==============================================================================
==============    Neverwinter Nights Reference Guide including   =============
============== Shadows of Undrentide and Hordes of the Underdark =============
==============                Revision  9.04.01.18               =============
==============================================================================

                      by Duncan Clay  duncanclay@msn.com

                              Table of Contents

INTRODUCTION

AREA GUIDE
  (0) PRELUDE - Neverwinter Academy
  (1) CHAPTER 1 - The Wailing and the Waterdhavians
     (1.1) City Core
     (1.2) Beggar's Nest
     (1.3) Peninsula
     (1.4) No-Man's-Land
     (1.5) Barricades
     (1.6) Blacklake
     (1.7) Docks
     (1.8) Castle Never
     (1.9) Road to Helm's Hold
  (2) CHAPTER 2 - The Search for the Cult
     (2.1) Port Llast
     (2.2) North Road
     (2.3) Green Griffon Inn
     (2.4) East Road
     (2.5) Druid Encampment
     (2.6) Deep Woods
     (2.7) Heart of the Forest
     (2.8) South Road
     (2.9) Farmland
    (2.10) Haunted Forest
    (2.11) Charwood
    (2.12) Luskan
    (2.13) Docks
    (2.14) Host Tower
  (3) CHAPTER 3 - The Words of Power
     (3.1) Beorunna's Well
     (3.2) Coldwood
     (3.3) Coldwood, Layenne's Tomb
     (3.4) Coldwood, Wizard's Circle
     (3.5) Countryside
     (3.6) Fort Ilkard
     (3.7) Homesteads
     (3.8) Ruins
     (3.9) Moonwood
    (3.10) Moonwood, Caves
    (3.11) Spine of the World
  (4) CHAPTER 4 - The Final Battle
     (4.1) City Core
     (4.2) War Zone
     (4.3) Source Stone
  (5) XP1 CHAPTER 1 - The Missing Artifacts
     (5.1) Hilltop West
     (5.2) Hilltop East
     (5.3) Hilltop Foothills
     (5.4) Blumberg
     (5.5) Nether Mountains
     (5.6) High Forest
  (6) XP1 INTERLUDE - Identifying the Crystal
     (6.1) Anauroch Night Camp
     (6.2) Oasis of the Green Palm
     (6.3) Ao Encampment
     (6.4) Valley of Winds
  (7) XP1 CHAPTER 2 - The Lost City of Undrentide
  (8) XP2 CHAPTER 1 - Descent into Undermountain
     (8.1) Waterdeep
     (8.2) Undermountain Level 1
     (8.3) Undermountain Level 2
     (8.4) Undermountain Level 3
     (8.5) Realm of the Reaper
  (9) XP2 CHAPTER 2 - Defeating the Valsharess
     (9.1) Lith My'athar, City Core & Port
     (9.2) Shaori's Fell
     (9.3) Isle of the Maker
     (9.4) Lith My'athar, Environs
     (9.5) Underdark, West of Lith My'athar
     (9.6) Underdark, Chasm of the Eye Tyrants
     (9.7) Drearing's Deep
     (9.8) Zorvak'Mur, Entrance Cavern
     (9.9) Zorvak'Mur
 (10) XP2 CHAPTER 3 - Escape from the Hells
    (10.1) Gatehouse

APPENDIX
  (A) Character Creation
     (A.1) Gender
     (A.2) Alignment
     (A.3) Abilities
     (A.4) Race
     (A.5) Class
     (A.6) Skills
     (A.7) Feats
     (A.8) Multiclass
     (A.9) Multiplayer
    (A.10) Shapeshift
    (A.11) Racial Groups
  (B) Henchmen
     (B.1) Tomi Grin Undergallows
     (B.2) Boddyknock Glinckle
     (B.3) Daelan Red Tiger
     (B.4) Grimgnaw
     (B.5) Linu La'neral
     (B.6) Sharwyn
     (B.7) Dorna Trapspringer
     (B.8) Xanos Messarmos
     (B.9) Deekin Scalesinger
    (B.10) Deekin Scalesinger (HotU)
    (B.11) Sharwyn (HotU)
    (B.12) Daelan Red Tiger (HotU)
    (B.13) Tomi Undergallows (HotU)
    (B.14) Linu La'neral (HotU)
    (B.15) Nathyrra
    (B.16) Valen Shadowbreath
  (C) Custom Items
     (C.1) Marrok's Forge
     (C.2) Imaskarran Tomes
     (C.3) Alchemist's Apparatus
     (C.4) Fantabulous Contrapulator
     (C.5) Hasuraman's Tomes
     (C.6) Barun Silverblade
     (C.7) The Grinder
     (C.8) Strange Machine
     (C.9) Prayer Bag
    (C.10) Enserric
    (C.11) Golem Construction Machine
    (C.12) Rizolvir
    (C.13) Lord Nasher's Items
  (D) Stores
     (D.1) General Store
     (D.2) General Store +1
     (D.3) General Store +2
     (D.4) General Store +3
     (D.5) Weapon Store
     (D.6) Weapon Store +1
     (D.7) Weapon Store +2
     (D.8) Weapon Store +3
     (D.9) Temple Store
    (D.10) Temple Store +1
    (D.11) Temple Store +2
    (D.12) Temple Store +3
    (D.13) Druid Store
    (D.14) Druid Store +1
    (D.15) Druid Store +2
    (D.16) Druid Store +3
    (D.17) Rogue Store
    (D.18) Rogue Store +1
    (D.19) Rogue Store +2
    (D.20) Magic Store
    (D.21) Magic Store +1
    (D.22) Magic Store +2
    (D.23) Magic Store +3
    (D.24) Merchant Store
    (D.25) Merchant Store +1
    (D.26) Other Stores
    (D.27) SoU Stores
    (D.28) HotU Stores
  (E) Items
     (E.1) Tiny Weapons
     (E.2) Small Weapons
     (E.3) Medium Weapons
     (E.4) Large Weapons
     (E.5) Thrown Weapons
     (E.6) Ammunition
     (E.7) Robes
     (E.8) Light Armor
     (E.9) Medium Armor
    (E.10) Heavy Armor
    (E.11) Shields
    (E.12) Helmets
    (E.13) Gauntlets, Gloves and Bracers
    (E.14) Belts and Girdles
    (E.15) Boots
    (E.16) Cloaks
    (E.17) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
    (E.18) Rings
    (E.19) Wands and Rods
    (E.20) Scrolls Innate Level 0
    (E.21) Scrolls Innate Level 1
    (E.22) Scrolls Innate Level 2
    (E.23) Scrolls Innate Level 3
    (E.24) Scrolls Innate Level 4
    (E.25) Scrolls Innate Level 5
    (E.26) Scrolls Innate Level 6
    (E.27) Scrolls Innate Level 7
    (E.28) Scrolls Innate Level 8
    (E.29) Scrolls Innate Level 9
    (E.30) Trap Kits
    (E.31) Potions
    (E.32) Gems
    (E.33) Magical Items
    (E.34) Quest Items
    (E.35) Miscellaneous Items
    (E.36) Undiscovered Weapons
    (E.37) Undiscovered Items
  (F) Addendum
  (G) Unanswered Questions
  (H) Credits and Revision History
  (I) Contact Information

==============================================================================
= Introduction ===============================================================
==============================================================================

This FAQ is not a walkthrough but more of a quick reference.  For example,
section (E) will give you an idea which items are valuable and should be kept
when you are running out of room in your inventory.  If you want to know where
every piece of Adamantine can be found, just do a text search.

This FAQ now covers Expansion Pack 1 - Shadows of Undrentide and Expansion
Pack 2 - Hordes of the Underdark.

Note: The FAQ assumes you are using the latest patch 1.61.8042 + XP1 + XP2

==============================================================================
= Area Guide =================================================================
==============================================================================

Key

  XP - Experience Point      STR - Strength
  HP - Hit Point             DEX - Dexterity
  SP - Skill Point           CON - Constitution
  AC - Armor Class           INT - Intelligence
  GP - Gold Piece            WIS - Wisdom
  DC - Difficulty Check      CHA - Charisma
  res - Resistance

  $ - Added in $hadows of Undrentide
  # - Added in #ordes of the Underdark

Notes

 - Most treasure is random.  If you save the game before opening a container
   or killing an enemy you can reload it to get a different item.  Only items
   that are the same every time are listed below.

Tips

 - After speaking to someone, speak to them again as they may have something
   else to say.
 - The more companions you have and the higher their level, the less XP you
   get.  One trick is to unsummon any creatures just before killing an enemy.
   A better trick is have companions that are a lower level than you as this
   will increase the XP you get.  Quest rewards are not affected by this.
 - Since quest XP is the same regardless of your level, but other XP decreases
   as you go up in levels, you will get a higher total XP if you complete as
   much of each quest as you can before then claiming the rewards.
 - Recover and sell traps rather than disarm them.
 - If you have a familiar or animal companion you can heal it by talking to
   it and feeding it.
 - Keep the 3xAdamantine, 3xDiamond, 2xIronwood and 2xSpecial Holy Water for
   use by Barun Silverblade in Chapter 3.
 - In SoU keep the 2xRuby, the Dragon's Blood if you kill Tymofarrar and all
   the Belladonna, Bear Hide, Wolf Hide, Skeleton's Knuckle, and Meat that you
   find for use with the Strange Machine and the Prayer Bag.

==============================================================================

(0) PRELUDE - Neverwinter Academy (Beggar's Nest)
  Senior Barracks
    Paval (Bim's brother)
    Bim - camera and menus tutorial (PgUp and PgDn change camera elevation)
  Training Halls
    Olgerd GENERAL STORE - inventory and store tutorial
      Gives You (Bard, Druid, Rogue): Studded Leather Armor
      Gives You (Barbarian, Cleric, Fighter, Paladin, Ranger): Chain Shirt
      Gives You (Monk): Robes of the Shining Hand +1
      Gives You (Sorcerer, Wizard): Robe of Fire Resistance
    Berna - map and journal tutorial
    Herban
      Task (Barbarian, Monk, Ranger): Complete melee and ranged tests
      Reward: Boots of Reflexes +1
      Task (Fighter, Paladin): Complete melee and ranged tests
      Reward: Chainmail
    Corporal Dendy - melee weapon training
    Corporal Hewwet - ranged weapon training
    Erdan, Gilbert
    Weapon Rack - Sling, Short Bow, Longbow Light Crossbow, Heavy Crossbow
    Ferdinand (Keeper of Exotic Creatures)
    Jaroo
      Task (Bard, Sorcerer, Wizard): Destroy the statue using a spell
      Reward: Rod of Frost
    Zedir, Chandra
    Chest - Magic Missile Scroll, Melf's Acid Arrow Scroll
    Elynwyd
      Task (Cleric): Cure Injured Man and use Turn Undead on Skeleton
      Reward: Chainmail
      Task (Druid): Cure Injured Man
      Reward: Ring of Fortitude +1
    Ansel, Tabitha
    Ketta
      Task (Rogue): Get Rogue Key
      Reward: Minor Spike Trap Kit x2
    Bruno - pick pocket or use persude to get key
    Shade, Silk
  Graduation Chamber
    Lady Aribeth de Tylmarande - Aribeth's Key
    Graduates Zarn, Naiad, Fonlim, Deelin, Kiki, Rezron, Meiron
  Academy
    Chest - Breastplate (Barbarian), Boots of Reflexes +1 (Rogue)
    Pavel HENCHMAN
    Geldar - raises your XP to 1000 (level 2)
    Chest - Brawler's Belt (Barbarian), Amulet of Will +1 (Monk),
      Traps x3 (Rogue)
    Mysterious Mage - Shield of the Watch (Barbarian),
      Boots of the Sun Soul +1 (Monk)
  Stables
    Watchknight Desther Indelayne
    Abbot Fenthick Moss - raises your XP to 3000 (level 3)
    Yuan-Ti, Dryad

==============================================================================

(1) CHAPTER 1 - The Wailing and the Waterdhavians

         (1.6)
           |
         (1.5)
           |
  (1.7)  (1.4)
    |      |
     ----(1.1)--(1.2)
           |
         (1.3)

(1.1) City Core
    Bethany
      Task: Make the Peninsula safe
      Reward: Good+3
    Nyatar DRUID STORE
      Task: Free a brown bear, panther, wolf and lion from Blacklake Zoo
      Gives You: Scented Fetish, Transport Via Plants Scroll, Zoo Key Copy
      Reward: 200XP, 400GP
      Persuade: Ironwood
    Priest of Helm
    Merchant MERCHANT STORE
    Ibarum (City Gate)
    Mulland the Administrator
    Mano (Begger's Nest Gate)
    Halion, Eravian
    Errol, Jerome, Duke, Saulter, Maureen, Borlan, Phoebe, Lydia, Harris
    Courtesan
      Task: Give her 100GP
      Reward: Good+7
  Sanatorium
    Abbot Fenthick Moss
      Task: Each Anonymous Letter you give him
      Reward: 50XP, 300GP
      Persuade: 50GP
    Watchknight Desther Indelayne
  Hall of Justice (Temple of Tyr)
    Lady Aribeth de Tylmarande TEMPLE STORE
      Task: Find the 4 Waterdhavian creatures, Lock of Dryad Hair,
        Devourer's Brain, Yuan-Ti Heart, Cockatrice Feather
      Gives You: 100GP, Stone of Recall
      Reward: 150XP and 500GP each
    Sergol (Keeper of the Portal)
    Tomi Grin Undergallows HENCHMAN
    Divining Pool
  Apse
    Reverend Judge Oleff Uskar
      Task: Get 3 artifacts, Ancient Symbol of Tyr, Halueth's Rusted Armor,
         Ancient Chronicles of Halueth Never
      Gives You: Letter from Oleff to take to Briley
      Reward: 200GP and Good+3 each, 200XP, Good+3, Amulet of Will +3
      Persuade: Adamantine
      Task: Get Jacob's Quill from Gilles
      Reward: 500GP, Good+3
      Task: Give Oleff the Letter from Ophala
      Reward: Writ from Oleff and bribe him for 500GP
  Cloaktower
    Eltoora Sarptyl MAGIC STORE
      Task (Bard, Sorcerer, Wizard): Get Earth Clay, Flask of Water,
        Puff of Fog, Kindling Wood
      Gives You: Eltoora's Key
      Reward: 300XP
      Task: Use the wands in the given order to defeat the minogon
      Reward: 300XP, Many-Starred Cloak, access to GENERAL STORE +1
  Cloaktower Portal
    Stones - Elemental Wand of Earth
    Divining Pool - Elemental Wand of Water
    Alchemist's Apparatus - Elemental Wand of Air
    Woodpile - Elemental Wand of Fire
    Minogon
  Trade of Blades
    Graxx - sells you Gauntlet Pass for 50GP
    Merchant MERCHANT STORE
    Boddyknock Glinckle HENCHMAN
    Daelan Red Tiger HENCHMAN
    Linu La'Neral HENCHMAN
    Grimgnaw HENCHMAN
    Sharwyn HENCHMAN
  Shining Knight Arms and Armor
    Durga WEAPON STORE - gives you Shining Knight Ward to get into back room
  Marrok's Forge
    Marrok - enhances items (see Appendix C.1)
      Gives You: Recipes of the Forge
  Moonstone Mask (Level 1)
    Ophala Cheldarstorm
      Task: Get Writ from Oleff to get into back room
      Gives You: Letter from Ophala to take to Oleff
      Reward: Moonstone Mask Back Room Key
      Task: Get Gaudy Statuette, Portrait of Sir Reginald Rumbottom III,
        Gilded Urn
      Reward: 125XP and 400GP each, 250XP, 400GP, Boots of Reflexes +3
      Persuade: Diamond
    Gilles - talks to you once you have Letter from Oleff
      Gives You: Jacob's Quill
      Task: Give him Oleff's 3 artifacts instead
      Reward: 600GP and Evil+7 each, 600GP and Evil+10 on completion
    Torgo ROGUE STORE - sells you Pass Coin for 200GP
    Clancy
  Moonstone Mask (Level 2)
  Moonstone Mask (Level 3)
    Tamora
      Task (Male): Talk for a while then ask to retire to the bedchamber
      Reward: 50XP
      Task (Male): Threaten or kill Hoff in the Docks
      Gives You: Tamora's Brooch
      Reward: 50XP, Good+3
      Evil: Sell Hoff the brooch for 200GP, Evil+5
    Luce
      Task (Male): Talk for a while then ask to retire to the bedchamber
      Reward: 50XP
    Tanith
      Task (Female): Talk for a while then ask to retire to the bedchamber
      Reward: 50XP
  Refugee Shelter
    Kyle
  House
    Winthorp, William, Cabbage, Issabon
  House
    Belarian
  Storage

(1.2) Beggar's Nest
    Gate Captain Ergus - talks about Walters but gives no reward
    Plague Victim Pyre - light with a torch for 25XP
    Body of Marcus - Penhold Staff, Journal of Marcus Penhold, 50GP
    Aldo
      Task: Find Hector
      Reward: 100XP
    Mattily
  Thomas Wheelright (Wagon Repair)
    Hector - take him to Aldo
    Bookshelf - Official Document
  Shining Serpant Inn
    Harben Ashensmith
      Task: Find the source of the zombie infestation
      Reward: 500GP, Amulet of Natural Armor +2
      Persuade: 100GP
    Drake - talks about undead but gives no reward
    Callahan
  Temple of Helm (Helmite Sanctuary)
    Bertrand
      Task: Find Journal of Marcus Penhold, Penhold Staff
      Reward: Give him journal - 50XP
            and give him staff - 400GP, 100XP, Good+3
          Or: Sell him journal - 50XP, 400GP, Evil+3
            and sell the staff - 1243GP
    Priest of Helm TEMPLE STORE
  House (Barricaded Home)
    Jemanie
      Task: Find Torin
      Gives You: Estate Ward Stone
      Reward: 100XP
      Persuade: 50GP
  House (Barricaded Home)
    Krestal - talks about Drawl but gives no reward
    Chest: Club +1 (Monk)
  House
    Holga
  Siril's Bakery (Barricaded Home)
    Body of Siril the Baker - Leaven Bread Recipe
    Cabinet - Fairy Dust
  Arcane Laboratory (Wizard Lab)
    Fire Mephit
    Woodpile - Kindling Wood
  Snake Cult Estate (Strange Building)
    Desk - Gargoyle Skull
    Snake Cult Leader
    Bookshelf - In Service of Gulnan book
  Warehouse
    Sword Coast Boy
    Drawl - Dire Mace +1
    Weapon Rack - Club +1
    Walters
      Task: Clear out the undead so Walters can escape safely
      Reward: 50XP
  Crypts
  Great Graveyard
    Chest - Note "A wall at arms length", put Ceremonial Shield in the chest
      to open the door
  Tomb
    Sarcophagus - Ancient Chronicles of Halueth Never
  Warrens of the Damned
    Sarcophagus - Armor of Comfort
    Corpse of Torin - Ancient Key, Torin's Ring
    Armoire - Ancient Key, Crumpled Note, Magic Bag
    Cabinet - Gulnan's Journal
    Jared - you might as well kill him
    Chest - In Service of Cyric book
    Pedestal - destroy it for 200XP
    Gulnan - 200XP, Yuan-Ti Heart, Scimitar +1, Special Holy Water

(1.3) Peninsula
    Gate Captain Kipp
    Ms Dulcimae (Maid for Lady Tanglebrook)
      Task: Escort her to the district gate
      Reward: Good+3
    Master Johns (Butler for Lady Tanglebrook)
      Task: Escort him to the district gate
      Reward: Good+3
    Welcome Mat - Tanglebrook Key
    Priest of Helm TEMPLE STORE
    Gang Leader
  House
    Forlorn Woman
  Militia HQ
    Sedos Sebile
      Task: Get inside prison and kill the Intellect Devourer
      Reward: 300GP
      Persuade: 75GP
  Mizzenmast Mercantile
    Merchant MERCHANT STORE
  House
    Jones - Jones's Key
  Tomb (of Miaslaznia Fairblade)
    Briley
    Chest - Halueth Dig Logbook, Ceremonial Arrow, Shield and Sword
  Arcane Laboratory (Wizard Lab)
    Earth Mephit
    Stones - Rare Earth Clay
  Sewers
    Gang Leader - Prison Key
  Prison Barracks
  Tanglebrook Estate
    Bookshelf - Lady Tanglebrook's Journal
    Weapon Rack - Dagger +1
    Alchemist's Apparatus - Celestial Elixir
  Tanglebrook Tunnels
    Pawn - destroy it to disarm the traps
    Body of Lady Tanglebrook - Two-Bladed Sword +1
  Prison Main Floor
    Dhanis the Thug
    Former Guard - gives no reward
    Gang Leader
    Bookshelf - Prison Logbook, Prison Storeroom Key
  Containment Level
    Emernik - gives no reward
    Escaped Sorcerer
  The Pits
    Escaped Sorcerer
    Gang Leader
    Kurdan Fenkt - fight him until he surrenders, talk and tell him to stay
      here then quickly kill him as he leaves for no loss of reputation
    Book Piles - Head Gaoler's Journal
  Lair of the Devourer
    Former Guard x4
      Task: Persuade them to leave
      Reward: Good+1
    Head Gaoler Alaefin - kill him
    Intellect Devourer - 200XP, Devourer's Brain

(1.4) No-Man's-Land
    Cendran
      Task: Kill Loxar
      Reward: 100XP, Good+3
    House
      Loxar - Head of Loxar, Adamantine
    House
      Desk - Alaganda's Silver Ring

(1.5) Barricades
    Gate Captain Harn

(1.6) Blacklake
    Punkin - persuade her to tell you the secret word
    Formosa Laitannen
      Task: Get Meldanen's Master Key
      Reward: Periapt of Wisdom +1
      Task: Get Meldanen's Silver Tooth
      Reward: 500GP
      Persuade: 150GP
      Kill her: Gloves of the Rogue, 500GP
    Milly - Milly's Key
      Tells you about the secret passage in her house
    Orrean - Key to Meldanen Estate, Glittering Necklace
    Rumbottom Estate Guard - Key to the Rumbottom Estate
    Hodge Estate Guard - Key to Hodge's Estate
  Board Laid Bare
    Thurin
      Task: Find Samuel
      Persuade: 100GP up front
      Reward: 300GP, 125XP
      Persuade: 75GP
    Bartender MERCHANT STORE - exchanges Gauntlet Pass for Gauntlet Key
      Task: Beat Claudus
      Reward: 50GP every week
  Gauntlet
    Kellisai - talk to her when you are ready to fight
    Keener, Hrusk, Fashi, Agar, Claudus
  Arena
    Round 1: Hrusk - 50XP, Gauntlet Award First Round
    Round 2: Fashi - Gauntlet Award Second Round
    Round 3: Agar - 50XP, Gauntlet Award Third Round
    Round 4: Claudus - 200XP, Gauntlet Championship Award
  House
    Telma - persuade her to tell you the secret word
    Bookshelf - secret passage
  Passage
    Chest - Note "A splinter delivered in flight"
      Put Ceremonial Arrow in the chest to open the door
  Never's Tomb
    Sword of Never x4
    Sarcophagus - Halueth's Rusted Armor, Greataxe +1
  Rumbottom Estate
    Lord Thoms Rumbottom
    Chest - Portrait of Sir Reginald Rumbottom III, Spear +1
  Hodge Estate
    Cook
    Chest - Gilded Urn, Note from Hodge, Club +1
  Nobleman Residence
  Nobleman Residence
  Milly's House
  Meldanen's Estate
    Desk - Meldanen's West Wing Key
    Desk - Journal of Meldanen
    Grommin - persuade him to open the door, kill him if you want
    Chest - Meldanen Prison Key
    Samuel - set him free for 100XP, Good+3
    Meldanen Apprentice
    Chest - Magic Bag 40%
  Meldanen's Sanctum
    Weapon Rack - Greatsword +1
    Meldanen Apprentice
    Cabinet - Silver Chalice of Moonbow
    Alchemist's Apparatus - Dragon Blood
    Blacklake Dryad - set her free for 200XP, Lock of Dryad Hair
    Meldanen - fight him until he surrenders
      Reward: 120XP, 500GP, Meldanen's Master Key, Meldanen's Silver Tooth
      Task: Kill Formosa
      Reward: 500GP
      Kill him: Staff of Meldanen
  Meldanen's Warehouse
  Zoo
    House Guard
    Lord Eldan, Lady Zemeria, Billiam, Sally, Hubert
    Master of the Pens
    Montgomery "Sureshot" Weatherspoon - Longbow +1, Adamantine
    Brown Bear, Panther, Wolf and Lion
      Task: Get them to the tree outside
      Reward: 19XP each
      Bug: you get 19XP every time you speak to them)
  Grove
    Tree - use the Transport Via Plants Scroll on it
  Arcane Laboratory (Wizard Lab)
    Air Mephit
    Alchemist's Apparatus - Puff of Fog

(1.7) Docks
    Gate Captain Soren
    Neibor
    Hemmel Masterson, Agnes Masterson, Morden
      Task: Get Masterson Family Amulet from Callik
      Reward: 150XP, 500GP, Longsword +1
      Persuade: Masterson Family Amulet (AC Natural+1)
    Helmite
    Jace
    Festiliard
    Androd Estate Guard
    Hoff
    Bloodsailor - Bloodsailor Uniform
    Chest - Uthgardt Iron Brooch
  Golden Apple (Level 1)
    Gilda - gives you a Smugglers Coin
  Golden Apple (Level 2)
  Twenty in a Quiver
    Jerol GENERAL STORE +1 - sells up to 3 Smugglers Coins for 150GP each
      or you can kill him for the 3 Smugglers Coins and Ring of Protecion +1
  Androd Estate
    Lord Androd Golden
    Cabinet - Gaudy Statuette, Androd's Key, Sickle +1
  Locked House (Level 1)
  Locked House (Level 2)
    Bloodsailor Lieutenant
    Chest - Tavern Key, Orders from Callik
  House
  Seedy Tavern (Level 1)
    Avista (Doorman)
    Auctioneer ROGUE STORE - sells items for Smugglers Coins (SC)
      The items are listed in order of value for money
      Morning Star +1 5SC, Sash of Shimmering 6SC, Longsword +1 10SC,
      Leather Armor +1 5SC, Double Axe +1 15SC, Nymph Cloak +1 14SC,
      Large Shield +1 9SC, Brestplate +1 15SC
    Wittian
    Jalek - beat him in a drinking contest to be able to speak to Christov
      Round 1: Neverwintan Sailor Spirit    CON 11
      Round 2: Dockside Dunn's              CON 12
      Round 3: Orc Blood Brew               CON 13
      Round 4: Dwarven Red Eye              CON 14 - You pass the test
      Round 5: Thayvian Fire Juice          CON 15
      Round 6: Catoblepas Death Cheese Wine CON 16
      Round 7: Dark Elven T'Keela           CON 17
      Round 8: Screaming Harpy              CON 18
      Round 9: Scurrd                       CON 19 - Jalek passes out
    Christov - gives you Tavern Key
    Chef - asks you for the password for the Bloodsailor Hideout
  Seedy Tavern (Level 2)
    Ulfnog - tells you the password
  Bloodsailor Hideout (Level 1)
    Bloodsailor Lieutenant
    Chest - Diamond
  Bloodsailor Hideout (Level 2)
    Bloodsailor Lieutenant
    Dara'nei - gives you Dara'nei's Locket
    Weapon Rack - Dire Mace +1
    Chest - Large Box
  Silver Sails Trading Company (Level 1)
    Spiderweb Cocoon - Chain Shirt +1
    Strange Door - opened with Dara'nei's Locket
  Silver Sails Trading Company (Level 2)
    Chest - Dragon Blood
  Aqueducts (entered from Silver Sails)
    Charon - provides transport to the Sewers
    Chest - Note "Tooth of the forge"
      Put Ceremonial Sword in the chest to open the door
  Tomb
    Sarcophagus - Ancient Symbol of Tyr
    Ghoul Lord x3
  Aqueducts (entered from the Docks)
    Bloodsailor Lieutenant
    Charon - provides transport to the Sewers
  Sewers
    Callik - Masterson Family Amulet, Fairy Dust
    Vengaul Bloodsail "The Scarlet Blade"
    Crate - Cockatrice Feather, 200XP
  Arcane Laboratory (Wizard Lab)
    Water Mephit
    Divining Pool - Flask of Water
______________________________________________________________________________

CHAPTER 1 FINALE

(1.8) Castle Never (City Core)
  Ritual Chamber
    Judge Oleff Uskar
    Sergol (Keeper of the Portal)
    Watchknight Desther Indelayne
    Abbot Fenthick Moss
    Lady Aribeth de Tylmarande
    Lord Nasher Alagondar
    False Helmite x6

(1.9) Road to Helm's Hold
    Bregan
    Strange Visage
  Farmhouse
  Barn
  Courtyard
    Corpse - Etched Gem
  Helm's Hold
    Pedestal - put Etched Gem in here for 50XP
    Guardian Armor x4 - will only attack if you don't do the above
    Chaohinon of the Void
      Task (Evil): Get Black Grimoire and Complete the Ritual
      Reward: 225XP and either Cloak of Movement, Ascorian Double Axe or
        increased abilities for a short while
      Bonus: If you are Chaotic Evil you will also get Dragon Slippers
      Task (Good): Get Black Grimoire and Banish the Demon
      Reward: 375XP
      Task (Good): Get Book of Helm and Summon the Guardian Spirit of Helm
      Reward: 375XP and either Ring of Elemental Resistance, Elven Court Bow,
        or an insight into events
      Bonus: If you are Lawful Good you will also get Periapt of Wisdom +1
    Bookshelf - Black Grimoire
    False Helmite Elite
    Bookshelf - Book of Helm
  Helm's Hold (Cells)
    Jinks
    Johnny GENERAL STORE +1
    Yari the Knife
    Dumal
  Helm's Hold (Level 1)
    Fenthick Moss
  Helm's Hold (Level 2)
    Bodak - Bodak's Tooth
    Ritual Creature x5 - destroy them to weaken Desther
    Desther - fight him until he surrenders
    Alchemist's Apparatus - Dragon Blood
    Alchemist's Apparatus - Special Holy Water

==============================================================================

(2) CHAPTER 2 - The Search for the Cult

  (2.14)-(2.12)----
            |      |
         (2.13)  (2.3)
                   |
                 (2.2)----
                   |      |
                 (2.1)--(2.4)--(2.5)--(2.6)--(2.7)
                   |      |
                    ----(2.8)--(2.9)-(2.10)-(2.11)

(2.1) Port Llast
    Farmer's Son - speak to Gerrol
    Shady Character ROGUE STORE +1
    Eltoora Sarptyl MAGIC STORE +1
      Task: Get Imaskarran Tome of Ice, Resonance, Life, Death, Fire
      Reward: 500GP, 125XP each
      Persuade: 100GP each
    Ballard DRUID STORE +1
    Shaldrissa Dothwintyl (Kendrack's daughter)
    Flarg
    Solomon (first appearance)
      Gives You: Solomon's Ring
      Persuade: 112GP
    Jaheel/Tarran (after killing Solomon)
      Task: Rescue Neva
      Persuade: 100GP up front
    Lerner (after speaking to Benleran)
  Kendrack's Barracks (Mayor Kendrack's Mercenary Barracks)
    Larana
    Lady Aribeth de Tylmarande - has a tale to tell
      Gives You: Aribeth's Ring once you reach Level 10
      Task: Find two bits of information with the location of the Cult Base
      Give Her: Letter to Solomon, Letter to Neva, Letter to Vardoc,
      Ganon's Journal, Relmar's Journal, Charwood Cultist's Journal
      Reward: 750XP
    Aarin Gend (Master of Spies) - has a tale to tell
    Kendrack (Mayor of Port Llast)
      Task: Get the ear's of escaped prisoners Wyvern (Elf), Stirge (Gnome),
        Delilah (Halfling) and Zor (Minotaur)
      Reward: 125XP, 300GP each
      Persuade: 50GP each
      Task: Rescue Shaldrissa from Yesgar (Half-Orc) and bring back his ear
      Gives You: Port Llast Mine Key
      Reward: 125XP, 300GP and 500XP
    Sharwyn HENCHMAN
    Grimgnaw HENCHMAN
    Linu La'Neral HENCHMAN
    Daelan Red Tiger HENCHMAN
    Boddyknock Glinckle HENCHMAN
    Tomi Grin Undergallows HENCHMAN
    Barax
  Inn Level 1 (Alliance Arms Inn)
    Innkeeper
    Elaith "The Serpent" Craulnober STORE
      Task: Get Zamithra's Gem, Wanev's Gem and Setara's Gem
      Gives You: Wanev's Cottage Key
      Persuade: 100GP up front
      Reward: 200GP each, Encircling Scale, 400GP
      Persuade: 200GP
    Ander
    Alhelor STORE
    Darktongue Breakbone - interested in your search for the Cult
    Solomon (second appearance)
    Benleran (after killing Solomon)
    Ander (after killing Black Wolf) - give him 100GP to open a shop
      Reward: Good+7
  Inn Level 2
    Armoire - Fairy Dust x2
  Temple of Tyr
    Neurik (aka Nuirek) TEMPLE STORE +1
      Task: Get Bran's, Geth's and Urth's Ring
      Gives You: Silver Charm x4
      Reward: 150GP and 74XP for each ring
      Task: Get The Journal of Sir Karathis Ironheart then kill Alhelor
         the Black Wolf
      Reward: 750XP, 750GP
      Persuade: 100GP
    Caliandros (Keeper of the Portal)
  Eltoora's Lab
    Saer Bodkin STORE (after getting Tomes for Eltoora)
    Kermit (plant)
    Bookshelf (after getting Tomes for Eltoora) - Tome Research Notes
    Chest - put components in here to create magical items (see Appendix C.2)
  The Cracked Anvil
    Haljal Throndor MERCHANT STORE +1
    Blacksmith WEAPON STORE +1
  Dockhouse
    Captain Mung
    Prichev (Dock Master)
      Task: Persuade Captain Mung to take the Neverwintan shipment
      Reward: 200GP, 100XP
      Persuade: 50GP
  Eisenfeldt Home Level 1 (Outlying Farm)
    Mister Eisenfeldt
      Task: Cure Urth
      Reward: Sickle +1
      Persuade: 100GP
    Missus Eisenfeldt
  Eisenfeldt Home Level 2
    Urth - fight him until he surrenders
      Task: Ask him to use the Silver Charm
      Reward: 74XP, Urth's Ring
  Wanev's Cottage Foyer
  Wanev's Cottage Basement
    Skeleton - Skeleton's Knuckle
    Pile of Skulls - Fire Beetle's Belly
    Bookshelf - Slaad's Tougue
    Gargoyle - Gargoyle Skull
    Flesh Golem
    Cabinet - Wanev's Bedroom Journal
  Wanev's Cottage Kitchen
    Chest - Wanev's Cookbook
    Brazler - put Slaad's Tongue, Fire Beetle's Belly, Skeleton's Knuckle x2
      in it to open the portal to Wanev's secret chamber
    Chest - Wanev's Wardstone, Wanev's Lab Journal
  House (Alhelor's House)
    Altar
    Alhelor the Black Wolf (after speaking to Sir Karathis) - Alhelor's Tooth
  House
    Farmer, Farmer's Wife, Son, Daughter, Boy, Girl
  House Level 1
    You will have to bash the locked door or cast Knock
  House Level 2

(2.2) North Road
    Gerrol
      Task: Find his wife Leah and kill Dergiab
      Reward: 150GP, 250XP for each
      Persuade: 50GP each
    Solomon (third appearance) - Letter to Solomon
    Thurwin (after speaking to Lerner) - warns you about Vardoc
    Vardoc (after speaking to Thurwin) - Letter to Vardoc
  Gerrol's House Level 1
  Gerrol's House Level 2
  Goblin and Orc Caves
    Goblin Chief
    Orc Chief - Chainmail+1, Two-Bladed Sword
    Bugbear Prisoner
  Bugbear Caves
    Leah - set her free for 125XP
    Bugbear Chief
  Ogre Caves
    Nuglat
    Ganon
    Dergiab - Thayvian Circlet, Double Axe +1, Dergiab's Head
    Chest - Ganon's Journal
  Port Llast Mines
    Locked Door - get the key from Kendrack
    Yesgar - fight him until he surrenders then kill him
      Reward: Yesgar's Ear, Yesgar's Key
    Chest - Yesgar's Key
    Shaldrissa Dothwintyl - set her free for 125XP

(2.3) Green Griffon Inn
    Darktongue Breakbone (after meeting him in the Alliance Arms Inn)
    Luskan Sergeant (after locating the cult base)
  Cave (Wolf Cave)
    Garbage - Journal Fragment
    Sir Karathis Ironheart (after finding all three boys) - fight him until he
      surrenders
      Task: Ask him to use the Silver Charm
      Reward: 74XP, The Journal of Sir Karathis Ironheart
  Barn
  Green Griffon Inn Level 1
    Mutamin GENERAL STORE +2
      Task: Mutamin's Challenge
      Gives You: Green Griffon Basement Key
      Reward: 900GP, 500XP, Broewende Family Armor
      Persuade: 300GP
    Kasma (Bard from Baldur's Gate) - tells you of Mutamin's Challenge
    Gorkan - persuade him or pay him to talk about Mutamin's Challenge
    Dydd - tells you of Mutamin's Challenge
    Gam - tells you of Mutamin's Challenge
    Zamithra - you need to get in her room so either accept her offer to go
      upstairs or follow her when she takes the Witless Fighter upstairs or
      pick pocket Zamithra's Room Key or kill her and her guards to get it
    Zamithra's Guard x3
    Witless Fighter
  Green Griffon Inn Level 2
    Zamithra - take the gem and then kill her or tell her you are taking it
    Chest - Zamithra's Gem
    Zor - fight him until he surrenders then kill him
      Reward: Zor's Ear
  Green Griffon Inn Basement
    Jaroo - give him 500GP to enter Mutamin's Challenge
    Kasma, Gorkan, Dydd, Gam
  Mutamin's Challenge Level 1
    Queen Spider (to level 2)
    Yuan-Ti - answer her riddles then kill her (to level 3)
      Riddle 1: 15 clinks
      Reward: 125XP
      Riddle 2: 12 trinkets
      Reward: 125XP, Crystal Frog
    Chest - Crystal Skull
  Mutamin's Challenge Level 2
    Kasma
    Minotaur Chieftain
    Minotaur - Crystal Insect
  Mutamin's Challenge Level 3
    Gam - once healed he tells you about the Pillar of Light
    Dydd's Journal (19 great great great grand daughters)
    Chest - Belt of Hill Giant Strength, Green Griffon Puzzle Door Key
    Chest - Crystal Egg
    Gorkan - Great Axe with Notched Blade
    Statue
      Riddle: Crystal Egg
      Reward: 125XP
    Note: Crystal Skull - Skeleton Warrior x3
          Crystal Frog - Blue Slaad x3
          Crystal Insect - Umber Hulk x3
  Caretaker's House (Gravekeeper's Shack)
    Caretaker - Mausolem Key
  Arcane Brother's Tomb
    Chest - Corpse Hand
    Chest - Tomb Key
    Brother Toras - Imaskarran Tome of Life

(2.4) East Road
    Geth - fight him until he surrenders
      Task: Ask him to use the Silver Charm
      Reward: 74XP, Geth's Ring
    Archeologist
    Professor Jax
      Task: Find Complete History of the Creator Ruins
      Gives You: Barracks Key
      Persuade: 100GP up front
      Reward: 500XP, 500GP
      Persuade: 500GP
  Jax's Barracks Level 1
    Lenton
      Task: Get Head of the Troll Chieftain
      Persuade: 100GP up front
      Reward: 200XP, 300GP
    Revat
      Task: Find Janis, his Momma
      Gives You: Revat's Ring
      Persuade: 100GP up front
      Reward: 250XP, 300GP
      Persuade: 75GP
  Jax's Barracks Level 2
    Delilah - fight her until she surrenders then kill her
      Reward: Delilah's Ear
  Troll Caves Storage Area
    Janis
  Troll Caves Level 1
    Corpse - Troll Note
    Corpse - Journal of Synth La'neral
    Troll Chieftain - Head of the Troll Chieftain
  Troll Caves Level 2
  Troll Caves Level 3
    Darius
  Creator Ruins Level 1
    Crate - Prism Blossom Seed
    Seal Guardian Golem
      Task: Get Golem Signet Ring
      Reward: Seal Key
    Battle Horror - Full Plate, Greatsword +1
    Gargoyle - Gargoyle Skull
    Large Chest - Golem Signet Ring
  Creator Ruins Level 2
    Seal Guardian Golem
      Task: Get Creator Scroll
      Reward: Seal Key
    Small Chest - Creator Scroll, Fire Opal, Potion of Heal
  Creator Ruins Level 3
    Seal Guardian Golem
    Dead Thief - Thief's Journal, Stolen Seal Key
    Scroll Chest - History Scroll
    Creator Sorceror x3
    Creator Sorcerer Synsilliusarian - fight until it surrenders
    Scroll Chest - Dread Queen Morag
    Scroll Chest - Initiate's Primer
    Scroll Chest - Complete History of the Creator Ruins

(2.5) Druid Encampment
    Wyvern - fight him until he surrenders then kill him
      Reward: Wyvern's Ear
    Archdruid Aawill
      Task: Save the Spirit of the Wood
      Persuade: 100GP up front
      Give reward to the poor: 375XP, 350XP, Good+7, Cloak of the High Forest
      Task: Rescue the druids Orlane (Halfling), Bree (Human), Terari (Elf)
      Reward: 99XP, 300GP each
    Jaer - if you are a druid talk to her to take each circle challenge
    Welcar, Henna, Janken, Elgar
    Dregin
  Druid Challenge Circle
    Forth Circle: Welcar - Quarterstaff +2
      Reward: Ring of the Forth Circle (Cast Summon Creature I 1/day)
    Third Circle: Henna - Sickle +2
      Reward: Ring of the Third Circle (Cast Resist Elements 1/day)
    Second Circle: Janken
      Reward: Ring of the Second Circle (Cast Poison 1/day)
    First Circle: Elgar - Scimitar +2
      Reward: Ring of the First Circle (Cast Stoneskin 1/day)

(2.6) Deep Woods
    Dryad - fight her until she surrenders
    Tree
    Headstone of Kend
  Nymph's Home
    Terari - set him free for 62XP
    Armoire - Lock of Nymph's Hair
    Human Slave - fight him until he surrenders
    Pixie - Fairy Dust
    Grig - Fairy Dust
    Nymph
    Chest - Treatise on the Spirit of the Wood, Ceremonial Dagger,
      Mirror of Vanity
  Caves
    Queen Spider
    Spiderweb Cocoon (Feeding Chamber) - Orlane, set him free for 62XP

(2.7) Heart of the Forest
    Crate - Spirit Poison
    Altar
  Caves
    Ancient Dire Bear
  Setara's Home
    Bookshelf - Imaskarran Tome of Resonance
    Bree - set her free for 62XP
    Setara
      Task: Get Mirror of Vanity
      Reward: 200XP, Setara's Key, Setara's Gem
    Bookshelf - Treatise on the Spirit of the Wood
  Realm of the Spirit
    Relmar - Relmar's Journal
    Rubble - Spirit Poison Antidote
    Spirit of the Wood - fight it until it surrenders
      Task: Get Spirit Poison Antidote
      Reward: 125XP

(2.8) South Road
    Lerk the Troll
  Cave (Bear Cave)
    Loot Bag - Treatise on Forgotten Heros
    Corpse
    Well - need CON 16 to swim through
    Descending Chain
    Maegel - to answer his question you need Treatise on Forgotten Heros
    Remains of Maegel - Watchman's Helm
  Cave (Wolf Cave)
    Corpse
    Bran - fight him until he surrenders
      Task: Ask him to use the Silver Charm
      Reward: 74XP, Bran's Ring
  Wanev's Tower Cellar
  Wanev's Tower Main Floor
    Wanev's Golem - does not attack if you have Wanev's Wardstone
    Wanev's Bugbear - does not attack if you have Wanev's Wardstone
    Gong - distract the guards by sounding the alarm
    Chest - The Star of Calimshan
    Bookshelf - Imaskarran Tome of Ice
  Wanev's Tower Second Floor
    Wanev - fight him until he surrenders
      Task: Kill Gulgash and close the portal
      Gives You: Wanev's Wardstone and Wanev's Summoning Room Key
      Reward: 150XP, Krotan's Skullcrusher
      Persuade: 100GP
  Wanev's Tower Summoning Chambers
    Brazier - put Gulgash's Heart in here to close the portal
    Chest - Wanev's Gem

(2.9) Farmland
    Pete O'Deel
      Task: Get Silverback's Head
      Reward: 300GP, 200XP
      Persuade: 75GP
    Ingo - tells you to speak to Erik
    Stirge - play his game if you are evil otherwise just kill him
      Reward: Stirge's Ear
    Jaheel, Tarran - instead of rescuing Neva they attack you
    Neva - Letter to Neva
  Farmer O'Deel's House (O'Deel Ranch)
    Mary O'Deel
    Constance O'Deel - sells you Peasant's Brooch for 250GP
  Farmer Ingo's House (Erik & Ingo's Home)
    Erik
      Task: Buy Peasant's Brooch from Constance O'Deel
      Reward: 650GP, 200XP
      Persuade: 100GP
  Cave (Wolf Cave)
    Silverback - fight until it surrenders then persuade it to stop hunting
      the cattle for 200XP or kill it and get Silverback's Head

(2.10) Haunted Forest
    Chest - Old Scroll
    Pile of Skulls
    Corpse - Explorer's Journal
    Pillar - press the runes Nether-Shall-Rule to create a portal
  Haunted Crypt
    Mummy Lord
    Sarcophagus

(2.11) Charwood
    Quint Jhareg
  Mayor's Office (Mayor Mobley's Office)
    Mayor Mobley
  Inn
    Strange Man - Charwood Cultist's Journal
  House
  Castle Jhareg Main Floor
    Riddle Chest - Castle Jhareg Riddle Key, Letter by a Strange Hand
    Note: The middle door is the most profitable route but you gain more
      experience going left or right
    Chest - Another Letter in a Strange Hand
    The Guardian
      Task: Pass judgment over Quint and Karlat Jhareg
      Gives You: Castle Jhareg Key of Judgment
      Option 1: Find Karlat guilty and destroy Phylactery - 500XP
      Option 2: Find Quint guilty and give Phylactery to Karlat - 375XP
      Option 3: Find neither guilty and take Phylactery - 375XP and
                  The Phylactery of Karlat Jhareg
      Option 4: Find neither guilty and leave Phylactery - 375XP
  Castle Jhareg Quint's Chambers
    Alchemist's Apparatus - Letter to Quint Jhareg, Empty Bottle x3,
      Healer's Kit x2 - (to create potions see Appendix C.3)
    Chest - Castle Jhareg Quint's Key
    Chest - Imaskarran Tome of Death
    Candalabra - lets you examine Bloodstained Book
    Statue of Lathander the Morninglord
    Book Piles - The Journal of Quint Jhareg
    Quint Jhareg - Oath of Quint Jhareg
  Castle Jhareg Karlat's Chambers
    Chest of Drawers - Dragon Blood
    Chest - Castle Jhareg Karlat's Key, Karlat's Burning Wand
    Cabinet - Karlat's Protection Wand
    Armoire - Rakshasa's Eye
    Bookshelf - Burning Hands Scroll (different description to normal scrolls)
    Cabinet - Journal of Karlat Jhareg
    Candalabra - lets you read Summoning Tome
    Ritual Brazier - put Fire Beetle's Belly in here then cast Protection
      from Alignment (Evil) and Burning Hands
    Belial Lord of Fire
      If you ask to be made more powerful he casts protection from elements,
      if you ask for a magic item you get Staff of Power
      if you ask for a powerful item you get Robe of Fire Resistance
      or if you ask for answers you get Oath of Belial, Lord of Fire
    Bookshelf - Ironwood, Fairy Dust, Ettercap's Silk Gland
    Bookshelf - Imaskarran Tome of Fire
    Karlat Jhareg - Oath of Karlat Jhareg

(2.11a) Charwood Ruins (if you destroyed or took the Phylactery)
    Mayor Mobley
      Reward: 299XP and Chest - 500GP
______________________________________________________________________________

LUSKAN AND HOST TOWER

(2.12) Luskan (City of Sails)
  High Captains Taerl, Suljack and Rethnor are dead, on the city streets
  there is fighting between Kurth's Bloody Hands and Baram's Black Knives.
  The Arcane Brotherhood lead by Archmage Arcane Arklem Greeth together with
  Overwizards Ornar of the Claw, Deltagar Zhelhund and Jaluth Alaerth rule.
    Gregor Armiste - helps you out
    Shady Character ROGUE STORE +1
    Countess Londa Whitesnow (after giving her the Child's Bear)
    Host Tower Bridge Guard
      Task: Get Diplomatic Pass
      Reward: 250XP
  Wink and Tickle Level 1
    Miss Bela - tells you to speak with Rhaine/Oreth
    Common Chest - Lever of Stone
  Wink and Tickle Level 2
    Erb Jansen
      Task: Get ring from Lady Jadale
      Reward: 150XP, 650GP
      Persuade: 100GP
    Yvette
      Task: Get Yvette's Baby from Galrone
      Reward: 150XP, 500GP
      Persuade: 150GP
    Rhaine/Oreth
      Task: Kill Kurth and Baram
      Gives You: Kurth's Base Key, Baram's Base Key
      Reward: 50XP each
  The Cutlass (Inn)
    Aruph Thunderfist
    Elynwyd Direlean
      Task: Get his sister Evaine back from Kurth
      Gives You: Elynwyd's Signet Ring
      Persuade: 100GP up front
      Reward: 250XP, 300GP
      Persuade: 75GP
    Countess Londa Whitesnow
      Task: Get Child's Bear
      Reward: 112XP, Vault Key
  Jadale's Estate
    Lady Jadale - Erb's Ring
  Slum Building (Galrone's Home)
    Galrone - Yvette's Baby
  Temple of Tyr
    Aarin Gend
      Task: Get High Captains' Seal
      Reward: 1000XP, Diplomatic Pass
      Task: Investigate the Host Tower of the Arcane
      Reward: Chapter 3 starts as soon as you speak to him
    Alaya (Keeper of the Portal)
    Priest of Tyr TEMPLE STORE +1
  Colmarr's Shop (Colmarr's Fantabulous Contraptions and Magical Errata)
    Clomarr the Uncanny GENERAL STORE +2
      Task: Find Lever of Stone, Lever of Wind and Lever of Water and put
        them in their pedestals to repair the Fantabulous Contrapulator
      Reward: 250XP, 33% Store Discount
    Locked Door - cannot be unlocked, it must be bashed
  Smithy (Battlehammer/Runehammer Smithy)
    Smith WEAPON STORE +1
  Mercantile Shop (Luskan Mercantile and Fine Goods)
    Arto Webber MAGIC STORE +1
    Merchant MERCHANT STORE +1
  Sewers
    Ghoul Outcast
      Task: Get Amulet of Power from his Ghoul Lord brother
      Reward: 150XP, 100GP, Sewer Control Key, Lever of Water
    Ghoul Lord - Amulet of Power
    Chest - Lever of Wind
    Fantabulous Contrapulator - makes potions (see Appendix C.4)
  Baram's Sewers
    Illusion of High Captain Baram (if you did not come through the sewers)
      Task: Kurth's Head
      Reward: 1000GP
      Persuade: 1000GP if you have already spoken with Kurth
    Wereat Captain
    Yuan-Ti Necromancer - Parchment
  Baram's Lair
    Bone Transmitter Tablet x2 - destroy them to destroy Altar of Bone
    Skeleton Acolyte x10 - destroy them and them destroy Greator Mummy
    Yuan-Ti Necromancer & Yuan-Ti Conjurer - Necromancer's Journal, Crypt Key
    Cocoon - Nanny - gives you Child's Bear
    Gargoyle of Mask's Shield - destroy it
    Gargoyle of Mask's Might - destroy it
    High Captain Baram - Baram's Head, Bone Phoenix, Studded Leather Armor +2,
      Dagger +2
    Chest - High Captains' Seal
  Harbor Sewers
  Slum Building
    Portal
  Slum Building

(2.13) Docks
    Illusion of High Captain Kurth (if you did not come through the sewers)
      Task: Baram's Head
      Reward: 562XP, 1000GP, Amulet of Will +4
      Persuade: 1000GP if you have already spoken with Baram
    Statue
    Ogre Deathward
  Kurth's Lair
    Bookshelf - Burke's Manual
    Ogre Warden - Prison Key, Halberd +1
    Tolan Losen - set him free for Good+3
    Burke's Corpse - Burke's Manual, Smooth Token (Abyssal Metal)
    Fountain - Glowing Sphere (Water from Celestia)
    Planar Portal - put Smooth Token and Glowing Sphere in it for 50XP
    High Captain Kurth - Kurth's Head, Prison Key
    Evaine - set her free
    Chest - Prison Key
    Chest - High Captains' Seal
  Ruined House (Abandoned House)
    Skull Warrior - Skull Warrior's Head
    Arrow-filled Corpse - Written Orders
    Altar - put Skull Warrior's Head in it to break the first seal for 49XP
  Ruins of Illusk Level 1
    Fallen Hero - Hero's Heart
    Altar - put Hero's Heart in it to break the second seal for 49XP
  Ruins of Illusk Level 2
    Water Elemental Guardian - Blessed Water
    Altar - put Blessed Water in it to break the third seal for 49XP
  Ruins of Illusk Level 3
    Voleron the Damned - 250XP
    Portal - returns you to the Ruined House

(2.14) Host Tower (of the Arcane)
  Courtyard
    Captain Islund - Ring of Regeneration, Amulet of Natural Armor +2,
      Boots of Striding +2
  Ambassadors' Quarters (Level 1)
    Yeanasha
    Gurak Entrailspiller
    Shield Guardian (Tip: I recommend using the Club of Smiting)
    Armoire - Tower Entry Key, Small Diary
    Desk - Letter to Aribeth (from Apprentice Pim)
  Level 2
    Overwizard Blaskar Lauthlon - Staff of Defense, Ring of Clear Thought +2,
      Ring of Protection +2, Wand of Missiles
    Chest - 3rd Floor Portal Stone, 5th Floor Portal Stone
    Chest - 6th Floor Portal Stone
    Chest - 4th Floor Portal Stone
  Level 3
    Corpse - Dispatch
    Desk - Blood War Research Journal
    Chest - 4th Floor Portal Stone
    Book Piles - Host Tower Lab Notes
    Alchemist's Apparatus - put Gargoyle's Skull and Slaad's Tongue inside and
      cast Dispel Magic on it to create Rod of Reversal
    Imp - Imp's Eye
    Quasit - Quasit's Eye
    Imp Ravager
    Hellish Portal - put Quasit's Eye in it
    Greater Quasit
    Abyssal Portal - put Imp's Eye in it
  Level 4
    Corpse of Arteno Geth - Journal of Arteno Geth
    Desk - Note
    Chest - Golem Control Rod
    Chest - Golem Replication Rod
    Golem Replication Pod - use rods to create Helmed Horror for 50XP
    Iron Golem
    Rimardo Domine - fight him until he surrenders then talk to him to get
      Letter to Rimardo, Ring of Clear Thought+2, Ring of Protection+2, Good+3
    Chest - 7th Floor Portal Stone
  Level 5
    Nyphithys - talk to her first
      Task: Destroy Brazier
      Reward: Scarab of Protection +3
    Brazier
    Armoire - 6th Floor Portal Stone
    Chest - 7th Floor Portal Stone
    Battle Devourer (Tip: Magic Missiles work a treat)
    Chest - 8th Floor Portal Stone
  Level 6
    Battle Devourer
    Valindra Shadowmantle - Quarterstaff +2
    Chest - 8th Floor Portal Stone, Pinnacle Portal Stone
  Level 7
    Warden Erjack - Banded Mail+1, Katana+2, Pinnacle Portal Stone, Prison Key
    Lich (Tip: Immunity to Death Magic is a must)
    Deltagar Zhelhund - talk to him then let him go
  Level 8
    Vrock
  Level 9 (reached by using Pinnacle Portal Stone)
    Archmage Arcane Arklem Greeth
      Task: Destroy the four Braziers
      Reward: Opens the locked door
    Portal to Pinnacle
  Pinnacle (Level 10)
    Corpse (Aarin Gend's Spy) - Stone of Recall, Note
    Lady Aribeth de Tylmarande
    Archmage Arcane Maugrim Korothir
    Mistress Morag
    Gorgoth
    Lizardfolk
  Maugrim's Lair
    Stone Golem (Tip: use the Club of Smiting again)
    Desk - Journal

==============================================================================

(3) CHAPTER 3 - Words of Power

        (3.11)
           |
        (3.10)     ----(3.3)
       /          |
  (3.9)     ----(3.2)--(3.4)
    |      |
     ----(3.1)
           |
         (3.5)
           |
  (3.7)--(3.6)
           |
         (3.8)


(3.1) Beorunna's Well
  The Black Lions Uthgardt tribe have joined the alliance and are camped by
  the well of their legendary hero Beorunna.
    Guard
    Yusam DRUID STORE +2
      Task: Discover why the Elk Uthgardt tribe have joined Luskan
      Persuade: 100GP up front
      Reward: 750XP, Ring of Yusam
    Crate - Tome of Boots
    Dalcia (Juror)
    Endar Heartfoot
    Vanda (Wife of the Accused)
    Palla (Juror)
  Aarin's Lodge (Aarin Gend's Lodge)
    Aarin Gend
      Task: Find the 3 Words of Power
      Reward 1: 1500XP, 3000GP
      Reward 2: 1500XP, 3500GP
      Reward 2: 1500XP, 5000GP
      Persuade 1: 750GP
      Persuade 2: Ring of Protection +4
      Persuade 3: Heal Potion x3
    Sharwyn HENCHMAN
    Grimgnaw HENCHMAN
    Linu La'Neral HENCHMAN
    Daelan Red Tiger HENCHMAN
    Boddyknock Glinckle HENCHMAN
    Tomi Grin Undergallows HENCHMAN
  Many-Starred Cloak (Enclave)
    Eltoora Sarptyl MAGIC STORE +2
    Wizard's Table - Quartz Crystal x2, Gargoyle Skull, Fire Beetle's Belly,
      Bodak's Tooth, Fenberry, Slaad's Tongue, Rakshasa's Eye
    Wizard's Chest - put components in here to create items (see Appendix C.5)
  Temple of Tyr
    Neurik (Judge) TEMPLE STORE +2
      Task: Defend Rolgan at his trial for the murder of Griff
      Gives You: Defense Council Journal
      Reward for a guilty verdict: 390XP, 100GP and Rolgan's Head is outside
      Reward for a 3 to 2 verdict: 781XP, 1000GP
      Reward for a 4 to 1 verdict: 1171XP, 1500GP
      Reward for a unanimous verdict: 1562XP, 2000GP
      Persuade: 100GP
    Edegar (Juror)
    Rolgan (Accused)
    Sergol (Keeper of the Portal)
    Divining Pool
    Igland of the Swift Sword (Prosecutor at the trial)
    Zed, Lodar (Witnesses at the trial)
    Edegar, Jevon, Averik, Dalcia, Palla (Jurors at the trial)
    Vanda (Wife of the Accused at the trial)
  Trading Post
    Husher Clay (not one of my relatives) GENERAL STORE +3
      Task: Get Star Sapphire of Layenne Cheroux
      Persuade: 100GP up front
      Reward: 400XP, 3000GP
      Persuade: 200GP
    Barun Silverblade - enhances items (see Appendix C.6)
      Gives You: Book (Barun's Catalog of Weapon and Armor Modifications)
  Mercenary Enclave
    Rolkid WEAPON STORE +2
      Task: Get Vaath's Head and Guzud's Head
      Gives You: Bounty Hunter's Writ
      Reward: 312XP, 500GP each
      Persuade: 100GP
      Task: Get Obould's Head
      Reward: 625XP, 1000GP
      Persuade: Peasant Dynasty
    Jevon (Juror)
    Zed (Witness)
  Drinking House
    Lillian Cambridge
      Task: Get Snow Globe from the enchanter Nax in Coldwood
      Reward: 937XP
      Persuade: 300GP
    Lodar (Witness) - buy him a couple of drinks to get him talking
    Averik (Juror)
    Shady Character ROGUE STORE +2
    Barkeep
    Commoner Alekos
    Commoner Dylan
  Drinking House Upstairs
    Pedestal (after getting the snow globe)
  Snow Globe (snowing)
    Hodd (Leader of the Dwarves)
      Task: Give him Broken Amulet of the Ages
      Reward: Drained Amulet of the Ages
  Snow Globe (clear skies)
    Arwyl (Leader of the Dryads)
      Task: Give her Drained Amulet of the Ages
      Reward: Amulet of the Ages (30/- Cold, Save vs Cold +5, Chapter 3 only)
  Snow Globe Cave
    Chest - Broken Amulet of the Ages
    Book Piles - Arwyl's Journal, Hodd's Journal
    Guardian White Dragon (Ma'fel'no'sei'kedeh'naar or Winter Fang)
    Chest (can only be opened once Winter Fang is dead) - Word of Power,
      1500GP, Diamond, Emerald, Ruby, Sapphire, Greenstone, Fire Agate
    Haedraline (Leader of the Word Slaves - after getting the Word of Power)
    Portal (after getting the Word of Power) to Drinking House Upstairs

(3.2) Coldwood
    Delvar Vanathar
    Vaath - fight until he surrenders for 150XP
      Task: Let him go (you could always kill him as he leaves)
      Reward: 312XP, 300GP, Vaath's Head
    Chest - Blessed Dagger

(3.3) Coldwood (Layenne's Tomb)
    Vampire Champion
    Vampire Victim
  Layenne's Tomb
    Chest - Succubus Stone
    Sarcophagus - Tome of Power
    Sarcophagus - Gem of Pain
    Sarcophagus - Gem of Misery
    Succubus
      Task: Get Succubus Stone, Succubus Necklace, Succubus Ring
      Reward: Opens all the locks, Courtesan Blade
    Sarcophagus - Gem of Duty, Succubus Necklace
    Bone Golem Champion
    Chest - Succubus Ring
    Sarcophagus - Gem of Honor
    Pedestal - Tablet of the Green Light, put Gem of Duty in it
    Pedestal - Tablet of the Purple Light, put Gem of Misery in it
    Pedestal - Tablet of the White Light, put Gem of Honor in it
    Pedestal - Tablet of the Green Light, put Gem of Pain in it
    Pedestal (in the centre) - Star Sapphire

(3.4) Coldwood (Wizard's Circle)
    Cult Leader - Cultist Journal
  Wizard's Dungeon (Wizard Cyril Lyricus' Dungeon)
    Bookshelf - The Nature of Water Summoning
    Bookshelf - The Nature of Water Summoning, Diary Page
    Nax
      Task: Summon a water elemental to free him
      Reward: 100XP
    Corpse - Rakshasa's Eye
    Adventurer's Corpse - Slaad's Tongue
    Altar (Wizard's Lab) - put Rakshasa's Eye and Quartz Crystal in here and
      cast Dominate Person to create Staff of Command
    Chest - Quartz Crystal, Ring of Melf (Cast Melf's Acid Arrow 1/day)
    Alchemist's Apparatus - Laboratory Notes
    Summoning Pool - put Slaad's Tongue in here and cast Melf's Acid Arrow
      to summon Greater Water Elemental
    Greater Water Elemental - gives you Ring of Invisibility (you could free
      Nax instead but it is not worth it)
    Gong x4 - Use them in the order Puma, Dog, Bear, Dragon to open the door
    Pedestal - Snow Globe

(3.5) Countryside
    Arrow-filled Corpse - Bag of Holding

(3.6) Fort Ilkard
    Ruzon Vond
    Knight x2 - Key (but will open the gates if asked)
    Page
    Chaplain
    Subchief Arness - Arness's Head
    Messenger Corpse - Letter
  Damas' Lodge (Commander's Lodge)
    Commander Damas
      Task: Destroy the 6 catapults
      Reward: 312XP, 500GP
      Task: Get Arness's Head
      Reward: 312XP, 1000GP
      Persuade: Hearth Shield
      Either: Get Zokan Thunderer's Head
        Reward: 625XP, 1500GP
        Persuade: Axe of Dead Illusk
      Or: Get the Plague Cure from Damas
  Settlers' Barracks
    Eckel - Take Eckel's Note to his wife Galia
  Barracks (Main Barracks)
  Orc Lair (Cave)
    Guzad - fight until he surrenders for 210XP
      Task: Let him go (you could always kill him as he leaves)
      Reward: 312XP, 500GP, Guzad's Head
    Uncas - Feather of Peace

(3.7) Homesteads
    Elk Tribe Warrior - Gate Key (but will open the gates if asked)
  Massacred Homestead (Destroyed Homestead)
    Chest - Homestead Journal
    Corpse - Tome of Robes
  Eckel's Homestead
    Elk Tribe Brute
    Galia
      Task: Give her Eckel's Note
      Reward: 375XP, 300GP
      Persuade: Greater Stoneskin scroll
  Eckel's Homestead Upstairs
  Elk Tribe Keep (Uthgardt Fort)
    Urn - The Ashes of Running Wolf
    Elk Tribe Shaman
    Armoire - Islegood's Complete History of Flight
    Prisoner Arden - set him free for 100XP
    Prisoner Mileene - set her free for 100XP
    Chest of Drawers - Islegood's Complete History of Horses
    Cabinet -  Islegood's Complete History of Seafaring
    Bookshelf - put Islegood's Complete History of Flight in it
    Bookshelf - put Islegood's Complete History of Seafaring in it
    Bookshelf - put Islegood's Complete History of Horses in it
    Zokan Thunderer - Zokan's Head, Uthgardt Ceremonial Spear
      Task: Get Plague Cure from Damas
      Gives You: Plague-Ridden Blankets (how kind)
      Reward: 625XP, Dreamcatcher, Uthgardt Ceremonial Spear

(3.8) Ruins
    Tree
    Cult Leader - Cultist Journal
    Stones - Volcanis Oak Seed
    Altar x3 - destroy one to close the portal
  Creator Race Ruins (Cave)
    Corpse - Adventurer's Note, Translation Amulet
    Temporal Lizard
    Temporal Golem Slave - use Translation Amulet to talk
    Book Piles - Principles of Time Travel
    Book Piles - Tome of Amulet
    Sarcophagus - Tamorlyn's Song
    Old One Guardian Golem x3 (invulnerable until weakened) - Golem Key
      Bug: Once you have one key you can get it from the Divining Pool for 1GP
    Corpse - Old One Defenses, Translation Amulet
    Pool of Swirling Color - Green Gem x2, Orange Gem x2, Purple Gem x2
    Pool of Primary Colors x2 - press two colors
    Pool of Secondary Colors x2 - put a gem of the created color in each
    Old One Bodak Champion - Fairy Bottle, Bodak's Tooth
    Gong x4 - smash the Fairy Bottle on one and then play them in order
    Alchemist's Apparatus - Blue Powder x2, Red Powder x2, Yellow Powder x2
    Smoky Brazier - put powders in order Yellow, Red, Red, Blue, Blue, Yellow
    Easel - Malachite, Amethysts, Emeralds
    Door of Three - complete the three riddles of light, sound and smoke
    Balor Lord - Key
    Altar - Word of Power
    Haedraline (after getting the Word of Power)
    Portal (after getting the Word of Power) to Ruin entrance
  Creator Race Ruins Garden
    Sapphira
      Task: Plant Ultarg Seeds 10,000 years in the past
      Gives You: Time Crystal, Ultarg Seeds, Principles of Time Travel
      Reward: 350XP, Ruby x3
      Persuade: Phantasmal Killer scroll
  Creator Race Ruins Past
    Lokar (Slave Leader) - Gives you Lokar's Ring
    Chest - Time Crystal
    Bookshelf - Temple Defenses
    Old One Commander - Translation Amulet
    Old One Evoker - Temple Defenses
    Old One Champion
    Slave Worker - will weaken Old One Guardian Golem
    Chest - Top (child's toy)
  Creator Race Ruins Garden (Past)
    Morag
    Dirt and Weeds - plant Ultarg Seeds here

(3.9) Moonwood
  Ixaristu (Uthgardt Golden Eagle tribe)
  Orc Lair (Cave)
    Drow Commander - Note (from King Obould)
    King Obould Many-Arrows - fight until he surrenders for 130XP
      Task: Let him go (you could always kill him as he leaves)
      Reward: 1200GP, Obould's Head

(3.10) Moonwood (Caves)
  Caves
    Akulatraxas (Green Dragon)
      Task: Get Hill Giant Head
      Reward: 750XP, 1000GP, Scarab of Protection +4
    Egg Incubation Pool - Green Dragon Egg
    Chest - 1000GP, Dragon Blood
  Hill Giant Lair (Level 1)
    Hill Giant Champion
  Hill Giant Lair (Level 2)
    Hill Giant Prisoner - set her free for 150XP
    Hill Giant Prisoner - set him free for 150XP
    Fire Giant - Note (from Klauth the Terrible)
    Hill Giant Chieftain - Hill Giant Head, Notes

(3.11) Spine of the World
    Cult Leader - Cultist Journal
  Caves (Cave)
    Dead body of Scylandara (Brass Dragon)
    Corpse - Tome of Ring
    Rubble - Dragon Scale
  Caves (Mysterious Cave)
    Gorgotha (Gold Dragon) - Evil+5 if you slay it
      Task: Get Head of Klauth
      Reward: 750XP, Ceremonial Uthgardt Belt
      Persuade: Ring of Protection +4
    Chest - Dragon Blood
    Egg Incubation Pool - Gold Dragon Egg
  Fire Giant Lair (Cave)
    Fire Giant Champion
    Wogar - set him free for some information
    Armoire - Brunhilda's Diary
  Fire Giant Lair (North)
    Coffin - Rags, Belladonna
    Prisoner x2 - take them with you for 100XP then they attack you
  Fire Giant Lair (East)
    King Skrogg - Ritual Book, Pass Amulet
    Fire Giant Champion
  Slaad Cavern (Deep Cave)
    Death Slaad Lord - Ritual Book
  Dragon Dungeon (Deep Cave)
    Blue Dragon - Dragon Blood
    Fountain - Dragon Sphere, Ritual Book
    Dragon Orb Pedestal - put Dragon Sphere in it after you have killed the
      Blue Dragon to get Dead Dragon Sphere
  Klauth's Lair
    Klauth the Terrible (Red Dragon) - Dragon Blood, Klauth's Head, Key
      Task: Get a dragon egg
      Reward: Key
      Task: Give him a Dragon Sphere
      Reward: 5000GP (if it is a Dead Dragon Sphere he will be badly wounded)
    Chest (after killing Klauth) - Red Dragon Armor, Horrid Wilting Scroll,
      Time Stop Scroll, Heal Potion x3
    Chest (after killing Klauth) - 4500GP
    Chest - Word of Power
    Haedraline (after getting the Word of Power)
    Portal (after getting the Word of Power) to Fire Giant Lair Cave Entrance

==============================================================================

(4) CHAPTER 4 - The Final Battle

  (4.1)
    |
  (4.2) (4.3)

(4.1) City Core
    Nyatar DRUID STORE +3
  Castle Never (Castle NeverWinter)
    Nasher Alagondar
    Aarin Gend
  Castle Never Dungeon
    Haedraline
      Task: Get Word of Power
      Reward: 2000XP
      Task: Enter the Source Stone and kill Morag
    Aribeth (if you let her surrender in Maugrim's Sanctuary)
  Castle Caverns
    Master Ford
    Esmerelda, Cletus
    Word of Power Pedestal - put the final Word of Power in it
    Source Stone Entrance
  Hall of Justice
    Reverend Judge Oleff Uskar TEMPLE STORE +3
    Sergol (Keeper of the Portal)
    Divining Pool
    Korynth Joriin, Ilse Starr, Enoch Tonn
    Sinjin Di'ren, Disil Guin, Perigor Schwa
    Nurse Rae, Nurse Thessaly
  Sanatorium
    Nurse Tansey, Nurse Emily
  Apse
  Cloaktower (Cloak Tower)
    Eltoora Sarptyl MAGIC STORE +3
  Shining Knight Arms & Armor
    Durga WEAPON STORE +3
  Trade of Blades
    Captain Trancar (Militia Battalion Commander)
      Task: Destroy 3 catapults
      Reward: 500XP
      Task: Kill 2 Arcane Brotherhood wizards
      Reward: 500XP
  Moonstone Mask
    Ophala Cheldarstorm - ROGUE STORE +2
    Tanith
    Luce
      Task: Rescue her sister Leesa
      Reward: 500XP, Cloak of Protection +4 (Good+10 if you let her keep it)
    Tamora
    Theren Mirniman, Vale Reyer, Goran Jalana, Chani Waynolt

(4.2) War Zone
    Gate Guard
    Leesa
    Luskan Captain - Note
    Siege Golem
    Catapult x3 - destroy it for 320XP
    Half-Dragon Baalor
    Portal to Maugrim's Sanctuary (after killing Half-Dragon Baalor)
  Old Man's Home
    Asgard
    Bookshelf - Secret Exit
  Abandoned House
    Luskan Animal Handler
    Trained Umber Hulks
  Wizard's Chantry
    Balor Lord
    Luskan Wizard - kill him for 520XP
  Wizard's Chantry
    Balor Lord
    Luskan Wizard - kill him for 520XP
  Luskan Guardhouse
    Door to Strange Courtyard
  Maugrim's Sanctuary
    Aribeth - fight her until she yields then send her to Nasher for 500XP
    Maugrim Korothir
    Chest - Word of Power, Maugrim's Journal

(4.3) Source Stone
  Source Stone Sanctuary
    Asheera of the Shining Order (from Sahaladar on Azallah) - gives you
      Asheera's Amulet (AC Natural+3 vs Reptilian, Immunity 25% Electrical,
      Immunity 25% Fire, Spell res 14)
    Lizardman Chieftain - Double Axe +1
  Source Stone Guardian Lair
    Corrupted Copper Dragon - Dragon Blood, Guardian Key
    Corrupted Silver Dragon - Dragon Blood, Guardian Key
  Source Stone Inner Sanctum
    Old One Cleric - Key
    Morag's Hand - Sonic Short Sword +2, Electrical Short Sword +2
    Morag's Hand - Fire Greataxe +2
    Statue
    Protector Against Flame
    Protector Against the Storm
    Protector Against the Spear
    Protector Against Frost
    Protector Against the Lessers
    Protector Against the Sword
    Protector Against the Mace
    Protector Against Venom
    Morag, Queen of the Old Ones, High Priestess of the Creator Race -
      kill her for 2000XP
  Astral Pocket
    Haedraline
                                -- THE END --

  Total Experience: 155553XP

  You can do better depending on your class and alignment.

==============================================================================

(5) XP1 CHAPTER 1 - The Missing Artifacts

  (5.1)-(5.2) (5.5)
          |     |
           ---(5.3)-(5.4)
                |
              (5.6)

(5.1) Hilltop West (Silver Marches)
    Dog
      Task: Find out where Bethsheva buried the Ring of the Wolf
      Reward: 50XP (or you can take the ring for yourself)
    Chicken
    Frozen Chicken (Petrified)
    Water Trough - Amethyst (after speaking to a chicken)
    Hilltop Guard
    Piper
      Task: Get Piper's Sword (Longsword -1, -2 dmg) from Fiona
      Reward: He stops his preaching
    Pile of Stones - Ring of the Wolf (after speaking to Bethsheva)
  Drogan's Home - Apprentices' Quarters
    Your Footlocker - Journal, Mystra's Hand, Focus Crystal, 50GP
    Mischa's Footlocker - Practice Sword (Greatsword -2 dmg),
    Xanos's Footlocker - Wand of Acid, Mage Armor Scroll, Scare scroll
      (no Chaotic+1 if Xanos is with you)
    Dorna's Footlocker - Minor Sonic Trap Kit, Thieves' Tools +1
      (no Chaotic+1 if Dorna is with you)
    Mysterious Footlocker - Empty Bottle, Fish, Rags, Top, Daze, Light scroll
    Drogan's Crystal Table - put a Quartz Crystal and any two of Phenalope,
      Aventurine, Amethyst, Fluorspar on the table to create a Focus Crystal
    The Grinder - creates items (see Appendix C.7)
    Weapon Rack - Eyes of the Eagle
    Miscellaneous Supply Chest - Gargoyle Skull, Slaad's Tongue, Empty Bottle
      Quartz Crystal, Adventurine
    Medical Supplies Chest
  Drogan's Home - Main Floor
    Master Drogan Droganson
      Task: Return The Tower Statue
      Gives You: 300XP
      Reward: 750XP, 2000XP, The Tower Crystal (Mythallar)
      Task: Find The Mummified Hand, The Dragon's Tooth, The Mask
      Reward: 750XP, Lawful+3 each (Chaotic+3 for items you don't return)
    Ayala Windspear
      Task: Get Tressym Tongue, Charcoal, Helmthorn Berries
      Reward: 300XP
    Mischa Waymeet
    Dorna Trapspringer HENCHMAN
    Xanos Messarmos HENCHMAN
    Drogan's Walking Stick
    Crate - Belladonna, Empty Bottle, Meat
    Crate - Garlic, Fish
    Divining Pool
  Drogan's Home - Laboratory
    Riisi (Drogan's Faerie Dragon familiar)
      Task: Answer three riddles
      Reward: 50XP each, Room Key, 3x Focus Crystal, Scare Scroll, 50XP
  Drogan's Barn
  House
  House
    Toman Bross - gets kicked out
    Szaren (once enclave is set up) STORE - tells you that a kobold craftsman
        could make something with The Dragon's Tooth, also buys items
      The Dragon's Tooth - 500GP (Persuade 700GP)
      Dragon Egg - 700GP or Szaren's Cloak
      The Mummified Hand - 1000GP
      The Mask - 1000GP (Persuade 1200GP)
      Kill him: Ventrue's Rod of Majesty
    Thayvian Slave
  House
  Community Hall
    Haniah Dales
      Task: Get Piper to stop preaching
      Reward: 200XP, 60GP
    Mayor Veraunt Shuttlescomb
    Badly Wounded Commoner
      Task: Heal them
      Reward: 25XP, Good+1
    Gilford (Priest of Ilmater) SoU STORE
      Task: Donate 10GP and 100GP
      Reward: Good+3 and Good+10
    Alter to Ilmater
  The Smith
    Fiona SoU STORE - buys items
      Horns of the Shadow (Magical Antlers) - 100GP (Persuade 150GP)
        or pay 1000GP (Persuade 500GP) for her to make Shadow Helm
      Kill her: Evil+3, Chaotic+3, Fist of the North
  Herbalist
    Farghan SoU STORE
      Gives You: Tressym Tongue, Pieces of Charcoal
      Persuade: 100GP, Chaotic+3
    Bethsheva (Winter Wolf)
  The Bubbling Cauldron
    Old Man
    Lodar the Tavernmaster
      Task: Save Mara the Cook
      Reward: Good+3 or 50GP or Evil+1, 100GP or persuade for 100GP
    Hurc (Kobold)
      Option 1: Trade yourself for Mara the Cook and let the kobolds be killed
      Reward: Good+3, 150XP
      Option 2: Trade yourself for Mara the Cook and let the kobolds go
      Reward: Good+3, Lawful+7, 100XP
      Note: You can still kill the kobolds as they leave
      Option 3: Help the Kobolds Escape
      Reward: Evil+7, Hurc's Dagger (Vampiric+1)
    Mara the Cook
    Cookpot - Helmthorn Berries

(5.2) Hilltop East
    Birgen & Furten
    Torias SoU STORE
    Katriana Dorovnia
      Task: Find Fortune Cards
      Reward: Fortune Teller's Key
    Injured Halfling
      Task: Heal them
      Reward: Good+1
    Szaren (Thayvian Red Wizard for Lady Dmitra Flass, Tharchion of Eltabbar)
      Task: Ask the Mayor to let him set up an enclave
      Reward: 200XP, 100GP
      Persuade: 10GP
    Nora Blake
      Task: Save her baby
      Reward: 200XP, Good+2 (Nora's Wedding Ring, Evil+3, Chaotic+3)
      Task: Give her 10GP or 50GP
      Reward: Good+3 or Good+7
  Blake House - Main Floor
    Adam Blake's Corpse
  Blake House - Top Floor
    Kobold Footpad
      Task: Hand over a gem
      Reward: Baby (Tynan Blake)
      Tip: Keep the Baby for HotU
  House
  The Old Farm
    Mold Covered Crate - Green Spores, Quartz Crystal
  The Old Farm - Cellar
    Kobold - Fortune Cards
  Fortune Teller's Caravan
    Daschnaya
      Task: Give her Fortune Cards
      Reward: 200XP, Good+3 and a reading or 200XP, Evil+1, 150GP
  Gate Captain
    Kill him: Evil+3, Chaotic+3, Crusader's Blade, Hilltop Guard Helmet

(5.3) Hilltop Foothills
    Ferran Valiantheart (Elf Arcane Archer)
      Task: Get Horns of the Shadow (or take them to Fiona)
      Reward: 300XP, Good+7 or Valiantheart Longbow
      Kill him: Amulet of Natural Armor +1, Ice Arrow
    Deekin Scalesinger (Kobold) - meet him in Blumberg
    Nathan Hurst
      Task: Rescue Becka
      Reward: 150XP, Amulet of Natural Armor +1
      Kill him: Evil+3, Chaotic+3, Gloves of Discipline
    Brown Bear (Near Death)
      Task: Remove the Mild Poison Arrow
      Reward: 100XP, Good+2, Bears are friendly
      Note: You only get 25XP if you heal the bear
    Shadow Hart (Stag) - Horns of the Shadow, Heart of the Shadow
      Task: Warn it of the hunter
      Reward: 200XP, Good+2
  Hurst Farm
    Toli Hurst
    Farm Hand
      Task: Get him fired
      Reward: Lawful+1
  Rumgut's Cave
    Rumgut (Hill Giant) - Rumgut's Key, Gloves of Concentration, Large Box
      Task: Either kill him, poison him, get him drunk or escape from the cage
    Debris - Rumgut's Key (if you poison him or get him drunk)
    Becka Hurst
      Task: Give her Choking Powder to put in Rumgut's food
      Reward: Evil+5
    Pile of Stones - crawl through to escape from the cage
    Cookpot - Fenberry
    Cookpot - Fenberry
  Elven Crypt - Upper Level
    Bats - will give you info
    Scribed Pillar
    Elven Statue
      Task: Pray faithfully with a sword in your hand
      Reward: Healed
    Pedestal - Cloak of Ascalhorn, 50XP for passing the test
    Chest (Paladin): Valiant Plate, Valiant Defender, Valiant Helm
  Elven Crypt - Lower Level
    Spirit of Nilmaldor (Knight-Gallant of Ascalhorn)
      Task: Kill all the spiders
      Reward: 100XP, Elven Hall of Trials Key, tells you about a secret door
      Kill him: Evil+3, Chaotic+3, Longsword +1
    Sarcophagus - Longbow +1, Gold Ring, Elven Hall of Trials Key
    Cocoon - Cloak of Elvenkind
    Cocoon - Gloves of Animal Handling
    Spider Egg Sacs
    Spirit (Isande)
      Task: Find Ancient Sword
      Reward: 50XP, Sapphire or Potion of Speed or Amulet of Cold Resistance
    Bones (near Isande) - Kilrav's Ring
    Sarcophagus - Wondrous Gloves
    Corpse (Skeletal Remains) - Ancient Sword
    Weapon Rack - Longbow +1
    Chest - Elven Trap Protective Helmet
    Floor Lever - arm gas for 100XP
    Urko (Kobold) - The Mummified Hand of lich Belpheron, Ice Grinder
    Kipper & Yazka (Kobolds)
    Pressure Plate - active gas trap

(5.4) Blumberg
    Dying Man
      Task: Get him to drink a healing potion
      Reward: Good+1
  Deekin's Shop
    Deekin Scalesinger - talk to him for lots of info
      Task: Get Stuffed Doll from Tymofarrar
      Reward: The Tower Statue
      Note: if you kill Tymofarrar, Deekin will meet you outside the cave

(5.5) Nether Mountains
    Farmhand (once fired from Hurst Farm) - Frost Bringer
  Cave (Orcs)
    Orc Chieftain - Eliak's Vengeance
  Kobold Caves
    Crate - Leather Armor +1
    Ranged Weapon Rack - Shortbow +1
    Floor Levers - pull them in the order Red Circle, Black & White Square,
      Blue & White Arrows, Yellow Square
    Kobold Commoners
    Crate - Small Shield +1
    Kobold Warden - Rusty Key, Gloves of the Yellow Rose +1
    Master Jumper Klumph (Kobold)
      Task: Get Rod of Ruler
      Reward: 200XP, unblocks passage
    Kobold Shaman - Ring of Fortitude +1
    Chest - Gloves of Appraisal
    Chief Arzig (Kobold) - Rod of Ruler, Ring of Protection +1, Diamond
  Dragon Caves
    Klonk "The Freezer" (Ice Hound Kobald) - Klonk's Ice Blade
    Ox's
      Option 1: Use them to stampede the ice hound kobolds
      Reward: 200XP
      Option 2: Attack them while they are in the pen
      Reward: 200XP (and a tough fight)
    Tymofarrar (White Dragon)
      Task: Kill J'Nah
      Gives You: Flask of Powder, Stone Key
      Reward: 750XP, Stuffed Doll and either 500GP, Boots of Striding +1 or
        200XP, Good+5 or The Mask
      Note: if you don't choose The Mask it will cost 500GP (Persuade 300GP)
      Kill him: 500GP, The Mask, Dragon Blood, Tymofarrar's Head
    Chest - 600GP, Lesser Gauntlets of Ogre Power, Wand of Negative Energy,
      Fochluchan Bandore
    Chest - 600GP, Nymph Cloak +1, Ring of Resistance +1
    Chest - Horn of Blasting, Bigby's Interposing Hand Scroll,
    Square Shaped Rock - use Stone Key to exit

(5.6) High Forest
    Crate - Boots of Reflexes
  Cave (Cave Bear Den)
    Bones - Large Shield +1
    Coffin - Belt of Shimmering
  Cave (Bandit Lair)
    Bandit Chief - Chainmail +1, Katana of the North
    Chest - 300GP, Ring of Animal Friendship
    Chest - 200GP, Silver Key, Ring of Scholars, Garg's Book
  Cave (Dragon Hatchery)
    Debris - Gloves of the Minstrel
    Treasure - Dragon Egg
  The Hermit's Home (Small Manor Home)
    Hermit SoU STORE - also buys items
      Dragon Egg - 700GP
      The Mummified Hand - 500GP
      The Mask - 700GP (Persuade 1000GP)
      The Dragon's Tooth - 500GP (Persuade 700GP)
    Recharger - recharges magic items for 100GP per charge
    Book Piles - The Alchemist's Cookbook
  Gnoll Caves
    Gong - when rung 4 extra gnolls appear in each side passage
    Glendir (Fiona's Brother)
      Task: Help him escape
      Reward: 100XP
      Persuade: 100GP from Fiona
    Crate - Cage Key
    Beastmaster (Gnoll) - Beastmaster's Horn
    Black Bear
      Task: Kill it or put it down
      Reward: Evil+1 or Good+3
    Goblin Wizard - Bracers of Armor +1, Dagger +1, Wand of Lesser Summoning
    Chest - Wand of Missiles
    Book Piles - Ancient Tome
    Gnoll Warrior - Slave Den Key
    Slaves
      Task: Set them free
      Reward: 200XP (Good+3 if you give them 100GP)
    Warden (Gnoll) - Gnoll Jail Key
    Nafeeli (Kobold)
      Option 1: Persuade them to fight the gnolls
      Reward: 200XP
      Option 2: Justice for Hilltop
      Reward: Lawful+3
    Chief Gishnak (Gnoll) - can be asked to fight J'Nah
      Gives You: Gnoll Chieftain's Key
      Kill him: Flesh Ripper, Amulet of Cold Resistance,
        Boots of the Sun Soul +1
    Chest: Arrow +1
    Chest: Shortbow +1
    Chest: Gloves of the Rogue
  Underground Ruins (Netherese Ruins)
    Goblin Bones - Goblin Note
    Floor Lever - Opens each door in turn and makes that passage safe
    Magical Pool - Put Magical Token into the pool and press a symbol
      Flame - Brazier of Fire (Summon Fire Elemental)
      Raindrop - Bowl of Commanding Water Elementals (Summon Water Elemental)
      Stone - Stone of Controlling Earth Elementals (Summon Earth Elemental)
      Whirlwind - Censer of Air (Summon Air Elemental)
      All (Both Tokens) - Robe of Elemental Resistance
    Chest - Potion of Protection from Elements
    The Waters of Wisdom - Cast Flare to create Magical Token
    The Fires of Knowledge - Cast Ray of Frost to create Magical Token
    Column of Air - Cast Acid Splash to create Magical Token
    Shower of Earth - Cast Electric Jolt to create Magical Token
    Water Elemental
    Fire Elemental
    Air Elemental
    Earth Elemental
      Task: Kill all 4 elementals
      Reward: 300XP, Magical Token
  Ancient Hall
    J'Nah (Daemonfey)
      Task: Kill Tymofarrar
      Gives You: Phylactery of Ice
      Persuade: 100GP up front
      Kill her: Boots of Hardiness +1, Amulet of Will +1, The Dragon's Tooth,
        Staff of Power
    Desk - J'Nah's Journal
    Azith - cast a spell on it to be teleported to the cave entrance
    Book Piles - The Tale of Rusty McFinger

  Tip: Before starting the next chapter sell any quest items eg Focus Crystals
  as they are removed from your inventory.
  Tip: Only the henchman in your service will be imported into the next
  chapter. The other one will loose any items and your custom training.

==============================================================================

(6) XP1 INTERLUDE - Identifying the Crystal

              (6.4)
                |
  (6.1) (6.2) (6.3)

  Tip: Recruit Deekin as he adds something to most conversations.

(6.1) Anauroch Night Camp
    Katriana Dorovnia SoU STORE
      Task: Find Zidan
      Reward: 1000XP, Good+3
      Persuade: 800GP
    Torias SoU STORE
    Furten & Birgen
    Zidan (Bedine Tribesman)
    Dorna Trapspringer HENCHMAN
    Xanos Messarmos HENCHMAN
    Deekin Scalesinger HENCHMAN
  Fortune Teller's Caravan
    Daschnaya SoU STORE
    Divining Pool
  Underground Tunnel
    Stinger - Stinger Poison Gland
  Stinger Caves
    Stinger Archer - Stinger Poison Gland, Poison Arrow
    Manticore - Diamond
    Half Plate +1
    Stinger Archer - Stinger Poison Gland, Longbow +1, Acid Arrow
    Chest - Aurumvorax Armor, Wand of Lightning
    Chest - Amulet of Health, Boots of Elvenkind
    Stinger Officer - Stinger Poison Gland, Talona's Strike
  Stinger Caves - Temple
    Stinger High Priest - Dire Mace +1, Ring of Resistance +1
    Zidan
      Task: Destroy the Altar to free him
      Reward: Good+3 or 250GP, Evil+1 or 250GP, Ring of Cyan, Evil+3
    Treasure - 211GP
    Urn - 333GP
    Corpse - 98GP
    Corpse - Gold Necklace, Gold Ring x2
    Portal - to Underground Tunnel

(6.2) Oasis of the Green Palm
    Katriana Dorovnia SoU STORE
      Task: Get water
      Reward: 1000XP
    Torias SoU STORE
    Furten & Birgen
    Zidan
    Dorna Trapspringer HENCHMAN
    Xanos Messarmos HENCHMAN
    Deekin Scalesinger HENCHMAN
    Ali Ibn-Musud
  Fortune Teller's Caravan
    Daschnaya SoU STORE
    Divining Pool
  Catacomb of Al-Rashid
    Statue x4 - kill them
    Rune Stone x7 - make an X for 200XP
    Sarcophagus - Desert's Fury
      Morningstar - Barbarian, Bard, Cleric, Fighter, Paladin, Ranger, Rogue
      Scimitar - Druid
      Kama - Monk
      Magic Staff - Sorcerer, Wizard
  Tomb of Kel-Garas
    Zombie Lord - Chainmail +2, Longsword +1, Lens of Detection
    Sarcophagus (Zephid) - Gloves of the Long Death +3
    Sarcophagus (Amadus) - Helmet of Discharge
    Sarcophagus (Isiraal) - Monk's Belt
    Sarcophagus (Que-mish) - Small Shield +2
    Kel-Garas (Priest of Jergal)
    Door blocked by rocks - if you are a Paladin the rocks will disappear
    Headstone - Elders of the order of the Divine Fist
    Sarcophagus (Kassal)
    Sarcophagus (Ra-Matul)
    Sarcophagus (Ishkil)
    Sarcophagus (Jeb)
    Master Zaar - Boots of Hardiness +1
    Corpse - Holy Avenger
    Floor Lever - pulling these five times will delay the fireballs
    Skeleton Blackguard - Blackguard Armor, Blackguard Helmet, Greatsword +1
    Chest - Fire Arrow, Fire Bolt, Fire Bullet
    Treasure - 97GP
    Treasure - 68GP
    Chest - Boots of Tumbling
    Chest - Chainmail +1
    Chest - Morningstar +1
    Chest - 798GP, Lantern of Revealing, Gold Necklace, Gold Ring x2, Emerald,
      3x Sapphire, Heal, Cat's Grace, Speed, Invisibility Potions
  Tomb of Kel-Garas - Inner Catacombs
    Statue of Jergal - Ruby x2
    Altar
      Task: Pray faithfully
      Reward: Healed but Evil+5 if you are Good
    Chest - Animate Dead, Control Undead, Enveration, Negative Energy Burst,
      Negative Energy Ray, Circle of Doom Scrolls
    Chest - Clarity, Bull's Strength, Endurance, Lore, Owl's Wisdom Potions
    Kel-Garas - Rod of Blight
    Chest - 2919GP, Silver Necklace, Glittering Necklace, 3x Topaz
    Chest - 2778GP, Healers Kit +6, Diamond x2
    Tomb - Periapt of Wisdom+2, Cloak of Protection+1, Scythe+2, Gold Ring x2
  House of the Morninglord
    Urn - 3x Holy Water
    Urn - Amulet of Will +4
    Kel-Garas - you can make a deal with him (unless you are a Paladin)
      Task: Give Kel-Garas Rod of Blight and kill Ali Ibn-Musud
      Gives You: Sacrificial Blade
      Reward: Evil+13, Chaotic+13
    Altar
      Task: Place Rod of Blight on Altar to Lathander
      Reward: 1000XP, Rod of Dawn, destroys Kel-Garas
      Task: Place Sacrificial Blade on Altar to Lathander
      Reward: Jergal's Claw, detroys Altar

(6.3) Ao Encampment
    Katriana Dorovnia SoU STORE
    Torias SoU STORE
      Task: Get Wine of Ao or get him to give up drink
      Reward: 500XP and Amulet of Natural Armor +2 or Good+7
    Furten & Birgen
    Zidan
    Dorna Trapspringer HENCHMAN
    Xanos Messarmos HENCHMAN
    Deekin Scalesinger HENCHMAN
    Musharak (Hobgoblin) SoU STORE
      Task: Ask him to aquire an item for 100GP
      Reward: Calian Belt for 40000GP
      Task: Get wine supply offer from Minister of Ao
      Reward: 2000GP (and trick them for Musharak's Idol, Chaotic+3)
        sells Wine of Ao for 200GP (Persuade 150GP)
    Marketplace Guard Ludo (Hobgoblin)
    Jasmeena (Druid)
    Leopard (Jasmeena's Animal Companion)
  Fortune Teller's Caravan
    Daschnaya SoU STORE
    Divining Pool
  Temple of Ao
    Garrick Halassar
      Task: Heal him
      Reward: 50GP, Good+1
    Valana
      Task: Offer advice
      Reward: 1000XP (and ask her to make penance for 480GP, Evil+3)
    Minister of Ao
      Task: Take test of wisdom (any answer will do)
      Reward: A gift from one of the Worshippers of Ao
      Task: Complete wine supply deal with Musharak
      Reward: 1000XP
    Telnix (Worshipper of Ao)
      Task: Tell him that he understands your apathy
      Reward: Cloak of Ao
      Note: If you turn him down you can get both the other two gifts
    Rifkin (Worshipper of Ao)
      Task: Tell him you are not Ao and that he should not wound himself
      Reward: Lawful+1, Good+1, Amulet of Natural Armor +3
    Talissica (Worshipper of Ao)
      Task: Tell her you are not Ao
      Reward: Lawful+1, Ring of Protection +3
    Sturdy Temple - Wine of Ao, Chaotic +3

(6.4) Valley of Winds
    Worker (near death)
      Task: Heal him
      Reward: Good+1
  Excavated Ruins
    Pull Chain - pull it 3 times then Rubble containing 1GP falls on you
    Sarcophagus - Dragon Blood
    Green Slaad - Cloak of Arachnida, Healer's Kit +10
    Spell Orb
      Task: Cast 3 chosen defensive spells on it
      Reward: 300XP, Spellstaff (Casts all 3 chosen spells 1/day)
    Armor Stand - Netherese Axe
    Sarcophagus - Fairy Dust
    Pull Chain - Belt of Hill Giant Strength
    Shield Guardian - Silver Ring, Amethyst
    Skeleton - Ointment of Stone to Flesh, Necklace of Fireballs,
      Ring of Magic Defences
    Sphinx Statue (Myrixamophit)
      Task: Use Ointment of Stone to Flesh and answer three riddles
      Reward: 500XP
    Strange Machine - 300XP, Power Stone (see Appendix C.8)
    Formian Myrmarch - Deadly Sonic Trap
    Rubble - Rat runs off with Diamond
      Bug: If you have a Diamond in your inventory you loose it as well
    Minogon
    Sarcophagus - Large Shield +2
    Sarcophagus - Ruby
    Sarcophagus - Composite Longbow +2
    Gray Slaad - Boots of Striding +2
    Drogan Droganson
      Task: Activate Portal
      Reward: 500XP
    Crystal Ball - shows you which Pillar is next
  Formian Hive (A Crevice)
    Formian Queen
      Task: Agree to let them help you fight the Slaad
      Reward: Formian Crystal (Summon Formian Myrmarch)
  Netherese Ruin
    Hooded Figure (Heurodis, Sorceress of Lich Belpheron, Daughter of Medusae)

==============================================================================

(7) XP1 CHAPTER 2 - The Lost City of Undrentide, Flying City of Netheril
  Asabi Camp
    Ashtara, Asabi Merchant Prince SoU STORE
      Task: Destroy 10 Guardian Golems
      Gives You: Scarab Key
      Reward: 1500XP and 150XP each (249XP if you use Golem-Maker's Ring)
    Crumbling Bookcase - 200XP, Kabberbacky's Guide to Mythals
    Shrub - Branch of the Giving
  East Fragment
    The Great Library sign (500XP)
  North Fragment
    Crypt Tower sign (500XP)
    Stone Butler (Golem Emporium) - Stone Key
    Sarcophagus - 1000XP, Golem-Maker's Ring
  West Fragment
    Arcanists' Tower sign (500XP)
    Wishing Well - Gem of Brightness
    Wishing Well - Gem of Seeing
  The Great Library
    Crumbling Bookcase - 300XP, Temple of the Winds: Rites and Rituals
    Bones - Golden Chalice of Lathander
    Crumbling Bookcase - Rod of Resurrection
    "The Beggar's Love" - 200XP
      Task: Rewrite the ending
      Reward: 249XP
    An Empty Tome "To Catch the Wind"
      Task: Get Pen and Inkwell and write one of four stories
      Reward: 700XP
  Library - The smell of wildflowers reminded him of her...
    William Rey
    Bones - Greenleaf
  Library - The temple smelled of blood and sulfur...
    Jendra Gallendt's Corpse
    Grand Matron - 350XP, Pen, Shining Light of Lathander
    "On the Nature of Hell" - 200XP
  Library - And in the depths of hell, he was endlessly tormented...
    Succubus - Nymph Cloak +5
    Karsus the Archwizard of Netheril - talk to him for 350XP, Inkwell
      Kill him: Staff of Defense
    Impaled Corpse - Greater Amulet of Health
    "The Confessions of Karsus" - 200XP
  Library - Sunlight streamed into the long-dark temple...
    Sir William Rey
      Task: Ask him to help you fight The Wise Wind
      Reward: 249XP
    Jendra Gallendt
    "On the Nature of Hell"
      Task: Rewrite the ending
      Reward: 249XP
  Library - And from the depths of hell, he rose forgiven...
    Archangel
      Task: Ask for Karsus the Archwizard to help you fight The Wise Wind
      Reward: 249XP
  Library - Along a storm-lashed coast, I spung my trap upon the Wise Wind...
    Sir William Rey, Karsus the Archwizard (if you asked for their help)
    Chest - Ruby, Emerald x2, Diamond x3, Fire Opal x2, Sapphire x4
    The Wise Wind - 1500XP, The Wise Wind
  Library - Amidst a raging blizzard, I spung my trap upon the Wise Wind...
    Sir William Rey, Karsus the Archwizard (if you asked for their help)
    The Wise Wind - 1500XP, The Wise Wind
  Library - Beside a calm oasis, I spung my trap upon the Wise Wind...
    Sir William Rey, Karsus the Archwizard (if you asked for their help)
    The Wise Wind - 1500XP, The Wise Wind
  Library - In a darkend wood, I spung my trap upon the Wise Wind...
    Sir William Rey, Karsus the Archwizard (if you asked for their help)
    Dire Bear
    The Wise Wind - 1500XP, The Wise Wind
  Crypt Tower - 1st Floor
    Dread Sarcophagus - destroy for 100XP and stop more Disturbed appearing
    Dread Sarcophagus - Armor of Command, Arrow of the Vampire
    Dread Sarcophagus - Crypt Key, Boots of the Sun Soul +4
  Crypt Tower - 2nd Floor
    Floor Lever - unlocks the gate
    Shadow Robe
    Aslyferund Elven Chain
    Pixie Lance
    Mithral Shield
    Gate - 500XP when opened
  Crypt Tower - 3rd Floor
    Skeletal Archer - Longarm
    Door - 100XP for each side room entered
    Skeleton Chiefton - Greatsword +1
    Throne - if the throne is of your alignment it will cast Heal and raise
      your STR and INT by 3, the other thrones will cast Harm.
    Gate - 500XP when opened
  Crypt Tower - Hall of the Dead Wind
    The Dead Wind - 1500XP, The Dead Wind
  Arcanists' Tower - 1st Floor
    Dagget Filth
  Arcanists' Tower - 2nd Floor
    Shadow Portal - takes you to the Plane of Shadow
  Plane of Shadow
    Weapon Rack - Shadow Sword
    Armor Rack - Shadovar Armor
  Arcanists' Tower - High Arcanist's Chamber
    Chest - 500XP, Portable Door
  Plane of Shadow - Lair of the Shadow Lich
    Shadow Lich - 1500XP, The Dark Wind, Robe of Vecna
    Shadow Servant SoU STORE (500XP)
  Temple of the Winds - Outer Sanctum (500XP)
    Ark of the Three Winds
      Task: Place The Wise Wind, The Dead Wind and The Dark Wind inside
      Reward: 500XP, opens Temple of Winds seal
  Temple of the Winds - 1st Floor
    Chest - Chainmail of Speed
    Chest - Kumakawa
    Chest - Squire's Defense
    Chest - Red Dragon Armor
    Temple Door - kill all four horrors for 100XP each to activate
  Temple of the Winds - 2nd Floor
    Bloodied Altar - Harp of Charming, Shank of Meat
    Bloodied Altar - Scarab of Protection +5, Shank of Meat
    Bloodied Altar (empty)
      Task: Place Shank of Meat on Altar
      Reward: 249XP, distract the two headed beast
    Stone Door - pull North Lever, East Lever, South Lever and West Lever for
      100XP each to open the door
  Temple of the Winds - Chamber of the Mythallar
    Heurodis - talk to her for 300XP
    Mythallar - destroy the one that is glowing for 600XP

                            -- THE END (for now) --

  Total Experience: 94729XP

==============================================================================

(8) XP2 CHAPTER 1 - Descent into Undermountain

Note: Characters less than level 12 are leveled up to 15.

(8.1) Waterdeep "City of Splendours"
    Dog - Leather Hide
  Yawning Portal (Inn) - Main Room
    Durnan (Innkeeper)
    Mhaere (Paladin of Tyr, Durnan's Wife)
    Glim Folkor (Gnome), LaFontaine, Parley
    Grayban (Half-Orc)
    White Thesta (Cleric of Sune)
    Cook, Frinli Hinkille (Halfling), Merin Falle (Halfling)
    Deekin Scalesinger HENCHMAN
    Crate - Leather Hide
    Drow Priestess (7229XP for a L12 Character)
    Drow Elite Soldier x2 (4409XP each for a L12 Character)
  Yawning Portal - Makeshift Shelter
    Daelan Red Tiger
    Linu La'neral
    Sharwyn
    Tomi Undergallows
    Parley (Elf Druid from Vaasa)
      Task: Ask her about Faragati and why she came to the city
      Reward: Casts Bull's Strength on you
    Drezzy (Dwarf)
  Yawning Portal - Second Floor
    Starting Items - Yawning Portal Dagger, Relic of the Reaper, Rogue Stone,
      Worn Book "Shadows of Undrentide by D. Scalesinger"
    Drow Thief - Drow Dagger, Lesser Ioun Stone: Blue, Average Sonic Trap Kit
    Tamsil (Durnan's Daughter)
    Small Dirty Bag - Rogue Stone x4, 3000GP, History of the Creator Races
    Ranged Weapons Rack - Dart +2, Shuriken +2, Throwing Axe +2, Bullet +1,
      Arrow +1, Bolt +1, Sling +2, Light Crossbow +2, Shortbow +2, Longbow +2
    Miscellaneous Equipment - Boots of Reflexes +2, Gloves of the Hin Fist +2,
      Amulet of Natural Armor +1, Average Gas Trap Kit, Ring of Resistance +1,
      Potion of Fox's Cunning, Thieves' Tools +10, Minor Acid Splash Trap Kit,
      Potion of Cure Critical Wounds x3, Potion of Endurance, Potion of Speed,
      Belt of Agility +2, Ring of Protection +2, Potion of Clarity x3, Ale,
      Healer's Kit +3 x3, Potion of Barkskin, Inventory Note
    Weapon Rack - Short Sword +2, Alchemist's Fire, Acid Flask
    Armor Stand - Chainmail +2
    Tanarell (Paladin)
      Task: Ask him to tell you about Undermountain
      Reward: 650XP
    Cyphus Ordinae (Half-Elf Monk of the Guarded Mind Order)
  Yawning Portal - Well Room
    Durnan
      Persuade: 500GP
      Task: Give him information from Grovel
      Persuade: 3000GP + Levelx1000GP
      Task: Give him information from Berger
      Persuade: 3000GP + Levelx1000GP
      Task: Give him information from Nathyrra
      Reward: 3000GP + Levelx1000GP or Good+3
    White Thesta HotU STORE
      Gives You: Rod of Resurrection
    The Well
  Argali's Arms
    Argali Silth (Halfling) HotU STORE
    Blacksmith (Dwarf) HotU STORE
    Weapon Rack - Pickpocket weapon +3
  Magic Shoppe (Little Musings)
    Sobrey (Mage) HotU STORE
    Alchemist's Apparatus - Pickpocket weapon +3 and a potion
    Telescope - look into it to see the fight in the University District
    Pedestal - give it a gold piece to hear about the Cursed Dirt
  Shop
  Shop
    Weapon Rack - Longarm

(8.2) Undermountain Level 1
  Entry Chamber
    Pull Rope
    Cowardly Goblin (Grovel)
      Task: send him up the well then get him a job
      Reward: Good+3
    Skeleton Chieftan - Large Bone
  Central
    Bones - Lesser Spell Breach
    Sharwyn (Dead) HENCHMAN
      Task: Resurrect her
      Reward: 1000XP
    Mace +3
    Floor Levers x4 - insert a colored rod that matches one in the row
      Reward: 2000XP
    Chest - 950GP
    Drow Skirmisher - Goggles of Minute Seeing
    Chest - Longsword +3, Leather Armor +3, Potion of Clarity x2,
      Potion of Invisibility
    Rat - leads you to his treasure
    Chest - 3000GP
    Chest - Small Shield +4, Rogue Stone, Phenalope x2, Malachite
    Old Blue Dragon - Dragon Blood
    Bones - Battleaxe +3, Small Shield +3
    Chest - Hearth Shield
    Chest - Blue Rod, Halaster's Magnifying Glass, Rogue Stone, Storm Armor,
      Breastplate +3, Nameless Light, Ruby, Fire Opal
    Remains - Fairy Dust x2
    Chief Urdon - Skull Key
    Black Longsword (see Appendix C.10)
    The Sorceress - Staff of Defense
    King Bolon - Full Plate +4
    Lady Fensor - Double Axe +2
    King Krolon - Katana +2, Bracers of Dexterity +3
    Revisionist Balorthon
    The Vivisectionist
    Large Shield +4
    Bones - Blue Rod
    Bones - Padded Armor +4
    Bones - Greatsword +3
    Bones - Ring of Force Shield
    Chest -  Spell Mantle, Lesser Spell Mantle, Greater Spell Breach, Greater
      Dispelling, Endure Elements
    Daelan Red Tiger (Dead) HENCHMAN
      Task: Resurrect him
      Reward: 1000XP
    Mirror - Doss Lute
    Mirror - fight yourself
    Chest - Lesser Spell Mantle, Lesser Restoration, Mass Haste
    Chest - White Rod
  North
    Pillar x5 - destroy them to remove the traps
    Floor Level - remove all traps from the maze
    Chest - Adamantine Breastplate, Gem of Brightness, Find Traps
    Chest - Composite Longbow +3, Lesser Ioun Stone: Scarlet and Blue,
       Rogue Stone
    Chest - Composite Shortbow +3, Lesser Ioun Stone: Dusty Rose, Fire Opal
    Corpse - Green Rod
    Chest - Two-Bladed Sword +3
    Cocoon - Nymph Cloak +3, Empty Bottle, Potion of Cure Light Wounds, 17GP,
      Garnet, Fluorspar
    Cocoon - Ichthia's Neck Knife, Large Box, Thieves' Tools +1, 45GP
    Chests x7 - Spellcraft DC20 detect illusion
      Task: Cast Dispel Magic
      Reward: 1500XP, Treasure - 2600GP, Lesser Ioun Stone: Scarlet and Blue,
        Lesser Ioun Stone: Pink and Green, Lesser Ioun Stone: Dusty Rose,
        Lesser Ioun Stone: Pale Blue, Lesser Ioun Stone: Deep Red,
        Lesser Ioun Stone: Blue, Lesser Ioun Stone: Pink
    Drow Marksman - Red Rod, Greenleaf
    Drow Skirmisher - Boots of Striding +4, Drow Longsword +2, Fluorspar,
      Cowl of Warding, Garnet, Rapier of the High Road
    Remains - Fairy Dust x2
    Chest - Gloves of the Hin Fist +5
    Sarcophagus - Greater Amulet of Health, Emerald, Fire Agate
    Chest - White Rod
    Olgin Hasterean (Ogre Mage)
      Task: Fight until he surrenders
      Reward: 2000XP
      Kill: Dragon Slippers
    Chest - Red Rod, Harp of Haunting, Rogue Stone
    Chest - Torch
    Sealed Passage
      Task: Place Alchemist's Fire Keg and ignite the wick
      Reward: 2000XP
  South
    Chest - Belt of Agility +4, Rogue Stone, Potion of Lore, Healer's Kit +6
    Chest - Green Rod, Potion of Bull's Strength
    Fairy Bomb Maker - Yellow Rod, Pixie Lance, Rogue Stone
    Statue - turn them to face the door then pull floor lever
    Chest - 5000GP, Copper Helmet, Canaith Mandolin
    Corpse - White Rod
    Coffin - Gem of Seeing
    Corpse - Blue Rod
    Chest - White Rod
    Chest - Yellow Rod
    Fairy Minion - Fairy Dust
    Fairy Sorceress (Fairy Queen)
      Task: Fight until she surrenders then let her go
      Reward: 2000XP + 500XP
      Kill: Nymph Cloak +4, Periapt of Wisdom +3, Club of Smiting, Fairy Dust
    Tree Golem
    Chicken - Feathers
    Dog - Leather Hide
    Vines - Branch of Giving
    Alchemist's Fire Keg
    Chest - Yellow Rod
    Chest - Hide Armor +4

(8.3) Undermountain Level 2
  Central
    Chests x7 - Spellcraft DC20 detect illusion
      Task: Cast Lesser Dispel
      Reward: 1500XP, Treasure - 2600GP, Emerald x2, Ruby x3, Diamond x2,
        Fire Opal x2, Saphire x3, Topaz x2
    Fleeing Goblin - Yellow Chain, Small Key, Mild Poison Bolt
    Pedestal x4 - attach chains
    Pool of Colors
      Task: Pull chains in order of colors shown
      Reward: 500XP, Opens door
    Berger (Flesh Golem) - tells you Drow have captured Halaster
  South
    Crate - Ice Talon, Amethyst
    Drow Veteran Scout - Small Red Key
    Drow Sub-commander - Green Chain, Drow Commander's Key, Commander's Ring,
      Mirrored Armor, Headband of Intellect +6, Scarab of Protection +4,
      Dagger +3, Aventurine
    Tomi Undergallows (Dead) HENCHMAN
      Task: Resurrect him
      Reward: 500XP
    Drow Chest - Djinni Bottle
    Volkarion Arsetis (appears when you use the Djinni Bottle) HotU STORE
      Gives You: Activation Stone
    Chest - Golden Chalice of Lathander, Elven Court Bow, Potion of Antidote,
      Rogue Stone, Torch
    Chest - Dove's Harp, Aventurine, Amethyst, Spirits x2, Wine
  East
    Rakshasa First-Born - Rakshasa's Eye, Kumakawa, Mirror Shield, Sickle +3
    Rakshasa Adept - Brass Key, Nymph Cloak +5
    Shareesh (Rakshasa) - Red Chain, Rogue Stone, Boots of the Sun Soul +4,
      Honor and Death
    Linu La'neral (Rakshasa)
    Sarcophagus - Linu La'neral (Dead) HENCHMAN
      Task: Resurrect her
      Reward: 500XP
    Portal Stone - Insert Activation Stone to create a Portal to Waterdeep
  North
    Stoney (Mountain Giant) - Stone Cold Club, Boots of Speed
    Double Axe +2
    Goblin Siege Engineer - Gloves of the Long Death +5
    Argo Blacktooth - Purple Chain, Belt of Hill Giant Strength, Planar Mace,
      Rogue Stone, 75GP
    Floor Lever x3

(8.4) Undermountain Level 3
  Central
    Drow Lookout - Armor of Freedom
    Nathyrra - tells you about The Valsharess (Empress), Matron Mother of
      House Kilath and her assassins the Red Sisters
    Drow Commando - Armor of Command, The Sandstorm, Ruby, Fluorspar
    Drow Tactitian - Red Dragon Armor, Gargoyle Boots, Laughing Blade
    Drow Magus - Bracers of Dexterity +4, Staff of Command, Dagger +1, Garnet
    Formian Queen
      Task: Pull Floor Lever to release her
      Reward: Will dig a tunnel for you and help you fight the Drow
    Rat - tells you about the hidden tunnel
    Chest - Harp of Charming
  North
    Nathyrra - tells you about the hidden tunnel
    Odd Pile of Rocks
    Drow Veteran Scout - Chainmail of Speed, Tanglefoot Bag
    Drow Chest - Longsword +3, Ring of Protection +3
      Note: Imported characters will find some off their items here
  West
    Nathyrra HENCHMAN
    Drow Commando - Mithral Shield
    Drow Mage - Robe of Vecna, Boots of Striding +3, Cure Critical Wounds x2
    Drow Handmaiden
    Portal - can channel the energy towards living beings
    Energy Stone x3
      Task: Destroy all 3 Energy Stones
      Reward: 7500XP, releases Halaster Blackcloak
    Halaster Blackcloak - 7500XP, don't talk to him until you are ready to go

  Tip: You can only take Deekin as a henchman into the next chapter
  Tip: Any bindings that have been placed are deleted
______________________________________________________________________________

(8.5) Realm of the Reaper (Nexus Realm, Gatehouse to the Land of the Dead)
    The Reaper (Gatekeeper, Gatherer of Dust)
    Planar Gate - to the start of the level
    Planar Gate x5 - to one of five binding points
    Pool of Lost Souls - find lost items in here

==============================================================================

(9) XP2 CHAPTER 2 - Defeating the Valsharess

        (9.8)-(9.9)       (9.2)
          |                 |
  (9.6)-(9.5)-(9.4)-(9.1)---|
          |                 |
        (9.7)             (9.3)

Note: Evil characters do not get an experiance reward for some quests.
Tip: If you want to complete all five areas do them in this order.

(9.1) Lith My'athar, City Core & Port (Seer's Camp)
    Drow Noble x3
      Task: Prevent a fight (automatic if you have Nathyrra with you)
      Reward: 500XP
    Rizolvir (Drow) HotU STORE - enhances weapons (see Appendix C.11)
    Svirfneblin Servant
      Task: End the drinking contest
      Reward: 500XP, Good+2
    Gulhrys (High Wizard of House Maeviir) HotU STORE
    Cavallas (Mysterious Boatman) - will take you along the Dark River
    Drow Maeviir Guard
      Task: Show them House Maeviir Signet Ring
      Reward: Gives you access to House Maeviir
    Commander Imloth (Drow)
    Sergeant Osyyr (Drow) - takes you to the Seer after completing 4/5 areas
  Temple of Lolth (Spider Queen)
    The Seer (Drow, follower of Lady Eilistraee)
      Task: Give her Mirror of All-Seeing (you can ask for it back)
      Reward: 1000XP
    Nathyrra HENCHMAN
    Valen Shadowbreath HENCHMAN
    Lavoera (if you free her from Drearing's Deep)
    Freed Thrall (if you free her from Zorvak'Mur) - 500XP, Good+3
  Public House
    Matron Mother Brizafae Deani
  Maeviir Public House
    Zesyyr Maeviir (Drow)
      Task: Kill Matron Mother Myrune
      Gives You: House Maeviir Signet Ring
      Reward: 5000XP, 20,000GP
      Persuade: Tebimar's Scythe
  House Maeviir
    Matron Mother Myrune Maeviir
      Task: Show her the House Maeviir Signet Ring
      Reward: Evil+3, Amulet of Will +8
      Persuade: Tebimar's Scythe
    Captain Tebimar
  Throne Room
    The Valsharess (Illusion)
      Task: Destroy the gates for her
      Gives You: The Robe of the Drow and removes the Geas
      Reward: Evil+10

(9.2) Shaori's Fell (Strange Island Town)
    Red Sister Warrior - Acid Arrow x30
    Sabal (Red Sisters Assassin) - teleports away when injured
    Zephid - Leather Hide
    Drow Chest - Potion of Antidote, Potion of Cure Critical Wounds x3,
      Potion of Cure Serious Wounds x3, Potion of Lesser Restoration,
      Healers Kit +3 x3
    Weapon Rack - Light Crossbow +3, Poison Bolt x99 (worth 92664GP)
    Skaa, Nairow (Avariel)
    Winged Elf Merchant (Gilton)
      Task: Give him Burned Book (or Bluff or Intimidate him)
      Reward: Merchant's Compass
    Garbage (behind the Library) - 1000XP, Mirror Shard
    Petyr Trenkhold (Avariel Archmage) - Quarterstaff +3
  Docks
    Cavallas - will take you along the Dark River
  Cave
    Shaori (Avariel Queen)
  Library
    Ulithar (Avariel)
    Armoire - Potion of Sight Warding
    Quathala (Ulithar's wife)
      Task: Answer her riddles
      Reward: 1000XP, Mirror Shard
    Book Piles - Burned Book
  Temple
    Lomylithrar (Avariel)
      Task: Complete the challange
      Reward: 1500XP, Talona's Antidote, 1000XP, Mirror Shard
      Kill Him: Staff of Ascension +4, Vestments of Faith, Dragon Slippers,
        Brawler's Belt
    Pull Chain (Left) - Ghoul Ravager
    Pull Chain (Middle) - Dire Spider
    Pull Chain (Right) - Diseased Troll
    Bones - Halberd +4, Potion of Cure Critical Wounds
  Wizard Tower Level 1
  Wizard Tower Level 2
    Bookcase - Mass Haste, Identify
    Bookcase - Bigby's Forceful Hand, Cone of Cold, Summon Creature IX,
      Ice Dagger
    Balor Lord - Talisman of Pure Evil
  Wizard Tower Level 3
    Alchemist's Apparatus - Potion of Barkskin, Cure Critical Wounds x2
    Chest - Potion of Endurance, Potion of Fox's Cunning x2, Potion of Speed,
      Potion of Lesser Restoration, Potion of Ironguts, Potion of Antidote
    Chest - Gloves of the Hin Fist +7
    Chest - Boots of Reflexes +6
    Chest - 1662GP
    Jansil (Avariel Apprentice) - fight until he surrenders
      Task: Let him live
      Reward: 1500XP, 1000XP, Mirror Shard
      Kill Him: Evil+5, Courtesan Blade, Bigby's Crushing Hand, Greater Spell
        Mantle, Summon Creature IX
  The Castle
    Drider Chief - Assanti
    Drider Assasin - Risktaker, Dagger +4, Poison Arrow x99 (worth 496386GP)
  The Castle - Throne Room
    The Fool (Elicid)
      Task: Get 5 Mirror Shards
      Reward: 5000XP, Mirror of All-Seeing (aka Shattered Mirror)
    Sabal (once you have 4 Mirror Shards) - Mirror Shard, Sabal's Flail,
      Ring of Major Electrical Resistance, Belt of Fire Giant Strength,
      Potion of Cure Critical Wounds x3
    Pillar of Mirroring - create 3 weaker copies of yourself
    Pillar of the Guardian - polymorph into Mithral Golem
      (STR 40, +300 HP, Attack+10, 4d10 dmg, Spell Res 18, Damage Reduction,
      Immunity Critical Hit, Death Magic, Disease, Negative Level, Paralysis,
      Mind Spells, Ability Decrease, Poison, Sneak Attack)
    Pillar of Dispelling
    Pillar of Revival - heal
    Pillar of Entrapment - create cage full of blades
    Pillar of Time - slow

(9.3) Isle of the Maker
  Note: You will only find GOLEM PARTS if you are a level 5 Sorcerer or Wizard
    Dahanna (Duergar)
      Task (after you kill Aghaaz or Ferron): Avoid a fight
      Reward: 500XP
      Task: Give her 1000GP to help out
      Reward: Good+7
      Kill Her: Ring of Resistance +3, Tower Shield +4, Duergar Full Plate +5,
        Greater Gloves of Discipline, Greater Brawler's Belt, Potion of Speed,
        Potion of Bull's Strength, Bloodletter
    Duergar Merchant (Dwelver) HotU STORE
      Kill Him: Kossuth's Belt of Priestly Might, Amulet of Natural Armor +3,
        Ring of Protection +3, Morningstar +3, Potion Cure Serious Wounds x2
    Duergar Warrior - Dwarven Waraxe +2, Potion of Cure Serious Wounds, 7GP
  Upper Ruins
    Scavenger Golem "Sinth Thesti" (54)
    Corpse - Unmaking
    Chest - Blue Powder
    Chest - Magical Crystal
    Chest - Red Powder, Yellow Powder
    Alchemist's Apparatus
    Weapon Spirit (weapons you were holding when you entered ruins) - 1000XP
    Merkil Thunderfist (Dead Svirfneblin) - Blue Powder, Merkil's Plate
    Merkil's Hammer, Merkil's Helmet
    Remains of Skeleton - Gold Necklace
    Greatsword +1, Longsword +2, Warhammer +3, Dwarven Waraxe +3
    Guardian Golem (Adamantine Golem) "Laz Zand" (79) - Bar of Adamantine
    Golden Armor Suit - Searing Armor, Searing Helmet
    Rat - tells you about the hidden lever
    Floor Lever (hidden) - disarm trap (DC46)
    Garbage - Ring of Spell Battle, Fluorspar, Phenalope
    Chest - GOLEM RIGHT HAND
    Alchemist's Apparatus
      Task: Put Magical Crystal, Blue Powder, Red Powder inside apparatus
      Reward: Golem Attractor
      Task: Put Mithral Statue, Blue Powder x2 inside apparatus
      Reward: Golem Crasher
      Task: Put Golden Rod, Blue Powder, Yellow Powder inside apparatus
      Reward: Golem Binder
    Bookcase - Scriptures of the Created
    Bookcase - Lexicon Arcana
    Chest - Mithral Statue
    Chest - Blue Powder x2
    Bookcase - Scriptures of the Created, Lexicon Arcana
    Chest - Golden Rod, GOLEM HEAD
    Control Panel
      Task: Set to left panel to 5 and right panel to 4 and use center panel
      Reward: 1500XP, destroys Scavenger Golem
      Task: Set to left panel to 7 and right panel to 9 and use center panel
      Reward: 500XP, destroys Guardian Golem and Control Panel
  Lower Ruins
    Chest - GOLEM LEFT LEG
    Chest - GOLEM RIGHT LEG
    Rat - pulls floor lever to open trapped (DC42) locked (DC42) door
    Gloignar (Duergar Assistant)
      Task: Get Soul Gem
      Reward: 250XP, Tells you the password to give The Keeper
    Pedestal - Soul Gem
    Ferron (Gold Golem) Leader of the Rebels
      Task: Get Power Source
      Reward: 2500XP, will help you fight the Valsharess
      Kill Him: Ferron's Head
    Chest - Lab Notes, Helm of Brilliance
    Chest - Banded Mail +6
    Chest - GLOEM LEFT HAND
    Chest - GOLEM TORSO, Lab Notes, Mordenkainen's Disjunction, Spell Mantle,
      Greater Spell Breach, Protection from Spells, Greater Spell Mantle,
      Greater Dispelling
    Aghaaz (Demon-Flesh Golem) High Priest of the Maker
      Task: Get Ferron's Head
      Reward: 2500XP, will help you fight the Valsharess
      Kill Him: Greater Sanctuary
    Chest - Lab Notes, Small Shield +6
    Chest - Longbow +6
    Flesh Golem Guard - will attack you if you unlock the door
    Power Source - Golems' Power Source
  The Maker's Sanctum
    Magical Surface x4
      Task: quickly shoot all four to break the trap
      Reward: 1000XP
    Bones - Sling, Bullet
    The Keeper (Will-O'-Wisp)
      Task: Use the password
      Reward: 500XP, unlocks the door
    Mithral Golem x2 - Golem Seal, Bar of Mithral
    Pedestal x2 - Put Golem Seal on each pedestal to unlock the door
    Alsigard the Maker (Demilich) - Golem Machine Activator
    Chest - Withering
    Chest - Lichskull
    Chest - Epic Gloves of Concentration
    Alchemist's Apparatus - Potion of Fox's Cunning, Potion of Death Armor x2,
      Potion of Speed, Potion of Lore, Potion of Ironguts
    Bookcase - MAGICS OF GOLEM ENHANCEMENTS, THE GUARDIAN GUIDE, Legand Lore,
      Greater Sanctuary, Shadow Shield
    Bookcase - Acid Fog, Black Blade of Disaster, Horrid Wilting, Death Armor,
      Negative Energy Protection, Greater Shadow Conjunction, Power Word Kill,
      Negative Energy Burst, Circle of Death, Energy Drain
    Portal - to Upper Ruins
    Golem Construction Machine - Controlling Amulet
      Task: Create a Shield Guardian (see Appendix C.13)
      Reward: 500XP

(9.4) Lith My'athar, Environs (surrounding area)
    Sergeant Osyyr (Drow) - takes you to the Seer after completing 4/5 areas
    Alchemist's Fire Keg
    Catapult

(9.5) Underdark, West of Lith My'athar
    Pile of Skulls - Prismatic Dragon Boots, Paladin Helmet
    Bridge Control
      Task: Examine the panel more closely
      Reward: 500XP, can read the controls
      Task: Drop Pearl of Tongues into Slot
      Reward: 500XP, can read the controls
      Task: Insert Tynan
      Reward: Tynan's Top (see Appendix C.12)
      Task: Line up the 4 rows in the middle then press the glowing button
      Reward: 1500XP
  Cave
    Corpse - Nasher's Cloak of Protection, Meat x2, Rags
  Sinkhole
    Huge Gelatinous Cube - Ring of Major Acid Resistance, Fire Opal, Phenalope
    Remains of Drow Scout - Lesser Amulet of the Master
    Huge Gelatinous Cube - Scarab of Protection +4, Sapphire x2
    Bones - Platinum Helm
    Natural Drain - Exit

(9.6) Underdark, Chasm of the Eye Tyrants (West Tunnels)
    Eldath Ra'sin (Drow) - Anduvir, Dragon Armor, Cloak of Resistance +3,
      Greater Gloves of Discipline, Potion of Cure Critical Wounds x3,
      Potion of Antidote
    Drow Warrior x3 - Poison Bolt
    Drow Wizard x2 - Potion of Cure Critcal Wounds x2
  Beholder Caves
    Grease Pump - Beholders use it to create grease
    Attiz (Kobold)
    Drow Bookcase - Bane, Polymorph Self, Remove Paralysis
    Drow Bookcase - Bigby's Forceful Hand, Chain Lightning, Drown
    Black Crate - Kama +4, Whip +4, Dire Mace +4
    Black Crate - Greataxe +4, Katana +4, Spear +4
    Drow Emissary - A Letter from the Valsharess, Ironskin Ring, Time Stop,
      Wail of the Banshee, Potion of Heal
    Drow Chest - 2392GP
    Chest - Stone Slab
    Beholder Tyrant Arutha - Fire Opal, Fire Agate
    Drow Chest - Spellsmasher
    Drow Chest - Mantle of Great Stealth
    Drow Chest - Amulet of Divine Radiance
  Beholder Caves, Lower Tunnels (dead-magic zone)
    Black Barrel - Torch x5
    Ancient Mechanism
      Task: Use Lore (DC44) or Spellcraft (DC34) to activate
      Reward: Cast Healing Circle, Knock, Stone Skin
    Rune Plate
      Task: Set each line to match the symbol on the inner plate
      Reward: 1500XP, restore magic use
    Obelisk - Obelisk's Core
    Bebilith - Bebilith Poison, Emerald

(9.7) Drearing's Deep (South Tunnels)
    Cordigan (Rock Gnome) - tells you about Drearing's Deep
    Human Slave (male sitting down) - tells you more about Drearing's Deep
    Human Slave (female sitting down) - tells you more about Drearing's Deep
    Duergar Merchant (Ragpicker) HotU STORE
    Cult Knight (Priest of Vix'thra) HotU STORE
    Gong
      Task: Ring the Gong
      Reward: 500XP, summon High Priest Sodalis
      Task: Volunteer to serve or remain silent
      Reward: 1000XP or Evil+10
  Dwelling
    Chest - Chaotic+3
  Dwelling
    Chest - Chaotic+3
  Dwelling
    Chest - Chaotic+3
  Cult Temple Level 1
    Cult Knight Helmet
  Cult Temple Level 2
    Altar
      Task: Place a Black Pearl upon the Altar while holding a weapon
      Reward: 500XP, your weapon is enhanced with DC24 Ability Drain STR
    Bookcase - Vix'thrite Tome
    Chest - Katana +4, Kama +4
    Chest - Gold Ring x2, Protection from Spells, Spell Mantle x2
    Chest - Black Pearl x2
    Chest - Studded Leather Armor +6, Alexandrite x6
  Cult Temple Level 3
    Cult Elite Knight - Blade of Shadows, Greater Gloves of Discipline,
      Half Plate +5
    Sodalis - 1000XP, Lower Crypt Key, Staff of Sodalis, Boots of Reflexes +5,
      Cloak of Protection +4, Amulet of Power, Ring of Major Fire Resistance,
      Bracers of Armor +5
    Bookcase - Summon Creature VIII, Vampiric Touch, Negative Energy Burst,
      Identify, Greater Shadow Conjunction
    Alchemist's Apparatus - Potion of Ironguts
    Alchemist's Apparatus - Potion of Death Armor
    Chest - Time Stop, Meteor Swarm, Horrid Wilting, Greater Dispelling,
      Epic Gloves of Spellcraft
    Chest - Rod of Thunder and Lightning
    Chest - Cloak of the Bat, Amulet of Will +6
  Cult Temple Crypt
    Chest - Rope
    Pit's Edge - use rope to climb down
  Cult Temple The Inner Sanctum
    Cult Monk (Zeremund) - Energy Orb
    Crate - bash it for Splintered Wood x3
    Sarcophagus
      Task: Use Splintered Wood
      Reward: 500XP, Monk's Key
    Chest - 224GP
    Pedestal - place Energy Orb on pedestal to destroy the gate
    Sarcophagus x8
      Task: Use Splintered Wood x5
      Reward: 500XP x4, 1000XP
    Bookcase - Tome of the Vix'thrite Elders
    Bookcase - Stone to Flesh
    Bookcase - Summon Creature VIII, Negative Energy Burst
    Bookcase - Bull's Strength, Control Undead
    Bookcase - Enervation, Contagion
    Cult Elder Monk - Energy Orb
    Armoire - Potions of Lore, Bull's Strength, Speed, Invisibility
    Chest - Warlord's Breastplate
    Chest - Quarterstaff +4
    Chest - Gloves of the Hin Fist +6
    Tomb (of Cult Elder Monk)
      Task: Use Splintered Wood
      Reward: 1000XP
    Pedestal x2 - place Energy Orbs on 2 pedestals to destroy the gate
    Magical Apparatus
      Task: Use Nullifier Rod
      Reward: 1500XP, releases Lavoera, Crystal of Undeath
      Task: Pull lever 3 times
      Reward: 1500XP, Deva's Blood x3, kills Lavoera
    Lavoera (Astral Deva) HENCHMAN
      Task: Set her free
      Reward: Will help you fight Vix'thra or will protect the rebel camp
    Golem Parts
      Task: Use Deva's Blood on them
      Reward: Create a Bone Golem
    Garbage - Bone Ring
    Drow Warrior - Sound Burst
    Drow Elite Warrior - Drow Full Plate +3, Belt of Fire Giant Strength,
      Katana +4, 42GP
    Drow Handmaiden - Letter from the Valsharess, Amulet of Natural Armor +4,
      Ring of Major Acid Resistance, Ring of Protection +3, Large Shield +4,
      Flail of Destruction, Potion of Bull's Strength, Potion of Cure Critical
      Wounds x3, Potion of Lesser Restoration,
    Drow Chest - 5000GP, Topaz x10
    Chest - Flame Strike, Word of Faith, Divine Power, Potion of Owl's Wisdom,
      Wand of the Heavens, Potion of Antidote, Potion of Lesser Restoration,
      Potion of Cure Serious Wounds x3
    Shadow Master - Hatred, Strife, Cloak of Elvenkind, Boots of Elvenkind,
      Crossbow of Murder, Bolt of Negative Energy, Scarab of Protection +3
    Weapon Rack - Bolt +3, Paralytic Bolt
    Weapon Rack - Bolt +3, Bolt of Lightning
    Crate - Bar of Steel x3
    Chest - Dire Mace +4
    Chest - Lavoera's Wrath, Mystran Belt of Priestly Might and Warding,
      Nullifier Rod, Energy Orb
    Tomb (of Shadow Master)
      Task: Use Splintered Wood
      Reward: 500XP
    Pedestal x3
      Task: place Energy Orbs on 3 pedestals to destroy the door
      Reward: 1000XP
    Sarcophagus (of Sodalis)
      Task: Use Splintered Wood
      Reward: 500XP
  Hall of the Sacred One
    Phylactery
      Task: Destroy it first
      Reward: 1000XP
    Vix'thra'na'arxterys (Dracolich) - 2500XP
    Chest - Bracers of Armor +6, Rod of Fire
    Chest - Death's Handmaiden, Greatsword +4
    Chest - Great Wyrm Gauntlets, Dwarven Waraxe +5
    Chest - Red Dragon Armor, Morningstar +4
    Chest - Copper Ring x3, Silver Ring x3, Gold Ring x2, Copper Necklace x4,
      Silver Necklace x2, Gold Necklace x2, Glittering Necklace x3, Garnet x3,
      Amethyst x6, Malachite x3, Fire Agate x7, Greenstone x7, Alexandrite x4,
      Phenalope x8, Topaz x2, Sapphire, Fire Opal, Diamond x2, Ruby, Emerald
    Treasure - over 10,000GP

(9.8) Zorvak'Mur, Entrance Cavern (North Tunnels)
    Duergar Raider (Yorag) - Helm of Shielding, Padded Armor +6, Dwarven
      Waraxe +4
    Black Barrel - Fish x2
    Illithid Abysmal - wear your Helm of Shielding to get past him

(9.9) Zorvak'Mur (Inner Ring)
    Artuur (Illithid) HotU STORE
    Mind Flayer Merchant - will not sell to you
    Mind Flayer Slave Merchant
      Task: Bid in the thrall auction
      Reward: A thrall can yours for 1300GP
    Thrall
      Task: Send the Thrall to the Seer or kill her
      Reward: 1000XP, Good+10 or Evil+7
    Mind Flayer Pit Boss - Ring of Clear Thought +6, ? 10788GP ?
      Task: Equip your thrall (if you sent them to the pits) for 100GP
      Reward: Your thrall gets a sword and armor
      Task: Bet on the thrall fight for 500GP
      Reward: 1000GP if you win
    Mind Flayer Venerator - Ruby, Phenalope, Garnet
      Task: Give him Helm of Shielding
      Reward: Gives you access to the Elder Concord
    Minotaur Thrall - Spear +6
    Impaled Head of Argosus (if you reported the revolt to the Elder Brain)
  Grand Hall (Inner Sanctum)
    The Elder Brain (Overmind of Zorvak'Mur)
      Task: Give him Mirror of All-Seeing
      Reward: 7500XP, convinces the Elder Concorde to abandon the Valsharess
      Gives You: Helm of Shielding
    Black Chest - 7750GP
    Black Chest - Emerald, Sapphire x2, Diamond x2, Garnet x2, Malachite,
      Topaz
    Door x2
      Task: Use open lock skill
      Reward: 250XP
    Illithid Mechanism x2
    Illithid Mental Amplifier
      Task: Activate both Illithid Mechanisms to be able to detroy it
      Reward: "Freedom, Gaarrrrghh, My Mind! So empty, Must find brains!"
  Peaceful Clearing (if you attack Elder Brain)
    Charming Young Man
  Thrall Pens (Slave Pens)
    The Warden - Prison Master Key, Dwarven Waraxe +4
    Argosus (Drow Thrall)
      Task: Help them escape
      Reward: 5000XP, 250XP x 9 (if they all live)
    Weapon Rack - Bastard Sword +4, Mace +4, Mace +1
    Weapon Rack - Whip +4, Sickle +4, Dagger +1 x2
    Weapon Rack - Light Crossbow +1, Sling +1, Bolt +2, Bullet +2
    Cocoon - Pearl of Bashing (it's a UNIX joke)
  Sleeping Chamber (Illithid Chamber)
    Mind Flayer Darkener - Ring of Protection +6, 47GP
    Black Chest - 4200GP, Emerald x2, Fire Opal, Garnet, Malachite, Fluorspar,
      Topaz
  The Poison Chalice Palace (Tavern)
    Lizardfolk Slaver
    Duergar Slaver
    Adamantine Bartender - Bar of Adamantine
______________________________________________________________________________

FINAL BATTLE

(9.10) Lith My'athar, Environs
    Battle Herald (Wisp)


(9.11) City Core & Port
    Ashar (if you are working for The Valsharess)
      Task: Kill The Seer

Dread Mistress
Iblith

Dread Archdevil Mephistopheles (Duke of the Nine Hells)

==============================================================================

(10) XP2 CHAPTER 3 - Escape from the Hells

(10.1) Gatehouse
    The Reaper

Planar Realm of Cania (Eighth Hell of Baator, Frozen Wastes & Dreaded Depths)

City of Lost Souls

------------------------------------------------------------------------------

The Empty Keg Tavern

==============================================================================
= Appendix ===================================================================
==============================================================================

(A) Character Creation

Note - If you have ever played Baldur's Gate or Icewind Dale, forget
       everything you know as almost all the rules have changed.

A good place to start is the official Character Creation Guide at
  http://nwn.bioware.com/players/characterguide.html

I also highly recommend the official Dungeons & Dragons Player's Handbook and
the Forgotten Realms Campaign Setting.  The rules were changed a little for
NWN but they are top quality books.

 - The XP cap of 190,000 means you can only reach a total of 20 levels, but
   you will be lucky to reach level 18 during the game.  In HotU this has been
   raised to 780,000 so you can reach level 40.
 - All classes level up at the same XP score.
 - You can be any combination of classes that alignment allows, for example a
     Paladin/Monk/Sorcerer or a Barbarian/Bard/Druid.
 - You gain one feat every three levels (more with some classes).
 - You gain one ability point every four levels (eg raise DEX from 16 to 17)
 - There are eight types of AC Modifiers, Dexterity, Dodge, Armor, Deflection,
   Natural, Shield, Size and Base.  For Armor, Deflection, Natural and Shield
   the highest bonus of each type is added to your total, bonuses of the same
   type are not combined.

Tip: If you don't allocate your skill points they are available the next time
you level up.  This is a big advantage for multiclass characters, rather than
use 2 points on cross-class skills, just save them for when you level up in a
class that has them as class skills.
______________________________________________________________________________

(A.1) Gender

Your gender will change the way a few characters interact with you.
______________________________________________________________________________

(A.2) Alignment

Your alignment choice should reflect how you will play.  If your alignment
goes outside its range it could stop your character from advancing.

    Alignment        |  Range | Starts At
   ------------------|--------|-----------
    Chaotic and Evil |   0-30 |    15
    Neutral          |  30-70 |    50
    Lawful and Good  | 70-100 |    85

During the game some of your actions can have a good or evil outcome.
$ Your actions can now have a lawful or chaotic effect on your alignment.

Each of the nine alignments has an associated title:

    Lawful Good      Crusader
    Neutral Good     Benefactor
    Chaotic Good     Rebel
    Lawful Neutral   Judge
    True Neutral     Reconciler
    Chaotic Neutral  Free Spirit
    Lawful Evil      Dominator
    Neutral Evil     Malefactor
    Chaotic Evil     Destroyer
______________________________________________________________________________

(A.3) Abilities

ABILITY BONUSES

STR - Melee Attack, Damage, Weight Allowance
      Skills: Discipline
DEX - Ranged Attack, AC, Reflex Saving Throws
      Skills: Hide, Move Silently, Open Lock, Parry, Pick Pocket, Set Trap,
      Tumble $
CON - HP per level, Fortitude Saving Throws
      Skills: Concentration
INT - Skill Points at level up, Wizard Spells
      Skills: Disable Trap, Lore, Search, Spellcraft, Appraise $, Craft Trap $
        Craft Armor #, Craft Weapon #
WIS - Will Saving Throws, Cleric, Druid, Paladin and Ranger Spells,
      Stunning Fist, Monk AC Bonus and Quivering Palm
      Skills: Heal, Listen, Spot
CHA - Sorcerer and Bard Spells, Turn Undead, Divine Might $, Divine Shield $
      Paladin Divine Grace, Smite Evil and Lay On Hands
      Blackguard $ Dark Blessing and Smite Good
      Skills: Perform, Persuade, Taunt, Animal Empathy, Use Magic Device,
        Bluff #, Intimidate #

Ability scores can only be raised by up to a maximum of 12 points above their
current base value when using potions, spells or enchanted items.

Weight Allowance
  STR   6   7   8   9  10  11  12  13  14  15  16  17  18  19  20  21  22  23
  lbs  60  66  73  80  86  92 100 110 116 133 153 173 200 233 266 306 346 400

  STR  24  25  26  27  28  29   30   31   32   33   34   35   36   37   38
  lbs 466 533 613 693 800 933 1213 1493 1773 2053 2333
______________________________________________________________________________

(A.4) Race

RACIAL BONUSES

Human (Any)
  +1 SP/level
  Quick to Master (An extra feat at character generation)

Half-Elf (Any)
  Hardiness vs Enchantments (+2 vs Mind Spells), Low-light Vision
  Partial Skill Affinity Search+1, Listen+1, Spot+1, Immunity Sleep

Elf (Wizard)
  DEX+2 CON-2
  Longsword, Rapier, Longbow, Shortbow
  Keen Sense (always in detect mode with no movement speed penalty)
  Hardiness vs Enchantments (+2 vs Mind Spells), Low-light Vision
  Skill Affinity Search+2, Listen+2, Spot+2, Immunity to Sleep

Dwarf (Fighter)
  CON+2, CHA-2
  Offensive Training vs Goblins & Orcs (Attack +1 vs Goblins & Orcs)
  Defensive Training vs Giants (AC Dodge +4 vs Giants)
  Hardiness vs Spells & Poisons (+2 vs Spells & Poisons), Darkvision
  Skill Affinity Lore+2, Stonecunning (Search+2 in interior areas)

Gnome (Wizard)
  CON+2, STR-2
  Small Stature (AC Size +1, Attack+1, Hide+4), Spell Focus Illusion
  Offensive Training vs Goblins & Reptiles (Attack +1 vs Goblins & Reptiles)
  Defensive Training vs Giants (AC Dodge +4 vs Giants)
  Hardiness vs Illusions (+2 vs Mind Spells), Low-light Vision
  Skill Affinity Listen+2, Concentration+2

Halfling (Rogue)
  DEX+2, STR-2
  Small Stature (AC Size +1, Attack+1, Hide+4), Lucky (Universal+1)
  Good Aim (Attack +1 with throwing weapons), Fearless (+2 vs Fear)
  Skill Affinity Listen+2, Move Silently+2

Half-Orc (Barbarian)
  STR+2, INT-2, CHA-2
  Darkvision
______________________________________________________________________________

(A.5) Class

If you want to complete all the quests in Neverwinter Nights you will need to
be a Druid/Bard, Druid/Sorcerer or Druid/Wizard.  You can get all the other
class specific quests if you have good persuade skills.  In Shadows of
Undrentide you need to be a Ranger/Paladin (or a Druid/Paladin that has
changed alignment).  This is because you need to communicate with the animals
for several quests.  In Hordes of the Underdark you need to be either a Wizard
or Sorcerer if you want to make the Golem.

You can play any class you want because the game is so well balanced, however
everyone should start the game as a Rogue.  This is because only when you
create your character do you get four times your normal SP and in the case of
a Rogue this is 4 x 8 which can be allocated to almost every skill without
penalty.  Even if you never level up the Rogue class again, you will always
have the chance of causing extra damage with a sneak attack, still be able to
use equipment worth less than 4800GP restricted to a particular class and get
a great head start in Open Locks, Disable Traps, Set Traps, Search, Listen and
Spot skills.  I would also recommend taking one level of Monk as you get a +2
bonus on all your saving throws and the excellent feats of Evasion and Cleave,
especially if you are a Cleric, Druid, Ranger or Paladin as your WIS bonus is
added to your armor class.  The only exceptions are
 - If you want to get a specific Level 20 ability in your chosen class.
 - You are a Dwarf but not a Fighter
 - You are a Elf or a Gnome but not a Wizard
 - You are a Half-Orc but not a Barbarian
 - You want a triple class character and do not want to keep the third class
   within one level of the Rogue class (unless it is a prestige class).
 - With the 11 extra prestige classes added in SoU and HotH it is far less
   likely that you will want to use one of your 3 valuable class slots on a
   class you are only going to take one level in.

$# Prestige Classes do not suffer from the 20% XP penalty.
 # Prestige Classes can advance beyond level 10 once the character level
   reaches 21 (Epic).

CORE CLASS ABILITIES

Note: Skill point requirements (REQ) do not include ability or feat bonuses.

Barbarian 1d12 4SP
  REQ: Non-Lawful
  Simple & Martial Weapons, Light & Medium Armor, Shields
  Fast Movement (+10% movement speed)
  Barbarian Rage (STR+4, CON+4, Will+2, AC-2, 1/day)
  L2: Uncanny Dodge (retain DEX bonus when caught flat footed)
  L4: Barbarian Rage (2/day, +1/day every 4 levels)
  L5: Uncanny Dodge (+1 save vs traps)
  L10: Uncanny Dodge (+2 save vs traps, +1 save vs traps every 3 levels)
  L11: Damage Reduction (1/- every 3 levels)
  L15: Greater Rage (STR+6, CON+6, Will+3, AC-2)
  L24: Epic Bonus Feat every 4 levels

Bard 1d6 4SP
  REQ: Non-Lawful
  Simple Weapons, Light & Medium Armor, Shields
  Bardic Knowlegde (level bonus to Lore)
  Bard Song (bonuses to Attack, dmg, HP, AC Dodge, saving throws, level/day)
  L?: Bard Song (+1 skill rolls every Perform+? and ? levels)
  L17: Bard Song (Perform 25 with bonuses : +2HP every Perform+5 and level)
  L23: Epic Bonus Feat every 3 levels

Cleric 1d8 2SP
  REQ: None
  Simple Weapons, Light, Medium & Heavy Armor, Shields
  Turn Undead (3+CHA bonus/day)
  L23: Epic Bonus Feat every 3 levels

Druid 1d8 4SP
  REQ: Neutral
  Club, Dagger, Quarterstaff, Dart, Sling, Sickle, Spear, Scimitar
  Light & Medium Armor, Shields
  Animal Companion
  Nature Sense (+2 bonus to attack when in wilderness areas)
  L2: Woodland Stride (Immune to Grease, Web, Entangle)
  L3: Trackless Step (Hide+4, Move Silently+4 when in wilderness areas)
  L4: Resist Nature's Lure (+2 save vs fear)
  L5: Wild Shape (Brown Bear, Panther, Wolf, Boar, Badger, 1 hour/level 1/day,
    2/day at L6, 3/day at L7, 4/day at L10, 5/day at L14, 6/day at L18)
  L9: Venom Immunity (Immune to Poison)
  L12: Wild Shape (Dire)
  L16: Elemental Shape (Fire, Water, Earth, Air Elemental, 1 hour/level 1/day,
    2/day at L17, 3/day at L19)
  L20: Improved Elemental Shape (Elder)
  L22: Wild Shape (unlimited/day)
  L24: Epic Bonus Feat every 4 levels
  L26: Improved Elemental Shape (unlimited/day)

Fighter 1d10 2SP
  REQ: None
  Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields
  L1: Fighter Bonus Feat
  L2: Fighter Bonus Feat every 2 levels (Epic Bonus Feat from if above L21)

Monk 1d8 4SP
  REQ: Lawful
  Club, Dagger, Quarterstaff, Sling, Light & Heavy Crossbow, Handaxe, Kama,
  Shuriken, Light & Medium Armor, Shields
  Cleave, Improved Unarmed Strike
  Monk AC Bonus (WIS Bonus added to AC, AC+1 every 5 levels)
  Evasion (save vs reflex for no damage)
  Stunning Fist (1/day for every level)
  L2: Deflect Arrows (save vs reflex to avoid 1 missile)
  L3: Monk Speed (+10% movement speed every 3 levels)
  L3: Still Mind (+2 save vs mind spells)
  L5: Purity of Body (Immune to Disease)
  L6: Knockdown, Improved Knockdown
  L7: Wholeness of Body (Heal 2 x level, 1/day)
  L9: Improved Evasion (save vs reflex for no damage, half damage on fail)
  L10: Ki Strike (Unarmed considered +1 at L10, +2 at L13, +3 at L16)
  L11: Diamond Body (Immune to Poison)
  L12: Diamond Soul (Spell Resistance 10+level)
  L15: Quivering Palm (Unarmed death blow 1/day)
  L18: Empty Body (50% Concealment 2/day)
  L20: Perfect Self (20/+1, Immune to Mind Spells)
  L20: Monk eyes glow blue
  L25: Epic Bonus Feat every 5 levels

Paladin 1d10 2SP
  REQ: Lawful Good
  Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields
  Lay on Hands (Heal CHA bonus x class level 1/day, damages Undead)
  Divine Grace (CHA Bonus added to all Saves)
  Divine Health (Immune to Disease)
  L2: Smite Evil (Add CHA bonus to attack and class level to damage 1/day)
  L2: Aura of Courage (Immune to Fear)
  L3: Turn Undead (3+CHA bonus/day)
  L3: Remove Disease (1/day)
  L23: Epic Bonus Feat every 3 levels

Ranger 1d10 4SP
  REQ: None
  Simple & Martial Weapons, Light & Medium Armor, Shields
  Dual-Wield (Main Attack +2, Off Hand Attack +6 only when in light armor)
  Trackless Step (Hide+4, Move Silently+4 when in wilderness areas)
  Ranger Bonus Feat L1, L5, L10, L15, L20 (Epic Bonus Feat if a L21 character)
  L6: Animal Companion
  L9: Improved Two-Weapon Fighting
  L23: Epic Bonus Feat every 3 levels and at L25, L30, L35, L40

Rogue 1d6 8SP
  REQ: None
  Club, Dagger, Quarterstaff, Light & Heavy Crossbow, Dart, Mace, Morningstar,
  Sling, Rapier, Short Sword, Handaxe, Shortbow, Light Armor
  L1: Sneak Attack (+1d6 dmg every 2 levels if you are hidden or the opponent
    is flat footed or has their back to you and is attacking another target)
  L2: Evasion (save vs reflex for no damage)
  L3: Uncanny Dodge (retain DEX bonus when caught flat footed)
  L6: Uncanny Dodge (+1 save vs traps every 3 levels)
  Rogue Bonus Feat L10, L13, L16, L19
  L24: Epic Bonus Feat every 4 levels

Sorcerer 1d4 2SP
  REQ: None
  Simple Weapons
  Summon Familiar
  L23: Epic Bonus Feat every 3 levels

Wizard 1d4 2SP
  REQ: None
  Club, Dagger, Quarterstaff, Light & Heavy Crossbow
  Summon Familiar
  Scribe Scroll #
  Wizard Bonus Feat L5, L10, L15, L20 (Epic Bonus Feat if a L21 character)
  L23: Epic Bonus Feat every 3 levels

PRESTIGE CLASS ABILITIES

Arcane Archer 1d8 4SP $
  REQ: Elf or Half-Elf, Bard, Sorcerer or Wizard, BAB 6, Point Blank Shot,
    Weapon Focus Longbow or Shortbow
  Simple & Martial Weapons, Light & Medium Armor, Shields
  L1: Enchant Arrow (+1 bonus to Attack and Damage every 2 levels)
  L2: Imbue Arrow (Fireball 3/day)
  L4: Seeker Arrow (cannot miss 1/day, 2/day at L6)
  L8: Hail of Arrows (arrow at each enemy 1/day)
  L10: Arrow of Death (save or die 1/day)
  L14: Epic Bonus Feat every 4 levels

Assasin 1d6 4SP $
  REQ: Evil, Hide 8, Move Silently 8
  Simple Weapons, Light Armor
  L1: Death Attack (+1d6 dmg every 2 levels if you are hidden or the opponent
    is flat footed or has their back to you and is attacking another target
    and chance of paralysing opponent)
  L2: Uncanny Dodge (retain DEX bonus when caught flat footed)
  L2: Resist Poison (+1 save vs poison every 2 levels)
  L2: Cast Ghostly Visage (1/day)
  L5: Uncanny Dodge (+1 save vs traps, +2 at L10)
  L5: Cast Darkness (1/day)
  L7: Cast Invisibility (1/day)
  L9: Cast Improved Invisibility (1/day)
  L14: Epic Bonus Feat every 4 levels

Blackguard 1d10 2SP $
  REQ: Evil, BAB 6, Cleave, Hide 5
  Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields
  L2: Dark Blessing (Add CHR bonus to saves)
  L2: Smite Good (Add CHA bonus to attack and class level to damage 1/day)
  L2: Cast Bull's Strength (1/day)
  L3: Turn Undead (3+CHA bonus/day)
  L3: Cast Create Undead (Ghast, 1/day)
  L4: Sneak Attack (+1d6 dmg every 3 levels if you are hidden or the opponent
    is flat footed or has their back to you and is attacking another target)
  L5: Cast Summon Fiend (Succubus, 1/day)
  L6: Cast Inflict Serious Wounds (1/day)
  L7: Cast Create Undead (Doom Knight, 1/day)
  L7: Cast Contagion (1/day)
  L8: Cast Inflict Critical Wounds (1/day)
  L9: Cast Summon Fiend (Vrock, 1/day)
  L13: Epic Bonus Feat every 3 levels
  L15: Cast Summon Fiend (Vrock, HD+2 AC+2 STR+1 INT+1 every 5 levels)

Harper Scout 1d6 4SP $
  REQ: Non-evil, Alertness, Iron Will, Discipline 4, Persuade 8, Search 4,
    Lore 6
  Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields
  Bardic Knowlegde (Add level to Lore)
  Harper Scout Bonus Feat L1, L4 (Epic Bonus Feat if a L21 character)
  L2: Deneir's Eye (+2 save vs traps)
  L2: Cast Sleep (1/day)
  L3: Tymora's Smile (Saves+2 for 5 turns 1/day)
  L3: Cast Cat's Grace (1/day)
  L4: Lliira's Heart (+2 save vs mind spells)
  L4: Cast Eagles Splendor (1/day)
  L5: Cast Invisibility (1/day)
  Cannot advance beyond level 5

Shadowdancer 1d8 6SP $
  REQ: Mobility, Hide 10, Move Silently 8, Tumble 5
  Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields
  Hide in Plain Sight
  L2: Evasion (save vs reflex for no damage)
  L2: Uncanny Dodge (retain DEX bonus when caught flat footed)
  L2: Darkvision
  L3: Shadow Daze (Daze for 5 rounds 1/day)
  L3: Cast Summon Shadow (Shadow, 1/day)
  L4: Shadow Evade (+Conceal +DR +AC for 5 rounds 3/day)
  L5: Defensive Roll (save vs lethal blow for half damage 1/day)
  L5: Uncanny Dodge (+1 save vs traps, +2 at L10)
  L7: Cast Summon Shadow (Shadow Fiend, 1/day)
  L7: Slippery Mind (reroll save vs mind spells)
  L9: Cast Summon Shadow (Shadowlord, 1/day, +2 hit dice every 3 levels)
  L10: Improved Evasion (save vs reflex for no damage, half damage on fail)
  L13: Epic Bonus Feat every 3 levels
  L12: Shadow Evade (10/+3, extra 2/+1 every 3 levels)

Champion of Torm 1d10 2SP #
  REQ: Non-Evil, BAB 7, Weapon Focus in a melee weapon
  Simple & Martial Weapons, Light & Medium Armor, Shields
  Lay on Hands (Heal CHA bonus x class level 1/day, damages Undead)
  Champion of Torm Bonus Feat L2, L4, L6, L8, L10 (Epic Bonus Feat if L21)
  L2: Sacred Defense (Saves+1 every 2 levels)
  L3: Smite Evil (Add CHA bonus to attack and class level to damage 1/day)
  L5: Divine Wrath (+3 bonus to Attack, Damage and Saves, +1/5 damage
    reduction for CHA bonus rounds 1/day)
  L10: Divine Wrath (+5 bonus to Attack, Damage and Saves, +2 every 5 levels)
  L13: Epic Bonus Feat every 3 levels

Dwarven Defender 1d12 2SP #
  REQ: Dwarf, Lawful, BAB 7, Dodge, Toughness
  Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields
  L1: Defensive Stance (STR+4 CON+4 Saves+2 AC Dodge+4, 1/day every 2 levels)
  L1: Defensive Awareness (DEX bonus to AC even when flat-footed)
  L6: Defensive Awareness (cannot be flanked)
  L6: Damage Reduction (-/3 every 4 levels)
  L10: Defensive Awareness (+1 save vs traps)
  L14: Epic Bonus Feat every 4 levels

Pale Master 1d6 2SP #
  REQ: Non-good, Level 3 Bard, Sorcerer or Wizard
  Boneskin (AC Natural+2)
  L1: Gain spells per day every 2 levels at the highest caster class rate
  L2: Cast Animate Dead (Tyrantfog Zombie, 1/day)
  L3: Darkvision
  L4: Cast Summon Undead (Ghoul, 2/day)
  L4: Boneskin (AC Natural+2 every 4 levels)
  L5: Deathless Vigor (+3 HP per class level up to character level 20)
  L6: Undead Graft (Paralyze 2/day, 3/day at level 8, arm replaced by bone)
  L6: Cast Animate Dead (Skeleton Warrior, 1/day)
  L6: Cast Summon Undead (Shadow, 2/day)
  L7: Tough as Bone (Immune to Hold, Paralyze and Stun)
  L7: Cast Summon Undead (Ghast, 2/day)
  L8: Cast Summon Undead (Wight, 2/day)
  L9: Cast Summon Undead (Wraith, 2/day)
  L9: Cast Summon Greater Undead (Mummy, 1/day)
  L10: Deathless Mastery (Immune to Critical Hits)
  L10: Deathless Master Touch (DC17 Kill 3/day, DC+1 every 2 levels)
  L10: Cast Summon Greater Undead (Spectre, 1/day)
  L12: Cast Summon Greater Undead (Vampire Rogue, 1/day)
  L13: Epic Bonus Feat every 3 levels
  L13: Undead Graft (Paralyze 4/day, +1/day every 3 levels)
  L14: Cast Summon Greater Undead (Greater Bodak, 1/day)
  L15: Deathless Vigor (+5 HP every 5 levels)
  L16: Cast Summon Greater Undead (Ghoul King, 1/day)
  L18: Cast Summon Greater Undead (Vampire Mage, 1/day)
  L20: Cast Summon Greater Undead (Skeleton Blackguard, 1/day)
  L22: Cast Summon Greater Undead (Lich, 1/day)
  L24: Cast Summon Greater Undead (Lich Lord, 1/day)
  L26: Cast Summon Greater Undead (Alhoon, 1/day)
  L28: Cast Summon Greater Undead (Elder Alhoon, 1/day)
  L30: Cast Summon Greater Undead (Demi Lich, 1/day)

Red Dragon Disciple 1d6 2SP #
  REQ: Bard or Sorcerer, Lore 8
  L1: Draconic Armor (AC Natural+1, +2 at L5, +3 at L8, +4 at L10)
  L2: Draconic Ability Scores (STR+2)
  L3: Breath Weapon (DC19 2d10 damage)
  L4: Draconic Ability Scores (STR+4)
  L4: Hit Dice 1d8 (from next level)
  L6: Hit Dice 1d10 (from next level)
  L7: Breath Weapon (4d10 damage)
  L7: Draconic Ability Scores (STR+4, CON+2)
  L9: Draconic Ability Scores (STR+4, CON+2, INT+2)
  L9: Dragon Wings (gains wings)
  L10: Breath Weapon (6d10 damage, +1d10 every 3 levels)
  L10: Draconic Ability Scores (STR+8, CON+2, INT+2, CHA+2)
  L10: Half-Dragon (Darkvision, Immune to Fire, Paralysis and Sleep)
  L14: Epic Bonus Feat every 4 levels
  L14: Breath Weapon (DC20, DC+1 every 4 levels)
  L15: Draconic Armor (AC Natural +5, +1 every 5 levels)

Shifter 1d8 4SP #
  REQ: Level 5 Druid, WIS 13, Alertness
  Greater Wild Shape I (Red, Green, Black, White, Blue Wyrmling, 6/day,
    unlimited/day at L4)
  L3: Greater Wild Shape II (Harpy, Gargoyle, Minotaur, 3/day,
    unlimited/day at L7)
  L5: Greater Wild Shape III (Basilisk, Manticore, Drider, 3/day,
    unlimited/day at L10)
  L7: Humanoid Shape (Drow Warrior, Lizardfolk Whipmaster, Kobold Commando,
    3/day)
  L10: Greater Wild Shape IV (Large Dire Tiger, Medusa, Mind Flayer, 3/day)
  L13: Epic Bonus Feat every 3 levels
  L13: Humanoid Shape (unlimited/day)
  L16: Greater Wild Shape IV (unlimited/day)

Weapon Master 1d10 2SP #
  REQ: BAB 5, Whirlwind Attack, Weapon Focus in a melee weapon, Intimidate 4
  Weapon of Choice (select one weapon type for bonuses)
  Ki Damage (Weapon of Choice does maximum damage, level/day)
  L5: Increased Multiplier (Weapon of Choice critical damage multiplier +1)
  L5: Superior Weapon Focus (Weapon of Choice Attack +1)
  L7: Ki Critical (Weapon of Choice critical hit range +2)
  L13: Epic Superior Weapon Focus (Weapon of Choice Attack +1 every 3 levels)
  L13: Epic Bonus Feat every 3 levels

BASE ATTACK BONUS

  Level     |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
  ----------|------------------------------------------------------------
  High      |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
  Medium    |  -  1  2  3  3  4  5  6  6  7  8  9  9 10 11 12 12 13 14 15
  Low       |  -  1  1  2  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10

  Level     | 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
  ----------|------------------------------------------------------------
  Epic      |  1  1  2  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10 10

  BAB Rate  | Class
  ----------|-------------------------------------------------------------
  High      | Barbarian, Fighter, Paladin, Ranger, Arcane Archer $,
            | Blackguard $, Champion of Torm #, Dwarven Defender #,
            | Weapon Master #
  Medium    | Bard, Cleric, Druid, Monk, Rogue, Assasin $, Harper Scout $,
            | Shadowdancer $, Red Dragon Disciple #, Shifter #
  Low       | Sorcerer, Wizard, Pale Master #

If subtracting 5 from the base attack bonus gives a number greater than 0 then
a second attack can be made at that attack bonus.  Further attacks may also be
possible.  For example a level 17 bard has a base attack bonus of 12, a second
attack would be made at a bonus of 7 and a third at a bonus of 2.

# The number of attacks reached at level 20 never increase beyond 2, 3 or 4.

SAVING THROW BONUSES

 - Fortitude saves against disease, poison, paralysis or death spells
 - Reflex saves against damage from traps or magical attacks
 - Will saves against mental influence and magical effects

For each class, saving throw bonuses in each of the above progress at either a
primary or secondary rate.

  Level     |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
  ----------|------------------------------------------------------------
  Primary   |  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10 10 11 11 12
  Secondary |  -  -  1  1  1  2  2  2  3  3  3  4  4  4  5  5  5  6  6  6

  Level     | 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
  ----------|------------------------------------------------------------
  Epic      |  -  1  1  2  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10

Class Primary Saving Throws

  Barbarian             Fortitude
  Bard                             Reflex  Will
  Cleric                Fortitude          Will
  Druid                 Fortitude          Will
  Fighter               Fortitude
  Monk                  Fortitude  Reflex  Will
  Paladin               Fortitude
  Ranger                Fortitude
  Rogue                            Reflex
  Sorcerer                                 Will
  Wizard                                   Will
  Arcane Archer $       Fortitude  Reflex
  Assasin $                        Reflex
  Blackguard $          Fortitude
  Harper Scout $                   Reflex  Will
  Shadowdancer $                   Reflex
  Champion of Torm #    Fortitude  Reflex
  Dwarven Defender #    Fortitude          Will
  Pale Master #         Fortitude          Will
  Red Dragon Disciple # Fortitude          Will
  Shifter #             Fortitude  Reflex
  Weapon Master #                  Reflex

Note: Universal Saving Throw bonuses apply to Fortitude, Reflex and Will.
______________________________________________________________________________

(A.6) Skills

By level 20 you can have up to 317 skill points for an intelligent human rogue
right down to 23 for a dumb half-orc fighter.  Your ability scores can give up
to a 13 point bonus, the skill focus feat can raise them by another 3
points, other feats raising some by 2 points and several spells will raise
some skills.

The following lists items that can raise skills even further.  Also listed are
racial bonuses and spell equivalents which usually guarantee success for that
action.  There is not limit on how much skills can be raised.

Move Silently (+19) (Halflings +2)
  Ring of the Rogue (2), Rogue Links (5), Sharpshadow Blade (2),
  Boots of Elvenkind (10)
    Invisibility - Bard, Sorcerer, Wizard
    Sanctuary - Cleric
Hide (+19)
  Ring of the Rogue (2), Rogue Links (5), Sharpshadow Blade (2),
  Cloak of Elvenkind (10)
    Invisibility - Bard, Sorcerer, Wizard
    Sanctuary - Cleric
Listen (+20) (Elf, Gnomes, Halflings +2, Half-Elves +1)
  Watchman's Helm (8), Greater Belt of Guiding Light (4), Watchmans Club (4),
  Sentinel (4)
    See Invisibility - Bard, Sorcerer, Wizard
    Invisibilty Purge - Cleric, Ranger
    True Seeing - Cleric, Druid, Sorcerer, Wizard
Spot (+20) (Elf +2, Half-Elves +1)
  Watchman's Helm (8), Greater Belt of Guiding Light (4), Watchmans Club (4),
  Sentinel (4)
    See Invisibility - Bard, Sorcerer, Wizard
    Invisibilty Purge - Cleric, Ranger
    True Seeing - Cleric, Druid, Sorcerer, Wizard
Search (+20) (Elf +2, Half-Elves +1)
  Watchman's Helm (8), Greater Belt of Guiding Light (4), Eaglebow (2),
  Amulet of the Master (6)
    Find Traps - Bard, Cleric, Sorcerer, Wizard
    True Seeing - Cleric, Druid, Sorcerer, Wizard
Disable Trap (+10)
  Gloves of the Rogue (2), Amulet of the Master (6), Ring of the Rogue (2)
    Find Traps - Bard, Cleric, Sorcerer, Wizard
Set Trap (+2)
  Gloves of the Rogue (2)
Open Lock (+12)
  Gloves of the Rogue (2), Amulet of the Master (6), Ring of the Rogue (2),
  Thieves Hood (2)
    Knock - Sorcerer, Wizard
Persuade (+17)
  Amulet of the Master (6), Belt of the Performer (4), Armor of Command (5),
  Sword of Lyons (2)
Discipline (+12)
  Gauntlets of Locking Grip (8), One of Many (3), Imaskari Kama (1)
Taunt (+2)
  Uthgardt Holy Shield (2)
Parry (+13)
  Greater Gloves of Swordplay (6), Shimmering Blade (5), Hideo's Kama (2)
Pick Pocket (+4)
  Gloves of the Rogue (2), Ring of the Rogue (2)
ConcentrationResist Taunt (+12) (Gnomes +2)
  Greater Gloves of Concentration (6), Greater Battle Robe (3), Helmet (1),
  Many-Starred Cloak (2)
Spellcraft (+11)
  Greater Gloves of Spellcraft (6), Greater Battle Robe (3),
  Ring of Magic Defences (2)
Lore (+30) (Dwarves +2)
  Ring of Scholars (5) x2, Greater Belt of Guiding Light (4),
  Amulet of the Master (6), Netherese Axe (10)
    Identify - Bard, Sorcerer, Wizard
Heal (+7)
  Armor of Comfort (2), Staff of Curing (5)
Animal Empathy (+13)
  Greater Gloves of Animal Handling (6), Circling Star (4), Golden Sickle (3)
    Dominate Animal - Druid
Perform (+18)
  Greater Gloves of the Minstrel (6), Belt of the Performer (4),
  Lilting Note (8)
Use Magic Device (+1)
  Kilrav's Ring $ (1)
Appraise $ (+7)
  Kilrav's Ring $ (1), Greater Gloves of Appraisal $ (6)
Craft Trap $ (+7)
  Kilrav's Ring $ (1), Greater Gloves of the Artificer $ (6)
Tumble $ (+12)
  Boots of Tumbling $ (10), The Nightthief's Nimbleknife $ (2)
Bluff #
Intimidate #
Craft Armor #
Craft Weapon #

             Class |B B C D F M P R R S W A A B H S C D P R S W
                   |b r l r t n a g o o i A s g S d T D M D h M Key Unt
    Skill          |n d r d r k l r g r z $ $ $ $ $ # # # # # #
    ----------------|---------------------------------------------
    Animal Empathy  |x x x * x x x * x x x x x x x x x x x x * x CHA No
    Concentration   |- * * * * * * * - * * - - * - - - * * * * - CON Yes
    Disable Trap    |- - - - - - - - * - - - * - - - - - - - - - INT No
    Discipline      |* * - - * - * * - - - - - * - - * * - * - * STR Yes
    Heal            |* * * * * * * * * * * * * * * * * * * * * * WIS Yes
    Hide            |- * - - - * - * * - - * * - * * - - * - * - DEX Yes
    Listen          |* * - - - * - * * - - * * - * * - * * * * * WIS Yes
    Lore            |* * * * * * * * * * * * * * * * * * * * * * INT Yes
    Move Silently   |- * - - - * - * * - - * * - * * - - * - - - DEX Yes
    Open Lock       |- - - - - - - - * - - - * - - - - - - - - - DEX No
    Parry           |* * * * * * * * * - - - * - - - * * - - - - DEX Yes
    Perform         |x * x x x x x x x x x x x x x x x x x x x x CHA Yes
    Persuade        |- * * * - * * - * - - - - * * * - - * * * - CHA Yes
    Pick Pocket     |- * - - - - - - * - - - * - * * - - - - - - DEX No
    Search          |- - - - - - - * * - - - * - - * - - - * - - INT Yes
    Set Trap        |- - - - - - - * * - - - * - - - - - - - - - DEX No
    Spellcraft      |- * * * - - - - - * * - - - - - - - * * - - INT No
    Spot            |- - - - - - - * * - - * * - - * * * - * * * WIS Yes
    Taunt           |* * - - - - * - - - - - - * - - - - - - - - CHA Yes
    Use Magic Device|x * x x x x x x * x x x * x x x x x x x x x CHA No
    Appraise $      |- * - - - - - - * - - - * - * - - - - - - - INT No
    Tumble $        |- * - - - * - - * - - - * - * * - - - - - - DEX No
    Bluff #         |- * - - - - - - * - - - * - * * - - - - - - CHA Yes
    Intimidate #    |* - - - - - - - * - - - * * - - - - - - - * CHA Yes
    Craft Trap $    |* * * * * * * * * * * * * * * - * * * * * - INT Yes
    Craft Armor #   |* * * * * * * * * * * * * * * - * * * * * - INT Yes
    Craft Weapon #  |* * * * * * * * * * * * * * * - * * * * * - INT Yes

      *   Class Skill
      -   Cross Class Skill
      x   Exclusive Skill
     Key  Key Ability
     Unt  Untrained

Craft Trap $

               |                     |   Creation DC (Difficulty Check)
  Trap Kit     | Required Material   | Minor  | Average | Strong | Deadly
  -------------|---------------------|--------|---------|--------|-------
  Spike        | Caltrops            |    5   |   20    |   25   |   35
  Sonic        | Thunderstone        |   15   |   20    |   25   |   30
  Frost        | Coldstone           |   15   |   20    |   25   |   30
  Negative     | Skeleton's Knuckles |   15   |   20    |   25   |   30
  Holy         | Holy Water          |   15   |   20    |   25   |   30
  Tangle       | Tanglefoot Bag      |   15   |   20    |   25   |   30
  Acid Splash  | Acid Flask          |   15   |   25    |   30   |   35
  Fire         | Alchemist's Fire    |   20   |   25    |   30   |   35
  Electrical   | Quartz Crystal      |   20   |   25    |   30   |   35
  Gas          | Choaking Powder     |   30   |   35    |   40   |   45

  How lethal the trap is determines how many components are required.
    Minor = 1, Average = 3, Strong = 5, Deadly = 7

  Note: You cannot create a Blob of Acid Trap Kit

Craft Armor and Craft Weapon #

  Turn materials into components

  Material          | Components               | DC | GP
  ------------------|--------------------------|----|-----
  Bolt of Cloth     | Woollen Cloth Pads       | 12 |  1
                    | Woollen Cloth            | 11 |  1
  Leather Hide      | Leather Patches          | 11 |  1
                    | Leather Armor Torso      | 11 |  5
                    | Leather Strings          | 11 |  1
  Plank of Elm Wood | Elmwood Bow Shaft        | 14 |  5
                    | Projectile Shaft         | 11 |  1
  Plank of Oak Wood | Oaken Shield Body        | 12 |  3
                    | Oaken Pole               | 12 |  2
                    | Oaken Crossbow Shelf     | 14 | 10
                    | Oaken Weapon Grip        | 12 |  2
  Bar of Iron       | Helmet Pot               | 12 |  1
                    | Iron Bands               | 10 |  1
                    | Iron Spikes              | 11 |  1
                    | Iron Chain               | 12 |  2
                    | Iron Orb                 | 12 |  2
                    | Iron Hammer Head         | 13 | 10
  Bar of Steel      | Helmet Pot               | 12 |  1
                    | Steel Shield Body        | 15 | 15
                    | Steel Chain Armor Tunic  | 14 |  5
                    | Steel Plated Armor Chest | 17 | 25
                    | Small Steel Blade        | 12 |  5
                    | Large Steel Blade        | 13 | 10
                    | Steel Weapon Hilt        | 10 |  3
                    | Steel Axe Head           | 12 |  2
  Large Bone        | Bone Wand                | 13 | 10

  Turn components into items at a cost of 50% of the item value

  Item                  | Components                             | DC | GP
  ----------------------|----------------------------------------|----|------
  Halberd               | Large Steel Blade, Oaken Pole          | 17 |  10
  Scythe                | Large Steel Blade, Oaken Pole          | 17 |  17
  Two-Bladed Sword      | Large Steel Blade, Oaken Pole          | 19 | 100
  Longsword             | Large Steel Blade, Steel Weapon Hilt   | 15 |  15
  Scimitar              | Large Steel Blade, Steel Weapon Hilt   | 15 |  15
  Bastard Sword         | Large Steel Blade, Steel Weapon Hilt   | 17 |  35
  Katana                | Large Steel Blade, Steel Weapon Hilt   | 17 |  40
  Greatsword            | Large Steel Blade, Steel Weapon Hilt   | 17 |  50
  Double Axe            | Steel Axe Head, Oaken Pole             | 19 |  30
  Throwing Axe (x10)    | Steel Axe Head, Oaken Weapon Grip      | 13 |   1
  Handaxe               | Steel Axe Head, Oaken Weapon Grip      | 13 |   6
  Battleaxe             | Steel Axe Head, Steel Weapon Hilt      | 15 |  20
  Dwarven Waraxe        | Steel Axe Head, Steel Weapon Hilt      | 17 |  30
  Greataxe              | Steel Axe Head, Steel Weapon Hilt      | 17 |  40
  Spear                 | Small Steel Blade, Oaken Pole          | 13 |   1
  Kama                  | Small Steel Blade, Oaken Weapon Grip   | 15 |   2
  Kukri                 | Small Steel Blade, Oaken Weapon Grip   | 17 |   8
  Rapier                | Small Steel Blade, Oaken Weapon Grip   | 17 |  20
  Dagger                | Small Steel Blade, Oaken Weapon Grip   | 12 |   1
  Dagger                | Small Steel Blade, Steel Weapon Hilt   | 12 |   1
  Short Sword           | Small Steel Blade, Steel Weapon Hilt   | 13 |  10
  Light Hammer          | Iron Hammer Head, Oaken Weapon Grip    | 12 |   1
  Warhammer             | Iron Hammer Head, Oaken Weapon Grip    | 13 |  12
  Light Hammer          | Iron Hammer Head, Steel Weapon Grip    | 12 |   1
  Warhammer             | Iron Hammer Head, Steel Weapon Grip    | 13 |  12
  Light Flail           | Iron Chain, Oaken Weapon Grip          | 13 |   8
  Heavy Flail           | Iron Chain, Oaken Weapon Grip          | 15 |  15
  Light Flail           | Iron Chain, Steel Weapon Hilt          | 13 |   8
  Heavy Flail           | Iron Chain, Steel Weapon Hilt          | 15 |  15
  Mace                  | Iron Orb, Oaken Weapon Grip            | 13 |   5
  Morningstar           | Iron Orb, Oaken Weapon Grip            | 15 |   8
  Dire Mace             | Iron Orb, Oaken Pole                   | 19 |  40
  Club                  | Plank of Elm Wood                      | 11 |   1
  Club                  | Plank of Oak Wood                      | 10 |   2
  Club                  | Iron Bands, Oaken Pole                 | 10 |   1
  Quarterstaff          | Iron Bands, Oaken Pole                 | 10 |   1
  Sling                 | Leather Hide                           | 12 |   1
  Whip                  | Oaken Weapon Grip, Leather Strings     | 17 |  20
  Light Crossbow        | Oaken Crossbow Shelf, Leather Strings  | 15 |  35
  Heavy Crossbow        | Oaken Crossbow Shelf, Leather Strings  | 17 |  50
  Shortbow              | Elmwood Bow Shaft, Leather Strings     | 13 |  30
  Longbow               | Elmwood Bow Shaft, Leather Strings     | 15 |  75
  Arrow (x20)           | Projectile Shaft, Feathers             | 13 |   1
  Bolt (x20)            | Projectile Shaft, Feathers             | 13 |   1
  Fighter Helmet        | Helmet Pot, Feathers                   | 11 |   2
  Paladin Helmet        | Helmet Pot, Feathers                   | 12 |   2
  Small Shield          | Oaken Shield Body, Iron Bands          | 11 |   4
  Large Shield          | Oaken Shield Body, Iron Bands          | 13 |  25
  Tower Shield          | Steel Shield Body, Iron Bands          | 15 |  50
  Monk's Outfit         | Woolen Cloth, Leather Patches          | 11 |   1
  Rogue's Tunic         | Woolen Cloth, Leather Patches          | 11 |   1
  Bard's Tunic          | Woolen Cloth, Leather Patches          | 11 |   1
  Sorcerer's Robe       | Woolen Cloth, Leather Patches          | 11 |   1
  Padded Armor          | Woolen Cloth, Leather Patches          | 11 |   2
  Leather Armor         | Leather Armor Torso, Woolen Cloth Pads | 12 |   5
  Hide Armor            | Leather Armor Torso, Woolen Cloth Pads | 13 |   7
  Studded Leather Armor | Leather Armor Torso, Iron Spikes       | 13 |   7
  Banded Mail           | Leather Armor Torso, Iron Bands        | 16 | 100
  Chain Shirt           | Steel Chain Tunic, Woolen Cloth Pads   | 14 |  50
  Splint Mail           | Steel Chain Tunic, Woolen Cloth Pads   | 16 | 100
  Splint Mail           | Steel Chain Tunic, Leather Patches     | 16 | 100
  Chainmail             | Steel Chain Tunic, Leather Patches     | 15 |  75
  Scale Mail            | Steel Plated Chest, Woolen Cloth Pads  | 14 |  50
  Breastplate           | Steel Plated Chest, Woolen Cloth Pads  | 15 |  75
  Half Plate            | Steel Plated Chest, Woolen Cloth Pads  | 17 | 300
  Full Plate            | Steel Plated Chest, Woolen Cloth Pads  | 18 | 750
  Scale Mail            | Steel Plated Chest, Leather Patches    | 14 |  50
  Breastplate           | Steel Plated Chest, Leather Patches    | 15 |  75
  Half Plate            | Steel Plated Chest, Leather Patches    | 17 | 300
  Full Plate            | Steel Plated Chest, Leather Patches    | 18 | 750
  Adamantine Helm       | Bar of Adamantine                      | 25 | 2500
  Adamantine Chainmail  | Bar of Adamantine                      | 38 | 1700
  Adamantine Full Plate | Bar of Adamantine                      | 30 | 2800
  Mithral Shirt         | Bar of Mithral                         | 30 | 12000
  Mithral Chainmail     | Bar of Mithral                         | 30 | 12200
  Mithral Shield        | Bar of Mithral                         | 28 | 22000

Poison Weapon #

  Poison | Weak | Mild | Avaerage | Strong | Very Strong | Deadly
  ------ |------|------|----------|--------|-------------|--------
  DEX DC |  16  |  18  |    20    |   22   |     24      |   26

  Assassin and Blackguard always succeed

You can add permanent Light 20m to any item with Continual Flame (you can use
  this to make money when selling the item)
You can use Alchemist's Fire to add temporary fire damage to a melee weapon
______________________________________________________________________________

(A.7) Feats

I shall not repeat the feat descriptions given in the manual but I will sort
them into groups, although there is some overlap.

Skills and Abilities

  Artist (L1, Bard : Perform+2, Spot+2) $
  Courteous Magocracy (L1 : Lore+2, Spellcraft+2) $
  Silver Palm (L1 : Appraise+2, Persuade+2) $
  Blooded (L1 : Initiative+2, Spot+2) $
  Skill Focus (Chosen Skill+3)
  Epic Skill Focus (L21, Skill 20 : Chosen Skill+10) #
  Improved Parry (INT 13 : Parry+4)
  Alertness (Listen+2, Spot+2)
  Stealthy (Hide+2, Move Silently+2) $
  Thug (Initiative+2, Persuade+2) $
  Improved Initiative (Initiative+4) $
    Superior Initiative (L21 : Initiative+8) #
  Epic Reputation (L21 : Bluff+4, Intimidate+4, Persuade+4, Taunt+4) #
  Blinding Speed (L21, DEX 25 : Haste for a short time) #
  Great Strength (L21 : STR+1) # x10
  Great Dexterity (L21 : DEX+1) # x10
  Great Constitution (L21 : CON+1) # x10
  Great Intelligence (L21 : INT+1) # x10
  Great Wisdom (L21 : WIS+1) # x10
  Great Charisma (L21 : CHA+1) # x10

Saving Throws

  Luck of Heros (L1 : Fortitude+1, Reflex+1, Will+1) $
  Bullheaded (L1 : Will+1, Resist Taunt+2) $
  Strong Soul (L1 : Will+1, Fortitude+1, +1 vs Death) $
  Snake Blood (L1 : Reflex+1, +2 vs Poison) $
  Great Fortitude (Fortitude+2)
    Perfect Health (CON 25 : Immunity Poison, Disease) #
  Epic Fortitude (L21 : Fortitude+4) #
  Lightning Reflexes (Reflex+2)
  Epic Reflexes (L21 : Reflex+4)
  Iron Will (Will+2)
  Epic Will (L21 : Will+4) #
  Resist Poison (+4 vs Poison) $
  Resist Disease (+4 vs Disease) $

Armor and Weapons

  Armor Proficiency Light
    Armor Proficiency Medium
      Armor Proficiency Heavy
  Shield
  Weapon Proficiency Simple
  Weapon Proficiency Martial (not Pale Master)
  Weapon Proficiency Exotic (not Pale Master)
  Weapon Focus (Attack+1)
    Epic Weapon Focus (L21 : Attack+2) #
  Improved Critical (BAB 8 - Critial Hit range doubled)
    Overwhelming Critical (L21 STR 23 Great Cleave, Weapon Focus : +1d6 dmg) #
      Devastating Critical (STR 25 : fortitude save or die) #
  Epic Prowess (L21 : Attack+1) #

Passive Combat (Automatic)

  Two-Weapon Fighting (not Ranger)
  Ambidexterity (DEX 15, not Ranger)
    Improved Two-Weapon Fighting
  Point Blank Shot
    Rapid Shot (DEX 13)
  Improved Unarmed Strike
    Deflect Arrows (DEX 13)
    Circle Kick (DEX 15) $
  Cleave (Power Attack)
    Great Cleave $
  Blind Fight $
  Dirty Fighting (Make one attack with +1d4 damage) $
  Rapid Reload (Crossbows) $
  Weapon Finesse (DEX used for Melee Attack)
  Zen Archery (WIS 13 : WIS used for ranged attack) $

Active Combat (Selected)

  Called Shot
  Disarm (INT 13)
    Improved Disarm
  Knockdown
    Improved Knockdown (INT 13)
  Power Attack (STR 13 : Attack-5, +5 dmg)
    Improved Power Attack (Attack-10, +10 dmg)
  Stunning Fist (DEX 13, WIS 13, BAB 8, Improved Unarmed Strike)
    Extra Stunning Attacks (Extra Stunning Fist 3/day) $
    Improved Stunning Fist (L21, DEX 19 WIS 19, Improved Unarmed Strike) # x10
  Whirlwind Attack (Expertise, Sping Attack : Attack all close enemies) #
    Improved Whirlwind Attack (L21, DEX 23 : Attack all nearby enemies) #

Defensive

  Dodge (DEX 13)
    Mobility
      Spring Attack (BAB 4 : no attack of opportunity when moving) $
  Expertise (INT 13 : Attack-5, AC+5) $
    Improved Expertise (Attack-10, AC+10) $
  Toughness (+1 HP/level)
  Epic Toughness (L21 : +20 HP) # x10
  Resist Energy (Fortitude 8 : 5/- Acid, Cold, Electricity, Fire or Sonic) $
  Epic Energy Resistance (L21 : 10/- Acid Cold Electricity Fire Sonic) # x10
  Armor Skin (L21 : AC Natural+2) #
  Epic Damage Reduction (L21, CON 21 : 3/-) # x3

Spellcasting and Metamagic (Cast L1)

  Combat Casting (no -4 Concentration penalty for casting near ememy)
    Improved Combat Casting (L22, Concentration 25 : no attack of opp.) #
  Spell Focus (+2 spell save DC)
    Greater Spell Focus (+4 spell save DC) $
      Epic Spell Focus (L21, Cast L9 : +6 spell save DC) #
    Arcane Defence (Save vs School +2) $
  Spell Penetration (+2 against spell resistance)
    Greater Spell Penetration (+4 against spell resistance) $
      Epic Spell Penetration (L21: +6 against spell resistance) #
  Extend Spell (occupy slot one level higher)
  Silent Spell (occupy slot one level higher)
    Automatic Silent Spell (L21, Cast L9, Spellcraft 24 : Silent L3) # x3
  Still Spell (occupy slot one level higher)
    Automatic Still Spell (L21, Cast L9, Spellcraft 27 : Still L3) # x3
  Empower Spell (Cast L2 : occupy slot two levels higher)
  Maximize Spell (Cast L3 : occupy slot three levels higher)
  Quicken Spell (Cast L4 : occupy slot four levels higher)
    Automatic Quicken Spell (L21, Cast L9, Spellcraft 30 : Quicken L3) # x3
  Scribe Scroll (Use on Blank Scroll) #
  Brew Potion (L3 : Use on Magical Potion Bottle) #
  Craft Wand (L5 : Use on Bone Wand) #

Epic Spells (Cleric L21, Druid L21, Sorcerer L21, Wizard L21, Pale Master L15)

  Epic Spell Mummy Dust (Spellcraft 15)
  Epic Spell Dragon Knight (Spellcraft 22)
  Epic Spell Greater Ruin (Spellcraft 25)
  Epic Spell Mage Armor (Spellcraft 26, not Cleric, not Druid)
  Epic Spell Hellball (Spellcraft 32)
  Epic Spell Epic Warding (Spellcraft 34, not Cleric, not Druid)
    Epic Spells can be cast in armor without penalty and cannot be interupted.
    Bards cannot select Epic Spells

Class Specific

  Mighty Rage (L21, Barbarian L15, STR 21 CON 21 : STR+8 CON+8 Will+4 3/day) #
  Terrifying Rage (Barbarian L21, Intimidate 25 : intimidate vs will) #
  Thundering Rage (Barbarian L21, STR 25 : current weapons +2d6 critical dmg,
                                                 DC20 Deafness 25%/3 rounds) #
  Curse Song (Bard, Harper Scout) #
  Extra Music (Bard : Extra Bard Song 4/day) $
  Lingering Song (Bard : Band Song lasts an extra 5 rounds) $
? Lasting Inspiration (L21, Bard, Perform 25 : Bard Song 10 times longer) #
  Weapon Specialization (Fighter L4, Weapon Focus : +2 dmg)
    Epic Weapon Specialization (L21 : +4 dmg) #
  Bane of Enemies (Ranger L21 : Attack+2, +2d6 damage vs favored enemy) #
  Epic Dodge (L21, DEX 25, Rogue L13, Shadowdancer L10, Dodge, Tumble 30) #
  Extra Turning (Cleric, Paladin)
  Divine Might (Cleric, Paladin, CHA 13, Power Attack) $
  Divine Shield (Cleric, Paladin, CHA 13, Power Attack) $
  Planar Turning (L21, WIS 25, CHA 25, Cleric, Paladin L38, Blackguard L38) #
  Extra Smiting (Paladin L2, Blackguard L2, Champion of Torm L3 : +2/day)
  Great Smiting (L21 CHA 25 : Paladin L2, Blackguard L2 : +level to dmg) # x10
  Improved Spell Resistance (L21, Monk L12 : Spell Resistance+2) # x10
  Improved Ki Strike (L21, Monk : Unarmed considered +4) # x2
  Improved Sneak Attack (Rogue L15, Assasin L15, Blackguard L25 : +1d6) # x10
  Self-Concealment (L21, DEX 30, Monk L9, Rogue L10, Shadowdancer L10,
                                   Hide 30, Tumble 30 : +10% Concealment) # x5
  Epic Fiend (L21, Blackguard L15 : Summon Vrock)
  Epic Shadowlord (Shadowdancer L11 : Summon Shadowlord)
  Undead Shape (Shifter L11 : 3/day) #
  Outsider Shape (Shifter L11, WIS 25 : 3/day) #
  Construct Shape (Shifter L11, WIS 27 : 3/day) #
  Dragon Shape (L21, Druid L18, Shifter L10, WIS 30 : 3/day) #
  Crippling Strike (Rogue L10 : STR-2 on sneak attack)
  Defensive Roll (Rogue L10 : save vs lethal blow for half damage 1/day)
  Improved Evasion (Rogue L10 : save for no damage, half damage on fail)
  Opportunist (Rogue L10 : +4 attack bonus for attack of opportunity)
  Skill Mastery (Rogue L10 : Disable Trap, Open Lock, Set Trap roll always 20)
  Slippery Mind (Rogue L10 : reroll save vs mind spells)

Fighter Bonus Feats (also available as Epic Bonus Feats)

  Ambidexterity, Blind-Fight $, Called Shot, Cleave, Deflect Arrows, Disarm,
  Dodge, Expertise $, Great Cleave $, Improved Critical, Improved Disarm,
  Improved Expertise $, Improved Knockdown, Improved Parry, Improved Power
  Attack, Improved Two-Weapon Fighting, Improved Unarmed Strike, Knockdown,
  Mobility, Point Blank Shot, Power Attack, Rapid Shot, Spring Attack $,
  Stunning Fist, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Weapon
  Proficiency Exotic, Weapon Specialization, Whirlwind Attack #

Ranger and Harper Scout Bonus Feats (also available as Epic Bonus Feats)

  Favored Enemy (+1 Listen, Spot, Taunt, dmg vs chosen racial group)
  Greater Spell Focus

Rogue Bonus Feats (also available as Epic Bonus Feats)

  Crippling Strike, Defensive Roll, Improved Evasion, Opportunist
  Skill Mastery, Slippery Mind

Wizard Bonus Feats (also available as Epic Bonus Feats)

  Arcane Defense $, Brew Potion #, Combat Casting, Craft Wand #, Empower
  Spell, Extend Spell, Greater Spell Focus $, Greater Spell Penetration $,
  Maximize Spell, Quicken Spell, Silent Spell, Spell Focus, Spell Penetration,
  Still Spell

Champion of Torm Bonus Feats (also available as Epic Bonus Feats)

  Blind-Fight $, Called Shot, Cleave, Disarm, Dodge, Expertise $, Great
  Cleave $, Improved Critical, Improved Disarm, Improved Expertise $, Improved
  Knockdown, Improved Parry, Improved Power Attack, Improved Two-Weapon
  Fighting, Improved Unarmed Strike, Knockdown, Mobility, Point Blank Shot,
  Power Attack, Rapid Shot, Spring Attack $, Stunning Fist, Weapon Finesse,
  Weapon Focus, Weapon Proficiency Exotic, Whirlwind Attack #

Epic Bonus Feats

                      Class|B B C D F M P R R S W A A B H S C D P R S W
                           |b r l r t n a g o o i A s g S d T D M D h M
  Epic Bonus Feats         |n d r d r k l r g r z $ $ $ $ $ # # # # # #
  --------------------------|-------------------------------------------
  Armor Skin                |* - * - * * * - - - - - - * - - * * - * - *
  Blinding Speed            |- - - - - - - * * - - - - - ? * - - - - - -
  Devestating Critical      |* - - - * - * - - - - B - * ? - * * - - - *
  Epic Damage Reduction     |* - - - * * - - - - - - - - ? - * * - * - *
  Epic Energy Resistance    |- - - * - * - - - * - - - - - - - * * - * -
  Epic Prowess              |* - - - * - * * - - - * - * - - * * - * - *
  Epic Reflexes             |- - - - - - - - - - - * * - - * - - - - - -
  Epic Reputation           |- - - - - - * - * - - - - * - - - - - * - -
  Epic Skill Focus          |- * - - - - - - * - - - S - ? * - - - - - -
  Epic Toughness            |* - - - * * * * - - - * - * - - * * - * - *
  Epic Weapon Focus         |* - - - * - * * - - - B - * ? - * * - - - *
  Epic Will                 |- * - - - - - - - - - - - - * - - - - - - -
  Great Charisma            |- * - - - - - - - - - - - - * - - - - - - -
  Great Dexterity           |- * - - - - - - - - - * * - * - - - - - - -
  Great Intelligence        |- - - - - - - - - - * - - - - - - - - - - -
  Great Wisdom              |- - * * - - - - - - - - - - - - * - - - * -
  Improved Stunning Fist    |- - - - * * - - - - - - - - ? - * - - - - -
  Improved Whirlwind Attack |- - - - * - - - - - - - - - ? * * - - - - *
  Overwhelming Critical     |* - - - * - * - - - - B - * ? * * * - - - *
  Perfect Health            |- - - - - - * - - - - - - * ? - - * - - - -
  Superior Initiative       |* - - - * - - - * - - - * - - * * - - - - *

  * Class Bonus Feat
  - Class Feat
  x Class Restricted Feat
  B Bonus Feat Shortbow and Longbow only
  S Bonus Feat Hide and Move Silently only

                      Class|B B C D F M P R R S W A A B H S C D P R S W
  Spellcasting and         |b r l r t n a g o o i A s g S d T D M D h M
  Class Bonus Feats        |n d r d r k l r g r z $ $ $ $ $ # # # # # #
  --------------------------|-------------------------------------------
  Arcane Defense            |x * - - x x - - x - * x x x x x x x x x x x
  Automatic Quicken         |x x * * x x x x x * * x x x ? x M x M M M x
  Automatic Silent Spell    |x x * * x x x x x * * x x x ? x M x M M M x
  Automatic Still Spell     |x x * * x x x x x * * x x x ? x M x M M M x
  Epic Spell                |x x - - x x x x x * * x x x x x x x * x x x
  Epic Spell Focus          |x M * * x x x M x * * x x x ? x M x M M M x
  Epic Spell Penetration    |x - * * x x x x x * * x x x ? x M x M M M x
  Greater Spell Focus       |x * * * x x * * x - * x x x x x x x x x x x
  Improved Combat Casting   |x * * * x x * * x * * M x ? ? x x x M M M x
  Mighty Rage               |* x x x x x x x x x x x x x ? x x x x x x x
  Terrifying Rage           |* x x x x x x x x x x x x x ? x x x x x x x
  Thundering Rage           |* x x x x x x x x x x x x x ? x x x x x x x
  Curse Song                |x * x x x x x x x x x x x x * x x x x x x x
  Extra Music               |x * x x x x x x x x x x x x x x x x x x x x
  Lasting Inspiration       |x * x x x x x x x x x x x x ? x x x x x x x
  Planar Turning            |x x * x x x * x x x x x x * ? x ? x x x x x
  Epic Weapon Specialization|x x x x * x x x x x x x x x ? x x x x x x x
  Improved Ki Strike        |x x x x x * x x x x x x x x ? x x x x x x x
  Improved Spell Resistance |x x x x x * x x x x x x x x ? x x x x x x x
  Self-Concealment          |x x x x x * x x * x x x * x ? * x x x x x x
  Great Smiting             |x x x x x x * x x x x x x * ? x x x x x x x
  Bane of Enemies           |x x x x x x x * x x x x x x ? x x x x x x x
  Favoured Enemy            |x x x x x x x * x x x x x x * x x x x x x x
  Epic Dodge                |x x x x x x x x * x x x x x ? * x x x x x x
  Improved Sneak Attack     |x x x x x x x x * x x x * * ? x x x x x x x
  Epic Fiend                |x x x x x x x x x x x x x * ? x x x x x x x
  Epic Shadowlord           |x x x x x x x x x x x x x x ? * x x x x x x
  Construct Shape           |x x x x x x x x x x x x x x ? x x x x x * x
  Dragon Shape              |x x x * x x x x x x x x x x ? x x x x x * x
  Outsider Shape            |x x x x x x x x x x x x x x ? x x x x x * x
  Undead Shape              |x x x x x x x x x x x x x x ? x x x x x * x

  M - Bonus Feat only for multiclass characters that meet the requirement
______________________________________________________________________________

(A.8) Multiclass

Multiclassing can create some great unusual characters.

Elf Rogue/Wizard

If you are an experienced player who can manage without high HP and AC, then
my favorite is an Elf Rogue/Wizard -/16/-/16/-/-.  This is not an "ultimate"
character recommendation, just one I had fun (and difficulty) playing.

As an Elf you get 16 DEX for just 6 ability points rather than 10 giving +3
bonuses to AC, 6 skills and reflex saves.

As a Wizard starting with 16 INT you get +12 SP at the start, +3 SP per level
and +3 bonuses to the four INT related skills.  I would raise INT to 18 by
level 8 giving +4 SP per level.

As a Rogue I would not advance beyond level 3 as this prevents you casting
level 9 spells.  A Level 3 Rogue does 2-12 sneak attack damage, avoids all
damage when making a successful reflex save and keeps the DEX AC bonus when
caught flat footed (off-guard for want of a better word).

Good skills are Spellcraft (+1 Univeral saving throws every 5 levels),
Concentration (resistant to Taunt), Disable (or rather Recover) Trap, Persuade
and with 15 points in Use Magic Device you can use every item in the game.
I recommend those skills because you cannot perform these actions using spells
or potions.  You still want some points in other skills so you don't have to
use lots of potions or take up your spell slots.

By Level 20 you should have over 200 skill points, because unlike most other
class combinations you need a high INT.

Elf Monk/Wizard

For the ultimate Wizard take one level of Monk either at the start or early
on.  This boosts your armor class and melee abilities considerably, go for
-/16/-/16/14/-.  Thanks to arQon for that suggestion.

Human Paladin/Sorcerer

If you plan on being a sorcerer, you should start with one level in Paladin
(or one level in Rogue then one level in Paladin).

As a sorcerer you should end up with CHA 19+ and with 1 level in Paladin
this will give you +4 to all saving throws with Divine Grace.  You also get
Divine Health making you immune to Disease and feats of Weapon Proficiency
Simple and Martial, Armor Proficiency Light, Medium and Heavy (not that you
will use it later in the game) and Shield.

As a human you won't get an XP penalty and the extra skill point per level
is crucial for a sorcerer.
______________________________________________________________________________

(A.9) Multiplayer

When playing cooperative multiplayer games a character created for the single
player campaign will work well.  However if you are in a multiplayer game
where you can be attacked by other players you will only stand a chance if you
are a fighter based character with several hundred HP and four or more attacks
per round.  Spell casters don't have a chance, as most players use custom
created items which make them immune to almost every spell you can cast and
weapons that will kill you in less than a round.
______________________________________________________________________________

(A.10) Shapeshift

Wild Shape (Druid Level 5)

  Brown Bear    STR27 DEX13 CON19  AC+2  10 Temp HP  1d4 dmg
  Panther       STR16 DEX15 CON19  AC+4  10 Temp HP  1d4 dmg
  Wolf          STR13 DEX15 CON15  AC+4  10 Temp HP  1d4 dmg
  Boar          STR15 DEX10 CON17  AC+5  10 Temp HP  1d4 dmg
  Badger        STR8  DEX17 CON15  AC+5  10 Temp HP  1d4 dmg

Improved Wild Shape - Dire (Druid Level 12)

  Brown Bear    STR31 DEX13 CON19  AC+5  40 Temp HP  1d8 dmg
  Panther       STR25 DEX15 CON17  AC+8  30 Temp HP  1d8 dmg
  Wolf          STR25 DEX15 CON17  AC+8  30 Temp HP  1d8 dmg
  Boar          STR27 DEX10 CON17 AC+10  20 Temp HP  1d8 dmg
  Badger        STR14 DEX17 CON19 AC+10  20 Temp HP  1d8 dmg

Elemental Shape - Huge (Druid Level 16)

                Damage Reduction, Immunity Sneak Attack, Critical Hit,
                Mind Spells, Paralysis, Poison, Disease
  Fire          STR19 DEX19 CON26  AC+5   0 Temp HP  2d8 dmg
                Damage Immunity Fire+, Damage Immunity Cold-
  Water         STR25 DEX22 CON19 AC+10   0 Temp HP 2d10 dmg
                Damage Immunity Fire+
  Earth         STR30 DEX10 CON22  AC+7   0 Temp HP 2d10 dmg
  Air           STR19 DEX30 CON19 AC+10   0 Temp HP  2d8 dmg

Improved Elemental Shape - Elder (Druid Level 20)

                Damage Reduction Immunity Sneak Attack, Critical Hit,
                Mind Spells, Paralysis, Poison, Disease
  Fire          STR19 DEX19 CON26  AC+5   0 Temp HP  2d8 dmg
                Damage Immunity Fire+, Damage Immunity Cold-
  Water         STR25 DEX22 CON19 AC+10   0 Temp HP 2d10 dmg
                Damage Immunity Fire+
  Earth         STR30 DEX10 CON22  AC+7   0 Temp HP 2d10 dmg
  Air           STR19 DEX30 CON19 AC+10   0 Temp HP  2d8 dmg

Greater Wildshape I - Wyrmling (Shifter Level 1) #

                True Seeing, Immunity Paralysis
  Red           STR16 DEX8  CON15  AC+6  15 Temp HP  1d6 dmg
                Cast Wyrmling Breath Fire unlimited/day,
                Damage Immunity Fire+, Damage Immunity Cold-
  Blue          STR15 DEX8  CON15  AC+6  15 Temp HP  1d4 dmg
                Cast Wyrmling Breath Lightning unlimited/day,
                Damage Immunity Electrical+
  Black         STR15 DEX17 CON12  AC+5  15 Temp HP  1d3 dmg
                Cast Wyrmling Breath Acid unlimited/day,
                Damage Immunity Acid+
  White         STR15 DEX17 CON12  AC+5  15 Temp HP  1d3 dmg
                Cast Wyrmling Breath Cold unlimited/day,
                Damage Immunity Cold+, Damage Immunity Fire-
  Green         STR15 DEX8  CON16  AC+6  15 Temp HP  1d4 dmg
                Cast Wyrmling Breath Gas unlimited/day,
                Damage Immunity Acid+

Greater Wildshape II (Shifter Level 3) #

  Harpy         STR18 DEX18 CON12  AC+8  20 Temp HP  1d3 dmg
                Cast Captivating Song unlimited/day
  Gargoyle      STR10 DEX18 CON18  AC+8  20 Temp HP  1d4 dmg  Damage Reduction
  Minotaur      STR19 DEX8  CON17  AC+7  25 Temp HP  1d8 dmg  Battleaxe +1

Greater Wildshape III (Shifter Level 5) #

  Basilisk      STR16 DEX8  CON12 AC+11  30 Temp HP  1d8 dmg
                Cast Gaze Petrification unlimited/day
  Drider        STR16 DEX16 CON15  AC+8  20 Temp HP  1d8 dmg
                Cast Darkness unlimited/day, Drider Spear +2 (Poison),
                Spell Resistance 14, Immunity Paralysis, Slow, Entangle
  Manticore     STR20 DEX19 CON15  AC+7  30 Temp HP  2d4 dmg
                Cast Manticore Spikes unlimited/day

Greater Wildshape IV (Shifter Level 10) #

  Dire Tiger    STR27 DEX17 CON15  AC+8  60 Temp HP  2d4 dmg
  Medusa        STR19 DEX19 CON12 AC+10  35 Temp HP  1d6 dmg
                Cast Gaze Petrification unlimited/day
  Mindflayer    STR10 DEX19 CON12  AC+7  30 Temp HP  1d4 dmg  INT+8 WIS+2
                Cast Illithid Mind Blast, Psionic Inertial Barrier,
                Spell Resistance 24, Immunity Mind Spells

Humanoid Shape (Shifter Level 7) #

  Drow Warrior  STR18 DEX21 CON10  AC+8  30 Temp HP  1d8 dmg  Cast Darkness
                unlimited/day, Drow Venomblade +3, Spell Resistance 26
  Lizardfolk    STR16 DEX20 CON12  AC+9  35 Temp HP  1d2 dmg
  Whipmaster    Shocking Whip +3 (+1d6 Electrical dmg), Damage Reduction,
                Damage Resistance, Immunity Paralysis, Slow, Entangle, Poison
  Kobold        STR10 DEX22 CON12 AC+10  10 Temp HP  1d6 dmg
  Commando      Kobold Commando Sword +3, Immunity Paralysis, Slow, Entangle

Undead Shape (Shifter Level 11) #

                Damage Reduction, Immunity Sneak Attack, Mind Spells, Disease,
                Poison, Critical Hit, Paralysis, Negative Level, Death Magic,
                Ability Decrease
  Risen Lord    STR21 DEX8  CON19 AC+14  60 Temp HP  2d4 dmg
                Risen Lord Scythe +5, Spell Resistance 20, Damage Immunity+
  Vampire       STR18 DEX20 CON12 AC+13  30 Temp HP  2d4 dmg  Regenerating,
                Cast Gaze Dominate unlimited/day, Damage Resistance
  Spectre       STR16 DEX22 CON12 AC+15  40 Temp HP  1d8 dmg
                Damage Resistance, Damage Immunity Divine-, Immunity Knockdown

Outsider Shape (Shifter Level 11) #

  Azer          STR20 DEX8  CON21 AC+14  50 Temp HP 1d10 dmg
  Chieftain     Azer Flaming Waraxe +5 (+2d4 Fire dmg), Spell Resistance 12,
                Cast Burning Hands, Fire Stream unlimited/day,
                Damage Immuunity Fire+, Damage Immunity Cold-
  Rakshasa      STR17 DEX20 CON12 AC+12  30 Temp HP  1d6 dmg  True Seeing,
                Rakshasa Staff +5 (+1d10 Fire dmg), Cast Mestil's Acid Breath,
                Dispel Magic, Ice Storm unlimited/day, Spell Immunity,
                Damage Reduction
  Death Slaad   STR22 DEX19 CON18 AC+16  70 Temp HP  3d6 dmg  Regenerating,
  Lord          Cast Chaos Spittle unlimited/day, Damage Resistance,
                Damage Reduction, Immunity Fear

Construct Shape (Shifter Level 11) #

                Immunity Poison, Critical Hit, Death Magic, Ability Decrease,
                Paralysis, Mind Spells, Sneak Attack, Disease, Negative Level,
                Damage Reduction
  Stone Golem   STR31 DEX8  CON12 AC+14  90 Temp HP 2d10 dmg
                Cast Hurl Rocks unlimited/day, Spell Resistance 22,
                Damage Immunity+, Damage Immunity Acid-
  Demonflesh    STR29 DEX8  CON12 AC+14  90 Temp HP  2d6 dmg
  Golem         Spell Resistance 22, Damage Immunity Electrical+,
                Damage Resistance
  Iron Golem    STR33 DEX8  CON12 AC+16  90 Temp HP 2d10 dmg
                Cast Poison Gas unlimited/day, Spell Resistance 26,
                Damage Immunity Electrical+, Damage Immunity Fire-,

Dragon Shape (Druid Level 18, Shifter Level 11) #

                Damage Reduction, Spell Resistance 20, True Seeing,
                Immunity Sneak Attack, Mind Spells, Paralysis
  Ancient Red   STR48 DEX36 CON32 AC+20 100 Temp HP  2d6 dmg
  Dragon        Cast Dragon Breath Fire unlimited/day,
                Damage Immunity Fire+, Damage Immunity Cold-
  Ancient Blue  STR48 DEX36 CON32 AC+20 100 Temp HP  2d6 dmg
  Dragon        Cast Dragon Breath Lightning unlimited/day,
                Damage Immunity Cold+, Damage Immunity Fire-
  Ancient Green STR48 DEX36 CON32 AC+20 100 Temp HP  2d6 dmg
  Dragon        Cast Dragon Breath Gas unlimited/day,
                Damage Immunity Fire+, Damage Immunity Cold-

Polymorph Self (Spell Level 4 - Ranger, Sorcerer, Wizard, 1 Turn/Level)

                Immunity Movement Speed Decrease
  Fey           STR10 DEX24 CON10  AC+5   0 Temp HP
  Zombie        STR14 DEX14 CON14  AC+0  20 Temp HP
  Troll         STR23 DEX14 CON23  AC+5  10 Temp HP  Regenerating
  Umber Hulk    STR23 DEX15 CON19  AC+7  30 Temp HP  True Seeing
  Giant Spider  STR19 DEX17 CON12  AC+5  20 Temp HP
                Immunity Paralysis, Slow, Entangle

Tenser's Transformation (Spell Level 6 - Sorcerer, Wizard, 1 Round/Level)

                Immunity Movement Speed Decrease
                STR20 DEX22 CON18  AC+4  1d6/Level Temp HP, Attack +3
                Tenser's Sword (Longsword +3, +1D6 Fire dmg, Cleave Feat)
                Immunity Mind Spells

Shapechange (Spell Level 9 - Druid, Sorcerer, Wizard, 1 Turn/Level)

  Red Dragon    STR36 DEX30 CON21 AC+10 150 Temp HP, 2d6 dmg  True Seeing,
                Spell Resistance 20, Immunity Sneak Attack, Mind Spells,
                Paralysis, Damage Immunity Fire+, Damage Immunity Cold-
  Fire Giant    STR30 DEX30 CON21 AC+10 200 Temp HP 2d10 dmg
                Damage Immunity Fire+, Damage Immunity Cold-
  Balor         STR24 DEX30 CON24 AC+10 250 Temp HP  1d6 dmg
                Spell Resistance 28, Immunity Poison, Damage Reduction,
                Damage Resistance, Damage Immunity Electrical+
  Death Slaad   STR24 DEX36 CON24 AC+10 225 Temp HP  3d6 dmg
                Regenerating, Damage Reduction, Damage Resistance
  Iron Golem    STR30 DEX20 CON20 AC+10 300 TEMP HP 2d10 dmg
                Damage Reduction, Damage Immunity Electrical-
                Immunity Poison, Critical Hit, Death Magic, Ability Decrease,
                Paralysis, Mind Spells, Sneak Attack, Disease, Negative Level

Tip: If when leveling up you don't meet a feat ability score prerequisite,
for example DEX 15 for Ambidexterity, simply level up whilst shapeshifted.
______________________________________________________________________________

(A.11) Racial Groups

This section is mainly for Rangers and Harpers to help them decide which
Favoured Ememy (Listen+1, Spot+1, Taunt+1, +1 dmg) to choose.

Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Halflings, Humans, Orcs

Aberrations
  Beholder #, Drider #, Ettercap, Eyeball #, Hook Horror, Intellect Devourer,
  Mind Flayer #, Umber Hulk, Will-O'-Wisp
Animals (wild and Domesticated)
  Badgers, Bat, Bears, Birds, Boars, Dog, Felines, Wolves and others
Beasts
  Gray Render, Stirge
Constructs
  Golems, Horrors, Minogon, Shield Guardian
Dragons
  Evil Chromatic (coloured) Dragons and Good Metalic Dragons
  Dracolich #, Faerie Dragon $, Prismatic Dragon #, Pseudodragon $, Wyrmling $
Elementals
  Air, Earth, Fire, Water Elementals and Invisible Stalker
Fey
  Dryad, Grig, Nixie, Nymph, Pixie
Giants
  Ettin, Giants, Ogres, Trolls
Goblinoids
  Bugbears, Gnoll $, Goblins, Hobgoblin $
Magical Beasts
  Androsphinx $, Basilisk $, Blink Dog, Cockatrice $, Deep Rothe #, Gargoyle,
  Gorgon $, Harpy #, Krenshar, Manticore $, Phase Spider, Winter Wolf, Worg
Monstrous Humanoids
  Medusa $, Minotaurs, Stinger $
Outsiders (Planar)
  Archons, Azer #, Balors, Celestials, Fiends, Formian $, Hounds, Imp, Quasit,
  Mephits, Rakshasa, Slaads, Spider Demon #, Succubus, Tiefling, Vrock
Reptilian Humanoids
  Asabi $, Kobold $, Lizardfolk, Yuan-Ti
Shapechangers
  Aranea, Werecat, Wererat, Werewolf
Undead
  Allip, Baelnorn, Bodak, Cursts, Demilich #, Doom Knight, Ghast, Ghouls,
  Liches, Mohrg, Mummies, Revenant, Shadows, Skeletal Devourer, Skeletons,
  Spectre, Spirit $, Vampires, Wight, Wraith, Wraith Spider, Zombies
Vermin (Insects)
  Beetles, Spiders

Illithid #
Gelatinous Cube #

==============================================================================

(B) Henchmen

There is a one time fee of 200GP to hire a henchman.  This is reduced to 150GP
if you have a good CHA or are the same race.  This fee can be reduced 25GP or
50GP depending how high your persuade skill is.  In SoU there is no fee.

Notes:
 - Abilities in brackets are those that have been magically increased
 - Task 1 cannot be finished until your reach level 6
 - Task 2 cannot be finished until your reach level 10
 - Henchmen do not advance beyond level 14
 - All reward items have a value of 0GP

Tip: You can keep the previous items by removing them from your inventory
after starting the conversation having completed the quest.  This is only of
any real use for the rings as you can wear both.

Pavel - Male Human Reconciler Fighter
  L1 15/13/12/10/12/8        AC14 Morningstar

(B.1) Tomi Grin Undergallows - Male Halfling Free Spirit Rogue
  L4 10/(22)/16/12/10/10     AC17 Kukri+1, Tomi's Shortbow +1
  L5 10/(22)/16/12/10/10     AC18 Kukri+1, Tomi's Shortbow +1
  L6 10/(22)/16/12/10/10     AC20 Kukri+1, Tomi's Shortbow +1
  L7 10/(23)/16/12/10/10     AC20 Kukri+1, Tomi's Shortbow +1
  L8 10/(24)/16/12/10/10     AC21 Kukri+1, Tomi's Shortbow +1
  L9 10/(24)/16/12/10/10     AC23 Kukri+2, Tomi's Shortbow +2
 L10 10/(25)/16/12/10/10     AC23 Kukri+2, Tomi's Shortbow +2
 L11 10/(25)/16/12/10/10     AC24 Kukri+2, Tomi's Shortbow +2
 L12 10/(26)/16/12/10/10     AC26 Kukri+3, Tomi's Shortbow +3
 L13 10/(26)/16/12/10/10     AC26 Kukri+3, Tomi's Shortbow +3
 L14 10/(26)/21/12/10/10     AC28 Kukri+3, Tomi's Shortbow +3
    Task 1: Find Official Document
    Gives You: Tomi's Contract
    Reward: 100XP, Ring of the Rogue +1 (DEX+1, Disable Trap, Open Lock +1)
    Task 2: Find The Star of Calimshan ruby
    Reward: 200XP, Ring of the Rogue +3 (DEX+3, Disable Trap, Open Lock +2)
    Task 3: Find The Ashes of Running Wolf
    Reward: 300XP, Ring of the Rogue +4 (DEX+4, Disable Trap, Open Lock, Hide,
      Pick Pocket, Move Silently +2)

(B.2) Boddyknock Glinckle - Male Gnome Judge Sorcerer
  L4 10/12/(19)/12/8/16      AC11 Boddyknock's Crossbow +1, Dagger +1
  L5 10/12/(19)/12/8/(17)    AC11 Boddyknock's Crossbow +1, Dagger +1
  L6 10/12/(19)/12/8/(17)    AC12 Boddyknock's Crossbow +1, Dagger +1
  L7 10/12/(20)/12/8/(17)    AC12 Boddyknock's Crossbow +1, Dagger +1
  L8 10/12/(20)/12/8/(19)    AC12 Boddyknock's Crossbow +1, Dagger +1
  L9 10/12/(20)/12/8/(19)    AC13 Boddyknock's Crossbow +2, Dagger +2
 L10 10/12/(21)/12/8/(19)    AC13 Boddyknock's Crossbow +2, Dagger +2
 L11 10/12/(21)/12/8/(20)    AC13 Boddyknock's Crossbow +2, Dagger +2
 L12 10/12/(21)/12/8/(21)    AC19 Boddyknock's Crossbow +3, Dagger +3
 L13 10/12/(21)/12/8/(21)    AC19 Boddyknock's Crossbow +3, Dagger +3
 L14 10/12/(23)/12/8/(21)    AC24 Boddyknock's Crossbow +3, Dagger +3
    Task 1: Find Leaven Bread Recipe
    Gives You: Boddyknock's Gem
    Reward: 100XP, Lantanese Ring +1 (CHA+1, Regeneration+1)
    Task 2: Find Prism Blossom Seed
    Reward: 200XP, Lantanese Ring +3 (CHA+3, Regeneration+1)
    Task 3: Find a dragon's scale
    Reward: 300XP, Prophyro's Ring +4 (CHA+4, Regeneration+1)

(B.3) Daelan Red Tiger - Male Half-Orc Rebel Barbarian
  L4 19/14/14/10/10/7        AC16 Double Axe+1, Daelan's Longbow+1
  L5 19/14/14/10/10/7        AC17 Double Axe+1, Daelan's Longbow+1
  L6 19/14/14/10/10/7        AC18 Double Axe+1, Daelan's Longbow+1
  L7 (22)/14/14/10/10/7      AC18 Double Axe+1, Daelan's Longbow+1
  L8 (23)/14/14/10/10/7      AC19 Double Axe+1, Daelan's Longbow+1
  L9 (23)/14/14/10/10/7      AC21 Double Axe+2, Daelan's Longbow+2
 L10 (24)/14/14/10/10/7      AC21 Double Axe+2, Daelan's Longbow+2
 L11 (24)/14/14/10/10/7      AC22 Double Axe+2, Daelan's Longbow+2
 L12 (25)/14/14/10/10/7      AC24 Double Axe+3, Daelan's Longbow+3
 L13 (26)/14/14/10/10/7      AC24 Double Axe+3, Daelan's Longbow+3
 L14 (26)/14/(19)/10/10/7    AC26 Double Axe+3, Daelan's Longbow+3
    Task 1: Find Uthgardt Iron Brooch
    Gives You: Daelan's Feather
    Reward: 100XP, Amulet of the Red Tiger Tribe +1 (STR+1, Immunity Fear)
    Task 2: Find Great Axe with Notched Blade
    Reward: 200XP, Amulet of the Red Tiger Tribe +3 (STR+3, Immunity Fear)
    Task 3: Find Uthgardt Ceremonial Spear
    Reward: 300XP, Amulet of the Uthgardt +4 (STR+4, Immunity Fear,
      Spell res 12)

(B.4) Grimgnaw - Male Dwarf Dominator Monk
  L4 16/16/20/10/(17)/4      AC20 Unarmed +8 1D8+3 +2 Cold dmg (20/x2)
  L5 16/16/20/10/(17)/4      AC21 Unarmed +8 1D8+3 +2 Cold dmg
  L6 16/16/20/10/(17)/4      AC23 Unarmed +8 1D8+3 +2 Cold dmg
  L7 (19)/16/20/10/(18)/4    AC25 Unarmed +12/+9 1D8+4 +2 Cold dmg
  L8 (20)/16/20/10/(18)/4    AC25 Unarmed +15/+12 1D10+5 +1D6 Cold dmg
  L9 (20)/16/20/10/(18)/4    AC27 Unarmed +15/+12 1D10+5 +1D4 Cold dmg
 L10 (21)/16/20/10/(19)/4    AC28 Unarmed +16/+13/+10 1D10+5 +1D4 Cold dmg
 L11 (21)/16/20/10/(19)/4    AC28 Unarmed +17/+14/+11 1D10+5 +1D4 Cold dmg
 L12 (22)/16/20/10/(19)/4    AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg
 L13 (22)/16/20/10/(19)/4    AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg
 L14 (22)/16/(25)/10/(19)/4  AC28 Unarmed +21/+18/+15/+12 1D12+6 +1D6 Cold dmg
    Task 1: Find Alaganda's Silver Ring
    Gives You: Gringnaw's Gem
    Reward: 100XP, Amulet of the Long Death +1 (CON+1, Spell res 10)
    Task 2: Find Corpse Hand
    Reward: 200XP, Amulet of the Long Death +3 (CON+3, Spell res 10)
    Task 3: Find Blessed Dagger
    Reward: 300XP, Amulet of the Silent Lord +4 (CON+4, Spell res 10,
      Immunity Level Drain)

(B.5) Linu La'neral - Female Elf Benefactor Cleric of Sehanine Moonbow
  L4 16/12/(13)/10/16/12     AC19 Mace+1, Linu's Crossbow +1
  L5 16/12/(13)/10/(17)/12   AC19 Mace+1, Linu's Crossbow +1
  L6 16/12/(13)/10/(17)/12   AC20 Mace+1, Linu's Crossbow +1
  L7 16/12/(14)/10/(17)/12   AC20 Mace+1, Linu's Crossbow +1
  L8 16/12/(14)/10/(19)/12   AC22 Mace+1, Linu's Crossbow +1
  L9 16/12/(14)/10/(19)/12   AC23 Mace+2, Linu's Crossbow +2
 L10 16/12/(15)/10/(19)/12   AC23 Mace+2, Linu's Crossbow +2
 L11 16/12/(15)/10/(20)/12   AC23 Mace+2, Linu's Crossbow +2
 L12 16/12/(15)/10/(21)/12   AC26 Mace+3, Linu's Crossbow +3
 L13 16/12/(15)/10/(21)/12   AC26 Mace+3, Linu's Crossbow +3
 L14 16/12/(17)/10/(21)/12   AC28 Mace+3, Linu's Crossbow +3
    Task 1: Find Silver Chalice of Moonbow
    Gives You: Linu's Token (Flower)
    Reward: 100XP, Pendant of the Elf +1 (DEX+1, Darkvision)
    Task 2: Find Journal of Synth La'neral
    Reward: 200XP, Pendant of the Elf +3 (DEX+3, Darkvision)
    Task 3: Find Volcanis Oak Seed
    Reward: 300XP, Pendant of the Elf +4 (DEX+4, Immunity Mind Spells)

(B.6) Sharwyn - Female Human Reconciler Bard
  L4 (18)/15/12/10/10/16     AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1
  L5 (18)/15/(14)/10/10/16   AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1
  L6 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
  L7 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
  L8 (18)/15/(15)/10/10/(18) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
  L9 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
 L10 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
 L11 (18)/15/(15)/10/10/(20) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
 L12 (18)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3
 L13 (20)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3
 L14 (20)/15/(17)/10/10/(21) AC22 Sharwyn's Shortbow +3, Two-Bladed Sword +3
    Task 1: Find Celestial Elixir
    Gives You: Sharwyn's Contract
    Reward: 100XP, Belt of the Performer +1 (CHA+1, Persuade+1, Perform+1)
    Task 2: Find Lock of Nymph's Hair
    Reward: 200XP, Belt of the Performer +3 (CHA+3, Persuade+2, Perform+2)
    Task 3: Find Tamorlyn's Song
    Reward: 300XP, Belt of the Performer +5 (CHA+5, Persuade+4, Perform+4)

(B.7) Dorna Trapspringer - Female Dwarf Reconciler Rogue/Cleric $
  L1 13/18/18/10/14/8
  L4 13/19/18/10/14/8     L2/2 13/18/18/10/15/8    L1/3 13/18/18/10/15/8
  L8 13/20/18/10/14/8     L4/4 13/18/18/10/16/8    L1/7 13/18/18/10/16/8
 L12 13/21/18/10/14/8     L6/6 13/18/18/10/17/8   L1/11 13/18/18/10/17/8
 L16 13/22/18/10/14/8     L8/8 13/18/18/10/18/8   L1/15 13/18/18/10/18/8
 L20 13/23/18/10/14/8   L10/10 13/18/18/10/19/8   L1/19 13/18/18/10/19/8
    Chapter 1: Dorna's Footlocker Key, Dorna's Shortsword (+1 critical dmg),
      Dorna's Armor (AC2), Dorna's Battleaxe (Attack+1, Keen)
    Interlude: Dorna's Armor, Dorna's Battleaxe +1, Studded Leather Armor +1,
      Handaxe +1, Shortbow +1, Arrow +1

(B.8) Xanos Messarmos - Male Half-Orc Free Spirit Sorcerer/Barbarian $
  L1 12/14/17/10/10/15
  L4 12/14/17/10/10/16   L2/2 13/14/17/10/10/15    L1/3 13/14/17/10/10/15
  L8 12/14/17/10/10/17   L6/2 13/14/17/10/10/16    L1/7 14/14/17/10/10/15
 L12 12/14/17/10/10/18  L10/2 13/14/17/10/10/17   L1/11 15/14/17/10/10/15
 L16 12/14/17/10/10/19  L14/2 13/14/17/10/10/18   L1/15 16/14/17/10/10/15
 L20 12/14/17/10/10/20  L18/2 13/14/17/10/10/19   L1/19 17/14/17/10/10/15
    Chapter 1: Xanos's Footlocker Key, Xanos' Garb (AC2), Xanos's Dagger,
      Xanos' Bracers (CON+1, AC+1, only by Half-Orc Sorcerer)
    Interlude: Xanos' Garb, Longsword +1, Heavy Crossbow +1, Bolt +1

(B.9) Deekin Scalesinger - Male Kobold (Reptilian) Rebel Bard/Rogue $
  Deekin can identify your equipment
  L7  6/12/15/10/10/16
  L8  6/12/15/10/10/17   L7/1  6/13/15/10/10/16
 L12  6/12/15/10/10/18   L7/5  6/14/15/10/10/16
 L16  6/12/15/10/10/19   L7/9  6/15/15/10/10/16
 L20  6/12/15/10/10/20  L7/13  6/16/15/10/10/16
    Chapter 1: Deekin's Rapier (DC18 Daze 10%/4 rounds, Cast Haste 1/day)
    Interlude: Deekin's Crossbow (Attack+1, Point Blank Shot, Weight-60%),
      Dagger +1, Cloak of Protection +2
    Task: Enter Underground Tunnel with The Dragon's Tooth
    Reward: Dragon Tooth Amulet (STR+4, only by Reptilian)
    or Dragon Tooth Dagger -1 (+1D8 Elec dmg vs Undead, +2 vs Negative Energy)

(B.10) Deekin Scalesinger - Male Kobold Reconciler Bard/Dragon Disciple #
  Weapon Focus, Improved Critical Light Crossbow, Rapid Reload
   L14  6/12/15/10/10/18
 L14/2  8/12/15/10/10/19
 L14/6 10/12/15/10/10/20
L14/10 18/12/17/12/10/23 (1) Epic Weapon Focus Light Crossbow
  Dragon Tooth Amulet (STR+2, Fire 10/-, Bludgeoning, Piercing, Slashing 5/-,
  Regeneration+1, only by Reptilian), Bracers of Armor +2,Belt of Agility +2,
  Boots of Reflexes +2, Small Shield +2, Studded Leather Armor +3, Dagger +3,
  Diamond, Bolt +2, Ring of Protection +3, Short Sword +3, Light Crossbow +3
  Note (1): At the start of chapter 2, Deekin gains STR+4

(B.11) Sharwyn - Female Human Reconciler Bard/Fighter #
  Weapon Focus, Weapon Specialization, Improved Critical Longbow
  Weapon Focus Two-Bladed Sword
  L7/6 14/14/12/13/10/20
  L8/7 14/14/12/13/10/20 Improved Critical Two-Bladed Sword
  L8/8 14/14/12/13/10/21
  Sharwyn's Ring (DEX+4, AC Deflection+2, only by Bard), Longbow +3, Arrow +3,
    Two-Bladed Sword

(B.12) Daelan Red Tiger - Male Half-Orc Rebel Barbarian #
  Weapon Focus Double Axe, Improved Critical Double Axe
   L12 23/14/14/10/10/7
   L15 23/14/14/10/10/7  Cleave
   L16 24/14/14/10/10/7
  Half-Blood Gloves (AC Deflect+3, +3/10), Double Axe +1

(B.13) Tomi Undergallows - Male Halfling Free Spirit Rogue/Shadowdancer #
  Improved Two-Weapon Fighting, Mobility
 L11/4 10/23/16/12/10/10
 L11/5 10/24/16/12/10/10
  Tomi's Armor (AC3, AC Armor+3, Freedom, Hide+4, Move Silently+4, only by
    Rogue), Boots of Elvenkind, Kukri +3

(B.14) Linu La'neral - Female Elf Benefactor Cleric of Sehanine Moonbow #
  Domain Air, Animal
  Great Cleave
   L15 16/12/12/10/21/12
   L16 16/12/12/10/22/12
  Robe of the Night Skies (AC7, AC Armor+3, WIS+2, +2 vs Death, Light 15m,
    only by Elf, Cleric), Mace +3

(B.15) Nathyrra - Female Drow Dominator Wizard/Rogue/Assassin #
  Spell Resistance 30, Ambidexterity, Two Weapon Fighting
 L7/3/4 10/17/12/17/12/10
 L9/3/7 12/20/14/14/10/10
 L9/3/8 12/21/14/14/10/10
11/3/10 12/22/15/14/10/10 Epic Toughness, Great Dexterity
  Nathyrra's Cloak (AC Deflect+5, CON+2, +6/10, Hide+10, Move Silently+10,
  cast Heal 1/day), Short Sword of Quickness, Deathslayer, Light Crossbow +5,
  Shadow Legion Armor, Amulet of Natural Armor +4, Greater Boots of Tumbling,
  Ring of Fortitude +5, Bolt +4

(B.16) Valen Shadowbreath - Male Tiefling Rebel Fighter/Weapon Master #
  Weapon Focus, Weapon Specialization, Improved Critical Heavy Flail
  Great Cleave, Whirlwind Attack
 L14/5 19/15/15/15/12/10
 L14/6 20/15/15/15/12/10
L14/10 21/15/15/15/12/10 Epic Weapon Focus Heavy Flail
  Valen's Breastplate (AC5, AC Armor+5, cast Haste 1/day, Weight-40%)
  Devil's Bane (Heavy Flail +3, +5 vs Outsiders, Keen, +1d10 critical dmg,
  only by Outsider), Scarab of Protection +5, Ring of Protection +4,
  Boots of Striding +4, Potion of Cure Serious Wounds x2

(B.17) Lavoera - Female Astral Deva Crusader Outsider #
  Weapon Focus, Weapon Specialization, Improved Critical Mace, Cleave
  Spell Resistance 30
   L18 22/18/18/18/18/20

==============================================================================

(C) Custom Items

This sections covers the items you can create throughout the game.

(C.1) Marrok's Forge (City Core, Shining Knight Arms and Armor)

Marrok will enhance +1 enchanted items for 500GP and the following components.

Adamantine
  Axe of the Tall Kin +1 (Double Axe, Light 10m)                        1029GP
  Sword Saint Legacy +1 (Katana, +1D6 Sonic dmg vs Evil)                1603GP
  Rune Hammer +1 (War Hammer, Spell res 10)                             1799GP
  Sentinel +1 (Battleaxe, Listen+2, Spot+2, Light 10m)                  1982GP
  Stonefire Axe +1 (Greataxe, +2 Fire dmg)                              2219GP
  Harbinger Kin +1 (Greatsword, +2 Fire dmg)                            2240GP
  Sea Reaver +1 (Scythe, Cast Resist Elements)                          2626GP
  Desert Wind +1 (Scimitar, +1D6 Fire dmg)                              3712GP
Diamond
  Storm +1 (Light Hammer, +1D4 Electrical dmg)                          2205GP
  Astral Blade +1 (Longsword, +1D4 Sonic dmg)                           2215GP
  Chromatic Breastplate +1 (AC Armor+1, 10/- Cold, Fire, Electrical)    2865GP
Dragon Blood
  Namarra +1 "Neversleep" (Rapier, DC14 Daze 75%/1 round)               1919GP
  Ice Reaver +1 (Hand Axe, +1 Cold dmg, 15/- Cold)                      3164GP
  Ravager +1 (Halberd, +1D6 Sonic dmg)                                  3709GP
  Reaver +1 (Heavy Flail, +1D6 Cold dmg)                                3712GP
Fairy Dust
  Fey Spear +1 (DC14 Daze 75%/1 round)                                  1906GP
  Feyduster +1 (Short Sword, DC14 Daze 75%/1 round)                     1912GP
  Drone +1 (Morning Star, DC14 Slow 50%/2 rounds)                       2531GP
Gargoyle Skull
  Whitebone Armor (Half Plate, AC Armor+2)                              1233GP
Ironwood
  Ironwood Mace +1 (Dire Mace, Weigth-40%)                               875GP
  Gladiator's Club +1 (DC14 Daze 75%/1 round)                           1906GP
  Foundation +1 (Light Flail, DC14 Knock)                               2531GP
  Uthgardt Ceremonial Blade +1 (Two-Bladed Sword, Keen)                 2596GP
Special Holy Water
  Golden Sickle +1 (Animal Empathy +2, +1 L0 Druid Spell)               1124GP
  Scales of Truth +1 (AC Armor+1, Fortitude+1, See Invisibility 1/day)  1696GP
  Mace of Disruption +1 (+2 vs Undead)                                  1717GP

(C.2) Imaskarran Tomes (Port Llast, Eltoora's Lab)

After collecting the Imaskarran Tomes you can create items by putting the
following components in the chest and casting a spell on it.

Staff of Power (Fire)
  Quartz Crystal, Fire Beetle's Belly and cast Fireball
Ring of Elemental Resistance (Life)
  Quartz Crystal, Fen Berry and cast Endure Elements
Amulet of Natural Armor +3 (Ice)
  Quartz Crystal, Skeleton's Knuckle and cast Mage Armor
Ring of Protection +3 (Death)
  Ettercap Silk Gland, Skeleton's Knuckle, cast Improved Invisibility
Wand of Lightning (Resonance)
  Ettercap Silk Gland, Fen Berry and cast Lightning Bolt

(C.3) Alchemist's Apparatus (Castle Jhareg, Quint's Chambers)

Put Healer's Kit and Empty Bottle in the Alchemist's Apparatus and cast a
divine spell on it to create five potions of that spell.  You can only do this
once for each spell.

Spells that work
  Aid, Cure Light Wounds, Cure Serious Wounds, Heal
Spells that don't work
  Bless, Cure Moderate Wounds

(C.4) Fantabulous Contrapulator (Luskan, Sewers)

Set the levers and use the Contrapulator Activation Switch to create up to 30
potions.

  Water  Wind Stone  Fire
    N     N     N     N    Nothing
    N     N     N     Y    Potion of Lore
    N     N     Y     N    Potion of Barkskin
    N     N     Y     Y    Potion of Bull's Strength
    N     Y     N     N    Potion of Aid
    N     Y     N     Y    Potion of Cat's Grace
    N     Y     Y     N    Potion of Invisibility
    N     Y     Y     Y    Potion of Cure Serious Wounds
    Y     N     N     N    Potion of Cure Light Wounds
    Y     N     N     Y    Potion of Fox's Cunning
    Y     N     Y     N    Potion of Endurance
    Y     N     Y     Y    Nothing
    Y     Y     N     N    Potion of Cure Moderate Wounds
    Y     Y     N     Y    Potion of Speed
    Y     Y     Y     N    Potion of Clarity
    Y     Y     Y     Y    Bottle of Sewage

(C.5) Hasuraman's Tomes (Beorunna's Well, Many-Starred Cloak)

When you find one of Hasuraman the Muddled's tomes, you can create the item by
putting the components in the Wizard's Chest and casting a spell on it.

Gargoyle Boots (Tome of Boots)
  Bodak's Tooth, Gargoyle Skull and cast Stoneskin
Staff of Power (Tome of Power)
  Bodak's Tooth x2 and cast Feeblemind
Crystal Robes (Tome of Robes)
  Fire Beetle Belly, Quartz Crystal and cast Enervation
Amulet of Natural Armor +5 (Tome of the Amulet)
  Fenberry, Slaad's Tongue and cast Mage Armor
Ring of Regeneration +4 (Tome of the Ring)
  Fenberry, Rakshasa's Eye and cast Melf's Acid Arrow

(C.6) Barun Silverblade (Beorunner's Well, Trading Post)

Barun Silverblade will enhance +1 enchanted items for 10000-30000GP (you can
use +2 or higher items but there is no benefit).

Adamantine
  Axe of the Tall Kin +3 (Double Axe, Light 10m)                        7189GP
  Sword Saint Legacy +4 (Katana, +1D6 Sonic dmg vs Evil)               14203GP
  Rune Hammer +3 (War Hammer, Spell res 14)                            16815GP
  Sentinel +3 (Battleaxe, Listen+4, Spot+4, Cast True Seeing 1/day,    26295GP
    Light 10m)
  Stonefire Axe +2 (Greataxe, +1D6 Fire dmg)                            7636GP
  Harbinger Kin +3 (Greatsword, +1D6 Fire dmg)                         12978GP
  Sea Reaver +2 (Scythe, +1D6 Sonic dmg vs Elemental, Cast Resist       6550GP
    Elements)
  Desert Wind +2 (Scimitar, +1D10 Fire dmg)                            14343GP
Diamond
  Storm +2 (Light Hammer, +1D6 Electrical dmg, 10/- Electrical)        11060GP
  Astral Blade +2 (Longsword, +1D10 Sonic dmg)                         14343GP
  Chromatic Breastplate +3 (AC Armor+3, Armor+2 vs Dragon & Elemental)  7171GP
Dragon Blood
  Namarra +2 "Neversleep" (Rapier, DC14 Sleep 50%/2 rounds)            10661GP
  Ice Reaver +3 (Hand Axe, +1 Cold dmg, 15/- Cold)                     11914GP
  Ravager +4 (Halberd, +1D6 Sonic dmg, DC14 Daze 50%/2 rounds)         25628GP
  Reaver +2 (Heavy Flail, +1D10 Cold dmg)                              14343GP
Fairy Dust
  Fey Spear +3 (+1D6 Electrical dmg, DC14 Sleep 50%/2 rounds)          27783GP
  Feyduster +2 (Short Sword, DC14 Sleep 50%/2 rounds)                  10654GP
  Drone +4 (Morning Star, +1D6 Sonic dmg, DC14 Slow 50%/2 rounds)      27788GP
Gargoyle Skull
  Whitebone Armor +2 (Half Plate, AC Armor+2, 15/+1)                    9710GP
Ironwood
  Ironwood Mace +3 (Dire Mace, Weight-40%)                              6755GP
  Gladiator's Club +4 (DC14 Daze 75%/1 round)                          15136GP
  Foundation +4 (Light Flail, DC14 Knock)                                  0GP
  Uthgardt Ceremonial Blade +2 (Two-Bladed Sword, +1D6 Cold dmg,       14497GP
    Keen, Discipline+2)
Special Holy Water
  Golden Sickle +2 (Animal Empathy +3, +1 L0-L1 Druid Spell)            5433GP
  Scales of Truth +3 (Splint Mail, AC Armor+3, Fortitude+2,             6661GP
    Cast See Invisibility 2/day)
  Mace of Disruption +1 (+5 vs Undead, +1D8 Fire dmg vs Undead)         6741GP

(C.7) The Grinder $ (Hilltop West, Drogan's Home Apprentices' Quarters)

You can create items by putting these components in the Grinder.

Potion of Barkskin (listed in The Alchemist's Cookbook)
  Empty Bottle, Fenberry x2
The Tinoman (Greatsword, Attack+1, +1 Slashing dmg, +1 critcal dmg)
  Quartz Crystal, Practice Sword
Ring of Disease Resistance
  Quartz Crystal, Green Spore
Lesser Amulet of Health
  Quartz Crystal, Heart of the Shadow

(C.8) Strange Machine $ (Valley of Winds, Excavated Ruins)

You can create a Power Stone by putting components into the urns then using
the strange machine.

  Component      |   Left Urn (Defensive)     |    Right Urn (Offensive)
  ---------------|----------------------------|-----------------------------
  Belladonna     | 6 Haste                    |  4 Slow
  Slaad Tongue   | 6 Energy Buffer            | 10 Kill, Save vs Death DC14
  Dragon's Blood | 1 Greater Stoneskin        |  1 Gust of Wind
  Fairy Dust     | 1 Improved Invisibility    |  1 Stun
  Ruby           | 1 Spell Mantle             |  1 Flame Arrow
                 | 3 Greater Spell Mantle     |  3 Multiple Flame Arrows

(C.9) Prayer Bag $ #

Paladins and Clerics can summon creatures by putting various components in the
Prayer Bag and using the Transmogrifying Wand on it.

  Creature          | Components
  ------------------|------------------------------
  Lantern Archon    | Meat, Holy Water
  Steam Mephit      | Meat, Dragon's Blood
  Tyrantfog Zombie  | Meat, Skeleton's Knuckle
  Celestial Avenger | Bear Hide, Holy Water
  Dire Bear         | Bear Hide, Dragon's Blood
  Skeleton Chief    | Bear Hide, Skeleton's Knuckle
  Hound Archon      | Wolf Hide, Holy Water
  Dire Wolf         | Wolf Hide, Dragon's Blood
  Shadow            | Wolf Hide, Skeleton's Knuckle

(C.10) Enserric # (Undermountain Level 1 - Black Longsword)

If you tell Enserric that you have no need of a longsword you can change him
into either Enserric the Greatsword, Enserric the Dagger or Enserric the Short
Sword.

If you ask Enserric why you are losing health then you can temporarily enhance
him by draining constitution (unless you are immune to ability drain).
  CON-2  Enchantment+1
  CON-4  Enchantment+2
  CON-6  Enchantment+3

(C.11) Rizolvir # (Lith My'athar, City Core & Port - Forge)

Rizolvir will enhance weapons.

  Melee Weapon Upgrade    | Cost
  ------------------------|----------
  Enhancement +1 to +5    |  50,000GP
  Enhancement +6          |  70,000GP
  Enhancement +7          |  90,000GP
  Enhancement +8          | 110,000GP
  Enhancement +9          | 130,000GP
  Enhancement +10         | 150,000GP
  Acid Damage +2d6        |  75,000GP
  Cold Damage +2d6        |  75,000GP
  Fire Damage +2d6        |  75,000GP
  Electrical Damage +2d6  |  75,000GP
  Haste                   | 150,000GP
  Keen                    |  50,000GP
  True Seeing             |  30,000GP
  Spell Resistance 20     |  75,000GP
  Regeneration +2         |  75,000GP

  Ranged Weapon Upgrade   | Cost
  ------------------------|----------
  Attack Bonus +1 to +10  |  30,000GP
  Mighty +5               |  50,000GP
  Mighty +10              | 100,000GP
  Unlimited Ammunition +5 | 100,000GP

  You can apply up to 8 upgrades to a single weapon
  Can only apply mighty & elemental damage to a weapon that does not have any

(C.12) Bridge Control # (Underdark, West of Lith My'athar)

If you kept the baby from the Blake House in Hilltop East you can insert him
into the bridge control and can then choose to press either a spider button or
a shrunken humanoid button.  You are rewarded with Tynan's Top which can
either summon Tynan the Drider or Tynan the Goblin once per day.

Tynan the Drider - Destroyer Aberration/Cleric
 L6/12 15/15/16/15/16/19
  AC:18 HP:159  Attack Bonus 19/14/9/19  Saves 13/8/16 Spell Resistance:14
  Darkvision, Immunity Paralysis, Slow, Entangle, Movement Speed Decrease
  Mace+6 x2

Tynan the Goblin - Free Spirit Humanoid/Barbarian
 L1/18 22/13/20/10/11/8
  AC:47 HP:216  Attack Bonus 30/25/20/15 Saves 18/7/6  Discipline:26
  Handaxe+6

(C.13) Golem Construction Machine # (Isle of the Maker, The Maker's Sanctum)

Sorcerers or Wizards can use the Golem Machine Activator on the Golem
Construction Machine to unlock it.  Then put Golem Right Leg, Golem Left Leg,
Golem Right Hand, Golem Left Hand, Golem Head, Golem Torso inside the machine
along with the Controlling Amulet to activate the 4 Spell Conduits.  You can
cast one of nine spells on each Spell Conduit with the following effects.

  Spell                           | Effect
  --------------------------------|---------------------------------------
  Greater Spell Mantle (L9)       | Spell Resistance +6
  Bigby's Crushing Hand (L9)      | Strength +4 (Disipline +2)
  Greater Sanctuary (L7)          | AC Natural+4
  Time Stop (L9)                  | Regenerating +8 HP/round (13 in total)
  Premonition (L8)                | Damage Reduction +?/?
  Mass Haste (L6)                 | Hasted (AC Dodge+4)
  True Seeing (L5)                | True Seeing
  Chain Lightning (L6)            | Lightning Bolt when hit
  Mordenkainen's Disjunction (L9) | Dispel Magic on hit

Shield Guardian - Reconciler Construct
   L20 26/10/10/10/10/3
  AC:29 HP:160 BAB:15 Damage:2d8 20/x2 Discipline:48 Spell Resistance:26
  Darkvision, Improved Knockdown, Improved Power Attack
  Immunity Critical Hit, Disease, Paralysis, Negative Level, Ability Decrease,
    Mind Spells, Poison, Death Magic, Sneak Attack
  Damage Reduction +?/?, Regenerating 5 HP/round
  Store 3 x L4 or lower spells.

(C.14) Lord Nasher's Items #

Rizolvir                    - Nasher's Ring of Strength (STR+3)
Volkarion Arsetis           - Nasher's Nimble Boots (DEX+3)
West of Lith My'athar, Cave - Nasher's Cloak of Protection (AC Deflect+3)
Artuur                      - Nasher's Gloves of Discipline (Discipline+5)

If worn together (STR+7, DEX+7, AC Deflect+7, Discipline+10)

==============================================================================

(D) Stores

(D.1) General Store

Academy, Training Halls - Olgerd

  Scrolls: Identify, Magic Missile, Burning Hands, Resistance, Light, Scare,
    Protection From Alignment, Ray of Enfeeblement, Color Spray, Mage Armor,
    Sleep, Negative Energy Ray, Charm Person, Endure Elements, Ray of Frost,
    Summon Creature I, Daze

(D.2) General Store +1

City Core, Cloaktower - Eltoora Sarptyl (members only)
Docks, Twenty in a Quiver - Jerol
Helm's Hold - Johnny

  Ring of the Wood Elves
  ALL ARMOR +1 except Full Plate +1
  Small Shield +1                     Large Shield +1
  Tower Shield +1                     Moonstone Mask
  ALL WEAPONS +1
  ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
  Ring of Protection +1               Ring of Clear Thought +1
  Ring of Insight                     Periapt of Wisdom +1
  Amulet of Natural Armor +1          Wand of Missiles
  Wand of Negative Energy             Wand of Stinking Cloud
  Bag of Holding
  Potions: Antidote, Speed, Heal
  Scrolls: Greator Restoration, Resurrection, Animate Dead, Raise Dead, Web,
    Phantasmal Killer, Invisibility, Flame Arrow, Haste, Summon Creature IV,
    Endurance, Restoration, Wall of Fire

(D.3) General Store +2

Green Griffon Inn - Mutamin
Luskan, Colmarr's Shop - Clomarr the Uncanny

  Storm Armor                         Silvermane's Axe
  Blade of the Gladiator              The Dagger of Chaos
  ALL ARMOR +1
  ALL ARMOR +2 except Full Plate +2
  Small Shield +1                     Small Shield +2
  Large Shield +1                     Large Shield +2
  Tower Shield +1                     Tower Shield +2
  ALL WEAPONS +1 except Composite Shortbow +1 and Composite Longbow +1
  ALL WEAPONS +2
  ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
  Ring of Insight                     Ring of Scholars
  Ring of Protection +2               Ring of Clear Thought +2
  Scarab of Protection +1             Scarab of Protection +2
  Amulet of Natural Armor +2          Periapt of Wisdom +2
  Wand of Negative Energy             Wand of Lightning
  Wand of Fire                        Wand of Stinking Cloud
  Wand of Fear                        Harp of Pandemonium
  Harp of Haunting                    Bag of Holding
  Potions: Antidote, Speed, Heal
  Scrolls: Dominate Person, Greater Shadow Conjunction, Greater Restoration,
    Restoration, Summon Creature VI, Dominate Monster, Mordenkainen's Sword,
    Greater Stoneskin, Finger of Death, True Seeing, Delayed Blast Fireball,
    Greater Dispelling, Resurrection, Planar Binding, Power Word Stun,
    Raise Dead
  Trap Kits: Minor Spike, Minor Sonic, Minor Electrical, Minor Blob of Acid,
    Minor Negative, Minor Gas, Minor Tangle, Minor Acid Splash, Minor Frost,
    Minor Holy

(D.4) General Store +3

Beorunna's Well, Trading Post - Husher Clay

  ALL ARMOR +2
  ALL ARMOR +3 except Full Plate +3
  Full Plate +1
  Small Shield +2                     Small Shield +3
  Large Shield +2                     Large Shield +3
  Tower Shield +2                     Tower Shield +3
  ALL WEAPONS +2 except Dagger+2, Composite Shortbow+2, Composite Longbow+2
  ALL WEAPONS +3 except Dagger+3
  ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
  Ring of Insight                     Ring of Scholars
  Ring of Protection +2               Ring of Protection +3
  Ring of Clear Thought +2            Ring of Clear Thought +3
  Amulet of Natural Armor +2          Amulet of Natural Armor +3
  Scarab of Protection +2             Scarab of Protection +3
  Periapt of Wisdom +2                Periapt of Wisdom +3
  Wand of Fire                        Wand of Lightning
  Wand of Arcane Disjunction          Wand of the Heavens
  Wand of Summoning                   Wand of Paralyzation
  Staff of Valmaxian                  Harp of Pandemonium
  Harp of Charming                    Harp of Haunting
  Instrument of the Winds             Bag of Holding
  Potions: Antidote, Speed, Heal
  Scrolls: Improved Invisibility, Horrid Wilting, Restoration, Spell Mantle,
    Greater Stoneskin, Greater Planar Binding, Incendiary Cloud, Mass Haste,
    Prismatic Spray, Resurrection, Summon Creature IX, Greater Spell Mantle,
    Premonition, Summon Creature VIII, Greater Restoration, Power Word Kill,
    Raise Dead, Time Stop, Weird

(D.5) Weapon Store

City Core, Shining Knight Arms and Armor - Durga

  Large Shield +1                     Small Shield +1
  Padded Armor +1                     Breastplate +1
  Full Plate                          Boots of Striding +1
  Greater Archer's Belt               Greater Swordsman's Belt
  Greater Brawler's Belt              Lesser Gauntlets of Ogre Power
  Bracers of Dexterity +1
  Bullet of Screaming                 Fire Bullet
  Ice Arrow                           Bolt of Piercing

(D.6) Weapon Store +1

Port Llast, The Cracked Anvil - Blacksmith
Luskan, Smithy - Smith

  Mirror Shield                       Darksteel Tower Shield
  Mithral Splint Mail                 Armor of the Stars
  Armor of Horus-Re
  ALL ARMOR +1
  Small Shield +1                     Large Shield +1
  Tower Shield +1                     Greater Archer's Belt
  Greater Brawler's Belt              Greater Swordsman's Belt
  Lesser Gauntlets of Ogre Power      Gauntlets of Ogre Power
  Bracers of Armor +2                 Bracers of Dexterity +2
  Boots of Striding +2
  ALL WEAPONS +1 except Short Sword +1
  Giant's Bane                        Bullet of Smiting
  Bullet of Screaming                 Acid Arrow
  Fire Arrow                          Ice Arrow
  Bolt of Piercing                    Bolt of Fire
  Ring of Protection +2               Amulet of Natural Armor +2
  Potions: Antidote

(D.7) Weapon Store +2

Beorunna's Well, Mercenary Enclave - Rolkid

  Mithral Shield                      Shield of the Dragonslayer
  Elven Ceremonial Armor              Adamantine Breastplate
  Mirrored Armor                      Chainmail of Speed
  Squire's Defense                    Armor of Freedom
  ALL ARMOR +1 except Full Plate +1
  ALL ARMOR +2 except Full Plate +2
  Small Shield +1                     Small Shield +2
  Large Shield +1                     Large Shield +2
  Tower Shield +1                     Tower Shield +2
  Cloak of Protection +3              Boots of Striding +3
  Gauntlets of Ogre Power             Bracers of Armor +3
  ALL WEAPONS +1
  ALL WEAPONS +2
  ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow
  Ring of Scholars                    Ring of Protection +3
  Amulet of Natural Armor +3
  Potions: Antidote, Cure Critical Wounds

(D.8) Weapon Store +3

City Core, Shining Knight Arms and Armor - Durga

  ALL ARMOR +3
  Small Shield +3                     Large Shield +3
  Tower Shield +3                     Cloak of Protection +5
  Gauntlets of Ogre Power             Bracers of Armor +5
  Boots of Striding +5
  ALL WEAPONS +3
  Composite Shortbow +2               Composite Longbow +3
  ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow
  Ring of Scholars                    Ring of Protection +5
  Amulet of Natural Armor +5
  Potions: Antidote, Cure Critical Wounds

(D.9) Temple Store

City Core, Hall of Justice - Aribeth
Beggar's Nest, Temple of Helm - Priest of Helm
Peninsula - Priest of Helm

  Bracers of Armor +1                 Bracers of Dexterity +1
  Lesser Belt of Guiding Light        Belt of Inertial Barrier
  Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
  Boots of the Sun Soul +1            Boots of the Sun Soul +2
  Boots of Striding +1                Robes of the Old Order
  Robes of the Shining Hand +1        Robes of the Shining Hand +2
  Banded Mail +1                      Cloak of Fortification +1
  Cloak of Movement
  Kama +1                             Light Flail +1
  Ring of Protection +1               Ring of Resistance +1
  Amulet of Natural Armor +1          Periapt of Wisdom +1
  Lesser Amulet of Health             Lesser Amulet of the Master
  Scrolls: Remove Blindness/Deafness, Lesser Restoration, Neutralize Poison,
    Raise Dead, Remove Disease, Sound Burst, Silence, Restoration

(D.10) Temple Store +1

Port Llast, Temple of Tyr - Neurik
Luskan, Temple of Tyr - Priest of Tyr

  Armor of Comfort                    Protector
  Robes of the Old Order              Improved Robes of the Old Order
  Robes of the Shining Hand +1        Robes of the Shining Hand +2
  Robes of the Shining Hand +3        Robes of the Dark Moon
  Boots of the Sun Soul +1            Boots of the Sun Soul +2
  Boots of Elvenkind                  Boots of Striding +2
  Watchman's Helm                     Belt of Inertial Barrier
  Lesser Belt of Guiding Light        Belt of Guiding Light
  Bracers of Dexterity +2             Bracers of Armor +2
  Gloves of the Yellow Rose +2        Gloves of the Yellow Rose +3
  Cloak of Fortification +1           Cloak of Fortification +2
  Cloak of Movement
  Composite Shortbow +1               Composite Longbow +1
  Kama +1                             Kama +2
  Lightning Bullet                    Ice Bullet
  Fire Bullet                         Bullet of Smiting
  Bolt of Lightning                   Bolt of Frostbite
  Bolt of Piercing                    Bolt of Fire
  Piercing Arrow                      Lightning Arrow
  Ice Arrow                           Fire Arrow
  Acid Arrow
  Ring of Resistance +1               Ring of Resistance +2
  Ring of Protection +2               Lesser Ring of Power
  Amulet of Natural Armor +2          Periapt of Wisdom +2
  Lesser Amulet of Health             Amulet of Health
  Scarab of Protection +1             Scarab of Protection +2
  Lesser Amulet of the Master         Wand of the Heavens
  Rod of Resurrection
  Potions: Cure Critical Wounds, Antidote, Heal
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Neutralize Poison, Remove Blindness/Deafness, Sound Burst, Resurrection,
    Remove Disease, Silence

(D.11) Temple Store +2

Beorunna's Well, Temple of Tyr - Neurik

  Balduran's Armor                    Shield of the Holy
  Cloak of Fortification +2           Cloak of Fortification +3
  Robes of the Shining Hand +3        Improved Robes of the Old Order
  Robes of the Dark Moon              Boots of Striding +2
  Boots of Speed                      Gargoyle Boots
  Boots of the Sun Soul +3            Gloves of the Yellow Rose +3
  Bracers of Armor +2                 Bracers of Dexterity +2
  Belt of Guiding Light               Greater Belt of Guiding Light
  Composite Shortbow +1               Composite Shortbow +2
  Composite Longbow +1                Composite Longbow +2
  Kama +1                             Kama +2
  Kama +3
  ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
  Ring of Scholars                    Ring of Protection +2
  Ring of Resistance +2               Ring of Resistance +3
  Ring of Power                       Amulet of Natural Armor +2
  Scarab of Protection +2             Periapt of Wisdom +2
  Amulet of Health                    Greater Amulet of Health
  Amulet of the Master                Wand of the Heavens
  Rod of Resurrection
  Potions: Cure Critical Wounds, Antidote, Heal
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison, Resurrection

(D.12) Temple Store +3

City Core, Hall of Justice - Oleff

  Robes of the Shining Hand +5        Improved Robes of the Old Order
  Robes of the Dark Moon              Cloak of Fortification +3
  Boots of the Sun Soul +5            Boots of Striding +5
  Bracers of Dexterity +5             Bracers of Armor +5
  Gloves of the Yellow Rose +5        Greater Belt of Guiding Light
  Composite Shortbow +2               Composite Shortbow +3
  Composite Longbow +2                Composite Longbow +3
  Kama +1                             Kama +2
  Kama +3
  ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
  Potions: Cure Critical Wounds, Antidote, Heal
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison, Resurrection
  Ring of Scholars                    Ring of Protection +5
  Ring of Resistance +3               Ring of Power
  Ring of Regeneration +4             Amulet of Natural Armor +5
  Scarab of Protection +5             Periapt of Wisdom +5
  Greater Amulet of Health            Amulet of the Master
  Wand of the Heavens                 Rod of Resurrection

(D.13) Druid Store

City Core by The Great Tree - Nyatar

  Cloak of the High Forest
  Studded Leather Armor +1            Small Shield +1
  Greater Gloves of Animal Handling   Boots of Hardiness +1
  Bullet of Smiting
  Ring of Protection +1               Periapt of Wisdom +1
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison

(D.14) Druid Store +1

Port Llast by Ballard's Grove - Ballard

  The Great Oak
  Padded Armor +1                     Leather Armor +1
  Studded Leather Armor +1            Hide Armor +1
  Small Shield +1                     Small Shield +2
  Large Shield +1                     Large Shield +2
  Boots of Hardiness +1               Boots of Hardiness +2
  Spear +1                            Scythe +1
  Quarterstaff +1                     Sickle +1
  Club +1                             Scimitar +1
  Dagger +1                           Sling +1
  Giant's Bane                        Farel's Gold
  Bullet of Smiting                   Bullet of Screaming
  Lightning Bullet                    Ice Bullet
  Fire Bullet
  Scarab of Protection +1             Scarab of Protection +2
  Amulet of Natural Armor +2          Periapt of Wisdom +2
  Ring of Protection +2
  Potions: Cure Critical Wounds, Antidote
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison, Resurrection

(D.15) Druid Store +2

Beorunna's Well by Druid Grove - Yusam

  Ceremonial Uthgardt Belt
  Padded Armor +1                     Padded Armor +2
  Leather Armor +1                    Leather Armor +2
  Studded Leather Armor +1            Studded Leather Armor +2
  Hide Armor +1                       Hide Armor +2
  Boots of Hardiness +2               Boots of Hardiness +3
  Small Shield +2                     Small Shield +3
  Large Shield +2                     Large Shield +3
  Sling +1                            Sling +2
  Dagger +1                           Dagger +2
  Sickle +1                           Sickle +2
  Club +1                             Club +2
  Scimitar +1                         Scimitar +2
  Spear +1                            Spear +2
  Quarterstaff +1                     Quarterstaff +2
  Scythe +1                           Scythe +2
  Giant's Bane                        Farel's Gold
  Bullet of Smiting                   Bullet of Screaming
  Lightning Bullet                    Ice Bullet
  Fire Bullet
  Ring of Protection +2               Amulet of Natural Armor +2
  Scarab of Protection +2             Periapt of Wisdom +2
  Potions: Cure Critical Wounds, Antidote
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison, Resurrection

(D.16) Druid Store +3

City Core by The Great Tree - Nyatar

  Padded Armor +3                     Leather Armor +3
  Studded Leather Armor +3            Hide Armor +3
  Small Shield +3                     Large Shield +3
  Boots of Hardiness +3
  Spear +3                            Scythe +3
  Quarterstaff +3                     Sickle +3
  Club +3                             Scimitar +3
  Dagger +3                           Sling +3
  Giant's Bane                        Farel's Gold
  Bullet of Smiting                   Bullet of Screaming
  Lightning Bullet                    Ice Bullet
  Fire Bullet
  Ring of Protection +5               Amulet of Natural Armor +5
  Periapt of Wisdom +5                Scarab of Protection +5
  Potions: Cure Critical Wounds, Antidote
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison, Resurrection

(D.17) Rogue Store

City Core, Moonstone Mask - Torgo
Docks, Seedy Tavern - Auctioneer

  Bracer's of Armor +1                Bracer's of Dexterity +1
  Belt of Agility +1                  Mask of Persuasion
  Thieves Hood
  Bolt of Piercing                    Piercing Arrow
  Mild Poison Bolt                    Poison Bolt
  Mild Poison Arrow                   Poison Arrow
  Ring of Protection +1               Amulet of Natural Armor +1
  Potions: Cat's Grace
  Trap Kits: Minor Blob of Acid, Minor Spike, Average Spike, Minor Negative,
    Average Negative, Minor Acid Splash, Average Acid Splash, Minor Tangle,
    Average Tangle, Minor Sonic, Average Sonic, Minor Frost, Average Frost

(D.18) Rogue Store +1

Port Llast - Shady Character
Luskan - Shady Character

  Shadow Legion Armor
  Padded Armor +1                     Leather Armor +1
  Studded Leather Armor +1            Thieves' Hood
  Mask of Persuasion                  Greater Mask of Persuasion
  Small Shield +1                     Bracers of Dexterity +2
  Belt of Agility +1                  Belt of Agility +2
  Bracers of Armor +2
  Light Crossbow +1                   Heavy Crossbow +1
  Shortbow +1                         Mace +1
  Quarterstaff +1                     Morningstar +1
  Club +1                             Rapier +1
  Short Sword +1                      Dagger +1
  Bolt of Piercing                    Piercing Arrow
  Mild Poison Bolt                    Mild Poison Arrow
  Poison Bolt                         Poison Arrow
  Amulet of Natural Armor +2          Ring of Protection +2
  Potions: Cat's Grace, Speed
  Trap Kits: Minor Negative, Average Negative, Strong Negative, Minor Spike,
    Average Spike, Strong Spike, Minor Sonic, Average Sonic, Strong Sonic,
    Minor Acid Splash, Average Acid Splash, Strong Acid Splash, Minor Frost,
    Average Frost, Strong Frost, Minor Blob of Acid, Average Blob of Acid,
    Minor Holy, Average Holy, Strong Holy, Minor Electrical, Minor Tangle,
    Average Tangle, Minor Fire

(D.19) Rogue Store +2

Beorunna's Well, Drinking House - Shady Character
City Core, Moonstone Mask - Ophala Cheldarstorm

  Rogue Links
  Padded Armor +1                     Padded Armor +2
  Leather Armor +1                    Leather Armor +2
  Studded Leather Armor +1            Studded Leather Armor +2
  Chain Shirt +1                      Chain Shirt +2
  Small Shield +1                     Small Shield +2
  Bracers of Armor +2                 Bracers of Armor +3
  Bracers of Dexterity +2             Bracers of Dexterity +3
  Belt of Agility +2                  Greater Mask of Persuasion
  Shortbow +1                         Shortbow +2
  Light Crossbow +1                   Light Crossbow +2
  Heavy Crossbow +1                   Heavy Crossbow +2
  Quarterstaff +1                     Quarterstaff +2
  Mace +1                             Mace +2
  Rapier +1                           Rapier +2
  Club +1                             Club +2
  Morningstar +1                      Morningstar +2
  Short Sword +1                      Short Sword +2
  Dagger +1                           Dagger +2
  Bolt of Piercing                    Piercing Arrow
  Mild Poison Bolt                    Mild Poison Arrow
  Poison Bolt                         Poison Arrow
  Amulet of Natural Armor +2          Amulet of Natural Armor +3
  Scarab of Protection +2             Scarab of Protection +3
  Ring of Protection +2               Ring of Protection +3
  Potions: Speed
  Trap Kits: ALL TRAP KITS

(D.20) Magic Store

City Core, Cloaktower - Eltoora Sarptyl

  Mage's Battle Robe                  Adventure's Robe
  Robe of Acid Resistance             Robe of Electrical Resistance
  Nymph Cloak +1                      Cloak of Fortification +1
  Bracers of Armor +1                 Boots of Striding +1
  Lesser Belt of Guiding Light
  Ring of Protection +1               Ring of Clear Thought +1
  Ring of Resistance +1               Amulet of Natural Armor +1
  Scarab of Protection +1             Wand of Negative Energy
  Wand of Missiles
  Potions: Speed, Bull's Strength, Cat's Grace, Fox's Cunning, Owl's Wisdom,
    Eagle's Splendor, Endurance
  Scrolls: Charm Person, Summon Creature I, Mage Armor, Ray of Enfeeblement,
    Cat's Grace, Grease, Color Spray, Resistance, Protection from Alignment,
    Endure Elements, Sleep, Magic Missile, Knock, Invisibility, Ghoul Touch,
    Darkness, See Invisibility, Blindness/Deafness, Lesser Dispel, Identify,
    Bull's Strength, Web, Melf's Acid Arrow, Protection from Elements, Slow,
    Haste, Fireball, Magic Circle against Alignment, Dispel Magic

(D.21) Magic Store +1

Port Llast - Eltoora Sarptyl
Luskan, Mercantile Shop - Arto Webber

  Mage's Battle Robe                  Greater Battle Robe
  Adventure's Robe                    Robe of Light
  Robe of Acid Resistance             Robe of Electrical Resistance
  Robe of Cold Resistance             Robe of Fire Resistance
  Bracers of Armor +2                 Boots of Striding +2
  Lesser Belt of Guiding Light        Belt of Guiding Light
  Golden Circlet                      Cloak of Protection +2
  Cloak of Fortification +1           Cloak of Fortification +2
  Nymph Cloak +2
  Light Crossbow +1                   Heavy Crossbow +1
  Mace +1                             Quarterstaff +1
  Sickle +1                           Sling +1
  Club +1                             Morningstar +1
  Spear +1                            Dagger +1
  Dart +1                             Giant's Bane
  Farel's Gold                        Lightning Bullet
  Ice Bullet                          Fire Bullet
  Bullet of Smiting                   Bullet of Screaming
  Bolt of Lightning                   Bolt of Frostbite
  Bolt of Piercing                    Bolt of Fire
  Paralytic Bolt
  Ring of Clear Thought +1            Ring of Clear Thought +2
  Ring of Resistance +1               Ring of Resistance +2
  Ring of Protection +2               Scarab of Protection +2
  Amulet of Natural Armor +2          Wand of Negative Energy
  Wand of Missiles                    Wand of Lightning
  Wand of Fire                        Wand of Stinking Cloud
  Wand of Fear                        Wand of Summoning
  Wand of Paralyzation                Rod of Terror
  Rod of Beguiling
  Potions: Antidote, Speed
  Scrolls: Hold Person, Protection from Elements, Invisibility Sphere, Fear,
    Clairaudience/Clairvoyance, Vampiric Touch, Slow, Haste, Lightning Bolt,
    Fireball, Contagion, Charm Monster, Summon Creature III, Stinking Cloud,
    Flame Arrow, Magic Circle against Alignment, Dispel Magic, Hold Monster,
    Dismissal, Lesser Spell Breach, Shadow Conjuration, Lesser Spell Mantle,
    Elemental Shield, Planar Binding, Summon Creature IV, Greater Stoneskin,
    Circle of Death, Phantasmal Killer, Lesser Planar Binding, Wall of Fire,
    Polymorph Self, Stoneskin, Cone of Cold, Minor Globe of Invulnerability,
    Chain Lightning

(D.22) Magic Store +2

Beorunna's Well, Many-Starred Cloak - Eltoora Sarptyl

  Master Adventurer's Robe            Greater Battle Robe
  Robe of Acid Resistance             Robe of Electrical Resistance
  Robe of Cold Resistance             Robe of Fire Resistance
  Robe of Light                       Cloak of Protection +3
  Cloak of Fortification +2           Cloak of Fortification +3
  Nymph Cloak +3                      Bracers of Armor +3
  Belt of Guiding Light               Greater Belt of Guiding Light
  Boots of Striding +3
  Light Crossbow +2                   Heavy Crossbow +2
  Mace +2                             Quarterstaff +2
  Sickle +2                           Sling +2
  Club +2                             Morningstar +2
  Spear +2                            Dagger +2
  Dart +2                             Giant's Bane
  Farel's Gold                        Lightning Bullet
  Ice Bullet                          Fire Bullet
  Bullet of Smiting                   Bullet of Screaming
  Bolt of Lightning                   Bolt of Frostbite
  Bolt of Piercing                    Bolt of Fire
  Paralytic Bolt
  Ring of Clear Thought +2            Ring of Clear Thought +3
  Ring of Resistance +2               Ring of Resistance +3
  Ring of Protection +3               Scarab of Protection +3
  Amulet of Natural Armor +3          Wand of Negative Energy
  Wand of Missiles                    Wand of Lightning
  Wand of Fire                        Wand of Stinking Cloud
  Wand of Fear                        Wand of Arcane Disjunction
  Wand of Summoning                   Wand of Paralyzation
  Rod of Terror                       Rod of Reversal
  Rod of Beguiling                    Staff of Power
  Potions: Antidote, Speed
  Scrolls: Greater Dispelling, Ethereal Visage, True Seeing, Horrid Wilting,
    Greater Stoneskin, Greater Spell Breach, Mass Haste, Summon Creature VI,
    Globe of Invulnerability, Chain Lightning, Mordenkainen's Sword, Shades,
    Prismatic Spray, Power Word Stun, Incendiary Cloud, Energy Drain, Weird,
    Mind Blank, Time Stop, Planar Binding, Circle of Death, Power Word Kill,
    Greater Planar Binding, Delayed Blast Fireball, Acid Fog

(D.23) Magic Store +3

City Core, Cloaktower - Eltoora Sarptyl

  Robe of Acid Resistance             Robe of Electrical Resistance
  Robe of Cold Resistance             Robe of Fire Resistance
  Robe of Light                       Nymph Cloak +5
  Cloak of Fortification +3           Cloak of Protection +5
  Bracers of Armor +5                 Boots of Striding +5
  Greater Belt of Guiding Light
  Light Crossbow +3                   Heavy Crossbow +3
  Mace +3                             Quarterstaff +3
  Sickle +3                           Sling +3
  Club +3                             Morningstar +3
  Spear +3                            Dagger +3
  Dart +3                             Giant's Bane
  Farel's Gold                        Lightning Bullet
  Ice Bullet                          Fire Bullet
  Bullet of Smiting                   Bullet of Screaming
  Bolt of Lightning                   Bolt of Frostbite
  Bolt of Piercing                    Bolt of Fire
  Paralytic Bolt
  Ring of Clear Thought +5            Ring of Resistance +3
  Ring of Protection +5               Scarab of Protection +5
  Amulet of Natural Armor +5          Wand of Negative Energy
  Wand of Missiles                    Wand of Lightning
  Wand of Fire                        Wand of Stinking Cloud
  Wand of Fear                        Wand of Arcane Disjunction
  Wand of Summoning                   Wand of Paralyzation
  Rod of Terror                       Rod of Reversal
  Rod of Beguiling
  Potions: Antidote, Speed
  Scrolls: Greater Dispelling, Ethereal Visage, True Seeing, Horrid Wilting,
    Greater Stoneskin, Greater Spell Breach, Mass Haste, Summon Creature VI,
    Globe of Invulnerability, Chain Lightning, Mordenkainen's Sword, Shades,
    Prismatic Spray, Power Word Stun, Incendiary Cloud, Energy Drain, Weird,
    Mind Blank, Time Stop, Planar Binding, Circle of Death, Power Word Kill,
    Greater Planar Binding, Delayed Blast Fireball, Acid Fog

(D.24) Merchant Store

City Core - Merchant
City Core, Trade of Blades - Merchant
Peninsula, Mizzenmast Mercantile - Merchant
Blacklake, Board Laid Bare - Bartender

  Bracers of Armor +1                 Bracers of Dexterity +1
  Boots of Striding +1                Cloak of Protection +1
  Nymph Cloak +1
  Ring of Insight                     Ring of Protection +1
  Amulet of Natural Armor +1          Scarab of Protection +1
  Magic Bags
  Potions: Cure Critical Wounds, Antidote, Heal

(D.25) Merchant Store +1

Port Llast, The Cracked Anvil - Haljal Throndor
Luskan, Mercantile Shop - Merchant

  Bracers of Armor +2                 Bracers of Dexterity +2
  Boots of Striding +2                Cloak of Protection +2
  Nymph Cloak +2
  Ring of Insight                     Ring of Scholars
  Ring of Protection +2               Amulet of Natural Armor +2
  Scarab of Protection +2             Magic Bags
  Potions: Cure Critical Wounds, Antidote, Heal

(D.26) Other Stores

Port Llast, Eltoora's Lab - Saer Bodkin

  Robe of Light                       Robe of Acid Resistance
  Robe of Cold Resistace              Robe of Fire Resistance
  Wand of Missiles                    Wand of Sleep
  Wand of Fear                        Wand of Stinking Cloud
  Rod of Frost
  Other: Quartz Crystal, Bodak's Tooth, Fire Beetle's Belly, Rakshasa's Eye,
    Gargoyle Skull, Skeleton's Knuckle, Fairy Dust, Slaad's Tongue
  Scrolls: Lightning Bolt, Mage Armor, Burning Hands, Improved Invisibility,
    Endure Elements, Fireball, Animate Dead, True Seeing, Summon Creature V,
    Greater Dispelling, Planar Binding, Cloudkill, Globe of Invulnerability,
    Cone of Cold, Chain Lightning

Port Llast, Alliance Arms Inn - Elaith Craulnober

  Dwarven Mirth                       Tagget's Talon
  Padded Armor +1                     Leather Armor +1
  Studded Leather Armor +1            Chain Shirt +1
  Small Shield +1                     Mask of Persuasion
  Thayvian Circlet                    Thieves' Hood
  Bracers of Dexterity +2             Belt of Hill Giant Strength
  Belt of Agility +1                  Belt of Agility +2
  Bracers of Armor +2
  Light Crossbow +1                   Heavy Crossbow +1
  Shortbow +1                         Mace +1
  Quarterstaff +1                     Morningstar +1
  Club +1                             Rapier +1
  Sickle +1                           Short Sword +1
  Dagger +1                           Piercing Arrow
  Bolt of Frostbite                   Bolt of Piercing
  Acid Arrow                          Fire Arrow
  Ice Arrow                           Mild Poison Arrow
  Mild Poison Bolt                    Poison Arrow
  Poison Bolt
  Amulet of Natural Armor +2          Ring of Protection +2
  Periapt of Wisdom +1                Wand of Sleep
  Trap Kits: Minor Negative, Average Negative, Strong Negative, Minor Spike,
    Average Spike, Strong Spike, Minor Sonic, Average Sonic, Strong Sonic,
    Minor Acid Splash, Average Acid Splash, Strong Acid Splash, Minor Frost,
    Average Frost, Strong Frost, Minor Blob of Acid, Average Blob of Acid,
    Minor Holy, Average Holy, Strong Holy, Minor Electrical, Minor Tangle,
    Average Tangle, Minor Fire

Port Llast, Alliance Arms Inn - Alhelor

  Armor of the Wolf                   Woodcutter's Axe
  Bracers of Armor +1                 Bracers of Armor +2
  Bracers of Dexterity +1             Bracers of Dexterity +2
  Lightning Bullet                    Ice Bullet
  Fire Bullet                         Bullet of Smiting
  Bolt of Lightning                   Bolt of Frostbite
  Paralytic Bolt                      Bolt of Fire
  Bolt of Piercing                    Piercing Arrow
  Lightning Arrow                     Ice Arrow
  Fire Arrow                          Acid Arrow
  Amulet of Natural Armor +1          Amulet of Natural Armor +2
  Ring of Protection +1               Ring of Protection +2
  Belladonna
  Potions: Cure Critical Wounds, Antidote, Speed, Heal
  Scrolls: Raise Dead, Resurrection

(D.27) SoU Stores

Hilltop West, Community Hall - Gilford

  Baton of the Holy                   Lesser Mace of Disruption
  Heart of Neely
  Robes of the Shining Hand +1        Robes of the Shining Hand +2
  Robes of the Old Order              Bracers of Dexterity +1
  Boots of Striding +1                Boots of the Sun Soul +2
  Lesser Belt of Guiding Light        Belt of Intertial Barrier
  Cloak of Fortification +1           Cloak of Movement
  Light Flail +1                      Kama +1
  Ring of Resistance +1               Periapt of Wisdom +1
  Lesser Amulet of Health             Lesser Amulet of the Master
  Holy Water
  Potions: Antidote
  Scrolls: Inflict Minor Wounds, Inflict Light Wounds, Sound Burst, Silence,
    Remove Blindness/Deafness, Lesser Restoration, Divine Favor, Raise Dead,
    Inflict Serious Wounds, Neutralize Poison, Restoration, Continual Flame,
    Inflict Moderate Wounds, Remove Disease, Bane, Entropic Shield

Hilltop West, The Smith - Fiona

  Flaming Gloves +2                   Blade of Chult
  Lesser Gauntlets of Ogre Power      Bracers of Dexterity +1
  Boots of Striding +1                Padded Armor +1
  Breastplate +1                      Full Plate
  Small Shield +1                     Large Shield +1
  Short Sword +1
  Bolt of Piercing                    Ice Arrow
  Fire Bullet                         Bullet of Screaming
  Amulet of Natural Armor +1
  Potions: Antidote

Hilltop West, Herbalist - Farghan

  Skin of the Forest                  Cloak of the High Forest
  Greater Gloves of Animal Handling   Boots of Hardiness +1
  Sickle +1                           Periapt of Wisdom +1
  Tanglefoot Bag
  Other: Quartz Crystal
  Potions: Antidote
  Scrolls: Magic Fang, Quillfire, Charm Person or Animal, One With The Land,
    Blood Frenzy, Spike Growth, Silence, Lessor Restoration, Remove Disease,
    Sound Burst, Restoration, Greater Magic Fang, Remove Blindness/Deafness,
    Camouflage, Neutralize Poison, Greater Restoration

Hilltop West, Thaymart - Szaren

  Robe of Acid Resistance             Robe of Electrical Resistance
  Adventurer's Robe                   Lesser Belt of Guiding Light
  Nymph Cloak +1                      Cloak of Forification +1
  Bolt of Piercing                    Bullets of Smiting
  Ring of Clear Thought +1            Ring of Resistance +1
  Amulet of Acid Resistance           Scabbard of Blessing
  Thunderstone
  Other: Quartz Crystal, Coldstone, Skeleton's Knuckle
  Potions: Antidote
  Scrolls: Ray of Frost, Amplify, Daze, Flare, Electric Jolt, Magic Missile,
    Ray of Enfeeblement, Color Spray, Sleep, Summon Creature I, Acid Splash,
    Protection from Alignment, Magic Circle Against Alignment, Dispel Magic,
    Tasha's Hideous Laughter, Continual Flame, Balagarn's Iron Horn, Shield,
    Charm Person, True Strike, Mage Armor, Slow, Light, Knock, Gust of Wind,
    Lesser Dispel, Grease, Cat's Grace, Bull's Strength, Blindness/Deafness,
    See Invisibility, Identify, Protection from Elements, Wounding Whispers,
    Ghoul Touch, Invisibility, Darkness, Melf's Acid Arrow, Web, Resistance,
    Endure Elements

Hilltop East - Torias

  Chain of Stealth                    Tagget's Talon
  Fochluchan Bandore                  Mac-Fuirmidh Cithern
  Gloves of the Long Death +1         Gloves of the Yellow Rose +2
  Belt of Agility +1
  Dagger +1                           Short Sword +1
  Bolt of Piercing                    Piercing Arrow
  Mild Poison Bolt                    Mild Poison Arrow
  Poison Bolt                         Poison Arrow
  Dust of Appearance                  Dust of Disappearance
  Caltrops                            Choking Powder
  Other: Quartz Crystal
  Potions: Speed

High Forest, The Hermit's Home - Hermit

  Robe of Energy                      Ventrue's Lucky Charms
  Brooch of Shielding                 Chime of Opening
  Adventurer's Robe                   Mage's Battle Robe
  Robe of Acid Resistance             Robe of Electrical Resistance
  Nymph Cloak +1                      Cloak of Fortification +1
  Boots of Striding +1                Lesser Belt of Guiding Light
  Bullets of Smiting                  Bolt of Piercing
  Ring of Protection +1               Ring of Clear Thought +1
  Ring of Resistance +1               Scarab of Protection +1
  Magic Pouch                         Magic Bag
  Thunderstone                        Empty Bottle
  Other: Coldstone, Skeleton's Knuckle
  Potions: Antidote, Speed
  Scrolls: Ray of Frost, Amplify, Daze, Flare, Electric Jolt, Magic Missile,
    Ray of Enfeeblement, Color Spray, Sleep, Summon Creature I, Acid Splash,
    Protection from Alignment, Magic Circle Against Alignment, Dispel Magic,
    Tasha's Hideous Laughter, Continual Flame, Balagarn's Iron Horn, Shield,
    Light, Charm Person, True Strike, Mage Armor, Fireball, Endure Elements,
    Lesser Dispel, Grease, Cat's Grace, Bull's Strength, Blindness/Deafness,
    See Invisibility, Identify, Protection from Elements, Wounding Whispers,
    Ghoul Touch, Invisibility, Darkness, Melf's Acid Arrow, Web, Resistance,
    Haste, Slow, Knock, Gust of Wind

Anauroch Night Camp - Katriana Dorovnia
Oasis of the Green Palm - Katriana Dorovnia
Ao Encampment - Katriana Dorovnia

  The Sandstorm                       Prayer to the Overgod
  Leather Armor +1                    Chainmail +1
  Studded Leather Armor +2            Half Plate +2
  Cloak of Protection +1              Nymph Cloak +1
  Bracers of Armor +1                 Bracers of Dexterity +1
  Boots of Striding +1
  Short Sword +1                      Short Sword +2
  Light Flail +1                      Club +2
  Bastard Sword +1                    Dire Mace +1
  Bolt +1                             Arrow +1
  Bolt +2                             Arrow +2
  Ring of Insight                     Ring of Protection +1
  Amulet of Natural Armor +1          Scarab of Protection +1
  Magic Pouch                         Lesser Magic Bag
  Magic Bag                           Greater Magic Bag
  Acid Flask                          Alchemist's Fire
  Potions: Cure Critical Wounds, Antidote, Heal
  Scrolls: Raise Dead, Resurrection

Anauroch Night Camp - Torias
Oasis of the Green Palm -  Torias
Ao Encampment - Torias

  The Nightthief's Claw
  Bracers of Armor +1                 Bracers of Dexterity +1
  Belt of Agility +1                  Dagger +1
  Bolt of Piercing                    Piercing Arrow
  Mild Poison Bolt                    Mild Poison Arrow
  Poison Bolt                         Poison Arrow
  Ring of Protection +1               Amulet of Natural Armor +1
  Dust of Appearance                  Dust of Disappearance
  Caltrops                            Choking Powder
  Potions: Speed
  Scrolls: Raise Dead, Resurrection

Anauroch Night Camp, Fortune Teller's Caravan - Daschnaya
Oasis of the Green Palm, Fortune Teller's Caravan - Daschnaya
Ao Encampment, Fortune Teller's Caravan - Daschnaya

  Robe of Acid Resistance             Robe of Electrical Resistance
  Mage's Battle Robe                  Adventurer's Robe
  Nymph Cloak +1                      Cloak of Fortification +1
  Bracers of Armor +1                 Boots of Striding +1
  Lesser Belt of Guiding Light
  Bullet of Smiting                   Bolt of Piercing
  Ring of Protection +1               Ring of Clear Thought +1
  Ring of Resistance +1               Amulet of Natural Armor +1
  Scarab of Protection +1             Periapt of Wisdom +1
  Wand of Negative Energy             Wand of Missiles
  Thunderstone
  Other: Quartz Crystal, Coldstone, Skeleton's Knuckle
  Potions: Antidote, Speed
  Scrolls: Ray of Frost, Light, Daze, Inflict Minor Wounds, Shield of Faith,
    Flare, Electric Jolt, Acid Splash, Charm Person or Animal, Charm Person,
    Inflict Moderate Wounds, Magic Missile, Camouflage, Magic Fang, Amplify,
    Remove Disease, Inflict Light Wounds, Entropic Shield, See Invisibility,
    Divine Favor, Bane, True Strike, Shield, Ray of Enfeeblement, Quillfire,
    Color Spray, Sleep, Summon Creature I, Mage Armor, Grease, Blood Frenzy,
    Protection from Alignment, Endure Elements, Resistance, Continual Flame,
    Sound Burst, Silence, Lesser Restoration, Flame Lash, One with the Land,
    Aura of Glory, Tasha's Hideous Laughter, Magic Circle Against Alignment,
    Balagarn's Iron Horn, Blindness/Deafness, Melf's Acid Arrow, Raise Dead,
    Darkness, Knock, Resurrection, Spike Growth, Dispel Magic, Gust of Wind,
    Greater Magic Fang, Protection from Elements, Cat's Grace, Invisibility,
    Web, Slow, Identify, Remove Blindness/Deafness, Lesser Dispel, Fireball,
    Bull's Strength, Wounding Whispers, Ghoul Touch, Inflict Serious Wounds,
    Haste

Ao Encampment - Musharak (Musharak's Fine Desert Emporium)

  Skin of the Manticore               Boots of the Shifting Sands
  Gargoyle Boots                      Lesser Oathbow
  The Nightthief's Nimbleknife        Death Shroud Axe
  The Nomad's Ring
  Robes of the Old Order              Greater Adventurer's Robe
  Robes of the Shining Hand +1        Robes of the Shining Hand +2
  Hide Armor +1                       Scale Mail +1
  Leather Armor +2                    Chainmail +2
  Breastplate +2                      Cloak of Movement
  Cloak of Fortification +1           Cloak of Protection +2
  Lesser Belt of Guiding Light        Belt of Intertial Barrier
  Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
  Bracers of Armor +1                 Bracers of Armor +2
  Bracers of Dexterity +1             Bracers of Dexterity +2
  Boots of the Sun Soul +1            Boots of the Sun Soul +1
  Boots of Striding +1
  Light Flail +1                      Mace +2
  Longsword +2
  Ring of Protection +1               Ring of Protection +2
  Ring of Resistance +1               Periapt of Wisdom +1
  Amulet of Natural Armor +1          Amulet of Natural Armor +2
  Lesser Amulet of Health             Scarab of Protection +2
  Lesser Amulet of the Master
  Potions: Cure Critical Wounds, Antidote, Speed
  Scrolls: Stoneskin, Isaac's Lesser Missile Storm, Evard's Black Tentacles,
    Bigby's Interposing Hand, Summon Creature V, Chain Lightning, Firebrand,
    Bigby's Forceful Hand, Bigby's Grasping Hand, Cone of Cold, Raise Dead,
    Resurrection, Haste

Undrentide, Asabi Camp - Ashtara

  Twin Fists of Fire                  Vestments of Faith
  Club of Smiting                     The Sandstorm
  Magic Electrifier                   Dove's Harp
  Prayer Bag (see Appendix C.9)
  Cloak of Protection +2              Cloak of Protection +3
  Nymph Cloak +2                      Leather Armor +3
  Scale Mail +3                       Banded Mail +3
  Padded Armor +4                     Hide Armor +4
  Boots of Striding +2                Bracers of Dexterity +2
  Bracers of Armor +2                 Bracers of Armor +3
  Small Shield +4                     Large Shield +3
  ALL MELEE WEAPONS +2
  Dart +1                             Dart +2
  Shuriken +1                         Shuriken +2
  Throwing Axe +1                     Throwing Axe +2
  Longbow +3                          Composite Longbow +3
  Shortbow +3                         Composite Shortbow +3
  Light Crossbow +3                   Heavy Crossbow +3
  Sling +3                            Bullet +1
  Bullet +2                           Bullet +3
  Arrow +1                            Arrow +2
  Arrow +3                            Bolt +1
  Bolt +2                             Bolt +3
  Ring of Protection +2               Ring of Protection +3
  Ring of Insight                     Scarab of Protection +2
  Amulet of Natural Armor +2          Amulet of Natural Armor +3
  Rod of Resurrection
  Magic Bag                           Greater Magic Bag
  Acid Flask                          Alchemist's Fire
  Caltrops                            Holy Water
  Choaking Powder                     Thunderstone
  Tanglefoot Bag
  Other: Coldstone
  Potions: Cure Critical Wounds, Antidote, Speed, Heal
  Scrolls: Minor Globe of Invulnerability, Greater Shadow Conjuration, Fear,
    Isaac's Lesser Missile Storm, Magic Circle Against Alignment, Stoneskin,
    Remove Blindness/Deafness, Clairaudience/Clairvoyance, Eagle's Splendor,
    Protection from Elements, Protection from Alignment, Blindness/Deafness,
    Tasha's Hideous Laughter, Bigby's Interposing Hand, Ray of Enfeeblement,
    Inflict Critical Wounds, Inflict Moderate Wounds, Improved Invisibility,
    Inflict Serious Wounds, Charm Person or Animal, Evard's Black Tentacles,
    Invisibility Sphere, Summon Creature III, Negative Energy Burst, Shield,
    Negative Energy Ray, Expeditious Retreat, Balagarn's Iron Horn, Clarity,
    Inflict Minor Wounds, Inflict Light Wounds, Lesser Planar Binding, Slow,
    Summon Creature II, Greater Magic Fang, Summon Creature IV, Cat's Grace,
    Shadow Conjuration, Lesser Spell Breach, Lesser Spell Mantle, Firebrand,
    Phantasmal Killer, Wounding Whispers, Lesser Restoration, Burning Hands,
    Bull's Strength, See Invisibility, Lesser Mind Blank, Summon Creature I,
    Melf's Acid Arrow, Neutralize Poison, Summon Creature V, Polymorph Self,
    Owl's Insight, Ghostly Visage, Ethereal Visage, Feeblemind, Hold Person,
    Charm Monster, Vampiric Touch, Continual Flame, Mage Armor, Ghoul Touch,
    Magic Missile, Remove Disease, Shield of Faith, Magic Fang, Ultravision,
    Lesser Dispel, Stinking Cloud, Endure Elements, Raise Dead, Sound Burst,
    Fox's Cunning, Lightning Bolt, Dominate Person, Camouflage, Restoration,
    Aura of Glory, Stone to Flesh, Resist Elements, Flame Lash, Flame Arrow,
    Hold Monster, Flame Strike, Gust of Wind, Cone of Cold, Grease, Silence,
    Resurrection, Owl's Wisdom, Ray of Frost, Charm Person, Identify, Scare,
    Divine Favor, Spike Growth, Invisibility, Remove Curse, Darkness, Knock,
    Wall of Fire, Bestow Curse, Animate Dead, Displacement, Fireball, Haste,
    True Strike, Dispel Magic, Elemental Shield, One With The Land, Amplify,
    Color Spray, Endurance, Quillfire, Contagion, Confusion, Sleep, Inferno,
    Mind Fog, Dismissal, Blood Frenzy, Web, Bane, Light

Plane of Shadows, Lair of the Shadow Lich - Shadow Servant

  Armor of Freedom                    Cloak of Greater Sanctuary
  Ichthia's Neck-Knife                Staff of Command
  Lich Lyrics                         Harp of Haunting
  Transmogrifying Wand (Appendix C.9)
  Dart +2                             Dart +3
  Shuriken +2                         Shuriken +3
  Throwing Axe +2                     Throwing Axe +3
  Bullet +2                           Bullet +3
  Arrow +2                            Arrow +3
  Bolt +2                             Bolt +3
  Acid Flask                          Alchemist's Fire
  Caltrops                            Holy Water
  Choaking Powder                     Thunderstone
  Tanglefoot Bag
  Other: Coldstone
  Scrolls: Shadow Conjuration, Greater Shadow Conjuration, Resurrection,
    Remove Curse, Raise Dead, Restoration

(D.28) HotU Stores

  (x GP) - The maximum price paid for any item.
  [x GP] - The best price paid for a Rogue Stone

Waterdeep, Yawning Portal, Well Room - White Thesta (7,500GP)

  Robes of the Dark Moon              One of Many
  Kiss of Sune
  Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
  Gloves of the Yellow Rose +3        Bracers of Armor +1
  Bracers of Dexterity +1             Lesser Belt of Guiding Light
  Boots of Striding +1                Boots of the Sun Soul +1
  Boots of the Sun Soul +2            Boots of the Sun Soul +3
  Small Shield +2                     Small Shield +3
  Large Shield +1                     Large Shield +2
  Tower Shield +2                     Tower Shield +3
  Robes of the Shining Hand +1        Robes of the Shining Hand +2
  Robes of the Shining Hand +3        Robes of the Old Order
  Improved Robes of the Old Order     Scale Mail +1
  Scale Mail +2                       Scale Mail +3
  Chainmail +2                        Chainmail +3
  Breastplate +2                      Breastplate +3
  Splint Mail +2                      Splint Mail +3
  Banded Mail +2                      Banded Mail +3
  Half Plate +2                       Half Plate +3
  Cloak of Fortification
  Sling +1                            Sling +2
  Kama +1                             Kama +2
  Club +1                             Club +2
  Light Hammer +1                     Light Hammer +2
  Light Flail +1                      Light Flail +2
  Morningstar +1                      Morningstar +2
  Mace +1                             Mace +2
  Warhammer +1                        Warhammer +2
  Heavy Flail +1                      Heavy Flail +2
  Quarterstaff +1                     Quarterstaff +2
  Dire Mace +1                        Dire Mace +2
  Whip +3                             Bullet +1
  Bullet +2                           Bullet +3
  Arrow +1                            Arrow +2
  Arrow +3                            Bolt +1
  Bolt +2                             Bolt +3
  Ring of Protection +2               Ring of Protection +3
  Amulet of Natural Armor +2          Amulet of Natural Armor +3
  Periapt of Wisdom +2,               Periapt of Wisdom +3
  Lesser Amulet of Health,            Lesser Amulet of the Master
  Acid Flask                          Holy Water
  Other: Rogue Stone
  Cloth Dye: Bleach, Pink, Light Red, Dark Red
  Potions: Antidote, Cure Critical Wounds
  Scrolls: Inflict Minor Wounds, Inflight Light Wounds, Raise Dead, Silence,
    Entropic Shield, Divine Favor, Inflict Moderate Wounds, Continual Flame,
    Lesser Restoration, Sound Burst, Remove Blindness/Deafness, Restoration,
    Bane, Remove Disease, Neutralize Poison, Inflict Serious Wounds

Waterdeep, Argali's Arms - Argali Silth (7,500GP) [3,250GP]

  Eyes of Petrification               Woodcutter's Axe
  Breath of the Maiden                Cold Iron Blade
  Elven Court Bow                     Gruumsh Hand
  Krotan's Skullcrusher
  Gauntlets of Ogre Power             Bracers of Dexterity +1
  Bracers of Dexterity +2             Bracers of Dexterity +3
  Greater Swordsman's Belt            Greater Brawler's Belt
  Greater Archer's Belt               Boots of Striding +1
  Boots of Striding +2                Boots of Striding +3
  Watchman's Helm                     Small Shield +2
  Large Shield +2                     Large Shield +3
  Tower Shield +2                     Tower Shield +3
  ALL ARMOR +2                        ALL ARMOR +3
  Breastplate +1                      Splint Mail +1
  Banded Mail +1                      Half Plate +1
  Full Plate +1
  ALL WEAPONS +2                      ALL WEAPONS +3 except Light Flail +3
  Dart +1                             Throwing Axe +1
  Light Hammer +1                     Club +1
  Light Flail +1                      Bastard Sword +1
  Arrow +1                            Arrow +2
  Arrow +3                            Acid Arrow
  Ice Arrow                           Poison Arrow
  Bolt +1                             Bolt +2
  Bolt +3                             Bolt of Frostbite
  Bolt of Piercing                    Poison Bolt
  Bullet +1                           Bullet +2
  Bullet +3                           Bullet of Screaming
  Fire Bullet
  Ring of Protection +2               Ring of Protection +3
  Amulet of Natural Armor +3
  Acid Bomb                           Fire Bomb
  Metal Dye: Light Gold, Bright Copper, Black

Waterdeep, Argali's Arms - Blacksmith (500GP)

  Other: Feathers, Leather Hide, Bar of Steel, Bolt of Cloth x2
  Cloth Dye: Dark Red, Dark Blue
  Leather Dye: Light Blue, Light Red
  Metal Dye: Dark Iron, Dark Gold, Bright Green

Waterdeep, Magic Shoppe - Sobrey (7,500GP) [3,250GP]

  Sequencer Robe                      Robe of Blending
  Negastaff
  Bracers of Armor +2                 Bracers of Armor +3
  Boots of Striding +2                Boots of Striding +3
  Lesser Belt of Guiding Light        Belt of Guiding Light
  Robe of Acid Resistance             Robe of Cold Resistance
  Robe of Electrical Resistance       Robe of Fire Resistance
  Adventurer's Robe                   Robe of Energy
  Nymph Cloak +2                      Nymph Cloak +3
  Cloak of Fortification +2           Cloak of Fortification +3
  Arrow of the Vampire                Piercing Arrow
  Fire Arrow                          Lightning Arrow
  Bolt +1                             Bolt +2
  Bolt +3                             Bolt of Lightning
  Bolt of Fire                        Bolt of Frostbite
  Bolt of Piercing                    Paralytic Bolt
  Bullet +1                           Bullet +2
  Bullet +3                           Lightning Bullet
  Ice Bullet                          Bullet of Smiting
  Dagger +1                           Dagger +2
  Dagger +3                           Dart +1
  Dart +2                             Dart +3
  Club +1                             Club +2
  Club +3                             Mace +1
  Mace +2                             Mace +3
  Sickle +1                           Sickle +2
  Sickle +3                           Sling +1
  Sling +2                            Sling +3
  Light Crossbow +1                   Light Crossbow +2
  Light Crossbow +3                   Heavy Crossbow +1
  Heavy Crossbow +2                   Heavy Crossbow +3
  Quarterstaff +1                     Quarterstaff +2
  Quarterstaff +3
  Ring of Resistance +1               Ring of Resistance +2
  Ring of Protection +2               Ring of Protection +3
  Ring of Clear Thought +2            Ring of Clear Thought +3
  Amulet of Will +2                   Amulet of Will +3
  Amulet of Natural Armor +2          Amulet of Natural Armor +3
  Scarab of Protection +2             Scarab of Protection +3
  Wand of Sleep                       Wand of Lightning
  Wand of Summoning                   Wand of Paralyzation
  Staff of Defense                    Staff of Power
  Staff of Command
  Thunderstone
  Other: Blank Scroll, Quartz Crystal, Spider Venon Weak, Spider Venon Mild,
    Spider Venon Deadly, Magical Potion Bottle, Coldstone, Bone Wand,
    Skeleton's Knuckle
  Cloth Dye: Dark Turquoise, Purple, Light Orange, Black
  Potions: Antidote, Speed
  Scrolls: Lesser Spell Breach, Polymorph Self, Bull's Strength, Ice Dagger,
    Dispel Magic, Burning Hands, Electric Jolt, Lesser Dispel, Remove Curse,
    Hold Monster, Ghostly Visage, Animate Dead, Bestow Curse, Charm Monster,
    Tasha's Hideous Laughter, Evard's Black Tentacles, Contagion, Confusion,
    Gedlee's Electric Loop, Dominate Person, Dismissal, Lesser Spell Breach,
    Improved Invisibiliy, Enervation, Shadow Conjuration, Phantasmal Killer,
    Lesser Planar Binding, True Seeing, Elemental Shield, Lesser Mind Blank,
    Magic Missile, Owl's Insight, Summon Creature IV, Inferno, Cone of Cold,
    Wall of Fire, Summon Creature V, Feeblemind, Greater Shadow Conjunction,
    Minor Globe of Invulnerability, Lesser Spell Mantle, Greater Dispelling,
    Mind Fog, Ethereal Visage, Lesser Spell Mantle, Tenser's Transformation,
    Stoneskin, Greater Stoneskill, Greater Spell Breach, Summon Creature VI,
    Circle of Death, Chain Lightning, Finger of Death, Mordenkainen's Sword,
    Control Undead, Globe of Invulnerability, Spell Mantle, Power Word Stun,
    Delayed Blast Fireball, Summon Creature VII, Planar Binding, Mass Haste,
    Prismatic Spray, Fear, Shades, Acid Fog, Cloudkill

Lith My'athar, City Core & Port - Rizolvir (10,000GP) [3,250GP]

  Woodcutter's Axe                    Breath of the Maiden
  Cold Iron Blade                     Elven Court Bow
  Gruumsh Hand                        Krotan's Skullcrusher
  Gloves of the Balanced Hands        Nasher's Ring of Strength
  Gloves of the Hin Fist +6           Gloves of the Hin Fist +7
  Gauntlets of Ogre Power             Bracers of Dexterity +3
  Greater Archer's Belt               Greater Swordsman's Belt
  Greater Brawler's Belt              Small Shield +1
  Small Shield +2                     Small Shield +3
  Large Shield +1                     Large Shield +2
  Large Shield +3                     Tower Shield +1
  Tower Shield +2                     Tower Shield +3
  ALL ARMOR +1 except Hide +1         ALL ARMOR +2 except Hide +2
  ALL ARMOR +3 except Hide +3
  ALL WEAPONS +1                      ALL WEAPONS +2
  ALL WEAPONS +3                      Whip +4
  Whip +5                             Whip +6
  ALL AMMUNITION (up to +3)           Arrows of Petrification
  Arrow +4                            Arrow +5
  Bullet +4                           Bullet +5
  Bolt +4                             Bolt +5

Lith My'athar, City Core & Port - Gulhrys (10,000GP) [3,250GP]

  All of the items from HotU Magic Store (see below) plus

  Forever                             Rod of Resurrection
  Cloth Dye: Yellow, Purple, Pink, Light Turquoise, Light Red, Light Orange,
    Light Grey, Light Green, Light Blue, Black, Dark Turquoise, Dark Orange,
    Dark Red, Dark Grey, Dark Green, Dark Brown, Dark Blue, Gold, Bleach
  Scrolls: Raise Dead, Mass Haste, Bigby's Clenched Fist, Greater Sanctuary,
    Greater Spell Mantle, Resurrection, Time Stop, Bigby's Crushing Hand

Zorvak'Mur (Inner Ring) - Artuur (10,000GP) [3,250GP]

  All of the items from HotU Magic Store (see below) plus

  Nasher's Gloves of Discipline
  Other: Purple Light Gem, Red Light Gem, Green Light Gem

HotU Magic Store (see above)

  Bracers of Armor +4                 Bracers of Armor +5
  Bracers of Armor +6                 Boots of Striding +4
  Boots of Striding +5                Boots of Striding +6
  Belt of Guiding Light               Robe of Light
  Robe of Acid Resistance             Robe of Cold Resistance
  Robe of Electrical Resistance       Robe of Fire Resistance
  Mage's Battle Robe                  Greater Battle Robe
  Adventurer's Robe                   Master Adventurer's Robe
  Cloak of Fortification +4           Cloak of Fortification +5
  Nymph Cloak +4                      Nymph Cloak +5
  Nymph Cloak +6
  Dagger +1                           Dagger +2
  Dagger +3                           Dagger +4
  Dagger +5                           Dart +3
  Dart +4                             Dart +5
  Sickle +3                           Sickle +4
  Sickle +5                           Club +3
  Club +4                             Club +5
  Mace +3                             Quarterstaff +3
  Quarterstaff +4                     Quarterstaff +5
  Light Crossbow +3                   Heavy Crossbow +3
  Bullet +1                           Bullet +2
  Bullet +3                           Lightning Bullet
  Ice Bullet                          Bullets of Smiting
  Bolt +1                             Bolt +2
  Bolt +3                             Bolt of Lightning
  Bolt of Frostbite                   Paralytic Bolt
  Bolt of Fire                        Bolt of Piercing
  Ring of Protection +4               Ring of Protection +5
  Ring of Protection +6               Ring of Resistance +3
  Ring of Clear Thought +4            Ring of Clear Thought +5
  Ring of Clear Thought +6            Ironskin Ring
  Amulet of Will +4                   Amulet of Will +5
  Amulet of Will +6                   Amulet of Natural Armor +4
  Amulet of Natural Armor +5          Amulet of Natural Armor +6
  Scarab of Protection +4             Scarab of Protection +5
  Scarab of Protection +6
  Rod of Resurrection                 Thunderstone
  Other: Skeleton's Knuckle, Quartz Crystal, Coldstone
  Potions: Cure Critical Wounds, Antidote, Speed, Heal
  Scrolls: Greater Dispelling, Planar Binding, Hold Monster, Control Undead,
    Summon Creature V, Dominate Person, Ethereal Visage, Summon Creature VI,
    Spell Mantle, Circle of Death, Animate Dead, Greater Shadow Conjunction,
    Lesser Mind Blank, Greater Spell Breach, Greater Stoneskin, Premonition,
    Mass Blindness/Deafness, Mordenkainen's Sword, Globe of Invulnerability,
    Delayed Blast Fireball, Greater Planar Binding, Mass Charm, True Seeing,
    Lesser Planar Binding, Power Word Stun, Horrid Wilting, Finger of Death,
    Protection from Spells, Mind Blank, Tenser's Transformation, Feeblemind,
    Prismatic Spray, Summon Creature VII, Lesser Spell Mantle, Cone of Cold,
    Summon Creature VIII, Mind Fog, Dismissal, Cloudkill, Incendiary Cloud,
    Chain Lightning, Shades, Acid Fog

Drearing's Deep - Ragpicker (10,000GP) [4,750GP]

  Acid Flask                          Alchemist's Fire
  Caltrops                            Choaking Powder
  Tanglefoot Bag
  Other: Bar of Mithral, Bar of Steel, Thieves' Tools +12
  Potions: Lore, Clarity, Lesser Restoration, Antidote

Drearing's Deep - Cult Knight (10,000GP) [4,750GP]

  Potions: Cure Light Wounds, Cure Moderate Wounds, Lesser Restoration,
    Antidote

Isle of the Maker - Dwelver (10,000GP) [4,750GP]

  Bag of Holding                      Thunderstone
  Acid Bomb                           Fire Bomb
  Acid Flask                          Alchemist's Fire
  Other: Blank Scroll, Magical Potion Bottle, Bone Wand, Skeleton's Knuckle,
    Bar of Mithral, Bar of Steel, Blue Light Gem, Coldstone
  Scrolls: Minor Globe of Invulnerability, True Seeing, Summon Creature VII,
    Greater Spell Breach, Prismatic Spray, Greater Sanctuary

Djinni Bottle (Chapter 1) - Volkarion Arsetis (7,500GP)

  Twin Fists of Fire                  Major Circlet of Blasting
  Renewal                             Spear of Withering
  Ice Talon                           Teleportation Bolt
  Scale Mail +3                       Robes of the Shining Hand +4
  Chain Shirt +4                      Breastplate +4
  Light Flail +3                      Throwing Axe +3
  Dart +3                             Shuriken +3
  Arrow +3                            Lightning Arrow
  Poison Arrow                        Bolt +3
  Paralytic Bolt                      Bullet +3
  Fire Bullet                         Giant's Bane
  Ring of Scholars                    Bone Ring
  Purple Dragon Ring                  Ring of Protection +4
  Stoneeater's Ring                   Amulet of Undead Turning
  Wand of Missiles                    Rod of Resurrection
  Brooch of Shielding                 Horn of Blasting
  Lantern of Revealing                Magic Electrifier
  Lich Lyrics                         Large Box
  Greater Magic Bag                   Bag of Holding
  Dust of Appearance                  Dust of Disappearance
  Acid Flask                          Alchemist's Fire
  Caltrops                            Holy Water
  Choking Powder                      Thunderstone
  Tanglefoot Bag
  Other: White Light Gem, Yellow Light Gem, Red Light Gem, Purple Light Gem,
    Green Light Gem, Blue Light Gem, Magical Potion Bottle, Bar of Mithral,
    Centipede Venom Mild, Spider Venon Average, Rogue Stone, Blank Scroll,
    Coldstone, Feathers
  Cloth Dye: Light Red, Gold, Dark Red
  Leather Dye: Light Green, Light Orange, Black
  Metal Dye: Black, Dark Blue, Dark Copper
  Potions: Cure Critical Wounds, Speed, Heal
  Scrolls: Knock, Restoration, Cloud of Bewilderment, Improved Invisibility,
    Greater Magic Weapon, Mestil's Acid Sheath, Greater Spell Mantle, Haste,
    Isaac's Greater Missile Storm, Bigby's Interposing Hand, Ball Lightning,
    Greater Stoneskin, Glyph of Warding, Spell Resistance, Undeath to Death,
    Find Traps, Flame Weapon, Stone to Flesh, Power Word Stun, Spell Mantle,
    Black Blade of Disaster, Raise Dead, Mass Haste, Mass Heal

Djinni Bottle (Chapter 2) - Volkarion Arsetis (10,000GP) [2,750GP] buys traps

  All of the items from the Chapter 1 store (except Throwing Axe +3, Arrow +3,
    Bullet +3, Shuriken +3, Dart +3, Potion of Cure Critical Wounds) plus

  Nasher's Nimble Boots               Lathar's Last Belt
  Robes of the Dark Maiden            Fletcher's Friend
  Spellchain                          Armor of Faith
  Isaac's Sequencer Robe              Last Words
  Lesser Golem Armor                  The Guilded Defender
  Dancer's Silhouette                 Pixie Lance
  Tansheron's Bow                     Deepstone Progeny
  Fiendfoe                            Deathcoil
  Ring of Nine Lives                  Ring of Power
  Transmogrifying Wand                Prayer Bag
  Pearl of Tongues                    Stone of Controlling Earth Elementals
  Chime of Opening                    Elixir of Horus-Re
  Lesser Ioun Stone: Blue             Lesser Ioun Stone: Deep Red
  Belt of Guiding Light               Robes of the Shining Hand +6
  Scale Mail +5                       Full Plate +5
  Dagger +5                           Scimitar +5
  Dwarven Waraxe +5                   Whip +5
  Bastard Sword +5                    Katana +5
  Spear +5                            Halberd +4
  Throwing Axe +4                     Shuriken +4
  Dart +4                             Bullet +4
  Arrow +5                            Piercing Arrow
  Ice Arrow                           Fire Arrow
  Acid Bomb                           Fire Bomb

==============================================================================

(E) Items

Notes

 - xxxGP is the items selling price ($ for a neutral reaction)
 - Damage Reduction eg 5/+1 ignore first 5 points of damage unless the weapon
   has an enchantment bonus of +1 or above, eg 10/+5,100 ignore 10 points of
   damage until 100 points of damage have been done by weapons less than +5.
 - Damage Resistance eg 15/- Acid ignore first 15 points of acid damage.
 - AC Penalty applies to Hide, Move Silently, Set Trap, Pick Pocket and Parry
 - Any weapon that does +1D6 or +4 or more elemental damage will glow!
 - Universal+1 means a +1 bonus to all saving throws (Reflex, Fortitude, Will)
 - Mighty+3 means that your STR bonus (maximum of 3) is added to your damage
 - Keen doubles your critical hit range eg 19-20 becomes 17-20
 - Freedom gives immunity to Paralysis, Entangle and Slow
 - Haste gives an AC Dodge+4 bonus

(E.1) Tiny Weapons
  Dagger (Simple, 1D4 19-20/x2)                                            1GP
    Dagger +1                                                            567GP
    Dagger +2                                                           2527GP
    Dagger +3                                                           5888GP
  $ Dagger +4
  $ Dagger +5
  $ The Nightthief's Nimbleknife (Ambidexterity Feat, Tumble+2, -1 dmg)
    Tagget's Talon +1 (Keen)                                            2527GP
  # Yawning Portal Dagger +2 (-1 dmg)
  # Drow Dagger (+1d6 Acid dmg)
    Ice Talon +2 (+1D6 Cold dmg)                                        7623GP
    Pixie Lance +2 (DC14 Sleep 50%/2 rounds)                           10648GP
    Courtesan Blade +2 (Keen, DC14 Stun 50%/2 rounds)                  10648GP
  # Enserric the Dagger +4 (Vampiric+5, Talk to unlimited/day,
      Intelligent)
    Leech +5 (Vampiric+3)                                              28226GP
  # Risktaker +8 (Haste, INT-4, WIS-4, Hide+10, Move Silently+10,
      only by Assassin)
  Kukri (Exotic, 1D4 18-20/x2)                                             5GP
    Kukri +1                                                             571GP
    Kukri +2                                                            2531GP
    Kukri +3                                                            5892GP
    Sharpshadow Blade +1 (Hide+2, Move Silently+2)                      1338GP
    Neverwinter Kukri +2 (Fortitude+1)                                  4328GP
    Messenger Blade +2 (Keen)                                           5892GP
    Cutting Star +2 (+1D6 Fire dmg, DC14 Blindness 25%/3 rounds)       16133GP
  # Hatred +4 (Keen, DC22 STR-1d2)
  # Strife +4 (Keen, DC22 Doom 50%/2 rounds)

(E.2) Small Weapons
  Handaxe (Martial, 1D6 20/x3)                                             4GP
    Handaxe +1                                                           570GP
    Handaxe +2                                                          2530GP
    Handaxe +3                                                          5891GP
    Ice Reaver +1 (+1 Cold dmg, 15/- Cold)                              3164GP
    Ice Reaver +3 (+1 Cold dmg, 15/- Cold)                             11914GP
    Woodcutter's Axe +2 (+3 vs Shapechanger)                            5952GP
    Ember's Axe +2 (+4 vs Outsider)
  Kama (Exotic, 1D6 20/x2)                                                 1GP
    Kama +1                                                              567GP
    Kama +2                                                             2527GP
    Kama +3                                                             5888GP
  $ Desert's Fury +1 (+2 vs Undead, +1D8 Fire dmg vs Undead)
    Imaskari Kama +1 (+1D4 Acid dmg, Discipline+1)
    Hideo's Kama +2 (Parry+2)                                           3206GP
    Peasant Dynasty +1 (5/- Acid, Cold, Fire, Electrical)               3312GP
    Empty Fields +1 (DC14 Doom 50%/2 rounds)                            5888GP
    Thread of Life +1 (Regeneration+1, Cast Cure Minor Wounds,          9650GP
      Cure Moderate Wounds, Cure Serious Wounds, Cure Critical Wounds)
  Light Crossbow (Simple, 1D8 19-20/x2)                                   24GP
    Light Crossbow +1 (Attack+1)                                         165GP
    Light Crossbow +2 (Attack+2)                                         655GP
    Light Crossbow +3 (Attack+3)                                        1495GP
  $ Light Crossbow +5 (Attack+5)
    Ruby Crossbow (Attack+3, Cast Scare 1/day)                          2125GP
    Crossbow of Affliction (Attack+4, Mighty+3, +1D4 critical dmg)      5759GP
    Crossbow of Murder (Attack+5, +2D6 critical dmg)                    6696GP
    Crossbow of the High Forest (Attack+4, Regeneration+1)              9867GP
    Crossbow of the Unicorn (Attack+5, Haste)                          24805GP
  Light Hammer (Martial, 1D4 20/x2)                                        1GP
    Light Hammer +1                                                      567GP
    Light Hammer +2                                                     2527GP
    Light Hammer +3                                                     5887GP
    Daraz Hammer +1 (+1 Sonic dmg, +1D8 Sonic dmg vs Goblinoid)
    Storm +1 (+1D4 Electrical dmg)                                      2205GP
    Storm +2 (+1D6 Electrical dmg, 10/- Electrical)                    11060GP
    Forge Fire +2 (+1D6 Fire dmg)
  Mace (Simple, 1D6 20/x2)                                                 3GP
    Mace +1                                                              569GP
    Mace +2                                                             2529GP
    Mace +3                                                             5890GP
    Mace of Disruption +1 (+2 vs Undead)                                1717GP
    Mace of Disruption +1 (+5 vs Undead, +1D8 Fire dmg vs Undead)       6741GP
    Kiss of Sune +1 (DC14 Stun 50%/2 rounds)                            5890GP
    Petty's Tempest +2 (+1D6 Electrical dmg, DC14 Slow 50%/2 rounds)   12946GP
    Planar Mace +2 (+4 vs Outsider)
  $ Lesser Mace of Disruption (DC14 Slay Undead, Light 20m, only by
      Cleric, Paladin)
  # Lavoera's Wrath +3 (+6 vs Undead, AC Deflect+10 vs Undead,
      DC20 Slay Undead, only by Good, Outsider)
  Short Sword (Martial, 1D6 19-20/x2)                                      7GP
    Short Sword +1                                                       573GP
    Short Sword +2                                                      2533GP
    Short Sword +3                                                      5894GP
  $ Klonk's Ice Blade (+1D6 Cold dmg)                                   1378GP
    Breath of the Maiden +1 (DC14 Poison 1D2 CON)
    Feyduster +1 (DC14 Daze 75%/1 round)                                1912GP
    Feyduster +2 (DC14 Sleep 50%/2 rounds)                             10654GP
    Ichthia's Neck-Knife +2 (Vampiric+3)                                7862GP
  $ Jergal's Claw +2 (DC16 Blindness 50%/2 rounds, only by Evil)
  $ The Nightthief's Claw +2 (+1D6 Electrical dmg, Light 10m,
      Two-Weapon Fighting Feat)
    Short Sword of Quickness +1 (+1D6 Electrical dmg, Haste)
  # Enserric the Short Sword +4 (Vampiric+5, Talk to unlimited/day,
      Intelligent)
  # Unmaking +5 (+8 vs Construct, +1d8 Acid dmg vs Construct, DEX+3)
  Sickle (Simple, 1D6 20/x2)                                               4GP
    Sickle +1                                                            570GP
    Sickle +2                                                           2530GP
    Sickle +3                                                           5891GP
  $ Sickle +4
  $ Sickle +5
    Blightbringer Lineage (+1 vs Good, DC14 Disease Demon Fever)
    Golden Sickle +1 (Animal Empathy +2, +1 L0 Druid Spell)             1124GP
    Golden Sickle +2 (Animal Empathy +3, +1 L0-L1 Druid Spell)          5433GP
    Blacksoul Sickle +1 (Vampiric+2)                                    2399GP
    Teneraard's Sickle +1 (+2 vs Evil, STR+1, AC Dodge-1, AC Natural-1) 7352GP
  # Renewal +3 (+2d6 Fire dmg, 10/- Fire)
  Sling (Simple, 1D4 20/x2)                                                1GP
    Sling +1 (Attack+1)                                                  142GP
    Sling +2 (Attack+2)                                                  632GP
    Sling +3 (Attack+3)                                                 1472GP

(E.3) Medium Weapons
  Bastard Sword (Exotic, 1D10 19-20/x2)                                   24GP
    Bastard Sword +1                                                     590GP
    Bastard Sword +2                                                    2550GP
    Bastard Sword +3                                                    5911GP
  $ Bastard Sword +5
    Lawgiver +1 (+3 vs Chaotic)                                         4902GP
    Dragonslayer +1 (+5 vs Dragon, +1D10 Sonic dmg vs Dragon)
    Nameless Light +2 (+5 vs Evil, +1D6 Electrical dmg vs Evil)
    Bloodletter +4 (DC14 Wounding, Vampiric+2)
  # Bloodletter +4 (DC24 Wounding, Vampiric+2)
  Battleaxe (Martial, 1D8 20/x3)                                           7GP
    Battleaxe +1                                                         573GP
    Battleaxe +2                                                        2533GP
    Battleaxe +3                                                        5894GP
    Sentinel +1 (Listen, Spot+2, Light 10m)                             1982GP
    Sentinel +2 (Listen, Spot+4, Cast True Seeing 1/day, Light 10m)    26295GP
    Silvermane's Axe +1 (Keen, Regeneration+1, Cast Raise Dead)        12740GP
    Axe of Dead Illusk +2 (DC14 Fear 50%/2 rounds, Vampiric+3)         13252GP
    Deepstone Progeny +2 (Immunity Death Magic)
    Mordan's Withering Blade +3 (DC14 Wounding)                        16814GP
  Club (Simple, 1D6 20/x2)                                                 1GP
    Club +1                                                              567GP
    Club +2                                                             2527GP
    Club +3                                                             5887GP
  $ Club +4
  $ Club +5
  $ Baton of the Holy (Attack+1, +1 L1 Cleric Spell, Light 5m)           772GP
    Gladiator's Club +1 (DC14 Daze 75%/1 round)                         1906GP
    Gladiator's Club +4 (DC14 Daze 75%/1 round)                        15136GP
    Will of the Lost +1 (Vampiric+3)                                    3866GP
    Watchman's Club +1 (Alertness Feat, Listen+2, Spot+2, Light 10m)    4133GP
    Tethir-Wood Cudgel +2 (+1D6 Acid dmg)                               7623GP
    Club of Smiting +1 (DC14 Slay Construct)                           10647GP
    The Angry Soul +3 (+1D6 Electrical dmg, DC14 Fear 50%/2 rounds)    19663GP
  # Stone Cold Club +3 (+1D6 Cold dmg, DC14 Fear 50%/2 rounds,
      only by Giant)
# Dwarven Waraxe (Exotic, 1d10 20/x3)
  # Dwarven Waraxe +2
  # Dwarven Waraxe +3
  # Dwarven Waraxe +4
  # Dwarven Waraxe +5
  # Spellsmasher +6 (INT-4, DC26 Silence 5%/5 rounds, only by Dwarven
      Defender)
  Heavy Crossbow (Simple, 1D10 19-20/x2)                                  35GP
    Heavy Crossbow +1 (Attack+1)                                         176GP
    Heavy Crossbow +2 (Attack+2)                                         666GP
    Heavy Crossbow +3 (Attack+3)                                        1506GP
    Feywarden Crossbow (Attack+2, +5 vs Orcs)                           2022GP
    Crossbow of Accuracy (Attack+5)                                     4236GP
    Crossbow of Enchantment (Attack+3, Cast Dominate Person)            8121GP
    Glorious Revolution (Attack+2, +5 vs Evil, Spell res 10)            9157GP
    Graceblood Bow (Attack+5, Haste)                                   24816GP
  Katana (Exotic, 1D10 19-20/x2)                                          28GP
    Katana +1                                                            594GP
    Katana +2                                                           2554GP
    Katana +3                                                           5915GP
  $ Katana +4
  $ Katana +5
  $ Katana of the North (Attack+1, 1D4 critical dmg, Animal Empathy+1,  1374GP
      Cast Endure Elements 2/day)
    Sword Saint Legacy +1 (+1D6 Sonic dmg vs Evil)                      1603GP
    Sword Saint Legacy +4 (+1D6 Sonic dmg vs Evil)                     14203GP
    Kaga-To +1 (DC14 Daze 50%/2 rounds)                                 1933GP
    Master Li's Way +2 (+1D4 Acid, Keen)
    Divine Fury +3 (+1D6 Electrical dmg, DC14 Stun 50%/2 rounds)
  Light Flail (Martial, 1D8 20/x2)                                         5GP
    Light Flail +1                                                       571GP
    Light Flail +2                                                      2531GP
    Light Flail +3                                                      5892GP
    Foundation +1 (DC14 Knock)                                          2531GP
    Foundation +4 (DC14 Knock)                                             0GP
    Writ of the Vizier +1 (DC14 Fear 50%/2 rounds)                      2531GP
    Heirs of Osiris +1 (+4 vs Undead)                                   3596GP
    Flail of Destruction +2 (+1D6 Fire dmg)                             7627GP
  # Flail of Destruction +3 (+1d8 Fire dmg)
    Eberond's Flail +2 (Spell res 14)                                  10652GP
  # Sabal's Flail +5 (+2d6 Fire dmg, Cast Flame Lash 3/day)
  Longsword (Martial, 1D8 19-20/x2)                                       10GP
    Longsword +1                                                         576GP
    Longsword +2                                                        2536GP
    Longsword +3                                                        5897GP
  $ Crusader's Blade (Attack+1, +1 Fire dmg, only by Good)
    Astral Blade +1 (+1D4 Sonic dmg)                                    2215GP
    Astral Blade +2 (+1D10 Sonic dmg)                                  14343GP
    Cold Iron Blade +1 (+1D6 Cold dmg, Fortitude+1)
  # Drow Longsword +2
    Blade of the Gladiator +2 (+1D6 Acid dmg)                           7632GP
    Soulrazor Minion +3 (+1D6 Acid dmg vs Good, Vampiric+2)
  # Enserric the Longsword +4 (Vampiric+5, Talk to unlimited/day,
      Intelligent)
  $ Holy Avenger +5 (+1D6 Divine dmg vs Evil, Cast Dispel Magic 1/day, 12260GP
      Spell res 16, Light 20m)
  Magic Staff (Simple, 1D6 20/x2)
    Penhold Staff (Cast Hold Person, Remove Paralysis, Free Movement)   1243GP
    Staff of the Holy (Cast Cure Light Wounds, Cure Moderate Wounds,    1909GP
      Aid, only by Cleric)
    Staff of Meldanen (Cast Melf's Acid Arrow, Spell Penetration Feat,  1964GP
      Light 20m)
    Staff of Defense (AC Deflect+2, Cast Ghostly Visage, Mage Armor,    3107GP
      Protection from Alignment, only by Sorcerer, Wizard)
    Staff of Power (Cast Fireball, Magic Missile, Ray of Enfeeblement,  3182GP
      only by Sorcerer, Wizard)
  $ Spellstaff (Cast Flame Lash, Gust of Wind, Spellstaff 1/day,        6300GP
      only by Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard)
  $ Desert's Fury +1 (+2 vs Undead, +1D8 Fire dmg vs Undead,
      Cast Flame Arrow 3/day, only by Sorcerer, Wizard)
    Staff of Command (Immunity Mind Spells, Cast Dominate Person,       7442GP
      Charm Person, Charm Monster)
    Staff of Valmaxian +3 (AC Deflect+2, Cast Chain Lightning,         20500GP
      Fireball, Ethereal Visage, only by Sorcerer, Wizard)
    Staff of the Magi +1 (DC14 Dispel Magic, Cast Ice Storm, Fireball, 26758GP
      Dispel Magic, Invisibility, Light, Lightning Bolt, Mage Armor)
  # Staff of Sodalis +5 (Cast Energy Drain, Energy Burst, Energy Ray,
      only by Sorcerer, Wizard)
  # Withering +6 (Cast Animate Dead 3/day, only by Pale Master)
  Morningstar (Simple, 1D8 20/x2)                                          5GP
    Morningstar +1                                                       571GP
    Morningstar +2                                                      2531GP
    Morningstar +3                                                      5892GP
  $ Morningstar +4
    Drone +1 (DC14 Slow 50%/2 rounds)                                   2531GP
    Drone +4 (+1D6 Sonic dmg, DC14 Slow 50%/2 rounds)                  27788GP
    One of Many +1 (+1 Electrical dmg, Discipline+3)                    2235GP
  $ Desert's Fury +1 (+2 vs Undead, +1D8 Fire dmg vs Undead)            2954GP
    Bone Phoenix +1 (+1D6 Fire dmg)                                     3707GP
  Rapier (Martial, 1D6 18-20/x2)                                          14GP
    Rapier +1                                                            580GP
    Rapier +2                                                           2540GP
    Rapier +3                                                           5901GP
    Namarra +1 "Neversleep" (DC14 Daze 75%/1 round)                     1919GP
    Namarra +2 "Neversleep" (DC14 Sleep 50%/2 rounds)                  10661GP
    Black Rider Quill +1 (Lore+4, Perform+4)                            2435GP
    Mercykiller Blade +2 (+1D6 Fire dmg vs Evil)                        4389GP
    Rapier of the High Road +1 (+1D6 Acid dmg, Keen)
    Rapier of the High Road +3 (+1D6 Acid dmg, Keen)
  # Deathslayer +5 (+8 vs Undead, +1d8 dmg vs Undead, DEX+3, only by
      Rogue)
  Scimitar (Martial, 1D6 18-20/x2)                                        10GP
    Scimitar +1                                                          576GP
    Scimitar +2                                                         2536GP
    Scimitar +3                                                         5897GP
  $ Scimitar +5
  $ Desert's Fury +1 (+2 vs Undead, +1D8 Fire dmg vs Undead)
    Desert Wind +1 (+1D6 Fire dmg)                                      3712GP
    Desert Wind +2 (+1D10 Fire dmg)                                    14343GP
    Laughing Blade +2 (+1 Cold dmg, DC14 Confusion 50%/2 rounds)
  Shortbow (Martial, 1D6 20/x3)                                           21GP
    Shortbow +1 (Attack+1)                                               162GP
    Shortbow +2 (Attack+2)                                               652GP
    Shortbow +3 (Attack+3)                                              1492GP
    Composite Shortbow +1 (Attack+1, Mighty+3)                           987GP
    Composite Shortbow +2 (Attack+2, Mighty+4)                          2614GP
    Composite Shortbow +3 (Attack+3, Mighty+5)                          5029GP
    Eaglebow (Attack+3, Search+2, Spot+2)                               2627GP
    Lesser Oathbow (Attack+3, Mighty+3, +1D4 critical dmg)              3927GP
    Lilting Note (Attack+3, Mighty+3, Perform+8)                        6900GP
    Tansheron's Bow (Attack+1, +1d6 Lightning dmg, unlimited ammo)
  # Assanti (Attack+5, Mighty+5, +1d6 Lightning dmg, unlimited ammo,
      Cast Lightning Bolt 3/day)
  Warhammer (Martial, 1D8 20/x3)                                           8GP
    Warhammer +1                                                         574GP
    Warhammer +2                                                        2534GP
    Warhammer +3                                                        5895GP
  $ Ice Grinder (Attack+1, +1 Sonic dmg)
    Rune Hammer +1 (Spell res 10)                                       1799GP
    Rune Hammer +3 (Spell res 14)                                      16815GP
    Hammer of Justice +1 (+2 vs Chaotic)                                2921GP
  # Merkil's Hammer +3 (+6 vs Construct, +2d6 Sonic dmg vs Construct,
      +1d8 critical dmg)
  # Fiendfoe +5 (+10 vs Outsider, AC Deflect+5 vs Outsider, only by
      Champion of Torm)
# Whip (Exotic, 1d2 20/x2, Disarm)                                         1GP
  # Whip +1
  # Whip +2
  # Whip +3
  # Whip +4
  # Whip +5
  # Whip +6
  # Deathcoil +5 (+1d10 Negative Energy dmg, Cast Negative Energy Burst
      1/day, only by Evil, Blackguard)

Note - Rapiers are the only medium weapon that use the DEX bonus of the
Weapon Finesse feat.
Note - Light Flail, Magic Staff, Morningstar and Whip cannot be used in the
offhand and so you can only have one equipped at the same time.

(E.4) Large Weapons
  Dire Mace (Exotic, 1D8/1D8 20/x2)                                       28GP
    Dire Mace +1                                                         594GP
    Dire Mace +2                                                        2554GP
    Dire Mace +3                                                        5915GP
  $ Dire Mace +4
    Ironwood Mace +1 (Weigth-40%)                                        875GP
    Ironwood Mace +3 (Weight-40%)                                       6755GP
    Krotan's Skullcrusher +1 (+1D6 Cold dmg vs Goblinoid, Half-Orc, Orc)
    Stoutcorps Key +1 (STR+2)                                           7651GP
    Ardulia's Fall +2 (DC14 Slow 25%/3 rounds)                          5915GP
  Double Axe (Exotic, 1D8/1D8 20/x3)                                      21GP
    Double Axe +1                                                        587GP
    Double Axe +2                                                       2547GP
    Double Axe +3                                                       5908GP
    Axe of the Tall Kin +1 (Light 10m)                                  1029GP
    Axe of the Tall Kin +3 (Light 10m)                                  7189GP
    Ascorian Double Axe (+1 vs Evil, Vampiric+3)                        2793GP
    Death Shroud Axe +1 (DC14 Fear 25%/3 rounds, +1D8 critical dmg)     4011GP
    Bloodstone Double Axe +2 (Regeneration+1)                           9603GP
  Greataxe (Martial, 1D12 20/x3)                                          14GP
    Greataxe +1                                                          580GP
    Greataxe +2                                                         2540GP
    Greataxe +3                                                         5901GP
  $ Frost Bringer (+1 Cold dmg, +1 critical dmg)
    Stonefire Axe +1 (+2 Fire dmg)                                      2219GP
    Stonefire Axe +2 (+1D6 Fire dmg)                                    7636GP
  $ Netherese Axe +1 (Listen+3, Lore+3, Spell res 10)                   3781GP
    Gruumsh Hand +2 (+1D6 Acid dmg vs Human, Parry+3)                   4601GP
  $ The Sandstorm +2 (AC Dodge-1, DC16 Blindness 10%/4 rounds)         12069GP
  Greatsword (Martial, 2D6 19-20/x2)                                      35GP
    Greatsword +1                                                        601GP
    Greatsword +2                                                       2561GP
    Greatsword +3                                                       5922GP
  $ Greatsword +4
  $ The Tinoman (Attack+1, +1 Slashing dmg, +1 critcal dmg)              862GP
    Harbinger Kin +1 (+2 Fire dmg)                                      2240GP
    Harbinger Kin +3 (+1D6 Fire dmg)                                   12978GP
  $ Blade of Chult +1 (DC14 Poison CON-1D2)
    Shining Light of Lathander +2 (Cast Searing Light 1/day, Light 15m) 8462GP
    Blade of the Rashemi +2 (Spell res 10)                              4766GP
    The Dagger of Chaos +2 (DC14 Confusion 50%/2 rounds, Vampiric+3)   13280GP
    Gemsword +3 (+1D6 Electrical dmg)
  # Enserric the Greatsword +4 (Vampiric+5, Talk to unlimited/day,
      Intelligent)
  Halberd (Martial, 1D10 20/x3)                                            7GP
    Halberd +1                                                           573GP
    Halberd +2                                                          2533GP
    Halberd +3                                                          5894GP
$ Halberd +4
    Ravager +1 (+1D6 Sonic dmg)                                         3709GP
    Ravager +4 (+1D6 Sonic dmg, DC14 Daze 50%/2 rounds)                25628GP
  $ Flesh Ripper (Attack+1, +1 Slashing dmg, +1 critical dmg)
  $ Talona's Strike +1 (+1D6 Acid dmg)                                  3709GP
  Heavy Flail (Martial, 1D10 19-20/x2)                                    10GP
    Heavy Flail +1                                                       576GP
    Heavy Flail +2                                                      2536GP
    Heavy Flail +3                                                      5897GP
    Reaver +1 (+1D6 Cold dmg)                                           3712GP
    Reaver +2 (+1D10 Cold dmg)                                         14343GP
    Kintharsta +2 (DC14 Blindness 50%/2 rounds)                         8102GP
    Flail of Jergal +3 (+1D6 Cold dmg vs Good)
  Longbow (Martial, 1D8 20/x3)                                            52GP
    Longbow +1 (Attack+1)                                                193GP
    Longbow +2 (Attack+2)                                                683GP
    Longbow +3 (Attack+3)                                               1523GP
  # Longbow +6 (Attack+6)
    Composite Longbow +1 (Attack+1, Mighty+3)                           1018GP
    Composite Longbow +2 (Attack+2, Mighty+4)                           2646GP
    Composite Longbow +3 (Attack+3, Mighty+5)                           5061GP
  $ Valiantheart Longbow (Attack+1, Search+2)                            385GP
  $ Eliak's Vengeance (Attack+1, +3 critical dmg, only by Ranger)        528GP
    Elven Court Bow (Attack+3, Mighty+3)                                3363GP
    North Wind Bow (Attack+3, Mighty+3, 20/- Cold)
    Longarm (Attack+2, STR+2, Bludgeoning)                             10427GP
    Taralash (Attack+4, Mighty+4, Spot+4, Haste)                       33427GP
  # Forever (Attack+6, Mighty+5, +1d6 Fire dmg, unlimited ammo,
      only by Arcane Archer)
  Quarterstaff (Simple, 1D6 20/x2)                                         1GP
    Quarterstaff +1                                                      567GP
    Quarterstaff +2                                                     2527GP
    Quarterstaff +3                                                     5887GP
  $ Quarterstaff +4
  $ Quarterstaff +5
    Staff of Curing (Heal+5, Cast Cure Serious Wounds)                  1564GP
    Blackforest Staff (+1 vs Good, Vampiric+1, Cast Protection from     1894GP
      Alignment 3/day)
    Negastaff +1 (DC14 Blindness 25%/3 rounds)                          4032GP
    Aiedo Wither-Stick +1 (DC14 Ability Drain STR)                      8092GP
    Staff of Ascension +2 (Cast Entangle 3/day, +1 L2 Druid Spell,     19665GP
      Regeneration+1, AC Deflect+1, only by Druid)
  # Staff of Ascension +4 (+1d6 Electrical dmg, Cast Entangle 3/day,
      Cast Call Lightning 1/day, +1 L1-L3 Druid Spell, Regeneration+1,
      AC Deflect+1, only by Druid)
  Scythe (Exotic, 2D4 20/x4)                                              12GP
    Scythe +1                                                            578GP
    Scythe +2                                                           2538GP
    Scythe +3                                                           5899GP
    Sea Reaver +1 (Cast Resist Elements)                                2626GP
    Sea Reaver +2 (+1D6 Sonic dmg vs Elemental, Cast Resist Elements)   6550GP
    Nature's Scythe +1 (+4 vs Human)                                    3603GP
    Wicked Union +1 (DC14 Stun 75%/1 round, Vampiric+3)                 7868GP
    Death's Handmaiden +4 (Keen, Vampiric+3)
  # Tebimar's Scythe +5 (Keen, +1d8 critical dmg)
  Spear (Simple, 1D8 20/x3)                                                1GP
    Spear +1                                                             567GP
    Spear +2                                                            2527GP
    Spear +3                                                            5887GP
  $ Spear +5
    Fey Spear +1 (DC14 Daze 75%/1 round)                                1906GP
    Fey Spear +3 (+1D6 Electrical dmg, DC14 Sleep 50%/2 rounds)        27783GP
    Black Kumade +2 (Spell res 10)                                      4732GP
    Briarspike +2 (+1D6 Acid dmg)                                       7623GP
    Spear of Withering +1 (DC14 Ability Drain CON)                      8092GP
    Uthgardt Ceremonial Spear +3 (+4 vs Giant, +2 critical dmg)        13877GP
  Two-Bladed Sword (Exotic, 1D8/1D8 19-20/x2)                             70GP
    Two-Bladed Sword +1                                                  636GP
    Two-Bladed Sword +2                                                 2596GP
    Two-Bladed Sword +3                                                 5957GP
    Sword of Bao (+1D6 Fire dmg)                                        1441GP
    Uthgardt Ceremonial Blade +1 (Keen)                                 2596GP
    Uthgardt Ceremonial Blade +2 (+1D6 Cold dmg, Keen, Discipline+2)   14497GP
  $ Shadow Sword +2 (+1D4 Acid dmg, Keen)
    Blade of the Red Masque +1 (DC14 Poison CON-1D2)                    5957GP
    Blade of Corellon +3 (Heal+2, Spot+2)                               8066GP
  # Honor and Death +3 (+5 vs Chaotic, +1d10 Electrical dmg vs Chaotic,
      only by Lawful)
  # Blade of Shadows +4 (DC22 Ability Drain STR)
  # Anduvir +5 (+1d8 Electrical dmg, 10/- Electrical, Cast Chain
      Lightning 1/day)

Note - Dire Mace, Double Axe and Two-Bladed Swords have the same penalties as
using two weapons where the off-hand hand weapon is light.

(E.5) Thrown Weapons
  Dart (Simple, 1D4 20/x2) x50                                             1GP
    Dart +1 x50                                                           35GP
    Dart +2 x50                                                          630GP
    Dart +3 x50                                                         1470GP
  $ Dart +4
  $ Dart +5
  # Dart +6
    Ice Dart +1 (+1D4 Cold dmg) x28                                      314GP
    Dart of Stunning +1 (DC14 Stun 50%/2 rounds) x30                     378GP
  Shuriken (Exotic, 1D3 20/x2) x50                                         1GP
    Shuriken +1 x50                                                      140GP
    Shuriken +2 x50                                                      630GP
    Shuriken +3 x50                                                     1470GP
  $ Shuriken +4
  $ Shuriken +5                                                   approx  80GP
    Many Talons +1 (+1D4 Acid dmg vs Good, Vampiric+1) x23               233GP
    Stars of Ojy-do +1 (+1D4 Cold dmg) x26                               282GP
    Grains of Sand (DC14 Sleep 50%/2 rounds) x30                         420GP
    Shining Light +2 (DC14 Daze 50%/2 rounds) x11                        220GP
    Dragon's Tail +2 (+1D4 Fire dmg) x25                                 673GP
  Throwing Axe (Martial, 1D6 20/x2) x50                                    1GP
    Throwing Axe +1 x50                                                  140GP
    Throwing Axe +2 x50                                                  630GP
    Throwing Axe +3 x50                                                 1470GP
  $ Throwing Axe +4
  # Throwing Axe +6                                               approx 250GP
    Black Raven Axe +1 (DC14 Fear 50%/2 rounds) x30                      378GP
    Fire Axe +1 (+1D4 Fire dmg, Mighty+2) x50                            875GP
    Rifthome Axe +3 (Mighty+3) x18                                       825GP
    Axe of the Coming Storm +3 (+1D4 Electrical dmg) x10                 497GP
    Thunderbeast Axe +3 (+1D4 Sonic dmg) x30                            1491GP
  Grenadelike
  $ Acid Flask (1D6 Acid dmg) x8                                          56GP
  $ Alchemist's Fire (1D6 Fire dmg) x7                                    49GP
  $ Caltrops (1 dmg/round) x8                                             56GP
  $ Holy Water (2D4 dmg vs Undead) x7                                     73GP
  $ Choaking Powder (Daze) x7                                             98GP
  $ Thunderstone (Deafness/5 rounds) x8                                  112GP
  $ Tanglefoot Bag (Hold/2 rounds) x7                                    147GP
  # Acid Bomb                                                     approx 450GP
  # Fire Bomb                                                     approx 450GP

(E.6) Ammunition
  Bullet x99                                                               1GP
    Bullet +1 (+1 Bludgeoning dmg) x99                                    69GP
    Bullet +2 (+2 Bludgeoning dmg)
  $ Bullet +3 (+3 Bludgeoning dmg)
  # Bullet +4 (+4 Bludgeoning dmg)
  # Bullet +5 (+5 Bludgeoning dmg)
    Bullet of Smiting (+1d6 Bludgeoning dmg) x99                         658GP
    Ice Bullet (+1D6 Cold dmg) x99                                       658GP
    Lightning Bullet (+1D6 Electrical dmg) x99                           658GP
    Fire Bullet (+1D6 Fire dmg) x99                                      658GP
    Giant's Bane (+1D6 Piercing dmg, +1D6 vs Giant) x99                  970GP
    Farel's Gold (+1D4 Acid dmg, DC14 Slow 50%/2 rounds) x99            1212GP
    Bullet of Screaming (+1D4 Sonic dmg, DC14 Silence 50%/2 rounds) x99 1212GP
  Arrow x99                                                                1GP
    Arrow +1 (+1 Piercing dmg) x99                                        69GP
    Arrow +2 (+2 Piercing dmg) x99                                       242GP
  $ Arrow +3 (+3 Piercing dmg)
  # Arrow +4 (+4 Piercing dmg)
  # Arrow +5 (+5 Piercing dmg)
    Piercing Arrow (+1d6 Piercing dmg) x99                               658GP
    Arrow of the Vampire (Vampiric+2) x99                                311GP
    Acid Arrow (+1D6 Acid dmg) x99                                       658GP
    Ice Arrow (+1D6 Cold dmg) x99                                        658GP
    Lightning Arrow (+1D6 Electrical dmg) x99                            658GP
    Fire Arrow (+1D6 Fire dmg) x99                                       658GP
    Mild Poison Arrow (DC14 CON-1D2) x99                                1386GP
    Poison Arrow (DC14 CON-1D2, STR-1D2) x99                            5544GP
  # Poison Arrow (+2d6 Acid dmg, DC26 STR-1d2 CON-1d2) x99     approx 160000GP
  # Arrow of Petrification (Flesh to Stone)
  Bolt x99                                                                 1GP
    Bolt +1 (+1 Piercing dmg) x99                                         69GP
    Bolt +2 (+2 Piercing dmg) x99                                        242GP
  $ Bolt +3 (+3 Piercing dmg)
  # Bolt +4 (+4 Piercing dmg)
  # Bolt +5 (+5 Piercing dmg)
    Bolt of Piercing (+1d6 Piercing dmg) x99                             658GP
    Bolt of Frostbite (+1D4 Cold dmg) x99                                242GP
    Bolt of Lightning (+1D4 Electrical dmg) x99                          242GP
    Paralytic Bolt (DC14 Stun 50%/2 rounds) x99                          346GP
    Bolt of Fire (+1D6 Fire dmg) x99                                     658GP
    Mild Poison Bolt (DC14 CON-1D2) x99                                 1386GP
    Poison Bolt (DC14 CON-1D2, STR-1D2) x99                             5544GP
  # Poison Bolt (DC22 STR-1d2 CON-1d2) x99                      approx 45000GP
  # Teleportation Bolt
  # Bolt of Negative Energy (+3 Piercing dmg, Negative Energy Burst)

(E.7) Robes
  Robe (AC0, No Maximum AC Dex Bonus, Penalty 0, Spell Failure 0%)         1GP
    Robe of Light (Light 15m)                                             56GP
    Robe of Acid Resistance (15/- Acid)                                  131GP
    Robe of Cold Resistance (15/- Cold)                                  171GP
    Robe of Electrical Resistance (15/- Electrical)                      217GP
    Robe of Fire Resistance (15/- Fire)                                  268GP
  $ Robe of Elemental Resistance (5/- Acid, 5/- Cold, 5/- Electrical,   1974GP
      5/- Fire, Spell res 10, Light 15m)
  $ Shadow Robe (Cast Camouflage 1/day, Cast Displacement 1/day)        2520GP
  # Robe of Blending (Hide+15)
    Armor of the Stars (AC Armor+3, 20/- Electrical, Light 10m)         5385GP
  # Sequencer Robe (AC Armor+3, Store 1 spell, 1/day)
  # Isaac's Sequencer Robe (AC Armor+7, Store 3 spells, 1/day)
  # The Robe of the Drow (AC Armor+7, DEX+5, CON+5, Store 3 spells)
  # Robes of the Dark Maiden (AC Armor+5, Immunity Fear, Darkvision,
      only by Elf)
  # Last Words (AC Armor+5, Hide+20, Move Silently+20, Cast Fear 1/day)
  Sorcerer and Wizard Robes
    Mage's Battle Robe (Concentration+2, Spellcraft+2, Spell res 10,     766GP
      Light 10m)
    Greater Battle Robe (AC Armor+2 vs Evil, Spell res 14, Spellcraft+3 5516GP
      Concentration+3, Light 10m)
    Adventure's Robe (5/+1)                                             2187GP
    Master Adventurer's Robe (10/+3)                                   10206GP
  $ Robe of Energy (Concentration+7, Immunity Magic Missile, Cast
      Magic Missile 1/day, Light 15m)
    Crystal Robes (AC Armor+3, CON-1, Spell Focus Divination Feat,     10055GP
      Spell res 14, also by Bard)
    Robe of Vecna (AC Armor+1, Spell Focus Abjuration, Conjuration,    12642GP
      Enchantment, Evocation, Illusion, Necromancy Feats, Spell res 10)
    White Robe of the Archmagi (AC Armor+5, Spell Penetration Feat,    17076GP
      Universal+1, Spell res 10, only by Good)
    Grey Robe of the Archmagi (AC Armor+5, Spell Penetration Feat,     17076GP
      Universal+1, Spell res 10, only by Neutral)
    Black Robe of the Archmagi (AC Armor+5, Spell Penetration Feat,    17076GP
      Universal+1, Spell res 10, only by Evil)
  Monk Robes
    Robes of the Shining Hand +1 (AC Armor+1, Listen-1)                  229GP
    Robes of the Shining Hand +2 (AC Armor+2, Listen-1)                 1023GP
    Robes of the Shining Hand +3 (AC Armor+3, Listen-1)                 2384GP
    Robes of the Shining Hand +4 (AC Armor+4, Listen-1)
    Robes of the Shining Hand +5 (AC Armor+5, Listen-1)                 6807GP
  # Robes of the Shining Hand +6 (AC Armor+6, Listen-1)
    Robes of the Old Order (5/+1)                                       2187GP
    Improved Robes of the Old Order (AC Armor+2, 5/+1)                  6203GP
    Robes of the Dark Moon (Haste, Concentration-1)                     4287GP

(E.8) Light Armor
  Padded Armor (AC1, Max AC Dex Bonus 8, Penalty 0, Spell Failure 5%)      1GP
    Padded Armor +1 (AC Armor+1)                                         231GP
    Padded Armor +2 (AC Armor+2)                                        1025GP
    Padded Armor +3 (AC Armor+3)                                        2385GP
  $ Padded Armor +4 (AC Armor+4)
  # Padded Armor +6 (AC Armor+6)
    Benzo's Luck (AC Armor+1, +3 vs Evil, +3 vs Chaotic)                4819GP
  $ Skin of the Forest (AC Armor+1, Cast Camouflage 1/day, Light 15m,
      Animal Empathy+6, only by Druid, Ranger)
    Mirrored Armor (AC Armor+3, Spell res 14)                           7439GP
    Armor of the Wolf (AC Armor+3, +5 vs Shapechanger, Move Silently+2) 9833GP
    Aslyferund Elven Chain (AC Armor+3, 5/+1, only by Elf, Half-Elf)
  Leather Armor (AC2, Max AC Dex Bonus 6, Penalty 0, Spell Failure 10%)    3GP
    Leather Armor +1 (AC Armor+1) red                                    233GP
    Leather Armor +2 (AC Armor+2) black & white                         1026GP
    Leather Armor +3 (AC Armor+3)                                       2387GP
  $ Tattered Leather (AC Armor-1)
    Aurumvorax Armor (AC Armor+2, 5/- Piercing, 5/- Slashing)           4501GP
    The Great Oak (AC Armor+2, +4 vs Giants)                            4691GP
    Shadow Legion Armor (AC Armor+4, Hide+5)                            5915GP
    Greenleaf (AC Armor+5, Hide+5)                                      8788GP
    Squire's Defense (AC Armor+2, STR+3)                                9872GP
  # Fletcher's Friend (AC Armor+5, Spell Failure 0%, only by Arcane
      Archer)
  Studded Leather Armor (AC3, Max AC Dex Bonus 4, Penalty 1, Spell 20%)    5GP
    Studded Leather Armor +1 (AC Armor+1)                                234GP
    Studded Leather Armor +2 (AC Armor+2) blue                          1028GP
    Studded Leather Armor +3 (AC Armor+3)                               2389GP
  # Studded Leather Armor +6 (AC Armor+6)
    Armor of Loyalty (AC Armor+1, Immunity Charm and Dominate Person)
    Armor of Thorns (AC Armor+2, Cast Vampiric Touch 1/day)             2603GP
    Callurdan Smoothand's Armor (AC Armor+1, +2 vs Evil, Spell res 14)  4953GP
    Rogue Links (AC Armor+3, Hide+6, Move Silently+6)                   5745GP
    Storm Armor (AC Armor+3, 10/- Fire, 10/- Sonic, Spell res 10)       8102GP
  # Dancer's Silhouette (AC Armor+6, Move Silently+30, Cast Silence
      1/day, only by Shadowdancer)
  Hide Armor (AC3, Max AC Dex Bonus 4, Penalty 1, Spell Failure 20%)       5GP
    Hide Armor +1 (AC Armor+1)                                           234GP
    Hide Armor +2 (AC Armor+2) black                                    1028GP
    Hide Armor +3 (AC Armor+3)                                          2389GP
  $ Hide Armor +4 (AC Armor+4)
    Kumakawa (AC Armor+3, Improved Evasion Feat)                       11020GP

(E.9) Medium Armor
  Chain Shirt (AC4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%)     35GP
  # Mithral Shirt (Weight-60%)
    Chain Shirt +1 (AC Armor+1)                                          264GP
    Chain Shirt +2 (AC Armor+2)                                         1058GP
    Chain Shirt +3 (AC Armor+3)                                         2419GP
  $ Chain Shirt +4 (AC Armor+4)
  Scale Mail (AC4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%)      35GP
    Scale Mail +1 (AC Armor+1)                                           264GP
    Scale Mail +2 (AC Armor+2)                                          1058GP
    Scale Mail +3 (AC Armor+3)                                          2419GP
  $ Scale Mail +5 (AC Armor+5)
  $ Shadovar Armor (AC Armor+1, +2 vs Good)
    Armor of Horus-Re (AC Armor+3, 10/- Electrical, 10/- Sonic)         5733GP
    Broewende Family Armor (AC Armor+1, 5/- Acid, 5/- Fire,             6958GP
      Immunity Mind Spells)
    Armor of Command (AC Armor+3, CHA+2, Persuade+5)                   11050GP
    Dragon Armor (AC Armor+5, Universal+3)                             22631GP
  Brestplate (AC5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%)      52GP
    Brestplate +1 (AC Armor+1)                                           282GP
    Brestplate +2 (AC Armor+2)                                          1075GP
    Brestplate +3 (AC Armor+3)                                          2436GP
  $ Brestplate +4 (AC Armor+4)
    Chromatic Breastplate +1 (AC Armor+1, 10/- Cold, Fire, Electrical)  2865GP
    Chromatic Breastplate +3 (AC Armor+3, +5 vs Dragon, Elemental)      7171GP
    Adamantine Breastplate (AC Armor+2, 5/+1)                           6255GP
  # Warlord's Breastplate (AC Armor+6, CHA+6)
  Chainmail (AC5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%)       52GP
  # Mithral Chainmail (Weight-60%)
    Chainmail +1 (AC Armor+1)                                            282GP
    Chainmail +2 (AC Armor+2)                                           1075GP
    Chainmail +3 (AC Armor+3)                                           2436GP
  $ Rusted Mail (AC Armor-1)
  $ Chain of Stealth (Hide+6, Move Silently+6)
    Chainmail of Speed (AC Armor+2, Haste)                              9552GP
    Doron's Mistake (AC Armor+2, Fortitude+3, Weight-20%)
  # Adamantine Chainmail (AC Armor+2)
  # Spellchain (AC Armor+4, Weight-60%, Spell Failure 10%)
  # Lesser Golem Armor (AC Armor+5, STR+5, Immunity Level/Ability Drain)
  # Dragon Armor (AC Armor+5, Universal+3, Cast Battletide 1/day)

(E.10) Heavy Armor
  Banded Mail (AC6, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%)     70GP
    Banded Mail +1 (AC Armor+1)                                          299GP
    Banded Mail +2 (AC Armor+2)                                         1093GP
    Banded Mail +3 (AC Armor+3) blue                                    2454GP
  # Banded Mail +6 (AC Armor+6)
  Splint Mail (AC6, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%)     70GP
    Splint Mail +1 (AC Armor+1)                                          299GP
    Splint Mail +2 (AC Armor+2)                                         1093GP
    Splint Mail +3 (AC Armor+3)                                         2454GP
    Armor of Comfort (AC Armor+2, Heal+2, Weight-80%)                   2170GP
    Rainbow Armor (AC Armor+1, 10/- Cold, 10/- Electrical, 10/- Fire)   2882GP
    White Dragon Armor (AC Armor+3, Weight-20%, 20/- Cold)              4631GP
    Mithral Splint Mail (AC Armor+4, Weight-60%)                        5150GP
    Scales of Truth +1 (AC Armor+1, Cast See Invisibility 1/day,        1696GP
      Fortitude+1)
    Scales of Truth +3 (AC Armor+3, Cast See Invisibility 2/day,        6661GP
      Fortitude+2)
  # Armor of Faith (AC Armor+5, +8 vs Evil, only by Paladin, Champion
      of Torm)
  Half Plate (AC7, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%)     210GP
    Half Plate +1 (AC Armor+1)                                           439GP
    Half Plate +2 (AC Armor+2)                                          1233GP
    Half Plate +3 (AC Armor+3)                                          2594GP
  $ Half Plate +5 (AC Armor+5)
    Whitebone Armor (AC Armor+2)                                        1233GP
    Silverbone Armor (AC Armor+2, 15/+1)                                9710GP
    Gnomish Magnetic Armor (AC Armor+1, Spell res 12)                   1768GP
    Elven Ceremonial Armor (AC Armor+1, Spell Focus Conjuration,        5290GP
      Divination, Enchantment, Evocation Feats)
    Delver's Armor (AC Armor+2, Universal+2)                            6050GP
    Balduran's Armor (AC Armor+2, CHA+3, Regeneration+1)               17903GP
  # Merkil's Plate (AC Armor+5, 10/- Bludgeoning, on hit 2d4 Sonic dmg
      and Save vs Will or be deafened, only by Gnome, Halfling, Dwarf)
  # The Guilded Defender (AC Armor+8, DEX-2, only by Dwarf)
  Full Plate (AC8, Max AC Dex Bonus 1, Penalty 8, Spell Failure 45%)     525GP
    Full Plate +1 (AC Armor+1)                                           754GP
    Full Plate +2 (AC Armor+2)                                          1548GP
    Full Plate +3 (AC Armor+3)                                          2909GP
  $ Full Plate +4 (AC Armor+4)
  $ Full Plate +5 (AC Armor+5)
  # Duergar Full Plate +5 (AC Armor+5)
  $ Rusted Plate (AC Armor-1)
  $ Valiant Plate (CHA+1, Persuade+1, +1 L1 Paladin Spell, only by
      Paladin)
  $ Blackguard Armor (AC Armor+1, Cast Divine Favor 3/day, not by Good) 1358GP
    Enkidu's Armor (AC Armor+1, 5/- Piercing, 5/- Slashing)             3048GP
  # Adamantine Full Plate (AC Armor+2)
    Armor of Freedom (AC Armor+3, Freedom)                             15817GP
    Red Dragon Armor (AC Armor+5, 20/- Fire, Weight-20%)               14240GP
  # Searing Armor (AC Armor+5, on hit 2d8 dmg, 5d6 dmg vs Constructs,
      5d8 dmg vs Undead, Light 20m, only by Human, Half-Orc, Elf, Half-Elf)

(E.11) Shields
  Small Shield (AC Base+1, Penalty 1, Spell Failure 5%)                    3GP
    Small Shield +1 (AC Shield+1)                                        232GP
    Small Shield +2 (AC Shield+2)                                       1026GP
    Small Shield +3 (AC Shield+3)                                       2387GP
  $ Small Shield +4 (AC Shield+4)
  # Small Shield +6 (AC Shield+6)
    Shield of the Watch (AC Shield+2 vs Human)                           318GP
    Shield of Dawn (AC Shield+2 vs Undead, Light 10m)                    549GP
    Dwarven Mirth (AC Shield+1, CHA+2)                                  3609GP
    Shield of the Wisp Hunter (AC Shield+2, 10/- Electrical)
    Hearth Shield (AC Shield+3, 15/- Fire)                              4253GP
    Protector (AC Shield+2, 5/+1)                                       6206GP
    Mithral Shield (AC Shield+2, Freedom)                              11414GP
  Large Shield (AC Base+2, Penalty 2, Spell Failure 15%)                  17GP
    Large Shield +1 (AC Shield+1)                                        247GP
    Large Shield +2 (AC Shield+2)                                       1040GP
    Large Shield +3 (AC Shield+3)                                       2401GP
  $ Large Shield +4 (AC Shield+4)
    Dragon Shield (AC Shield+2, 10/- Acid, Cold, Fire, Electrical)
    Mirror Shield (AC Shield+3, Spell res 12)                           5368GP
    Shield of the Sun (AC Shield+3, Cast Searing Light, Light 20m)      5961GP
    Uthgardt Holy Shield (AC Shield+2, STR+2, CHA-2, Taunt+2)           6640GP
    Shield of the Holy (AC Shield+4, Extra Turning Feat)                7947GP
  Tower Shield (AC Base+3, Penalty 10, Spell Failure 50%)                 35GP
    Tower Shield +1 (AC Shield+1)                                        264GP
    Tower Shield +2 (AC Shield+2)                                       1058GP
    Tower Shield +3 (AC Shield+3)                                       2419GP
  $ Tower Shield +4 (AC Shield+4)
  $ Valiant Defender (AC Shield+1)
    Goblin Shield of Nulbish (AC Shield+1, +3 vs Goblinoid, Darkvision) 3754GP
    Imaskari Shield (AC Shield+2, Spell res 10)
    Darksteel Tower Shield (AC Shield+2, +4 vs Good)                    4723GP
    Shield of the Dragonslayer (AC Shield+3, +5 vs Dragon)              8996GP

(E.12) Helmets
  Helmet (Concentration+1)                                                 5GP
$ The Mask (Immunity Fear, Cast Invisibility 1/day, Ultravision 1/day)     0GP
$ Hilltop Guard Helmet (Light 15m)
$ Eyes of the Eagle (Spot+5)                                             126GP
  Mask of Persuasion (CHA+1, Persude+3, Concentration+1, Light 10m)     1373GP
  Greater Mask of Persuasion (CHA+2, Persude+5, Concentration+1,        4094GP
    Light 10m)
  Shukenja Helm (+1 L0-L2 Sorcerer Spell, Concentration+1,              1611GP
    only by Sorcerer)
$ Valiant Helm (AC Deflect+1, Cast Ultravision 1/day, only by Paladin)
$ Shadow Helm (AC Deflect+1, Cast Ghostly Visage 1/day)
$ Helmet of Discharge (25/- Electrical)                                 1772GP
$ Cowl of Warding (Freedom, Immunity Mind Spells)
  Thieves Hood (Immunity Poison & Knockdown, Open Lock+2, Search+2,     1933GP
    Concentration+1, only by Rogue)
  Moonstone Mask (Listen, Search, Spot+5, Concentration+1, Darkvision)  2985GP
  Watchman's Helm (Listen, Search, Spot+8, Light 10m)                   3540GP
$ Blackguard Helmet (+3 vs Mind Spells, +3 vs Sonic)                    3893GP
  Thayvian Circlet (INT+2, Universal+1, Concentration+1)                4651GP
  Golden Circlet (Immunity Mind Spells, Will+1, Concentration+1,        6792GP
    Spell res 10)
$ Eyes of Petrification (Cast Flesh to Stone 1/day)
$ Goggles of Minute Seeing (Lore+5, Search+5)
$ Major Circlet of Blasting (Cast Searing Light 3/day)
# Copper Helmet (DEX+1, Fire 10/-, Cast Haste 2/day)
# Merkil's Helmet (Immunity Critical Hits, Cast Mind Blank 1/day)
# Searing Helmet (Concentration+6, Cast Firebrand 1/day)
# Adamantine Helm (AC Deflect+2, Concentration+1)
$ Headband of Intellect +6 (INT+6)
$ Helm of Brilliance (20/- Fire, Cast Flame Lash 3/day, Cast Fireball,
    Wall of Fire, Prismatic Spray, Light 10m)
# Lichskull (Concentration+12, Spellcraft+12, Spell Resistance 18, only
    by Sorcerer, Wizard, Pale Master, Red Dragon Disciple)
# Platinum Helm (Haste, 35/- Electrical, Cast Scintillating Sphere 1/day)

(E.13) Gauntlets, Gloves and Bracers
  Gloves of Animal Handling (Animal Empathy+3, only by Druid, Ranger)     45GP
$ Gloves of Appraisal (Appraise+3)                                        45GP
  Gloves of Concentration (Concentration+3)                               45GP
  Gloves of Discipline (Disipline+3)                                      45GP
  Gloves of Spellcraft (Spellcraft+3, only by Cleric, Druid, Sorcerer,    45GP
    Wizard)
  Gloves of Swordplay (Parry+3)                                           45GP
  Gloves of the Minstrel (Perform+3, only by Bard)                        45GP
  Greater Gloves of Animal Handling (Animal Empathy+6, only by Druid,    181GP
    Ranger)
$ Greater Gloves of Appraisal (Appraise+6)                               181GP
  Greater Gloves of Concentration (Concentration+6)                      181GP
  Greater Gloves of Discipline (Discipline+6)                            181GP
  Greater Gloves of Spellcraft (Spellcraft+6, only by Cleric, Druid,     181GP
    Sorcerer, Wizard)
  Greater Gloves of Swordplay (Parry+6)                                  181GP
$ Greater Gloves of the Artificer (Craft Trap+6)                         181GP
  Greater Gloves of the Minstrel (Perform+6, only by Bard)               181GP
# Epic Gloves of Concentration (Concentration+30)
# Epic Gloves of Spellcraft (Spellcraft+30, only by Cleric, Druid,
    Sorcerer, Wizard)
  Gloves of the Rogue (Disable Trap Set Trap Open Lock Pick Pocket +2)   322GP
  Wonderous Gloves (WIS-1, +1 L0-L3 Bard Spell, only by Bard)           1435GP
  Bracers of Locking Grip (Discipline+8, Ambidexterity Feat)            2118GP
$ Gloves of the Balanced Hands (Ambidexterity, Two-Weapon Fighting Feat)
  Lesser Gauntlets of Ogre Power (STR+1)                                 504GP
  Gauntlets of Ogre Power (STR+2)                                       2016GP
  Bracers of Dexterity +1 (DEX+1)                                        504GP
  Bracers of Dexterity +2 (DEX+2)                                       2016GP
  Bracers of Dexterity +3 (DEX+3)                                       4536GP
  Bracers of Dexterity +4 (DEX+4)                                       8064GP
  Bracers of Dexterity +5 (DEX+5)                                      12600GP
  Bracers of Armor +1 (AC Armor+1)                                       229GP
  Bracers of Armor +2 (AC Armor+2)                                      1023GP
  Bracers of Armor +3 (AC Armor+3)                                      2384GP
  Bracers of Armor +4 (AC Armor+4)
  Bracers of Armor +5 (AC Armor+5)                                      6807GP
# Bracers of Armor +6 (AC Armor+6)
  Gloves of the Yellow Rose +1 (Attack+1, +1 Elec dmg, only by Monk)     332GP
  Gloves of the Yellow Rose +2 (Attack+2, +1 Elec dmg, only by Monk)     761GP
  Gloves of the Yellow Rose +3 (Attack+3, +1 Elec dmg, only by Monk)    1365GP
  Gloves of the Yellow Rose +5 (Attack+5, +1 Elec dmg, only by Monk)    3097GP
  Gloves of the Long Death +1 (Attack+1, +1 Cold dmg, only by Monk)
  Gloves of the Long Death +3 (Attack+3, +2 Cold dmg, only by Monk)     1892GP
  Gloves of the Long Death +5 (Attack+5, +1D6 Cold dmg, only by Monk)
  Gloves of the Hin Fist +3 (Attack+3, +2 Sonic dmg, only by Monk)
  Gloves of the Hin Fist +5 (Attack+5, +1D6 Sonic dmg, only by Monk)    5188GP
# Gloves of the Hin Fist +6 (Attack+6, +1d6 Sonic dmg, only by Monk)
# Gloves of the Hin Fist +7 (Attack+7, +1d8 Sonic dmg, only by Monk)
$ Fist of the North (+1 Cold dmg, 5/- Cold)
$ Flaming Gloves (Attack+2, +2 Fire dmg, Flame Lash 1/day, only by Monk)
$ Twin Fists of Fire (Attack+4, +4 Fire dmg, Flame Twin 1/day, only by Monk)
# Great Wyrm Gauntlets (Attack+6, +2d6 Fire dmg, DEX-4, only by Red
    Dragon Disciple)

(E.14) Belts and Girdles
  Archer's Belt (5/- Piercing)                                           307GP
  Brawler's Belt (5/- Bludgeoning)                                       307GP
  Swordsman's Belt (5/- Slashing)                                        307GP
  Greater Archer's Belt (20/- Piercing)                                 2768GP
  Greater Brawler's Belt (20/- Bludgeoning)                             2768GP
  Greater Swordsman's Belt (20/- Slashing)                              2768GP
  Sash of Shimmering (Spell res 12)                                      591GP
  Lesser Belt of Guiding Light (Immunity Fear, Lore+2, Light 15m)        941GP
  Belt of Guiding Light (Immunity Death Magic, Light 10m)               5054GP
  Greater Belt of Guiding Light (Immunity Fear, Immunity Death Magic,  16279GP
    Search+4, Listen+4, Spot+4, Lore+4, Light 15m)
  Belt of Inertial Barrier (AC Deflect+1, Piercing Vulnerability 25%,   2523GP
    5/- Bludgeoning, 5/- Slashing)
  Encircling Scale (Darkvision, Cast Poison, Immunity Poison)           3959GP
  Belt of Hill Giant Strength (STR+3)                                   4536GP
  Belt of Frost Giant Strength (STR+4)                                  8064GP
  Belt of Fire Giant Strength (STR+5)                                  12600GP
  Belt of Agility +1 (DEX+1, Freedom)                                   9464GP
  Belt of Agility +2 (DEX+2, Freedom)                                  14336GP
  Belt of Agility +4 (DEX+4, Freedom)
$ Monk's Belt (Cast Haste 1/day, Weapon Specialization: Unarmed,        6125GP
    Improved Critical: Unarmed, only by Monk)
$ Calian Belt (5/+1, Cast Haste 1/day)
  Girdle of Holy Might (+1 L5-L7 Cleric Spell, only by Cleric)          9647GP
  Ceremonial Uthgardt Belt (Fortitude+5, Immunity Death Magic Disease) 20671GP
# Lathar's Last Belt (Immunity Finger of Death, Power Word Kill)
$ Mystran Belt of Priestly Might and Warding (STR+4, AC Deflect+2,
    Cast Magic Circle against Alignment 1/day, only by Good)
$ Kossuth's Belt of Priestly Might (STR+3, AC Deflect+2, only by Neutral)

(E.15) Boots
  Boots of Reflexes +1 (Reflex+1)                                        120GP
  Boots of Reflexes +2 (Reflex+2)                                        534GP
  Boots of Reflexes +3 (Reflex+3)                                       1243GP
  Boots of Reflexes +4 (Reflex+4)                                       2249GP
  Boots of Reflexes +5 (Reflex+5)                                       3550GP
# Boots of Reflexes +6 (Reflex+6)
  Boots of the Sun Soul +1 (AC Dodge+1, only by Monk)                    229GP
  Boots of the Sun Soul +2 (AC Dodge+2, only by Monk)                   1023GP
  Boots of the Sun Soul +3 (AC Dodge+3, only by Monk)                   2384GP
  Boots of the Sun Soul +4 (DEX+2, AC Dodge+4, only by Monk)
  Boots of the Sun Soul +5 (DEX+3, AC Dodge+5, only by Monk)           22456GP
  Boots of Striding +1 (CON+1)                                           504GP
  Boots of Striding +2 (CON+2)                                          2016GP
  Boots of Striding +3 (CON+3)                                          4536GP
  Boots of Striding +4 (CON+4)                                          8064GP
  Boots of Striding +5 (CON+5)                                         12600GP
# Boots of Striding +6 (CON+6)
  Boots of Hardiness +1 (CON+1, AC Dodge+1)                             1414GP
  Boots of Hardiness +2 (CON+2, AC Dodge+2)                             5912GP
  Boots of Hardiness +3 (CON+3, AC Dodge+3)                            13497GP
$ Boots of Tumbling (Tumble+10)                                          504GP
$ Greater Boots of Tumbling (Tumble+12)
  Boots of Elvenkind (DEX+2, Move Silently+10)                          4536GP
  Boots of Speed (Haste)                                                7000GP
  Gargoyle Boots (AC Dodge+2, Fortitude+3, Cast Stoneskin)              7831GP
  Dragon Slippers (DEX+2, Spell res 10, Immunity Fear & Knockdown)      8233GP
# Prismatic Dragon Boots (DEX+4, CHA-2, Persuade-10, Spell res 24,
    Immunity Fear, Knockdown)
$ Boots of the Shifting Sands (DEX-1, Haste, Cast Earthquake 1/day)    23187GP

(E.16) Cloaks
  Cloak of Protection vs Good (AC Deflect+2 vs Good)                     316GP
  Cloak of Protection vs Evil (AC Deflect+2 vs Evil)                     316GP
  Cloak of Protection vs Law (AC Deflect+2 vs Lawful)                    316GP
  Greater Cloak of Protection vs Good (AC Deflect+5 vs Good)            2101GP
  Greater Cloak of Protection vs Evil (AC Deflect+5 vs Evil)            2101GP
  Greater Cloak of Protection vs Law (AC Deflect+5 vs Lawful)           2101GP
  Greater Cloak of Protection vs Chaos (AC Deflect+5 vs Chaotic)        2101GP
  Cloak of Protection +1 (AC Deflect+1)                                  229GP
  Cloak of Protection +2 (AC Deflect+2)                                 1023GP
  Cloak of Protection +3 (AC Deflect+3)                                 2384GP
  Cloak of Protection +4 (AC Deflect+4)                                 4312GP
  Cloak of Protection +5 (AC Deflect+5)                                 6807GP
  Cloak of Resistance +1 (Universal+1)
  Cloak of Resistance +2 (Universal+2)
  Cloak of Resistance +3 (Universal+3)
  Cloak of Resistance +4 (Universal+4)
  Cloak of Resistance +5 (Universal+5)
  Cloak of Fortification +1 (AC Deflect+1, Universal+1)                 1310GP
  Cloak of Fortification +2 (AC Deflect+2, Universal+2)                 5840GP
  Cloak of Fortification +3 (AC Deflect+3, Universal+3)                13606GP
# Cloak of Fortification +4 (AC Deflect+4, Universal+4)
# Cloak of Fortification +5 (AC Deflect+5, Universal+5)
  Nymph Cloak +1 (CHA+1)                                                 504GP
  Nymph Cloak +2 (CHA+2)                                                2016GP
  Nymph Cloak +3 (CHA+3)                                                4536GP
  Nymph Cloak +4 (CHA+4)
  Nymph Cloak +5 (CHA+5)                                               12600GP
# Nymph Cloak +6 (CHA+6)
  Cloak of Elvenkind (Hide+10)                                           504GP
$ Cloak of the Bat (AC Deflect+5, Hide+15)
# Mantle of Great Stealth (Hide+30, Move Silently+30)
  Many-Starred Cloak (10/- Fire, 10/- Electrical, Concentration+2,      1351GP
    Light 10m, only by Bard, Sorcerer, Wizard)
$ Cloak of Ascalhorn (5/- Bludgeoning)                                   307GP
$ Szaren's Cloak (AC Deflect+1, 5/- Fire, Light 15m)                     879GP
$ Cloak of Ao (CON+1, AC Deflect+2, +1 vs Mind Spells)
$ Skin of the Manticore (AC Deflect+1, Manticore Spikes 4/day,
    Fortitude+1, only by Druid or Ranger)
  Cloak of the High Forest (AC Deflect+2, Fortitude+1, only by Druid)   1843GP
$ Cloak of Arachnida (+2 vs Poison, Immunity Web, Cast Web 1/day)       2017GP
  Cloak of Movement (Freedom)                                           5400GP
$ Vestments of Faith (5/+5, only by Good)                              10587GP
$ Cloak of Greater Sanctuary (Cast Greater Sanctuary 1/day)
$ Cape of Winter (Universal+2, 10/- Cold)

(E.17) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
  Copper Necklace                                                         35GP
  Silver Necklace                                                        175GP
  Gold Necklace                                                          980GP
  Glittering Necklace (Light 15m)                                         56GP
  Amulet of Acid Resistance (20/- Acid)                                  525GP
  Amulet of Cold Resistance (20/- Cold)                                  686GP
  Amulet of Electrical Resistance (20/- Electrical)                      359GP
  Amulet of Will +1 (Will+1)                                             120GP
  Amulet of Will +2 (Will+2)                                             534GP
  Amulet of Will +3 (Will+3)                                            1243GP
  Amulet of Will +4 (Will+4)                                            2249GP
  Amulet of Will +5 (Will+5)                                            3550GP
# Amulet of Will +6 (Will+6)
# Amulet of Will +8 (Will+8)
  Amulet of Natural Armor +1 (AC Natural+1)                              229GP
  Amulet of Natural Armor +2 (AC Natural+2)                             1023GP
  Amulet of Natural Armor +3 (AC Natural+3)                             2384GP
  Amulet of Natural Armor +4 (AC Natural+4)                             4312GP
  Amulet of Natural Armor +5 (AC Natural+5)                             6807GP
# Amulet of Natural Armor +6 (AC Natural+6)
  Scarab of Protection +1 (Universal+1)                                  443GP
  Scarab of Protection +2 (Universal+2)                                 1974GP
  Scarab of Protection +3 (Universal+3)                                 4599GP
  Scarab of Protection +4 (Universal+4)                                 8318GP
  Scarab of Protection +5 (Universal+5)                                13130GP
# Scarab of Protection +6 (Universal+6)
  Periapt of Wisdom +1 (WIS+1)                                           504GP
  Periapt of Wisdom +2 (WIS+2)                                          2016GP
  Periapt of Wisdom +3 (WIS+3)                                          4536GP
  Periapt of Wisdom +4 (WIS+4)                                          8064GP
  Periapt of Wisdom +5 (WIS+5)                                         12600GP
$ Ventrue's Lucky Charms (Universal+1, Lore+3)
$ Necklace of Fireballs (Cast Fireball)                                 2284GP
  Necklace of Prayer Beads (Cast Cure Serious Wounds, Remove Disease,   4911GP
    Remove Blindness/Deafness, Bless, only by Cleric, Druid, Paladin, Ranger)
  Amulet of Power (Spell Penetration Feat, +1 L3-L5 Wizard Spell, only  6699GP
    by Wizard)
  Lesser Amulet of Health (Immunity Disease, Poison)                    1400GP
  Amulet of Health (Immunity Disease, Level/Ability Drain, Poison)      4287GP
  Greater Amulet of Health (Immunity Disease, Level/Ability Drain,      9831GP
    Poison, Regeneration+1)
  Lesser Amulet of the Master (Disable Trap, Open Lock, Search, Lore,   2187GP
    Persuade+2, Spell res 12)
  Amulet of the Master (Disable Trap, Open Lock, Search, Persuade,     15246GP
    Lore+6, Spell res 16)
  Talisman of Pure Good (WIS+3, CHA+3, Spell res 12, only by Good)     25287GP
  Talisman of Pure Evil (WIS+3, CHA+3, Spell res 12, only by Evil)     25287GP
$ Amulet of Undead Turning (Extra Turning Feat, Light 20m,
    only by Cleric, Paladin, not by Evil)
# Amulet of Divine Radiance (CHA+6, Extra Turning Feat, Light 20m,
    only by Cleric, Paladin)
# Controlling Amulet (AC Natural+4, Reflex+4, Summon Shield Guardian)
# Crystal of Undeath (STR-4, DEX-4, CON-4, 20/- Negative Energy,
    Control Undead, Create Greater Undead, Energy Drain 1/day, Shadow
    Shield 2/day, Negative Energy Burst 3/day, Negative Energy Ray 5/day)

(E.18) Rings
  Copper Ring                                                              8GP
  Silver Ring                                                             43GP
  Gold Ring                                                              174GP
  Ring of Jade (Light 15m)                                                70GP
  Ring of Cyan (Light 15m)                                                70GP
  Ring of Crimson (Light 15m)                                             70GP
  Ring of Crimson (Light 20m)                                            109GP
  Ring of Insight (Lore+5)                                               157GP
  Ring of Scholars (Lore+5, Light 15m)                                   437GP
  Ring of Fortitude +1 (Fortitude+1)
  Ring of Fortitude +2 (Fortitude+2)                                     667GP
  Ring of Fortitude +4 (Fortitude+4)                                    2811GP
  Ring of Fortitude +5 (Fortitude+5)                                    4438GP
  Ring of Protection +1 (AC Deflect+1)                                   287GP
  Ring of Protection +2 (AC Deflect+2)                                  1279GP
  Ring of Protection +3 (AC Deflect+3)                                  2980GP
  Ring of Protection +4 (AC Deflect+4)                                  5390GP
  Ring of Protection +5 (AC Deflect+5)                                  8508GP
  Ring of Protection +6 (AC Deflect+6)
  Ring of Resistance +1 (Universal+1, Light 15m)                        1017GP
  Ring of Resistance +2 (Universal+2, Light 15m)                        3369GP
  Ring of Resistance +3 (Universal+3, Light 15m)                        7087GP
$ Commander's Ring (AC Deflect+2, Universal+2, Cast Knock 1/day)
  Ring of Clear Thought +1 (INT+1)                                       630GP
  Ring of Clear Thought +2 (INT+2)                                      2520GP
  Ring of Clear Thought +3 (INT+3)                                      5670GP
  Ring of Clear Thought +4 (INT+4)
  Ring of Clear Thought +5 (INT+5)                                     15750GP
# Ring of Clear Thought +6 (INT+6)
  Ring of Invisibility (Cast Invisibility 3/day)                        2264GP
$ Ring of the Wolf (Summon Dire Wolf x5, Animal Empathy+2, only by         0GP
    Druid, Ranger)
$ Ring of Animal Friendship (Animal Empathy +12)                        1234GP
$ Kilrav's Ring (Appraise+1, Craft Trap+1, Disable Trap+1, Set Trap+1,   762GP
    Hide+1, Move Silently+1, Open Lock+1, Use Magic Device+1, Lore+1,
    Pick Pocket+1, Search+1)
$ The Nomad's Ring (+1 L1-L4 Sorcerer Spell, Light 20m)
$ Ring of Force Shield (AC Deflect+2)
  Lesser Ring of Power (5/- Cold, Electrical, Fire, Regeneration+1)     3460GP
  Ring of Power (15/- Cold, Electrical, Fire, Regeneration+1, Freedom) 29149GP
  Ring of Elemental Resistance (15/- Acid, Cold, Electrical, Fire)      3872GP
# Ring of Major Acid Resistance (30/- Acid)
# Ring of Major Electrical Resistance (30/- Electrical)
# Ring of Major Fire Resistance (30/- Fire)
  Ring of the Wood Elves (Spell res 16)                                 3937GP
  Ring of Holiness (+1 L0-L4 Cleric Spell, only by Cleric)              4692GP
  Ring of Magic Defences (Spellcraft+2, Cast Dispel Magic 1/day,        5148GP
    Spell res 14)
  Ring of Yusam (10/- Bludgeoning, Improved Evasion Feat, Light 15m)   12173GP
  Ring of Regeneration (Regeneration+2)                                 6317GP
  Ring of Regeneration (Regeneration+4)                                30117GP
$ Bone Ring (Immunity Level/Ability Drain)
$ Purple Dragon Ring (Immunity Poison, Cast Light unlimited/day)
# Stoneeater's Ring (Cast Stone to Flesh 1/day)
# Ironskin Ring (10/+5)
$ Ring of Nine Lives (Cast Heal, 9 uses)
# Ring of Spell Battle (Spellcraft+10, Cast Dispel Magic 1/day)

(E.19) Wands and Rods
  Wand of Lesser Summoning (Cast Summon Creature II)                     210GP
  Note: All following wands are only usable by Bard, Sorcerer and Wizard
  Wand of Negative Energy (Cast Negative Energy Ray)                     197GP
  Wand of Missiles (Cast Magic Missile)                                  350GP
  Wand of Sleep (Cast Sleep)                                             525GP
  Wand of Fire (Cast Fireball)                                          1772GP
  Wand of Lightning (Cast Lightning Bolt)                               1772GP
  Wand of Fear (Cast Fear)                                              2559GP
  Wand of Stinking Cloud (Cast Stinking Cloud)                          2559GP
  Wand of Arcane Disjunction (Cast Dispel Magic)                        2953GP
  Wand of Paralyzation (Cast Hold Monster)                              3307GP
  Wand of Summoning (Cast Summon Creature IV)                           3307GP
  Wand of the Heavens (Cast Flame Strike, only by Cleric, Paladin)      3307GP
  Rod of Frost (Cast Ray of Frost unlimited/day)                         105GP
  Rod of the Ghost (Cast Ghostly Visage 1/day)                           945GP
  Rod of Terror (Cast Fear, Scare)                                      2953GP
  Rod of Reversal (Cast Dispel Magic, Greater Dispelling)               5414GP
  Rod of Beguiling (Cast Charm Person, Dominate Person)                 5600GP
  Rod of Resurrection (Cast Resurrection)                              10749GP
$ Rod of Dawn (Cast Cure Critical Wounds, Divine Power, Flame Strike,
    only by Good or Neutral, only by Cleric)
$ Ventrue's Rod of Majesty (Cast Eagles Splendor)
# Rod of Thunder and Lightning (Cast Chain Lightning 1/day, Cast Sound
    Burst unlimited/day, only by Sorcerer, Wizard)
# Rod of Fire (Cast Deleyed Blast Fireball, Incendiary Cloud, Fireball,
    Firebrand, Elemental Shield, Flame Arrow, only by Bard, Sorcerer, Wizard)

(E.20) Scrolls Innate Level 0
     B Bard, C Cleric, D Druid, P Paladin, R Ranger, S Sorcerer, W Wizard
     1 to 9 is the level that class casts the spell as
                                                         B C D P R S W
                                        Checked 4-Jan-04 /   /
$ Acid Splash (Conjuration)                              - - - - - 0 0    11GP
  Cure Minor Wounds (Conjuration)                        0 0 0 - - - -
  Daze (Enchantment)                                     0 - - - - 0 0     3GP
$ Electric Jolt (Evocation)                              - - - - - 0 0    11GP
$ Flare (Evocation)                                      0 - 0 - - 0 0    11GP
$ Inflict Minor Wounds (Necromancy)                      - 0 - - - - -    11GP
  Light (Evocation)                                      0 0 0 - - 0 0     3GP
  Ray of Frost (Conjuration)                             - - - - - 0 0     1GP
  Resistance (Abjuration)                                0 0 0 1 - 0 0    14GP
  Virtue (Transmutaion)                                  - 0 0 1 - - -

(E.21) Scrolls Innate Level 1
$ Amplify (Transmutation)                                1 - - - - - -    33GP
$ Bane (Enchantment)                                     - 1 - - - - -    33GP
  Bless (Enchantment)                                    - 1 - 1 - - -
# Bless Weapon (Transmutation)                           - - - 1 - - -
  Burning Hands (Transmutation)                          - - - - - 1 1    14GP
$ Camouflage (Transmutaion)                              - - 1 - 1 - -    33GP
  Charm Person (Enchantment)                             1 - - - - 1 1     4GP
  Color Spray (Illusion)                                 - - - - - 1 1    14GP
  Cure Light Wounds (Conjuration)                        1 1 1 1 1 - -
# Deafening Clang                                        - - - 1 - - -
$ Divine Favor (Evocation)                               - 1 - 1 - - -    33GP
  Doom (Enchantment)                                     - 1 - - - - -
  Entangle (Transmutation)                               - - 1 - 1 - -
$ Entropic Shield (Abjuration)                           - 1 - - - - -    33GP
$ Expeditious Retreat (Transmutation)                    1 - - - - 1 1
  Grease (Conjuration)                                   1 - 1 - 1 1 1    14GP
# Horizikaul's Boom (Evocation)                          - - - - - 1 1
# Ice Dagger                                             - - - - - 1 1
  Identify (Divination)                                  1 - - - - 1 1    42GP
$ Inflict Light Wounds (Necromancy)                      - 1 - - - - -    33GP
# Iron Guts (Abjuration)                                 - - - - - 1 1
  Mage Armor (Conjuration)                               1 - - - - 1 1    14GP
$ Magic Fang (Transmutaion)                              - - 1 - 1 - -    33GP
  Magic Missile (Evocation)                              - - - - - 1 1     9GP
# Magic Weapon (Transmutation)                           1 1 - 1 - 1 1
  Negative Energy Ray (Necromancy)                       - 2 - - - 1 1     7GP
  Protection from Alignment (Abjuration)                 1 1 - 1 - 1 1    14GP
  Ray of Enfeeblement (Necromancy)                       - - - - - 1 1    14GP
  Remove Fear (Abjuration)                               - 1 - - - - -
  Sanctuary (Abjuration)                                 - 1 - - - - -
  Scare (Necromancy)                                     1 1 - - - 1 1    14GP
# Shelgarn's Persistant Blade (Evocation)                - - - - - 1 1
$ Shield (Abjuration)                                    - - - - - 1 1    33GP
$ Shield of Faith (Abjuration)                           - 1 - - - - -    33GP
  Sleep (Enchantment)                                    1 - 1 - 2 1 1    14GP
  Summon Creature I (Conjuration)                        1 1 1 - 1 1 1    14GP
$ True Strike (Divination)                               - - - - - 1 1    33GP

(E.22) Scrolls Innate Level 2
  Aid (Enchantment)                                      - 2 - 2 3 - -
$ Aura of Glory (Transmutation)                          - - - 2 - - -   101GP
$ Balagarn's Iron Horn (Transmutation)                   1 - - - - 2 2   101GP
  Barkskin (Transmutaion)                                - - 2 - - - -
  Blindness/Deafness (Enchantment)                       2 3 - - - 2 2    42GP
$ Blood Frenzy (Transmutaion)                            - - 2 - - - -   101GP
  Bull's Strength (Transmutation)                        2 2 2 2 - 2 2    42GP
  Cat's Grace (Transmutation)                            2 - - - 2 2 2    42GP
  Charm Person or Animal (Enchantment)                   - - 2 - - - -    14GP
  Clarity (Necromancy)                                   2 3 - - - 3 3    42GP
# Cloud of Bewilderment (Evocation)                      2 - - - - 2 2
# Combust                                                - - - - - 2 2
  Cure Moderate Wounds (Conjuration)                     2 2 3 3 3 - -
  Darkness (Evocation)                                   2 2 - - - 2 2    42GP
# Death Armor (Necromancy)                               - - - - - 2 2
  Eagle's Splendor (Transmutation)                       2 2 - 2 - 2 2    42GP
  Endurance (Transmutation)                              - 2 - - - 2 2    42GP
  Endure Elements (Abjuration)                           - 1 1 1 - 1 1    14GP
@ Find Traps (Divination)                                3 2 - - - 3 3
  Flame Lash (Evocation)                                 - - 2 - - - -   101GP
# Flame Weapon (Evocation)                               - - - - - 2 2
  Fox's Cunning (Transmutation)                          2 2 - - - 2 2    42GP
# Gedlee's Electrical Loop                               - - - - - 2 2
  Ghostly Visage (Illusion)                              2 - - - - 2 2    42GP
  Ghoul Touch (Necromancy)                               - - - - - 2 2    42GP
  Hold Animal (Enchantment)                              - - 2 - 2 - -
  Hold Person (Enchantment)                              2 2 - - - 3 3    42GP
$ Inflict Moderate Wounds (Necromancy)                   - 2 - - - - -   101GP
  Invisibility (Illusion)                                2 - - - - 2 2    42GP
  Knock (Transmutation)                                  - - - - - 2 2    42GP
  Lesser Dispel (Abjuration)                             1 2 2 - - 2 2    42GP
  Lesser Restoration (Conjuration)                       - 2 2 - - - -    42GP
  Melf's Acid Arrow (Conjuration)                        - - - - - 2 2    42GP
$ One With The Land (Transmutaion)                       - - 2 - 2 - -   101GP
$ Owl's Insight (Transmutation)                          - - 5 - - - -
  Owl's Wisdom (Transmutation)                           2 2 - - - 2 2    42GP
  Remove Paralysis (Conjuration)                         - 2 - 2 - - -
  Resist Elements (Abjuration)                           - 2 2 2 1 2 2    42GP
  See Invisibility (Divination)                          2 - - - - 2 2    42GP
  Silence (Illusion)                                     2 2 - - - - -    42GP
  Sound Burst (Evocation)                                2 2 - - - - -    42GP
# Stone Bones (Transmutation)                            - 2 - - - 2 2
  Summon Creature II (Conjuration)                       2 2 2 - 2 2 2    42GP
$ Tasha's Hideous Laughter (Enchantment)                 2 - - - - 2 2   101GP
  Ultravision (Transmutation)                            2 2 1 - 1 2 2    42GP
  Web (Conjuration)                                      - - - - - 2 2    42GP

(E.23) Scrolls Innate Level 3
  Animate Dead (Necromancy)                              - 3 - - - 5 5   105GP
  Bestow Curse (Transmutation)                           3 3 - - - 4 4   105GP
# Blade Thirst (Transmutation)                           - - - - 3 - -
  Call Lightning (Evocation)                             - - 3 - - - -
  Charm Monster (Enchantment)                            3 - - - - 4 4   105GP
  Clairaudience/Clairvoyance (Divination)                3 - - - - 3 3   105GP
  Confusion (Enchantment)                                3 - - - - 4 4   105GP
  Contagion (Necromancy)                                 - 3 3 - - 4 4   105GP
$ Continual Flame (Illusion)                             - 3 - - - 2 2   101GP
  Cure Serious Wounds (Conjuration)                      3 3 4 4 4 - -
# Darkfire                                               - 3 - - - - -
  Dispel Magic (Abjuration)                              3 3 4 3 - 3 3   105GP
$ Displacement (Illusion)                                3 - - - - 3 3
  Dominate Animal (Enchantment)                          - - 3 - - - -
  Fear (Necromancy)                                      3 - - - - 4 4   105GP
  Fireball (Evocation)                                   - - - - - 3 3   105GP
  Flame Arrow (Conjuration)                              - - - - - 3 3   105GP
# Glyph of Warding (Abjuration)                          - 3 - - - - -
$ Greater Magic Fang (Transmutaion)                      - - 3 - 3 - -   253GP
# Greater Magic Weapon (Transmutation)                   3 4 - 3 - 3 3
$ Gust of Wind (Evocation)                               3 - - - - 3 3   507GP
  Haste (Transmutation)                                  3 - - - - 3 3   105GP
# Healing Sting (Necromancy)                             - - 3 - - - -
# Infestation of Maggots (Necromancy)                    - - 3 - - - -
$ Inflict Serious Wounds (Necromancy)                    - 3 - - - - -   253GP
  Invisibility Purge (Evocation)                         - 3 - - 3 - -
  Invisibility Sphere (Illusion)                         3 - - - - 3 3   105GP
# Keen Edge (Transmutation)                              3 - - - - 3 3
  Lightning Bolt (Evocation)                             - - - - - 3 3   105GP
  Magic Circle Against Alignment (Abjuration)            3 3 - 3 - 3 3   105GP
# Magic Vestment                                         - 3 - - - - -
# Mestil's Acid Breath                                   - - - - - 3 3
  Negative Energy Burst (Necromancy)                     - - - - - 3 3   175GP
  Negative Energy Protection (Abjuration)                - 3 - - - - -
  Neutralize Poison (Conjuration)                        4 4 3 4 3 - -   105GP
  Poison (Necromancy)                                    - 4 3 - - - -
  Prayer (Conjuration)                                   - 3 - 3 - - -
  Protection from Elements (Abjuration)                  - 3 3 - 2 3 3    63GP
$ Quillfire (Transmutaion)                               - - 3 - - - -   253GP
  Remove Blindness/Deafness (Divination)                 - 3 - 3 - 4 4   105GP
  Remove Curse (Abjuration)                              3 3 - - - 4 4   105GP
  Remove Disease (Conjuration)                           3 3 3 - 3 - -    70GP
# Scintillating Sphere (Evocation)                       - - - - - 3 3
  Searing Light (Evocation)                              - 3 - - - - -
  Slow (Transmutation)                                   3 - - - - 3 3   105GP
$ Spike Growth (Transmutaion)                            - - 3 - - - -   253GP
  Stinking Cloud (Conjuration)                           - - - - - 3 3   105GP
  Summon Creature III (Conjuration)                      3 3 3 - 3 3 3   105GP
$ Wounding Whispers (Abjuration)                         3 - - - - - -   253GP
  Vampiric Touch (Necromancy)                            - - - - - 3 3    70GP

(E.24) Scrolls Innate Level 4
# Cloud of Bewilderment (Conjuration)                    - 4 - - - - -
  Cure Critical Wounds (Conjuration)                     4 4 5 - - - -
  Death Ward (Necromancy)                                - 4 5 4 - - -
  Dismissal (Abjuration)                                 4 4 - - - 5 5   196GP
  Divine Power (Evocation)                               - 4 - - - - -
  Dominate Person (Enchantment)                          4 - - - - 5 5   196GP
  Elemental Shield (Evocation)                           - - - - - 4 4   196GP
* Enervation (Necromancy)                                - - - - - 4 4   196GP
  Evard's Black Tentacles (Conjuration)                  - - - - - 4 4
  Flame Strike (Evocation)                               - 5 4 - - - -
  Freedom of Movement (Abjuration)                       - 4 4 4 4 - -
  Hammer of the Gods (Evocation)                         - 4 - - - - -
  Hold Monster (Enchantment)                             4 - 4 - - 5 5   196GP
# Holy Sword                                             - - - 4 - - -
@ Ice Storm (Evocation)                                  6 - 5 - - 4 4
  Improved Invisibility (Illusion)                       4 - - - - 4 4   196GP
$ Inflict Critical Wounds (Necromancy)                   - 4 - - - - -
$ Isaac's Lesser Missile Storm (Evocation)               - - - - - 4 4
  Lesser Spell Breach (Abjuration)                       - - - - - 4 4   196GP
$ Mass Camouflage (Transmutation)                        - - 4 - 4 - -
  Minor Globe of Invulnerability (Abjuration)            - - - - - 4 4   196GP
  Phantasmal Killer (Illusion)                           - - - - - 4 4   196GP
  Polymorph Self (Transmutation)                         - - - - 4 4 4   196GP
  Restoration (Conjuration)                              - 4 - - - - -   196GP
  Shadow Conjuration (Illusion)                          - - - - - 4 4   196GP
  Stoneskin (Abjuration)                                 - - 4 - - 4 4   196GP
  Summon Creature IV (Conjuration)                       4 4 4 - 4 4 4   196GP
  Wall of Fire (Evocation)                               - - 5 - - 4 4   252GP
  War Cry (Enchantment)                                  4 - - - - - -

(E.25) Scrolls Innate Level 5
  Awaken (Transmutation)                                 - - 5 - - - -
# Ball Lightning (Evocation)                             - - - - - 5 5
# Battletide (Transmutation)                             - 5 - - - - -
$ Bigby's Interposing Hand (Evocation)                   - - - - - 5 5
$ Circle of Doom (Necromancy)                            - 5 - - - - -
  Cloudkill (Conjuration)                                - - - - - 5 5   315GP
  Cone of Cold (Evocation)                               - - - - - 5 5   233GP
@ Energy Buffer (Abjuration)                             6 - 6 - - 5 5
  Ethereal Visage (Illusion)                             5 - - - - 6 6   315GP
# Evil Blight                                            - 5 - - - 6 6
  Feeblemind (Divination)                                - - - - - 5 5   315GP
$ Firebrand (Evocation)                                  - - - - - 5 5
  Greater Shadow Conjunction (Illusion)                  - - - - - 5 5   315GP
  Healing Circle (Conjuration)                           5 5 6 - - - -
$ Inferno (Transmutation)                                - - 5 - - - -
  Lesser Mind Blank (Abjuration)                         - - - - - 5 5   315GP
  Lesser Planar Binding (Conjuration)                    - - - - - 5 5   315GP
  Lesser Spell Mantle (Abjuration)                       - - - - - 5 5   315GP
# Mestil's Acid Sheath (Conjuration)                     - - - - - 5 5
  Mind Fog (Enchantment)                                 5 - - - - 5 5   315GP
# Monstrous Regeneration (Conjuration)                   - 5 5 - - - -
  Raise Dead (Conjuration)                               - 5 - - - - -   315GP
  Slay Living (Necromancy)                               - 5 5 - - - -
  Spell Resistance (Abjuration)                          - 5 5 - - - -
  Summon Creature V (Conjuration)                        5 5 5 - - 5 5   315GP
  True Seeing (Divination)                               - 5 7 - - 6 6   315GP
# Vine Mine (Conjuration)                                - - 5 - - - -

(E.26) Scrolls Innate Level 6
  Acid Fog (Conjuration)                                 - - - - - 6 6   462GP
$*Banishment (Abjuration)                                - 6 - - - 7 7
$ Bigby's Forceful Hand (Evocation)                      - - - - - 6 6
  Blade Barrier (Evocation)                              - 6 - - - - -
  Chain Lightning (Evocation)                            - - - - - 6 6   462GP
  Circle of Death (Necromancy)                           - - - - - 6 6   462GP
@ Create Undead (Necromancy)                             - 6 - - - 8 8
# Crumble (Transmutation)                                - - 6 - - - -
$ Dirge (Evocation)                                      6 - - - - - -
$ Drown (Transmutation)                                  - - 6 - - - -
$*Flesh to Stone (Transmutation)                         - - - - - 6 6
  Globe of Invulnerability (Abjuration)                  - - - - - 6 6   462GP
  Greater Dispelling (Abjuration)                        5 6 6 - - 6 6   245GP
  Greater Spell Breach (Abjuration)                      - - - - - 6 6   462GP
  Greater Stoneskin (Transmutation)                      - - 6 - - 6 6   462GP
  Harm (Necromancy)                                      - 6 7 - - - -
  Heal (Conjuration)                                     - 6 7 - - - -
$*Isaac's Greater Missile Storm (Evocation)              - - - - - 6 6
@ Legend Lore (Divination)                               4 - - - - 6 6
  Mass Haste (Enchantment)                               6 - - - - 6 6   462GP
  Planar Binding (Conjuration)                           - - - - - 6 6   462GP
$ Planar Ally (Conjuration)                              - 6 - - - - -
  Shades (Illusion)                                      - - - - - 6 6   462GP
$ Stone to Flesh (Transmutation)                         - - - - - 6 6
# Stonehold (Conjuration)                                - - 6 - - - -
  Summon Creature VI (Conjuration)                       6 6 6 - - 6 6   462GP
* Tenser's Transformation (Transmutation)                - - - - - 6 6   462GP
# Undeath to Death (Necromancy)                          - 6 - - - 6 6

(E.27) Scrolls Innate Level 7
  Aura of Vitality (Transmutation)                       - - 7 - - - -
$ Bigby's Grasping Hand (Evocation)                      - - - - - 7 7
* Control Undead (Necromancy)                            - 6 - - - 7 7   637GP
  Creeping Doom (Conjuration)                            - - 7 - - - -
  Delayed Blast Fireball (Evocation)                     - - - - - 7 7   637GP
  Destruction (Necromancy)                               - 7 - - - - -
  Finger of Death (Necromancy)                           - - 8 - - 7 7   637GP
  Fire Storm (Evocation)                                 - 8 7 - - - -
  Greater Restoration (Necromancy)                       - 7 - - - - -   637GP
$*Greater Sanctuary (Transmutation)                      - 6 - - - 8 8
# Great Thunderclap (Evocation)                          - - - - - 7 7
  Mordenkainen's Sword (Transmutation)                   - - - - - 7 7   637GP
  Power Word Stun (Divination)                           - - - - - 7 7   637GP
  Prismatic Spray (Evocation)                            - - - - - 7 7   637GP
* Protection from Spells (Enchantment)                   - - - - - 7 7   637GP
  Regenerate (Conjuration)                               - 7 6 - - - -
  Resurrection (Conjuration)                             - 7 - - - - -   637GP
@ Shadow Shield (Illusion)                               - - - - - 7 7
  Spell Mantle (Abjuration)                              - - - - - 7 7   637GP
* Summon Creature VII (Conjuration)                      - 7 7 - - 7 7   637GP
  Word of Faith (Evocation)                              - 7 - - - - -

(E.28) Scrolls Innate Level 8
  Aura Versus Alignment (Abjuration)                     - 8 - - - - -
$*Bigby's Clenched Fist (Evocation)                      - - - - - 8 8
$ Bombardment (Conjuration)                              - - 8 - - - -
  Create Greater Undead (Necromancy)                     - 8 - - - - -
$ Earthquake (Evocation)                                 - 8 9 - - - -
  Greater Planar Binding (Conjuration)                   - - - - - 8 8   840GP
  Horrid Wilting (Necromancy)                            - - - - - 8 8   840GP
  Incendiary Cloud (Evocation)                           - - - - - 8 8   840GP
* Mass Blindness and Deafness (Illusion)                 - - - - - 8 8   840GP
* Mass Charm (Enchantment)                               - - - - - 8 8   840GP
  Mass Heal (Conjuration)                                - 8 9 - - - -
  Mind Blank (Abjuration)                                - - - - - 8 8   840GP
  Nature's Balance (Transmutation)                       - - 8 - - - -
  Premonition (Divination)                               - - 8 - - 8 8   840GP
  Summon Creature VIII (Conjuration)                     - 8 8 - - 8 8   840GP
  Sunbeam (Evocation)                                    - 8 8 - - - -
$*Sunburst (Evocation)                                   - - 8 - - 8 8

(E.29) Scrolls Innate Level 9
$*Bigby's Crushing Hand (Evocation)                      - - - - - 9 9
# Black Blade of Disaster                                - - - - - 9 9
  Dominate Monster (Enchantment)                         - - - - - 9 9  1071GP
  Elemental Swarm (Conjuration)                          - - 9 - - - -
  Energy Drain (Necromancy)                              - 9 - - - 9 9  1071GP
* Gate (Conjuration)                                     - 9 - - - 9 9  1071GP
  Greater Spell Mantle (Abjuration)                      - - - - - 9 9  1071GP
  Implosion (Evocation)                                  - 9 - - - - -
* Meteor Swarm (Evocation)                               - - - - - 9 9  1071GP
* Mordenkainen's Disjunction (Abjuration)                - - - - - 9 9  1071GP
  Power Word Kill (Divination)                           - - - - - 9 9  1071GP
* Shapechange (Transmutation)                            - - 9 - - 9 9  1071GP
  Storm of Vengeance (Conjuration)                       - 9 9 - - - -
  Summon Creature IX (Conjuration)                       - 9 9 - - 9 9  1071GP
# Tide of Battle                                         - - - - - 9 9
  Time Stop (Transmutation)                              - - - - - 9 9  1071GP
$ Undeath's Eternal Foe (Abjuration)                     - 9 - - - - -
* Wail of the Banshee (Necromancy)                       - - - - - 9 9  1071GP
  Weird (Illusion)                                       - - - - - 9 9  1071GP

@ Wizard spells that do not exist in scroll form
* Wizard scrolls that cannot be be bought from a store (but you can find some)
  Note: The only way to get them in your spellbook is when leveling up

(E.30) Trap Kits
                             Minor DC  Average DC   Strong DC   Deadly DC
  Spike                        2GP  5      7GP 20     11GP 25   1427GP 35
  Sonic                        9GP 15     27GP 20     45GP 25    109GP 30
  Frost                        9GP 15     27GP 20     45GP 25    109GP 30
  Acid Splash                  9GP 15     27GP 20     45GP 25    109GP 30
  Negative                    14GP 15     43GP 20     71GP 25    171GP 30
  Holy                        14GP 15     43GP 20     71GP 25    171GP 30
  Tangle                      27GP 15     84GP 20    138GP 25    336GP 30
  Blob of Acid                56GP 15    171GP 25    283GP 30    686GP 35
  Fire                       109GP 20    336GP 25    555GP 30   1344GP 35
  Electrical                 181GP 20    555GP 25    918GP 30   2222GP 35
  Gas                        350GP 30   1072GP 35   1772GP 45   4287GP 45

(E.31) Potions
  Potion of Cure Light Wounds x10                                         70GP
  Potion of Cure Moderate Wounds x10                                     115GP
  Potion of Cure Serious Wounds x10                                      231GP
  Potion of Cure Critical Wounds x10                                     980GP
  Potion of Bless (Attack+1, Damage+1)                                    14GP
# Potion of Ironguts (+4 vs Poison)                                       14GP
  Potion of Barkskin (AC Natural+3)                                       28GP
  Potion of Aid (Attack+1, HP+1d8)                                        42GP
  Potion of Lore (Identify)                                               42GP
  Potion of Clarity (Immunity Mind Spells)                                42GP
  Potion of Bull's Strength (STR+1d4+1)                                   42GP
  Potion of Cat's Grace (DEX+1d4+1)                                       42GP
  Potion of Endurance (CON+1d4+1)                                         42GP
  Potion of Fox's Cunning (INT+1d4+1)                                     42GP
  Potion of Owl's Wisdom (WIS+1d4+1)                                      42GP
  Potion of Eagle's Splendor (CHA+1d4+1)                                  42GP
  Potion of Invisibility                                                  42GP
  Potion of Lessor Restoration                                            42GP
# Potion of Death Armor (damage attacker 1d4+5)                           42GP
  Potion of Antidote                                                     105GP
  Potion of Speed                                                        105GP
$ Potion of Protection from Elements                                     210GP
  Potion of Heal                                                         462GP

(E.32) Gems
  Greenstone x10                                                          24GP
  Malachite x8                                                            22GP
  Fire Agate x10                                                          35GP
  Phenalope x10                                                           70GP
  Aventurine x10                                                          70GP
  Amethyst x10                                                           140GP
  Fluorspar x10                                                          175GP
  Garnet x10                                                             420GP
  Alexandrite x10                                                        507GP
  Topaz x6                                                               525GP
  Sapphire                                                               350GP
  Fire Opal                                                              525GP
  Diamond                                                                700GP
  Ruby                                                                  1050GP
  Emerald                                                               1400GP
# Rogue Stone (Used to power Relic of the Reaper)                       1750GP
# Black Pearl                                                           3500GP

(E.33) Magical Items
  Scabbard of Blessing (Cast Aid 3/day, Bless 3/day)                    2263GP
  Harp of Pandemonium (Cast Confusion, Daze)                            3248GP
  Harp of Haunting (Cast Animate Dead, Fear, Scare)                     4626GP
  Harp of Charming (Charm Monster, Charm Person or Animal, Mass Charm) 15848GP
  Instrument of the Winds (Cast Elemental Swarm)                       18072GP
$ Chime of Opening (Cast Knock)
$ Fochluchan Bandore (Cast Light 1/day, only by Bard)                    394GP
$ Horn of Blasting (Cast Sound Burst 1/day)                              945GP
$ Dove's Harp (Cast Cure Light Wounds, Greater Restoration 1/day,
    Cast Light unlimited/day, only by Bard)
$ Cli Lyre (Cast Haste, Remove Curse, Sound Burst 1/day, only by Bard)  6969GP
$ Canaith Mandolin (Cast Cure Serious Wounds, Summon Creature III,
    Dispel Magic 1/day, only by Bard)
$ Mac-Fuirmidh Cithern (Cast Cure Light Wounds 1/day, Mage Armor 1/day,
    Sleep 1/day, only by Bard)
$ Doss Lute (Cast Neutralize Poison, Hold Person, Ghostly Visage 1/day,
    only by Bard)
$ Brooch of Shielding (Cast Shield 3/day)                               1828GP
$ Lens of Detection (Cast Find Traps 3/day)                             1811GP
$ Prayer to the Overgod (Cast Light unlimited/day, Prayer 3/day)        4725GP
$ Lantern of Revealing (Cast Invisibility Purge unlimited/day)         11812GP
$ Golden Chalice of Lathander (Cast Light unlimited/day Healing Circle) 2323GP
$ Lich Lyrics (Cast Horrid Wilting unlimited/day, only by Bard)
$ Magic Electrifier (Charge and Destroy magical items unlimited/day,
    only by Sorcerer, Wizard)
$ Branch of the Giving (Use Flameberry and Iceberry 1/day on animal
    companion, only by Druid, Ranger)
$ Heart of the Neely (Cure Moderate Wounds)
$ Gem of Seeing (Cast True Seeing 1/day)
$ Gem of Brightness (Cast Sunbeam, Light, Blindness/Deafness)
# Lesser Ioun Stone: Pale Blue (STR+2 1/day)
# Lesser Ioun Stone: Deep Red (DEX+2 1/day))
# Lesser Ioun Stone: Pink (CON+2 1/day)
# Lesser Ioun Stone: Scarlet and Blue (INT+2 1/day)
# Lesser Ioun Stone: Blue (WIS+2 1/day)
# Lesser Ioun Stone: Pink and Green (CHA+2 1/day)
# Lesser Ioun Stone: Dusty Rose (AC Deflect+1 1/day)
# Stone of Controlling Earth Elementals (Cast Summon Earth Elemental)

(E.34) Quest Items
  The Phylactery of Karlat Jhareg (Cast Sanctuary 1/day)                 315GP
$ Focus Crystal (Used to power Mystra's Hand)
$ Censer of Readiness (Tumble+1 1/day, only by Monk)
$ Crystal of Concentration (Concentration+1 1/day, only by Wizard)
$ Gift of the Dryad (Spot+1 1/day, only by Ranger)
$ Holy Symbol (Heal+1 1/day, only by Cleric)
$ Horn of Listening (Listen+1 1/day, only by Rogue)
$ Idol of the Bear (Taunt+1 1/day, only by Barbarian)
$ Instrument of the Inquisition (Persuade+1 1/day, only by Paladin)
$ Quality Lute (Perform+1 1/day, only by Bard)
$ Rod of the Magi (Spellcraft+1 1/day, only by Sorcerer)
$ Scale of Discipline (Discipline+1 1/day, only by Fighter)
$ Scented Fetish (Animal Empathy+1 1/day, only by Druid)
$ Shadow Gem
$ Ointment of Stone to Flesh                                            4157GP
$ Elixir of Horus-Re (Cast Sunbeam)
$ The Wise Wind (Cast Legend Lore 1/day, Owl's Wisdom 1/day)               0GP
$ The Dead Wind (Cast Animate Dead 1/day)                                  0GP
$ The Dark Wind (Cast Darkness 1/day, Shadow Conjuration 1/day)            0GP
# Halaster's Magnifying Glass (Slay Formian unlimited/day)
# Obelisk's Core (Create dead-magic zone)
# Helm of Shielding (Protection from Illithid psionic powers)
# Vix'thrite Tome (Bestow Curse)
# Tome of the Vix'thrite Elders (Energy Drain)
# Merchant's Compass (Find Traps 3/day)
# Mirror of All-Seeing (Cast Ethereal Visage 1/day, Cast True Seeing,
    Feeblemind 2/day, Cast Clairaudience/Clairvoyance, See Invisibility 5/day)
# Golems' Power Source
# Golem Binder (Use to slow Golem for 1d6+2 rounds)
# Golem Crasher (Use to damage Golem 3d10+30 and knock it down for 1d4 rounds)

(E.35) Miscellaneous Items
  Healer's Kit +1 x10                                                    178GP
  Healer's Kit +3                                                         21GP
  Healer's Kit +6                                                         32GP
  Healer's Kit +10                                                        60GP
  Thieves' Tools +1                                                        5GP
  Thieves' Tools +3                                                       49GP
  Thieves' Tools +6                                                      196GP
  Thieves' Tools +10                                                     546GP
# Thieves' Tools +12                                             approx 1070GP
  Large Box                                                                5GP
  Magic Bag 20% (Weight-20%)                                              92GP
$ Magic Pouch (Weight-20%)                                                92GP
  Magic Bag 40% (Weight-40%)                                             201GP
$ Lesser Magic Bag (Weight-40%)                                          201GP
  Magic Bag (Weight-60%)                                                 355GP
$ Greater Magic Bag (Weight-80%)                                         551GP
  Magic Bag 80% (Weight-80%)                                             551GP
  Bag of Holding (Weight-100%)                                           792GP
  Ale                                                                      1GP
  Wine                                                                     1GP
  Spirits                                                                  2GP
  Books                                                                    2GP
  Torch Low (Light 10m)                                                    1GP
  Torch Normal (Light 15m)                                                 1GP
  Torch Bright (Light 20m)                                                 2GP
  Belladonna (AC+5 vs Shapechanger)                                        7GP
$ Garlic (+2 vs Undead, CHA-1)                                             1GP
$ Dust of Appearance (Invisibility Purge)                                525GP
$ Dust of Disappearance (Improved Invisibility)                          980GP
# Spider Venon Weak (STR-1d2)
# Spider Venon Mild
# Spider Venon Average
# Spider Venon Deadly
# Bebilith Poison
# Centipede Venom Mild (INT-1d2)
# Giant Bee Poison (CON-1d2)
# Blank Scroll
# Bone Wand
# Magical Potion Bottle

(E.36) Undiscovered Weapons

  Ladymist Talon +1 (Kukri, Cast Stinking Cloud, Immunity Cone of Cold)
$ Kukri +4
$ Kukri +5
  Blood Rust Axe +2 (Handaxe, +1D6 Fire dmg vs Good, DC14 Slow 50%/2 rounds)
  Offhand Axe +3 (Handaxe, +1D6 Sonic dmg, Two-Weapon Fighting Feat)
$ Handaxe +4
$ Handaxe +5
$ Light Crossbow +4 (Attack+4)
  Hammer of the Beast +2 (Light Hammer, DC14 Slow 50%/2 rounds)
  Hammer of Blasting +3 (Light Hammer, +1D6 Electrical dmg, DC14 Knock)
$ Light Hammer +4
$ Light Hammer +5
  Fist of the Legion +1 (Mace, DC14 Stun 50%/2 rounds)
  Soldier's Might +2 (Mace, +1D4 Cold dmg, Immunity Mind Spells)
$ Mace +4
$ Mace +5
  The Lucky One +1 (Short Sword, Improved Evasion Feat)
$ Short Sword +4
$ Short Sword +5
  Sickle of Holy Mourning +2 (+5 vs Undead, Extra Turning Feat)
  Sling of Force (Attack+3, Mighty+3, STR+2)
  Sling of Arvoreen (Attack+4, Mighty+4, Freedom)
  Sling of Seeking (Attack+5)
  Tempertuppin's Ever-Thrower (Sling, Attack+1, +1D6 Fire dmg unlimited ammo)
  Sunlight Sling (Attack+2, +3 vs Undead, Light 10m)
  Charming Sling (Attack+3, CHR+2)
$ Sling +4 (Attack+4)
$ Sling +5 (Attack+5)
  Discord +2 (Bastard Sword, +1D6 Sonic dmg, DC14 Confusion 50%/2 rounds)
$ Bastard Sword +4
  Clangeddin's Wayward Axe +3 (Battleaxe, +4 Electrical dmg)
$ Battleaxe +4
$ Battleaxe +5
$ Heavy Crossbow +4 (Attack+4)
$ Heavy Crossbow +5 (Attack+5)
  Blade of the Elements +3 (Katana, DC14 Slay Elemental)
$ Light Flail +4
$ Light Flail +5
  Angurvadal +2 "Flame Tongue" (Longsword, +1D6 Fire dmg)
  Blessing of the Daystar +3 (Longsword, +5 vs Undead, +1D6 Fire dmg vs Evil)
$ Longsword +4
$ Longsword +5
  Circling Star +2 (Morningstar, +1D6 Electrical dmg, Animal Empathy+4)
  Sleepwalker Kin +2 (Morningstar, DC14 Sleep 50%/2 rounds)
$ Morningstar +5
  Bleederkin +2 (Rapier, DC14 Wounding)
$ Rapier +4
$ Rapier +5
  Scimitar of Speed +1 (+1D6 Sonic dmg, Haste)
  Ula's Heart +2 (Scimitar, DC14 Fear 50%/2 rounds, Keen)
  Shimmering Blade +2 (Scimitar, Parry+5)
$ Scimitar +4
  Phantom Bow (Shortbow, Attack+3, Mighty+3, Haste, Cast Phantasmal Killer)
$ Shortbow +4 (Attack+4)
$ Shortbow +5 (Attack+5)
$ Composite Shortbow +4 (Attack+4, Mighty+5)
$ Composite Shortbow +5 (Attack+5, Mighty+5)
  Hammer of the Wisp +2 (Warhammer, DC14 Fear 50%/2 rounds, Light 15m)
  Hammer of Thunderbolts +5 (Warhammer, +1D6 Electrical dmg,
    DC14 Stun 75%/1 round)
  Rift Hammer +1 (Warhammer, +1D6 Sonic dmg)
$ Warhammer +4
$ Warhammer +5
  Ebon Dire Mace +1 (DC14 Ability Drain STR)
$ Dire Mace +5
  Red Tiger Double Axe +2 (Dodge Feat)
$ Double Axe +4
$ Double Axe +5
  Netherese Axe +1 (Greataxe, Listen+10, Lore+10, Spell res 10)
  Re's Redemption +2 (Greataxe, +4 vs Orcs, +1D6 Electrical dmg vs Evil)
  Axe of the Culling +3 (Greataxe, +1D6 Fire dmg, DC14 Dispel Magic)
$ Greataxe +4
$ Greataxe +5
  Vermin's Bane +1 (Greatsword, +4 vs Vermin)
$ Greatsword +5
  Arc Asunder +1 (Halberd, +1D6 Electrical dmg, Parry+4, Light 10m)
  Will of Atar +1 (Halberd, +1D6 Fire dmg)
  Water's Edge +1 (Halberd, DC14 Slay Elemental)
  Dragon's Breath +4 (Halberd, +1D6 Fire dmg, DC14 Stun 75%/1 round)
$ Halberd +5
  Asp Flail +1 (Heavy Flail, +1D6 Acid dmg)
  Flail of Stars +2 (Heavy Flail, +1D6 Electrical dmg, DC14 Slow 75%/1 round)
$ Heavy Flail +4
$ Heavy Flail +5
  Ripper (Longbow, Attack+3, Mighty+4, Immunity Mind Spells)
$ Longbow +4 (Attack+4)
$ Longbow +5 (Attack+5)
$ Composite Longbow +4 (Attack+4, Mighty+5)
$ Composite Longbow +5 (Attack+5, Mighty+5)
  King's Scythe +2 (Keen, DC14 Slow 50%/2 rounds)
$ Scythe +4
$ Scythe +5
  Heartwood Spear +4 (+1D6 Acid dmg, DC14 Daze 75%/1 round)
$ Spear +4
  Sword of Lyons +2 (Two-Bladed Sword, STR+2, CHA+2, Persuade+2)
$ Two-Bladed Sword +4
$ Two-Bladed Sword +5
  Acid Dart +1 (+1D4 Acid dmg)
  Asp's Nest +1 (Dart, DC14 Poison 1D2 CON)
$ Dart +5
  Dart of Accuracy +5
$ Throwing Axe +5

(E.37) Undiscovered Items

$ Robe of Scintillating Colors (AC0, Light 10m, Cast Displacement 1/day,
    Cast Daze unlimited/day)
$ Vest of Escape (AC0, Freedom, Open Lock+4)
$ Lesser Robe of Eyes (AC0, Cast True Seeing 1/day, Search+10, Spot+10,
    Darkvision)
$ Greater Robe of Eyes (AC0, True Seeing, Search+10, Spot+10)
$ Hair Shirt of Ilmater (AC0, AC Armor+3, Cast Cure Serious Wounds 1/day,
    DEX-2)
$ Greater Adventurer's Robe (AC0, 10/+2, only by Sorcerer, Wizard)
$ Kel-Garas' Robe (AC0, AC Armor+1, Spell res 10, Spell Focus Abjuration,
    Conjuration, Enchantment, Evocation, Illusion, Necromancy Feats,
    only by Sorcerer, Wizard)
  Armor of Fleetness (AC1, AC Armor+3, Haste)
$ Padded Armor +5 (AC1, AC Armor+5)
$ Leather Armor +4 (AC2, AC Armor+4)
$ Leather Armor +5 (AC2, AC Armor+5)
$ Studded Leather Armor +4 (AC3, AC Armor+4)
$ Studded Leather Armor +5 (AC3, AC Armor+5)
$ Hide Armor +5 (AC3, AC Armor+5)
  Black Flame Armor (AC3, AC Armor+5, 30/- Fire)
$ Chain Shirt +5 (AC4, AC Armor+5)
$ Scale Mail +4 (AC4, AC Armor+4)
  Elven Chainmail (AC5, AC Armor+2, Hide+6, Move Silently+6, Weight-60%)
$ Breastplate +5 (AC5, AC Armor+5)
$ Chainmail +4 (AC5, AC Armor+4)
$ Chainmail +5 (AC5, AC Armor+5)
$ Banded Mail +4 (AC6, AC Armor+4)
$ Banded Mail +5 (AC6, AC Armor+5)
$ Half Plate +4 (AC7, AC Armor+4)
  Copper Dragon Armor (AC8, AC Armor+3, 20/- Acid, Weight-40%)
  Blue Dragon Armor (AC8, AC Armor+4, 20/- Electrical, Weight-20%)
$ Laeral's Storm Armor (AC8, AC Armor+2, 10/- Fire, 10/- Electrical)
$ Storm Armor of the Earth's Children (AC8, AC Armor+1, 10/- Cold, 10/- Fire,
    10/- Electrical, only by Dwarf, Gnome, Halfling)
$ Small Shield +5 (AC Shield +5)
$ Large Shield +5 (AC Shield +5)
$ Tower Shield +5 (AC Shield +5)
$ Laeral's Spell Shield (Large Shield, AC Shield+1, Spell res 16)
  Greater Shield of the Watch (Tower Shield, AC Shield+2, +5 vs Human)
  Greater Shield of Dawn (Tower Shield, AC Shield+1, +5 vs Undead, Light 15m)
  Hastsezini's Shield (Tower Shield, AC Shield+5, only by Lawful)
$ Beholder Crown (Cast Flesh to Stone, Finger of Death 1/day, Light 5m)
$ Eyes of Charming (Cast Charm Person unlimited/day)
$ Eyes of Doom (Cast Doom 1/day)
$ Goggles of Night (Darkvision)
$ Headband of Intellect +2 (INT+2)
$ Headband of Intellect +4 (INT+4)
$ Headband of the Binder (Lore, Spellcraft+4)
$ Helm of Darkness (20/- Cold, Darkvision, Immunity Darkness, Death Magic,
    Fear, Cast Darkness)
$ Minor Circlet of Blasting (Cast Searing Light 1/day)
$ Mask of the Skull (Cast Finger of Death 1/day)
  Bracers of Armor +4 (AC Armor+4)
  Gloves of the Hin Fist +1 (Attack+1, +1 Sonic dmg, only by Monk)
  Gloves of the Hin Fist +2 (Attack+2, +2 Sonic dmg, only by Monk)
  Gloves of the Hin Fist +4 (Attack+4, +1D4 Sonic dmg, only by Monk)
  Gloves of the Long Death +2 (Attack+2, +2 Cold dmg, only by Monk)
  Gloves of the Long Death +4 (Attack+4, +1D4 Cold dmg, only by Monk)
  Gloves of the Yellow Rose +4 (Attack+4, +1 Electrical dmg, only by Monk)
$ Bracers of Archery (DEX+1, Point Blank Shot Feat)
$ Bracers of the Blinding Strike (AC Armor+4, Haste)
$ Gauntlet of Fury (AC Armor+2, Cast Isaac's Greater Missile Storm,
    Magic Missile 1/day)
$ Gloves of the Artificer (Craft Trap+3)
$ Gloves of Lightning (Cast Electric Jolt unlimited/day)
  Belt of Agility +3 (DEX+3, Freedom)
$ Mystran Belt of Priestly Might (STR+4, AC Deflect+2, only by Good)
$ Kossuth's Belt of Priestly Might and Warding (STR+4, AC Deflect+2,
    Cast Magic Circle against Alignment 1/day, only by Neutral)
$ Shar's Belt of Priestly Might (STR+3, AC Deflect+2, only by Evil)
$ Shar's Belt of Priestly Might and Warding (STR+4, AC Deflect+2,
    Cast Magic Circle against Alignment 1/day, only by Evil)
$ Belt of Lions (Darkvision, Tumble, Move Silently +10, Animal Empathy+4)
$ Lesser Boots of Tumbling (Tumble+4)
$ Boots of the Winterlands (5/- Cold)
  Cloak of Protection vs Chaos (AC Deflect+2 vs Chaotic)
$ Cape of the Fire Bath (Universal+2, 10/- Fire)
$ Cloak of Blackflame (Immunity Level/Ability Drain)
$ Cloak of Displacement (Cast Displacement unlimited/day)
$ Greater Mantle of Spell Resistance (Spell res 20, only by Sorcerer, Wizard)
  Amulet of Fire Resistance (20/- Fire)
$ Amulet of Ascalhorn (5/- Piercing)
$ Amulet of the Harpers (5/- Electrical, Immunity Magic Missile,
    +5 vs Mind Spells, only Good, Neutral, Harper Scout)
$ Arvoreen's Amulet of Aid (Cast Aid, only by Good, Neutral)
$ Lesser Ice Necklace of the Ulutiun (Cast Ice Storm)
$ Luckstone (Universal+1, Animal Empathy+1, Appraise+1, Concentration+1,
    Craft Trap+1, Disable Trap+1, Discipline+1, Heal+1, Hide+1, Listen+1,
    Lore+1, Move Silently+1, Open Lock+1, Parry+1, Perform+1, Persuade+1,
    Pick Pocket+1, Set Trap+1, Spellcraft+1, Spot+1, Taunt+1, Tumble+1,
    Use Magic Device+1)
  Ring of Fortitude +3 (Fortitude+3)
  Aribeth's Ring (Spell res 18)
$ Ring of Disease Immunity (Immunity Disease)
$ Ring of Freedom of Movement (Freedom)
$ Ring of Hiding (Hide+6)
$ Ring of Improved Evasion (Improved Evasion Feat)
$ Ring of Might (Weapon Specialization: Unarmed, Impoved Critical: Unarmed)
$ Ring of Spell Battle (Spellcraft+10, Cast Dispel Magic 1/day)
$ The Wanderer's Ring (+1 L1-L4 Wizard Spell, Light 20m)
  Saintsblood Pearl (Cast Restoration, Cure Light, Moderate, Serious and
    Critical Wounds)
$ Horn of Goodness and Evil (Cast Magic Circle against Alignment 1/day)
$ Austruth Harp (Cast Greater Dispelling, Healing Circle, Mind Fog,
    only by Bard, Harper Scout, Shadowdancer)
$ Instrument of the Winds (Cast Summon Air Elemental 1/day, only by Bard)
$ Janthra's Harp (Cast Invisibility Sphere 1/day, only by Bard)
$ Ollamh Harp (Cast Mass Charm, Mass Haste, Summon Creature VI 1/day,
    only by Bard)
$ Deck of Hazards (Cast random spells)
$ The Avatar (Transform into Negative Plane Avatar unlimited/day)

==============================================================================

(F) Addendum (and other things)

Neverwinter Nights Manual Errors

 - Barbarians first get Uncanny Dodge at level 2, not level 1
 - UK Manual is missing the Endure Elements and Ultravsion spells
 - Manual is missing Circle of Doom level 5 Cleric spell
 - Animate Dead is cast as level 5 for Sorcerer/Wizard, not level 3
 - Cure Moderate Wounds can be cast by Paladins as level 3
 - Elemental Shield is cast as level 4 for Sorcerer/Wizard, not level 5
 - Flame Strike is cast as level 5 for Cleric, not level 4
 - Hammer of the Gods is a level 4 spell for Cleric and not Druid
 - Greator Restoration is a level 7 spell for Cleric and not Druid
 - Control Undead can be cast by Clerics as level 6
 - Resist Elements is cast as level 1 for Rangers, not level 2
 - Bastard Sword is an Exotic weapon, not Martial
 - Improved Disarm Feat used when unarmed does not take the opponents weapon
 - Improved Knockdown Feat requires INT 13
 - Discipline is a Paladin class skill

Shadows of Undrentide Manual Errors

Shadowdancer Abilities
 - Hide in Plain Sight: The shadowdancer is able to use the Hide skill even
   while being observed.
 - Evasion: The shadowdancer is able to escape potential deadly situations. At
   2nd level, in situations where a successful Reflex saving throw would allow
   others to take only half damage, you escape unscathed.  At 10th level, the
   shadowdancer gains Improved Evasion where you take only half damage even if
   the saving throw fails.
 - Darkvision: At 2nd level, the shadowdancer is able to see in dim areas.
 - Uncanny Dodge: The shadowdancer is able to avoid and deflect incoming
   attacks.  At 2nd level, the shadowdancer retains his or her dexterity bonus
   to armor class, even if flat-footed.  At 5th level, the shadowdancer gains
   a +1 to Reflex saving throws.  At 10th level, the shadowdancer gains a +2
   to Reflex saving throws.
 - Shadow Daze: At 3rd level, the shadowdancer may inflict an illusory daze
   upon a target once per day.  This daze lasts for five rounds.
 - Summon Shadow: At 3rd level, the shadowdancer can summon a shadow once per
   day.  This shadow is extremely difficult to turn and becomes more powerful
   as the shadowdancer gains levels.
 - Shadow Evade: At 4th level, the shadowdancer can call upon the shadows in
   the area to help conceal her three times a day.  The shadowdancer gains a
   concealment bonus, damage reduction and an AC bonus that improves with
   experience.
 - Defensive Roll: At 5th level, the shadowdancer can make a Reflex save
   against a lethal blow once per day.  If successful you take only half
   damage from the blow instead of being killed.  If you are caught flat-
   footed, you may not make a defensive roll.
 - Slippery Mind: At 7th level, if the shadowdancer fails her Will save
   against a mind-affecting spell, she makes an automatic reroll.

Hordes of the Underdark Manual Errors

Extra Smiting
   Type of Feat: Class
   Prerequisite: Smite Evil or Smite Good.
   Specifics: This feat increases the smiting ability to 3 times per day.
   Use: Selected

Great Smiting
   Type of Feat: Class
   Prerequisite: 21st level, Charisma 25+, Smite Evil or Smite Good.
   Specifics: Whenever the character makes a successful smite attack, it adds
   two times the character level to damage.  This feat may be taken multiple
   times, up to a maximum of 10 times - each time adding additional damage
   equal to the character's level to the smite attack.
   Use: Combat Mode

 - Monstrous Regeneration can be cast by Druids as level 5
 - Epic Red Dragon Disciple Hit Dice is 1d10 not 1d12
 - Epic Spells are feats and are not available to Bards

Neverwinter Nights Game Errors

After the three encounters with Solomon in "The Search for the Cult: Solomon"
you meet up with Tarran or Jaheel which starts the "South Road: Poor Neva"
quest.  The bug is that the plot continues whether you go south and complete
this quest or not. Meetings with Benlaran, Lerner and Thurwin take place until
finally you kill Vardoc in "The Search for the Cult: Vardoc's Hunt".  When you
kill Vardoc you get a "Letter to Vardoc" which details the failed attempt and
death of Neva that has not happened yet and can still be completed when you
finally travel south.

In the Creator Race Ruins you have to destroy three Old One Guardian Golems
to get three Golem Keys.  However, once you get and use one key you can
retrive it from the Divining Pool for 1GP

 - Spelling mistake in Circle of Death description "Caster Level(s): Wizard /
   Sorcery 6" should read "Caster Level(s): Wizard / Sorcerer 6"
 - Omission in Control Undead description "Caster Level(s): Wizard / Sorcerer
   7" should read "Caster Level(s): Cleric 6, Wizard / Sorcerer 7"
 - Omission in Create Undead description "Innate Level:" should read "Innate
   Level: ?" - you tell me ;)
 - The Great Oak armor incorrectly lists "Charges: 50"
 - Bone Phoenix morningstar incorrectly lists "Charges: 50"
 - Mirror Shield incorrectly lists "Charges: 50"
 - Foundation +4 Light Flail has a value of 0GP
 - Rolgan says "the Red Tiger tribe speaks your name with reverence" when it
   should be the Black Lion tribe (the text version is correct).
 - Aribeth says "through the door to the south" when it should be the east
   (the text version is correct).

Hordes of the Underdark Game Errors

 - Pale Master does not get +3HP from Deathless Vigor once the character level
   goes over 21.
 - Epic Red Dragon Disciple does not get Hit Dice 1d12
 - Omission in Monstrous Regeneration description "Caster Level(s): Cleric 5"
   should read "Caster Level(s): Cleric 5, Druid 5"

Neverwinter Nights Bugs

 - You can get some rewards many times by pausing and talking
 - You do not need to have the henchman item for it to be upgraded

Shadows of Undrentide Bugs

 - You can get some rewards many times by pausing and talking
 - You can sell The Mummified Hand for 1000GP and The Dragon's Tooth for 700GP
   and then buy them back at the Divining Pool for 3GP and 1GP

Hordes of the Underdark Bugs

 - Argali's Arms Blacksmith, Drearing Deep Duergar Merchant and Isle of the
   Maker Duergar Merchant sell items for less than they buy them for.

==============================================================================

(G) Unanswered Questions

Mystery Items - does anyone know what to do with the following?
  Top - This is a child's toy top. (spinning top)
  Rags - These rags are nothing more than dirty, moldly pieces of cloth
You find them again in SoU and the Rags in HotU, is this just a coincidence?

What does destroying the Illithid Mental Amplifier do?

I wonder if Winthorp (City Core) is related to Winthrop (BG1, Candlekeep) or
if Neibor (Docks) is related to Noober (BG1 Nashkel) or Neeber (BG2 Trademeet)
Is Wanev's familiar Pooky the one you meet in the Den of the Seven Vales (BG2)
What about Erb Jansen (Luskan) and Jan Jansen (BG2)

==============================================================================

(H) Credits and Revision History

I would like to thank http://www.gamefaqs.com for hosting my FAQs.
Thanks to Greg Day, Keith Steiger, Urban Fleischman, Wazootyman, Chris Pearce,
Reed Brooks, Jon Pfeffer, Michael Kirkley, Marc-Andr? Benoit, Trebor, John Jr,
Ross Glenn, David Latapie, arQon, Ashnara, A1GR, Blakwolf, SmkJaguar

0.02.08.01
  First Release
0.02.08.03
  Added Scrolls list and notes on Damage Reduction and Resistance
0.02.08.07
  Completed Beggar's Nest, started to add item values, added Henchman Quests
0.02.08.10
  Completed Peninsula
0.02.08.13
  Completed Blacklake
0.02.08.19
  Completed Docks and City Core, many more items and values added
1.02.08.24
  Completed Chapter 1
1.02.08.25
  Expanded Henchman section and began work on Chapter 2 and store details
1.02.08.27
  More work on Chapter 2, in particular Port Llast and North Road
1.02.08.31
  Chapter 2 the South Road, moved a couple of things around
1.02.09.04
  Sorted the spell list including several corrections, rewrote a couple of
  sections, added maps
1.02.09.10
  Completed Port Llast and the surrounding areas including the East Raod
1.02.09.20
  Completed Luskan as far as Host Tower, added several new items to Appendix E
2.02.09.22
  Completed Chapter 2 :)
2.02.09.26
  Started Chapter 3, added some great items in Appendix C.6.
2.02.09.29
  Chapter 3 Coldwood and Fort Ilkard, reorganised store inventories.
3.02.10.02
  Completed Chapter 3 and Appendix B
4.02.10.05
  Completed Chapter 4, the game and most of this FAQ
4.02.10.18
  Added many outstanding items into Appendix F, expanded Appendix A.  This is
  the final release with the exception of any corrections.
4.02.12.21
  Corrections
4.03.05.29 (Unreleased)
  Lots of minor updates and corrections.
  Added Feats section and several tables to Appendix A
5.03.07.28
  Started including expansion pack 1 - Shadows of Undrentide (SoU)
5.03.08.03
  SoU Drogan's Home completed, minor corrections.
5.03.08.10
  SoU Chapter 1 completed.
6.03.08.30
  SoU Interlude completed.
7.03.09.15
  SoU completed :D
7.03.09.22
  Added class quests to Prelude.  Additions and corrections.
7.03.10.02
  Massive SoU item update, two new quests and as always corrections.
7.03.10.19
  Additions and corrections to SoU Chapter 1
8.03.12.22
  Added much HotU info to the Appendix, started work on HotU Chapter 1
8.03.12.27
  HotU Chapter 1 completed
9.04.01.04
  Sarted HotU Chapter 2, additions to HotU Chapter 1
9.04.01.18
  Most of HotU Chapter 2 completed.

==============================================================================

(I) Contact Information

If you see any mistakes or know of something I have missed or can help me with
my unanswered questions I would love to hear from you (please mention the
revision number in your message).

  duncanclay@msn.com

I have also done Area Guides for Baldur's Gate and Tales of the Sword Coast
available from the same place you got this file or
  http://www.gamefaqs.com/features/recognition/6889.html

Oh, and please don't copy my work,

  Duncan Clay aka Naranek Angmar

Quote from a commoner in Beorunna's Well
  "You can't run around the camp with nothing on, even if you are a big hero!"

Quote from a chicken in Hilltop West
  "The chicken clucks in outrage, explaining to you it's belief that humans
  have been systematically stealing her unborn children"

                                    ^^o/^^