For International Ragnarok Online By WoodenLeg_10 Email:Players: Skygor Priest lvl 81 full support BSSer on Loki Lapu Merchant lvl 47 battle smith on Loki Skygor III Archer lvl 52 pre full ensemble bard on Loki "Ora et Labora" --monastic and seminarian motto Table of Contents ------------------- 1. Introduction A. Purpose A. Jargon 2. Basic Stuff A. What It Does B. How to Get It 3. How to Perform A. Basic Rules B. Line up Examples 4. Defensive Use A. Analysis B. Elemental Attacks C. Basic Elemental Attacks D. Status Conditions 5. Offensive Use A. Basics B. Advantages 6. Player Vs. Player 7. BSS Parties 8. Conclusion 9. Version History 10. Legal Junk ============================================================================= 1. Introduction -- 1.A Purpose ============================================================================= Benedictio Sanctissimi Sacramenti, i.e. benediction of the most Blessed Sacrament) is the least known and most complex to perform skill in Ragnarok Online. Every player should read the "What it Does" part and every acolyte and priest should read the "How to Perform" part, also if possible READ THE ENTIRE GUIDE. It makes a good resource on elemental attacks and their mechanics. Be forewarned that B.S. Sacramenti is a skill most likely designed for party and cooperative excursions. Those who solo a lot or want skills that allow total domination of a situation may be disappointed. If you still don't like what you're hearing keep reading so at least you have something to make fun of latter. ------------ 1.B Jargon ------------ Here is some basic jargon used in this guide. Jargon: special vocabulary for a given field BSS: Benedictio Sanctissimi Sacramenti BSSer: A priest who casts B.S. Sacramenti ME: Magnus Exorcismus MEer: A priest who can cast Magnus Exorcismus iRO: International Ragnarok Online PvP: Player versus player situations (includes War of the Emperium) SP: Skill points Bomb: refers to force casting a spell, e.g. Healing, on a monster to damage it Shadow is also called Dark. Ghost is also called Sense or Spirit(ual). Ghost is _not_ the same as No Form. For simplicity I will use a male voice when referring to classes. ============================================================================= 2. Basic Stuff -- 2.A What It Does ============================================================================= ********************************************************************* * EVERY PLAYER SHOULD READ THIS SECTION!!! * ********************************************************************* SP Consumption: 40SP total = 20(BSSer) + 10(Helper) + 10(Helper) Target: Ground Duration: skill_level * 40 seconds Damage: (base_level + (int/8))*(skill_lvl*8+4) Description: The ground of the cell targeted and the nine adjacent cells around it are infused with a holy property. Players in that area have their armors enchanted with the holy property; while Undead race, Demon race, and Ghost element monsters receive damage in a splashing fashion. X: where BSS is cast. O: cells that are also affected. .: unaffected cells. ....... ..OOO.. ..OXO.. ..OOO.. ....... ------------------- 2.B How to Get It ------------------- Only a priest may get BSS, and here is the skill outline leading up to it. The fractions by the skill names indication the level required to move up the tree over the maximum skill level for it. B.S. Sacramenti (1/5) Aspersio (5/5) Aqua Benidicta* (1/1) Imposito Manus (3/5) Gloria (3/5) Magnificat (3/5) Kyrie Eleison (4/10) Angelus* (2/10) Divine Protection* (3/10) *Acolyte Skills ============================================================================= 3. How to Perform It -- 3.A Basic Rules ============================================================================= ********************************************************************** * EVERY ACOLYTE AND PREIST WHO PLAYS SHOULD READ THIS SECTION!!! * ********************************************************************** In order to perform BSS the BSSer needs help from two other acolytes or priests. All they have to do is line up with these stipulations: 1. They are directly adjacent to the BSSer. 2. They form a horizontal i.e. left-right line with the BSSer when the camera angle (Double Right Click) is normal. 3. The BSSer is in the middle. These are factors that DO NOT matter when performing BSS: Party Association: The helpers do not have to be in the same party as the BSSer regardless of the in game description. Target Party Associations: BSS like Sanctuary and Safety Wall target the ground. Any player who is in the nine cell splash area will receive its effects. Unity of Helper Class: Any combination of acolytes or priests may aid in casting BSS. Resting Of the Helpers: It does not matter if the helper is sitting or standing to aid in BSS. Consciousness of the Helpers: Even if the helpers have zero HP they still can assist with BSS, so long as they can form a valid positioning. Skills of the Helpers: The helper acolytes or priests do not have to know BSS or any other skill to aid in its performance. ---------------------- 3.B Line Up Examples ---------------------- Even though the previous section is a thorough description here are some diagrams of proper and improper line-ups for BSS with comments. Several cases are given so that the BSSer and helpers had a clear idea of what is required. X: B.S. Sacramenti Priest A: an acolyte P: a priest O: any other class : empty space Line Up |Type |Comments and Corrections (if needed) --------+--------+----------------------------------------------------------- | |The BSSer is in the middle and the other priests are right PXP | Good |next to the BSSer horizontally. | | --------+--------+----------------------------------------------------------- | |The BSSer is in the middle and the other acolytes are right AXA | Good |next to the BSSer horizontally. | | --------+--------+----------------------------------------------------------- | |The BSSer is in the middle and the helpers are adjacent and AXP | Good |horizontal. It does not matter that the helpers are mixed | |classes. --------+--------+----------------------------------------------------------- | |Basically this is the reverse of the previous line up. PXA | Good | | | --------+--------+----------------------------------------------------------- | |The BSSer is in the middle, but the right helper is one PX P | Bad |cell too far. If he moves over to the left one cell it | |will be a good line up. --------+--------+----------------------------------------------------------- | |Although the priests are lined up the BSSer is not in the PPX | Bad |middle. If the left most priest moves to the BSSer's right | |side it will be a good line up. --------+--------+----------------------------------------------------------- P | |Although the priests are in a row with the BSSer in the X | Bad |middle, it is a vertical line. The helpers should move to P | |the BSSer's right and left side for a good line up. --------+--------+----------------------------------------------------------- P | |This is like the previous case up on a diagonal. BSS only X | Bad |works with a horizontal line. The other priests should P | |move up and down respectively. --------+--------+----------------------------------------------------------- | |In this case another class is blocking the priest line up. PXOP | Bad |The other class should move away and the left priest should | |close the gap. ============================================================================= 4. Defensive Use -- 4.A Analysis ============================================================================= The main use of BSS is for Holy armor. Like all other elemental aspects Holy armor can increase or decrease the effect of another attack. Since the player's armor is Holy, they in a sense act like a monster of a Holy property. Here is a chart that displays only attacks on holy monsters derived from charts on the official iRO website. lvl|Normal|Water|Earth|Fire|Wind|Poison|Holy|Shadow|Ghost|Undead ---+------+-----+-----+----+----+------+----+------+-----+------- 1 | 100 | 75 | 75 | 75 | 75 | 75 | 0 | 125 | 75 |100 2 | 100 | 50 | 50 | 50 | 50 | 50 |-25 | 150 | 50 |125 3 | 100 | 25 | 25 | 25 | 25 | 25 |-50 | 175 | 25 |150 4 | 100 | 0 | 0 | 0 | 0 | 0 |-100| 200 | 0 |175 Now on examination of the chart in general the Holy property does four things. It does nothing with Normal attacks. It grants perfect blocks or healing from Holy attacks. It increases damages from Shadow and Undead attacks, and some protection from everything else. Now the question is how do players receive elemental attacks. ---------------------- 4.B Elemental Skills ---------------------- The first source of elemental attacks which everyone should know already are from skills that players and monsters. For simplification and reference here is a list of skills with elemental associations. Name | Element -------------------+-------- Aspersio+ |Holy* Blast Mine |Fire Claymore Trap |Fire Cold Bolt |Water Earth Spike |Earth Enchant Poison+ |Poison Envenom |Poison Fire Ball |Fire Fire Bolt |Fire Fire Wall |Fire Fire Pillar |Fire Freezing Trap |Water Frost Driver |Water Frost Nova |Water Heaven's Drive |Earth Holy Light |Holy* Jupiter Thunder |Wind Land Mine |Earth Lightning Bolt |Wind Lord of Vermillion |Wind Magnum Break |Fire Meteor Storm |Fire Napalm Beat |Ghost Poison React |Poison Ruwach (?) |Holy* Sightrasher |Fire Sand Attack |Earth Soul Strike |Ghost Stone Curse |Earth Storm Gust |Water Thunder Storm |Wind Venom Dust |Poison Venom Splasher |Poison Water Ball |Water + enchants weapon with element * Attacks that do Holy damage but require casting only on undead/demon monsters have been excluded to simplify things. ----------------------------- 4.C Basic Elemental Attacks ----------------------------- The other main source of elemental attacks is from basic physical attacks from players _and_ monsters. Getting an elemental attack from a player is simple. Have a specially forged weapon with an enchanted stone or have a weapon with a specific elemental association. E.g. Lapu's Fire Claymore or the cursed Shadow dagger Grimtooth. Monster do not carry weapons so their basic attacks are of a Normal attribute however, _ALL MONSTERS CAN USE A GENERIC ELEMENTAL ATTACK OF THEIR OWN ATTRIBUTE_. These basic elemental attacks are displayed by a little graphic and special sound effect when they connect it with a player. Here is a chart of each graphic: Attack |Color |Resembles |Skill That Shows It -------+-------------+-------------------+--------------------- Water |light blue |puff of mist |Frost Driver Earth |yellow-green |puff of dust |NA Fire |red-orange |explosion fire |Fire Bolt Wind |white |splash of lighting |Lighting Bolt Poison |blue-violet |splash of liquid |NA Holy |white |Latin cross |Turn Undead Shadow |black |comets |NA Ghost |dark violet |a player's shape |NA Undead |dark blue |a player's shape |NA These attacks deal more damage than normal ones, but thankfully are not performed often. Even so 25% off from their attacks that are usually double normal damage is a blessing. When confronted with Shadow or Undead monsters it is better to use BSS offensively to kill them before they get a chance to use their more damaging basic elemental attack. See "Offensive Use". Seeing how the graphics of basic elemental attacks are short, they are difficult to see if you are not looking. The best way to show them is to have a high vitality low flee character mob the monsters on themselves. By the law of averages a lot more monsters attacking will more likely show that elemental attack often enough so that it becomes clear. If this is still to difficult go to www.geocities.com/dpgorski/element.html for screen shots of them. ----------------------- 4.D Status Conditions ----------------------- One final observation for defensive BSS usage is it grants protection from some status conditions. It has been observed in combat with characters that are always frozen by Frost Driver, whether hunting for Freezers or PvP'ing, will never freeze up when enchanted by BSS. It just appears to work that way and until Gravity let's in on the possible game mechanic we will never know. It is speculated that BSS prevents freezing from Frost Driver since it reduces the damage from it. Since the chance of a target being frozen is reduced by its magical defense, and if that is indirectly measured by damage received from the Frost Driver. Then BSS protects against freezing because it at least reduces water damage by 25%, which could be enough to reduce the success rate of freezing to a minimum chance. Thus far freezing from Frost Driver is the only observed status condition (indirectly) protected by BSS. Following the same logic BSS might also grant some protection from Stone Curse, but this has yet to be observed let alone tested. As for Storm Gust it does not grant protection for being hit by it three times seems to be a special case of directly modifying a character's condition. ============================================================================= 5. Offensive Use -- 5.A Basics ============================================================================= Now for the fun stuff! Like most priest skills BSS can be used offensively on Undead monsters. However BSS goes a bit further because it is effective on monsters of the Undead race, Demon race, and Ghost element. (Ghost element is confirmed since it works on Whipsers but not Reydrics.) If any of those types of monsters are within the splash area of where BSS is cast, they will be damaged. Conveniently the damage done by BSS follows the exact same rules as Healing, so here are the formulas: Damage = (base_lvl + (int/8))*(bss_lvl*8+4) Undead or Demon or Ghost 1 gets 67.5% Undead or Demon or Ghost 2 gets 75% Undead or Demon or Ghost 3 gets 100% Undead or Demon or Ghost 4 gets 100% ---------------- 5.B Advantages ---------------- It is difficult to see the advantages of offensive BSS when compared with other skills such as Healing and ME--though no skill really compares with ME's damage. However with a good team, BSS can be just as or even more effective than either. It's Cheap ------------ The total SP consumption for BSS is forty, which is the same as a level ten Healing. However the SP use is distributed over the helpers. Therefore instead of wasting all one's individual SP on a few Heal bombs, the BSSer's can cast four times as many BSS for the same SP. It's Fast ---------- There are three basic ways BSS is superior speed wise. First the cast time is instant regardless of dexterity, no green countdown bar to worry about. Second the cast delay, i.e. time after the spell is cast before another one can be done, is also instant so it can be blasted immediately after. Finally since BSS targets the ground there is no messy Shift holding or "/noshift" commands to do a force cast. It just works automatically. With these traits a good BSS team can form rank and start blasting away, while others are waiting for ME to load up, having those annoying half-second delays between Heal Bombs, or accidentally healing other monsters. It's Splashy -------------- BSS splashes the area in which is its cast upon, so whatever susceptible monsters are in that nine cell space will get burned. This is how BSS outperforms Heal Bombs if you are dealing with a full support priest team. Although BSS will take twice as much SP as a Heal Bomb--because its maximum level is five and not ten like Healing--it can deal that much damage on several monsters for the same amount. E.g. Let's say a level ten Heal Bomb kills one monster, so two level five BSS Bombs are needed to kill the same monster. Now it with Heal Bombs it will take 40*9 = 360 SP to kill nine of those monsters, while it will take 2*40 = 80 SP with two BSS Bombs if they are lumped together. Also remember that the BSS Bombs priests lose either 20 or 40 SP instead of one being drained of 360 SP. It Saves Your Behind ---------------------- In emergencies BSS is good mob control if there are no Wizards or MEer's in the area. If other priests know of BSS or how to make a line up, a BSSer can eliminate the threat quickly by means of the aforementioned qualities. ============================================================================= 6. Player Vs. Player ============================================================================= Now for what could be the most practical BSS usage. For all the given advantages from the Defensive section, everyone in the BSSer's party should have have it on. There are no adverse side effects from having Holy armor that people specifically plan for. 25% off practically every easily accessible element is a good thing, considering that wizards _elemental_ spells are the most common means of wiping out people. In addition to basic defense there are two tricks that make BSS very useful in these situations. Perfect Block Trick --------------------- Remember from the elemental damage chart that a Holy attack on a Holy creature results in a perfect block. Also in a BSSer's repertoire is a level five Aspersio, which will make weapons Holy for three minutes. Putting the two skills together by casting BSS on your friends and Aspersio on your enemies results in perfect blocks from physical attacks for as long as BSS lasts. Of course this trick can be fixed by changing a weapon, but this uses precious seconds for others to remove and reequip their weapons, allowing your back to come in a kick their behinds. Depending on the circumstance Aspersio can be cast again to set up the perfect blocks again and possibly just convince the character to remain bare fisted. This technique really hurts archers/hunters in particular since changing arrows won't help--more seconds wasted--and that cannot go bare fisted effectively since they have little strength. Sadly this trick cannot work outside PvP since monsters do not carry weapons. Be Evil Trick --------------- If there is one thing that people remember about BSS is the flaw of receiving more damage from Shadow and Undead attacks with Holy armor. So why not use that to your advantage? With this trick cast BSS on the enemy and then let backup players use Shadow and Undead weapons to deal an extra 25% damage. Keep in mind though that BSS is splashy so that if you target one character another may receive it also by accident. In that case use the defensive loophole. With the exception of super rare items Shadow and Undead weapons are relatively cheap since they are useful only on two year long monsters, Cookies and Angelrings. Here is a list of Shadow and Undead weapons and were to get them if you cannot afford to get them: Name |Type |Element| Location ---------------------------+---------+-------+------------ Assassin Dagger* |Dagger |Shadow |Osirus Bone Wand |Wand |Undead |Dark Lord, Evil Druid, Wind Ghost Book of Revelations |Book |Shadow |Rideword Executioner |2h Sword |Shadow |Quest Mysteltan |Sword |Shadow |Quest Longinus's Spear* |2h Spear |Shadow |? Sabbath* |2h Axe |Shadow |? Arrow of Shadow |Arrow |Shadow |Wild Rose, Arrow Crafting Sharpened Legbone of Ghoul |Katar |Undead |Ghoul, Zombie Master Talefing* |Sword |Shadow |Quest * These weapons are _thought_ to not be implemented. They just might be just very rare. ============================================================================= 7. BSS Parties ============================================================================= A BSS party is just a normal party except that is will intentional use BSS as part of its techniques. Although it is not typical for areas that are difficult but easy to master, e.g. Glast Hiem, a BSS party can present a different advantage in those and newer areas, e.g. Turtle Island, which actually requires a large party. Recruitment ------------- The hardest thing in a BSS party--besides explaining what BSS is, though this guide might have helped by now--is actually forming it. It seems that people cannot understand the concept of a priest needing another priest for a party. The easiest way is just to have other priest friends to help you along. However if this is not the case--since most priests avoid each other like the plague when partying--the best course is to have (several) friend(s) of another class search for a priest. The usual methods involve going to a place full of people, e.g. Prontera, and opening a chat room with the title describing the desire. It is desirable to have two other priests in the party, but depending on the area, a BSS party can be formed with only one other priest. Practice ---------- After getting the other priests there must be a discussion on how to form ranks for BSS. Before going to any area go over several times on _how_ BSS is performed, and what method will be used to _form_ that rank. Come to Me Method ------------------- This is a simple method to from rank in which the BSSer holds a spot and then helper priests go to the BSSer. Other pre-defined signs and methods can be used to help coordinate the casting. E.g. the BSSer goes to a clear area before a call for helpers is made. E.g. use a special sign to signal the call instead of words, so that there is no confusion. Chain Me Method ------------------ This method to form rank is a play on Follow-the-Leader. Basically an order is given to the priests with the BSSer always as number two. When rank is called priest number one goes to a spot. Priest number two, the BSSer, goes next to the priest number one. Finally priest number three goes to priest number two. The idea is to simply forming rank by only worrying about lining up with one other priest. This is ideal with a battle priest, for the other two can just follow him as he fights. Sliding ------------------ This is a technique of sliding a BSS line up to the left or right while still holding rank. First with a proper rank the BSSer moves to the open side of a helper priest. This is then followed immediately by the helper priest not currently adjacent to the BSSer moving to form rank again. If needed repeat this process and with several iterations to slide the lineup left and right as needed. Here is of a line up sliding right twice with priest 1, 3, and X where X is the BSSer: .1X3..... becomes .1.3X.... becomes ...3X1... becomes ...3.1X.. becomes .....1X3. There are two main reasons to do this. First is to move the line up for the simple reason of moving it without breaking rank. Second is to gather the undead monsters to one side of the rank. That way they are all clumped together and not waste BSS splash area. Use the Sit/Stand Command --------------------------- Remember when performing BSS it does not matter if a helper is standing or sitting. Take advantage of the fact that a sitting player cannot move. By sitting down, the rank formation is strong since there are less people to walk of and break it. Get into place then sit to signify that if will be held. HOLD RANK ------------ Like in any melee style army battle--watch Braveheart--holding rank is the key, especially with offensive mob control BSS. Break rank and there will not be any BSS and the zombies eat your remains. Any fighter helper class in the party should already know to remove non-Undead/Demon/Ghost monsters (like Hunter Flies), and there are at least _two other priests_ in the party that can still support members. No one should have to die. Just because they have to stand still doesn't mean they have to forget how to support. In fact it should simplify things since they have only one perspective to aim. They either can or cannot. Rotate the Camera ------------------- Yes, standing side by side does make the HP bars of the priests run together and hard to distinguish their individual levels. To fix this just rotate the camera a little after rank is formed. Just right click and drag a bit so they all can be seen. Since the helper priests aren't going anywhere that angle of the camera should not matter. When the battle is over, just double right click quickly to return it to normal. Use Slotted Hoods ------------------- Many of the robe cards grant 20% protection against some element. Combine these with the normal BSS 25% off for a total of 48% elemental protection of your choice. (This is based the statistics on iRO Multicalc, another excellent site. Thanks again!) This is a more robust and cheaper way to boost defensives instead of buying an expensive "change armor to element" card. E.g. Let's say a player needs good Wind defense. Going the normal route he would need a Dobeki card to make armor Wind type and a Silver Robe to put it in for general usage. Currently Dobeki cards are 1Mz or more and slotted Silver Robes are 10k (underestimate) totaling to 1.01Mz. The BSS way would require a Dustiness card at 150kz and a slotted Hood at 50kz (overestimate) totaling 200kz. Now with Wind armor 75% of Wind attacks are blocked and with BSS and a hood 48% are blocked. This is not as good but is useful nonetheless considering the price paid, 13466z versus 3125z per percent blocked. A BSS priest can get equipment to block 48% of five different elements or people for the same price of block 75% of one element for one person! Also they get the other 25% off most elements bonuses and no additional weaknesses to commonly used elements. BSSer == Wizard or MEer ------------------------- In general and especially when rank is formed the BSSer is to be considered as an offensive wizard or MEer. If he dies then party dies because all Undead/Demon/Ghost monsters will mob. He is to be protected and kept alive as any other mob controller. (Although as a mob controlled he may be subjected to death several times.) Leeching BSS -------------- Since party association does not matter in casting BSS, it is possible to leech it from other priests. In such cases it is best to use the Chain Method to form rank, with the leeched priest as number one. Of course common courtesy requires that you ask before leeching. (Yet I cannot help but remember that _no body_ knows about this skill. I can see its uses in emergencies with uncontrolled mobs, and also in proselytizing about BSS. E.g. Stranger: What the hell was that? BSSer: That was BSS. Stranger: What does that do? BSSer: It's a very useful skill. First it etc.) ============================================================================= 8. Conclusion ============================================================================= Didn't think so much could be written on one skill? Hopefully by reading this you understand BSS and its advantages better. Although BSS will still likely remain an uncommon skill because of its complexity, at least you can be one of the persons to make it successful for them. Hopefully with new updates to iRO players will realize that more priests are needed in parties to support and therefore more chances to use BSS. Until then spread the word! ============================================================================= 9. Version History ============================================================================= Most Recent Patch: War of the Emperium 1.00 02/03/04 First version of the guide. 1.01 03/22/04 Removed Higher level basic elemental attack, modified status protection sections, corrected hood protection statistics. ============================================================================= 10. Legal Junk ============================================================================= This Guide is COPYRIGHT 2003 David Paul Gorski a.k.a. Skygor. It may be distributed and posted on web sites as long as the following are held: it remains unchanged, I receive credit for the guide, it is not sold for profit, it is not posted on sites that condone iRO hacks, bots, etc., it not is not directly linked to GameFAQs. In basic simple terms, don't be jerks or plagiarists.
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Ragnarok Online :: B. S. Sacramenti Guide
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