Unreal Tournament 2003 - Patch v2199 (Windows) @ Cheats & more! - CheatsCorner.de


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PC - Spiele :: Unreal Tournament 2003 :: Patch v2199 (Windows)

| Downloads: 780 | Aufgenommen am 17.02.2003 | Aktualisiert am 17.02.2003 |
Patch v2199 (Windows)


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Das Update behebt Bugs, verbessert unter anderem das Gameplay und den Mod-Support

CHANGES (changes listed here are for all platforms):


Between 2186 and 2199:

Linux-specific:
- DE bonus maps that took 20% server CPU when idle no longer do so.
- Fixed botmatch benchmarking scripts.
- Added a "umodunpack" commandlet to ucc, to extract ut2mod files.

   Usage:

     to extract:
      ./ucc-bin umodunpack -x file.ut2mod -nohomedir

     to list contents of file.
      ./ucc-bin umodunpack -l file.ut2mod -nohomedir

    This hasn't been well-tested and is fairly inflexible right now.
     Feedback is welcome.


GamePlay:
- fixed crash joining old version servers running levels with sharks (like
  DM-Oceanic)
- fixed voice menu options text bug
- more webadmin fixes
- Fixed the Preferred Team setting in multiplayer does not remain set after
  the user exits the Player Settings menu.
- fixed switchtolastweapon not working properly with link, lightning, and
  painter
- fixed skyline tower shoot
- Ambient weapon sounds (like minigun) aren't affected by level ambient
  sound volume changes.
- fixed translocator trail effect sometimes not working at start of game
- fixed blue translocator trail
- enabled weather effects on DE bonus pack maps
- made weapon ammo bars more visible on HUD
- terrain collision bug fix (this fixes the holes on CTF-Citadel and
  BR-Anubis)
- fixed Geothermal red flag base pipe hole
- fixed personal weapon stats for zoom instagib.
- fixed BR ball getting stuck in BR-TwinTombs
- fixed shark skin in multiplayer (DM-Oceanic)
- allow players to join chosen team even if its filled with bots
- fixed switchtolastweapon not working properly with link, lightning, and
  painter
- Made minigun and link "lock-down" effect configurable (server-side). To
  change the effect,
  you will need to add the following lines to your UT2003.ini file, in the
  [xGame.xDeathmatch] section:

  MinigunLockDownFactor=1.0
  LinkLockDownFactor=1.0

  The default is 1.0.  A value of 0 = no momentum imparted, so no lockdown.
  This is visible in the game rules (in the server browser, or when pressing
  F2).

- added ability to turn off translocator switching back to previous weapon
  if fire is pressed while alt-fire still held down.
  To change, add the following section to your user.ini file:
  [XWeapons.Translauncher]
  bPrevWeaponSwitch=false

Spectating:
- Added setspectatespeed exec function, which allows you to change the speed
  at which spectator moves on the fly.  Default speed is 600.
- improved spectating switching between viewed players
- switching between viewed players doesn't lose behindview setting
- added player names and beacons to spectator view.  Can be hidden by adding
  the line bHideSpectatorBeacons=true to the [Engine.PlayerController] section
  of your UT2003.ini.
- don't show "now viewing" at resolutions < 640x480
- added viewed player name to first person HUD.

Mod support:
- Fixed AddIni command for updating ini files by patches and umods.
- fixed a problem with ReviewJumpSpots on some levels.   (ReviewJumpSpots is
  used to verify that bots can use the Jumpspots as they are currently placed
  and flagged).
- Modified Speech Binder and Controls config to be more flexible

Networking/Servers:
- reduced cheat protection false positives
- stats work for servers with bots (bots not included in stats)
- fixed: tournament mode can be configured from ut2003.ini
- removed log spam when players join using model not on server
- fixed bots balancing servers
- Fixed performance issue with ElecFields on dedicated servers
- Fixed challenge/response mechanism to prevent fake players
- String memory allocation server crash fix.
- Remove 's before returning player and server name in GameSpy query
- Disable echo replies in GameSpy query
- Fixed nametable overflow crash for hacked package files
- Fixed unreal:// URL overflow crash
- Limit number of successful connections from a single IP per minute.
  Configured by these settings (default values):

  [IpDrv.TcpNetDriver]
  MaxConnPerIPPerMinute=5
  LogMaxConnPerIPPerMin=False

Webadmin:
- Removed config keyword from QueryHandlers variable declaration
- Added server name to browser title bar in webadmin
- Fixed CurrentGame maplist select not auto-selecting the currently playing
  map in webadmin
- Fixed mutator sorting on Mutators page in webadmin
- Added more support for skinning webadmin
- Fixed sorting on Player List page
- Fixed Player List page display for specs
- Added support for banning/unbanning by ID to webadmin (hash appears in
  Player List & Banned IPs)
- Fixed display problem with mutators that do not have configured groups
- Added checks to IPPlayer page for invalid IP addresses in ban list
- Completed localization support for webadmin
- Added security level listing to Rules/Settings pages (master admin will
  see associated security level for each setting)

Demo Recording:
- fixed ability to fire while viewing client-side demos
- fixed ping on scoreboard of client-side demos
- fixed client-side demo playback speed problem
- fixed various weapon effects (bullet hits, link beam) with client-side
  demos
- fixed client-side demo playback jerkiness

Menus/Interface:
- fixed problem with changing weapon bindings key for shock rifle and bio
  rifle from menus
- added icons to server browser, showing if servers are passworded, have
  stats support, are latest version, are running any mutators, or are running
  instagib.
- Properly disconnect from server when getting back to the main menu
- Fixed the Password entry dialog to convert " ", "?" and "" to "_"
- Fixed stats dialogue to auto-select "enable stats" when you first
  connect to a stats server

Other:
- Fix for longer loading times experienced by some users with 2186
- Karma Physics: Make SSE do the same thing on AMD and Intel processors.
- Fix bug with sphere-convex contact generation (eg. driving on blocking
  volumes)

Enjoy!

-- Epic Games, Inc.



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