_____   _____   _    _   _____
                    |_   _| |_   _| |   / | |  ___|
                      | |     | |   |  /  | | |_
                      | |     | |   |      | |  _|
                      | |    _| |_  | |/| | | |___
                      |_|   |_____| |_|  |_| |_____|
     _____   _____   _____   _       _   __  _____   _____   _____
    |  ___| |_   _| |  _  | | |     | | / / |  ___| |  _  | |  ___|
    | |___    | |   | |_| | | |     | |/ /  | |_    | |_| | | |___
    |___  |   | |   |  _  | | |     |   |   |  _|   |    _| |___  |
     ___| |   | |   | | | | | |___  | |   | |___  | |    ___| |
    |_____|   |_|   |_| |_| |_____| |_| _ |_____| |_| _ |_____|

=======================================================================
Time Stalkers (Dreamcast) FAQ/Walkthrough
Created By: MetroidMoo
Latest Version: 0.99
Created On: April 18, 2002
Last Updated: May 14, 2002
=======================================================================

Contents:
1)FAQ Updates
2)Controls
3)Character Information
4)Spells
5)Skills
6)Dungeon Basics
    a. Entering a Dungeon
    b. Dungeon Structure
    c. Monster Battles
    d. Items and Traps
    e. Curses
    f. Tips & Strategies
7)Monster Basics
    a. Capturing a Monster
    b. Using Monsters Effectively
    c. Monster Level Boost Trick
8)Walkthrough
9)Shops
10)Item List
11)Monster List
12)Credits
13)Contact/Legal Information

=======================================================================
1)   FAQ UPDATES
=======================================================================

Version 0.99 - May 14, 2002
  Added more items to the list.

Version 0.9 - April 25, 2002
  Thanks to capppbecky98's game save, the monster list is finished and
the majority of the item list is done. I also updated the skills section.
If you have data on items not covered here, please send them to me 
(my e-mail address is at the bottom of this file).

Version 0.75 - April 18, 2002
  First version of the guide!

>>>>>>>>>>>>>>
AUTHOR'S NOTES
>>>>>>>>>>>>>>
  As a side note, I do not plan to cover any of the VMU games found in
Time Stalkers. So, *please* don't ask questions regarding them.

=======================================================================
2)   CONTROLS
=======================================================================
This section has the game's controls.

>>>>>>>>>>>>>
TOWN MOVEMENT
>>>>>>>>>>>>>
ANALOG STICK      - Walk/Run; Select choice.

D-PAD             - Look around (1st person camera angle)

A BUTTON          - Talk; Enter building; Confirm selection.

B BUTTON          - Cancel selection.

X BUTTON          - Change camera angle.

Y BUTTON/START    - Open Command Menu.

>>>>>>>>>>>>>>>>
DUNGEON MOVEMENT
>>>>>>>>>>>>>>>>
ANALOG STICK      - Walk/Run; Select choice.

D-PAD             - Up: Change map view; Down: Change camera angle;
                    Right: Turn map on/off.

A BUTTON          - Pick up item; Initiate battle.

B BUTTON          - Cancel selection.

X BUTTON          - Use Search ability.

Y BUTTON/START    - Open Command Menu. 

L/R TRIGGER       - Rotate overhead camera angle.

>>>>>>>>>>>>>>>
BATTLE MOVEMENT
>>>>>>>>>>>>>>>
ANALOG STICK /    - Select choice.
D-PAD

A BUTTON          - Confirm selection.

B BUTTON          - Cancel selection.

=======================================================================
3)   CHARACTER INFORMATION
=======================================================================
This section gives an overview of the characters and miscellaneous info.

>>>>>>>>>>
PARAMETERS
>>>>>>>>>>
  Here's some quick information on the stats used in Time Stalkers and
what they affect.

--------------------
Character Parameters
--------------------
Level        - Character's current level (Level 1-99)
HP           - Character's Hit Points
MP           - Character's Magic Points
VIT          - Character's Vitality
Hunger Meter - Current hunger level
EXP          - EXP currently acquired
BONUS        - Bonus Points acquired
Item Number  - Current/Maximum # of items
Gold         - Amount of gold acquired

----------------
Basic Parameters
----------------
STR    - (Strength)    - Attack power of techinques.
DEX    - (Dexterity)   - Battle order, hit accuracy, hit evasion.
CON    - (Consitution) - Defense against attacks.
WILL   - (Willpower)   - Defense against magic and hunger.
WIS    - (Wisdom)      - Effectiveness of magic abilities.
CHARIS - (Charisma)    - Capture rate and allies' defense.
LUCK   - (Luck)        - Discovering item rate and trap avoidance rate.

-----------------
Battle Parameters
-----------------
ATKPWR - (Attack Power)  - Attack power.
PNTRT  - (Penetration)   - Ability to pierce enemy armor.
EVADE  - (Evade)         - Chance of evading attacks.
ARMOR  - (Armor)         - Armor is ineffective if enemy's PNTRT is higher.
DEFPWR - (Defense Power) - Defensive power against attacks.
ARMDEF - (Armor Defense) - Defensive power from armor. Ineffective if
                           enemy penetrates it.
MAGEVD - (Magic Evade)   - Chance of evading spells.
MAGDEF - (Magic Defense) - Defensive power against spells.
CRSEVD - (Curse Evade)   - Chance of evading curses.
  -> CONFUS - (Confusion)    - Chance of evading Confusion curses. 
  -> WEAKNS - (Weakness)     - Chance of evading Weakness curses.
  -> RESTRC - (Restriction)  - Chance of evading Restriction curses.
  -> BATTLE - (Battle Power) - Chance of evading Battle Power curses.

ElemResist
  -> FIRE      - (Fire Resist)      - Resistance to fire attacks.
  -> ICE       - (Ice Resist)       - Resistance to ice attacks.
  -> LIGHTNING - (Lightning Resist) - Resistance to lightning attacks.

>>>>>
SWORD
>>>>>
  The main character of Time Stalkers is a warrior with blue, spiky hair.
He tries to appeal to the female members of his crew but fails miserably.
Sword is geared toward melee fighting with swords (surprise, huh?), however,
he does have some magical abilities. Despite his good damage, Sword lacks
some skill in his DEX stat.

-------------------
Starting Parameters
-------------------
HP  - 30     STR    - 5
MP  - 15     DEX    - 4
VIT - 50     CON    - 4
             WILL   - 3
             WIS    - 3
             CHARIS - 8
             LUCK   - 3

------
Titles
------
1. UNSKILLED
   Skills Learned: None
   Spells Learned: Fire
2. WEAKLING
   Skills Learned: Capture
   Spells Learned: Energy
3. BEGINNER
   Skills Learned: Clairovoyance
   Spells Learned: Heal
4. SCRAPPER
   Skills Learned: Air Slash
   Spells Learned: ST Down
5. BULLY
   Skills Learned: None
   Spells Learned: Cure
6. FIGHTER
   Skills Learned: Lock On
   Spells Learned: None
7. COMBATANT
   Skills Learned: EXP Up
   Spells Learned: ST Up
8. WARRIOR
   Skills Learned: None
   Spells Learned: Identifty
9. FENCER
   Skills Learned: Ultra Stab
   Spells Learned: None

>>>
RAO
>>>
  Rao is your typical barbarian; hellbent on melee combat and nothing
more. He tends to be somewhat quiet and takes his adventures seriously,
unlike a few of his cohorts. Rao's STR is through the roof. Of course,
there's a catch to offset this. His DEX is so low that his attacks almost
always seem to have only about 75% accuracy.

-------------------
Starting Parameters
-------------------
HP  - 50     STR    - 10
MP  - 5      DEX    - 2
VIT - 80     CON    - 6
             WILL   - 6
             WIS    - 1
             CHARIS - 3
             LUCK   - 1

------
Titles
------
1. RECRUIT
   Skills Learned: Movement, Capture
   Spells Learned: None
2. SERGEANT
   Skills Learned: Ultra Stab, Dragon Staff
   Spells Learned: None
3. SERGEANT-MAJOR
   Skills Learned: Relax, VIT Attack
   Spells Learned: None

>>>>>
NIGEL
>>>>>
  Nigel is a treasure hunter exploring the world for adventure and whatever
else he comes upon. Having the profession that he does, Nigel is skilled
in finding items and evading traps. If you're out searching for items,
this character should be your top pick! Remember to boost his CON, as it
is extremely low.

-------------------
Starting Parameters
-------------------
HP  - 35     STR    - 7
MP  - 20     DEX    - 10
VIT - 75     CON    - 4
             WILL   - 6
             WIS    - 4
             CHARIS - 10
             LUCK   - 20

------
Titles
------
1. VAGRANT
   Skills Learned: Identify, Capture
   Spells Learned: None
2. TOURIST
   Skills Learned: Reverse Trap, Trap Evasion, Thunder Palm
   Spells Learned: None
3. TRAVELLER
   Skills Learned: Repair, Movement
   Spells Learned: Escape
4. WANDERER
   Skills Learned: Clairovoyance, Radar
   Spells Learned: ST Up, ST Down
5. EXCURSIONIST
   Skills Learned: Armageddon
   Spells Learned: Heal, Cure
6. WAYFARER
   Skills Learned: Wide Search, Risk
   Spells Learned: Risk
7. ROVER
   Skills Learned: Item Pri
   Spells Learned: Attribute
8. SEEKER
   Skills Learned: None
   Spells Learned: Repair
9. EXPLORER
   Skills Learned: Lock On
   Spells Learned: None
10. ADVENTURER
    Skills Learned: None
    Spells Learned: Darkness

>>>>
PYRA
>>>>
  Pyra here is the crew's spellcaster. If you level her Title enough,
you will have several powerful spells at your disposal. As you might
expect, her defensive ability is extremely low, so boost it with
what Bonus Points you can get.

-------------------
Starting Parameters
-------------------
HP  - 20     STR    - 2
MP  - 40     DEX    - 5
VIT - 30     CON    - 2
             WILL   - 3
             WIS    - 10
             CHARIS - 12
             LUCK   - 3

------
Titles
------
1. NOVICE
   Skills Learned: Capture
   Spells Learned: Fire, Blizzard
2. DABBLER
   Skills Learned: None
   Spells Learned: Lightning, Heal
3. APPRENTICE
   Skills Learned: ATKPWR Plus
   Spells Learned: Cure, Energy
4. JOURNEYMAN
   Skills Learned: Absorb
   Spells Learned: Escape
5. MAGICIAN
   Skills Learned: Power Staff
   Spells Learned: ST Up, Identify
6. SORCERESS
   Skills Learned: REC MAG Pri
   Spells Learned: ST Down, Repair

>>>>
LADY
>>>>
  Lady is your stereotypical upper-class girl, desiring the most extravegent
things around. She specializes in using whips and some martial arts. I tried
her out in a couple dungeons, and, honestly, I didn't like her abilities that
much. So, I can't really comment on her combat skill.

-------------------
Starting Parameters
-------------------
HP  - 25     STR    - 6
MP  - 25     DEX    - 6
VIT - 60     CON    - 3
             WILL   - 2
             WIS    - 2
             CHARIS - 8
             LUCK   - 10
------
Titles
------
1. ALL TALK
   Skills Learned: Capture, HP=ATK Up
   Spells Learned: Blizzard, Risk

>>>>>>
MARION
>>>>>>
  Want the ultimate character? Here's Marion! Unlike all of the other
characters, her Hunger Meter is twice as large (200 pts. total). She
learns some incredibly useful skills (DMG Invalid and MAG Invalid, for
example) and is a great mage-type character. The problem is getting
Marion. The game doesn't throw her at you; ya gotta find her!

-----------------
How to Get Marion
-----------------
  Unfortunately, being able to have Marion join your group is based
pretty much only on luck. If you're lucky enough, you can find an item
called "Marion Doll" in the Doll House dungeon. As far as I know, this
item is only found in that particular spot. Take the doll to Noiman,
complete any dungeon, return to Noiman's house, and Marion is yours!

-------------------
Starting Parameters
-------------------
HP  - 35     STR    - 4
MP  - 30     DEX    - 6
VIT - 40     CON    - 3
             WILL   - 1
             WIS    - 7
             CHARIS - 7
             LUCK   - 1

------
Titles
------
1. BLANK SLATE
   Skills Learned: Armor Up, Capture
   Spells Learned: Astral Strike, Repair
2. INNOCENT
   Skills Learned: Defense Up
   Spells Learned: Cure, Magic Magic
3. NAIVE
   Skills Learned: ARMDEF Up, Doom Staff
   Spells Learned: ST Up, Escape
4. INTERESTED
   Skills Learned: HP Up, ATKPWR Plus, Hand Shake
   Spells Learned: ST Down Attribute
5. INTRIGUED
   Skills Learned: DMG=HMP, EXP Up
   Spells Learned: Invincible
6. STUDIOUS
   Skills Learned: Absorb, MAG Invalid, Steal Skill
   Spells Learned: Heal, Darkness
7. LEARNED
   Skills Learned: DMG Invalid
   Spells Learned: None
8. DILETTANTE
   Skills Learned: PNTRT DEF
   Spells Learned: None
9. COSMOPOLITAN
   Skills Learned: MAG Pri
   Spells Learned: None
10. SOPHISTICATED
    Skills Learned: Revive
    Spells Learned: None

=======================================================================
4)   SPELLS
=======================================================================
This section lists the spells and their effects.

NOTE: MP costs may vary slightly depending on the spell's current level, 
      but these numbers can at least give you a general idea.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~* COMBAT SPELLS *~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Astral Strike
MP Cost: 5
Description: Cast either Fire, Blizzard, or Lightning.

Blizzard
MP Cost: 4
Description: Hit one target with a ball of ice.

[Mega] Blizzard
MP Cost: 9
Description: Hit one party with waves of ice.

[Giga] Blizzard
MP Cost: 17
Description: Hit all parties with waves of ice.

Fire
MP Cost: 3
Description: Hit one target with flames.

[Mega] Fire
MP Cost: 8
Description: Hit one party with flames.

[Giga] Fire
MP Cost: 15
Description: Hit all parties with flames.

Lightning
MP Cost: 5
Description: Hit one target with a lightning strike.

[Mega] Lightning
MP Cost: 10
Description: Hit one party with a giant lightning strike.

Risk
MP Cost: 1
Description: Wipe out enemies, or get yourself into a bind.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~* SUPPORTIVE SPELLS *~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Attribute
MP Cost: 2
Description: Increase Fire, Ice, or Lightning resistance to one target.

[Mega] Attribute
MP Cost: 5
Description: Increase Fire, Ice, or Lightning resistance to one party.

Cure
MP Cost: 2
Description: Remove a curse from one target.

[Mega] Cure
MP Cost: 5
Description: Remove curses from an entire party.

Darkness
MP Cost: 4
Description: Select a curse and cast it on one target.

Energy
MP Cost: 2
Description: Restore some VIT to one target.

[Mega] Energy
MP Cost: 4
Description: Restore some VIT to one party.

Heal
MP Cost: 7
Description: Restore some HP to one target.

[Mega] Heal
MP Cost: 18
Description: Restore some HP to one party.

[Giga] Heal
MP Cost: 25
Description: Restores some HP to all parties.

Invincible
MP Cost: 30
Description: Negate all attacks and spells for some time.

Magic Magic
MP Cost: 20
Description: Doubles effects of magic.

ST Down
MP Cost: 10
Description: Decrease either Attack or Defense to one target.

[Mega] ST Down
MP Cost: 18
Description: Decrease either Attack or Defense to one party.

[Giga] ST Down
MP Cost: 22
Description: Decrease either Attack or Defense to all targeted.

ST Up
MP Cost: 12
Description: Increase either Attack or Defense to one target.

[Mega] ST Up
MP Cost: 20
Description: Increase either Attack or Defense to one party.

[Giga] ST Up
MP Cost: 24
Description: Increase either Attack or Defense to all targeted.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~* MISCELLANEOUS SPELLS *~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Escape
MP Cost: 20
Description: Leave a dungeon.

Identify
MP Cost: 1
Description: Identify one unknown item.

[Mega] ID
MP Cost: 2
Description: Identify all unknown items in a character's inventory.

Repair
MP Cost: 10
Description: Repair a broken item.

=======================================================================
5)   SKILLS
=======================================================================
This section lists the skills, stat requirements, and their effects.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~* A *~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Absorb (Lv1, Lv3)
Stats Required: 6 WILL, 4 WIS
Description: Absorb MP from magical attacks.

Air Slash
Stats Required: 5 STR, 4 DEX
Description: Enables an aerial sword attack.

All Tech
Stats Required: 15 STR, 10 DEX, 4 CON
Description: All techniques affect all enemies.

Anti-Item
Stats Required: 20 CHARIS
Description: Blocks item use during battle.

Armageddon
Stats Required: 5 STR, 3 DEX
Description: Enables multi-hit sword combo.

ARMDEF Up
Stats Required: 3 STR, 3 DEX, 3 CON, 3 WIS
Description: Increases armor defense.

Armor Up (Lv4, Lv8)
Stats Required: 3 STR, 3 CHARIS
Description: Increases armor defense.

ATK MAG Pri
Stats Required: 10 DEX, 4 WIS
Description: Use attack magic before a battle round begins.

ATK Pack 2
Stats Required: 3 WILL, 5 WIS
Description: Enables a number of attack spells.

ATKPWR Plus
Stats Required: 2 STR, 5 DEX, 5 CON, 2 LUCK
Description: Increases attack damage.

Auto Counter
Stats Required: 5 STR, 3 DEX, 2 WILL, 5 LUCK
Description: Counter attack when attacked.

Auto HP
Stats Required: 12 DEX, 5 WILL, 7 WIS, 4 CHARIS, 5 LUCK
Description: Can restore 25% of HP during battle.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~* B *~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Body Shield
Stats Required: 15 CON
Description: Acquired damage is decreased by 10%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~* C *~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Capture
Stats Required: 2 STR, 1 WILL, 1 WIS, 3 CHARIS
Description: Capture enemy monsters in a dungeon.

Clairovoyance
Stats Required: 3 DEX, 3 WILL, 3 WIS, 2 LUCK
Description: Increases chances of finding items.

Counterblast
Stats Required: 10 STR, 10 CON
Description: Enables a counterblast attack.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~* D *~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Defense Up
Stats Required: 3 DEX, 3 CON, 6 WILL
Description: Increases defense.

DMG=HMP
Stats Required: 5 WILL
Description: Taking damage restores Hunger Points.

DMG Invalid
Stats Required: Level 10, 10 STR, 10 DEX, 10 CON
Description: Can negate damage from attacks.

Doom Staff
Stats Required: 5 STR, 2 DEX, 2 CON
Description: Enables multi-hit staff technique.

Dragon Staff
Stats Required: 5 STR, 3 DEX
Description: Enables a powerful staff/spear technique.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~* E *~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Energy Ball
Stats Required: 5 STR,  10 CHARIS
Description: Enables a super energy ball attack if unarmed or using
             a knuckle-type weapon.

EXP Up (Lv1, Lv6, Lv7, Lv8)
Stats Required: 4 WIS, 10 CHARIS, 5 LUCK
Description: Increases amount of EXP gained after each battle by 10.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~* F *~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire Resist
Stats Required: -2 STR, -2 DEX, 1 CON, -2 WILL, -2 WIS, -2 CHARIS
Description: Reduces fire damage and increases ice damage.

Floor Data (Lv2, Lv3, Lv4)
Stats Required: -2 STR, -2 DEX, -2 CON, -2 WILL, 2 WIS, -2 CHARIS
Description: Learn the floor layout.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~* H *~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hand Shake
Stats Required: 5 STR, 3 CON
Description: Enables a powerful hand attack.

HP=ATK Up
Stats Required: 5 CON, 3 WILL
Description: Increases attack power to 1.2, while consuming 2 HP.

HP Restore
Stats Required: Level 10, 14 CON
Description: If VIT is greater than 0, HP gradually regenerates.

HP Up
Stats Required: 6 STR, 6 WILL, 3 LUCK
Description: Increases maximum HP.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~* I *~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ice Absorb
Stats Required: 2 STR, 1 DEX, 2 CON, 1 WILL, 2 WIS, 1 CHARIS
Description: Absorb ice damage and double fire damage.

Ident=MP
Stats Required: 7 WILL, 3 WIS, 5 LUCK
Description: Restores MP when an item is identified.

Identify
Stats Required: 2 WIS, 1 LUCK
Description: Attempt to indentify an unknown item.

Item Pri
Stats Required: 10 DEX, 1 CON, 1 WILL, 1 WIS
Description: Enables use of an item before a battle round begins.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~* K *~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Knockout x2
Stats Required: 12 STR, 5 LUCK
Description: Ability to use critical effects.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~* L *~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lady Slap
Stats Required: 5 STR, 3 WILL
Description: Enables a powerful slap attack if unarmed or using a
             knuckle-type weapon.

Lock On
Stats Required: 5 STR, 7 DEX
Description: Party member tracks and attacks a target, even if it moved
             from its original position.

Luck Up (Lv3, Lv7)
Stats Required: 5 WILL, 5 WIS
Description: Increases LUCK.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~* M *~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MAG Invalid
Stats Required: Level 10, 6 DEX, 6 WILL, 6 WIS
Description: Can negate damage from spells.

Magic Pack 1
Stats Required: 5 WILL, 7 WIS
Description: Enables several spells.

MAG Pri
Stats Required: 15 DEX, 6 WIS
Description: Use any magic spell before a round in battle begins.

Movement
Stats Required: 2 DEX
Description: Enables movement during battle.

MP Restore
Stats Required: Level 12, 16 WILL
Description: Slowly recover MP if VIT is greater than 0.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~* P *~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Power Staff
Stats Required: 4 STR, 2 DEX, 2 CON
Description: Enables a crushing staff attack.

Prt Tech Pri
Stats Required: 4 STR, 10 DEX
Description: Use some techniques before a battle round begins.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~* R *~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Radar
Stats Required: 5 DEX, 2 WILL, 5 WIS
Description: Increases your viewing range.

Range
Stats Required: 4 STR, 2 DEX, 2 CON
Description: Increases attack range.

REC MAG Pri
Stats Required: 10 DEX, 4 WIS
Description: Use recovery magic before a battle round begins.

Relax
Stats Required: 6 CON
Description: Increases VIT restoration.

Repair
Stats Required: 2 DEX, 1 WILL, 2 LUCK
Description: Repair broken items.

Reverse Trap
Stats Required: 2 DEX, 2 LUCK
Description: Use discovered traps on enemies.

Revive
Stats Required: 10 CON, 15 WILL, 5 LUCK
Description: Auto-revive when all HP is lost.

RSTRT TOL
Stats Required: 3 DEX, 3 WILL, 2 WIS, 2 CHARIS, 2 LUCK
Description: Resist Restriction-type curses.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~* S *~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Slash Kick
Stats Required: 8 STR, 4 DEX
Description: Enables a powerful kick attack.

SP Pack 1
Stats Required: 3 CHARIS
Description: Enables several special spells.

SPTR Pack 3
Stats Required: 3 DEX, 5 WIS
Description: Enables a number of support spells.

Steal Skill
Stats Required: 4 STR, 4 CON, 4 WILL, 6 CHARIS
Description: Steal parameters from an enemy.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~* T *~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tech Pri
Stats Required: 6 STR, 13 DEX
Description: Use techniques before a battle round begins.

Thunder Palm
Stats Required: 4 STR, 2 DEX
Description: Enables a pounding hand attack.

Total Pri
Stats Required: 10 STR, 20 DEX
Description: Use any attack, spell, or item before a battle round begins.

Trap Evasion
Stats Required: 5 DEX, 2 WIS, 4 LUCK
Description: Increases chances of avoiding traps.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~* U *~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ultra Stab
Stats Required: 5 STR, 4 DEX
Description: All attacks have a 100% chance to penetrate armor.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~* V *~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Vigor Renew
Stats Required: 5 STR, 2 CON, 2 WILL
Description: Guarantees a critical hit if VIT is maxed.

VIT Attack
Stats Required: 4 STR, 2 CON, 2 LUCK
Description: Increase VIT consumption while increasing attack damage.

VIT Conserve (Lv4, Lv8)
Stats Required: 4 CON, 4 WILL
Description: Attacks use less VIT.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~* W *~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
WEAK TOL
Stats Required: 3 STR, 2 DEX, 3 CON, 3 CHARIS, 2 LUCK
Description: Resist Weakness-type curses.

Wide Search
Stats Required: 2 DEX, 2 WILL, 2 WIS
Description: Increases the area of effect of the Search command.

=======================================================================
6)   DUNGEON BASICS
=======================================================================
This section is a general guide to Time Stalkers' dungeon system.

>>>>>>>>>>>>>>>>>>>>>
a. ENTERING A DUNGEON
>>>>>>>>>>>>>>>>>>>>>
  Before a character can actually enter a dungeon, that character is
allowed to carry in a certain number of items in the inventory. Sword,
for example, can only take in 4, while Marion can bring in 8. If you
bring in equipment, make sure you only take what is necessary! And take
one or two miscellaneous items such as Revive Fruit.

>>>>>>>>>>>>>>>>>>>>
b. DUNGEON STRUCTURE
>>>>>>>>>>>>>>>>>>>>
  While in a dungeon, your objective is to reach the floor exit. Along
the way, you can fight enemies and collect items. Although dungeons are
randomly generated, each one follows a specific structure. Learn them.
The layout of all dungeons is simply corridors connected to larger rooms.
The large rooms tend to have the enemies, traps, and items.
  Leveling you characters is a simple concept. Collect 100 EXP, and you
gain a level. This also applies to monster allies. However, to prevent
you from becoming too powerful, the game calculates the EXP after a
battle with several factors. These include: number of enemy parties
fought at once, the level difference between your party and the enemy,
and the difference in the number of party members. In English, this 
means fighting a couple low level enemies grants you less EXP than 
fighting several higher level monsters.
  If you plan to gain items and/or avoid traps, you'll need to use the
Search command (X button). "Unsearched" areas are noted by the orange
color used in the minimap in the corner. "Searched" areas are green.
If you search in an orange area, any traps will be detected and there's
a possibility an item will appear. Be careful, every time you use Search,
your Hunger Meter slowly decreases!
  At the final floor of each dungeon, you will find the boss. Defeating
it will let you reach the exit and complete the dungeon.

>>>>>>>>>>>>>>>>>>
c. MONSTER BATTLES
>>>>>>>>>>>>>>>>>>
  Here's how the battle system works. Your party's "playing field" is
composed of four squares. Since you're only allowed 3 characters, one
square will be left open. You can change the placement by going to
Allies -> Battle Formation in the Command menu.
  At the start of your round, you can order your characters. The amount
and types of commands available depend on the character's skills and
equipment. However, everyone always at least has the Attack and Defense 
commands. The order in which the characters carry out the issued orders 
depends on their Dexterity.

>>>>>>>>>>>>>>>>>>
d. ITEMS AND TRAPS
>>>>>>>>>>>>>>>>>>
  Throughout your travels into the dungeons, you will come upon items to
help you out. These can be found by either using Search or just picking
them up from the spot you saw them. Generally, it's good to collect
everything you find. Just remember your character has a limited amount of
inventory space!
  Traps are only found in orange areas in the larger squares on the minimap.
Use Search in these spaces to detect the trap. If you do that, you can avoid
it completely. But if you step onto a trap, chances are you'll be affected
by it. Although some traps may appear weak, others can dish out some damage.

>>>>>>>>>
e. CURSES
>>>>>>>>>
  There are four main categories, each divided into the different curses.

---------
Confusion
---------
Confusion
Duration: 1 Floor
Effect: Character might not follow your command.

Charm
Duration: 1 Floor
Effect: Character can't tell friend from foe.

--------
Weakness
--------
Weaken
Duration: Entire Dungeon (unless removed)
Effect: Decreases a parameter.

Headache
Duration: Several Turns
Effect: Magical abilities consume more MP than normal.

Strain
Duration: Several Turns
Effect: Attack techniques consume more VIT than normal.

-----------
Restriction
-----------
Poison
Duration: 1 Floor
Effect: Gradually decreases HP.

Fatigue
Duration: 1 Floor
Effect: Gradually decreases VIT.

Mute
Duration: Several Turns
Effect: Disables use of spells.

------------
Battle Power
------------
Stun
Duration: 1 Turn
Effect: Character cannot move.

Paralysis
Duration: Several Turns
Effect: Character cannot move.

>>>>>>>>>>>>>>>>>>>>
f. TIPS & STRATEGIES
>>>>>>>>>>>>>>>>>>>>
  These are in no particular order...

1. Search floors for restoration rooms. These recover the party's HP,
   MP, and VIT. Remember, you can only use it once! I'd recommend
   clearing the floor you found it on first before activating it.

2. Don't go overboard with Search! It's too easy to get carried away
   with it. If you're Hunger Meter goes down too far, use fruit to
   recover it.

3. If a character's Hunger Meter drops to 0, their HP gradually decreases.

4. Watch the level of the enemies. If you find your levels too low,
   that means you need to fight more.

5. When you highlight an enemy after picking an attack, the game displays
   the predicted damage and the chance of hitting in the lower-left
   corner. Make use of this data!

6. Level your character's Title. It might not seem that important, but
   doing so enables more skills and spells to use. Monster allies also
   have Titles; just not as many.

7. Use the Seal/Unseal command at each exit. Seal off skills you don't
   need at the moment, or skills that require too many parameters.
   If even one skill becomes "unmastered," ALL of your character's
   skills become disabled. You can also do with allies.

8. You can use your allies' spells. Select Spells from the Command menu
   and then choose Use Ally's Spells at the bottom.

9. Use up your Bonus Points at the end of each floor. What parameter
   you should put them in depends a bit on the character. If it's a
   physical attacker, put 'em in STR, DEX, and CON. Spellcasters should
   use them for CON and WIS. Boosting CHARIS for any character wouldn't
   hurt either.

10. Usually, it's best to defeat every enemy you encounter. However, if
    you start to get very low amounts of experience points (such as 8),
    you're just wasting your own time.

11. Avoid annoying enemies that can attack multiple times in a round,
    such as Obsidian Bugs.

12. You'll never find traps in the corridors of the dungeons.

13. I'd recommend having a Priest (or one of its variants) in your
    party at all times. A healer is really helpful in dungeons.

14. If you're really having trouble, use the level boost trick in the
    next section.

15. Pick better monsters for allies. The Dark Priest/Jewel Armor and
    Sun Priest/Executioner combinations worked nicely for me.

=======================================================================
7)   MONSTER BASICS
=======================================================================
This section gives some general information on monsters.

>>>>>>>>>>>>>>>>>>>>>>
a. CAPTURING A MONSTER
>>>>>>>>>>>>>>>>>>>>>>
  If your character has the Capture skill mastered, you can capture
the enemies you face using that command in battle. The capture rate 
depends on your character's Charisma and the enemy. If a capture
is successful, the enemy is placed into a capsule. You can carry up
to 8 monsters with you at one time.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
b. USING MONSTERS EFFECTIVELY
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  Just know what your monsters are capable of doing. Are they melee
fighters or spellcasters? Generally, it's best to place fighters in the
front row, while wizards should stick to the back.
  It's also a great idea to replace your allies with better ones. An
example would be replacing a Magician with a Warlock, or something
similar to that. Although I have not tried every single monster, I
tend to do best having an Armor and Priest. As the game goes on,
I "upgrade" to an Executioner and Sun Priest.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>
c. MONSTER LEVEL BOOST TRICK
>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  Here's one way to make dungeons a breeze. Fight through the dungeon
like you normally would. Once you start to get near the final floor, 
switch your monster allies for two Level 1 monsters. So, your party
should be made of the main character (at a normal level) and two allies
(at Level 1). The next time you win a battle, the two monsters should
gain an extremely high amount of EXP. Why? Because of the level difference
factor. Having extremely low level allies against higher level opponents
produces a ton of EXP.
  If you didn't understand the above, here's an example of what I do:
  1. Marion enters the Fire Mountain dungeon with a Jewel Armor and
     Sun Priest as allies. All are at Level 1, of course.
  2. The party fights through the dungeon as they normally would.
     They reach the exit of the 4th floor at about Level 12.
  3. I switch off the Jewel Armor and Sun Priest for an Executioner
     and Dark Priest.
  4. The party is now this: Marion (Level 12), Executioner (Level 1),
     and Dark Priest (Level 1).
  5. The party fights a group of 3 Level 12 Goblins and wins. The EXP
     sends the Executioner and Dark Priest to Level 38 from Level 1.
     Marion goes from Level 12 to Level 23. (I'm just making up the
     level numbers, but I think you get the idea.)
  Although this trick can be difficult to pull off, it's quite useful!

=======================================================================
8)   WALKTHROUGH
=======================================================================
This section guides you through the game.

NOTE: If you're having trouble in a dungeon, read the tips and strategies
      provided in the Dungeon Basics section for some help.

>>>>>>>>>>>>
INTRODUCTION
>>>>>>>>>>>>
  Sword walks along a path through a forest and gets ambushed by an
unknown knight. After scaring him off, Sword chases after the assassin
into the clock tower. He opens up a book in the library, and a strange
light appears, knocking out the spiky haired warrior.
  Sword wakes up wondering what happened, and you take control. Head
through the corridor into your first dungeon...

>>>>>>>>>>>>>>>>>>>>>
DUNGEON - CLOCK TOWER
>>>>>>>>>>>>>>>>>>>>>
FLOORS: 5

ENEMIES:
Goblin

  This IS the first dungeon, so this will be an easy one! If you're new
to the game, you can read the signboards for tips. You can also check out
the dungeon section in this FAQ, if you need further informaiton.
  You will find lots of Heal Fruit here. It might seem unnecessary, but
there are traps hidden in this place, which will often drop your HP to
low levels.
  Defeat every Goblin you find! You'll need the EXP for fighting the boss.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Heavy Knight               LV: 5  /  HP: 80  /  MP: 0  /  VIT: 75

  This battle is more of an exchange of blows. If you're Level 2, you
won't have a problem. Sword shouldn't take more than 5 HP damage per
hit. Use Heal Fruit if needed.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  When you defeat the Heavy Knight, you get to watch an absolutely 
exhilarating scene of him falling to the ground! Don't worry, they
get much better later on! ;)
  Step onto the center floor panel to leave the tower.

>>>>>>>>>>>>>>>
FOUNTAIN SQUARE
>>>>>>>>>>>>>>>
  As soon as Sword exits the Clock Tower, he is greeted as a hero by
the MYSTERY OLD MAN. Yes, folks, he's so mysterious they had to put
his name in all caps! The man reveals his name, Master. Master
explains that this world was created by mystical powers, and Sword
has to stop the evil "darkness" that threatens it.
  Sword is given a run-down shack called a house and a servant.
Talk to Mutton, and enter the house. Collect the Hero's Crest.
You can store items and save your game progress by talking to
Mutton. Just remember your storage space is severely limited at the
moment! Save, and exit the building.
  Dash to the right (from your perspective), and go up the metal
ramp to find a barking dog. Approach the dog, and suddenly the
sky darkens. A prehistoric land crashes and latches onto the Z33
Colony you're standing on.
  Walk across the wooden bridge. Then enter the Fire Mountain dungeon.

>>>>>>>>>>>>>>>>>>>>>>>
DUNGEON - FIRE MOUNTAIN
>>>>>>>>>>>>>>>>>>>>>>>
FLOORS: 6

ENEMIES:
Armor
Cerasaur
Goblin
Magician
Potato Bug
Priest

  This is slightly more difficult than the Clock Tower, but hardly
impossible. Sword's Title should've leveled up at the previous
dungeon, so use the Capture skill to catch a Goblin or two. Then release
them to help out. If possible, capture a Priest and an Armor. The
Priest's healing abilities are *extremely* useful.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Aerial Magic (LV: 15), Black Magic (LV: 15), OR White Magic (LV: 15)

  No, you don't fight all of those at once. The game randomly throws one 
of 'em at you. If you're "fortunate" enough to get the white version, 
your party might be in for some trouble. White Magic sometimes has the
Auto HP skill, meaning that it can regenerate its own HP. If you can't
harm it due that ability, reset the game.
  Have Sword use his Fire spell, while the rest of the party attacks
the dragon. If you captured a Magician, use his offensive spells.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

>>>>>>>>>>>>>>>
FOUNTAIN SQUARE
>>>>>>>>>>>>>>>
  Master welcomes Sword after he leaves Fire Mountain. The sky darkens
once again, so there's another dungeon to explore! Walk over to the
Clock Tower, and a FUNNY RABBIT talks to Sword. It's Mr. Noiman.
  Once he's done yapping, enter the tower and exit at the bottom.
Enter through the broken wall and continue up to find Nigel on the
ground. Nigel wants Sword to find his pal Friday in the tomb. So
go on in!

>>>>>>>>>>>>>>>>>>>>>
DUNGEON - KING'S TOMB
>>>>>>>>>>>>>>>>>>>>>
FLOORS: 9

ENEMIES:
Armor
Armor Goblin
Burglar
Green Slime
Hard Bug
Rabbitor
Red Whip
RY-128
Wyvern

  You'll notice that in this dungeon there's a lot more items and traps.
Because there are three more floors here, you might want to consider
capturing a Priest in Fire Mountain. Watch out for Rabbitors! These
Gallagher-rejects can use their Item Break attack, which, obivously,
randomly breaks an equipped item.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Fire Knight (LV: 18), OR Dark Knight (LV: 18)

  Nothing much to say here. Just be a high enough level, and you should
be fine. The Knights can also inflict a curse on your characters.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  After you step on the exit panel, Sword finds Friday. Continue on to
return to the King's Ruins. Head back to Sword's House.

>>>>>>>>>>>>>
SWORD'S HOUSE
>>>>>>>>>>>>>
  Friday is grateful to find Nigel alive. Nigel reveals that, he too,
was greeted by Master as a hero. Although he's weak at the moment,
he agrees to help out Sword's quest to leave this world.
  Exit the structure, and the MYSTERY MAN confronts Sword. He wishes
Sword would visit his home. So, walk past the Clock Tower, over the
metal bridge, and enter the igloo-like building.
  The creature introduces himself as Rao, a member of the Freedom
Army. His mission is to eradicate the Ghost King in the Phantom Zone
that's convientiantly located in his backyard. Sword hands over the 
Hero's Crest to Rao. Instead of just using Rao, switch back to Sword 
at Sword's house (you should be able to, but I'm not positive). Why, 
you ask? Rao's DEX rating is incredibly low, making most of his attacks 
turn into "misses."
  Go through the nearby door in Rao's home to enter the Phantom Zone... 
[insert Twilight Zone music here]

>>>>>>>>>>>>>>>>>>>>>>
DUNGEON - PHANTOM ZONE
>>>>>>>>>>>>>>>>>>>>>>
FLOORS: 7

ENEMIES:
Armor Goblin
Bone Fighter
Bone Soldier
Clipper
Dark Priest
Essence
Evil Eye
Ghost
Jewel Armor
Skeleton
Spirit
Watchdog

  The Skeleton-type monsters in the Phantom Zone are extremely pathetic,
mainly due to the fact they have very low HP. To make things more
difficult, some Skeletons can revive themselves once after being killed.
Another tip: AVOID THOSE EVIL EYES! They're just...EVIL (kinda like AOL ^_~)!
These critters can attack twice in a round. I'd suggest capturing a
Dark Priest and Jewel Armor here.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Spirit King (LV: 20), Ghost King (LV: 20), OR Dead King (LV: 20)

  The King can be tough, even if your party's level is close to the
boss's. His attacks can be quite damaging, but, hopefully, you can take 
him out before he deals too much pain.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

>>>>>>>>>>>>>>>
FOUNTAIN SQUARE
>>>>>>>>>>>>>>>
  Back at Sword's house, you find that Nigel has recovered from his
injuries. Then the ground shakes once more. For this next dungeon,
you can use any of the three characters so far. I'd recommend Nigel.
Just buy him a normal Crossbow from the shop if you don't have any others.
  Once you're good to go, move down through the Clock Tower. Walk down
the large staircase, and head along the dirt path to some ruins. You
should see a ramp nearby. Up the ramp is the entrance to the shrine.
  Inside, you find Pyra searching for something. Before you character
can stop her, she enters the dungeon. Follow her!

>>>>>>>>>>>>>>>>
DUNGEON - SHRINE
>>>>>>>>>>>>>>>>
FLOORS: 11

ENEMIES:
Blue Balloon
Burglar
Firesaur
Fire Thief
Hard Hat Bug
Heavy Knight
Ice Thief
JAC-27
Magician
Marble
RMR-08
Spark Slime
Stone
Sun Priest
Warlock
Watchdog
White Dress
Wizard

  One thing you'll notice early on is the lack of enemies. Due to that,
you will have to defeat just 'bout everything you find. Look out for
Stones! While you usually only find a Stone by itself in a party, they
are quite a nuisance. As you might expect, their defense is extremely
tough, and they damage your characters a lot. ONLY fight them if you
can defeat them before they get a chance to attack.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Witch Milmania (LV: 20), White Priest (LV: 20), 
      Marble (LV: 24), Marble (LV: 24)

  This battle can be an absolute nightmare. First off, ignore Milmania
completely. Taking her out first does not end the fight faster, and she
never uses any attacks or spells. Instead, go for the Priest. It uses
Heal and Mega Heal on its party.
  Still having trouble? Because the monsters are considered to be just
"normal" enemies instead of "bosses," you are able to capture them. Yes,
you can essentially defeat the party just by shoving them all in capsules!
Make sure you have empty capsules to use!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  Defeating this particular boss gives you the legendary wand, the
Spell Caster. Pyra also decides to join the group. For the moment,
you're stuck with her. Take Pyra directly behind Sword's house on the 
hilltop. Go across the wooden bridge, talk to Sword, and read the 
oh-so-exciting dialogue. Pyra breaks the seal and lifts up a cave entrance. 
Inside, you learn more about Master.
  By this time, you are now allowed to switch your character. If you like
spellcasters, try out Pyra (I'd recommend leveling her Title a bit first).
If not, use Nigel or Sword. Pass through the Clock Tower, and travel down
the stairs and dirt path to a new bridge, leading to the Downtown area.
The dungeon is located in front of the three mobsters in the street.

>>>>>>>>>>>>>>>>>>
DUNGEON - DOWNTOWN
>>>>>>>>>>>>>>>>>>
FLOORS: 7

ENEMIES:
Armor Goblin
Bone Soldier
Clipper
DPF-13
Executioner
Goblin
Hammerhead
Night Wolf
Poltergeist
Silver Wind

  There's nothing new here... Handle it like the other dungeons.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Demon (LV: 20)

  The Demon can be a *HUGE* pain if you haven't leveled enough and/or
have a low Constitution. This boss can use a multi-hit attack that can 
rip a character to shreds. If you have Mega Heal on at least one of your
party members, you can probably pull it off.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  Once the Demon is slain, a new character, Lady, appears. She, apparently,
cannot find the exit, despite the fact it's only 3 feet away from her.
Anyway...return back to the cave where you found Master.
  Sword is still trying to kill Master but still fails. Master then reveals
who created the world you're in...it was him! Yes, I'm sure you're surprised
as much as I am... He then also says that this world is his book and that
there's even more "adventures" (meaning, dungeons) to go through.
  Return to Sword's house to find Lady, who now decides to join your crew.
Now is the time to move onto the next dungeon. However, you cannot use
Sword for this because he's too busy spending time in Master's cave.

>>>>>>>>>>>>>>>>>>>>
DUNGEON - DOLL HOUSE
>>>>>>>>>>>>>>>>>>>>
FLOORS: 13

ENEMIES:
Armor Goblin
Assassin
Burn Mold
Dark Priest
Executioner
Goblin
Gold Knight
Ice Mold
Jewel Armor
Ninja Goblin
Obsidian Bug
Pounder
Power Goblin
Priest
Silver Knight
Silversaur
Sledge
Steel Armor
White Priest

  This is the largest dungeon in Time Stalkers with a total of 13 floors.
So, you're bound to have characters run out of Hunger Points. Bring Tasty
Fruits and Savory Fruits along, or at least pick up any that you find.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Dr. Morgue (LV: 22), Clown (LV: 20), Dummy (LV: 20), Puppet (LV: 20)

  Again, like the Shrine boss battle, Dr. Morgue does absolutely nothing
throughout the course of the entire fight. Take out the Puppet (looks like
Marion) first. Its ability to heal its party can become an extreme
annoyance. The Clown does very little damage, but the Dummy can pose
a bigger problem.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

>>>>>>>>>>>>>>>
FOUNTAIN SQUARE
>>>>>>>>>>>>>>>
  Sword, being the fool that he is, decides to yell at Master and beckons
him to throw his biggest dungeon ever at Sword and his crew. As you might
expect, that's what happens...
  With the Doll House finished, you have one last dungeon to go through.
Just enter the Master's Cave, and you will find the entrance down there.
Obviously, bring your best monsters and equipment along.

>>>>>>>>>>>>>>>>>>>>>>
DUNGEON - FINAL CAVERN
>>>>>>>>>>>>>>>>>>>>>>
FLOORS: 11

ENEMIES:
Amber
Armor
Balloon
Blue Balloon
Bone Soldier
Dark Priest
Firesaur
Essence
Executioner
Goblin
Gray Gale
Hammerhead
Hammerin'
Hard Bug
Hard Hat Bug
Heavy Knight
Ice Thief
JAC-27
Magician
Ninja Goblin
Poltergeist
Pounder
Power Goblin
Silver Wind

  The Final Cavern probably has the largest variety of baddies to fight,
but I wouldn't label it as being the most difficult dungeon. If you use
the monster level up trick, here's a tip. On the seventh floor, you will
*always* find a group of 4 JAC-27's. Usually, they can only do 1-2 HP
damage per hit.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Didross               LV: 50  /  HP: 400  /  MP: 0  /  VIT: 300
      King Didross          LV: 50  /  HP: 900  /  MP: 0  /  VIT: 999
      Right Hand/Left Hand  LV: 50  /  HP: 200  /  MP: 100  /  VIT: 200
      Didross Neck          LV: 50  /  HP: 255  /  MP: 0  /  VIT: 999

  If you managed to get this far into the game, I doubt you'll have much
of a problem taking out this end boss. The first form is a robot. Toss a
few spells and watch it esplode!
  For the second form, you have King Didross and two Hands helping (take
note that each one is in a separate "party," so Mega spells are useless).
Take out the Left Hand first because it can cast Giga Heal. Then defeat
the Right Hand. Without its two supporters, King Didross is limited to
using the same laser attack again and again. Like the robot, spells are
useful for damaging.
  "And I'll form...the head!" The flying head is even easier than the
second form, mainly due to the fact this form only has 255 HP. You can
take it down in five rounds or less.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

>>>>>>>>>>>>>>>
ENDING THE GAME
>>>>>>>>>>>>>>>
  On the pedestal outside the final dungeon entrance, you will now find
a book on it. Close it, and Master informs you to return the character
to his/her place of origin. If you don't know where to go, here's a list:

Sword  - Clock Tower
Rao    - Phantom Zone
Nigel  - King's Tomb
Pyra   - Shrine
Lady   - Downtown
Marion - Doll House

  When the character is brought to the correct area, you view the
ending sequence. Each character has their own unique ending.

=======================================================================
9)   SHOPS
=======================================================================
This section contains a listing of the game's shops.

>>>>>>>>>>>>>>>
FOUNTAIN SQUARE
>>>>>>>>>>>>>>>
Hardware Store
--------------------------
NOTE: The contents in the shop depend on what character you're using.

Wooden Staff...........10G
Spurs..................40G
Boomerang..............40G
Crossbow...............70G
Long Sword.............50G
Heavy Sword............80G
Whip..................100G
Penetrator............200G
Battle Sword..........400G
Light Vest.............40G
Tunic.................550G
Light Dress...........650G
Light Scarf...........650G
Gear..................650G
Battle Scarf..........750G
Shield................120G
Defender..............600G
Heal Fruit.............20G
Vigor Fruit............50G
Rune Fruit............100G
Savory Fruit...........80G
Chance Fruit...........50G
Storm Jewel...........600G

>>>>>>>>>>
Z33 COLONY
>>>>>>>>>>
Church
------
NOTE: The cost of revival depends on the monster.

Revive Monster..........XG

>>>>>>>>>>>>
KING'S RUINS
>>>>>>>>>>>>
Blacksmith Shop
---------------
NOTE: The costs are dependant upon the item you want changed.

Repair..................XG
Strengthen..............XG
Improve.................XG

Mahmuud's Shop
--------------
Dungeon IV (VMU)......600G
Stuff (VMU)...........900G

>>>>>>>>>>>
FUJIMI TOWN
>>>>>>>>>>>
Convenience Store
-----------------
Yum Chicken...........380G
Rune Cola.............180G
V-Up Cola.............100G
Moonlighter (VMU).....400G
Editor (VMU).........1500G

Daisaku's House
---------------
Sword's House Lv2........5000G
Sword's House Lv3.......10000G
Sword's House Lv4.......20000G
Monster House Lv2........8000G
Monster House Lv3.......10000G

>>>>>>>>
DOWNTOWN
>>>>>>>>
Fashion Shop
------------
Venus...............30000G
Philosophizer.......25000G

=======================================================================
10)   ITEM LIST
=======================================================================
This section contains a list of the items found in the game.

CURRENT PERCENT COVERED: 99%

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
PAGE 1
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#1 - Long Sword
Selling Price: 25G
Description: Standard long sword.

#2 - Ace Sword
Selling Price: 38G
Description: A sword for the beginning hero.

#3 - Quest Sword
Selling Price: 50G
Description: A sword for the adept adventurer.

#4 - Biting Sword
Selling Price: 150G
Description: High penetrative power.

#5 - Shred Sword
Selling Price: 500G
Description: Good attack power.

#6 - Ripple Sword
Selling Price: 750G
Description: Easily damage opponents' bodies.

#7 - Power Sword
Selling Price: 1000G
Description: Low penetration, but high attack.

#8 - Flame Sword
Selling Price: 2,500G
Description: Adds fire damage on critical hits.

#9 - Frost Sword
Selling Price: 2,500G
Description: Adds ice damage on critical hits.

#10 - Storm Sword
Selling Price: 3,500G
Description: Adds lightning damage on critical hits.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
PAGE 2
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#11 - Life Drainer
Selling Price: 4,000G
Description: Allows its owner to "steal" HP.

#12 - The Vampire
Selling Price: 3,750G
Description: Allows its owner to "steal" VIT.

#13 - Glass Sword
Selling Price: 15G
Description: Powerful but fragile sword.

#14 - Heavy Sword
Selling Price: 40G
Description: Standard heavy sword.

#15 - Battle Sword
Selling Price: 200G
Description: Slightly more powerful heavy sword.

#16 - War Sword
Selling Price: 600G
Description: Heavy sword with high penetration.

#17 - Avenger
Selling Price: 2,000G
Description: Powerful attack. Heavy sword. Uses 3HP to critical hits.

#18 - Fire Blazer
Selling Price: 3,000G
Description: Adds fire damage on critical hits.

#19 - Wonder Blade
Selling Price: 3,750G
Description: "Steals" MP on critical hits.

#20 - Equalizer
Selling Price: 4,000G
Description: Strong attack, but uses lots of VIT.

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PAGE 3
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#21 - Enchanter
Selling Price: 4,500G
Description: Heavy sword that can cast magic.

#22 - Boost Sword
Selling Price: 2,500G
Description: Drains owner's HP for attack power.

#23 - Rod
Selling Price: 10G
Description: Standard rod.

#24 - Strike Rod
Selling Price: 20G
Description: Rod with great attack power.

#25 - Frost Rod
Selling Price: 750G
Description: Adds ice damage on critical hits.

#26 - Stun Rod
Selling Price: 2,750G
Description: Causes "paralysis" on critical hits.

#27 - Rune Rod
Selling Price: 3,250G
Description: "Steals" MP on critical hits.

#28 - Wooden Spear
Selling Price: 20G
Description: Standard spear.

#29 - Penetrator
Selling Price: 100G
Description: Very high penetrative power.

#30 - Balancer
Selling Price: 1,500G
Description: Strong attack but uses lots of VIT.

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PAGE 4
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#31 - Blood Sucker
Selling Price: 3,000G
Description: This spear "steals" hit points.

#32 - Zone Spear
Selling Price: 2,000G
Description: Causes "stun" on critical hits.

#33 - Cripppler
Selling Price: 2,500G
Description: Causes "strain" on critical hits.

#34 - Glass Spear
Selling Price: 10G
Description: Powerful but fragile spear.

#35 - Wooden Staff
Selling Price: 5G
Description: Standard staff.

#36 - Power Staff
Selling Price: 15G
Description: Staff with great attack power.

#37 - Rune Wand
Selling Price: 2,000G
Description: Staff that drains opponent's MP.

#38 - Pluto Staff
Selling Price: 3,300G
Description: Gain "Fatal Blow" attack.

#39 - Owl Staff
Selling Price: 1,500G
Description: This staff increases wisdom.

#40 - Poison Staff
Selling Price: 2,500G
Description: Poisons opponents on critical hits.

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PAGE 5
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#41 - Aid Staff
Selling Price: 4,000G
Description: Allows use of support magic.

#42 - Astral Staff
Selling Price: 4,000G
Description: Allows use of special magic.

#43 - Blast Staff
Selling Price: 4,000G
Description: Gain an advantage with attack magic.

#44 - Holy Staff
Selling Price: 4,000G
Description: Gain advantage with recovery magic.

#45 - Boomerang
Selling Price: 20G
Description: Standard boomerang.

#46 - Iron Edge
Selling Price: 60G
Description: Good penetrative power.

#47 - Leg Breaker
Selling Price: 100G
Description: Good attack power.

#48 - Hard Striker
Selling Price: 1,250G
Description: Strong attack, but uses lots of VIT.

#49 - Storm Wing
Selling Price: 2,750G
Description: Adds lightning damage on critical hits.

#50 - Dark Gale
Selling Price: 4,500G
Description: Decrease the opponent's level.

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PAGE 6
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#51 - Glass Wing
Selling Price: 10G
Description: Powerful but fragile boomerang.

#52 - Crossbow
Selling Price: 35G
Description: Standard crossbow.

#53 - Paralyzer
Selling Price: 1,000G
Description: Causes "paralysis" on critical hits.

#54 - Silencer
Selling Price: 2,000G
Description: Causes "mute" on critical hits.

#55 - Stress Maker
Selling Price: 1,500G
Description: Causes "strain" on critical hits.

#56 - Panic X-Bow
Selling Price: 3,000G
Description: Causes "confusion" on critical hits.

#57 - Menace X-Bow
Selling Price: 2,500G
Description: Causes "weakness" on critical hits.

#58 - Tranquilizer
Selling Price: 4,000G
Description: Drains extra HP on critical hits.

#59 - Knuckle
Selling Price: 10G
Description: Standard equipment for the fist.

#60 - Iron Knuckle
Selling Price: 150G
Description: Knuckle with great attack power.

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PAGE 7
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#61 - Poke Knuckle
Selling Price: 750G
Description: Great penetrative power.

#62 - Fire Knuckle
Selling Price: 1,750G
Description: Critical fire damage and LV5 fire spell.

#63 - Ice Knuckle
Selling Price: 1,750G
Description: Critical ice damage and LV5 blizzard spell.

#64 - Poisoner
Selling Price: 2,250G
Description: Poisons opponents on critical hits.

#65 - Riot Knuckle
Selling Price: 2,500G
Description: Causes "confusion" on critical hits.

#66 - K.O. Knuckle
Selling Price: 1,500G
Description: Causes "fatigue" on critical hits.

#67 - Glass Fist
Selling Price: 5G
Description: Powerful but fragile knuckle.

#68 - Spurs
Selling Price: 20G
Description: Standard spurs.

#69 - Spiked Spurs
Selling Price: 150G
Description: Spurs with high penetrative power.

#70 - Doom Spurs
Selling Price: 1,250G
Description: Causes "weakness" on critical hits.

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PAGE 8
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#71 - Stress Spurs
Selling Price: 1,750G
Description: Causes "fatigue" on critical hits.

#72 - Whip
Selling Price: 50G
Description: Standard whip.

#73 - Gale Whip
Selling Price: 1,000G
Description: Swift attack whip.

#74 - Stun Whip
Selling Price: 2,000G
Description: Causes "paralysis" on critical hits.

#75 - Ivy Whip
Selling Price: 5,000G
Description: Decreases aggressiveness.

#76 - Light Vest
Selling Price: 20G
Description: Protective vest for Sword.

#77 - Padded Vest
Selling Price: 125G
Description: Highly protective vest for Sword.

#78 - Flame Vest
Selling Price: 250G
Description: Fire resistant vest for Sword.

#79 - Frost Vest
Selling Price: 250G
Description: Ice resistant vest for Sword.

#80 - Storm Vest
Selling Price: 350G
Description: Lightning resistant vest for Sword.

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PAGE 9
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#81 - Hero's Vest
Selling Price: 525G
Description: Negates 10% damage, for Sword.

#82 - Light Armor
Selling Price: 250G
Description: Protective armor for Rao.

#83 - Heavy Armor
Selling Price: 310G
Description: Highly protective armor for Rao.

#84 - Flame Armor
Selling Price: 370G
Description: Fire resistant armor for Rao.

#85 - Frost Armor
Selling Price: 430G
Description: Ice resistant armor for Rao.

#86 - Storm Armor
Selling Price: 490G
Description: Lightning Resistant armor for Rao.

#87 - Leo Armor
Selling Price: 550G
Description: Extremely protective armor for Rao.

#88 - Tunic
Selling Price: 250G
Description: Protective tunic for Nigel.

#89 - Padded Tunic
Selling Price: 310G
Description: Highly protective tunic for Nigel.

#90 - Flame Tunic
Selling Price: 370G
Description: Fire resistant tunic for Nigel.

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PAGE 10
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#91 - Frost Tunic
Selling Price: 430G
Description: Ice-resistant tunic for Nigel.

#92 - Storm Tunic
Selling Price: 490G
Description: Lightning resistant tunic for Nigel.

#93 - Focal Tunic
Selling Price: 550G
Description: Increases willpower, for Nigel.

#94 - Light Scarf
Selling Price: 350G
Description: Protective scarf for Pyra.

#95 - Battle Scarf
Selling Price: 410G
Description: Highly protective scarf for Pyra.

#96 - Flame Scarf
Selling Price: 470G
Description: Fire resistant scarf for Pyra.

#97 - Frost Scarf
Selling Price: 530G
Description: Ice-resistant scarf for Pyra.

#98 - Storm Scarf
Selling Price: 590G
Description: Lightning resistant scarf for Pyra.

#99 - Sage Scarf
Selling Price: 650G
Description: Increases wisdom, for Pyra.

#100 - Light Dress
Selling Price: 350G
Description: Protective dress for Lady.

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PAGE 11
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#101 - Padded Dress
Selling Price: 410G
Description: Highly protective dress for Lady.

#102 - Flame Dress
Selling Price: 470G
Description: Fire resistant dress for Lady.

#103 - Frost Dress
Selling Price: 530G
Description: Ice resistant dress for Lady.

#104 - Storm Dress
Selling Price: 590G
Description: Lighting resistant dress for Lady.

#105 - Lucky Dress
Selling Price: 650G
Description: Increase luck, for Lady.

#106 - Gear
Selling Price: 350G
Description: Protective gear for Marion.

#107 - Battle Gear
Selling Price: 410G
Description: Highly protective gear for Marion.

#108 - Flame Gear
Selling Price: 470G
Description: Fire resistant gear for Marion.

#109 - Frost Gear
Selling Price: 530G
Description: Ice resistant gear for Marion.

#110 - Storm Gear
Selling Price: 590G
Description: Lightning resistant gear for Marion.

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PAGE 12
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#111 - Aegis Gear
Selling Price: 650G
Description: Improves constitution, for Marion.

#112 - Defender
Selling Price: 300G
Description: Uses Will to help protect.

#113 - Deflector
Selling Price: 750G
Description: Uses Will against physical attacks.

#114 - Libra Shield
Selling Price: 1,900G
Description: Uses Will against curses.

#115 - Star Shield
Selling Price: 2,500G
Description: Uses Will against elemental attacks.

#116 - Virgo Shield
Selling Price: 2,250G
Description: Uses Will against penetrate attacks.

#117 - Shield
Selling Price: 60G
Description: Standard shield.

#118 - Heavy Shield
Selling Price: 250G
Description: Strong shield.

#119 - Elfin Shield
Selling Price: 1,250G
Description: Uses DEX to resist spells and curses.

#120 - Power Shield
Selling Price: 2,000G
Description: Balanced, powerful shield.

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PAGE 13
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#121 - Pride Shield
Selling Price: 450G
Description: Heavy Shield for Rao.

#122 - Leo Shield
Selling Price: 650G
Description: Powerful heavy shield for Rao.

#123 - Boots
Selling Price: 400G
Description: Can use movement commands.

#124 - Elude Boots
Selling Price: 480G
Description: Increases abililty to escape.

#125 - Heal Boots
Selling Price: 560G
Description: Restores Hit Points over time.

#126 - Vigor Boots
Selling Price: 640G
Description: Increases vitality recovery rate.

#127 - Focus Boots
Selling Price: 720G
Description: Decreases DEX, but increases EXP.

#128 - Ninja Boots
Selling Price: 800G
Description: Decrease activation of traps.

#129 - Speed Boots
Selling Price: 880G
Description: Increases dexterity.

#130 - Lucky Boots
Selling Price: 960G
Description: Increase luck.

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PAGE 14
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#131 - Rune Boots
Selling Price: 1,040G
Description: Restore magic points over time.

#132 - Sky Boots
Selling Price: 1,120G
Description: Owner floats in midair.

#133 - Shift Boots
Selling Price: 1,200G
Description: Allows diagonal movement.

#134 - Detect Boots
Selling Price: 1,280G
Description: Improve ability to find items.

#135 - Sense Boots
Selling Price: 1,360G
Description: Widen the searchable area.

#136 - Mastery Ring
Selling Price: 2,000G
Description: Critical hits when VIT maximized.

#137 - Lucky Ring
Selling Price: 3,850G
Description: Increases luck.

#138 - Lazy Ring
Selling Price: 1,750G
Description: Increase attainable experience.

#139 - Armor Ring
Selling Price: 1,100G
Description: Increases armor and defense.

#140 - Defense Ring
Selling Price: 1,100G
Description: Increases defense.

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PAGE 15
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#141 - Flame Ring
Selling Price: 2,750G
Description: Decreases fire damage.

#142 - Ice Ring
Selling Price: 2,750G
Description: Decreases ice damage.

#143 - Storm Ring
Selling Price: 3,250G
Description: Decreases lightning damage.

#144 - Steal Ring
Selling Price: 4,000G
Description: Steals drained parameters.

#145 - Yogurt Ring
Selling Price: 5,000G
Description: Transform into Yogurt.

#146 - Sense Ring
Selling Price: 3,500G
Description: Expands the viewable area.

#147 - Blast Ring
Selling Price: 3,000G
Description: Allows use of attack magic.

#148 - Holy Ring
Selling Price: 3,000G
Description: Allows use of recovery magic.

#149 - Aid Ring
Selling Price: 3,000G
Description: Allows use of support magic.

#150 - Astral Ring
Selling Price: 3,000G
Description: Allows use of special magic.

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PAGE 16
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#151 - Sun Ring
Selling Price: 1,900G
Description: Increases maximum Hit Points.

#152 - Moon Ring
Selling Price: 1,900G
Description: Increases maximum Magic Points.

#153 - Demon Ring
Selling Price: 1,000G
Description: Reduces defense and increases attack.

#154 - Angel Ring
Selling Price: 1,000G
Description: Reduces attack and increases defense.

#155 - Earth Ring
Selling Price: 1,000G
Description: Reduces DEX and increases STR.

#156 - Wind Ring
Selling Price: 1,000G
Description: Reduces CON and increases DEX.

#157 - Sage Ring
Selling Price: 1,000G
Description: Reduces STR and increases WIS.

#158 - Stone Ring
Selling Price: 1,000G
Description: Reduces WIS and increases CON.

#159 - Heal Ring
Selling Price: 7,500G
Description: Restores Hit Points over time.

#160 - Rune Ring
Selling Price: 10,000G
Description: Restores Magic Points over time.

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PAGE 17
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#161 - Trap Ring
Selling Price: 3,850G
Description: Can use traps against opponents.

#162 - Truth Ring
Selling Price: 2,900G
Description: Identify items. Sometimes.

#163 - Hades Ring
Selling Price: 5,000G
Description: Random curses during a critical attack.

#164 - Clover Ring
Selling Price: 1,500G
Description: Increases all parameters, with luck.

#165 - Taurus Ring
Selling Price: 2,000G
Description: Allows two concurrent critical attacks.

#166 - Molten Ring
Selling Price: 3,500G
Description: Absorb fire damage and double ice damage.

#167 - Glacier Ring
Selling Price: 3,500G
Description: Asborb ice damage and double fire damage.

#168 - Thunder Ring
Selling Price: 4,500G
Description: Absorbs lightning damage.

#169 - Nourish Ring
Selling Price: 1,250G
Description: Absorb food during a critical attack.

#170 - Ambush Ring
Selling Price: 3,250G
Description: Negates first attacks during battle.

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PAGE 18
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#171 - Heal Fruit
Selling Price: 10G
Description: Restores 50 Hit Points.

#172 - Rune Fruit
Selling Price: 50G
Description: Restores 30 Magic Points.

#173 - Yummy Fruit
Selling Price: 200G
Description: Restores HP and MP out outside of battle.

#174 - Vigor Fruit
Selling Price: 25G
Description: Supercharges Vitality.

#175 - Cure Fruit
Selling Price: 10G
Description: Cures all Curses on character.

#176 - Holy Fruit
Selling Price: 5G
Description: Removes hex from an item.

#177 - Tasty Fruit
Selling Price: 5G
Description: Restores 50 Hunger Points.

#178 - Savory Fruit
Selling Price: 40G
Description: Fully restores Hunger Points.

#179 - Revive Fruit
Selling Price: 100G
Description: Revives monsters.

#180 - Flame Fruit
Selling Price: 25G
Description: 100 points of fire damage to everyone.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
PAGE 19
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#181 - Frost Fruit
Selling Price: 25G
Description: 100 points of ice damage to everyone.

#182 - Storm Fruit
Selling Price: 30G
Description: 100 points of lightning damage to everyone.

#183 - Quake Fruit
Selling Price: 25G
Description: 100 points damage to all on ground.

#184 - Wind Fruit
Selling Price: 25G
Description: 100 points damage to all air.

#185 - Chance Fruit
Selling Price: 25G
Description: 100 points damage to one party.

#186 - Peace Fruit
Selling Price: 25G
Description: 1 turn; attacks take 100 points damage.

#187 - Stab Fruit
Selling Price: 35G
Description: Doubles penetration for 5 turns.

#188 - Power Fruit
Selling Price: 35G
Description: Doubles damage for 5 turns.

#189 - Guard Fruit
Selling Price: 35G
Description: Doubles protection for 5 turns.

#190 - Rust Fruit
Selling Price: 35G
Description: Half armor protection for 5 turns.

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PAGE 20
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#191 - Slow Fruit
Selling Price: 35G
Description: Half ability to defend for 5 turns.

#192 - Wimp Fruit
Selling Price: 35G
Description: Half applicable damage for 5 turns.

#193 - Pocket Fruit
Selling Price: 110G
Description: Carrying capacity increases by 4.

#194 - Bonus Fruit
Selling Price: 250G
Description: Acquire 4 Bonus Points.

#195 - Swap Fruit
Selling Price: 20G
Description: Exchange hit and magic points.

#196 - Climax Fruit
Selling Price: 40G
Description: VIT not reduced until after battle.

#197 - Stone Fruit
Selling Price: 5G
Description: Defense increases for 3 turns, no movement.

#198 - Jewel Fruit
Selling Price: 45G
Description: Increases # of uses for jewel by 1.

#199 - Forge Fruit
Selling Price: 200G
Description: Increases levels of equipped items.

#200 - Sweet Fruit
Selling Price: 300G
Description: Experience doubles for 5 turns.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
PAGE 21
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#201 - Reveal Fruit
Selling Price: 15G
Description: Shows monsters and items on a floor.

#202 - Truth Fruit
Selling Price: 15G
Description: Identifies an item.

#203 - Escape Fruit
Selling Price: 500G
Description: Allows escape from the dungeon.

#204 - Copy Fruit
Selling Price: 2,500G
Description: Copies an item.

#205 - Truce Fruit
Selling Price: 50G
Description: No damage for 1 turn after use.

#206 - Ruin Fruit
Selling Price: 100G
Description: Curses target.

#207 - Skill Fruit
Selling Price: 100G
Description: Gain skills. Only within a dungeon.

#208 - Mystic Fruit
Selling Price: 100G
Description: Gain magic. Only within a dungeon.

#209 - Cast Fruit
Selling Price: 100G
Description: Casts a magic spell.

#210 - Super Fruit
Selling Price: 400G
Description: Increases one parameter to 200.

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PAGE 22
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#211 - Wizard Fruit
Selling Price: 150G
Description: Doubles spell effects in a sector.

#212 - Molten Fruit
Selling Price: 100G
Description: Fire spells stronger in a sector.

#213 - Icicle Fruit
Selling Price: 100G
Description: Ice spells stronger in a sector.

#214 - Shock Fruit
Selling Price: 150G
Description: Lightning spells stronger in a sector.

#215 - Adept Fruit
Selling Price: 100G
Description: Skill attacks in a sector hit more.

#216 - Sun Seed
Selling Price: 75G
Description: Increases Maximum HP by 10.

#217 - Moon Seed
Selling Price: 75G
Description: Increases Maximum MP by 10.

#218 - Vigor Seed
Selling Price: 75G
Description: Increases Maximum VIT by 10.

#219 - Snap Bomb
Selling Price: 100G
Description: Applies 50 normal damage points.

#220 - Crackle Bomb
Selling Price: 100G
Description: Applies 30-80 normal damage points.

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PAGE 23
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#221 - Pop Bomb
Selling Price: 100G
Description: Applies 10-100 normal damage points.

#222 - Strong Seed
Selling Price: 125G
Description: Strength increases by 5.

#223 - Speed Seed
Selling Price: 125G
Description: Dexterity increases by 5.

#224 - Aegis Seed
Selling Price: 125G
Description: Constitution increases by 5.

#225 - Will Seed
Selling Price: 125G
Description: Willpower increases by 5.

#226 - Wisdom Seed
Selling Price: 125G
Description: Wisdom increases by 5.

#227 - Charm Seed
Selling Price: 125G
Description: Charisma increases by 5.

#228 - Chance Heal
Selling Price: 15G
Description: Restores 50 HP or takes away 10.

#229 - Chance Rune
Selling Price: 15G
Description: Restores 50 MP or takes away 10.

#230 - Chance Level
Selling Price: 15G
Description: Gain 2 levels, or reduced to 1 HP.

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PAGE 24
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#231 - Detect Traps
Selling Price: 75G
Description: Shows all traps on the floor.

#232 - Eagle's Eye
Selling Price: 150G
Description: Shows floor layout.

#233 - Repair Seed
Selling Price: 250G
Description: Repairs broken items.

#234 - Refine Seed
Selling Price: 2,500G
Description: Improves an item.

#235 - Level Seed
Selling Price: 400G
Description: Character gains 1 level.

#236 - Black Seed
Selling Price: 1,000G
Description: Elemental damage becomes physical damage.

#237 - Evil Seed
Selling Price: 300G
Description: Reduces level to 1.

#238 - Jinx Jewel
Selling Price: 300G
Description: All attacks become critical hits.

#239 - Flame Jewel
Selling Price: 250G
Description: Applies 50 points of fire damage.

#240 - Frost Jewel
Selling Price: 250G
Description: Applies 50 points of ice damage.

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PAGE 25
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#241 - Storm Jewel
Selling Price: 300G
Description: Applies 50 points of lightning damage.

#242 - Libra Jewel
Selling Price: 150G
Description: Prevents curses.

#243 - Tasty Jewel
Selling Price: 100G
Description: Killed monster becomes Tasty Fruit.

#244 - Force Jewel
Selling Price: 110G
Description: Switches air/ground attributes.

#245 - Prime Jewel
Selling Price: 350G
Description: Character always gets first move.

#246 - Boost Jewel
Selling Price: 125G
Description: Lose turn, get double attack power.

#247 - Crush Jewel
Selling Price: 165G
Description: Applies fixed damage to opponent.

#248 - Beefcake
Selling Price: 100G
Description: Constitution +10 on current floor.

#249 - Will EXP
Selling Price: 100G
Description: Willpower +10 on current floor.

#250 - Diploma S
Selling Price: 100G
Description: Wisdom +10 on current floor.

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PAGE 26
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#251 - Charm Q
Selling Price: 100G
Description: Charisma +10 on current floor.

#252 - Yum Chicken
Selling Price: 50G
Description: Restores 100 Hunger Points.

#253 - Rune Cola
Selling Price: 100G
Description: Restores 20 Magic Points.

#254 - V-Up Cola
Selling Price: 50G
Description: Restores all Vitality.

#255 - Venus
Selling Price: 7,500G
Description: My arms!

#256 - Philosophizer
Selling Price: 6,250G
Description: Collectable. "It's thinking."

#257 - Rare Raccoon
Selling Price: 4,500G
Description: Collectable beanie.

#258 - Rare Stone
Selling Price: 10,000G
Description: Collectable precious stone.

#259 - Moai
Selling Price: 6,000G
Description: Collectable mysterious statue.

#260 - Clay Figurine
Selling Price: 2,000G
Description: Collectable showcase piece.

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PAGE 27
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#261 - Holy Grail
Selling Price: 12,500G
Description: Holy collectible prize.

#262 - Guardian Han
Selling Price: 5,500G
Description: Collectable guardian hero.

#263 - Guardian Junio
Selling Price: 5,500G
Description: Collectable ancient guardian.

#264 - Knight Armor
Selling Price: 3,000G
Description: Shiny collectable armor.

#265 - Warrior Armor
Selling Price: 3,500G
Description: Valiant collectable armor.

#266 - See No Evil
Selling Price: 1,250G
Description: Collectable. Peek-a-boo.

#267 - Speak No Evil
Selling Price: 1,250G
Description: Collectable. @#@#%!

#268 - Hear No Evil
Selling Price: 1,250G
Description: Collectable. LALALALALALALALA!

#269 - Ancient Scroll
Selling Price: 1,750G
Description: Collectable. "This side up."

#270 - Cloth
Selling Price: 3,750G
Description: Collectable. It says made in...

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
PAGE 28
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#271 - Marion Doll
Selling Price: 0G
Description: A mysterious doll.

#272 - DUNGEON IV
Selling Price: 10G
Description:  Miracle will occur if put into VMU.

#273 - Moonlighter
Selling Price: 10G
Description:  Miracle will occur if put into VMU.

#274 - Stuff
Selling Price: 10G
Description:  Miracle will occur if put into VMU.

#275 - DUNGEON IV S
Selling Price: 100G
Description:  Miracle will occur if put into VMU.

#276 - Moonlighter S
Selling Price: 100G
Description:  Miracle will occur if put into VMU.

#277 - Stuff S
Selling Price: 100G
Description:  Miracle will occur if put into VMU.

#278 - Great Game S
Selling Price: 1,000G
Description:  Miracle will occur if put into VMU.

#279 - Sharp Sword
Selling Price: 24,000G
Description: ???

#280 - ???
Selling Price: ???
Description: ???

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
PAGE 29
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#281 - Soul Caliber
Selling Price: 24,400G
Description: Legendary. Causes critical hits.

#282 - Challenger
Selling Price: 28,000G
Description: Legendary. Strong attack power.

#283 - Soul Stealer
Selling Price: 28,200G
Description: Legendary. Drains HP on critical hits.

#284 - Witch's Staff
Selling Price: 10,500G
Description: Legendary. Can cast magic.

#285 - The Piercer
Selling Price: 17,500G
Description: Legendary. Strong stabbing power.

#286 - Golden Lance
Selling Price: 19,000G
Description: Legendary. Reliable, sturdy lance.

#287 - Spell Caster
Selling Price: 22,000G
Description: Legendary. Increases usable magic.

#288 - Owl Staff
Selling Price: 22,500G
Description: ???

#289 - Glass Staff
Selling Price: 23,000G
Description: Legendary. Powerful but fragile.

#290 - ???
Selling Price: ???
Description: ???

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
PAGE 30
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#291 - Owl Wing
Selling Price: 18,700G
Description: Legendary. Bestows wisdom.

#292 - Power X-Bow
Selling Price: 16,000G
Description: Legendary. Strong attack power.

#293 - Flame X-Bow
Selling Price: 18,000G
Description: Legendary. Critical fire attack.

#294 - Bear Knuckle
Selling Price: 8,000G
Description: Legendary. Bestows super strength.

#295 - Storm Claw
Selling Price: 9,000G
Description: Legendary. Critical lightning attack.

#296 - Demon Claw
Selling Price: 10,000G
Description: Legendary. Instant kills sometimes.

#297 - Power Spur
Selling Price: 12,500G
Description: Legendary. Strong attack power.

#298 - ???
Selling Price: ???
Description: ???

#299 - Sword's Vest
Selling Price: ???
Description: Legendary. Negates 10% damage.

#300 - Rao's Armor
Selling Price: ???
Description: Legendary. Negates 10% damage.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
PAGE 31
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#301 - Nigel's Vest
Selling Price: 10,000G
Description: Legendary. Negates 10% damage.

#302 - Pyra's Scarf
Selling Price: ???
Description: Legendary. Negates 10% damage.

#303 - Lady's Dress
Selling Price: 11,00G
Description: Legendary. Negates 10% damage.

#304 - Marion's Gear
Selling Price: ???
Description: Legendary. Negates 10% damage.

#305 - Gaia Shield
Selling Price: 20,000G
Description: Legendary. Extra protection.

#306 - Blessed Boots
Selling Price: 12,000G
Description: Legendary. Increases DEX and LUCK.

#307 - Star Ring
Selling Price: 30,000G
Description: Legendary. Negates 20% elemental damage.

#308 - Ring of Fire
Selling Price: 30,500G
Description: Legenday. Negates fire + Giga Fire.

#309 - Frost Ring
Selling Price: 31,000G
Description: Legendary. Negates ice + Giga Blizzard.

#310 - Spark Ring
Selling Price: 31,500G
Description: Legendary. Negates lightning + Giga Lightning.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
MISCELLANEOUS
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#??? - Editor
Selling Price: ???
Description:  Miracle will occur if put into VMU.

#??? - S-Editor
Selling Price: ???
Description:  Miracle will occur if put into VMU.

=======================================================================
11)   MONSTER LIST
=======================================================================
This section lists the game's monsters.

CURRENT PERCENT COVERED: 100%

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
PAGE 1
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#1 - Goblin
Type: Goblin
Description: Weak attack and defense. Poor vision. Stronger when
             matured.

#2 - Power Goblin
Type: Goblin
Description: Muscular Goblin. Stronger, but slower.

#3 - Armor Goblin
Type: Goblin
Description: Goblin with armor. Upgraded defense and attacks.

#4 - Ninja Goblin
Type: Goblin
Description: Goblin that lives in the dark. Swift, but lacks power.

#5 - Skeleton
Type: Skeleton
Description: Undead monster. Great skills at higher levels.

#6 - Bone Fighter
Type: Skeleton
Description: Swift. Good at evading attacks and curses.

#7 - Bone Soldier
Type: Skeleton
Description: Skeleton wearing bones. Excellent defense. Very hard armor.

#8 - Hammerhead
Type: Skeleton
Description: Strong attacks. Strong against magic.

#9 - Burglar
Type: Burglar
Description: A very swift burglar. Gets a lot of first moves and curses.

#10 - Fire Thief
Type: Burglar
Description: Burglar with fire attribute. Uses flame attacks.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
PAGE 2
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#11 - Ice Thief
Type: Burglar
Description: Burglar with ice attribute. Uses ice attacks.

#12 - Assassin
Type: Burglar
Description: Has the ability to kill enemies in one blow.

#13 - Heavy Knight
Type: Heavy Knight
Description: Strong knight with heavy amor. Similar to Sword's enemy.

#14 - Gold Knight
Type: Heavy Knight
Description: Heavy Knight with gold armor. Somewhat strong against magic.

#15 - Silver Knight
Type: Heavy Knight
Description: Knight with silver armor. Strong resistance to curses.

#16 - Armor
Type: Armor Knight
Description: Good at attacking and great at defense. But range is very
             short.

#17 - Steel Armor
Type: Armor Knight
Description: Easier to defeat. Learns to invalidate attacks.

#18 - Jewel Armor
Type: Armor Knight
Description: Strong defense, even against magic. High HP. Weaker attacks.

#19 - Executioner
Type: Armor Knight
Description: Has the highest attack ability. Highly resistant to curses.

#20 - Stone
Type: Golem
Description: Solitary man-made creature with great strength.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
PAGE 3
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#21 - Emerald
Type: Golem
Description: Has a green translucent body. High resistance to curses.

#22 - Marble
Type: Golem
Description: Possesses high HP and difficult to defeat. Made of marble.

#23 - Amber
Type: Golem
Description: Golem with amber-colored body. Strong attacks.

#24 - Roller
Type: Caterpillar
Description: Hard-shelled green caterpillar that can counterattack.

#25 - Potato Bug
Type: Caterpillar
Description: Hard-shelled white caterpillar. Fatigues attacking
             enemies.

#26 - Clipper
Type: Caterpillar
Description: Caterpillar with two feelers. Can revive from the dead.

#27 - Horn Bug
Type: Caterpillar
Description: Caterpillar with two horns. Learns HP auto recovery.

#28 - Watchdog
Type: Wolf
Description: Swift beast with a penetrating bite. Likes humans.

#29 - White Dress
Type: Wolf
Description: Wolf with pure white fur. Strong against poison.

#30 - Night Wolf
Type: Wolf
Description: Aggressive beast with black fur. Strong against confusion.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
PAGE 4
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#31 - Gray Gale
Type: Wolf
Description: Gray beast specializing in critical attacks. Resists weakening.

#32 - Cerasaur
Type: Cerasaur
Description: Its head is extremely hard and is used for offense and
             defense.

#33 - Firesaur
Type: Cerasaur
Description: Shoots fireballs from its mouth. Excellent defensive strength.

#34 - Snowsaur
Type: Cerasaur
Description: Shoots ice shards from its mouth. Very strong armor.

#35 - Silversaur
Type: Cerasaur
Description: Cerasaur covered in silver scales. Can counterattack.

#36 - Green Slime
Type: Slime
Description: A liquid jelly-beast. Good defense. Often breaks equipped
             items.

#37 - Burn Mold
Type: Slime
Description: Flame casting slime. Warning: causes heartburn.

#38 - Ice Mold
Type: Slime
Description: Ice casting slime. There's always room for this jelly-beast!

#39 - Spark Slime
Type: Slime
Description: Rare slime with the lightning attribute. Patriotic flag-waver.

#40 - Magician
Type: Sorcerer
Description: A rare creature that can cast lightning spells.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
PAGE 5
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#41 - Sorcerer
Type: Sorcerer
Description: A flashy sorcerer that can cast darkness.

#42 - Wizard
Type: Sorcerer
Description: A sorcerer with a stylish beard. Uses ST Up.

#43 - Warlock
Type: Sorcerer
Description: Chic sorcerer with a silk hat. Uses ST Down.

#44 - Ghost
Type: Ghost
Description: Uses absorption and magic. Takes damage from healing spells.

#45 - Spirit
Type: Ghost
Description: Life gambling ghost that uses Risk. Strong against lightning.

#46 - Essence
Type: Ghost
Description: Kind ghost with a weight problem and ice resistance. 
             Uses cure.

#47 - Poltergeist
Type: Ghost
Description: Uses darkness, ST Up, and ST Down. Strong against fie.

#48 - Balloon
Type: Balloon
Description: Useful after maturing, but until then, somewhat deflated.

#49 - Red Balloon
Type: Balloon
Description: 1 of 99 red balloons that cast fire spells and can nullify magic.

#50 - Blue Balloon
Type: Balloon
Description: Casts ice spells. Increases allies' attack strength.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
PAGE 6
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#51 - Sparkaloon
Type: Balloon
Description: Casts lightning spells.

#52 - Wyvern
Type: Wyvern
Description: Snake with wings. HP increases a great deal with each level up.

#53 - Red Whip
Type: Wyvern
Description: Wyvern that shoots fireballs.

#54 - Blue Whip
Type: Wyvern
Description: Wyvern that shoots ice shards. Has good vitality.

#55 - Silver Wind
Type: Wyvern
Description: Silver skinned wyvern. Attack strength grows steadily.

#56 - Hard Bug
Type: Hard Bug
Description: Low attack strength but extremely fast. Not to be taken lightly.

#57 - Evil Eye
Type: Hard Bug
Description: A symbol of power is drawn on his shell. Or is it a tatoo?

#58 - Hard Hat Bug
Type: Hard Bug
Description: Invalidates skill attacks. Has high attack strength.

#59 - Obsidian Bug
Type: Hard Bug
Description: Shiny black body. Does critical damage by sacrificing HP.

#60 - Priest
Type: Healer
Description: Uses revival magic. Not very aggressive.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
PAGE 7
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#61 - White Priest
Type: Healer
Description: Prefers cotton. Uses ST Up magic.

#62 - Dark Priest
Type: Healer
Description: Priest who uses attack and healing magic.

#63 - Sun Priest
Type: Healer
Description: Can steal enemies' MP and repair items.

#64 - Rabbitor
Type: Boinker
Description: Large-scale power attacks. Breaks items. Into carpentry.

#65 - Sledge
Type: Boinker
Description: Boinker with high HP. His hobby is home repair.

#66 - Pounder
Type: Boinker
Description: Fast and clever Boinker. Drives steel during the off-season.

#67 - Hammerin'
Type: Boinker
Description: Has good attack strength. Enjoys handicrafts.

#68 - RY-128
Type: F-Series
Description: Strong fighter with many skills.

#69 - RMR-08
Type: F-Series
Description: Uses fire attacks. Has many attack skills.

#70 - JAC-27
Type: F-Series
Description: Uses ice attacks. Has high defense.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
PAGE 8
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#71 - DPF-13
Type: F-Series
Description: Uses lightning attacks. Learns the skill Absolute Penetration.

#72 - Cooks
Type: Human
Description: The cook in Lady's house. He makes a mean casserole.

#73 - Yoshio
Type: Human
Description: Lady's tutor. Constantly searches for ways to reform Lady.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
MISCELLANEOUS
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
NOTE: You find these dragons in the Final Cavern after you have already 
      completed it. You can capture them if you have a high enough Charisma.

#?? - Ice Dragon
Type: Dragon

#?? - Fire Dragon
Type: Dragon

#?? - Spark Dragon
Type: Dragon

#?? - Holy Dragon
Type: Dragon

#?? - Evil Dragon
Type: Dragon

#?? - Great Dragon
Type: Dragon

#?? - Ghost Dragon
Type: Dragon

=======================================================================
12)   CREDITS
=======================================================================
This section is here to recognize sites, people, etc. who have
contributed to this FAQ.

capppbecky98 - For item, monster, and skill data from the game save.

Cmdr Falcon - For some item data.

=======================================================================
13)   CONTACT / LEGAL INFORMATION
=======================================================================
---------------------
Copyright Information
---------------------
(c) Copyright 2002 MetroidMoo 
  This FAQ cannot be distributed in books, magazines, etc. or in any 
other form of printed or electronic media (CDs, etc.) in any way. It 
may not be given away as some sort of prize or bonus with a purchase, 
and it may not be used for promotional or profitable purposes.
  Any characters, names, or other objects are copyright their 
respective companies. This document and its author are in no way 
affiliated with any company involved with this game.

------------------
E-mail Information
------------------
E-mail Address: metroidmoo@earthlink.net

  Before you e-mail me a question, make sure you've looked through 
the FAQ to see if your question is answered. If you send me a question 
that is answered in the FAQ, it WILL be ignored.
  Please do NOT send questions about the VMU games. I don't have access
to a VMU with working batteries, so I can't help out with questions.

--------------
Posting Notice
--------------
  If you wish to use this guide on your site, you may post it without
my permission AS LONG AS this document is NOT changed in any way, 
shape, or form. The latest version of this guide can always be found 
at GameFAQs (www.gamefaqs.com) and/or Video Game Strategies 
(http://vgstrategies.about.com).