: Collect five challenge shields
Secrets: None
Collector's cards: None

Freeze the water and take a slide. The slide is fairly short, watch for
a glut of cakes and pasties at the end of the slide. Once off the slide
you will face two salamanders; however, they don't have fires, so just
freeze them and destroy them. Save your game and then cast Depulso on the
two skulls at the tops of the stairs. Once you enter the next room, gates
will drop, locking you in, and an imp will appear. Defeat it, then two imps
then three imps. Collect a shield and the floor will sink.

You now find yourself with four fire crab traps at each point of the compass.
There are two fire crabs waiting for you when the floor sinks; they will
be at opposite sides of the room, making alternating shots difficult. Fire
away at one while constantly strafing (A and D keys) left and right to avoid
shots from the crab behind you. Once you defeat those two, two more will
appear at the other traps.

Defeat those two crabs and you get to face off against four at once. This
time, keep circling and firing Rictusempra to keep them stunned. Once all
four have been put into their traps, collect a challenge shield. The floor
sinks again.

Again, you have four fire crabs at the four points of the compass. Rotate
and fire until all four have been put into their traps. The traps will
lower, and gold chests sitting on them will release their goodies as well
as four pixies. Defeat the pixies, pick up your beans and then collect your
fourth shield. The floor sinks again.

Now it is two groups of four imps. Unlike previous groups of imps, all
four throw crackers at you at the same time. (In all other encouters you
only had to deal with two imps throwing at once.) During the second group
of imps, doors on all sides will open letting forth salamanders. The only
way to deal with this challenge is to keep moving. Never stop running around
and strafing. Finish off the imps and then make sure you finish each sala-
mander and its fire before moving on to the next one.

Once you've defeated all the creatures, a Spongify tile on a platform will
rise out of the floor. Bounce your way up using a series of Spongify tiles
until you reach the room at the top of the stairs (again). Collect all the
treats bestowed upon you and then get the last shield.

Congratulations! You have finished all the final exams; however, your
school year is not yet complete. If you have been following this guide
exactly, you still have a few things left to do. Once you finish speaking
to Dumbledore and McGonagall, head into the main courtyard and begin
exploring Hogwarts...

---------------------------------------------------------------------------

XIII. EXPLORING HOGWARTS

EXTERIOR

Objective: None
Secrets: 6
Collector's cards:
 - #13 purple (beast), Gytrash
 - #14 purple (beast), Kelpie
 - #12 purple (beast), Double-ended Newt
 - #15 purple (beast), Phoenix
 - #11 purple (beast), Giant Purple Toad

From the main courtyard, head straight for the bridge that leads down to
the paddock. On the bridge, you can jump onto the ledges and collect the
beans. Depulso the armor (the left-hand suit requires a triple-cast) to
collect more treats.

Outside, before going down the stairs, head right and follow the wall to get
a cauldron cake. Follow the wall back the other way to get another. You are
now behind Hagrid's hut. Get a collector's card (#13 purple) from his back
stairs (First Secret). Then go through Hagrid's garden and Depulso the
pumpkins for beans and pasties. Each pumpkin regenerates once, so keep
blasting until you've laid waste his vegetables. Then triple-cast at the
scarecrow for cakes.

If you haven't finished the pixie or Buckbeak minigames yet, leave Hagrid's
hut and continue down the path to take care of those games. Otherwise, re-
turn to the main courtyard of Hogwarts.

Depulso the statues at each corner of the fountain. The water will drain,
revealing a Spongify tile. Bounce yourself up to a hidden room (Second
Secret). Cast Alohomora at the cabinets, and then at the banner to reveal
an inner room with two imps. Enter the room and defeat the imps and collect
a card (#14 purple). In the outer room, use the Spongify tile to return to
the courtyard.

Go to your right (as you face the main entrance of Hogwarts) and, in the
portico, triple-cast Depulso at a block in the wall furthest from the main
entrance. A Spongify tile will open at the other end of the portico. Bounce
up to a loft and run quickly to the other end to score four cauldron cakes
and a collector's card (#12 purple, Third Secret). If the floor opens be-
fore you reach the card, bounce up and try again.

Now head across the courtyard to the other portico. Triple-Depulso the ar-
mor at either end of the portico. On either side of the door to the side
courtyard is a statue--a witch and a wizard. Depulso both of them and turn
back to the main courtyard. Notice the trail of beans arcing through the
sky. Go to the Spongify tile at the near end of the beans and bounce your
way around the courtyard following the beans.

Go back to the side courtyard with the witch and wizard beside the door.
Through the door, turn around and triple-Depulso the armor. Run around the
courtyard taking note of the positions of blocks engraved with the symbols
of the four houses--badger, raven, snake and lion. While you're doing this,
Depulso the topiaries for some beans.

Stand on the large, square block beneath a blank, octagon "window". When
you do, the window will rotate to reveal a raven's head and a timer will
start. Quickly run and Depulso the raven's head block you noted earlier.
The timer will reset and you can run back to the switch and repeat for the
other three house symbols. After the last, you will receive a collector's
card (#15 purple, Fourth Secret).

Up near the badger stone, Alohomora the banner and then cast Lumos on the
gargoyle. Quickly run back to the bridge that leads out to the paddock and
cross it to reveal two secret alcoves with gold chests (Fifth Secret).
After collecting the treats, go back and cast Lumos on the gargoyle again.
This time, run back and go to the right side of the main entrance (as you
are facing it) and find a hidden Spongify tile. Bounce up to get a col-
lector's card (#11 purple, Sixth Secret).

This concludes our tour of the grounds of Hogwarts. Head inside and we shall
continue our inspection there...


INTERIOR

Objective: None
Secrets: 4
Collector's cards: None

Upon re-entering the castle, you will be confronted by Peeves in the main
hall. Triple-cast Rictusempra on him and then Harry must use Glacius to
freeze his fire armor. After defeating Peeves, collect your cauldron cakes
and then go down the door to your left.

You will see a gargoyle to your right as you come down the stairs. Cast
Lumos and go through the secret entry next to the gargoyle (this is not a
"secret") and collect some beans. Through the wood door is the dungeon.
There's nothing down there but two of the portrait passwords you need from
Fred and George's shop. See the section below for info on these areas.

Go back up to the entrance hall. Facing the main doors, Depulso the brazier
on either side to open a Spongify tile in the center of the floor. Bounce
up to a small room (First Secret) and collect a gold chest. Bounce back
down and then get the iron cauldron to the left of the stairway and the
gold chest to the right.

Head up the main stairs and Depulso the armor to your right. Up some more
stairs, get the gold chest on your left. Then enter the grand stairwell.
Go down one flight for a gold chest (a few beans), and then head for the
first floor entrance. To your right is a triple-Depulso suit of armor
and the portrait of Tilly Toke (see below). To your left is a suit of ar-
mor, a triple-Depulso cauldron and a gold chest behind a triple-locked
door. Once you reach the Transfiguration classroom, you've cleared this
floor. Go back to the grand stairwell and head up to the second floor.

Cast Lumos on the gargoyle and go through the secret door to the left.
Spongify up over the bookcase and follow the hall to a gold chest. Drop
back down and head out to the second floor hall. Depulso the banners to
either side of the gargoyle until they stop coughing up beans. On the walls
opposite the gargoyle, Alohomora the portraits to reveal skulls. Cast
Depulso to get some treats.

As you face the gargoyle, to your left is the Charms classroom and the
room where you faced off against the Monster Book of Monsters. (If you have
not yet completed that minigame, do so now.) Outside Charms you can find a
triple-locked chest and the portrait of Hesper Starkey (see below). Also
get some treats from the triple-Depulso armor.

Back to the other end of the second floor is the entrance to the library.
It is closed, but cast Alohomora on the bookcase opposite to reveal a gold
chest. Open the chest and you will be attacked by books. Defeat them and
another bookcase will open leading to a hidden room with another gold chest
(Second Secret).

The second floor is now empty and you can move on to the third floor. Out-
side the Defence Against the Dark Arts classroom, Alohmora the portrait
on the opposite wall and collect beans from the skull (Depulso).

Go up the stairs to the fourth floor and catch the gold chest, the iron
cauldron (triple-Depulso) and the triple-locked chest. Bertie Bott's por-
trait is the only other thing to do here.

Go to the fifth floor and cast at the armor and the triple-locked chest.
You'll find Derwent Shimpling's portrait here (see below). Above his por-
trait are three other portraits. Cast Alohomora at the two smaller pictures
to open a secret room (Third Secret). Cast Alohomora at both the gold
chest and the banner over it in the secret room. On the wall across from
Shimpling, cast at the large portrait to reveal a skull that will cough up
beans when hit with Depulso.

On the sixth floor is a suit of armor and Bridget Winlock's portrait. Go
up to the seventh floor. Alohomora the door on the right to reveal a small
room with Leopoldina Smethwyck's portrait. Cast Depulso on the armor to the
left of the portrait. To the right, cast Depulso on the globe and the pile
of books to open a Spongify tile and the banner over the table. Bounce up
to collect some beans from a gold chest.

Go into Gryffindor house. Triple-cast Depulso on the armor. Opposite Fred
and George's shop, triple-cast Alohomora on the portrait to reveal a Spong-
ify tile and a secret room. Bounce up (Fourth Secret) and collect goodies
from the chest.

Now it is time to visit Fred and George's shop. At this point, depending on
your efficiency in collecting treats, you should have about 400 pumpkins,
115 cauldron cakes and nearly 4,000 beans. In order to purchase all the
portrait passwords (required to complete the game) you will need 139 cakes.
You will probably be a bit short; however, you should have enough to get
seven of the eight passwords. The seventh is Smethwyck's portrait, which is
right downstairs outside Gryffindor house.

Go down and do Smethwyck's area (see below) and then return to Fred and
George's. You'll need 30 cakes for the last password, buy a few from the
shop if you don't have quite enough yet. You have now officially completed
the game (fulfilled all your requirements). Collecting the remainder of the
cards is not a requirement, so, if you don't want to do that, go down to
the first floor, exit Hogwarts and go talk to Dumbledore in the side court-
yard to finish the game.

Otherwise, you have more than enough beans and should have more than enough
pumpkin pasties to purchase all the collector's cards for sale. Buy Fred
and George's stock and then buy all 20 for sale from the student right
outside Gryffindor house. Head down to the basement and work your way back
up, completing the portrait areas (see below) as you go.

Once you have 74 collector's cards, go see Fred and George to get number
75 (#15 blue) and earn a trip to the bean bonus room. This vist, you have no
timer and there are five more collector's cards scattered about the room.
After you have all 80 cards, head back for the courtyard and tell Dumbledore
and McGonagall you are ready to leave.

Bonus collector's cards:
 - #1 dark purple, Godric Gryffindor
 - #2 dark purple, Rowena Ravenclaw
 - #3 dark purple, Helga Hufflepuff
 - #4 dark purple, Salazar Slytherin
 - #5 dark purple, Dumbledore


PORTRAITS

Objective: None
Secrets: None
Collector's cards:
 - #2 purple (beast), Doxy
 - #3 purple (beast), Bowtruckle
 - #4 purple (beast), Billywig
 - #5 purple (beast), Gnome
 - #6 purple (beast), Giant Squid
 - #7 purple (beast), Manticore
 - #8 purple (beast), Unicorn
 - #1 purple (beast), Imp

These areas are only open after you have purchased a password from Fred and
George Weasley. You need 139 cauldron cakes, total, to purchase all eight
passwords. Here is a brief description of each area, in order from the
dungeons to the seventh floor.

Mopsus (Dungeon)
  A simple bouncing exercise. Follow the Spongify tiles and open the gold
  chests. After collecting the card (#2 purple), open the final gold chests
  to release some pixies. After they have been destroyed, go through the
  area again to collect even more treats.

Glover Hipworth (Dungeon)
  Lots of fire crabs. Keep knocking them into the traps and keep advancing
  until you get to a hall with gold chests and collect your card (#3 purple).

Tilly Toke (First floor)
  You will need all three characters for this one. Cast triple-Alohomora on
  the gate to get to the gargoyle. Cast Lumos and go through the wall and
  down some stairs. Cast triple-Depulso on all the armor to open an exit.
  DO NOT GO THROUGH. Turn around and see the stairs you came down have
  now lowered themselves. Go down and get lots of cauldron cakes and a
  collector's card (#4 purple). Now go back up through the exit.

Hesper Starkey (Second floor)
  Cast Depulso on the armor to open a Spongify tile. Bounce up to the next
  ledge and cast Depulso on the switch to release four imps. Defeat the imps
  to open another Spongify tile. Before going up, collect the treats in the
  gold chests in the alcoves where the imps were hiding. Bounce up and knock
  the fire crabs into the trap. Bounce up again to get a collector's card
  (#5 purple) and several cauldron cakes.

Bertie Bott (Fourth floor)
  Open the chests, Alohomora the portrait, bounce on the Spongify tile,
  Depulso the side chairs. Score lots of pumpkin pasties, cauldron cakes
  and a collector's card (#6 purple).

Derwent Shimpling (Fifth floor)
  Behind this portrait is a small library with six imps. Defeat the imps and
  then collect beans and pasties from the cauldron, the suits of armor, and
  the green banners over the armor. Open the large banner over the table with
  Alohomora and go into the secret room to get cauldron cakes and a col-
  lector's card (#7 purple).

Bridget Winlock (Sixth floor)
  Alohomora the bookcase on your left and then step into the alcove and
  Depulso the switch to open the Spongify tile. Bounce up to a small room
  and Depulso the armor and then Alohomora the banner to reveal a hallway.
  Go through the hall, Depulso the armor and then use the Spongify tile to
  bounce across to another room. Depulso the armor, use Spongify to bounce
  up to another small room with another Spongify tile. Before bouncing
  again, look up and Depulso the armor high on the wall. Now Spongify up,
  step through the small hall and again look up. Depulso three suits of
  armor, and then use Spongify to bounce across the main room. Open the
  cabinet and be prepared for a horde of books. Once the books are defeated,
  take your treats and collector's card (#8 purple) and head for the exit.

Leopoldina Smethwyck (Seventh floor)
  You need all three characters for this one. Defeat the pixies to open a
  Spongify tile. Bounce up and Depulso the switch. Jump back down and enter
  the hidden room and open the chest. Back in the main room, fight the books
  and then collect your card (#1 purple) from the final chest.

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CONGRATULATIONS! You have finished your third year at Hogwarts. Go home now.

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CREDITS:

Written in total by Barry Scott Will.

(c)2004 Barry Scott Will 
This work is licensed under the Creative Commons Attribution-ShareAlike
License. To view a copy of this license, visit
  http://creativecommons.org/licenses/by-sa/2.0/
or send a letter to
  Creative Commons
  559 Nathan Abbott Way
  Stanford, California 94305, USA.