_____ FFFFFF A QQQQ | _ F A A Q Q | |_| | F A A Q Q | / F A A Q Q | /¯¯/¯¯¯/¯/¯|¯¯¯¯|/¯ FFFFF A A Q Q | |¯ |/ |/ |_ _ | - | // F A A Q Q | |_/ |/ |/ ||| || | _/ | F AAAAAAA Q Q |_____/__/__/_||_||_|__|_| F A A Q QQ Q F A A Q Q F A A QQQQ Q ..................................................................... 123456789012345678901234567890123456789012345678901234567890123456789 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The dots should be exactly on top of each number, and should stop at the same spot. If it does not align correctly, there is no hope for you. Also, if you cannot see the uperscore (¯) correctly, things in this guide may not be shown correctly. This guide created by: The Unlucky Cat (GameFAQs) or KuroNek0 (Gunbound). Email me at: kawaiineko13@hotmail.com, or AIM me at thunblckct for any question, comments, or corrections. Do not spam me, send me junk mail, or just say "hi" Any hate mail may be sent to bill_gates@microsoft.com _________________________________________________________ / /| ¯|¯ _ _ _ _ /¯ _ _ _ _ _ -=< -- 1 | /- |3 |_ |- | | |- | | || | |- || | >=- _|_ ¯ ¯ ¯ ¯ ¯ ¯ / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -1. Table of contents ------------------ You're looking at it! 0. Version history ------------------ Just under this. 1. Introduction ------------------ A bit higher than half. 2. Boomer in brief ------------------ Just a pixel above half. 3. Juicy info! ------------------ Halfway? 4. Diagrams ------------------ Near the end. 5. Credit + Thanks ------------------ A little up from the bottom. 6. Legal stuff ------------------ At the very bottom __________________________________________________ / /¯ / _ |) _ _ | | _ _ _ |) -=< |0| / |- | | | | || |¯| | | | | | / >=- _/ ¯ ¯ ¯ ¯ ¯ / / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 0.00 - November 26 - The idea to create a guide, for players to learn how to use the boomer effectively, occured. 1.00 - November 27 - When all the real work started, and got it all down. First submitted to GameFAQs. 1.10 - November 29 - Guide was shot down. Added info in an attempt to get posted. ____________________________________________ / /| | _ |) _ _ _ _ -=< 1 | || | | | | |) | | | | || | || >=- _|_ ¯ ¯ ¯ ¯ / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ One night after many weeks (months?) and a look at the FAQ page for Gunbound, I decided the people need to know how to use the boomer. When I first started playing, I thought that you had to be a pro or a hacker to use the wooden mobile, but no. All you need to know are some numbers and tricks. After reading this guide, you will be well on your way to becoming a master of the boomerlauncher!* *your results may vary And my name has a ZERO on the end, not a capital "o". Advantages: Being light as it is, it has a relatively high mobility. I'll never understand, but the boomerangs it shoots hurt a lot. Somehow the people from Miramo (creators of the boomer) have have made this wooden log a living creature. That means it is strong against lightning (+4% defense) and takes the health bonus from heals. Disadvantages: The boomer, being wooden, has low health and low defense (as aposed to metal). The boomer is a creature, and all creatures are weak to laser weapons (-4% defense). __________________________________________________ / /¯ |) _ |) | |) |) _ _ -=< 2 |) () () |/| |- | | || |) | | |- |- >=- 2__ ¯ ¯ / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Advantages: - High damage - High movement and climbing - High angle range - Not magnetic - Heal bonus - Multiple shots Disadvantages: - Hard to aim in wind - Low health and defense - Takes getting used to - Small explosion on the ground ________________________________________ / ¯3 ¯|¯ _ | _ _ -=< 3 | | | | | / | || |- | | >=- _3 ¯ ¯ ¯ / ¯ / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ BIG: The boomer's shots are HIGHLY affected by wind. When I say this I MEAN it's highly affected by wind. A difference of 1 wind can affect your shot, unless you use angle 89, but I'll talk about that later. GENERAL COMMENTS: All three of the boomer's shots (1,2, and SS) are the exact same weight but do more damage respectively. The first shot has low delay (~90) and does okay damage. The second shot shoots four boomerangs that do about 1/2 the damage of the first shot each and is good for digging. The SS must be in the air for 3-4 seconds so it can change into a golden 'rang of doom. It does 500 dmg on a direct hit on a jewel/newb. All three of these attacks MUST hit the tank to do damage. If you hit just in front, you could do no damage at all. WIND: This is a HUGE problem for newbies trying out the boomer. But with a few tricks, it can be easily countered. 0-1 wind: Your shots wont be affected by the wind at all. If you want to go for the high angle bonus, here are a few tips. If you want to hit a tank that is a tank away, shoot almost straight up and a bit towards them. Put it to 89 and shoot full power (use dragshot to be quicker). Now right click and hold on the screen and drag it so your tank is right at the edge. If you aim at 82 (towards the other side) and shoot full power, you will hit the other edge of the screen AT THE SAME LEVEL AS YOUR TANK. If your target is higher, your shot won't make it to them. 2-3 wind: BE CAREFUL! If you don't look at the wind before you shoot, the wind could easily change from 1 to 2. THIS MAKES ALL THE DIFFERANCE! In 2-3 wind, your shots WILL be affected by wind (a lot). Just be careful and try to adjust your shot accordingly. Don't try for high angles unless you know what you're doing. 4+ wind: If the wind is facing in your target's direction, aim the other way and go between angle 70 and 75 (preferably 70). If you shoot full power, the shot will go the way your tank is facing (against the wind), if you shoot ANYTHING less than full, your shot will stop in mid-air and go the other way. This is how to do the back shot. If the wind is weak or pointing down, it will be hard to reach enemies far away using the back shot. Any wind If you are to the left of your target, use the strat above facing the using full power. If you're to the right, follow these wrong way: instructions. Put the needle to 89 and make sure it's facing your target (slightly, but enough). Now, depending on the distance, shoot enough power you think is needed to hit your target. This will take some practice, but it will come in handy on a 1v1 when the wind is against you. This is called the bug shot. (They might have patched this) If you don't want to do any fancy tricks to counter the wind, just aim lower than 45 degrees (sometimes below 40 is needed). Using duals: NEVER use a dual to dig any amount of dirt if you want to deal maximum damage. A really cheap thing to do with duals is to use a dual, skip a turn, then use another item like lightning or blood (so far those are the only ones I know work), then you can use BOTH items in ONE turn! Elements: Force: This will increase the damage you deal to your target. If you can, use your SS to deal major damage. Hurricane: This isn't too bad for the boomer, so just remember if your shot is going up, the hurricane will make it go higher and visa versa. Lightning: This causes a bolt of lightning to come from the top of the screen and travel straight down to the spot where your shot hit. This is great for the boomer's second shot because one bolt will come down for EVERY boomerang. So use shot 2 for max damage. Wind: Keep your eye on this at all times and refer to the strategies above for help. Thor: Like lightning, this will fire a laser from the satellite to where your shot landed. Use shot 2 for MAJOR damage. ___________________________________ / 4 4 | _ |) _ -=< ¯4 |/ | /- |~. | /- |/| >=- 4 ¯ ¯ / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Wind is going to the right, target is to the right: Back shot: Hard | <----Peaks sharply then goes the way of the wind. | | 8o o_o @@@@@@@@@@@@@@@@ Result: Surprised look from other players and a 25g bonus. Normal shot: Easy /¯¯ <----Rounded curve o8 '.' @@@@@@@@@@@@@@@@ Result: Same damage as a back shot, but no bonus. Wind is going to the left, target is to the right: Full power: Hard | <----Peaks sharply | | / o8 o_o @@@@@@@@@@@@@@@@ Result: Surprise look, and maybe a high angle bonus. Under 45: Easy / <----Peaks sharply. /¯ ¯ o8¯ ¯'.' @@@@@@@@@@@@@@@@ Result: Same damage, but no bonus. No wind, target is to the right. Ultra high angle: Moderate || <----Rounded curve || || || | | | | | | | | o8 o_O @@@@@@@@@@@@@@@@@@@ Result: An "omgwtfnice" reaction from other players. An (ultra)High angle bonus. Normal shot: Easy /¯¯ o8 '.' @@@@@@@@@@@@@@@@@@@ Result: A tiny bit lower damage than high angle, and no bonus. _________________________________________________ / 555 |¯ |) _ _ _ ¯|¯ _ -=< 5_ |_ | |- |) | | -|- | |-| /- || |< >=- _5 ¯ ¯ ¯ / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Thank you to GameFAQs for posting this FAQ, Gatacus (GB name) for teaching me the specifics, my brain, body, and hands for putting all this down onto the computer, S@ftnyx for creating such an awesome game, exploder for the nak FAQ I used to see what people want in a mobile guide, and anyone who tells me corrections or comments. ________________________________________ / 6 / 6 | _ _ _ _ _ _ -=< 6/¯6 |_ |- |~. /- |_ | | | |- |- >=- 66 ¯ ¯ ¯ ¯ / / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Anyone is free to use this guide in whole or in part AS LONG AS THEY GIVE ME CREDIT! If you need to have more information about me in order to give me proper credit, don't hesitate to e-mail me at kawaiineko13@hotmail.com
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Gunbound :: Boomer FAQ
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