_____ _____ _ _ _____ |_ _| |_ _| | / | | ___| | | | | | / | | |_ | | | | | | | _| | | _| |_ | |/| | | |___ |_| |_____| |_| |_| |_____| _____ _____ _____ _ _ __ _____ _____ _____ | ___| |_ _| | _ | | | | | / / | ___| | _ | | ___| | |___ | | | |_| | | | | |/ / | |_ | |_| | | |___ |___ | | | | _ | | | | | | _| | _| |___ | ___| | | | | | | | | |___ | | | |___ | | ___| | |_____| |_| |_| |_| |_____| |_| _ |_____| |_| _ |_____| ======================================================================= Time Stalkers (Dreamcast) FAQ/Walkthrough Created By: MetroidMoo Latest Version: 0.99 Created On: April 18, 2002 Last Updated: May 14, 2002 ======================================================================= Contents: 1)FAQ Updates 2)Controls 3)Character Information 4)Spells 5)Skills 6)Dungeon Basics a. Entering a Dungeon b. Dungeon Structure c. Monster Battles d. Items and Traps e. Curses f. Tips & Strategies 7)Monster Basics a. Capturing a Monster b. Using Monsters Effectively c. Monster Level Boost Trick 8)Walkthrough 9)Shops 10)Item List 11)Monster List 12)Credits 13)Contact/Legal Information ======================================================================= 1) FAQ UPDATES ======================================================================= Version 0.99 - May 14, 2002 Added more items to the list. Version 0.9 - April 25, 2002 Thanks to capppbecky98's game save, the monster list is finished and the majority of the item list is done. I also updated the skills section. If you have data on items not covered here, please send them to me (my e-mail address is at the bottom of this file). Version 0.75 - April 18, 2002 First version of the guide! >>>>>>>>>>>>>> AUTHOR'S NOTES >>>>>>>>>>>>>> As a side note, I do not plan to cover any of the VMU games found in Time Stalkers. So, *please* don't ask questions regarding them. ======================================================================= 2) CONTROLS ======================================================================= This section has the game's controls. >>>>>>>>>>>>> TOWN MOVEMENT >>>>>>>>>>>>> ANALOG STICK - Walk/Run; Select choice. D-PAD - Look around (1st person camera angle) A BUTTON - Talk; Enter building; Confirm selection. B BUTTON - Cancel selection. X BUTTON - Change camera angle. Y BUTTON/START - Open Command Menu. >>>>>>>>>>>>>>>> DUNGEON MOVEMENT >>>>>>>>>>>>>>>> ANALOG STICK - Walk/Run; Select choice. D-PAD - Up: Change map view; Down: Change camera angle; Right: Turn map on/off. A BUTTON - Pick up item; Initiate battle. B BUTTON - Cancel selection. X BUTTON - Use Search ability. Y BUTTON/START - Open Command Menu. L/R TRIGGER - Rotate overhead camera angle. >>>>>>>>>>>>>>> BATTLE MOVEMENT >>>>>>>>>>>>>>> ANALOG STICK / - Select choice. D-PAD A BUTTON - Confirm selection. B BUTTON - Cancel selection. ======================================================================= 3) CHARACTER INFORMATION ======================================================================= This section gives an overview of the characters and miscellaneous info. >>>>>>>>>> PARAMETERS >>>>>>>>>> Here's some quick information on the stats used in Time Stalkers and what they affect. -------------------- Character Parameters -------------------- Level - Character's current level (Level 1-99) HP - Character's Hit Points MP - Character's Magic Points VIT - Character's Vitality Hunger Meter - Current hunger level EXP - EXP currently acquired BONUS - Bonus Points acquired Item Number - Current/Maximum # of items Gold - Amount of gold acquired ---------------- Basic Parameters ---------------- STR - (Strength) - Attack power of techinques. DEX - (Dexterity) - Battle order, hit accuracy, hit evasion. CON - (Consitution) - Defense against attacks. WILL - (Willpower) - Defense against magic and hunger. WIS - (Wisdom) - Effectiveness of magic abilities. CHARIS - (Charisma) - Capture rate and allies' defense. LUCK - (Luck) - Discovering item rate and trap avoidance rate. ----------------- Battle Parameters ----------------- ATKPWR - (Attack Power) - Attack power. PNTRT - (Penetration) - Ability to pierce enemy armor. EVADE - (Evade) - Chance of evading attacks. ARMOR - (Armor) - Armor is ineffective if enemy's PNTRT is higher. DEFPWR - (Defense Power) - Defensive power against attacks. ARMDEF - (Armor Defense) - Defensive power from armor. Ineffective if enemy penetrates it. MAGEVD - (Magic Evade) - Chance of evading spells. MAGDEF - (Magic Defense) - Defensive power against spells. CRSEVD - (Curse Evade) - Chance of evading curses. -> CONFUS - (Confusion) - Chance of evading Confusion curses. -> WEAKNS - (Weakness) - Chance of evading Weakness curses. -> RESTRC - (Restriction) - Chance of evading Restriction curses. -> BATTLE - (Battle Power) - Chance of evading Battle Power curses. ElemResist -> FIRE - (Fire Resist) - Resistance to fire attacks. -> ICE - (Ice Resist) - Resistance to ice attacks. -> LIGHTNING - (Lightning Resist) - Resistance to lightning attacks. >>>>> SWORD >>>>> The main character of Time Stalkers is a warrior with blue, spiky hair. He tries to appeal to the female members of his crew but fails miserably. Sword is geared toward melee fighting with swords (surprise, huh?), however, he does have some magical abilities. Despite his good damage, Sword lacks some skill in his DEX stat. ------------------- Starting Parameters ------------------- HP - 30 STR - 5 MP - 15 DEX - 4 VIT - 50 CON - 4 WILL - 3 WIS - 3 CHARIS - 8 LUCK - 3 ------ Titles ------ 1. UNSKILLED Skills Learned: None Spells Learned: Fire 2. WEAKLING Skills Learned: Capture Spells Learned: Energy 3. BEGINNER Skills Learned: Clairovoyance Spells Learned: Heal 4. SCRAPPER Skills Learned: Air Slash Spells Learned: ST Down 5. BULLY Skills Learned: None Spells Learned: Cure 6. FIGHTER Skills Learned: Lock On Spells Learned: None 7. COMBATANT Skills Learned: EXP Up Spells Learned: ST Up 8. WARRIOR Skills Learned: None Spells Learned: Identifty 9. FENCER Skills Learned: Ultra Stab Spells Learned: None >>> RAO >>> Rao is your typical barbarian; hellbent on melee combat and nothing more. He tends to be somewhat quiet and takes his adventures seriously, unlike a few of his cohorts. Rao's STR is through the roof. Of course, there's a catch to offset this. His DEX is so low that his attacks almost always seem to have only about 75% accuracy. ------------------- Starting Parameters ------------------- HP - 50 STR - 10 MP - 5 DEX - 2 VIT - 80 CON - 6 WILL - 6 WIS - 1 CHARIS - 3 LUCK - 1 ------ Titles ------ 1. RECRUIT Skills Learned: Movement, Capture Spells Learned: None 2. SERGEANT Skills Learned: Ultra Stab, Dragon Staff Spells Learned: None 3. SERGEANT-MAJOR Skills Learned: Relax, VIT Attack Spells Learned: None >>>>> NIGEL >>>>> Nigel is a treasure hunter exploring the world for adventure and whatever else he comes upon. Having the profession that he does, Nigel is skilled in finding items and evading traps. If you're out searching for items, this character should be your top pick! Remember to boost his CON, as it is extremely low. ------------------- Starting Parameters ------------------- HP - 35 STR - 7 MP - 20 DEX - 10 VIT - 75 CON - 4 WILL - 6 WIS - 4 CHARIS - 10 LUCK - 20 ------ Titles ------ 1. VAGRANT Skills Learned: Identify, Capture Spells Learned: None 2. TOURIST Skills Learned: Reverse Trap, Trap Evasion, Thunder Palm Spells Learned: None 3. TRAVELLER Skills Learned: Repair, Movement Spells Learned: Escape 4. WANDERER Skills Learned: Clairovoyance, Radar Spells Learned: ST Up, ST Down 5. EXCURSIONIST Skills Learned: Armageddon Spells Learned: Heal, Cure 6. WAYFARER Skills Learned: Wide Search, Risk Spells Learned: Risk 7. ROVER Skills Learned: Item Pri Spells Learned: Attribute 8. SEEKER Skills Learned: None Spells Learned: Repair 9. EXPLORER Skills Learned: Lock On Spells Learned: None 10. ADVENTURER Skills Learned: None Spells Learned: Darkness >>>> PYRA >>>> Pyra here is the crew's spellcaster. If you level her Title enough, you will have several powerful spells at your disposal. As you might expect, her defensive ability is extremely low, so boost it with what Bonus Points you can get. ------------------- Starting Parameters ------------------- HP - 20 STR - 2 MP - 40 DEX - 5 VIT - 30 CON - 2 WILL - 3 WIS - 10 CHARIS - 12 LUCK - 3 ------ Titles ------ 1. NOVICE Skills Learned: Capture Spells Learned: Fire, Blizzard 2. DABBLER Skills Learned: None Spells Learned: Lightning, Heal 3. APPRENTICE Skills Learned: ATKPWR Plus Spells Learned: Cure, Energy 4. JOURNEYMAN Skills Learned: Absorb Spells Learned: Escape 5. MAGICIAN Skills Learned: Power Staff Spells Learned: ST Up, Identify 6. SORCERESS Skills Learned: REC MAG Pri Spells Learned: ST Down, Repair >>>> LADY >>>> Lady is your stereotypical upper-class girl, desiring the most extravegent things around. She specializes in using whips and some martial arts. I tried her out in a couple dungeons, and, honestly, I didn't like her abilities that much. So, I can't really comment on her combat skill. ------------------- Starting Parameters ------------------- HP - 25 STR - 6 MP - 25 DEX - 6 VIT - 60 CON - 3 WILL - 2 WIS - 2 CHARIS - 8 LUCK - 10 ------ Titles ------ 1. ALL TALK Skills Learned: Capture, HP=ATK Up Spells Learned: Blizzard, Risk >>>>>> MARION >>>>>> Want the ultimate character? Here's Marion! Unlike all of the other characters, her Hunger Meter is twice as large (200 pts. total). She learns some incredibly useful skills (DMG Invalid and MAG Invalid, for example) and is a great mage-type character. The problem is getting Marion. The game doesn't throw her at you; ya gotta find her! ----------------- How to Get Marion ----------------- Unfortunately, being able to have Marion join your group is based pretty much only on luck. If you're lucky enough, you can find an item called "Marion Doll" in the Doll House dungeon. As far as I know, this item is only found in that particular spot. Take the doll to Noiman, complete any dungeon, return to Noiman's house, and Marion is yours! ------------------- Starting Parameters ------------------- HP - 35 STR - 4 MP - 30 DEX - 6 VIT - 40 CON - 3 WILL - 1 WIS - 7 CHARIS - 7 LUCK - 1 ------ Titles ------ 1. BLANK SLATE Skills Learned: Armor Up, Capture Spells Learned: Astral Strike, Repair 2. INNOCENT Skills Learned: Defense Up Spells Learned: Cure, Magic Magic 3. NAIVE Skills Learned: ARMDEF Up, Doom Staff Spells Learned: ST Up, Escape 4. INTERESTED Skills Learned: HP Up, ATKPWR Plus, Hand Shake Spells Learned: ST Down Attribute 5. INTRIGUED Skills Learned: DMG=HMP, EXP Up Spells Learned: Invincible 6. STUDIOUS Skills Learned: Absorb, MAG Invalid, Steal Skill Spells Learned: Heal, Darkness 7. LEARNED Skills Learned: DMG Invalid Spells Learned: None 8. DILETTANTE Skills Learned: PNTRT DEF Spells Learned: None 9. COSMOPOLITAN Skills Learned: MAG Pri Spells Learned: None 10. SOPHISTICATED Skills Learned: Revive Spells Learned: None ======================================================================= 4) SPELLS ======================================================================= This section lists the spells and their effects. NOTE: MP costs may vary slightly depending on the spell's current level, but these numbers can at least give you a general idea. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~* COMBAT SPELLS *~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Astral Strike MP Cost: 5 Description: Cast either Fire, Blizzard, or Lightning. Blizzard MP Cost: 4 Description: Hit one target with a ball of ice. [Mega] Blizzard MP Cost: 9 Description: Hit one party with waves of ice. [Giga] Blizzard MP Cost: 17 Description: Hit all parties with waves of ice. Fire MP Cost: 3 Description: Hit one target with flames. [Mega] Fire MP Cost: 8 Description: Hit one party with flames. [Giga] Fire MP Cost: 15 Description: Hit all parties with flames. Lightning MP Cost: 5 Description: Hit one target with a lightning strike. [Mega] Lightning MP Cost: 10 Description: Hit one party with a giant lightning strike. Risk MP Cost: 1 Description: Wipe out enemies, or get yourself into a bind. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~* SUPPORTIVE SPELLS *~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Attribute MP Cost: 2 Description: Increase Fire, Ice, or Lightning resistance to one target. [Mega] Attribute MP Cost: 5 Description: Increase Fire, Ice, or Lightning resistance to one party. Cure MP Cost: 2 Description: Remove a curse from one target. [Mega] Cure MP Cost: 5 Description: Remove curses from an entire party. Darkness MP Cost: 4 Description: Select a curse and cast it on one target. Energy MP Cost: 2 Description: Restore some VIT to one target. [Mega] Energy MP Cost: 4 Description: Restore some VIT to one party. Heal MP Cost: 7 Description: Restore some HP to one target. [Mega] Heal MP Cost: 18 Description: Restore some HP to one party. [Giga] Heal MP Cost: 25 Description: Restores some HP to all parties. Invincible MP Cost: 30 Description: Negate all attacks and spells for some time. Magic Magic MP Cost: 20 Description: Doubles effects of magic. ST Down MP Cost: 10 Description: Decrease either Attack or Defense to one target. [Mega] ST Down MP Cost: 18 Description: Decrease either Attack or Defense to one party. [Giga] ST Down MP Cost: 22 Description: Decrease either Attack or Defense to all targeted. ST Up MP Cost: 12 Description: Increase either Attack or Defense to one target. [Mega] ST Up MP Cost: 20 Description: Increase either Attack or Defense to one party. [Giga] ST Up MP Cost: 24 Description: Increase either Attack or Defense to all targeted. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~* MISCELLANEOUS SPELLS *~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Escape MP Cost: 20 Description: Leave a dungeon. Identify MP Cost: 1 Description: Identify one unknown item. [Mega] ID MP Cost: 2 Description: Identify all unknown items in a character's inventory. Repair MP Cost: 10 Description: Repair a broken item. ======================================================================= 5) SKILLS ======================================================================= This section lists the skills, stat requirements, and their effects. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~* A *~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Absorb (Lv1, Lv3) Stats Required: 6 WILL, 4 WIS Description: Absorb MP from magical attacks. Air Slash Stats Required: 5 STR, 4 DEX Description: Enables an aerial sword attack. All Tech Stats Required: 15 STR, 10 DEX, 4 CON Description: All techniques affect all enemies. Anti-Item Stats Required: 20 CHARIS Description: Blocks item use during battle. Armageddon Stats Required: 5 STR, 3 DEX Description: Enables multi-hit sword combo. ARMDEF Up Stats Required: 3 STR, 3 DEX, 3 CON, 3 WIS Description: Increases armor defense. Armor Up (Lv4, Lv8) Stats Required: 3 STR, 3 CHARIS Description: Increases armor defense. ATK MAG Pri Stats Required: 10 DEX, 4 WIS Description: Use attack magic before a battle round begins. ATK Pack 2 Stats Required: 3 WILL, 5 WIS Description: Enables a number of attack spells. ATKPWR Plus Stats Required: 2 STR, 5 DEX, 5 CON, 2 LUCK Description: Increases attack damage. Auto Counter Stats Required: 5 STR, 3 DEX, 2 WILL, 5 LUCK Description: Counter attack when attacked. Auto HP Stats Required: 12 DEX, 5 WILL, 7 WIS, 4 CHARIS, 5 LUCK Description: Can restore 25% of HP during battle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~* B *~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Body Shield Stats Required: 15 CON Description: Acquired damage is decreased by 10%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~* C *~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Capture Stats Required: 2 STR, 1 WILL, 1 WIS, 3 CHARIS Description: Capture enemy monsters in a dungeon. Clairovoyance Stats Required: 3 DEX, 3 WILL, 3 WIS, 2 LUCK Description: Increases chances of finding items. Counterblast Stats Required: 10 STR, 10 CON Description: Enables a counterblast attack. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~* D *~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Defense Up Stats Required: 3 DEX, 3 CON, 6 WILL Description: Increases defense. DMG=HMP Stats Required: 5 WILL Description: Taking damage restores Hunger Points. DMG Invalid Stats Required: Level 10, 10 STR, 10 DEX, 10 CON Description: Can negate damage from attacks. Doom Staff Stats Required: 5 STR, 2 DEX, 2 CON Description: Enables multi-hit staff technique. Dragon Staff Stats Required: 5 STR, 3 DEX Description: Enables a powerful staff/spear technique. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~* E *~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Energy Ball Stats Required: 5 STR, 10 CHARIS Description: Enables a super energy ball attack if unarmed or using a knuckle-type weapon. EXP Up (Lv1, Lv6, Lv7, Lv8) Stats Required: 4 WIS, 10 CHARIS, 5 LUCK Description: Increases amount of EXP gained after each battle by 10. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~* F *~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire Resist Stats Required: -2 STR, -2 DEX, 1 CON, -2 WILL, -2 WIS, -2 CHARIS Description: Reduces fire damage and increases ice damage. Floor Data (Lv2, Lv3, Lv4) Stats Required: -2 STR, -2 DEX, -2 CON, -2 WILL, 2 WIS, -2 CHARIS Description: Learn the floor layout. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~* H *~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hand Shake Stats Required: 5 STR, 3 CON Description: Enables a powerful hand attack. HP=ATK Up Stats Required: 5 CON, 3 WILL Description: Increases attack power to 1.2, while consuming 2 HP. HP Restore Stats Required: Level 10, 14 CON Description: If VIT is greater than 0, HP gradually regenerates. HP Up Stats Required: 6 STR, 6 WILL, 3 LUCK Description: Increases maximum HP. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~* I *~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ice Absorb Stats Required: 2 STR, 1 DEX, 2 CON, 1 WILL, 2 WIS, 1 CHARIS Description: Absorb ice damage and double fire damage. Ident=MP Stats Required: 7 WILL, 3 WIS, 5 LUCK Description: Restores MP when an item is identified. Identify Stats Required: 2 WIS, 1 LUCK Description: Attempt to indentify an unknown item. Item Pri Stats Required: 10 DEX, 1 CON, 1 WILL, 1 WIS Description: Enables use of an item before a battle round begins. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~* K *~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Knockout x2 Stats Required: 12 STR, 5 LUCK Description: Ability to use critical effects. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~* L *~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lady Slap Stats Required: 5 STR, 3 WILL Description: Enables a powerful slap attack if unarmed or using a knuckle-type weapon. Lock On Stats Required: 5 STR, 7 DEX Description: Party member tracks and attacks a target, even if it moved from its original position. Luck Up (Lv3, Lv7) Stats Required: 5 WILL, 5 WIS Description: Increases LUCK. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~* M *~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MAG Invalid Stats Required: Level 10, 6 DEX, 6 WILL, 6 WIS Description: Can negate damage from spells. Magic Pack 1 Stats Required: 5 WILL, 7 WIS Description: Enables several spells. MAG Pri Stats Required: 15 DEX, 6 WIS Description: Use any magic spell before a round in battle begins. Movement Stats Required: 2 DEX Description: Enables movement during battle. MP Restore Stats Required: Level 12, 16 WILL Description: Slowly recover MP if VIT is greater than 0. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~* P *~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Power Staff Stats Required: 4 STR, 2 DEX, 2 CON Description: Enables a crushing staff attack. Prt Tech Pri Stats Required: 4 STR, 10 DEX Description: Use some techniques before a battle round begins. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~* R *~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Radar Stats Required: 5 DEX, 2 WILL, 5 WIS Description: Increases your viewing range. Range Stats Required: 4 STR, 2 DEX, 2 CON Description: Increases attack range. REC MAG Pri Stats Required: 10 DEX, 4 WIS Description: Use recovery magic before a battle round begins. Relax Stats Required: 6 CON Description: Increases VIT restoration. Repair Stats Required: 2 DEX, 1 WILL, 2 LUCK Description: Repair broken items. Reverse Trap Stats Required: 2 DEX, 2 LUCK Description: Use discovered traps on enemies. Revive Stats Required: 10 CON, 15 WILL, 5 LUCK Description: Auto-revive when all HP is lost. RSTRT TOL Stats Required: 3 DEX, 3 WILL, 2 WIS, 2 CHARIS, 2 LUCK Description: Resist Restriction-type curses. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~* S *~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Slash Kick Stats Required: 8 STR, 4 DEX Description: Enables a powerful kick attack. SP Pack 1 Stats Required: 3 CHARIS Description: Enables several special spells. SPTR Pack 3 Stats Required: 3 DEX, 5 WIS Description: Enables a number of support spells. Steal Skill Stats Required: 4 STR, 4 CON, 4 WILL, 6 CHARIS Description: Steal parameters from an enemy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~* T *~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tech Pri Stats Required: 6 STR, 13 DEX Description: Use techniques before a battle round begins. Thunder Palm Stats Required: 4 STR, 2 DEX Description: Enables a pounding hand attack. Total Pri Stats Required: 10 STR, 20 DEX Description: Use any attack, spell, or item before a battle round begins. Trap Evasion Stats Required: 5 DEX, 2 WIS, 4 LUCK Description: Increases chances of avoiding traps. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~* U *~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ultra Stab Stats Required: 5 STR, 4 DEX Description: All attacks have a 100% chance to penetrate armor. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~* V *~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Vigor Renew Stats Required: 5 STR, 2 CON, 2 WILL Description: Guarantees a critical hit if VIT is maxed. VIT Attack Stats Required: 4 STR, 2 CON, 2 LUCK Description: Increase VIT consumption while increasing attack damage. VIT Conserve (Lv4, Lv8) Stats Required: 4 CON, 4 WILL Description: Attacks use less VIT. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~* W *~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WEAK TOL Stats Required: 3 STR, 2 DEX, 3 CON, 3 CHARIS, 2 LUCK Description: Resist Weakness-type curses. Wide Search Stats Required: 2 DEX, 2 WILL, 2 WIS Description: Increases the area of effect of the Search command. ======================================================================= 6) DUNGEON BASICS ======================================================================= This section is a general guide to Time Stalkers' dungeon system. >>>>>>>>>>>>>>>>>>>>> a. ENTERING A DUNGEON >>>>>>>>>>>>>>>>>>>>> Before a character can actually enter a dungeon, that character is allowed to carry in a certain number of items in the inventory. Sword, for example, can only take in 4, while Marion can bring in 8. If you bring in equipment, make sure you only take what is necessary! And take one or two miscellaneous items such as Revive Fruit. >>>>>>>>>>>>>>>>>>>> b. DUNGEON STRUCTURE >>>>>>>>>>>>>>>>>>>> While in a dungeon, your objective is to reach the floor exit. Along the way, you can fight enemies and collect items. Although dungeons are randomly generated, each one follows a specific structure. Learn them. The layout of all dungeons is simply corridors connected to larger rooms. The large rooms tend to have the enemies, traps, and items. Leveling you characters is a simple concept. Collect 100 EXP, and you gain a level. This also applies to monster allies. However, to prevent you from becoming too powerful, the game calculates the EXP after a battle with several factors. These include: number of enemy parties fought at once, the level difference between your party and the enemy, and the difference in the number of party members. In English, this means fighting a couple low level enemies grants you less EXP than fighting several higher level monsters. If you plan to gain items and/or avoid traps, you'll need to use the Search command (X button). "Unsearched" areas are noted by the orange color used in the minimap in the corner. "Searched" areas are green. If you search in an orange area, any traps will be detected and there's a possibility an item will appear. Be careful, every time you use Search, your Hunger Meter slowly decreases! At the final floor of each dungeon, you will find the boss. Defeating it will let you reach the exit and complete the dungeon. >>>>>>>>>>>>>>>>>> c. MONSTER BATTLES >>>>>>>>>>>>>>>>>> Here's how the battle system works. Your party's "playing field" is composed of four squares. Since you're only allowed 3 characters, one square will be left open. You can change the placement by going to Allies -> Battle Formation in the Command menu. At the start of your round, you can order your characters. The amount and types of commands available depend on the character's skills and equipment. However, everyone always at least has the Attack and Defense commands. The order in which the characters carry out the issued orders depends on their Dexterity. >>>>>>>>>>>>>>>>>> d. ITEMS AND TRAPS >>>>>>>>>>>>>>>>>> Throughout your travels into the dungeons, you will come upon items to help you out. These can be found by either using Search or just picking them up from the spot you saw them. Generally, it's good to collect everything you find. Just remember your character has a limited amount of inventory space! Traps are only found in orange areas in the larger squares on the minimap. Use Search in these spaces to detect the trap. If you do that, you can avoid it completely. But if you step onto a trap, chances are you'll be affected by it. Although some traps may appear weak, others can dish out some damage. >>>>>>>>> e. CURSES >>>>>>>>> There are four main categories, each divided into the different curses. --------- Confusion --------- Confusion Duration: 1 Floor Effect: Character might not follow your command. Charm Duration: 1 Floor Effect: Character can't tell friend from foe. -------- Weakness -------- Weaken Duration: Entire Dungeon (unless removed) Effect: Decreases a parameter. Headache Duration: Several Turns Effect: Magical abilities consume more MP than normal. Strain Duration: Several Turns Effect: Attack techniques consume more VIT than normal. ----------- Restriction ----------- Poison Duration: 1 Floor Effect: Gradually decreases HP. Fatigue Duration: 1 Floor Effect: Gradually decreases VIT. Mute Duration: Several Turns Effect: Disables use of spells. ------------ Battle Power ------------ Stun Duration: 1 Turn Effect: Character cannot move. Paralysis Duration: Several Turns Effect: Character cannot move. >>>>>>>>>>>>>>>>>>>> f. TIPS & STRATEGIES >>>>>>>>>>>>>>>>>>>> These are in no particular order... 1. Search floors for restoration rooms. These recover the party's HP, MP, and VIT. Remember, you can only use it once! I'd recommend clearing the floor you found it on first before activating it. 2. Don't go overboard with Search! It's too easy to get carried away with it. If you're Hunger Meter goes down too far, use fruit to recover it. 3. If a character's Hunger Meter drops to 0, their HP gradually decreases. 4. Watch the level of the enemies. If you find your levels too low, that means you need to fight more. 5. When you highlight an enemy after picking an attack, the game displays the predicted damage and the chance of hitting in the lower-left corner. Make use of this data! 6. Level your character's Title. It might not seem that important, but doing so enables more skills and spells to use. Monster allies also have Titles; just not as many. 7. Use the Seal/Unseal command at each exit. Seal off skills you don't need at the moment, or skills that require too many parameters. If even one skill becomes "unmastered," ALL of your character's skills become disabled. You can also do with allies. 8. You can use your allies' spells. Select Spells from the Command menu and then choose Use Ally's Spells at the bottom. 9. Use up your Bonus Points at the end of each floor. What parameter you should put them in depends a bit on the character. If it's a physical attacker, put 'em in STR, DEX, and CON. Spellcasters should use them for CON and WIS. Boosting CHARIS for any character wouldn't hurt either. 10. Usually, it's best to defeat every enemy you encounter. However, if you start to get very low amounts of experience points (such as 8), you're just wasting your own time. 11. Avoid annoying enemies that can attack multiple times in a round, such as Obsidian Bugs. 12. You'll never find traps in the corridors of the dungeons. 13. I'd recommend having a Priest (or one of its variants) in your party at all times. A healer is really helpful in dungeons. 14. If you're really having trouble, use the level boost trick in the next section. 15. Pick better monsters for allies. The Dark Priest/Jewel Armor and Sun Priest/Executioner combinations worked nicely for me. ======================================================================= 7) MONSTER BASICS ======================================================================= This section gives some general information on monsters. >>>>>>>>>>>>>>>>>>>>>> a. CAPTURING A MONSTER >>>>>>>>>>>>>>>>>>>>>> If your character has the Capture skill mastered, you can capture the enemies you face using that command in battle. The capture rate depends on your character's Charisma and the enemy. If a capture is successful, the enemy is placed into a capsule. You can carry up to 8 monsters with you at one time. >>>>>>>>>>>>>>>>>>>>>>>>>>>>> b. USING MONSTERS EFFECTIVELY >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Just know what your monsters are capable of doing. Are they melee fighters or spellcasters? Generally, it's best to place fighters in the front row, while wizards should stick to the back. It's also a great idea to replace your allies with better ones. An example would be replacing a Magician with a Warlock, or something similar to that. Although I have not tried every single monster, I tend to do best having an Armor and Priest. As the game goes on, I "upgrade" to an Executioner and Sun Priest. >>>>>>>>>>>>>>>>>>>>>>>>>>>> c. MONSTER LEVEL BOOST TRICK >>>>>>>>>>>>>>>>>>>>>>>>>>>> Here's one way to make dungeons a breeze. Fight through the dungeon like you normally would. Once you start to get near the final floor, switch your monster allies for two Level 1 monsters. So, your party should be made of the main character (at a normal level) and two allies (at Level 1). The next time you win a battle, the two monsters should gain an extremely high amount of EXP. Why? Because of the level difference factor. Having extremely low level allies against higher level opponents produces a ton of EXP. If you didn't understand the above, here's an example of what I do: 1. Marion enters the Fire Mountain dungeon with a Jewel Armor and Sun Priest as allies. All are at Level 1, of course. 2. The party fights through the dungeon as they normally would. They reach the exit of the 4th floor at about Level 12. 3. I switch off the Jewel Armor and Sun Priest for an Executioner and Dark Priest. 4. The party is now this: Marion (Level 12), Executioner (Level 1), and Dark Priest (Level 1). 5. The party fights a group of 3 Level 12 Goblins and wins. The EXP sends the Executioner and Dark Priest to Level 38 from Level 1. Marion goes from Level 12 to Level 23. (I'm just making up the level numbers, but I think you get the idea.) Although this trick can be difficult to pull off, it's quite useful! ======================================================================= 8) WALKTHROUGH ======================================================================= This section guides you through the game. NOTE: If you're having trouble in a dungeon, read the tips and strategies provided in the Dungeon Basics section for some help. >>>>>>>>>>>> INTRODUCTION >>>>>>>>>>>> Sword walks along a path through a forest and gets ambushed by an unknown knight. After scaring him off, Sword chases after the assassin into the clock tower. He opens up a book in the library, and a strange light appears, knocking out the spiky haired warrior. Sword wakes up wondering what happened, and you take control. Head through the corridor into your first dungeon... >>>>>>>>>>>>>>>>>>>>> DUNGEON - CLOCK TOWER >>>>>>>>>>>>>>>>>>>>> FLOORS: 5 ENEMIES: Goblin This IS the first dungeon, so this will be an easy one! If you're new to the game, you can read the signboards for tips. You can also check out the dungeon section in this FAQ, if you need further informaiton. You will find lots of Heal Fruit here. It might seem unnecessary, but there are traps hidden in this place, which will often drop your HP to low levels. Defeat every Goblin you find! You'll need the EXP for fighting the boss. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Heavy Knight LV: 5 / HP: 80 / MP: 0 / VIT: 75 This battle is more of an exchange of blows. If you're Level 2, you won't have a problem. Sword shouldn't take more than 5 HP damage per hit. Use Heal Fruit if needed. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When you defeat the Heavy Knight, you get to watch an absolutely exhilarating scene of him falling to the ground! Don't worry, they get much better later on! ;) Step onto the center floor panel to leave the tower. >>>>>>>>>>>>>>> FOUNTAIN SQUARE >>>>>>>>>>>>>>> As soon as Sword exits the Clock Tower, he is greeted as a hero by the MYSTERY OLD MAN. Yes, folks, he's so mysterious they had to put his name in all caps! The man reveals his name, Master. Master explains that this world was created by mystical powers, and Sword has to stop the evil "darkness" that threatens it. Sword is given a run-down shack called a house and a servant. Talk to Mutton, and enter the house. Collect the Hero's Crest. You can store items and save your game progress by talking to Mutton. Just remember your storage space is severely limited at the moment! Save, and exit the building. Dash to the right (from your perspective), and go up the metal ramp to find a barking dog. Approach the dog, and suddenly the sky darkens. A prehistoric land crashes and latches onto the Z33 Colony you're standing on. Walk across the wooden bridge. Then enter the Fire Mountain dungeon. >>>>>>>>>>>>>>>>>>>>>>> DUNGEON - FIRE MOUNTAIN >>>>>>>>>>>>>>>>>>>>>>> FLOORS: 6 ENEMIES: Armor Cerasaur Goblin Magician Potato Bug Priest This is slightly more difficult than the Clock Tower, but hardly impossible. Sword's Title should've leveled up at the previous dungeon, so use the Capture skill to catch a Goblin or two. Then release them to help out. If possible, capture a Priest and an Armor. The Priest's healing abilities are *extremely* useful. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Aerial Magic (LV: 15), Black Magic (LV: 15), OR White Magic (LV: 15) No, you don't fight all of those at once. The game randomly throws one of 'em at you. If you're "fortunate" enough to get the white version, your party might be in for some trouble. White Magic sometimes has the Auto HP skill, meaning that it can regenerate its own HP. If you can't harm it due that ability, reset the game. Have Sword use his Fire spell, while the rest of the party attacks the dragon. If you captured a Magician, use his offensive spells. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= >>>>>>>>>>>>>>> FOUNTAIN SQUARE >>>>>>>>>>>>>>> Master welcomes Sword after he leaves Fire Mountain. The sky darkens once again, so there's another dungeon to explore! Walk over to the Clock Tower, and a FUNNY RABBIT talks to Sword. It's Mr. Noiman. Once he's done yapping, enter the tower and exit at the bottom. Enter through the broken wall and continue up to find Nigel on the ground. Nigel wants Sword to find his pal Friday in the tomb. So go on in! >>>>>>>>>>>>>>>>>>>>> DUNGEON - KING'S TOMB >>>>>>>>>>>>>>>>>>>>> FLOORS: 9 ENEMIES: Armor Armor Goblin Burglar Green Slime Hard Bug Rabbitor Red Whip RY-128 Wyvern You'll notice that in this dungeon there's a lot more items and traps. Because there are three more floors here, you might want to consider capturing a Priest in Fire Mountain. Watch out for Rabbitors! These Gallagher-rejects can use their Item Break attack, which, obivously, randomly breaks an equipped item. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Fire Knight (LV: 18), OR Dark Knight (LV: 18) Nothing much to say here. Just be a high enough level, and you should be fine. The Knights can also inflict a curse on your characters. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After you step on the exit panel, Sword finds Friday. Continue on to return to the King's Ruins. Head back to Sword's House. >>>>>>>>>>>>> SWORD'S HOUSE >>>>>>>>>>>>> Friday is grateful to find Nigel alive. Nigel reveals that, he too, was greeted by Master as a hero. Although he's weak at the moment, he agrees to help out Sword's quest to leave this world. Exit the structure, and the MYSTERY MAN confronts Sword. He wishes Sword would visit his home. So, walk past the Clock Tower, over the metal bridge, and enter the igloo-like building. The creature introduces himself as Rao, a member of the Freedom Army. His mission is to eradicate the Ghost King in the Phantom Zone that's convientiantly located in his backyard. Sword hands over the Hero's Crest to Rao. Instead of just using Rao, switch back to Sword at Sword's house (you should be able to, but I'm not positive). Why, you ask? Rao's DEX rating is incredibly low, making most of his attacks turn into "misses." Go through the nearby door in Rao's home to enter the Phantom Zone... [insert Twilight Zone music here] >>>>>>>>>>>>>>>>>>>>>> DUNGEON - PHANTOM ZONE >>>>>>>>>>>>>>>>>>>>>> FLOORS: 7 ENEMIES: Armor Goblin Bone Fighter Bone Soldier Clipper Dark Priest Essence Evil Eye Ghost Jewel Armor Skeleton Spirit Watchdog The Skeleton-type monsters in the Phantom Zone are extremely pathetic, mainly due to the fact they have very low HP. To make things more difficult, some Skeletons can revive themselves once after being killed. Another tip: AVOID THOSE EVIL EYES! They're just...EVIL (kinda like AOL ^_~)! These critters can attack twice in a round. I'd suggest capturing a Dark Priest and Jewel Armor here. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Spirit King (LV: 20), Ghost King (LV: 20), OR Dead King (LV: 20) The King can be tough, even if your party's level is close to the boss's. His attacks can be quite damaging, but, hopefully, you can take him out before he deals too much pain. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= >>>>>>>>>>>>>>> FOUNTAIN SQUARE >>>>>>>>>>>>>>> Back at Sword's house, you find that Nigel has recovered from his injuries. Then the ground shakes once more. For this next dungeon, you can use any of the three characters so far. I'd recommend Nigel. Just buy him a normal Crossbow from the shop if you don't have any others. Once you're good to go, move down through the Clock Tower. Walk down the large staircase, and head along the dirt path to some ruins. You should see a ramp nearby. Up the ramp is the entrance to the shrine. Inside, you find Pyra searching for something. Before you character can stop her, she enters the dungeon. Follow her! >>>>>>>>>>>>>>>> DUNGEON - SHRINE >>>>>>>>>>>>>>>> FLOORS: 11 ENEMIES: Blue Balloon Burglar Firesaur Fire Thief Hard Hat Bug Heavy Knight Ice Thief JAC-27 Magician Marble RMR-08 Spark Slime Stone Sun Priest Warlock Watchdog White Dress Wizard One thing you'll notice early on is the lack of enemies. Due to that, you will have to defeat just 'bout everything you find. Look out for Stones! While you usually only find a Stone by itself in a party, they are quite a nuisance. As you might expect, their defense is extremely tough, and they damage your characters a lot. ONLY fight them if you can defeat them before they get a chance to attack. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Witch Milmania (LV: 20), White Priest (LV: 20), Marble (LV: 24), Marble (LV: 24) This battle can be an absolute nightmare. First off, ignore Milmania completely. Taking her out first does not end the fight faster, and she never uses any attacks or spells. Instead, go for the Priest. It uses Heal and Mega Heal on its party. Still having trouble? Because the monsters are considered to be just "normal" enemies instead of "bosses," you are able to capture them. Yes, you can essentially defeat the party just by shoving them all in capsules! Make sure you have empty capsules to use! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Defeating this particular boss gives you the legendary wand, the Spell Caster. Pyra also decides to join the group. For the moment, you're stuck with her. Take Pyra directly behind Sword's house on the hilltop. Go across the wooden bridge, talk to Sword, and read the oh-so-exciting dialogue. Pyra breaks the seal and lifts up a cave entrance. Inside, you learn more about Master. By this time, you are now allowed to switch your character. If you like spellcasters, try out Pyra (I'd recommend leveling her Title a bit first). If not, use Nigel or Sword. Pass through the Clock Tower, and travel down the stairs and dirt path to a new bridge, leading to the Downtown area. The dungeon is located in front of the three mobsters in the street. >>>>>>>>>>>>>>>>>> DUNGEON - DOWNTOWN >>>>>>>>>>>>>>>>>> FLOORS: 7 ENEMIES: Armor Goblin Bone Soldier Clipper DPF-13 Executioner Goblin Hammerhead Night Wolf Poltergeist Silver Wind There's nothing new here... Handle it like the other dungeons. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Demon (LV: 20) The Demon can be a *HUGE* pain if you haven't leveled enough and/or have a low Constitution. This boss can use a multi-hit attack that can rip a character to shreds. If you have Mega Heal on at least one of your party members, you can probably pull it off. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once the Demon is slain, a new character, Lady, appears. She, apparently, cannot find the exit, despite the fact it's only 3 feet away from her. Anyway...return back to the cave where you found Master. Sword is still trying to kill Master but still fails. Master then reveals who created the world you're in...it was him! Yes, I'm sure you're surprised as much as I am... He then also says that this world is his book and that there's even more "adventures" (meaning, dungeons) to go through. Return to Sword's house to find Lady, who now decides to join your crew. Now is the time to move onto the next dungeon. However, you cannot use Sword for this because he's too busy spending time in Master's cave. >>>>>>>>>>>>>>>>>>>> DUNGEON - DOLL HOUSE >>>>>>>>>>>>>>>>>>>> FLOORS: 13 ENEMIES: Armor Goblin Assassin Burn Mold Dark Priest Executioner Goblin Gold Knight Ice Mold Jewel Armor Ninja Goblin Obsidian Bug Pounder Power Goblin Priest Silver Knight Silversaur Sledge Steel Armor White Priest This is the largest dungeon in Time Stalkers with a total of 13 floors. So, you're bound to have characters run out of Hunger Points. Bring Tasty Fruits and Savory Fruits along, or at least pick up any that you find. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Dr. Morgue (LV: 22), Clown (LV: 20), Dummy (LV: 20), Puppet (LV: 20) Again, like the Shrine boss battle, Dr. Morgue does absolutely nothing throughout the course of the entire fight. Take out the Puppet (looks like Marion) first. Its ability to heal its party can become an extreme annoyance. The Clown does very little damage, but the Dummy can pose a bigger problem. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= >>>>>>>>>>>>>>> FOUNTAIN SQUARE >>>>>>>>>>>>>>> Sword, being the fool that he is, decides to yell at Master and beckons him to throw his biggest dungeon ever at Sword and his crew. As you might expect, that's what happens... With the Doll House finished, you have one last dungeon to go through. Just enter the Master's Cave, and you will find the entrance down there. Obviously, bring your best monsters and equipment along. >>>>>>>>>>>>>>>>>>>>>> DUNGEON - FINAL CAVERN >>>>>>>>>>>>>>>>>>>>>> FLOORS: 11 ENEMIES: Amber Armor Balloon Blue Balloon Bone Soldier Dark Priest Firesaur Essence Executioner Goblin Gray Gale Hammerhead Hammerin' Hard Bug Hard Hat Bug Heavy Knight Ice Thief JAC-27 Magician Ninja Goblin Poltergeist Pounder Power Goblin Silver Wind The Final Cavern probably has the largest variety of baddies to fight, but I wouldn't label it as being the most difficult dungeon. If you use the monster level up trick, here's a tip. On the seventh floor, you will *always* find a group of 4 JAC-27's. Usually, they can only do 1-2 HP damage per hit. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Didross LV: 50 / HP: 400 / MP: 0 / VIT: 300 King Didross LV: 50 / HP: 900 / MP: 0 / VIT: 999 Right Hand/Left Hand LV: 50 / HP: 200 / MP: 100 / VIT: 200 Didross Neck LV: 50 / HP: 255 / MP: 0 / VIT: 999 If you managed to get this far into the game, I doubt you'll have much of a problem taking out this end boss. The first form is a robot. Toss a few spells and watch it esplode! For the second form, you have King Didross and two Hands helping (take note that each one is in a separate "party," so Mega spells are useless). Take out the Left Hand first because it can cast Giga Heal. Then defeat the Right Hand. Without its two supporters, King Didross is limited to using the same laser attack again and again. Like the robot, spells are useful for damaging. "And I'll form...the head!" The flying head is even easier than the second form, mainly due to the fact this form only has 255 HP. You can take it down in five rounds or less. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= >>>>>>>>>>>>>>> ENDING THE GAME >>>>>>>>>>>>>>> On the pedestal outside the final dungeon entrance, you will now find a book on it. Close it, and Master informs you to return the character to his/her place of origin. If you don't know where to go, here's a list: Sword - Clock Tower Rao - Phantom Zone Nigel - King's Tomb Pyra - Shrine Lady - Downtown Marion - Doll House When the character is brought to the correct area, you view the ending sequence. Each character has their own unique ending. ======================================================================= 9) SHOPS ======================================================================= This section contains a listing of the game's shops. >>>>>>>>>>>>>>> FOUNTAIN SQUARE >>>>>>>>>>>>>>> Hardware Store -------------------------- NOTE: The contents in the shop depend on what character you're using. Wooden Staff...........10G Spurs..................40G Boomerang..............40G Crossbow...............70G Long Sword.............50G Heavy Sword............80G Whip..................100G Penetrator............200G Battle Sword..........400G Light Vest.............40G Tunic.................550G Light Dress...........650G Light Scarf...........650G Gear..................650G Battle Scarf..........750G Shield................120G Defender..............600G Heal Fruit.............20G Vigor Fruit............50G Rune Fruit............100G Savory Fruit...........80G Chance Fruit...........50G Storm Jewel...........600G >>>>>>>>>> Z33 COLONY >>>>>>>>>> Church ------ NOTE: The cost of revival depends on the monster. Revive Monster..........XG >>>>>>>>>>>> KING'S RUINS >>>>>>>>>>>> Blacksmith Shop --------------- NOTE: The costs are dependant upon the item you want changed. Repair..................XG Strengthen..............XG Improve.................XG Mahmuud's Shop -------------- Dungeon IV (VMU)......600G Stuff (VMU)...........900G >>>>>>>>>>> FUJIMI TOWN >>>>>>>>>>> Convenience Store ----------------- Yum Chicken...........380G Rune Cola.............180G V-Up Cola.............100G Moonlighter (VMU).....400G Editor (VMU).........1500G Daisaku's House --------------- Sword's House Lv2........5000G Sword's House Lv3.......10000G Sword's House Lv4.......20000G Monster House Lv2........8000G Monster House Lv3.......10000G >>>>>>>> DOWNTOWN >>>>>>>> Fashion Shop ------------ Venus...............30000G Philosophizer.......25000G ======================================================================= 10) ITEM LIST ======================================================================= This section contains a list of the items found in the game. CURRENT PERCENT COVERED: 99% >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #1 - Long Sword Selling Price: 25G Description: Standard long sword. #2 - Ace Sword Selling Price: 38G Description: A sword for the beginning hero. #3 - Quest Sword Selling Price: 50G Description: A sword for the adept adventurer. #4 - Biting Sword Selling Price: 150G Description: High penetrative power. #5 - Shred Sword Selling Price: 500G Description: Good attack power. #6 - Ripple Sword Selling Price: 750G Description: Easily damage opponents' bodies. #7 - Power Sword Selling Price: 1000G Description: Low penetration, but high attack. #8 - Flame Sword Selling Price: 2,500G Description: Adds fire damage on critical hits. #9 - Frost Sword Selling Price: 2,500G Description: Adds ice damage on critical hits. #10 - Storm Sword Selling Price: 3,500G Description: Adds lightning damage on critical hits. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #11 - Life Drainer Selling Price: 4,000G Description: Allows its owner to "steal" HP. #12 - The Vampire Selling Price: 3,750G Description: Allows its owner to "steal" VIT. #13 - Glass Sword Selling Price: 15G Description: Powerful but fragile sword. #14 - Heavy Sword Selling Price: 40G Description: Standard heavy sword. #15 - Battle Sword Selling Price: 200G Description: Slightly more powerful heavy sword. #16 - War Sword Selling Price: 600G Description: Heavy sword with high penetration. #17 - Avenger Selling Price: 2,000G Description: Powerful attack. Heavy sword. Uses 3HP to critical hits. #18 - Fire Blazer Selling Price: 3,000G Description: Adds fire damage on critical hits. #19 - Wonder Blade Selling Price: 3,750G Description: "Steals" MP on critical hits. #20 - Equalizer Selling Price: 4,000G Description: Strong attack, but uses lots of VIT. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 3 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #21 - Enchanter Selling Price: 4,500G Description: Heavy sword that can cast magic. #22 - Boost Sword Selling Price: 2,500G Description: Drains owner's HP for attack power. #23 - Rod Selling Price: 10G Description: Standard rod. #24 - Strike Rod Selling Price: 20G Description: Rod with great attack power. #25 - Frost Rod Selling Price: 750G Description: Adds ice damage on critical hits. #26 - Stun Rod Selling Price: 2,750G Description: Causes "paralysis" on critical hits. #27 - Rune Rod Selling Price: 3,250G Description: "Steals" MP on critical hits. #28 - Wooden Spear Selling Price: 20G Description: Standard spear. #29 - Penetrator Selling Price: 100G Description: Very high penetrative power. #30 - Balancer Selling Price: 1,500G Description: Strong attack but uses lots of VIT. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 4 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #31 - Blood Sucker Selling Price: 3,000G Description: This spear "steals" hit points. #32 - Zone Spear Selling Price: 2,000G Description: Causes "stun" on critical hits. #33 - Cripppler Selling Price: 2,500G Description: Causes "strain" on critical hits. #34 - Glass Spear Selling Price: 10G Description: Powerful but fragile spear. #35 - Wooden Staff Selling Price: 5G Description: Standard staff. #36 - Power Staff Selling Price: 15G Description: Staff with great attack power. #37 - Rune Wand Selling Price: 2,000G Description: Staff that drains opponent's MP. #38 - Pluto Staff Selling Price: 3,300G Description: Gain "Fatal Blow" attack. #39 - Owl Staff Selling Price: 1,500G Description: This staff increases wisdom. #40 - Poison Staff Selling Price: 2,500G Description: Poisons opponents on critical hits. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 5 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #41 - Aid Staff Selling Price: 4,000G Description: Allows use of support magic. #42 - Astral Staff Selling Price: 4,000G Description: Allows use of special magic. #43 - Blast Staff Selling Price: 4,000G Description: Gain an advantage with attack magic. #44 - Holy Staff Selling Price: 4,000G Description: Gain advantage with recovery magic. #45 - Boomerang Selling Price: 20G Description: Standard boomerang. #46 - Iron Edge Selling Price: 60G Description: Good penetrative power. #47 - Leg Breaker Selling Price: 100G Description: Good attack power. #48 - Hard Striker Selling Price: 1,250G Description: Strong attack, but uses lots of VIT. #49 - Storm Wing Selling Price: 2,750G Description: Adds lightning damage on critical hits. #50 - Dark Gale Selling Price: 4,500G Description: Decrease the opponent's level. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 6 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #51 - Glass Wing Selling Price: 10G Description: Powerful but fragile boomerang. #52 - Crossbow Selling Price: 35G Description: Standard crossbow. #53 - Paralyzer Selling Price: 1,000G Description: Causes "paralysis" on critical hits. #54 - Silencer Selling Price: 2,000G Description: Causes "mute" on critical hits. #55 - Stress Maker Selling Price: 1,500G Description: Causes "strain" on critical hits. #56 - Panic X-Bow Selling Price: 3,000G Description: Causes "confusion" on critical hits. #57 - Menace X-Bow Selling Price: 2,500G Description: Causes "weakness" on critical hits. #58 - Tranquilizer Selling Price: 4,000G Description: Drains extra HP on critical hits. #59 - Knuckle Selling Price: 10G Description: Standard equipment for the fist. #60 - Iron Knuckle Selling Price: 150G Description: Knuckle with great attack power. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 7 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #61 - Poke Knuckle Selling Price: 750G Description: Great penetrative power. #62 - Fire Knuckle Selling Price: 1,750G Description: Critical fire damage and LV5 fire spell. #63 - Ice Knuckle Selling Price: 1,750G Description: Critical ice damage and LV5 blizzard spell. #64 - Poisoner Selling Price: 2,250G Description: Poisons opponents on critical hits. #65 - Riot Knuckle Selling Price: 2,500G Description: Causes "confusion" on critical hits. #66 - K.O. Knuckle Selling Price: 1,500G Description: Causes "fatigue" on critical hits. #67 - Glass Fist Selling Price: 5G Description: Powerful but fragile knuckle. #68 - Spurs Selling Price: 20G Description: Standard spurs. #69 - Spiked Spurs Selling Price: 150G Description: Spurs with high penetrative power. #70 - Doom Spurs Selling Price: 1,250G Description: Causes "weakness" on critical hits. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 8 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #71 - Stress Spurs Selling Price: 1,750G Description: Causes "fatigue" on critical hits. #72 - Whip Selling Price: 50G Description: Standard whip. #73 - Gale Whip Selling Price: 1,000G Description: Swift attack whip. #74 - Stun Whip Selling Price: 2,000G Description: Causes "paralysis" on critical hits. #75 - Ivy Whip Selling Price: 5,000G Description: Decreases aggressiveness. #76 - Light Vest Selling Price: 20G Description: Protective vest for Sword. #77 - Padded Vest Selling Price: 125G Description: Highly protective vest for Sword. #78 - Flame Vest Selling Price: 250G Description: Fire resistant vest for Sword. #79 - Frost Vest Selling Price: 250G Description: Ice resistant vest for Sword. #80 - Storm Vest Selling Price: 350G Description: Lightning resistant vest for Sword. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #81 - Hero's Vest Selling Price: 525G Description: Negates 10% damage, for Sword. #82 - Light Armor Selling Price: 250G Description: Protective armor for Rao. #83 - Heavy Armor Selling Price: 310G Description: Highly protective armor for Rao. #84 - Flame Armor Selling Price: 370G Description: Fire resistant armor for Rao. #85 - Frost Armor Selling Price: 430G Description: Ice resistant armor for Rao. #86 - Storm Armor Selling Price: 490G Description: Lightning Resistant armor for Rao. #87 - Leo Armor Selling Price: 550G Description: Extremely protective armor for Rao. #88 - Tunic Selling Price: 250G Description: Protective tunic for Nigel. #89 - Padded Tunic Selling Price: 310G Description: Highly protective tunic for Nigel. #90 - Flame Tunic Selling Price: 370G Description: Fire resistant tunic for Nigel. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 10 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #91 - Frost Tunic Selling Price: 430G Description: Ice-resistant tunic for Nigel. #92 - Storm Tunic Selling Price: 490G Description: Lightning resistant tunic for Nigel. #93 - Focal Tunic Selling Price: 550G Description: Increases willpower, for Nigel. #94 - Light Scarf Selling Price: 350G Description: Protective scarf for Pyra. #95 - Battle Scarf Selling Price: 410G Description: Highly protective scarf for Pyra. #96 - Flame Scarf Selling Price: 470G Description: Fire resistant scarf for Pyra. #97 - Frost Scarf Selling Price: 530G Description: Ice-resistant scarf for Pyra. #98 - Storm Scarf Selling Price: 590G Description: Lightning resistant scarf for Pyra. #99 - Sage Scarf Selling Price: 650G Description: Increases wisdom, for Pyra. #100 - Light Dress Selling Price: 350G Description: Protective dress for Lady. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 11 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #101 - Padded Dress Selling Price: 410G Description: Highly protective dress for Lady. #102 - Flame Dress Selling Price: 470G Description: Fire resistant dress for Lady. #103 - Frost Dress Selling Price: 530G Description: Ice resistant dress for Lady. #104 - Storm Dress Selling Price: 590G Description: Lighting resistant dress for Lady. #105 - Lucky Dress Selling Price: 650G Description: Increase luck, for Lady. #106 - Gear Selling Price: 350G Description: Protective gear for Marion. #107 - Battle Gear Selling Price: 410G Description: Highly protective gear for Marion. #108 - Flame Gear Selling Price: 470G Description: Fire resistant gear for Marion. #109 - Frost Gear Selling Price: 530G Description: Ice resistant gear for Marion. #110 - Storm Gear Selling Price: 590G Description: Lightning resistant gear for Marion. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 12 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #111 - Aegis Gear Selling Price: 650G Description: Improves constitution, for Marion. #112 - Defender Selling Price: 300G Description: Uses Will to help protect. #113 - Deflector Selling Price: 750G Description: Uses Will against physical attacks. #114 - Libra Shield Selling Price: 1,900G Description: Uses Will against curses. #115 - Star Shield Selling Price: 2,500G Description: Uses Will against elemental attacks. #116 - Virgo Shield Selling Price: 2,250G Description: Uses Will against penetrate attacks. #117 - Shield Selling Price: 60G Description: Standard shield. #118 - Heavy Shield Selling Price: 250G Description: Strong shield. #119 - Elfin Shield Selling Price: 1,250G Description: Uses DEX to resist spells and curses. #120 - Power Shield Selling Price: 2,000G Description: Balanced, powerful shield. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 13 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #121 - Pride Shield Selling Price: 450G Description: Heavy Shield for Rao. #122 - Leo Shield Selling Price: 650G Description: Powerful heavy shield for Rao. #123 - Boots Selling Price: 400G Description: Can use movement commands. #124 - Elude Boots Selling Price: 480G Description: Increases abililty to escape. #125 - Heal Boots Selling Price: 560G Description: Restores Hit Points over time. #126 - Vigor Boots Selling Price: 640G Description: Increases vitality recovery rate. #127 - Focus Boots Selling Price: 720G Description: Decreases DEX, but increases EXP. #128 - Ninja Boots Selling Price: 800G Description: Decrease activation of traps. #129 - Speed Boots Selling Price: 880G Description: Increases dexterity. #130 - Lucky Boots Selling Price: 960G Description: Increase luck. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 14 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #131 - Rune Boots Selling Price: 1,040G Description: Restore magic points over time. #132 - Sky Boots Selling Price: 1,120G Description: Owner floats in midair. #133 - Shift Boots Selling Price: 1,200G Description: Allows diagonal movement. #134 - Detect Boots Selling Price: 1,280G Description: Improve ability to find items. #135 - Sense Boots Selling Price: 1,360G Description: Widen the searchable area. #136 - Mastery Ring Selling Price: 2,000G Description: Critical hits when VIT maximized. #137 - Lucky Ring Selling Price: 3,850G Description: Increases luck. #138 - Lazy Ring Selling Price: 1,750G Description: Increase attainable experience. #139 - Armor Ring Selling Price: 1,100G Description: Increases armor and defense. #140 - Defense Ring Selling Price: 1,100G Description: Increases defense. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 15 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #141 - Flame Ring Selling Price: 2,750G Description: Decreases fire damage. #142 - Ice Ring Selling Price: 2,750G Description: Decreases ice damage. #143 - Storm Ring Selling Price: 3,250G Description: Decreases lightning damage. #144 - Steal Ring Selling Price: 4,000G Description: Steals drained parameters. #145 - Yogurt Ring Selling Price: 5,000G Description: Transform into Yogurt. #146 - Sense Ring Selling Price: 3,500G Description: Expands the viewable area. #147 - Blast Ring Selling Price: 3,000G Description: Allows use of attack magic. #148 - Holy Ring Selling Price: 3,000G Description: Allows use of recovery magic. #149 - Aid Ring Selling Price: 3,000G Description: Allows use of support magic. #150 - Astral Ring Selling Price: 3,000G Description: Allows use of special magic. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 16 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #151 - Sun Ring Selling Price: 1,900G Description: Increases maximum Hit Points. #152 - Moon Ring Selling Price: 1,900G Description: Increases maximum Magic Points. #153 - Demon Ring Selling Price: 1,000G Description: Reduces defense and increases attack. #154 - Angel Ring Selling Price: 1,000G Description: Reduces attack and increases defense. #155 - Earth Ring Selling Price: 1,000G Description: Reduces DEX and increases STR. #156 - Wind Ring Selling Price: 1,000G Description: Reduces CON and increases DEX. #157 - Sage Ring Selling Price: 1,000G Description: Reduces STR and increases WIS. #158 - Stone Ring Selling Price: 1,000G Description: Reduces WIS and increases CON. #159 - Heal Ring Selling Price: 7,500G Description: Restores Hit Points over time. #160 - Rune Ring Selling Price: 10,000G Description: Restores Magic Points over time. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 17 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #161 - Trap Ring Selling Price: 3,850G Description: Can use traps against opponents. #162 - Truth Ring Selling Price: 2,900G Description: Identify items. Sometimes. #163 - Hades Ring Selling Price: 5,000G Description: Random curses during a critical attack. #164 - Clover Ring Selling Price: 1,500G Description: Increases all parameters, with luck. #165 - Taurus Ring Selling Price: 2,000G Description: Allows two concurrent critical attacks. #166 - Molten Ring Selling Price: 3,500G Description: Absorb fire damage and double ice damage. #167 - Glacier Ring Selling Price: 3,500G Description: Asborb ice damage and double fire damage. #168 - Thunder Ring Selling Price: 4,500G Description: Absorbs lightning damage. #169 - Nourish Ring Selling Price: 1,250G Description: Absorb food during a critical attack. #170 - Ambush Ring Selling Price: 3,250G Description: Negates first attacks during battle. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 18 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #171 - Heal Fruit Selling Price: 10G Description: Restores 50 Hit Points. #172 - Rune Fruit Selling Price: 50G Description: Restores 30 Magic Points. #173 - Yummy Fruit Selling Price: 200G Description: Restores HP and MP out outside of battle. #174 - Vigor Fruit Selling Price: 25G Description: Supercharges Vitality. #175 - Cure Fruit Selling Price: 10G Description: Cures all Curses on character. #176 - Holy Fruit Selling Price: 5G Description: Removes hex from an item. #177 - Tasty Fruit Selling Price: 5G Description: Restores 50 Hunger Points. #178 - Savory Fruit Selling Price: 40G Description: Fully restores Hunger Points. #179 - Revive Fruit Selling Price: 100G Description: Revives monsters. #180 - Flame Fruit Selling Price: 25G Description: 100 points of fire damage to everyone. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 19 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #181 - Frost Fruit Selling Price: 25G Description: 100 points of ice damage to everyone. #182 - Storm Fruit Selling Price: 30G Description: 100 points of lightning damage to everyone. #183 - Quake Fruit Selling Price: 25G Description: 100 points damage to all on ground. #184 - Wind Fruit Selling Price: 25G Description: 100 points damage to all air. #185 - Chance Fruit Selling Price: 25G Description: 100 points damage to one party. #186 - Peace Fruit Selling Price: 25G Description: 1 turn; attacks take 100 points damage. #187 - Stab Fruit Selling Price: 35G Description: Doubles penetration for 5 turns. #188 - Power Fruit Selling Price: 35G Description: Doubles damage for 5 turns. #189 - Guard Fruit Selling Price: 35G Description: Doubles protection for 5 turns. #190 - Rust Fruit Selling Price: 35G Description: Half armor protection for 5 turns. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 20 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #191 - Slow Fruit Selling Price: 35G Description: Half ability to defend for 5 turns. #192 - Wimp Fruit Selling Price: 35G Description: Half applicable damage for 5 turns. #193 - Pocket Fruit Selling Price: 110G Description: Carrying capacity increases by 4. #194 - Bonus Fruit Selling Price: 250G Description: Acquire 4 Bonus Points. #195 - Swap Fruit Selling Price: 20G Description: Exchange hit and magic points. #196 - Climax Fruit Selling Price: 40G Description: VIT not reduced until after battle. #197 - Stone Fruit Selling Price: 5G Description: Defense increases for 3 turns, no movement. #198 - Jewel Fruit Selling Price: 45G Description: Increases # of uses for jewel by 1. #199 - Forge Fruit Selling Price: 200G Description: Increases levels of equipped items. #200 - Sweet Fruit Selling Price: 300G Description: Experience doubles for 5 turns. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 21 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #201 - Reveal Fruit Selling Price: 15G Description: Shows monsters and items on a floor. #202 - Truth Fruit Selling Price: 15G Description: Identifies an item. #203 - Escape Fruit Selling Price: 500G Description: Allows escape from the dungeon. #204 - Copy Fruit Selling Price: 2,500G Description: Copies an item. #205 - Truce Fruit Selling Price: 50G Description: No damage for 1 turn after use. #206 - Ruin Fruit Selling Price: 100G Description: Curses target. #207 - Skill Fruit Selling Price: 100G Description: Gain skills. Only within a dungeon. #208 - Mystic Fruit Selling Price: 100G Description: Gain magic. Only within a dungeon. #209 - Cast Fruit Selling Price: 100G Description: Casts a magic spell. #210 - Super Fruit Selling Price: 400G Description: Increases one parameter to 200. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 22 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #211 - Wizard Fruit Selling Price: 150G Description: Doubles spell effects in a sector. #212 - Molten Fruit Selling Price: 100G Description: Fire spells stronger in a sector. #213 - Icicle Fruit Selling Price: 100G Description: Ice spells stronger in a sector. #214 - Shock Fruit Selling Price: 150G Description: Lightning spells stronger in a sector. #215 - Adept Fruit Selling Price: 100G Description: Skill attacks in a sector hit more. #216 - Sun Seed Selling Price: 75G Description: Increases Maximum HP by 10. #217 - Moon Seed Selling Price: 75G Description: Increases Maximum MP by 10. #218 - Vigor Seed Selling Price: 75G Description: Increases Maximum VIT by 10. #219 - Snap Bomb Selling Price: 100G Description: Applies 50 normal damage points. #220 - Crackle Bomb Selling Price: 100G Description: Applies 30-80 normal damage points. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 23 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #221 - Pop Bomb Selling Price: 100G Description: Applies 10-100 normal damage points. #222 - Strong Seed Selling Price: 125G Description: Strength increases by 5. #223 - Speed Seed Selling Price: 125G Description: Dexterity increases by 5. #224 - Aegis Seed Selling Price: 125G Description: Constitution increases by 5. #225 - Will Seed Selling Price: 125G Description: Willpower increases by 5. #226 - Wisdom Seed Selling Price: 125G Description: Wisdom increases by 5. #227 - Charm Seed Selling Price: 125G Description: Charisma increases by 5. #228 - Chance Heal Selling Price: 15G Description: Restores 50 HP or takes away 10. #229 - Chance Rune Selling Price: 15G Description: Restores 50 MP or takes away 10. #230 - Chance Level Selling Price: 15G Description: Gain 2 levels, or reduced to 1 HP. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 24 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #231 - Detect Traps Selling Price: 75G Description: Shows all traps on the floor. #232 - Eagle's Eye Selling Price: 150G Description: Shows floor layout. #233 - Repair Seed Selling Price: 250G Description: Repairs broken items. #234 - Refine Seed Selling Price: 2,500G Description: Improves an item. #235 - Level Seed Selling Price: 400G Description: Character gains 1 level. #236 - Black Seed Selling Price: 1,000G Description: Elemental damage becomes physical damage. #237 - Evil Seed Selling Price: 300G Description: Reduces level to 1. #238 - Jinx Jewel Selling Price: 300G Description: All attacks become critical hits. #239 - Flame Jewel Selling Price: 250G Description: Applies 50 points of fire damage. #240 - Frost Jewel Selling Price: 250G Description: Applies 50 points of ice damage. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 25 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #241 - Storm Jewel Selling Price: 300G Description: Applies 50 points of lightning damage. #242 - Libra Jewel Selling Price: 150G Description: Prevents curses. #243 - Tasty Jewel Selling Price: 100G Description: Killed monster becomes Tasty Fruit. #244 - Force Jewel Selling Price: 110G Description: Switches air/ground attributes. #245 - Prime Jewel Selling Price: 350G Description: Character always gets first move. #246 - Boost Jewel Selling Price: 125G Description: Lose turn, get double attack power. #247 - Crush Jewel Selling Price: 165G Description: Applies fixed damage to opponent. #248 - Beefcake Selling Price: 100G Description: Constitution +10 on current floor. #249 - Will EXP Selling Price: 100G Description: Willpower +10 on current floor. #250 - Diploma S Selling Price: 100G Description: Wisdom +10 on current floor. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 26 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #251 - Charm Q Selling Price: 100G Description: Charisma +10 on current floor. #252 - Yum Chicken Selling Price: 50G Description: Restores 100 Hunger Points. #253 - Rune Cola Selling Price: 100G Description: Restores 20 Magic Points. #254 - V-Up Cola Selling Price: 50G Description: Restores all Vitality. #255 - Venus Selling Price: 7,500G Description: My arms! #256 - Philosophizer Selling Price: 6,250G Description: Collectable. "It's thinking." #257 - Rare Raccoon Selling Price: 4,500G Description: Collectable beanie. #258 - Rare Stone Selling Price: 10,000G Description: Collectable precious stone. #259 - Moai Selling Price: 6,000G Description: Collectable mysterious statue. #260 - Clay Figurine Selling Price: 2,000G Description: Collectable showcase piece. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 27 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #261 - Holy Grail Selling Price: 12,500G Description: Holy collectible prize. #262 - Guardian Han Selling Price: 5,500G Description: Collectable guardian hero. #263 - Guardian Junio Selling Price: 5,500G Description: Collectable ancient guardian. #264 - Knight Armor Selling Price: 3,000G Description: Shiny collectable armor. #265 - Warrior Armor Selling Price: 3,500G Description: Valiant collectable armor. #266 - See No Evil Selling Price: 1,250G Description: Collectable. Peek-a-boo. #267 - Speak No Evil Selling Price: 1,250G Description: Collectable. @#@#%! #268 - Hear No Evil Selling Price: 1,250G Description: Collectable. LALALALALALALALA! #269 - Ancient Scroll Selling Price: 1,750G Description: Collectable. "This side up." #270 - Cloth Selling Price: 3,750G Description: Collectable. It says made in... >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 28 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #271 - Marion Doll Selling Price: 0G Description: A mysterious doll. #272 - DUNGEON IV Selling Price: 10G Description:Miracle will occur if put into VMU. #273 - Moonlighter Selling Price: 10G Description: Miracle will occur if put into VMU. #274 - Stuff Selling Price: 10G Description: Miracle will occur if put into VMU. #275 - DUNGEON IV S Selling Price: 100G Description: Miracle will occur if put into VMU. #276 - Moonlighter S Selling Price: 100G Description: Miracle will occur if put into VMU. #277 - Stuff S Selling Price: 100G Description: Miracle will occur if put into VMU. #278 - Great Game S Selling Price: 1,000G Description: Miracle will occur if put into VMU. #279 - Sharp Sword Selling Price: 24,000G Description: ??? #280 - ??? Selling Price: ??? Description: ??? >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 29 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #281 - Soul Caliber Selling Price: 24,400G Description: Legendary. Causes critical hits. #282 - Challenger Selling Price: 28,000G Description: Legendary. Strong attack power. #283 - Soul Stealer Selling Price: 28,200G Description: Legendary. Drains HP on critical hits. #284 - Witch's Staff Selling Price: 10,500G Description: Legendary. Can cast magic. #285 - The Piercer Selling Price: 17,500G Description: Legendary. Strong stabbing power. #286 - Golden Lance Selling Price: 19,000G Description: Legendary. Reliable, sturdy lance. #287 - Spell Caster Selling Price: 22,000G Description: Legendary. Increases usable magic. #288 - Owl Staff Selling Price: 22,500G Description: ??? #289 - Glass Staff Selling Price: 23,000G Description: Legendary. Powerful but fragile. #290 - ??? Selling Price: ??? Description: ??? >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 30 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #291 - Owl Wing Selling Price: 18,700G Description: Legendary. Bestows wisdom. #292 - Power X-Bow Selling Price: 16,000G Description: Legendary. Strong attack power. #293 - Flame X-Bow Selling Price: 18,000G Description: Legendary. Critical fire attack. #294 - Bear Knuckle Selling Price: 8,000G Description: Legendary. Bestows super strength. #295 - Storm Claw Selling Price: 9,000G Description: Legendary. Critical lightning attack. #296 - Demon Claw Selling Price: 10,000G Description: Legendary. Instant kills sometimes. #297 - Power Spur Selling Price: 12,500G Description: Legendary. Strong attack power. #298 - ??? Selling Price: ??? Description: ??? #299 - Sword's Vest Selling Price: ??? Description: Legendary. Negates 10% damage. #300 - Rao's Armor Selling Price: ??? Description: Legendary. Negates 10% damage. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 31 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #301 - Nigel's Vest Selling Price: 10,000G Description: Legendary. Negates 10% damage. #302 - Pyra's Scarf Selling Price: ??? Description: Legendary. Negates 10% damage. #303 - Lady's Dress Selling Price: 11,00G Description: Legendary. Negates 10% damage. #304 - Marion's Gear Selling Price: ??? Description: Legendary. Negates 10% damage. #305 - Gaia Shield Selling Price: 20,000G Description: Legendary. Extra protection. #306 - Blessed Boots Selling Price: 12,000G Description: Legendary. Increases DEX and LUCK. #307 - Star Ring Selling Price: 30,000G Description: Legendary. Negates 20% elemental damage. #308 - Ring of Fire Selling Price: 30,500G Description: Legenday. Negates fire + Giga Fire. #309 - Frost Ring Selling Price: 31,000G Description: Legendary. Negates ice + Giga Blizzard. #310 - Spark Ring Selling Price: 31,500G Description: Legendary. Negates lightning + Giga Lightning. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> MISCELLANEOUS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #??? - Editor Selling Price: ??? Description: Miracle will occur if put into VMU. #??? - S-Editor Selling Price: ??? Description: Miracle will occur if put into VMU. ======================================================================= 11) MONSTER LIST ======================================================================= This section lists the game's monsters. CURRENT PERCENT COVERED: 100% >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #1 - Goblin Type: Goblin Description: Weak attack and defense. Poor vision. Stronger when matured. #2 - Power Goblin Type: Goblin Description: Muscular Goblin. Stronger, but slower. #3 - Armor Goblin Type: Goblin Description: Goblin with armor. Upgraded defense and attacks. #4 - Ninja Goblin Type: Goblin Description: Goblin that lives in the dark. Swift, but lacks power. #5 - Skeleton Type: Skeleton Description: Undead monster. Great skills at higher levels. #6 - Bone Fighter Type: Skeleton Description: Swift. Good at evading attacks and curses. #7 - Bone Soldier Type: Skeleton Description: Skeleton wearing bones. Excellent defense. Very hard armor. #8 - Hammerhead Type: Skeleton Description: Strong attacks. Strong against magic. #9 - Burglar Type: Burglar Description: A very swift burglar. Gets a lot of first moves and curses. #10 - Fire Thief Type: Burglar Description: Burglar with fire attribute. Uses flame attacks. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #11 - Ice Thief Type: Burglar Description: Burglar with ice attribute. Uses ice attacks. #12 - Assassin Type: Burglar Description: Has the ability to kill enemies in one blow. #13 - Heavy Knight Type: Heavy Knight Description: Strong knight with heavy amor. Similar to Sword's enemy. #14 - Gold Knight Type: Heavy Knight Description: Heavy Knight with gold armor. Somewhat strong against magic. #15 - Silver Knight Type: Heavy Knight Description: Knight with silver armor. Strong resistance to curses. #16 - Armor Type: Armor Knight Description: Good at attacking and great at defense. But range is very short. #17 - Steel Armor Type: Armor Knight Description: Easier to defeat. Learns to invalidate attacks. #18 - Jewel Armor Type: Armor Knight Description: Strong defense, even against magic. High HP. Weaker attacks. #19 - Executioner Type: Armor Knight Description: Has the highest attack ability. Highly resistant to curses. #20 - Stone Type: Golem Description: Solitary man-made creature with great strength. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 3 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #21 - Emerald Type: Golem Description: Has a green translucent body. High resistance to curses. #22 - Marble Type: Golem Description: Possesses high HP and difficult to defeat. Made of marble. #23 - Amber Type: Golem Description: Golem with amber-colored body. Strong attacks. #24 - Roller Type: Caterpillar Description: Hard-shelled green caterpillar that can counterattack. #25 - Potato Bug Type: Caterpillar Description: Hard-shelled white caterpillar. Fatigues attacking enemies. #26 - Clipper Type: Caterpillar Description: Caterpillar with two feelers. Can revive from the dead. #27 - Horn Bug Type: Caterpillar Description: Caterpillar with two horns. Learns HP auto recovery. #28 - Watchdog Type: Wolf Description: Swift beast with a penetrating bite. Likes humans. #29 - White Dress Type: Wolf Description: Wolf with pure white fur. Strong against poison. #30 - Night Wolf Type: Wolf Description: Aggressive beast with black fur. Strong against confusion. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 4 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #31 - Gray Gale Type: Wolf Description: Gray beast specializing in critical attacks. Resists weakening. #32 - Cerasaur Type: Cerasaur Description: Its head is extremely hard and is used for offense and defense. #33 - Firesaur Type: Cerasaur Description: Shoots fireballs from its mouth. Excellent defensive strength. #34 - Snowsaur Type: Cerasaur Description: Shoots ice shards from its mouth. Very strong armor. #35 - Silversaur Type: Cerasaur Description: Cerasaur covered in silver scales. Can counterattack. #36 - Green Slime Type: Slime Description: A liquid jelly-beast. Good defense. Often breaks equipped items. #37 - Burn Mold Type: Slime Description: Flame casting slime. Warning: causes heartburn. #38 - Ice Mold Type: Slime Description: Ice casting slime. There's always room for this jelly-beast! #39 - Spark Slime Type: Slime Description: Rare slime with the lightning attribute. Patriotic flag-waver. #40 - Magician Type: Sorcerer Description: A rare creature that can cast lightning spells. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 5 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #41 - Sorcerer Type: Sorcerer Description: A flashy sorcerer that can cast darkness. #42 - Wizard Type: Sorcerer Description: A sorcerer with a stylish beard. Uses ST Up. #43 - Warlock Type: Sorcerer Description: Chic sorcerer with a silk hat. Uses ST Down. #44 - Ghost Type: Ghost Description: Uses absorption and magic. Takes damage from healing spells. #45 - Spirit Type: Ghost Description: Life gambling ghost that uses Risk. Strong against lightning. #46 - Essence Type: Ghost Description: Kind ghost with a weight problem and ice resistance. Uses cure. #47 - Poltergeist Type: Ghost Description: Uses darkness, ST Up, and ST Down. Strong against fie. #48 - Balloon Type: Balloon Description: Useful after maturing, but until then, somewhat deflated. #49 - Red Balloon Type: Balloon Description: 1 of 99 red balloons that cast fire spells and can nullify magic. #50 - Blue Balloon Type: Balloon Description: Casts ice spells. Increases allies' attack strength. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 6 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #51 - Sparkaloon Type: Balloon Description: Casts lightning spells. #52 - Wyvern Type: Wyvern Description: Snake with wings. HP increases a great deal with each level up. #53 - Red Whip Type: Wyvern Description: Wyvern that shoots fireballs. #54 - Blue Whip Type: Wyvern Description: Wyvern that shoots ice shards. Has good vitality. #55 - Silver Wind Type: Wyvern Description: Silver skinned wyvern. Attack strength grows steadily. #56 - Hard Bug Type: Hard Bug Description: Low attack strength but extremely fast. Not to be taken lightly. #57 - Evil Eye Type: Hard Bug Description: A symbol of power is drawn on his shell. Or is it a tatoo? #58 - Hard Hat Bug Type: Hard Bug Description: Invalidates skill attacks. Has high attack strength. #59 - Obsidian Bug Type: Hard Bug Description: Shiny black body. Does critical damage by sacrificing HP. #60 - Priest Type: Healer Description: Uses revival magic. Not very aggressive. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 7 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #61 - White Priest Type: Healer Description: Prefers cotton. Uses ST Up magic. #62 - Dark Priest Type: Healer Description: Priest who uses attack and healing magic. #63 - Sun Priest Type: Healer Description: Can steal enemies' MP and repair items. #64 - Rabbitor Type: Boinker Description: Large-scale power attacks. Breaks items. Into carpentry. #65 - Sledge Type: Boinker Description: Boinker with high HP. His hobby is home repair. #66 - Pounder Type: Boinker Description: Fast and clever Boinker. Drives steel during the off-season. #67 - Hammerin' Type: Boinker Description: Has good attack strength. Enjoys handicrafts. #68 - RY-128 Type: F-Series Description: Strong fighter with many skills. #69 - RMR-08 Type: F-Series Description: Uses fire attacks. Has many attack skills. #70 - JAC-27 Type: F-Series Description: Uses ice attacks. Has high defense. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PAGE 8 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #71 - DPF-13 Type: F-Series Description: Uses lightning attacks. Learns the skill Absolute Penetration. #72 - Cooks Type: Human Description: The cook in Lady's house. He makes a mean casserole. #73 - Yoshio Type: Human Description: Lady's tutor. Constantly searches for ways to reform Lady. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> MISCELLANEOUS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> NOTE: You find these dragons in the Final Cavern after you have already completed it. You can capture them if you have a high enough Charisma. #?? - Ice Dragon Type: Dragon #?? - Fire Dragon Type: Dragon #?? - Spark Dragon Type: Dragon #?? - Holy Dragon Type: Dragon #?? - Evil Dragon Type: Dragon #?? - Great Dragon Type: Dragon #?? - Ghost Dragon Type: Dragon ======================================================================= 12) CREDITS ======================================================================= This section is here to recognize sites, people, etc. who have contributed to this FAQ. capppbecky98 - For item, monster, and skill data from the game save. Cmdr Falcon - For some item data. ======================================================================= 13) CONTACT / LEGAL INFORMATION ======================================================================= --------------------- Copyright Information --------------------- (c) Copyright 2002 MetroidMoo This FAQ cannot be distributed in books, magazines, etc. or in any other form of printed or electronic media (CDs, etc.) in any way. It may not be given away as some sort of prize or bonus with a purchase, and it may not be used for promotional or profitable purposes. Any characters, names, or other objects are copyright their respective companies. This document and its author are in no way affiliated with any company involved with this game. ------------------ E-mail Information ------------------ E-mail Address: metroidmoo@earthlink.net Before you e-mail me a question, make sure you've looked through the FAQ to see if your question is answered. If you send me a question that is answered in the FAQ, it WILL be ignored. Please do NOT send questions about the VMU games. I don't have access to a VMU with working batteries, so I can't help out with questions. -------------- Posting Notice -------------- If you wish to use this guide on your site, you may post it without my permission AS LONG AS this document is NOT changed in any way, shape, or form. The latest version of this guide can always be found at GameFAQs (www.gamefaqs.com) and/or Video Game Strategies (http://vgstrategies.about.com).
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Time Stalkers :: F.A.Q. / Walkthrough
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