Trinity.Lancer's Lancer Guide v0.99c
For Ragnarok Online


Table of Contents:

I. Introduction
II. Updates
III. Swordsman Stats (yeah yeah, swordsgurls too)
IV. Swordsman Skills
V. Lancer Skills
VI. Pre-Lancer Skill builds
VII. Lancer Skill Builds
VIII. Where To Level
IX. Equipment
X. Semi-Newb questions
XI. Tanking
XII. Review Section
XIII. Credits
XIV. Contact
XV. Legal



I. Introduction

"Lancers suck!"
'No they don't!'
"Lancer's suck! All the guides say so!"
'We-he-hell, we'll just see about that'
-Prelude to Lancer's Lancer Guide

Lancer (lan-ser). Noun
One who lances; one who carries a lance; especially, a member of a
mounted body of men armed with lances, attached to the cavalry service
of some nations.
-Source: Webster's Revised Unabridged Dictionary

Synonyms: Chasseur, cuirassier, dragoon
-Source Roget's Interactive Thesaurus, First Edition

Welcome to my Lancer guide. Most people say they are slow. Most people
say they are weak. Most people say they suck. None of this is true...
except maybe the spears are slow part. The way of the spear is not
recommended for complete novices. Please at least know what the
difference between a RO Lance, Pike, and mighty staff before you try
anything in this guide.

"Some have family, some have friends, some have love. I have my sword"
-Unknown

To stay alive, Lancers depend on their wits, their skills, their
PecoPecos, and most importantly, their lances.

Well, I'd better start the guide sometime soon...



II. Updates
V099d 01/15/04 - Small corrections
V099c 01/11/04 - My server's been down for two days. I need to do
something RO! Oh yeah, and I have the smallest swordsman FaQ in
GameFaQs! Score!
V099.09/02/03 - Added Comodo skills and quests, fixed some random stuff
V098.08/30/03 - No, I guess I didn't figure out how to format. Figured
out how to really format!!
V097.08/12/03 - Figured out how to... format.
V095.08/02/03 - Wish list so far: Get some time to put in to fill in
the rest of the skills to make the guide more newbie-friendly.



III. Swordsman Stats

"He who is unskilled... is not my first choice for my dodgeball team" -
My Dodgeball captain before his girlfriend beat him in an embarrassing
public display.
There are really three types of builds for all Knights:


Vitality build (recommended):
Start with 9 STR, 9 VIT, 9 AGI
20 STR
20 DEX
50 VIT
30 STR
25 DEX
70 VIT
60 STR
34 DEX
71base VIT
80 STR
34base DEX
then do whatever

Analysis: I recommend vitality because spears are extremely slow.
That's really all there is to say. You can be slow, take the hits, and
dish damage right back at 'em. This is actually a starting build that
works pretty well. If you're well equipped you can lower your vitality
a bit. But still, once you get the level, vitality should stop at
either 81 base or 91 base, depending on your playing style. Oh, by the
way, many many many many veteran Lancers recommend putting intelligence
in your build. So somewhere down the line, maybe after your vitality is
set, stick in 21base points of intelligence. I agree with them, you'll
need it.


agility build:
No, Don't do it, just don't.

Analysis: If you want to go agility, go Swords, you anti-spear-ist. The
reason Lancers don't AGI-luck is that because naturally spears are
slow, and Lancers don't have 2ed quicken. Without the ASPD boost, you
aren't taking full advantage of criticals. If you want AGIluck that
bad, use a 2ed sword.

Edit: I still don't like agility build. But there are AGIKnight builds
out there. The thing is, if you get out agility and a big ol' Lance,
you'll do a ton of damage at a decent rate. But still, it's not like
you're a Crusader. Best hand it over to the big armored people.


Strength-Intelligence build:
Start with 9 STR, 9 VIT, 9 AGI
20 STR
20 DEX
60 STR
31base INT
40 DEX
71base STR
then do whatever

Analysis: Intelligence isn't too bad if you don't mind slugging reds
down faster than Hungry Hungry Hippos. Or... you could level with an
acolyte, which would be much cooler. But of course, you'll still
probably grow addicted to Red Potions and have to go to those Red
Potions Anonymous meetings. I gotta say though, you will piss off many
a Knight because you will do more damage than them. This build relys on
A.Swordsman's slvl10 Bash and B. healing from reds or a Priest. and
later on C. COUNTER, the cheapest skill in the world. And D. and E.
slvl10 Pierce and Brandish. May the gods save the Hunter that pisses
you off in PvP.


The reason I didn't make a hybrid Knight statbuild is because I don't
like them. But they do work, albeit at extremely high levels. But
remember, you don't have 2HQ so it would be significantly harder than
SwordKnight. Please don't make us Lancers look bad.



IV. Swordsman skills
Brief review of skills. Of course, you know this stuff.


HP Recovery:
Recommend: 10
Explanation: Makes your HP go up every 10 seconds and boots the power
of healing items (passive)
Analysis: Max it. If you don't want to max it, exit this guide right
now and delete every single Swordsman/Knight you have.
Rating: 10


1 ED Sword Mastery: (also works with knives)
Recommend: 1(2ed swordmastery) or 10
Explanation: +5 to attack power per slvl (passive)
Analysis: See Pre-Lancer builds
Rating: 10
Comodo: +4 per slvl


2 ED Sword Mastery: (Need slvl1 1Ed Sword Mastery)
Recommend: 5(AutoCounter) or 10
Explanation: +5 to attack power per slvl (passive)
Analysis: See Pre-Lancer builds
Rating: 10
Comodo: +4 per slvl


Bash:
Recommend: 5(great damage) or 10(damage that attracts women)
Explanation: DamAGIng hit
sLVL 5 is 266% dmg for 8 sP
sLvL 10 is 433% dmg for 15 sp
Analysis: higher damage at slvl 5 for less sp, but really, the faster a
monster dies, the less you get hurt. above slvl 5, the sp cost is 15.
Max it if you have STR/INT or extra points. With Fatal Blow, sLvL 10
bash has nice chance to stun.Either get 5 points or 10, no more, no
less.
Rating: 7 at slvl 5, 9 at slvl 10 (pierce beats it)


Magnum Break:
Recommend: 0 (please)
Explanation: Light yourself on fire. Cause fire damage in a radius.
sLvL 10 250% fire damage, slight radius, 15 sp
Analysis: This skill sucks. I hate it. Buy a fireweapon. But I guess it
has its uses... Maybe... Bah. If you Bash constantly, you generally do
more damage than a magnum break. Well, personally, my Knights are
pretty strong. And thus, I can kill a things I level on in a few hits.
I never get mobbed too bad. If you are mobbed in such a way that this
skill actually helps, that's your bad, not mine. ^_^
Rating: 2 (Maybe. Brandish spear makes this skill obsolete. But still,
it looks cool)


Provoke:
Recommend: 5(Endure)
Explanation: Make an enemy come to you. Lowers defense a bit
slvl1: enemy +2%atk. -6%def. 4 sp
slvl5: enemy +10%atk. -30%def. 9 sp
slvl10: enemy +20%atk. -60%def. 15 sp
Analysis: It's a prerequisite. But... if you get this early on, you
will be tempted to tank! Don't be a nice person, it just makes the path
to Knight longer XD. At any rate, free points go to either here, to
help slightly in tanking, or in endure.
Rating: 5 (provoke some savages for some thieves, they'll love you.
Having this skill increases the chance that you will tank)


Endure: (Need 5 in provoke)
Recommend: 1 (PecoRiding is essential)
Prevents you from flinching when being hit... to run away, you sissy.
slvl1: Lasts 10 secs. 15 sp
slvl2: lasts 10 secs. 15 sp
slvl3: lasts 15 secs. 15 sp
slvl5: lasts 20 secs. 15 sp
slvl7: lasts 25 secs. 15 sp
slvl9: lasts 30 secs. 15 sp
Analysis: Only get 1 point. 10 seconds is long enough. Flinching
doesn't make you attack slower, it just lets u be able to run away.
Still, for any swordsman, when Vagabond wolf is coming at you while 3
hunter flies are in the same room... you want endure. After level 1, it
takes 2 more points in the skill to raise the endure time.
Rating: 5


HP Recovery While Moving:
Recommended: 1
While moving, recovers 25% of normal natural HP recovery. The HP
recovery skill does not affect this skill. (passive) (jlvl35+)
Analysis: Sure, why not?
Quest: East island of Izlude. Takes you 1 Rocker Doll, 500 empty
bottles, and a padded armor.
Rating: 5... I think it helps! I'm really not sure, though


Attack Weak Point (Fatal Blow):
Recommended: 1
Puts a stun on bash slvl6-10. (passive) (jlvl30+, Bash slvl5+)
slvl6: 5% stun
slvl7: 10%
slvl8: 15%
slvl9: 20%
slvl10: 25%
Analysis: If you have bash, get it!
Quest: Prontera's Knight Guild. 10 Fire Arrows, 10 Silver Arrows, 1
Banana Juice, 30 Insect Feelers, 5 Royal Jelly.
Rating: 9.5! High damage and stun! But I like pierce better...


Berserk:
Recommended: 1
When your HP is 25% or below, you're hit by a backwards slvl10 provoke.
(passive)
slvl1 +60%atk. -20%def.
Analysis: Here's how you use this skill. Always have maybe... 30+ sp in
your gauge. If you are ever about to die, and you see the Berserk icon
on the side of your screen, Bash or Pierce like a madman.
Quest: 35 Powder of Butterfly, 10 Honey, 10 Horrendous Mouth, 10
Decayed Nail
Rating: 8


V. Lancer Skills


AutoCounter:
Recommend: This is personal preference. Some people hate counter, some
love it. Some are more confident with their countering abilities than
others. I have 3.
Explanation: Take no damage from an enemy attack and auto-hit it with a
critical
slvl1: 0.3 secs 2 sp
slvl2: 0.6 secs 2 sp
slvl3: 0.9 secs 2 sp
slvl4: 1.2 secs 2 sp
slvl5: 1.5 secs 2 sp
Analysis: Don't ask me how to use it, just practice on Obeaunes or
something. Don't get too high an AC level, because the higher it is,
the longer you will stand still. It's best to think about how fast your
reflexes work. If you haven't slept for 40 hours, get slvl 5.
Rating: 1 (cuz i feel guilty using this cheapass skill, hahaha. 'it's
just a leveling tool' i keep telling myself) You have a duration bar,
makes you stand still while using it with a cool looking pose, and
gives it a.. stupid ding and mvp-looking thing when you succeed. I have
to say, the bar makes me feel better. But still... XD


Peco Riding:
Recommended: 1
Explanation: Lets you ride a Chocobo, i mean... a PecoPeco. I swear, I
always get those two mixed up. When on a Peco you do 100% damage to
medium armor with spears, up from 75%
Analysis: Get it. If you don't know why, scroll down 2 skills
Rating: 10


Cavalier Mastery: (need 1 in riding)
Recommended: 5
Explanation: Riding a Peco makes your attack lower by 50%, each slvl
brings ur attack speed on a Peco go up 10%
Analysis: You'll like 100% attack speed, trust me
Rating: 10


Spear Mastery:
Recommended: 10
Explanation: +4 to attack power per level. +1 more per level if riding
a PecoPeco (passive).
Anaylsis: Get it
Rating: 10


Pierce: (need 1 in spear mastery)
Recommended: 10
Explanation: Pierce a small enemy once, medium enemy twice, and a large
enemy three times
slvl1: 110%
slvl2: 120%
slvl10: 200%
Analysis: It beats bash slvl5 in sp by slvl3 on medium enemies. Sure,
why not? Here's the thing... Use pierce on large and medium enemies.
Generally smaller enemies don't need to be bashed. But if they do, bash
away.
Rating: 10


Spear Stab: (need 3 in pierce)
Recommended: 3 (for brandish)
Explanation: pushes enemy back... enemy does splash damage.
Analysis: Last I checked, smacking an enemy gets it off your partner
Wizard's arse. It's a prerequisite, but keep that in mind, if you have
someone to defend, put this on your F12.
Rating: 4


Spear Boomerang: (need 5 in pierce)
Recommended: 5
slvl5: 350% damage, 11 square range, sp 8, Sense type
Explanation: Throws your spear. It comes back.
Analysis: Put on an elemental pike or a lance. Throw it at crap. It
comes back. Whoa, what the heck? That's kind of cool!
Rating: 9 (just because Lance-throwing really makes no sense)



Brandish Spear: (need 3 spearstab)
Recommended: 10
Arcs your spear. Hits things around you
slvl3: 160% dmg, 1 spread range sp 12
slvl6: 220% dmg, 2 spread range sp 12
slvl9: 280% dmg, 3 spread range sp 12
slvl10: 300% dmg, 4 spread range sp 12
Analysis: You don't have to line up enemies like bowling bash, so you
can just get in there and wreak havoc! Some sort of... cast delay... it
isn't so bad be so bad. Oh and while you're casting, you have 2/3
defense. Meh, if you went vit like I told you, you have the vit to take
it. I gotta feel sorry for the AGI bowlingbash Knights, though. Teehee.
It's a great leveling tool, if no one's around to catch you mobbing,
anyway.
Rating: 10



VI. Pre-Lancer Skill Builds

It's kind of hard to make a Lancer. Some people are confused because...
there's no sort of character called a Spearman. They're SWORDSmen for
crying out loud. After I got yelled at for awhile, it did make sense.
Lances are Knight weapons, therefore one shouldn't feel guilty for
using swords.


1ed Skill Build:
10 hp reco
10 1ed sword
10 bash
5 provoke
1 endure
...3 free skill points

Analysis: I've seen one or two sword/spear Knights before. Since 1ed
swordsmen don't really use any Knight skills, they decide to carry a
sword/shield and a Lance with them. Upon hitting Knight, they neglect
AutoCounter and max the peco and spear skills, then get
SpearBoomerang... pretty much for pvp reasons. Heh.


2ed Skill Build:
10 hp reco
1 1ed sword
10 2ed sword
10 bash
5 provoke
1 endure
...2 free skill points

Analysis: 2 ed is slightly stronger than 1ed, so you're giving a bit of
defense in the shield for offense. From this build you're probably
going for a Lance instead of a Pike/Shield combo, which is still
perfectly fine. Since you need 5 points in 2ed mastery for AutoCounter,
you might as well pump it. Using this build, you might be tempted to
convert to 2ed skills. Don't join the Dark Side! Stay with me, darn
you!


Magnum Break build:
10 hp reco
1 1ed sword
5 2ed sword
5 bash
10 Light yourself on Fire
5 provoke
1 endure
...2 free skill points

Analysis: Maybe it'll help you in Geffen1. I haven't tried it, I don't
like it, but others do. The main weakness in this build is that neither
of the sword masteries are maxed, making it a real pain to level.
Still, you're a bit stronger than a merchant, so it's not impossible.
If you try this build, it's recommended that you go over j40 to hit
Knight just to max a sword mastery. But then again, you're using a
spear as a Knight... So again, it's personal preference.



VII. Lancer Skill Builds


I don't know anymore!! Hahahaha.
Okay 6 things to get.
Chocobo, SpearMastery, AutoCounter, SpearBoomerang, Pierce, Brandish.

Here's as far as leveling goes:
Chocobo (6 points recommended)- Run around really fast! Works well with
Spear Mastery. Some people get it first, some get it only when they're
about to level Brandish.
SpearMastery (1-10 points)- Essential. Some only get it as a
prerequisite, then fill it up later in order to get Pierce and Brandish
AutoCounter (1-3 points recommended)- MvP skill. Leveling tool if you
have low defense.
SpearBoomerang (5 recommended)- PvP skill, don't get this for awhile.
Pierce (5-10 recommended) - 1v1 damage up the wazoo. Mad PvM skill
Brandish (5-10 recommended)- 1vs a grip almost as much up the wazoo as
Pierce to more people. But still, A madder PvM skill.

Here are two very different builds.

My Build:
1 riding
5 cavalier
10 spear mastery
(3 autocounter)
10 pierce
3 spearstab
10 brandish
5 spearboomerang

Homicidal Brandisher Example:
1 spear mastery
3 pierce
3 spearstab
1 riding
5 cavalier
10 brandish
10 pierce
10 spear mastery
3 autocounter
5 spear boomerang


VIII. Where To Level

blvl 13-20 - rockers -> culvert
blvl 21-30 - culvert -> payon 2 or Elder Willows
blvl 31-40 - Elders, AntHell, byalan2, geffen1

blvl 41-Knight -
Geffen1 - Party up wit 1 person to avoid mobs. Try not to share exp
unless your friend is faster ^_^;  Main exp: Dustys and as many shrooms
as you can take before you lose brain cells.
Coalmines - Kill everything if you're confident. Main exp: Ants and
Drainliars
Byalan2 (wind weapon) - I think Vadons waste your time, there's enough
enemies to skip those. Main exp: Thara and Marina
Hodes/Savages (fire weapon) - Hodes take more damage to fire weapons,
but Hode maps are always packed. Savages are a just as good
alternative.

blvl 60-70
firewpn - pyramids2, orcdungeon2, hode/sandmen, geffen2
windwpn - byalan4, payon4, geffen2
not sure what u need - sphinx 2, kobolds
counter - argiopes, hunterfly in HT

blvl 71-80 - GH graveyard, kobolds, gef2-3, sphinx 3-4
blvl 81+ - sphinx 3-5, GH prison 1-2, Alarms, Reydrics

Note: If confused... ask a few high levels. My theory is if 3 high
level players tell you to go to the same place, go to that place, and
don't complain.



IX. Equipment
"Oh my God! I'm naked!" -Myself when I first turned swordsman to
Knight.

HG1 - Helm - Bone Helm
HG2 - Opera Masque - FinHelm
HG3 - Iron Cain
ARM - FullPlate - FullPlate of HeMan (s.chonchon card)
ROB - Manteau - Immune Manteau (reydric card)
FG - Boots - Green Boots (matyr card) or Boots of Witch (eggyra card)
ACC - Rosary2x - MatyrLeash2x
WPN - Lance or Ele.Pike
SHLD - Shield of Athena (ambernite card) or (thara) or (orc warrior) or
(bigfoot) or (khalitzburg)

HG1 - I guess you can be stylish here
HG2 - FinHelm doesn't look bad with most hats.. and it's 2 defense, so
it's nice
HG3 - Well, this is entirely optional, it's ugly as hell.
ARM - Defense is nice.
ROB - Reydric... -15% to pretty much everything. It's nice.
FG - Matyr = WHY CANT YOU DIE?!?  Eggyra = WHY DO YOU KEEP PIERCING?!?
ACC - Matyr Leashes are +1 def. I'd say get celebrant mittens... but
that's a waste of money.. and +1 AGI is pretty cool too. Always keep
around your rosaries though. Monster skills suck bad.
WPN - I dunno, pick one
SHLD - If you use a shield, get some sexy cards





X. Semi-Newb Questions (FAQ!!!)

Q: Lances suck?!
A: Don't make me stick one up your nose.

Q: Why don't I stick with spears as a swordsman?
A: You don't have spear mastery as a swordsman. It would be a little
bit harder, but do as you will.

Q: What's with 1ed spears? Why do they suck so much?
A: A lot of people use 1ed spears. 1. Because you can stick up to 4
cards in pikes, and 2. forging a pike only requires iron. At any rate,
you can use a shield with them, which, IMO, really helps, especially
because I told you to be a VitaKnight. Heh.

Q: Can I use an elemental sword, even though I maxed spear mastery?
A: Spears are for skills. If you're not piercing something, a sword
will be fine.

Q: Chocobos are a waste of skill points!
A: At slvl10 spear mastery, spear attk goes up +40. With a Chocobo...
With a PecoPeco, spear attk goes up +50 instead of +40. They also make
you do 100% damage to medium monsters, which most monsters are, anyway.
Then you can't get Brandish Spear without the Peco. And anyway, they
make you go faster than most other people, haha. They are not a waste
of skill points. BTW, just for fun, get an AGI up from a Priest. I had
my Priest do that to me so I could run around iRO Sakray's Prontera
yelling "yeehaw!!"

Q: I have a Crescent Scythe! Why shouldn't I go AGI/luck?
A: Spears are slow. Very slow. AGI/Luk Lancers would be pretty stupid.
Spears are used mainly for their skills, not their ASPD, like Murasamas
and Triple Critical Bastard Swords are for, with 2hand quicken. If you
want to use your Bapho-drop, save it for when you're a Crusader. Or
better yet, sell it and buy some new cards.

Q: What's this about stat bonuses at jlvl50?
A: If you're jlvl 50, you get a bunch of stat bonuses as long as you're
that job. Therefore there is no point to getting to Swordsman jlvl50 or
Mage jlvl50 unless you want the skill points.

Q: Isn't Trinity a girl name?
A: I had some Singapore homies who showed me the truth, the way, and
the light. I adopted Trinity as a way of showing my pride, while
changing the naming styles to fit my own needs of radical ambitions.
Trinity.Knight showed me the way.
I am Trinity.Lancer.

Q: I don't like you. How do I flame you?
A: Scroll down for my contacts

Q: I love you. Tell me how can I reach you?
A: Sorry, that was really my question. I just wanted to boost my self-
esteem after that last question



XI. Tanking
The purpose of a Knight in a party is to generally take damage. Knights
are good at this. When Knight, if possible, stand in front of any
ranged character. This is being a good "meat shield" Also, Knights are
the best at powerleveling novices to a decent level. This is simply
called "tanking"

Provoke is a special skill. Normally, if an assassin would hit a
monster, that assassin would take partial experience, however little.
But with provoke, no damage comes to the monster at all, and your
tankee can beat the lowered-defense monster to a pulp.

Some things about meatshielding/tanking:

A ranged monster will not change sights unless his target is
unreachable. (If a Skel.Archer spawns on a Sin, attack the Archer, and
make sure the Sin goes out of range, so the Archer attacks you)

A monster than can see you, but cannot reach you will stay still
(Argiopes will head up the ramp if they cannot see the archer, but feel
the arrows... unless of course, there is no ramp)

You cannot tank aggressive or mobbers for melee characters. If a
monster can see two things, it will generally try to hit whatever is
hitting them. (i learned this from ants in ant hell)

If your main purpose is to absorb damage rather than do damage, wear a
shield.

You can actually be reported for mob training on iRO. If you're
provoking monsters say on rocker or elder map, don't go insane. I'd
think 2-3 monsters attacking your character wouldn't get you reported,
but really, if you have 30 elders on you, some people will get mad.



XII. Review Section
A. Damage calculations:
Every point of armor you have decreases damage by a percent. Every
point of vitality you have decreases damage by 1 after that percent.
If your defense is 25+50 and a monster with 100 attack power hits you,
you take

A - B = X
[ 100 x (0.75) ] - 50
[ 75 ] - 50
X = 25 damage


B. Mob penalties:
With AGI characters, once your character is mobbed by more than two
monsters, evade is split amongst them. This means you get hit twice as
much as normal... but since you're getting hit by threeish monsters, it
kinda gets to four-six times more than normal... or something like
that. In Comodo, if more than two monsters hit a vita character, your
vitality drops 5% for each additional monster until you hit 12. This
means if you theoretically have 25+50 defense and you are swarmed by 7
monsters each with 100 attack power the formula is

[ A ] - (B - C) = X
[ A ] - < 50 - [ (50 x 0.05) x (7 - 2) ] >
[ A ] - < 50 - [ (2.5) x 5 ] >
[ A ] - < 50 - [ 12.5 ] >
[ A ] - < 37.5 >
[ 75 ] - < 37.5 >
X = 37.5 damage

Don't get swarmed by too many monsters.


C. Elements - "What the hell? A gauge over Baphomet's head?!"
I recommend Fire and Wind weapons. You could probably use Ice later,
but eh, you'd probably have a party by then. Wind for Byalan. Fire for
Hodes or Savages and Undead things. Remember, if you ever get an
elemental Lance, use it instead of your normal Lance because elemental
weapons always do 100% damage minus the monsters mdef.


D. Weapon Penalties - "Sharp objects are a man's best friend"
 [damage % on a small monster]/[medium monster]/[big
monster]
Knives do 100/75/50.
1 ed swords do 75/100/75.
2 ed swords do 75/75/100.
Spears do 75/75/100.
Mounted spearmen spears do 75/100/100.


E. Time to Knight - "I will never touch another ant again... What? A
picnic?!"
If you're a starting pre-Knight leveling at byalan2, coalmines, or
geffen1...
At job level 38 expect 2-3 hours to jlvl
At job level 39 expect 7+ hours to jlvl
Sorry to all the people who understand that, but some people just whine
way too much. Mages have it easy XD

F. Stat building - "Take your vitamins, dammit"
STR - every 10 STR is a max damage bonus. Every 1 is +30 wgt carrying
capacity.
DEX - every 5 DEX is a min damage bonus. I [think] every 6 is an ASPD
bonus.
AGI - every 1 is 0.33 ASPD bonus
VIT - every 20 is a defense bonus. Every 1 is+1% max hp, will subtract
0.8 dmg, and increases item healing efficiency by 2%
INT - every 6 is an addition to SP regen rate. Every 1 is +1% max sp
LUK - every 3 is +1% crit. Every 10 is +1% lucky dodge. Every 5 is +1
damage.



XIII. Credits
Gravity for making it illegal to say "Gr.avity sucks"
VGmaster88 for commenting on pikes. He's not wrong, he's just
misinformed ^_^
Weggy for most of the damage percentages on the skills and ultimately
sparking my interest in Lancers ^_^
roWORLD's CelticMist who I stole the "where to level" ideas from
iRO Sakray's Ran>_< for making me suffer in the coalmines
RSXXX for making the best Lancer guide ever.
Jacob for being a sexy beast. I took a lot of math from you.
to all the people i stole stuff from on accident without telling you


sHoUt0uTz 2
To "Goddess Song" 'cuz they're all girls!! *nosebleed*
All the other Trinitys on Chaos
All MY Trinitys on Sakray and AndzRO
Especially Trinity.SubXero because I don't like him much ((because he's
so freaking cool)) and Trinity.MAGIKat because she's sexy
and my homegurls inuko, Lauranathalas, and Strawberry
and to my homeboyz Tsubayo and morose
Oh btw, someone mentioned me in one of their FaQs at GameFAQs but I
forgot who it was. Shout to you, bro. IM me sometime and we'll talk
about nerdy things like RO.


Other reading
RSXXX's Guide
http://www.ro-world.com/forums/inDEX.php?
act=ST&f=12&t=68724&s=51b5a96760ce45b2fd01885c42cd479d

Jacob's Guide
http://www.ro-world.com/forums/inDEX.php?
act=ST&f=12&t=54617&s=51b5a96760ce45b2fd01885c42cd479d



XIV. Contact
EMAIL: TrinityLancer@msn.com
AIM: TrinityLancer
IRO SAKRAY: Trinity.Lancer, Trinity.Caster, Trinity.Shopkeep

Bio: Trinity.Lancer was a proud Knight of iRO Sakray. He is currently
in the guild DyNaMic sTyLz lead by Trinity.Shopkeep. He rented a
boarding house in Prontera, but his heart lies in his hometown of
Izlude. His favorite place to visit is Payon Town because he likes to
scope out the "Archer babes" His favorite line for taking warps to
Payon is "Archer babes here I come". His favorite update with the
Comodo patch always came up in conversations, "Damn, Assassins blow
even harder now"



XV. Legal
Anything said here is probably owned by something else. I don't really
own anything except my own name. You're not allowed to sue me by
reading this FAQ. Have a nice day. This FAQ is mine. It can be posted
on GameFAQS. You can post it somewhere else, but with my permission.
Don't support illegal programming like botting. And while you're at it,
don't do drugs and stuff like that.

Copyright 2003-2004. Gloves "Boi" Reniaux