Star Wars - Battlefront - F.A.Q. @ Cheats & more! - CheatsCorner.de


Druckversion

PC - Spiele :: Star Wars - Battlefront :: F.A.Q.

| Hits: 6155 | Aufgenommen am 07.10.2004 | Aktualisiert am 07.10.2004 | Verfasser: Assassin X |
SSSS  W     W       BBBBB  FFFFF
S     W     W       B   B  F
SSSS  W     W  ===  BBBBB  FFFF
   S  W WWW W  ===  BBBBB  F
   S  W W W W       B   B  F
SSSS  WWW WWW       BBBBB  F

Sept 25, 04
Author: Assassin X
Others: Emails from Gamefaqs members!

---------
Appendix:

1. Weapons
2. Units (And faction descriptions)
  2A. Rebels
  2B. Galactic Empire
  2C. Republic
  2D. CIS
3. Vehicles
4. Map Strategies
5. Command Posts
6. Single Player
  6A. Instant Action
  6B. Historical Campaign
  6C. Galactic Conquest
7.Hints, Strategies and Things you probably didn't know!
9.My Advice
8.UPDATES

=============================================================================
1. Weapons
=============================================================================
This section is about the weapons this way you know what the heck a Blaster
or a Droid is!

Every weapon in Star Wars is LASER based and doesn't have bullets. So unless I
say other wise assume it's a laser.

Key:
GE = Galactic Empire
RP = Republic
C = CIS
RB = Rebels

Blaster Rifle:
A blaster Rifle is basically a machine gun.

RB
Clip Size: 50
Clips: 5

GE
Clip Size: 55
Clips: 4

C(AKA Wrist Blaster-Super Battle Droid)
Clip Size: 60
Clips: 3

RP
Clip Size: 55
Clips: 4

Range: Mid-Far
Damage: Medium-High
Reload Time: 2 Seconds

Blaster Pistol:
Normal Pistol

Clip Size: 11 shots before it overheats(Assuming constant fire)
Clips: N/A
Range: Mid-Far
Damage: Medium
Reload Time: Recharges (3 seconds if overheated)

Thermal Detonators:
Creates explosion

Count: Depends on Unit
Range: Close-Mid
Damage: High

Concussion Grenades:
Knocks unit on ground

Count: Depends on Unit
Range: Close-Far
Damage: None
Mine Dispenser:
Lets you lay down mines on the battle field so vehicles blow up.

Count: 4
Damage:
-Strong against smaller things like AT-ST
-Weaker against things like AT-AT

Blaster Cannon/Blast Cannon:
You shoot allot of lasers/flak at once instead of one at a time. Like a flak
cannon (See Unreal Tournament). Its also slow and can be inaccurate.

GE(Dark Trooper laser version)
Clip Size: 30(Shoot 5 at a time)
Clips: 6

RB
Clip Size: 30(Shoot 5 at a time)
Clips: 3

Range: Close-Mid
Damage: Medium-High
Reload Time: 2 Seconds

Health/Ammo Dispenser:
You give health and ammo packs to other (to yourself).

Count: 5

Fusion Cutter:
Repair Tool and use it to build Repair, Health or Ammo stations.
You can also fix things.

Bow caster:
Crossbow that shoots lasers. Hold button longer to shoot multiple shots!

Clip Size: 35(Charge it to shoot a spread shot of 7)
Clips: 5
Range: Close-Mid
Damage:
-Low if single shot
-Instant death if charged shot up close at enemy
Reload Time: 2 Seconds

Grenade Launcher/Mortar Launcher:
Shoot it and the nade bounces then blows up.

Clip Size: 5
Clips: 2
Range: Close-Mid
Damage: High
Reload Time: 2 1/2 Seconds

The Mortar Launcher is the same thing except the nades blow up instantly when
they hit something.

Time Bombs:
These are the same as mines but sticky. Best used against vehicles. Run up to
A vehicle stick it on and run. You'll have 5 seconds to get away. Also they
create a small light and beep and so other will know what's going on!

Count: 3
Damage: High

Sniper Rifle:
Lets you shoot from distances.

C
Clip Size: 5
Clips: 9

RP
Clip Size: 6
Clips: 6

GE
Clip Size: 6
Clips: 6

RB
Clip Size: 5
Clips: 9

Range: Far
Damage: Medium-Instant Kill
-Headshots are instant kill
Reload Time: 2 Seconds

Recon Droid:
This little droid has limited power so use him wisely. Primary fire makes him
shoot small lasers. Secondary make him call in an artillery strike. When he
call it in he'll count down. Listen for 4 beeps!

Just remember Recon Droids can be killed by one shot! Use the to take out
vehicles and men! There very useful on Yavin.

Missile Launcher:
Shoots missiles. They can lock on targets and be shot too.

RB (Rebels can fire two shots at the same time)
Clip Size: 2
Clips: 4

GE
Ammo: 7

C
Ammo: 7

RP
Clip Size: 2
Clips: 3

Range: Close-Far
Damage: Mid-High
-4 Shots can destroy a AT-ST
Reload Time: 3 Seconds

EMP Grenades: (Same as Thermal Detonator really)
Grenade that creates EMP blast.

Count: Depends on Unit
Range: Close-Mid
Damage: High

DN Bolt Caster:
Shoots electricity. Hold down to get full charge to destroy a unit.

Clip Size: 5 (Constant fire, not being charged)
Clips: N/A
Range: Close
Damage: Minimal-Instant Kill
Reload Time: 4 seconds if shot after being fully charged.

EMP Launcher:
Shoot fatal EMP shot.

Clip Size: 2
Clips: 3Range: Close-Far
Damage: Mid-Instant Kill
Reload Time: 2 Seconds

Commando Pistol:More precise pistol.

Clip Size: 17 (Constant fire before it overheats)
Clips: N/ARange: Close-Far
Damage: Mid-High
Reload Time: Recharges (3 seconds if overheated)

Tri Shot:
Shoot a three shot at once from wrist.

Clip Size: 5 (Constant fire before it overheats)
Clips: N/ARange: Close-Medium
Damage: Mid-High
Reload Time: Recharges (3 seconds if overheated)

Wrist Rocket:
Shoot rockets from wrist.

Ammo: 3
Range: Close-Mid
Damage: Instant Kill

Radiation Launcher:
Shoot radiation grenades.

Clip Size: 5
Clips: 3
Range: Close-Far
Damage: High
Reload Time: 2 Seconds

Repeating Blasters:
Shoot multiple shots from multiple guns. Very powerful.

You can shoot for 5 seconds worth of time before you overheat. Then it takes
2 seconds for you to recharge your guns.

Shield Emitter:
Put up a shield that stops most small fire.

Lasts: 28 Seconds (Assuming not fired on)
Recharge time: 10 Seconds (Assuming needs full recharge)

With this most normal laser blasts it takes 1/20th of a piece off your shields
life.

=============================================================================
2. UNITS
=============================================================================
In this section ill talk about each unit in detail so you know what to use in
the field!

(*)Means the unit has a unique ability.


----
2A.Rebel Units:
----

Rebels in general are camouflaged so on most planets there hard to see in
general. Rebels are team oriented.

The REBEL HERO is LUKE SKYWALKER (Jedi)

-Rebel Soldier:
The soldier you want to use if you're going to go out and shoot everything.
You have a blaster rifle, a blaster pistol, thermal detonators and some
concussion grenades.

Try and use this guy in groups of people so you can take down allot more with
all your ammo!

-Rebel Vanguard:
This is a good unit if you're going to stop vehicles. Make sure you get ammo
Allot because you'll need it. You get  Missile Launcher, Blaster Pistol,
Thermal Detonators and Mine Dispensers.

Use Vanguards missiles and they lock on vehicles. Use the mines in spots where
a vehicle will most likely go or is headed.

-Rebel Pilot:
Rebel pilots are good in vehicles. While inside them they automatically
restore the vehicles health. They can also repair Turrets, Vehicles and
Droids. Also you give health and ammo packs to other units. You get Blaster
Cannon, Blaster Pistol, Fusion Cutter and Health/Ammo Dispenser.

If your going to be a pilot stay in a vehicle and fight or help out on the
field.

-Wookie Smuggler:
Wookies are pretty much general soldier but they have a stronger weapon. They
have Bowcaster, Grenade Launcher and Time Bombs.

Hold down your primary fire to charge the Bowcaster and have it fire a spread
shot.

-Rebel Marksman:
This unit is a sniper plain and simple. Headshots are instant to most
enemies. You have Sniper Rifle, Blaster Pistol, Thermal Detonators and a
Recon Droid.

If you?re a sniper stay away from battles and fight from a distance. Recon
Droids are useful especially for vehicles or groups. Use them (under WEAPONS
description) to take out big areas.

(*)Rebel Marksman have a  Sniper rifle that has a second zoom.

----
2B.Galatic Empire
----

Imperials have no distinct advantage. The always wear white except for the
pilots who wear black.

The GALACTIC EMPIRE hero is DARTH VADER (Jedi)

-Storm Troopers same as Rebel Soldier

-Shock Troopers same as Rebel Vanguard

-Imperial Pilot same as Rebel Pilot

-Scout Troopers same as Rebel Marksman (No second zoom).

-Dark Trooper:
Be this is you want to have an advantage over most players in the game. The
troops has Blast Cannon,  Blaster Pistol and Themeral Detonators.

(*)The Dark Trooper has a jet pack that lets him go very far and high very
fast for a short amount of time. He can be used to access good spots or get
somewhere fast. However his Primary Weapon seems to be weak.

----
2C.Republic
----

The Republic also has no advantage as a group either. Fact: The Republic
becomes the Galactic Empire in the future of Star Wars!

The REPUBLIC hero is Mace Windu (Jedi)

-Clone Trooper same as Rebel Soldier but has EMP Grenades over Thermal
Detonators.

-Arc Troops same as Rebel Vanguard

-Clone Pilot same as Rebel Pilot but has DN Bolt Caster instead of Blaster
Cannon.

-Clone Sharpshooter same as Rebel Marksman (No second zoom).

-Jet Trooper same as Dark Trooper but less fast Jet Pack and has EMP
Launcher, Commando Pistol and Thermal Detonators.

(*)Jet Trooper has a jet pack that isn't as powerful as Dark Trooper but has
better guns instead and they can be controlled like a starfighter. Personaly I
tend to go do more with a Jet Troopers Jet Pack.


----
2D.CIS
----

CIS is the strongest of the groups. Its strong points are overall they are a
harder faction to defeat and they have a Droideka unit.
The CIS hero is Count Dooku (Jedi)

-Super Battle Droid:
Use this if you want a stronger then normal unit with unique weapons. You get
Wrist Blaster, Tri Shot, Wrist Rockets.

(*)Besides this unit's unique powerful weapons you also take longer to kill
then a normal unit.

-Assault Droid same as Rebel Vanguard

-Pilot Droid same as Rebel Pilot but has Radiation Launcher instead of
Blaster Cannon.

-Droid Sniper same as Rebel Marksman

(*)Sniper Rifle has second zoom.

-Droideka:
Be this if you want power and speed but are willing to die allot. You get
Repeating Blasters and Shield Emitter. If you want to curl into a ball use you
"Use" button.

(*)This is the most unique unit. First in order to move around fast you can
curl into a ball and move faster then anything (except flying vehicles).
Second your guns are fast and powerful but only last a few seconds before hey
got to recharge for a few more seconds. You also get a shield that stops
normal laser fire.

The con to this unit is they recharging and the fact that when your deployed
(shooting) you turn VERY VERY SLOW. So expect to die allot but rack up kills!
Also this unit cant fly ships!


=============================================================================
3. Vehicles
=============================================================================
This section is about the vehicles. Don't forget with most vehicles you can
step or run over people! And when I say something has X shots I'm assuming
your firing non stop until it overheats. If your not then your guns always
auto recharge as long as they haven't overheated.

I also have sites with picture so you know what each looks like.

Small vehicles like the Speeder Bikes or STAPS are made for quick getaways and
and not much else. Use these wisely and with a purpose.

-Speeder Bikes:

http://www.galacticempiredatabank.com/74ZSpeederBike.html

These are fast moving hovering bikes. They have small lasers that are good for
shooting ground units. The lasers recharge. Downside to them is crashing tends
to destroy you. However they are good for getting somewhere in a hurry.

-STAPS:

http://www.starwars.com/databank/vehicle/stap/

Staps are CIS's version of a speeder although they are slow. They also have
lasers that recharge. Staps unlike speeders don't blow up if you hit a wall. I
do recommend you use LEFT RIGHT keys to turn LEFT or RIGHT instead of your
Mouse (or strafe) for turning on these for better control!

Medium Assasult Vehicles are AAT, Rebel Combat Landspeeder, TX-130S Fighter
Tank and the Hailfire Droid. All these vehicles have long ranges.

-AAT:

http://www.starwars.com/databank/vehicle/tfed_aat/index.html

The drivers primary fire is two laser canon from each side of the tank that go
pretty far.  You'll get about 6 shots before you'll have to recharge which
take 4 seconds.

The second seat(the turret) lets you shoot 1 shot every 3 seconds.


-Hailfire Droid:

http://www.starwars.com/databank/droid/hailfiredroid/index.html

The Hailfire is a fast vehicle. Its primary fire is missiles. You can fire 5
at a time, you wait 3 seconds between every reload. It's actually a weak  but
good suppressing fire vehicle to use against the AT-TE. However if you can
get behind the AT-TE with it you can wreak havoc!

Its Secondary fire lets you fire 5 small lasers that recharge after 2-3
seconds.


-Rebel Combat Landspeeder

http://img5.exs.cx/my.php?loc=img5&image=RCLandspeeder.jpg

As the pilot in this fast vehicle you 6 double laser blasts that take 3
seconds to recharge as your primary and as your secondary fire you get to fire
two set of double rockets. Which when they reload take 3 seconds. You have 112
rockets.

In the second seat you man the turret which is lest you fire 3 shots which
recharge after 3 seconds. This turret is more effective against units then
other vehicles.

This is the most useful of smaller assault vehicles by far.


-TX-130S Fighter Tank

http://www.geocities.com/ksw_gd_eu/tx130

This tank is almost the same as the above one except as the driver you get 9
shots then a 3 second recharge time. Your secondary is two rockets. You get
100 rockets total with a reload time of 2 seconds. This tank is also very
useful.

In the second seat you get a laser that shoots very far and is instant kill.
It has a 4 second recharge time.

Heavy Assault Vehicles are the AT-ST and Spider Droid.


-AT-ST (AKA Chicken Walker)

http://www.galacticempiredatabank.com/ATST.html

The AT-ST is one of the coolest vehicles in the game. As the pilot you fire a
twin heavy laser shot which has a nice ballast radius for ground units and
does some nice damage to vehicles. You can fire about 4 shots before having to
reload for 4 seconds.

As the second seat you fire a 9 smaller laser shots and wait 3 seconds to
recharge.  When two people are in this it can be a pain for the enemy. Not to
mention it just looks really cool!


-Spider Droid (Technically it's the Homing Spider Droid)

http://www.starwars.com/databank/droid/homingspiderdroid/

As the pilot of this your primary fire is a single laser blast that goes far
that's instant kill. It takes nearly 5 seconds to recharge though. Your
secondary lets you shoot 3 small laser blasts that take 3 seconds to recharge.

Heavy Assault Transport includes AT-TE and the AT-AT.

These are the bad boys of the game. The heavy vehicles that can tear apart
anything! These are also Mobile command posts, so you can spawn from these as
long as there on a map! There only down side is there both very slow and they
cant 1 person cant defend themselves that well.

-AT-AT (AKA AHHHHHHHH!!!!)

http://www.galacticempiredatabank.com/ATAT.html

If you actually get to pilot this monster you get to fire 1 MASSIVLY powerful
shot that can wipe out most stuff in 1 hit and can take out crowds of people.
It has a 3 second recharge time. If you're the co pilot you can shoot duel
smaller (but still powerful) lasers 10 times before they need to recharge for
3 seconds.

This powerhouse is very strong and on Hoth its biggest enemy is the
Snowspeeders Tow cable. And on Rhen Var its enemy's are the tanks. . . . after
a few hours. This is pretty much the best of the best!

-AT-TE (AKA Early version of AHHHHHHHH!)

http://www.starwars.com/databank/vehicle/atte/

As the pilot of this other smaller but still powerful monster you shoot about
2 blasts of 4 massive lasers. These lasers are scattered so kind of aim where
your target is! They recharge after 3 seconds.

In the second seat you can fire 2 smaller shots from the turret. The turret
takes 4 seconds to recharge.

And in the third seat you can fire 6 double barreled laser shots from the back
of the AT-TE. This takes 4 seconds to recharge too.


Starfighters are the hardest to control in game and are really useless unless
you attacking other fighters or units on the ground. If you're going to use
them fly slower. Most rockets have lock on features.


-Jedi Starfighter

http://www.starwars.com/databank/starship/delta7/

When you fly the Jedi Starfighter you 6 primary shots with a 4 second recharge
time. Your secondary fire lets you shoot two sets of two missiles with a
recharge time of 3 seconds. In total you hold 20 missiles including the loaded
ones.


-Droid Fighter

http://www.starwars.com/databank/starship/droidstarfighter/index.html

Your primary is 7 double laser's and a 3 second recharge. Since you don't have
missiles your lasers are a little more powerful then normal.


-Y-Wing

http://www.starwars.com/databank/starship/ywingstarfigther/index.html

As pilot of the Y-Wing you get 6 laser shots and a 3 second recharge. Your
secondary is 24 bombs. If your in the second seat you fire a small laser from
the roof, you get 5 shots with a 3 second recharge time. The Y-Wing is a
bigger Starfighter and personally is harder to use.


-X-Wing

http://www.starwars.com/databank/starship/xwing/index.html

As pilot you get about 16 shots and a 3 second recharge time. Your secondary
is double torpedo's. You et 8 on total. They reload fast. The X-Wing is the
easiest to use and the funnest.


-Tie Fighter

http://www.starwars.com/databank/starship/tiefighter/index.html

As the pilot you get 8 double shots with a 3 second recharge time. The tie
fighter is made for speed.


-Tie Bomber

http://www.starwars.com/databank/starship/tiebomber/index.html

As the pilot you get 10 double laser shots and a 2 second recharge time. Your
secondary fire is 4 torpedo's, You have 18 total. If your in the second seat
you shoot a large spread of 5 torpedo's. They come out 5 in a row. After the
first 5 you can shoot another 5 then you have to recharge. After you recharge
you have 10 more. In total you have 50.

The Tie Bomber is very useful when there are two people inside!

-Geonosian Starfighter

http://www.starwars.com/databank/starship/geonosianfighter/index.html

As the pilot you fire 9 shots and have a 4 second recharge time.  This ship is
useful for killing off ground units and that about it. The only level you'll
find this is Genosis and there are only two of them near the cave.

Attack Transport Flyers are MAF and the Republic Gunship. These are best if
used with every position filled but deadly by themselves too. These ships can
hover which is useful too.


-MAF

http://img16.exs.cx/img16/3699/MAF.jpg

MAF is a new vehicle made by Lucas Arts for the game.

As pilot your primary fire is 5 double laser shots with a 3 second recharge
and your secondary is 40 torpedo's. You hold 8 and can fire 2 at a time and
the recharge time is 4 seconds.

In the Co-Pilot you fire 5 decently powered shots with a recharge time of 4
seconds. Also this Co-Pilot lets you circle around the whole ship which is
very useful. In the third seat you fire a long laser burst which takes 3
seconds to recharge.


-Republic Gunship

http://www.starwars.com/databank/vehicle/republicgunship/

As the pilot your primary is 5 double laser shots with a 3 second recharge and
your secondary is 24 torpedos. You hold 4 and shoot each one at a time and it
takes 3 seconds to reload them 4.

As Co-Pilot you shoot a weak dual laser twice with a recharge time of 4
seconds. The laser is made for ground units.

Left Turret and Right Turret are the same as the Co-Pilots weapon except you
each get a single laser and it fires twice. Recharge time 3 seconds.

The non named part of where you can sit is just transportation.

The best units in this game are the AT-ST, AT-AT, AT-TE and the Republic
Gunship. The mentioned ones above can be piloted by yourself (if need be) and
cause allot of damage.


=============================================================================
4. Map Strategies
=============================================================================
This section is about things you could do on a map to do more damage or in
general help you win on most maps or on specific ones.

-On Hoth (assuming your Imperial) go right for an AT-AT and just walk
straight towards the Shield Generator. While on the way there shoot every
turret you see. Don't worry about ground units because they cant do squat
unless there in good range. I have yet to be killed going straight for the
generator.

-On Cloud City where you're on the docks and everyone is flying around (either
side) camp at either end of the long middle path and snipe or shoot. Or camp
in the middle of the map aimed towards the enemy' side.

-Yavin, Endor and Kashyyyk favor the Rebels clothing. So if you're on this map
remember in grass you're very hard to see.

-On Cloud City (the non flying version) at the bottom of the map (either side)
there is a long hall way to the enemy's command post. When you first
spawn just shoot down there like crazy to score allot of kills.

-Either Yavin map is a good map for sniping and recon droids.

-Avoid vehicles because they are pretty much useless on the Yavin map where
there is a giant arena in the middle.

-On Rhen Var, there version with vehicles, if your starting on the side that
gets the AT-AT (Or AT-TE) just move it up a little so you can you can fire to
your left. From this spot mostly fire straight ahead at the stair well where
the enemy spawns from and tends to build the turrets. And dont worry about
enemy vehicles. There no match.

-On Kamino assuming your the outside starting faction try to take over the
main building first. This is hard but makes the rest of the map easy.

-On Tatooine you CAN kill a jedi. Take a small craft and push a jedi into the
pit. I did it once and it ate the Jedi!

-On Endor don't try and get to the Shield Generator. If your playing bots its
near impossible. If your online its is possible but even if you make its hard
to do. Assuming you get down there you have to shoot the console on the wall
until it blows up. This can take awhile. If your a Wookie it takes like 4-5
Time Bombs. Also I should note Speeders blow up if they try to enter the
building.

-Also on Endor you can take a AT-ST and just shoot down the hall of the Shield
Generator room and destroy it. But this means you'd have to steal one and stay
alive long enough!

=============================================================================
5. Command Posts
=============================================================================
This section is about command posts.

In Battlefront you really have two objectives (unless otherwise stated). One
kill until the enemies Meter is gone. The Meter is the counter that is at the
top middle of your screen that usually starts at 200 or so.

Or to command every command post.

Basically on your map you'll see some round circles. White means no one
controls them, yellow means native (AI's), red means there the enemies and
green for yours. When you die you can spawn from any green one. So that why
you want to get more.

The more command posts a side gets the more points get taken away from he
enemies Meter. Usually when you kill someone 1 point gets taken away. Well if
you have most of the command post it just takes away points automatically
from them. If your team can control all the command posts a Victory Timer will
countdown (from 20 usually). If time ends and you haven't taken over at least
one command post the other team automatically wins. If your in a vehicle you
cannot turn a command post to your side.

Some command posts such as Hoths Shield Generator are Destructible Command
Posts and cannot be taken over and can only be destroyed. These will show up
as a square with a dot in them. Also there are Mobile command posts that are
vehicles. Look on your maps for a AT-AT looking icon on HOTH as an example.
You can spawn from it where ever it is it. This can be destroyed too but will
regenerate after a certain amount of time.

You should always go for the "destroyable only" command posts because the
enemy gradually loses units if they don't have them!


=============================================================================
6. Single Player
=============================================================================
This section is about the single played options of the game.

To start off in your GAME OPTIONS is there is an INSTANT ACTION HEROS option.
Turn this on to have a JEDI on each side of a match be turned on. The JEDI is
AI controlled and supposedly invincible, ALTHOUGH I've seen them die once.

I should mention a few people have said I should talk more about single payer
but there not to much to say. You really have to play however works for you
when it comes to fighting in the battles. I'm just here to provide the
important stuff.

----
6A. Instant Action
----
Instant Action is the easiest way to play singe player. You choose a
planet (most planets have multiple spots to play on). You choose an Era
(Galactic Civil WAR- AKA Rebel vs. Galactic Empire or Clone War- AKA CIS vs.
Republic) and then you start. Once in the game you can choose either side and
switch whenever you like.

----
6B. Historical Campaign
----
Historical Campaign lets you play through either era (mentioned above) as the
events happened in the movies. You also unlock stuff as you play. This is a
fun mode for the Star War fans.

----
6C. Galactic Conquest
----
This mode to be simple goes like this:

1. You pick a planet you win you pick another you win etc...
2. If you happen to lose the other side goes and picks a planet of yours.

The goal is to take over all the planets on the map. After 4 wins you get
access to a secret base which lets you take over a whole planet automatically.
Heres an example of how a beginning of a game would go.

1. Theres 5 red planets lit up that say ENEMY CONTROLLED. I pick HOTH and then
I get to pick a SPECIAL ability from a previously beaten planet (you get one
at Start of game). Then the computer chooses ability.

2.You fight on the map and if you win HOTH becomes white.

At this point WHITE means you got to beat it again for full control. RED =
Full Control by enemy, WHITE = part controlled by enemy.

Every time you beat a planet completely you get a power up. SO when you
fight on a planet you can use a power up to help you out in battle!

Assuming you turn all the planets from red to white then from white to
defeated you beat the game. If you lose once the enemy keeps going until you
beat him once. Vica versa.


=============================================================================
7.Hints, Strategies and Things you probably didn't know!
=============================================================================
These can be used on or offline depending on what you're doing.

-Red canisters on the battlefield will give you more ammo for both primary and
secondary!

-Blue canisters give you health.

-Tall droids with arms give health to units(not vehicles or ships).

-Small "trash can" aka GONK droids give you secondary ammo.

-The medium sized droids give you primary ammo.

-The goofy U. droids with stubby legs refill ammo.

-R2 Units repair vehicles.

-Double Jump to activate JETPACK.

-Aiming for the head kills in one hit on most units.

-If your a pilot in a vehicle you repair the vehicle your in so don't worry
about being shot.

-Just because you're smaller then a vehicle doesn't mean you can't take it
down.

-Use cover that matches your body. You'd be surprised how hard it is to see
people hiding in grass and stuff.

-As a Marksman (or any unit if you want) try to find good spots to kill from).

-More people around a command post means it will switch faster.

-F1, F2, F3, F4 give commands.

-Use vehicles if possible to kill more. Just don't spawn kill.

-Regardless of what you may think worry about kills then about command posts.
Online (or off) it's easier to get the other sides score down faster then it
is to waste time trying to take over every command posts. You only need one to
stay in the game! AND DON'T SPAWN KILL!!

-If you can't get in a vehicle (enemy or ally) go on it and use it for
protection.

-Hold RIGHT or LEFT when before you jump to do a roll.


============================================
8. My Advice
============================================
You want to get that number from 200 to 0 as quick as possible to win. Most
important factor though is work as a team. Pick a role that's good for you
but one that can be useful to the team. Like if everyone is a gunner and
you want to be one too, just skip being one and be a sniper. This game needs
teamwork.

Did I mention don't spawn kill? It ruins it for everyone. I prefer killing
over going for command posts simply because I'm better at it and it seems more
effective then command posts. This is just my opinion.


==============================================
9. UPDATES
==============================================
This part is just about updates to the faq.

Oct 4th '04:
-Some more small things because Microsoft Word hates me.
-Finished Weapons Update.
-Finished Vehicle Update
-Added DON'T SPAWN KILL because people thought I was implying it.


Oct 1st '04:
-Some Minor and other details that I left out.
-Massive additions to map strategies (section 4).
-Added more to section 7.