Baldur's Gate 2: Shadows Of Amn Item Description FAQ
Version: 2.0
Last Updated: 09/28/00
This FAQ will contain an alphabetical list of the descriptions of all of
the items that I have found in the PC game Baldur's Gate 2: Shadows Of
Amn, which is from Bioware. I will split it up into the following
sections:
-Battle Axes
-Bracers
-Cloaks
-Gems
-Helmets
-Ioun Stones
-Long Swords
-Miscellaneous
-Robes
-Spears
-Staves
I hope that you think this FAQ is useful! !)
Battle Axes
----------
Battle Axe +3, Frostreaver
Frostreaver, Battle Axe +3
This was the axe of Illgarth, a Frost Giant that terrorized northern
communities long ago. It is not known where he acquired the weapon, but
he took a perverse pleasure in unleashing it upon small folk,
particularly halfings. Ice and acid maimed those not killed, and the
giant would laugh coldly if he recognized his handiwork from a previous
visit. Ultimately a group did manage to kill him, and at the request of
his victims Frostreaver was buried with him.
STATISTICS
Combat Ability:
+1 point cold damage to target
+1 point acid damage to target
THACO: +3 bonus
Damage: 1D8 +3
Damage type: slashing
Weight: 7
Speed Factor: 4
Proficiency Type: Axe
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Bracers
----------
Bracers of Defense AC 8
Bracers are thick bands of metal or leather that are strapped, belted,
or tied to a character's forearm. Generally, the magic that is
instilled in bracers is good only during combat, since most bracers help
protect the bearer from injuries, or improve chances to strike at an
opponent. Exceptions do exist, though such items are rare at best.
STATISTICS:
Armor Class: 8
Weight: 2
Cloaks
----------
Cloak of the Sewers
Cloak of the Sewers
For a sewer dweller like Ivan, survival meant going where others
refused. Hiding from thugs, Ivan went so deep into the sewers beneath
Baldur's Gate, that he found caverns of natural caves, some of which
opened to the ocean. Within one cave, Ivan discovered what he thought
was a ruined cloak, all torn and stained. He tossed it into the fire he
started, but it would not burn. Curious, he donned it and with some
prying he discovered its hidden abilities. With the right command he
could shift into a rat, a troll, or a mustard jelly.
STATISTICS
AC: +1 bonus
Special Abilities:
Polymorph self: Once a day, the wearer can change into a rat, a troll,
or a mustard jelly.
Helmets
----------
Dragon Helm
The skillful hand of the warlock Wormsor carefully worked several dragon
scales into this powerful helmet. Red, white and green scales overlap,
protecting the wearer from normal blows as well as fire, cold and
electricity. It is hard to determine whether the benefits originate
within the scales or the spells of the mage.
Abilities: Sets fire, cold and electrical resistance to 25%
Armor Class Bonus: None
Weight: 2
Not Usable By:
Mage
Bard
Thief
Helm of Charm Protection
As its name suggests, the Helm of Charm Protection protects its wearer
from any magical attempts at emotional manipulation. As a precaution,
some high-profile mercenary groups regularly equip their members with
such helmets to ensure that they can perform their prescribed duties
without external interference.
STATISTICS:
Armor Class Bonus: None
Special:
Protects Against Critical Hits
Wearer is immune to charm
Weight: 4
Not Usable By:
Mage
Bard
Thief
Helm of Infravision
Helm of Infravision: 'The eyes of Truth'
Being a scavenger of a sort, Babette Maelstrom had this created to aid
her in her dungeon excursions. She would later attribute her gathered
wealth solely to its power, though likely it was as much her keen eyes
as anything.
STATISTICS:
Armor Class Bonus: None
Special:
Protects Against Critical Hits
Grants wearer infravision up to 120 ft
Weight: 3
Not Usable By:
Mage
Bard
Thief
Mask of King Strohm III
This is the reconstructed mask of King Strohm the third. When you place
it on your face, the entire world becomes tinted with odd colors.
Perhaps this mask will allow you to see something that you hadn't been
able to see before, but its use beyond that seems questionable.
Gems
----------
Moonbar Gem
Moonbar is a pearly white, opaque gemstone, usually pale blue with green
and gold mottling. Related in type to fire and black opal, but is only
slightly more common.
Skydrop Gem
Skydrop is the common name given to clear or lightly colored tektite
material; fragments of glass of celestial (meteoric) origin, found in
the vast shifting sands of Anauroch and other deserts.
Tchazar Gem
Tchazar is the common name given to aragonite, a straw-yellow gemstone
found in elongated, prism-shaped crystal form. It is soft and fragile,
and requires skilled cutting to yield faceted gems.
Ioun Stones
----------
Pale Green Ioun Stone
On his deathbed, aged hero Rigar TrueBlood begged one last request of
his mage companion Spectorial: that his skill and fortitude as a
warrior live on. The reluctant friend consented and transfered these
traits to an item, knowing the warrior's soul would then be lacking
them. This pale green Ioun stone now holds these essences, and grants
the owner TrueBlood's health and skill.
STATISTICS
Equipped Abilities:
+10% bonus to hit points
+1 bonus to THACO
Armor Class Bonus: None
Weight: 2
Not Usable By:
Mage
Bard
Thief
Long Swords
----------
Dragonslayer
Long sword +2: Dragonslayer (Peridian)
Few dare to create such items as this, for who does not fear the wrath
of dragons, and what action would more tempt their reckoning? Yet, at
at ime lost in Faerun's past, there was a need, and this sword was
forged in answer. Tempered by a wizard's skill, this blade protects the
wielder from the fear they should rightly feel while staring down a
dragon's maw. It also bolsters with regeneration, dispels the trickery
of illusions, and dares to do double damage against the greatest
creatures of the Realms.
STATISTICS:
Equipped Abilities:
Immunity to Fear
Regenerate 1 hit point every 10 rounds
Special Abilities (once per day):
Detect Invisible
THACO: +2 bonus
Damage: 1D8 +2, double damage against dragons
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Namarra +2
Namarra, Long Sword +2
Also known as the Neversleep, this ancient blade is thought to have been
present at some of the most infuential conflicts in Faerun's history.
Sightings have been noted as far north as Thay and as south as the
jungles of Chult, though documentation is oddly lacking regarding
details. It is perhaps a result of the sword's ability to silence all
sound within a large radius, removing the effectiveness of attacking
mages but also preventing any discussion that might have followed.
STATISTICS:
Special Abilities: Casts Silence 15' Radius three times a day
THACO: +2 bonus
Damage: 1D8 +4type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Miscellaneous
----------
Acorns
These are the dryads' magical acorns that you obtained off of the
duergar leader, Illyich.
Air Elemental Statue
This statuette depicts the swirling form of an air elemental.
Black Spider Figurine
Black Spider
This black spider figurine fits in the palm of your hand. When the
command word is spoken the figurine comes to life as a semi-intelligent
spider called Kitthix. The spider wil obey its master's commands for
the duration of the spell or until slain. After five minutes,
regardless of whether the spider lived or died, the figurine returns.
It takes a day to recharge the figurine.
STATISTICS
Special Abilities: Summons a huge spider for five minutes, once each
day. The spider can Phase during combat. Kitthix can also use it's Web
Tangle ability, which sprays a stream of webbing at one target. If the
target fails its save, it will be held by the webbing for 2 rounds.
Kitthix's melee attack is poisonous.
Flail Head (Acid)
This is one of three flail heads belonging to Lord Arnise. Not all
three heads are required to assemble the flail.
Flail Head (Fire)
This is one of three flail heads belonging to Lord Arnise. Not all
three heads are required to assemble the flail.
Gesen Bow Shaft
Part of the Gesen Bow
This is one part of the Gesen Bow, a powerful short bow created by Gesen
Khan... and used on its own creator when it was stolen by the Shadow
Thieves. Legend relates that the bow fires bolts of lighting instead of
arrows, and it has been highly sought in the past by Shadow Thieves for
used by their assasins and by Cowled Wizards for study.
Golden Arm and Leg
The leg and arm bones of a skeleton made of solid gold. An unmistakable
sense of evil pollutes the very air around the bones.
Hand
This is a desiccated hand that you found in the sewers. Despite the
moisture the flesh has not rotted away.
Horn of Blasting
Horn of Blasting
While many army engineers spent their time perfecting siege equiptment,
Julius Baggar delved into magical tomes for his engineering insights.
Therein he found ancient scriptures that detailed how to make, control,
and wield sound waves. The Horn of Blasting was his first and only
attempt at taking the theoretical magical knowledge to create a
practical new technology. An apprentice blew through the Horn, aimed in
the direction of Julius who insisted on a 'useful experiment'. The
resulting shockwave that emanated from the Horn first stunned and then
tore poor Julius apart.
STATISTICS
Special Abilities (once per day): Sonic wave, everyone in area takes 2-
20 hit points damage and are stunned for two rounds (save vs.
paralyzation for half and to avoid being stunned)
Inspector's Body
it's somewhat difficult to tell but you suspect that this is the body of
Inspector Aegisfield. It looks as if the tanner caught him off guard
when the inspector entered the house to investigate your findings.
Piece of Red Cloth
This is a piece of red cloth that Tirdir claimed to have torn off of his
captor's clothing. Perhaps you should keep watch for a man in red as
you move through the city.
Rift Device Part
This is the first part of the Rift Device rod. This section of the rod
is highly coveted by the Unseeing Eye.
Sewer Key
This key has a faint but foul odor clinging to it, like that of the
sewers. There are no sewers within the halls where you found the key.
The lock that this key opens will have to be found elsewhere.
Wooden Stake
A sharpened, wooden stake that is marked with the holy symbol of Selune.
Legend has it that staking a vampire will put them permanently to
rest... although likely the vampire would have to be immobile (at rest)
in order to do so properly.
Robes
----------
Robe of Vecna
Robe of Vecna
This robe doesn't even have close to the power that the two famous
artifacts, the Hand and Eye of Vecna possess. Still, from simply being
worn by the powerful lich, the robe absorbed enough magical energies to
become a potent magic item.
STATISTICS:
Equipped Abilities:
AC: base set to 5
Improves casting speed by 4
+10% Magic Resistance
Weight: 3
Only usable by:
Mage (single, dual, & multi-class)
Spears
----------
Spear +1, Halcyon
Halcyon Spear +1
The electrum plated shaft of this weapon hums with magical power.
Occasionally blue bolts of energy run down the length of the spear,
charging it. In battle when it hits an opponent it strikes for
additional electricity damage.
STATISTICS
THAC0: +1 bonus
Damage: 1D6 +1, +1 electricity damage
Weight: 3
Speed Factor: 5
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief
Staves
----------
Shaman's Staff
This is a Staff of Goodberries that belonged to the Kobold Shaman in the
sewers below the slums.
STATISTICS
Abilities
Creates Goodberries once per day
Damage: 1D6
Damage type: crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: 2-handed
Thanks
----------
Shout outs to the following people:
Tiffany a/k/a J.C. Chasez (Shuh-zay NOT Cha-zez!), Julia a/k/a The
Biggest Eskimo In Town, Andrew a/k/a Moo, Anthony a/k/a Ony, Alisha
a/k/a Ali, Austin a/k/a The Baby Austin, Meghan a/k/a Basil, Jessica,
Sonja (I love both of you), Ma, Da, Grandma, Grandpa, Oreo, Ong Noi, Ba
Noi, Uncle Tam, Uncle Bao, Auntie Bay, Auntie Diu, Uncle Tony, Auntie
Sau, Auntie Nam, Uncle Tri, Peco, Justin Randall, "Loud" Lou, Fred,
Henry-D, Denniz, and last but certainly not least...I'd like
to thank GameFAQs for posting this guide. If I forgot you...just because
you're not on this doesn't mean you're not in my heart!
Version History
----------
1.0- 09/26/00 I WILL do a better job on this FAQ
2.0- 09/28/00 A few more items were added
Feel free to contact me if there are any mistakes or questions.
This document Copyright 2000 "DTJAAAAMJS"
I do not give my permission for this guide to be used for anything
unless you have asked me. If you would like to use it, please contact me
at DTJAAAAMJS@Yahoo.com. Thank you.
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