++++++++++++++++++++++++++ +Command and Conquer Generals + ++++++++++++++++++++++++++ V 1.0 Table of Contents I The Game *My opinions* II The Different Factions A. America 1. Hero Unit 2. Infantry 3. Armored Units 4. Structures 5. Super Weapon 6. General Points 7. Strategies B. China 1. Hero Unit 2. Infantry 3. Armored Units 4. Structures 5. Super Weapons 6. General Points 7. Strategies C. GLA 1. Hero Unit 2. Infantry 3. Armored Units 4. Structures 5. Super Weapons 6. General Points 7. Strategies III Credits ============================================= | I. The Game *My opinions* | ============================================= One thing should be noted before I start my rant, I wrote this guide because none were available at gamefaqs, I?m hoping that with this guide being published, more people will write some faq, *hopefully better than mine*. This game, while it somewhat strays from some of the former C&C games, is a great game. It has all the elements of a classic. Anyone who would say otherwise is nuts. Ive seen a lot of complaining on the message boards about how ?Westwood dropped the ball?. Heres how I see it, and I may be wrong, the c&c community had long criticized westwood for not being innovative. When they finally do, they are blamed of ruining the series. People are afraid of things being different its that simple. I myself never liked the old c&c story lines though, just the game itself. Anyway back on topic, this game, while does have a story line, is not a extremely compelling one. Still I believe it is enough. In the end why do people replay a game over and over, skirmish after skirmish, online day after day? Ill tell you one thing, its not the story line. It?s the game play, and how fun the game is. Generals is a extremely addictive and fun game to play, with stunning graphics. The only thing that EA skimped on in the graphics department was the soldiers. But if you think about it makes sense why they would. This game already pushes many peoples computers to the max, in fact many of the people who want to play the game cant because it is already to graphically strenuous. Now take into account the number of troops you can easily mass produce. If they were to add as much detail into them as they did everthing else, no one on earths computer would be able to run it. Anyway, play the game, don?t just go with the crowd, make up your own mind if you like it or not. On with the guide. Keyboard Shortcuts ============================================= | III. Controls | ============================================= wheel (mouse) Zooms screen in and out for close-ups F12 Hotkey for taking in-game screenshots Ctrl Hold down for force-attack mode Space View last radar event G Instruct selected units to guard H Select command center Left Select previous unit Right Select next unit Up Select next dozer/worker Down Select previous dozer/worker Q Select all offensive units on map S Stop selected units X Scatter selected units E Select matching units on screen EE Select matching units on map Backspace Chat with allies Enter Chat with everyone Esc Options menu H Jump to Command Center Ctrl +Set Camera Bookmark Jump to camera bookmark F9 Toggle control panel on/off Ctrl + Number Key Define the selected units as a group Number Key Select previously defined group Db Tap Number Key Jump to previously defined group of units Alt + Number Key View (but do not select) previously defined group of units Shift + Left click Add a unit to a selected group Ctrl + C Selected units cheer Alt Hold down to set waypoint paths for units Ctrl + Q Checks your frame-rates ============================================= | III. Sides | ============================================= America Roused from its isolationism by the GLAs bioterrorist efforts, the U.S. quickly puts its traditional tools to work ? metal and might. Its been more than 20 years since the us was involved in substantial armed conflict abroad, and some pundits wonder if the slumbering giant will fall in its attempt to root out the new enemy, the Global Liberation Army. But there is little choice. The U.S. is gearing up to police the globe once again ? and with the GLA as its enemy, that policing effort will require just as much courage and might as lethal high-tech weaponry. American Hero Unit - Colonel Burton - Colonel Burton costs 1500 to build, and you can only build one of him at a time. He is camouflaged, but reveals himself when shooting or planting a bomb. He is good vs infantry and weak vs scouts. Burton is probably my second favorite hero. American Infantry Units -Ranger ? The ranger costs 225. If you buy several upgrades for the barracks you can give all your Rangers flash bangs, and the ability to capture buildings. Flashbangs work very well against other infantry, and fantastic against mobs. And of course capturing buildings is very important. The ranger is also the unit that you get with Para drops, which can be gained through general skill points. Also using your basic resource gatherer, a Chinook, you can transport troops and do combat drops directly into enemy buildings to take them over. -Missile Defender- The missile defender costs 300. He uses special laser guided attacks to launch missiles at a quicker rate then other similar units from different countries. These guys are great vs armored units but not so great vs infantry. -Pathfinder- Costs 600. He is basically your sniper, he is camouflaged wile not moving or shooting. He can pick of units at great ranges, a couple of these guys will keep your base safe from infantry, but they will get slaughtered by anything else. These guys however are an invaluable tool, and can be used to detect stealth units. They do, though, require the use of a general promotion point to be used. -Pilot -These units are un-trainable for a reason. Once a titanium vehicle is destroyed the Pilot escapes into the battlefield. He can then transfer to another friendly ally and make that unit a veteran. American Mechanical Units -Construction Dozer - The dozer costs 1000. This is the backbone of the USA's forces. Primarily used in the construction of the USA's structures it can also repair structures and clear mines. -Ambulance ? Costs 500 - This vehicle is used to heal units and clean up toxic radiation, be sure to have a few of these guys if you are facing the GLA. -Crusader ? Costs 900 ? The crusader is your basic American tank. It is strong vs buildings and vehicles but weak vs air and rocket soldiers. These guys can buy one of two upgrades once the unit is built. Each tank can either build a battle drone 300 or a scout drone for 100. Scout drones extend the range of your tanks view and spots hidden enemies, and the battle drones shoot bullets against enemy units, and repair their parent unit. -Paladin ? Cost 1100. This cool looking tank uses a laser to destroy incoming missiles and near by infantry. Its main weapon is awesome for taking out buildings and other vehicles. The paladins main weakness is vs air units. These guys can hold their own with almost any enemy. Like crusaders they can also be upgraded to receive battle drones or scout drones. Paladins require the use of a general point to be able to produce them. Humvees ? Cost 700 - These armored vehicles are great for mowing down infantry, and can carry up to 5 passengers. They also have the same 2 upgrades as paladins and crusaders, plus with a upgrade from the war factory they also sport a tow missile. -Tomahawk ? 1200 ? These are the American artillery. And they are quite good, a bunch of these guys behind some paladin tanks makes quite a force to be reckoned with. These too require a general point to use. Raptors ? Cost 1400 ? This sleek fighter jet can engage air or ground units and carrys 4 missiles. Comanche ? Costs 1500 ? Fires missiles and a gattling cannon. The Comanche automatically rearms missiles in the air. Aurora Bomber ? cost 2500 ? The Auroras super sonic attack makes it immune to enemy fire. After the strick is made the bomber reduces spead by 50 percent and is vonurable to enemy fire. This bad boy literally always delivers. Stealth Fighter ? costs 1600 ? Stealth while moving, this bomber requires a generals promotion. Chinook ? Your basic resource gatherer for the American side, can also be used to perform combat drops in conjunction with GI?s, and can transport any infantry unit. American Structures -Command Center ? Cost 2000 This is the heart of the USA base. You can build a Bulldozer in this building, which on its own can construct other buildings on the map, this is the only place you can build these units. This building is the also the place from which you will order carpet bombings and Para troop drops, A-10 Strikes, and spy sat reveals (Like Yuri?s psychic reveal). If you lose your command center and all your dozers your screwed. Cold Fusion Reactor ? Cost 1000 -This is the American variation of the nuclear power plants. Actually much safer, if it explodes there is no radiation or explosion that kills your troops. China and America need power plants to power their structures and defensive systems, without them your vulnerable to attack. The Cold fusion reactor has an upgrade called control rods that double that reactors power output for 800 dollars. Barracks ? Cost 600 The barracks is where you train infantry to work for you. Unlike other c&c games, you can only queue up as much as you have money for, and only 9 units at a time per barracks. These structures are essential, and also provide upgrades for your units. - Flash bang Grenades ? Allows all your rangers from now on to use flash bang grenades - Capture ? Gives your Rangers the opportunity to capture buildings. Supply Depot - Cost 2000 This is the building where your resources are taken after being gathered by your Chinooks. And of course it is also the building where the Chinooks are produced. War Factory ? Cost 2000 This is where all your ground units, besides infantry, is produced. In comparison to other c and c games, the war factory in Generals is expensive, so guard it well. You may purchase upgrades for your tanks with the war factory. - Tow Missile ? This is added to the humvee and helps them mow down the compition. Strategy Center ? Cost 2500 With this strategy center you can use purchase various upgrades, and implement 1 of three strategies. The hold the line strategy increases your defense, the Search and destroy strategy increases units range, and the bombardment increases their power. I addition to affecting your troops depending on which one you choose, the actual command center will get various bonus, too. Now for the upgrades: - Advanced Training ? Allows all USA units to gain veterency at twice their normal pace. - Drone Armor ? Increases Drones armor by 25 percent. - Composite Armor - increases the armor protection of Crusader Tanks and Paladin Tanks by 25%. - Supply Drop Zone ? 2500 These order supply drops in every 2 minutes, giving you a handsome cash bounty for each drop. These things really help out. Buy a lot of them and you will dominate. Airport - Cost 1000 These allow the US to build air units, re arm them, and repair them. - Rocket pack ? Make your Comanche?s even more powerful then they already are! - Laser missiles ? These upgrade the power of your raptors and Aurora fighters. Patriot Missile ? Cost 1000 These are the defenses of the USA, they defend against both Ground and Air units rather well. They are very effective against Armored units. America?s Super Weapon Particle Cannon Uplink - Cost 5000 This is the most powerful weapon the USA has apart from the fuel air bomb of course. When fired a beam will come down from the sky hitting the target area selected, this beam can also be moved once placed by rapidly clicking other spots of the map. Its expensive but worth it. Just make sure you have enough power. American General Point Structure 1 Star General -Paladin Tank Allows the commander to construct and use the powerful Paladin Tank -Unmanned Aerial Vehicle This upgrade allows the player to drop an Unmanned Aerial Vehicle anywhere on the map. The UAV's stay in that spot permanently and are cloaked. They reveal part of the map for the player and can detect cloaked units. Their relative fast recharge time makes them ideal for scouting enemy positions quickly and efficiently.. -Stealth Bomber Gives the ability to build the US Stealth Bomber at the airfield. 2 Star General -Pathfinder Enables the training of the Pathfinder stealth sniper at the barracks. -A10 Strike This upgrade calls in air to ground support from the US A10 Warthog aircraft. One, two, or three A10's will fly in depending on the class of the upgrade. -Emergency Repair Repairs tanks in the selected area. There are three different variants, each increasing the time of repair. -Paradrop Rangers will parachute out of transports anywhere on the map with this upgrade. There are three levels of the paradrop, they drop 5, 10, and 20 Rangers in a single session respectively. 5 Star General -Fuel Air Bomb Brings in the devastating Fuel Air Bomb that engulfs everything in a fireball of explosive goodness. American Strategies - If you see a bunch of tanks massed up in one area drop paratroopers on top of the tanks in the center, your paratroopers will die but the tanks will all fire on the center tanks, and end up killing their own units in the process. I?ve taken out as many as 10 opposing enemy tanks this way with one para drop. - If you are facing the GLA use your snipers to pick off the rocket troopers in their stingers, leaving them useless. Its also good to have a sniper on the outskirts of their base to take out Jamar if he shows his ugly Vail covered face. - Use your Chinooks in combination with your Rangers to perform combat drops to take over enemy bases - Use way points with your fighters to patrol the air and knock down enemy fighters - If you put a sniper and 4 rocket guys in a humvees you have a quick mobile tank destroying, troop snipering, stealth detecting vehicle. Nice combo :-D -When you activate your Super Weapon once its location has been set you can move it around by clicking other places on the map and thus doing more damage. - If your facing the computer, they almost always go after humvees first, you can use them as decoys or lures. - Snipers are your friend, use them vs Mobs - Rangers with flashbangs have awesome range, use them vs all infantry and mobs. -Your strategy center has a fairly powerful cannon attached to it if you declare the bombardment strategy. Chinese Hardly the ridged, out of touch communist behemoth of yester year, the new china is as sleek as a bullet train, yet as brash and bustling as MTV. While run by a council system in the old style of the Politburo, the ruling elite in china is hardly a bunch of suited gray hairs. Rather, a slick, national minded digirati has turned the country into a political and economic superpower ? with a military arm that heavy handedly amasses hordes of manpower, while deftly manipulating the tactical tool of propaganda. But its versatility as a culture is little match for its latest foe ? The Global Liberation Army. Chinese Hero Unit -Black Lotus ? Cost 1500 is the hero unit of the Chinese armed forces. She is cloaked when not using her abilities but vulnerable when she executes one of her three attacks. She can hack into buildings and capture them from a distance, she can hack into enemy Supply Depots and steal credits from them, and lastly she can hack into vehicles and disable them for a short time. Of the three her units in this game she is definitely my least favorite, but would be useful if used the right way. Chinese Infantry -Red Guard - Cost 300 units are the basic foot soldier of the Chinese army. Two are trained per one unit bought which means the Red Guard can be raised quickly to overwhelm opponents. These guys are nasty foes to run across, as if you get more then 5 in a group they get a horde bonus. A horde bonus increases the units fire rate, and if you are producing two per one you buy?well you do the math. - Tank Hunter ? Cost 300 This infantry unit is armed with a rocket launcher that tears through enemy vehicles but is less effective against infantry. As an alternate attack, this unit can strap dynamite to enemies to create a powerful explosion. A good group of these guys and some red guard will help out a lot. Stick them in bunkers with a gating cannon by them and you have a great defense. -Hackers ? Cost 623 These guys are some of my favorites, they have two abilities. The first one, I use less, is to hack into a building and shut down its power, therefore disabling it for a time. The second is a cash hack. When deployed they sit down and hack the net, consistently stealing money from bank accounts. At the lowest level they get you 5 dollars every other second, when they are elite they get you 10 every other turn. Get a bunch of these guys protect them well and you will be rich. Chinese Armored Units -Bulldozer ?Cost 1000 The backbone of the Chinese swarm, these guys are the ones who build all your structures and repair them. -Supply Truck ? Cost 600 While cheaper than the Chinook, they are also more vunerable, as they are ground units. Lightly armored but efficient, these guys should be guarded as they are your main resource gather, and a major source of income. -Troop Crawler - Cost 1400 While they don?t have any weapons they do come with 8 red guards inside, and detect cloaked units. They provide for a quick transport for infantry too. -Dragon Tank ? Cost 800 So hot a unit it burns (bad pun intended). Great against infantry and buildings, and pretty good vs other tanks. This is one awesome unit, plus it looks cool. And if you purchase the black napalm upgrade on your war factory it increases the dragon tanks power by 25 percent, and makes it fire blue fire instead or orange. YAY. As an alternate attack, it can lay down an arc of fire upon the ground to engulf any and all enemies in it's path -Overlord ? Cost 2000 Yikes. That should be a good enough description. Oh what you want more :( fine. The overlord tank is a massive unit with heavy armor and very very scary power. This twin barrel tank can be upgraded with one of three improvements. A battle bunker, a gattling cannon or a propaganda tower. In addition to these upgrades you can upgrade all of your overloads speed and power by buying improvements on your nuclear silo. Plus these tanks are so big they can run over other tanks, and crush them much like everyone else?s tanks can run over infantry. So back to my original statement. Yikes. -The Battle Master - Cost 800 The standard tank in the Chinese arsenal. It is very useful against enemy armor and structures but near useless against infantry. When 5 or more are in a group they all get a horde bonus (see Red Guard). Plus you may purchase upgrades for them by upgrading your nuclear silos. -Gattling Cannon ? Cost 800 Another great tank, provides good air defense and mows through infantry. However can be easily swatted by other tanks. Buy an upgrade on your war factory to make these guys more powerful and you?re in business. -Inferno Cannon ? Cost 900 These babies are one of the two artillery units of the Red Army. They rain down long range destruction upon any enemy infantry or lightly armed vehicles that get in their way. Can also reign terror on a base. They also use napalm so if you purchase the upgrade they can be made more powerful (see flame tank). -Nuke Cannon - Cost 160 Once again yikes. The other artillery unit of the Chinese. These guys have the longest range of any unit and guess what they fire. Yep you got it, small nuclear warheads. Guard a couple of these guys and attack and you can rain nuclear death down on a base. Ahhh happy days. - MIG - Cost 1200 The Mig is the tactical aircraft in the Chinese air guard. Migs can engage enemy aircraft in the air and also can bomb enemy ground targets with fire engulfing inferno bombs. When used in groups their attack creates a fire storm that deals additional damage to the enemy unit or structure. Chinese Structures All Chinese structures may be surrounded by mines for a cost of 800. Great for slowing down or stopping a blitz. -The Command Center ? Cost 2000 The nexus of the entire base infrastructure. This structure provides the ability to build bulldozers and all special abilities unlocked through experience are accessed through this building. A radar upgrade can be built from the start to provide mini-map battlefield intelligence. -Nuclear Reactor ? Cost This building provides the power for all the base's structures. Without sufficient power, building operations will slow down, base defenses will stop working, and special weapons will stop charging. To increase output, the reactors can be overcharged to increase thier power by 50%, however, while overcharged the health of the reactor slowly drains. -Barracks ? Cost 600 The only other building besides the nuclear reactor that can be built from the start, this building is responsible for training China's legions of troops. From the barracks you can purchase upgrades: - Capture Building - allows your red guard to capture buildings. -Supply depot ? Cost 1500 Where supplies are brought for credits. This structure also produces the supply trucks which transport the resources to the depots themselves -War Factory ? Cost 2000 War Factories are the buildings that produce China's light and armored vehicles. They should be protected because of their invaluable assistance to the war effort, combined with their relatively light armor. One tank can be built at a time per war factory, with up to 9 queued up into production at a time. Also you may buy various upgrades on these buildings: - Chain Guns - Gives all chain gun weapons a 25% damage increase. - Black Napalm - Gives all fire weapons a 25% damage increase. -Air Field ? Cost 1000 Buying the air field allows you to produce the chineese air unit, the MIG. As well as upgrades for it. - MIG Armor - Gives all Migs 25% boost in health. -Propaganda Center- Cost 2500 This structure allows the building of advanced vehicles and infantry and structures. In addition to that you may purchase various upgrades too: - Nationalism - Gives the Horde Bonus to Red Guard, Tank Hunters, and Battle Masters an increase of 25%. Horde Bonus is when a unit is given a faster rate of fire while in a large group of units. - Subliminal Messages - Provides a 25% increase in the healing power of Propaganda Towers. - Propaganda Towers ? Cost 500 Heals all friendly units in the immediate surrounding area. Good to splash a few around the interior of your base. It's China's version of a medic. -Gattling Cannon ? Cost 1200 The gattling cannon is a powerful multi-purpose defensive building. It's extreme range means that it can pick off enemy aircraft and infantry from a distance. Light vehicles can be easily destroyed with it, however, it is not very efficient in dealing with enemy armor. These structures can also detect cloaked units. - Battle Bunker ? Cost 400 These in expensive structures can house up to 5 infantry units, when packed full of rocket infantry, they will annihilate incoming tanks, and are quite effective against air assaults too. China?s Super Weapon -Nuclear Silo ? Cost 5000 This structure is where the Chinese arm and launch their ever-so- impressive nuclear missiles. Note: To launch a nuke you must also have radar. - Uranium Shells - Provides Battle Masters and Overlords a 25% increase in damage. - Nuclear Tanks - Gives Overlords and Battle Masters a 25% boost in speed. Upon destruction, also leaves nuclear fallout in the area. Chinese Generals Points 1 Star General -Artillery Training ? Builds Battle Masters and Nuke Cannons as veterans -Nuke Cannon ? Allows you to use Nuke Cannons -Red Guard Training ? Builds Red Guard as veterans 3 Star General -Artillery Barrage Drops artillery rockets in a selected area. There are three different variants, each increasing the damage done. -Cash Hack Steals money from a selected enemy Supply Depot. There are three different variants, each increasing the amount of money stolen. -Emergency Repair Repairs tanks in the selected area. There are three different variants, each increasing the time and speed of repair. -Cluster Mines Calls in a plane to drop mines in a specific area. 5 Star General -EMP Bomb Drops an EMP bomb on a selected enemy. Disables all buildings and vehicles in a large radius around the epicenter. Chinese Strategies -The more MIGs you hit a target with the bigger the firestorm it creates -If your attacking with anything that can receive horde bonus, make sure you have enough of that unit to receive the bonus, also be sure to get nationalism. -A good base defense is alternating battle bunkers and gattling cannons on the outskirts of your base, and filling the bunkers with tank hunters. -Use other tanks to hold the front lines and nuke cannons to lob in nukes and anhilate the enemy -Build Overlords in groups, I find that 5 of them, 2 gattling cannon, 2 bunker filled Rocket hunter, and 1 with a propaganda tower makes an pretty impressive force. -Another base defense I just thought of, all though haven?t tried yet is, using flame tanks to create a flame wall around you base, having gattling cannons to defend the air, and then nuke cannons also to lob nukes over the flames and hit rushing tanks. -Hackers and lots of them, use them and they will make you rich but be sure to guard them well and spread them out so they wont be target of an anthrax bomb, scud storm, or fuel air bomb. Global Liberation Army While technically, not a nation, the GLA might as well be one-its?s a tight knit- cell based political organization tied together by a shady agenda that calls for the global disruption through constant military provocation ? whether the target is China, the US, or even NATO members. Like traditional political terror groups, the GLA fights the new war, any way it can. Although typically targeting government and military facilities, the GLA is not above targeting innocent civilians and public structures, whether it be by blowing up dams or performing acts of bio terror, sabotage at public events. However, it?s the groups guerilla tactics that make it an especially slippery foe to get a grip on. Global Liberation Army Hero Unit -Jarmen Kell - Cost: 1500 This is the GLA hero unit. It is a form of sniper to be exact and we all know snipers can inflict havoc to even a large group of infantry, but that isn?t all this unit can offer. It is completely capable of shooting armour piercing bullets at vehicles thus killing the vehicles driver. This will render the unit neutral yours for the taken if you get a driver in it before anyone else. All sides can lay claim to the neutral unit. It should also be noted that the AP Bullets upgrade increases his power more. He is by far my favorite Hero Unit in this game. Global Liberation Army Infantry Units -Worker ? Cost 200 The worker has several functions, he is your main building unit, resource gather, trap setter and mine clearer. The traps he sets are called demolition traps, and cannot be seen by your enemy. -Rebel ? Cost 200 The basic infantry unit of the GLA, while good vs infantry, very in effective vs armored vehicles. The Rebel, with upgraded structures, can be camouflaged, capable of taking over structures, and with use of the rebel ambush can appear out of no where. Upgrading your black market will give these guys more powerful Armor Piercing bullets -RPG Trooper ? Carries an over the shoulder bazooka, which is very effective against armored units, but doesn?t work very well on infantry. They are the basic GLA adaptation of the Tank Hunters. -Angry Mob ? Cost 800 This group of people is deadly, especially when you upgrade the palace so they have ak47s. The mob is a group of citizens that go hostile. They can easily take out buildings, and demolish tanks, they use Molotov cocktails, rocks, and if the palace is upgraded, ak47s. Yikes. But with the cost of 800 they are as expensive as many tanks. Watch out for Toxic Tractors, Gattling weapons, and snipers when you have these guys, Other than that, they are a bunch of scary @$$ MoFo?s. -Terrorist ? Cost 200 The terrorist is a kamikazes warrior, who straps himself up with C4 and rushes his target. Great for taking out anything but air units, but be careful because he doesn?t have much health. You can also use him to strap a civilian up with c4 and leave a little surprise for however finds said civilian. -Hijacker- Cost 400 The hijacker is camouflaged while not moving and can, as his name implies hijack any enemy vehicle and use it for his own purpose. A really good unit actually, but he also requires the use of a general point. Global Liberation Army Armored Units -Technical- Cost 500 Basically a pickup truck with a 50 cal. machine gun rigged in the bed. Because of their speed, they make an excellent choice for scouting the battlefield. It can also scavenge for parts from destroyed tanks and upgrade itself on the battlefield. They can also be used to transport troops. If you throw a general point into the veteran technical ability, then all your technical are built as veterans. Upgrading your black market will give these guys more powerful Armor Piercing bullets. -Rocket Buggy - Cost 800 It's a Rocket Launcher on wheels! Very fast mobility making it a good scouting unit, and for hit n run tactics, etc. It's armor is light, so very vulnerable to heavy fire power. Good against buildings. In addition to its speed the Rocket buggy also has a better range than many other units. Also if you upgrade your Black market your buggy gets more powerful rockets, and 25 more ammo per barrage. -Toxic Tractor ? Cost 600 The Toxic Tractor sprays a green toxic chemical that easily deals with infantry and does a decent deal of damage to tanks. But its not good vs buildings. Also if you upgrade your palace you can give them a 25 percent more powerful version of this toxin. Its blue YAY! Er um sorry got wrapped up in the excitement. -Scorpion Tank ? Cost 600 This is the basic GLA tank, and its cheap cheap cheap at that! They are also one of the few tanks that are good against infantry. These guys aren?t that strong to start off but there are many extra bonus you can give them through upgrading various structures. For example: You can upgrade your war factory to equip all your Scorpion tanks with an extra rocket. You can upgrade your palace to give them toxic shells, and then upgrade all toxins also to a more powerful formula by upgrading your black market. With the improvements, if you get a group of these guys they are quite impressive. -Quad Cannon ? Cost 700 Basically a pickup rigged up with a gattling cannon. Quick and a good air defense it can also upgrade its weapons up to three times, making it a truly versatile tank. These guys are good to have around your other tanks fro air defense. -Marauder Tank - GLA's most powerful tank, though not as powerful as China and USA's standard tank this tank can still give a good pouch to other tanks. This unit can also pick up pieces of scrap from the ground to upgrades it's weapons and Armour. When upgraded it gives other tanks a run for their money, and is quite an impressive tank, and once again? cheap YAY!!!! This unit requires a generals promotion to use. -Scud Launcher ? Costs 1200 This is the GLA version of artillery. It launches 1 missile at a time, that is equipped with your choice of Anthrax or Explosives *interchangeable after every shot*. Be careful though, they may have great range, but they have terrible armor. Keep them well guarded with some scorpion and marauder tanks. It should also be noted that this unit requires a generals promotion. -Bomb Truck ? Cost 1200 Bomb truck is a kamakazi unit, used to cause mass destruction on whatever it hits. A plus to this is that you can choose to equip it with either chemicals or explosives, and it can be disguised as any other vehicle (Civilian or Enemy). Radar Van ? Cost 500 This is what gives you your radar, and with an upgraded black market, you can do radar reveals on spots on the map, recharge time on those is only 30 seconds! The Radar van can also detect stealth units. Global Liberation Army Structures Note: No power plants are necessary for the GLA -Command Center ? Cost 2000 The place that makes things happen, the command center supplies you with workers, who gather resources and bring them to your supply depot. These workers also build your buildings, so without a command centre, you can?t construct buildings. -Barracks ? Cost 500 This is where your infantry, mobs an heroes are produced. You may also purchase upgrades on your barracks: - Capture Building ? Trains your Rebels how to capture buildings -Arms Dealer ? Cost 2000 This is where you produce all your tanks and tractors. Once again you may also purchase upgrades for this building. - Scorpion Rocket ? Equips all your scorpion tanks with an extra rocket - -Supply Stash ? Cost 1500 This is where the supplies are taken too, also can produce workers. This building is essential as it provides a cashflow to fund your war effort. No upgrades here but protect it. -Palace ? Cost 2500 This is GLA's "Technology" building. It is required if you want to upgrade your units. You can also garrison 5 infantry inside the building for added protection. Makes for a better armored more expensive battle bunker, and you can build as many of these as you want. The upgrades to the palace are: - Camouflage - Rebels are hiding from enemy sight when not shooting or moving. - Toxin Shells - Scorpion and Marauder shells carry a small amount of Anthrax Toxin - Anthrax Beta - 25% damage bonus to all toxin units. - Arm the Mob - Arm all Angry Mobs with AK-47s. -Black Market ? Cost 2500 Once built, you will get a steady flow of credits and be able to purchase the technology for units that goes along with this building: - AP Bullets - 25% damage bonus to Rebel, Technical, Quad Cannon and Jarmen Kell. - Junk Repair - All vehicles auto-repair. - Radar Scan - Radar van can scan the map to search for enemy forces. - AP Rockets - 25% damage bonus to all rocket attacks. - Buggy Ammo - 25% rocket buggy ammo. -Stinger Site ? Cost 950 One of your base defenses as the GLA. Good for defense against incoming aircraft, and tanks. Guard these against snipers, as they will render them useless by picking off the rocket soldiers inside it. -Demo Trap ? Cost 400 The demo trap is an invisible bomb that waits for enemy units to walk over it. It can be spotted by some units but still a useful defense system. -Underground Tunnel ? Cost 850 One of the most useful structures in the game. It can hold up to 8 units at a time, They can enter from any one hole and leave from another hole anywhere on the map a second later. It is the ultimate transport. And it is mounted with a defensive gun to defend vs infantry. Global Liberation Army?s Super Weapon Scud Storm ? Cost 5000 This is the GLA?s Superweapon. One major advantage to the GLA is that they don?t have to supply power for anything even this, so you wont risk running low on power by building one. These things devastate a target area with 8 Scud missiles packed with toxins. While not pinpoint accuracy, they will destroy just about anything you point them at. Global Liberation Army?s General Points 1 Star General -Marauder Allows construction of the medium class Marauder Tank. -SCUD Launcher Allows construction of the SCUD missile platform. -Technical Training Trains all Technicals built as veterans. 3 Star General -Cash Bounty Gives the player resources upon the destruction of enemy forces. Three tiers give the player more money per kill. -Emergency Repair Repairs tanks in the selected area. There are three different variants, each increasing the time of repair. -Hijacker Enables the training of the Hijacker at the Barracks. -Rebel Ambush Gives a commander the ability to unleash a given number of Rebels instantly anywhere on the map. Each of the three levels allows for a different number of Rebels to be brought in. 5 Star General -Anthrax Bomb Drops an Anthrax bomb on a selected enemy. Is lethal to all infantry immediately and quickly damages tanks down to the point of destruction. Global Liberation Army Strategies - Mobs armed with AK47?s can easily destroy an entire base all on their own if they are several of them -Build your palace at your front lines and fortify it with rocket guys, then put a underground tunnel right by it -Place an underground tunnel at your barracks, your war factory, and your front lines, and use it to instantly transport troops to battle and overwhelm them with a constant supply of troops. -If you upgrade a scorpion with the missile, give them toxins, then make the toxins more powerfull (all through structure upgrades) your scorpions will be a force to be reckoned with -Don?t overlook the Toxic Tractors secondary ability, ground contamination. -Use hit and run tactics with your buggies as often as possible to keep your opponent on their feet and un concentrated on building up a massive force. -Use Jamar to pick off as many enemy vehicles as you can -The major advantage of scuds is that they don?t take any extra power, so if you have the cash build multiple scud storms -Remember that demolition trucks can really pack a punch, as can a technical filled with terrorists. III Credits 1. EA Pacific for making this great game 2. Gamefaqs for having a great site 3. http://www.planetcnc.com/generals/ for the generals ability chart info, that I used :-D 4. Myself Jamie Lee Goehring for writing this faq 5. My dog for not calling me crazy when I talk to him and he talks back 6. And the GGTF (Global Gnome Task Force) For helping me stop the underwear dwarves from stealing my underwear?..ahhhh I CANT TAKE THIS KINDA PRESSURE Have a nice day :-D
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Command & Conquer - Generals :: F.A.Q. / Walkthrough
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