Datei-Beschreibung:

v1.0.5 was released 2004-08-01! The main issue was the network bug for more than 2 players in v1.0.4.

Balance Changes:

  • Changed Destroyer max. Teleport Range for 2 Teleports from 100% to 110%
    if second teleport is carrying flag (see v1.0.4). Only 100% did sometimes
    not allow even with a perfect executed double teleport trick to get anywhere useful.
  • Fixed bug which let flag return counter, which continued counting down even if the
    enemy has lost the flag (this could lead into returning the enemy flag after timeout,
    but the own flag is not returned). Now the counter goes only down if both players
    have the flag! This allows of course a new dangerous trick to stop the countdown by
    killing your own flag carrier (giving you more time to return your own flag, but its
    dangerous because the enemy flag lies just on the ground, easy to pick up for the enemy!)
  • Flags are timed out after 3 minutes (this had not changed, only the timeout message
    was wrong), the timeout message is now fixed to 3 minutes!

New Features

  • Minimap Color Mode and Show Allied Mouse Cursors are now saved into the config.txt
  • New patches will now always have a different default map, playing always "Cyclus"
    is not that exciting, the default map for v1.0.5 is "The Ring" (-;

Fixes

  • Fixed OutOfSync and Network-Streaming Bugs, games with more than 2 players were
    getting out of sync pretty fast after some time and did make it unplayable :(
    If someone is interessed to know: It took my more than 2 days to find out that the whole
    network code was 100% intakt and working, but for more than 1 connected player the same
    network streaming buffer was used and when 2 messages arrive at the same time the buffer
    was getting filled with mixed data. Deleting one single "static" keyword did the trick .. omg!
  • Improved NAT UPnP Behaviour, for some stupid reasons the ListeningPort was not actualized
    when the default port was not available, should work more nicely now!
  • Fixed ladder reporting again, reporting and leaving game is now seperated. If some player
    disconnects the server will now again decide the result and give the remaining player a win!
  • Improved error handling, over 90% of all errors happend because the playerlist was killed
    or corrupted due an invalid network message, now the old list is restored and will let other
    stuff to continue without this mass errors!
  • Fixed reporting when blue team had won, server always thought blue team has lost and was
    giving only between 2-6 points instead of 2-10 points, now fixed!
  • Fixed wrong server message when player is older than games*2-10 days, player is deleted
    after games*2+10 days, not -10 days.
  • Improved the AWPatcher a little, error messages are now off, they didn't help anyone anyway.
  • Fixed english tutorial replays, last sentence was played twice (wrong imported file).
  • Update 2004-08-02: Additionally fixed a bug found by tokamu when rejoining a game or when
    the client reports twice you could get twice the ladder points. This will no longer happen.