| | Downloads: 780 | Aufgenommen am 17.02.2003 | Aktualisiert am 17.02.2003 |
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| Dateigrösse | 13165 kB |
| Downloadzeit | Modem ISDN ADSL | 56k 64k 800k | 39 Min. 10 Sek. 34 Min. 17 Sek. 2 Min. 44 Sek.
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| Art der Datei | Patch |
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Das Update behebt Bugs, verbessert unter anderem das Gameplay und den Mod-Support
CHANGES (changes listed here are for all platforms):
Between 2186 and 2199:
Linux-specific:
- DE bonus maps that took 20% server CPU when idle no longer do so.
- Fixed botmatch benchmarking scripts.
- Added a "umodunpack" commandlet to ucc, to extract ut2mod files.
Usage:
to extract:
./ucc-bin umodunpack -x file.ut2mod -nohomedir
to list contents of file.
./ucc-bin umodunpack -l file.ut2mod -nohomedir
This hasn't been well-tested and is fairly inflexible right now.
Feedback is welcome.
GamePlay:
- fixed crash joining old version servers running levels with sharks (like
DM-Oceanic)
- fixed voice menu options text bug
- more webadmin fixes
- Fixed the Preferred Team setting in multiplayer does not remain set after
the user exits the Player Settings menu.
- fixed switchtolastweapon not working properly with link, lightning, and
painter
- fixed skyline tower shoot
- Ambient weapon sounds (like minigun) aren't affected by level ambient
sound volume changes.
- fixed translocator trail effect sometimes not working at start of game
- fixed blue translocator trail
- enabled weather effects on DE bonus pack maps
- made weapon ammo bars more visible on HUD
- terrain collision bug fix (this fixes the holes on CTF-Citadel and
BR-Anubis)
- fixed Geothermal red flag base pipe hole
- fixed personal weapon stats for zoom instagib.
- fixed BR ball getting stuck in BR-TwinTombs
- fixed shark skin in multiplayer (DM-Oceanic)
- allow players to join chosen team even if its filled with bots
- fixed switchtolastweapon not working properly with link, lightning, and
painter
- Made minigun and link "lock-down" effect configurable (server-side). To
change the effect,
you will need to add the following lines to your UT2003.ini file, in the
[xGame.xDeathmatch] section:
MinigunLockDownFactor=1.0
LinkLockDownFactor=1.0
The default is 1.0. A value of 0 = no momentum imparted, so no lockdown.
This is visible in the game rules (in the server browser, or when pressing
F2).
- added ability to turn off translocator switching back to previous weapon
if fire is pressed while alt-fire still held down.
To change, add the following section to your user.ini file:
[XWeapons.Translauncher]
bPrevWeaponSwitch=false
Spectating:
- Added setspectatespeed exec function, which allows you to change the speed
at which spectator moves on the fly. Default speed is 600.
- improved spectating switching between viewed players
- switching between viewed players doesn't lose behindview setting
- added player names and beacons to spectator view. Can be hidden by adding
the line bHideSpectatorBeacons=true to the [Engine.PlayerController] section
of your UT2003.ini.
- don't show "now viewing" at resolutions < 640x480
- added viewed player name to first person HUD.
Mod support:
- Fixed AddIni command for updating ini files by patches and umods.
- fixed a problem with ReviewJumpSpots on some levels. (ReviewJumpSpots is
used to verify that bots can use the Jumpspots as they are currently placed
and flagged).
- Modified Speech Binder and Controls config to be more flexible
Networking/Servers:
- reduced cheat protection false positives
- stats work for servers with bots (bots not included in stats)
- fixed: tournament mode can be configured from ut2003.ini
- removed log spam when players join using model not on server
- fixed bots balancing servers
- Fixed performance issue with ElecFields on dedicated servers
- Fixed challenge/response mechanism to prevent fake players
- String memory allocation server crash fix.
- Remove 's before returning player and server name in GameSpy query
- Disable echo replies in GameSpy query
- Fixed nametable overflow crash for hacked package files
- Fixed unreal:// URL overflow crash
- Limit number of successful connections from a single IP per minute.
Configured by these settings (default values):
[IpDrv.TcpNetDriver]
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False
Webadmin:
- Removed config keyword from QueryHandlers variable declaration
- Added server name to browser title bar in webadmin
- Fixed CurrentGame maplist select not auto-selecting the currently playing
map in webadmin
- Fixed mutator sorting on Mutators page in webadmin
- Added more support for skinning webadmin
- Fixed sorting on Player List page
- Fixed Player List page display for specs
- Added support for banning/unbanning by ID to webadmin (hash appears in
Player List & Banned IPs)
- Fixed display problem with mutators that do not have configured groups
- Added checks to IPPlayer page for invalid IP addresses in ban list
- Completed localization support for webadmin
- Added security level listing to Rules/Settings pages (master admin will
see associated security level for each setting)
Demo Recording:
- fixed ability to fire while viewing client-side demos
- fixed ping on scoreboard of client-side demos
- fixed client-side demo playback speed problem
- fixed various weapon effects (bullet hits, link beam) with client-side
demos
- fixed client-side demo playback jerkiness
Menus/Interface:
- fixed problem with changing weapon bindings key for shock rifle and bio
rifle from menus
- added icons to server browser, showing if servers are passworded, have
stats support, are latest version, are running any mutators, or are running
instagib.
- Properly disconnect from server when getting back to the main menu
- Fixed the Password entry dialog to convert " ", "?" and "" to "_"
- Fixed stats dialogue to auto-select "enable stats" when you first
connect to a stats server
Other:
- Fix for longer loading times experienced by some users with 2186
- Karma Physics: Make SSE do the same thing on AMD and Intel processors.
- Fix bug with sphere-convex contact generation (eg. driving on blocking
volumes)
Enjoy!
-- Epic Games, Inc.
H I N W E I S :
Die hier angebotenen Downloads sind in der Regel nicht von Cheats & more! - CheatsCorner.de erstellt worden, sondern von Dritten. Daher kann der Webmaster von Cheats & more! - CheatsCorner.de nicht für die absolute Fehlerfreiheit der Auskünfte bzw. Programme garantieren. Dies trifft vor allem auf die Trainer und Editoren zu. Es besteht die Gefahr, dass ein Spiel nach einer Benutzung eines Trainers oder Editors nicht mehr voll funktionsfähig ist oder das abgespeicherte Spielstände nicht mehr aufgerufen werden können. Eine Garantie für die Funktion kann nicht gegeben werden.
Desweiteren untersucht Cheats & more! - CheatsCorner.de alle verbreiteten Dateien regelmäßig mit der aktuellsten Anti-Virensoftware. Da aber nur bekannte Viren von dieser Software gefunden werden können, bitten wir auch hier um besondere Aufmerksamkeit. Ferner nutzen viele Trainer, Editoren etc. Programmroutinen, die denen von Trojanern ähneln - z.B. um das Drücken von Tasten abzufangen. Daher kann es vorkommen, dass Virenscanner einen Schadcode anzeigen, obwohl keiner vorhanden ist. Selbstverständlich kann nicht ausgeschlosssen werden, dass es sich doch um einen Schadcode handelt oder ein zusätzlicher Schadcode vorhanden ist.
Die Nutzung der Programme und Cheats geschieht daher immer auf eigene Gefahr. Für eventuelle Datenverluste oder ähnlichem tragen wir keinerlei Haftung.
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