=============================================================================== Command and Conquer Generals - Walkthrough - PC Version =============================================================================== Guide is best viewed with: Notepad Font - Fixedsys Size - 11 Style - Regular - - - - - Guide Developed By : Dark Tim Partly Edited and Spell Checked By : William C. Bowlin E-Mail Address: platinumdarktim@yahoo.com.au matrixdarktim@yahoo.com.au - Submission information on the "Submission Info" section of the guide - - - - - - Version : 0.99 Updated : Friday 18th April 2003 Copyright ©2003, All Rights Reserved. =============================================================================== - Table of Contents - =============================================================================== "Section A - Introduction" 01 - Introduction to Generals Walkthrough 02 - Recent Update News 03 - Submitter Credits "Section B - Getting Ready" 01 - Introduction/Story to Command and Conquer Generals 02 - Minimum and Recommended PC Requirements 03 - C&C Generals Main Menu Options 04 - End Mission Scoring 05 - Tips 'n' Hints 06 - Submitters Tips 'n' Hints "Section C - Training Mode" - - - - - "Section D - United States of America Statistics" 01 - Introduction to USA 02 - USA Structures 03 - USA Units 04 - USA Upgrades 05 - USA Generals Promotions 06 - USA Superweapons "Section E - United States of America Campaign" - Mission 01 - Mission 02 - Mission 03 - Mission 04 - Mission 05 - Mission 06 - Mission 07 - - - - - "Section F - China Statistics" 01 - Introduction to China 02 - China Structures 03 - China Units 04 - China Upgrades 05 - China Generals Promotions 06 - China Superweapons "Section G - China Campaign" - Mission 01 - Mission 02 - Mission 03 - Mission 04 - Mission 05 - Mission 06 - Mission 07 - - - - - "Section H - Global Liberation Army Statistics" 01 - Introduction to GLA 02 - GLA Structures 03 - GLA Units 04 - GLA Upgrades 05 - GLA Generals Promotions 06 - GLA Superweapons "Section I - Global Liberation Army Campaign" - Mission 01 - Mission 02 - Mission 03 - Mission 04 - Mission 05 - Mission 06 [to be confirmed] - Mission 07 [to be confirmed] - - - - - "Section J - Skirmish Mode" 01 - Skirmish 02 - Battle Honours "Section K - Multiplayer" "Section L - Submission Info" "Section M - Updates" "Section N - Credits" "Section O - Copyright" ******************************************************************************* - - - "Section A - Introduction" - - - ******************************************************************************* ====================================================== *** 01 - Introduction to Generals Walkthrough *** ====================================================== Hello fellow Command and Conquer General players, and welcome to my second walkthrough. This document is based on the game Command and Conquer Generals made by the people of Electronic Arts Inc. To give you my honest opinion, I was rather disappointed at this game as it did not live to my expectations and lacked originality from past command and conquer games, but the idea of having a true 3-Dimensional world and great graphics [though demanding on the computer] makes it all worthwhile to play. Besides the 3 new sides, which are totally different to each other and have a variety of advantages and disadvantages, EA has also introduced access to using upgrades to make your units and structures more powerful or defensive etc. You may also notice that Electronic Arts did not put in real-time FMV's in the game - like they have done with Tiberian Sun and Red Alert 2. This is because they believed that these sort of movies would take you out of the action you are participating in during the game. Using the in-game cinematics however changes this as you are always in the action and you easily find out what is going on in the mission to come! In this guide, you will find helpful information based on all three sides so come in and have a look to see if there is anything for you in here. :) Also, if you are interested in giving any feedback or submissions feel free to do so. There is more information about this towards the end of this document. I hope you enjoy the guide! :) ====================================================== *** 02 - Recent Update News *** ====================================================== [Version 1.00] About time I update this guide :P Sorry to everyone for any inconvenience. One reason of the delayed update of this guide is the fact my computer kept stuffing up - which is now fixed - the last reason being because of school work. From now though - I dont think that it would take as long for me to update the guide again :P There is some bad news though - I have not done the last 2 missions of the GLA walkthrough because after a few days typing the 5th mission is when my computer stuffed up and I have to reinstall all my games and I did not copy my save files, so I have to do it all again just to get to the last few levels - but this will waste my time as I am publishing another walkthrough and doing some other tasks on the computer so if anyone wants to contribute a walkthrough for the last 2 GLA, it would be appreciated greatly, but for now, I cannot really do much about it... I would like to thank the people for contributing to this guide greatly! Anyway, I want to make this news update short - so to tell anyone interested in my walkthroughs [quite a few people are :)] and some of which asking what my next walkthrough 'project' is - I have started developing a walkthrough for the upcoming game - "Enter The Matrix" which will be released some time around May 15th. An offical strategy guide has been made for it which will be released on May 15th as well but if you do not want to spend your money for a book, then come to the walkthrough that I'll make and I hope it can help you out :) But for now we will just have to wait ..... Also, last thing - I am very impressed at the submitters tips for this walkthrough by the way, check them out! Thanks! DarkTim ====================================================== *** 03 - Submitter Credits *** ====================================================== Thanks to the following people for contributing in some way towards my guide. Also for security reasons, I have deicided to put full names with the last name with an initial instead of the whole name unless a nickname of some sort has been provided or you do not mind having your full name being published into the guide.... Firstly, special thanks to two people for helping edit and translating my walkthrough. They are: William.B - For editing and spell checking some of my walkthrough. I have spell checked it myself before the first release of this guide, but I was in kind of a rush to release this guide so this very helpful person has come by to 'erase' any of those stupid errors I made, so therefore he can make my guide alot more useful that what it already was :) This guy is also responsible for submitting in a few very detailed submissions related for tips towards the game. Emanuela.C - This person - besides asking me for permission to post an italian translated version of this guide on a website, was the one who translated it to italian in the first place making it easier to read for some people out there who are italian and have trouble understanding the english language. - - - - - I also thank the people below for submitting, giving feedback, sending emails to me asking questions etc., which are related to my Generals walkthrough. If in any chance you want the name changed if you see yourself on the list, please contact me straight away and I'll get it fixed on the next version. Jaspar.Y - Pointing out some possible errors in the skirmish medals section, and also submitting easier ways of getting these medals from what I have said in the first update. Daniel.B - Correcting my error of the fact the tunnel networks can transport vehicles besides units as well. Dario.D - Asking permission to post this walkthrough on a website. [http://www.planetcnc.com/] Atma.D - Submitting in some general tips for the game. Sean.C - Submitting in some general tips for the game. Phil.S - Sending an email regarding something about Command and Conquer Generals. Michael.A - Pointing out some errors in my guide as well as things I have typed too commonly in the first version of my walkthrough. wizard4it - Sending an email regarding something about Command and Conquer Generals. andro artanto - Sending an email regarding something about Command and Conquer Generals. Dave.B - Sending in some general tips for the game. Michael.D - Spotting numerous errors on my guide and for some feedback. Mohit.A - Sending an email regarding something about Command and Conquer Generals. Ali.M - Sending an email regarding something about Command and Conquer Generals. Joe.B - Sending an email regarding something about Command and Conquer Generals. Russell.S - Sending an email regarding something about Command and Conquer Generals. Switch - Submitting an amazing amount of general submission tips. Dave.A - Asking to post this walkthrough on a site. [http://www.cheatcc.com/] Guy.J - Asking to post this walkthrough on a site. [Computerunderground.com] Roper337 - Sending an email regarding something about Command and Conquer Generals. Ceff - Asking to post this walkthrough on a site. Oliver.H - Asking to post this walkthrough on a site. [www.spielewiese.de] Paul.D - Pointing out some general errors. Steven - Asking to post this walkthrough on a website [www.ign.com] Danny - Submitting in numerous general submitters tips. David.S - Submitting in alot of general submitters tips. John.H - Submitting in alot of general submitters tips. Darren.M - Submitting in some basic cheats. Nasir.S - Sending an email regarding something about Command and Conquer Generals. Jimmy - Pointing out an error I made. Frank.T - Asking permission to post this guide on a website [http://www.cheats-corner.de] ******************************************************************************* - - - "Section B - Getting Ready" - - - ******************************************************************************* For every game - you should get ready - so here is an outline of some basic information needed towards the game. ====================================================== *** 01 - Story to Command and Conquer Generals *** ====================================================== Here is the given story: The game is set 20 years into the future. The threat was more deadly than anyone had imagined. While the United States of America intercepted the missile over the ocean - an explosion the size of Texas bloomed over the Atlantic like some amorphous flower - the thwarted terrorist attack would nonetheless reset the world stage. The bio-terror agent developed by the Global Liberation Army had the potential to wipe out hundreds of millions of people across the globe. As the 21st century matures, the superpowers are not quite so super anymore. The three main players on the world stage - the United States of America, China and the political terror organisation known as the Global Liberation Army - are each vying to bring it's own vision of truth and stability to the world, each side prepared to fight in it's own way and for it's own ideals. As China tries to push the Global Liberation Army out of its borders and the United States gears up for police action halfway across the globe, the GLA - the most efficient and slippery terrorist organisation ever seen - entrenches itself for the final conflict it has anticipated for millennia. It's a conflict that will determine the course of history to come ... a history not fussed over by bespectacled professors but hammered out by men of courage and cunning on the battlefield - by the generals. ====================================================== *** 02 - Minimum and Recommended PC Requirements *** ====================================================== Here are some basic requirements for the game. Take into account though that the minimum requirements are not actually the lowest requirements you need to play the game - as I have seen computers with lower speed than the minimum, run this game at good speeds at low detail. [Minimum Requirements] - Windows 98, Windows 2000, Windows Millennium (ME) and Windows XP. - 800 MHz Intel Pentium III Processor or AMD Athlon Processor. - 128MB RAM. - 8x CD/DVD-Rom. - 1.8 GB free hard disk space plus space for saved games, Windows swap-file, and DirectX 8.1. - 32 MB AGP video card using the Nvidia GeForce 2, ATI Radeon 7500, or a more recent chipset with DirectX 8.1 compatible driver. - DirectX 8.1 compatible PCI 16-bit sound card. - Keyboard, Mouse. [Recommended Requirements] - 1.8 GHz or faster Intel Pentium IV or AMD Athlon processor. - 256MB RAM or more. - Nvidia GeForce 3 or better Direct3D capable video card. - - - - - I also decided to put in the multiplayer requirements that are found in the manual, so if you ever to decide to play on the internet, try to have as it says below or else you might experience slow game play or it might not work at all: [Multiplayer Requirements] - 256MB RAM for three to eight player games. - One set of game discs per player. Both discs cannot be used simultaneously for multiplayer games. - Internet (2-4 players): 56kbps or faster direct internet connection. - Internet (5-8 players): Cable, DSL, or a faster direct internet connection. - Network (2-8 players): TCP/IP compliant network. ====================================================== *** 03 - C&C Generals Main Menu Options *** ====================================================== I have decided to roll through the options section of the main menu just in case any of you people don't know what some of the options available are for. Some are pretty straight forward. Scroll Speed: This determines the overall speed of the mouse while playing. Putting it lower will make the cursor move slower while putting it higher makes it move a lot faster. Personally, I like to put mine just above the half way point for the best comfort during game play :). - - - Audio options - - - Music : Changes volume of the games music. Sound FX : Changes volume of sound effects throughout the game. Voice : Changes the volume of peoples voices during game play. - - - Display Options - - - Resolution : Determines the resolution of the game play. The higher the resolution, the sharper the objects will appear. This affects the game overall so make sure you have a good 3D card if adjusting it at the highest level or you will definitely experience constant slowdowns. The following can be chosen : 800 x 600 1024 x 768 1152 x 864 1280 x 960 Brightness : Lowering the brightness will make the game screen darker while sliding it up will make it brighter. Varies depending by the type of monitor you are using. Detail : If the detail is higher - then you will get the best experience out of the game, but the disadvantage of this is that a fast computer is needed to make it run at optimum performance. The following can be chosen : Low Medium High Custom - - - Custom Detail Options - - - 3D Shadows : This toggles showing the dynamic 3D shadows that units and buildings have in the game. 2D Shadows : This toggles showing 2D shadows in the game. Cloud Shadows : This toggles the appearance of moving cloud shadows on the ground in the game. Extra Ground : This toggles the appearance of detailed lighting Lighting on the ground in the game. Smooth Water : This toggles smooth water borders along the shores Borders in the game. Behind Building : This toggles the silhouettes of any units that are standing or moving behind structures. Show Props : This toggles the appearance of trees and shrubs that are scattered throughout the various levels in the game. Extra Animations : This toggles extra effects like tree-swaying motions in the game. Disable Dynamic : This toggles the automatic adjustment of the game's LOD detail level. Leave this unchecked for optimum performance. Texture Resolution : Moving the slider to the left will reduce the Slider visual clarity of the textures in the game, but it will also improve performance. Particle Cap : Moving the slider to the left will reduce the Slider amount of particle effects, like explosions and dust clouds, that appear in the game, but it will also improve performance. ====================================================== *** 04 - End Mission Scoring *** ====================================================== When you complete, fail or exit a mission half-way through - the end of mission scoring screen will come up giving you statistics of each side that participated in the game. They are as they follow: Units Created - The amount of units that have been constructed in the mission. These include infantry, tanks and air units. Units Lost - The amount of total units that have been killed in action during the mission. Units Destroyed - The amount of enemy units that have been successfully destroyed by another team. Buildings - The number of structures that have been constructed. Constructed Buildings Lost - The number of structures that have been destroyed by hostile fire or friendly fire. Buildings - The amount of enemy structures that have been Destroyed destroyed by the team. Supplies - The total amount of supplies that have been Collected collected in the mission. It adds up so it shows you how much you would of made without spending anything at all. ====================================================== *** 05 - Tips 'n' Hints *** ====================================================== I will give only a few tips to help you in the game. These might not be the best tips but I will always allow submissions from other people that I will add towards here. I have picked some of these tips up while playing the game. - If you are using China to play with, when using the Dragon Tanks, be careful not to make any other of your units cross the path of fire they spray especially when using flame wall attack - all dragon tanks are resistant to its own fire attacks but units like Battlemasters and other infantry will get fried to a crisp eventually as these units do not have 'fire proof' armour. - Whenever you have the chance to do so, place any infantry you have into nearby buildings to garrison as defense, instead of building additional structures like Patriots and bunkers as this will cost more and will use more power. - It is best to have a mix of infantry say when you put them into a building which can fit 10 units. Put around 3 riflemen and the rest as rocket troops. This is handy if you verse both USA and GLA - as the USA use infantry a lot and the GLA use toxin tractors often. - If you see a toxin tractor or flame thrower heading towards a garrisoned building of yours and cannot stop it, tell your units to evacuate the structure straight away as these two armoured units have to just fire once at the building your units are in to make them die instantly. - Each side has its own advantages and disadvantages so if you only want to use one side to get use to, try all 3 to see which side fits you best. To be honest, I actually use all 3 sides as I know all the different sorts of special things the units can do and different attack patterns that I can use in different situations. This is because I have been playing the game a lot recently due to making this guide. If you would like to submit any tips, then email me on the dress mentioned up the top :) You will be credited for your small part of work. ====================================================== *** 06 - Submitters Tips 'n' Hints *** ====================================================== This rather huge tip has been submitted by "William.C" [CHINA] - The Hacker "Farm" - Creating a hacker farm is a very lucrative way to increase funds when playing as the Chinese. Like any farm, it's fairly pricy to get started, but pays for itself in minimal time and then you reap large amounts of money. Once your base defenses and a formidable offense have been created, you may notice that your funds begin to linger as the supply docks run low. At a mere 5 each, a hacker can generate limitless income. Depending on your computer's performance, a novice hacker with an Internet connection can gross in about 6 seconds. 1H = 5$/6 sec That being said, 10 Hackers fresh out of your barracks can generate in 6 seconds. 10H = /6 seconds = .333 per second At this rate, it takes a short 75 seconds to pay for a new hacker. More hackers can be added to the "farm," but after a while, the hackers begin to gain experience, attaining as a veteran, as an elite, and as a heroic. Hence, if your hacker farm is started soon enough to reap the full benefits, 10 hackers attaining heroic level reaps the following gross yield: 10H = 0/6 seconds = .666 per second At this rate, these ten lowly hackers can pay for a new Battlemaster or Gatling tank in 48 seconds, and can double the size of your hacker farm in six minutes and 15 seconds (actual time, not game time). Infinite cash. Now, along with any other "investment" in C&CG, you'll want adequate protection. Consider adding a Propoganda tower and a couple Gatling Gun Turrets to keep your hacker farm company. As with any piece of real estate, location is important, so make sure your hacker farm is not going to interfere with other players on your map, discretely tucked away in some corner behind your base. And remember, a happy hacker is a productive hacker :-D - - - - - - - - - - - - - - - - - - [USA] - Law of Distributed Chinooks - Any general with common sense builds the supply center adjacent to the dock or stack of supplies that is to be delivered to base. Regardless of civilization, this minimizes delivery time to and from your base to the dock. However, unlike the Chinese or the GLA, the U.S. Chinook helicopters *MAY NOT* use multiple units to harvest from the same source. The first part of the Law of Distributed Chinooks states that for a large supply dock, *2* Chinook helicopters is the appropriate number, one to wait while the other loads up, and they switch whent copter 1 is dropping off supplies. Any more than this in the sequence will be wasted. The second part of The Law of Distributed Chinooks states that more multiple supply piles, *1* and only *1* Chinook should be assigned per pile. These supply piles are usually assigned starting values of 50. Suppose that there are three such piles in a particular area. Building two extra helicopters to accompany the free one that comes with the supply center is appropriate, as long as routes are defined. If all three Chinooks were selected and told to harvest from the same pile, it is a violation of the first part of The Law of Distributed Chinooks. Conversely, a better strategy would be to distribute each helicopter to a separate supply pile, increasing your yield per trip from 0 (where the other two are waiting) to 00 in the same interval of time. At this rate the following is true: 3(50)/3(600) = 6.25 trips, so by the 7th trip (about two minutes, 30 seconds actual time), all three supply piles are depleted and you have aquired the full 250 before another player gets to the supplies. Remember to sell your supply centers when they are no longer needed to reduce power load and the need for protection. ====================================================== Submitted by "Sean.C" A good strategy when using the USA against GLA. Use the pathfinder to snipe the three stinger soldiers in the stinger nest then send in commanches to take out the nest while nobody is in it - the people come back, but if your choppers are waiting nearby, they will not get back in time to defend the nest. ====================================================== Submitted by "Atma.D" -Blitzkrieg attack- Start by using USA, and then get airfield as quick as possible and start building those comanches !!, then attack your opponent flank (his economy backbone) then he'll start to ruin :) This will also prevent enemy ground unit rush. ====================================================== Submitted by "Switch" Chinese Nuclear Missile combined with their artillery support (level 2/level 3) can obliterate any superweapon structure. The GLA are quite helpless here, only having the SCUD storm, while the USA can simply fire a Particle Cannon and drop their Fuel Bomb or send in the A10s - any combination of the three will do just fine (the USA might also decide to sacrifice a few bombers if the destruction the superweapon is a must - try a few Auroras. The Rangers can flashbang the GLA Missile Sites to kill those annoying rocket troopers inside, basically leaving the structure useless. The USA Laser Missile Upgrade seems to affect the missile barrage of the USA Comanches. [Still to be confirmed] There is a strategy that works best with the GLA Rocket Buggies: hit'n'run. ====================================================== Submitted by "Danny" Always build on higher grounds, Your units will be able to fire before the enemy on the ground can fire. Remember thought, Colonel Burton of the USA can climb up and down mountains. Look for 'Choke Points'. When you build your base look for narrow alley ways. If your enemy is launching a large rush, then deploy your units at one end of the choke point. The enemy drives in and then trys to turn back, but it cant because of the infantry/tanks behind. Large scale assualts can easily be destryed this way. Always build your structures away from each other. If they are close they can easily be destroyed quickly by splash damage from super weapons etc. If you are in, for example, the bottom right hand corner of the map - Always build your more expenisve structures towards the end of the map. The enemy will only be able to get them by using superweapons. When collecting supplies from the supply piles. Rotate the supply centre so that the entarce is right up against the pile. The units collecting the cash wont have to move as much If you are on the offense you have the better chance of winning. Dont waste too much money on base defenses, instead build tanks and units to defend your base. As these are mobile you can also use them to attack. ====================================================== Submitted by "David.S" *Use Mobile Units Instead of Stationary Defences* Structures like the Patriot Missle Defence System, the Gattling Cannon, and the Stinger Site, should be used sparingly. This is because smart enemies will either flank them, or take them out with artillery. Instead, use mobile units. They can be moved (hence the adjective "mobile"), so if the enemy tries to attack your base from the side you can just move your units to engage them. *The Power of Rocket-Armed Infantry* The 0 "man with a missle" can go a long way. When 5 are garrisoned into a building, they can easily take out a group of 3-5 tanks. When 10 are placed into a building, their power to stop tanks and other vehicles is unmatched. The Rocket Soldier's only weakness is that they can be easily killed. If there are no buildings around, just line some tanks in front of them so they wont get run over. The USA's rocket soldiers are especcially useful, due to their "laser lock" ability. *Spending Money* Unless you're saving your money up for something, SPEND IT! Money unspent means almost nothing in battle. You'd be suprised at how many people, when in the heat of battle, can just let their money pile up without them realising it. Even if you think your army is big enough... you never know. So keep popping out tanks, infantry, air-crafts etc. so that if the enemy unleashes a suprise attack, you'll be more ready for it. Also, when possible in the tech tree, make multiple Hackers, Supply Drops, and/or Black Markets. This is because the more you have, the more money will be falling into your hands. These things pay for themselves, so its wise to get them as early as economically possible, because when the map's supplies are depleted, and huge battles are fought over the final 00 at supply docks, these assets will be your best friend. *Simple -Yet Effective- "The Two Line Battle Plan"* I often use this strategy myself because of its simplistic effectiveness/ effective simplicity. The strategy can be used with all three armies, making it even better. Like the name suggests, the strategy requires two lines of units. In the front line, have a healty mix of anti-tank, anti-infantry, and anti-aircraft vehicles. Your front line should be thin (3 lines at most), but powerfull-- so this would be the part where you would bring in your upgraded Mauraders, your Overlords, your Paladins and not to mention any heroic or elite units you might have. In the rear line, have artillery (seige weapons). Advance the two lines parralell to the enemy's base, and move in just close enough so that your artillry can start eating away at your enemy's structures. DO NOT ALLOW THE ARTILLERY TO CROSS THE FRONT LINE. The front line is in front for a reason...to engage your enemies units. Naturally when you start to waste away at your enemie's structures with your artillery, they're going to retaliate. Its the front line's job to protect the artillery. DO NOT LET THE FRONT LINE STRAY AWAY THE ARTILLERY. Its imprerative that you keep the artillery alive, so let your enemy come out of its base and into your attack force. If you think that the enemy will flank you to get to your artillery, feel free to add a third line behind the artillery and some sidelines to completely surround your artillery with units. The thrid line can be replaced with Comanches if you are playing as the USA. Anyways, when you have destroyed everything in range, move the lines up little by little until you come into range of another building. Destroy anything else within range and repeat. Keep moving the lines up and defending the artillery until your opponents base has been neutralized. As far as numbers go ALWAYS HAVE MORE IN THE FRONT LINE THAN IN THE SECOND. Play around with the numbers too, to see if you have a combination that suits your playing style better. The formation command (ctrl+f), and the group command (ctrl+ number 1 through 0) are extremely helpful in this battle plan. *Superweapons Aren't That Super* Dont use superweapons like alone, they're there to complement the your army, they're not an army by itself. The same thing goes for generals promotions; using an artillery barrage, or a fuel bomb every "N" minutes isn't going to win a war. Using superweapons and generals promotions, however, is pretty effective. *Get Out of Your Base* As soon as you can, get out and counquer the map. If you can get your units out on the map, then there are several advantages: -Most of the fighting will be done away from your base -Oil rigs and other supplemental buildings will be easier to capture -Your opponent, knowing that you have units all over the map, will get pressured making him/her more likely to make a desperate or stupid move -You might detect a suprise attack/ ambush before it happens -You will have access to more supply docks/ Your opponent will have access to less supply docks -Being that you're already outside your base, your units can get to and attack your opponent's base faster *Rock Paper Scissors* In C&C:Generals, certin units are better at attacking certain things, while certain units are weaker to "this" unit than "that" unit, which is why when you are at war with a well rounded opponent who has anti-everything units/structures, compose a "Rock Paper Scissors" attack group. For example, if you were China Vs. China, and your enemy had Gattling Cannons, Battlemasters, Gattling Tanks, and maybe some Tank Hunters, the best way to fight against that is to find the weakness of his units. Use Inferno Cannons against the Gattling cannons, Tank Hunters/Battlemasters angainst his battlemasters, Battlemasters against his Gattling Tanks, and Gattling/Dragon Tanks against any foot-soldiers he may have. This "paper covers rock", "scissors cuts paper" tid bit is good against opponents who just send their units in as a whole, without a regard to who is effective against who. *Teamwork* When engaging enemy units with your own, send all of your units of a certain type to attack the same enemy unit (or if he sends in all vehicles, or all infantry, then in wont matter). Sending in your units to attack as one is really effective in taking out your enemy faster than they can they can take out you. This is probably the easiest and most basic strategy out there that will kill you enemy faster and reduce your casualties. ====================================================== Submitted by "David.S" [Not really of a tip but I liked his opinions] When playing as the Chinese, I have found it best to use a small handful of infantry on the back of an overlord and keep it behind a larger force of several basic tanks and 2-3 gatling tanks. That way, the large force of tanks and gatling tanks will remove any opposition you come against, short of a superweapon, and you can follow up with the infantry and take over any buildings you please. You might ask why I don"t use overlords instead of basic tanks, there are a few basic reasons: 1) Too costly 2) They are too slow, I find that the gatling tanks end up very far ahead and get slaughtered by a few basic tanks. 3) However, if you can afford to get 6 or more overlords, make one a bunker overlord and the rest gatling overlords (which, by far, are the best all around weapon IMO) ====================================================== Submitted by "Darren M" It is possible to edit the INI.BIG file in the game directory using a hex-editor do not change the length of the file or the game will not boot again. Just overwrite the text you need. Search for "buildcost" and over write it like "buildcost=2000"orig. "buildcost=0000"faked. Do not delete anything. If you done it write it will cost nothing to bulid. ******************************************************************************* - - - "Section C - Training Mode"" - - - ******************************************************************************* The training mission is a good thing to play to get use to the American units, which is a good side to use for beginners. It is a very simplistic mission so you won't need to save it and can be done with no fuss at all! ====================================================== - - - Training Mission - - - ====================================================== Mazar, De-Militarized Zone Operation : Silent Dawn - GLA controls a chemical weapons plant. - Destroy the chemical weapons plant. - Eliminate the threat. Generals Promotions : [1 Star General Ranking] - Paladin Constructible Vehicles : - Worker - Ranger - Crusader - Humvee - Paladin Constructible Structures : - War Factory [Liberate the American Base] At the start of the mission, you start off with a rather small group of paratroopers to which you must aid towards the construction dozer to the east of the start. Head downwards to where the Technical is near all the barrels and shoot the barrels to destroy it quicker. Behind that group of enemies - there are about 4 Humvees - put your guys inside them and head towards where the stinger site is. Shoot the barrels again for a quick result. Destroy any other Technical units that come in the way. After destroying the first stinger site, head towards the barracks and touch it to liberate it. Then an air strike will clear off the area of vehicles ahead, so kill any other remaining infantry in this area to liberate the power plant, supply centre and construction yard. Once you capture the barracks, you will receive 10000 dollars to spend new units on. Build some rangers and put them into the remaining Humvess for protection. [Use a Dozer to construct a War Factory] Once liberating the whole base, use the dozer to build a war factory - this will be the place for constructing armoured ground units. [Destroy GLA Bioweapons Factory] Now after the second cutscene, build about 1 Crusader and 2 Humvees. For each Humvee, build 5 Rangers each, 10 Rangers altogether, and then go right from your base towards the objective. If you want to - build some Paladins by going to the General"s experience menu and spend the one point on the Paladin Upgrade. Once you build 1 additional Crusader or Paladin, group it with the first 4 tanks and Humvees and make all of them group 1. Send them to the east of the base - following the road. Rescue the pilots and put them in the Humvees or tanks to make them get a higher rank hence making them more powerful. While moving on, build battle drones for all your vehicles. Head towards the bridge where there might be a few Technicals and a stinger site guarding it. Destroy them and move on. A third cutscene will start shortly after destroying the stinger site, destroying the guarding tanks. Kill any Technicals and infantry you get attacked by - a plane full of rocket troops will pass to help you destroy remaining troops in the town - then move upwards the map - heading closer towards the main base after completing this part. There is another stinger site and few Technicals to destroy, then keep going north and there should be another few stinger sites as well as tunnel networks. Shoot the barrels surrounding the stinger sites to destroy them - then concentrate mainly destroying any tanks or Technicals that pop up and head straight up towards the base and destroy the bio weapons factory to complete the training mission. You will also receive some more paratroopers as back up to help you. As a note, if you"re a stickler for losing units, you may want to clear the paratroopers from the area on the top of the plateau that the chemical plant is on, as the explosion will kill them in very little time. ******************************************************************************* - - - "Section D - United States of America Statistics" - - - ******************************************************************************* ====================================================== *** 01 - Introduction to United States of America *** ====================================================== The United States are a very dominant and powerful side in the game of Generals. They are probably the best side to use if you are a beginner as the firepower of the units and strength of the structures are very formidable. The other advantage about America is that there is the biggest variety of vehicles and other units to choose from out of all three sides. They have the tendency to play both roles of defending and attacking. The super weapon which is the particle cannon is not wide spread but is very powerful when used at the right time and place - this is where the fuel bomb comes in handy to wipe out anything else in a big radius!! The following part of this section will tell you information on the structures and units of the USA. ====================================================== *** 02 - USA Structures *** ====================================================== - - - Command Centre - - - Cost : 2000 Power Req. : Takes 0 Options : Spy Satellite Paratroopers A10 Strike Fuel Bomb Spy Drone Builds : Construction Dozer Info : This is the work-house of all the operations and commands of the United States of America's Military Force. Important to keep intact if holding other superweapons and special attacks, so you are able to use them. You can also build additional dozers to build multiple structures at the same time. = = = = = = = = = = = = = = = = = = = - - - Cold Fusion Reactor - - - Cost : 800 Power Req. : Supplies 5 (10 when upgraded) Upgrade : Control Rods Info : This is the power plant required to build to get access in building other important structures. When upgraded to control rods, you will get supplied double power. Not normally as efficient as the Chinese Nuclear Reactors. = = = = = = = = = = = = = = = = = = = - - - Supply Centre - - - Cost : 2000 Power Req. : 1 Builds : Chinook Transport Helicopter Info : The most common way for the United States to earn money. Also must be built to construct additional important structures, such as the War Factory. You will receive 0 from each Chinook payload drop-off. = = = = = = = = = = = = = = = = = = = - - - Barracks - - - Cost : 600 Power Req. : 0 Upgrade : Capture Building Flashbang Builds : Ranger Missile Defender Pathfinder Colonel Burton Info : The main structure needed to build infantry units for the US. = = = = = = = = = = = = = = = = = = = - - - War Factory - - - Cost : 2000 Power Req. : Takes 1 Upgrade : TOW Missile Builds : Crusader Humvee Ambulance Paladin Tomahawk Info : Structure that produced armoured ground units for the US. = = = = = = = = = = = = = = = = = = = - - - Airfield - - - Cost : 1000 Power Req. : 1 Upgrade : Rocket Pods Laser Missiles Builds : Raptor Comanche Stealth Fighter Aurora Bomber Info : Constructs air units for the United States. Provides best variety in air superiority roles (Air-to-Air, Air-to-Surface, Anti-tank, Anti-infantry, etc.). The upgrades provided here are worthwhile, increasing the damage potential for your aircraft. = = = = = = = = = = = = = = = = = = = - - - Supply Drop Zone - - - Cost : 2500 Power Req. : 4 Info : Secondary source of income for the United States. Supply drops occur regularly at 2 minute intervals, grossing about 00 each. While creating a steady flow of income, they can strain your power plants, so keep an eye on your reserves. Vulnerable structure; should be placed away from front line of base to prevent problems. When participating in a major battle, build around 30 of these to get maximum profits possible. This makes constructing things so much easier. NOTE: Cargo planes that are shot down after supplies are dropped off do NOT count in your 'Units Lost' total at the end of the game. = = = = = = = = = = = = = = = = = = = - - - Strategy Centre - - - Cost : 2500 Power Req. : 2 Options : Bombardment Search and Destroy Hold the Line Upgrade : Advanced Training Composite Armour Drone Armour Info : United State"s general upgrade building. Shifts unit bonuses depending on strategy selected. The Bombardment strategy will increase the damage potential of all units, while the Hold the Line strategy gives all units additional armour. Lastly, Search and Destroy will increase the weapon range of all units - best to use for long range vehicles. = = = = = = = = = = = = = = = = = = = - - - Detention Camp - - - Cost : 1000 Power Req. : 0 Options : Intelligence Info : A useful structure to have, although not required. The Detention Camp allows you to see every unit on the map (including stealth units) for about 30 seconds once every two minutes. Requiring no power, it may be advisable to create multiple Camps, space and money providing. Very useful to use before planning a major attack. = = = = = = = = = = = = = = = = = = = - - - Patriot Missile Defense System - - - Cost : 1000 Power Req. : 3 Info : Excellent weapon for static defense purposes, the Patriot is one of the most lethal defense weapons out of all 3 sides. Can engage air and ground units easily from a medium range. Built-in ability to transmit target location data to other Patriot Missile sites. = = = = = = = = = = = = = = = = = = = - - - Particle Cannon - - - Cost : 5000 Power Req. : 10 Options : Particle Cannon Info : This is the primary superweapon of the United States. The weapon itself is not as directly comparable to the power of the Nuclear Missile or SCUD Storm, but has many tactical advantages. The Particle Cannon has pinpoint accuracy allowing you to target a single structure and leave adjacent ones intact (For example, may be used to destroy static defenses to send main strike force in to capture buildings and technologies). Devastating against units, may require two to destroy Command Centers or other Superweapons. Four minute countdown timer. ====================================================== *** 03 - USA Units *** ====================================================== - - - Construction Dozer - - - Cost : 1000 Built : Construction Yard Info : These are the main vehicles to get you started. Without these it is impossible to survive. They have no weapons but can create anything which you have access to. = = = = = = = = = = = = = = = = = = = - - - Supply Chinook - - - Cost : 1200 Holds : 5 Units Built : Supply Centre Info : These are used for supply and transportation reasons only. They also hold no weaponry and can hold armoured vehicles. All ground units can be placed into the chinook helicopter for transportation. = = = = = = = = = = = = = = = = = = = - - - Ranger - - - Cost : 225 Strong : Infantry Weak : Light Vehicles Options : Capture Building Flashbang Machine Gun Upgrade : Capture Building Advanced Training Flashbang Weapon : Machine Gun/Assault Rifle Flashbang Built : Barracks Info : The primary foot unit of the USA, these tend to be very weak individually or in small groups, but are very useful in bigger groups. Home skills like capture building and flashbangs. = = = = = = = = = = = = = = = = = = = - - - Missile Defender - - - Cost : 300 Strong : Tanks, Aircraft Weak : Infantry Options : Laser Designator Upgrade : Advanced Training Weapon : LAW Rocket Launcher Built : Barracks Info : Useful when grouped with rangers to make a deadly force, these are extremely useful when it comes to killing armoured units. Very inaccurate and weak towards infantry so be careful not to encounter the enemy infantry unless you have some rangers with you. = = = = = = = = = = = = = = = = = = = - - - Pathfinder - - - Cost : 600 Strong : Infantry Weak : Light Vehicles, Scouts Upgrade : Advanced Training Weapon : Sniper Rifle Built : Barracks Info : Only can be accessed when 'purchased' from the generals experience menu, these covert units are very good to use in missions were you would like to suprise the enemy or do a hit and run moves. These units are also cloaked when not shooting, but this makes them more easier to position around with instead of the typical ranger. = = = = = = = = = = = = = = = = = = = - - - Colonel Burton - - - Cost : 1500 Strong : Infantry Weak : Scouts Options : Knife Attack Timed Demolition Charge Remote Demolition Charge Detonate Remote Charge Upgrade : Advanced Training Weapon : Machine Gun/Assault Rifle Demolition Charges Knife Built : Barracks Info : The special infantry unit built for the USA, this unit is cloaked when not shooting. Good to use as a leading unit with a group of Pathfinders. This guy also has a variety of different things to choose from, making him ideal for all sorts of situations in which when you use ground units. = = = = = = = = = = = = = = = = = = = - - - Crusader Tank - - - Cost : 900 Strong : Vehicles, Buildings Weak : Aircraft, Rocket Infantry Options : Battle Drone Scout Drone Upgrade : Advanced Training Battle Drone Scout Drone Composite Armour Weapon : Tank Turret Built : War Factory Info : One out of the two simple units in the war factory - the Crusader is also a good unit to use in big groups. Just like the Missile Defender, the Crusader tank is not very good against infantry/rocket troops so put some Humvees with a group of these tanks. = = = = = = = = = = = = = = = = = = = - - - Paladin Tank - - - Cost : 1100 Strong : Tanks, Buildings, Rocket Infantry Weak : Aircraft Options : Battle Drone Scout Drone Upgrade : Advanced Training Battle Drone Scout Drone Composite Armour Weapon : Laser Designated Tank Turret Built : War Factory Info : Uses a laser designator to shoot at it's target - making it more accurate and deadly than the crusader tank. A good tank to use for all-round purposes but first must be 'purchased' from the generals experience menu. = = = = = = = = = = = = = = = = = = = - - - Humvee Military Vehicle - - - Cost : 700 Strong : Infantry Weak : Tanks Holds : 5 units Options : Battle Drone Scout Drone Upgrade : TOW Missile Advanced Training Battle Drone Scout Drone Weapon : Machine Gun Turret TOW Missile Turret Built : War Factory Info : If you consider building these weak but useful armoured units, build a group of these and upgrade it so it holds the TOW missile turret - then build a battle drone - hence this will make a group of these vehicles alot more better to use. Can carry five foot units for easy transportation. = = = = = = = = = = = = = = = = = = = - - - Ambulance - - - Cost : 600 Holds : 3 units Options : Battle Drone Scout Drone Clear Toxins Upgrade : Battle Drone Scout Drone Weapon : Healing/Toxin Turret Built : War Factory Info : A vehicle that I would guess that not many players usually build, it is only useful really for healing groups of infantry at once. It also boosts the healing level when near certain units. = = = = = = = = = = = = = = = = = = = - - - Tomahawk - - - Cost : 1200 Strong : Base Defences Weak : Tanks, Aircraft, Light Vehicles Upgrade : Advanced Training Battle Drone Scout Drone Weapon : Tomahawk Missile Built : War Factory Info : A great vehicle to use for long range combat purposes. Very weak virtually against anything in short range, you should have a tank of some sort at least defending on one these if you want it to survive. It is a powerful weapon to be used in groups. Vunerable to air units as it cannot shoot down these units. = = = = = = = = = = = = = = = = = = = - - - Raptor Fighter Jet - - - Cost : 1400 Strong : Aircraft, Tanks, Light Vehicles Weak : Rocket Infantry, Anti Air Defences Upgrade : Advanced Training Laser Missiles Weapon : Missiles Built : Airfield Info : A fighter which is generally purchased at the beginning of the game is in fact the only one out of the other jets to destroy any other enemy airbourne aircraft. = = = = = = = = = = = = = = = = = = = - - - Comanche Stealth Helicopter - - - Cost : 1500 Strong : Tank, Light Vehicles, Infantry Weak : Rocket Infantry, Anti Air Defences Options : Rocket Pods Upgrade : Advanced Training Rocket Pods Weapon : Missiles Rockets Chaingun Built : Airfield Info : Well actually it is not stealth in the game, but is meant to be! A very agile and manauverable helicopter, this is great to use with groups, as these when they get to 3 star rank are virtually unstoppable. These choopers are packed full of weapons and are ready to use them. I even use these to destroy the stinger sites the GLA use, just send a few of them over, use the rocket pods and they'll destroy it in a matter of no time! The best and excellent choice when going for a hit and run attack or just when you want to eliminate the competition quickly :P = = = = = = = = = = = = = = = = = = = - - - F-117 Nighthawk Stealth Fighter - - - Cost : 1600 Strong : Enemy Base Defences Weak : Enemy Fighters Upgrade : Advanced Training Laser Missiles Weapon : Laser Guided Bombs Built : Airfield Info : Another great choice to build during a game. It acts just like the aurora bomber except for that it does not go as fast but is cloaked when not attacking. Powerful to use in groups, can destroy a structure like a superweapon or construction yard in one go with at least 4 or 5 of these going at once. = = = = = = = = = = = = = = = = = = = - - - Aurora Bomber - - - Cost : 2500 Strong : Buildings Weak : Buildings Upgrade : Advanced Training Weapon : Bombs Built : Airfield Info : A very expensive air unit to purchase, consider using these later on a match when you have the proper amount of money to build a group of these. These are great to use to quickly destroy any enemy super weapons and the fact that it travels at the speed of sound to when it reaches it's target is an added bonus. The most severe drawback is it's poor armour and loses 50% of it's speed after it has launched it's bombs - making it extremely vunerable for the enemies to shoot down. ====================================================== *** 04 - USA Upgrades *** ====================================================== [Barracks] - - - Flashbang - - - Cost : 800 Info : Gives Ranger the ability to use flashbangs to clear out any soldiers from a civilian building. - - - Capture Building - - - Cost : 1000 Info : Gives the Ranger ability to capture enemy structures and other special buildings. = = = = = = = = = = = = = = = = = = = [War Factory] - - - TOW Missiles - - - Cost : 1200 Info : Gives the Humvee an additional TOW missile launcher. = = = = = = = = = = = = = = = = = = = [Airfield] - - - Rocket Pods - - - Cost : 800 Info : Gives Comanches access to using a rocket barrage. - - - Laser Missiles - - - Cost : 1500 Info : The Raptor and Stealth jets deal an additonal +25% bonus damage. = = = = = = = = = = = = = = = = = = = [Strategy Centre] - - - Advanced Training - - - Cost : 1500 Info : Units gain veterancy at twice the usual speed. This upgrade applies with all USA units except for chinook and construction dozer. - - - Drone Armour - - - Cost : 500 Info : All the drones get an additional +25% armour. - - - Composite Armour - - - Cost : 2000 Info : Crusader and Paladin tanks get an additional +25% armour. = = = = = = = = = = = = = = = = = = = [Cold Fusion Power Plant] - - - Control Rods - - - Cost : 800 Info : Supplies the power plant with an additional 100% of power. Good to use when building lots of Particle Cannons and Supply Drop Zones. = = = = = = = = = = = = = = = = = = = [All Armoured Units] - - - Battle Drone - - - Cost : 300 Strong : Infantry Weak : Rocket Infantry Info : An upgrade that releases a small battle drone with a machine gun to help defend any of the armoured units futhurmore. - - - Scout/Spy Drone - - - Cost : 100 Info : Creates a spy drone near your units to extend your units sight range. Good to use when using Tomahawks. ====================================================== *** 05 - USA Generals Promotions *** ====================================================== [1 Star Ranking General] - - - Paladin Tank - - - Info : Gives you the ability to construct the Paladin Tank in the War Factory. - - - Stealth Fighter - - - Info : Gives you the ability to construct the Stealth Fighter in the Airfield. - - - Spy Drone - - - Info : Lets you utilize spy technology using these drones. Once purchased, use the construction yard or side panel to launch one in an unknown area. = = = = = = = = = = = = = = = = = = = [3 Star Ranking General] - - - Pathfinder - - - Info : Gives you the ability to train the Pathfinder in the Barracks. - - - Paratrooper Drop Level 1 - - - Info : Gives you the choice to launch a group of 5 paratroopers at the targetted area by plane. - - - Paratrooper Drop Level 2 - - - Info : Gives you the choice to launch a group of 10 paratroopers at the targetted area by plane. - - - Paratrooper Drop Level 3 - - - Info : Gives you the choice to launch a group of 20 paratroopers at the targetted area by plane. - - - A10 Thunderbolt Strike Level 1 - - - Info : Gives you the choice to launch an A10 Strike with 1 A10 Thunderbolt. - - - A10 Thunderbolt Strike Level 2 - - - Info : Gives you the choice to launch an A10 Strike with 2 A10 Thunderbolts. - - - A10 Thunderbolt Strike Level 3 - - - Info : Gives you the choice to launch an A10 Strike with 3 A10 Thunderbolts. - - - Emergency Repair Level 1 - - - Info : Gives you access to the repair utility in case a group of your units are under attack and nearly destroyed. This will give light repairs to all vehicles selected in the radius. - - - Emergency Repair Level 2 - - - Info : Gives you access to the repair utility in case a group of your units are under attack and nearly destroyed. This will give medium repairs to all vehicles selected in the radius. - - - Emergency Repair Level 3 - - - Info : Gives you access to the repair utility in case a group of your units are under attack and nearly destroyed. This will give major/serious repairs to all vehicles selected in the radius. = = = = = = = = = = = = = = = = = = = [5 Star Ranking General] - - - Fuel Bomb - - - Info : Gives you the ability to use the additional US superweapon. ====================================================== *** 06 - USA Superweapons *** ====================================================== - - - Particle Cannon - - - Deployed : Particle Cannon Structure Countdown : 4:00 Minutes Info : Emits a powerful electric beam directed from a satellite up in space. Does not have a big spread effect but can be directed to move in other directions. The targetted area in which the beam will hit will completely incinerate any unit that passes it. Can destroy strcutures easily but might require 2 to destroy heavy armoured buildings. The beam lasts for about 30 seconds before vanishing. = = = = = = = = = = = = = = = = = = = - - - Fuel Bomb - - - Deployed : Construction Yard Countdown : 6:00 Minutes Info : A very powerful bomb, dropped of by a cargo plane. Once dropped, splits the shell half way from impact and splashes a big wave of fuel around the designated area. About 3 seconds later, the ignition sticks explode creating a chain reaction about twice the size of a nuclear bomb. Very devastating in the middle of the targetted area but is considerably weaker furthur away from the explosion. = = = = = = = = = = = = = = = = = = = - - - Paratroopers - - - Deployed : Construction Yard Countdown : 4:00 Minutes Info : No were as near as powerful as the first two above, this attack should only be used to finish off any enemy units or buildings that are hard to access or have a good entry defence. Also good for stealth purposes if they are dropped in a place without enemy suspicion. = = = = = = = = = = = = = = = = = = = - - - A10 Thunderbolt Strike - - - Deployed : Construction Yard Countdown : 4:00 Minutes Info : A very good attack to use when trying to destroy a structure as quick as possible, these release a certain amount of A10 Thunderbolt planes which will swoop towards it's target and shoot it's very powerful cannons and a barrage of missiles towards the designated area. It's shockwaves created by the missiles will also obliterate anything within it's radius. ******************************************************************************* - - - "Section E - United States of America Campaign" - - - ******************************************************************************* = = = = = = = = = = = = = = = = = - - - Mission 01 - - - = = = = = = = = = = = = = = = = = Baghdad, Iraqi War Zone Operation : Final Justice - Global Liberation Army has SCUD Storm. - They are based in Baghdad. - Eliminate Threats. Generals Promotions : [1 Star General Ranking] - Paladin Tank - Spy Drone - Emergency Repair 1 Constructable Vehicles : - Supply Chinook - Construction Dozer - Ranger - Defender - Crusader - Paladin - Humvee Constructable Structures : - Cold Fusion Reactor - Barracks - War Factory - Supply Centre After the starting cutscene, you will end up with a collection of tanks and about 4 humvees. Send the 4 humvees back to the base and build 20 rocket troops. After doing this, tell the humvees to return with the rest of the tanks. Group your tanks as group 1 and humvees as group 2. Proceed forward towards the town, destroy the several tanks guarding the entry then move forward until a cutscene showing SCUD's being launched into the town occurs. [Destroy the SCUD Storm] After this devastating attack, avoid the anthrax clouds by merging towards the right of the road and move upwards towards the bridge where you will see a garrisoned building with enemies. Just wait 20 seconds until you see 2 chinook helicopters appear and they will drop off infantry to finish the job - and now move up towards the bridge where there is a radar van and some infantry and tanks. Now while destroying this area of enemies, send in the remaining rangers from were they got dropped off by the chinook and send them towards the right were some infantry units are holding your grounded pilots hostage in a small fenced prison. After your rangers have killed the troops guarding the prison, send the rescued pilots into some of your tanks to give them a higher ranking - making them more powerful. After doing this, send your tanks up the road towards a entry - straight ahead that leads into dirt road. When going up the small ramp towards the dirt area, a few of the technicals will try to attack, but your tanks will destroy these with little fuss. Head east towards where the enemy base is while eliminating any units or structures that belongs to the enemy. It will also be a good idea now for your tanks to build the battle drones for added protection. Now when you head towards the entry of the base - one of the guy's will tell you to hold back and then you should see a plane pass which will drop off a huge fuel bomb. Watch the fireworks obliterate the whole frontline defence and now it is just a matter of sending in those tanks to destroy remaining structures and units - eventually leading the the destruction of the SCUD storm or else when you reach the SCUD's - wait like 20 seconds for a bunch of Fighter Jets to bomb this whole area to the oblivion. Congratulations - you have finished the first USA mission. =============================================================================== = = = = = = = = = = = = = = = = = - - - Mission 02 - - - = = = = = = = = = = = = = = = = = Al Hanad, Yemen Operation : Treasure Hunt - GLA leaders tracked to Yemen. - Comanches are searching for criminals. - Save the captured pilots. Generals Promotions : [1 Star General Ranking] - Paladin Tank - Spy Drone - Emergency Repair 1 [3 Star General Ranking] - Pathfinder Constructable Vehicles : - Supply Chinook - Construction Dozer - Ranger - Missile Defender - Crusader - Paladin - Humvee - Ambulance - Pathfinder Constructable Structures : - Cold Fusion Reactor - Command Centre - Barracks - War Factory - Supply Centre - Patriot Missile [Rescue captured pilots] Starting off at your base, this mission will show you the full map instead of it being fogged out. Before you start, look at the mini-map and you should see one red dot to the east side of it. This is where the first pilot is being held captive. Now look below from your base and you should see another resource area for your supplies. Build another few chinooks and send them towards this resource. Now select the group of 4 tanks and 4 humvess and send them in towards the 2 technical utes to destroy them. Destroy any others that come from other directions. While doing this, look back to your base and get a construction dozer to build another patriot missile next to the co-existing one on the north side of the base and another one next to the co-existing one on the east side of your base - you will see why you need these later. Now make the group of tanks and humvees towards the angry mob, which are guarding the entry to the first pilot. Destroy the stinger site nearby and place the rescued pilot into one of your vehcles instantly giving it a 3 star rank. Also, a convoy of tanks will attack your base so this is were those patriots come in handy. Moving on, at least half of your group should be destroyed by now, so with the money you would of recieved during combat, build another 10 crusader tanks and send them upwards. Also, use the upgrade to make humvees use TOW missiles to make them tougher. From were the first pilot was, go north-west up the road towards a garrisoned tower, with few technicals waiting nearby. Destroy these and head up the level towards the area were enemy forces are concentrated. Destroy any threat what so ever and rescue the second pilot which is once again guarded by a mob and a stinger site. Now after rescuing the second pilot, head east towards where the last pilot is being held. From here, it's just a simple dose of attacking all the enemies with what you have got and eventually it will all pay off when you get hold of the last pilot - just watch out for the 3 stinger sites allocated around the base, then send the last pilot back to your base. Mission is complete. =============================================================================== = = = = = = = = = = = = = = = = = - - - Mission 03 - - - = = = = = = = = = = = = = = = = = Northern Kazakhstan, US forces in full retreat Operation : Guardian Angel - USA forces are in full retreat. - GLA is in close pursuit. - Provide cover for retreating forces. Generals Promotions : [1 Star General Ranking] - Emergency Repair 1 [3 Star General Ranking] - Pathfinder - Stealth Fighter - A10 Strike 1 Constructable Vehicles : - Supply Chinook - Construction Dozer - Ranger - Missile Defender - Pathfinder - Stealth Fighter - Comanche Constructable Structures : - Cold Fusion Reactor - Barracks - Airfield - Supply Centre - Patriot Missile [Ensure the escape of 100 US forces] This mission is very straight forward. Just concentrate towards the long middle trench that comes from the west to the east side of the map. Around 30 seconds when the level starts, get ready because the first bunch of US forces retreating will come from the west side of the map. Another 20 seconds later, enemies will come from the same way towards the retreating forces. This is were you come in to help. It is just best to use air forces for this level as you do not have to much time to prepare. But firstly, deploy all the ground units which have been already made for you all around your base, and make them head down the trench to the left side near where the US forces come from. From now, just leave them there and concentrate with your air forces. It is suggestable that you build another at least 10 comanches. Once you have done that get the comanches to go towards were you have deployed all your ground units. To really tick off the enemies, build a few patriots on the actual road that goes through the trench. Do be warned though, each time more troops run away, more enemies do get deployed and can be more annyoing to destroy. But if you flood the entry full of comanches, they will make the job alot more easier. The A10 Strike will also help towards when the forces come by the third time - but is hard to time for when the enemy comes. The rest of the mission is pretty self explainitory so just kill any enemies before they destroy the US forces that are retreating and eventually you will finish the mission. Just as a reminder - when you reach 100 units retreated, there is one more squad that will try to attack your base - use your comanches once again to rid of this annoyance immediately - now the mission is done for good :) =============================================================================== = = = = = = = = = = = = = = = = = - - - Mission 04 - - - = = = = = = = = = = = = = = = = = Kazakhstan Coast, 1400 Hours Operation : Stormbringer - GLA training camp has been discovered. - Eliminate Threats. Generals Promotions : [1 Star General Ranking] - Emergency Repair 1 - Spy Drone - Paladin Tank [3 Star General Ranking] - Stealth Fighter - Pathfinder - Para Drop 1 - A10 Strike 1 Constructable Vehicles : - Supply Chinook - Construction Dozer - Ranger - Missile Defender - Pathfinder - Stealth Fighter - Comanche Constructable Structures : - Cold Fusion Reactor - Barracks - Airfield - Supply Centre - Patriot Missile - Command Centre - War Factory This mission is pretty short and hard but is annoying because of the mass number of tunnel networks, stinger sites and rocket buggies you have to destroy. Start to make your units attack the enemies on the beachfront after the cutscene finishes. After destroying the rather small force of enemies, another cutscene will come up. This is were you get told to destroy 4 stinger sites so you can bomb the area. Now you will get a few more additional units. Group everything excpt for the tomahawk's as group 1 - the tomahawk's are group 2 and should be left behind the main attack squad when doing any big attack on the bases. [Destroy the Stinger Sites] Also remember this part is non-constructable meaning that you do not have buildings to build any additional units, so strategize your units plan of attack more carefully for this mission. Now before you head up the small hill to the left, get your tomahawks to eradicate the whole area of the several bunkers. At the start, you get 3 experience points, use 2 of them for the A10 Strike and the other for the paratroopers. Head to the ramp on the very far west and try to use the tomahawks to destroy the 4 stinger sites - but put a few crusaders next to them in case any enemy buggies will come etc. After destroying the 4 sites, another cutscene will appear showing 2 bombers - carpet bombing the entire base of enemies. Now you should see you construction vehicles come to the rescue. [Destroy the GLA base] Here you should completely rebuild an army to destroy the GLA base not to far towards the north east of your base. Try to hurry because it is better to get this part done quicker. Now while building - get your tomahawks to destroy any enemies in the town area but do not get to close to the base for now. Build a construction yard first then begin from there. By destroying the enemies around hiding in the town area, it will be easier to access the enemies base. Now once you set up your base - get alot of money and build a huge army of just vehicles. Now once you have prepared everything, send attack groups towards the base and go crazy! Once you have destroyed this base, mission is complete. just remember to use the tomahawks to your complete advantage if you still have them alive :) =============================================================================== = = = = = = = = = = = = = = = = = - - - Mission 05 - - - = = = = = = = = = = = = = = = = = Kazakhstan De-Militarized Zone Operation : Blue Eagle - Peace conference in Kabara City. - GLA cannot be trusted. - Be on alert. Generals Promotions : [1 Star General Ranking] - Emergency Repair 1 - Spy Drone - Paladin Tank [3 Star General Ranking] - Stealth Fighter - Pathfinder - Para Drop 1 - A10 Strike 1 - Para Drop 2 - A10 Strike 2 Constructable Vehicles : - Supply Chinook - Construction Dozer - Ranger - Missile Defender - Crusader - Paladin - Humvee - Ambulance - Tomahawk - Comanche - Pathfinder - Stealth Fighter - Raptor Constructable Structures : - Cold Fusion Reactor - Barracks - Airfield - Supply Centre - Patriot Missile - Command Centre - Strategy Centre - Detention Camp - War Factory [Prevent the GLA from constructing the river base] After the cutscene, build an airfield - then build around 5 to 10 comanches. Also at the same time, try to build another 5 or so tanks to join in with the rest of them near the base. After you have built a suitable force of tanks and air vehicles go to the right of the map and destroy everything in this area. What also will be handy is to use some of your general experience points towards the A10 strike and paratroopers and beef these up to level 2 as you start off with 4 points. Now once you destroy this river base a cutscene will come showing a few rocket buggies destroy a dam. After the water sweeps through the town, you are cut off from sending ground units from your first base, so it is best to now construct a new base from where you destroyed the GLA river base. [Destroy GLA's main base] Now all you need to build on this new side is a barracks and a war factory. Build any other air units on the opposite side and send them over. Now let you chinooks get a good supply of money before building additional amounts of crusaders. When you are ready to attack, send your units upwards but watch out for any demolition traps which are very powerful. Use construction dozers to disable these. Any time soon, a SCUD storm will get built so get your A10 strike and paratroopers ready. Usually they should build this SCUD around the very north east of the map, use your spy satellite from the construction yard - then use the A10 strike on it and get the paratroopers after the A10's to fully destroy it. Now back to your new small base, put some patriots around the east side of the base as they might send a few guys and tanks now and then throughout the level. Build some tomahawks and crusaders and then send all of them in a group towards the base to obliterate eveything. If you take long enough, hopefully the A10 and paratroopers will be avaliable again. Once destroying the base, you will complete the mission. Just make sure you take out those stinger sites and tunnel networks first as they are very annoying to tanks and the tunnels keep sending in terrorists to destroy your group of vehicles. Use comanches towards the end of the level to destroy any incoming opposition and watch out for money because you do not get too much in this level. =============================================================================== = = = = = = = = = = = = = = = = = - - - Mission 06 - - - = = = = = = = = = = = = = = = = = Southeastern Kazakhstan Operation : Desperate Union - A rogue chinese general has joined with the GLA. - Enemy is relying on tunnel networks. - Attack must be launched immediately. Generals Promotions : [1 Star General Ranking] - Emergency Repair 1 - Spy Drone - Paladin Tank [3 Star General Ranking] - Stealth Fighter - Pathfinder - Para Drop 1 - A10 Strike 1 - Para Drop 2 - A10 Strike 2 - Para Drop 3 - A10 Strike 3 [5 star general] - fuel bomb Constructable Vehicles : - Supply Chinook - Construction Dozer - Ranger - Missile Defender - Crusader - Paladin - Humvee - Ambulance - Tomahawk - Comanche - Pathfinder - Stealth Fighter - Raptor - Colonel Burton Constructable Structures : - Cold Fusion Reactor - Barracks - Airfield - Supply Centre - Patriot Missile - Command Centre - Strategy Centre - Supply Drop Zone - Particle Cannon - War Factory [Destroy the GLA towards the northeast] From the start, use 3 out of the 4 experince points you start with on the 3 A10 strikes. Use the remainding point on another unit of your choice - I used it on the stealth fighter. Build a supply centre and also more patriots around the entry to the right of the base. If you are going downwards towards the additional supplies, watch out for some car bombs which are usually powerful - no problem - use the construction dozers on the area where the cars are parked to give them a check and hopefully will disarm them. Now get 2 chinooks towards this second supply base. Some units will attack from the right of the base but if you have at least 2 to 4 patriots - you will survive. Towards the bottom of the map, near the supplies, build a few patriots to the right where the dirt road comes up and all the way downwards towards the big desert plain right at the very bottom so if any units try to sneak up, blam!! Now you can have this section to yourself with sufficient money. now build a complete base along with a particle cannon. If you chose to build stealth fighters then build some of those. Just make sure you have sufficient amount of patriots on the right side of the base. I notice that not many armoured vehicles attack your base during the mission so this makes it a bit easier for you. I suggest making an army of air units as using ground units would take a way longer time to complete the level. From the money you will recieve, build more power plants and around 5 to 10 supply drop zones to get money every 2 minutes. From here - just build 3 to 5 particle cannons and around the same amount of airfields and get ready to do some bombing. I passed this mission just using superweapons and air units so it proves it is possible to pass it. For up to date information of where the enemy is - use the spy satellite given from the construction yard every minute - it is very helpful to use. Use the fuel bomb only in major base areas as it takes a long time to activate it again. Now the primary thing here is to destroy that base at the far top right side of the map. One by one, destroy any stinger sites you see before attacking the main base. When you reach the main base, it is your choice to use the fuel bomb or not but destroy the overlord tanks, and when you get a 5 star rank, spend it on the paratroopers. Once you start attacking the northeastern base, the units go crazy and start sending quite a few more towards the entry to the right so have at least 6 patriots for adequate protection. After you destroy all the buildings in that area - you have completed the first mission. Now it is your job to destroy of the rest of the GLA and China forces, mainly around the southeastern area of the map - this is where the second main base is located. Bit by bit, get rid of any enemy defence - build a group of 10 comanches with rocket pod upgrades and they will be unbeatable when at 3 star ranks. Just make sure you take out any stinger sites before moving on as comanches are very vunerable to these weapons. After destroying most of the GLA, a new objective will come and plus a new threat has risen - a nuclear bomb is counting down so use anything you got to destroy it or do it the easy way like I do - use the particle cannons :P [Destroy the Chinese Command Cnetre and Nuclear Silo] This part is easy, use your fuel bombs, particle cannocs, paratroopers everything to destroy these two buildings. When you finish this you have completed the mission. Just remember to destroy these two structures and nothing else what so ever. =============================================================================== = = = = = = = = = = = = = = = = = - - - Mission 07 - - - = = = = = = = = = = = = = = = = = Akmola, Kazakhstan Operation : Last call - US forces have surrounded the GLA capital. - GLA has biological weapons. - Chinese have pledged their support with the US. - GLA must be eliminated. Generals Promotions : [1 Star General Ranking] - Emergency Repair 1 - Spy Drone - Paladin Tank [3 Star General Ranking] - Stealth Fighter - Pathfinder - Para Drop 1 - A10 Strike 1 - Para Drop 2 - A10 Strike 2 - Para Drop 3 - A10 Strike 3 [5 star general] - Fuel bomb Constructable Vehicles : - Supply Chinook - Construction Dozer - Ranger - Missile Defender - Crusader - Paladin - Humvee - Ambulance - Tomahawk - Comanche - Pathfinder - Stealth Fighter - Raptor - Colonel Burton - Aurora Bomber - Construction Dozer - Supply Truck - Red Guard - Tank Hunter - Hacker - Battlemaster - Troop Crawler - Dragon Tank - Overlord - Inferno Cannon - Gattling Tank - Mig Constructable Structures : - Cold Fusion Reactor - Barracks - Airfield - Supply Centre - Patriot Missile - Command Centre - Strategy Centre - Supply Drop Zone - Particle Cannon - War Factory - Detention Centre - Nuclear Reactor - Barracks - Supply Centre - Command Centre - Nuclear Silo - Gattling Cannon - Bunker - War Factory - Propaganda Centre - Speaker Tower - Air Field [Destroy all GLA units and structures] Soon as you start the mission you are given a tip to capture an abandoned chinese base below your current base, whenever you feel like to, capture it so you can use the chinese technology as well. Suprisingly in this mission you will not get attacked by the enemy that much as they would rather defend their last home :P Spend some money on the capture upgrade and get a troop to capture the chinese base - there is also some extra resources here so grab them while you can. Since you dont get too much money, get the habbit later on of building lots of supply drop zone buildings - which will replenish your money every now and then. Construct all the major buildings first as this is a major importance. Especially build the Detention camp as you can see where all of the enemies are for a period of time. When you get lots of money, build 4 aurora bombers - which costs 10000 altogether so make sure you just have the money. Later on as well, build around 5 particle cannons - and spend all the 7 generals points you start off with on the A10 strike, fuel bomb and the remaining points can be used of your choice. Use the detention camp and the spy satellite to constantly spy on the enemies where abouts. Enough with the huge amounts of tips - lets get on with the mission. As you should already know, the GLA are on the West side of the map. About a few minutes into the game, the GLA will build a SCUD storm - so we must get rid of this immediately or else suffer some consequences. For now lets concentrate on building some units. The quickest possible solution to destroying this SCUD is to use either the A10 Strike or the fuel bomb. This will get rid of your problem. You can use particle cannons if you are quick enough so try to build around 2 ot 3 before the timer reaches below 4 minutes. Now that we have destroyed the SCUD Storm, lets get ready. The enemy will occasionally attack you but not too much. Build perhaps several patriots behind the hills, and not just the roads because the enemies can sneak around sometimes. If you need to build additional power, use the nuclear reactors from china instead of the fusion ones from usa because the nuclear ones generate more energy. What I have done, instead of sending in a huge mass of armies of tanks, I kind of did it the short way - I built 5 nukes and 5 cannons. This will let you obliterate anything that causes a problem. After this, send in a huge army of vehicles, comanches especially and use aurora bombers. When using the nukes, use it in a centralized area of their base as this will cripple them for some time until they would probably rebuild. When using nukes, shoot them evenly apart from each other so you get a devastating spread effect. If you want to send a ground attack but want to destroy the wall at the entry - take this helpful tip - make sure you have a few particle cannons - click once at the very bottom of the barracade wall to make the cannon start firing. The cursor still should be blue, click as far as possible up on the wall still and the particle cannon will move upwards along a straight line destroying anything in it's path. Might take a few to completely destroy the wall. Make sure you have some hackers and supply drop zones though so you can keep getting money - or else you are doomed - literally. The rest of the mission is very straight forward - destroy everything you see - and you should take notice that the tanks and other vehicles have been fully upgraded - so they are tougher - take note of that. Once you have nuked or destroyed a whole region send in some comanches or strong ground units to neutralize the remaining buildings and such. Once you have destroyed absolutely everything that belongs to the GLA, you have finished the mission - the last mission for the USA campaign ... congratulations. ******************************************************************************* - - - "Section F - China Statistics" - - - ******************************************************************************* ====================================================== *** 01 - Introduction to China *** ====================================================== The Chinese Army just like the United States, are quite powerful. This is probably the side which have the most tactical advantages. The power output of the nuclear reactors are bigger than what the Cold Fusion Plants supply normally. Some disadvantages with this side include things like the lack of air units and slow cash supply flow because the speed of which the trucks move around. This side is better to use for players who want to use a new side for a change. China is very brutal and aggressive towards perfecting its nations army. Plays more of an offensive role as making defence would cost more overall than for example the USA - and requires more time to set up fully. It's nuclear capabilities make this side a very powerful one by far and should be taken into consideration when versing them. ====================================================== *** 02 - China Structures *** ====================================================== - - - Command Centre - - - Cost : 2000 Power Req. : 0 Options : Land Mines Upgrade : Radar Builds : Construction Dozer Info : The place for the construction of additional dozers and operations of the chinese superweapons. The more you build, the faster the dozers will be able to build other structures. = = = = = = = = = = = = = = = = = = = - - - Nuclear Reactor Power Plant - - - Cost : 1000 Power Req. : Supplies 10 - 15 when overcharged. Options : Overcharge Info : The chinese power plant for making other buildings operate, these reactors provide more power than the Cold Fusion plants normally. Dangerous if destroyed as these will make a nuclear explosion and will spread radidation around the affected area. Can be overcharged to create more power but only do this for a short amount of time as these plants will destroy themselves if left on for too long - even if being repaired. = = = = = = = = = = = = = = = = = = = - - - Supply Centre - - - Cost : 1500 Power Req. : 1 Builds : Supply Truck Info : The structure in which receives additional money from. Also must be built to construct additional important structures. You will receive 0 from each truck drop-off. Build around 5 of these trucks to get sufficient money because these supply trucks are slow and take longer to return to the Supply Centre than a chinook. = = = = = = = = = = = = = = = = = = = - - - Barracks - - - Cost : 500 Power Req. : 0 Options : Land Mines Upgrade : Capture Building Builds : Red Guard Tankhunter Hacker Black Lotus Info : The main structure to build foot soldiers of war. = = = = = = = = = = = = = = = = = = = - - - War Factory - - - Cost : 2000 Power Req. : 1 Options : Land Mines Upgrade : Chain Gun Black Napalm Builds : Battlemaster Dragon Tank Troop Crawler Gattling Cannon Inferno Cannon Nuclear Cannon Overlord Tank Info : China is the side with best access to tanks, and half of these are very good to use for full scale attacks. Some are cheap but the best ones come in for an expensive price. = = = = = = = = = = = = = = = = = = = - - - Airfield - - - Cost : 1000 Power Req. : 1 Options : Land Mines Upgrade : Mig Armour Builds : Mig Info : A rather 'small' building in a way, just letting you build one air unit. It's better than nothing. = = = = = = = = = = = = = = = = = = = - - - Propaganda Centre - - - Cost : 2000 Power Req. : 2 Options : Land Mines Upgrade : Nationalism Subliminal Messaging Info : This structure only serves one purpose and that is to upgrade a few things. Not really too much of an important structure, but must be constructed to build advanced structures like nuclear silos and special units. = = = = = = = = = = = = = = = = = = = - - - Speaker Tower - - - Cost : 500 Power Req. : 1 Info : This is just a tower which is optional to construct. The speaker tower when used next to units, will increase their healing rate and the rate of fire. Can also be used to see cloaked units. = = = = = = = = = = = = = = = = = = = - - - Armoured Bunker - - - Cost : 400 Power Req. : 0 Options : Land Mines Holds : 5 units Info : This is an empty bunker which is relatively quick, cheap and easy to build. Once complete - you can place up to 5 of the infantry units into these bunkers for added protection. = = = = = = = = = = = = = = = = = = = - - - Gattling Cannon - - - Cost : 1200 Power Req. : 3 Options : Land Mines Upgrade : Chain Gun Info : Another great weapon to use as a primary air defence. Use these along the front line with some bunkers with rocket troops to make a solid defence. The rate of fire for these sentry guns are steady but not too fast. Still, these are powerful enough to knock out a plane in a short amount of time. = = = = = = = = = = = = = = = = = = = - - - Nuclear Silo - - - Cost : 5000 Power Req. : 10 Options : Nuclear Launch Land Mines Upgrade : Nuclear Tanks Uraninum Shells Info : These silos hold the nuclear missiles which prepare them for launch. Also homes a small amount of upgrades for some of the powerful tanks. If destroyed while the nuke is still inside, then it will create a a slightly smaller nuclear explosion, which can be catastrophic near other units or structures. Do not put lots of these together with each other when versing a human player! ====================================================== *** 03 - China Units *** ====================================================== - - - Red Guard - - - Cost : 300 Strong : Infantry Weak : Light Vehicles Options : Capture Building Upgrade : Capture Building Nationalism Weapon : Rifle Built : Barracks Info : These are the simple foot units of the Chinese army. As like the other 2 sides, these are not useful when used seperately - and should only be used in groups. When training these soldiers, notice that you get 2 for the price of 1 once they have been constructed. = = = = = = = = = = = = = = = = = = = - - - Tankhunter - - - Cost : 300 Strong : Tanks Weak : Infantry Options : TNT Attack Upgrade : Nationalism Weapon : RPG Rocket Launcher Built : Barracks Info : The opposite to the red guard's, the intended purpose of the tankhunter is to easily destroy tanks. Powerful in groups, these still can be easily killed with normal infantry. Also holds a good TNT attack where you can place TNT charges. = = = = = = = = = = = = = = = = = = = - - - Hacker - - - Cost : 625 Strong : Buildings Weak : Infantry, Vehicles Options : Disable Building Hack Internet Weapon : Computer Built : Barracks Info : These hackers are armed with a computer. They can give you money forever by hacking on the internet. The longer they spend hacking, the higher rank they get hence a bit more money. Build about 50 of these guys when you are playing a major game that lasts for ages. Disable building is where you can go to an enemy structure and disable it by sending a virus into it. = = = = = = = = = = = = = = = = = = = - - - Black Lotus - - - Cost : 1500 Strong : Buildings, Vehicles Weak : Scout Units Options : Vehicle Hack Cash Hack Capture Building Weapon : Computer Built : Barracks Info : This unit is the special unit for China. Holds a variety of special skills with the added bonus of being cloaked when not performing any of its options, this unit has the drawback of like the hacker - not bearing a weapon, hence making it very vunerable when not cloaked. Use cash hack to hack into an enemies supply centre to get cash. Vehicle Hack lets you disable enemy vehicles. = = = = = = = = = = = = = = = = = = = - - - Battlemaster - - - Cost : 800 Strong : Tanks, Buildings Weak : Infantry, Aircraft Upgrade : Nationalism Nuclear Tanks Uraninum Shells Weapon : Tank Turret Built : War Factory Info : The primary tank for China's army. Used in groups, the battlemaster tank is probably one of the best out of the 3 primary tanks in each side, but is possibly the fastest once it gets it's upgrade. = = = = = = = = = = = = = = = = = = = - - - Troop Crawler - - - Cost : 1400 Strong : Infantry, Buildings Weak : Tanks, Aircraft Holds : 8 Units Weapon : Soldiers Built : War Factory Info : A medium class vehicle with no weapon except for the troops inside it, build these in huge groups and send them down straight to the enemy to make a very annoying surprise attack. Good for quick transportation. = = = = = = = = = = = = = = = = = = = - - - Dragon Tank - - - Cost : 800 Strong : Infantry, Buildings Weak : Tanks, Aircraft Options : Flame Wall Upgrade : Black Napalm Weapon : Flamethrower Built : War Factory Info : A very powerful unit for a very good price. I strongly suggest using these as the main attack tanks as a matter of fact. When in a massive group, these are so unstoppable and when using the Flame Wall attack, can obliterate anything in seconds. The drawback of these units is the low armour and they cannot attack air units. = = = = = = = = = = = = = = = = = = = - - - Gattling Tank - - - Cost : 800 Strong : Infantry, Aircraft Weak : Tanks Upgrade : Chaingun Weapon : Gattling Gun Built : War Factory Info : A very weak weapon against other things besides infantry and aircraft. Goes at a good pace when moving but the gun has to speed up to it's full speed before shooting at it's full potential. Great to use as a mobile unit to shoot down any annoying choppers and aircraft. = = = = = = = = = = = = = = = = = = = - - - Inferno Cannon - - - Cost : 900 Strong : Base Defences, Infantry Weak : Tanks, Aircraft Upgrade : Black Napalm Weapon : Flame Projectile Cannon Built : War Factory Info : A powerful unit to use when only in groups, these create havoc when firing simultaneously towards the enemy. The armour is good but the speed makes it take a long while before it can reach its destination. = = = = = = = = = = = = = = = = = = = - - - Overlord - - - Cost : 2000 Strong : Vehicles, Buildings Weak : Rocket Infantry, Aicraft Holds : 5 units Options : Bunker Gattling Cannon Propaganda Tower Upgrade : Uraninum Shells Nuclear Tanks Bunker Gattling Cannon Propaganda Tower Weapon : Troops Sentry Gun Dual Tank Turret Built : War Factory Info : The biggest and best tank of the lot, the Overlord tank is packed full of armour and can be beefed up to go faster and tougher. You have a choice between upgrading a bunker, sentry gun or propaganda tower into it for additional support. Can fit up to 5 units. The only drawback that I can think of besides the speed is that it is an expensive unit to puchase. = = = = = = = = = = = = = = = = = = = - - - Nuclear Cannon - - - Cost : 1600 Strong : Buildings, Infantry Weak : Tanks, Aircraft Weapon : Nuclear Ballistic Cannon Built : War Factory Info : Also an expensive unit to mass produce, this unit will fire nuclear projectiles at a certain area creating an explosion about one third the size of an actual nuclear explosion. A great weapon to use for a full assault. The drawback is it's slow speed and poor firing rate. = = = = = = = = = = = = = = = = = = = - - - Mig - - - Cost : 1000 Strong : Tanks, Light Vehicles Weak : Rocket Infantry, Anti Air Defences Upgrade : Mig Armour Weapon : Missiles Built : Airfield Info : The only air unit which can be produced by china, it is not bad for what it actually is. It has good speed, better than the raptor from the USA, and can create a powerful explosion after impact from the missiles. It also has been found that these Migs can fire missiles at incoming enemy aircraft. ====================================================== *** 04 - China Upgrades *** ====================================================== [Barracks] - - - Capture Building - - - Cost : 1000 Info : Gives the Ranger ability to capture enemy structures and other special buildings. = = = = = = = = = = = = = = = = = = = [Construction Yard] - - - Radar - - - Cost : 500 Info : This will give you the mini-map radar. = = = = = = = = = = = = = = = = = = = [Airfield] - - - Mig Armour - - - Cost : 500 Info : This will increase the Mig's armour by +25%. = = = = = = = = = = = = = = = = = = = [Propaganda Centre] - - - Subliminal Messaging - - - Cost : 500 Info : A +25% speaker tower bonus. - - - Nationalism - - - Cost : 2000 Info : Gives a +25% horde bonus for Red Guard, Tankhunter and the Battlemaster. = = = = = = = = = = = = = = = = = = = [War Factory] - - - Chain Gun - - - Cost : 1500 Info : +25% additional damage for all Gattling Weapons. - - - Black Napalm - - - Cost : 2000 Info : +25% damage to all flame weapons. = = = = = = = = = = = = = = = = = = = [Nuclear Silo] - - - Uraninum Shells - - - Cost : 2500 Info : +25% bonus damage to Battlemaster and Overlord. - - - Nuclear Tanks - - - Cost : 2000 Info : +25% additional to Battlemaster and Overlord. = = = = = = = = = = = = = = = = = = = [All structures except speaker tower] - - - Land Mines - - - Cost : 300 Info : Lays land mines around the certain building giving it a bit more protection to any sort of units that would try to sneak up to it. ====================================================== *** 05 - China Generals Promotions *** ====================================================== [1 Star Ranking General] - - - Red Guard Training - - - Info : For each red guard you build, they are trained with a level one ranking. - - - Artillery Training - - - Info : For each nuke cannon or inferno cannon you build, they are trained with a level one ranking. - - - Nuclear Cannon - - - Info : Gives you the ability to build nuke cannons from the War Factory. = = = = = = = = = = = = = = = = = = = [3 Star Ranking General] - - - Cluster Mines - - - Info : Gives you the ability to use the cluster mines. - - - Artillery Barrage Level 1 - - - Info : Gives you the ability to launch 12 artillery shells at a certain area. - - - Artillery Barrage Level 2 - - - Info : Gives you the ability to launch 24 artillery shells at a certain area. - - - Artillery Barrage Level 3 - - - Info : Gives you the ability to launch 36 artillery shells at a certain area. - - - Cash Hack Level 1 - - - Info : For each enemy building you capture, you will receive around 00 in cash. - - - Cash Hack Level 2 - - - Info : For each enemy building you capture, you will receive around 00 in cash. - - - Cash Hack Level 3 - - - Info : For each enemy building you capture, you will receive around 00 in cash. - - - Emergency Repair Level 1 - - - Info : Gives you access to the repair utility in case a group of your units are under attack and nearly destroyed. This will give light repairs to all vehicles selected in the radius. - - - Emergency Repair Level 2 - - - Info : Gives you access to the repair utility in case a group of your units are under attack and nearly destroyed. This will give medium repairs to all vehicles selected in the radius. - - - Emergency Repair Level 3 - - - Info : Gives you access to the repair utility in case a group of your units are under attack and nearly destroyed. This will give major/serious repairs to all vehicles selected in the radius. = = = = = = = = = = = = = = = = = = = [5 Star Ranking General] - - - EMP Charge - - - Info : Gives you the ability to use the additional China superweapon. ====================================================== *** 06 - China Superweapons *** ====================================================== - - - Nuclear Missile - - - Deployed : Nuclear Silo Countdown : 5:00 Minutes Info : A powerful spread weapon. Extremely effective when using more than one, these nuclear weapons will flatten the targetted area with a huge blast radius. Any unit possibly surviving the blast will not survive the aftermath of the explosion. After the main detonation, a big area will be lurking full of radiation that will kill infantry just about instantly and other armoured units soon after. = = = = = = = = = = = = = = = = = = = - - - Electro-magnetic Pulse Bomb Charge - - - Deployed : Construction Yard Countdown : 6:00 Minutes Info : A weapon which is deployed from a cargo plane, the EMP Pulse sets off a huge blue charge once it has detonated releases an electro magnetic field which disrupts all structures and some units for a while. The lasting effects go for about 2 minutes but does not destroy anything. Use this only to disable a certain area, then it is your job to destroy what is there before they are operational again. = = = = = = = = = = = = = = = = = = = - - - Artillery Barrage - - - Deployed : Construction Yard Countdown : 4:00 Minutes Info : A powerful superweapon, this barrage will just come out of the screen until it gets to it's targetted place, then the shells will drop making it look like a 'meteor shower' :P This is a very good weapon to use in a concentrated area of enemy units. = = = = = = = = = = = = = = = = = = = - - - Cluster Mines - - - Deployed : Construction Yard Countdown : 4:00 Minutes Info : A pretty general weapon, the cluster mines are dropped off in the targetted area by a cargo plane. These set mines on the ground which can be only detonated by enemy units crossing it or when something explodes on top of it. ******************************************************************************* - - - "Section G - China Campaign" - - - ******************************************************************************* = = = = = = = = = = = = = = = = = - - - Mission 01 - - - = = = = = = = = = = = = = = = = = Chinese Military Parade, Beijing The Dragon Awakes - China's might is on parade. - Protect China's military display. - Eliminate any threat in the beijing area. Generals Promotions : [1 Star General Ranking] - Red Guard Training - Emergency Repair 1 Constructable Vehicles : - Red Guard - Tank Hunter - Construction Dozer - Battlemaster - Troop Crawler - Dragon Tank - Supply Truck Constructable Structures : - Command Centre - Bunker - War Factory - Barracks - Nuclear Reactor - Supply Centre [Destroy the nuclear warhead storage facility] Being the first mission - this is quite an easy one. It's all pretty straight forward here, but what you should do is build around 15 battlemasters. Group all the troops as group 3 and the battlemasters as group 1. About a few minutes after the start a few car bombs will come to your base to destroy your 2 bunkers at the front of the base - don't worry really! Once all ready for attack, you should see on the mini map a small bridge that goes across to the other side. Go to where the bridge is and cross it while destroying anything that gets in your way. Also if you want to build a few troop crawlers as back up - you can - but I dont think this would be very necessary. After crossing the bridge a cutscene should show you some vehicles getting destroyed on the road, to the right of the bridge. After this finishes, go onto that road and follow it towards the nuclear bunker while remembering to destroy anything that is not yours. Once you have reached the top, blow up the nuclear bunker and the first china mission is now complete. =============================================================================== = = = = = = = = = = = = = = = = = - - - Mission 02 - - - = = = = = = = = = = = = = = = = = Hong Kong, China Hong Kong Crisis - GLA cell has been discovered in Hong Kong. - Terrorists are using convention centre as base. - Cell must be eradicated. Generals Promotions : [1 Star General Ranking] - Red Guard Training - Emergency Repair 1 - Artillery Barrage 1 Constructable Vehicles : - Red Guard - Tank Hunter - Construction Dozer - Battlemaster - Troop Crawler - Dragon Tank - Supply Truck Constructable Structures : - Command Centre - Bunker - War Factory - Barracks - Nuclear Reactor - Supply Centre - Gattling Cannon [Destroy the convention centre and its attached parking structures to stop the terrorist threat] Now after the rather damned cutscene, with all of those precious tanks destroyed, looks like we have to rebuild a new base to make all of our new units of war. Build a construction yard, then a power plant and a supply centre to get yourself started. Now after a while progress through building all structures and send in those remaining units towards the front area of your base - which is above the starting area just for simple protection. Put the rocket troops around various buildings to use as additional protection. Now to tell you something - the convention centre is based east from the starting area on a small island area. This level is great to use troops on for advancing into more buildings as you progress through the mission. Luckily, not many enemies will be attacking your base so do not worry too much about that matter - but always do be preparred. I always do this but build lots of dragon tanks. Now to get money quickly build around 5 to 10 supply trucks so you have an even spread of cash flow coming through. About 5 minutes later from the start - a cutscene appears showing something about a train - dont worry - several red guards get dropped off from the station to aid you in the battle. As a matter of fact, I later researched this but just build a huge group of dragon tanks and send them right to the convention centre while using normal attack and the fire wall attack to completely obliterate the enemy. Make a small squad of rocket launcher troops to help destroy other annoying tanks etc. Spend some money on the black napalm upgrade for the dragon tanks to make them 25% tougher. Now once you build around to 15 dragon tanks, make them all group 1 and the rocket troops group 2. Send them directly to the objective and then destroy every unit and building which posses a threat or is part of the objective. Be on the look out for terrorists, car bombs and toxin tractors when you are told so - so do use buildings as cover when using infantry. [Destroy the Toxin tractor production plant] Build 3 to 5 battlemasters to take care of this annoying facility which keeps prodcuing those tractors - this is a secondary objective which I would believe is not compulsory to complete but is a good idea to. Here is a good idea to defend an area from terrorists - get a flame tank and make it use fire wall move on the direction they come from - they wont stand a chance. Every now and then the train will drop off additional red guards so watch that area every so often for new units. It will be also a good idea to purchase all 3 general promotion upgrades. All you have to do now is destroy the convention centre and use the artillery attack - finish off using the dragon tanks and other units and then the mission will be complete. =============================================================================== = = = = = = = = = = = = = = = = = - - - Mission 03 - - - = = = = = = = = = = = = = = = = = Three Gorges Dam, Hubei Province, China A Flood of Violence - GLA has infested the Three Gorges Dam area. - Enemy reinforcements now threaten our forces. - Drown the GLA with chinese forces. Generals Promotions : [1 Star General Ranking] - Red Guard Training - Emergency Repair 1 - Artillery Barrage 1 [3 Star general - Cluster Mines - Artillery Barrage 2 Constructable Vehicles : - Red Guard - Tank Hunter - Construction Dozer - Battlemaster - Troop Crawler - Dragon Tank - Supply Truck - Gattling Tank - Mig Constructable Structures : - Command Centre - Bunker - War Factory - Barracks - Nuclear Reactor - Supply Centre - Gattling Cannon - Airfield [Destroy the Dam] At the start, you will start off with a rather small force of tanks and some infantry. Use one of the dragon tanks go to the right to destroy the dam wall which will cut off some enemies heading towards you base or so. [Destroy the GLA base] Put the 10 infantry you start off with and place 5 in each of the 2 buildings at the entry - the bunker and the tall structure. While they get prepared, use your dozer to build all the required buildings to start a necessary base. Put the 2 battlemasters at the entry to shoot other tanks etc. Make sure you also build a radar for your command centre so you at least know what is going on and where! After a small while - you will get a message that the GLA will be able to cross the river soon so get prepared for some destroying. Now when the water level drops, make sure you send some tanks to the east behind your base, where a small area can be crossed - this is where the GLA will attack from for the rest of the mission. Destroy the tanks first then use the flame wall move on the dragon tanks to kill all the infantry instantly when they arrive. Build about 7 rocket infantry and 3 red guards and send them to that small civilian building on the small island. This will play as a better defence now for any incoming vehicles. After that rather small attack - you will throughout the mission continously get attacked by upgraded scorpions so your defence better be able to hold on for the whole mission. Spend the 3 experience points you also start off with on the 2 artillery barrages and the cluster mines attack - this will help a bit for later on. Some of the scorpion tanks the GLA use in this level are upgraded - so they have mini missile launchers as well as a normal tank turret - so be careful when attacking. For the rest of the mission just use the Migs to destroy any group of enemies. If you are worried about running out of money, there is another supply area down directly below your base - there are no enemies so you do not need to send any tanks etc., to protect the area. Build at least 4 to 5 airfields full of mig. When heading down towards the base, you will encounter alot more upgraded scorpions so use the migs if they cause too much trouble. Also use these migs to lower the health of the guard towers which around placed around a few areas. If you ever see a big group of them sitting in one place, use the artillery barrage to destroy them easier. In less common appearances - there are terrorists that run around. The great news is that the GLA base has one stinger site so send the migs to destroy the stinger site, then attack the middle - using the artillery barrage on the concentrated areas of the base will give you the best results. Use the migs again to finish off other units that still survive then this should about conclude the mission once everything is gone. =============================================================================== = = = = = = = = = = = = = = = = = - - - Mission 04 - - - = = = = = = = = = = = = = = = = = Tanggula Mountains, China Broken Alliances - GLA has constructed a Bio-Toxin factory. - Locate factory with help from Black Lotus. - Air strike will aid in its destruction. Generals Promotions : [1 Star General Ranking] - Red Guard Training - Emergency Repair 1 [3 Star general - Cluster Mines - Cash Hack 1 - Cash Hack 2 Constructable Vehicles : - Red Guard - Tank Hunter - Hacker - Battlemaster - Dragon tank - Gattling Tank - Troop Crawler [Destroy the GLA stinger Sites] First of all, this is what I would call a "semi" constructable mission because you cannot build additional structures, but you can create additional units to help you in the level. Also, this is one of the very few levels which has a snow setting - just wanted to mention that. First of all, the mission seems to me very simplistic, but takes a small while to do as most of it is you requiring to destroy all the stinger sites placed throughout different parts in the level, each one closer towards the main base - which holds the bio-toxin factory - which must be destroyed by an air strike and not conventional firing methods [ie: tanks, troops etc]. Each time you destroy a stinger site, you will get additional troops to aid you furthur into the mission. When arriving towards the stinger sites, shoot the 3 guys out of them to make them useless, then get rocket troops to destroy it. Use the black lotus to cash hack any oil derricks on the map and then you will start getting more cash. After destroying the first one, you will receive more troops that get dropped from the air. Proceed north towards the second and third one. When coming up this way, you might encounter some technicals so use rocket troops. After destroying both the second and third sites, you will receive more troops again to help. Go to the left road and towards the bridge where the toxin tractor is. Dont worry about using your black lotus to disable it - rather, send in the rocket troops to destroy both the tractor and stinger site, and use the red guards to help kill the rocket soldiers inside the site. After you have destroyed it, proceed - following the road and you will get more troops again, destroy anything or anyone that gets in your way and send in the black lotus ot capture the war factory dead ahead. If you built any hackers, and you have some money to spend on, build about 5 dragon tanks. This is all you need to do the rest of the mission - just make sure you really purchase the black napalm upgrade and have them use the flame wall attack until the area is clear. Do the same for every new area you visit and eventually you will reach the last stinger site. Our main aim now is to destroy that very last stinger site on the map, so the air forces can destroy the bio toxin factory. Watch out for those rampaging car bombs and technicals, they can kill half you squad by just getting run over. If the troops die, then use the tanks. Use the dragon tanks to obliterate the whole town area using flame wall attack, as there are a few places where the car bombs get made - this will work alot better with the black napalm upgrade. Proceeding upwards past the town, follow the road, carefully using the dragons to flame different areas to get rid of other hazards. Destroy the smaller base of the arms dealer, barracks and command centre buildings before proceeding to the main base. Cross the bridge and when you reach the mian area finally after flaming everything behind, use the flame tanks to kill everything at this last part and then an air stirke gets called in. After the bombing and destruction of the factory - the mission is complete. =============================================================================== = = = = = = = = = = = = = = = = = - - - Mission 05 - - - = = = = = = = = = = = = = = = = = Balykchy, Kyrgyzstan Scorched Earth - GLA has taken over Blaykchy. - US forces will provide air support. - Call in carpet bombs and destroy the GLA. Generals Promotions : [1 Star General Ranking] - Red Guard Training - Emergency Repair 1 - Artillery Barrage 1 [3 Star General Ranking] - Cluster Mines - Cash Hack 1 - Cash Hack 2 - Cash Hack 3 - Artillery Barrage 2 - Nuke Cannon Constructable Vehicles : - Red Guard - Tank Hunter - Hacker - Black Lotus - Battlemaster - Dragon tank - Gattling Tank - Overlord - Inferno Cannon - Troop Crawler - Mig Constructable Structures : - Command Centre - Supply Centre - War Factory - Barracks - Bunker - Gattling Cannon - Nuclear Reactor - Airfield - Propaganda Centre A rather cool but annoying night time mission, you find yourself starting off in a well built base. [Destroy the 3 GLA camps and the Main GLA base] To start off with, you are shown where the camps and main bases are, you must destroy these to complete this mission. The americans have given you access to using carpet bombs. Build 2 power plants and then a barracks and war factory. Build a few more supply trucks to get more money and hackers when you have the time to. You have a great defence around your base so I suggest you do not worry too much on spending money on additional defences except just build one more sentry gun between the two already built on the top. Once you have built the barracks, train 10 rocket troops and put them inside the 2 built bunkers to the left of your base. You can utilize another supply dock north from your base but clear out the enemies there before you use it. To use the carpet bombing technique, select the airfield and click on the option. Build 4 Migs here as well. Use the War Factory to build an additional 3 dragon tanks and upgrade to black napalm, then group them up with the other 2 dragon tanks you start off with. You are also told a bit later that you should capture some civilian buildings to the far west of your base to get more money and make all your units cheaper to construct. For the majority of the mission, try using the dragon tanks to your absolute complete advantage - the area to the west of the base is swarming with demolition traps, stinger sites, terrorists, car bombs, rocket buggies and other annoying units. To the north of your base expect more lighter vehicles like scorpions and technicals. Use the flame wall attack for the dragon tank and spread them apart to make one huge barrier of flames. This might sound hard, but after a while it is very easy to do and you can easily obliterate anything shall you come across a problem. Flame wall techniques are very useful for killing those 3 guys inside the stinger sites, then use migs to destroy them. Try concentrating the attacks you make [with migs and carpet bombing] on the unmanned stinger sites, barracks and command centres. Destroying these GLA command areas are crucial to the success of this mission. You should invest on money to build around 4 or 5 airfields in total, all with the 4 migs built in each one. Make sure you have the black napalm and mig armour upgrades done and then group each 4 migs in the airfields as groups 1,2,3,4 & 5. If you remember to use your dragon tanks and migs as a team, you can easily pass this mission in 30 minutes [like I have]. If you are still worried about getting your units destroyed, take your time, there is no rush but just watch out for your money. Once you have destroyed the command areas of the GLA bases, then the mission is complete. =============================================================================== = = = = = = = = = = = = = = = = = - - - Mission 06 - - - = = = = = = = = = = = = = = = = = Bishkek, Aldastan Subcapital Dead in their tracks - GLA has commandered one of China's railroads. - GLA is gathering in bishkek, aldastan. - Use black lotus to destroy train bridge. Generals Promotions : [1 Star General Ranking] - Red Guard Training Constructable Vehicles : - Red Guard - Tank Hunter - Black Lotus - Battlemaster - Dragon tank - Gattling Tank - Troop Crawler [Get black lotus to the middle of the train bridge] This msission is a non constructable level, meaning that you cannot build anymore additional structures besides the ones you already start with. You start off with a few red guards and a black lotus. The train bridge is at the middle-top part of the map so this is where you must head to. I suggest you dont bother building any additional infantry and dont bother spending that one generals exoerience point - there is just no point!!! Get the 3 hackers you start with to hack in the internet to give you funds throughout the level - that is if you want to :) At the start, build about 3 dragon tanks, these are the only units you need to build for the whole mission. Send your black lotus unit towards the football stadium directly north from your base - but keep it away from the stinger sites for now or its in trouble. You should then be viewed a cutscene showing angry mobs heading towards your base, put a few of those dragon tanks just above your base, where there are the civilian buidlings and use the flame wall attack. Keep these taaks here for the remaining of the level. Now, get your black lotus to keep moving upwards the map until you reach near the bridge. When you get near the bridge there should be 2 stinger sites guarding it, do not bother what so ever to destroy these. By now, you should of figured out how extremely inaccurate the defensive structures are towards individual foot units. Just click on the bridge to make the black lotus run to it while the stinger sites shoot at it, but will be missing about 90 percent of the time and once it steps on the bridge, enjoy the ending cutscene. You have now completed one of the shortest and easiest missions by far! =============================================================================== = = = = = = = = = = = = = = = = = - - - Mission 07 - - - = = = = = = = = = = = = = = = = = Dushanbe, Aldastan Capital Nuclear Winter - GLA asian terrorist cell identified in Tajikistan. - Authoized to utilize your nuclear arsenal. Generals Promotions : [1 Star General Ranking] - Red Guard Training - Emergency Repair 1 - Artillery Barrage 1 [3 Star general - Cluster Mines - Cash Hack 1 - Cash Hack 2 - Cash Hack 3 - Artillery Barrage 2 - Artillery Barrage 3 - Nuke Cannon [5 Star General] - EMP Bomb Constructable Vehicles : - Red Guard - Tank Hunter - Hacker - Black Lotus - Battlemaster - Dragon Tank - Troop Crawler - Gattling Cannon - Inferno Cannon - Nuclear Cannon - Overlord Tank - Mig Constructable Structures : - Command Centre - Supply Centre - War Factory - Barracks - Bunker - Gattling Cannon - Nuclear Reactor - Airfield - Propaganda Centre - Speaker Tower [Establish a base and locate resources] At the start, you will face a force of tanks and maybe some infantry. Upgrade your overlord tanks with the sentry guns. Keep heading east until you reach the GLA outpost which will have several scorpion tanks defending it, so kill and destroy everything there and then use your 2 construction dozers to establisha base near the supplies given. When you start constructing your base, you face another problem which is that the GLA has finished building a SCUD Storm, meaning that you have 5 minutes to do something about it. Keep your tanks around the north entry of your base at ALL TIMES. The west entry of this area is not accessable by the enemy. Hehehehehe, luckily the SCUD's do not actually fire if you money is over 5000 dollars so keep that in mind and keep a 'low profile' with money until you manage to destroy. Chances are once you destroy it, it will never return again! [Defeat the GLA] After destroying a few more armoured GLA units from your base, you will receive a promotion. Use the points on all the 3 artillery barrages, emp bomb and cluster bomb. You will still get a few more points when reaching 5 star general rank. You will need to find the SCUD storm on the map somewhere. Now hopefully if you have the money, build an airfield which should take about then some migs. Use this mig to scout the area for the SCUD storm and find it. Look at the VERY TOP - middle of the map to find this SCUD Storm and as quickly as possible, launch artillery and any other attacks that you can use to destroy it or disable it for sometime. The good news is that about most of the time, the SCUD's do not actually launch straight after they are ready so this is your window of opportunity to destroy it. Now once you have eliminated this structure from the GLA, then that problem is over. You will notice numerous stinger sites about half way through the map and stretches out towards the main base on the top of the level. You should be well into getting some money, so send a construction dozer with a few tanks to the left of the map just above where you started, except you need to go around and then you can utilize a supply dock. You might want to disable an area of stinger sites if you want to continue with fighter jets towards the enemies base, which is the best bet to completing this mission as soon as possible. Now I know this might be troubling to do, but get into building those nuclear weapons as soon as possible. I ended up playing the mission with 2 nuclear weapons. Okay while the enemy are trying to bust in your base, but have a hard time getting to your base because of those overlord tanks you should have guarding the entry. Build about 3 airfields, all with migs and mig armour upgrade, but spend your sweet time doing this as the amount of time you would spend waiting for your cash to go up is quite long. One target at a time, send these migs to destroy a stinger site each time. Not only will it eliminate this threat, but will make the enemy considerably weaker hence making this mission a bit easier to cope with. The only pain in the butt is the fact that the GLA keep sending in quad cannon reinforcements so you will need to do something about it, perhaps use the battlemaster tanks in a group to destroy these quicker, but the flame tanks will provide a 'thicker' defence wall and will make some of these enemy units impossible to pass a barrage of flame walls from dragon tanks with the black napalm upgrade. Alternatively, a more risky way of destroying these stinger sites is by using normal tank units but you will encounter numerous amounts of opposition now and again - in particular rocket buggies band quad cannons and you will be forced to spend more money - hence less to spend for units towards the end of the level. Place some rocket troops in the buildings just north from your base with your tanks guarding the entry because big groups of rocket buggies and quad cannons start to come in! If you want to go for a non-superweapon attack on this level, go for building overlords, dragon tanks and maybe a few nuke cannons but that is optional. Sounds like alot of money to spend but when you capture those supply docks, it will be alot easier to do this... eventually. After destroying the stinger sites around the middle of the map area, keep using any migs you have built to attack the remaining structures on the top of the map, but if you have not destroyed all stinger sites, make your migs fly towards the left side of the map after passing the middle of it and then swerve right as soon as you reach the base area. Once you have destroyed a huge majority of the stingers, quad cannons, rocket buggies and troops, then the resistance is weak and build some troop crawlers as support into areas which have some resistance. Send these into the main base [at least 5] and destroy or capture all the buildings - if your low on money, capture and sell! Once you have destroyed some remaining troops, light vehicles and structures, the mission is over and so is the campaign. ******************************************************************************* - - - "Section H - Global Liberation Army Statistics" - - - ******************************************************************************* ====================================================== *** 01 - Introduction to Global Liberation Army *** ====================================================== The GLA are not as much of a nation, but more of like a people's army. Probably being one of the weakest but eventually becoming the strongest out of the 3 playable sides, the GLA have quite a devastating and annoying super weapon if it is used correctly towards the enemy. The other advantage about using GLA is that some things that you can buy are cheap, and even though weak [ie: tanks etc], they can be upgraded from parts of destroyed enemies to make them extremely dangerous and well armed, so do watch out if versing GLA on brutal. The other good fact about this side is that they do not use power so you can keep oon building without worrying about blackouts. Here are the following units and structures you can build with the GLA. ====================================================== *** 02 - GLA Structures *** ====================================================== - - - Command Centre - - - Cost : 2000 Builds : Workers Info : The place for all of it's operations and construction of the GLA structures and is one of the most important buildings that is needed to survive - unless you have lots of money. = = = = = = = = = = = = = = = = = = = - - - Barracks - - - Cost : 500 Builds : Rebel RPG Trooper Terrorist Angry Mob Hijacker Jarmen Kell Upgrade : Capture Building Info : The typical building in which produces useful foot soldiers in the field of battle. = = = = = = = = = = = = = = = = = = = - - - Supply Stash - - - Cost : 1500 Builds : Workers Info : Used as a depot for collecting resources which gets transferred to money so you can spend it on what you want for the battle you are fighting in. Each time a worker drops off a resource - you will get dollars for each drop-off. It is a good idea to get at least 10 workers to pick up the resources for you so you have efficient money supplies all the time. = = = = = = = = = = = = = = = = = = = - - - Tunnel Network - - - Cost : 800 Capacity : 10 units Info : Usually playing an emergency and defensive role, place these around different areas so you can put guys into them and click on another tunnel structure and then tell the guys to get out of it. Great for extremely quick transportation methods. Can use foot and vehicle units. = = = = = = = = = = = = = = = = = = = - - - Stinger Site - - - Cost : 900 Upgrade : AP Rockets Info : Very good to use as a primary entry defence - these stinger sites are very tough in groups and are annoying to destroy Each site contains 3 rocket soldiers which can shoot both ground and air units. Also very useful to destroy fighter jets with but might be needed in groups of 3 to destroy an A10 strike or other powerful types of bombings from cargo planes. = = = = = = = = = = = = = = = = = = = - - - Palace - - - Cost : 2500 Capacity : 5 units Upgrade : Anthrax Beta Camoflague Toxin Shells Arm The Mob Info : The place for where you should upgrade some of your units for making them alot more useful. Also has the ability to house a few units for protection purposes. = = = = = = = = = = = = = = = = = = = - - - Demolition Trap - - - Cost : 400 Option : Proximity Fuse Remote Detonation Detonate Info : A very small drum stuffed with explosives for a good price. Make sure when building these - place them in strategic places where you think the enemy will pass through. It is a good idea to keep these away from your base as a precaution though. Can be detected for example by the USA's spy satellite or chinese troop crawler. = = = = = = = = = = = = = = = = = = = - - - Black Market - - - Cost : 2500 Upgrade : AP Bullets AP Rockets Junk Repair Buggy Ammo Radar Scan Info : Another place in which you can upgrade additional units - but mainly for armoured ones. An expensive building, the advantage about this structure is that you are given dollars every 3 seconds so it is a good idea to build some of this same structure. = = = = = = = = = = = = = = = = = = = - - - Arms Dealer - - - Cost : 2500 Builds : Scorpion Technical Toxin Tractor Rocket Buggy SCUD Launcher Radar Van Quad Cannon Marauder Tank Bomb Truck Upgrade : Scorpion Rocket Info : The place in which can produce the most different types of tanks in the game, there is a fair share of cheap units to some really worthwhile ones in which you can produce here. Quite a few are costly though. = = = = = = = = = = = = = = = = = = = - - - SCUD Storm - - - Cost : 5000 Info : Gives you the potential to use the SCUD superweapon attack. ====================================================== *** 03 - GLA Units *** ====================================================== - - - Worker - - - Cost : 200 Info : The main unit of the GLA - this person is needed for the role of constructing new structures and collecting resources for money. = = = = = = = = = = = = = = = = = = = - - - Rebel - - - Cost : 150 Strong : Infantry Weak : Tank, Light Vehicles Upgrade : Capture Building Camouflague AP Bullets Weapon : AK-47 Assault Rifle Info : The basic attacking unit of the GLA. The rebel is only useful in big groups. Good against other infantry and rocket troops, these are also good for destroying light vehicles. Can capture structures when learns the capture building move. = = = = = = = = = = = = = = = = = = = - - - RPG Trooper - - - Cost : 300 Strong : Tanks Weak : Infantry Upgrade : AP Rockets Weapon : RPG Rocket Launcher Info : Another simnple attacking unit, the rocket troop is about the complete opposite to the rebel in what it is best in destroying. Horrible against riflemen, these guys can pop a whole group of tanks when they are in groups without any worries. = = = = = = = = = = = = = = = = = = = - - - Terrorist - - - Cost : 200 Strong : Tanks, Buildings Weak : Infantry, Light Tanks Options : Car Bomb Weapon : Trinitrotoluene High Explosives Info : Armed only with High Explosives, these extremely annoying units can take its fair share on the enemy. Can obliterate a huge army of troops if mass prodcued. Has the ability to take a car and make it into a car bomb, letting you drive it straight into the enemy without reasoning. = = = = = = = = = = = = = = = = = = = - - - Angry Mob - - - Cost : 800 Strong : Infantry, Vehicles Weak : Flame, Toxins, Flashbang Upgrade : Arm the Mob Weapon : AK-47 Assault Rifle Molotov Cocktail Info : A very annoying team of people, especially towards tanks as these people go frantic when it's gone to destroying things. Armed with rifles and molotovs - these units are extremely useful to destroy structures and are hard to kill. = = = = = = = = = = = = = = = = = = = - - - Hijacker - - - Cost : 400 Strong : Tanks, Vehicles Weak : Infantry, Scouts Weapon : Knife Info : Armed with a very weak weapon, but useful for stealth purposes, hide this unit near an area where tanks will pass. Hijack only when the vehicles are distracted by other units as this unit is only cloaked when remained stationary and will be attacked if seen. = = = = = = = = = = = = = = = = = = = - - - Jarmen Kell - - - Cost : 1500 Strong : Infantry, Vehicles Weak : Scouts Option : Sniper Attack Upgrade : AP Bullets Weapon : Long Range Sniper Rifle Info : The special infantry unit of the GLA, this guy is cloaked all the time except when attacking an enemy. His deadly stealth techniques and long range aiming compensates for this though. This unit is great to use to kill vehicle crew which makes it vulnerable to hijack by any of the GLA foot units. = = = = = = = = = = = = = = = = = = = - - - Scorpion - - - Cost : 600 Strong : Light Vehicles Weak : Rocket Soldiers, Aircraft Upgrade : Scorpion Rocket Toxin Shells Junk Repair AP Rockets Weapon : Tank Turret Scorpion Rocket Info : The simple and weakest tank out of the lot - the scorpion can attach a scorpion rocket as its secondary weapon making it alot more useful. Good to use in groups. = = = = = = = = = = = = = = = = = = = - - - Technical - - - Cost : 500 Strong : Infantry Weak : Tanks, Aircraft Capacity : 5 units Upgrade : Technical Training Destroyed Enemy Upgrade Junk Repair Weapon : Machine Gun Info : A very weak but fast vehicle, the technical is one of the fastest ground units but poorly armoured and area. Can also carry units to drop off in places far away in better amount of times. Can be upgraded from destroyed enemy parts. = = = = = = = = = = = = = = = = = = = - - - Radar Van - - - Cost : 500 Upgrade : Radar Scan Junk Repair Info : Vunerable to an attacking enemy units, keep this unit next to your base at all times. The only thing it can do is supply you with radar. = = = = = = = = = = = = = = = = = = = - - - Quad Cannon - - - Cost : 700 Strong : Infantry, Aircraft Weak : Tanks Upgrade : AP Bullets Destroyed Enemy Upgrade Junk Repair Weapon : Quad Machine Gun Info : A truly devastating unit towards infantry and aircraft, make a group of 3 of these and you can easily shoot down a squad of raptor jets. Even more powerful when at 3 star rank. Has the advantage of getting this rank very quickly. = = = = = = = = = = = = = = = = = = = - - - Toxin Tractor - - - Cost : 600 Strong : Infantry Weak : Tanks, Aircraft, Base Defences Option : Contaminate Upgrade : Junk Repair Anthrax Beta Weapon : Toxic Sludge Info : A medium class vehicle. Good armour and well armed to kill any groups of infantry in a whiff - having trouble with rocket troops - quickly use the contamination move and see how quick they die. = = = = = = = = = = = = = = = = = = = - - - Rocket Buggy - - - Cost : 900 Strong : Buildings, Infantry Weak : Tank, Aircraft Upgrade : Junk Repair Buggy Ammo Weapon : Fast Projectile Rockets Info : A very vunerable vehicle, only worthwhile to use in groups, it's attack is very annoying and powerful towards heavy armed vehicles. Other disadvantage is it's low firing rate. = = = = = = = = = = = = = = = = = = = - - - Marauder Tank - - - Cost : 800 Strong : Buildings, Light Vehicles Weak : Rocket Soldiers, Aircraft Upgrade : Toxin Shells Destroyed Enemy Upgrade Junk Repair Weapon : Tank Turret Info : Acts exactly the same way as the Scorpion tank, with the exception that this tank upgrades by making enemy kills with it. Will use parts from destroyed enemies. = = = = = = = = = = = = = = = = = = = - - - Bomb Truck - - - Cost : 1200 Strong : Infantry. Buildings Weak : Scout Option : High Explosive Bio Chemical Explosive Disguise as Vehicle Detonate Upgrade : Junk Repair High Explosive Bio Chemical Explosive Weapon : Trinitrotoluene High Explosives Info : Perhaps only good to use on structures or on huge groups of other armoured vehicles or infantry, there are a variety of options to use on this tank to make sure it destroys what it possibly can in one go. = = = = = = = = = = = = = = = = = = = - - - SCUD Launcher - - - Cost : 1200 Strong : Buildings, Infantry Weak : Tank, Aircraft Option : High Explosive SCUD Anthrax Biotoxin SCUD Upgrade : Junk Repair Anthrax Beta Weapon : SCUD Missile Info : A medium range weapon used as support mainly. ====================================================== *** 04 - GLA Upgrades *** ====================================================== [Barracks] - - - Capture building - - - Cost : 1000 Info : Gives rebels the option to capture enemy and other special structures. = = = = = = = = = = = = = = = = = = = [Amrs Dealer] - - - Scorpion Rocket - - - Cost : 1000 Info : Gives the scorpion tank an added rocket launcher. = = = = = = = = = = = = = = = = = = = [Palace] - - - Arm the Mob - - - Cost : 1000 Info : Gives the angry mob Ak-47's. - - - Toxin Shells - - - Cost : 1000 Info : Scorpion and Marauder tank shells carry a small amount of anthrax. - - - Anthrax Beta - - - Cost : 2500 Info : +25% bonus damage to all toxin units. - - - Camouflage - - - Cost : 2000 Info : Rebels are cloaked while not shooting. = = = = = = = = = = = = = = = = = = = [Black Market] - - - AP Bullets - - - Cost : 2000 Info : +25% bonus damage to Rebel, Technical, Quad Cannon and Jarmen Kell. - - - AP Rockets - - - Cost : 2000 Info : +25% bonus damage to all rocket attacks. - - - Junk Repair - - - Cost : 2000 Info : All vehicles auto-repair. - - - Buggy Ammo - - - Cost : 1200 Info : +25% rocket buggy ammo. - - - Radar Scan - - - Cost : 500 Info : Radar Van can scan the map for enemies. ====================================================== *** 05 - GLA Generals Promotions *** ====================================================== [1 Star Ranking General] - - - SCUD Launcher - - - Info : Gives you the ability to construct the SCUD launcher in the arms dealer building. - - - Marauder Tank - - - Info : Gives you the ability to construct the Marauder Tank in the arms dealer building. - - - Technical Training - - - Info : Trains the Technical gunning utes to have a one star rank making them slightly more powerful and hence useful ... in groups. = = = = = = = = = = = = = = = = = = = [3 Star Ranking General] - - - Hijacker - - - Info : Enables the production of the Hijacker. - - - Rebel Ambush 1 - - - Info : Gives you the ability to use a rebel suprise ambush on the enemy consisting of 4 rebels. - - - Rebel Ambush 2 - - - Info : Gives you the ability to use a rebel suprise ambush on the enemy consisting of 8 rebels. - - - Rebel Ambush 3 - - - Info : Gives you the ability to use a rebel suprise ambush on the enemy consisting of 16 rebels. - - - Cash Bounty 1 - - - Info : Gives your units the ability to earn you cash bounties by killing any enemy unit or structure and earning 5% of the units value. - - - Cash Bounty 2 - - - Info : Gives your units the ability to earn you cash bounties by killing any enemy unit or structure and earning 10% of the units value. - - - Cash Bounty 3 - - - Info : Gives your units the ability to earn you cash bounties by killing any enemy unit or structure and earning 20% of the units value. - - - Emergency Repair 1 - - - Info : When under heavy fire, this gives you the ability to give Light repairs to all units within the selected area. - - - Emergency Repair 2 - - - Info : When under heavy fire, this gives you the ability to give Medium repairs to all units within the selected area. - - - Emergency Repair 3 - - - Info : When under heavy fire, this gives you the ability to give Serious/Major repairs to all units within the selected area. = = = = = = = = = = = = = = = = = = = [5 Star Ranking General] - - - Anthrax Bomb - - - Info : Gives you access to use this additional superweapon. ====================================================== *** 06 - GLA Superweapons *** ====================================================== - - - SCUD Storm - - - Deployed : Scud Storm Countdown : 5:00 Minutes Info : Requires a 5 minute countdown before being able to use it, the SCUD storm is probably one of the most annoying superweapons from other players point of view. The fact there are 9 missiles that complete the superweapon, gives it a rather nice spread effect across the targetted area. The explosions deal about a medium amount of damage to some structures, but is extremely useful against armoured units and infantry. After the 9 missiles bombard the area, the after effects of the anthrax stays exposed around the area for at least 2 minutes before vanishing. A truly devastating weapon when used in groups. - - - - - - - - - - - Anthrax Bomb - Deployed : Command Centre Countdown : 6:00 Minutes Info : Requires a 6 minute countdown before being able to utilize this weapon - the anthrax bomb can only be delivered via a plane giving it less of a chance when trying to attack an enemy base with air defence. Not particularly used to destroy structures as much as the SCUD's, the bomb is extremely effective when trying to tackle down huge groups of infantry and maybe some armoured vehicles. It deploys a rather spectacular array of blue and purple waves up the air and then falls onto the ground, leaving a big blue area of anthrax which is ready to kill anything in it's radius. The effects of the anthrax stay for about a few minutes. ******************************************************************************* - - - "Section I - Global Liberation Army Campaign" - - - ******************************************************************************* = = = = = = = = = = = = = = = = = - - - Mission 01 - - - = = = = = = = = = = = = = = = = = Shymkent De-Militarized Zone Operation : Black Rain - Many brothers have been lost. - Chinas defence are spread thin. - Destroy chinese forces. Generals Promotions : [1 Star General Ranking] - Emergency Repair 1 - Technical Training Constructable Vehicles : - Worker - Rebel - RPG Trooper - Radar Van - Technical - Scorpion Constructable Structures : - Barracks - Supply Stash - Tunnel Network - Arms Dealer [Destroy the Chinese Base] As soon as the cutscene finishes, finish off any other units and wait until 3 bomb trucks come from the road. Use these to destroy the remaining buildings. Now another cutscene should come up. [Destroy the Dam] You cannot build too much on this level so refer back to the simple units to attack anything. Make your first group of tanks group 1 for now and the technicals group 2. Now build an arms dealer building but you can capture an arms dealer building below your base to the left if you want to and build about 5 to 10 tanks. Once you have constructed these, send them in with the group 1 vehicles and make all of them group 1 again. While you are about to send the tanks, build some rebels and RPG troops and keep them in the base. Now send Group 1 up the road above the base, towards where you will see a road to the right, follow upwards this road and destroy patrolling units. If you want to, merge to the small dirt road to the right and capture the supply depot to recieve some additional funds. Now go back down south the main asphalt road and you should see a small group of a few tanks and a troop carrier - destroy these! and then follow the road. You should come up to a small town area and some enemies - kill them all once again ... and also destroy the speaker tower in the middle of the town if you want to. Now head upwards from the town and there should be an enemy base, make sure you have quite a few tanks at this stage to make it all alot easier. Now once you obliterate everything, head east with several tanks and destroy that dam! This takes a little while but eventually pays off!! Then a cutscene should start and thats the end of the first mission :) =============================================================================== = = = = = = = = = = = = = = = = = - - - Mission 02 - - - = = = = = = = = = = = = = = = = = Almaty, Kazakhstan Aid Supplies Drop Zone - UN supplies en-route to Almaty region. - Interecpt these deliveries. - Collect supplies to infuse the GLA with funds. Generals Promotions : [1 Star General Ranking] - Emergency Repair 1 - Technical Training - Marauder tank Constructable Vehicles : - Worker - Rebel - RPG Trooper - Radar Van - Technical - Scorpion - marauder Constructable Structures : - Barracks - Supply Stash - Tunnel Network - Arms Dealer - Demolition Trap - Command Centre [Collect 000 dollars in stolen supplies] - Task One : Collect 000 from the UN convoy's crates This mission is one of the two mission's coming up that are really easy. Spend one of your experience points on the technical training and nothing else for now. For the whole mission, just build technicals - around 10 will do for the whole mission. Build 3 scorpions and leave them in your base as a bit of defence in case later on there could be a few small attacks on your base from US humvees or tanks. Make sure you do not spend too much or else it will take longer to do the mission. Here is a quick tip you will need to know for this mission. Put the whole group of technicals in the middle city - this is the area where all the roads join up into a big junction. Whenever the convoy passes, it will always pass here except if it comes from the north side of the map, then you need to move your technicals a bit to the west to see the convoy passing the middle town area. Destroy all 3 vehicles of the convoy's and drive over the supply crates you see on the road. make sure you destroy these vehicles before they supply the cities instead - full of cash. This part is very easy and once you reach 000 - the next part will begin. - Task Two : Collect 000 from the crates US planes are dropping This is a very easy part of the mission as well, instead of convoy's though - there are planes flying around which will fly to a certain town and drop off the supplies. You are given the quad cannons near your base but do not bother using these. instead get all your technicals and predict where they go to - it is easy after a while. Here are some vague descriptions of where they head to: 1]: If the plane starts flying from the bottom right of the map, it will drop off it's supplies on the town at the top left, the one just above your base. 2]: If the plane comes from the top - middle area of the map, then it's heading towards the town on the middle of the map - the one with all the roads linking up to it. 3]: If the plane comes from the top left of the map, it will head for the town on the bottom left of the map. Use the technicals to drive under the supplies as they drop and you should be able to get them without having to destroy the planes. When it goes to 000, the last part will begin. - Task Three : Collect 000 from raiding the US base I highly suggest you dont bother raiding this base as you will have to spend more money hence keep collecting the supplies the planes keep dropping off. This takes a bit longer but is alot easier to do. After you get 000 you complete the mission. =============================================================================== = = = = = = = = = = = = = = = = = - - - Mission 03 - - - = = = = = = = = = = = = = = = = = Astana City, Kazakhstan chinese occupied capital of kazakhstan - We have found new allies in Astana. - We can use them, to harass the enemy. - While astana burns, loot the city for supplies. Generals Promotions : [1 Star General Ranking] - Emergency Repair 1 - Technical Training - Marauder tank [3 star] - SCUD Launcher - Cash bounty 1 - cash bounty 2 Constructable Vehicles : - Worker - Rebel - RPG Trooper - Radar Van - Technical - Scorpion - marauder - Angry Mob - SCUD Launcher Constructable Structures : - Barracks - Supply Stash - Tunnel Network - Arms Dealer - Demolition Trap - Command Centre - Palace [Destroy civilian buildings and gather 40000] This is the easiest mission in the whole campaign in my opinion. You start off with a rather small base and one worker, but DO NOT spend anything at all. Leave you base alone for the whole mission. You should have 3 angry mobs at your base. At the start, spend 2 of your generals experience points on the 2 cash bounty upgrades. Now basically, all you do is destroy any buildings you see and collect those UN supply crates that appear after the building is destroyed. Destroy any cop cars you see to gain additional funds and thats about it. There might be very, very few enemies that you encounter. The only enemy that attacked me was one dragon tank. The rest of the mission is pure destruction ... enjoy :) =============================================================================== = = = = = = = = = = = = = = = = = - - - Mission 04 - - - = = = = = = = = = = = = = = = = = Incirlik, Turkey incirlik Air Base - The arrogance of the USA cannot go unanswered - keep region from imperialist gorup - destroy their 'superior' air force Generals Promotions : [1 Star General Ranking] - Emergency Repair 1 - Technical Training - Marauder tank [3 star] - SCUD Launcher - Cash bounty 1 - cash bounty 2 - Rebel Ambush 1 Constructable Vehicles : - Worker - Rebel - RPG Trooper - Radar Van - Technical - Scorpion - Marauder - Angry Mob - SCUD Launcher - Jarmen Kell - Terrorist - Quad Cannon - Rocket Buggy - Toxin Tractor Constructable Structures : - Barracks - Supply Stash - Tunnel Network - Arms Dealer - Demolition Trap - Command Centre - Palace - Stinger Site [Destroy the american airbase] This mission is also pretty straight forward, when attacking the base, just try to destroy the patriots first, then the airbase and the rest of the enemy base. The bad thing is that you do not have much room to construct lots of structures. You start off with a rather small base, but have few workers. get most of them to pick up the resources while you still have 1 or 2 to build other structures. Build an additonal 10 workers to pick up more resources. Spend all 3 of your experience points on the SCUD launcher, rebel ambush and the cash bounty 1. Build a barracks and arms dealer, and then a stinger site on the very bottom where the road curves back. Also if you want to, build another stinger site on the small grass space just to the left of the supply dock. Build one radar van and place it somewhere on your base. The last structure you would want to build is the palace - so do that. Now for the attack force. Build 2 or 3 quad cannons and around 2 scud launchers. The SCUDS will make the job alot easier in some cases. If you do not have that much money yet, just wait a while or else build more workers to satisfy your needs. Once you have made a small army, send them down the curve into the small trench that extends through the map. Use the rebel ambush first as a scout to see where everything is. The airbase is around the west direction. The US fighter jets might attack your base sometimes - especially the stingers. There should be only five patriot missles defending the base. The quad cannons will destroy any aerial attacks by the US. Use the SCUDS to destroy the patriots while you have the quad cannons to destroy the buildings and infantry. When these vehicles get 3 star ranks, they can destroy buildings very quickly. At the very end, a bomber with a fuel bomb will come pass, and if it survives, will attack your main part of your base, but who cares anyway, you will win, so just leave it. Finish off anymore remaining forces and now I've just proven you can pass this level with 4 attacking units :) Mission is complete! =============================================================================== = = = = = = = = = = = = = = = = = - - - Mission 05 - - - = = = = = = = = = = = = = = = = = Aral Sea, Kazakhstan Toxic waste containment and disposal facilities - Reports from the aral sea are not good. - US forces have control of our toxin storage facility. - Retake the storage bunkers. Generals Promotions : [1 Star General Ranking] - Emergency Repair 1 - Technical Training - Marauder tank [3 star] - SCUD Launcher - Cash Bounty 1 - Cash Bounty 2 - Cash Bounty 3 - Rebel Ambush 1 - Rebel Ambush 2 - Hijacker Constructable Vehicles : - Worker - Rebel - RPG Trooper - Radar Van - Technical - Scorpion - Marauder - Angry Mob - SCUD Launcher - Jarmen kell - Terrorist - Quad Cannon - Rocket Buggy - Toxin Tractor - Bomb Truck - Hijacker Constructable Structures : - Barracks - Supply Stash - Tunnel Network - Arms Dealer - Demolition Trap - Command Centre - Palace - Stinger Site - Black Market [capture 4 bunkers and wipe out the american defenders] This mission is pretty hard, but if you follow the following procedure, it can be done very easily! First things first, use only one out of the 4 points you start with in the general experience menu for the SCUD Launchers - these will play a vital importance later on in the level. Now on the supply stash on the very bottom left of your base, build another 9 workers to gather those supplies. Send another idle worker just up north from your base and build another supply stash there, training another 9 workers to collect supplies here - we want money quickly! Now once you get those workers collecting resources, then get a few workers to build stinger sites from just above the supply stash you built extending to the right where the water is - build about 6 to 8 stinger sites and spread them evenly. Now build some rebels and place them in the civilian buildings nearby, so any enemy infantry which come and cause a problem, will be killed quickly! Build another 4 stinger sites to the bridge just to the east of your base, and send those 2 technicals you start off with to go there as well. Now that we have good defence, we can concentrate on building an offensive! Build another arms dealer building near the existing one and also a palace and black market to produce some upgrades and other units. Build 2 quad cannons and group it up with the rocket buggy you should start with - on top of this, build 5 SCUD Launchers in the other arms dealer place you built. Upgrade the SCUD's with the anthrax beta upgrade to make its anthrax attack more powerful. Once you have built the SCUD's, group them with the other 3 vehicles, then send them to the east killing any incoming infantry and travel to the very east of the map until you reach those 2 bunkers. Destroy the infantry bunkers on 'your' side of the bridge leading to the enemies island, and get those SCUD's to force fire at the bridge. What you do here is that you get each SCUD to fire an 'ANTHRAX' scud on seperate parts of the bridge, thus creating a spread effect, making it nearly impossible for units to cross the long bridge! Keep the SCUD's here continously firing on the bridge for the rest of the mission. Also utilize the other supply dock nearby for resources. Capture the 2 bunkers here. Build an addtional 5 SCUD Launchers and about 10 scorpions with 2 or 3 quad cannons. Keep these at your base still and build Jarmen Kell. Send this unit north from your base to the 2 bunkers captured by the US. Use the sniper attack move on the humvees and crusader tanks guarding the area and then send those scuds and scorpions you built up to this location. Now get those scuds to force fire on the second bridge which directly leads to the enemy base. By now you would of captured 4 intact bunkers, go kill the americans. Shoot one of the 5 scuds at the bunker on the opposite side of the bridge. Doing this will destroy anything in a big radius as these bunkers make big explosions when destroyed. Once you have destroyed the entry defence of the main base, use your scorpions to kill ground units and the quad cannons to shoot down the comanches and chinooks. Destroy all buildings and enemy units in this level and then you have completed this rather long but easy level. =============================================================================== = = = = = = = = = = = = = = = = = - - - Mission 06 - - - = = = = = = = = = = = = = = = = = Somewhere near Lenger, Kazakhstan Splinter cell controlled region - GLA defectors have joined with china. - Assault the convoys and sever their supply lines. - Eliminate the traitors and their chinese allies. Generals Promotions : [1 Star General Ranking] - Emergency Repair 1 - Technical Training - Marauder tank [3 star] - SCUD Launcher - Cash bounty 1 - cash bounty 2 - Cahs Bounty 3 - Rebel Ambush 1 - Rebel Ambush 2 - Hijacker Constructable Vehicles : - Worker - Rebel - RPG Trooper - Radar Van - Technical - Scorpion - Marauder - Angry Mob - SCUD Launcher - Jarmen kell - Terrorist - Quad Cannon - Rocket Buggy - Toxin Tractor - Bomb Truck - Hijacker Constructable Structures : - Barracks - Supply Stash - Tunnel Network - Arms Dealer - Demolition Trap - Command Centre - Palace - Stinger Site - Black Market [Full walkthrough has not been constructed yet] =============================================================================== = = = = = = = = = = = = = = = = = - - - Mission 07 - - - = = = = = = = = = = = = = = = = = [Walkthrough has not been constructed yet] ******************************************************************************* - - - "Section J - Skirmish Mode" - - - ******************************************************************************* The skirmish mode of the game is very self explainatory so lets get right into it. ====================================================== *** 01 - Skirmish *** ====================================================== Players : Here, you can put in your own name in the first slot and change the other slots judging on the type of enemies or team buddies you want in the upcoming game. You can choose between the following : Open - Slot opened for other players/AI to join in. Closed - Slot closed to lessen amount of slots avaliable. Normal - Selects a normal difficulty AI. Hard - Selects a hard difficulty AI. Brutal - Selects a brutal difficulty AI. - - - - - - - - - - Color/Colour : This is where you change the players colour. You can choose between the following : Gold - Gives player gold colour. Green - Gives player green colour. Red - Gives player red colour. Blue - Gives player blue colour. Cyan - Gives player cyan colour. Orange - Gives player orange colour. Purple - Gives player purple colour. Pink - Gives player pink colour. ??? - Gives player a randomly chosen colour. - - - - - - - - - - Army : Determines which side you want to start off with. You can choose between the following : GLA - Makes player Global libertaion Army. USA - Makes player United States of America. China - Makes player China. - - - - - - - - - - Team : Chooses the team in which you will play with. You can choose between the following : None - You are alone and not part of a team. 1 - Belong to team 1. 2 - Belong to team 2. 3 - Belong to team 3. 4 - Belong to team 4. - - - - - - - - - - Maps : Go here to choose different maps to play on. Each one is set on a different basis etc., so choose carefully for what you want. Offical maps are the ones EA have made custom for the game while unoffical ones are the ones you download off the internet that other people make. Offical Maps : Alpine Assault - Snow - 2 Players Desert Fury - Desert - 2 Players Final Crusade - Forest - 2 Players Heartland Shield - Forest - 2 Players Sand Serpent - Desert - 2 Players Scorched Earth - Wastelands - 2 Players Silent River - Forest - 2 Players Tournament Desert - Desert - 2 Players Wasteland Warlords - Wastelands - 2 Players Winter Wolf - Snow - 2 Players Dark Mountain - Desert/Grass - 4 Players Fallen Empire - Desert - 4 Players Golden Oasis - Desert/Grass - 4 Players Homeland Alliance - Urban - 4 Players Lone Eagle - Snow - 4 Players Tournament Island - Desert - 4 Players Tournament Lake - Desert/Water - 4 Players Tournament Tundra - Snow - 4 Players Armoured Fury - Desert/Grass - 6 Players Forest Avalanche - Forest - 8 Players Twilight Flame - Desert - 8 Players Whiteout - Snow - 8 Players Also, when you select a map, if you have beaten any with an enemy on it, you will see stars next to the name corresponding to which difficulty of AI you have beaten it on. - - - - - - - - - - Game Speed : This determines the overall game speed during the game will go. The faster, the more they operate and build things quicker etc.. This is chosen by a variable between 15 to 60. - - - - - - - - - - Tally Table : This shows the amount of times you have won or lost a game, the amount of times you have won in a row etc.. Best Win Streak - The record amount of games you have won in a row. Current Win Streak - The amount of games you have won in a row currently. Career Wins - The amount of total games you have won. Career Loses - The amount of total games you have lost. ====================================================== *** 02 - Battle Honours *** ====================================================== Here are the following nine medals that are seen on the skirmish screen: - China Campaign Honour - Description : A medal with the China insignia on it. Info : To get this medal, you have to complete China's Campaign. - - - - - - - - - - - GLA Campaign Honour - Description : A medal with the GLA insignia on it. Info : To get this medal, you have to complete GLA's Campaign. - - - - - - - - - - - USA Campaign Honour - Description : A medal with the USA insignia on it. Info : To get this medal, you have to complete USA's Campaign. - - - - - - - - - - - Air Wing Honour - Description : A gold medal with a silver eagle insignia on it. Info : Build 20 or plus aircraft in one mission in solo or multiplayer mode to earn this medal. Best to use USA to get this medal. - - - - - - - - - - - Battle Tank Honour - Description : A gold medal with a gold tank insignia on it. Info : To get this medal, you have to build 50 or plus tanks in one game. - - - - - - - - - - - Endurance Honour - Description : A gold medal with a gold star on it. Info : To get this medal, you have to beat every skirmish map. - - - - - - - - - - - Apocalypse Honour - Description : A medal with a nuclear sign on it. Info : To get this medal, you only need to play 3 three games as three sides and build their respective superweapons respectively in each game. - - - - - - - - - - - Blitz Honour - Description : A medal with a gold fist with the number 10 on it. Info : To get this medal, you have to beat the enemy in less than 10 minutes. This medal changes to a fist with the number 5 if you manage to pass the game in 5 minutes. - - - - - - - - - - - Streak Honour - Description : A medal with a gold thunderbolt with the number 3 on it. Info : To get this medal, you have to win 3 games in a row. This medal will change to a number 10 when you have won 10 games in a row. ******************************************************************************* - - - "Section K - Multiplayer" - - - ******************************************************************************* There isn't much here at the moment so if anyone would like to contribute submissions for this section - then please do so :) Online - Here you can login with your name to play across the internet with other people from around the world in which play this game. Network - Lan Lobby - Here people gather in from an local TCP/IP connection or local area network in which you can play the game locally on a network connection. Useful for playing because of its low lag. Using the create and join buttons on the bottom of the menu determines on what you want to do. - Direct Connect - Here, you can play through normal internet connection - typing a singular Ip address from a server or a friend of yours which wants to host a game - to connect to it. Using the create and join buttons determines what you want to do. Local Ip is your given Ip and to join in someones game - you need to find out their Ip - also known as the Remote IP. ******************************************************************************* - - - "Section L - Submission Info" - - - ******************************************************************************* Well, this is the part I enjoy the most - the emails from people wether it is from submissions to feedback ..... I did some of the hard work so now it is up to you people to tell me anything about my guide or the game. - - - - - The following will be appreciated and be added to the guide: - Tips and hints about the game in general. - Multiplayer Information. - Tips for the campaign missions. - Any errors found in the guide [I know I have made some definitely]. - Feedback about my guide. - Anything else that you think should be added to the guide. More will be added later! You WILL be credited for any submissions or feedback you do give. One last thing - please if sending anything to me do two things. Put something like "generals" on the subject line and please put your name in which you would like to see on the submitters list!!! Please start sending submissions to : platinumdarktim@yahoo.com.au or matrixdarktim@yahoo.com.au Thank You :) ******************************************************************************* - - - "Section M - Updates" - - - ******************************************************************************* Version 0.95 - First Release Version. - - - - - Version 0.99 - Last 6 Missions added to the Campaign Walkthrough. - Submitters added to the credits. - Submissions added to the guide. - Few adjustments made. - Changed alot of mistakes and errors. - Added permitted websites to the list. ******************************************************************************* - - - "Section N - Credits" - - - ******************************************************************************* Well I do not have many things to thank, but here-goes: - - - - - - - Thanks to Electronic Arts for making this game :) [www.eagames.com] Command and Conquer Generals offical website for some bits of info: [http://www.ea.com/eagames/official/cc_generals/launch.jsp] The "PC" for being able to play games on and to do another million things on it :P GameFAQS for posting this guide onto their site first before any other sites would. [www.gamefaqs.com] thats about it - dammit not many companies made this game :P ******************************************************************************* - - - "Section O - Copyright" - - - ******************************************************************************* This guide has been researched and developed by me, Tim. Copyright ©2003 By "Dark Tim". All Rights Reserved. The following websites have permission to post this guide: www.gamefaqs.com http://www.planetcnc.com/ http://www.nonsologiochi.com http://www.cheatcc.com/ www.computerunderground.com www.spielewiese.de www.ign.com http://www.cheats-corner.de This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. - - - - - Copyright ©2003 Electronic Arts Inc./ Electronic Arts Pacific. ===============================================================================
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Command & Conquer - Generals :: Walkthrough
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