===============================================================================
Command and Conquer Generals - Walkthrough - PC Version
===============================================================================

Guide is best viewed with:	Notepad
			        Font      - Fixedsys 
			        Size      - 11
			        Style     - Regular

- - - - -

Guide Developed By			: Dark Tim

Partly Edited and Spell Checked By	: William C. Bowlin

E-Mail Address: platinumdarktim@yahoo.com.au
		matrixdarktim@yahoo.com.au

- Submission information on the "Submission Info" section of the guide -

- - - - -

Version		: 0.99
Updated		: Friday 18th April 2003

Copyright ©2003, All Rights Reserved.

===============================================================================
 - Table of Contents -
===============================================================================

"Section A - Introduction"
01 - Introduction to Generals Walkthrough
02 - Recent Update News
03 - Submitter Credits

"Section B - Getting Ready"
01 - Introduction/Story to Command and Conquer Generals
02 - Minimum and Recommended PC Requirements
03 - C&C Generals Main Menu Options
04 - End Mission Scoring
05 - Tips 'n' Hints
06 - Submitters Tips 'n' Hints

"Section C - Training Mode"

- - - - -

"Section D - United States of America Statistics"
01 - Introduction to USA
02 - USA Structures
03 - USA Units
04 - USA Upgrades
05 - USA Generals Promotions
06 - USA Superweapons

"Section E - United States of America Campaign"
			- Mission 01
			- Mission 02
			- Mission 03
			- Mission 04
			- Mission 05
			- Mission 06
			- Mission 07

- - - - -

"Section F - China Statistics"
01 - Introduction to China
02 - China Structures
03 - China Units
04 - China Upgrades
05 - China Generals Promotions
06 - China Superweapons

"Section G - China Campaign"
			- Mission 01
			- Mission 02
			- Mission 03
			- Mission 04
			- Mission 05
			- Mission 06
			- Mission 07

- - - - -

"Section H - Global Liberation Army Statistics"
01 - Introduction to GLA
02 - GLA Structures
03 - GLA Units
04 - GLA Upgrades
05 - GLA Generals Promotions
06 - GLA Superweapons

"Section I - Global Liberation Army Campaign"
			- Mission 01
			- Mission 02
			- Mission 03
			- Mission 04
			- Mission 05
			- Mission 06 [to be confirmed]
			- Mission 07 [to be confirmed]

- - - - -

"Section J - Skirmish Mode"
01 - Skirmish
02 - Battle Honours

"Section K - Multiplayer"

"Section L - Submission Info"

"Section M - Updates"

"Section N - Credits"

"Section O - Copyright"



*******************************************************************************
   - - - "Section A - Introduction" - - -
*******************************************************************************
======================================================
*** 01 - Introduction to Generals Walkthrough ***
======================================================

Hello fellow Command and Conquer General players, and welcome to my second
walkthrough. This document is based on the game Command and Conquer Generals
made by the people of Electronic Arts Inc.

To give you my honest opinion, I was rather disappointed at this game as
it did not live to my expectations and lacked originality from past command
and conquer games, but the idea of having a true 3-Dimensional world and great
graphics [though demanding on the computer] makes it all worthwhile to play.
Besides the 3 new sides, which are totally different to each other and have a
variety of advantages and disadvantages, EA has also introduced access to
using upgrades to make your units and structures more powerful or
defensive etc.

You may also notice that Electronic Arts did not put in real-time FMV's in
the game - like they have done with Tiberian Sun and Red Alert 2. This is
because they believed that these sort of movies would take you out of the
action you are participating in during the game. Using the in-game cinematics
however changes this as you are always in the action and you easily find
out what is going on in the mission to come!

In this guide, you will find helpful information based on all three sides so
come in and have a look to see if there is anything for you in here. :)

Also, if you are interested in giving any feedback or submissions feel free 
to do so. There is more information about this towards the end of this 
document. 

I hope you enjoy the guide! :)



======================================================
*** 02 - Recent Update News ***
======================================================

[Version 1.00]

About time I update this guide :P
Sorry to everyone for any inconvenience. One reason of the delayed update
of this guide is the fact my computer kept stuffing up - which is now
fixed - the last reason being because of school work.

From now though - I dont think that it would take as long for me to update
the guide again :P

There is some bad news though - I have not done the last 2 missions of
the GLA walkthrough because after a few days typing the 5th mission is when
my computer stuffed up and I have to reinstall all my games and I did not
copy my save files, so I have to do it all again just to get to the last
few levels - but this will waste my time as I am publishing another walkthrough
and doing some other tasks on the computer so if anyone wants to contribute
a walkthrough for the last 2 GLA, it would be appreciated greatly, but for
now, I cannot really do much about it...

I would like to thank the people for contributing to this guide greatly!

Anyway, I want to make this news update short - so to tell anyone interested
in my walkthroughs [quite a few people are :)] and some of which asking what
my next walkthrough 'project' is - I have started developing a walkthrough
for the upcoming game - "Enter The Matrix" which will be released some time
around May 15th. An offical strategy guide has been made for it
which will be released on May 15th as well but if you do not want to spend
your money for a book, then come to the walkthrough that I'll make and I hope
it can help you out :)

But for now we will just have to wait .....

Also, last thing - I am very impressed at the submitters tips for this
walkthrough by the way, check them out!

Thanks!

DarkTim



======================================================
*** 03 - Submitter Credits ***
======================================================

Thanks to the following people for contributing in some way towards my guide.

Also for security reasons, I have deicided to put full names with the last
name with an initial instead of the whole name unless a nickname of some
sort has been provided or you do not mind having your full name being
published into the guide....

Firstly, special thanks to two people for helping edit and translating my
walkthrough. They are:


William.B	- For editing and spell checking some of my walkthrough. I
		  have spell checked it myself before the first release of
		  this guide, but I was in kind of a rush to release this
		  guide so this very helpful person has come by to 'erase'
		  any of those stupid errors I made, so therefore he can
		  make my guide alot more useful that what it already was :)
		  This guy is also responsible for submitting in a few very
		  detailed submissions related for tips towards the game.

Emanuela.C	- This person - besides asking me for permission to post an
		  italian translated version of this guide on a website, was
		  the one who translated it to italian in the first place
		  making it easier to read for some people out there who are
		  italian and have trouble understanding the english language.

- - - - -

I also thank the people below for submitting, giving feedback, sending emails
to me asking questions etc., which are related to my Generals walkthrough.
If in any chance you want the name changed if you see yourself on the
list, please contact me straight away and I'll get it fixed on the next
version.


Jaspar.Y	- Pointing out some possible errors in the skirmish medals
		  section, and also submitting easier ways of getting these
		  medals from what I have said in the first update.

Daniel.B	- Correcting my error of the fact the tunnel networks can
		  transport vehicles besides units as well.

Dario.D		- Asking permission to post this walkthrough on a website.
		  [http://www.planetcnc.com/]

Atma.D		- Submitting in some general tips for the game.

Sean.C		- Submitting in some general tips for the game.

Phil.S		- Sending an email regarding something about Command and
		  Conquer Generals.

Michael.A	- Pointing out some errors in my guide as well as things I
		  have typed too commonly in the first version of my
		  walkthrough.

wizard4it	- Sending an email regarding something about Command and
		  Conquer Generals.

andro artanto	- Sending an email regarding something about Command and
		  Conquer Generals.

Dave.B		- Sending in some general tips for the game.

Michael.D	- Spotting numerous errors on my guide and for some feedback.

Mohit.A		- Sending an email regarding something about Command and
		  Conquer Generals.

Ali.M		- Sending an email regarding something about Command and
		  Conquer Generals.

Joe.B		- Sending an email regarding something about Command and
		  Conquer Generals.

Russell.S	- Sending an email regarding something about Command and
		  Conquer Generals.

Switch		- Submitting an amazing amount of general submission tips.

Dave.A		- Asking to post this walkthrough on a site.
		  [http://www.cheatcc.com/]

Guy.J		- Asking to post this walkthrough on a site.
		  [Computerunderground.com]

Roper337	- Sending an email regarding something about Command and
		  Conquer Generals.

Ceff		- Asking to post this walkthrough on a site.

Oliver.H	- Asking to post this walkthrough on a site.
		  [www.spielewiese.de]

Paul.D		- Pointing out some general errors.

Steven		- Asking to post this walkthrough on a website
		  [www.ign.com]

Danny		- Submitting in numerous general submitters tips.

David.S		- Submitting in alot of general submitters tips.

John.H		- Submitting in alot of general submitters tips.

Darren.M	- Submitting in some basic cheats.

Nasir.S		- Sending an email regarding something about Command and
		  Conquer Generals.

Jimmy		- Pointing out an error I made.

Frank.T		- Asking permission to post this guide on a website
		  [http://www.cheats-corner.de]



*******************************************************************************
   - - - "Section B - Getting Ready" - - -
*******************************************************************************

For every game - you should get ready - so here is an outline of some basic
information needed towards the game.

======================================================
*** 01 - Story to Command and Conquer Generals ***
======================================================

Here is the given story:

The game is set 20 years into the future.

The threat was more deadly than anyone had imagined.
While the United States of America intercepted the missile over the ocean - 
an explosion the size of Texas bloomed over the Atlantic like some amorphous
flower - the thwarted terrorist attack would nonetheless reset the world 
stage. The bio-terror agent developed by the Global Liberation Army had the
potential to wipe out hundreds of millions of people across the globe.

As the 21st century matures, the superpowers are not quite so super anymore.
The three main players on the world stage - the United States of 
America, China and the political terror organisation known as the Global 
Liberation Army - are each vying to bring it's own vision of truth and 
stability to the world, each side prepared to fight in it's own way and for 
it's own ideals. As China tries to push the Global Liberation Army out of 
its borders and the United States gears up for police action halfway across 
the globe, the GLA - the most efficient and slippery terrorist organisation 
ever seen - entrenches itself for the final conflict it has anticipated for 
millennia. It's a conflict that will determine the course of history to 
come ... a history not fussed over by bespectacled professors but hammered 
out by men of courage and cunning on the battlefield - by the generals.


======================================================
*** 02 - Minimum and Recommended PC Requirements ***
======================================================

Here are some basic requirements for the game. Take into account though
that the minimum requirements are not actually the lowest requirements
you need to play the game - as I have seen computers with lower speed
than the minimum, run this game at good speeds at low detail.


[Minimum Requirements]

- Windows 98, Windows 2000, Windows Millennium (ME) and Windows XP.
- 800 MHz Intel Pentium III Processor or AMD Athlon Processor.
- 128MB RAM.
- 8x CD/DVD-Rom.
- 1.8 GB free hard disk space plus space for saved games, Windows 
  swap-file, and DirectX 8.1.
- 32 MB AGP video card using the Nvidia GeForce 2, ATI Radeon 7500, or a 
  more recent chipset with DirectX 8.1 compatible driver.
- DirectX 8.1 compatible PCI 16-bit sound card.
- Keyboard, Mouse.

[Recommended Requirements]

- 1.8 GHz or faster Intel Pentium IV or AMD Athlon processor.
- 256MB RAM or more.
- Nvidia GeForce 3 or better Direct3D capable video card.

- - - - -

I also decided to put in the multiplayer requirements that are found in the
manual, so if you ever to decide to play on the internet, try to have
as it says below or else you might experience slow game play or it might not
work at all:

[Multiplayer Requirements]

- 256MB RAM for three to eight player games.
- One set of game discs per player. Both discs cannot be used 
  simultaneously for multiplayer games.
- Internet (2-4 players): 56kbps or faster direct internet connection.
- Internet (5-8 players): Cable, DSL, or a faster direct internet 
  connection.
- Network  (2-8 players): TCP/IP compliant network.


======================================================
*** 03 - C&C Generals Main Menu Options ***
======================================================

I have decided to roll through the options section of the main menu just
in case any of you people don't know what some of the options available
are for. Some are pretty straight forward.


Scroll Speed:	This determines the overall speed of the mouse while 
		playing. Putting it lower will make the cursor move slower
		while putting it higher makes it move a lot faster. 
		Personally, I like to put mine just above the half way point
		for the best comfort during game play :).


- - - Audio options - - -
	
Music		: Changes volume of the games music.

Sound FX	: Changes volume of sound effects throughout the game.

Voice		: Changes the volume of peoples voices during game play.


- - - Display Options - - -

Resolution	: Determines the resolution of the game play. The higher the 
		  resolution, the sharper the objects will appear. This
		  affects the game overall so make sure you have a good 3D
		  card if adjusting it at the highest level or you will
		  definitely experience constant slowdowns.
		  The following can be chosen :
						800 x 600
						1024 x 768
						1152 x 864
						1280 x 960

Brightness	: Lowering the brightness will make the game screen darker 
		  while sliding it up will make it brighter. Varies depending
		  by the type of monitor you are using.

Detail		: If the detail is higher - then you will get the best
		  experience out of the game, but the disadvantage of this is
		  that a fast computer is needed to make it run at optimum 
		  performance.
		  The following can be chosen :
						Low
						Medium
						High
						Custom


- - - Custom Detail Options - - -

3D Shadows	: This toggles showing the dynamic 3D shadows that 
		  units and buildings have in the game. 

2D Shadows	: This toggles showing 2D shadows in the game.

Cloud Shadows	: This toggles the appearance of moving cloud
		  shadows on the ground in the game.

Extra Ground	: This toggles the appearance of detailed lighting
Lighting	  on the ground in the game.

Smooth Water	: This toggles smooth water borders along the shores 
Borders		  in the game.

Behind Building	: This toggles the silhouettes of any units that are
		  standing or moving behind structures.

Show Props	: This toggles the appearance of trees and shrubs that
		  are scattered throughout the various levels in the
		  game.

Extra Animations	: This toggles extra effects like tree-swaying motions
		 	in the game.

Disable Dynamic		: This toggles the automatic adjustment of the game's
LOD			  detail level. Leave this unchecked for optimum
		 	 performance.

Texture Resolution	: Moving the slider to the left will reduce the
Slider		   	 visual clarity of the textures in the game, but it
		    	will also improve performance.

Particle Cap		: Moving the slider to the left will reduce the
Slider	    		  amount of particle effects, like explosions and
			  dust clouds, that appear in the game, but it will
			  also improve performance.


======================================================
*** 04 - End Mission Scoring ***
======================================================

When you complete, fail or exit a mission half-way through - the end of
mission scoring screen will come up giving you statistics of each side
that participated in the game. They are as they follow:


Units Created	- The amount of units that have been constructed 
		  in the mission. These include infantry, tanks and
		  air units.

Units Lost	- The amount of total units that have been killed in
		  action during the mission.

Units Destroyed	- The amount of enemy units that have been 
		  successfully destroyed by another team.

Buildings	- The number of structures that have been constructed.
Constructed

Buildings Lost	- The number of structures that have been destroyed by
		  hostile fire or friendly fire.

Buildings	- The amount of enemy structures that have been 
Destroyed	  destroyed by the team.

Supplies	- The total amount of supplies that have been
Collected	  collected in the mission. It adds up so it shows you
		  how much you would of made without spending anything
		  at all.


======================================================
*** 05 - Tips 'n' Hints ***
======================================================

I will give only a few tips to help you in the game. These might not be
the best tips but I will always allow submissions from other people that I
will add towards here. I have picked some of these tips up while playing
the game.


- If you are using China to play with, when using the Dragon Tanks, be careful
  not to make any other of your units cross the path of fire they spray
  especially when using flame wall attack - all dragon tanks are resistant
  to its own fire attacks but units like Battlemasters and other infantry
  will get fried to a crisp eventually as these units do not have 'fire proof'
  armour.

- Whenever you have the chance to do so, place any infantry you have into
  nearby buildings to garrison as defense, instead of building additional
  structures like Patriots and bunkers as this will cost more and will use
  more power.

- It is best to have a mix of infantry say when you put them into a building
  which can fit 10 units. Put around 3 riflemen and the rest as rocket troops.
  This is handy if you verse both USA and GLA - as the USA use infantry a lot
  and the GLA use toxin tractors often.

- If you see a toxin tractor or flame thrower heading towards a garrisoned
  building of yours and cannot stop it, tell your units to evacuate the
  structure straight away as these two armoured units have to just fire once
  at the building your units are in to make them die instantly.

- Each side has its own advantages and disadvantages so if you only want to
  use one side to get use to, try all 3 to see which side fits you best. To
  be honest, I actually use all 3 sides as I know all the different sorts
  of special things the units can do and different attack patterns that
  I can use in different situations. This is because I have been playing the
  game a lot recently due to making this guide.


If you would like to submit any tips, then email me on the dress mentioned
up the top :) You will be credited for your small part of work.


======================================================
*** 06 - Submitters Tips 'n' Hints ***
======================================================

This rather huge tip has been submitted by "William.C"


[CHINA]
- The Hacker "Farm" -
Creating a hacker farm is a very lucrative way to increase funds when 
playing as the Chinese.  Like any farm, it's fairly pricy to get 
started, but pays for itself in minimal time and then you reap large
amounts of money.  Once your base defenses and a formidable offense have
been created, you may notice that your funds begin to linger as the supply 
docks run low.

At a mere 5 each, a hacker can generate limitless income.  Depending 
on your computer's performance, a novice hacker with an Internet 
connection can gross  in about 6 seconds.

1H = 5$/6 sec

That being said, 10 Hackers fresh out of your barracks can generate  
in 6 seconds.

10H = /6 seconds = .333 per second

At this rate, it takes a short 75 seconds to pay for a new hacker.  
More hackers can be added to the "farm," but after a while, the hackers 
begin to gain experience, attaining  as a veteran,  as an elite, and 
 as a heroic.

Hence, if your hacker farm is started soon enough to reap the full 
benefits, 10 hackers attaining heroic level reaps the following gross 
yield:

10H = 0/6 seconds = .666 per second

At this rate, these ten lowly hackers can pay for a new Battlemaster or 
Gatling tank in 48 seconds, and can double the size of your hacker farm 
in six minutes and 15 seconds (actual time, not game time).  Infinite 
cash.

Now, along with any other "investment" in C&CG, you'll want adequate 
protection.  Consider adding a Propoganda tower and a couple Gatling Gun 
Turrets to keep your hacker farm company.  As with any piece of real 
estate, location is important, so make sure your hacker farm is not going 
to interfere with other players on your map, discretely tucked away in 
some corner behind your base.

And remember, a happy hacker is a productive hacker :-D

- - - - - - - - - - - - - - - - - -

[USA]

- Law of Distributed Chinooks - 
Any general with common sense builds the supply center adjacent to the 
dock or stack of supplies that is to be delivered to base.  Regardless 
of civilization, this minimizes delivery time to and from your base to 
the dock.  However, unlike the Chinese or the GLA, the U.S. Chinook 
helicopters *MAY NOT* use multiple units to harvest from the same source.

The first part of the Law of Distributed Chinooks states that for a 
large supply dock, *2* Chinook helicopters is the appropriate number, one 
to wait while the other loads up, and they switch whent copter 1 is 
dropping off supplies.  Any more than this in the sequence will be wasted.

The second part of The Law of Distributed Chinooks states that more 
multiple supply piles, *1* and only *1* Chinook should be assigned per 
pile.  These supply piles are usually assigned starting values of 50.  
Suppose that there are three such piles in a particular area.  Building 
two extra helicopters to accompany the free one that comes with the 
supply center is appropriate, as long as routes are defined.

If all three Chinooks were selected and told to harvest from the same 
pile, it is a violation of the first part of The Law of Distributed 
Chinooks.  Conversely, a better strategy would be to distribute each 
helicopter to a separate supply pile, increasing your yield per trip from 
0 (where the other two are waiting) to 00 in the same interval of 
time.  At this rate the following is true:

3(50)/3(600) = 6.25 trips, so by the 7th trip (about two minutes, 30 
seconds actual time), all three supply piles are depleted and you have 
aquired the full 250 before another player gets to the supplies.  
Remember to sell your supply centers when they are no longer needed to 
reduce power load and the need for protection.

======================================================

Submitted by "Sean.C"


A good strategy when using the USA against GLA.
Use the pathfinder to snipe the three stinger soldiers in the
stinger nest then send in commanches to take out the nest
while nobody is in it - the people come back, but if your
choppers are waiting nearby, they will not get back in time to defend the 
nest.

======================================================

Submitted by "Atma.D"


-Blitzkrieg attack-
Start by using USA, and then get airfield as quick as possible and 
start building those comanches !!, then attack your opponent
flank (his economy backbone) then he'll start to ruin :)
This will also prevent enemy ground unit rush.

======================================================

Submitted by "Switch"


Chinese Nuclear Missile combined with their artillery support
(level 2/level 3) can obliterate any superweapon structure.

The GLA are quite helpless here, only having the SCUD storm, while
the USA can simply fire a Particle Cannon and drop their Fuel Bomb or
send in the A10s - any combination of the three will do just
fine (the USA might also decide to sacrifice a few bombers if
the destruction the superweapon is a must - try a few Auroras.

The Rangers can flashbang the GLA Missile Sites to kill
those annoying rocket troopers inside, basically leaving the
structure useless.

The USA Laser Missile Upgrade seems to affect the missile barrage of
the USA Comanches. [Still to be confirmed]

There is a strategy that works best with the GLA Rocket Buggies: hit'n'run.

======================================================

Submitted by "Danny"


Always build on higher grounds, Your units will be able to fire before
the enemy on the ground can fire. Remember thought, Colonel Burton of the
USA can climb up and down mountains.

Look for 'Choke Points'. When you build your base look for narrow alley ways.
If your enemy is launching a large rush, then deploy your units at one end of
the choke point. The enemy drives in and then trys to turn back, but it
cant because of the infantry/tanks behind. Large scale assualts can easily
be destryed this way.

Always build your structures away from each other. If they are close they
can easily be destroyed quickly by splash damage from super weapons etc.

If you are in, for example, the bottom right hand corner of the map - Always
build your more expenisve structures towards the end of the map. The enemy
will only be able to get them by using superweapons.

When collecting supplies from the supply piles. Rotate the supply centre so
that the entarce is right up against the pile. The units collecting the
cash wont have to move as much

If you are on the offense you have the better chance of winning. Dont waste
too much money on base defenses, instead build tanks and units to defend
your base. As these are mobile you can also use them to attack.

======================================================

Submitted by "David.S"


*Use Mobile Units Instead of Stationary Defences*
  
   Structures like the Patriot Missle Defence System,
the Gattling Cannon, and the Stinger Site, should be
used sparingly. This is because smart enemies will
either flank them, or take them out with artillery.
Instead, use mobile units. They can be moved (hence
the adjective "mobile"), so if the enemy tries to
attack your base from the side you can just move your
units to engage them.  

*The Power of Rocket-Armed Infantry*

   The 0 "man with a missle" can go a long way.
When 5 are garrisoned into a building, they can easily
take out a group of 3-5 tanks. When 10 are placed into
a building, their power to stop tanks and other
vehicles is unmatched. The Rocket Soldier's only
weakness is that they can be easily killed. If there
are no buildings around, just line some tanks in front
of them so they wont get run over. The USA's rocket
soldiers are especcially useful, due to their "laser
lock" ability.

*Spending Money*

   Unless you're saving your money up for something,
SPEND IT! Money unspent means almost nothing in
battle. You'd be suprised at how many people, when in
the heat of battle, can just let their money pile up
without them realising it. Even if you think your army
is big enough... you never know. So keep popping out
tanks, infantry, air-crafts etc. so that if the enemy
unleashes a suprise attack, you'll be more ready for
it. Also, when possible in the tech tree, make
multiple Hackers, Supply Drops, and/or Black Markets.
This is because the more you have, the more money will
be falling into your hands. These things pay for
themselves, so its wise to get them as early as
economically possible, because when the map's supplies
are depleted, and huge battles are fought over the
final 00 at supply docks, these assets will be your
best friend. 

*Simple -Yet Effective- "The Two Line Battle Plan"*

   I often use this strategy myself because of its
simplistic effectiveness/ effective simplicity. The
strategy can be used with all three armies, making it
even better. Like the name suggests, the strategy
requires two lines of units. In the front line, have a
healty mix of anti-tank, anti-infantry, and
anti-aircraft vehicles. Your front line should be thin
(3 lines at most), but powerfull-- so this would be
the part where you would bring in your upgraded
Mauraders, your Overlords, your Paladins and not to
mention any heroic or elite units you might have. In
the rear line, have artillery (seige weapons). Advance
the two lines parralell to the enemy's base, and move
in just close enough so that your artillry can start
eating away at your enemy's structures. DO NOT ALLOW
THE ARTILLERY TO CROSS THE FRONT LINE. The front line
is in front for a reason...to engage your enemies
units. Naturally when you start to waste away at your
enemie's structures with your artillery, they're going
to retaliate. Its the front line's job to protect the
artillery. DO NOT LET THE FRONT LINE STRAY AWAY THE
ARTILLERY. Its imprerative that you keep the artillery
alive, so let your enemy come out of its base and into
your attack force. If you think that the enemy will
flank you to get to your artillery, feel free to add a
third line behind the artillery and some sidelines to
completely surround your artillery with units. The
thrid line can be replaced with Comanches if you are
playing as the USA. Anyways, when you have destroyed
everything in range, move the lines up little by
little until you come into range of another building.
Destroy anything else within range and repeat. Keep
moving the lines up and defending the artillery until
your opponents base has been neutralized. As far as
numbers go ALWAYS HAVE MORE IN THE FRONT LINE THAN IN
THE SECOND. Play around with the numbers too, to see
if you have a combination that suits your playing
style better. The formation command (ctrl+f), and the
group command (ctrl+ number 1 through 0) are extremely
helpful in this battle plan.

*Superweapons Aren't That Super*

   Dont use superweapons like alone, they're there to
complement the your army, they're not an army by
itself. The same thing goes for generals promotions;
using an artillery barrage, or a fuel bomb every "N"
minutes isn't going to win a war. Using superweapons
and generals promotions, however, is pretty effective.

*Get Out of Your Base*

   As soon as you can, get out and counquer the map.
If you can get your units out on the map, then there
are several advantages:
-Most of the fighting will be done away from your base
-Oil rigs and other supplemental buildings will be
easier to capture
-Your opponent, knowing that you have units all over
the map, will get pressured making him/her more likely
to make a desperate or stupid move
-You might detect a suprise attack/ ambush before it
happens
-You will have access to more supply docks/ Your
opponent will have access to less supply docks
-Being that you're already outside your base, your
units can get to and attack your opponent's base
faster

*Rock Paper Scissors*

   In C&C:Generals, certin units are better at
attacking certain things, while certain units are
weaker to "this" unit than "that" unit, which is why
when you are at war with a well rounded opponent who
has anti-everything units/structures, compose a "Rock
Paper Scissors" attack group. For example, if you were
China Vs. China, and your enemy had Gattling Cannons,
Battlemasters, Gattling Tanks, and maybe some Tank
Hunters, the best way to fight against that is to find
the weakness of his units. Use Inferno Cannons against
the Gattling cannons, Tank Hunters/Battlemasters
angainst his battlemasters, Battlemasters against his
Gattling Tanks, and Gattling/Dragon Tanks against any
foot-soldiers he may have. This "paper covers rock",
"scissors cuts paper" tid bit is good against
opponents who just send their units in as a whole,
without a regard to who is effective against who.

*Teamwork*

   When engaging enemy units with your own, send all
of your units of a certain type to attack the same
enemy unit (or if he sends in all vehicles, or all
infantry, then in wont matter). Sending in your units
to attack as one is really effective in taking out
your enemy faster than they can they can take out you.
This is probably the easiest and most basic strategy
out there that will kill you enemy faster and reduce
your casualties. 

======================================================

Submitted by "David.S"
[Not really of a tip but I liked his opinions]


When playing as the Chinese, I have found it best to use a small handful of
infantry on the back of an overlord and keep it behind a larger force of
several basic tanks and 2-3 gatling tanks.  That way, the large force of
tanks and gatling tanks will remove any opposition you come against, short
of a superweapon, and you can follow up with the infantry and take over
any buildings you please.

You might ask why I don"t use overlords instead of basic tanks, there are a
few basic reasons:

1)       Too costly
2)       They are too slow, I find that the gatling tanks end up very far
	 ahead and get slaughtered by a few basic tanks.
3)       However, if you can afford to get 6 or more overlords, make one a
	 bunker overlord and the rest gatling overlords (which, by far, are
	 the best all around weapon IMO)

======================================================

Submitted by "Darren M"


It is possible to edit the INI.BIG file in the game directory using a
hex-editor do not change the length of the file or the game will not boot
again. Just overwrite the text you need. Search for "buildcost" and over
write it like

"buildcost=2000"orig.

"buildcost=0000"faked.

Do not delete anything. If you done it write it will cost nothing to bulid.



*******************************************************************************
   - - - "Section C - Training Mode"" - - -
*******************************************************************************

The training mission is a good thing to play to get use to the American 
units, which is a good side to use for beginners. It is a very simplistic
mission so you won't need to save it and can be done with no fuss at all!


======================================================
	- - - Training Mission - - -
======================================================

Mazar, De-Militarized Zone
Operation : Silent Dawn

- GLA controls a chemical weapons plant.
- Destroy the chemical weapons plant.
- Eliminate the threat.

Generals Promotions		:	[1 Star General Ranking]
					- Paladin

Constructible Vehicles		:	- Worker
					- Ranger
					- Crusader
					- Humvee
					- Paladin

Constructible Structures	:	- War Factory

[Liberate the American Base]

At the start of the mission, you start off with a rather small group of
paratroopers to which you must aid towards the construction dozer to the
east of the start. Head downwards to where the Technical is near all
the barrels and shoot the barrels to destroy it quicker.

Behind that group of enemies - there are about 4 Humvees - put 
your guys inside them and head towards where the stinger site is. Shoot the
barrels again for a quick result. Destroy any other Technical units that
come in the way. After destroying the first stinger site, head towards the
barracks and touch it to liberate it. Then an air strike will clear off the
area of vehicles ahead, so kill any other remaining infantry in this area to
liberate the power plant, supply centre and construction yard. 

Once you capture the barracks, you will receive 10000 dollars to spend new 
units on. Build some rangers and put them into the remaining Humvess for
protection.

[Use a Dozer to construct a War Factory]

Once liberating the whole base, use the dozer to build a war factory - this
will be the place for constructing armoured ground units.

[Destroy GLA Bioweapons Factory]

Now after the second cutscene, build about 1 Crusader and 2 Humvees. For each
Humvee, build 5 Rangers each, 10 Rangers altogether, and then go right from 
your base towards the objective.  If you want to - build some Paladins
by going to the General"s experience menu and spend the one point on the
Paladin Upgrade. 

Once you build 1 additional Crusader or Paladin, group it with the
first 4 tanks and Humvees and make all of them group 1. Send them to the
east of the base - following the road. Rescue the pilots and put them in
the Humvees or tanks to make them get a higher rank hence making them
more powerful.

While moving on, build battle drones for all your vehicles. Head towards
the bridge where there might be a few Technicals and a stinger site
guarding it. Destroy them and move on. A third cutscene will start shortly
after destroying the stinger site, destroying the guarding tanks.

Kill any Technicals and infantry you get attacked by - a plane full of 
rocket troops will pass to help you destroy remaining troops in the 
town - then move upwards the map - heading closer towards the main base
after completing this part. There is another stinger site and few 
Technicals to destroy, then keep going north and there should be another 
few stinger sites as well as tunnel networks. Shoot the barrels
surrounding the stinger sites to destroy them - then concentrate
mainly destroying any tanks or Technicals that pop up and head straight
up towards the base and destroy the bio weapons factory to complete the
training mission. You will also receive some more paratroopers as back
up to help you.

As a note, if you"re a stickler for losing units, you may want to clear the
paratroopers from the area on the top of the plateau that the chemical plant
is on, as the explosion will kill them in very little time.

*******************************************************************************
   - - - "Section D - United States of America Statistics" - - -
*******************************************************************************
======================================================
*** 01 - Introduction to United States of America ***
======================================================

The United States are a very dominant and powerful side in the game of
Generals. They are probably the best side to use if you are a beginner as
the firepower of the units and strength of the structures are very formidable.
The other advantage about America is that there is the biggest variety of
vehicles and other units to choose from out of all three sides. They
have the tendency to play both roles of defending and attacking. The super
weapon which is the particle cannon is not wide spread but is very powerful
when used at the right time and place - this is where the fuel bomb comes in
handy to wipe out anything else in a big radius!! The following part of this
section will tell you information on the structures and units of the USA.


======================================================
*** 02 - USA Structures ***
======================================================

- - - Command Centre - - -

	Cost		: 2000
	Power Req.	: Takes 0
	Options		: Spy Satellite
		  	  Paratroopers
		  	  A10 Strike
		  	  Fuel Bomb
		  	  Spy Drone
	Builds		: Construction Dozer	  

Info	: This is the work-house of all the operations and commands of the
	United States of America's Military Force. Important to keep intact
	if holding other superweapons and special attacks, so you are able to
	use them. You can also build additional dozers to build multiple
	structures at the same time.


= = = = = = = = = = = = = = = = = = =

- - - Cold Fusion Reactor - - -

	Cost		: 800
	Power Req.	: Supplies 5 (10 when upgraded)
	Upgrade		: Control Rods

Info	: This is the power plant required to build to get access in building
	other important structures. When upgraded to control rods, you will get
	supplied double power. Not normally as efficient as the Chinese
	Nuclear Reactors.


= = = = = = = = = = = = = = = = = = =

- - - Supply Centre - - -

	Cost		: 2000
	Power Req.	: 1
	Builds		: Chinook Transport Helicopter

Info	: The most common way for the United States to earn money. Also
	must be built to construct additional important structures, such
	as the War Factory. You will receive 0 from each Chinook
	payload drop-off.


= = = = = = = = = = = = = = = = = = =

- - - Barracks - - -

	Cost		: 600
	Power Req.	: 0
	Upgrade		: Capture Building
		  	  Flashbang
	Builds		: Ranger
		  	  Missile Defender
		  	  Pathfinder
		  	  Colonel Burton

Info	: The main structure needed to build infantry units for the US.


= = = = = = = = = = = = = = = = = = =

- - - War Factory - - -

	Cost		: 2000
	Power Req.	: Takes 1
	Upgrade		: TOW Missile
	Builds		: Crusader
		  	  Humvee
		  	  Ambulance
		  	  Paladin
		  	  Tomahawk

Info	: Structure that produced armoured ground units for the US.
	

= = = = = = = = = = = = = = = = = = =

- - - Airfield - - -

	Cost		: 1000
	Power Req.	: 1
	Upgrade		: Rocket Pods
		  	  Laser Missiles
	Builds		: Raptor
		  	  Comanche
		  	  Stealth Fighter
		  	  Aurora Bomber

Info	: Constructs air units for the United States. Provides best variety
	in air superiority roles (Air-to-Air, Air-to-Surface, Anti-tank,
  	Anti-infantry, etc.). The upgrades provided here are worthwhile,
  	increasing the damage potential for your aircraft.


= = = = = = = = = = = = = = = = = = =

- - - Supply Drop Zone - - -

	Cost		: 2500
	Power Req.	: 4

Info	: Secondary source of income for the United States.  Supply drops
	occur regularly at 2 minute intervals, grossing about 00 each.
	While creating a steady flow of income, they can strain your power
	plants, so keep an eye on your reserves.  Vulnerable structure;
	should be placed away from front line of base to prevent problems.
	When participating in a major battle, build around 30 of these to
	get maximum profits possible. This makes constructing things so
	much easier. NOTE: Cargo planes that are shot down after supplies
  	are dropped off do NOT count in your 'Units Lost' total at the end 
  	of the game.


= = = = = = = = = = = = = = = = = = =

- - - Strategy Centre - - -

	Cost		: 2500
	Power Req.	: 2
	Options		: Bombardment
		  	  Search and Destroy
		  	  Hold the Line
	Upgrade		: Advanced Training
		  	  Composite Armour
		  	  Drone Armour

Info	: United State"s general upgrade building.  Shifts unit bonuses 
	depending on strategy selected. The Bombardment strategy will increase
	the damage potential of all units, while the Hold the Line strategy 
	gives all units additional armour. Lastly, Search and Destroy will 
	increase the weapon range of all units - best to use for long range 
	vehicles.


= = = = = = = = = = = = = = = = = = =

- - - Detention Camp - - -

	Cost		: 1000
	Power Req.	: 0	
	Options		: Intelligence

Info	: A useful structure to have, although not required.  The Detention
	Camp allows you to see every unit on the map (including stealth 
	units) for about 30 seconds once every two minutes.  Requiring no
  	power, it may be advisable to create multiple Camps, space and 
  	money providing.  Very useful to use before planning a major 
	attack.


= = = = = = = = = = = = = = = = = = =

- - - Patriot Missile Defense System - - -

	Cost		: 1000
	Power Req.	: 3

Info	: Excellent weapon for static defense purposes, the Patriot is one 
  	of the most lethal defense weapons out of all 3 sides.  Can engage
	air and ground units easily from a medium range.  Built-in ability
	to transmit target location data to other Patriot Missile sites.


= = = = = = = = = = = = = = = = = = =

- - - Particle Cannon - - -

	Cost		: 5000
	Power Req.	: 10
	Options		: Particle Cannon

Info	: This is the primary superweapon of the United States.  The weapon 
  	itself is not as directly comparable to the power of the Nuclear
	Missile or SCUD Storm, but has many tactical advantages.  The
	Particle Cannon has pinpoint accuracy allowing you to target a 
 	single structure and leave adjacent ones intact (For example, may
	be used to destroy static defenses to send main strike force in
	to capture buildings and technologies). Devastating against units,
	may require two to destroy Command Centers or other Superweapons.
  	Four minute countdown timer.


======================================================
*** 03 - USA Units ***
======================================================

- - - Construction Dozer - - -

	Cost		: 1000
	Built		: Construction Yard

Info	: These are the main vehicles to get you started. Without these
	it is impossible to survive. They have no weapons but can create
	anything which you have access to.


= = = = = = = = = = = = = = = = = = =

- - - Supply Chinook - - -

	Cost		: 1200
	Holds		: 5 Units
	Built		: Supply Centre

Info	: These are used for supply and transportation reasons only. They
	also hold no weaponry and can hold armoured vehicles. All ground
	units can be placed into the chinook helicopter for transportation.


= = = = = = = = = = = = = = = = = = =

- - - Ranger - - -

	Cost		: 225
	Strong		: Infantry
	Weak		: Light Vehicles
	Options		: Capture Building
		 	  Flashbang
		 	  Machine Gun
	Upgrade		: Capture Building
		 	  Advanced Training
		 	  Flashbang
	Weapon		: Machine Gun/Assault Rifle
		 	  Flashbang
	Built		: Barracks

Info	: The primary foot unit of the USA, these tend to be very weak
	individually or in small groups, but are very useful in bigger groups.
	Home skills like capture building and flashbangs.


= = = = = = = = = = = = = = = = = = =

- - - Missile Defender - - -

	Cost		: 300
	Strong		: Tanks, Aircraft
	Weak		: Infantry
	Options		: Laser Designator
	Upgrade		: Advanced Training
	Weapon		: LAW Rocket Launcher
	Built		: Barracks

Info	: Useful when grouped with rangers to make a deadly force, these are
	extremely useful when it comes to killing armoured units. Very
	inaccurate and weak towards infantry so be careful not to encounter
	the enemy infantry unless you have some rangers with you.


= = = = = = = = = = = = = = = = = = =

- - - Pathfinder - - -

	Cost		: 600
	Strong		: Infantry
	Weak		: Light Vehicles, Scouts
	Upgrade		: Advanced Training
	Weapon		: Sniper Rifle
	Built		: Barracks

Info	: Only can be accessed when 'purchased' from the generals experience
	menu, these covert units are very good to use in missions were you
	would like to suprise the enemy or do a hit and run moves. These
	units are also cloaked when not shooting, but this makes them more
	easier to position around with instead of the typical ranger.


= = = = = = = = = = = = = = = = = = =

- - - Colonel Burton - - -

	Cost		: 1500
	Strong		: Infantry
	Weak		: Scouts
	Options		: Knife Attack
			  Timed Demolition Charge
			  Remote Demolition Charge
			  Detonate Remote Charge
	Upgrade		: Advanced Training
	Weapon		: Machine Gun/Assault Rifle
			  Demolition Charges
			  Knife
	Built		: Barracks

Info	: The special infantry unit built for the USA, this unit is cloaked
	when not shooting. Good to use as a leading unit with a group of
	Pathfinders. This guy also has a variety of different things to choose
	from, making him ideal for all sorts of situations in which when you
	use ground units.


= = = = = = = = = = = = = = = = = = =

- - - Crusader Tank - - -

	Cost		: 900
	Strong		: Vehicles, Buildings
	Weak		: Aircraft, Rocket Infantry
	Options		: Battle Drone
			  Scout Drone
	Upgrade		: Advanced Training
			  Battle Drone
			  Scout Drone
			  Composite Armour
	Weapon		: Tank Turret
	Built		: War Factory

Info	: One out of the two simple units in the war factory - the Crusader
	is also a good unit to use in big groups. Just like the Missile
	Defender, the Crusader tank is not very good against
	infantry/rocket troops so put some Humvees with a group of these
	tanks.


= = = = = = = = = = = = = = = = = = =

- - - Paladin Tank - - -

	Cost		: 1100
	Strong		: Tanks, Buildings, Rocket Infantry
	Weak		: Aircraft
	Options		: Battle Drone
			  Scout Drone
	Upgrade		: Advanced Training
			  Battle Drone
			  Scout Drone
			  Composite Armour
	Weapon		: Laser Designated Tank Turret
	Built		: War Factory

Info	: Uses a laser designator to shoot at it's target - making it more
	accurate and deadly than the crusader tank. A good tank to use for
	all-round purposes but first must be 'purchased' from the generals
	experience menu.

= = = = = = = = = = = = = = = = = = =

- - - Humvee Military Vehicle - - -

	Cost		: 700
	Strong		: Infantry
	Weak		: Tanks
	Holds		: 5 units
	Options		: Battle Drone
		 	 Scout Drone
	Upgrade		: TOW Missile
			  Advanced Training
			  Battle Drone
			  Scout Drone
	Weapon		: Machine Gun Turret
			  TOW Missile Turret
	Built		: War Factory

Info	: If you consider building these weak but useful armoured
	units, build a group of these and upgrade it so it holds the
	TOW missile turret - then build a battle drone - hence this will
	make a group of these vehicles alot more better to use.
	Can carry five foot units for easy transportation.


= = = = = = = = = = = = = = = = = = =

- - - Ambulance - - -

	Cost		: 600
	Holds		: 3 units
	Options		: Battle Drone
			  Scout Drone
			  Clear Toxins
	Upgrade		: Battle Drone
			  Scout Drone
	Weapon		: Healing/Toxin Turret
	Built		: War Factory

Info	: A vehicle that I would guess that not many players usually
	build, it is only useful really for healing groups of infantry
	at once. It also boosts the healing level when near certain units.


= = = = = = = = = = = = = = = = = = =

- - - Tomahawk - - -

	Cost		: 1200
	Strong		: Base Defences
	Weak		: Tanks, Aircraft, Light Vehicles
	Upgrade		: Advanced Training
			  Battle Drone
			  Scout Drone
	Weapon		: Tomahawk Missile
	Built		: War Factory

Info	: A great vehicle to use for long range combat purposes. Very weak
	virtually against anything in short range, you should have a tank of
	some sort at least defending on one these if you want it to survive.
	It is a	powerful weapon to be used in groups. Vunerable to air units
	as it cannot shoot down these units.


= = = = = = = = = = = = = = = = = = =

- - - Raptor Fighter Jet - - -

	Cost		: 1400
	Strong		: Aircraft, Tanks, Light Vehicles
	Weak		: Rocket Infantry, Anti Air Defences
	Upgrade 	: Advanced Training
			  Laser Missiles
	Weapon		: Missiles
	Built		: Airfield

Info	: A fighter which is generally purchased at the beginning of the
	game is in fact the only one out of the other jets to destroy any
	other enemy airbourne aircraft.


= = = = = = = = = = = = = = = = = = =

- - - Comanche Stealth Helicopter - - -

	Cost		: 1500
	Strong		: Tank, Light Vehicles, Infantry
	Weak		: Rocket Infantry, Anti Air Defences
	Options		: Rocket Pods
	Upgrade		: Advanced Training
			  Rocket Pods
	Weapon		: Missiles
			  Rockets
			  Chaingun
	Built		: Airfield

Info	: Well actually it is not stealth in the game, but is meant to be!
	A very agile and manauverable helicopter, this is great to use with
	groups, as these when they get to 3 star rank are virtually
	unstoppable. These choopers are packed full of weapons and are
	ready to use them. I even use these to destroy the stinger sites
	the GLA use, just send a few of them over, use the rocket pods
	and they'll destroy it in a matter of no time! The best and
	excellent choice when going for a hit and run attack or just
	when you want to eliminate the competition quickly :P


= = = = = = = = = = = = = = = = = = =

- - - F-117 Nighthawk Stealth Fighter - - -

	Cost		: 1600
	Strong		: Enemy Base Defences
	Weak		: Enemy Fighters
	Upgrade		: Advanced Training
			  Laser Missiles
	Weapon		: Laser Guided Bombs
	Built		: Airfield

Info	: Another great choice to build during a game. It acts just like
	the aurora bomber except for that it does not go as fast but is
	cloaked when not attacking. Powerful to use in groups, can
	destroy a structure like a superweapon or construction yard in
	one go with at least 4 or 5 of these going at once.


= = = = = = = = = = = = = = = = = = =

- - - Aurora Bomber - - -

	Cost		: 2500
	Strong		: Buildings
	Weak		: Buildings
	Upgrade		: Advanced Training
	Weapon		: Bombs
	Built		: Airfield

Info	: A very expensive air unit to purchase, consider using these later
	on a match when you have the proper amount of money to build a group
	of these. These are great to use to quickly destroy any enemy super
	weapons and the fact that it travels at the speed of sound to when
	it reaches it's target is an added bonus. The most severe drawback
	is it's poor armour and loses 50% of it's speed after it has launched
	it's bombs - making it extremely vunerable for the enemies to shoot
	down.


======================================================
*** 04 - USA Upgrades ***
======================================================

[Barracks]

- - - Flashbang - - -

	Cost	: 800

Info	: Gives Ranger the ability to use flashbangs to clear out any soldiers
	from a civilian building.


- - - Capture Building - - -

	Cost	: 1000

Info	: Gives the Ranger ability to capture enemy structures and other
	special	buildings.


= = = = = = = = = = = = = = = = = = =


[War Factory]

- - - TOW Missiles - - -

	Cost	: 1200

Info	: Gives the Humvee an additional TOW missile launcher.


= = = = = = = = = = = = = = = = = = =


[Airfield]

- - - Rocket Pods - - -

	Cost	: 800

Info	: Gives Comanches access to using a rocket barrage.


- - - Laser Missiles - - -

	Cost	: 1500

Info	: The Raptor and Stealth jets deal an additonal +25% bonus
	damage.


= = = = = = = = = = = = = = = = = = =


[Strategy Centre]

- - - Advanced Training - - -

	Cost	: 1500

Info	: Units gain veterancy at twice the usual speed. This upgrade
	applies with all USA units except for chinook and construction
	dozer.


- - - Drone Armour - - -

	Cost	: 500

Info	 : All the drones get an additional +25% armour.


- - - Composite Armour - - -

	Cost	: 2000

Info	: Crusader and Paladin tanks get an additional +25% armour.


= = = = = = = = = = = = = = = = = = =


[Cold Fusion Power Plant]

- - - Control Rods - - -

	Cost	: 800

Info	: Supplies the power plant with an additional 100% of power.
	Good to use when building lots of Particle Cannons and Supply
	Drop Zones.


= = = = = = = = = = = = = = = = = = =


[All Armoured Units]

- - - Battle Drone - - -

	Cost	: 300
	Strong	: Infantry
	Weak	: Rocket Infantry

Info	: An upgrade that releases a small battle drone with a machine
	gun to help defend any of the armoured units futhurmore.


- - - Scout/Spy Drone - - -

	Cost	: 100

Info	: Creates a spy drone near your units to extend your units sight
	range. Good to use when using Tomahawks.


======================================================
*** 05 - USA Generals Promotions ***
======================================================

[1 Star Ranking General]

- - - Paladin Tank - - -

Info	: Gives you the ability to construct the Paladin Tank in the
	War Factory.


- - - Stealth Fighter - - -

Info	: Gives you the ability to construct the Stealth Fighter in the
	Airfield.


- - - Spy Drone - - -

Info	: Lets you utilize spy technology using these drones. Once
	purchased, use the construction yard or side panel to launch
	one in an unknown area.


= = = = = = = = = = = = = = = = = = =

[3 Star Ranking General]

- - - Pathfinder - - -

Info	: Gives you the ability to train the Pathfinder in the Barracks.


- - - Paratrooper Drop Level 1 - - -

Info	: Gives you the choice to launch a group of 5 paratroopers at
	the targetted area by plane.


- - - Paratrooper Drop Level 2 - - -

Info	: Gives you the choice to launch a group of 10 paratroopers at
	the targetted area by plane.


- - - Paratrooper Drop Level 3 - - -

Info	: Gives you the choice to launch a group of 20 paratroopers at
	the targetted area by plane.


- - - A10 Thunderbolt Strike Level 1 - - -

Info	: Gives you the choice to launch an A10 Strike with 1 A10
	Thunderbolt.


- - - A10 Thunderbolt Strike Level 2 - - -

Info	: Gives you the choice to launch an A10 Strike with 2 A10
	Thunderbolts.


- - - A10 Thunderbolt Strike Level 3 - - -

Info	: Gives you the choice to launch an A10 Strike with 3 A10
	Thunderbolts.


- - - Emergency Repair Level 1 - - -

Info	: Gives you access to the repair utility in case a group of
	your units are under attack and nearly destroyed. This
	will give light repairs to all vehicles selected in the
	radius.


- - - Emergency Repair Level 2 - - -

Info	: Gives you access to the repair utility in case a group of
	your units are under attack and nearly destroyed. This
	will give medium repairs to all vehicles selected in the
	radius.


- - - Emergency Repair Level 3 - - -

Info	: Gives you access to the repair utility in case a group of
	your units are under attack and nearly destroyed. This
	will give major/serious repairs to all vehicles selected in the
	radius.


= = = = = = = = = = = = = = = = = = =

[5 Star Ranking General]

- - - Fuel Bomb - - -

Info	: Gives you the ability to use the additional US superweapon.


======================================================
*** 06 - USA Superweapons ***
======================================================

- - - Particle Cannon - - -

	Deployed	: Particle Cannon Structure
	Countdown	: 4:00 Minutes

Info	: Emits a powerful electric beam directed from a satellite
	up in space. Does not have a big spread effect but can be directed
	to move in other directions. The targetted area in which the beam
	will hit will completely incinerate any unit that passes it. Can
	destroy strcutures easily but might require 2 to destroy heavy
	armoured buildings. The beam lasts for about 30 seconds before
	vanishing.


= = = = = = = = = = = = = = = = = = =

- - - Fuel Bomb - - -

	Deployed	: Construction Yard
	Countdown	: 6:00 Minutes

Info	: A very powerful bomb, dropped of by a cargo plane. Once
	dropped, splits the shell half way from impact and splashes
	a big wave of fuel around the designated area. About 3 seconds
	later, the ignition sticks explode creating a chain reaction
	about twice the size of a nuclear bomb. Very devastating in
	the middle of the targetted area but is considerably weaker
	furthur away from the explosion.


= = = = = = = = = = = = = = = = = = =

- - - Paratroopers - - -

	Deployed	: Construction Yard
	Countdown	: 4:00 Minutes

Info	: No were as near as powerful as the first two above, this attack
	should only be used to finish off any enemy units or buildings
	that are hard to access or have a good entry defence. Also good
	for stealth purposes if they are dropped in a place without
	enemy suspicion.


= = = = = = = = = = = = = = = = = = =

- - - A10 Thunderbolt Strike - - -

	Deployed	: Construction Yard
	Countdown	: 4:00 Minutes

Info	: A very good attack to use when trying to destroy a structure
	as quick as possible, these release a certain amount of A10
	Thunderbolt planes which will swoop towards it's target and shoot
	it's very powerful cannons and a barrage of missiles towards the
	designated area. It's shockwaves created by the missiles will
	also obliterate anything within it's radius.



*******************************************************************************
   - - - "Section E - United States of America Campaign" - - -
*******************************************************************************


= = = = = = = = = = = = = = = = =
 - - - Mission 01 - - -
= = = = = = = = = = = = = = = = =

Baghdad, Iraqi War Zone
Operation : Final Justice

- Global Liberation Army has SCUD Storm.
- They are based in Baghdad.
- Eliminate Threats.

Generals Promotions		:	[1 Star General Ranking]
					- Paladin Tank
					- Spy Drone
					- Emergency Repair 1

Constructable Vehicles		:	- Supply Chinook
					- Construction Dozer
					- Ranger
					- Defender
					- Crusader
					- Paladin
					- Humvee

Constructable Structures	:	- Cold Fusion Reactor
					- Barracks
					- War Factory
					- Supply Centre


After the starting cutscene, you will end up with a collection of tanks 
and about 4 humvees. Send the 4 humvees back to the base and build 20 rocket 
troops. After doing this, tell the humvees to return with the rest of the 
tanks. Group your tanks as group 1 and humvees as group 2.
Proceed forward towards the town, destroy the several tanks guarding the 
entry then move forward until a cutscene showing SCUD's being launched into 
the town occurs. 

[Destroy the SCUD Storm]

After this devastating attack, avoid the anthrax clouds by merging towards
the right of the road and move upwards towards the bridge where you will
see a garrisoned building with enemies. Just wait 20 seconds until you see
2 chinook helicopters appear and they will drop off infantry to finish the
job - and now move up towards the bridge where there is a radar van and
some infantry and tanks. Now while destroying this area of enemies, send in
the remaining rangers from were they got dropped off by the chinook and
send them towards the right were some infantry units are holding your
grounded pilots hostage in a small fenced prison. After your rangers have
killed the troops guarding the prison, send the rescued pilots into some
of your tanks to give them a higher ranking - making them more powerful.
After doing this, send your tanks up the road towards a entry - straight
ahead that leads into dirt road. When going up the small ramp towards the
dirt area, a few of the technicals will try to attack, but your tanks
will destroy these with little fuss. Head east towards where the enemy base
is while eliminating any units or structures that belongs to the enemy.
It will also be a good idea now for your tanks to build the battle drones
for added protection. Now when you head towards the entry of the base - one
of the guy's will tell you to hold back and then you should see a plane pass
which will drop off a huge fuel bomb. Watch the fireworks obliterate the whole
frontline defence and now it is just a matter of sending in those tanks to
destroy remaining structures and units - eventually leading the the
destruction of the SCUD storm or else when you reach the SCUD's - wait like
20 seconds for a bunch of Fighter Jets to bomb this whole area to the
oblivion. Congratulations - you have finished the first USA mission.


===============================================================================

= = = = = = = = = = = = = = = = =
 - - - Mission 02 - - -
= = = = = = = = = = = = = = = = =

Al Hanad, Yemen
Operation : Treasure Hunt

- GLA leaders tracked to Yemen.
- Comanches are searching for criminals.
- Save the captured pilots.

Generals Promotions		:	[1 Star General Ranking]
					- Paladin Tank
					- Spy Drone
					- Emergency Repair 1

					[3 Star General Ranking]
					- Pathfinder

Constructable Vehicles		:	- Supply Chinook
					- Construction Dozer
					- Ranger
					- Missile Defender
					- Crusader
					- Paladin
					- Humvee
					- Ambulance
					- Pathfinder

Constructable Structures	:	- Cold Fusion Reactor
					- Command Centre
					- Barracks
					- War Factory
					- Supply Centre
					- Patriot Missile

[Rescue captured pilots]

Starting off at your base, this mission will show you the full map instead
of it being fogged out. Before you start, look at the mini-map and you
should see one red dot to the east side of it. This is where the first
pilot is being held captive. Now look below from your base and you should see
another resource area for your supplies. Build another few chinooks and send
them towards this resource. Now select the group of 4 tanks and 4 humvess
and send them in towards the 2 technical utes to destroy them. Destroy any
others that come from other directions. While doing this, look back to
your base and get a construction dozer to build another patriot missile next
to the co-existing one on the north side of the base and another one next
to the co-existing one on the east side of your base - you will see why you
need these later. Now make the group of tanks and humvees towards the angry
mob, which are guarding the entry to the first pilot. Destroy the stinger
site nearby and place the rescued pilot into one of your vehcles instantly
giving it a 3 star rank. Also, a convoy of tanks will attack your base so
this is were those patriots come in handy. Moving on, at least half of your
group should be destroyed by now, so with the money you would of recieved
during combat, build another 10 crusader tanks and send them upwards.
Also, use the upgrade to make humvees use TOW missiles to make them tougher.
From were the first pilot was, go north-west up the road towards a
garrisoned tower, with few technicals waiting nearby. Destroy these and head 
up the level towards the area were enemy forces are concentrated. Destroy 
any threat what so ever and rescue the second pilot which is once again 
guarded by a mob and a stinger site. Now after rescuing the second 
pilot, head east towards where the last pilot is being held. From 
here, it's just a simple dose of attacking all the enemies with what you 
have got and eventually it will all pay off when you get hold of the last 
pilot - just watch out for the 3 stinger sites allocated around the 
base, then send the last pilot back to your base. Mission is complete.


===============================================================================

= = = = = = = = = = = = = = = = =
 - - - Mission 03 - - -
= = = = = = = = = = = = = = = = =

Northern Kazakhstan, US forces in full retreat
Operation : Guardian Angel

- USA forces are in full retreat.
- GLA is in close pursuit.
- Provide cover for retreating forces.

Generals Promotions		:	[1 Star General Ranking]
					- Emergency Repair 1

					[3 Star General Ranking]
					- Pathfinder
					- Stealth Fighter
					- A10 Strike 1

Constructable Vehicles		:	- Supply Chinook
					- Construction Dozer
					- Ranger
					- Missile Defender
					- Pathfinder
					- Stealth Fighter
					- Comanche

Constructable Structures	:	- Cold Fusion Reactor
					- Barracks
					- Airfield
					- Supply Centre
					- Patriot Missile

[Ensure the escape of 100 US forces]

This mission is very straight forward. Just concentrate towards the long 
middle trench that comes from the west to the east side of the map. Around 30 
seconds when the level starts, get ready because the first bunch of US forces 
retreating will come from the west side of the map. Another 20 seconds 
later, enemies will come from the same way towards the retreating forces. This 
is were you come in to help. It is just best to use air forces for this level 
as you do not have to much time to prepare. But firstly, deploy all the ground 
units which have been already made for you all around your base, and make them 
head down the trench to the left side near where the US forces come from.
From now, just leave them there and concentrate with your air forces. It is 
suggestable that you build another at least 10 comanches. 
Once you have done that get the comanches to go towards were you have 
deployed all your ground units. To really tick off the enemies, build 
a few patriots on the actual road that goes through the trench. Do be warned 
though, each time more troops run away, more enemies do get deployed and can 
be more annyoing to destroy. But if you flood the entry full of 
comanches, they will make the job alot more easier. The A10 Strike will also 
help towards when the forces come by the third time - but is hard to time for 
when the enemy comes. The rest of the mission is pretty self explainitory so 
just kill any enemies before they destroy the US forces that are retreating 
and eventually you will finish the mission. Just as a reminder - when you 
reach 100 units retreated, there is one more squad that will try to attack 
your base - use your comanches once again to rid of this annoyance 
immediately - now the mission is done for good :)


===============================================================================

= = = = = = = = = = = = = = = = =
 - - - Mission 04 - - -
= = = = = = = = = = = = = = = = =

Kazakhstan Coast, 1400 Hours
Operation : Stormbringer

- GLA training camp has been discovered.
- Eliminate Threats.

Generals Promotions		:	[1 Star General Ranking]
					- Emergency Repair 1
					- Spy Drone
					- Paladin Tank

					[3 Star General Ranking]
					- Stealth Fighter
					- Pathfinder
					- Para Drop 1
					- A10 Strike 1

Constructable Vehicles		:	- Supply Chinook
					- Construction Dozer
					- Ranger
					- Missile Defender
					- Pathfinder
					- Stealth Fighter
					- Comanche

Constructable Structures	:	- Cold Fusion Reactor
					- Barracks
					- Airfield
					- Supply Centre
					- Patriot Missile
					- Command Centre
					- War Factory

This mission is pretty short and hard but is annoying because of the mass
number of tunnel networks, stinger sites and rocket buggies you have
to destroy.
Start to make your units attack the enemies on the beachfront after
the cutscene finishes. After destroying the rather small force of
enemies, another cutscene will come up. This is were you get told to
destroy 4 stinger sites so you can bomb the area. Now you will get a few
more additional units. Group everything excpt for the tomahawk's as group 
1 - the tomahawk's are group 2 and should be left behind the main attack
squad when doing any big attack on the bases.

[Destroy the Stinger Sites]

Also remember this part is non-constructable meaning that you do not have
buildings to build any additional units, so strategize your units plan of 
attack more carefully for this mission. Now before you head up the small 
hill to the left, get your tomahawks to eradicate the whole area of the 
several bunkers. At the start, you get 3 experience points, use 2 of them 
for the A10 Strike and the other for the paratroopers. 
Head to the ramp on the very far west and try to use the tomahawks to 
destroy the 4 stinger sites - but put a few crusaders next to them in 
case any enemy buggies will come etc. After destroying the 4 sites, another
cutscene will appear showing 2 bombers - carpet bombing the entire base of 
enemies.

Now you should see you construction vehicles come to the rescue.

[Destroy the GLA base]

Here you should completely rebuild an army to destroy the GLA base not to far
towards the north east of your base. Try to hurry because it is better to get
this part done quicker. Now while building - get your tomahawks to destroy
any enemies in the town area but do not get to close to the base for now.
Build a construction yard first then begin from there. By destroying the 
enemies around hiding in the town area, it will be easier to access the
enemies base. Now once you set up your base - get alot of money and build a
huge army of just vehicles. Now once you have prepared everything, send
attack groups towards the base and go crazy! Once you have destroyed this
base, mission is complete. just remember to use the tomahawks to your
complete advantage if you still have them alive :)


===============================================================================

= = = = = = = = = = = = = = = = =
 - - - Mission 05 - - -
= = = = = = = = = = = = = = = = =

Kazakhstan De-Militarized Zone
Operation : Blue Eagle

- Peace conference in Kabara City.
- GLA cannot be trusted.
- Be on alert.


Generals Promotions		:	[1 Star General Ranking]
					- Emergency Repair 1
					- Spy Drone
					- Paladin Tank

					[3 Star General Ranking]
					- Stealth Fighter
					- Pathfinder
					- Para Drop 1
					- A10 Strike 1
					- Para Drop 2
					- A10 Strike 2

Constructable Vehicles		:	- Supply Chinook
					- Construction Dozer
					- Ranger
					- Missile Defender
					- Crusader
					- Paladin
					- Humvee
					- Ambulance
					- Tomahawk
					- Comanche
					- Pathfinder
					- Stealth Fighter
					- Raptor

Constructable Structures	:	- Cold Fusion Reactor
					- Barracks
					- Airfield
					- Supply Centre
					- Patriot Missile
					- Command Centre
					- Strategy Centre
					- Detention Camp
					- War Factory

[Prevent the GLA from constructing the river base]

After the cutscene, build an airfield - then build around 5 to 10 comanches.
Also at the same time, try to build another 5 or so tanks to join in with
the rest of them near the base. After you have built a suitable force
of tanks and air vehicles go to the right of the map and destroy everything
in this area. What also will be handy is to use some of your general
experience points towards the A10 strike and paratroopers and beef these up
to level 2 as you start off with 4 points. Now once you destroy this river
base a cutscene will come showing a few rocket buggies destroy a dam. After
the water sweeps through the town, you are cut off from sending ground units
from your first base, so it is best to now construct a new base from where
you destroyed the GLA river base.

[Destroy GLA's main base]

Now all you need to build on this new side is a barracks and a war factory.
Build any other air units on the opposite side and send them over.
Now let you chinooks get a good supply of money before building additional
amounts of crusaders. When you are ready to attack, send your units upwards
but watch out for any demolition traps which are very powerful.
Use construction dozers to disable these. Any time soon, a SCUD storm will
get built so get your A10 strike and paratroopers ready. Usually they should
build this SCUD around the very north east of the map, use your spy satellite
from the construction yard - then use the A10 strike on it and get the
paratroopers after the A10's to fully destroy it. Now back to your new small
base, put some patriots around the east side of the base as they might send
a few guys and tanks now and then throughout the level.
Build some tomahawks and crusaders and then send all of them in a group
towards the base to obliterate eveything. If you take long enough, hopefully 
the A10 and paratroopers will be avaliable again. Once destroying the
base, you will complete the mission. Just make sure you take out those
stinger sites and tunnel networks first as they are very annoying to tanks
and the tunnels keep sending in terrorists to destroy your group of vehicles.
Use comanches towards the end of the level to destroy any incoming opposition
and watch out for money because you do not get too much in this level.


===============================================================================

= = = = = = = = = = = = = = = = =
 - - - Mission 06 - - -
= = = = = = = = = = = = = = = = =

Southeastern Kazakhstan
Operation : Desperate Union

- A rogue chinese general has joined with the GLA.
- Enemy is relying on tunnel networks.
- Attack must be launched immediately.


Generals Promotions		:	[1 Star General Ranking]
					- Emergency Repair 1
					- Spy Drone
					- Paladin Tank

					[3 Star General Ranking]
					- Stealth Fighter
					- Pathfinder
					- Para Drop 1
					- A10 Strike 1
					- Para Drop 2
					- A10 Strike 2
					- Para Drop 3
					- A10 Strike 3

					[5 star general]
					- fuel bomb

Constructable Vehicles		:	- Supply Chinook
					- Construction Dozer
					- Ranger
					- Missile Defender
					- Crusader
					- Paladin
					- Humvee
					- Ambulance
					- Tomahawk
					- Comanche
					- Pathfinder
					- Stealth Fighter
					- Raptor
					- Colonel Burton

Constructable Structures	:	- Cold Fusion Reactor
					- Barracks
					- Airfield
					- Supply Centre
					- Patriot Missile
					- Command Centre
					- Strategy Centre
					- Supply Drop Zone
					- Particle Cannon
					- War Factory

[Destroy the GLA towards the northeast]

From the start, use 3 out of the 4 experince points you start with on
the 3 A10 strikes. Use the remainding point on another unit of your
choice - I used it on the stealth fighter. Build a supply centre and also
more patriots around the entry to the right of the base. If you are 
going downwards towards the additional supplies, watch out for some car bombs
which are usually powerful - no problem - use the construction dozers
on the area where the cars are parked to give them a check and hopefully
will disarm them. Now get 2 chinooks towards this second supply base.
Some units will attack from the right of the base but if you have at least
2 to 4 patriots - you will survive. Towards the bottom of the map, near
the supplies, build a few patriots to the right where the dirt road comes
up and all the way downwards towards the big desert plain right at the 
very bottom so if any units try to sneak up, blam!! Now you can have this 
section to yourself with sufficient money. now build a complete base along
with a particle cannon. If you chose to build stealth fighters then build
some of those. Just make sure you have sufficient amount of patriots on
the right side of the base. I notice that not many armoured vehicles attack
your base during the mission so this makes it a bit easier for you. 

I suggest making an army of air units as using ground units would take
a way longer time to complete the level. From the money you will
recieve, build more power plants and around 5 to 10 supply drop zones to get
money every 2 minutes. From here - just build 3 to 5 particle cannons and 
around the same amount of airfields and get ready to do some bombing. I 
passed this mission just using superweapons and air units so it proves it 
is possible to pass it. For up to date information of where the enemy 
is - use the spy satellite given from the construction yard every 
minute - it is very helpful to use. Use the fuel bomb only in major base
areas as it takes a long time to activate it again. Now the primary thing
here is to destroy that base at the far top right side of the map. One by 
one, destroy any stinger sites you see before attacking the main base. 
When you reach the main base, it is your choice to use the fuel bomb or 
not but destroy the overlord tanks, and when you get a 5 star rank, spend 
it on the paratroopers. Once you start attacking the northeastern base, the 
units go crazy and start sending quite a few more towards the entry to the 
right so have at least 6 patriots for adequate protection. After you destroy 
all the buildings in that area - you have completed the first mission.

Now it is your job to destroy of the rest of the GLA and China
forces, mainly around the southeastern area of the map - this is where the
second main base is located. Bit by bit, get rid of any enemy defence - build
a group of 10 comanches with rocket pod upgrades and they will be unbeatable
when at 3 star ranks. Just make sure you take out any stinger sites before
moving on as comanches are very vunerable to these weapons. After destroying
most of the GLA, a new objective will come and plus a new threat has
risen - a nuclear bomb is counting down so use anything you got to destroy
it or do it the easy way like I do - use the particle cannons :P

[Destroy the Chinese Command Cnetre and Nuclear Silo]

This part is easy, use your fuel bombs, particle cannocs, paratroopers
everything to destroy these two buildings. When you finish this you have
completed the mission. Just remember to destroy these two structures and
nothing else what so ever.


===============================================================================

= = = = = = = = = = = = = = = = =
 - - - Mission 07 - - -
= = = = = = = = = = = = = = = = =

Akmola, Kazakhstan
Operation : Last call

- US forces have surrounded the GLA capital.
- GLA has biological weapons.
- Chinese have pledged their support with the US.
- GLA must be eliminated.

Generals Promotions		:	[1 Star General Ranking]
					- Emergency Repair 1
					- Spy Drone
					- Paladin Tank

					[3 Star General Ranking]
					- Stealth Fighter
					- Pathfinder
					- Para Drop 1
					- A10 Strike 1
					- Para Drop 2
					- A10 Strike 2
					- Para Drop 3
					- A10 Strike 3

					[5 star general]
					- Fuel bomb

Constructable Vehicles		:	- Supply Chinook
					- Construction Dozer
					- Ranger
					- Missile Defender
					- Crusader
					- Paladin
					- Humvee
					- Ambulance
					- Tomahawk
					- Comanche
					- Pathfinder
					- Stealth Fighter
					- Raptor
					- Colonel Burton
					- Aurora Bomber
					
					- Construction Dozer
					- Supply Truck
					- Red Guard
					- Tank Hunter
					- Hacker
					- Battlemaster
					- Troop Crawler
					- Dragon Tank
					- Overlord
					- Inferno Cannon
					- Gattling Tank
					- Mig

Constructable Structures	:	- Cold Fusion Reactor
					- Barracks
					- Airfield
					- Supply Centre
					- Patriot Missile
					- Command Centre
					- Strategy Centre
					- Supply Drop Zone
					- Particle Cannon
					- War Factory
					- Detention Centre

					- Nuclear Reactor
					- Barracks
					- Supply Centre
					- Command Centre
					- Nuclear Silo
					- Gattling Cannon
					- Bunker
					- War Factory
					- Propaganda Centre
					- Speaker Tower
					- Air Field

[Destroy all GLA units and structures]

Soon as you start the mission you are given a tip to capture an abandoned
chinese base below your current base, whenever you feel like to, capture
it so you can use the chinese technology as well. Suprisingly in this mission
you will not get attacked by the enemy that much as they would rather 
defend their last home :P

Spend some money on the capture upgrade and get a troop to capture
the chinese base - there is also some extra resources here so grab
them while you can. Since you dont get too much money, get the habbit 
later on of building lots of supply drop zone buildings - which will 
replenish your money every now and then.

Construct all the major buildings first as this is a major importance. 
Especially build the Detention camp as you can see where all of the 
enemies are for a period of time. When you get lots of money, build 
4 aurora bombers - which costs 10000 altogether so make sure you just 
have the money. Later on as well, build around 5 particle cannons - and spend 
all the 7 generals points you start off with on the A10 strike, fuel bomb and
 the remaining points can be used of your choice. Use the detention camp and 
the spy satellite to constantly spy on the enemies where abouts. Enough 
with the huge amounts of tips - lets get on with the mission.

As you should already know, the GLA are on the West side of the map. About 
a few minutes into the game, the GLA will build a SCUD storm - so we must 
get rid of this immediately or else suffer some consequences. For now lets
concentrate on building some units. The quickest possible solution to 
destroying this SCUD is to use either the A10 Strike or the fuel bomb. 
This will get rid of your problem. You can use particle cannons if you are
quick enough so try to build around 2 ot 3 before the timer reaches below 
4 minutes. Now that we have destroyed the SCUD Storm, lets get ready.

The enemy will occasionally attack you but not too much. Build perhaps 
several patriots behind the hills, and not just the roads because the enemies 
can sneak around sometimes. If you need to build additional power, use the 
nuclear reactors from china instead of the fusion ones from usa because the 
nuclear ones generate more energy. What I have done, instead of sending in 
a huge mass of armies of tanks, I kind of did it the short way - I built 
5 nukes and 5 cannons. This will let you obliterate anything that causes 
a problem. After this, send in a huge army of vehicles, comanches 
especially and use aurora bombers. When using the nukes, use it in a 
centralized area of their base as this will cripple them for
some time until they would probably rebuild. 

When using nukes, shoot them evenly apart from each other so you get a 
devastating spread effect. If you want to send a ground attack but want to 
destroy the wall at the entry - take this helpful tip - make sure you have 
a few particle cannons - click once at the very bottom of the barracade wall 
to make the cannon start firing. The cursor still should be blue, click as 
far as possible up on the wall still and the particle cannon will move 
upwards along a straight line destroying anything in it's path. Might take 
a few to completely destroy the wall. Make sure you have some hackers and 
supply drop zones though so you can keep getting money - or else you are 
doomed - literally. The rest of the mission is very straight forward - destroy
everything you see - and you should take notice that the tanks and other 
vehicles have been fully upgraded - so they are tougher - take note of that.

Once you have nuked or destroyed a whole region send in some comanches or 
strong ground units to neutralize the remaining buildings and such. Once you 
have destroyed absolutely everything that belongs to the GLA, you have 
finished the mission - the last mission for the USA 
campaign ... congratulations.



*******************************************************************************
   - - - "Section F - China Statistics" - - -
*******************************************************************************
======================================================
*** 01 - Introduction to China ***
======================================================

The Chinese Army just like the United States, are quite powerful.
This is probably the side which have the most tactical
advantages. The power output of the nuclear reactors are bigger than
what the Cold Fusion Plants supply normally. Some disadvantages with
this side include things like the lack of air units and slow cash
supply flow because the speed of which the trucks move around. This side
is better to use for players who want to use a new side for a change. 
China is very brutal and aggressive towards perfecting its nations army.
Plays more of an offensive role as making defence would cost more
overall than for example the USA - and requires more time to set up
fully. It's nuclear capabilities make this side a very powerful
one by far and should be taken into consideration when versing them.


======================================================
*** 02 - China Structures ***
======================================================

- - - Command Centre - - -

	Cost		: 2000
	Power Req.	: 0
	Options		: Land Mines
	Upgrade		: Radar
	Builds		: Construction Dozer	  

Info	: The place for the construction of additional dozers and operations
	of the chinese superweapons. The more you build, the faster the dozers
	will be able to build other structures.


= = = = = = = = = = = = = = = = = = =

- - - Nuclear Reactor Power Plant - - -

	Cost		: 1000
	Power Req.	: Supplies 10 - 15 when overcharged.
	Options		: Overcharge

Info	: The chinese power plant for making other buildings operate, these
	reactors provide more power than the Cold Fusion plants normally.
	Dangerous if destroyed as these will make a nuclear explosion
	and will spread radidation around the affected area. Can be overcharged
	to create more power but only do this for a short amount of time as
	these plants will destroy themselves if left on for too long - even if
	being repaired.


= = = = = = = = = = = = = = = = = = =

- - - Supply Centre - - -

	Cost		: 1500
	Power Req.	: 1
	Builds		: Supply Truck

Info	: The structure in which receives additional money from. Also must
	be built to construct additional important structures. You will
	receive 0 from each truck drop-off. Build around 5 of these
	trucks to get sufficient money because these supply trucks are slow
	and take longer to return to the Supply Centre than a chinook.


= = = = = = = = = = = = = = = = = = =

- - - Barracks - - -

	Cost		: 500
	Power Req.	: 0
	Options		: Land Mines
	Upgrade		: Capture Building
	Builds		: Red Guard
			  Tankhunter
			  Hacker
			  Black Lotus

Info	: The main structure to build foot soldiers of war.


= = = = = = = = = = = = = = = = = = =

- - - War Factory - - -

	Cost		: 2000
	Power Req.	: 1
	Options		: Land Mines
	Upgrade		: Chain Gun
		 	  Black Napalm
	Builds		: Battlemaster
			  Dragon Tank
			  Troop Crawler
			  Gattling Cannon
			  Inferno Cannon
			  Nuclear Cannon
			  Overlord Tank

Info	: China is the side with best access to tanks, and half of these are
	very good to use for full scale attacks. Some are cheap but the best
	ones come in for an expensive price.


= = = = = = = = = = = = = = = = = = =

- - - Airfield - - -

	Cost		: 1000
	Power Req.	: 1
	Options		: Land Mines
	Upgrade		: Mig Armour
	Builds		: Mig

Info	: A rather 'small' building in a way, just letting you build
	one air unit. It's better than nothing.


= = = = = = = = = = = = = = = = = = =

- - - Propaganda Centre - - -

	Cost		: 2000
	Power Req.	: 2
	Options		: Land Mines
	Upgrade		: Nationalism
		 	  Subliminal Messaging


Info	: This structure only serves one purpose and that is to upgrade a few
	things. Not really too much of an important structure, but must be
	constructed to build advanced structures like nuclear silos and
	special units.


= = = = = = = = = = = = = = = = = = =

- - - Speaker Tower - - -

	Cost		: 500
	Power Req.	: 1

Info	: This is just a tower which is optional to construct. The speaker
	tower when used next to units, will increase their healing rate
	and the rate of fire. Can also be used to see cloaked units.


= = = = = = = = = = = = = = = = = = =

- - - Armoured Bunker - - -

	Cost		: 400
	Power Req.	: 0
	Options		: Land Mines
	Holds		: 5 units

Info	: This is an empty bunker which is relatively quick, cheap and
	easy to	build. Once complete - you can place up to 5 of the
	infantry units into these bunkers for added protection.


= = = = = = = = = = = = = = = = = = =

- - - Gattling Cannon - - -

	Cost		: 1200
	Power Req.	: 3
	Options		: Land Mines
	Upgrade		: Chain Gun

Info	: Another great weapon to use as a primary air defence. Use these
	along the front line with some bunkers with rocket troops to make a
	solid defence. The rate of fire for these sentry guns are steady but
	not too fast. Still, these are powerful enough to knock out a
	plane in a short amount of time.


= = = = = = = = = = = = = = = = = = =

- - - Nuclear Silo - - -

	Cost		: 5000
	Power Req.	: 10
	Options		: Nuclear Launch
			  Land Mines
	Upgrade		: Nuclear Tanks
			  Uraninum Shells

Info	: These silos hold the nuclear missiles which prepare them for launch.
	Also homes a small amount of upgrades for some of the powerful tanks.
	If destroyed while the nuke is still inside, then it will create a
	a slightly smaller nuclear explosion, which can be catastrophic
	near other units or structures. Do not put lots of these together
	with each other when versing a human player!


======================================================
*** 03 - China Units ***
======================================================

- - - Red Guard - - -

	Cost		: 300
	Strong		: Infantry
	Weak		: Light Vehicles
	Options		: Capture Building
	Upgrade		: Capture Building
			  Nationalism
	Weapon		: Rifle
	Built		: Barracks

Info	: These are the simple foot units of the Chinese army.
	As like the other 2 sides, these are not useful when used
	seperately - and should only be used in groups. When
	training these soldiers, notice that you get 2 for the price
	of 1 once they have been constructed.


= = = = = = = = = = = = = = = = = = =

- - - Tankhunter - - -

	Cost		: 300
	Strong		: Tanks
	Weak		: Infantry
	Options		: TNT Attack
	Upgrade		: Nationalism
	Weapon		: RPG Rocket Launcher
	Built		: Barracks

Info	: The opposite to the red guard's, the intended purpose of the
	tankhunter is to easily destroy tanks. Powerful in groups, these
	still can be easily killed with normal infantry. Also holds a good
	TNT attack where you can place TNT charges.


= = = = = = = = = = = = = = = = = = =

- - - Hacker - - -

	Cost		: 625
	Strong		: Buildings
	Weak		: Infantry, Vehicles
	Options		: Disable Building
			  Hack Internet
	Weapon		: Computer
	Built		: Barracks

Info	: These hackers are armed with a computer. They can give you money
	forever	by hacking on the internet. The longer they spend
	hacking, the higher rank they get hence a bit more money. Build about
	50 of these guys when you are playing a major game that lasts for
	ages. Disable building is where you can go to an enemy structure
	and disable it by sending a virus into it.


= = = = = = = = = = = = = = = = = = =

- - - Black Lotus - - -

	Cost		: 1500
	Strong		: Buildings, Vehicles
	Weak		: Scout Units
	Options		: Vehicle Hack
			  Cash Hack
			  Capture Building
	Weapon		: Computer
	Built		: Barracks

Info	: This unit is the special unit for China. Holds a variety of special
	skills with the added bonus of being cloaked when not performing any
	of its options, this unit has the drawback of like the hacker - not
	bearing a weapon, hence	making it very vunerable when not cloaked.
	Use cash hack to hack into an enemies supply centre to get cash.
	Vehicle Hack lets you disable enemy vehicles.


= = = = = = = = = = = = = = = = = = =

- - - Battlemaster - - -

	Cost		: 800
	Strong		: Tanks, Buildings
	Weak		: Infantry, Aircraft
	Upgrade		: Nationalism
			  Nuclear Tanks
			  Uraninum Shells
	Weapon		: Tank Turret
	Built		: War Factory

Info	: The primary tank for China's army. Used in groups, the
	battlemaster tank is probably one of the best out of the 3
	primary tanks in each side, but is possibly the fastest once it
	gets it's upgrade.


= = = = = = = = = = = = = = = = = = =

- - - Troop Crawler - - -

	Cost		: 1400
	Strong		: Infantry, Buildings
	Weak		: Tanks, Aircraft
	Holds		: 8 Units
	Weapon		: Soldiers
	Built		: War Factory

Info	: A medium class vehicle with no weapon except for the troops inside
	it, build these in huge groups and send them down straight to the
	enemy to make a very annoying surprise attack. Good for quick
	transportation.


= = = = = = = = = = = = = = = = = = =

- - - Dragon Tank - - -

	Cost		: 800
	Strong		: Infantry, Buildings
	Weak		: Tanks, Aircraft
	Options		: Flame Wall
	Upgrade		: Black Napalm
	Weapon		: Flamethrower
	Built		: War Factory

Info	: A very powerful unit for a very good price. I strongly suggest
	using these as the main attack tanks as a matter of fact. When in
	a massive group, these are so unstoppable and when using the Flame
	Wall attack, can obliterate anything in seconds. The drawback of
	these units is the low armour and they cannot attack air units.


= = = = = = = = = = = = = = = = = = =

- - - Gattling Tank - - -

	Cost		: 800
	Strong		: Infantry, Aircraft
	Weak		: Tanks
	Upgrade		: Chaingun
	Weapon		: Gattling Gun
	Built		: War Factory

Info	: A very weak weapon against other things besides infantry and
	aircraft. Goes at a good pace when moving but the gun has to speed
	up to it's full speed before shooting at it's full potential. Great
	to use as a mobile unit to shoot down any annoying choppers and
	aircraft.


= = = = = = = = = = = = = = = = = = =

- - - Inferno Cannon - - -

	Cost		: 900
	Strong		: Base Defences, Infantry
	Weak		: Tanks, Aircraft
	Upgrade		: Black Napalm
	Weapon		: Flame Projectile Cannon
	Built		: War Factory

Info	: A powerful unit to use when only in groups, these create havoc
	when firing simultaneously towards the enemy. The armour is good
	but the speed makes it take a long while before it can reach its
	destination.


= = = = = = = = = = = = = = = = = = =

- - - Overlord - - -

	Cost		: 2000
	Strong		: Vehicles, Buildings
	Weak		: Rocket Infantry, Aicraft
	Holds		: 5 units
	Options		: Bunker
			  Gattling Cannon
			  Propaganda Tower
	Upgrade		: Uraninum Shells
		 	  Nuclear Tanks
		 	  Bunker
		 	  Gattling Cannon
			  Propaganda Tower
	Weapon		: Troops
			  Sentry Gun
			  Dual Tank Turret
	Built		: War Factory

Info	: The biggest and best tank of the lot, the Overlord tank is packed
	full of armour and can be beefed up to go faster and tougher. You
	have a choice between upgrading a bunker, sentry gun or propaganda
	tower into it for additional support. Can fit up to 5 units. The
	only drawback that I can think of besides the speed is that it is
	an expensive unit to puchase.


= = = = = = = = = = = = = = = = = = =

- - - Nuclear Cannon - - -

	Cost		: 1600
	Strong		: Buildings, Infantry
	Weak		: Tanks, Aircraft
	Weapon		: Nuclear Ballistic Cannon
	Built		: War Factory

Info	: Also an expensive unit to mass produce, this unit will fire nuclear
	projectiles at a certain area creating an explosion about one third
	the size of an actual nuclear explosion. A great weapon to use
	for a full assault. The drawback is it's slow speed and poor firing
	rate.


= = = = = = = = = = = = = = = = = = =

- - - Mig - - -

	Cost		: 1000
	Strong		: Tanks, Light Vehicles
	Weak		: Rocket Infantry, Anti Air Defences
	Upgrade		: Mig Armour
	Weapon		: Missiles
	Built		: Airfield

Info	: The only air unit which can be produced by china, it is not bad
	for what it actually is. It has good speed, better than the raptor
	from the USA, and can create a powerful explosion after impact from
	the missiles. It also has been found that these Migs can fire missiles
	at incoming enemy aircraft.


======================================================
*** 04 - China Upgrades ***
======================================================

[Barracks]

- - - Capture Building - - -

	Cost	: 1000

Info	: Gives the Ranger ability to capture enemy structures and other
	special	buildings.


= = = = = = = = = = = = = = = = = = =


[Construction Yard]

- - - Radar - - -

	Cost	: 500

Info	: This will give you the mini-map radar.


= = = = = = = = = = = = = = = = = = =


[Airfield]

- - - Mig Armour - - -

	Cost	: 500

Info	: This will increase the Mig's armour by +25%.


= = = = = = = = = = = = = = = = = = =


[Propaganda Centre]

- - - Subliminal Messaging - - -

	Cost	: 500

Info	: A +25% speaker tower bonus.


- - - Nationalism - - -

	Cost	: 2000

Info	: Gives a +25% horde bonus for Red Guard, Tankhunter
	and the Battlemaster.


= = = = = = = = = = = = = = = = = = =


[War Factory]

- - - Chain Gun - - -

	Cost	: 1500

Info	: +25% additional damage for all Gattling Weapons.


- - - Black Napalm - - -

	Cost	: 2000

Info	: +25% damage to all flame weapons.


= = = = = = = = = = = = = = = = = = =


[Nuclear Silo]

- - - Uraninum Shells - - -

	Cost	: 2500

Info	: +25% bonus damage to Battlemaster and Overlord.


- - - Nuclear Tanks - - -

	Cost	: 2000

Info	: +25% additional to Battlemaster and Overlord.


= = = = = = = = = = = = = = = = = = =


[All structures except speaker tower]

- - - Land Mines - - -

	Cost	:  300

Info	: Lays land mines around the certain building giving
	it a bit more protection to any sort of units that would
	try to sneak up to it.


======================================================
*** 05 - China Generals Promotions ***
======================================================

[1 Star Ranking General]

- - - Red Guard Training - - -

Info	: For each red guard you build, they are trained with a level
	one ranking.


- - - Artillery Training - - -

Info	: For each nuke cannon or inferno cannon you build, they
	are trained with a level one ranking.


- - - Nuclear Cannon - - -

Info	: Gives you the ability to build nuke cannons from the War
	Factory.


= = = = = = = = = = = = = = = = = = =

[3 Star Ranking General]

- - - Cluster Mines - - -

Info	: Gives you the ability to use the cluster mines.


- - - Artillery Barrage Level 1 - - -

Info	: Gives you the ability to launch 12 artillery shells at
	a certain area.


- - - Artillery Barrage Level 2 - - -

Info	: Gives you the ability to launch 24 artillery shells at
	a certain area.


- - - Artillery Barrage Level 3 - - -

Info	: Gives you the ability to launch 36 artillery shells at
	a certain area.


- - - Cash Hack Level 1 - - -

Info	: For each enemy building you capture, you will receive
	around 00 in cash.


- - - Cash Hack Level 2 - - -

Info	: For each enemy building you capture, you will receive
	around 00 in cash.


- - - Cash Hack Level 3 - - -

Info	: For each enemy building you capture, you will receive
	around 00 in cash.


- - - Emergency Repair Level 1 - - -

Info	: Gives you access to the repair utility in case a group of
	your units are under attack and nearly destroyed. This
	will give light repairs to all vehicles selected in the
	radius.


- - - Emergency Repair Level 2 - - -

Info	: Gives you access to the repair utility in case a group of
	your units are under attack and nearly destroyed. This
	will give medium repairs to all vehicles selected in the
	radius.


- - - Emergency Repair Level 3 - - -

Info	: Gives you access to the repair utility in case a group of
	your units are under attack and nearly destroyed. This
	will give major/serious repairs to all vehicles selected in the
	radius.


= = = = = = = = = = = = = = = = = = =

[5 Star Ranking General]

- - - EMP Charge - - -

Info	: Gives you the ability to use the additional China superweapon.


======================================================
*** 06 - China Superweapons ***
======================================================

- - - Nuclear Missile - - -

	Deployed	: Nuclear Silo
	Countdown	: 5:00 Minutes

Info	: A powerful spread weapon. Extremely effective when using
	more than one, these nuclear weapons will flatten the targetted
	area with a huge blast radius. Any unit possibly surviving the
	blast will not survive the aftermath of the explosion. After the
	main detonation, a big area will be lurking full of radiation
	that will kill infantry just about instantly and other armoured
	units soon after.


= = = = = = = = = = = = = = = = = = =

- - - Electro-magnetic Pulse Bomb Charge - - -

	Deployed	: Construction Yard
	Countdown	: 6:00 Minutes

Info	: A weapon which is deployed from a cargo plane, the EMP Pulse sets
	off a huge blue charge once it has detonated releases an electro
	magnetic field which disrupts all structures and some units for a
	while. The lasting effects go for about 2 minutes but does not
	destroy anything. Use this only to disable a certain area, then
	it is your job to destroy what is there before they are
	operational again.


= = = = = = = = = = = = = = = = = = =

- - - Artillery Barrage - - -

	Deployed	: Construction Yard
	Countdown	: 4:00 Minutes

Info	: A powerful superweapon, this barrage will just come out of the
	screen until it gets to it's targetted place, then the shells will
	drop making it look like a 'meteor shower' :P This is a very
	good weapon to use in a concentrated area of enemy units.


= = = = = = = = = = = = = = = = = = =

- - - Cluster Mines - - -

	Deployed	: Construction Yard
	Countdown	: 4:00 Minutes

Info	: A pretty general weapon, the cluster mines are dropped off
	in the targetted area by a cargo plane. These set mines on the ground
	which can be only detonated by enemy units crossing it or when
	something explodes on top of it.



*******************************************************************************
   - - - "Section G - China Campaign" - - -
*******************************************************************************

= = = = = = = = = = = = = = = = =
 - - - Mission 01 - - -
= = = = = = = = = = = = = = = = =

Chinese Military Parade, Beijing
The Dragon Awakes

- China's might is on parade.
- Protect China's military display.
- Eliminate any threat in the beijing area.

Generals Promotions		:	[1 Star General Ranking]
					- Red Guard Training
					- Emergency Repair 1

Constructable Vehicles		:	- Red Guard
					- Tank Hunter
					- Construction Dozer
					- Battlemaster
					- Troop Crawler
					- Dragon Tank
					- Supply Truck

Constructable Structures	:	- Command Centre
					- Bunker
					- War Factory
					- Barracks
					- Nuclear Reactor
					- Supply Centre

[Destroy the nuclear warhead storage facility]

Being the first mission - this is quite an easy one. It's all pretty
straight forward here, but what you should do is build around 15
battlemasters. Group all the troops as group 3 and the battlemasters as
group 1.

About a few minutes after the start a few car bombs will come to your base
to destroy your 2 bunkers at the front of the base - don't worry really!
Once all ready for attack, you should see on the mini map a small bridge
that goes across to the other side. Go to where the bridge is and cross
it while destroying anything that gets in your way.
Also if you want to build a few troop crawlers as back up - you
can - but I dont think this would be very necessary. After crossing the
bridge a cutscene should show you some vehicles getting destroyed on
the road, to the right of the bridge. After this finishes, go onto
that road and follow it towards the nuclear bunker while remembering to
destroy anything that is not yours. Once you have reached the top, blow
up the nuclear bunker and the first china mission is now complete.

===============================================================================

= = = = = = = = = = = = = = = = =
 - - - Mission 02 - - -
= = = = = = = = = = = = = = = = =

Hong Kong, China
Hong Kong Crisis

- GLA cell has been discovered in Hong Kong.
- Terrorists are using convention centre as base.
- Cell must be eradicated.

Generals Promotions		:	[1 Star General Ranking]
					- Red Guard Training
					- Emergency Repair 1
					- Artillery Barrage 1

Constructable Vehicles		:	- Red Guard
					- Tank Hunter
					- Construction Dozer
					- Battlemaster
					- Troop Crawler
					- Dragon Tank
					- Supply Truck

Constructable Structures	:	- Command Centre
					- Bunker
					- War Factory
					- Barracks
					- Nuclear Reactor
					- Supply Centre
					- Gattling Cannon

[Destroy the convention centre and its attached parking structures to stop
the terrorist threat]

Now after the rather damned cutscene, with all of those precious tanks
destroyed, looks like we have to rebuild a new base to make all of our new
units of war. Build a construction yard, then a power plant and a supply
centre to get yourself started. Now after a while progress through building
all structures and send in those remaining units towards the front area of
your base - which is above the starting area just for simple protection.

Put the rocket troops around various buildings to use as additional 
protection.
Now to tell you something - the convention centre is based east from the
starting area on a small island area. This level is great to use troops
on for advancing into more buildings as you progress through the mission.
Luckily, not many enemies will be attacking your base so do not worry too 
much about that matter - but always do be preparred. I always do this but
build lots of dragon tanks. Now to get money quickly build around 5 to 10
supply trucks so you have an even spread of cash flow coming through.
About 5 minutes later from the start - a cutscene appears showing something 
about a train - dont worry - several red guards get dropped off from the 
station to aid you in the battle. 

As a matter of fact, I later researched this but just build a huge group 
of dragon tanks and send them right to the convention centre while using 
normal attack and the fire wall attack to completely obliterate the enemy. 
Make a small squad of rocket launcher troops to help destroy other annoying
tanks etc. Spend some money on the black napalm upgrade for the dragon 
tanks to make them 25% tougher. Now once you build around to 15 dragon 
tanks, make them all group 1 and the rocket troops group 2. Send them 
directly to the objective and then destroy every unit and building which
posses a threat or is part of the objective. Be on the look out for 
terrorists, car bombs and toxin tractors when you are told so - so do use
buildings as cover when using infantry.

[Destroy the Toxin tractor production plant]

Build 3 to 5 battlemasters to take care of this annoying facility which keeps
prodcuing those tractors - this is a secondary objective which I would 
believe is not compulsory to complete but is a good idea to. Here is a good
idea to defend an area from terrorists - get a flame tank and make it use
fire wall move on the direction they come from - they wont stand a chance.

Every now and then the train will drop off additional red guards so watch 
that area every so often for new units. It will be also a good idea to
purchase all 3 general promotion upgrades. All you have to do now is destroy
the convention centre and use the artillery attack - finish off using the
dragon tanks and other units and then the mission will be complete.


===============================================================================

= = = = = = = = = = = = = = = = =
 - - - Mission 03 - - -
= = = = = = = = = = = = = = = = =

Three Gorges Dam, Hubei Province, China
A Flood of Violence

- GLA has infested the Three Gorges Dam area.
- Enemy reinforcements now threaten our forces.
- Drown the GLA with chinese forces.

Generals Promotions		:	[1 Star General Ranking]
					- Red Guard Training
					- Emergency Repair 1
					- Artillery Barrage 1

					[3 Star general
					- Cluster Mines
					- Artillery Barrage 2

Constructable Vehicles		:	- Red Guard
					- Tank Hunter
					- Construction Dozer
					- Battlemaster
					- Troop Crawler
					- Dragon Tank
					- Supply Truck
					- Gattling Tank
					- Mig

Constructable Structures	:	- Command Centre
					- Bunker
					- War Factory
					- Barracks
					- Nuclear Reactor
					- Supply Centre
					- Gattling Cannon
					- Airfield

[Destroy the Dam]

At the start, you will start off with a rather small force of tanks and some
infantry. Use one of the dragon tanks go to the right to destroy the dam wall
which will cut off some enemies heading towards you base or so. 

[Destroy the GLA base]

Put the 10 infantry you start off with and place 5 in each of the 2 buildings
at the entry - the bunker and the tall structure. While they get 
prepared, use your dozer to build all the required buildings to start a 
necessary base. Put the 2 battlemasters at the entry to shoot other tanks etc.
Make sure you also build a radar for your command centre so you at least know
what is going on and where! After a small while - you will get a message that
the GLA will be able to cross the river soon so get prepared for some
destroying.

Now when the water level drops, make sure you send some tanks to the east 
behind your base, where a small area can be crossed - this is where the 
GLA will attack from for the rest of the mission. Destroy the tanks first 
then use the flame wall move on the dragon tanks to kill all the infantry 
instantly when they arrive. Build about 7 rocket infantry and 3 red guards
and send them to that small civilian building on the small island. This 
will play as a better defence now for any incoming vehicles. After that
rather small attack - you will throughout the mission continously get
attacked by upgraded scorpions so your defence better be able to hold on
for the whole mission. Spend the 3 experience points you also start off
with on the 2 artillery barrages and the cluster mines attack - this will
help a bit for later on. Some of the scorpion tanks the GLA use in this 
level are upgraded - so they have mini missile launchers as well as a 
normal tank turret - so be careful when attacking.

For the rest of the mission just use the Migs to destroy any group of 
enemies. If you are worried about running out of money, there is another
supply area down directly below your base - there are no enemies so you do
not need to send any tanks etc., to protect the area. Build at least 4 to 5
airfields full of mig.

When heading down towards the base, you will encounter alot more upgraded
scorpions so use the migs if they cause too much trouble. Also use these
migs to lower the health of the guard towers which around placed around
a few areas. If you ever see a big group of them sitting in one place, use
the artillery barrage to destroy them easier. In less common
appearances - there are terrorists that run around.

The great news is that the GLA base has one stinger site so send the migs 
to destroy the stinger site, then attack the middle - using the artillery
barrage on the concentrated areas of the base will give you the best results.
Use the migs again to finish off other units that still survive then this
should about conclude the mission once everything is gone.


===============================================================================

= = = = = = = = = = = = = = = = =
 - - - Mission 04 - - -
= = = = = = = = = = = = = = = = =

Tanggula Mountains, China
Broken Alliances

- GLA has constructed a Bio-Toxin factory.
- Locate factory with help from Black Lotus.
- Air strike will aid in its destruction.

Generals Promotions		:	[1 Star General Ranking]
					- Red Guard Training
					- Emergency Repair 1

					[3 Star general
					- Cluster Mines
					- Cash Hack 1
					- Cash Hack 2

Constructable Vehicles		:	- Red Guard
					- Tank Hunter
					- Hacker
					- Battlemaster
					- Dragon tank
					- Gattling Tank
					- Troop Crawler

[Destroy the GLA stinger Sites]

First of all, this is what I would call a "semi" constructable mission
because you cannot build additional structures, but you can create
additional units to help you in the level. Also, this is one of the very
few levels which has a snow setting - just wanted to mention that. First
of all, the mission seems to me very simplistic, but takes a small while
to do as most of it is you requiring to destroy all the stinger sites
placed throughout different parts in the level, each one closer towards
the main base - which holds the bio-toxin factory - which must be destroyed
by an air strike and not conventional firing methods [ie: tanks, troops etc].
Each time you destroy a stinger site, you will get additional troops to aid
you furthur into the mission.

When arriving towards the stinger sites, shoot the 3 guys out of them to
make them useless, then get rocket troops to destroy it. Use the black lotus
to cash hack any oil derricks on the map and then you will start getting
more cash. After destroying the first one, you will receive more troops
that get dropped from the air. Proceed north towards the second and third 
one. When coming up this way, you might encounter some technicals so use
rocket troops.

After destroying both the second and third sites, you will receive more
troops again to help. Go to the left road and towards the bridge where the
toxin tractor is. Dont worry about using your black lotus to disable 
it - rather, send in the rocket troops to destroy both the tractor and 
stinger site, and use the red guards to help kill the rocket soldiers inside
the site. After you have destroyed it, proceed - following the road and you
will get more troops again, destroy anything or anyone that gets in your way
and send in the black lotus ot capture the war factory dead ahead. If you
built any hackers, and you have some money to spend on, build about 5 dragon
tanks. This is all you need to do the rest of the mission - just make sure
you really purchase the black napalm upgrade and have them use the flame wall
attack until the area is clear. Do the same for every new area you visit and
eventually you will reach the last stinger site.

Our main aim now is to destroy that very last stinger site on the map, so 
the air forces can destroy the bio toxin factory. Watch out for those
rampaging car bombs and technicals, they can kill half you squad by just
getting run over. If the troops die, then use the tanks. Use the dragon tanks
to obliterate the whole town area using flame wall attack, as there are a 
few places where the car bombs get made - this will work alot better with
the black napalm upgrade. Proceeding upwards past the town, follow the 
road, carefully using the dragons to flame different areas to get rid of
other hazards. Destroy the smaller base of the arms dealer, barracks and
command centre buildings before proceeding to the main base. Cross the
bridge and when you reach the mian area finally after flaming everything
behind, use the flame tanks to kill everything at this last part and then
an air stirke gets called in. After the bombing and destruction of the
factory - the mission is complete.


===============================================================================

= = = = = = = = = = = = = = = = =
 - - - Mission 05 - - -
= = = = = = = = = = = = = = = = =

Balykchy, Kyrgyzstan
Scorched Earth

- GLA has taken over Blaykchy.
- US forces will provide air support.
- Call in carpet bombs and destroy the GLA.

Generals Promotions		:	[1 Star General Ranking]
					- Red Guard Training
					- Emergency Repair 1
					- Artillery Barrage 1

					[3 Star General Ranking]
					- Cluster Mines
					- Cash Hack 1
					- Cash Hack 2
					- Cash Hack 3
					- Artillery Barrage 2
					- Nuke Cannon

Constructable Vehicles		:	- Red Guard
					- Tank Hunter
					- Hacker
					- Black Lotus
				  	- Battlemaster
					- Dragon tank
					- Gattling Tank
					- Overlord
					- Inferno Cannon
					- Troop Crawler
				  	- Mig

Constructable Structures	:	- Command Centre
					- Supply Centre
					- War Factory
					- Barracks
					- Bunker
					- Gattling Cannon
					- Nuclear Reactor
					- Airfield
					- Propaganda Centre

A rather cool but annoying night time mission, you find yourself
starting off in a well built base.

[Destroy the 3 GLA camps and the Main GLA base]

To start off with, you are shown where the camps and main bases are, you
must destroy these to complete this mission. The americans have given
you access to using carpet bombs. Build 2 power plants and then a barracks
and war factory. Build a few more supply trucks to get more money and
hackers when you have the time to.

You have a great defence around your base so I suggest you do not worry
too much on spending money on additional defences except just build one
more sentry gun between the two already built on the top.
Once you have built the barracks, train 10 rocket troops and put them
inside the 2 built bunkers to the left of your base. You can
utilize another supply dock north from your base but clear out the
enemies there before you use it.

To use the carpet bombing technique, select the airfield and click on the
option. Build 4 Migs here as well. Use the War Factory to build an
additional 3 dragon tanks and upgrade to black napalm, then group
them up with the other 2 dragon tanks you start off with. You are also
told a bit later that you should capture some civilian buildings to
the far west of your base to get more money and make all your units
cheaper to construct. 

For the majority of the mission, try using the dragon tanks to your
absolute complete advantage - the area to the west of the base is
swarming with demolition traps, stinger sites, terrorists, car bombs, rocket
buggies and other annoying units. To the north of your base expect
more lighter vehicles like scorpions and technicals.

Use the flame wall attack for the dragon tank and spread them apart to
make one huge barrier of flames. This might sound hard, but after a while
it is very easy to do and you can easily obliterate anything shall
you come across a problem. Flame wall techniques are very useful for
killing those 3 guys inside the stinger sites, then use migs to destroy them.

Try concentrating the attacks you make [with migs and carpet bombing] on
the unmanned stinger sites, barracks and command centres. Destroying
these GLA command areas are crucial to the success of this mission.

You should invest on money to build around 4 or 5 airfields in total, all
with the 4 migs built in each one. Make sure you have the black napalm
and mig armour upgrades done and then group each 4 migs in the
airfields as groups 1,2,3,4 & 5.

If you remember to use your dragon tanks and migs as a team, you can
easily pass this mission in 30 minutes [like I have]. If you are still
worried about getting your units destroyed, take your time, there is no
rush but just watch out for your money. Once you have destroyed the
command areas of the GLA bases, then the mission is complete.


===============================================================================

= = = = = = = = = = = = = = = = =
 - - - Mission 06 - - -
= = = = = = = = = = = = = = = = =

Bishkek, Aldastan Subcapital
Dead in their tracks

- GLA has commandered one of China's railroads.
- GLA is gathering in bishkek, aldastan.
- Use black lotus to destroy train bridge.

Generals Promotions		:	[1 Star General Ranking]
					- Red Guard Training
					
Constructable Vehicles		:	- Red Guard
					- Tank Hunter
					- Black Lotus
				  	- Battlemaster
					- Dragon tank
					- Gattling Tank
					- Troop Crawler

[Get black lotus to the middle of the train bridge]

This msission is a non constructable level, meaning that you cannot build
anymore additional structures besides the ones you already start with.

You start off with a few red guards and a black lotus. The train bridge
is at the middle-top part of the map so this is where you must head to.
I suggest you dont bother building any additional infantry and dont bother
spending that one generals exoerience point - there is just no point!!!
Get the 3 hackers you start with to hack in the internet to give you funds
throughout the level - that is if you want to :)

At the start, build about 3 dragon tanks, these are the only units you need
to build for the whole mission.

Send your black lotus unit towards the football stadium directly north
from your base - but keep it away from the stinger sites for now or its
in trouble. You should then be viewed a cutscene showing angry mobs
heading towards your base, put a few of those dragon tanks just above
your base, where there are the civilian buidlings and use the flame wall
attack.

Keep these taaks here for the remaining of the level. Now, get your black
lotus to keep moving upwards the map until you reach near the bridge. When
you get near the bridge there should be 2 stinger sites guarding it, do
not bother what so ever to destroy these. By now, you should of figured
out how extremely inaccurate the defensive structures are towards
individual foot units. Just click on the bridge to make the black lotus run
to it while the stinger sites shoot at it, but will be missing about
90 percent of the time and once it steps on the bridge, enjoy the ending
cutscene.

You have now completed one of the shortest and easiest missions by far!


===============================================================================

= = = = = = = = = = = = = = = = =
 - - - Mission 07 - - -
= = = = = = = = = = = = = = = = =

Dushanbe, Aldastan Capital
Nuclear Winter

- GLA asian terrorist cell identified in Tajikistan.
- Authoized to utilize your nuclear arsenal.

Generals Promotions		:	[1 Star General Ranking]
					- Red Guard Training
					- Emergency Repair 1
					- Artillery Barrage 1

					[3 Star general
					- Cluster Mines
					- Cash Hack 1
					- Cash Hack 2
					- Cash Hack 3
					- Artillery Barrage 2
					- Artillery Barrage 3
					- Nuke Cannon

					[5 Star General]
					- EMP Bomb

Constructable Vehicles		:	- Red Guard
					- Tank Hunter
					- Hacker
					- Black Lotus
				  	- Battlemaster
			  		- Dragon Tank
			  		- Troop Crawler
			  		- Gattling Cannon
			  		- Inferno Cannon
			  		- Nuclear Cannon
			 		- Overlord Tank
					- Mig

Constructable Structures	:	- Command Centre
					- Supply Centre
					- War Factory
					- Barracks
					- Bunker
					- Gattling Cannon
					- Nuclear Reactor
					- Airfield
					- Propaganda Centre
					- Speaker Tower

[Establish a base and locate resources]

At the start, you will face a  force of tanks and maybe some infantry.
Upgrade your overlord tanks with the sentry guns. Keep heading east
until you reach the GLA outpost which will have several scorpion
tanks defending it, so kill and destroy everything there and then use
your 2 construction dozers to establisha base near the supplies given.

When you start constructing your base, you face another problem
which is that the GLA has finished building a SCUD Storm, meaning that
you have 5 minutes to do something about it. Keep your tanks around the
north entry of your base at ALL TIMES. The west entry of this area is
not accessable by the enemy.

Hehehehehe, luckily the SCUD's do not actually fire if you money is over
5000 dollars so keep that in mind and keep a 'low profile' with money
until you manage to destroy. Chances are once you destroy it, it will
never return again!

[Defeat the GLA]

After destroying a few more armoured GLA units from your base, you will
receive a promotion. Use the points on all the 3 artillery barrages, emp
bomb and cluster bomb. You will still get a few more points when reaching
5 star general rank.

You will need to find the SCUD storm on the map somewhere.
Now hopefully if you have the money, build an airfield which should take
about then some migs. Use this mig to scout the area for the SCUD storm
and find it. Look at the VERY TOP - middle of the map to find this
SCUD Storm and as quickly as possible, launch artillery
and any other attacks that you can use to destroy it or disable it for
sometime. The good news is that about most of the time, the
SCUD's do not actually launch straight after they are ready so this is
your window of opportunity to destroy it. Now once you have eliminated
this structure from the GLA, then that problem is over.

You will notice numerous stinger sites about half way through the
map and stretches out towards the main base on the top of the level.
You should be well into getting some money, so send a construction
dozer with a few tanks to the left of the map just above where you
started, except you need to go around and then you can utilize a
supply dock. You might want to disable an area of stinger sites if
you want to continue with fighter jets towards the enemies base, which
is the best bet to completing this mission as soon as possible. 

Now I know this might be troubling to do, but get into building those
nuclear weapons as soon as possible. I ended up playing the mission
with 2 nuclear weapons. Okay while the enemy are trying to bust in your
base, but have a hard time getting to your base because of those overlord
tanks you should have guarding the entry.

Build about 3 airfields, all with migs and mig armour upgrade, but spend
your sweet time doing this as the amount of time you would spend waiting
for your cash to go up is quite long.

One target at a time, send these migs to destroy a stinger site each time.
Not only will it eliminate this threat, but will make the enemy considerably
weaker hence making this mission a bit easier to cope with.
The only pain in the butt is the fact that the GLA keep sending in quad cannon
reinforcements so you will need to do something about it, perhaps use the
battlemaster tanks in a group to destroy these quicker, but the flame tanks
will provide a 'thicker' defence wall and will make some of these enemy units
impossible to pass a barrage of flame walls from dragon tanks with the black
napalm upgrade.

Alternatively, a more risky way of destroying these stinger sites is by
using normal tank units but you will encounter numerous amounts of opposition
now and again - in particular rocket buggies band quad cannons and
you will be forced to spend more money - hence less to spend for units
towards the end of the level.

Place some rocket troops in the buildings just north from your base with
your tanks guarding the entry because big groups of rocket buggies and
quad cannons start to come in! If you want to go for a non-superweapon
attack on this level, go for building overlords, dragon tanks and maybe
a few nuke cannons but that is optional. Sounds like alot of money to spend
but when you capture those supply docks, it will be alot easier to do this...
eventually.

After destroying the stinger sites around the middle of the map area, keep
using any migs you have built to attack the remaining structures on the top
of the map, but if you have not destroyed all stinger sites, make your migs
fly towards the left side of the map after passing the middle of it and then
swerve right as soon as you reach the base area.

Once you have destroyed a huge majority of the stingers, quad cannons, rocket
buggies and troops, then the resistance is weak and build some troop
crawlers as support into areas which have some resistance. Send these into the
main base [at least 5] and destroy or capture all the buildings - if your low
on money, capture and sell!

Once you have destroyed some remaining troops, light vehicles and
structures, the mission is over and so is the campaign.



*******************************************************************************
   - - - "Section H - Global Liberation Army Statistics" - - -
*******************************************************************************
======================================================
*** 01 - Introduction to Global Liberation Army ***
======================================================

The GLA are not as much of a nation, but more of like a people's army.
Probably being one of the weakest but eventually becoming the strongest out 
of the 3 playable sides, the GLA have quite a devastating and annoying super 
weapon if it is used correctly towards the enemy. The other advantage about 
using GLA is that some things that you can buy are cheap, and even though 
weak [ie: tanks etc], they can be upgraded from parts of destroyed enemies to 
make them extremely dangerous and well armed, so do watch out if versing GLA 
on brutal. The other good fact about this side is that they do not use
power so you can keep oon building without worrying about blackouts.
Here are the following units and structures you can build with the GLA.


======================================================
*** 02 - GLA Structures ***
======================================================

- - - Command Centre - - -
	
	Cost		: 2000
	Builds		: Workers

Info	: The place for all of it's operations and construction of the GLA 
	structures and is one of the most important buildings that is needed 
	to survive - unless you have lots of money.


= = = = = = = = = = = = = = = = = = =

- - - Barracks - - -
	
	Cost		: 500
	Builds		: Rebel
			  RPG Trooper
			  Terrorist
		 	 Angry Mob
		 	 Hijacker
		 	 Jarmen Kell
	Upgrade		: Capture Building

Info	: The typical building in which produces useful foot soldiers in the 
	field of battle.


= = = = = = = = = = = = = = = = = = =

- - - Supply Stash - - -
	
	Cost		: 1500
	Builds		: Workers

Info	: Used as a depot for collecting resources which gets transferred 
	to money so you can spend it on what you want for the battle you 
	are fighting in. Each time a worker drops off a resource - you 
	will get  dollars for each drop-off. It is a good idea to get
	at least 10 workers to pick up the resources for you so you have
	efficient money supplies all the time.


= = = = = = = = = = = = = = = = = = =

- - - Tunnel Network - - -
	
	Cost		: 800
	Capacity	: 10 units

Info	: Usually playing an emergency and defensive role, place these
	around different areas so you can put guys into them and click
	on another tunnel structure and then tell the guys to get out
	of it. Great for extremely quick transportation methods. Can
	use foot and vehicle units.


= = = = = = = = = = = = = = = = = = =

- - - Stinger Site - - -
	
	Cost 		: 900
	Upgrade		: AP Rockets

Info	: Very good to use as a primary entry defence - these stinger 
	sites are very tough in groups and are annoying to destroy
	Each site contains 3 rocket soldiers which can shoot both
	ground and air units. 
	Also very useful to destroy fighter jets with but might be 
	needed in groups of 3 to destroy an A10 strike or other powerful
	types of bombings from cargo planes.


= = = = = = = = = = = = = = = = = = =

- - - Palace - - -
	
	Cost		: 2500
	Capacity	: 5 units
	Upgrade		: Anthrax Beta
			  Camoflague
			  Toxin Shells
			  Arm The Mob

Info	: The place for where you should upgrade some of your units for
	making them alot more useful. Also has the ability to house a
	few units for protection purposes.


= = = = = = = = = = = = = = = = = = =

- - - Demolition Trap - - -
	
	Cost		: 400
	Option 		 : Proximity Fuse
		 	   Remote Detonation
			   Detonate

Info	: A very small drum stuffed with explosives for a good price. 
	Make sure when building these - place them in strategic places
	where you think the enemy will pass through. It is a good idea
	to keep these away from your base as a precaution though. Can 
	be detected for example by the USA's spy satellite or chinese
	troop crawler.


= = = = = = = = = = = = = = = = = = =

- - - Black Market - - -
	
	Cost		: 2500
	Upgrade		: AP Bullets
			  AP Rockets
		 	  Junk Repair
		 	  Buggy Ammo
		 	  Radar Scan

Info	: Another place in which you can upgrade additional units - but
	mainly for armoured ones. An expensive building, the advantage 
	about this structure is that you are given  dollars every 
	3 seconds so it is a good idea to build some of this same
	structure.


= = = = = = = = = = = = = = = = = = =

- - - Arms Dealer - - -
	
	Cost		: 2500
	Builds		: Scorpion
			  Technical
			  Toxin Tractor
			  Rocket Buggy
			  SCUD Launcher
		 	  Radar Van
			  Quad Cannon
			  Marauder Tank
			  Bomb Truck
	Upgrade		: Scorpion Rocket

Info	: The place in which can produce the most different
	types of tanks in the game, there is a fair share of cheap units to
	some really worthwhile ones in which you can produce here. Quite a
	few are costly though.


= = = = = = = = = = = = = = = = = = =

- - - SCUD Storm - - -
	
	Cost		: 5000

Info	: Gives you the potential to use the SCUD superweapon attack.


======================================================
*** 03 - GLA Units ***
======================================================

- - - Worker - - -

	Cost		: 200

Info 	: The main unit of the GLA - this person is needed for the role
	of constructing new structures and collecting resources for
	money.


= = = = = = = = = = = = = = = = = = =

- - - Rebel - - -

	Cost		: 150
	Strong		: Infantry
	Weak		: Tank, Light Vehicles
	Upgrade		: Capture Building
			  Camouflague
			  AP Bullets
	Weapon		: AK-47 Assault Rifle

Info	: The basic attacking unit of the GLA. The rebel is only useful
	in big groups. Good against other infantry and rocket troops, these
	are also good for destroying light vehicles. Can capture structures
	when learns the capture building move.


= = = = = = = = = = = = = = = = = = =

- - - RPG Trooper - - -

	Cost		: 300
	Strong		: Tanks
	Weak		: Infantry
	Upgrade		: AP Rockets
	Weapon		: RPG Rocket Launcher

Info	: Another simnple attacking unit, the rocket troop is about the
	complete opposite to the rebel in what it is best in destroying.
	Horrible against riflemen, these guys can pop a whole group of tanks
	when they are in groups without any worries.


= = = = = = = = = = = = = = = = = = =

- - - Terrorist - - -
	
	Cost		: 200
	Strong		: Tanks, Buildings
	Weak		: Infantry, Light Tanks
	Options		: Car Bomb
	Weapon		: Trinitrotoluene High Explosives

Info	: Armed only with High Explosives, these extremely annoying units
	can take its fair share on the enemy. Can obliterate a huge army of
	troops if mass prodcued. Has the ability to take a car and make it
	into a car bomb, letting you drive it straight into the enemy without
	reasoning.


= = = = = = = = = = = = = = = = = = =

- - - Angry Mob - - -
	
	Cost		: 800
	Strong		: Infantry, Vehicles
	Weak		: Flame, Toxins, Flashbang
	Upgrade		: Arm the Mob
	Weapon		: AK-47 Assault Rifle
			  Molotov Cocktail

Info	: A very annoying team of people, especially towards tanks as these
	people go frantic when it's gone to destroying things. Armed with
	rifles and molotovs - these units are extremely useful to destroy
	structures and are hard to kill.


= = = = = = = = = = = = = = = = = = =

- - - Hijacker - - -
	
	Cost		: 400
	Strong		: Tanks, Vehicles
	Weak		: Infantry, Scouts
	Weapon		: Knife

Info	: Armed with a very weak weapon, but useful for stealth purposes, hide
	this unit near an area where tanks will pass. Hijack only when the
	vehicles are distracted by other units as this unit is only cloaked
	when remained stationary and will be attacked if seen.


= = = = = = = = = = = = = = = = = = =

- - - Jarmen Kell - - -
	
	Cost		: 1500
	Strong		: Infantry, Vehicles
	Weak		: Scouts
	Option		: Sniper Attack
	Upgrade		: AP Bullets
	Weapon		: Long Range Sniper Rifle

Info	: The special infantry unit of the GLA, this guy is cloaked all the
	time except when attacking an enemy. His deadly stealth techniques
	and long range aiming compensates for this though. This unit is great
	to use to kill vehicle crew which makes it vulnerable to hijack by
	any of the GLA foot units.


= = = = = = = = = = = = = = = = = = =

- - - Scorpion - - -

	Cost		: 600
	Strong		: Light Vehicles
	Weak		: Rocket Soldiers, Aircraft
	Upgrade		: Scorpion Rocket
			  Toxin Shells
			  Junk Repair
			  AP Rockets
	Weapon		: Tank Turret
			  Scorpion Rocket

Info	: The simple and weakest tank out of the lot - the scorpion can attach
	a scorpion rocket as its secondary weapon making it alot more useful.
	Good to use in groups.


= = = = = = = = = = = = = = = = = = =

- - - Technical - - -

	Cost		: 500
	Strong		: Infantry
	Weak		: Tanks, Aircraft
	Capacity	: 5 units
	Upgrade		: Technical Training
			  Destroyed Enemy Upgrade
			  Junk Repair
	Weapon		: Machine Gun

Info	: A very weak but fast vehicle, the technical is one of the fastest
	ground units but poorly armoured and area. Can also carry units to
	drop off in places far away in better amount of times. Can be
	upgraded from destroyed enemy parts.


= = = = = = = = = = = = = = = = = = =

- - - Radar Van - - -

	Cost		: 500
	Upgrade		: Radar Scan			
			  Junk Repair

Info	: Vunerable to an attacking enemy units, keep this unit next to your
	base at all times. The only thing it can do is supply you with radar.


= = = = = = = = = = = = = = = = = = =

- - - Quad Cannon - - -

	Cost		: 700
	Strong		: Infantry, Aircraft
	Weak		: Tanks
	Upgrade		: AP Bullets
			  Destroyed Enemy Upgrade
			  Junk Repair
	Weapon		: Quad Machine Gun

Info	: A truly devastating unit towards infantry and aircraft, make a group
	of 3 of these and you can easily shoot down a squad of raptor jets.
	Even more powerful when at 3 star rank. Has the advantage of getting
	this rank very quickly.


= = = = = = = = = = = = = = = = = = =

- - - Toxin Tractor - - -
	
	Cost		: 600
	Strong		: Infantry
	Weak		: Tanks, Aircraft, Base Defences
	Option		: Contaminate
	Upgrade		: Junk Repair
	 		  Anthrax Beta
	Weapon		: Toxic Sludge

Info	: A medium class vehicle. Good armour and well armed to kill any
	groups of infantry in a whiff - having trouble with rocket
	troops - quickly use the contamination move and see how quick they
	die.


= = = = = = = = = = = = = = = = = = =

- - - Rocket Buggy - - -

	Cost		: 900
	Strong		: Buildings, Infantry
	Weak		: Tank, Aircraft
	Upgrade		: Junk Repair
			  Buggy Ammo
	Weapon		: Fast Projectile Rockets

Info	: A very vunerable vehicle, only worthwhile to use in groups, it's
	attack is very annoying and powerful towards heavy armed vehicles.
	Other disadvantage is it's low firing rate.


= = = = = = = = = = = = = = = = = = =

- - - Marauder Tank - - -
	
	Cost		: 800
	Strong		: Buildings, Light Vehicles
	Weak		: Rocket Soldiers, Aircraft
	Upgrade		: Toxin Shells
			  Destroyed Enemy Upgrade
			  Junk Repair
	Weapon		: Tank Turret

Info	: Acts exactly the same way as the Scorpion tank, with the exception
	that this tank upgrades by making enemy kills with it. Will use parts
	from destroyed enemies.


= = = = = = = = = = = = = = = = = = =

- - - Bomb Truck - - -
	
	Cost		: 1200
	Strong		: Infantry. Buildings
	Weak		: Scout
	Option		: High Explosive		
			  Bio Chemical Explosive	
			  Disguise as Vehicle
			  Detonate
	Upgrade		: Junk Repair
			  High Explosive		
			  Bio Chemical Explosive
	Weapon		: Trinitrotoluene High Explosives

Info	: Perhaps only good to use on structures or on huge groups of other
	armoured vehicles or infantry, there are a variety of options to use
	on this tank to make sure it destroys what it possibly can in one go.


= = = = = = = = = = = = = = = = = = =

- - - SCUD Launcher - - -
	
	Cost		: 1200
	Strong		: Buildings, Infantry
	Weak		: Tank, Aircraft
	Option		: High Explosive SCUD
			  Anthrax Biotoxin SCUD
	Upgrade		: Junk Repair
			  Anthrax Beta
	Weapon		: SCUD Missile

Info	: A medium range weapon used as support mainly.


======================================================
*** 04 - GLA Upgrades ***
======================================================

[Barracks]

- - - Capture building - - -

	Cost	: 1000

Info	: Gives rebels the option to capture enemy and other special
	structures.


= = = = = = = = = = = = = = = = = = =


[Amrs Dealer]

- - - Scorpion Rocket - - -

	Cost	: 1000

Info	: Gives the scorpion tank an added rocket launcher.


= = = = = = = = = = = = = = = = = = =


[Palace]

- - - Arm the Mob - - -

	Cost	: 1000

Info	: Gives the angry mob Ak-47's.


- - - Toxin Shells - - -

	Cost	: 1000

Info	: Scorpion and Marauder tank shells carry a small amount of anthrax.


- - - Anthrax Beta - - -

	Cost	: 2500

Info	: +25% bonus damage to all toxin units.


- - - Camouflage - - -

	Cost	: 2000

Info	: Rebels are cloaked while not shooting.


= = = = = = = = = = = = = = = = = = =


[Black Market]

- - - AP Bullets - - -

	Cost	: 2000

Info	: +25% bonus damage to Rebel, Technical, Quad Cannon and Jarmen Kell.


- - - AP Rockets - - -

	Cost	: 2000

Info	: +25% bonus damage to all rocket attacks.


- - - Junk Repair - - -

	Cost	: 2000

Info	: All vehicles auto-repair.


- - - Buggy Ammo - - -

	Cost	: 1200

Info	: +25% rocket buggy ammo.


- - - Radar Scan - - -

	Cost	: 500

Info	: Radar Van can scan the map for enemies.


======================================================
*** 05 - GLA Generals Promotions ***
======================================================

[1 Star Ranking General]

- - - SCUD Launcher - - -

Info	: Gives you the ability to construct the SCUD launcher in the
	arms dealer building.


- - - Marauder Tank - - -

Info	: Gives you the ability to construct the Marauder Tank in the
	arms dealer building.


- - - Technical Training - - -

Info	: Trains the Technical gunning utes to have a one star rank
	making them slightly more powerful and hence useful ... in groups.


= = = = = = = = = = = = = = = = = = =

[3 Star Ranking General]

- - - Hijacker - - -

Info	: Enables the production of the Hijacker.


- - - Rebel Ambush 1 - - -

Info	: Gives you the ability to use a rebel suprise ambush on the enemy
	consisting of 4 rebels.


- - - Rebel Ambush 2 - - -

Info	: Gives you the ability to use a rebel suprise ambush on the enemy
	consisting of 8 rebels.


- - - Rebel Ambush 3 - - -

Info	: Gives you the ability to use a rebel suprise ambush on the enemy
	consisting of 16 rebels.


- - - Cash Bounty 1 - - -

Info	: Gives your units the ability to earn you cash bounties by killing
	any enemy unit or structure and earning 5% of the units value.


- - - Cash Bounty 2 - - -

Info	: Gives your units the ability to earn you cash bounties by killing
	any enemy unit or structure and earning 10% of the units value.


- - - Cash Bounty 3 - - -

Info	: Gives your units the ability to earn you cash bounties by killing
	any enemy unit or structure and earning 20% of the units value.


- - - Emergency Repair 1 - - -

Info	: When under heavy fire, this gives you the ability to give Light
	repairs to all units within the selected area.


- - - Emergency Repair 2 - - -

Info	: When under heavy fire, this gives you the ability to give Medium
	repairs to all units within the selected area.


- - - Emergency Repair 3 - - -

Info	: When under heavy fire, this gives you the ability to give 
	Serious/Major repairs to all units within the selected area.


= = = = = = = = = = = = = = = = = = =

[5 Star Ranking General]

- - - Anthrax Bomb - - -

Info	: Gives you access to use this additional superweapon.


======================================================
*** 06 - GLA Superweapons ***
======================================================


- - - SCUD Storm - - -

	Deployed	: Scud Storm
	Countdown	: 5:00 Minutes

Info	: Requires a 5 minute countdown before being able to use it, the
	SCUD storm is probably one of the most annoying superweapons
	from other players point of view. The fact there are 9 missiles
	that complete the superweapon, gives it a rather nice spread effect
	across the targetted area. The explosions deal about a medium amount
	of damage to some structures, but is extremely useful against armoured
	units and infantry. After the 9 missiles bombard the area, the after
	effects of the anthrax stays exposed around the area for at least 2
	minutes before vanishing. A truly devastating weapon when used in
	groups.

- - - - - - - - - -

- Anthrax Bomb -

	Deployed	: Command Centre
	Countdown	: 6:00 Minutes

Info	: Requires a 6 minute countdown before being able to utilize this
	weapon - the anthrax bomb can only be delivered via a plane giving
	it less of a chance when trying to attack an enemy base with air
	defence. Not particularly used to destroy structures as much as the
	SCUD's, the bomb is extremely effective when trying to tackle down
	huge groups of infantry and maybe some armoured vehicles. It deploys
	a rather spectacular array of blue and purple waves up the air and
	then falls onto the ground, leaving a big blue area of anthrax which
	is ready to kill anything in it's radius. The effects of the anthrax
	stay for about a few minutes.



*******************************************************************************
   - - - "Section I - Global Liberation Army Campaign" - - -
*******************************************************************************

= = = = = = = = = = = = = = = = =
 - - - Mission 01 - - -
= = = = = = = = = = = = = = = = =

Shymkent De-Militarized Zone
Operation : Black Rain

- Many brothers have been lost.
- Chinas defence are spread thin.
- Destroy chinese forces.

Generals Promotions		:	[1 Star General Ranking]
					- Emergency Repair 1
					- Technical Training

Constructable Vehicles		:	- Worker
					- Rebel
					- RPG Trooper
					- Radar Van
					- Technical
					- Scorpion

Constructable Structures	:	- Barracks
					- Supply Stash
					- Tunnel Network
					- Arms Dealer

[Destroy the Chinese Base]

As soon as the cutscene finishes, finish off any other units and wait until
3 bomb trucks come from the road. Use these to destroy the remaining
buildings. Now another cutscene should come up.

[Destroy the Dam]

You cannot build too much on this level so refer back to the simple units 
to attack anything. Make your first group of tanks group 1 for now and the
technicals group 2. Now build an arms dealer building but you can capture an
arms dealer building below your base to the left if you want to and build
about 5 to 10 tanks. Once you have constructed these, send them in with
the group 1 vehicles and make all of them group 1 again. While you are about
to send the tanks, build some rebels and RPG troops and keep them in the
base. Now send Group 1 up the road above the base, towards where you will see
a road to the right, follow upwards this road and destroy patrolling units.
If you want to, merge to the small dirt road to the right and capture the
supply depot to recieve some additional funds. Now go back down south the
main asphalt road and you should see a small group of a few tanks and a 
troop carrier - destroy these! and then follow the road. You should come up
to a small town area and some enemies - kill them all once again ... and
also destroy the speaker tower in the middle of the town if you want to.
Now head upwards from the town and there should be an enemy base, make 
sure you have quite a few tanks at this stage to make it all alot easier. 

Now once you obliterate everything, head east with several tanks and
destroy that dam! This takes a little while but eventually pays off!!
Then a cutscene should start and thats the end of the first mission :)


===============================================================================

= = = = = = = = = = = = = = = = =
 - - - Mission 02 - - -
= = = = = = = = = = = = = = = = =

Almaty, Kazakhstan
Aid Supplies Drop Zone

- UN supplies en-route to Almaty region.
- Interecpt these deliveries.
- Collect supplies to infuse the GLA with funds.

Generals Promotions		:	[1 Star General Ranking]
					- Emergency Repair 1
					- Technical Training
					- Marauder tank

Constructable Vehicles		:	- Worker
					- Rebel
					- RPG Trooper
					- Radar Van
					- Technical
					- Scorpion
					- marauder

Constructable Structures	:	- Barracks
					- Supply Stash
					- Tunnel Network
					- Arms Dealer
					- Demolition Trap
					- Command Centre

[Collect 000 dollars in stolen supplies]
	
	- Task One	: Collect 000 from the UN convoy's crates

This mission is one of the two mission's coming up that are really easy.
Spend one of your experience points on the technical training and nothing
else for now. For the whole mission, just build technicals - around 10
will do for the whole mission. Build 3 scorpions and leave them in your
base as a bit of defence in case later on there could be a few small
attacks on your base from US humvees or tanks. Make sure you do not
spend too much or else it will take longer to do the mission.

Here is a quick tip you will need to know for this mission. Put the whole
group of technicals in the middle city - this is the area where all the roads
join up into a big junction. Whenever the convoy passes, it will always pass
here except if it comes from the north side of the map, then you need to move
your technicals a bit to the west to see the convoy passing the middle town
area.

Destroy all 3 vehicles of the convoy's and drive over the supply crates you
see on the road. make sure you destroy these vehicles before they supply
the cities instead - full of cash. This part is very easy and once you reach
000 - the next part will begin.

	- Task Two	: Collect 000 from the crates US planes are dropping

This is a very easy part of the mission as well, instead of convoy's
though - there are planes flying around which will fly to a certain town and
drop off the supplies. You are given the quad cannons near your base but do
not bother using these. instead get all your technicals and predict where
they go to - it is easy after a while. Here are some vague descriptions
of where they head to:

1]: If the plane starts flying from the bottom right of the map, it will
	drop off it's supplies on the town at the top left, the one just
	above your base.

2]: If the plane comes from the top - middle area of the map, then it's
	heading towards the town on the middle of the map - the one with
	all the roads linking up to it.

3]: If the plane comes from the top left of the map, it will head for the
	town on the bottom left of the map.

Use the technicals to drive under the supplies as they drop and you should
be able to get them without having to destroy the planes. When it goes to
000, the last part will begin.

	- Task Three	: Collect 000 from raiding the US base

I highly suggest you dont bother raiding this base as you will have to
spend more money hence keep collecting the supplies the planes keep dropping
off. This takes a bit longer but is alot easier to do. After you get 000
you complete the mission.


===============================================================================

= = = = = = = = = = = = = = = = =
 - - - Mission 03 - - -
= = = = = = = = = = = = = = = = =

Astana City, Kazakhstan
chinese occupied capital of kazakhstan


- We have found new allies in Astana.
- We can use them, to harass the enemy.
- While astana burns, loot the city for supplies.

Generals Promotions		:	[1 Star General Ranking]
					- Emergency Repair 1
					- Technical Training
					- Marauder tank

					[3 star]
					- SCUD Launcher
					- Cash bounty 1
					- cash bounty 2

Constructable Vehicles		:	- Worker
					- Rebel
					- RPG Trooper
					- Radar Van
					- Technical
					- Scorpion
					- marauder
					- Angry Mob
					- SCUD Launcher

Constructable Structures	:	- Barracks
					- Supply Stash
					- Tunnel Network
					- Arms Dealer
					- Demolition Trap
					- Command Centre
					- Palace
					
[Destroy civilian buildings and gather 40000]

This is the easiest mission in the whole campaign in my opinion. 
You start off with a rather small base and one worker, but DO NOT spend
anything at all. Leave you base alone for the whole mission. You should
have 3 angry mobs at your base. At the start, spend 2 of your generals
experience points on the 2 cash bounty upgrades. Now basically, all you
do is destroy any buildings you see and collect those UN supply crates
that appear after the building is destroyed. Destroy any cop cars you
see to gain additional funds and thats about it. There might be 
very, very few enemies that you encounter. The only enemy that
attacked me was one dragon tank. The rest of the mission is pure
destruction ... enjoy :)


===============================================================================

= = = = = = = = = = = = = = = = =
 - - - Mission 04 - - -
= = = = = = = = = = = = = = = = =

Incirlik, Turkey
incirlik Air Base

- The arrogance of the USA cannot go unanswered
- keep region from imperialist gorup
- destroy their 'superior' air force

Generals Promotions		:	[1 Star General Ranking]
					- Emergency Repair 1
					- Technical Training
					- Marauder tank

					[3 star]
					- SCUD Launcher
					- Cash bounty 1
					- cash bounty 2
					- Rebel Ambush 1

Constructable Vehicles		:	- Worker
					- Rebel
					- RPG Trooper
					- Radar Van
					- Technical
					- Scorpion
					- Marauder
					- Angry Mob
					- SCUD Launcher
					- Jarmen Kell
					- Terrorist
					- Quad Cannon
					- Rocket Buggy
					- Toxin Tractor

Constructable Structures	:	- Barracks
					- Supply Stash
					- Tunnel Network
					- Arms Dealer
					- Demolition Trap
					- Command Centre
					- Palace
					- Stinger Site

[Destroy the american airbase]

This mission is also pretty straight forward, when attacking
the base, just try to destroy the patriots first, then the
airbase and the rest of the enemy base. The bad thing is that
you do not have much room to construct lots of structures.

You start off with a rather small base, but have few 
workers. get most of them to pick up the resources while you still
have 1 or 2 to build other structures.
Build an additonal 10 workers to pick up more resources.
Spend all 3 of your experience points on the SCUD launcher, rebel
ambush and the cash bounty 1.

Build a barracks and arms dealer, and then a stinger site on the
very bottom where the road curves back. Also if you want
to, build another stinger site on the small grass space just
to the left of the supply dock. Build one radar van and place
it somewhere on your base. The last structure you would want 
to build is the palace - so do that.

Now for the attack force. Build 2 or 3 quad cannons and around 2
scud launchers. The SCUDS will make the job alot easier in some cases.
If you do not have that much money yet, just wait a while or else
build more workers to satisfy your needs. Once you have made a small 
army, send them down the curve into the small trench that extends through
the map. Use the rebel ambush first as a scout to see where everything
is. The airbase is around the west direction. The US fighter jets might
attack your base sometimes - especially the stingers.
There should be only five patriot missles defending the base. The quad
cannons will destroy any aerial attacks by the US. Use the SCUDS to
destroy the patriots while you have the quad cannons to destroy the
buildings and infantry. When these vehicles get 3 star ranks, they
can destroy buildings very quickly. At the very end, a bomber with
a fuel bomb will come pass, and if it survives, will attack your
main part of your base, but who cares anyway, you will win, so just leave it.
Finish off anymore remaining forces and now I've just proven you can pass
this level with 4 attacking units :) Mission is complete!


===============================================================================

= = = = = = = = = = = = = = = = =
 - - - Mission 05 - - -
= = = = = = = = = = = = = = = = =

Aral Sea, Kazakhstan
Toxic waste containment and disposal facilities

- Reports from the aral sea are not good.
- US forces have control of our toxin storage facility.
- Retake the storage bunkers.

Generals Promotions		:	[1 Star General Ranking]
					- Emergency Repair 1
					- Technical Training
					- Marauder tank

					[3 star]
					- SCUD Launcher
					- Cash Bounty 1
					- Cash Bounty 2
					- Cash Bounty 3
					- Rebel Ambush 1
					- Rebel Ambush 2
					- Hijacker

Constructable Vehicles		:	- Worker
					- Rebel
					- RPG Trooper
					- Radar Van
					- Technical
					- Scorpion
					- Marauder
					- Angry Mob
					- SCUD Launcher
					- Jarmen kell
					- Terrorist
					- Quad Cannon
					- Rocket Buggy
					- Toxin Tractor
					- Bomb Truck
					- Hijacker

Constructable Structures	:	- Barracks
					- Supply Stash
					- Tunnel Network
					- Arms Dealer
					- Demolition Trap
					- Command Centre
					- Palace
					- Stinger Site
					- Black Market

[capture 4 bunkers and wipe out the american defenders]

This mission is pretty hard, but if you follow the following procedure, it
can be done very easily!

First things first, use only one out of the 4 points you start with in the general
experience menu for the SCUD Launchers - these will play a vital importance later
on in the level. Now on the supply stash on the very bottom left of your base, build
another 9 workers to gather those supplies. Send another idle worker just up north
from your base and build another supply stash there, training another 9 workers
to collect supplies here - we want money quickly! Now once you get those workers
collecting resources, then get a few workers to build stinger sites from just above
the supply stash you built extending to the right where the water is - build about
6 to 8 stinger sites and spread them evenly. Now build some rebels and place them
in the civilian buildings nearby, so any enemy infantry which come and cause a
problem, will be killed quickly! Build another 4 stinger sites to the bridge just
to the east of your base, and send those 2 technicals you start off with to
go there as well.

Now that we have good defence, we can concentrate on building an offensive!
Build another arms dealer building near the existing one and also a palace
and black market to produce some upgrades and other units. Build 2 quad cannons
and group it up with the rocket buggy you should start with - on top of
this, build 5 SCUD Launchers in the other arms dealer place you built.
Upgrade the SCUD's with the anthrax beta upgrade to make its anthrax attack more
powerful.

Once you have built the SCUD's, group them with the other 3 vehicles, then send
them to the east killing any incoming infantry and travel to the very east of
the map until you reach those 2 bunkers. Destroy the infantry bunkers
on 'your' side of the bridge leading to the enemies island, and get those
SCUD's to force fire at the bridge.

What you do here is that you get each SCUD to fire an 'ANTHRAX' scud on
seperate parts of the bridge, thus creating a spread effect, making it nearly
impossible for units to cross the long bridge! Keep the SCUD's here continously
firing on the bridge for the rest of the mission. Also utilize the other supply
dock nearby for resources. Capture the 2 bunkers here.

Build an addtional 5 SCUD Launchers and about 10 scorpions with 2 or 3 quad
cannons. Keep these at your base still and build Jarmen Kell. Send this unit
north from your base to the 2 bunkers captured by the US. Use the sniper attack
move on the humvees and crusader tanks guarding the area and then send those
scuds and scorpions you built up to this location. Now get those scuds to force
fire on the second bridge which directly leads to the enemy base. By now you
would of captured 4 intact bunkers, go kill the americans. Shoot one of the 5
scuds at the bunker on the opposite side of the bridge. Doing this will destroy
anything in a big radius as these bunkers make big explosions when destroyed.
Once you have destroyed the entry defence of the main base, use your scorpions
to kill ground units and the quad cannons to shoot down the comanches and chinooks.
Destroy all buildings and enemy units in this level and then you have completed
this rather long but easy level.


===============================================================================

= = = = = = = = = = = = = = = = =
 - - - Mission 06 - - -
= = = = = = = = = = = = = = = = =

Somewhere near Lenger, Kazakhstan
Splinter cell controlled region

- GLA defectors have joined with china.
- Assault the convoys and sever their supply lines.
- Eliminate the traitors and their chinese allies.

Generals Promotions		:	[1 Star General Ranking]
					- Emergency Repair 1
					- Technical Training
					- Marauder tank

					[3 star]
					- SCUD Launcher
					- Cash bounty 1
					- cash bounty 2
					- Cahs Bounty 3
					- Rebel Ambush 1
					- Rebel Ambush 2
					- Hijacker

Constructable Vehicles		:	- Worker
					- Rebel
					- RPG Trooper
					- Radar Van
					- Technical
					- Scorpion
					- Marauder
					- Angry Mob
					- SCUD Launcher
					- Jarmen kell
					- Terrorist
					- Quad Cannon
					- Rocket Buggy
					- Toxin Tractor
					- Bomb Truck
					- Hijacker


Constructable Structures	:	- Barracks
					- Supply Stash
					- Tunnel Network
					- Arms Dealer
					- Demolition Trap
					- Command Centre
					- Palace
					- Stinger Site
					- Black Market

[Full walkthrough has not been constructed yet]


===============================================================================

= = = = = = = = = = = = = = = = =
 - - - Mission 07 - - -
= = = = = = = = = = = = = = = = =

[Walkthrough has not been constructed yet]



*******************************************************************************
   - - - "Section J - Skirmish Mode" - - -
*******************************************************************************

The skirmish mode of the game is very self explainatory so lets get right
into it.

======================================================
*** 01 - Skirmish ***
======================================================

Players		: Here, you can put in your own name in the first slot
		and change the other slots judging on the type of enemies
		or team buddies you want in the upcoming game.
		You can choose between the following	:
	
	Open	- Slot opened for other players/AI to join in.
	Closed	- Slot closed to lessen amount of slots avaliable.
	Normal	- Selects a normal difficulty AI.
	Hard	- Selects a hard difficulty AI.
	Brutal	- Selects a brutal difficulty AI.

- - - - - - - - - -

Color/Colour	: This is where you change the players colour.
		You can choose between the following	:

	Gold	- Gives player gold colour.
	Green	- Gives player green colour.
	Red	- Gives player red colour.
	Blue	- Gives player blue colour.
	Cyan	- Gives player cyan colour.
	Orange	- Gives player orange colour.
	Purple	- Gives player purple colour.
	Pink	- Gives player pink colour.
	???	- Gives player a randomly chosen colour.

- - - - - - - - - -

Army		: Determines which side you want to start off with.
		You can choose between the following	:

	GLA	- Makes player Global libertaion Army.
	USA	- Makes player United States of America.
	China	- Makes player China.

- - - - - - - - - -

Team		: Chooses the team in which you will play with.
		You can choose between the following	:

	None	- You are alone and not part of a team.
	1	- Belong to team 1.
	2	- Belong to team 2.
	3	- Belong to team 3.
	4	- Belong to team 4.

- - - - - - - - - -

Maps		: Go here to choose different maps to play on. Each one is
		set on a different basis etc., so choose carefully for what
		you want. Offical maps are the ones EA have made custom for
		the game while unoffical ones are the ones you download
		off the internet that other people make.

Offical Maps	: Alpine Assault	- Snow		- 2 Players
		  Desert Fury		- Desert	- 2 Players
		  Final Crusade		- Forest	- 2 Players
		  Heartland Shield	- Forest	- 2 Players
		  Sand Serpent		- Desert	- 2 Players
		  Scorched Earth	- Wastelands	- 2 Players
		  Silent River		- Forest	- 2 Players
		  Tournament Desert	- Desert	- 2 Players
		  Wasteland Warlords	- Wastelands	- 2 Players
		  Winter Wolf		- Snow		- 2 Players

		  Dark Mountain		- Desert/Grass	- 4 Players
		  Fallen Empire		- Desert	- 4 Players
		  Golden Oasis		- Desert/Grass	- 4 Players
		  Homeland Alliance	- Urban		- 4 Players
		  Lone Eagle		- Snow		- 4 Players
		  Tournament Island	- Desert	- 4 Players
		  Tournament Lake	- Desert/Water	- 4 Players
		  Tournament Tundra	- Snow		- 4 Players

		  Armoured Fury		- Desert/Grass	- 6 Players

		  Forest Avalanche	- Forest	- 8 Players
		  Twilight Flame	- Desert	- 8 Players
		  Whiteout		- Snow		- 8 Players

Also, when you select a map, if you have beaten any with an enemy on
it, you will see stars next to the name corresponding to which difficulty
of AI you have beaten it on.

- - - - - - - - - -

Game Speed	: This determines the overall game speed during the game
		will go. The faster, the more they operate and build things
		quicker etc..
		This is chosen by a variable between 15 to 60.

- - - - - - - - - -

Tally Table	: This shows the amount of times you have won or lost a
		game, the amount of times you have won in a row etc..

Best Win Streak		- The record amount of games you have won in a row.
Current Win Streak 	- The amount of games you have won in a row currently.
Career Wins		- The amount of total games you have won.
Career Loses		- The amount of total games you have lost.


======================================================
*** 02 - Battle Honours ***
======================================================

Here are the following nine medals that are seen on the skirmish screen:


- China Campaign Honour -

Description	: A medal with the China insignia on it.
Info		: To get this medal, you have to complete China's Campaign.

- - - - - - - - - -

- GLA Campaign Honour -

Description	: A medal with the GLA insignia on it.
Info		: To get this medal, you have to complete GLA's Campaign.

- - - - - - - - - -

- USA Campaign Honour -

Description	: A medal with the USA insignia on it.
Info		: To get this medal, you have to complete USA's Campaign.

- - - - - - - - - -

- Air Wing Honour -

Description	: A gold medal with a silver eagle insignia on it.
Info		: Build 20 or plus aircraft in one mission in solo or
		multiplayer mode to earn this medal. Best to use USA to get
		this medal.

- - - - - - - - - -

- Battle Tank Honour -

Description	: A gold medal with a gold tank insignia on it.
Info		: To get this medal, you have to build 50 or plus tanks in
		one game.

- - - - - - - - - -

- Endurance Honour -

Description	: A gold medal with a gold star on it.
Info		: To get this medal, you have to beat every skirmish map.

- - - - - - - - - -

- Apocalypse Honour -

Description	: A medal with a nuclear sign on it.
Info		: To get this medal, you only need to play 3 three games as
		  three sides and build their respective superweapons
		  respectively in each game.

- - - - - - - - - -

- Blitz Honour -

Description	: A medal with a gold fist with the number 10 on it.
Info		: To get this medal, you have to beat the enemy in less than
		10 minutes. This medal changes to a fist with the number 5 if
		you manage to pass the game in 5 minutes.

- - - - - - - - - -

- Streak Honour -

Description	: A medal with a gold thunderbolt with the number 3 on it.
Info		: To get this medal, you have to win 3 games in a row.
		This medal will change to a number 10 when you have won 10
		games in a row.



*******************************************************************************
   - - - "Section K - Multiplayer" - - -
*******************************************************************************

There isn't much here at the moment so if anyone would like to contribute
submissions for this section - then please do so :)


Online 	- Here you can login with your name to play across the internet with
	  other people from around the world in which play this game.

Network - Lan Lobby - Here people gather in from an local TCP/IP connection or
		      local area network in which you can play the game locally
		      on a network connection. Useful for playing because of
		      its low lag. Using the create and join buttons on the
		      bottom of the menu determines on what you want to do.
			

	- Direct Connect - Here, you can play through normal internet
			   connection - typing a singular Ip address from a
			   server or a friend of yours which wants to host
			   a game - to connect to it. Using the	create and
			   join buttons determines what you want to do.
			   Local Ip is your given Ip and to join in someones
			   game - you need to find out their Ip - also known
			   as the Remote IP.



*******************************************************************************
   - - - "Section L - Submission Info" - - -
*******************************************************************************

Well, this is the part I enjoy the most - the emails from people wether
it is from submissions to feedback ..... I did some of the hard work so
now it is up to you people to tell me anything about my guide or the game.

- - - - -
The following will be appreciated and be added to the guide:


- Tips and hints about the game in general.
- Multiplayer Information.
- Tips for the campaign missions.
- Any errors found in the guide [I know I have made some definitely].
- Feedback about my guide.
- Anything else that you think should be added to the guide.

More will be added later!

You WILL be credited for any submissions or feedback you do give.


One last thing - please if sending anything to me do two things. Put
something like "generals" on the subject line and please put your
name in which you would like to see on the submitters list!!!


Please start sending submissions to :

		platinumdarktim@yahoo.com.au

			or

		matrixdarktim@yahoo.com.au

Thank You :)



*******************************************************************************
   - - - "Section M - Updates" - - -
*******************************************************************************


Version 0.95	- First Release Version.

- - - - -

Version 0.99	- Last 6 Missions added to the Campaign Walkthrough.
		- Submitters added to the credits.
		- Submissions added to the guide.
		- Few adjustments made.
		- Changed alot of mistakes and errors.
		- Added permitted websites to the list.

*******************************************************************************
   - - - "Section N - Credits" - - -
*******************************************************************************

Well I do not have many things to thank, but here-goes:

- - - - - - -

Thanks to Electronic Arts for making this game :)
[www.eagames.com]

Command and Conquer Generals offical website for some bits of info:
[http://www.ea.com/eagames/official/cc_generals/launch.jsp]

The "PC" for being able to play games on and to do another million
things on it :P

GameFAQS for posting this guide onto their site first before any other sites
would.
[www.gamefaqs.com]

thats about it - dammit not many companies made this game :P



*******************************************************************************
   - - - "Section O - Copyright" - - -
*******************************************************************************

This guide has been researched and developed by me, Tim.
Copyright ©2003 By "Dark Tim".

All Rights Reserved.

The following websites have permission to post this guide:

		www.gamefaqs.com
		http://www.planetcnc.com/
		http://www.nonsologiochi.com
		http://www.cheatcc.com/
		www.computerunderground.com
		www.spielewiese.de
		www.ign.com
		http://www.cheats-corner.de

This may be not be reproduced under any circumstances except for 
personal, private use. It may not be placed on any web site or otherwise 
distributed publicly without advance written permission. Use of this 
guide on any other web site or as a part of any public display is 
strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

- - - - -

Copyright ©2003 Electronic Arts Inc./ Electronic Arts Pacific.
===============================================================================