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Command & Conquer: Generals Zero Hour Strategy Guide by Alasdair Lo
System: PC, CD-ROM
E-mail: kylohk@netvigator.com
Date: 3 May, 2004
Version 3.0
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Contents
1. Introduction
2. Updates
3. The Sides
4. A Brief Introduction of the Units
5. USA Campaign
6. GLA Campaign
7. China Campaign
8. Generals Challange
9. More Tips
10. Conclusion
Appendix I. Feedback Information
Appendix II. Letters from Readers
---------------
1. Introduction
---------------
Command & Conquer: Generals is the newest installment of the world famous 
real time strategy Command & Conquer series. As usual, there is more than 
one side. This time, there are 3! USA, GLA and China. This guide will give 
some basic walkthroughs to the single player missions. It will also give 
some tips for multiplayer games, mainly LAN games, as I play with friends 
in the LAN at home, and seldom play online. OK, let's begin. As you can 
see, most of the units in the side comparison guide version 3.3 have already 
been explained. So, it should not be necessary to introduce them in detail 
again. The single player walkthroughs are oriented to the Medium Difficulty. 
At present, I have completed the guidelines for all of the missions in 
the game. If you have any other tips you would like to share with me, feel 
free to e-mail me.

By the way, I have only added a short description for the units of the 
USA and GLA. The descriptions of the Chinese Units will be added some time 
later, so please be patient.
---------------
2. Updates
---------------
Version 3.0:
Added the strategies for the Generals Challenge Campaign battle against 
General Malcolm "Ace" Granger, the USA General talented in air power.

Version 2.9: 
Added the descriptions of the 9 talented Generals and their respective 
modifications.

Version 2.8:
Added some more detail to the introduction of the units.

Version 2.7:
Added a new tip concerning a hacker farm by Raptor11790.

Version 2.6:
Added an alternate method to beat GLA Mission 5.

Version 2.5:
Added a new section: Appendix II: Letters from Readers

Version 2.4:
Added a new chapter that gives a short introduction to the units of the 
3 sides available in the game.

Version 2.3:
Changed some wordings to make the guide more humorous and reader-friendly.

Version 2.2:
Added a new Submitter's tip.

Version 2.1:
Added a new Submitter's tip.

Version 2.0:
Added a new Submitter's tip.

Version 1.9:
Added Appendix I: Feedback Information

Version 1.8:
Added a Submitter's tip to China Missions 4 and 5.

Version 1.7:
Corrected some silly mistakes.

Version 1.6:
Added a chapter called More Tips.

Version 1.5:
Added Chapter 3: The Sides

Version 1.4:
Added Chinese Missions 3-5.

Version 1.3:
Added Chinese Missions 1 and 2.

Version 1.2:
Completed the GLA Campaign.

Version 1.1:
Added the GLA Campaign. The Missions are not completed though.
---------------
3. The Sides
---------------
USA: (The Boring old Blue Team)
Apparently, the Blue Team is supposed to be the good guys in the Command 
and Conquer series, this time, it is no exception. It is also the team 
with the most boring and conventional attack methods. (For example, 
remember the Allie Forces, anyone?) The United States of America is 
definitely the side with the most high tech units. Many units can make 
use of many technologies to boost their attack ability. The air power of 
the United States is something to be reckoned with, as they have 4 different 
air units, suited for various tasks! In fact, a lot of units in reality 
appeared in the US arsenal.

GLA: (The Greedy Green Team. They finally have a GREEN Team for a change, 
Green is my favorite color, heh heh heh.)
Since Tiberian Sun, there was only the battle between the Blue Team and 
the Red Team, and now, after a long wait, with 3 sides available, the 
producers of the game have given GLA the Green color! The Global Liberation 
Army is a multi-national terrorist organization based in Kazakhstan (They 
need not obtain any financial backing from any official government in the 
world). They are practically the most cunning and most resourceful side 
in the game. 3 of their units can upgrade their own weapons by picking 
up the scraps of the enemies they have defeated. Using the Palace and the 
Black Market, they can acquire many important upgrades and funds, which 
come from the darkest corners of the globe. Of course, these terrorists 
have a lot of nasty tricks up their sleeves, as you can see later.

China: (The Ready-on-the-move Red Team. That's where I live, heh heh heh.)
It has been a tradition of the Command and Conquer series that the Red 
Team is the evil team of the game, (For example, Brotherhood of Nod, Soviets) 
and the Red Team just loves to use superior numbers and brute force to 
attack their enemies. But this time, they are the good guys! The People's 
Republic of China is certainly becoming more and more powerful these days. 
With a population of about 1.3 billion, China certainly has a very large 
army. In fact, many of China's units become more powerful, when used in 
large groups! The good thing is, certain Chinese units can be produced 
en masse in a blink of an eye, and can literally like, squash an elephant 
with a horde of ants!
-------------------------------------------------
4. A Simple Introduction of the units of the game
-------------------------------------------------
*****UNITED STATES OF AMERICA*****
The United States of America is the world's most high tech army. They can 
make use a lot of strategy to win, and that's why it takes the most skill 
to master. Tee hee hee... Anyway, a lot of America's units are heavily armored 
or fast yet expensive, making them the most suitable for "search and destroy 
missions".

--------------------------------
Bullet Based Anti Infantry Units
--------------------------------
Ranger             Cost: 5       Requires: Barracks
Pathfinder        Cost: 0       Requires: Barracks + Level 3 General 
Ability
Colonel Burton    Cost: 00     Requires: Barracks + Strategy Center
Humvee             Cost: 0       Requires: War Factory
Sentry Drone      Cost: 0       Requires: War Factory

All of these units use guns, and are very effective against infantry. If 
you have the money, pay 00 so that the Rangers can use Flash Bang Grenades 
against infantry, they are very effective in dispersing Angry Mobs. 
Pathfinders are simply snipers, and only snipers. So, obviously, they kill 
all infantry units in one shot, so does Col. Burton, but he is a hero unit, 
so he can stab infantry to death with his knife, and also plant charges 
on enemy structures. Humvees and Sentry Drones are all ideal scouting units, 
the Humvee can be loaded full of infantry, and they can fire at outside 
units! As for the Sentry Drone, you will have to pay 00 to upgrade them 
with the heavy machine gun before you can use them to attack the enemy.

--------------
Ranger
--------------
Cost: 5
Flashbang Upgrade: 00
	
The US Ranger is the most expensive of the lot, however, they are the only 
rifle infantry in this game who can use 2 weapons, the Assault Rifle and 
the Flashbang Grenades. The Flashbang Grenades are particularly effective 
in clearing large structures and dealing with angry mobs.

For a Rifle Infantry that has 2 functions, it is definitely worth paying 
5 for this as it costs 2.5 for each function. Another good thing 
is that a flash bang upgrade is definitely cheap and should be researched 
as soon as possible.

---------------
Pathfinder
---------------
Cost: 0
The US Pathfinder is like a "stealth nun with a sniper rifle" (actually, 
it is some kind of camouflage suit for those jungle operations.). His 
ability to garrison buildings without detection really helps to kill large 
numbers of enemy infantry from a long range!

The Pathfinder costs 0, and that is all you need to take out a large 
hoard of infantry! In fact the kill ratio is about 1 to 20 or even higher 
when used properly. So, well, it is an excellent value for money!

---------------
Colonel Burton
---------------
Cost: 00
The United States do not have to rely on that arrogant Tanya Adams anymore. 
Instead, we have Colonel Burton, the man with the most tricks up his sleeve. 
Colonel Burton's rifle can make a quick work of enemy armor and infantry 
units. His knife, can kill enemy infantry without being seen. His Demo 
Charges can be activated by a timer or by remote. Burton can climb over 
steep hills into the enemy base!

To use the Knife Attack:
Click the Knife Attack button and then click the enemy infantry unit you 
want to use it on.

To use the Timed Demo Charge:
Click on the Timed Demo Charge button and then click on the building you 
intend to use it on. Colonel Burton will then go over to the building, 
and tinker with his bomb for a while before the bomb is placed. The timer 
is set to 20 seconds, plenty of time for you to get away.

To use the Remote Demo Charge:
The same steps apply for Remote Demo Charge, only that you can detonate 
them at will. To detonate the charge, click the Detonate Charges button, 
and beep! BOOM!

For a unit that practically has everything,(a Swiss army man in fact), 
paying 00 is certainly worth it, as it is just like a destruction starter 
kit all hauled up in one person.

--------------
Humvee
--------------
Cost: 0
TOW Missile Upgrade: 00
Scout Drone Upgrade: 0
Battle Drone Upgrade: 0
Hellfire Drone Upgrade: 0

The standard troop transport of the US is here. Equipped with Gun-Ports, 
infantry units inside can fire at the enemy. The Humvee can also be equipped 
with a TOW Missile to attack armored targets. There is a catch though, 
if the Humvee is destroyed, the infantry inside will all die! Just a pity 
it does not come packaged with missile defenders.

---------------
Sentry Drone
---------------
Cost: 0
The new sentry drone is stealthy, and can detect stealth. It can be upgraded 
with machine guns to make it more powerful, but this unit is pathetic, 
as it cannot gain veterancy. When I used these in USA Mission 1 in Zero 
Hour, they were practically the first to die.

-----------------------------
Missile Based Anti Tank Units
-----------------------------
Missile Defender    Cost: 0     Requires: Barracks
Tomahawk Missile     Cost: 00    Requires: War Factory + Strategy 
Center
Raptor*               Cost: 00    Requires: Airfield
Stealth Fighter*     Cost: 00    Requires: Airfield + Level 1 General 
Ability
Comanche*             Cost: 00    Requires: Airfield
* = Air Units

All of these units make use of missiles to attack their targets. The Missile 
Defender is America's "Man-with-a-missile". He can use his laser sights 
to improve his rate of fire against enemy vehicles and aircraft. The 
Tomahawk Missile Launcher is a long range ballistic unit, its missile NEVER 
misses its targets, unless the target is an infantry unit due to its 
guidance system. The Raptor fires 4 missiles, the Stealth Fighter Fires 
2 while the Comanche fires 4, and reloads in the air, while continuing 
to pummel their target with its 20mm cannon. The Stealth Fighter and Raptor 
can be upgraded with Laser Guided Missiles to increase their attack power 
by , while the Stealth Fighter can also be upgraded with the Bunker 
Buster missiles to clear out any type of garrisoned building, except 
Internet Centers. Note that the missiles of all of these 3 units can be 
easily stopped or blown off course by Paladin Tanks, Avengers and ECM Tanks.

-----------------
Missile Defender
-----------------
Cost: 0
The US Missile Defender is just a person with armed with a high tech Rocket 
Launcher. They laser sights improve their rate of fire, and that's about 
it. 

To use the Laser Missile:
Click the Laser Missile Button, and then click on your target. The Missile 
Defender will focus on the target with a laser, and then, wow wow wow wow 
wow! They fire their rockets in an insane speed, similar to the speed of 
Tank Hunters with their hoard effects. I found out about this when I head 
some Tank Hunters fight some Missile Defenders head to head. (In case you 
wondered how I fight missile defenders with tank hunters who use the laser 
missiles, I was playing against the computer, and it obviously cheated.)

-----------------
Tomahawk Missile
-----------------
Cost: 00
Composite Armor Upgrade: 00
Scout Drone Upgrade: 0
Battle Drone Upgrade: 0
Hellfire Drone Upgrade: 0

USA's Long Range ballistic is here. The Tomahawk Missile has a very long 
range, and its missile has a tendency to lock onto the enemy, so it seldom 
misses. However, air defenses can easily stop the missile, so build at 
least 2 or 3 for a better effect.

For an accurate long range ballistic unit, the Tomahawk Missile is just 
evenly priced. As it is the USA army's one and only one long range unit, 
you better rely on them. Still, it's a good value for money.

---------------
Raptor
---------------
Cost: 00
Laser Missile Upgrade: 00
Countermeasures Upgrade: 00

The US Raptor fires 4 missiles each to their targets, and can be used to 
guard the air. Their attack power can be increased by 25% by the Laser 
Missiles. They can develop countermeasures against anti-aircraft units, 
but what use does it have if there are just so many of them lying around?

For an aircraft like the Raptor, I really cannot comment on its price, 
as it is just the tradition for C&C programmers to charge between 00 
and 00 for jet planes.

---------------
Stealth Fighter
---------------
Cost: 00
Laser Missile Upgrade: 00
Bunker Buster Upgrade: 00

The Stealth Fighter is like the Raptor, only that it can remain undetected 
until the moment before it fires, so it is good against enemy base defenses. 
Its bunker buster upgrade can help it damage infantry garrisoned in 
Bunkers.

Sigh... I was expecting the Stealth Fighter to be even more powerful than 
the Raptor, but in fact, it is only effective against base defenses, as 
it is stealthy. Although it can clear garrisoned structures with its Bunker 
Buster Upgrade, it is not worth coughing up 00 for such a plane.

---------------
Comanche
---------------
Cost: 00
Rocket Pod Upgrade: 00
Countermeasures Upgrade: 00

The Comanche helicopter attacks with their 4 missiles, and their 20mm 
cannon. When it runs out of ammo, it reloads very quickly, and can continue 
to annoy the enemy until they use their anti-aircraft units. Its rocket 
pods can flatten a large area of enemies.

To use your Rocket Pods:
Click the Rocket Pods button and then click on the area you would like 
to use it on. This ability requires a short recharge time.

Again, as long as the cost of an aircraft falls between the 00-00 
range, it is a fair value for money. As this is just tradition.

---------------
Support Units
---------------
Ambulance      Cost: 0       Requires: War Factory
Microwave Tank  Cost: 0     Requires: War Factory + Strategy Center
Avenger         Cost: 00     Requires: War Factory + Strategy Center

Unless you upgrade them with various drones, all of these 3 units do not 
have any direct offensive capabilities against ground units. The Ambulance 
heals troops and vehicles near it, and sprays foam to decontaminate areas 
with toxins and radiation. The Microwave Tank zaps a microwave beam to 
disable enemy buildings, and the beam must be continuously zapped onto 
the buildings to keep it disabled. This beam can also fry infantry 
garrisoned inside civilian buildings. Its microwave field is automatic, 
and does not need any targeting for it to work, any infantry unit that 
enters the field will slowly lose health, and will be cooked! The Avenger 
uses a beam to "designate" their ground target so that other units can 
fire much quicker at it. Its Anti Air Laser can be used to destroy enemy 
aircraft, and can stop missiles from coming. But still, when you want to 
use these, keep them in the rear at all times, otherwise, you will waste 
a lot of money trying to replace them. Particularly the Avenger, which 
costs the same as an Overlord Tank!

---------------
Ambulance
---------------
Cost: 0
Scout Drone Upgrade: 0
Battle Drone Upgrade: 0
Hellfire Drone Upgrade: 0

All the Ambulance does is to spray detoxifying foam, that clears radiation 
and chemical toxins. That's it. It is not equipped to kill.

What's the point of having a unit that can ONLY heal infantry units? And 
you charge it more than a Humvee? Sure, it can clear toxic foam, but what's 
the point, after all, the radiation or chemicals will fade away after a 
while.

---------------
Microwave Tank
---------------
Cost: 0
Composite Armor Upgrade: 00
Scout Drone Upgrade: 0
Battle Drone Upgrade: 0
Hellfire Drone Upgrade: 0

The US Microwave Tank, well, fires a microwave beam that can disable, not 
destroy enemy structures, its beam can also hurt enemy infantry. The 
Microwave Tank can cook infantry inside buildings.

For an "HBM Vehicle", charging 0 for such a unit ain't too shabby. In 
fact, I really could not care less how much such units cost. As long as 
it is at 0 or less, I won't mind at all.

---------------
Avenger
---------------
Cost: 00
Scout Drone Upgrade: 0
Battle Drone Upgrade: 0
Hellfire Drone Upgrade: 0

The US has come up with a new laser unit. The avenger, its laser can be 
used to shoot down incoming missiles and aircraft, its designator also 
allows your units to hit them faster and with more success. The laser of 
the Avenger cannot be used to kill ground units by itself, while you can 
send it a large number of quad cannons or gattling tanks in and cause 
tremendous damage, you can't do so with Avengers. It's just not worth 
coughing up 00 to buy one of these vehicles if they can only attack 
air targets. Unfortunately, that's all the US has to effectively down 
aircraft. Life is tough, isn't it?

Sure, the Avenger is effective against air units and missiles, and 
unfortunately, that's the only good thing about it. When facing ground 
units, they can only designate the target to allow other units to fire 
faster and more effectively at it, and they actually give it such a 
ludicrous price! Life is tough... sigh...

---------------
Battle Tanks
---------------
Crusader Tank    Cost: 0     Requires: War Factory
Paladin Tank     Cost: 00    Requires: War Factory + Level 1 General 
Ability

Both of these tanks use the same type of cannon, with the Paladin Tank 
having slightly heavier armor. The Paladin Tank also has a defense laser 
to stop missile attacks. That's all I can say about these tanks.

---------------
Crusader Tank
---------------
Cost: 0
Composite Armor Upgrade: 00
Scout Drone Upgrade: 0
Battle Drone Upgrade: 0
Hellfire Drone Upgrade: 0

The Crusader Tank of the US is the most high tech Tank in the game. Being 
a US unit, it can have drones installed above it. Unfortunately, the drones 
can be easily shot down by enemy defenses. However, their armor can be 
upgraded by composite armor. So, it is quite good actually.

To upgrade your tank with drones:
Simply click the drone you want to be installed on the tank and then you 
can wait. Note that you cannot have more than 1 drone installed at once.

The Crusader has a slightly heavier armor than the Battlemaster Tank and 
costs 0 more. That's not so worth it. Besides, those drones are far 
too vulnerable and can be easily shot down. It's not a good value for money 
actually, if you charge that much for a main battle tank.

---------------
Paladin Tank
---------------
Cost: 00
Composite Armor Upgrade: 00
Scout Drone Upgrade: 0
Battle Drone Upgrade: 0
Hellfire Drone Upgrade: 0

The Paladin is a tank with heavier armor. It can use a laser to stop incoming 
missiles, regardless of how big they are. They can upgrade their armor 
with composite armor, as usual. Their high price really is a draw back. 
But still, their ability to stop missiles is decent.

These tanks are not much stronger than Crusader Tanks, and have the same 
attack power, only with the extra ability to use a laser to zap incoming 
missiles and infantry. That's it. Still, EA should not charge that much 
for a tank like this.

--------------------
Ultimate Attack Unit
--------------------
Aurora Bomber    Cost: 00    Requires: Airfield + Strategy Center

The Aurora Bomber is the USA's supersonic aircraft. It flies so fast on 
its bombing run, that no one can aim or hit it! After it drops its payload, 
it slows down considerably, and becomes as weak as a paper aeroplane, and 
only then can it be shot down. You should reserve these to destroy the 
enemies' superweapons, as they are just so expensive.

--------------
Aurora Bomber
--------------
Cost: 00

The Aurora Bomber is a super-sonic aircraft, and can easily evade 
anti-aircraft defenses until it delivers its bomb. Only then it slows down. 
Enough said.

For a plane that is invincible during its bombing run, and as frail as 
a paper aeroplane during its return, 00 is a reasonable price. After 
all, if EA were to charge it less, many people will complain that the USA 
is being far too unbalanced. As they are so difficult to replace, only 
use these planes when you have a superweapon to destroy.

*****GLOBAL LIBERATION ARMY*****
The Global Liberation Army has a lot of Soviet-era weapons in their hands, 
and basically, they are light and fast. These guys have the ability to 
make the best with what they have got in their hands, as just so many of 
their units can scavenge the spoils of their defeated vehicles. The GLA 
is an expert on stealth, and has a lot of units that can strike unseen 
without the enemy knowing! How's that, you high tech nations?

--------------------------------------------
Bullet Based Infantry and Assault Transports
--------------------------------------------
Rebel          Cost: 0    Requires: Battacks
Angry Mob     Cost: 0    Requires: Barracks + Palace
Jarmen Kell   Cost: 00  Requires: Barracks + Palace
Combat Cycle  Cost: 0   Requires: Arms Dealer
Battle Bus     Cost: 0   Requires: Arms Dealer + Palace

The first 3 types of units all attack with their rifles and guns. They 
are all effective against enemy infantry. The Rebels can now be upgraded 
to place booby traps on neutral structures and vehicles, so if anyone tries 
to commandeer those structures, BOOM! Angry Mobs can have up to 10 Mobsters, 
when a mobster dies, a new one will "respawn" in a short period of time! 
They can be upgraded to use AK-47 Assault Rifles, and hence be a highly 
destructive force against both infantry and tanks. Jarmen Kell is GLA's 
sniper, and can kill drivers inside vehicles intermittently. The Combat 
Cycle comes with a Rebel, and can be ridden by any type of infantry unit. 
Note that if you ask the unit to get off the bike, the bike will fall to 
the side and explode. So, use it as if you are using a disposable glove. 
The Battle Bus is GLA's more heavily armored troop transports. Infantry 
units can fire inside through its windows, and when it loses all of its 
health, it simply turns into a bunker, and the units will continue to fire 
inside until it is destroyed again. Note that when all infantry units have 
vacated the "bunker" the Battle Bus will blow.

--------------
Rebel
--------------
Cost: 0
Camouflage Upgrade: 00
Booby Trap Upgrade: 00

The GLA Rebel is all the terrorist organization can offer, and fires a 
regular rifle. That's it. The camouflage and Armor Piercing Bullet upgrade 
gives them some help, though.

To use a booby trap:
To use a Booby Trap, click the button, and then click on the building that 
you intend to place the trap on. It's like a mine. Anyone who gets too 
close will be blown up. Of course, Construction Dozers and Workers can 
remove them without them exploding.

The Rebel is like the Ranger, it has 2 functions, a normal assault one 
and a special one. Besides, they can be camouflaged, and the Booby Trap 
upgrade is also cheap. However, the Booby Trap is not as effective, as 
you can only place them on buildings. So, it is a good value for money.

---------------
Angry Mob
---------------
Cost: 0
Arm the Mob: 00

GLA Angry Mobs may be one of the comic relieves in the game. A mob first 
attacks with simple rifles, and later can be armed with AK-47s. They are 
effective against any unit that do not have anti-infantry weapons. When 
a member of a mob is killed, a new one respawns by "mitotic cell division". 
However, beware of the following, as they can kill you in a second or 2, 
flashbangs, flame, toxic substances.

An Angry Mob has 10 Mobsters, that makes it  per mobster! This is 
basically an effective way to train units, as you only required to press 
a button once to send 10 people out. The Arm the Mob upgrade is very cheap. 
So, always upgrade them before sending your Mobs in!

---------------
Jarmen Kell
---------------
Cost: 00
Armor Piercing Bullet Upgrade: 00

This mercenary is just a sniper with the capability to periodically kill 
the drivers inside the vehicles. That's it. Unfortunately, he cannot do 
it more frequently, otherwise, it's not worth coughing up 00. But still, 
Jarmen Kell is excellent in, destroying fire bases. You will see what I 
mean.

To kill drivers inside vehicles:
Click the sniper attack button and then click on the vehicle you intend 
to get rid of. Then a single shot will be fired, and the vehicle will lose 
its side.

For a person who can only snipe a vehicle once in a while, 00 really 
is a ludicrously high amount. But that's all GLA have in their hero's 
department. Sigh... Life is cruel.

--------------
Attack Cycle
--------------
Cost: 0
Cost of bundled Rebel: 0
Actual Price = Cost - Cost of bundled Rebel = 0

The combat cycle has one infantry inside, and that infantry can fire at 
the enemies. Unfortunately, this vehicle makes the infantry more 
vulnerable to tanks, as tanks are effective against vehicles. And when 
it explodes, the infantry unit is sent flying! You may need at least 20 
of these to make a stand. You can use it as a suicide unit if the passenger 
is a terrorist, but, it can never be as economical as the troop crawler. 
Note that if it is ridden by a Terrorist, the Combat Cycle will have a 
striped board in front of it to warn others of his approach.

A combat cycle is ridden by a Rebel at the start, so we can consider the 
cycle to be cheaper than it actually is. In fact, I am using the "method 
of difference" to determine the actual price of units with other units 
bundled in. this method has been used by the Hong Kong Consumer Council 
to compare the prices of goods. So, to conclude, the Combat Cycle is an 
excellent value for money.

---------------
Battle Bus
---------------
Cost: 0

The slow and steady battle bus is a different story, the infantry inside 
can fire out of the gun ports inside the bus. And after it blows up, the 
battle bus becomes a bunker of sorts, and the infantry continue to fire 
inside until it blows up the second time. Note that the bus' passengers 
cannot fire at any specific target, and that is a problem.

A Battle Bus costs 0, and comes with no attack power on its own, but 
it is a bit more armored than the technical, and won't be destroyed 
immediately when its HP drops to zero, so it is quite worth it if you want 
to give your infantry protection.

-------------------
Infiltration Units
-------------------
Hijacker        Cost: 0      Requires: Barracks + Level 3 General 
Promotion
Saboteur        Cost: 0      Requires: Barracks + Palace
Radar Van       Cost: 0      Requires: Arms Dealer

The Hijacker is a stealth thief who can steal enemy vehicles. While the 
saboteur can climb over hills into the enemy base to disable enemy buildings. 
The Radar Van provides Radar for the GLA, and can be upgrade to use the 
Radar Scan every 30 seconds, this can be used to spy on the enemy units, 
and detect enemy stealth infiltrators.

---------------
Hijacker
---------------
Cost: 0

The Hijacker steals vehicles from the enemies, that's all, however, they 
can easily be detected, and can be killed very quickly, so it's not worth 
it.

Although a hijacker is cheap, you probably need to build lots of them in 
order to be able to steal one vehicle. So, it's really not worth the money 
or that General Point. However, Prince Kassad starts with Hijackers at 
the start, and as he has no tanks, then this unit is vital to him!

---------------
Saboteur
---------------
Cost: 0

This is again, like the spy of Red Alert 2. The Saboteur is stealthy, and 
disables buildings by entering them. They can climb over cliffs.

For a use once and discard unit like the Saboteur, charging 0 for it 
isn't going to work. Hmph! It's just not worth it.

---------------
Radar Van
---------------
Cost: 0
Radar Scan Upgrade: 00

Not only that the Radar Van provides Radar, it can use the Radar Scan to 
spy on enemies. So, you can virtually abuse the radar scan by building 
these little vans in quantity! Unfortunately they have no weapons 
themselves and cannot be used in attacks.

Take note that you can use your Radar Scan once for every Radar Van you 
have. As they are just soooo cheap, feel free to abuse the Radar Scan by 
building 30 Radar Vans. Then you can have 1 Radar Scan per second!

------------------
Rocket Based Units
------------------
RPG Trooper    Cost: 0      Requires: Barracks
Rocket Buggy   Cost: 0      Requires: Arms Dealer + Palace

The RPG Trooper is GLA's Rocket Soldier, enough said. The Rocket Buggy 
is the GLA's long range attack unit. It can fire up to 12 rockets at the 
enemy per volley. As the Rocket Buggy has very light armor, you should 
use them to hit and run to prevent the enemy from catching up. Both of 
these units can be upgraded with the Armor Piercing Rockets from the Black 
Market. This increases their attack power by 25%.

---------------
RPG Trooper
---------------
Cost: 0
Armor Piercing Rockets upgrade: 00

The RPG Trooper is just like the missile defender, but without the laser 
sight. However, they can be given free of charge whenever you build a tunnel 
network. So it is a little bit more worth it. They can use Armor Piercing 
Rockets later on.

The RPG Trooper costs 0, and their attack power can be upgraded. This 
makes them a good value for money.

---------------
Rocket Buggy
---------------
Cost: 0
Armor Piercing Rocket Upgrade: 00
Buggy Ammo Upgrade: 00

The Rocket Buggy is there to buzz around like flies and annoy you. They 
fire 6 or 12 rockets at a time, before having to reload. That's their problem. 
If they were to fire continuously, then they can be a real threat. When 
you use such units, make sure you keep your distance, as it has practically 
no armor.

The Rocket Buggy is built to hit and run. With so many rockets coming at 
once, advancing tank hoards can easily be weakened, provided that your 
Buggies retreat fast enough, or if the enemy decides not to use any Paladin 
Tanks, Avengers or ECM Tanks.

------------------
Salvaging Units
------------------
Technical        Cost: 0       Requires: Arms Dealer
Scorpion Tank   Cost: 0       Requires: Arms Dealer
Quad Cannon      Cost: 0       Requires: Arms Dealer
Toxin Tractor    Cost: 0       Requires: Arms Dealer
Marauder Tank    Cost: 0       Requires: Arms Dealer + Level 1 General 
Ability

All of these units are capable of scavenging their kills to upgrade their 
weapons. The Technical is a fast troop transport that can hold 5 units. 
Its machine gun can be upgraded to fire rockets. The Scorpion Tank is the 
GLA's Main Battle Tank, and can be upgraded to fire 2 Rockets at the enemy 
at once. The Quad Cannon is GLA's anti-air unit featuring 4 heavy machine 
guns. The Toxin Tractor is GLA's chemical attack unit, it can clear 
garrisoned buildings and poison infantry units with its toxin sprayer. 
Finally, the Marauder Tank is a more advanced battle tank with the GLA. 
It can be upgraded to have, 2 cannons! Much like the Mammoth Tank in Red 
Alert.

---------------
Technical
---------------
Cost: 0
Armor Piercing Bullet Upgrade: 00

GLA Technical Trucks again carry 5 infantry units. Only that it has no 
gun ports. Its armor is just so weak. Although it can perform salvage runs 
on defeated armored units, and can make use of Armor Piercing Bullets, 
it really cannot help them much.

Technicals are like Humvees in many aspects, but they can upgrade their 
guns by salvaging. But still, it is only a fair value for money.

---------------
Scorpion Tank
---------------
Cost: 0
Scorpion Rocket Upgrade: 00
Toxin Shells Upgrade: 00
Armor Piercing Rocket Upgrade: 00

The Scorpion Tank is the light tank of the GLA. Being the light tank, it 
has rather light armor. As they are built to hit and run, the Scorpion 
Tank is not so suited to direct, full scale battles, that are the bane 
of the C&C series. The Scorpion Rocket Upgrade gives them a slight balance 
though. This is particularly true when I tested one of these tanks against 
a battlemaster or crusader. Even with the rocket, the scorpion will lose 
on one to one combat. So, build 50+ of these.

It is obvious really, that for such a cheap price, you can already purchase 
such a vehicle with decent stopping power. Be sure to upgrade them ASAP 
with those Rockets, as they can make a large difference.

---------------
Quad Cannon
---------------
Cost: 0
Armor Piercing Bullet Upgrade: 00

The GLA Quad Cannon is like a technical in many aspects, but it carries 
4 heavy machines guns, instead of one. It can use the scraps of defeated 
vehicles to upgrade its own guns, which is a good sign. It can acquire 
armor piercing bullets for an additional 25% damage, making it better for 
the task at hand.

This is the price that an anti-air, anti infantry unit should be sold. 
Enough said. Good quality, good value.

---------------
Toxin Tractor
---------------
Cost: 0
Anthrax Beta Upgrade: 00

That's right, GLA really likes to make use of Chemical Weapons. The toxin 
tractor sprays a continuous stream of toxins that can render large infantry 
divisions into green 'n' blue salamander men in no time. It can also 
contaminate large areas of land when standing. It is resistant to rockets, 
making it effective in its task of clearing garrisoned buildings. It can 
be 25% more disgusting with the Anthrax Beta upgrade installed.

To Contaminate an area:
Click the Contaminate button and then click on the area you intend to spread 
your chemicals. "Run through the sprinkler!"

These tractors are so effective against infantry that, if used properly, 
can achieve a 1 to 30 kill ratio or even higher. So, excellent quality, 
excellent value!

--------------
Marauder Tank
--------------
Cost: 0
Toxin Shell Upgrade: 0

"What can I say? I'm a taker." The Marauder Tank is the third in the line 
of salvaging units as far as the GLA is concerned. The Marauder Tank is 
cheap, has decent armor, and can eventually upgrade to 2 cannons! That's 
is definitely cool. So, always use a General point to be able to build 
this unit.

For a salvaging unit, charging a Marauder for 0 only really rocks! That's 
all I can say.

--------------------
High Explosive Units
--------------------
Terrorist       Cost: 0      Requires: Barracks
Bomb Truck      Cost: 00     Requires: Arms Dealer + Palace
SCUD Launcher   Cost: 00    Requires: Arms Dealer + Palace + Level 1 
General Ability

What can a Terrorist Organization do without terrorists? The Terrorists 
in GLA aren't like those in Rainbow Six, in fact, they are mainly suicide 
bombers. The Terrorists can also commandeer cars to make their attacks 
much more faster and powerful. The Bomb Truck can be upgraded to hold a 
Bio Bomb and a High Explosive Bomb in its load space, doubling its power. 
It can also disguise itself as a vehicle or car to surprise the enemy more. 
However, base defenses are not a bit fooled by its disguise, and will unmask 
it and open fire on it. The SCUD Launcher is the GLA's more powerful siege 
unit. It can be armed with an Anthrax Warhead that can infect and poison 
enemy units, as well as a High Explosive Warhead, which can cause huge 
amount of damage to anything within its blast radius. As a rule of a thumb, 
always consider having half of your SCUD Launcher fire Anthrax Warheads, 
while the other half fires High Explosive Warheads for the best effect. 
Note that the SCUD Missile can be stopped by anti air defenses and other 
laser units like the Paladin Tank.

--------------
Terrorist
--------------
Cost: 0

The GLA can use suicide bombers to destroy incoming enemy tanks. The 
Terrorist can also make use of civilian cars to increase their speed. 
However, attentive players can easily stop them. So, I suggest you train 
them in quantity, which wastes money.

To become a car bomber:
Just select your Terrorist, and move your mouse cursor over a civilan 
vehicle until a Red "Enter" arrow appears. Then click. The Terrorist will 
then get into the car and you can use it to blow things up!

There is no need to say anything about it. The Terrorist is annoying, and 
you only have to pay 0! Excellent value indeed!

---------------
Bomb Truck
---------------
Cost: 00
Biobombs: 0
High Explosive Bomb: 0

The Demolition Trucks are now replaced with Bomb Trucks. A Bomb Truck can 
be customized to carry Bio-Bombs and High-Explosive Bombs to upgrade their 
effects. They can also be disguised as an enemy unit to fool them. However, 
enemy base defenses are not tricked by them though. Anyway, it is a force 
to be reckoned with, if you want to clear enemy base defenses in a flash. 
Another mean trick is to perform a Sneak Attack on your enemies' base, 
and then unload your Bomb Trucks on them!

To upgrade your Bomb Truck:
Click on the button corresponding to the upgrade you would like to use. 
You will know when it is ready when you hear "BioBomb loaded" and so on.

To disguise as a vehicle:
Click the Disguise as Vehicle button, and click on the unit you would like 
to disguise it as. You can always disguise your Bomb Truck as something 
weak, like a technical, and the opponent WILL be shocked when he finds 
out how a Technical can explode like that.

I think the Bio Bomb is always worth your money, as it costs only 00 
and has so many explosives packed in. However, relentless upgrading of 
the Bomb Trucks can cause your money meter to go down very quickly! So 
keep an eye on the amount of money you have!

*****PEOPLE'S REPUBUBLIC OF CHINA*****
China is gradually becoming stronger and stronger these days. In fact, 
China has the world's largest army. As China has such an enormous population, 
they can rely on overwhelming numbers to defeat their enemies. In fact, 
a lot of units can receive increased rate of fire and other bonuses when 
used in large groups. So, I guess they are encouraging you to mass units 
when playing as China.

----------------------------
Nationalistic Infantry Units
----------------------------
Red Guard        Cost: 0 for 2         Requires: Barracks
Tank Hunter      Cost: 0 for 1         Requires: Barracks

The Red Guard is China's Rifle Infantry, and you can get 2 at a time by 
paying 0 in the Barracks. The Tank Hunter is China's Rocket Soldier, 
he can also make use of TNT to blow up enemy buildings and vehicles. Both 
of these infantry units have the hoard effect. When they are in groups 
of 5 or more, red stars will appear beneath the infantry unit. Then, each 
unit will have a 25% increased rate of fire. When upgraded with the 
Nationalism Upgrade, these units will have an additional gold ring around 
the red star, and they will have a 50% increased rate of fire. If you are 
playing as General "Anvil" Shin Fai, the Patriotism upgrade can be used, 
this causes an additional white star to appear beneath the Red Star, and 
each unit receives a 75% increase in rate of fire! Enjoy.

---------------
Red Guard
---------------
Cost: 0 for 2
Nationalism Upgrade: 00

The Chinese Red Guard is certainly the best rifle infantry of the 3 sides. 
Although they cost 300 in the barracks, every time, 2 Red Guards will emerge 
instead of one. Therefore, it is possible to queue 18 Red Guards at once 
in the Barracks. Red Guards can also be produced en masse by building a 
troop crawler, which comes with 8 of them! However, the most important 
feature is the horde effect. Red Guards tend to fire about 25% faster if 
there are 5 of them together. They fire another 25% faster with the 
nationalism upgrade.

Although the average price of a red guard is 0, you can produce them 
en-masse, as one button yields 2 Red Guard. But compared to the other 2 
rifle infantry, it is only a fair value for money.

---------------
Tank Hunter
---------------
Cost: 0
Nationalism Upgrade: 00

The Tank Hunter has the horde effect, nationalism and a TNT attack! Apart 
from this, they now can be deployed in 2s by means of building listening 
outposts. This gives them all the protection they need. In my opinion, 
the TNT attack is effective against tanks like the Scorpion or Paladin, 
as they can kill your infantry very quickly if they stand still in one 
spot. (By means of Scorpion Rocket and Lasers.) DO NOT USE THE TNT ATTACK 
when there is a better alternative though.

Tank Hunters now play the roles of Crazy Ivans as well. When your Tank 
Hunter is cornered by a tank (particularly scorpion or paladins), feel 
free to use his TNT attack on the tank. A TNT charge will be placed on 
the vehicle, and will detonate in 10 seconds, most likely destroying it. 
I have managed to pull it off several times. The TNT Attack can be used 
against enemy buildings as well. It is even better than the Terrorists, 
as you may be able to re-use this attack again and again.

To use the TNT Attack:
If you really want to use the TNT attack against, say a Paladin tank or 
Scorpion Tank, click on the TNT Attack button, and click on your desired 
target. The Tank Hunter will go to the vehicle and plant the explosive. 
Note that this is a contact attack. That is, it will work as soon as your 
Tank Hunter come in contact with the tank, or vice versa. So even if the 
enemy tank manages to squish your Tank Hunter, it will be not before the 
charge is placed.

The Tank Hunter also costs 0, but comes with the ability to automatically 
fire faster at ANY type of enemy due to the Hoard Effect when in groups 
of 5 or more, compared to the Missile Defender, which can only manually 
fire faster at vehicles. The Nationalism upgrade makes them even faster, 
and is good for fighting tanks! Of course, if the enemy uses tanks like 
Paladins and Scorpions, there is always the TNT Attack to take them out 
before they kill you.

-----------------------
Electronic Specialists
-----------------------
Hacker         Cost: 5          Requires: Barracks + Propaganda Center  
Black Lotus   Cost: 00         Requires: Barracks + Propaganda Center

China's computer users have been increasing exponentially in the 1990s. 
In fact, the PLA has trained new operatives that make use of IT to do damage 
to the enemy. The Hacker can disable enemy buildings by using their wireless 
laptop connection to send a computer virus into the building from a range, 
and also hack the internet to raise funds for the Chinese Army. The Hacker 
has as new cyber-cafe, I mean Internet Center to hack quicker, bringing 
more cash to China. Black Lotus is China's elite secret agent. She can 
hack into their buildings, and capture them for China's use, and she does 
that much faster than the Red Guards! Apart from this, she can steal money 
from enemy supply centers. She can also disable enemy vehicles from a range, 
and that may be able to help turn the tide of a battle, particularly if 
a single Overlord Tank is rolling towards your base.

---------------
Hacker
---------------
Cost: 5

The spies of Red Alert 2 have been replaced by Hackers. Hackers have an 
ability to disable enemy buildings with a powerful computer virus. This 
is true even for enemy buildings that do not require power to run! So, 
if you can transport a group of Hackers past enemy defenses, you can easily 
cause a lot of chaos in the enemy base!

To Hack the Internet:
Click the Hack Internet button and the Hacker will start stealing money 
at the rate of  per beep. It takes a few seconds to connect to the Internet, 
though.

For an infinite supply gatherer as well as a person who can disable 
buildings from a range, paying 5 is definitely more worth it as you 
can train these guys in quantity for your use, and they are not completely 
useless.

--------------
Black Lotus
--------------
Cost: 00

China's secret agent has no self defenses, but she can capture buildings 
faster than other Red Guards, as she does not need to recharge. She also 
can steal money from enemy supply centers, 00 at a time. She can disable 
enemy vehicles too, but make sure you are up against one at a time. The 
bottom line is, if you can sneak Black Lotus past enemy defenses, you can 
capture a lot of their buildings before they can even react.

To Cash Hack:
To steal money from enemy supply centers, click the Cash Hack button and 
then click the target you intend to steal money from. Black Lotus can steal 
money from a range, and can gain veterancy by doing so.

Although Black Lotus cannot defend herself well, those abilities really 
are perfect power tools to use against the enemy, particularly if you sneak 
in from an obscure corner. The cash hack lands you more and more money, 
as that is how you let her gain veterancy.

----------------------
800 Dollar Tank Units
----------------------
Battlemaster Tank     Cost: 0    Requires: War Factory
Dragon Tank            Cost: 0    Requires: War Factory
Gattling Tank          Cost: 0    Requires: War Factory
ECM Tank                Cost: 0    Requires: War Factory + Propaganda 
Center

All of these tanks have one thing in common, they cost 0 apiece in the 
War factory. I wonder why they would charge 0 for so many of China's 
units. I guess it is because 8 is a lucky number in China. Tee hee hee... 
The Battlemaster Tank is China's Main Battle Tank. They can also take 
advantage of the Hoard Effect to fire faster when in groups of 5 or more. 
In fact, they are the only tanks in the game that can take advantage of 
this bonus. They can be upgraded with various nuclear abilities to improve 
their attack power and speed by 25%. The Dragon Tank is another powerful 
all purpose assault unit of China. It is basically a flame tank, and it 
can be ordered to create a 180 degree wall of fire using the Fire Wall 
command, and this has significant improvement in damage when compared to 
its standard flame attack. It can spray a blue flame and cause 25% more 
damage with the Black Napalm Upgrade. Always use these against buildings, 
and you will see them fall in no time! The Gattling Tank is China's 
anti-infantry, anti-air unit. Its guns can spin faster and faster, dealing 
more damage as time passes. Again, it can deal 25% more damage using the 
Chain Gun Upgrade. The ECM is basically a protection device. Its magnetic 
field can cause missiles to miss their targets, it can also use a magnetic 
beam to jam enemy units, but note that while it does that, its magnetic 
field will not work.

------------------
Battlemaster Tank
------------------
Cost: 0
Nationalism Upgrade: 00
Uranium Shells Upgrade: 00
Nuclear Tank Upgrade: 00

China's Battlemaster Tank is slightly cheaper than the Crusader Tank, 
therefore, with a slightly weaker armor than them. However, their benefits 
are better than the Crusader. For one, they can make use of the Horde Effect 
to fire faster and can go even faster with nationalism inspired; secondly, 
their speed and attack power can be increased by 25% with the Uranium Shells 
and Nuclear Tank upgrade from the Nuclear Missile Silo. So that makes them 
more powerful.

Battlemasters ARE to be built in quantity, as they fire much faster when 
doing so. This square 0 is very good when all of their potential benefits 
are concerned. Although many of China's units may look expensive, they 
will pay off eventually, as there are lot of features to be explored.

----------------
Dragon Tank
----------------
Cost: 0
Black Napalm Upgrade: 00

The Dragon Tank is China's flame tank, its flame has a large sweeping effect, 
that can render both infantry and vehicles into charcoal in no time. It 
can make use of Black Napalm to spew a blue flame, which causes 25% more 
damage. Like the toxin tractor, it is effective in clearing occupied 
civilian buildings, as they are resistant to rockets. 

To Build a Fire Wall:
Click on the Fire Wall Button, and click on the area you intend to sweep 
out your flames. "The Dragon awakes!" You can only gain veterancy with 
this attack if the enemy is in contact with your flame jet when they are 
destroyed.

These Dragon Tanks are so effective against infantry that, if used properly, 
can achieve a 1 to 30 kill ratio or even higher. So, excellent quality, 
excellent value! They cost 0 more than the Toxin Tractor as they have 
better armor and attack power than those converted farming vehicles.

---------------
Gattling Tank
---------------
Cost: 0
Chain Gun Upgrade: 00

The Chinese Gatling Tank fires very fast already, but will fire faster 
and faster, when you hear the driver say, "Spin them up!". They can fire 
25% faster, causing 25% more damage at once. The Gattling Tanks have better 
armor, and can defeat a Quad Cannon in one to one combat.

---------------
ECM Tank
---------------
Cost: 0

The electromagnetic countermeasures tank fires a beam that can disable 
enemy vehicles, and disrupt rocket and missile attacks, making them miss 
their target. It can really be a lifesaver if your enemy uses so many rocket 
units, as the ECM Tank's magnetic field causes more than 80% of the rockets 
to miss.

Paying 0 to stop those annoying Rocket Buggy rockets, Raptor missiles, 
Tomahawk Missiles, Rocket Propelled Grenades, Stealth Fighter missiles, 
Comanche hellfire missiles or to disable tanks ain't to shabby either.

---------------------
Happy Meal Transports
---------------------
Troop Crawler         Cost: 00   Requires: War Factory
Listening Outpost    Cost: 0    Requires: War Factory

That's right, kids. McChina is pleased to bring you their Happy Meals! 
Firstly, we have the Troop O'Crawler Deluxe, and it comes with 8 real life 
Red Guard as toys. Secondly, we have the Listening McOutpost, and it comes 
with 2 live Tank Hunters! All meals have a stealth detector for free to 
come with them! That's right, you are happy, we are happy! McChina, I'm 
loving it!

---------------
Troop Crawler
---------------
Cost: 00
Cost of bundled Red Guards: 00
Actual Price = Cost - Cost of bundled Red Guards = 00

The Troop Crawler is the most expensive of the troop transports, at 00, 
but there is a reason behind, it is because it comes with 8 Red Guard! 
So, it actually costs 0! The Troop Crawler is also equipped with Stealth 
Detection. So, which means, we have a decent stealth detector that can 
be produced en-masse! So, really, "They can't hide from me."

The Chinese Troop Crawler may be inflexible, but it comes packaged with 
Red Guard, and holds just as much as the Battle Bus, so it is a good way 
to train large numbers of infantry en masse.

The method of difference applies. You will be pleased that the Troop Crawler 
itself costs only 0! This is one of the ways you can train Red Guards 
en masse. An excellent value for money indeed!

------------------
Listening Outpost
------------------
Cost: 0
Cost of Bundled Tank Hunters: 0
Actual Cost: Cost - Cost of Bundled Tank Hunters: 0

This van is stealthy when stationary. So, you can leave it in one spot 
to keep it revealed without getting detected by non stealth detectors. 
It itself is a stealth detector. Unlike the Radar Van, this unit is not 
defenseless, as it comes with 2 Tank Hunters that fire from inside it. 
So, it actually costs 0, like the Troop Crawler.

Again, the method of difference applies. The reason why there are no Chinese 
vehicles selling cheaper than 0 is because the ones that are cheap come 
bundled in with other units. Consider it as a bonus.

---------------
Double Big Guns
---------------
Inferno Cannon      Cost: 0      Requires: War Factory + Propaganda 
Center
Nuke Cannon          Cost: 00     Requires: War Factory + Propaganda 
Center + Level 1 General Ability

China does not make use of any missile related ballistic units, instead, 
they have Artillery! The Inferno Cannon is a flame based artillery. Like 
many other Chinese Units, they are most effective in large groups, as when 
6 Inferno Cannons fire their cannon at a target, you can be assured that 
a Firestorm will be made, incinerating the target and any other units near 
it. Use Black Napalm for more powerful effects! The Nuke Cannon is China's 
Nuclear Based Artillery. It lobs tactical Nuclear Shells over long 
distances, and has a substantial range improvement over the Inferno Cannon. 
The neutron shell is another fun thing to use if you want to steal the 
enemy's units instead of destroying them. It can also clear garrisoned 
buildings that normal building clearers cannot clear out, like Palaces 
and Internet Centers. Have fun. Always keep these units in the rear at 
all times, or you will lose these quick.

---------------
Inferno Cannon
---------------
Cost: 0
Black Napalm Upgrade: 00

China does not make use of any rockets or missiles, instead, they make 
use of Artillery! The Inferno Cannon flies napalm shells over long range. 
As it is a shell, it cannot be stopped by anything. The impact damage is 
collateral, as the units will continue to take damage from the flames. 
It is most effective, when used in large groups, as a lovely little bonfire 
will be made, incinerating anything in its path.

The Inferno cannon has the same price as the Rocket Buggy, but attacks 
in a slightly different manner. The shell has a considerable area effect, 
so if you fire at a large hoard of incoming infantry, it can be guaranteed 
that at least some of them will be hit, and will eventually burn to death. 
Again, build these in quantity to make use of the Firestorm! Again, a good 
value for money.

---------------
Nuke Cannon
---------------
Cost: 00
Neutron Shell Upgrade: 00

Yes, the ultimate Artillery is here. The Nuke Cannon fires nuclear shells 
over long distances, and causes a little nuclear explosion, that can 
destroy several tanks at once! The thing that gives it an extra point over 
the Scud Launcher is that the shells cannot be stopped in mid-air. Another 
thing, the Nuke Cannon can be upgraded to fire neutron shells. These shells 
vaporize infantry, and can kill the drivers inside vehicles, making them 
available for capture. So, if your opponent sends in a large number of 
tanks, use this.

To switch the type of Shell used:
Simply click the button corresponding to the type of Shell (Nuclear, 
Neutron) you would like to use.

What can I say? This unit is just so powerful and explosive, and then it 
has 2 uses, to blow things up, or to neutralize vehicles. As it is just 
as powerful or even more powerful than the SCUD Launcher, and the shell 
can be stopped. Charging 00 for one is just reasonable.

--------------------
The Swiss Army Tank
--------------------
Overlord Tank         Cost: 00       Requires: War Factory + Propaganda 
Center

It's a good thing that you do not need a General ability to build these 
powerful tanks. The Overlord Tank is very lethal indeed. It can also squish 
enemy vehicles. Its twin cannons are just the beginning of its story. After 
all, a Bunker, Speaker Tower or Gattling Cannon can be mounted on its back, 
making it a decent all rounded tank. If you see these coming to your base, 
you would have to kill them very quickly, as bullets, missiles and even 
bombs tend to bounce off them, and their guns really kill!

---------------
Overlord Tank
---------------
Cost: 00
Uranium Shell Upgrade: 00
Nuclear Tank Upgrade: 00
Overlord Bunker: 0
Overlord Propaganda Tower: 0
Overlord Gattling Cannon: 00

The Overlord Tank is the ultimate example of China's brute force. Although 
very expensive at 00, it has super heavy armor, and very powerful cannons. 
It is fully customizable to have a gattling cannon, speaker tower or a 
bunker mounted on its turret. That's not all, it can crush tanks, and it 
can be upgraded to Uranium Shells and Nuclear Tank at the Nuclear Missile 
Silo.

To upgrade your Overlord with a peripheral:
Simply click on the type of upgrade you want to give to the Overlord. Note 
that this peripheral is permanent, so always think twice before deciding.

It is only natural that EA decided to charge this extremely powerful and 
all rounded unit 00. Otherwise, many C&C fans will gripe to EA for this. 
But still, by simple experiment, I found that the Overlord has a very high 
kill ratio against all other weaker tanks. So, it is really worth it.

-----------------
China's Airforce
-----------------
MiG                    Cost: 00        Requires: Airfield
Helix                 Cost: 00         Requires: Airfield

Although China's airforce lacks variety with one main fighter and one 
attack helicopter, they ain't too shabby either. The MiG is another fire 
based fighter, and each carries 2 Napalm Missiles, its armor can be upgraded, 
and when 4 MiGs unleash their missiles at a target at once, a lovely 
Firestorm will again be created, barbecuing anything around. Hmm... Needs 
some nice barbecue sauce. Of course, the Black Napalm Upgrade works wonders 
for them too. The Helix is China's transport helicopter. It holds up to 
5 blocks of units. (Infantry = 1 Block, Most Vehicles = 3 Blocks, 
Construction Dozers = 5 Blocks). It is also the Overlord of the sky. It 
can be upgraded to have either a Bunker, a Speaker Tower or a Gattling 
Cannon mounted on it. If you upgrade it with a Bunker and load it full 
of Tank Hunters, its attack power can be highly increased. Napalm Bombs 
can also be upgraded to each Helix for more devastating attacks. In fact, 
the Napalm Bomb will create a firestorm the instant it hits the ground! 
Black Napalm works on them too! They don't call it a "heavy lift transport" 
for nothing!

---------------
MiG
---------------
Cost: 00
Black Napalm Upgrade: 00
MiG Armor Upgrade: 00

The Chinese MiGs have 2 napalm missiles, but they are more powerful, as 
they have the tendency to generate firestorms, if all 8 missiles hit their 
target. The Chinese MiGs are cheaper than Raptors, and both their armor 
and attack power can be upgraded.

For an aircraft like the MiG, I really cannot comment on its price, as 
it is just the tradition for C&C programmers to charge between 00 and 
00 for jet planes.

---------------
Helix
---------------
Cost: 00
Napalm Bomb: 0
Helix Bunker: 0
Helix Propaganda Tower: 0
Helix Gattling Cannon: 00

The Helix Helicopter uses the same weapon as the Comanche at the beginning, 
useless? No! The Helix is the Overlord of the sky! It again is fully 
customizable to carry a Bunker, Speaker Tower or a Gattling Cannon on it! 
If you install the bunker, and load it with Tank Hunters, the effects are 
the same as a Comanche that fires missiles continuously, without having 
to reload, such a combination can single handedly take out 2-3 Quad Cannons 
and still have considerable breathing space! The Gattling Cannon can detect 
stealthy units, and can down aircraft, just like the tank hunters inside 
the bunkers. The speaker tower of course, heals your units within its range 
continuously. To get the best of all 3 worlds, build 3 of these and upgrade 
them with 3 different peripherals. Finally, their napalm bomb is well, 
firestorm in a can, and they can drop it again and again continuously, 
just like those Kirov Airships.

To upgrade your Helix with a peripheral:
Simply click on the Peripheral you would like to install on your Helix. 
These upgrades are again, permanent. So make up your mind beforehand.

To use the Napalm Bomb:
First click on the orange Napalm Bomb button to arm your Helix with it. 
It costs 0. Then, when it is loaded. Wait for it to charge up. Then 
click on the Green Napalm Bomb button and then click the area you intend 
to use it on. The Helix will then go over to the target area and drop it 
down "like a ton of bricks"!

For such a heavy and powerful helicopter, charging 00 and ONLY 00 
for it is very cheap in fact. A good bargain indeed!

---------------
5. USA Campaign
---------------
*****MISSION 1: Baikonur, Kazakhstan*****
Background:
Although the USA Army has had the fragmented Global Liberation Army on 
the run, the terrorist threat remains a clear and present danger. The GLA 
is still actively using those chemical warheads from their Baikonur 
Facility. In fact, they have equipped their missiles with even more newly 
designed chemical warheads. They have started to launch those chemical 
warheads into US bases in Northern Europe. People have begun evacuating 
from the urban areas in Europe. A previous attempt by the Chinese Army 
to attack the facility has failed. With the Chinese Army battling local 
warlords to the east, the American Army is sent in to deal with the situation. 
Your mission is to destroy the launch facility. It is vital that you succeed, 
or otherwise, America's strategy footholds and interests in Europe will 
more likely be affected.

Factions:
Friends:
Blue: USA

Enemies:
Green: GLA

After this news report by BNN (British News Network, a hybrid of BBC and 
CNN, I suppose? Heh heh.), and being shown the GLA hippies in their 
motorbikes, you see another missile being prepared for launch, and it fires! 
By! The sky really does look realistic in this game. So! The missile's 
target is a certain USA base in Northern Europe. The missile explodes! 
BOOM! A lot poor souls suffocate in the chemicals that were given out. 
Then, you are left to play. You are given your starting units, and your 
base. They have given you 2 sets of 5 of Missile Defenders and Rangers. 
Load them into the 2 Humvees.

Tip! More about Humvees
As a practice, always load 2 pathfinders (anti infantry) and 3 Missile 
Defenders for all rounded support. This should work on single player, LAN 
and online. Oh, another thing, when you see slower units coming after you. 
Back off a few steps and the people inside the Humvee will get "free" hits 
on the enemy unit. If you make use of the Search and Destroy Battle Plan, 
then you can shoot even further and harass your enemy more.

Some foolhardy rebels will come over to engage you. Pick them off using 
you new Scout Drone. Then move your troops northwest, destroying the 2 
stinger sites. You will come to some empty Chinese Tanks in a motor pool, 
including a lovely Overlord Tank. Take them with infantry, upgrade the 
Overlord Tank with a Speaker Tower, then move northeast.

2 terrorists are planning to car-bomb you, watch out! Then, at the same 
time, some infantry would have garrisoned the 2 apartment blocks near the 
vehicles, use the Dragon Tank to fry those units.

Now, kill all units and destroy all structures guarding the train station 
in order to capture it. I suggest you leave those buildings for your lone 
Overlord Tank to destroy, then, gloat as it gains veterancy.

Now, the train will arrive, load your best units into the 2 train cars, 
and those units will be taken to the launch site by train. When you reach 
the site, destroy everything, garrison the radio station for A-10 support 
if necessary, and a large bomber will come with a MOAB, the Mother of All 
Bombs (Actually, it stands for a Massive Ordinance Air Burst)! The bomb 
hits, and several of their units are blasted all the way to the moon, and 
the pilot really likes his job, after all, "I love the smell of a fresh 
MOAB in the morning!" Mission Accomplished! You win!

*****MISSION 2: Somalia Coast*****
Background:
While the USA is performing the crackdown on the GLA, they are also 
delivering aid supplies to desperate regions that are suffering very 
heavily. Unfortunately, local warlords linked to the GLA continue to 
threaten their convoys of food and medical supplies. Your mission is to 
ensure the safe arrival of the supplies, and the total elimination of the 
GLA troops in the area. The navy is supporting you in this area. Meanwhile, 
other USA armies are busy searching for more Weapons of Mass Destruction 
of the GLA.

Factions:
Friends:
Blue: USA

Enemies:
Green: GLA

You are now in Somalia, the land of the movie Black Hawk Down. In fact, 
this mission has a lot of parallels with the movie. Like the bombardment 
of the docks, and all the street fighting with the heavily armed locals. 
Fortunately, no aircraft were downed this time.

The opening cut-scene features many battleships firing on the GLA units 
on the docks, note that they are there to clear the docks, not destroy 
it, yeah right. Meanwhile, the Raptors, 2 by 2 are bombarding their tunnel 
networks (Hey, I just saw them fly over the GLA units, and then they explode! 
I wonder if those raptors have some psychic powers or dark force. Heh heh 
heh...) You are then left to play.

Move your troops to the warehouse, using the battleships to take out the 
bunkers blocking your way. By the time you secure the warehouse, more units 
will arrive in the docks, and the supply trucks will begin coming in. Now, 
defend the warehouse until all trucks have entered the warehouse. It is 
not very hard to do so. While you are at it, call in the battleships to 
blow up all the Bunkers and Stinger Sites you can see on the map. 

While you are guarding the warehouse, consider playing a game called laser 
shooter with your Missile Defenders. Here's how you do it:

Precise Tip! Painting a big Bulls eye on them
The Missile Defenders have a unique ability. The Laser Missile. Using a 
special laser sight similar to those of sniper rifles, the Missile Defender 
can target enemy units and aircraft much more accurately, and will shoot 
much much faster! To use the Laser Missile ability, simply click on the 
laser missile button on the command bar, and then click the target you 
desire! Then, the Missile Defender will aim the laser at the enemy unit 
for a second, then the fireworks begin! Unfortunately, this ability is 
useless against enemy infantry and structures, so when you see enemy 
infantry coming, run!

After all 10 have arrived, and you have heard the crowd cheer, you can 
receive your construction dozer, so, build your base, and build fire bases 
and patriot missiles in alternation to each other. However, be prepared, 
as GLA will use SCUD Launchers in this level, and they can easily out shoot 
your Patriot Missiles and Firebases.

Base Defense Tip! What to garrison in a Fire Base
Always garrison one pathfinder and 3 Missile Defender in each Fire Base! 
The Pathfinder can pick your enemy's infantry off, while the missile 
defender shoots at the tanks.

You should be aware of a small GLA outpost in the northwest of the city 
behind the hills, consider sending a Ranger to capture the barracks there 
if you wish, or just send in Col. Burton to destroy everything.

Now, the business of destroying the GLA base is well, easy peasy! Just 
continue to bombard them with the battleships and comanches until they 
are gone! The Battleship bombardment has similar power to a level 2 
Artillery Barrage, and you can use it sooooo frequently! Easy! Just use 
them as if they are mini superweapons! I tell you, easy! Much easier 
compared to those hectic 15 hours of troops struggling in the city in Black 
Hawk Down! Another mission accomplished!

*****MISSION 3: Mount Elbrus, Russia*****
Background:
Having successfully protected the supply convoys to deliver their aid in 
Somalia, the USA army has found top secret documents related to the GLA 
chemical weapon production program. They have identified the location of 
a top secret chemical production plant in Mount Elbrus, deep inside Russia, 
and will respond to this threat. Your mission is to send in Colonel Burton's 
team to take out this facility.

Factions:
Friends:
Blue: USA
Red: China

Enemies:
Green: GLA

In the start of this mission, we will be treated to a hilarious cut-scene 
featuring the B3 (or is it U3?) bombers. Those bombs are so cool, they 
fall straight down, totally unaffected by air resistance, and I must say, 
those American bombers really do a good job sending people to the moon! 
Colonel Burton will be air dropped in with some other infantry units. 
Meanwhile, Chinese Secret Agent Black Lotus will be dropped off on the 
other side of the river, she brags about the Helix helicopters and 
challenges you to a race, "Your Chinooks are durable, but I prefer the 
strength of our Helices." and you are left to play.

The race is on! Your task is to reach a certain inn right in the middle 
of Casablanca called Riad Catalina! Oh, ahem, excuse me. No, this is not 
the Amazing Race, it's just Mission 3. As soon as you can get control of 
your troops, snipe at the infantry while Colonel Burton destroys the Radar 
Vans before they can squish you all flat.

As you may have probably already noticed, there are just so many garrisoned 
buildings in the town, so you will need flashbangs to clear them. So, head 
north, engaging any units you meet. Leave the infantry to the pathfinders, 
and the vehicles to Colonel Burton.

You will reach the Prisoner-of-War camp. There will be a cut scene. Colonel 
Burton says, "I can see the POW camp, looks like they have a tunnel network 
that passes under the river."

Black Lotus will then start capturing the GLA buildings in the camp opposite 
the POW camp. Boy, and she does a good job out of it. In the confusion, 
the Chinese managed to use a Bomb Truck to blow up the Tunnel Network! 
How can she do that!? Those GLA troops must be blind or something.

"Nice work, Lotus. I just can take care of a couple of guards, and everyone 
will be freed."

So, take everything out in the POW camp, and some rangers will come out 
of the camp. They are free! With the new Rangers, you can clean up all 
those garrisoned buildings in the town. Go north, and you will come to 
several tunnel networks by a bridge, be careful here, as there may be units 
waiting to ambush you from the inside. To the northwest is a second POW 
camp. You know the drill, destroy everything, and the rangers will be freed.

Notice this strange tank there? It's a microwave tank, good to disable 
enemy buildings. You will also notice that the area around the Microwave 
Tank looks a little bit distorted. This is due to its Microwave Field, 
any infantry unit that gets inside the field will slowly lose health until 
they get incinerated. Note that the microwave field does not work while 
you use the Microwave Beam.

Tip! A new way to clear garrisoned buildings
With microwave tanks, you can "ding" the people hiding inside civilian 
buildings. Just set it to High to bake a delicious meal. Heh heh!

Now that you have the microwave tank, you can continuously disable and 
destroy those stinger sites and tunnel networks. Have fun! When you reach 
the mountains, order Colonel Burton to climb up. Now, Colonel Burton will 
blow up the mountainside, starting the avalanche! The avalanche really 
WILL bury the lab forever! Mission Complete!

*****MISSION 4: Amisbad Oil Fields: Iran*****
Background:
Information recovered from the Chemical Lab confirms that GLA really is 
carrying on its chemical weapons program. The US suspects that the GLA 
General code-named Dr. Thrax is behind all of this. Dr. Thrax is an elusive 
extremist and has been charged with war crimes by the world court. 
Intelligence sources have traced his funding to oil fields in Iran, your 
mission is to liberate the oil fields, and destroy the GLA base guarding 
it.

Factions:
Friends:
Blue: USA

Enemies:
Yellow: Misguided civilian population
Green: GLA

This mission begins with a lovely air show over the skies of the Amisbad 
Oil Fields. The Quad Cannons are busy trying to shoot those planes, but 
there are just too many of them. Now that we have landed, the airstrip 
is secured. Build your base! Capture the oil derricks around your base 
for a start, just use Construction Dozers to remove those demo traps and 
booby traps. Supplies are scarce, so it is vital that you capture as many 
Oil Derricks as possible.

Discouraging Tip! You had better not try to garrison the buildings, or 
you'll be sorry
When you are playing as GLA over the LAN or internet, always try to reach 
the towns first and use rebels to place booby traps on the buildings, now, 
the opponent WILL think twice before trying to enter those buildings. Of 
course, he can also use dozers or workers to remove those traps, but that's 
too annoying. Anyway, stealth detectors can easily detect the booby traps, 
and the Dozers can clear them with one scoop of their blade.

Now, build fire bases loaded with Missile Defenders and Pathfinders on 
the 2 bridges, and place some Paladins and Avengers next to them to stop 
the scud launcher missiles.

Tip! How many Avengers and Paladins do I need?
Regardless of offline games or online games, it would be wise to build 
a paladin tank or an avenger for each rocket solider the enemy has, and 
2 for each Scud Launcher or Tomahawk Missile they have. However, these 
2 units cannot stop artillery shells, so be careful when playing against 
China.

While you are building your base, you will be informed that a neighboring 
town has been poisoned by GLA propaganda, and are sending units to attack 
your base. So, go north and destroy the radio station ASAP. Colonel Burton 
is good at this. To clear the occupied structures, simply send in the 
Microwave Tanks to ding them out! Ha ha ha!

If you are playing on medium difficulty or above, there will be a SCUD 
Storm built, luckily, it is in an outer area of the main base, so use a 
microwave tank to ding it and disable it, while Colonel Burton destroys 
it. Be careful of that single tunnel network there, as units will ambush 
you from inside the building. So, I guess you should kill enough units 
to get promoted to a 3-star general, then you can A-10 Strike that network, 
after that, nothing can react fast enough to stop Colonel Burton from 
destroying the SCUD Storm. After that, I suggest you let Colonel Burton 
hang around there, as he can keep the Workers at bay from rebuilding 
anything.

Now, it's time to build an attacking force. I recommend attacking from 
the Eastern Side of the base, as you have cleared that entrance with Burton 
Already. Send in as many Paladins as you like, but build at least 15 of 
them, as the enemy just loves to use Scud Launchers and RPG Troopers. Also, 
build Tomahawk Missiles and keep them in the rear. Some Humvees with 
Pathfinders and Missile Defenders inside can also support your advance. 
Wipe them out, all of them. Although Lieutanent Eva may suggest that you 
capture some oil derricks there, it is rather difficult to hold them, as 
it will cause the GLA to attack with renewed vigor.

Apart from this, reinforcements will also be airdropped in periodically. 
Use those units if you are short of cash. Attack from the east entrance, 
and you will experience minimal losses, as all the traps have been cleared. 
Wipe them out! All of them!

Caution! Highly Explosive Humvees
When a Humvee is destroyed, the infantry inside all die! (Perhaps it is 
because the petrol tank of the Humvee is dangerously close to the passenger 
compartment, hence, when the Humvee explodes, the petrol tank will burst 
into flames, causing your infantry units inside to scream like canary birds) 
So, when you notice that your Humvee's energy bar is almost empty, evacuate 
all units!

*****MISSION 5: Dr. Thrax's Chemical Plant*****
Background:
Dr. Thrax has been tracked to a city, name unknown. He now orchestrates 
his last stand against USA. He has now managed to perfect a new and dangerous 
type of chemical called Anthrax Gamma. Anthrax Gamma is a new, powerful 
nerve agent, and the Dr. is planning to launch these new chemical missiles 
to metropolitan targets all around the world. Your mission, is to capture 
all 4 missile launch pads before a single missile is released.

Factions:
Friends:
Blue: USA
Brown: GLA Rebels

Enemies:
Green: Dr. Thrax

The starting cut-scene shows a satellite codenamed Powers tracking the 
location of the chemical factory. Then, a lot of funny little missiles 
are fired into one of Dr. Thrax's bases, wiping out the storage bunkers. 
You are now left to play. Just build your base, and defend it with the 
usual stuff.

Tip! Info about Dr. Thrax
Before we begin, I must state what is so unique about Dr. Thrax. Dr. Thrax 
just loves to use chemical weapons. His rebels and terrorists are all packed 
with chemicals. So, if you are playing against him in multiplayer, be sure 
to protect your units by putting them in Humvees and Listening Outposts. 
Dr. Thrax is so obsessed with Chemical Weapons that even his tunnel networks 
spray toxins! He starts with Anthrax Beta, and can upgrade it to Anthrax 
Gamma! So, he is the only general who can reduce infantry to lovely pink 
salamander man! His Tanks all start with toxin shells, and RPG Troopers 
fire chemical rockets! Ugh! Disgusting! Fortunately, he has a weakness, 
it is that he CANNOT make use of camouflaged units, so you can detect them 
while they are reasonably far away.

Tip! Busting Bunkers
The enemy likes to ambush attackers from inside the Toxin Networks, upgrade 
your Stealth Fighters with Bunker Busters and attack their Networks. In 
multiplayer game always consider using this technology when playing 
against China or GLA, as their bunkers can easily be busted! Anyway, this 
method can kill infantry inside buildings too! One thing I find it funny 
is that, when I used it on a toxin tractor in this level, the vibrations 
caused by the explosion caused it to fly very very high up in the air! 
This toxin tractor then did a lot of loop the loops in mid-air, but managed 
to land on the ground unscathed! It's crazy, I tell you! Well, those people 
in EA must have watched too many Looney Tunes.

To the east of your base, are a GLA camp that wishes to Rebel against Dr. 
Thrax. This is because they are all fed up with his obsession with chemical 
warfare, and that such toxins could just kill them all. You can now use 
their general abilities, like the Rebel Ambush and Anthrax Bomb (Hey, I 
thought you were fed up with using Toxins, how come you still get to use 
the Anthrax Bomb?!). While you are holding off their attacks, use a spy 
satellite on the northern part of the map. The Launchpads are somewhere 
at the north of the map. Just watch out for their sneak attacks.

Build a particle cannon, and some Aurora Bombers. You will need the Auroras 
to help destroy the SCUD Storm that Dr. Thrax builds. When your Particle 
Cannon is ready, use a spy satellite to reveal the area surrounding the 
northeast launch pads, then use the particle cannon to fry all the units 
guarding the Bunkers. Then, ambush the rebels in and capture those 2 missile 
launch pads! You are now halfway to your goal.

Tip! Capturing Enemy Buildings
I have received numerous e-mails concerning how to capture this, how to 
capture that. It is very simple, really, simply pay 00 in the Barracks 
for the Capture Building ability, then when it is complete, wait for the 
Capture Building ability of your Ranger, Rebel or Red Guard to charge up. 
When the whole button is bright, click it, and then click the building 
you want to capture. Your infantry unit will then walk over to the building, 
and place their country's flag next to the building. Then, you will see 
the target building flashing, and beeping. The more frequent the beeps 
and flashes, the closer you are to capturing that building. You will be 
notified by the infantry unit when he has captured the building. Black 
Lotus can capture buildings much quicker than infantry units, and can do 
it from a range, due to her wireless network connection. Keep that in mind 
if you are playing as China.

Tip! Aurora Bombers and Economy
As you can see, Aurora Bombers are a supersonic aircraft. They cannot be 
stopped by anti air defenses until they deliver their payload, which means 
they can always reach their target. Unfortunately, after dropping their 
bombs, they are just so vulnerable to anti-aircraft defenses, and you will 
be disgusted that you have to spend another 00 for each of the Aurora 
Bombers lost. That's why, if you are using Auroras, make sure you target 
your enemies' expensive structure, like their superweapons, this can help 
make up for the sunk cost.

The other pair of launch pads is more heavily guarded. I suggest you make 
use of Particle Cannons, MOABs and Spectre Gunships at the same time to 
create a large enough distraction to keep the enemy units at bay before 
Rebel Ambushing the missiles and capturing them.
---------------
6. GLA Campaign
---------------
*****MISSION 1: Outside the City...*****
Background:
As the "mercenaries" of the United States continue to hunt down for Dr. 
Thrax, GLA leaders have decided to stop trying to protect this deranged 
scientist as he is known to be unstable. The USA is still "senselessly" 
relying on its air power in an attempt on destroying the last of the GLA. 
However, neither the USA or the Chinese could really breakthrough to 
capture the GLA chain of command. The GLA leaders promise a continued war 
of attrition for world freedom. This is a war that they MUST win! Your 
mission is to protect the GLA leader as he travels to the airport for 
evacuation.

Factions:
Friends:
Green: GLA
Red: Our Great Leader

Enemies:
Blue: USA

After the news report by ARC (the GLA equivalent of Al-Jazzera I suppose? 
Heh heh heh.) You will be treated to this cut scene where some USA Humvees 
are in hot pursuit of the GLA leader. However, they were a little unlucky. 
They suffered some traffic accidents. One Humvee crashed into a truck that 
was "really explosive", while the other was squashed by a falling tower! 
Our leader is safe, for now.

You are now left to play. Salvage the resources to upgrade your vehicles.

Tip! Salvage Preferences
When ever you destroy enemy vehicles, always salvage them to units in this 
order:
Marauder Tanks > Quad Cannons > Techicals > Other units

Move southeast, engaging the enemies on the way.

Cross the bridge, and you will be treated to more salvage crates, as well 
as some more RPG trooper Combat Bikes.

Cool Tip! Which Bikers shall I use?
When using combat cycles, always load them in this order:
Terrorists > Rebels > RPG Troopers
This is because, loading RPG Troopers in those bikes make them much more 
vulnerable to tanks. As for the terrorists, well, have fun! It is much 
better to use suicide bikers than to load a technical full of terrorists 
and rushing them into your opponents' (human or computer) base! Note that 
when a Terrorist is riding a Combat Bike, the front of the Combat Cycle 
has a yellow box with Red Stripes to warn others of your approach.

There are some patrols to the northeast, and that's the path we have to 
go. Instead of taking them on directly, send all bikers to the eastern 
path, and go down the cliff. Then, you can easily surprise all of those 
units, and liberate the base to the further north east.

Once your base is liberated, build some Maruader Tanks, and upgrade them 
with the salvage crates. If any of your combat bikes are damaged, just 
send them to the "service station" that is your Arms Dealer to repair them!

Cross the bridge when you have recovered from your losses. There are 3 
foolhardy sentry drones near that reinforcement pad, destroy them, you 
need not capture the pad though.

As you can see, the USA aerodrome is guarded by 2 Fire Bases. Send in your 
troops to "praise" (Stupid accent) and pillage them, and then, you can 
send the limousine of the GLA Leader to the transport plane. Mission 
Accomplished! The cause lives on! 

*****MISSION 2: Cairo, Egypt*****
Background:
The USA's hunt for the GLA General Dr. Thrax, who the GLA has discredited 
and denounced has caused great damage to the civilian facilities and 
buildings. Meanwhile, the USA and Chinese reports that several important 
GLA leaders have been killed. This results in a complete power vacuum, 
and many splinter groups are vying for control. One of the splinter groups 
is led by Prince Kassad, a Libyan General who specializes in stealth tactics 
and sneak attacks. Your mission is to destroy all of Prince Kassad's command 
centers, and force him to hand over his abilities to you.

Factions:
Friends: 
Green: GLA

Enemies:
Brown: Prince Kassad

This mission starts with a lone rocket buggy codenamed recon-1 patrolling 
the area around the great pyramids (Wait, there is something wrong here, 
the sphinx is facing the wrong way here! You got it wrong this time, EA. 
You better refresh your Geography!). Suddenly, a Scorpion Tank appeared 
out of nowhere and blew it apart!

At this point you will be introduced to the man called Prince Kassad, you 
now get to see how the GPS Scrambler and Sneak Attacks Work. The GPS 
Scrambler allows any unit to strike unseen, while the Tunnel Sneak Attack 
allows you to build a Tunnel Network anywhere on the map for surprise 
attacks! These 2 abilities are very important for the GLA, so always save 
2 general points for those technologies.

Tip! Info on Prince Kassad
Prince Kassad is the stealth general of the 3 talented GLA generals. He 
is an important political figure in the Middle East, and has an excellent 
spy network to do his bidding. Prince Kossad is a stealth general, but 
he does not have any access to any unique units. However, he has many 
modifications to his army. All structures can be hidden by camo netting, 
and workers can be camouflaged when you camouflage your supply stash. 
Rebels and base defenses are all camouflaged to start with. The hijacker 
is always available. The GPS Scrambler can be used in Level 3, and has 
a shorter recharge time. Seems a very terrifying foe, eh? Not really! Prince 
Kossad has a vital weakness. It is that he CANNOT make use any tanks or 
the SCUD Launcher! So, any sneak attacks can be ended relatively quickly 
if you respond.

Now, you start with some demo traps and a couple of workers and a command 
center. Build your base as usual, but not as tightly as before, as the 
enemy cannot make use of heavy weapons like the Tanks and SCUD Launcher.

You have 3 Radar Vans to start with, and you can use the Radar Scan thrice!

Watchful Tip! Abusing the Radar Scan
Always build Radar Vans in quantity when you play a multiplayer game. Then 
you can really continuously scan the map for intruders! Radar Vans can 
also be used to squish stealthy units! (But not Hero Units)

Now, as you build your base, continuously scan the map for his troops. 
Build a force of Marauder Tanks, Toxin Tractors, Quad Cannons and 
Technicals filled with Rebels. You can now go hunting! Take a Jarmen Kell 
to snipe at the enemy rocket infantry, but beware of other snipers!

Move into the town to the north, there are some RPG Troopers here and there, 
and can be taken out by your Quad Cannons. Do the same with the Tunnel 
Network. Continue to go north, and you will eventually reach their first 
base. Wipe everyone out and capture their command center. You now have 
the GPS Scrambler!

As soon as you have captured the command center, build some Stinger Sites 
and Tunnel Networks by the bridge to secure the area, then you can work 
on your next strike.

There is an extra supply dock to the west of your base. Send workers there 
to collect the supplies when the current are exhausted.

Now, send in Toxin Tractors to clear those 2 bunkers across the bridge, 
then build a team of 2 Quad Cannons and about 4 Rocket Buggies, and bring 
Jarmen Kell Along.

Get across that bridge, and play our latest piece of work, rocket "ballad" 
(bad accent again by those Rocket Buggies!)! Whoosh whoosh whoosh whoosh 
whoosh whoosh! That's really musical indeed. Kill everyone, taking care 
of the Demo Traps and capture the Command Center to the south west with 
a Rebel, you now have the sneak attack!

Fast Tip! Catch me if you can
Always have a practice to "hit and run" when using Rocket Buggies, they 
are very fast, and hence can outrun most units in the game. This way, you 
can really buzz around your opponent like flies and annoy his tanks! For 
best effects, upgrade them to the max, and use at least 4 of these at once! 
Then, there should always be rockets flying in the air!

Now, we have to quickly build a team of bomb trucks, this is because, Prince 
Kossad will have built a SCUD Storm any minute now, and you will have 5 
minutes before he uses it. If he really has built a SCUD Storm, perform 
a sneak attack on the south west corner of his base. Then bomb truck the 
weapon into submission. After that, you can just continue to sneak attack 
from time to time into their base, and eventually you will be able to reach 
Prince Kossad's Command Center and destroy it. Just watch out for the 
Bunkers and the Palace, as Prince Kassad has been smart enough to garrison 
it full of RPG Troopers.

*****MISSION 3: Matala, Crete*****
Background:
It is now revealed that the GLA is once united again. A powerful commander 
has taken charge. The US is now strengthening their defenses in bases around 
the world. Your Mission is to steal a Particle Cannon, and use it against 
the US Mediterranean Fleet. Such an action will severely weaken USA's 
foothold in the Mediterranean Sea.

Factions:
Friends:
Green: GLA

Enemies:
Blue: USA

You start with a small force of RPG Troopers, Rebels and Hijackers along 
with 3 Techicals. Explore the beach, and kill all enemy infantry, but steal 
the Crusader Tank.

You will find another Tunnel Network, use it to transport troops to the 
neighboring island. There is this lone tomahawk there, steal it before 
the pilot can get to it. Now, go north west, there are 3 crusader tanks, 
destroy them, and you can liberate that small camp there. Jarmen Kell is 
here to help you. So are some Quad Cannons and a Toxin Tractor for the 
taking. Now, go to the northeast, and neutralize those 3 tanks. Use Jarmen 
Kell on the Firebases! I made a new discovery here.

Tip! Weakness of the Fire Base Exploited!
I found out that, a fire base can be destroyed in 3 shots by Jarmen Kell! 
So, whenever you are playing against a USA player, feel free to snipe at 
his firebases! When it explodes, the infantry will all die! (and scream 
like canary birds, so that's why they call it a FIRE Base!)

See those Cold Fusion Reactors? Send Rebels to capture them. Now, guard 
this area with Quad Cannons.

Notice this island to the northeast? That's your next stop on this 
Mediterranean cruise, send your Crusaders, Jarmen Kell, Technicals and 
that lone Tomahawk Missile over in a sneak attack. Clean the town up, steal 
as many US vehicles as you can, and then head northwest to the arms dealer. 
Kill everyone and liberate it!

With the Arms Dealer in hand, feel free to build some Marauder Tanks! 
Upgrade them with salvage crates. There is another island to the northeast 
with more goodies, so dig a tunnel there if you like. Now, head northeast, 
to the pass. This pass is defended by some Paladin Tanks and 3 Tomahawk 
Missiles, so you should destroy these units before you attempt to go through. 
Now, as for the Bunkers, use the Particle Cannon and your lone tomahawk 
missile to destroy those defenses. When they are all destroyed, send your 
units through the cleared pass, and into your hideout.

Kill the remnants of the enemy guarding the base, and the base is yours. 
Start pumping out workers to build an Arms Dealer, more Black Markets and 
some Stinger Sites in the east and camouflage them.

You are now ready for the assault on the main base. At this point, there 
are 2 methods to reach USS Reagan, one is by brute force and sneak attack, 
and another is by stealth infiltration. I suggest the latter. But before 
you do it, use the Particle Cannon and destroy the enemies' Strategy Centre, 
as they are equipped with Search and Destroy Stealth Detection System.

The best method is to send in Jarmen Kell. Sneak him in with your tunnel 
networks, and move east, then south, when you approach a Patriot Missile, 
use the Particle Cannon to destroy them to prevent them from detecting 
you. It will take a certain amount of time, but eventually, you will reach 
the USS Reagan. Fire the Particle Cannon one last time on it, and then, 
watch as it gets sawed in half! Mission Accomplished!

*****MISSION 4: Western USA Coastal Toxin Facility*****
Background:
After the destruction of its aircraft carrier USS Reagan, the USA has 
re-evaluated its position to place forces overseas. The ultimate hope would 
be the complete withdrawal of US forces from Europe, and will result in 
a complete GLA victory. Your mission is to raid the Western USA Coastal 
Toxin Facility and to steal 20 samples of toxin, so that you may have more 
ingredients for your Chemical Weapons.

Factions:
Friends:
Green: GLA

Enemies:
Blue: USA

Yes, this is the story of Jarmen Kell and the 40 Thieves! You will start 
with 2 teams which are separated by the coastline. It is really a point 
to point coordination mission. You follow the on-screen instructions to 
complete the mission.

Let's start with Team 1. You are to hijack the automobile ferry. (Hey! 
It looks just like the Hong Kong Star Ferry! You lousy copy cats!) Before 
you do that, snipe at those 3 vehicles and steal them. After you hijack 
the ferry, you can hit the transport button on the ferry to send your troops 
over to the other beachhead.

Looks like the perfect place to sunbathe, eh? Suddenly, beep beep beep, 
boom! A demo trap is set off! You will now be informed that the Americans 
have mined the beach, so we will have to obtain a Radar Van. So, switch 
to Team 2.

As Team 2, move east. There are 3 Technical Trucks in a parking lot for 
you to use. Commandeer them, and upgrade them with the salvage crates. 
Then go down the hill and do some bodywork with the Humvees. When they 
are destroyed you can send any infantry unit into the Radar Van to capture 
it. Now, you can use the Radar Scan, without having to recharge too! If 
any of your Techinicals are damaged, simply send them to the Tunnel Network 
to recover health.

With the Radar Scan, you can navigate the beach with ease. Just reveal 
the Demo Traps, and have your units destroy them to give them vetrancy. 
You will eventually come to 2 Rangers and an empty Paladin Tank. Kill the 
Rangers and steal their Paladin! To the south, are some GLA Prisoners of 
War in that enclosure. Break down the fence to rescue them. There are many 
Terrorists, so let them steal those sports utility vehicles. DO not steal 
the Tomahawks yet, though.

Switch back to Team 2. You will notice some Crusader Tanks across the bridge, 
along with 2 Patriot Missiles. Use a lone hijacker to distract the tanks 
while your remaining forces destroy the Patriots. Once all forces have 
been eliminated, send a lone Rebel over to the valve station. Enter it, 
and the reservoir will be drained, allowing Team 1 to proceed.

Submitter's Tip! Marcus Krol's Tip
At GLA's mission 4, you can destroy the base defense by the bridge easily...
(you know before you capture the valve station)...
you just need to use Jarmen Kell on the tomahawks, and then capture the 
stationary fire base and let it hack away on those paladins and missile 
defenses... you get zero losses and many more units to use...

Switch to Team 1, cross the bottom of the dried up lake to the other side, 
you will come to an airfield. Destroy it quickly. Once the airfield is 
destroyed, you can steal those 2 Tomahawk Missiles that I have told you 
to ignore earlier. With the Tomahawk Missiles, destroy all of the Bunkers 
overlooking the valve station. Send the Tomahawks to the POW Camp across 
the bridge to free more units. Commandeer and upgrade the Technicals to 
the max. Then switch to Team 2.

As Team 2, move to the Cold Fusion Reactors and destroy them all. Then 
move them up the hill and capture that Artillery Platform there. Then wait 
by the warehouse. No need to steal any battle buses.

Switch back to Team 1, and make your way to the northwest, destroy those 
units inside the garrisoned structures, and continue the advance, wiping 
out any bunkers you find. There is another POW camp to the far west. Free 
your brethren if you please. Now, send in your Tomahawks and destroy the 
rest of the Bunkers guarding the toxin facility. Then you can move your 
troops in and capture them.

See those empty Quad Cannons? You will need them later, as you have to 
defend your convoys when the US sends reinforcements. After about 5 toxin 
samples are secured, the USA will start sending in Reinforcements. All 
reinforcements come from the eastern edge of the map. So, now, it's a matter 
of endurance. Just hold them back. Once the 20th Toxin sample is loaded 
onto the plane, the mission will be complete! Now, as the transport plane 
takes off, some more rebels stay back to hold the Rangers off. You have 
not seen the last of us, USA!

*****MISSION 5: Stuttgart-Vichingen, Germany*****
Background:
The last so-called superpower in this world, the USA is crumbling. GLA 
makes thing worse by humiliating America by penetrating its own borders 
and stealing its weapons of mass destruction. Washington decides to abandon 
Europe and actively defend their homeland, and the GLA is really ambitious 
to force this to happen. Your mission is to destroy the USA base in 
Stuttgart-Vichingen, Germany.

Factions:
Friends:
Green: GLA
Orange: GLA POWs

Enemies:
Navy Blue: USA
Sky Blue: USA Southern Support Base

In the beginning of the mission, you find a large group of GLA Tanks and 
Rocket Buggies attacking a Chinese Base. The Chinese tried to stop them, 
but failed. Now, you have complete control of the Chinese base! Now, build 
your base, including a GLA Command Center, and mainly Chinese Buildings. 
Quickly defend the eastern and northeastern entrances to your base, as 
this is where the support base will attack. Build some Helices and garrison 
Tank Hunters inside the ones with Bunkers. Then quickly raid their base. 
The Sky Blue Support Base is poorly defended against air attacks with their 
3 far apart Patriot Missiles, and can be taken out very swiftly.

While you are raiding their base, build a propaganda center and quickly 
build 2 Nuclear Missiles. Also build an Internet Center and Satellite Hack 
1. Garrison Hackers in too! You can now see the area around each command 
center. As you can notice, the USA Base is busy building a Particle Cannon. 
If you are fast enough, both countdown timers of the Nuclear Missiles will 
be less than 4:00 when it is completed. At this point, focus on the defenses 
of the north and north east of your base. Build 2 layers of Gattling Cannons 
to stop their air strikes and some more Helices with Battle Bunkers and 
Tank Hunters, as the USA heavily relies on Air Power. When your Nukes are 
ready, fire them on the particle cannon. It will destroy it, and by the 
time the USA builds the replacement, you should have less than 4 minutes 
left on your Nukes' timer.

The USA will build a second Particle Cannon on the far eastern edge of 
their base. To counter that one, sneak Black Lotus in by a Helix in the 
Far eastern edge of the map, and drop her to the east of the Particle Cannon, 
behind the transmitter station. You can now capture the particle cannon 
before they can even react. After you capture this Particle Cannon, the 
USA will not rebuild this one again.

With the Superweapons taken care of, you can fight in a more even basis. 
First things first, free the POWs in the southern support base before they 
are transferred. Then, the freed POWs will set up their own base, and this 
can divert the Americans' attack.

Another thing to note is, that the USA base has more than 5 airfields in 
use, and hence can attack your base with 24 fighters at once! So, build 
lots and lots of Gattling Cannons!

You can now build up a strike team. Build up a team of fully upgraded 
Overlords and hide them in Helix Helicopters. Build some Inferno Cannons 
too and load them inside Helixes. Upgrade half of your Helices with Gattling 
Cannons and the other half with Propaganda Towers. Load the Napalm Bombs 
as well. Wait for a Nuke to be ready, and then Nuke their airfields to 
clear that area for your units! Then, send in your large group of Helices 
in through that eastern edge of the map. Drop everything! Have your Helices 
cause Chaos by dropping Napalm Bombs on every Structure you find! Then, 
send you Overlords and Inferno Cannons to further flatten their base! This 
2 Pronged Attack is very difficult to stop, in spite of the large number 
of anti air measures they have. With luck, you should be able to destroy 
more than half of the USA base before they can take the upper hand. If 
you are fast enough, you can easily destroy the entire base! Brute force 
rules! (Of course, another way to win this mission is to endlessly mass 
Nuclear Missile Silos, then send all of them into the enemy's base at once, 
in different locations. There will be a lovely orange glow in no time...)

With the main base down, all that remains are some USA stragglers still 
on the field. Hunt them down, and the liberation of the world will soon 
be complete!

Watch as the GLA erects statues all over Europe in order to show that they 
have seized control. Dead symbolic, isn't it. Nah...

*****ALTERNATE METHOD*****
Another way to beat this level is to rush the sky blue USA support base 
and capture everything there as soon as the mission starts. Then you can 
have even more advantages, as the USA main base would have many more places 
to target. Besides, the faster you rescue those orange POWs, the faster 
they can set up their base and the earlier they can harass the main base! 
You may also want to capture the oil derricks on the island on the northwest 
corner of the map to obtain steadier cash supplies as well. Of course, 
with so many tech trees available, I would recommend you to build more 
USA units, particularly Aurora Bombers to cause major damage in the main 
base. The Orange team then can act as the Cerberus Dogs that pick on the 
bones of the American base! As you continue with these attacks, the American 
Base would be so weak that you can send a small strike team with Overlords, 
Helices and Inferno Cannons to finish them off.

------------------
7. China Campaign
------------------
*****MISSION 1: Stuttgart-Vichingen, Germany*****
Background:
As the USA continues to strengthen its homeland defense, China decides 
to participate in the war against terrorism. The Premier denies any 
affiliations with those GLA hoodlums, and condemns the fact that some of 
China's units were used against USA bases. Chinese commanders now pledge 
full ambitions to remove the GLA from American bases in Europe. China cannot 
stand anymore equipment to be stolen by the GLA and used against the USA. 
China has recently Nuked the overtaken American base in Stuttgart, but 
some GLA stragglers still survive, you mission is to hunt down those 
stragglers.

Factions:
Friends:
Red: China

Enemies:
Green: GLA

After this news report by BCTV (a pirated version of the state television 
station CCTV, I suppose, heh heh heh.), you will be shown a nuclear missile 
being prepared for launch. Apparently, our senior intelligence officer 
Lin Zhon was very angry at the GLA for stealing our hardware, she is also 
shocked that the United States were defeated so easily, and says that, 
they may think that they have won the day, but they have regretted too 
soon. Too soon! In fact, a few seconds later, the Nuke was dropped onto 
them! Most of the GLA were killed, but there are still some survivors of 
the blast.

You are now left to play. So, build your base, and defend it from the north 
with 2 Gattling Cannons and a Bunker filled with Tank Hunters. Then, upgrade 
your overlord with a speaker tower, and send your troops east, across the 
river. Take the listening outposts with you to detect stealth.

Tip! Extra Value Meals
Through the production of troop transports in the War Factory, you can 
easily produce both Red Guards and Tank Hunters en masse now! The Troop 
Crawler costs 00, but comes with 8 Red Guard, so it actually costs 0. 
As for the Listening Outpost, it costs 0, and comes with 2 Tank Hunters! 
So, it actually costs 0 as well! Keep that in mind.

In the North, there is a town, and it is garrisoned by troops, and has 
a couple of Demo Traps here and there. Use the Listening Outpost and detect 
those traps, and use the Inferno Cannons to destroy them. AS for the 
Garrisoned buildings, clear them out with Flame Tanks.

The rest of the opposition can be taken out by your tanks with little trouble. 
Now, it's time to move east. Clear the town, the same way as before. The 
GLA base is to the north, past that river crossing. Send your troops across, 
but beware of those Demo Traps. When they are clear, call in Carpet Bombs 
and Artillery Barrage to weaken the enemies' defenses. Then send your 
troops in. To minimize unit loss, try to allow your Overlord Tank to take 
most of the strain, as it has the highest HP. Then, when all GLA structures 
are destroyed, the mission is complete!

*****MISSION 2: Beijing, China*****
Background:
The recent attacks on the GLA has left them stunned, and their command 
is going underground again. To counter further GLA attacks, the homeland 
security has been tightened significantly. The Chinese Premier assures 
that the GLA will not be able to infiltrate China as they have done that 
to America. Meanwhile, the people throughout the nation and ready and 
prepared for any bad situations to come. Unfortunately, the GLA really 
intends to revenge against China for entering the war. Therefore, they 
attacked one of China's Nuclear Reactor Complexes outside Beijing, my 
beloved capital city. Your mission is to secure the complex until 
reinforcements arrive, and then destroy the GLA from the area completely. 
If they manage to destroy a Nuclear Reactor or a Nuclear Storage Bunker, 
then they would have won the encounter.

Factions:
Friends:
Red: China
Orange: Chinese Communication Outposts

Enemies:
Green: GLA

The opening cutscene shows a large horde of terrorists charging towards 
your nuclear reactor. They were stopped by your Gattling Cannons, however, 
a wave of Bomb Trucks then appeared! They were to much for the Gattling 
Cannons to handle, and well, they blew up half of your base!

You can now assume command. It's time to get your bearings. Have a Nuke 
Cannon guard each corner of the base, and equip them with the new Neutron 
Shells! Then, load all available Bunkers with Tank Hunters. Now, it's just 
a matter of endurance. You have to survive for 10 minutes before 
reinforcements arrive.

Atomic Tip! Take me to your leader, earthling, or I will atomize your face
The Neutron Shells and the Neutron Mines are relying on the power of a 
sub-atomic particle, the neutron to kill the enemies. Both have a very 
special capability. One, they vaporize, or atomize infantry units 
instantly, and two, they can kill drivers inside vehicles, making them 
vulnerable to capture! The Neutron shell can also kill enemy infantry 
garrisoned in buildings! Ah, this is great!

Maximum Security Tip! About the 2 types of mines
With the release of Command and Conquer: Generals Zero Hour, China has 
received a new type of Mine, the Neutron Mine. The Neutron Mine is actually 
some kind of proximity nuclear device, and when it detonates, neutrons 
get released rapidly, and releasing nuclear energy, and kills instantly. 
Even the metal alloy outer armor of the tanks cannot withstand such energy, 
and the people inside will get fried. Hence, enemy units will lose its 
side, and you can send people out to capture them. Neutron Mines cost 0, 
and become available once you mine you structure. Both types of mines are 
very effective in preventing saboteurs and infiltrators from wrecking 
havoc on your buildings. For instance, if you are inattentive enough, your 
opponent most likely will send Col. Burton into your base, and plant demo 
charges all over your buildings, and cause major damage. But with the mines 
laid, he cannot get close! Hence, if you have the money, mine all of your 
structures, and it can save you a lot of trouble. Although mines cannot 
effectively stop units that attack from a range, they can easily notify 
you if your opponent has snuck a Black Lotus or other Stealth unit into 
your base, as they come near your mines, you will be notified "Stealth 
Ability Neutralized" in that case, you can quickly take action and put 
a quick stop to their sneaky attacks. Another thing to note that, some 
new vehicles cannot go without a driver like the Combat Cycle. When they 
step on a Neutron Mine, the rider dies, and then, the Combat Cycle will 
lean over to the side, and explode.

After you can withstand the GLA attacks for 10 minutes, reinforcements 
will arrive in Helix Helicopters. Those Helices are already upgraded with 
Speaker Towers and Gattling Cannons, even better!

Now, it's time to re-build your base to its former glory. Make sure you 
fortify the north, south and west, as attacks will come from all directions.

Tip! Helices and Hoards
As you can see, each Helix Helicopter can store up to 1 Tank and 2 infantry 
units at once. So, which means that for every tank you build, you must 
build one Helix. Use this to your advantage, when you have a large number 
of Helices in the enemies' base, drop everything, and the enemy will have 
to fight very hard to either stop your tanks or your Helices, so there 
can be a mutual distraction effect, as the enemy probably will panic and 
don't know which units to target first. In the confusion, feel free to 
send your Helices everywhere and Napalm Bombing everything while your Tanks 
hold off the enemy units and fire on base defenses. Destruction guaranteed.

Space Management Tip! Helix Loads
Different Units take Different Number of passenger spaces in a Helix. Here 
is the list of all of the units that can be transported by a Helix Helicopter 
and their respective space usage:
1 Space: Red Guard, Tank Hunter, Hacker, Black Lotus
3 Spaces: Battlemaster Tank, Dragon Tank, Gattling Tank, ECM Tank, Inferno 
Cannon, Overlord Tank
5 Spaces: Construction Dozer
Units that cannot be transported by Helices: Troop Crawlers, Listening 
Outposts, Nuke Cannons
If you want to use a Helix as an infantry transport, always upgrade it 
to a Bunker, then, the passengers can fire at enemies while they travel 
to their destination. Otherwise, upgrade them evenly with Speaker Towers 
and Gattling Cannons for an all rounded assault.

Helical Tip! More about Bunker Helices
A Helix with a bunker installed can go a long way. After all, the infantry 
inside can easily fire out from the Gun-Ports, making the Helix much 
deadlier than before. The best way to use these babies is to load them 
full of Tank Hunters, then you can watch your opponent's tank rush die! 
If they use anti air u its, use your smaller tank hoard to take them out, 
then let your Helix take care of the rest! In fact, this tactic has allowed 
me to win even those I am outnumbered 2 to 1! Even units with anti-missile 
abilities get shredded in a flash! Of course, if you are playing as "Anvil" 
Shin Fai, the Chinese Infantry General, his Helices come pre-equipped with 
Bunkers, and can hold 8 infantry instead of the usual five! Hence, if you 
see one of these coming to your base, you really would want to shoot it 
down fast!

When you can finally gain control, start pumping out Battlemasters and 
other units, and load them into more Helices! Upgrade each Helix with 
different peripherals, and most important of all, the Napalm Bomb! Now, 
the first GLA base is to the southwest. Carpet Bomb the Stinger Sites, 
then sneak your units through. Drop them before they can react. Then start 
wrecking havoc. As soon as all units are dropped, use your Helix Helicopter 
to Napalm Bomb their base! The base should be gone in a flash! Just watch 
out for those RPG Troopers in the palace. There are 3 other bases, in the 
other 3 corners of the map. Use the same tactics against them and soon, 
victory will be yours!

*****MISSION 3: Coburg, Germany*****
Background:
While the GLA is trying to force China into a nuclear stalemate, the Chinese 
Premier has been invited to participate in the European Security Council's 
Defense Summit. China has been given the task of driving the GLA out of 
European cities. Meanwhile, the Chinese Premier regrets the use of Nuclear 
Weapons against the GLA, and promises the United Nations that they will 
show more restraint in the future. Your mission is to liberate the city 
of Coburg, by destroying all of those GLA statues there, before the whole 
world disagrees with you.

Factions:
Friends:
Red: China

Enemies:
Green: GLA

You have been given a base in the southwest quarter of the map. Build your 
base quickly and fortify it. This mission is rather difficult, not because 
of the strength of the GLA, but because of the International Opinion meter. 
Apparently, the whole world is watching us! The longer the battle goes 
on, the more our International Opinion will fall. If the International 
Opinion drops to zero, the results will be disastrous as riots will occur 
around the world to all for us to quit. So, we must strike swiftly!

Build a reasonable sized Tank Hoard, accompanied by some Gattling Tanks, 
Dragon Tanks and some listening outposts. Start hunting! The first statue 
is directly to the north of your position. There are a few invisible Stinger 
Sites guarding it, but they can be taken down with no trouble at all. Destroy 
the statue, and the International Opinion will rise!

The second statue is to the east of your position. At this time, there 
may be a team of SCUD Launchers and Scorpion Tanks coming from the east. 
Use a relatively smaller Tank Division and outrun their SCUD Missile. Then 
you can destroy those enemy vehicles. This statue is not so well defended, 
and you can take it out with ease! Now, you can receive your second time 
extension! (Just like those rally games in the video arcade!)

Now, you will notice that there is a statue to the north, and another one 
to the east. Go for the one to the east first. Hurry, destroy the Stinger 
Sites and destroy that statue! The world cheers again! There is another 
statue further east by the GLA outpost. This is the outpost where the GLA 
pumps out most of their units against you. So, I suggest that you retreat 
as soon as possible after you destroy that statue, otherwise, they will 
send in large quantities of troops after you, and will result them being 
outgunned. Now, head back west to the other statue there. It again is 
guarded by camouflaged stinger sites, take them out and destroy the statue! 
Now, there should only be one statue left, in the north of the map. That's 
where the GLA's main base is. If you are fast enough, you should have 40+ 
International Opinion left on the meter or so. So, build up a large strike 
force, and go in, and destroy it! Remember to clear out those garrisoned 
structures with Dragon Tanks first, though, as there are RPG troopers 
inside those buildings. Destroy the last statue, and the mission is 
complete.

Note: Another way to destroy the last statue is by Carpet Bombing. However, 
it seems that EA is planning to remove this ability in this mission in 
an upcoming patch, so I advocated the above method.

*****MISSION 4: Halberstadt, Germany*****
Background:
China is continuing its liberation of Europe. In the latest Security 
Council meeting, the Premier humbly accepted the gratitude of the European 
nations. The Premier warns that the GLA is like a wounded animal, but it 
must not be able to hide so that it can recover its strength. Meanwhile, 
the USA decides to focus on its own borders, so it's up to China to continue 
the crackdown on the GLA. Your mission is to destroy all retreating GLA 
forces that pass through this area.

Factions:
Friends:
Red: China

Enemies:
Green: GLA

Well, the GLA is retreating, and the China is now catching and killing 
those enemies. You start with a pre built base, some Helices, some Overlords 
and some Nuke Cannons. Upgrade your Helices with Speaker Towers and 
Gattling Cannons, and transport your Overlords in them. After all, "Da 
Helix isun't dee only powerhaus!" I directly quote from those Overlord 
Tanks. Tee hee. 

Very soon, you will be informed of the GLA retreating along the path shown 
on your radar. The GLA are coming from the western side of the map, and 
are moving northeast. Send in your Helices and tanks to stop them! While 
you are at it, send Red Guards to all the Artillery Platforms in the area 
to capture them, and you can see most of the battlefield.

When wave 1 of the GLA has been stopped, you will be notified. Continue 
to pump out Helix Helicopters and upgrade them with various peripherals 
for the task. Wave 2 will shortly come from the southern edge of the map, 
moving north, so send your Helices and Tanks there. When the GLA sends 
in their Quad Cannons, simply use your Overlords to deal with them. After 
some destruction, Wave 2 will be defeated. Now, build more Helices and 
brace for Wave 3.

Wave 3 comes from the far south west corner of the map. Be aware of it, 
the same methods apply. Wave 4 comes from the south east. Wave 5 comes 
from the south west.

As for Wave 6, things will get slightly harder. Our intel has been jammed, 
so we cannot predict which direction the GLA are going through. However, 
I have played this mission several times already, and have found that the 
GLA will be entering the region from the west and the south, so watch those 
2 areas. You have to be more careful, as more units will enter the region 
at once, and sometimes, will be too much for your own units to handle. 
When the final GLA unit has been destroyed, the mission is complete!

Submitter's Tip! Nat Ng's Tip
There are several "Keys" to beating this mission without even beginning 
to sweat. Here they are:

1. There are NO enemies on the map at the start.
This means that you can send your forces just about anywhere and not 
worry about them being killed.

2. Capturing the artillery platforms gives you a very wide sight radius! 
If you capture all the artillery platforms, you can see nearly the whole 
map. Needless to say, this is vital.

3. The enemy is using almost no infantry.
The only infantry I've actually noticed in this map was a group of 
Terrorists coming from the Southwest.

So here is my strategy: Train lots of rocket soldiers and a few Red 
Guards. Keep building Helices nonstop from your airfield. Upgrade the 
Helices in this order: For every 5 Helices, have 1 prop tower, 1 
gattling cannon, and 3 bunkers full of Rocket Soldiers. Always make sure 
at least one prop Helix travels with each squadron to heal it and detect 
stealth units.

Capture all the tech buildings on the map as and when you have the time.

Obviously, when you receive an alert that the enemy is coming from a 
particular point, send all your Helices there and blow them away. You 
don't even need to upgrade them with bombs! The only things that might 
give you trouble are Quad Cannons, but they won't be appearing in large 
groups until you have enough Helices to blast them away.

For the final "two way" part, split your Helices into 2 groups and 
station them at the centre of the map... then just wait. The artillery 
platforms give you such great sight range that you can spot the GLA 
coming and crush them immediately.

I used this strategy on my first run through the mission. At the end, I 
had 20 Helices and about ,000 (if I recall correctly). Not one of my 
units was lost.

*****MISSION 5: Hamburg, Germany*****
Background:
The China is now destroying scattered GLA forces in the homeland, causing 
neither civilian casualties nor collateral damage. The Chinese army 
reports one last stronghold in Hamburg, Germany. Your mission, is to 
destroy this last stronghold of the GLA.

Factions:
Friends:
Red: China

Enemies:
Green: GLA

OK, the GLA is now rather desperate now. They have launched an attack on 
a USA base near Hamburg, Germany, and have captured it completely. You 
begin with a rather pre-built base. But still, you should defend it well 
with Gattling Cannons and Bunkers. Just remember to leave room for 
expansion in your base.

The combined attacks from the USA base will begin very soon, so make sure 
you also have Helices above your Gattling Cannons and Bunkers for adequate 
support. Build a Nuclear Missile as soon as possible. Scatter ECM Tanks 
next to your base defense structures. They can really reflect some of the 
missiles fired at your base, preventing direct hits, and give more time 
for the Gattling Cannons to shoot them down.

Magnetic Tip! The referee blows the whistle, Roberto Carlos lines up for 
the kick, he shoots... over the crossbar!
The Easy-M Tank (Funny accent here) is rather effective at causing missiles 
to miss their targets, as long as the missile passes through the magnetic 
field. This is really helpful. For instance, I once went face to face with 
2 Tomahawk Missiles, they fired their missiles at my tank. However, just 
before they hit, they sort of bended away and missed! Then, I was able 
to disable them while my tanks come over to destroy it. In multiplayer 
games, always have an ECM or 2 with your attack hoard, it can make all 
the difference when the enemy uses their SCUD Launchers and so on at you. 
However, the ECM cannot deflect shells, so watch out.

Now, also build an Internet Center and Satellite Hack! You can easily see 
the enemies' command center and the surrounding areas, and of course, you 
can easily see what the enemies' up to.

As you see, both the USA base and GLA base will build their superweapons, 
and they are heavily defended. The USA base is in the northeast, while 
the GLA one is in the southeast. Instead of attacking their base with 
impunity, I have a better idea. As it is far too risky to send in the Helices, 
I advocate attacking the superweapon first with the Nuclear Missile, then 
with your Artillery Barrage. This is guaranteed to wipe them out. Once 
they stop rebuilding, you can fight on a more even basis. To minimize 
resistance, consider nuking an area of their base with a lot of units and 
defensive structures before sending your Helices in! The rest is pure 
destruction, enjoy! By the way, this mission is the perfect mission to 
have fun with Artillery! Simply back your artillery units in the front 
with Overlord Tanks a plenty, and let her rip!

Super Duper Hot Tip! How to start a fire
Now, one important type of unit in the Chinese Army are the flame units, 
they all attack with fire-based weaponry. They include the Dragon Tank, 
the Inferno Cannon, the MiG and the Helix. All of these are capable of 
causing Firestorms except the Dragon Tank, when used in large quantities. 
The Firestorm is a very lethal and can decimate large numbers of units, 
both Tanks and Infantry. Now you know what it means by Strength in Numbers!

I will list each type of unit and the corresponding number needed to start 
a Firestorm:
Inferno Cannon: 4 Inferno Cannons firing sequentially or 6 Inferno Cannons 
firing in unison.
MiG: 4 MiGs, provided that all 8 missiles hit the target within short 
intervals of each other.
Helix: 1 Napalm Bomb and a Firestorm will begin

Another thing to note is that when 4 MiGs fire at an enemy air unit like 
a Chinook, the flames will not only damage the unit, it will also burn 
anything on the ground below the air unit! So, if your opponent has Chinooks 
over his Supply Center, sending enough MiGs to hit it will often result 
in sufficient damage to destroy the Supply Center as well! For best results, 
always pay 00 to upgrade all Flame Units to make use of Black Napalm. 
The resulting blue flame is much hotter than the golden yellow flame, and 
causes 25% more damage!

Submitter's Tip! Nat Ng's Tip
Again with the Helices - there's a fairly easy way to beat this one. 
Make sure you tech up to nuke silo fast, and deploy a bunch of Helices. 
Use them to inch forward and take the artillery platforms to the West. 
For your General Powers, select carpet bombing, L2 artillery barrage, 
and mine drop. Defend until you have all these powers (it shouldn't take 
too long). You may have to endure a couple of Particle Cannon blasts; be 
sure to move your units whenever a particle beam is nearby.

Be sure you have an Internet Center with the Satellite Hack 1.

Send a scouting Helix into the USA base with no upgrades. It will almost 
certainly die, but the info it gathers will be worth it.

Now hit the USA base with all your General Powers! Aim for the powerplants. 
Here is how I did it: first, I dropped an artillery barrage on one group 
of plants. Then, I sent the Mine Drop in aimed at the enemy's largest 
concentration of AA troops (that would be Missile Defenders), closely 
followed by the Carpet Bomber aimed for more powerplants, and immediately 
followed by the Helices. The idea here was that the Mine Bomber and the 
Carpet Bomber would draw enemy AA fire, allowing the Helices to pass through 
the first line of enemy defenses. Finally, just before my massive attack 
hit the enemy, I launched a Nuclear Missile targeted at another large group 
of powerplants.

If you do it right, your Helices should arrive just in time to destroy 
the last couple of plants, thus powering down the USA base and rendering 
those nasty Patriot Missiles and the Particle Cannon inoperative.

At this point, it's a matter of mopping up the US base. KO the enemy's 
antiair troops ASAP, and destroy all their dozers and their Command Center. 
Now, with your Helices, clear out the remaining enemy troops. Drop Red 
Guards into the base and begin capturing the US structures. I don't need 
to tell you which structure to capture first, right? ;)

If you did it right, all your superweapons will be back on line before 
the GLA Scud Storm is ready. As usual, use an artillery drop or mine drop 
to scout the GLA base and find the Storm. (It's in the southwest corner.) 
Drop the Nuke and Particle Cannon on it simultaneously to level it.

After that, just keep hitting the GLA base with General Powers and your 
Helices. They have heavy SAM defenses on the perimeter, but if you blast 
through with the Powers, your Helices can enter the base with minimal losses 
and destroy it from the inside out. Its defenses in the centre are pitiful.

Finally, there is a small GLA base to the southeast: your Helices should 
be able to flatten it with no trouble at all.

----------------------
8. Generals Challenge
----------------------
As you can see, one of the new features of Command and Conquer: Zero Hour 
are the inclusion of 9 new Generals who are talented in different fields 
of battle. There are 3 Generals in each side, and this section will compare 
their different features and special abilities.

Each General will be given the base score which is the total score of the 
standard side, points will be awarded or deducted based on how much of 
an advantage or a disadvantage to that side.

*****TALENTED USA GENERALS*****

*****USA SUPERWEAPON GENERAL: ALEXIS ALEXANDER*****
Short Biography:
A logistics staffer during the second Korean War, Alexander attracted the 
notice of her superiors with her ability to acquire just about everything. 
Alexander parlayed that ability into a scholarship and a long and 
distinguished career in the Marines. To protect supply lines during the 
First GLA Conflict, Alexander developed a tiered scheme of defenses that 
did not allow a single strike on any of her supply columns. While hardly 
efficient in her use of resources, General Alexander makes defense and 
resource acquisition priorities in the early phases of conflict. The 
General's army takes to the offensive only when she has superior offensive 
only when she has superior offensive firepower that cannot be touched by 
counter attack.

Analysis:
Apparently, General Alexander used to be an excellent intelligence officer 
during the Second Korean War. She makes use of heavy defenses and is 
inefficient in using resources. She attacks only when she is sufficiently 
defended, and that can be a problem.

Special properties of her army:

EMP Patriot System:
Instead of using normal Patriot Missiles, Alexis Alexander will use 
missiles that deliver an Electromagnetic Pulse to the enemy. Any vehicles 
that get hit are disabled for a short period of time, while aircraft are 
downed instantly. This helps make up for her lack in attacking units, 
however, they are still hot targets for Enemy Artillery.

Advanced Control Rods:
Now, by paying an extra 0, you get 15 units of power instead of the 
usual 5! That's what a super weapon general needs. Otherwise, how could 
she have powered up her particle cannons?

All vehicles and aircraft cost more to produce:
Ugh! This is one thing that severely weakens Alexis Alexander! All vehicles 
cost significantly more than the standard USA, and the Avenger costs 00 
a piece! That's ludicrous I tell you! No wonder Alexis is hardly efficient 
in her use of resources!

Particle Cannons cost only 00:
What would a superweapon general do without superweapons? Now, as Particle 
Cannons are selling at only 00, they can build as many as there are 
supply drop zones in her base! For some strange reason, the particle cannons 
fire a pink beam, instead of a blue one. I have no idea why.

Main Battle Tanks are not available:
Another problem with the USA Talented Generals is that they are FAR TOO 
SPECIALIZED IN THEIR FIELDS while they are severely weak at other fields. 
What can she do without those tanks? This means that the basic attacking 
units on her side are humvees loaded with Missile Defenders, and I am sure 
that this is hardly worth it.

Aurora Alpha Bombers replace Aurora Bombers:
As she is a Super Weapon General, Alexis Alexander's auroras really have 
to be highly explosive! Instead of using regular bombs, they use Fuel Air 
Bombs! The initial explosion is like that of a normal Aurora's bomb, but 
then, it will be followed by a "shock" blast that is even more damage and 
has 1.5 times the radius of a Nuke Cannon shell! Very, very lethal indeed. 
I guess the whole point of introducing this unit, is to encourage people 
to play as Alexis Alexander, as everything else is extremely weak for her! 

*****USA AIRFORCE GENERAL: MALCOLM "ACE" GRANGER*****
Short Biography:
The son of an Iowa crop duster, General Malcolm Granger's flying career 
began when he borrowed his father's biplane to go to the state fair in 
Kansas City. As a lieutenant in the First Iraq War, Granger earned his 
first notices for knocking out four SAM sites in a single afternoon. As 
he moved up the Air Force ranks, Granger earned a reputation for advancing 
the role of fighting aircraft in the US military. Even-tempered yet 
uncompromising, Granger has developed novel techniques in fuel management 
and resource deployment during air superiority operations. Those 
techniques have been used with success in Iraq, Afghanistan, and other 
theaters. His squadrons are kwon for precision execution and a strong will 
to complete the mission.

Analysis:
Malcolm Granger is known as "Ace" because he is a natural flyer. In fact, 
what he did when he was kid was extremely similar to what the two main 
characters in the movie Pearl Harbor did when they were kids. (Borrowed 
one of the character's father's biplane for a spin.) He must have an 
obsession with air units, and he actually could destroy 4 SAM Sites in 
one day during the first Iraq War (Is that the Gulf War?)

Of course, with his research in different aircraft, he has made even more 
enhanced aircraft, and of course, with better resource management 
abilities, all aircraft can be bought cheap!

Special properties of his squadron:

King Raptor replaces normal Raptors:
The King Raptor REALLY is an enhanced version of the Raptor! Instead of 
just having 4 missiles, they have 6! The missiles are golden in color and 
pack a bigger punch. Besides, these Raptors seem to be better armored, 
cool! Build these in quantity and get the Air Wing Honor!

Laser Point Defenses included in all Aircraft:
With Laser Point defenses installed in all aircraft, all of these units 
will become Paladin Planes! However, there is no stopping bullet based 
anti-air units, so watch out.

Combat Chinooks:
In addition to normal Chinooks, you can now build Combat Chinooks, which 
are Chinooks with a bunker installed. Hence, infantry units can fire from 
inside, and you can wreck as much havoc as the bunker helices do! Besides, 
they can also collect supplies if you wish, unfortunately, they can't if 
they are loaded.

No Main Battle Tanks are Available:
With such a powerful air force, Malcolm Granger does not need any basic 
ground unit. That's his loss, so you cannot make multi-prong attacks.

Stealth Comanches:
Now, you can upgrade your Comanche helicopters to become invisible. Much 
better for airborne sneak attacks! This is the reason why Comanches will 
replace the Crusader Tank as the basic attacking unit of Granger's side. 
But beware of stationery base defenses, as they can detect your helicopters 
very quickly.

Carpet Bombing is available at the Strategy Center:
If you play as Malcolm "Ace" Granger, all you need to do is to have a Strategy 
Center built in order to make use of Carpet Bombs! The bombs are more intense 
than the China Carpet Bombs, and hence can deal more damage and destruction! 
Enjoy!

Stealth Fighter is available at the start:
This really is not so significant, but it is worth awarding a point for 
them. Have fun messing with your opponents' bunkers and tunnel networks!

*****USA LASER GENERAL: GENERAL "PINPOINT" TOWNES*****
Short Biography:
An early champion of laser technology in the USA Arms Forces, "Pinpoint" 
Townes developed comprehensive offense and defensive strategies around 
laser-based weapons. Townes received an appointment to the U.S. Army War 
College in 2008 to teach his theories. However, Townes found academic life 
too slow and returned to a battlefield command in 2010. Relying on 
inexpensive, powerful laser technology throughout his forces and his 
unique knowledge of its strengths and weaknesses. General Townes has 
consistently received superior marks during war games and live-fire 
actions. This four star general continues to push the technology envelope 
in harnessing energy and improving power efficiency, and the Army is 
counting heavily on him.

Analysis:
General Townes has got to be the most high tech general of the 3 USA Talented 
Generals. He just so relies on lasers, and he originally was appointed 
to be a professor in the Army College to teach how powerful lasers can 
be. However, he is a person who loves action, and hence left the college 
2 years later to command his armies again. Of course, lasers require a 
lot of power and hence he will try his best to make the most efficient 
use of power to improve his laser technology!

This guy really is an addict on his lasers. In fact, when I played against 
him in Generals Challenge, he practically mentioned the word laser over 
20 times! Vanity, thy name is Townes.

Bright Properties of his army:

Laser Defense Turrets replace normal Patriot Missiles:
Wow! This really is hot! Instead of those lame missiles that are so 
inaccurate and are able to be stopped by a lot of things, General "Pinpoint" 
Townes has decided to make a more practical approach on things. These lasers 
fire just so quickly and they NEVER miss! Just a pity these things aren't 
as powerful as Obelisks of Light...

Cold Fusion Reactors give 8 units of power to begin with:
Well, he already has to make his lasers work, and hence, a better power 
output is required. This gives him a slight advantage compared with the 
standard USA army.

Tomahawk Missiles are unavailable:
He's a Laser General, right? Tomahawk Missiles are non-laser weapons. Hence, 
none can be purchased by General Townes. This has got to be the only weakness 
of "Pinpoint" Townes.

Avengers cost less to produce:
Another hot thing about Townes' army is that you get a 25% discount when 
purchasing Avengers. They only cost 00! Which means you can get USA's 
only answer to air attacks for a much cheaper price. Enjoy.

Laser Tanks replaces all Main Battle Tanks:
Another unique unit of General Townes' army. The laser tank is practically 
a Crusader Tank equipped with a powerful laser. However, power must be 
constantly supplied, or your tanks will all power down and become useless. 
But otherwise, a great tank.

*****TALENTED GLA GENERALS*****

*****GLA TOXIN GENERAL: DR. THRAX*****
Short Biography: 
Little is known about the GLA associate codenamed, "Dr. Thrax". While 
background intelligence indicates that he received training as an 
immunologist in Jordan, he left academics in 1995 and disappeared into 
a GLA controlled ghetto in Cairo. For the past twenty years, he has produced 
chemical and biological weapons for terrorist organizations across the 
globe, including the GLA. Recent eavesdropping on cell phone traffic 
indicates that Dr. Thrax has become more involved in day-to-day operations 
of the GLA. He has scattered labs across Asia and the Middle East, where 
low-cost WMDs are produced and distributed to local terror cells. A 
cautious and scientific personality, Dr. Thrax never sleeps in the same 
bed two nights in a row and undergoes frequent cosmetic surgery to alter 
his appearance.

Analysis:
Being an excellent Chemistry student, I have got to admit that this GLA 
general is one of my favorites. I believed he originally intended to help 
people to be immune to diseases, but for some strange reason, he went into 
the dark side in 1995, and started to produce chemical and biological 
weapons instead of using his knowledge to do good things for mankind. Anyway, 
everything about this man is either chemical and biological. For more 
information about this guy, you can read about it in the guide for USA 
Mission 5 in my strategy guide of this game.

If you beat Dr. Thrax in General's Challenge mode, you can see what Dr. 
Thrax really looks like under that veil. He looks rather handsome for a 
man who frequently undergoes plastic surgery. Well, at least he is more 
handsome than Michael Jackson.

Chemical Properties of his army:

Toxin Networks replace Tunnel Networks:
Instead of using a simple mounted "click" gun, Dr. Thrax, like General 
"Pinpoint" Townes, has decided to put a more practical approach to things 
in life. This tunnel network has a toxin sprayer similar to that of Toxin 
Tractors. Of course, both infantry and light vehicles will be completely 
dissolved before they know it! In fact, I know many people, especially 
absolute beginners try to use many many workers to build many toxin networks 
in their opponents' base to overwhelm them and get quick wins. This tunnel 
rushing is very annoying to most people, fortunately, I can stop more than 
80% of such attacks now. Meanwhile, EA has decided to deal with this unfair 
practice by significantly increasing the Tunnel Network build times in 
their first update for the game.

Stinger Site missiles and Rocket Propelled Grenades become chemical:
That's right, you chemical people out there, the good Doctor has prepared 
his medicine into lovely little rocket powered pills! It is guaranteed 
to cure any disease that threatens the health of your base, including the 
tank virus and infantry bacteria! Enjoy!

Toxin Rebels replace normal Rebels:
That's right, you now have some trooper that acts somewhat like the 
flamethrowers of the original Red Alert, except they are Chem Warriors. 
They are practically effective against anything that they can attack, 
except buildings, but that's what their Capture Building abilities are 
used against, right?

Toxin Terrorist replaces normal Terrorists:
The Toxin Terrorist is the same as the standard GLA Terrorist, but unlike 
the Terrorist he explodes in a cloud of toxin. However, the damage done 
is not weakened, which makes them slightly better.

Bomb Trucks can only be upgraded with the Bio Bomb:
This is one weakness of the Doctor's army. Then, their Bomb Trucks cannot 
pack as much of a punch than other GLA armies. But powerful nonetheless.

Tanks start with Toxin Shells:
Yay! That's 00 saved so that you can get your Scorpion Tanks to poison 
the enemy right from the start. I am sure you will have a lot of fun with 
these things.

No camouflage abilities available except for Jarmen Kell:
So what? The absence of camouflage isn't going to make it hard for you, 
right? As Jarmen Kell is the only effective stealth unit, it does not matter 
that you can't use any hijackers or whatever.

All Chemical Weapons start as Anthrax Beta and can be upgraded to Anthrax 
Gamma:
The good old Doctor has the 25% attack bonus for his chemical weapons, 
and now, he only has to pay 00 more at the palace to make use of another 
25% attack bonus! Yummy, tasty...

*****GLA DEMOLITIONS GENERAL: GENERAL RODALL "DEMO" JUHZIZ*****
Short Biography:
This bomb maker if Middle Eastern ancestry is responsible for some of the 
most devastating attacks of the twenty first century. General Juhziz and 
his organization have been tied to both the attack on the US embassy in 
Cairo and the sinking of the USS Nelsen in 2012. Such bold strikes have 
drawn more supporters to his side, including bombers from many nations 
willing to sacrifice their lives for the causes of the GLA. General Juhziz 
lost the use of a hand in a bomb making accident and rarely speaks to anyone 
outside of his own organization.

Analysis:
Bombs, bombs and even more bombs! This is what General Rodall Juhziz is 
all about. Of course, as bombs are such effective weapons for terrorists, 
Rodall Juhziz really has done a good job at blowing up a US Embassy and 
the USS Nelsen. It's amazing that these strikes will make so many people 
willing to enlist as terrorists to sacrifice their lives for "the effort". 
Of course, bomb making is a dangerous business, and this clumsy oaf blew 
up so many people and yet could not take care of himself! In fact, he got 
one hand blown off in an accident!

Special Properties of his bombers:
Demo Traps are enhanced to Advanced Demo Traps:
Whoopee! Introducing the new Advanced Demo Trap: with more dynamite, more 
explosiveness and more damage! Wait, there's more! It comes cheaper than 
the normal Demo Trap! Coming from a worker near you. DISCLAIMER: WE ARE 
NOT RESPONSIBLE IF YOUR TRAP GETS TAKEN OUT BY ENEMY WORKERS.

Suicide:
With this upgrade, ALL of your units and structures become suicide soldiers. 
When they are killed, they explode, dealing similar damage to that of a 
terrorist to anything that is too close to the unit. Besides, each unit 
can blow themselves up when commanded. So, really, every unit is a 
terrorist!

Booby Trap upgrade is available at the start:
Now, your Rebels can plant their booby traps anywhere right at the start. 
As simple as that.

Terrorists do more damage, and they come with combat cycles at the start:
What could be better? This is one of the best improvements in the game! 
Now, you can just click on the Combat Cycle button at the Arms Dealer a 
few times, and many turbo charged terrorists can spring out! As they deal 
more damage, these guys are really going to strike fear into the hearts 
of many C&C Players!

No Stealth abilities or units are available, except for Jarmen Kell:
So what? The absence of camouflage isn't going to make it hard for you, 
right? As Jarmen Kell is the only effective stealth unit, it does not matter 
that you can't use any hijackers or whatever.

Jarmen Kell is now a professional bomber:
If you play as General Rodall "Demo:" Juhziz, Jarmen Kell basically will 
become Colonel Kell. This is because, he gets to plant timed demo charges 
and remote demo charges against buildings! Well, "I have something to give 
them!"

No Toxin Upgrades are available, however, the Scud Storm, Scud Launcher 
and Bomb Truck are packed with more explosives than ever:
By the looks of things, I say that the good Doctor and the Demo Guy are 
2 complimentary Generals, as one has something the other doesn't have! 
Although he has no toxic upgrades, all of those things mentioned above 
do much, much more damage now that you pack then with so many explosives.

*****GLA STEALTH GENERAL: PRINCE KASSAD*****
Short Biography:
Prince Kassad has cut a dashing figure across Middle Eastern politics and 
a violent one in the underworld. This charismatic tribal leader has 
organized spies and assassins to do his bidding. Prince Kassad has been 
paid millions for assassinations, hijackings and beatings in the street. 
For a three-year stretch beginning in 2008, it is believed that no 
terrorists action was taken on the shores of the Mediterranean Sea without 
his involvement or blessing. A clever administrator of a serpentine 
organization, he has never been directly tied to any criminal activity, 
yet bad things continue to happen to individuals and forces that that stand 
in his way.

Analysis:
"Woman in bikini: Who are you?
Prince Kassad: Kassad, James Kassad. To exercise control, 007 here. I will 
report in an hour.
Woman: (Holds up her champagne filled glass) Won't you join me?
Prince Kassad: Better make that two."
That's right folks, the most handsome general Prince Kassad is in the house! 
Prince Kassad is the only GLA General that has been involved in politics. 
He is also a leader of a spy organization that offers to have the requested 
person killed for several million dollars at a time. Like many clever 
leaders, nothing links him directly to any trouble, and yet, he's as smooth 
as James Bond. Of course, all spies must be stealthy, otherwise, they won't 
be called spies, right?

Special Properties of his Agency:
All structures can be camouflaged using Camo Netting:
He is a stealthy general, right? Now, not only his base defenses are 
camouflaged to begin with, all other structures can become invisible to 
the enemy! Then, when you build a second base somewhere else, people will 
have a hard time finding you! However, Camo Netting isn't cheap, so you 
had better have lots of money! Besides, camouflaging the Supply Stash will 
hide your workers while they are collecting supplies. Safety first!

All Rebels are camouflaged to begin with:
Now, it can be guaranteed that your Rebels will not be disturbed while 
they are going towards oil derricks or whatever they are going to capture. 
The element of surprise is sometimes what separates clean destruction from 
all out battles of attrition.

Hijackers are available at the start:
Now, you can have a lot of pleasure stealing the enemies' vehicles! Enjoy! 
This is important as Prince Kassad, being secretive can't afford to make 
use of tanks.

GPS Scrambler is available at Level 3, and recharges faster:
With James Kassad, you can cloak your units much earlier and more frequently. 
However, your opponents will be informed when you use GPS Scramble, so 
you still have to be careful not to be noticed.

Prince Kassad does not have the use of Tanks or the Scud Launcher:
This is Prince Kassad's one and only weakness. This means that if you play 
as Prince Kassad, you must make use of frequent sneaky attacks with Quad 
Cannons in the lead, Rocket Buggies in the rear. If the enemy sends a large 
battalion of tanks with Stealth Detectors against you, you are toast. But 
still, this disadvantage is slightly offset by the use of Hijackers.

*****TALENTED CHINESE GENERALS*****

*****CHINESE INFANTRY GENERAL: "ANVIL" SHIN FAI*****
Short Biography:
On the battlefield, China's greatest resource is the millions of 
individuals in uniform, and General Shin has staked a career in them. Known 
to his troopers as the Anvil, General Shin can mobilize four divisions 
in twenty-four hours thanks to a streamlined and sometimes brutal command 
structure. Discipline is very strong with General Shin, and officers and 
infantry who can maintain it are rewarded. The general has developed 
advanced field training programs for the Red Guard and the elite operatives. 
Military analysts credit the speed and professionalism of General Shin's 
peacekeeping units with preventing the Taiwan Conflict of 2009 from 
becoming a global war. This divisions feature several weapons and transport 
systems unique in the People's Liberation Army.

Analysis:
It is true that China has the world's largest army, and this General Shin 
Fai is really one of those "back-to-basics" Generals. After all, the 
infantry units are one of the many "basic" units of an army, and General 
Shin Fai has decided to focus on nothing else but this division of the 
army. With such a large army coming, he can easily squash even the mightiest 
of giants with a horde of ants! Don't underestimate his enhanced soldiers, 
or you really WILL regret it!

As for the Taiwan Conflict of 2009, I don't think it will happen at all. 
Besides, even if happens, why will it turn into a global war? His transport 
systems are VERY powerful. That's true.

Special Properties of his Regiment:
All infantry units start at the Veteran Level:
Running advanced field training programs for his soldiers really helps! 
The Anvil's soldiers all begin at Veteran Level, even Hackers and Black 
Lotus! Besides, Minigunners can be made to come out of the barracks as 
elite soldiers. What could be better?

Minigunners replace normal Red Guards:
Instead of using a simple bolt action rifle, the Minigunner uses a minigun, 
simple as that. Of course, a minigun has a rotating barrel and will spin 
faster and faster with time, just like a gattling gun. Although you can 
only train one with one click of a button for 0, the really are worth 
getting. Particularly they CAN target air units as well.

Fortified Bunkers replace normal Battle Bunkers:
The Fortified Bunker holds twice as many men as the normal Bunker. That 
is, 10! Besides, it is already mined to prevent people from sneaking over. 
However, they still have the weaknesses of normal Bunkers. That is, one 
Neutron Shell or Bunker Buster bomb will kill EVERYONE inside the bunker.

All Minigunners and Tank Hunters are trained to be nationalistic to begin 
with, and can be made to be patriotic:
The Anvil's soldiers are trained to love their country. So, when 5 of them 
are grouped together, you see a red star with a golden ring surrounding 
the soldier, that means, they will fire 1.25*1.25 times faster! When the 
Patriotism upgrade is researched, an additional white star appears beneath 
the red star, and the soldiers will fire another 25% faster! Loving one's 
country does work wonders!

Hackers are now Super Hackers, and Black Lotus is now Super Lotus:
Remember that "Anvil" Shin Fai has developed advanced training programs 
for his operatives? And hence, hackers are now... Super! They are now stealth, 
and can hack into the Internet much quicker than before, and can disable 
enemy vehicles. Being a superwoman, Super Lotus can capture buildings, 
steal money and disable vehicles faster too.

All transport units are improved significantly:
To be more specific, the Troop Crawler is upgraded to the Assault Troop 
Transport. An Assault Troop Transport costs 00, but comes with 8 
Minigunners, who can fire out directly from the gun ports, much like a 
Humvee. Now let's do the math:
Cost of training 8 Minigunners in the Barracks: 0 * 8 = 00
Cost of Assault Troop Transport: 00
You save: 00 - 00 = 0!
Really, this shows you that if you have the money, you can save lots in 
the long run!

Besides, the Listening Outposts are replaced by Attack Outposts, which 
holds 10 infantry units, and come with 4 Tank Hunters. Again, you know 
the math:
Cost of training 4 Tank Hunters in the Barracks: 0 * 4 = 00
Cost of Attack Outpost: 00
You save: 00 - 00 = 0!

Both of the Transports have speaker towers installed, and heal any unit 
within range.

The Helix is upgraded to the Assault Helix, which comes with a Bunker and 
holds 8 infantry units. If you fill one of these with tank hunters and 
send them into the enemy base, they will know true fear!

Finally, the Anvil can make use of the Infantry Paradrop Generals Abilities, 
which means he can paradrop up to 16 minigunners into the enemy's base. 
They are minigunners, not normal red guards remember, and hence can cause 
a lot of chaos if you don't have enough anti air defenses installed.

Battlemaster Tanks, Gattling Tanks and Overlord Tanks are all unavailable:
This is probably the only weakness of the great Anvil. However, the lack 
of tanks is offset by the attack outposts and Assault Troop Transports, 
if you use them wisely, of course.

*****CHINESE TANK GENERAL: GENERAL TA HUN KWAI*****
Short Biography:
General Ta Hun Kwai is convinced that the People's Liberation Army will 
see its greatest success through the viewholes of its tank divisions. A 
disciple of Soviet tank tactics of the Cold War, General Ta has produced 
technical papers on various modifications on them. He has initiated 
techniques to reduce the costs of tank production and has sponsored the 
Emperor program, whose first tanks rolled off the assembly line in 2013. 
Considered part of the old guard in the PLA hierarchy, General Ta 
nevertheless continues to roll up victory after victory in battle.

Analysis:
Short Translation: Ta Hun Kwai = He is very fast
Another "back-to-basics" General of China, General "He is very fast" loves 
to focus on the basic attacking unit of his army, which are the tanks. 
Of course, being a tank fan, he has taken a lot of time to make various 
improvements on his tanks. His War Factories are hence more efficient in 
tank production. Being the tank disciple that he is, he has created a new 
prototype tank, called the Emperor Tank, which has started to come in 
service in the year 2013. With so many cheap and reliable tanks, General 
Ta Hun Kwai can really be a powerful brute force general.

By the way, this guy really has the looks of a big bully, and has this 
silly grin that drives me laughing. It's always about "Tanks, build more 
Tanks!" With such expressions, I am sure that he can star in a Shakespearean 
play. "A tank! A tank! My kingdom for a tank!"

Special Properties of his Battalion:
All infantry units and aircraft are ludicrously overpriced:
Ta Shi Yi Ge Tan Ke Zhang Jun! He is a Tank General! General Ta excels 
in building tanks, and yet he cannot train infantry and aircraft well! 
Imagine, Red Guards and Tank Hunters cost 5, a Hacker costs 0 and 
Black Lotus costs 75! This will be a big problem in later stages of 
the game, particularly if you need infinite supply gatherers. Hence, you 
must train Hackers as soon as possible when you have the money to make 
up for the loss.

All Tanks start at Veteran Level, and Battlemaster Tanks can be made to 
come out of the War Factory as Elite units:
General Ta has focused exclusively in training the crew of his tanks. 
Therefore, each tank will already have some hands on experience to begin 
with. His Battlemaster Tank crews can attend an "intensive summer course" 
so that they can become elite tank crew to start with. The tuition fee 
is, well, 1 General Point.

All Tanks cost 0 less, and Troop Crawlers cost 0 less:
Being the Tank General that he is, General Ta Hun Kwai has improved the 
efficiencies of his war factories, and hence it takes fewer raw materials, 
steel and miscellaneous ingredients to cook his tanks up. Even the troop 
crawlers cost only 00! This means, you can train Red Guards more 
efficiently by building a Troop Crawler instead of training them in the 
Barracks.

Battlemasters can be upgraded to have Autoloaders installed in their gun 
barrels:
Normally, a tank would have 4 men: The Commander, the Gunner, the Driver 
and the Reloader. But with the autoloaders installed, only 3 men are 
required as the reloading process is made to be automatic. Before the 
upgrade, Battlemaster Tanks fire "BOOM" each time, but with the Autoloaders, 
3 shells can be loaded into the Gun Barrel at once, and the rate of fire 
would be trebled, that is, the tank will go "BOOM BOOM BOOM"! Now, even 
the battlemaster tanks are worth building en masse!

No Artillery Units are available:
The problem with General Ta Hun Kwai is that, his attacks are powerful, 
but lacks range! What can he do if both the Inferno Cannons and Nuke Cannons 
are unavailable? Then, he would have to force his tanks straight into the 
enemy guns!

Emperor Overlord Tanks replace normal Overlord Tanks:
Oh Boy! It's a big one! It's a big one! These new prototype Emperor Tanks 
come with a speaker tower on its back, and can have an additional Gattling 
Cannon added for anti-infantry purposes. Just a pity that they cannot have 
a Bunker mounted on its back as well. I guess it's just the consequence 
of General Ta's neglect on infantry units. When you see a lot of these 
coming towards your base, you may have to consider pitting as much artillery 
you have against them.

Tank Drop is available as a General Ability:
General Ta Hun Kwai can send in up to 4 Battlemaster Tanks via transport 
planes to anyway on the battlefield. It's impossible, I tell you, 
impossible! Those parachutes must have been made with extra strong 
duralumin or something. Just be careful not to drop them into rough terrain 
or slopes, or they will blow up upon landing!
Points awarded: +3

*****CHINESE NUKE GENERAL: GENERAL TSING SHI TAO*****
Short Biography:
General Tsing gets what he wants, at any cost. Impatient to a fault, General 
Tsing relies heavily on nuclear technology on the battlefield. 
Unfortunately, there have been several terrible accidents. While General 
Tsing was the responsible officer during the Mudanjiang Disaster of 2007, 
his considerable talents saved his career. General Tsing believes such 
trials and errors are part of the development process. His divisions are 
beginning to see the results of his convictions, as a prototype of an 
Advanced Nuclear Reactor has produced better results. Programs to develop 
tactical nukes and to promote stability in radioactive isotopes are 
producing better safety records, which will be well-received by his troops.

Analysis:
Short Translation: Tsing Shi Tao = Clear Stone
On the surface, General Tsing Shi Tao looks like a stubborn old git who 
only likes things to go his way. But actually, he is a person with a kind 
heart. In fact, he loves to share! He has a lot of gifts, nuclear gifts 
to give you, and his generosity is limitless! Of course, it is always 
dangerous to play with fire, not to mention radioactive substances. The 
Clear Stone has caused a horrible accident in 2007, but however, since 
he is so talented, the People's Liberation Army has decided not to give 
him the sack.

As an excellent Physics student, I must say I really love General Tsing 
Shi Tao. To be a successful scientist, one must try endlessly until he 
gets a good result. In fact, after a lot of hard work, he has begun to 
reap the fruits of his labor, and a lot of things became more efficient 
because of... Nuclear Energy!

Atomic Structure of his army:
Advanced Nuclear Reactor replaces normal Nuclear Reactors:
As usual, for power plants, we have to consider efficiency.
Power Supplied: 18 Units
Cost: 00
Cost per unit Power: .6 recurring decimal
This is like having a 33.3 recurring decimal % discount on buying power. 
Very efficient indeed! When you overcharge a Advanced Nuclear Reactor, 
you get, that's right... 27 units of power!

General Tsing Shi Tao gets to make use of new technology to make his tanks 
go much more stable when compared with other generals:
Uranium-235 + 1n --> Strontium-90 + Xenon-143 + 3n
Do you know what the above is? It's a nuclear equation that for a reaction 
that takes place in Nuclear Reactors. A Uranium-235 nuclide is bombarded 
by a neutron, and splits into Strontium-90, Xenon-143 and 3 more neutrons, 
giving out lots of Nuclear Energy. In a nuclear reactor inside a Nuclear 
Power Plant or a Battlemaster or Overlord Tank, such a reaction is carefully 
controlled. However, if the nuclear reactor is destroyed, the above process 
will go out of control, resulting in a chain reaction, leading to a very 
damaging nuclear explosion.

That is to say, if one of General Tsing Shi Tao's tanks is destroyed in 
the middle of a large battalion of troops, the explosion can potentially 
damage or destroy those around them! With the Isotope Stability upgrade, 
the Clear Stone's tanks will have much more stable nuclear reactors, and 
will explode just like any normal tank does, and of course, will not blow 
up neighboring units! Safety First! Go for Stable Isotopes!

Nuke Cannon is available right at the start:
This is one good modification to the standard Chinese army that sort of 
makes it a direct enhanced version of it. With the Nuke Cannon available 
at the start, a General Point is saved, then, you can use that for something 
more constructive, like the Frenzy!

Battlemaster Tanks and Overlord Tanks come with Uranium Shells and Nuclear 
Tank upgrades right at the beginning, and their shells leave behind 
radiation:
He is a Nuke General! Then it is just natural for General Tsing Shi Tao's 
tanks to be armed with nuclear weapons. His battlemaster tanks look sort 
of funny, with 2 tubes inserted into the back of its gun turret. I guess 
that's the Nuclear Power Connection, I guess. Then, who needs the Nuclear 
Missile Silo? As the shells leave behind radiation, his tanks are much 
more effective against infantry units than ever before, 2 or 3 shells, 
and the infantry dies!

Helices drop Nuclear Bombs instead of Napalm Bombs:
This is relatively a small improvement, but it will give General Tsing 
Shi Tao some help in destroying tanks using the Helix.

MiGs can be upgraded to fire tactical nuclear missiles:
Whoopee! By constructing a Nuclear Missile Silo, you can purchase these 
handy-dandy tactical nukes into your MiG fighters! These missiles have 
the power of a Nuke Cannon shell, and can destroy even the mightiest of 
tanks in a couple of blasts! Destruction guaranteed.

Nuke Bombers replace normal Carpet Bombers:
Well, I told you that Tsing Shi Tao's generosity is limitless! He even 
has the generosity to drop expensive tactical nuclear bombs onto his 
enemies' bases! In fact, provided that the buildings are lined correctly, 
even if they are widely spaced, a single Nuke Bomber can destroy up to 
3 or more buildings within its blast radius! So, there really is a good 
reason to panic when your opponent is a 3-star Nuke General!

Nuclear Missile Silos cost 0 less:
As General Tsing Shi Tao, he gets a 10% discount on building Nuclear 
Missiles! Hmm... Interesting...

*****STRATEGIES TO BEAT EACH TALENTED GENERAL*****
This is where I present my guide to beating each talented General in the 
Generals Challenge Campaign. You can beat 7 of the 9 generals, as General 
Anvil Shin Fai and General Rodall Demo Juhziz are not available. After 
you have beaten 6 of these 7 Generals, you will play again General Leang, 
a female Boss General that has pitched camp in Tibet, China!

This section assumes you will be playing as General Malcolm Granger if 
you are playing as a USA General, as General Rodall "Demo" Juhziz if you 
are playing as a GLA General, and as General Tsing Shi Tao if you are playing 
as a Chinese General.

------------------------------
General Malcolm "Ace" Granger
------------------------------
As soon as the level starts, you will have a glimpse of General Granger's 
base, and my, so many airfields are under construction! Now, the great 
air marshal speaks to you. "Be advised, this area is under control of 
Malcolm Granger! Withdraw now, or prepared to be bombed back to the Stone 
Age!" Now, to show his determination, he shows off with a whole squadron 
of King Raptors! "Wanna see that again?" Now, after all that showing off, 
it is time to build you base.

*****PLAYING AS GENERAL RODALL JUHZIZ*****
Start building the basic essentials of a base, and build two Arms Dealers, 
separate from each other. Also capture the two Oil Derricks on the island 
you are on. As you can see, there is only one bridge linking your island 
to the mainland, and yet you do not have to defend it, as General Malcolm 
Granger relies a lot on air units. Not long after you start, you will hear 
Malcolm Granger say, "Don't worry, General, this is just the calm before 
the storm!" That's right! Build up your air defenses! Quick! Stinger Sites 
are no good in this mission, as their aircraft's laser point defenses can 
stop practically all the missiles aimed at them. Therefore, it is best 
if you line up the northern shore of you base with Quad Cannons.

Once the attacks begin, you will be bombarded by a B3 carpet bomber! General 
Malcolm "Ace" Granger will boast, "US military spending at its best!" What 
he does not know is that he is pouring money down the drain if such ruthless, 
so stupid tactics! Then you will be attacked by lots and lots of King Raptors 
that will be taken care of by your Quad Cannons. Yes, you will lose Quad 
Cannons, but once they start gaining veterancy, you can consider your base 
to be secured.

Once it is secured, start teching up and building Black Markets. Upgrade 
your units to the fullest, and then send an expeditory force comprised 
mainly of Quad Cannons and some workers. Send them into the village, take 
over the Oil Derricks to the east and defend them. Now, send your workers 
to build a Supply Center near the Supply Dock there, while your Quad Cannons 
can drive all the Chinooks away. Also build some more Arms Dealers in the 
village and you can build more Quad Cannons and some SCUD Storms to lay 
siege on General Granger's citadel in the mountains. There are two 
entrances, one to the west and one to the east. There are two more oil 
derricks to the northwest, but I don't think you will need to use them. 
The rest is pure destruction. Enjoy!

*****PLAYING AS GENERAL CLEAR STONE*****
Start building the basic essentials of a base, and build two War Factories, 
separate from each other. Also capture the two Oil Derricks on the island 
you are on. As you can see, there is only one bridge linking your island 
to the mainland, and yet you do not have to defend it, as General Malcolm 
Granger relies a lot on air units. Not long after you start, you will hear 
Malcolm Granger say, "Don't worry, General, this is just the calm before 
the storm!" That's right! Build up your air defenses! Quick! Therefore, 
it is best if you line up the northern shore of you base with Gattling 
Tanks, and some stationary Gattling Cannons. (Yes, laser point defense 
systems are useless against bullets, nor are the Countermeasures upgrade!)

Once the attacks begin, you will be bombarded by a B3 carpet bomber! Then 
you will be attacked by lots and lots of King Raptors that will be taken 
care of by your Gattling weapons. General Malcolm "Ace" Granger will boast, 
"US military spending at its best!" What he does not know is that he is 
pouring money down the drain if such ruthless, so stupid tactics! Yes, 
you will lose Gattling Cannons, but once they start gaining veterancy, 
you can consider your base to be secured.

Once it is secured, start teching up and building an Internet Center, 
loading it full to the brim with Hackers. Upgrade your units to the fullest, 
and then send an expeditory force comprised mainly of Gattling Tanks, 
Overlord Tanks, ECM Tanks (To misguide their missiles, lower their accuracy 
and the damage they can possibly deal) and some Construction Dozers. Send 
them into the village, take over the Oil Derricks to the east (Use Black 
Lotus to speed up the process) and defend them. Now, send your workers 
to build a Supply Center near the Supply Dock there, while your Gattling 
Weapons can drive all the Chinooks away. Also build some more War Factories 
and possibly a Nuclear Missile Silo in the village and you can build more 
Overlord Tanks and some Nuke Cannons to lay siege on General Granger's 
citadel in the mountains. There are two entrances, one to the west and 
one to the east. There are two more oil derricks to the northwest, but 
I don't think you will need to use them. The rest is pure destruction. 
General Tao has the additional advantage that his MiGs can be upgraded 
to fire tactical nuclear missiles, therefore, even if one missile hits 
the target, the results would be catastrophic for the enemy planes! Enjoy!

--------------
9. More Tips
--------------
The Money Collector:
Each side has an infinite supply gatherer that generates money every now 
and then. If you want to earn more money in the same amount of time. Build 
those gatherers in quantity. Make sure you build them between each money 
collection, then, there will almost always money flowing into your pockets.

Clearing Garrisoned Buildings:
Each side has more ways to clear units from garrisoned structures. The 
methods and priorities are listed below:

USA: Stealth Fighter > Microwave Tank > Combat Drop > Flashbang Grenade
China: Nuke Cannon with Neutron Shells > Dragon Tanks
GLA: Toxin Tractors

Submitters Tips! Low Wei Shyong's Tips
In general,
1)It's good to have base defenses near the command centre, the supply centre 
and the superweapon. At least 1 gattling cannon or equivalent. To prevent
against sneak attack by Commanches, Helices, Heroes, auroras. 

2)Get multiple supplies ASAP e.g. oil derricks, supply stashes. Vital to 
keep pumping out units and attaining a high tech tree.

3)Keep a fast-reacting force e.g. a few commanche, MiGs, gattling tanks 
to prevent black lotus/Burton/Rebel attack.

4)Build structures relatively spaced out to minimize effect of 
superweapons.

5)Always try to coordinate your attacks with the carpet bombing, specter 
gunship etc. They draw fire away from your attacking force.

6)In multiplayer games, one should not over-emphasize on base defenses 
unless one is planning to destroy the enemies with just superweapons. Base 
defenses are immobile and cost as much money and time to build. Why
not building a force which is mobile which can act both as offensive and 
defensive? Additional point is the units can gain veterancy as the game 
progresses.

5)It's better to take the game to the opponent's base. Make them spend 
time and money building defenses and all you have to do is to puncture 
their base at a particular weak point and let hell run loose.
Offence is the best defense in strategic games sometimes.

USA strategy,
1)The spy drone general's promotion is very important. Many players often 
fail to notice that. Spy drones are stealthy and can be used to check on 
the opponents, monitor vital passages, put it in own base to spot stealth 
units e.g. Lotus. It's runned by timer, meaning one can place multiple 
spy drones.

2)No. of Auroras required to destroy:
Power plant-2
Barracks-1
Prop Centre-1
Supply centre-2
War Fac-2
Com Centre-5
Superweapon-5
Gattling cannon(or equivalent)-2
Chinese bunkers-not tested
Stategic centre-not tested
Palace-not tested
Black market-not tested

If the opponent defends his base at particular locations and not within 
his base much, one can try using the Aurora strike. 2 airfields of them, 
group them in singles or 2s. 1st run can take out base defenses and defending 
units. 2nd run, the unit-producing buildings, then the other structures.
He will never know what hit him. =)

3)Diversity is the key for the USA. Always try to make a force with a mixture 
of filled up humvees(3MD+1PP+1R), Paladins, Avengers, Tomahawks,
and a few Commanches. The force need not be big. Once I had a force with 
2 Paladins, 2 Avengers, 2 Humvees,2 Tomahawks and 2 Commanches. Managed 
to take out 100+ Hard army units without much loss.

4)When using Air Force General, can try using the Attack Chinooks + Stealth 
Commanches. When en mass and after spotting the enemy base well should 
bring it down easily. Does not work well against Superweapon General's 
EMP patriot at all.

5)Can Burton swim? Don't think so. But he sure can climb. Have you seen 
him slide down a slope before? Looks really cool.

6)Keep a few Pathfinders in the base spaced out and especially near 
important structures. They can take out Lotus/Burton/Rebels.

China strategy:
Currently, my favorites are Nuke and Tank Generals. Nuke General is 
basically the same as China normal. But it comes with Nuke cannons without 
using a general's promotion. Its MiGs have tactical nukes, Helices have 
nuke drop, BM and OL come with uranium shell upgrades, Nukes are 500 bucks 
cheaper... so they are pretty cool to use. Tank general. The Emperor Tanks, 
when used effectively, can be the most awesome force in the game. If an 
Emperor tank is not completely destroyed, it comes bask with full hp and 
with a vengeance. Excellent for both offence and defense. Usually 3-4
are required to take out a base once the defense is breached. Only things 
to worry about are laser-guided missile defenders, garrisoned rocket 
troops in bunkers/civilian buildings. And though Emperor tanks are strong, 
it would be foolish to throw them straight into enemy base defenses.

Black Lotus: 
1) Can be used to spot stealthy units.
 
2) Black Lotus + Helix-Overload drop is extremely lethal.
 
3) Sometimes, when capturing buildings, try to put Lotus as close to the 
building as possible, hiding her behind the walls. Opponent can only see 
a blinking building and will waste time look for her.
 
4) Haven't tried Superhacker-Lotus-Helix drop, a friend
told me it's pretty good too.

GLA-I am not so good with them. But kind of know their strengths and 
weaknesses.

Phew... I am tired after typing out so much. Hope you didn't get too tired 
reading them. Many of the stuff you probably know. And I appreciate your 
advice very much.

With that, I shall end here. Wishing you health, success in your studies 
and happy gaming.

Yours sincerely,
Low Wei Shyong.

Submitter's Tip! Yan Chiaw Bong's tip
Hello!  I played C&C Generals and Zero hours and I like the game very much.  
I also like the strategy guide you've provided, Good Job!!  They are very
interesting and does help a lot on my online gaming (unless I met someone 
more expert than me)  :)

The side I played the most is China.  I'm agree with you that Nuke Generals 
is like the upgraded edition of Normal China army.  The Air Force Generals 
are pretty cool too which loaded with 6 instead of 4 missiles.

Anyway, I would like to share my strategy with you.  I don't know it's 
a good strategy but just feel like sharing it.  

Normally, I'll build 2 gattling guns and 2 bunkers (with 5 rockets soldiers 
garrisoned each bunkers) for my base defense.  Later I'll built 2 more 
Nuke Warheads to against any tanks or units that are approaching my base.  

Airfield will be my next option to build to protect my Nuke Warheads from 
being destroyed by either Scud Launcher or Air Force.  I usually place 
the MiGs for air defenses since my Nuke Warheads are ready for ground 
attack.

For Online gaming, sometimes the Host don't allow SW (Super Weapons) so 
all players are not allowed to built unless for Tech.  

I found China was pretty good at defense.  I tried to use Air force Generals.  
It helps me to earn my Generals Point pretty easily because it's good on
offence but if somebody play rush, I probably will be finish, unless I've 
few Commaches for defenses.

Anyway, that's what I'm going to say.  It's getting late over here.  I 
wish you all the best in your study and good health and be aggressive in 
gaming.

Peace!!  

Submitter's Tip! Raptor11790's tip
I saw that you posted my latest letter to you on your guide, thanks! Did 
you know that the reason those two students picked that day to shoot up 
there school was that 4/20 is Hitler's birthday? They think he MIGHT be 
a small fraction Jewish. And about that school system thing grades 9-13 
are considered high school but this place is international and project 
oriented which I think is good because that means less daily homework and 
more projects. I also found that Ace does have one tank, the Microwave 
Tank and it does get affected by the Composite Armer upgrade. To do that 
Hacker Farm guide I will send it to you in pieces in order okay? Well, 
here is the first part.
 
The Hacker Farm
    A lot of people don't know what a Hacker Farm is. To put it simply 
it is just a bunch of Hackers hacking money for you in a big group. This 
guide thingy will share tips, do's and don'ts, ideas, and some suggested 
units for Hackers.
 
Tips
- The Internet Center is a bit like the Hacker Capital, so keep it defended 
in your base but don't worry about super weapons as it is pretty strong.
- Don't worry a lot if you are running low on cash when you first start 
the farm, give it about ten min. to start to work. 
- Never leave a farm unattended as spies could compromise its secrecy. 
- Build a few so in case one is burned to the ground you still have a source 
of income. 
- Before you try this on the Internet practice it on a skirmish game, it's 
okay to play alone while practice it so you might want to just concentrate 
on it.
-  Always think about where to put it, what to defend it with, and other 
things.
- If you have some free time try to think like an enemy desperate on shutting 
down your economy.
- Remember that this is just a game.

Do's
    -Keep guards in and around Hacker area
    -Put Hacker Farm in a remote corner or area of no strategically value
    -Keep enemy occupied so he/her doesn't have enough time to discover 
Hackers
    -Keep Internet Center tucked away deeply in base
    -Wait a while for funds to kick in
    -Go over basics every so often
    -Try new ideas such as mobile Hacker Farms
    -Build a couple extra Hacker Farms in case main gets destroyed
    -Make Hacker Farms main source of income instead of Supply Piles
    -Always have an extra amount of cash just in case
 
Don'ts
    -Leave Hacker Farms unattended
    -Always use same ideas
    -Putting Hacker Farm close to the action
    -Rely on Supply Piles the most
    -Not keeping an eye out for supplies
    -Putting Hacker Farm right next to non-depleted Supply Pile(s)
    -Sending angry mail to Kylohk instead of Raptor
    -Using all available money for more unneeded stuff
    -Not using any money for stuff
    -Somehow giving off Hacker Farm location(s)
    -Not going over Hacker Farm basics often
    -Getting addicted to game

It is me again. I think that the first salvage upgrade makes tanks fire 
faster, I know that for the Marauder at least. A tip for when you are playing 
against an easy computer in skirmish is that if you are playing against 
a U.S. force is that if you are Ace use Comanches as the main part of your 
defense as your enemy has only one anti air unit, the Missile Defender, 
but this can be eliminated without a threat if you get the Stealth Commanche 
upgrade and then use your Comanches to attack them from their back. But 
hey, all is fair in love and war. When playing as Anvil I always get the 
Mini-Gunner Elite Training as if they get damaged they will heal themselves 
without the need of a Speaker Tower. By the way when I asked you about 
how you defeat Anvil and Clear Stone on easy mode I meant on Skirmish. 
But your tip on Clear Stone was pretty helpful for Generals Challenge and 
I agree with you that there shouldn't be super weapons. I only build them 
to destroy my enemy's super weapons so mine are more defensive. The only 
other time I use them is to clean out the base before my forces come in. 
I think you should stress capturing tech. buildings a little more as 
countless times all my funding for war has come from Oil Derricks.

MORE TIPS COMING SOON!
--------------
10. Conclusion
--------------
That's all, for now. I am rather busy at school, but still, the campaigns 
for the standard USA, GLA and Chinese armies are complete. As time allows, 
I can also add the strategies for the Generals Challenge Campaign.

Again, you can read this guide, print it out if you want it to read it 
in bed or whatever, just don't copy it! That's all! See Ya!

This guide is intended to be published in GameFAQs at the moment. If someone 
else wants to publish it, they must contact me through e-mail.
---------------------------------
Appendix I: Feedback Information
---------------------------------
Since the publishing of the original version of my side comparison guide, 
I decided that I must make some new rules for those people who want to 
give me a feedback about my guides. All future strategy guides will have 
this section. If the following rules are not observed, I will just consider 
your e-mail to be spam mail or flame mail, and I will delete it without 
reading it, and will blacklist your e-mail address.

For publishing permission:
I usually will allow people to publish my guides on their websites as long 
as they ask for permission. That's it. Although I do not have a lawyer 
to sue anyone if they do it without my permission, I expect everyone to 
have self discipline about these things.

Feedback Concerning Mistakes: (THIS IS THE MOST IMPORTANT PART, LISTEN 
UP)
As I am a human, and we are all humans, we all make mistakes. Nobody is 
perfect. If I had made any mistakes in my guide, feel free to e-mail me. 
But however, you must follow these rules. I have typed out some bad examples 
with each rule, and they are from some of the e-mail I received by people 
who are dissatisfied by my original Command and Conquer: Generals side 
comparison guide.

You must:
Be polite, as I will take these feedback letters as seriously as formal 
letters, and you should specify the version number of my guide, then I 
can check my guide out. However, it need not be as formal as business letters, 
after all it is only a game. You should also present yourself clearly, 
I won't even think about anything that I cannot understand at the first 
glance, as I am a busy person.

For example,"I enjoyed reading your guide, but disagreed with you on some 
points." From a person called Alex Shikh or "I agree with you that China 
is the strongest factions, but it is not much stronger than the other 2." 
From Ives Gobau And so on.

You must not:
Say any foul language and offend me. 

For example, "Your guide was ********, full of lies and biased opinions." 
From K Truin. You are not going to make me listen by saying rude words 
to me, you will only give me the impression that you are either uneducated 
or have low EQ.

Conduct any surveys about how good my guide is and give it to me, as I 
could not care less about your so-called surveys. 

For example, "I have conducted a survey about your guide and over 90% said 
that it was a trashy tabloid." From Frozak.

Start a petition to have my guide removed. 

Before, I was worried about this annoying "Petition: FAQ Removal" board 
made by a certain person called GamerEX. That is, "I would like to start 
the petition to have kylohk's Command and Conquer: Generals Side Comparison 
Guide as it is based on opinions and fluff." When I was asked by IGN to 
publish my Side Comparison Guide on their site, I told the sender about 
my worries, and he assured me that I can stick with my own ways and need 
not listen to angry letter up. So, that's what, if you make any rash moves 
like organizing petitions, I really won't bother to negotiate with you.

Finally, you must not say anything I consider to be racist. 

For example, "You mentioned that you live in China that is obvious, 
considering your bias towards this side, etc..." "I am afraid that your living 
in China has blinded your judgment so much." From someone I could not 
remember his name. So, what are you trying to say, say that us Chinese 
are all idiots? Besides, the word bias is used to describe unfair 
comparisons due to neglecting some facts. As I have put all facts into 
account, I really cannot have made any bias towards any sides.

From all the 50 or so letters complaint I received, I decided to listen 
to less than 5 of them. Why? As only 5 of them could follow the rules stated 
above. So, you MUST take those points into consideration, or else, don't 
expect me to listen to you.

Game Help:
If you have read my guide and did not understand something, feel free to 
ask, but please do not do this too often, as my e-mail account has other 
uses.

You may have wondered why I put this section up. This is a new 
"Anti-disturbance" ordinance I set up for my own use, in order to minimize 
all those annoying and insulting things I receive. In fact, during 
September alone, I received at least a hundred of mail concerning my Side 
Comparison Guide, and I am now to make sure this will never ever happen 
again.

Thank you for your cooperation.

Yours,
Lo Kai Yan Alasdair, kylohk. (Kai Yan Lo From Hong Kong)

---------------------------------
Appendix II. Letters from Readers
---------------------------------
This section basically shows some of the letters I received from Readers 
of this guide. They are free to express their opinions, AS LONG AS THEY 
FOLLOW THE INSTRUCTIONS STATED IN THE FEEDBACK INFORMATION.

A letter written from a Swede called Calle Nord dated 22 March, 2004:
Hi!

First & foremost, thank you for a (mostly) well-written strategy guide. 
My name is Calle Nord and I live in Sweden. I have thoroughly searched 
the internet for a strategy guide that will help me with my problem and 
your guide is the only I've found that deals with my problem.

I've got a huge problem with the 'China 3' Campaign in Zero Hour - the 
one in Coburg, Germany where you are supposed to destroy GLA Statues with 
a  constantly falling 'International Opinion' meter. I play at HARD and 
I will go berserk soon if I don't get by it!!(1)

Now the thing in your guide is that you're quite scarce with information: 
"Build a reasonable sized tank hoard..." What's reasonable? 10? 20? 50? 
(2)I really don't know. Later you say something like "...then hurry and 
destroy the stinger sites and then destroy the statue..." Sure, sounds 
like a piece of cake. Only problem is that when I tried that I got overrun 
by SCUD Launchers, Scorpion Tanks and Rocket Buggies.

Furthermore, which is the best way to attack the main base? From the left 
or right? How many War Factories do you use? I'm also having problems with 
SCUD Launchers crushing my attack forces. They're nearly always backed 
up by Maruaders/Scorpions/Quad Cannons so quick hit'n'runs with for 
example Gattling Tanks don't work. Any pointers? (3)

I'd really appreciate a 'reasonably' ;) detailed walkthrough how to 
complete this mission. Otherwise, I'll probably strangle someone with the 
cord to my keyboard.

Respectfully, Calle Nord

My Answers:
(1) Don't worry, you are not alone. There are plenty of people out there 
that go nuts because of this mission, particularly after EA decided to 
remove the Carper Bombing General Ability in the Version 1.01 patch!!!

(2) Reasonable sized refers to as many as possible as time permits. I myself 
recommend building 20 Battlemasters, separate them into 2 groups and attack 
each statue from 2 different sides. Then it is much harder for the Stinger 
Sites, SCUD Launchers to deal too much damage. Just keep the tanks spread 
apart!

(3) All the SCUD Launchers and Rocket Buggies seem to be coming from the 
GLA forward base to the far east. Destroy that to weaken their resistance. 
Another pointer is to SAVE OFTEN! As for the main base, I recommend going 
from the west. As the East side is often lined with Demo Traps, which takes 
a while to clear. While the west side only has Stinger Sites and a few 
production buildings that can be easily spotted and taken out.

This is a letter written by a person who would be known as Raptor11790:

It's me again and I found something out in the game that I think you missed. 

But don't feel bad as it took me since last January to find it out. You 
missed one GLA salvaging unit, the Scorpion. At first it is hard to notice 
but for the first upgrade its barrel gets a colored thing on the end. The 
final upgrade is only present if you get the Scorpion Rocket upgrade as 
the Scorpion gains another rocket. That's twice the destructive power!(1) 

I also noticed that for the Quad-Cannon salvage upgrades that the upgrades 
make it shoot a lot faster. And I noticed something to do when playing 
as Ace, if your aircraft's come upon a lone Patriot or EMP Patriot they 
should always be in groups of two or more so none of the missiles get through. 
Oh well I think that's all for now.

And could you please give me your opinion on the best way to beat "The 
Anvil" and "Clear Stone" when you are playing against them and they are 
set on the easy computer setting? (2) Please contact me in maybe 2 to 5 
days? Where and when I am now is California, USA and it is 4/21/04, the 
day right after the Columbine shooting 5th anniversary.(3) 

I am asking you to contact me later as my parents probably won't let me 
play my C&C Generals game as my father caught me playing my game late at 
night. (4) By the way, have you heard of a US collage called IPOLY? Even 
though I am just about to finish the 8th grade, I might be going to a high 
school program at the collage for kids who are smart but their grades don't 
necessarily reflect that. Please tell me what you think about the collage 
thing bye! (5)

My Answers:
(1) Tip! Salvage Preferences
When ever you destroy enemy vehicles, always salvage them to units in this 
order:
Marauder Tanks > Quad Cannons > Techicals > Other units
Notice that I have put other units, including Scorpions in the lowest 
priority. This is because, Scorpions can easily be built enmasse and 
overrun the enemies completely even with only one rocket, and you are not 
likely to pit only 1 Scorpion Tank against the enemy. I know that Toxin 
Tractors, SCUD Launchers and even Battle Buses can Salvage! The Toxin 
Tractor gets to have some better looking chemical sprayers, the SCUD 
Launcher has a frame to hold up the missile, while the Battle Bus has a 
better looking bonnet!

(2) There is no possibility for you to encounter General Anvil Shin Fai 
in Generals Challenge. However, when you face General Clear Stone, he would 
have a nuke all ready for you (12 minute timer) while you are building 
your base. So, if you are playing as the USA generals, fast tech (tech 
up quickly) to Aurora Bombers and use them to destroy the Missile Silo. 
If you are using a Chinese General, train Black Lotus, sneak in and capture 
the Missile Silo. If you are using a GLA General, take advantage of the 
fact that the Nuke cannot destroy GLA structures along with their holes. 
So you can sneak a worker or two somewhere and build a secondary base. 
Then Clear Stone would have two bases to target, and when one is down, 
the other can still be up.

(3) Well, I never knew that the Columbine High School is in California. 
But still, this provides a 16 hour time difference between China and 
California!

(4) My younger cousin (not older one) in the UK got banned from his 
Playstation 2 because he spent all day and night playing Final Fantasy 
X. At first my Aunt did not mind, but when he answered 7 + 5 = 2 in his 
Maths homework, my Aunt smashed his controllers and memory cards, saying 
"Now, if you want to play, you cannot!" So, despite how bright you think 
you are DO NOT be addicted to video games. IT WILL RUIN YOUR LIFE! (LIKE 
TAKING DRUGS) In fact, the first version of my Side Comparison Guide got 
some people so mad as it is not based on online games. One GameFaqs board 
user, GamerEX held a petition to have my guide removed "as it is based 
on opinions and fluff." I changed my guide, a bit to please them, and when 
I apologized, a lot of those people still continued to harass me in the 
message boards saying things like, "The goal of Generals is to play online, 
there is no way a guide can be near average if it is not based on online 
play. You will be surprised about the number of people who stay up late 
at night." Well, I must say that statement is a big preference insult to 
me. This is because a man can do whatever he likes, if you insult someone 
if he has different preferences, then you are most likely uncivilized as 
you have no mutual respect to other people. Of course, this scenario is 
what made me add a Feedback Information section on all the newest guides 
I write!

(5) It is true that the Americans are despising the SAT examination system, 
but still, some system is required to assess the students. I am not sure 
the definition of a High School student in the US. But anyway, I think 
that the Hong Kong education system is more exam oriented. I have just 
survived the HKCE Examinations last year with 6As, 2Bs and 2Ds, and now 
I will have to take another one called the A-Level Examinations next year 
to get to the university! (I myself plan to go to the UK to study engineering 
anyway, for your information.)