Datei-Beschreibung:

EMPIRE EARTH II - 1.10 PATCH UPDATES 
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- Resolved GameSpy lobby issues . 
- Added autopatch functionality. 
- Addressed some lag issues. 
- Fixed AI's not epoching up. 
- Added random epoch start/end setting. 
- Added hotkeys config dialog. 
- Game Pace can be saved/loaded. 
- Game Pace immobile defense modifier added. 
- Improved NAT negotiation 
- Fixed AI formation crash 
- KOTH and Hotspots can now be played on custom maps. Editor 
  can make KOTH/Hotspots maps. 
- End of game stats can be saved. 
- Fixed crash upon completion of the game with an observer in 
  game. 
- Fixed crash when building stockade in Conquest game. 
- Fixed crash when AI took over units after player resigned. 
- Fixed crash when running spies past Russian City Center in 
  American 6. 
- Fixed crash when capturing building or unit with attack cursor 
  over it. 
- Fixed crash when trees are placed on the left side or the bottom  
  in Map Editor. 
- Fixed out of sync when observer epoched up after researching 
  techs. 
- Fixed Hill being removed when owning player leaves. 
- Improved 56k modem hosting stability. 
- Fixed crash in Gamespy lobby when clicking rapidly through the 
  rooms. 
- Fixed non progression in American 2 if Romagne and Cunel are 
  taken at exactly the same time. 
- Fixed AI attacking roads for no reason. 
- Fixed Sweden not attempting to capture Berlin in German 5. 
- Fixed Livonians attacking blue even they are on same team in 
  German 1. 
- Fixed AI not recapturing Hill in KotH games. 
- Fixed citizens all to going to one tree when assigned to harvest 
  wood in Citizen Manager. 
- Fixed instances where not all heavy infantry will attack a building 
  if large group given an order to attack. 
- Fixed instances where AI units will attack the capitol in Capitols 
  and Allied Capitols games. 
- Fixed instances where AI wasn't using Lost City when being 
  attacked. 
- Fixed citizens not getting reassigned after building a farm. 
- Fixed instances where not all units are removed from player who 
  loses game (Regicide). 
- Fixed AI taunting players that have been knocked out of the 
  game and are observing. 
- Fixed instances where AI will use multiple spies to sabotage a 
  building. 
- Corrected Teutonic Crusaders converting with rapid animation. 
- Corrected Medic's accelerated animation when multiple medics 
  are present. 
- Fixed citizens gathering food from dead animals using tree 
  gathering animation. 
- Fixed instances where Oil Rig will not animate if built in full screen 
  map. 
- Fixed citizens beginning animations and snap to end when 
  save/loading. 
- Fixed instances where Net Fire Launcher plays pack up animation 
  while unpacking. 
- Fixed planes being affected by weather before takeoff. 
- Fixed moving units reverting to moving with idle animation when 
  game is saved then loaded. 
- Fixed Blackworth's HERC shooting missiles from the back of its 
  missile launchers. 
- Fixed fire and smoke on damaged buildings animating rapidly 
  while in examine map mode. 
- Corrected Fusion Caster not rotating to match its firing direction. 
- Fixed instances where units walking through gates while off-
  camera will cause gates to show close animation. 
- Corrected Epoch 2 Trade cart movement animation. 
- Restored Trading Galleys' death animation. 
- Improved visibility of fish through water on GeForce cards. 
- Corrected persisting "starburst" after EIFV explosion. 
- Corrected synchronized packing animation of multiple Mobile 
  Rocket Launchers. 
- Corrected trajectory of EIFV missile launches. 
- Reduced Assault Tanks clipping while turning over hilly terrain. 
- Fixed Trebuchet projectiles bouncing off of top of screen. 
- Fixed truncated narration in Korea 7 ending cinematic. 
- Fixed instances where Ninja are incapable of performing Restore. 
- Fixed Italy acknowledging tribute of Venice when to a different 
  player in German 8. 
- Fixed instances where construction Sites can be attacked, but not 
  destroyed. 
- Fixed instances where computer opponents retain crowns after 
  restarting a scenario. 
- Removed artillery and tanks' ability to be garrisoned in wall 
  towers. 
- Provided visibility for King's Aura under influence of Lost City. 
- Corrected cost of wall tower upgrades in foreign territories. 
- Reduced sea trading vessels clipping through land. 
- Fixed Hill territory tributing message error in King of the Hill. 
- Reconciled Hades abilities in its tooltip. 
- Fixed artillery units moving before they are packed up. 
- Included Oil and Uranium gathering is not included in Resource 
  Rights in Diplomacy 
- Citizens will now build when rally point is set on a construction 
  site. 
- Removed player's ability to attack a controlled King of the Hill 
  monument. 
- Corrected attack cursor showing items under fog of war as valid 
  targets. 
- Corrected Quickstart dock placement/substitution in different 
  map types. 
- Improved garrison flag functionality. 
- Corrected unit facing behavior. 
- Improved map forestation. 
- Fixed boats shadows. 
- Fixed troops unloading when paratrooper plane is shot down over 
  sea. 
- Improved Lost City functionality. 
- Fixed tributed units' exemption from Border Permissions. 
- Fixed helicopters interfering with building construction. 
- Improved distribution of special resources on maps. 
- Corrected size of AA missiles at initial firing. 
- Corrected size of bombs from bombers at initial dropping. 
- Improved shadow alignment of vehicles on Very High and 
  Extreme settings. 
- Fixed King's Aura when garrisoned then ungarrisoned. 
- Corrected smoke trail on nuclear missile. 
- Fixed units not leaving tracks. 
- Corrected alpha issues with Workshop roof. 
- Fixed line distortions on water when using a GeForce card on the 
  highest graphical settings. 
- Corrected alpha issues with Epoch 1 Barracks. 
- Corrected Epoch 13 Western City Center transparency issues. 
- Corrected walls appearing damaged when connecting to other 
  wall. 
- Fixed Epoch 4-6: Western Female citizens not rendering 
  silhouettes behind buildings. 
- Improved Citizen rendering during blizzard. 
- Fixed graphical issues with blue glow under bombers. 
- Fixed explosion graphic issues around Herc. 
- Fixed instances of bridges being visible in unexplored areas. 
- Fixed war plans extending beyond the bounds of the minimap. 
- Fixed triangular/rectangular shadow mismatch. 
- Fixed instances of trees disappearing when attacking with all 
  troops and artillery. 
- Hooked up Wolf death animation. 
- Fixed MI-6 Agents ability to perform Restore. 
- Improved multiplayer ping updating. 
- Fixed timed treaties showing game timer, not treaty duration. 
- Fixed switching game types not being reflected on loading screen. 
- Fixed same territory being proposed to multiple players. 
- Fixed buildings from being captured from behind a wall. 
- Fixed assert when AI wins sole survivor game and host is 
  observing. 
- Fixed icon_formation_Column warning. 
- Improved terrain leveling for building placement. 
- Fixed instances where building sites appear as critically damaged 
  when loaded from a save game. 
- Added default filename for Skirmish and Multiplayer saved 
  games. 
- Fixed aircraft looping engine noises when loading from a saved 
  game. 
- Fixed instances where trying to ungarrison a unit that is blocked 
  will warn all players. 
- Added "Missile Interception Successful" will be shown when 
  launching your own missiles. 
- Added client notification if Co-Op Teams/Sole Survivor/Locked 
  Teams is selected. 
- Fixed scroll bar resetting to top if someone types while chat 
  history window is open. 
- Reduced continuous "You are under attack!" message to player 
  when a building is being captured. 
- "Counter" button in multiplayer Diplomacy dialog now highlights 
  on change 
- Nuclear missiles now appear on mini map. 
- Fixed Clear Chat Messages hotkey. 
- Increased text limit on chat messages. 
- Fixed assert while holding shift while patrolling. 
- Improved building placement behavior. 
- Made patrol point visibility more consistent for 
  selected/unselected units. 
- Fixed error when clicking on units or UI as an observer. 
- Fixed team listing in Co-op multiplayer games. 
- Fixed units clipping through the ground when fleeing from a 
  destroyed bridge. 
- Fixed dual projectile problem when Stone Thrower reloading. 
- Fixed collision radius on Western Citizens. 
- Fixed Scenario Information tabs highlight when moused over. 
- Fixed graphic anomaly when heavy missile helicopters fire. 
- Fixed instances where Missiles from aircraft circle around dock. 
- Fixed two cursors appearing in game if user logs in as a different 
  user, then logs back into original account. 
- Fixes to text/UI truncation problems. 
- Scenario improvements. 
- Spelling corrections.